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Holy High(Reboot)(OOC/Open)

For all of your non-NationStates related roleplaying needs!
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Theyra
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Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Holy High(Reboot)(OOC/Open)

Postby Theyra » Sat Mar 26, 2022 10:10 am

Holy High


Image


It has been two years since the Great War in Heaven, a massive godly conflict that gods of all pantheons were apart of and while it lasted for a short time. It caused significant damage to both the godly realms and to the Earth. As the conflict was not limited to the godly realms but to the Earth as well. Known to mortals of Earth by the year of Nature's Fury as the gods fighting manifested as violent storms, hurricanes, volcanos erupting, and earthquakes to name a few. Many humans died and more suffered.

When the war came to an end thanks to the efforts of the more diplomatic gods. While the first thing to be talked about was rebuilding and recovering the gods' strength since the war weaken the gods. The matter shifted to what about the younger gods. The new generation of gods born before the war and were spared from the fighting due to their young age. Some feared that if nothing changed then a new great war in heaven might happen again and the new gods might be the cause. In their weakened state, the gods knew the young gods would be on the frontlines if a new god war occurred. Seeking to not let this happen, a plan was formed to help mitigate this if a new war in heaven starts again, then the new gods may not start it or help to prevent it. This plan was a place where the new generation would be placed in the school where they would not only learn how to use their powers wisely but, build up good relations with other gods both in and outside of their pantheons.

This school would be called Holy High and is located within the Appalachian Mountains. In a newly created godly realm above Mount Mitchell. Where these new gods will be taught and hopefully form good relations with, other young gods. Along with facing unexpected challenges and dangers. From both outside and within so will these young gods be able to face the challenges or will they fail and wither under the stress. Time to see what fate has in store for these young gods.

Co-Ops:
Luminesa and Finsternia


Rules:
Respect the Op and the CO-OPS
No Godmodding.
No One Liners, Min is one paragraph.
No meta gaming.
No raging/flaming.
No spamming in the IC or the OOC either one.
No Op characters
No Abrahamic religions chars
All young gods are equal in power
No more none pantheon gods
No relation to primordials






Overview

Hello and welcome to the rp and the newest iteration of Holy High. So in this rp, you will be playing as the new generation of gods attending Holy High in an attempt to make the young gods unlikely to start another Great War in Heaven and as such. You will be creating a custom young god that can be anything as long as they are the son or daughter of a pre-existed god or goddess and not from the Abrahamic religions. I know that is in the rules just wanted to say it again just in case someone misses it. The school will be located in a godly realm located above Mount Mitchell in the Appalachian Mountains in North America. Where the students will learn several things like learning how to use their powers, using them wisely, and more.

The head of the school aka the principal will be Zeus while the other heads of pantheons are on the board of directors. To supervise and judge if Zeus's methods at teaching the young gods are working or if they are failing. Students will be living on site of course in dormitories where each room fits two people. So gods will have roommates and you get to choose which one you are roommates with.

That is it and if you have any questions just ask.

Classes:

Since this is a school there are classes for your char to undertake. There are eleven, in turn, seven main, and four electives. But, you get to choose what classes to take. You get a pick of four for the main and two of the four electives. Here is the list along with what gods will be teaching what.

Main:
History: Thoth
Power Management: Athena
Gym/Fighting: Hyperion
Diplomacy: Freyr
Creation/Crafting: Hephaestus
Magic: Hecate
Science/Alchemy: Ganesha

Electives:
Humanities: Anansi
Stargazing: Astraeus
Artistic Expression: Apollo
Home EQ: Hestia


Application
Code: Select all
Name:
Gender:
Age: (Can be anything like 56 as long as it is young for a god)
Appearance:
Personality:
Pantheon:
Divine Parent(s):
Domain:
Abilities:
Classes:(Pick four of the main and two of the electives)
Background:
Last edited by Theyra on Tue May 03, 2022 10:09 pm, edited 4 times in total.

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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Mar 26, 2022 10:10 am

Roster:


Lanuru - Tuatha Dé Danann, the Unseelie Court(Celtic) - Finsternia

Patriah - Greek - Luminesa

Ao Chao - Chinese - Ceystile

Bozhidar Stirbogovitch Perkunov - Slavic - Danceria

Morten - Norse - Theyra

Eivor “Eve” Bragisdottir - Norse - Ceystile

Abaguabana - Taíno - Nantoraka

The Factory - None - Hallownest Eternal

Astrid - Norse - Zei-Aeiytenia

Belamek - Canaanite - Magubu

Anup - Egyptian - Kingdom of Irhk

Azcóatl or Az - Aztec - The H Corporation

Aemilia - Roman - Zei-Aeiytenia

Cepha - Greek - Weissa Major
Last edited by Theyra on Tue May 03, 2022 10:10 pm, edited 14 times in total.

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Finsternia
Senator
 
Posts: 4957
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Sat Mar 26, 2022 11:39 am

Here's my boy!

Name: Lanuru
Gender: Male
Age: Physically in his 20s, relatively in the same societal age for his kind
Appearance:
Physical Form
True Form in the Dreamlands
Personality: Lanuru is a polite young man as tutored in the ways of the Court. He is prone to acts of scathing honesty, and he is rather derisive of mortals and citing them as playthings and dinner for their delicious dreams. However he can be fiercely protective and loyal, but he is a bit distant until he warms up to people he chooses to be.
Pantheon: The Tuatha Dé Danann, the Unseelie Court
Divine Parent: Mab, the Queen of Air and Darkness
Domain: Dreams and Nightmares, the New Moon, Eclipses
Abilities:
  • Prince of the Dreamlands: Most of Lanuru's powers come from his domain over dreams, both the fantastical and horrific aspects. He can shape fantasy and horror within the Dreamlands, casting mortals into labyrinthe enchantments and terrible nightmares.
  • Eclipsing New Moon: Lanuru draws power from the New Moon phase, and the occurences of eclipses. His power over dreams and nightmares grow considerably during these periods, but his capacity to herald such celestial phenomena is still within development. This apparent connection allows him to command and direct the powers of shadow and moonlight to a certain extent. However, this same connection weakens him during daylight and puts him in a lethargic state that can only be countered during nightfall or be lessened by a retreat to either Tír na nÓg or the Dreamlands.
  • Enchantments of the Aos Si: The Fae and their divine nobility are known to have the magic to bless and curse mortals, and exert control over the natural world. Lanuru's magics draw into the wilder and grimmer aspects such as thorny brambles and twisted dark woods, and is more proficient with curses than with blessings.
Classes:
Main Classes: Power Management, Gym, Diplomacy, Magic
Electives: Stargazing, Artistic Expression
Background:
The Tuatha Dé Danann were once the olden gods of Albion, the lands of Great Britain and the rest of its isles. They were alien gods, residing within an otherworld they call the Tír na nÓg as its realms and occupants are everlasting and time flows differently from that of Earth's. They were deities of great beauty and splendor, born from ideals of fantasy and aesthetics, who cross the boundaries between their world and those of mortals to find enjoyment and merriment. But they were also deities of great malice and scorned hearts; breaking oaths or offending one of the Tuatha Dé Danann or their lesser servants bring ill fortunes upon their heads. They ruled the isles with both delight and cruelty, until new religions came from overseas. The Fair Folk retreated with their royal gods back to their lands of immortality, forgotten as gods but feared for their power.

The pantheon of great gods that rule the otherworld of joy and fortune are split between two Courts: the Seelie and Unseelie Courts. Mortals see the Court of the Seelie as the "good" folk, while the Unseelie as the "bad" folk. The Courts of the Tuatha Dé Danann are less distinctions of morality and more of allegiance to two Elder Goddesses and rival sisters: Queen Titania of the Seelie and Queen Mab of the Unseelie. They partitioned their lands between the seasons as Titania ruled Spring and Summer as goddess, and Mab ruling the less joyous seasons of Autumn and Winter. The spat between the two Courts are simply the bitter rivalry of two bitter sisters, and for the royal deities and their lesser servants it is the entertainment of eternity within their eternal lands.

Lanuru was born to the Queen of Air and Darkness, his father unknown but whispered to be born from the dreams of the Unseelie Queen. Perhaps her courtiers took his inheritance of her providence over dreams to be of such nature. Lanuru was crowned Prince of the Unseelie Fae once the Queen has presented him before her court of Tuatha Dé Danann and her Aos Si citizens. Tensions between the two Courts continue to ignite at that moment as the Unseelie now had a godly prince to rule over the Dreamlands and challenge the Seelie's monopoly of its glamours of fantasy. The true conflict and war between the two Courts arose when the Great War in Heaven began. The two Courts have been displeased by mortal innovation for centuries, their technologies and steel forested cities disgust them as the wildnerness were cut down for new concrete mazes. It was the Unseelie who struck first, riding out from the Lands of Eternal Youth in their steeds of smoke and snow. The Seelie strode forth in a "noble cause" to stop the Unseelie Host, but it was simply a desire not to be outdone by their brethren.

The Lands of Albion were struck by the full force of their Old Gods' wrath, and their Fae minions galloped not far behind. The climate raged visibly as exagerrated expressions of the seasons fought in the Heavens, burning Summer and deathly Winter bringing cities to ruin as suffocating Spring and rotting Autumn followed closely. Plagues, beasts of legend, and horrifying nightmares swept the lands as the two Courts battled. This conflict would spread beyond the sea as the other wars touch upon theirs. At times the courts would fight each other, at times they'd unify as one great host, but the Fair Folk brought misfortune and calamity with their battles until the war was over.

The Queen of Air and Darkness was exhausted from the ordeal; so too is her sister. They both retreated back to their Courts, their gods tired and weary and their servants fallen and in tatters. When the draft of the peace agreements were brought to the Queen's throne, the Unseelie Court made a decision. For the sake of having a foothold upon Albion once again, they will send their Prince as ward and student to this new divine establishment. He will be a hostage in all but name, but the profits would be a slice of their former kingdoms in the mortal world.

Weapon: Blade of the Fomorians
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Mar 26, 2022 12:56 pm

Finsternia wrote:Here's my boy!

Name: Lanuru
Gender: Male
Age: Physically in his 20s, relatively in the same societal age for his kind
Appearance:
Physical Form
True Form in the Dreamlands
Personality: Lanuru is a polite young man as tutored in the ways of the Court. He is prone to acts of scathing honesty, and he is rather derisive of mortals and citing them as playthings and dinner for their delicious dreams. However he can be fiercely protective and loyal, but he is a bit distant until he warms up to people he chooses to be.
Pantheon: The Tuatha Dé Danann, the Unseelie Court
Divine Parent: Mab, the Queen of Air and Darkness
Domain: Dreams and Nightmares, the New Moon, Eclipses
Abilities:
  • Prince of the Dreamlands: Most of Lanuru's powers come from his domain over dreams, both the fantastical and horrific aspects. He can shape fantasy and horror within the Dreamlands, casting mortals into labyrinthe enchantments and terrible nightmares.
  • Eclipsing New Moon: Lanuru draws power from the New Moon phase, and the occurences of eclipses. His power over dreams and nightmares grow considerably during these periods, but his capacity to herald such celestial phenomena is still within development. This apparent connection allows him to command and direct the powers of shadow and moonlight to a certain extent. However, this same connection weakens him during daylight and puts him in a lethargic state that can only be countered during nightfall or be lessened by a retreat to either Tír na nÓg or the Dreamlands.
  • Enchantments of the Aos Si: The Fae and their divine nobility are known to have the magic to bless and curse mortals, and exert control over the natural world. Lanuru's magics draw into the wilder and grimmer aspects such as thorny brambles and twisted dark woods, and is more proficient with curses than with blessings.
Classes:
Main Classes: Power Management, Gym, Diplomacy, Magic
Electives: Stargazing, Artistic Expression
Background:
The Tuatha Dé Danann were once the olden gods of Albion, the lands of Great Britain and the rest of its isles. They were alien gods, residing within an otherworld they call the Tír na nÓg as its realms and occupants are everlasting and time flows differently from that of Earth's. They were deities of great beauty and splendor, born from ideals of fantasy and aesthetics, who cross the boundaries between their world and those of mortals to find enjoyment and merriment. But they were also deities of great malice and scorned hearts; breaking oaths or offending one of the Tuatha Dé Danann or their lesser servants bring ill fortunes upon their heads. They ruled the isles with both delight and cruelty, until new religions came from overseas. The Fair Folk retreated with their royal gods back to their lands of immortality, forgotten as gods but feared for their power.

The pantheon of great gods that rule the otherworld of joy and fortune are split between two Courts: the Seelie and Unseelie Courts. Mortals see the Court of the Seelie as the "good" folk, while the Unseelie as the "bad" folk. The Courts of the Tuatha Dé Danann are less distinctions of morality and more of allegiance to two Elder Goddesses and rival sisters: Queen Titania of the Seelie and Queen Mab of the Unseelie. They partitioned their lands between the seasons as Titania ruled Spring and Summer as goddess, and Mab ruling the less joyous seasons of Autumn and Winter. The spat between the two Courts are simply the bitter rivalry of two bitter sisters, and for the royal deities and their lesser servants it is the entertainment of eternity within their eternal lands.

Lanuru was born to the Queen of Air and Darkness, his father unknown but whispered to be born from the dreams of the Unseelie Queen. Perhaps her courtiers took his inheritance of her providence over dreams to be of such nature. Lanuru was crowned Prince of the Unseelie Fae once the Queen has presented him before her court of Tuatha Dé Danann and her Aos Si citizens. Tensions between the two Courts continue to ignite at that moment as the Unseelie now had a godly prince to rule over the Dreamlands and challenge the Seelie's monopoly of its glamours of fantasy. The true conflict and war between the two Courts arose when the Great War in Heaven began. The two Courts have been displeased by mortal innovation for centuries, their technologies and steel forested cities disgust them as the wildnerness were cut down for new concrete mazes. It was the Unseelie who struck first, riding out from the Lands of Eternal Youth in their steeds of smoke and snow. The Seelie strode forth in a "noble cause" to stop the Unseelie Host, but it was simply a desire not to be outdone by their brethren.

The Lands of Albion were struck by the full force of their Old Gods' wrath, and their Fae minions galloped not far behind. The climate raged visibly as exagerrated expressions of the seasons fought in the Heavens, burning Summer and deathly Winter bringing cities to ruin as suffocating Spring and rotting Autumn followed closely. Plagues, beasts of legend, and horrifying nightmares swept the lands as the two Courts battled. This conflict would spread beyond the sea as the other wars touch upon theirs. At times the courts would fight each other, at times they'd unify as one great host, but the Fair Folk brought misfortune and calamity with their battles until the war was over.

The Queen of Air and Darkness was exhausted from the ordeal; so too is her sister. They both retreated back to their Courts, their gods tired and weary and their servants fallen and in tatters. When the draft of the peace agreements were brought to the Queen's throne, the Unseelie Court made a decision. For the sake of having a foothold upon Albion once again, they will send their Prince as ward and student to this new divine establishment. He will be a hostage in all but name, but the profits would be a slice of their former kingdoms in the mortal world.

Weapon: Blade of the Fomorians


Accepted

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Luminesa
Khan of Spam
 
Posts: 59347
Founded: Dec 09, 2014
Inoffensive Centrist Democracy

Postby Luminesa » Mon Mar 28, 2022 6:08 am

Name: Patriah (Title Unknown)

Gender: Male

Age: 19

Appearance:

Personality: Patriah’s best skill is fighting. He has a keen eye, excellent focus in combat, and enjoys the banter that comes with a good fight. Outside of combat, however, he struggles socially. Romance and friendships are more complicated, and so he tends to be quiet when asked about things that are not related to combat and swords. However, he is willing to learn. He loves to eat, and the easiest way to a conversation with him is to present him with a lot of food. When alone, sometimes he does contemplate his ability to rule as a god, given his lack of social skills. He is prone to rudeness and banter when he is pushed or aggravated, and he does not mind settling a dispute with a duel.

Pantheon: Greek

Divine Parent(s): Thanatos, Hecate

Domain: Wind/Lightning

Abilities:
1.) Master swordsman - Patriah’s sword, the Dragonwing Blade, is his constant companion. However, he can handle most swords with ease.
2.) Weapons expert - He can pick-up most weapons, especially heavy weapons, and can learn how to use them very quickly.
3.) Wind Manipulation - Patriah can use the wind to help him to float, to fly, to push things around, and to create small tornadoes and straight-line winds.
4.) Lightning Manipulation - Patriah can turn lighting against opponents within - 200 foot diameter, and can also turn lightning into swords or armor.
5.) Dragon form - Once per day, he can take the form of a large Adult Emerald Dragon, which can control the weather of a particular region and has razor-sharp wings.

Classes:
Main: Power Management, Gym/Fighting, Diplomacy, Magic
Electives: Home Ec, Stargazing

Background:
Even death has a desire to share his knowledge with a child, with someone who can understand the gravity of immortality, of power, of knowledge. Thanatos, spending much of his time alone, found that the mighty wind and the lightning had been taken much by Zeus’s own strength. After all, no soul would dare stand to the strongest god of the Greeks, Save perhaps Hecate, Persephone, or Hades. Yet this child would not stand to Zeus, not now. Rather, he would be born a disciple of death, a curator of the wind and its sharpness.

Using some of his own blood, and Hecate’s powerful Magic expertise, Patriah was born to be a powerful warrior. His name is not Greek, and in fact seems to perhaps be a title from a forgotten language. Yet Thanatos has raised him carefully, as both a parent and a teacher. While Patriah grew-up knowing he was loved and had high expectations, his “father” was more of an introvert and so the young god learned to copy his behavior.

Yet as a wind deity, Patriah had a thirst for life, for fighting, for wild adventures. With his “son” being young to fight in the God Wars as they happened, however, Thanatos managed to secure him a weapon which would become his signature weapon as he became old enough: The Dragonwing Blade. His child was overjoyed to have this beautiful weapon with which he could train. Yet he was always curious about the ways that other gods interacted so easily, whereas Thanatos remained mostly hidden or busy.

Other denizens of the Underworld did take an interest in him, particularly Hades. He saw Patriah’s dedication to learning to fight and learning to recognize the frailty of humans. He thus taught him to be a more observant fighter, one who waits to strike rather than attacking relentlessly. Yet Hades was also not a social character, and young Patriah feared Persephone’s iron fist underneath her sweet exterior. And so he continued to wonder about social relationships. Thanatos, seeing that he had neglected this need, thus sent his child to Holy High, in which he could focus not only on his godly nature but also on interacting with other young deities.
Catholic, pro-life, and proud of it. I prefer my debates on religion, politics, and sports with some coffee and a little Aquinas and G.K. CHESTERTON here and there. :3
Unofficial #1 fan of the Who Dat Nation.
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faith, hope and love are some good things He gave us...
and the greatest is love."
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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Mar 28, 2022 6:36 pm

Luminesa wrote:Name: Patriah (Title Unknown)

Gender: Male

Age: 19

Appearance:

Personality: Patriah’s best skill is fighting. He has a keen eye, excellent focus in combat, and enjoys the banter that comes with a good fight. Outside of combat, however, he struggles socially. Romance and friendships are more complicated, and so he tends to be quiet when asked about things that are not related to combat and swords. However, he is willing to learn. He loves to eat, and the easiest way to a conversation with him is to present him with a lot of food. When alone, sometimes he does contemplate his ability to rule as a god, given his lack of social skills. He is prone to rudeness and banter when he is pushed or aggravated, and he does not mind settling a dispute with a duel.

Pantheon: Greek

Divine Parent(s): Thanatos, Hecate

Domain: Wind/Lightning

Abilities:
1.) Master swordsman - Patriah’s sword, the Dragonwing Blade, is his constant companion. However, he can handle most swords with ease.
2.) Weapons expert - He can pick-up most weapons, especially heavy weapons, and can learn how to use them very quickly.
3.) Wind Manipulation - Patriah can use the wind to help him to float, to fly, to push things around, and to create small tornadoes and straight-line winds.
4.) Lightning Manipulation - Patriah can turn lighting against opponents within - 200 foot diameter, and can also turn lightning into swords or armor.
5.) Dragon form - Once per day, he can take the form of a large Adult Emerald Dragon, which can control the weather of a particular region and has razor-sharp wings.

Classes:
Main: Power Management, Gym/Fighting, Diplomacy, Magic
Electives: Home Ec, Stargazing

Background:
Even death has a desire to share his knowledge with a child, with someone who can understand the gravity of immortality, of power, of knowledge. Thanatos, spending much of his time alone, found that the mighty wind and the lightning had been taken much by Zeus’s own strength. After all, no soul would dare stand to the strongest god of the Greeks, Save perhaps Hecate, Persephone, or Hades. Yet this child would not stand to Zeus, not now. Rather, he would be born a disciple of death, a curator of the wind and its sharpness.

Using some of his own blood, and Hecate’s powerful Magic expertise, Patriah was born to be a powerful warrior. His name is not Greek, and in fact seems to perhaps be a title from a forgotten language. Yet Thanatos has raised him carefully, as both a parent and a teacher. While Patriah grew-up knowing he was loved and had high expectations, his “father” was more of an introvert and so the young god learned to copy his behavior.

Yet as a wind deity, Patriah had a thirst for life, for fighting, for wild adventures. With his “son” being young to fight in the God Wars as they happened, however, Thanatos managed to secure him a weapon which would become his signature weapon as he became old enough: The Dragonwing Blade. His child was overjoyed to have this beautiful weapon with which he could train. Yet he was always curious about the ways that other gods interacted so easily, whereas Thanatos remained mostly hidden or busy.

Other denizens of the Underworld did take an interest in him, particularly Hades. He saw Patriah’s dedication to learning to fight and learning to recognize the frailty of humans. He thus taught him to be a more observant fighter, one who waits to strike rather than attacking relentlessly. Yet Hades was also not a social character, and young Patriah feared Persephone’s iron fist underneath her sweet exterior. And so he continued to wonder about social relationships. Thanatos, seeing that he had neglected this need, thus sent his child to Holy High, in which he could focus not only on his godly nature but also on interacting with other young deities.


Accepted

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Ceystile
Diplomat
 
Posts: 723
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Mon Mar 28, 2022 7:20 pm

Am almost done with my app, but struggling with the bio

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Deblar
Senator
 
Posts: 3668
Founded: Jan 28, 2021
Left-wing Utopia

Postby Deblar » Mon Mar 28, 2022 7:37 pm

tag

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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Mar 28, 2022 8:21 pm

Ceystile wrote:Am almost done with my app, but struggling with the bio


Need any help?

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Danceria
Postmaster-General
 
Posts: 10708
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Mar 28, 2022 8:25 pm

Well, Well, Well.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Nantoraka
Diplomat
 
Posts: 568
Founded: Oct 19, 2017
Psychotic Dictatorship

Postby Nantoraka » Mon Mar 28, 2022 9:01 pm

Tag. Any limits on pantheon or nah?
Factbooks are designed for dark theme users with vision that hasn't been burned away by light theme.

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Finsternia
Senator
 
Posts: 4957
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Mon Mar 28, 2022 9:09 pm

Nantoraka wrote:Tag. Any limits on pantheon or nah?

As long as the pantheon is mythological in real life!
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

User avatar
Ceystile
Diplomat
 
Posts: 723
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Mon Mar 28, 2022 9:14 pm

Theyra wrote:
Ceystile wrote:Am almost done with my app, but struggling with the bio


Need any help?

Yeah, that would be great. I know she's the daughter of Apollo and the descendant of his last Oracle, her domain is prophecy and she completed a quest from her father that gave her minor godhood status but cost her an eye...and she can see the future with variable accuracy, just don't really know how to flesh all that out.

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Ceystile
Diplomat
 
Posts: 723
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Tue Mar 29, 2022 1:47 am

Name: Ao Chao
Age: Appears to be in her early twenties, is actually approaching her first century.
Appearance:
Human form
Dragon form

Personality: Chao is a kind and amiable young woman, fiercely loyal to her friends and family and enjoys going out and experiencing all the joys of life (ALL of them, much to her father and brothers' chagrin). However, for all her kindness and empathy she's as mercurial as the sea and her moods can go from happiness to fury in a split second. When this happens, something in the ocean and the weather is usually affected (but ever since her father's taken her Astra, these mood swings are a lot less catastrophic)
Pantheon: Chinese
Divine Parent(s): Ao Guang
Domain: The sea, weather (mainly hurricanes, storms and rain)
Abilities:
Hydrokinesis: She has the ability to control and manipulate water in all its forms (steam, ice, etc). She can cause water to change states, flood an area and shape water into combat forms.

Weather Manipulation: She's able to cause small changes in weather, mainly rain and hurricanes. When she's upset or sad, she can cause a particular area to start raining or cause a hurricane or even floods, though this power is limited to the area of a city as a result of her Astra being confiscated. This is usually limited to a small storm cloud forming over her head and causing it to rain inside of a room she's in.

Telepathy to Ocean Life: She can telepathically communicate with sea creatures.

Shapeshifting: She can change from her human to dragon forms, and can also transform into any aquatic creature.

Classes: Magic, History, Science, Power Management, Humanities and Artistic Expression
Background: Chao is the second child and only daughter of the Dragon King of the Eastern Sea, Ao Guang. Being one of four children, she grew up in her father's palace with her three brothers, Ao Yi, Ao Jia and Ao Bing, with Chao being especially close to Yi as they were the closest in age.
Her father was known as a mercurial god and although often helpful to his worshippers, he was not above sending floods, earthquakes and storms when he was displeased...and as people both respected and feared him, he enjoyed copious amounts of offerings for quite a long time. Chao was one of the few people who could calm her father's temper with her more gentle nature, and as such worshippers would often use her as an intermediary to ask favors of the Dragon God. She lived in happiness with her parents and her brothers, but of course Chao was no saint herself and not immune to acts of capriciousness or cruelty.

For a time as a very young goddess, she had a mortal lover whom she would spend a good chunk of her time with. Her father and brothers were unhappy about this, but for the most part let it pass because they figured she would get bored of him eventually, and if not he would eventually die. Chao bestowed all sorts of blessings on her lover, excellent fish harvests and fair seas to work his trade, eventually he and his family became quite prosperous in their village. Things seemed to go great until one day, Chao heard from fishermen working the docks that her lover was engaged to the daughter of the wealthiest farmer in the village. Disguising herself as a young girl, she went to the village to see for herself and to her shock and horror, the wedding preparations were indeed taking place.

Furious and saddened by this betrayal of her trust, Chao cloistered herself in her rooms in the palace and wept, causing it to rain for days. Finally after the fifth day, she emerged with dry eyes and revenge on her mind so she waited until her father fell asleep and used her Astra, a supernatural weapon that greatly amplifies the divine powers of the gods and sent a storm to ruin the wedding. Of course she'd only meant to destroy the decorations and get her unfaithful lover wet and embarrassed, but because of the anger she was unknowingly channeling through the Dragon Pearl (her Astra), the storm slowly became a violent hurricane that threatened to consume the village and surrounding countryside until Ao Guang was awakened by the cries of his petitioners and put a stop to it.

Chao apologized to her father, but embarrassed and tired at having to clean up the mess she caused, Ao Guang confiscated his daughter's Astra and sent her to Holy High, telling her she can have it back once she returns home better behaved. Now dwelling with other young gods and severely weakened powers, Guang hopes that spending time in another realm where others are watching will force his daughter to learn a bit of self control, as well as come back with useful alliances from the other pantheons (and maybe a godly husband, Daddy made it very clear: NO MORE MORTALS).
Last edited by Ceystile on Tue Mar 29, 2022 11:24 pm, edited 4 times in total.

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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Mar 29, 2022 1:29 pm

Ceystile wrote:Name: Ao Chao
Age: Appears to be in her early twenties, is actually approaching her first century.
Appearance:
Human form
Dragon form

Personality: Chao is a kind and amiable young woman, fiercely loyal to her friends and family and enjoys going out and experiencing all the joys of life (ALL of them, much to her father and brothers' chagrin). However, for all her kindness and empathy she's as mercurial as the sea and her moods can go from happiness to fury in a split second. When this happens, something in the ocean and the weather is usually affected (but ever since her father's taken her Astra, these mood swings are a lot less catastrophic)
Pantheon: Chinese
Divine Parent(s): Ao Guang
Domain: The sea, weather (mainly hurricanes, rain and earthquakes)
Abilities:
Hydrokinesis: She has the ability to control and manipulate water in all its forms (steam, ice, etc). She can cause water to change states, flood an area and shape water into combat forms.

Weather Manipulation: She's able to cause small changes in weather, mainly rain and hurricanes. When she's upset or sad, she can cause a particular area to start raining or cause a hurricane or even floods, though this power is limited to the area of a city as a result of her Astra being confiscated. This is usually limited to a small storm cloud forming over her head and causing it to rain inside of a room she's in.

Telepathy to Ocean Life: She can telepathically communicate with sea creatures.

Shapeshifting: She can change from her human to dragon forms, and can also transform into any aquatic creature.

Classes: Magic, History, Science, Power Management, Humanities and Artistic Expression
Background: Chao is the second child and only daughter of the Dragon King of the Eastern Sea, Ao Guang. Being one of four children, she grew up in her father's palace with her three brothers, Ao Gang, Ao Tie and Ao Bing, with Chao being especially close to Gang as they were the closest in age.
Her father was known as a mercurial god and although often helpful to his worshippers, he was not above sending floods, earthquakes and storms when he was displeased...and as people both respected and feared him, he enjoyed copious amounts of offerings for quite a long time. Chao was one of the few people who could calm her father's temper with her more gentle nature, and as such worshippers would often use her as an intermediary to ask favors of the Dragon God. She lived in happiness with her parents and her brothers, but of course Chao was no saint herself and not immune to acts of capriciousness or cruelty.

For a time as a very young goddess, she had a mortal lover whom she would spend a good chunk of her time with. Her father and brothers were unhappy about this, but for the most part let it pass because they figured she would get bored of him eventually, and if not he would eventually die. Chao bestowed all sorts of blessings on her lover, excellent fish harvests and fair seas to work his trade, eventually he and his family became quite prosperous in their village. Things seemed to go great until one day, Chao heard from fishermen working the docks that her lover was engaged to the daughter of the wealthiest farmer in the village. Disguising herself as a young girl, she went to the village to see for herself and to her shock and horror, the wedding preparations were indeed taking place.

Furious and saddened by this betrayal of her trust, Chao cloistered herself in her rooms in the palace and wept, causing it to rain for days. Finally after the fifth day, she emerged with dry eyes and revenge on her mind so she waited until her father fell asleep and used her Astra, a supernatural weapon that greatly amplifies the divine powers of the gods and sent a storm to ruin the wedding. Of course she'd only meant to destroy the decorations and get her unfaithful lover wet and embarrassed, but because of the anger she was unknowingly channeling through the Dragon Pearl (her Astra), the storm slowly became a violent hurricane that threatened to consume the village and surrounding countryside until Ao Guang was awakened by the cries of his petitioners and put a stop to it.

Chao apologized to her father, but embarrassed and tired at having to clean up the mess she caused, Ao Guang confiscated his daughter's Astra and sent her to Holy High, telling her she can have it back once she returns home better behaved. Now dwelling with other young gods and severely weakened powers, Guang hopes that spending time in another realm where others are watching will force his daughter to learn a bit of self control, as well as come back with useful alliances from the other pantheons (and maybe a godly husband, Daddy made it very clear: NO MORE MORTALS).


It looks good, but one thing, earthquakes does not seem to fit with her domain since earthquake are not really weather. And it is not even related to her abilites. So remove that and you are good.

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Ceystile
Diplomat
 
Posts: 723
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Tue Mar 29, 2022 3:37 pm

Ok, I fixed it.

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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Mar 29, 2022 4:11 pm

Ceystile wrote:Name: Ao Chao
Age: Appears to be in her early twenties, is actually approaching her first century.
Appearance:
Human form
Dragon form

Personality: Chao is a kind and amiable young woman, fiercely loyal to her friends and family and enjoys going out and experiencing all the joys of life (ALL of them, much to her father and brothers' chagrin). However, for all her kindness and empathy she's as mercurial as the sea and her moods can go from happiness to fury in a split second. When this happens, something in the ocean and the weather is usually affected (but ever since her father's taken her Astra, these mood swings are a lot less catastrophic)
Pantheon: Chinese
Divine Parent(s): Ao Guang
Domain: The sea, weather (mainly hurricanes, storms and rain)
Abilities:
Hydrokinesis: She has the ability to control and manipulate water in all its forms (steam, ice, etc). She can cause water to change states, flood an area and shape water into combat forms.

Weather Manipulation: She's able to cause small changes in weather, mainly rain and hurricanes. When she's upset or sad, she can cause a particular area to start raining or cause a hurricane or even floods, though this power is limited to the area of a city as a result of her Astra being confiscated. This is usually limited to a small storm cloud forming over her head and causing it to rain inside of a room she's in.

Telepathy to Ocean Life: She can telepathically communicate with sea creatures.

Shapeshifting: She can change from her human to dragon forms, and can also transform into any aquatic creature.

Classes: Magic, History, Science, Power Management, Humanities and Artistic Expression
Background: Chao is the second child and only daughter of the Dragon King of the Eastern Sea, Ao Guang. Being one of four children, she grew up in her father's palace with her three brothers, Ao Gang, Ao Tie and Ao Bing, with Chao being especially close to Gang as they were the closest in age.
Her father was known as a mercurial god and although often helpful to his worshippers, he was not above sending floods, earthquakes and storms when he was displeased...and as people both respected and feared him, he enjoyed copious amounts of offerings for quite a long time. Chao was one of the few people who could calm her father's temper with her more gentle nature, and as such worshippers would often use her as an intermediary to ask favors of the Dragon God. She lived in happiness with her parents and her brothers, but of course Chao was no saint herself and not immune to acts of capriciousness or cruelty.

For a time as a very young goddess, she had a mortal lover whom she would spend a good chunk of her time with. Her father and brothers were unhappy about this, but for the most part let it pass because they figured she would get bored of him eventually, and if not he would eventually die. Chao bestowed all sorts of blessings on her lover, excellent fish harvests and fair seas to work his trade, eventually he and his family became quite prosperous in their village. Things seemed to go great until one day, Chao heard from fishermen working the docks that her lover was engaged to the daughter of the wealthiest farmer in the village. Disguising herself as a young girl, she went to the village to see for herself and to her shock and horror, the wedding preparations were indeed taking place.

Furious and saddened by this betrayal of her trust, Chao cloistered herself in her rooms in the palace and wept, causing it to rain for days. Finally after the fifth day, she emerged with dry eyes and revenge on her mind so she waited until her father fell asleep and used her Astra, a supernatural weapon that greatly amplifies the divine powers of the gods and sent a storm to ruin the wedding. Of course she'd only meant to destroy the decorations and get her unfaithful lover wet and embarrassed, but because of the anger she was unknowingly channeling through the Dragon Pearl (her Astra), the storm slowly became a violent hurricane that threatened to consume the village and surrounding countryside until Ao Guang was awakened by the cries of his petitioners and put a stop to it.

Chao apologized to her father, but embarrassed and tired at having to clean up the mess she caused, Ao Guang confiscated his daughter's Astra and sent her to Holy High, telling her she can have it back once she returns home better behaved. Now dwelling with other young gods and severely weakened powers, Guang hopes that spending time in another realm where others are watching will force his daughter to learn a bit of self control, as well as come back with useful alliances from the other pantheons (and maybe a godly husband, Daddy made it very clear: NO MORE MORTALS).


Accepted

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Danceria
Postmaster-General
 
Posts: 10708
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Tue Mar 29, 2022 8:10 pm

Name: Bozhidar Stirbogovitch Perkunov
Gender: Male
Age: In his Late teens/Early Twenties Chronologically speaking, he's just over a century and some change old.
Appearance: With ruddy red hair and gleaming eyes, Bozhidar exudes sunnyness and a lively confidence. He seems most comfortable in a human form, an unassuming gopnik-adidas tracksuit, flat-cap and all.

His “divine form” is that of a falling, orichalcum-coloured star, as if a comet burning up had been granted legs, arms, and something vaguely resembling a head. Being a relatively young deity, he hasn’t quite gotten an adequate form. Due to his rather dramatic birth (see below), he is often associated with auroras, supernovas, and starlight.
Personality: Mercurial, merciful, extroverted and unabashedly humanophilic, Bozhidar seemingly inverts the stereotypes of the dour Slavs. While inept and perhaps outdated in terms of information and social cues, he nevertheless flings himself into social situations with a zeal unseen by even the most gregarious of jocks. Preferring conversation over conflict, he tries to mediate as best he can, but he can be impulsive-especially when there’s an opportunity to throw a party, or a prank, or both! His rare anger will arise when someone threatens to hurt humans or besmirches his country despite his own xenophilia, and he shrinks to a quiet candle-flame whenever approached by the chthonic. Like many deities, his moods are changeable, but he seems for the most part to be more positive minded than surly.
Pantheon: Slavic Pantheon
Divine Parent(s):
Stribog the Slavic God of the Winds
Zvezda, Personification of the Morning Star, or the Planet Venus
Domain: Commerce, Hearth, Vodka/Revelry and eventually Technology
Abilities:
Intuition - Being the scion of the God of the Winds and the Morning Star, Bozhidar has an innate knack for finding things out. Be it in terms of directions, locating items, or empathically picking up cues (something he relies on heavily in this strange new environment).
Photokenisis - Being associated with the morning star and grandson of the Sun-God, he is able to rip forth powerful blasts of light. This is his main form of damage.
Aerokenisis - The wind flows effortlessly in his hands, and he utilizes it as a stopgap telekenisis. This also enables him to fly.
Food Conjuration - Whenever needed, he is seemingly able to create an appropriate meal out of anything-even thin air.
Enhanced Physique - As expected of a being of divine nature, he is able to excel leaps and bounds above what can be considered superhuman.
Enhanced Hearing/Whisper on the Wind - Similar to intuition, but auditory. While exaggerated, it’s not implausible for Bozhidor to utilize the words spoken by the living and the dead to piece together what happened.
Classes:
Main -
Gym/Combat
Science/Alchemy
Creation/Crafting
Power Management
Electives -
Home EQ
Humanities

Background:
Though with the waning days of the 19th century, the rise of interest in folkish practices was on the rise amidst the Slavic lands, though this was mostly a quiet affair-with the turn of the twentieth however, the birth of Gods is seldom a quiet thing. Afterwards, he was taken to the Island of Bunyan, the dwelling place of mighty Dhazbog, his god of the Sun and his grandfather, as well as the unofficial meeting place of the Slavic Gods. There, with the tutelage of his fellow deities and his grandmother Dola, Mistress of the Fates, he learned and was sheltered from the changing conditions of the world far below.

The twentieth century very much shaped the development of Bozhidar. The tumultuous nature of the times and the dramatic changes occurring impressed themselves on him, even so far and away from mortal lands. In his infancy, he cried not merely because of hunger, but on behalf of mortalkind. Because of this, in 1944 he departed to Belovodye, the idyllic land of the dead and realm of Svarog Rodov Godsire, his great grandfather. Under the firstborn deity of the Slavic myth, Bozhidar dedicated himself to the betterment of mortals, peering over the edge of the cosmic firmament back unto the Earth to espy inspiration and knowledge. Early on in his apprenticeship, the Chernobyl Nuclear Facility underwent a nuclear meltdown, and his heart broke, before reforging itself under a dread vow to defend humanity. This reckless love and pity for mortalkind would eventually be Bozhidar’s undoing.

The late 1970s and early 80s brought the New Age to the USSR, where the preteen deity would be enthralled by tales of other lands beyond the Iron Curtain, and having desired to devour seemingly all information regarding them. During this time, he would eventually be moved to Iriy, the land of his paternal grandparents Perun and Zorya-God of thunder and Goddess of the daylight sky respectively, the very edge of the divine world where all souls must travel to. Here he assisted his grandmother, the Fates, in hearing what she no doubt already knew, and burgoing his own powers as a lord of the crossroads and spoken words, helping bring merriment in the lands of his youth in Belovodye. But Veles Chernebog, the old dragon and arch-nemesis of the gods, had not been idle these long years. He watched and waited, sending spirits, spies, and snoops to gauge the godling’s nature, concocting a plan to enwrap the young deity’s impressionable nature. Bozhidar was a sire of Perun, and his impulsive pride rose with every tale of woe befalling humans.

Shortly after the Iron Curtain fell in 1992, the young lad leapt at the chance to explore and see the world-but once more rebuked by his guardians, attempting to satiate his curiosity through books, media, news, and keeping him in Iriy for as long as possible. The renaissance of folk beliefs in the former Soviet bloc had brought tales of other deities like Ramha, Vyshen and Kryshen that enamored him even further, and perhaps inspired by both their deeds (and the machinations of Veles) he vowed to prove his guardians wrong and take his place as a deity of renown. He began to hatch his own plans, and prepare.

In 2013 Bozhidar enacted his plan to sneak into the underworld of Nav, hiding his presence under an oncoming asteroid, there he would wait a handful of months before departing when Yarilo made his yearly departure into the underworld. He was early by sixteen whole hours, and the trap would be sprung. Veles would coil and keep the hapless deity for eight whole years since Perun couldn’t barge in and rescue him since he went willingly into the realm of Nav. It would not be until an operation during the Year of Nature’s Fury that Veles’ hold over Bozhidar would be broken, and a begrudging debt owed to select members of differing pantheons by the Belebozhi.

During this time, Veles would pour chthonic knowledge into the impressionable godling’s ear, teaching him the ways of bardic magic, the use of kine and coin, having noted with envy a kindred spirit in Bozhidar, and sought to bring him over to his side as he had brought Niya, the son of Yarilo and Morana under his domain. While Bozhidar emerged unscathed, he was not unshaken, for all of the knowledge gained by Veles’ teachings, he was still repentant and begged forgiveness from his peers. He was welcomed back into his family, though everything had changed. Perhaps it was time for someone to be sent to study with their fellow peers, since the War had made many strange allies and enemies alike.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Mar 29, 2022 9:20 pm

Danceria wrote:
Name: Bozhidar Stirbogovitch Perkunov
Gender: Male
Age: In his Late teens/Early Twenties Chronologically speaking, he's just over a century and some change old.
Appearance: With ruddy red hair and gleaming eyes, Bozhidar exudes sunnyness and a lively confidence. He seems most comfortable in a human form, an unassuming gopnik-adidas tracksuit, flat-cap and all.

His “divine form” is that of a falling, orichalcum-coloured star, as if a comet burning up had been granted legs, arms, and something vaguely resembling a head. Being a relatively young deity, he hasn’t quite gotten an adequate form. Due to his rather dramatic birth (see below), he is often associated with auroras, supernovas, and starlight.
Personality: Mercurial, merciful, extroverted and unabashedly humanophilic, Bozhidar seemingly inverts the stereotypes of the dour Slavs. While inept and perhaps outdated in terms of information and social cues, he nevertheless flings himself into social situations with a zeal unseen by even the most gregarious of jocks. Preferring conversation over conflict, he tries to mediate as best he can, but he can be impulsive-especially when there’s an opportunity to throw a party, or a prank, or both! His rare anger will arise when someone threatens to hurt humans or besmirches his country despite his own xenophilia, and he shrinks to a quiet candle-flame whenever approached by the chthonic. Like many deities, his moods are changeable, but he seems for the most part to be more positive minded than surly.
Pantheon: Slavic Pantheon
Divine Parent(s):
Stribog the Slavic God of the Winds
Zvezda, Personification of the Morning Star, or the Planet Venus
Domain: Commerce, Hearth, Vodka/Revelry and eventually Technology
Abilities:
Intuition - Being the scion of the God of the Winds and the Morning Star, Bozhidar has an innate knack for finding things out. Be it in terms of directions, locating items, or empathically picking up cues (something he relies on heavily in this strange new environment).
Photokenisis - Being associated with the morning star and grandson of the Sun-God, he is able to rip forth powerful blasts of light. This is his main form of damage.
Aerokenisis - The wind flows effortlessly in his hands, and he utilizes it as a stopgap telekenisis. This also enables him to fly.
Food Conjuration - Whenever needed, he is seemingly able to create an appropriate meal out of anything-even thin air.
Enhanced Physique - As expected of a being of divine nature, he is able to excel leaps and bounds above what can be considered superhuman.
Enhanced Hearing/Whisper on the Wind - Similar to intuition, but auditory. While exaggerated, it’s not implausible for Bozhidor to utilize the words spoken by the living and the dead to piece together what happened.
Classes:
Main -
Gym/Combat
Science/Alchemy
Creation/Crafting
Power Management
Electives -
Home EQ
Humanities

Background:
Though with the waning days of the 19th century, the rise of interest in folkish practices was on the rise amidst the Slavic lands, though this was mostly a quiet affair-with the turn of the twentieth however, the birth of Gods is seldom a quiet thing. Afterwards, he was taken to the Island of Bunyan, the dwelling place of mighty Dhazbog, his god of the Sun and his grandfather, as well as the unofficial meeting place of the Slavic Gods. There, with the tutelage of his fellow deities and his grandmother Dola, Mistress of the Fates, he learned and was sheltered from the changing conditions of the world far below.

The twentieth century very much shaped the development of Bozhidar. The tumultuous nature of the times and the dramatic changes occurring impressed themselves on him, even so far and away from mortal lands. In his infancy, he cried not merely because of hunger, but on behalf of mortalkind. Because of this, in 1944 he departed to Belovodye, the idyllic land of the dead and realm of Svarog Rodov Godsire, his great grandfather. Under the firstborn deity of the Slavic myth, Bozhidar dedicated himself to the betterment of mortals, peering over the edge of the cosmic firmament back unto the Earth to espy inspiration and knowledge. Early on in his apprenticeship, the Chernobyl Nuclear Facility underwent a nuclear meltdown, and his heart broke, before reforging itself under a dread vow to defend humanity. This reckless love and pity for mortalkind would eventually be Bozhidar’s undoing.

The late 1970s and early 80s brought the New Age to the USSR, where the preteen deity would be enthralled by tales of other lands beyond the Iron Curtain, and having desired to devour seemingly all information regarding them. During this time, he would eventually be moved to Iriy, the land of his paternal grandparents Perun and Zorya-God of thunder and Goddess of the daylight sky respectively, the very edge of the divine world where all souls must travel to. Here he assisted his grandmother, the Fates, in hearing what she no doubt already knew, and burgoing his own powers as a lord of the crossroads and spoken words, helping bring merriment in the lands of his youth in Belovodye. But Veles Chernebog, the old dragon and arch-nemesis of the gods, had not been idle these long years. He watched and waited, sending spirits, spies, and snoops to gauge the godling’s nature, concocting a plan to enwrap the young deity’s impressionable nature. Bozhidar was a sire of Perun, and his impulsive pride rose with every tale of woe befalling humans.

Shortly after the Iron Curtain fell in 1992, the young lad leapt at the chance to explore and see the world-but once more rebuked by his guardians, attempting to satiate his curiosity through books, media, news, and keeping him in Iriy for as long as possible. The renaissance of folk beliefs in the former Soviet bloc had brought tales of other deities like Ramha, Vyshen and Kryshen that enamored him even further, and perhaps inspired by both their deeds (and the machinations of Veles) he vowed to prove his guardians wrong and take his place as a deity of renown. He began to hatch his own plans, and prepare.

In 2013 Bozhidar enacted his plan to sneak into the underworld of Nav, hiding his presence under an oncoming asteroid, there he would wait a handful of months before departing when Yarilo made his yearly departure into the underworld. He was early by sixteen whole hours, and the trap would be sprung. Veles would coil and keep the hapless deity for eight whole years since Perun couldn’t barge in and rescue him since he went willingly into the realm of Nav. It would not be until an operation during the Year of Nature’s Fury that Veles’ hold over Bozhidar would be broken, and a begrudging debt owed to select members of differing pantheons by the Belebozhi.

During this time, Veles would pour chthonic knowledge into the impressionable godling’s ear, teaching him the ways of bardic magic, the use of kine and coin, having noted with envy a kindred spirit in Bozhidar, and sought to bring him over to his side as he had brought Niya, the son of Yarilo and Morana under his domain. While Bozhidar emerged unscathed, he was not unshaken, for all of the knowledge gained by Veles’ teachings, he was still repentant and begged forgiveness from his peers. He was welcomed back into his family, though everything had changed. Perhaps it was time for someone to be sent to study with their fellow peers, since the War had made many strange allies and enemies alike.


Accepted

User avatar
Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Wed Mar 30, 2022 11:37 pm

Name: Morten
Gender: Male
Age: 20
Appearance: Morten
Personality: A bit of a distant person that tends to keep to himself. Not wanting to make trouble with people. Mainly given his heritage as the grandson of Loki. Though Morten is not the one to stand by while someone bullies another or something bad happens. He tends to be the person that likes to help people but, remaining anonymous if he can. Not liking to be the center of attention and would prefer to stay away from the limelight. Still, he is open to making friends and enjoying himself when he feels like he can.

Pantheon: Norse
Divine Parent(s): Hel
Domain: Soul and Frost
Abilities:
Soul Sight: Morten is able to see the souls of the living and the dead which allow him to see things that are normally hidden from normal eyes. Which his eyes glow a bright blue when using soul sight.

Soul Power: Morten is able to harness the power of his soul and made to use its power for various things such as attacks and defense and more.

Cryokinesis: Being the god of frost, Morten has power over ice and can either generate it on the fly or manipulate pre-existing ice. Along with being immune to cold temperatures.

Classes: Main: History, Magic, Gym, and Power Management. Elective: Stargazing and Humanities
Background: Morten since his birth has been a hard one for him. The son of Hel but, more importantly, the grandson of Loki. A fact that caused the other Norse gods to consider him an outcast and Morten for that reason. Rarely ventured out of his mother's realm of Helheim. Though he would always have an interest in the wider world outside of Helheim.

Despite this, Hel raised Morten well and to not be a lackey of Loki but his own person. Mainly to the wishes of Morten's father, a jotunn named Hreðu that disappeared sometime before Morten was born. Though Morten would never get a straight answer from his mother about details around Hreðu's disappeared and any idea of where he could be. Though he was never satisfied with his mother's answers and tried on his own to find out what happened to his father with negative results.

When the War in Heaven started Hel, initially tried to remain neutral but, was forced into the conflict and joined the rest of the Norse gods in the war. Leaving Helheim under the care of Morten and her servants. Though two young to join the war, Morten did see the consequences of the conflict. The increased flow of mortals into Helheim concerned him as more and more mortals ended in Helheim due to the War in Heaven. It started to make him think about how fragile mortals are and how helpless they were during this war. Nothing they can do but, be affected by the conflict and it was near the end of the war did Morten unexpectedly find himself face to face with another god.

For another god invaded Helheim to steal something that his mother had hidden away and confronted Morten about it. He knew nothing about it but, refused to answer the god and so the god attacked Morten. Morten defended himself but, his attacker managed to land a blow on his face, and as the god was getting the up hand. Hel appeared like an angel of death and protect her son from the god who flee as soon as he saw her. Hel chased after the god after making sure that Morten was okay and in the end, the god managed to get away.

With the war now over, Morten shaken about the fight and now sporting a long scar on his face. Hel did her best to comfort him and decided to send him to Holy High. A place where he could be safe to learn about being a god and learn on how to better defend himself. Before he left for Holy High, Hel gave her son a weapon, an enchanted sword that Morten can channel his power into to. Morten thanks her mother for the sword and was looking forward to this, a chance to see the outside world and meet other gods. Even if he is nervous about meeting other gods and hopes to not see that god that attacked him again.
Last edited by Theyra on Thu Mar 31, 2022 9:50 pm, edited 1 time in total.

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Magubu
Lobbyist
 
Posts: 11
Founded: Feb 26, 2021
Ex-Nation

Postby Magubu » Thu Mar 31, 2022 11:01 am

Name: Belamek
Gender: Male
Age: 23
Appearance: Humanoid Form
Image

Divine Form: A Giant Stone Bull with smoking bonfires for eyes
Personality: A warmed hearted god, Belamek is easy going and tries his best to get along with others when he can. He has a calm stoic outlook and seems to approach the world from a "steady as she goes" attitude.
Pantheon: Canaanite
Divine Parent(s): Moloch and Liluri
Domain: Stone, Fire and Sacrifice
Abilities:
Stone Manipulation: Can manipulate solid stone/rocks and of course stone like armored skin
Fire: Flame Manipulation, can breath fire, throw fireballs
Sacrifice: Anyone who gives him a gift will receive a small amount luck
Classes: History, Gym/Fighting, Diplomacy, Magic
Background: Belamek was born shortly before the war in heaven when the greatest gods of the Earth, as the world raged around him he was too weak to do much but be a witness. His father Moloch and mother Liluri was destroyed in the ensuing divine chaos and the rest of his relatives cast into an unknown status. Belamek was under the care of an Egyptian god until he was dropped off at Holy High. Now he wants to start a new life, a new path into an new future where he can mingle and become friends with other gods and hopefully, salvage what he can of his own people. He does not let the past hold him down, only looking forwards. What mortal followers still align themselves with the Caananite Gods now speak in secret, uttering prayers and sacrifices to him in small circles, sometimes these are actually towards his father, but it matters not. He understands his fathers "reputation" but he does not care what others think, only what he knows.
Last edited by Magubu on Mon Apr 04, 2022 11:01 am, edited 5 times in total.
Democratic Republic of Magubu
Government: Presidential Dictatorship
Capitol: Kogabu
President: Kanda Magati
Imports: Arms, Computers, Vehicles, Tourism
Exports: Gold, Diamonds, Rubber, Oil, Fruits/Coffee/Cocoa, Vehicles
Organizations:

User avatar
Ceystile
Diplomat
 
Posts: 723
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Thu Mar 31, 2022 11:05 am

Hey OP, just curious…how many characters is one allowed to have?

User avatar
Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Mar 31, 2022 1:30 pm

Ceystile wrote:Hey OP, just curious…how many characters is one allowed to have?


I am going to say two max

User avatar
Zei-Aeiytenia
Lobbyist
 
Posts: 25
Founded: Mar 12, 2022
Democratic Socialists

Postby Zei-Aeiytenia » Thu Mar 31, 2022 4:08 pm

So i did this "system" for the abilities the basic idea is that the link is like "Maximum potential indicator" and the description i put next to it is "Where we rn tho". My brain likes this better because it more easily connects how growth and progression will look like to what currently is.

Anyway, very dangerous, if you don't take her seriously! If you do, she's a delusional asshole who has worked for nothing and celebrates herself ontop a house of cards. Please do the second, my favorite current designed character arc relies on the second being done :(



Name: Astrid
Gender: Female
Age: 20
Appearance: Just a human form always hidden but very present: multiple rings of cutting scars from some delightful barbed chains for restraining gods in Niflheim.
Personality: Astrid has lived a life of near endless victory, freedom and lack of hardship. She is arrogant as they come, and violent as could be imagined. Her entire worldview is a self centered, power-tripping delusion, frailly based on a cult-like worship of strength and power which she herself dominates, and which all other things, and all other concerns, and all other entities, are secondary and inferior. Humans are little more than ants, and other divine beings are playthings and weaklings who deserve no respect. To put it shortly, a delusional, narcissistic, lackadaisical, arrogant bitch, with no experience or concept of the world beyond herself.
Divine Parent(s): Freyja
Domain: Hunting, War, Storms
Abilities:
Supernatural Combat: Simply being of supernatural physique as gods are is a mere beginning. As a war goddess, Astrid grew up with a natural talent for using it in unique ways. Primarily through combination with Storm Manipulation on her physical body directly, using a rather blatantly amateurish form of Atmokinetic fighting styles and lacking the total grace, precision and control that she seems to think she otherwise has.

Storm Manipulation: Controlling storms already there, or using current conditions to make her own. While the potential applications of this are as wide as the sky itself, her current ability creates or controls storms in the area surrounding her to create a localized chaotic environment where the senses of the opponent are impaired to varying degrees. She's not very good at controlling them beyond this, and, if left to it long enough, will accidentally create a superstorm and pretend it was intended all along.

Predator Instinct: Looks are deceiving, this daughter of a Goddess of a Beauty, for example, secretly holds the natural instincts of a Supernatural Apex Predator. Accuracy, Senses, Stealth, Tracking, and Pursuit abilities are not merely impressive - but terrifying - even to gods. Though she is not always running on this instinct, it will be very clear when she does, as a total demeanor shift will occur, accompanied with a feeling of malaise and sense of impending doom. Her fighting style also changes, primarily in that she isn't usually trying to kill people, but now very clearly is, and knows how to do it. Out of her 3 abilities, this is by far the least controlled, aside from the innate skills with accuracy and such, having minimal control, focused on maintaining lucidity and therefore memory. When confronted with a dangerous opponent or notably injured, she may well lose control and fly into a state of feral aggression. Or not, roll for luck i suppose.

Classes: History, Power Management, Gym, Science/Alchemy, Humanities, Stargazing
Background: Astrid was born to the easiest life a semi-delusional delinquent with arrogant dreams of grandeur could ever hope for. As the 3rd daughter of Freyja, she was paid little heed to by her mother, the War in Heaven was raging, and then ended with Freyja one of the most severely weakened Norse deities. Her elder sisters were nothing of note, no great of significant power, nothing truly divine to them but the name of their mother. The youngest sister by far, she was the only one born with power.

To accompany it she was blessed twice, power an almost prodigal innate talent. A young Astrid had little trouble recognizing and acclimating to the fact she was unlike her sisters in every way imaginable. From here, she was blessed thrice, or as some would say - born to the wrong clan of the gods. A Vanir descended from Freyja, with the potential for rampaging war power to rival the mighty Aesir.

As a young child, Astrid would frequently throw herself into the Hjaðningavíg, the endless-battle of heroes in her home of Fólkvangr, paralleling those held by Odin in Valhalla. Despite her youth, lack of experience, and indeed, any real training, she never did lose. At times a particularly skilled and powerful opponent would come close to besting her, but always in the last moment, would a bestial look awaken in her eyes, and the nigh-victorious man would be thrown into a sudden fearful shock before his unexpected demise.

At the age of 14, Astrid became more absent from the Hjaðningavíg, preferring instead to roam the vast fields of Fólkvangr. She was alone at first, and it was unclear what she was doing, but none would dare to bother her. Over time the younger children of Fólkvangr began to journey with her, and after many years, one could spot a hero or two going across the endless plains to the brewing clouds afar. None asked where the clouds had come from, why or how they had and continue to grow, nor why they are ever in place, spinning without motion. After 3 years, now 17, Astrid returned to the Hjaðningavíg, with an entirely new strain of ruthless brutality the innocent, though cocky child of yesteryear had never shown. Never once did she lose a fight. Never once, this time, did anyone even come close. Those who had followed her in years prior, the other children in particular, would follow to watch her in the battle, always praising her, the beginning of her very own cult.

After an altercation outside the Hjaðningavíg, the young godling began choosing her fights wherever, whenever, and with whomever she pleased. For a time, Freyja's presence and mere disapproval was enough to stop her, but this time was succeeded with her targets simply disappearing into the misty plains under the storm clouds, now known as the Stormlands. Few returned.

Astrid's behavior and delusions merely intensified henceforth, the year after, and she began to speak to her followers of the coming dawn of the new wars, just as the curtains closed on the last. First she would rectify the disgrace of her ancestors in the Aesir-Vanir War, and take Odin's throne for herself. Second, she would shatter the heavens twice, and cleanse with the blood of the divine the cowardice of the Norse pantheon in their acquiescence to peace in the Great War in Heaven. Or so she said, as her rhetoric intensified, so too did the disappearances.

For all these years, Freyja had largely ignored the problem. She was not a completely absent parent from the childs life, rather that choice was made by Astrid, and by the Great War. Rather, by the time Astrid had shown herself to be a problem, it was beyond Freyja's ability to contain. Only when rumor of the goddesses grandiose plans to rend the heavens with new wars began to spread did she act, too little and too late.

Freyja journeyed, herself and a handful of companions, into the Stormlands which Astrid spent most her time in. By now it had become known that the young goddess' way with storms was the source of the anomaly. It is now mentioned, with endless stress to Freyja, the extremity of the mistake made here, with all given hindsight. Freyja confronted Astrid in the Stormlands, and the younger, now 18, was unwilling to budge. It came to blows, as Astrid challenged her mother directly in head-to-head combat the way she had so many in the Hjaðningavíg. However, unlike the heroes of legend she faces, Freyja, even severely weakened as she was, kept up with the healthy rising deity in close arms, and even began to take advantage in the situation.

Before Freyja could use the foolish arrogance of her daughter to end the contest, Astrid darted away, into the mists of the rising ferocity of the Stormlands. Unfortunate for Freyja, though, she did not run. An endless stream of arrows came from infront, from above, from behind, and from each every side, as the Elder Goddess struggled to keep up against an endless string of ambushes. In the Stormlands, you could only see if Astrid wanted you to, only hear if Astrid desired for you to, only sense if Astrid wished for you to. With her senses gone, the onslaught prevailed.

Freyja was narrowly saved by the entrance of her companions, and by defectors who had watched from the mists who drug her from the Stormlands. The sounds of battle continued as they grew distant, and none would return to Freyja's side.

Ten days later, after the elder goddess had made request of their assistance, a half dozen gods and their hunting parties descended upon the Stormlands of Fólkvangr to take the rebellious Goddess by force. The hunt continued for a week straight, and though the many youth who had followed Astrid surrendered quietly, Astrid herself, emboldened by victory over Freyja, refused to yield, and ensured there was never a moment of quiet among the hunters. At last, she was cornered and surrounded, but true to her endless tirades on cowards and honor in battle, Astrid refused to surrender, and was finally pacified through force of arms and taken alive - as Freyja had wanted.

Upon return to Freyja in her hall, the gods present agreed on the fate of Astrid. She could not remain unwatched and unguarded, nor could she be permitted to spread her violent ideations of new wars among the gods. It was clear, though stopped before a full escalation, this situation would need spoken to about with the other pantheons, for Astrid may not be the only one in the heavens. One day, they would find a solution of course, for the young godlings.

This, however, was still two years away, and not known to Astrid or her captors. Until then, Astrid was cast into Niflheim, imprisoned by barbed chains made special just to tame the ravenous predator she had become, where the cold and slicing teeth have left many scars across her. The hope was that this alone may break her of her rebellion, however, throughout it all, Astrid remained as confidently unshaken as ever. To her, that an elder goddess like Freyja nearly died to her, and that a party containing a half dozen Deities of their own right was sent to take her, was all the proof she could ever have dreamed, to prove herself right.

Two years in Niflheim she was chained, two years of endless cold, of endless thought, of endless loneliness, of endless bleeding and suffering. Two years, until the icy gates finally opened. The cowards were to set her free. They did not frame it as such, a school was not freedom but to her, a different kind of prison, or so they weakly insisted.

Nonetheless, she is forbidden to return until graduating, and school soon begins...
Last edited by Zei-Aeiytenia on Wed Apr 06, 2022 3:36 pm, edited 2 times in total.
Sakura - She/Her

User avatar
Theyra
Negotiator
 
Posts: 5950
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Mar 31, 2022 7:29 pm

Zei-Aeiytenia wrote:So i did this "system" for the abilities the basic idea is that the link is like "Maximum potential indicator" and the description i put next to it is "Where we rn tho". My brain likes this better because it more easily connects how growth and progression will look like to what currently is.

Anyway, very dangerous, if you don't take her seriously! If you do, she's a delusional asshole who has worked for nothing and celebrates herself ontop a house of cards. Please do the second, my favorite current designed character arc relies on the second being done :(



Name: Astrid
Gender: Female
Age: 20
Appearance: Just a human form always hidden but very present: multiple rings of cutting scars from some delightful barbed chains for restraining gods in Niflheim.
Personality: Astrid has lived a life of near endless victory, freedom and lack of hardship. She is arrogant as they come, and violent as could be imagined. Her entire worldview is a self centered, power-tripping delusion, frailly based on a cult-like worship of strength and power which she herself dominates, and which all other things, and all other concerns, and all other entities, are secondary and inferior. Humans are little more than ants, and other divine beings are playthings and weaklings who deserve no respect. To put it shortly, a delusional, narcissistic, lackadaisical, arrogant bitch, with no experience or concept of the world beyond herself.
Divine Parent(s): Freyja
Domain: Hunting, War, Storms
Abilities:
Supernatural Combat: Simply being of supernatural physique as gods are is a mere beginning. As a war goddess, Astrid grew up with a natural talent for using it in unique ways. Primarily through combination with Storm Manipulation on her physical body directly, using a rather blatantly amateurish form of Atmokinetic fighting styles and lacking the total grace, precision and control that she seems to think she otherwise has.

Storm Manipulation: Controlling storms already there, or using current conditions to make her own. While the potential applications of this are as wide as the sky itself, her current ability creates or controls storms in the area surrounding her to create a localized chaotic environment where the senses of the opponent are impaired to varying degrees. She's not very good at controlling them beyond this, and, if left to it long enough, will accidentally create a superstorm and pretend it was intended all along.

Predator Instinct: Looks are deceiving, this daughter of a Goddess of a Beauty, for example, secretly holds the natural instincts of a Supernatural Apex Predator. Accuracy, Senses, Stealth, Tracking, and Pursuit abilities are not merely impressive - but terrifying - even to gods. Though she is not always running on this instinct, it will be very clear when she does, as a total demeanor shift will occur, accompanied with a feeling of malaise and sense of impending doom. Her fighting style also changes, primarily in that she isn't usually trying to kill people, but now very clearly is, and knows how to do it. Out of her 3 abilities, this is by far the least controlled, aside from the innate skills with accuracy and such, having minimal control, focused on maintaining lucidity and therefore memory. When confronted with a dangerous opponent or notably injured, she may well lose control and fly into a state of feral aggression. Or not, roll for luck i suppose.

Classes: History, Power Management, Gym, Magic, Humanities, Stargazing
Background: Astrid was born to the easiest life a semi-delusional delinquent with arrogant dreams of grandeur could ever hope for. As the 3rd daughter of Freyja, she was paid little heed to by her mother, the War in Heaven was raging, and then ended with Freyja one of the most severely weakened Norse deities. Her elder sisters were nothing of note, no great of significant power, nothing truly divine to them but the name of their mother. The youngest sister by far, she was the only one born with power.

To accompany it she was blessed twice, power an almost prodigal innate talent. A young Astrid had little trouble recognizing and acclimating to the fact she was unlike her sisters in every way imaginable. From here, she was blessed thrice, or as some would say - born to the wrong clan of the gods. A Vanir descended from Freyja, with the potential for rampaging war power to rival the mighty Aesir.

As a young child, Astrid would frequently throw herself into the Hjaðningavíg, the endless-battle of heroes in her home of Fólkvangr, paralleling those held by Odin in Valhalla. Despite her youth, lack of experience, and indeed, any real training, she never did lose. At times a particularly skilled and powerful opponent would come close to besting her, but always in the last moment, would a bestial look awaken in her eyes, and the nigh-victorious man would be thrown into a sudden fearful shock before his unexpected demise.

At the age of 14, Astrid became more absent from the Hjaðningavíg, preferring instead to roam the vast fields of Fólkvangr. She was alone at first, and it was unclear what she was doing, but none would dare to bother her. Over time the younger children of Fólkvangr began to journey with her, and after many years, one could spot a hero or two going across the endless plains to the brewing clouds afar. None asked where the clouds had come from, why or how they had and continue to grow, nor why they are ever in place, spinning without motion. After 3 years, Astrid returned to the Hjaðningavíg, with an entirely new strain of ruthless brutality the innocent, though cocky child of yesteryear had never shown. Never once did she lose a fight. Never once, this time, did anyone even come close. Those who had followed her in years prior, the other children in particular, would follow to watch her in the battle, always praising her, the beginning of her very own cult.

After an altercation outside the Hjaðningavíg, the young godling began choosing her fights wherever, whenever, and with whomever she pleased. For a time, Freyja's presence and mere disapproval was enough to stop her, but this time was succeeded with her targets simply disappearing into the misty plains under the storm clouds, now known as the Stormlands. Few returned.

Astrid's behavior and delusions merely intensified henceforth, and she began to speak to her followers of the coming dawn of the new wars. First she would rectify the disgrace of her ancestors in the Aesir-Vanir War, and take Odin's throne for herself. Second, she would shatter the heavens twice, and cleanse with the blood of the divine the cowardice of the Norse pantheon in their acquiescence to peace in the Great War in Heaven. Or so she said, as her rhetoric intensified, so too did the disappearances.

For all these years, Freyja had largely ignored the problem. She was not a completely absent parent from the childs life, rather that choice was made by Astrid, and by the Great War. Rather, by the time Astrid had shown herself to be a problem, it was beyond Freyja's ability to contain. Only when rumor of the goddesses grandiose plans to rend the heavens with new wars began to spread did she act, too little and too late.

Freyja journeyed, herself and a handful of companions, into the Stormlands which Astrid spent most her time in. By now it had become known that the young goddess' way with storms was the source of the anomaly. It is now mentioned, with endless stress to Freyja, the extremity of the mistake made here, with all given hindsight. Freyja confronted Astrid in the Stormlands, and the younger was unwilling to budge. It came to blows, as Astrid challenged her mother directly in head-to-head combat the way she had so many in the Hjaðningavíg. However, unlike the heroes of legend she faces, Freyja, even severely weakened as she was, kept up with the healthy rising deity in close arms, and even began to take advantage in the situation.

Before Freyja could use the foolish arrogance of her daughter to end the contest, Astrid darted away, into the mists of the rising ferocity of the Stormlands. Unfortunate for Freyja, though, she did not run. An endless stream of arrows came from infront, from above, from behind, and from each every side, as the Elder Goddess struggled to keep up against an endless string of ambushes. In the Stormlands, you could only see if Astrid wanted you to, only hear if Astrid desired for you to, only sense if Astrid wished for you to. With her senses gone, the onslaught prevailed.

Freyja was narrowly saved by the entrance of her companions, and by defectors who had watched from the mists who drug her from the Stormlands. The sounds of battle continued as they grew distant, and none would return to Freyja's side.

Ten days later, after the elder goddess had made request of their assistance, a half dozen gods and their hunting parties descended upon the Stormlands of Fólkvangr to take the rebellious Goddess by force. The hunt continued for a week straight, and though the many youth who had followed Astrid surrendered quietly, Astrid herself, emboldened by victory over Freyja, refused to yield, and ensured there was never a moment of quiet among the hunters. At last, she was cornered and surrounded, but true to her endless tirades on cowards and honor in battle, Astrid refused to surrender, and was finally pacified through force of arms and taken alive - as Freyja had wanted.

Upon return to Freyja in her hall, the gods present agreed on the fate of Astrid. She could not remain unwatched and unguarded, and she shall ultimately be given as tribute to the peace, to the school for the new Godlings, a place where not only may she learn and grow from this state she is in, but where the staff of many elder deities could keep watch of the violent delinquent, and better guard than Freyja could possibly muster.

This, however, was still nearly a year away. Until then, Astrid was cast into Niflheim, imprisoned by barbed chains made special just to tame the ravenous predator she had become, where the cold and slicing teeth have left many scars across her. The hope was that this alone may break her of her rebellion, however, throughout it all, Astrid remained as confidently unshaken as ever. To her, that an elder goddess like Freyja nearly died to her, and that a party containing a half dozen Deities of their own right was sent to take her, was all the proof she could ever have dreamed, to prove herself right.

Nonetheless, she is forbidden to return until graduating, and school soon begins...


Okay I read the app but, there is a problem with it. Mainly there is a time issue.

In your app you say that the War in Heaven happened before she was 14, but the school was formed two years after the war. So your char can't be 20 and has to be younger. So fix that and the app is good.

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