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Rhapsody of Phoenixes - OOC (Open/Signups)

For all of your non-NationStates related roleplaying needs!
User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Rhapsody of Phoenixes - OOC (Open/Signups)

Postby Petrokovia » Sun May 01, 2022 7:34 am

"In every being is a soul, the Tree of Life containing the timelines which they have experienced in their journey through the multiverse, stored as memory. This is a tree fed from data and experiences and which bears the fruit of knowledge, and is the core of one's soul. The soul, as with all raw data, is energy, which through the mass-energy equivalence spell is matter, which can not be created nor destroyed, merely altered. Thus, the soul and its memories are immortal, and so ascension and an end to the cycle of reincarnation may be possible through faith and rectification of the shattered soul."
-Karatsmetkova (Holy scripture of Vesperism)

Rhapsody of Phoenixes
Image
Picture created by a technological intelligence at Night Cafe
IC Thread


In the multiversal battle for morality, which side are you on? Do you even pick a side? And between a genocidal maniac and a loving companion, which is the true nature of God and which is a false image created by the devil?

In this roleplay, any and all canon is accepted, and one may have a character with memories of other roleplays cross over as well. The OP's own characters have memories dating back as far as Adventures Through the Multiverse, Reality's Bane, The Ancient Ones & The Ancient Ones 2, Torchbearers, and Voyage Through the Multiverse, so feel free to bring in whatever ya want!

On the other hand, if you have no idea what any of that was about and just came in looking for a neat thread, welcome! We're open to applications from anyone, and this RP is meant to provide both a sandbox for new stories to develop, as well as a continuation and closure for some older stories. And if you don't know much about Petrokovia, don't worry, you can learn as you travel, and we'll be making more factbooks as guides! :3

To be extra clear, one does not need to have read or participated in any previous RP to take part in this one.

Discord Chat Group
Co-OPs: Naval Monte and Menschenfleisch

Pretty similar to VTTM.
1. Co-OPs will run and moderate the RP equally, as they see fit.
2. No godmodding, powerplaying and/or metagaming.
3. As this is on NS, NationState's forum and site rules still apply here. This means posts must meet NS's guidelines.
4. Characters should be balanced in their powers and weaknesses.
5. To join an arc, first ask permission from the Co-OP/Player managing your chosen arc.
6. Anyone can create arcs of their own, but non-Co-OPs should fill out the Arc Application to give a (spoiler-free) summary of their arc, so the Co-OPs may plan the RP ahead, if integration with the rest of the RP might be a concern.
7. While we do not expect everyone to post fifteen paragraph text-walls for each post, we always encourage the addition of more detail and exploration.
8. You must notify a Co-OP before updating or editing a character application, and have the edits reviewed and accepted.
9. Information in the applications must be as detailed and thorough as reasonably possible; Specifically, the powers & abilities of characters (as well as weaknesses) are not allowed to be vague.
10. Do not post in the IC thread until your character has been accepted by one of the Co-OPs, and keep any non-meta-based OOC writing out of IC posts.
11. All types of characters (canon, fanmande, and OC) are allowed.
12. Nations count as factions; individual character applications for notable members of a faction are not required, but appreciated


Code: Select all
[b]Name:[/b]
[b]Origin:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Species:[/b]
[b]Appearance:[/b]
[b]Powers & Abilities:[/b]
[b]Weaknesses:[/b]
[b][url=http://vsbattles.wikia.com/wiki/Attack_Potency]Attack Potency:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Speed]Speed:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Lifting_Strength]Lifting Strength:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Striking_Strength]Striking Strength:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Durability]Durability:[/url][/b]
[b]Stamina:[/b]
[b]Range:[/b]
[b]Intelligence:[/b]
[b]Equipment on Hand:[/b]
[b]Brief Bio/History*:[/b]
[b]Brief Personality Description*:[/b]
*Optional
[i]Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.[/i]

Code: Select all
[b]Name:[/b]
[b]Origin:[/b]
[b]Number of Members:[/b]
[b]Notable Members:[/b]
[b]Description of Faction's Tech, Powers, & Abilities:[/b]

Code: Select all
[box][b]Arc Name:[/b]
[b]Moderator:[/b]
[b]Genre:[/b]
[b]Summary:[/b] [/box]
Last edited by Petrokovia on Thu May 12, 2022 12:14 am, edited 5 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun May 01, 2022 7:35 am

Petrokovia's Applications/Character Guide
Heavy WIP

Name:
Origin:
Number of Members:
Notable Members:
Description of Faction's Tech, Powers, & Abilities:

Isabella Morrigan
Image
Full Name:
Aliases:
Place of Origin:
Vesperist Aspect:
Equivalent Aspects:

Gretel Andvari
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Full Name:
Aliases:
Place of Origin:
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Amber Popova
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Kotono Amaha
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Kassadi Myotsarovnak
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Nonna Yakovna
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Yamato
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Full Name:
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Kongou
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Maya
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Choukai
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Bismarck (Apollo)
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(Position Right)
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Bismarck (Artemis)
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(Position Left)
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Nagato
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Zuikaku
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Admiral Hipper
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Prinz Eugen
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Scharnhorst
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Musashi
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Shouzou Chihaya

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Lexington
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Zordan Starke

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Cornelius Pepper

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I-19
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I-22
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I-400
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Iona
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I-402
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Gunzou Chihaya
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Wilfre
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Hiei
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Gunzou Morrigan
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Full Name: Gunzou Heleus Morrigan
Aliases: Gunzou Chihaya Jr.
Place of Origin: Earth-F
Vesperist Aspect:
Equivalent Aspects:

Gold
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Full Name:
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Ty
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Roxanne
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Brawly

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Steven Stone
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Cynthia
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Marguerite Diorè
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Chase Tyrane
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Terrell Anthony
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Teru Nishio
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Hyuuga
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Luka
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Fay Spaniel

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Miyu Lynx
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Bill Grey
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Katyusha Yakovna
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Clara Yakovna
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Alina Solovyova
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Nina Remusa
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Smith Malychev

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Ak-Kis Mongush

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Valera Makavichya

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Domitian Vergaius

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Marius Maximus

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Vasska Relkayara

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Ritsuko Rosmaren

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Somi Falmenzhov

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Svita Svobonayov

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Last edited by Petrokovia on Wed May 04, 2022 2:41 am, edited 2 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Trapoletanius
Secretary
 
Posts: 27
Founded: Jul 15, 2017
Moralistic Democracy

Postby Trapoletanius » Sun May 01, 2022 10:24 am

First. Been a long time since I've done any RPing, but a new one I guess is as good a chance as any to get back into it. Characters are TBD
Love today and seize all tomorrows!

What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen

The life of a single human being is worth a million times more than all the property of the richest man on earth. - Che Guevara

By striving to do the impossible, man has always achieved what is possible. Those who have cautiously done no more than they believed possible have never taken a single step forward. - Mikhail Bakunin

User avatar
Ceystile
Diplomat
 
Posts: 710
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Sun May 01, 2022 4:33 pm

This looks awesome, definitely plan to sign up. I got an awesome character I’ve been itching to play for a while now
Last edited by Ceystile on Sun May 01, 2022 4:35 pm, edited 1 time in total.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun May 01, 2022 5:37 pm

Trapoletanius wrote:First. Been a long time since I've done any RPing, but a new one I guess is as good a chance as any to get back into it. Characters are TBD

Nice to see you back! :D Should we continue using the discord channel from TAO/VTTM and put a link here?

Ceystile wrote:This looks awesome, definitely plan to sign up. I got an awesome character I’ve been itching to play for a while now

Welcome! That sounds exciting!


Oh PS the next "big" project that will be posted will be a map of Cinderia with a bit of a guide on where things in the planet are. But for now, here's the blank map I'm using as a base. Link
Last edited by Petrokovia on Sun May 01, 2022 5:40 pm, edited 1 time in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Rostavykhan
Minister
 
Posts: 2138
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Sun May 01, 2022 7:17 pm

I may or may not have something for this.
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
Joe Banks; Eighty-Two Years Young; Woman(♀) Respecter; Connoisseur of Olive Garden Music; Waifu Enthusiast
HATE THE ANTICHRIST; REJECT MEDS; TEAR DOWN WALLS
 
Z

User avatar
Skylus
Negotiator
 
Posts: 6497
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Sun May 01, 2022 9:40 pm

Name: Link Alilson (dad was named Alil, so...)
Universe of Origin: Legend of Zelda (Breath of the Wild)
Gender: M
Age: 18 (technically 118 mentally but was asleep for 100 years)
Species: Hylian
Appearance: https://drive.google.com/file/d/1KQEM9M9lN076lT_SUeyHWsvAXs9Duddg/view?usp=sharing
Yes I took this when I was in Ireland, this is the EU case art
Powers & Abilities:

In TGWR, (The Great Wizarding Rebellion) Link gained the ability to use both fire and ice magic (later half of Act IV)

He can heal people with elixirs and potions

He knows how to make food and can hunt and stuff

At the time of his involvement with the multiverse, the master sword was reforged, meaning it will no longer enter a “broken” state in which it can’t be used. When Link is uninjured, the sword can fire laser beams of death sword beams. These can be nerfed if need be.

The Hylian Shield can be thrown like a boomerang (like Captain America’s shield) and can be used as a “shield-board” (think hover board/skis/skateboard/whatever)

The Shiekah Slate (pictured in Miria’s app in VttM) has six runes, which are the following:
Magnesis: lifts/lowers stuff
Sphere and Square Bombs: blow things up, of course
Cryonis: freezes things and harms them for a short period of time (10 seconds)
Stasis: stops time (Can be disabled as needed, has around a 30 second timer)
Camera: takes pictures
The Slate also allows the use of the Master Cycle Zero (Master Cycle for short, or MC, or MCZ)
The Slate also has the ability to tell the weather, time, date, and provides a map of areas you have explored.

Link has the ability to experience time faster, represented in game by “flurry rushes” and “bullet mode”, these can be nerfed as needed, could be explained by the rift messing with things.

He is also very experienced in traveling places and needs no gear to scale mountains or climb trees or traverse canyons. In TGWR, he began to figure out the use of various modern technologies, which will be explained as this rp progresses.
Weaknesses: fears losing people he’s close to; constantly throws himself in harms way to prove a point/to protect people; tends to argue if he doesn’t like someone’s ideas
Attack Potency: Athlete
Speed: Athlete
Lifting Strength: Athlete
Striking Strength: Athlete
Durability: Athlete
Stamina: Athlete
Range: Varies, sword and shield, arms length; bombs, as far as he can throw them (10 feet); magic - he only has two spells - ice and fire, these can go very far, or they can be used at short range
Intelligence: Understands most modern tech thanks to the Shiekah but some things will have to be explained/shown like modern weapons and light fixtures
Equipment on Hand: Master Sword, Hylian Shield, Shiekah Slate, Paraglider
Brief Bio/History*: (Insert BotW plot here), he will be rifted post game, after finding the Master Cycle Zero and reforging the Master Sword. He was rifted to Dublin and got a job at the Brazenhead, then met Madi and the others. The rest is history. For TGWR: Link helped Madi and the others defeat/deal with Ableton and the Ministry after several months of fighting, some friendships were forged, and he got powerful magic in the process. He also went by his middle name, Elliot, for a short time period.
Brief Personality Description*: reserved, somewhat soft spoken, loves to figure out new technologies, as well as how to better improve them for his own purposes
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I’m bbbbaaaaaaaccccckkkkk
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

User avatar
Trapoletanius
Secretary
 
Posts: 27
Founded: Jul 15, 2017
Moralistic Democracy

Postby Trapoletanius » Sun May 01, 2022 9:48 pm

Petrokovia wrote:
Trapoletanius wrote:First. Been a long time since I've done any RPing, but a new one I guess is as good a chance as any to get back into it. Characters are TBD

Nice to see you back! :D Should we continue using the discord channel from TAO/VTTM and put a link here?


If it ain't broke, don't fix it!
Love today and seize all tomorrows!

What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen

The life of a single human being is worth a million times more than all the property of the richest man on earth. - Che Guevara

By striving to do the impossible, man has always achieved what is possible. Those who have cautiously done no more than they believed possible have never taken a single step forward. - Mikhail Bakunin

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Mon May 02, 2022 2:58 am

Skylus wrote:
Name: Link Alilson (dad was named Alil, so...)
Universe of Origin: Legend of Zelda (Breath of the Wild)
Gender: M
Age: 18 (technically 118 mentally but was asleep for 100 years)
Species: Hylian
Appearance: https://drive.google.com/file/d/1KQEM9M9lN076lT_SUeyHWsvAXs9Duddg/view?usp=sharing
Yes I took this when I was in Ireland, this is the EU case art
Powers & Abilities:

In TGWR, (The Great Wizarding Rebellion) Link gained the ability to use both fire and ice magic (later half of Act IV)

He can heal people with elixirs and potions

He knows how to make food and can hunt and stuff

At the time of his involvement with the multiverse, the master sword was reforged, meaning it will no longer enter a “broken” state in which it can’t be used. When Link is uninjured, the sword can fire laser beams of death sword beams. These can be nerfed if need be.

The Hylian Shield can be thrown like a boomerang (like Captain America’s shield) and can be used as a “shield-board” (think hover board/skis/skateboard/whatever)

The Shiekah Slate (pictured in Miria’s app in VttM) has six runes, which are the following:
Magnesis: lifts/lowers stuff
Sphere and Square Bombs: blow things up, of course
Cryonis: freezes things and harms them for a short period of time (10 seconds)
Stasis: stops time (Can be disabled as needed, has around a 30 second timer)
Camera: takes pictures
The Slate also allows the use of the Master Cycle Zero (Master Cycle for short, or MC, or MCZ)
The Slate also has the ability to tell the weather, time, date, and provides a map of areas you have explored.

Link has the ability to experience time faster, represented in game by “flurry rushes” and “bullet mode”, these can be nerfed as needed, could be explained by the rift messing with things.

He is also very experienced in traveling places and needs no gear to scale mountains or climb trees or traverse canyons. In TGWR, he began to figure out the use of various modern technologies, which will be explained as this rp progresses.
Weaknesses: fears losing people he’s close to; constantly throws himself in harms way to prove a point/to protect people; tends to argue if he doesn’t like someone’s ideas
Attack Potency: Athlete
Speed: Athlete
Lifting Strength: Athlete
Striking Strength: Athlete
Durability: Athlete
Stamina: Athlete
Range: Varies, sword and shield, arms length; bombs, as far as he can throw them (10 feet); magic - he only has two spells - ice and fire, these can go very far, or they can be used at short range
Intelligence: Understands most modern tech thanks to the Shiekah but some things will have to be explained/shown like modern weapons and light fixtures
Equipment on Hand: Master Sword, Hylian Shield, Shiekah Slate, Paraglider
Brief Bio/History*: (Insert BotW plot here), he will be rifted post game, after finding the Master Cycle Zero and reforging the Master Sword. He was rifted to Dublin and got a job at the Brazenhead, then met Madi and the others. The rest is history. For TGWR: Link helped Madi and the others defeat/deal with Ableton and the Ministry after several months of fighting, some friendships were forged, and he got powerful magic in the process. He also went by his middle name, Elliot, for a short time period.
Brief Personality Description*: reserved, somewhat soft spoken, loves to figure out new technologies, as well as how to better improve them for his own purposes
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I’m bbbbaaaaaaaccccckkkkk

Accepted! Welcome!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Naval Monte
Postmaster-General
 
Posts: 13653
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat May 07, 2022 11:55 pm

Name: Elizabeth Ashwood

Origin: Gnosis: White Mist

Gender: Female

Age: 38
Species: Human?

Appearance: Elizabeth is a young woman of Krakoyea decadent She has a fair complexion with black shaggy and unkempt hair that reaches past her shoulders to her mid back, and sports a pair of deep set piercing green eyes with a mole under the left eye, she sports a heart shaped face. These eyes have a sullen, weary, distant look to them. Elizabeth has a svelte, yet a well-toned athletic and curvaceous physique. Elizabeth wears a black trench coat that grazes above the ankles, with a white dressed shirt with a long red tie and black vest over it. She was slim-fit black trousers with a pair of black ankle length boots with red soles and lace, her hands are covered by gloves with the front being red and the back being black and a black belt with a red stripe at the center around her waist. She has an elaborate set of tattoos on her back and shoulders that have cryptic meaning and symbolism.

Powers & Abilities:

Forensic Detective: Elizabeth has both a keen mind and perception to spot clues that most would miss and can analyze them to form a mental recreation of any scene she is on. However it would take time for her to come up with a proper deduction on what occurred in a scene and if there is too few or no evidence then she can not form a clear picture of what occurred.

Escape Artist: Elizabeth learned the art of escapology as first merely a hobby to relieve boredom but due to how frequently she is captured and restrained by people forced her to become almost an expert at the art of breaking herself free from bounds.

Marksmen training: Elizabeth received some training with using hunting rifles when hunting small game on the island, with it being used in some occasion for self defense against Them. While it can allow her to be familiar with using a firearm it does not make her a proficient marksmen in a fight, nor is she necessarily trained in using more combat oriented firearms either.

Urban Explorer: Elizabeth has a great fondness for exploring the urban ruins left behind by the modern world. Such a hobby required for her to learn how to minimize any sound she makes and how to sneak into such sites, as well as learning movement based techniques some would call freerunning to better move around in such sites. She is not however an expert in freerunning as she only learned enough to make exploring easier, never seeing a point to learn more.

Alchemical Twins: Elizabeth has a background in archeology and chemistry, able to mix reagents and carve stone with acid, or use honey to bind together the edges of wounds or uncover bloodstains, or produce a fiery compound to make a source of illumination or to use as a hastily defensive weapon.

Self Defense: As a manner of self defense Elizabeth is trained in the art of boxing, favoring a style that disarms and damages her opponents over grappling and restraining them. She was also trained in the art of fencing due to her schooling but while she doesn't carrying a sword around she does find that it made her a decent knife fighter.

Magecraft: Elizabeth is adapt in using not only artifacts touched by magic but also in the application of rituals that produce arcane results. The very nature of magic however makes it difficult for one to study unless they either have a teacher, a source of knowledge, a tradition with many magical knowledge and teachers to work from. Elizabeth for her part knows enough to specialize in the art of invocation (the art of calling forth power from an external source) and evocation (summoning forth otherworldly beings).

Touched by the Abyss: Elizabeth was born with a condition called Avyscotopy, a neurological condition that causes her to not only accept contradictory ideas as true but to have her senses be intoned to perceiving and sensing the supernatural. This allows her to communicate with otherworldly beings and she uses this link to not only make favors and receive gifts from them, but form contracts and even bonds with them, or to devour them to gain their powers. Those who she devour or form a bond with will cause her body to change based on the entity in question, even to the point that she becomes an almost humanoid copy of the entity. This shapeshifting is something she can control willingly. This condition also made her senses more intuned to magic, thus allowing her to become a proficient magi.

Weaknesses:

- When she transforms into a monster whatever monster she is in the form of will still carry the weaknesses it has and will affect her.

- Anti Magic Jammers and similar devices cause not only a deep discomfort to Elizabeth but also pain.

- Elizabeth is overly sensitive to some magical reagents and phenomena, being both easily drawn and in some cases harmed by them.

Attack Potency: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took, also she can use magic to hax her way through physical protection.

Speed: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Lifting Strength: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Striking Strength: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Durability: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Stamina: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Range: Her range is mostly limited by her weapon and fist, however her magic is limited by whether she has a link to a target (such as hair, finger nail, or blood) or if she has a charm to contain the spell or if the target is present during the spell preparation. If she has a link then the spell will hit the victim regardless where they are on the world, but charms require for her to make contact with her target or have it be placed next to the target's home or an item own by them.

Intelligence: High

Equipment on Hand: A glass knife, magnifying glass, tape recorder, camera, chalk, Sulphur and various dyes and reagents, notebook and pencil, flashlight, pocket watch, cigarette box and zippo lighter.

Brief Bio/History*: Elizabeth hails from an island called Krakoyea. A harsh and deary island with a history of failed attempts of conquest by foreign invaders and infamous for many dark legends surrounding it. She was born to one of the many influential and powerful families that in the island's past use to be one of the noble families that ruled pieces of the island and even in modern times still have enough influence to affect the island's political and economic landscape.

As the heiress to the Ashwood line one would think she would be raised in a life of luxury and while her life wasn't terrible she found it lonely as she was the only child in the Ashwood estate. The young heiress only companion in the estate was the family dog, a Samoyed called Bones. Despite being taught by private tutors and schools she was eventually allowed to make friends with kids of her age. She would join them in exploring the woods for adventure and to find if the many folklore and legends of the islands held any truth. Despite the warnings they all received many would not heed them and would often travel deeper and deeper into the woods.

Eventually an incident would occur in which one of her friends would be captured by a creature known as the Carpas's Devil and be taken to a cave that acted as it's lair. Elizabeth and a few older boys would brave the journey to rescue the taken child and whatever occurred in the cave would cause her to awaken her dormant powers. The small group she had would break apart after the incident and the death of bones would devastate her.

It was in this period that she realize that she can commune with the spirits, faes, and other entities of the island and much to her joy she found that among the spirits was that of her beloved dog. The rest of her life would be a mystery until she enter university. It was during her university days that she would have had a few encounters with the supernatural in vein of the Carpas's Devil such as encounter the infamous Sky Dwellers and the Branch Man and surviving both encounters. Scaring off Bone Fairies who kept trying to feast on the Bone Charms keeping the spirit of powerful but malovent witch contained on her burial site, and protecting a garden home to Forest Nymphs from vandals.

After her university years she would have a fall out with her mother due to her involvement with the occult and her place in the Ashwood family. Deciding to travel around and even forming her own group for the travel. It is during this adventure that she would form a relationship with a young woman named Lorraine O'Hara and this time of youthful adventure and exploration would come to a tragic end as another incident would result in not only Elizabeth seeing her new group of friends breaking apart but in the death of Lorraine.

These events would cause her to become reclusive for a time until she form her own detective agency and began to establish a network of informants, associates, and clients for her occupation. To this day she is still estranged with many of her old friends and her mother, choosing to drown herself in her vices and work to ignore the mess that her personal relationships have become.

Brief Personality Description*: A foul-mouthed, disillusioned, sarcastic and cynical woman. Elizabeth is also stubborn, arrogant, feisty, and strong-will woman. She is also mischievous scoundrel who likes messing with people just to get laughs. This attitude can even make as though she doesn't take most situations as seriously as she should. Elizabeth is also flirtatious as well and will flirt with anyone who catches her interest regardless of their gender or if they are friend or foe. A woman who is always hustling she is often motivated for her own interest than out of any higher calling or moral imperative. Due to the number of people who have died around her Elizabeth prefers to work alone and anyone she does work with, she avoids attachment so she won't be as hurt if they get killed.

Cunning, ambitious, and resourceful woman she keeps an aura of mystery around her as she keeps her distance from people, for behind the snark and flirtation is a wounded soul. Elizabeth carries with her the sorrow, rage, and self-loathing of not only a person who has lost many people she cared about but one who has done many deeds and mistakes she wish she can undo, seeking redemption from her past deeds. Elizabeth is also a compassionate humanist, trying her best to make sure that mankind does not fall into the influences of both mortal and supernatural powers that would use humanity for their own ambitions and hoping that her good deeds can help absolve her if her past sins and mistakes. She also has a rather strange code of honor despite acting like a rogue most of the times. She is also unflinchingly loyal to those she cares and is surprisingly selflessness when she wants to be, even going as far as to help people if their suffering and grief is too much for her to ignore.

Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by Naval Monte on Wed May 11, 2022 9:10 pm, edited 2 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Qyvtarr
Civilian
 
Posts: 1
Founded: May 07, 2022
Ex-Nation

Rhapsody of Phoenixes - OOC (Open/Signups)

Postby Qyvtarr » Sun May 08, 2022 12:36 am

Name: Red Meadows
Origin: Pokemon
Gender: Male (he/him)
Age: 22
Species: Human
Appearance: ~ 6ft; 200lbs; black hair styled in a mullet/wolf cut; brown eyes; typically wears jeans or EMT/tactical pants with a T/shirt; always has trainer jacket on hand; sneakers or hiking boots; tactical belt with pokeballs and other items such as wallet, phone, keys, etc; red and white trainer cap; yellow backpack with pokeball logo
"https://i.imgur.com/pnzapjy.png"

(Reference for the hair because i never outgrew my DeviantArt fanfiction phase)
"https://i.imgur.com/cq6u3jN.png"
Powers & Abilities: Excellent strategist; good problem-solver; can improvise and think quickly on his feet; one of the strongest Pokemon masters in Pantormia (home planet); works well in a team; excellent chef
Weaknesses: No superhuman or psychic abilities; because Red regularly rides his pokemon during battles, he puts himself in considerably more dangerous situations and is at greater risk for serious injury; issues with expressing opinions and finds it difficult to open up to others
Attack Potency: Athletic level
Speed: Peak Human
Lifting Strength: Athletic Human
Striking Strength: Athletic Human
Durability: Wall level
Stamina: Street level
Range: Standard melee range
Intelligence: Above average (not so much academically, but certainly well-educated in pokemon studies)
Equipment on Hand: Pokeballs, potions, berries, herbs, some held items, camping equipment
Brief Bio/History*: Red was born on October 15 to Liam and Josephine (Josie) Meadows. While Red was still only an infant, his family went on a vacation in the Orange Islands, during which Liam Meadows died while trying to save a pokemon from drowning in a whirlpool. Josie is left to raise Red by herself; however, she receives lots of help from the people of Pallet Town, especially the Oak family. Professor Oak helped educate Red and always viewed him as a second grandson. Blue Oak and Red grow up together and become, what they would call, brothers. They are also fiercely competitive and bonded over a love of pokemon battles and a dream to one day become champion of Kanto. Both have been friendly rivals since they learned how to speak. When Red was 10, he realized that he wanted to help pokemon in need just like his father and Professor Oak. When he told his mother his wish for the future, she supported her son’s goals and even helped to teach him how to camp and survive in the wild. Josie was scared to have her son go down a similar road to her husband, but she always wanted to be there for her son no matter which path in life he chose. At age 12, Red left home to complete his Pokedex and to take on the Kanto Gym Challenge. Eventually Red completed the Gym Challenge and became KAnto’s youngest champion. Red has been able to defend his title for a decade and is a deeply respected member of Kantonian society. During his time taking on the gym leaders, Red thwarted several Team Rocket operations including illegal gambling and pokemon trafficking; After becoming champion, Red aided the Elite Four in clamping down on Team Rocket and Giovanni’s criminal activities. Red became an advocate for anti-trafficking awareness and spent most of his childhood and teenage years traveling across Kanto to areas where Team Rocket activity was reported. Because of this, his education is a little unOrthodox. He has the equivalent of a GED and has not pursued any higher education. As an adult, Red is seen as Kanto’s protector and somewhat leader. Red spends most of his time training and researching in the field. However, when he isn’t working, he loves to cook and spend time with his family, friends, and pokemon.
Brief Personality Description*: Red is a reserved and quiet man with a heart of gold. He always sees the best in everyone. He believes that the bonds people form with their pokemon are just as real and strong as friendships and partnerships made by humans. Also believes that every pokemon has unique qualities and strengths that can be used in battle; therefore, he trains with a very large and diverse selection of pokemon regularly. As much as he is grateful for the honor and privilege of being champion and being able to help so many people and pokemon, Red feels an enormous pressure to never lose in battle or appear weak or unhelpful. This constant pressure contributes to a lot of Red’s anxiety and makes it difficult for him to open up to others about his emotions. In addition, Red has dyslexia which makes him self-conscious about speaking in front of others. Because of this, sometimes people have a habit of speaking over Red, making it harder for him to truly express himself.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun May 08, 2022 3:09 pm

Naval Monte wrote:
Name: Elizabeth Ashwood

Origin: Gnosis: White Mist

Gender: Female

Age: 38
Species: Human?

Appearance: Elizabeth is a young woman of Krakoyea decadent She has a fair complexion with black shaggy and unkempt hair that reaches past her shoulders, and sports a pair of deep set piercing green eyes with a mole under the left eye, she sports a heart shaped face. These eyes have a sullen, weary, distant look to them. Elizabeth has a svelte, yet a well-toned athletic and curvaceous physique. Elizabeth wears a black trench coat that grazes above the ankles, with a white dressed shirt with a long red tie and black vest over it. She was slim-fit black trousers with a pair of black ankle length boots with red soles and lace, her hands are covered by gloves with the front being red and the back being black and a black belt with a red stripe at the center around her waist. She has an elaborate set of tattoos on her back and shoulders that have cryptic meaning and symbolism.

Powers & Abilities:

Forensic Detective: Elizabeth has both a keen mind and perception to spot clues that most would miss and can analyze them to form a mental recreation of any scene she is on. However it would take time for her to come up with a proper deduction on what occurred in a scene and if there is too few or no evidence then she can not form a clear picture of what occurred.

Escape Artist: Elizabeth learned the art of escapology as first merely a hobby to relieve boredom but due to how frequently she is captured and restrained by people forced her to become almost an expert at the art of breaking herself free from bounds.

Marksmen training: Elizabeth received some training with using hunting rifles when hunting small game on the island, with it being used in some occasion for self defense against Them. While it can allow her to be familiar with using a firearm it does not make her a proficient marksmen in a fight, nor is she necessarily trained in using more combat oriented firearms either.

Urban Explorer: Elizabeth has a great fondness for exploring the urban ruins left behind by the modern world. Such a hobby required for her to learn how to minimize any sound she makes and how to sneak into such sites, as well as learning movement based techniques some would call freerunning to better move around in such sites. She is not however an expert in freerunning as she only learned enough to make exploring easier, never seeing a point to learn more.

Alchemical Twins: Elizabeth has a background in archeology and chemistry, able to mix reagents and carve stone with acid, or use honey to bind together the edges of wounds or uncover bloodstains, or produce a fiery compound to make a source of illumination or to use as a hastily defensive weapon.

Self Defense: As a manner of self defense Elizabeth is trained in the art of boxing, favoring a style that disarms and damages her opponents over grappling and restraining them. She was also trained in the art of fencing due to her schooling but while she doesn't carrying a sword around she does find that it made her a decent knife fighter.

Magecraft: Elizabeth is adapt in using not only artifacts touched by magic but also in the application of rituals that produce arcane results. The very nature of magic however makes it difficult for one to study unless they either have a teacher, a source of knowledge, a tradition with many magical knowledge and teachers to work from. Elizabeth for her part knows enough to specialize in the art of invocation (the art of calling forth power from an external source) and evocation (summoning forth otherworldly beings).

Touched by the Abyss: Elizabeth was born with a condition called Avyscotopy, a neurological condition that causes her to not only accept contradictory ideas as true but to have her senses be intoned to perceiving and sensing the supernatural. This allows her to communicate with otherworldly beings and she uses this link to not only make favors and receive gifts from them, but form contracts and even bonds with them, or to devour them to gain their powers. Those who she devour or form a bond with will cause her body to change based on the entity in question, even to the point that she becomes an almost humanoid copy of the entity. This shapeshifting is something she can control willingly. This condition also made her senses more intuned to magic, thus allowing her to become a proficient magi.

Weaknesses:

- When she transforms into a monster whatever monster she is in the form of will still carry the weaknesses it has and will affect her.

- Anti Magic Jammers and similar devices cause not only a deep discomfort to Elizabeth but also pain.

- Elizabeth is overly sensitive to some magical reagents and phenomena, being both easily drawn and in some cases harmed by them.

Attack Potency: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took, also she can use magic to hax her way through physical protection.

Speed: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Lifting Strength: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Striking Strength: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Durability: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Stamina: Mostly human, however if she transform into a monster then it will be based on the monster whose form she took.

Range: Her range is mostly limited by her weapon and fist, however her magic is limited by whether she has a link to a target (such as hair, finger nail, or blood) or if she has a charm to contain the spell or if the target is present during the spell preparation. If she has a link then the spell will hit the victim regardless where they are on the world, but charms require for her to make contact with her target or have it be placed next to the target's home or an item own by them.

Intelligence: High

Equipment on Hand: A glass knife, magnifying glass, tape recorder, camera, chalk, Sulphur and various dyes and reagents, notebook and pencil, flashlight, pocket watch, cigarette box and zippo lighter.

Brief Bio/History*: Elizabeth hails from an island called Krakoyea. A harsh and deary island with a history of failed attempts of conquest by foreign invaders and infamous for many dark legends surrounding it. She was born to one of the many influential and powerful families that in the island's past use to be one of the noble families that ruled pieces of the island and even in modern times still have enough influence to affect the island's political and economic landscape.

As the heiress to the Ashwood line one would think she would be raised in a life of luxury and while her life wasn't terrible she found it lonely as she was the only child in the Ashwood estate. The young heiress only companion in the estate was the family dog, a Samoyed called Bones. Despite being taught by private tutors and schools she was eventually allowed to make friends with kids of her age. She would join them in exploring the woods for adventure and to find if the many folklore and legends of the islands held any truth. Despite the warnings they all received many would not heed them and would often travel deeper and deeper into the woods.

Eventually an incident would occur in which one of her friends would be captured by a creature known as the Carpas's Devil and be taken to a cave that acted as it's lair. Elizabeth and a few older boys would brave the journey to rescue the taken child and whatever occurred in the cave would cause her to awaken her dormant powers. The small group she had would break apart after the incident and the death of bones would devastate her.

It was in this period that she realize that she can commune with the spirits, faes, and other entities of the island and much to her joy she found that among the spirits was that of her beloved dog. The rest of her life would be a mystery until she enter university. It was during her university days that she would have had a few encounters with the supernatural in vein of the Carpas's Devil such as encounter the infamous Sky Dwellers and the Branch Man and surviving both encounters. Scaring off Bone Fairies who kept trying to feast on the Bone Charms keeping the spirit of powerful but malovent witch contained on her burial site, and protecting a garden home to Forest Nymphs from vandals.

After her university years she would have a fall out with her mother due to her involvement with the occult and her place in the Ashwood family. Deciding to travel around and even forming her own group for the travel. It is during this adventure that she would form a relationship with a young woman named Lorraine O'Hara and this time of youthful adventure and exploration would come to a tragic end as another incident would result in not only Elizabeth seeing her new group of friends breaking apart but in the death of Lorraine.

These events would cause her to become reclusive for a time until she form her own detective agency and began to establish a network of informants, associates, and clients for her occupation. To this day she is still estranged with many of her old friends and her mother, choosing to drown herself in her vices and work to ignore the mess that her personal relationships have become.

Brief Personality Description*: A foul-mouthed, disillusioned, sarcastic and cynical woman. Elizabeth is also stubborn, arrogant, feisty, and strong-will woman. She is also mischievous scoundrel who likes messing with people just to get laughs. This attitude can even make as though she doesn't take most situations as seriously as she should. Elizabeth is also flirtatious as well and will flirt with anyone who catches her interest regardless of their gender or if they are friend or foe. A woman who is always hustling she is often motivated for her own interest than out of any higher calling or moral imperative. Due to the number of people who have died around her Elizabeth prefers to work alone and anyone she does work with, she avoids attachment so she won't be as hurt if they get killed.

Cunning, ambitious, and resourceful woman she keeps an aura of mystery around her as she keeps her distance from people, for behind the snark and flirtation is a wounded soul. Elizabeth carries with her the sorrow, rage, and self-loathing of not only a person who has lost many people she cared about but one who has done many deeds and mistakes she wish she can undo, seeking redemption from her past deeds. Elizabeth is also a compassionate humanist, trying her best to make sure that mankind does not fall into the influences of both mortal and supernatural powers that would use humanity for their own ambitions and hoping that her good deeds can help absolve her if her past sins and mistakes. She also has a rather strange code of honor despite acting like a rogue most of the times. She is also unflinchingly loyal to those she cares and is surprisingly selflessness when she wants to be, even going as far as to help people if their suffering and grief is too much for her to ignore.

Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Accepted! Welcome back, Crow! <3

Qyvtarr wrote:Name: Red Meadows
Origin: Pokemon
Gender: Male (he/him)
Age: 22
Species: Human
Appearance: ~ 6ft; 200lbs; black hair styled in a mullet/wolf cut; brown eyes; typically wears jeans or EMT/tactical pants with a T/shirt; always has trainer jacket on hand; sneakers or hiking boots; tactical belt with pokeballs and other items such as wallet, phone, keys, etc; red and white trainer cap; yellow backpack with pokeball logo
"https://i.imgur.com/pnzapjy.png"

(Reference for the hair because i never outgrew my DeviantArt fanfiction phase)
"https://i.imgur.com/cq6u3jN.png"
Powers & Abilities: Excellent strategist; good problem-solver; can improvise and think quickly on his feet; one of the strongest Pokemon masters in Pantormia (home planet); works well in a team; excellent chef
Weaknesses: No superhuman or psychic abilities; because Red regularly rides his pokemon during battles, he puts himself in considerably more dangerous situations and is at greater risk for serious injury; issues with expressing opinions and finds it difficult to open up to others
Attack Potency: Athletic level
Speed: Peak Human
Lifting Strength: Athletic Human
Striking Strength: Athletic Human
Durability: Wall level
Stamina: Street level
Range: Standard melee range
Intelligence: Above average (not so much academically, but certainly well-educated in pokemon studies)
Equipment on Hand: Pokeballs, potions, berries, herbs, some held items, camping equipment
Brief Bio/History*: Red was born on October 15 to Liam and Josephine (Josie) Meadows. While Red was still only an infant, his family went on a vacation in the Orange Islands, during which Liam Meadows died while trying to save a pokemon from drowning in a whirlpool. Josie is left to raise Red by herself; however, she receives lots of help from the people of Pallet Town, especially the Oak family. Professor Oak helped educate Red and always viewed him as a second grandson. Blue Oak and Red grow up together and become, what they would call, brothers. They are also fiercely competitive and bonded over a love of pokemon battles and a dream to one day become champion of Kanto. Both have been friendly rivals since they learned how to speak. When Red was 10, he realized that he wanted to help pokemon in need just like his father and Professor Oak. When he told his mother his wish for the future, she supported her son’s goals and even helped to teach him how to camp and survive in the wild. Josie was scared to have her son go down a similar road to her husband, but she always wanted to be there for her son no matter which path in life he chose. At age 12, Red left home to complete his Pokedex and to take on the Kanto Gym Challenge. Eventually Red completed the Gym Challenge and became KAnto’s youngest champion. Red has been able to defend his title for a decade and is a deeply respected member of Kantonian society. During his time taking on the gym leaders, Red thwarted several Team Rocket operations including illegal gambling and pokemon trafficking; After becoming champion, Red aided the Elite Four in clamping down on Team Rocket and Giovanni’s criminal activities. Red became an advocate for anti-trafficking awareness and spent most of his childhood and teenage years traveling across Kanto to areas where Team Rocket activity was reported. Because of this, his education is a little unOrthodox. He has the equivalent of a GED and has not pursued any higher education. As an adult, Red is seen as Kanto’s protector and somewhat leader. Red spends most of his time training and researching in the field. However, when he isn’t working, he loves to cook and spend time with his family, friends, and pokemon.
Brief Personality Description*: Red is a reserved and quiet man with a heart of gold. He always sees the best in everyone. He believes that the bonds people form with their pokemon are just as real and strong as friendships and partnerships made by humans. Also believes that every pokemon has unique qualities and strengths that can be used in battle; therefore, he trains with a very large and diverse selection of pokemon regularly. As much as he is grateful for the honor and privilege of being champion and being able to help so many people and pokemon, Red feels an enormous pressure to never lose in battle or appear weak or unhelpful. This constant pressure contributes to a lot of Red’s anxiety and makes it difficult for him to open up to others about his emotions. In addition, Red has dyslexia which makes him self-conscious about speaking in front of others. Because of this, sometimes people have a habit of speaking over Red, making it harder for him to truly express himself.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Accepted! Heya Beeb! ^~^
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Nagakawa
Diplomat
 
Posts: 746
Founded: May 01, 2019
Left-wing Utopia

Postby Nagakawa » Mon May 09, 2022 7:07 am

Name
Michiru Irodori
彩鳥 通

Origin
Gnosis: White Mist

Gender
Male

Age
26 (born 29 January 1996 in Nagoya, Aichi Pref., Japan)

Species
Human

Appearance
Image
Height: 176cm
Weight: 72kg

Powers & Abilities
Judo: Michiru is a former Olympian judoka, holding a third-degree black belt in the martial art. Although a series of injuries leading up to his retirement means his heyday is behind him, Michiru remains in peak physical condition nevertheless, training religiously to maintain his strength and his skills.

Michiru is known for his aggressive style and his ippon-hunting technique. He specialises in tai otoshi and harai goshi, and was admired as an athlete for his power and his unorthodox left-handed grips. He was also particularly known for his newaza ability, in particular his armbar and triangle choke.

Academics: Michiru holds a bachelor's degree in English from Ryōgoku University in Tokyo.

Weaknesses
"I have no weaknesses."
Injuries: Like most professional athletes, Michiru has a history of injuries. He suffered a concussion in 2016, a dislocated shoulder in 2019, and finally, a fractured rib in early 2021 which saw him retire from judo. He grows his hair long to hide his cauliflower ears.

Attack Potency
Peak human - Michiru is a highly accomplished judoka, and is able to throw most people with ease, with or without a judogi.

Speed
Peak human - Michiru has very fast reflexes, and is a highly explosive runner. He has an average 5km run timing of 20min 30s.

Lifting Strength
Bench: 225lbs
Squat: 300lbs
Deadlift: 375lbs
Pull-ups max reps: 17
Push-ups max reps: 53

Striking Strength
Athletic human - Michiru isn't a striker, but he can hit fairly hard.

Durability
Athletic human - Michiru's pain tolerance is quite high compared to most other humans.

Stamina
Half marathon timing: 1h 54min 50s
5km timing: 20min 30s
2.4km timing: 8min 57s
1 mile timing: 5min 29s

Range
NIL

Intelligence
Very high fight IQ. Highest education level: bachelor's degree

Equipment on Hand:
- Shinai (a kendo sword - Michiru uses it to whack disobedient students)

Brief Bio/History
MEDAL RECORD

.Michiru Irodori.
..__彩鳥 通
_.._

REPRESENTING JAPAN


OLYMPIC GAMES
2016: S -73kg
2020: B -73kg

WORLD CHAMPIONSHIPS
2013 London: S -66kg
2015 Kyiv: G -66kg
2018 Seoul: B -66kg
2019 Lisbon: B -73kg

2014 Tel Aviv: S Men's Team

ASIAN GAMES
2018 Taipei: S -66kg

IJF GRAND SLAM
2018 Moscow: B -66kg
2019 Fukuoka: G -73kg

TOTAL RECORD
86 wins - 23 losses
67 wins by ippon


Brief Personality Description
-




Name
Takahaguro Ryōsai
鷹羽黒 亮斉

Born: Nyamdavaa Chuluundorj

Origin
Gnosis: White Mist

Gender
Male

Age
34 (born 14 May 1988 in Ulaanbaatar, Mongolia)

Species
Human

Appearance
Image
Height: 188cm
Weight: 126kg

Powers & Abilities
Sumo: Takahaguro is a former professional sumo wrestler, holding the highest rank of yokozuna. He is highly skilled in unarmed grappling, and possesses immense upper and lower body strength.

Takahaguro was a relative lightweight, consistently weighing in under the makuuchi division average and relying on his incredible reflexes and technique to win bouts against larger opponents. He favoured the left-hand grip, and was highly adept at throwing techniques, with his most common kimarite being uwate-nage, shitate-nage, and sukui-nage.

Weaknesses
Injuries: During a match in September 2020, Takahaguro suffered a right pectoral tear, for which he declined surgery. Despite sitting out multiple tournaments, however, the injury would not heal. This eventually resulted in Takahaguro's retirement.

Attack Potency
Peak human

Speed
Athletic human

Lifting Strength
Peak human

Striking Strength
Peak human

Durability
Peak human

Stamina
Average human

Range
NIL

Intelligence
Very high fight IQ. Highest education level: high school

Equipment on Hand
NIL

Brief Bio/History
Stable: Shimadagawa
Record: 709-290-106
Debut: November 2008
Highest rank: Yokozuna
Retired: January 2022
Championships:
  • Makuuchi: 8
  • Makushita: 1
  • Sandanme: 1
  • Jonokuchi: 1
Special prizes:
  • Technique x2
  • Fighting Spirit x4
  • Outstanding Performance x2
Gold stars:
Mikotoumi (November 2011)
Asukayama (March 2012)
Mikotoumi (March 2012)



Takahaguro
鷹羽黒

709 wins - 290 losses - 106 withdrawals
Shimadagawa Stable | Ulaanbaatar, Mongolia



NOV 2008: maezumo
JAN 2009: Jk40e 7-0-P CHAMPION
MAR 2009: Jd31e 7-0-PP
MAY 2009: Jd1w 6-1
JUL 2009: Sd71e 5-2
SEP 2009: Sd43w 3-4
NOV 2009: Sd59w 6-1
JAN 2010: Sd20e 7-0-P
MAR 2010: Sd1w 7-0 CHAMPION
MAY 2010: Ms9e 7-0 CHAMPION
JUL 2010: Ms1e 5-2
SEP 2010: J12w 9-6
NOV 2010: J7e 9-6
JAN 2011: J2w 11-4
MAR 2011: M16w 8-7
MAY 2011: M16e 5-10
JUL 2011: J1e 13-2-P
SEP 2011: M13e 11-4 F
NOV 2011: M6w 8-7 ★
JAN 2012: M6w 7-8
MAR 2012: M8e 13-2 TOF ★★ RUNNER UP
MAY 2012: West Komusubi 8-7
JUL 2012: East Komusubi 8-7
SEP 2012: East Sekiwake 6-9
NOV 2012: M2w 11-4 F
JAN 2013: East Komusubi 7-8
MAR 2013: M1e 8-7
MAY 2013: East Komusubi 14-1 T CHAMPION
JUL 2013: East Sekiwake 10-5 F
SEP 2013: East Sekiwake 13-2-P OF RUNNER UP
NOV 2013: West Ozeki #2 11-4
JAN 2014: East Ozeki #1 11-4
MAR 2014: East Ozeki #1 12-3 RUNNER UP
MAY 2014: East Ozeki #1 8-7
JUL 2014: West Ozeki #1 7-8
SEP 2014: West Ozeki #1 12-3
NOV 2014: East Ozeki #1 8-7
JAN 2015: East Ozeki #1 10-5
MAR 2015: East Ozeki #1 14-1-P RUNNER UP
MAY 2015: East Ozeki #1 9-6
JUL 2015: West Ozeki #1 13-2 RUNNER UP
SEP 2015: East Ozeki #1 12-3-P RUNNER UP
NOV 2015: East Ozeki #1 11-4 RUNNER UP
JAN 2016: East Ozeki #1 9-6
MAR 2016: West Ozeki #1 15-0 CHAMPION
MAY 2016: East Ozeki #1 13-2-P CHAMPION
JUL 2016: West Yokozuna #1 12-3 RUNNER UP
SEP 2016: East Yokozuna #1 14-1 CHAMPION
NOV 2016: East Yokozuna #1 10-5
JAN 2017: East Yokozuna #1 12-3
MAR 2017: East Yokozuna #1 2-2-11
MAY 2017: West Yokozuna #1 13-2 RUNNER UP
JUL 2017: East Yokozuna #1 10-5
SEP 2017: East Yokozuna #1 12-3
NOV 2017: East Yokozuna #1 11-4
JAN 2018: East Yokozuna #1 4-3-8
MAR 2018: East Yokozuna #1 14-1 CHAMPION
MAY 2018: East Yokozuna #1 12-3-P CHAMPION
JUL 2018: East Yokozuna #1 12-3-P
SEP 2018: East Yokozuna #1 9-6
NOV 2018: East Yokozuna #1 11-4
JAN 2019: East Yokozuna #1 9-6
MAR 2019: East Yokozuna #1 9-6
MAY 2019: East Yokozuna #1 15-0 CHAMPION
JUL 2019: East Yokozuna #1 11-4
SEP 2019: East Yokozuna #1 12-3 RUNNER UP
NOV 2019: East Yokozuna #1 12-3
JAN 2020: West Yokozuna #1 11-4
MAR 2020: East Yokozuna #1 13-2-P RUNNER UP
MAY 2020: East Yokozuna #1 12-3 RUNNER UP
JUL 2020: East Yokozuna #1 13-2 CHAMPION
SEP 2020: East Yokozuna #1 2-6-7
NOV 2020: West Yokozuna #1 0-0-15 (sat out due to injury)
JAN 2021: West Yokozuna #1 0-0-15 (sat out due to injury)
MAR 2021: West Yokozuna #1 9-6
MAY 2021: East Yokozuna #1 0-3-12
JUL 2021: West Yokozuna #2 0-0-15 (sat out due to injury)
SEP 2021: West Yokozuna #2 5-5-5
NOV 2021: West Yokozuna #2 4-1-10
JAN 2022: West Yokozuna #2 0-7-8 RETIRED


Brief Personality Description
Last edited by Nagakawa on Wed Jun 22, 2022 8:19 pm, edited 7 times in total.
.____________永 河 帝 國____________.
.____________自 他 共 栄____________.

Population: 89 million (2020)
Landmass: 328,036 km²
Capital: Inada
Most populous city: Rushima
Government: Unitary parliamentary constitutional monarchy
Monarch: Tomohito
Prime Minister: Hideyoshi Kaburagi (Republican)
Chief Justice: Hideki Motobu
GDP (PPP): $4.917 trillion
HDI: 0.902 (very high)
Currency: Nagakawan yen (¥)
Internet TLD: .nk
Country code: NGK
Driving side: left
Call code: +133
National flower: Paulownia fortunei
National bird: Red-crowned crane
National sport: Judo

—___盾 鎧 斬 機 ● 疾 破 轟 喰___—
.._..Behold the power of the Monado!.._..

User avatar
Ceystile
Diplomat
 
Posts: 710
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Mon May 09, 2022 3:08 pm

Name: Lust
Origin: Abrahamic folklore
Gender: Genderfluid (usually male but takes a female form from time to time)
Age: About six million years old, so as old as the first humans
Species: Technically he’s an unclassified supernatural entity, but he’s fine if you use demon for shorthand
Appearance:: His appearance shifts from male to female form due to his shape shifting ability, but his default appearance is an incredibly attractive, somewhat androgynous African-American person with dark russet skin, long dark brown hair and a variable eye color (usually red or pink). He often wears a mixed bag of clothing (a suit jacket with a skirt or an Armani tux with high heels, gender who?)
Powers & Abilities::
Aura of Lust: Manifests as a pink aura that makes anybody within thirty feet of him either super horny or just drawn to him like a magnet
Shapeshifting: Lust can take any form he chooses, whether that be animal or human.
Gunslinger: He’s quite a crack shot, very good with his dual pistols.
Contracts: Though sexual lust is his main aspect, lust for power, lust for revenge, anything with an unbridled desire falls under his domain and he can make contests offering things to people in exchange for a price…both parties must uphold their end.

Weaknesses: Like any entity that falls on the dark side of things, Lust is vulnerable to holy or blessed objects…they can either effect his ability to transform or disable him outright. His powers are useless on hallowed ground or against those that can’t be seduced physically or mentally.
Attack Potency: With magic, building. Without magic, athlete
Speed: Depends on what form he’s in, but usually around peak human.
Lifting Strength: Above average human in his default form
Striking Strength: Athlete class in default form
Durability: Athlete level
Stamina: Athlete level
Range: Thirty feet with magic. Without magic, as far as his handgun
Intelligence: Genius, though he’s more of a cunning mind than bookish smart.
Equipment on Hand: A set of twin pistols, a backpack containing typical stuff (snacks, first aid kit…his two favorite books and a sketchbook that contains a picture of himself with his brothers)
Brief Bio/History*: Lust as the oldest of the Sins was born from the first act of lust between the first humans (just as his brothers Greed and Envy were born from Cain’s envy of his brother Abel’s favor). He came into this world fully formed and started doing what a deadly sin does best…fucking shit up. He started enticing humans into lustful acts as each select generation of humans cropped up, and not only of the sexual variety. Then he would sit back and watch the fireworks like the little cretin he is. Over time, Lust was joined by his brothers as humans discovered their own sinful natures and they started enticing humans to sin together, planning to build a kingdom of their own in which they would reign like gods with their followers.

However, the REAL Powers that be weren’t having that, and having gotten tired of Lust and his brothers screwing up humanity the way they screwed up Adam and Eve’s line in Paradise, and so the Sins got banished to Hell while God and His agents went about cleaning up the world and introducing the concept of religion and virtue in order to keep humanity on the right path. It worked, but since humans are born with original sin there’ll always be room in them to be tempted, and about a thousand years ago Lust and his brothers were able to con their way out of hell and now live together in Vegas (what better place than Sin City) trying to tempt humans and maybe one day build up their empire again…but mostly these days they just run a crime racket and screw around with humans while doing ALL the Bad Things to stave off boredom.

Brief Personality Description*: As befitting one of the Seven, Lust is cunning, wily and very persuasive. It’s in the nature of a sin to try and tempt as many as possible, and due to this Lust is highly charismatic and flirtatious…if you don’t have a strong will he could literally sell ice to a snowman. He maintains a cheerful and carefree, bordering on nonchalant disposition though this is mostly a false sense of security so he can tempt you out of your soul and corrupt the innocent. As a Sin he’s always looking for the next rush, and so there’s a thrill seeker aspect to his personality as well…but despite bring a living embodiment of deviance and anarchy, he truly does love his brothers and is fiercely protective of them as well as the few true friends he does have, and will do anything to make sure they’re safe and happy.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Mon May 09, 2022 7:31 pm

Nagakawa wrote:Name
Michiru Irodori
彩鳥 通

Origin
Gnosis: White Mist

Gender
Male

Age
26 (born 29 January 1996 in Nagoya, Aichi Pref., Japan)

Species
Human

Appearance
(Image)
Height: 176cm
Weight: 72kg

Powers & Abilities
Judo: Michiru is a former Olympian judoka, holding a third-degree black belt in the martial art. Although a series of injuries leading up to his retirement means his heyday is behind him, Michiru remains in peak physical condition nevertheless, training religiously to maintain his strength and his skills.

Michiru is known for his aggressive style and his ippon-hunting technique. He specialises in tai otoshi and harai goshi, and was admired as an athlete for his power and his unorthodox left-handed grips. He was also particularly known for his newaza ability, in particular his armbar and triangle choke.

Academics: Michiru holds a bachelor's degree in English from Ryōgoku University in Tokyo.

Weaknesses
"I have no weaknesses."
Injuries: Like most professional athletes, Michiru has a history of injuries. He suffered a concussion in 2016, a dislocated shoulder in 2019, and finally, a fractured rib in early 2021 which saw him retire from judo. He grows his hair long to hide his cauliflower ears.

Attack Potency
Peak human - Michiru is a highly accomplished judoka, and is able to throw most people with ease, with or without a judogi.

Speed
Peak human - Michiru has very fast reflexes, and is a highly explosive runner. He has an average 5km run timing of 20min 30s.

Lifting Strength
Bench: 225lbs
Squat: 300lbs
Deadlift: 375lbs
Pull-ups max reps: 17
Push-ups max reps: 53

Striking Strength
Athletic human - Michiru isn't a striker, but he can hit fairly hard.

Durability
Athletic human - Michiru's pain tolerance is quite high compared to most other humans.

Stamina
Half marathon timing: 1h 54min 50s
5km timing: 20min 30s
2.4km timing: 8min 57s
1 mile timing: 5min 29s

Range
NIL

Intelligence
Very high fight IQ. Highest education level: bachelor's degree

Equipment on Hand:
- Shinai (a kendo sword - Michiru uses it to whack disobedient students)

Brief Bio/History
MEDAL RECORD

.Michiru Irodori.
..__彩鳥 通
_.._

REPRESENTING JAPAN


OLYMPIC GAMES
2016: S -73kg
2020: B -73kg

WORLD CHAMPIONSHIPS
2013 London: S -66kg
2015 Kyiv: G -66kg
2018 Seoul: B -66kg
2019 Lisbon: B -73kg

2014 Tel Aviv: S Men's Team

ASIAN GAMES
2018 Taipei: S -66kg

IJF GRAND SLAM
2018 Moscow: B -66kg
2019 Fukuoka: G -73kg

TOTAL RECORD
86 wins - 23 losses
67 wins by ippon


Brief Personality Description
-




Name
Takahaguro Ryōsai
鷹羽黒 亮斉

Born: Nyamdavaa Chuulundorj

Origin
Gnosis: White Mist

Gender
Male

Age
34 (born 14 May 1988 in Ulaanbaatar, Mongolia)

Species
Human

Appearance
(Image)
Height: 188cm
Weight: 126kg

Powers & Abilities
Sumo: Takahaguro is a former professional sumo wrestler, holding the highest rank of yokozuna. He is highly skilled in unarmed grappling, and possesses immense upper and lower body strength.

Takahaguro was a relative lightweight, consistently weighing in under the makuuchi division average and relying on his incredible reflexes and technique to win bouts against larger opponents. He favoured the left-hand grip, and was highly adept at throwing techniques, with his most common kimarite being uwate-nage, shitate-nage, and sukui-nage.

Weaknesses
Injuries: During a match in September 2020, Takahaguro suffered a right pectoral tear, for which he declined surgery. Despite sitting out multiple tournaments, however, the injury would not heal. This eventually resulted in Takahaguro's retirement.

Attack Potency
Peak human

Speed
Athletic human

Lifting Strength
Peak human

Striking Strength
Peak human

Durability
Peak human

Stamina
Average human

Range
NIL

Intelligence
Very high fight IQ. Highest education level: high school

Equipment on Hand
NIL

Brief Bio/History
Stable: Shimadagawa
Record: 709-290-106
Debut: November 2008
Highest rank: Yokozuna
Retired: January 2022
Championships:
  • Makuuchi: 8
  • Makushita: 1
  • Sandanme: 1
  • Jonokuchi: 1
Special prizes:
  • Technique x2
  • Fighting Spirit x4
  • Outstanding Performance x2
Gold stars:
Mikotoumi (November 2011)
Asukayama (March 2012)
Mikotoumi (March 2012)



Takahaguro
鷹羽黒

709 wins - 290 losses - 106 withdrawals
Shimadagawa Stable | Ulaanbaatar, Mongolia



NOV 2008: maezumo
JAN 2009: Jk40e 7-0-P CHAMPION
MAR 2009: Jd31e 7-0-PP
MAY 2009: Jd1w 6-1
JUL 2009: Sd71e 5-2
SEP 2009: Sd43w 3-4
NOV 2009: Sd59w 6-1
JAN 2010: Sd20e 7-0-P
MAR 2010: Sd1w 7-0 CHAMPION
MAY 2010: Ms9e 7-0 CHAMPION
JUL 2010: Ms1e 5-2
SEP 2010: J12w 9-6
NOV 2010: J7e 9-6
JAN 2011: J2w 11-4
MAR 2011: M16w 8-7
MAY 2011: M16e 5-10
JUL 2011: J1e 13-2-P
SEP 2011: M13e 11-4 F
NOV 2011: M6w 8-7 ★
JAN 2012: M6w 7-8
MAR 2012: M8e 13-2 TOF ★★ RUNNER UP
MAY 2012: West Komusubi 8-7
JUL 2012: East Komusubi 8-7
SEP 2012: East Sekiwake 6-9
NOV 2012: M2w 11-4 F
JAN 2013: East Komusubi 7-8
MAR 2013: M1e 8-7
MAY 2013: East Komusubi 14-1 T CHAMPION
JUL 2013: East Sekiwake 10-5 F
SEP 2013: East Sekiwake 13-2-P OF RUNNER UP
NOV 2013: West Ozeki #2 11-4
JAN 2014: East Ozeki #1 11-4
MAR 2014: East Ozeki #1 12-3 RUNNER UP
MAY 2014: East Ozeki #1 8-7
JUL 2014: West Ozeki #1 7-8
SEP 2014: West Ozeki #1 12-3
NOV 2014: East Ozeki #1 8-7
JAN 2015: East Ozeki #1 10-5
MAR 2015: East Ozeki #1 14-1-P RUNNER UP
MAY 2015: East Ozeki #1 9-6
JUL 2015: West Ozeki #1 13-2 RUNNER UP
SEP 2015: East Ozeki #1 12-3-P RUNNER UP
NOV 2015: East Ozeki #1 11-4 RUNNER UP
JAN 2016: East Ozeki #1 9-6
MAR 2016: West Ozeki #1 15-0 CHAMPION
MAY 2016: East Ozeki #1 13-2-P CHAMPION
JUL 2016: West Yokozuna #1 12-3 RUNNER UP
SEP 2016: East Yokozuna #1 14-1 CHAMPION
NOV 2016: East Yokozuna #1 10-5
JAN 2017: East Yokozuna #1 12-3
MAR 2017: East Yokozuna #1 2-2-11
MAY 2017: West Yokozuna #1 13-2 RUNNER UP
JUL 2017: East Yokozuna #1 10-5
SEP 2017: East Yokozuna #1 12-3
NOV 2017: East Yokozuna #1 11-4
JAN 2018: East Yokozuna #1 4-3-8
MAR 2018: East Yokozuna #1 14-1 CHAMPION
MAY 2018: East Yokozuna #1 12-3-P CHAMPION
JUL 2018: East Yokozuna #1 12-3-P
SEP 2018: East Yokozuna #1 9-6
NOV 2018: East Yokozuna #1 11-4
JAN 2019: East Yokozuna #1 9-6
MAR 2019: East Yokozuna #1 9-6
MAY 2019: East Yokozuna #1 15-0 CHAMPION
JUL 2019: East Yokozuna #1 11-4
SEP 2019: East Yokozuna #1 12-3 RUNNER UP
NOV 2019: West Yokozuna #1 12-3
JAN 2020: West Yokozuna #1 11-4
MAR 2020: East Yokozuna #1 13-2-P RUNNER UP
MAY 2020: East Yokozuna #1 12-3 RUNNER UP
JUL 2020: East Yokozuna #1 13-2 CHAMPION
SEP 2020: East Yokozuna #1 2-6-7
NOV 2020: West Yokozuna #1 0-0-15 (sat out due to injury)
JAN 2021: West Yokozuna #1 0-0-15 (sat out due to injury)
MAR 2021: West Yokozuna #1 9-6
MAY 2021: East Yokozuna #1 0-3-12
JUL 2021: West Yokozuna #2 0-0-15 (sat out due to injury)
SEP 2021: West Yokozuna #2 5-6-4
NOV 2021: West Yokozuna #2 4-0-11
JAN 2022: West Yokozuna #2 0-7-8 RETIRED


Brief Personality Description

Both apps Accepted! Glad to have you aboard!

Ceystile wrote:Name: Lust
Origin: Abrahamic folklore
Gender: Genderfluid (usually male but takes a female form from time to time)
Age: About six million years old, so as old as the first humans
Species: Technically he’s an unclassified supernatural entity, but he’s fine if you use demon for shorthand
Appearance:: His appearance shifts from male to female form due to his shape shifting ability, but his default appearance is an incredibly attractive, somewhat androgynous African-American person with dark russet skin, long dark brown hair and a variable eye color (usually red or pink). He often wears a mixed bag of clothing (a suit jacket with a skirt or an Armani tux with high heels, gender who?)
Powers & Abilities::
Aura of Lust: Manifests as a pink aura that makes anybody within thirty feet of him either super horny or just drawn to him like a magnet
Shapeshifting: Lust can take any form he chooses, whether that be animal or human.
Gunslinger: He’s quite a crack shot, very good with his dual pistols.
Contracts: Though sexual lust is his main aspect, lust for power, lust for revenge, anything with an unbridled desire falls under his domain and he can make contests offering things to people in exchange for a price…both parties must uphold their end.

Weaknesses: Like any entity that falls on the dark side of things, Lust is vulnerable to holy or blessed objects…they can either effect his ability to transform or disable him outright. His powers are useless on hallowed ground or against those that can’t be seduced physically or mentally.
Attack Potency: With magic, building. Without magic, athlete
Speed: Depends on what form he’s in, but usually around peak human.
Lifting Strength: Above average human in his default form
Striking Strength: Athlete class in default form
Durability: Athlete level
Stamina: Athlete level
Range: Thirty feet with magic. Without magic, as far as his handgun
Intelligence: Genius, though he’s more of a cunning mind than bookish smart.
Equipment on Hand: A set of twin pistols, a backpack containing typical stuff (snacks, first aid kit…his two favorite books and a sketchbook that contains a picture of himself with his brothers)
Brief Bio/History*: Lust as the oldest of the Sins was born from the first act of lust between the first humans (just as his brothers Greed and Envy were born from Cain’s envy of his brother Abel’s favor). He came into this world fully formed and started doing what a deadly sin does best…fucking shit up. He started enticing humans into lustful acts as each select generation of humans cropped up, and not only of the sexual variety. Then he would sit back and watch the fireworks like the little cretin he is. Over time, Lust was joined by his brothers as humans discovered their own sinful natures and they started enticing humans to sin together, planning to build a kingdom of their own in which they would reign like gods with their followers.

However, the REAL Powers that be weren’t having that, and having gotten tired of Lust and his brothers screwing up humanity the way they screwed up Adam and Eve’s line in Paradise, and so the Sins got banished to Hell while God and His agents went about cleaning up the world and introducing the concept of religion and virtue in order to keep humanity on the right path. It worked, but since humans are born with original sin there’ll always be room in them to be tempted, and about a thousand years ago Lust and his brothers were able to con their way out of hell and now live together in Vegas (what better place than Sin City) trying to tempt humans and maybe one day build up their empire again…but mostly these days they just run a crime racket and screw around with humans while doing ALL the Bad Things to stave off boredom.

Brief Personality Description*: As befitting one of the Seven, Lust is cunning, wily and very persuasive. It’s in the nature of a sin to try and tempt as many as possible, and due to this Lust is highly charismatic and flirtatious…if you don’t have a strong will he could literally sell ice to a snowman. He maintains a cheerful and carefree, bordering on nonchalant disposition though this is mostly a false sense of security so he can tempt you out of your soul and corrupt the innocent. As a Sin he’s always looking for the next rush, and so there’s a thrill seeker aspect to his personality as well…but despite bring a living embodiment of deviance and anarchy, he truly does love his brothers and is fiercely protective of them as well as the few true friends he does have, and will do anything to make sure they’re safe and happy.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Ooo, exciting! :D Accepted!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Skylus
Negotiator
 
Posts: 6497
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Tue May 10, 2022 1:55 pm

Name: Madison Goodwill
Origin: Earth; Hogwarts; Alt Harry Potter universe
Gender: F
Age: 18
Species: Human Witch
Appearance: Stands at 5'3, brown hair and eyes, likes to wear various t shirts and jeans
Powers & Abilities: Powers/abilities: She can become a bear due to her being an Animagi
Madi can use wordless magic with her hands or her wand to cast spells
She is very skilled at dueling and Qudditch
(SPELLS ARE THE NEXT SPOILER)
Weaknesses: Madi doesn't take betrayals very well, will do stupid stuff when she is angry/grieving, likes to prank people and thus gets in trouble a lot. She will also argue with people for "being idiots" from time to time.
Attack Potency: building with various spells; or a forest. An angry witch is not to be messed with.
Speed: below human level
Lifting Strength: below human level
Striking Strength: Human level
Durability: Human level, augmented by healing factor
Stamina: doesn't last very long, maybe 5 minutes at best
Range: With wand/hands - however long the spell goes for
Intelligence: Still in school so not fully developed yet. Basically she believe's she's smart enough to pass her classes with mostly good/great grades. On the combat side, she knows healing spells as well as offensive and defensive.
Equipment on Hand: her wand (ebony, Dragon Heartstring, 12.5 inches) (Now has her mom’s wand - Hazel,11 inches, Wampus Cat Hair), a satchel that had the expand charm placed on it, so it can hold a lot of stuff (currently holding 10 Galleons, 5 Sickles, 2 Knuts, a spell book, and several changes of clothing)
Brief Bio/History*: Madi was born to Half-Blood parents 17 years ago in England. Over the years, her parents questioned some of the things she did, but all was made clear once a certain red envelope made it's way to Madi's house. Fast forward to now, 2018. In this timeline, Umbridge rules over the Ministry and has taken over Hogwarts. What happens now is anyone's guess.

Update for TGWR: After a long time of fighting, the threat in London was ended, at the cost of the city’s destruction. It’s a year later and Madi and the group are on the run from the now corrupt Ministry and a lot of other forces. Their next objective is to find Ableton and end his reign. She now has a ghoul transformation (from Crow’s world, might have to make a separate app)

Update to the end of TGWR: Friendships were lost or forged anew. New magic was learned, information that should have stayed buried was brought to light, and secrets were revealed. The cast was changed, some for worse, some for the better, and now that they’re somewhere else, the close group of friends will have choices and decisions to make…
Brief Personality Description*: Madi is usually friendly towards everyone all the time. She gets frustrated when people don't listen to her advice or are being "complete idiots for no reason". In addition, Madi considers herself a healer or sorts and constantly badgers people about being careful, to some annoyance. She doesn't like small spaces that much or very loud situations.
*Optional, but recommended


Healing Spells
Ennervate - counter to Stupefy
Ferula - creates bandages
Tergo - cleans up any mess

Offensive Spells
Incendio - start a fire (campfire)

Defensive Spells
Cave Inimicum - strengthens enclosures from bad guys
Colloportus - locks a door
Expecto Patronum - summons a Patronus

Other Spells
Accio - summons stuff
Alohomora - opens locked objects like doors and chests
Tergo - cleans up any mess
Pack - packs suitcase/knapsack/whatever
Lumos - creates a light at tip of wand
Nox - counter spell to Lumos

Note: These spells will not be mentioned by name most of the time, instead, the effect will be written out.
Last edited by Skylus on Tue May 10, 2022 1:56 pm, edited 1 time in total.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Tue May 10, 2022 6:00 pm

Skylus wrote:
Name: Madison Goodwill
Origin: Earth; Hogwarts; Alt Harry Potter universe
Gender: F
Age: 18
Species: Human Witch
Appearance: Stands at 5'3, brown hair and eyes, likes to wear various t shirts and jeans
Powers & Abilities: Powers/abilities: She can become a bear due to her being an Animagi
Madi can use wordless magic with her hands or her wand to cast spells
She is very skilled at dueling and Qudditch
(SPELLS ARE THE NEXT SPOILER)
Weaknesses: Madi doesn't take betrayals very well, will do stupid stuff when she is angry/grieving, likes to prank people and thus gets in trouble a lot. She will also argue with people for "being idiots" from time to time.
Attack Potency: building with various spells; or a forest. An angry witch is not to be messed with.
Speed: below human level
Lifting Strength: below human level
Striking Strength: Human level
Durability: Human level, augmented by healing factor
Stamina: doesn't last very long, maybe 5 minutes at best
Range: With wand/hands - however long the spell goes for
Intelligence: Still in school so not fully developed yet. Basically she believe's she's smart enough to pass her classes with mostly good/great grades. On the combat side, she knows healing spells as well as offensive and defensive.
Equipment on Hand: her wand (ebony, Dragon Heartstring, 12.5 inches) (Now has her mom’s wand - Hazel,11 inches, Wampus Cat Hair), a satchel that had the expand charm placed on it, so it can hold a lot of stuff (currently holding 10 Galleons, 5 Sickles, 2 Knuts, a spell book, and several changes of clothing)
Brief Bio/History*: Madi was born to Half-Blood parents 17 years ago in England. Over the years, her parents questioned some of the things she did, but all was made clear once a certain red envelope made it's way to Madi's house. Fast forward to now, 2018. In this timeline, Umbridge rules over the Ministry and has taken over Hogwarts. What happens now is anyone's guess.

Update for TGWR: After a long time of fighting, the threat in London was ended, at the cost of the city’s destruction. It’s a year later and Madi and the group are on the run from the now corrupt Ministry and a lot of other forces. Their next objective is to find Ableton and end his reign. She now has a ghoul transformation (from Crow’s world, might have to make a separate app)

Update to the end of TGWR: Friendships were lost or forged anew. New magic was learned, information that should have stayed buried was brought to light, and secrets were revealed. The cast was changed, some for worse, some for the better, and now that they’re somewhere else, the close group of friends will have choices and decisions to make…
Brief Personality Description*: Madi is usually friendly towards everyone all the time. She gets frustrated when people don't listen to her advice or are being "complete idiots for no reason". In addition, Madi considers herself a healer or sorts and constantly badgers people about being careful, to some annoyance. She doesn't like small spaces that much or very loud situations.
*Optional, but recommended


Healing Spells
Ennervate - counter to Stupefy
Ferula - creates bandages
Tergo - cleans up any mess

Offensive Spells
Incendio - start a fire (campfire)

Defensive Spells
Cave Inimicum - strengthens enclosures from bad guys
Colloportus - locks a door
Expecto Patronum - summons a Patronus

Other Spells
Accio - summons stuff
Alohomora - opens locked objects like doors and chests
Tergo - cleans up any mess
Pack - packs suitcase/knapsack/whatever
Lumos - creates a light at tip of wand
Nox - counter spell to Lumos

Note: These spells will not be mentioned by name most of the time, instead, the effect will be written out.

Accepted! Welcome back!

Though, looking at Madi's speed and lifting strength, would it really be Below Human? I'd have assumed Average Human at least. Also, is there a weight limit/size limit/range limit to the spell Accio?
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Menschenfleisch
Diplomat
 
Posts: 705
Founded: Nov 01, 2017
Inoffensive Centrist Democracy

Postby Menschenfleisch » Wed May 11, 2022 11:48 pm

Name: Jacquelyn Vanth
Origin: OC, Gnosis: White Mist
Gender: Female
Age: 23
Species: Human
Appearance: Link
Black hair, green eyes, 161cm height, 50kg weight, wears a green scarf.
Powers & Abilities: Is a human. Experiences the lives of other iterations of herself from other stories (VTTM, etc) as daydreams, fuzzy recollections, and fantasies. She doesn’t inherit any of their skills, personalities, or working memories (i.e. facts about anatomy, geography etc)
Weaknesses: Neuroticism, insomnia, attachment disorders, emotional volatility. Addicted to mirtazapine (not prescribed: stolen)
Attack Potency: 10-B
Speed: 8 minutes and 15 seconds to run one mile (11.64km/h)
Lifting Strength: 24kg deadlift
Striking Strength: Average human
Durability: Human
Stamina: Human
Range: Human
Intelligence: Average. Expresses an aptitude for comprehending and internalising thoughts, images or beliefs that would usually be dangerous for a humanlike intelligence.
Equipment on Hand:
Brief Bio/History*: Born in the town of Krakoyea in 1999. Had a normal upbringing, won several academic awards through middle school. In high school, had quite a few friends, which she pushed away through exploitative or unpleasant behaviour. Attended the town’s university for a PhD in psychology. Harassed/assaulted her best friend, Kyle Hearse, leading to them breaking off their relationship during her final year. Graduated in 2021 as a doctor of psychology with significantly worse marks and worse debt than anyone, least of all her, had expected. Quit her last job (as a retail assistant) and attempted to earn a position in a local psychiatric hospital. Received no responses, was forced to acquire a licence to practice therapy as an associate of a much smaller and shadier institution -- Blackthorn Asylum -- with a fairly terrible reputation due to its mistreatment of patients in decades past. Currently lives on her own in a rented apartment, and offers therapeutic services to mentally ill townsfolk.
Brief Personality Description*: Neurotic, depressed, self-conscious, simultaneously incapable of admitting fault and extremely apologetic. Her inherent charisma and intelligence are suppressed by social anxiety and self doubt.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu May 12, 2022 12:10 am

Menschenfleisch wrote:Name: Jacquelyn Vanth
Origin: OC, Gnosis: White Mist
Gender: Female
Age: 23
Species: Human
Appearance: Link
Black hair, green eyes, 161cm height, 50kg weight, wears a green scarf.
Powers & Abilities: Is a human. Experiences the lives of other iterations of herself from other stories (VTTM, etc) as daydreams, fuzzy recollections, and fantasies. She doesn’t inherit any of their skills, personalities, or working memories (i.e. facts about anatomy, geography etc)
Weaknesses: Neuroticism, insomnia, attachment disorders, emotional volatility. Addicted to mirtazapine (not prescribed: stolen)
Attack Potency: 10-B
Speed: 8 minutes and 15 seconds to run one mile (11.64km/h)
Lifting Strength: 24kg deadlift
Striking Strength: Average human
Durability: Human
Stamina: Human
Range: Human
Intelligence: Average. Expresses an aptitude for comprehending and internalising thoughts, images or beliefs that would usually be dangerous for a humanlike intelligence.
Equipment on Hand:
Brief Bio/History*: Born in the town of Krakoyea in 1999. Had a normal upbringing, won several academic awards through middle school. In high school, had quite a few friends, which she pushed away through exploitative or unpleasant behaviour. Attended the town’s university for a PhD in psychology. Harassed/assaulted her best friend, Kyle Hearse, leading to them breaking off their relationship during her final year. Graduated in 2021 as a doctor of psychology with significantly worse marks and worse debt than anyone, least of all her, had expected. Quit her last job (as a retail assistant) and attempted to earn a position in a local psychiatric hospital. Received no responses, was forced to acquire a licence to practice therapy as an associate of a much smaller and shadier institution -- Blackthorn Asylum -- with a fairly terrible reputation due to its mistreatment of patients in decades past. Currently lives on her own in a rented apartment, and offers therapeutic services to mentally ill townsfolk.
Brief Personality Description*: Neurotic, depressed, self-conscious, simultaneously incapable of admitting fault and extremely apologetic. Her inherent charisma and intelligence are suppressed by social anxiety and self doubt.

Accepted! Welcome! ^-^
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Rostavykhan
Minister
 
Posts: 2138
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Thu May 12, 2022 12:57 am

Name: Alana Bankhari
Origin: OC
Gender: Female
Age: 19
Species: Moonfolk
Appearance: Approximately 163cm, sandy-dark skin, and jet black hair. Alana has a lithe figure, and enjoys a simple-but-eyecatching sense of fashion: Hair styled into a bouncy undercut, and an outfit that consists of little more than a bodysuit and long coat. Her long coat is bold white with blue trim, a design that's popular with Warlocks of the Lunar Court. Black boots with luminescent red soles contrast with the rest of her attire. She has sharp blue eyes, which glow faintly in the dark.

Powers & Abilities:
Astral Magic: A form of Lunar magic in which the caster channels, manipulates, and distorts cosmic energies and alters space around them to produce fantasic results. Breaking down the barriers between earth and cosmos, folding space, raining meteors, and harnessing the terrifying power of distant supernovas and solar storms, are all just the tip of the iceberg for what is possible in the hands of a dedicated Astral Warlock. Inspired by the otherworldly powers of Ascendant Old Ones, which The Moonfolk revere and study.

NOTABLE COMBAT SPELLS
The Arcane Arts of The Cosmos deal with the channelling, cultivation, and utilization of aethereal cosmic energies by the user. Most Cosmic spells and rituals invoke astronomical imagery - starlight, nebulous haze, auroras, and stardust. These abilities also often overlap with traditional elemental magic. Several examples of combat magic include (but are not limited to):

Basic Attacks

Astral Lance - Cosmic; The caster tears a hole in reality, unleashing a small meteorite from their hand and redirecting it at their foe at incredible speeds.

Thunder - Elemental; Builds an intense static charge and discharges it in the form of a blinding, deafening lightning strike.

Discharge - Cosmic; Intense, short-range gravitational inversion, directed from the palm. Essentially an extended sucker-punch, capable of catapulting smaller targets.

Intermediate Attacks

Wrath of Heaven - with an outstretched palm, the caster of this powerful spell warps space and tears a hole in reality, calling on the power of a distant supernova to annihilate their foes. A microscopic wormhole unleashes a torrent of starfire and plasma, and tears the target asunder. Can be cast overhead for an area-of-effect attack, or directed in a single direction as a powerful shotgun attack.

Swordcasting: A form of conjuration magic which allows the wielder to materialize an ethereal sword. The form of this blade varies from user to user, based on their preferences and unique fighting style.

Power Attacks

Skyfall - Reality is folded; the skies darken, and a starry night falls over the caster, as a rain of meteors assaults the ground below.


ILLUSORY & ALTERATION SPELLS
Illusory magics alter the perception of reality, either of the caster or another individual. Alteration works in a similar manner, seemingly altering the physical properties of an item. Both fields of magic have a number of practical applications that make them popular among magic users. There are very few magicians who don't rely on at least a handful of these spells. Examples of common illusory and alteration spells include:

Null Step - Short-range blink teleport, five meters in any direction.

Levitation - Not the same as flying; Caster can hover several inches off of the ground. Useful for sneaking, or merely for resting when one's feet are sore. Alana is very fond of this spell.

(Weak) Disguise - Can disguise small objects, making them appear to be something else entirely when viewed by others. Spell wears off over time.

Moonlight: A form of basic light-producing magic. Conjures a small speck of light, which glows a pale blue-white, similar to the moon. Handy in the absence of torches or natural light.

ALCHEMY

Alchemy is an ancient practice with material as well as spiritual benefits. For Alana's purposes, Alchemy provides a means for her to create elixirs and transmute useful materials for her own studies. Her knowledge of it isn't particularly deep, but she's proficient enough to create a handful of useful magical materials and helpful potions if need be.

NECROMANCY

Necromancy is widely considered a taboo field of study. Even in Janavaar, where dark magics and pagan rituals thrive, very few consider studying or practising it. There are, however, still magicians who take an interest in the concept, and those who seek to understand it for understandings' sake. It's a field of study that Alana finds morbidly fascinating, though she has no experience in it herself.

Weaknesses:
Foggy Head: Alana is bright enough to be a magically-talented individual, but a deep knowledge of magic and insight into arcane knowledge can have a number of drawbacks for certain individuals. Years of pondering dreams and visions, losing herself in tomes and scriptures, and exposing her mind to reality-bending magics and rituals have made her quite the warlock. The downside is that she can have trouble snapping back to reality sometimes. On some level, she prefers being stuck in a semi-hypnagogic state. While other Warlocks fight the effects and retain sharp minds, the feeling of intoxication is something that she very much enjoys.

Low Gravity Tolerance: Moonfolk are better acclimated to low-gravity environments. While Alana is accustomed to standard gravity, she still suffers a number of drawbacks due to her genetics - mainly, being physically weak, a condition which is further exacerbated by her over-reliance on magic.
Attack Potency: Building
Speed: Average Human
Lifting Strength: Below Average Human
Striking Strength: Average Human
Durability: Average Human
Stamina: Alana has a surprisingly high stamina for a seemingly average girl. She can run for extended periods without tiring out, jump, navigate obstacles, and fight with relative ease.
Range: Technically infinite, though her aim suffers at great ranges. Realistically, Alana's longest-reaching attacks can be used to attack targets roughly fifty meters away, with accuracy dropping off significantly until one-hundred meters. She's most powerful within twenty-five meters. She suffers in melee combat, and compensates for her low durability with speed and the use of short-ranged spells, but five to fifteen meters is her sweet spot.
Intelligence: Ironically, Alana isn't especially intelligent - not much more than any normal being. Her magical ability is mostly instinct, although that's not to say that she isn't an enthusiastic study who works hard to master her craft. She learns much better through first-hand experience than through drilling or reading.
Equipment on Hand:
Aethereum Slate: Small hand-held aethereum tablet for personal use and communication. Comparable to a smartphone.
Utility Belt: Small utility belt for holding spare materials and personal items.

Brief Bio/History*: Alana Bankhari is the only daughter of House Bankhari, a minor noble family of The Janavar Empire. While Janavar is located in the southern hemisphere of her homeworld, Alana and her family are of Lunar descent - "Moonfolk", magically-gifted, whose own empire has frequently clashed with the surface in the past. Following the creation of the Janavar "beastfolk" and their subsequent rebellion in the wake of the last global conflict, Lunar families who didn't flee their surface colonies instead swore loyalty to the new Janavar Emperor, splitting with the stagnant Lunar Court.

Alana is a warlock, and a powerful one at that. Specifically, she's a powerful warlock with a gift for destructive magics, from humble fireballs to house-levelling meteor conjurations and channelled miniature supernovas. She's a Starcaster, a warlock who specializes in the study of Cosmic Magic, a field of Lunar magic in which one channels and wields the power of the stars themselves. Using her body as a lightning rod for arcane cosmic energies, Alana is capable of distorting space and time itself, allowing for spells ranging from creating miniature stars for light, to crushing foes with artificial singularities.

Alana has studied and practised magic from a young age, when she was discovered to have a gift for it even among her own kind. While her parents both have a history of service to the Janavar Monarchy, Alana has a certain fixation on the ancient and hermetic Lunar Court, styling herself after its own Warlocks and Astrologers. Despite the fixation, she's a Surfaceborne Lunar through and through, possessing little knowledge of or experience with her own kind's culture and history - a side effect of Luna's notoriously isolationist nature. As a young adult, Alana is quickly establishing herself as a valuable asset to Janavaar's own Arcanists Association, taking on several endeavours in the field of Magic Archaeology, from studying ley lines and their relation to early monoliths to analysing and cataloguing lost technology and weaponry from The Great War.

Brief Personality Description*: Despite being a gifted warlock of noble birth, Alana carries herself in a very casual, aloof manner. She's a woman who finds joy in few things; it's not that she's depressed, or that she considers most things beneath her, but rather that she's just the sort to become fixated on a few specific things and dismiss anything that doesn't tie into those interests. Even in her few hobbies and passions, Alana rarely takes herself seriously. The one exception is in magic - even there, she has little respect for the academic side of things, but she clearly has a respect for the practice of magic. She's a girl who places actions over words, and practice over theory.
In general Alana is a carefree person. She considers herself an optimist, and approaches most situations with a go-getter attitude, while avoiding those with more pessimistic outlooks. For those who do annoy her, she tends to get back at them with playful mocking and prodding, while those who she likes are shown great deal of affection.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Miria Bankhari
Origin: OC
Gender: Female
Age: 19
Species: Janavar
Appearance: Miria is a short woman, standing about 147cm in height, with deathly pale skin, jet black hair, and blood-red eyes. She's a thin girl who covers herself under a bundle of dark clothes, only really exposing her head and the tips of her fingers. A black long coat, trousers, study boots, arm wraps, and a long red scarf make up her standard attire. Her dark hair is cut short in the back, but is grown to medium-length in the front, and parted in the centre. Miria's pupils are capable of changing shape depending on her emotion, narrowing into catlike slits or dilating to resemble Human eyes. She wears large, round glasses, and possesses a mouthful of jagged fangs.

Powers & Abilities:
Beast Blood: Janavar possess a number of animal traits and superhuman abilities which are dependent on their gene strain and subtype. As a Nightkin Janavar, Miria specifically possesses enhanced night vision, dexterity, flexibility, and climbing ability - perfect for a nocturnal apex predator. Miria possesses a mouthful of particularly jagged fangs, which are capable of regrowing, similar to a shark or alligators'. Hear hearing and sense of smell are only slightly higher than an average Human's.
Night Mother's Blessing: Akta Daktri, The Night Mother, is one of the most significant deities of Janavaar's Abyssal Pantheon. After being cast from the heavens into Abyssal Space, Night Mother made the original pact with the first Janavar Witches that gave them their dark souls. The Nightkin, to whom Miria belongs, are uniquely adept at navigating the darkness, and their nocturnal nature is seen as a sign of their particularly close bond with The Night Mother. On top of the physical strengths of her subtype, Miria possesses a unique potential to harness Abyssal Magic. Whether or not she can actually do so, on the other hand...
Aethereum Engineering: Miria is a girl with a knack for working with technology - specifically when it comes to the repair, maintenance, alteration, and fabrication of magic-powered technology and machinery. It's a hobby that she's turned into a passion of sorts, honing her skills and growing into an adept Arcane Engineer with a penchant for creating versatile (and deadly) arcane contraptions for the benefit of her Mistress Alana. She also brings in money as a self-employed tinker, haggling and trading in curiosities and performing maintenance and repair work for various clients. Miria is a registered member of the Arcanists Guild of Janavaar and a graduate of the Svargagiri Monastery International School.
Janavar Martial Arts: Miria has many skills which she uses to serve her Mistress and childhood friend, warlock Alana Bankhari. Being able to defend and shed blood, while not common in Janavaar, is important nonetheless, and it's also in that field that the small woman is highly adept. Having practiced under Sensei Linh, a long-time friend and mentor of Master Bankhari himself, Miria learned a very difficult martial art which emphasizes stealth, sneak attacks, acrobatic melee, and the utilization of various improvized weapons and obstacles to disorient and disarm opponents. As a consequence of her frequently sparring with her magically-gifted Mistress, Miria is also fairly adept at countering offensive magic.

Weaknesses:
Myopic: Miria has superior night vision and a sharp eye for detail as a Nightkin...but she unfortunately cannot see very far on her own. Following childhood vision loss from intense light exposure, Miria is dependent on the use of large corrective lenses to see properly. Without them, she's lucky to see a few feet in front of herself.

Night Owl: Miria finds intense sunlight and heat to be uncomfortable, and struggles to see properly in very bright areas. Intense artifical lightning affects her in a similar manner. She's most comfortable in dim, cold areas.

Vertically Challenged: SHE'S NOT THAT SHORT!

Blood-Drunk: Too much blood and/or viscera is likely to have a peculiar - or outright bad - effect on Miria. Having predator genes and a reptile brain make her react in odd ways to the smell and taste of such things.
Attack Potency: Human
Speed: Peak
Lifting Strength: Regular Human
Striking Strength: Human
Durability: Athlete
Stamina: Miria has relatively high stamina, on par with an athletic adult Human.
Range: Miria isn't a very long range fighter, as her only weapons are daggers, her nails, and her teeth. She has some familiarity with firearms, but has rarely ever used them. She is also able to use various traps, although she would need the materials and technical know-how to assemble her own. Many magic-based attacks of hers are effective within a ten meter radius. She makes use of thrown projectiles such as throwing knives and bombs to significantly extend her range.

Intelligence: Miria is a naturally curious girl, and she has a particular knack for mechanical and magic-related topics. As a consequence of her affinity for magical and exotic machinery and artifacts, she also has an appreciation for history, and a bit of experience in haggling.

Miria is also smart enough to realize that she might not win most fights directly, and that some information might not be worth divulging. She's taught herself to lie if she believes doing so will ensure her safety, and if forced to fight, she will avoid direct confrontation, instead making use of her environment to gain the high ground, avoid enemies, and blend into shadows to confuse and mislead her opponents.
Equipment on Hand:
Backpack: A simple, sturdy military surplus backpack, crafted from leather and tough canvas; perfect for Miria's use. Her backpack is stocked with spare clothes, small hand tools, and spare crafting materials for quick repairs and patchwork. Plenty of spare room for other baubles and useable items.

Arcane Emulation Regalia: Developed by Miria specifically for her own use, the Arcane Emulation Regalia is a discreet and lightweight system of aethereum-powered, magic-reactive clothing accessories, linked through an advanced neural interface which allows her to effortlessly route and manipulate the flow of arcane energies in the air around her. Simpy put, the AER is a system which allows Miria to "emulate" magic. While not as potent as naturally-produced magic, the spells created through the Emulation Regalia are powerful nonetheless.

Shadowfangs: A trio of enchanted throwing knives, decorated with long red ribbons. Miria's shadowfangs emit a cool black smoke as they travel, and are capable of dislodging themselves from targets and returning to their wielder.

Tea Set: Compact travel tea set consisting of a small pot and two cups, kept within her backpack. Perfect for making tea over a camp fire.

Crimsonite Pick: A simple, crude dagger-like tool chiseled from a single mass of crimsonite crystals. Glows a brilliant red in reaction to sufficiently-powerful arcane energy signatures.

Aethereum Tablet: Magic-powered personal tablet powered by an Azurite alloy battery. Usable both as an entertainment and communication device as well as a scanner and analytical tool in Miria's work. Increased efficiency when paired with the Arcane Emulation Regalia.

Personal Baubles: Small accessories and items that give some insight into Miria's own experiences and allegiences. A jade-green pin worn on the inside of her collar marks her as a graduate of the Svargagiri Monastery school. Various cards kept on her person include a Janavar ID, a membership card for the Arcanists Guild, a red hand pendant denoting cooperation with The Hand (a Janavar Monarchist propaganda entity), and a coin charm for good luck.

Brief Bio/History*: Miria Bankhari is an adopted servant and member of House Bankhari, a minor noble family of The Janavar Empire. She is Janavar, on of the "beastkin" who possess various animal traits depending on which of the major Janavar tribes they belong to. Though Janavaar has ejected most foreigners since its rebellion and split with Luna, a number of land-owning families of Moonfolk have retained their titles by allying themselves with Janavaar's monarchy - one of them being Miria's adoptive family.

Miria is the faithful servant and lifeling companion to Alana, the daughter of House Bankhari. She is a small but lethal young woman who hides her ferocity under a calm and humble facade, never far from her Mistress, and always ready to carry out her orders. She's a girl of many talents, carrying out tasks ranging from housekeeping to security, maintenance, and even acting as a bodyguard if necessary. It's a role that she is extremely proud to hold, and one that she takes very seriously.

Brief Personality Description*: Miria is a bit eccentric; she's not crazy, but she is quite quirky, and she doesn't try to hide it. She can suffer from anxiety at times, especially in larger gatherings of people; she's also prone to panic attacks, and copes with stress by stimming or shutting herself away. Despite this, Miria is decisive and doesn't shy away from conflict when necessary, and she throws herself fully into whatever she does. She's extremely loyal, and always willing to help friends or those in need, and possesses a strong moral compass. She can attempt to lie or haggle at times with shadier individuals, but she will never settle for or accept deals that she thinks may harm innocent people.

Miria is a plain young woman. She comes off as humble, though some of her quirks and hang-ups point to her being more prideful than she lets on. She's a conservative girl and a stickler for tradition, and holds a number of stubborn and old-fashioned views towards the world and society, but often keeps her opinions to herself unless relevant to a discussion. She's spiritual, and takes time to meditate or pray when provided with the opportunity.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I have at least two-to-three more apps on the way, but these two are probably my biggest ones.

I am never fully fleshing out their lore because it was written on a binge of Destiny and Nightwish, and makes no damn sense. I apologize for them being not very good.
Last edited by Rostavykhan on Thu May 12, 2022 1:06 am, edited 1 time in total.
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Petrokovia
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Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu May 12, 2022 2:08 am

Rostavykhan wrote:
Name: Alana Bankhari
Origin: OC
Gender: Female
Age: 19
Species: Moonfolk
Appearance: Approximately 163cm, sandy-dark skin, and jet black hair. Alana has a lithe figure, and enjoys a simple-but-eyecatching sense of fashion: Hair styled into a bouncy undercut, and an outfit that consists of little more than a bodysuit and long coat. Her long coat is bold white with blue trim, a design that's popular with Warlocks of the Lunar Court. Black boots with luminescent red soles contrast with the rest of her attire. She has sharp blue eyes, which glow faintly in the dark.

Powers & Abilities:
Astral Magic: A form of Lunar magic in which the caster channels, manipulates, and distorts cosmic energies and alters space around them to produce fantasic results. Breaking down the barriers between earth and cosmos, folding space, raining meteors, and harnessing the terrifying power of distant supernovas and solar storms, are all just the tip of the iceberg for what is possible in the hands of a dedicated Astral Warlock. Inspired by the otherworldly powers of Ascendant Old Ones, which The Moonfolk revere and study.

NOTABLE COMBAT SPELLS
The Arcane Arts of The Cosmos deal with the channelling, cultivation, and utilization of aethereal cosmic energies by the user. Most Cosmic spells and rituals invoke astronomical imagery - starlight, nebulous haze, auroras, and stardust. These abilities also often overlap with traditional elemental magic. Several examples of combat magic include (but are not limited to):

Basic Attacks

Astral Lance - Cosmic; The caster tears a hole in reality, unleashing a small meteorite from their hand and redirecting it at their foe at incredible speeds.

Thunder - Elemental; Builds an intense static charge and discharges it in the form of a blinding, deafening lightning strike.

Discharge - Cosmic; Intense, short-range gravitational inversion, directed from the palm. Essentially an extended sucker-punch, capable of catapulting smaller targets.

Intermediate Attacks

Wrath of Heaven - with an outstretched palm, the caster of this powerful spell warps space and tears a hole in reality, calling on the power of a distant supernova to annihilate their foes. A microscopic wormhole unleashes a torrent of starfire and plasma, and tears the target asunder. Can be cast overhead for an area-of-effect attack, or directed in a single direction as a powerful shotgun attack.

Swordcasting: A form of conjuration magic which allows the wielder to materialize an ethereal sword. The form of this blade varies from user to user, based on their preferences and unique fighting style.

Power Attacks

Skyfall - Reality is folded; the skies darken, and a starry night falls over the caster, as a rain of meteors assaults the ground below.


ILLUSORY & ALTERATION SPELLS
Illusory magics alter the perception of reality, either of the caster or another individual. Alteration works in a similar manner, seemingly altering the physical properties of an item. Both fields of magic have a number of practical applications that make them popular among magic users. There are very few magicians who don't rely on at least a handful of these spells. Examples of common illusory and alteration spells include:

Null Step - Short-range blink teleport, five meters in any direction.

Levitation - Not the same as flying; Caster can hover several inches off of the ground. Useful for sneaking, or merely for resting when one's feet are sore. Alana is very fond of this spell.

(Weak) Disguise - Can disguise small objects, making them appear to be something else entirely when viewed by others. Spell wears off over time.

Moonlight: A form of basic light-producing magic. Conjures a small speck of light, which glows a pale blue-white, similar to the moon. Handy in the absence of torches or natural light.

ALCHEMY

Alchemy is an ancient practice with material as well as spiritual benefits. For Alana's purposes, Alchemy provides a means for her to create elixirs and transmute useful materials for her own studies. Her knowledge of it isn't particularly deep, but she's proficient enough to create a handful of useful magical materials and helpful potions if need be.

NECROMANCY

Necromancy is widely considered a taboo field of study. Even in Janavaar, where dark magics and pagan rituals thrive, very few consider studying or practising it. There are, however, still magicians who take an interest in the concept, and those who seek to understand it for understandings' sake. It's a field of study that Alana finds morbidly fascinating, though she has no experience in it herself.

Weaknesses:
Foggy Head: Alana is bright enough to be a magically-talented individual, but a deep knowledge of magic and insight into arcane knowledge can have a number of drawbacks for certain individuals. Years of pondering dreams and visions, losing herself in tomes and scriptures, and exposing her mind to reality-bending magics and rituals have made her quite the warlock. The downside is that she can have trouble snapping back to reality sometimes. On some level, she prefers being stuck in a semi-hypnagogic state. While other Warlocks fight the effects and retain sharp minds, the feeling of intoxication is something that she very much enjoys.

Low Gravity Tolerance: Moonfolk are better acclimated to low-gravity environments. While Alana is accustomed to standard gravity, she still suffers a number of drawbacks due to her genetics - mainly, being physically weak, a condition which is further exacerbated by her over-reliance on magic.
Attack Potency: Building
Speed: Average Human
Lifting Strength: Below Average Human
Striking Strength: Average Human
Durability: Average Human
Stamina: Alana has a surprisingly high stamina for a seemingly average girl. She can run for extended periods without tiring out, jump, navigate obstacles, and fight with relative ease.
Range: Technically infinite, though her aim suffers at great ranges. Realistically, Alana's longest-reaching attacks can be used to attack targets roughly fifty meters away, with accuracy dropping off significantly until one-hundred meters. She's most powerful within twenty-five meters. She suffers in melee combat, and compensates for her low durability with speed and the use of short-ranged spells, but five to fifteen meters is her sweet spot.
Intelligence: Ironically, Alana isn't especially intelligent - not much more than any normal being. Her magical ability is mostly instinct, although that's not to say that she isn't an enthusiastic study who works hard to master her craft. She learns much better through first-hand experience than through drilling or reading.
Equipment on Hand:
Aethereum Slate: Small hand-held aethereum tablet for personal use and communication. Comparable to a smartphone.
Utility Belt: Small utility belt for holding spare materials and personal items.

Brief Bio/History*: Alana Bankhari is the only daughter of House Bankhari, a minor noble family of The Janavar Empire. While Janavar is located in the southern hemisphere of her homeworld, Alana and her family are of Lunar descent - "Moonfolk", magically-gifted, whose own empire has frequently clashed with the surface in the past. Following the creation of the Janavar "beastfolk" and their subsequent rebellion in the wake of the last global conflict, Lunar families who didn't flee their surface colonies instead swore loyalty to the new Janavar Emperor, splitting with the stagnant Lunar Court.

Alana is a warlock, and a powerful one at that. Specifically, she's a powerful warlock with a gift for destructive magics, from humble fireballs to house-levelling meteor conjurations and channelled miniature supernovas. She's a Starcaster, a warlock who specializes in the study of Cosmic Magic, a field of Lunar magic in which one channels and wields the power of the stars themselves. Using her body as a lightning rod for arcane cosmic energies, Alana is capable of distorting space and time itself, allowing for spells ranging from creating miniature stars for light, to crushing foes with artificial singularities.

Alana has studied and practised magic from a young age, when she was discovered to have a gift for it even among her own kind. While her parents both have a history of service to the Janavar Monarchy, Alana has a certain fixation on the ancient and hermetic Lunar Court, styling herself after its own Warlocks and Astrologers. Despite the fixation, she's a Surfaceborne Lunar through and through, possessing little knowledge of or experience with her own kind's culture and history - a side effect of Luna's notoriously isolationist nature. As a young adult, Alana is quickly establishing herself as a valuable asset to Janavaar's own Arcanists Association, taking on several endeavours in the field of Magic Archaeology, from studying ley lines and their relation to early monoliths to analysing and cataloguing lost technology and weaponry from The Great War.

Brief Personality Description*: Despite being a gifted warlock of noble birth, Alana carries herself in a very casual, aloof manner. She's a woman who finds joy in few things; it's not that she's depressed, or that she considers most things beneath her, but rather that she's just the sort to become fixated on a few specific things and dismiss anything that doesn't tie into those interests. Even in her few hobbies and passions, Alana rarely takes herself seriously. The one exception is in magic - even there, she has little respect for the academic side of things, but she clearly has a respect for the practice of magic. She's a girl who places actions over words, and practice over theory.
In general Alana is a carefree person. She considers herself an optimist, and approaches most situations with a go-getter attitude, while avoiding those with more pessimistic outlooks. For those who do annoy her, she tends to get back at them with playful mocking and prodding, while those who she likes are shown great deal of affection.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Miria Bankhari
Origin: OC
Gender: Female
Age: 19
Species: Janavar
Appearance: Miria is a short woman, standing about 147cm in height, with deathly pale skin, jet black hair, and blood-red eyes. She's a thin girl who covers herself under a bundle of dark clothes, only really exposing her head and the tips of her fingers. A black long coat, trousers, study boots, arm wraps, and a long red scarf make up her standard attire. Her dark hair is cut short in the back, but is grown to medium-length in the front, and parted in the centre. Miria's pupils are capable of changing shape depending on her emotion, narrowing into catlike slits or dilating to resemble Human eyes. She wears large, round glasses, and possesses a mouthful of jagged fangs.

Powers & Abilities:
Beast Blood: Janavar possess a number of animal traits and superhuman abilities which are dependent on their gene strain and subtype. As a Nightkin Janavar, Miria specifically possesses enhanced night vision, dexterity, flexibility, and climbing ability - perfect for a nocturnal apex predator. Miria possesses a mouthful of particularly jagged fangs, which are capable of regrowing, similar to a shark or alligators'. Hear hearing and sense of smell are only slightly higher than an average Human's.
Night Mother's Blessing: Akta Daktri, The Night Mother, is one of the most significant deities of Janavaar's Abyssal Pantheon. After being cast from the heavens into Abyssal Space, Night Mother made the original pact with the first Janavar Witches that gave them their dark souls. The Nightkin, to whom Miria belongs, are uniquely adept at navigating the darkness, and their nocturnal nature is seen as a sign of their particularly close bond with The Night Mother. On top of the physical strengths of her subtype, Miria possesses a unique potential to harness Abyssal Magic. Whether or not she can actually do so, on the other hand...
Aethereum Engineering: Miria is a girl with a knack for working with technology - specifically when it comes to the repair, maintenance, alteration, and fabrication of magic-powered technology and machinery. It's a hobby that she's turned into a passion of sorts, honing her skills and growing into an adept Arcane Engineer with a penchant for creating versatile (and deadly) arcane contraptions for the benefit of her Mistress Alana. She also brings in money as a self-employed tinker, haggling and trading in curiosities and performing maintenance and repair work for various clients. Miria is a registered member of the Arcanists Guild of Janavaar and a graduate of the Svargagiri Monastery International School.
Janavar Martial Arts: Miria has many skills which she uses to serve her Mistress and childhood friend, warlock Alana Bankhari. Being able to defend and shed blood, while not common in Janavaar, is important nonetheless, and it's also in that field that the small woman is highly adept. Having practiced under Sensei Linh, a long-time friend and mentor of Master Bankhari himself, Miria learned a very difficult martial art which emphasizes stealth, sneak attacks, acrobatic melee, and the utilization of various improvized weapons and obstacles to disorient and disarm opponents. As a consequence of her frequently sparring with her magically-gifted Mistress, Miria is also fairly adept at countering offensive magic.

Weaknesses:
Myopic: Miria has superior night vision and a sharp eye for detail as a Nightkin...but she unfortunately cannot see very far on her own. Following childhood vision loss from intense light exposure, Miria is dependent on the use of large corrective lenses to see properly. Without them, she's lucky to see a few feet in front of herself.

Night Owl: Miria finds intense sunlight and heat to be uncomfortable, and struggles to see properly in very bright areas. Intense artifical lightning affects her in a similar manner. She's most comfortable in dim, cold areas.

Vertically Challenged: SHE'S NOT THAT SHORT!

Blood-Drunk: Too much blood and/or viscera is likely to have a peculiar - or outright bad - effect on Miria. Having predator genes and a reptile brain make her react in odd ways to the smell and taste of such things.
Attack Potency: Human
Speed: Peak
Lifting Strength: Regular Human
Striking Strength: Human
Durability: Athlete
Stamina: Miria has relatively high stamina, on par with an athletic adult Human.
Range: Miria isn't a very long range fighter, as her only weapons are daggers, her nails, and her teeth. She has some familiarity with firearms, but has rarely ever used them. She is also able to use various traps, although she would need the materials and technical know-how to assemble her own. Many magic-based attacks of hers are effective within a ten meter radius. She makes use of thrown projectiles such as throwing knives and bombs to significantly extend her range.

Intelligence: Miria is a naturally curious girl, and she has a particular knack for mechanical and magic-related topics. As a consequence of her affinity for magical and exotic machinery and artifacts, she also has an appreciation for history, and a bit of experience in haggling.

Miria is also smart enough to realize that she might not win most fights directly, and that some information might not be worth divulging. She's taught herself to lie if she believes doing so will ensure her safety, and if forced to fight, she will avoid direct confrontation, instead making use of her environment to gain the high ground, avoid enemies, and blend into shadows to confuse and mislead her opponents.
Equipment on Hand:
Backpack: A simple, sturdy military surplus backpack, crafted from leather and tough canvas; perfect for Miria's use. Her backpack is stocked with spare clothes, small hand tools, and spare crafting materials for quick repairs and patchwork. Plenty of spare room for other baubles and useable items.

Arcane Emulation Regalia: Developed by Miria specifically for her own use, the Arcane Emulation Regalia is a discreet and lightweight system of aethereum-powered, magic-reactive clothing accessories, linked through an advanced neural interface which allows her to effortlessly route and manipulate the flow of arcane energies in the air around her. Simpy put, the AER is a system which allows Miria to "emulate" magic. While not as potent as naturally-produced magic, the spells created through the Emulation Regalia are powerful nonetheless.

Shadowfangs: A trio of enchanted throwing knives, decorated with long red ribbons. Miria's shadowfangs emit a cool black smoke as they travel, and are capable of dislodging themselves from targets and returning to their wielder.

Tea Set: Compact travel tea set consisting of a small pot and two cups, kept within her backpack. Perfect for making tea over a camp fire.

Crimsonite Pick: A simple, crude dagger-like tool chiseled from a single mass of crimsonite crystals. Glows a brilliant red in reaction to sufficiently-powerful arcane energy signatures.

Aethereum Tablet: Magic-powered personal tablet powered by an Azurite alloy battery. Usable both as an entertainment and communication device as well as a scanner and analytical tool in Miria's work. Increased efficiency when paired with the Arcane Emulation Regalia.

Personal Baubles: Small accessories and items that give some insight into Miria's own experiences and allegiences. A jade-green pin worn on the inside of her collar marks her as a graduate of the Svargagiri Monastery school. Various cards kept on her person include a Janavar ID, a membership card for the Arcanists Guild, a red hand pendant denoting cooperation with The Hand (a Janavar Monarchist propaganda entity), and a coin charm for good luck.

Brief Bio/History*: Miria Bankhari is an adopted servant and member of House Bankhari, a minor noble family of The Janavar Empire. She is Janavar, on of the "beastkin" who possess various animal traits depending on which of the major Janavar tribes they belong to. Though Janavaar has ejected most foreigners since its rebellion and split with Luna, a number of land-owning families of Moonfolk have retained their titles by allying themselves with Janavaar's monarchy - one of them being Miria's adoptive family.

Miria is the faithful servant and lifeling companion to Alana, the daughter of House Bankhari. She is a small but lethal young woman who hides her ferocity under a calm and humble facade, never far from her Mistress, and always ready to carry out her orders. She's a girl of many talents, carrying out tasks ranging from housekeeping to security, maintenance, and even acting as a bodyguard if necessary. It's a role that she is extremely proud to hold, and one that she takes very seriously.

Brief Personality Description*: Miria is a bit eccentric; she's not crazy, but she is quite quirky, and she doesn't try to hide it. She can suffer from anxiety at times, especially in larger gatherings of people; she's also prone to panic attacks, and copes with stress by stimming or shutting herself away. Despite this, Miria is decisive and doesn't shy away from conflict when necessary, and she throws herself fully into whatever she does. She's extremely loyal, and always willing to help friends or those in need, and possesses a strong moral compass. She can attempt to lie or haggle at times with shadier individuals, but she will never settle for or accept deals that she thinks may harm innocent people.

Miria is a plain young woman. She comes off as humble, though some of her quirks and hang-ups point to her being more prideful than she lets on. She's a conservative girl and a stickler for tradition, and holds a number of stubborn and old-fashioned views towards the world and society, but often keeps her opinions to herself unless relevant to a discussion. She's spiritual, and takes time to meditate or pray when provided with the opportunity.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I have at least two-to-three more apps on the way, but these two are probably my biggest ones.

I am never fully fleshing out their lore because it was written on a binge of Destiny and Nightwish, and makes no damn sense. I apologize for them being not very good.

Accepted! And don’t get yourself down, I think your characters and apps are very well made.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

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Ceystile
Diplomat
 
Posts: 710
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Thu May 12, 2022 6:06 am

Name: Connla Gealin
Origin: Original verse
Gender: Female
Age: Stopped aging at 21, is chronologically about 50
Species: Fae (formerly human)
Appearance: https://www.pinterest.com/pin/572590540137406236/
Powers & Abilities:
Hounds of the Hunt: She fights mainly using her pack of trained Hunt hounds (cu sith), can summon up to four at a time and attack with them in battle.

Archer: Is an excellent shot with her bow and arrows

Knives: Has a pair of long hunting knives she uses in melee combat

Dog Whisperer/b]: Has the ability to telepathically communicate with dogs

[b]Fae Magic
: Due to being transformed into one of the fae, she has a number of fae abilities such as using the darkness to turn herself invisible temporarily, glamour (can use magic to make herself appear different, though this is more of a magical illusion than true shapeshifting), tongues (can speak and understand any language) and flight. She can also use minor enchantments such as to make her arrows fly more swiftly.

Weaknesses: Has the traditional fae weaknesses of cold iron, iron fucks fae up like nobody's business, true names (someone who figures out her true name can then gain power over her), has a weakness for cream (gets fairies drunk like liquor for some reason) and the fae can't directly lie. They can mislead and misdirect but never outright lie.

Attack Potency: Human without magic, Athlete with magic
Speed: Athletic without magic, Superhuman with magic
Lifting Strength: Average Human, surprisingly
Striking Strength: Athlete
Durability: Human without magic, street with magic
Stamina: Superhuman, except with iron...then it's below average
Range: Up to 300 yards with bow, without bow her range is the reach of her arms.
Intelligence: Above average
Equipment on Hand: War bow and quiver of arrows, twin hunting knives, ivory hunting horn that she uses to summon her dogs,
Brief Bio/History*: Connla (born Connie Lilian Hale) was born in New Jersey to Melissa and Tyrell Hale, she was the oldest of a group of triplets (her brothers were Caleb and Colin) and she had a fairly normal childhood...that is, until the day she turned fifteen years old.
Her parents were killed in a car accident one night while on their way to visit family, and thus Lily as she was known back then was sent to foster care along with her two brothers. While never outright abusive, their foster parents didn't particularly treat them like their own children and basically just kept them around for the money they got from the state. At age eighteen, Connie and her brothers aged out of the system and thus had to make their way on their own. They managed to get jobs and save up enough for their own place...things were starting to look up and Connie settled down into a normal life. She'd planned to save up money to go to vet college and become a dog trainer, get married, you know. Stuff that the typical woman wants, and though a series of setbacks made it hard to keep up her optimism, she was determined that she'd have a happy and normal life. That is, until a seemingly normal event changed it forever.

She got into an argument with her boyfriend one night, as young people are wont to do and it got so bad that she left his apartment, even though it was going to storm that night and her house was several miles away though the woods. While walking home in the downpour, she heard a loud clap of thunder followed by...dogs? No, it just had to be the wind, right? Well it would've been, if she didn't suddenly find herself swept off her feet literally into the air, surrounded by spectral black horses and riders with glowing eyes along with some of the most frightening looking weapons she'd ever seen. She'd gotten swept up in the Wild Hunt's train, as the Hunt had mistaken her for a missing faerie noble that their king had sent them to search for. The Huntmaster, Cyril Astley offered to return the young woman home once they realized their mistake, but once Connie overheard them talking amongst themselves about the fae king granting a wish to whatever individual or group could bring back his wayward betrothed, Connie asked to join them. Still not entirely convinced that this wasn't some weird dream she was having, a wish sounded damn good right now with the way her life had been going lately.

The Hunt debated amongst themselves on what to do with the human they'd accidentally kidnapped and eventually they decided to bring her before the king and see what his verdict would be. He agreed to let the girl join on a trial basis, as all other attempts to locate his missing bride had failed. Over the course of their mission, Connie realized that this wasn't some freaky dream and had come to enjoy her time in Faerie and with the Hunt...while they did manage to find his bride, they couldn't convince her to go through with the wedding as she had no attraction to men but was afraid to tell him before. Though technically they did find her and so he still owed them their wish, Connie had planned to wish herself a better life but instead wished for her two brothers to be taken care of, as the Hunt had basically adopted her as one of their own by now and she didn't really have much of a wish to go back to Earth.

The king offered her a chance to become a rider of the Hunt, though she would carefully have to think about it because it was a permanent decision, she could never go back to being human. After mulling it over for some weeks, she agreed and during the Hunter's Moon ceremony she was made fae and a permanent part of the Hunt, though she would return to Earth regularly to visit her brothers. The king appointed her Houndmaster due to her uncanny ability to handle the large aggressive cu sith dogs that rode with the Wild Hunt and gave her the ceremonial name Connla, meaning "dog warrior." She's been with the Hunt for about thirty years now, becoming a friend and lover of the king and capturing wayward souls that have escaped from Faerie, basically carrying out whatever missions need to be carried out.
Brief Personality Description*: Connie had made up her mind since losing her parents that she wouldn't let tragedy make her bitter, and so she always tries to maintain a friendly and cheerful disposition, earning her the nickname Gealin (little bright one) among the fae. She's quite outgoing and loves nothing more than the thrill of battle or having a party with friends, she's also fiercely loyal to those whom she cherishes and enjoys a good joke. She especially loves her pack of hunting dogs, treating them like her own children. However, she also has a reckless side and can sometimes act without thinking, especially when her emotions get involved
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu May 12, 2022 1:14 pm

Ceystile wrote:Name: Connla Gealin
Origin: Original verse
Gender: Female
Age: Stopped aging at 21, is chronologically about 50
Species: Fae (formerly human)
Appearance: https://www.pinterest.com/pin/572590540137406236/
Powers & Abilities:
Hounds of the Hunt: She fights mainly using her pack of trained Hunt hounds (cu sith), can summon up to four at a time and attack with them in battle.

Archer: Is an excellent shot with her bow and arrows

Knives: Has a pair of long hunting knives she uses in melee combat

Dog Whisperer/b]: Has the ability to telepathically communicate with dogs

[b]Fae Magic
: Due to being transformed into one of the fae, she has a number of fae abilities such as using the darkness to turn herself invisible temporarily, glamour (can use magic to make herself appear different, though this is more of a magical illusion than true shapeshifting), tongues (can speak and understand any language) and flight. She can also use minor enchantments such as to make her arrows fly more swiftly.

Weaknesses: Has the traditional fae weaknesses of cold iron, iron fucks fae up like nobody's business, true names (someone who figures out her true name can then gain power over her), has a weakness for cream (gets fairies drunk like liquor for some reason) and the fae can't directly lie. They can mislead and misdirect but never outright lie.

Attack Potency: Human without magic, Athlete with magic
Speed: Athletic without magic, Superhuman with magic
Lifting Strength: Average Human, surprisingly
Striking Strength: Athlete
Durability: Human without magic, street with magic
Stamina: Superhuman, except with iron...then it's below average
Range: Up to 300 yards with bow, without bow her range is the reach of her arms.
Intelligence: Above average
Equipment on Hand: War bow and quiver of arrows, twin hunting knives, ivory hunting horn that she uses to summon her dogs,
Brief Bio/History*: Connla (born Connie Lilian Hale) was born in New Jersey to Melissa and Tyrell Hale, she was the oldest of a group of triplets (her brothers were Caleb and Colin) and she had a fairly normal childhood...that is, until the day she turned fifteen years old.
Her parents were killed in a car accident one night while on their way to visit family, and thus Lily as she was known back then was sent to foster care along with her two brothers. While never outright abusive, their foster parents didn't particularly treat them like their own children and basically just kept them around for the money they got from the state. At age eighteen, Connie and her brothers aged out of the system and thus had to make their way on their own. They managed to get jobs and save up enough for their own place...things were starting to look up and Connie settled down into a normal life. She'd planned to save up money to go to vet college and become a dog trainer, get married, you know. Stuff that the typical woman wants, and though a series of setbacks made it hard to keep up her optimism, she was determined that she'd have a happy and normal life. That is, until a seemingly normal event changed it forever.

She got into an argument with her boyfriend one night, as young people are wont to do and it got so bad that she left his apartment, even though it was going to storm that night and her house was several miles away though the woods. While walking home in the downpour, she heard a loud clap of thunder followed by...dogs? No, it just had to be the wind, right? Well it would've been, if she didn't suddenly find herself swept off her feet literally into the air, surrounded by spectral black horses and riders with glowing eyes along with some of the most frightening looking weapons she'd ever seen. She'd gotten swept up in the Wild Hunt's train, as the Hunt had mistaken her for a missing faerie noble that their king had sent them to search for. The Huntmaster, Cyril Astley offered to return the young woman home once they realized their mistake, but once Connie overheard them talking amongst themselves about the fae king granting a wish to whatever individual or group could bring back his wayward betrothed, Connie asked to join them. Still not entirely convinced that this wasn't some weird dream she was having, a wish sounded damn good right now with the way her life had been going lately.

The Hunt debated amongst themselves on what to do with the human they'd accidentally kidnapped and eventually they decided to bring her before the king and see what his verdict would be. He agreed to let the girl join on a trial basis, as all other attempts to locate his missing bride had failed. Over the course of their mission, Connie realized that this wasn't some freaky dream and had come to enjoy her time in Faerie and with the Hunt...while they did manage to find his bride, they couldn't convince her to go through with the wedding as she had no attraction to men but was afraid to tell him before. Though technically they did find her and so he still owed them their wish, Connie had planned to wish herself a better life but instead wished for her two brothers to be taken care of, as the Hunt had basically adopted her as one of their own by now and she didn't really have much of a wish to go back to Earth.

The king offered her a chance to become a rider of the Hunt, though she would carefully have to think about it because it was a permanent decision, she could never go back to being human. After mulling it over for some weeks, she agreed and during the Hunter's Moon ceremony she was made fae and a permanent part of the Hunt, though she would return to Earth regularly to visit her brothers. The king appointed her Houndmaster due to her uncanny ability to handle the large aggressive cu sith dogs that rode with the Wild Hunt and gave her the ceremonial name Connla, meaning "dog warrior." She's been with the Hunt for about thirty years now, becoming a friend and lover of the king and capturing wayward souls that have escaped from Faerie, basically carrying out whatever missions need to be carried out.
Brief Personality Description*: Connie had made up her mind since losing her parents that she wouldn't let tragedy make her bitter, and so she always tries to maintain a friendly and cheerful disposition, earning her the nickname Gealin (little bright one) among the fae. She's quite outgoing and loves nothing more than the thrill of battle or having a party with friends, she's also fiercely loyal to those whom she cherishes and enjoys a good joke. She especially loves her pack of hunting dogs, treating them like her own children. However, she also has a reckless side and can sometimes act without thinking, especially when her emotions get involved
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Awesome backstory! Accepted! :D
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

User avatar
Xind
Civilian
 
Posts: 1
Founded: May 09, 2022
Civil Rights Lovefest

Postby Xind » Fri May 13, 2022 11:05 pm

Name: Varteja
Origin: Marvel Universe 4567 (The Promised Land)
Gender: Agender
Age: 10 minutes
Species: Angel of the Divine Presence
Appearance: Formless
Powers & Abilities: Telepathy Varteja is able read the thought of others being and communicate telepathically.
Telepathic Relay Using Varteja as conduit other being are able communicate telepathically with each other.
Memory Manipulation Varteja is able view, alter, fabricate, suppress and erase the memories of itself and others
Emotion Manipulation Varteja is able alter the emotions of being ,or create an emotion with in the being in question.
Psychic Shield Varteja is able shield its mind from unwanted psychic intrusion.
Psychic Shield Bestowal Varteja is able shield the mind of others from psychic intrusions
Panmnesia Varteja is able remember everything they encounter and feel with perfect accuracy.
Parallel Processing Varteja is able carry out multiple thought processes
simultaneously.
Formlessness Being a psychic being of pure thought Varteja has no physical form and is thus immune to physical attack. Since it has no physical form it can not being sensed by normal sensory means.


Weaknesses:Some beings mental defense are too strong for Varteja to penetrate or their mind to alien to read. In order to use it Telepathic Relay, Memory Manipulation , and Emotion Manipulation on a being they must willingly let Varteja into their mind.A powerful enough Psychic an penetrate Varteja psychic shield The limit on Varteja Parallel Processing is two plus the number of being that let it into their minds. Psychic attack and magical attack meant to affect thoughts and emotions can harm Varteja.
Attack Potency: Below Human Average
Speed: NA
Lifting Strength: Below Human Average
Striking Strength: Below Human Average
Durability: NA
Stamina: NA
Range: Planetary
Intelligence:Genius Level Intellect
Equipment on Hand: None
Brief Bio/History*:In the previous incarnation of the Marvel Multiverse the "Divine Presence" ripped places in fancied from their native universe and added it to a reality it had created. In the grand scheme of things the Divine Presence was considered no more significance than Dormammu. That was until the "Divine Presence" graduated from pilfering planet and pocket dimensions to entire realities. The local cosmic entities of the target realities tried to resist but were slaughtered a replaced by twisted mockeries loyal to the Divine Presence. There was also attempts by superhero teams to stop the" Divine Presence". They were usual some combination of Averagers, The X-men, and The Fantastic Four using a cosmic cube, the infinity gauntlet , and the ultimate nullifier. They failed every single time. A dozen realities fell before the Living Tribunal stepped in and reverted affected realities to the way they were before. For their crimes against the cosmic order the "Divine Presence" was imprisoned within their own reality and that reality cutoff from the rest of the multiverse. The various incursion events weakened barrier between Marvel Universe 4567 and rest of the multiverse. Although that was not enough for the" Divine Presence" to escape it allowed to thing. One it allowed "Divine Presence" to untether thier universe from the Marvel Multiverse thus escaping the destruction caused by the incursions. Two it provided a way for a being that meet specific requirements to escape 4567. That was being was Varteja.
Brief Personality Description*: Varteja is fascinated by the emotions of other people and is able to easily empathize with anyone. They value forming connections with people and take great joy interacting with them. Varteja seeks to maintain social harmony and will to any length to persevere it. Above all they are devoted to " Divine Presence" in their mind it is what defines good and bad right and wrong.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

User avatar
Petrokovia
Powerbroker
 
Posts: 7625
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat May 14, 2022 8:57 pm

Xind wrote:Name: Varteja
Origin: Marvel Universe 4567 (The Promised Land)
Gender: Agender
Age: 10 minutes
Species: Angel of the Divine Presence
Appearance: Formless
Powers & Abilities: Telepathy Varteja is able read the thought of others being and communicate telepathically.
Telepathic Relay Using Varteja as conduit other being are able communicate telepathically with each other.
Memory Manipulation Varteja is able view, alter, fabricate, suppress and erase the memories of itself and others
Emotion Manipulation Varteja is able alter the emotions of being ,or create an emotion with in the being in question.
Psychic Shield Varteja is able shield its mind from unwanted psychic intrusion.
Psychic Shield Bestowal Varteja is able shield the mind of others from psychic intrusions
Panmnesia Varteja is able remember everything they encounter and feel with perfect accuracy.
Parallel Processing Varteja is able carry out multiple thought processes
simultaneously.
Formlessness Being a psychic being of pure thought Varteja has no physical form and is thus immune to physical attack. Since it has no physical form it can not being sensed by normal sensory means.


Weaknesses:Some beings mental defense are too strong for Varteja to penetrate or their mind to alien to read. In order to use it Telepathic Relay, Memory Manipulation , and Emotion Manipulation on a being they must willingly let Varteja into their mind.A powerful enough Psychic an penetrate Varteja psychic shield The limit on Varteja Parallel Processing is two plus the number of being that let it into their minds. Psychic attack and magical attack meant to affect thoughts and emotions can harm Varteja.
Attack Potency: Below Human Average
Speed: NA
Lifting Strength: Below Human Average
Striking Strength: Below Human Average
Durability: NA
Stamina: NA
Range: Planetary
Intelligence:Genius Level Intellect
Equipment on Hand: None
Brief Bio/History*:In the previous incarnation of the Marvel Multiverse the "Divine Presence" ripped places in fancied from their native universe and added it to a reality it had created. In the grand scheme of things the Divine Presence was considered no more significance than Dormammu. That was until the "Divine Presence" graduated from pilfering planet and pocket dimensions to entire realities. The local cosmic entities of the target realities tried to resist but were slaughtered a replaced by twisted mockeries loyal to the Divine Presence. There was also attempts by superhero teams to stop the" Divine Presence". They were usual some combination of Averagers, The X-men, and The Fantastic Four using a cosmic cube, the infinity gauntlet , and the ultimate nullifier. They failed every single time. A dozen realities fell before the Living Tribunal stepped in and reverted affected realities to the way they were before. For their crimes against the cosmic order the "Divine Presence" was imprisoned within their own reality and that reality cutoff from the rest of the multiverse. The various incursion events weakened barrier between Marvel Universe 4567 and rest of the multiverse. Although that was not enough for the" Divine Presence" to escape it allowed to thing. One it allowed "Divine Presence" to untether thier universe from the Marvel Multiverse thus escaping the destruction caused by the incursions. Two it provided a way for a being that meet specific requirements to escape 4567. That was being was Varteja.
Brief Personality Description*: Varteja is fascinated by the emotions of other people and is able to easily empathize with anyone. They value forming connections with people and take great joy interacting with them. Varteja seeks to maintain social harmony and will to any length to persevere it. Above all they are devoted to " Divine Presence" in their mind it is what defines good and bad right and wrong.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

It's not every day we see apps for noncorporeal entities, so that's pretty cool. Accepted! Pleasure to have you join!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Petrokovians call them Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide me, my cool irl partner
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Soviet Vesperist Republics of Petrokovia (SVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*
For Kongou

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