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Great Shift: Celebration at Sawna (OOC/Fantasy/CLOSED)

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Chinniwana
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Great Shift: Celebration at Sawna (OOC/Fantasy/CLOSED)

Postby Chinniwana » Thu Jan 20, 2022 11:01 am

The Great Shift: Celebration at Sawna



Welcome to the Launch of my Fantasy Tabletop Roleplaying Game, The Great Shift. I want to thank you all for even checking out, if not for signing up. My hope is to turn this into a long running series here and through out the internet.


Long ago, the Gods had separated, and through their separation, created the World and it's guardians, the Immortals. As the Gods tried to become close to each other again, they all died for no reason. This event, known as the Great Shift, gave magical powers to the Immortals, but also emotions and the ability to die. The Immortals, like the Gods before them, separated from each other and created their own children; the Mortals. With the world divided between the Immortals and their Mortal subjects, conflicts and chaos have become the new masters of this world...


Fimbyul is a sacred holiday that rings in the new year for many Northern Peoples, especially the Elves. It is also one of the coldest times in the already cold north, with many people trying to stay warm through the Holiday. There are some places, however, that are immune to the intense cold of Fimbyul; one such place is the town of Sawna. Sawna, built on an active lava field, becomes a very popular tourist attraction for many Northern Peoples who want a warm Fimbyul instead of a cold one. This year, Sawna is getting a very important guest; one of the Marshals of the Elves, and their entourage of close friends and confidants. Hopefully, the Elven Marshal enjoys their stay, and this Fimbyul becomes the Best Fimbyul Ever.



OOC Rules:
  • RPING IS IMPORTANT! In fact, it is somewhat more important then Combat. When making a Character, make sure you will be able to RP as them out of Combat.
  • BE KIND WHEN OUT OF CHARACTER! Don't insult other players or the GM. Doing so will kick you out of the group. You can be mean to each other in character, however.
  • THE GM IS ALWAYS RIGHT. Even when he's wrong, he's right. If the GM is wrong he will fix his mistake.
  • THIS RP IS HEAVILY ART FOCUSED! Your characters and the world around them will be presented in the forum as if it were an actual board game.
  • In the Event your character is not fun to play in the game, the GM may allow you to make a new character to try, so long as that is possible and logical.
  • Campaigns will be played from 12 PM to 10 PM (Eastern Standard Time), Wednesday to Sunday. The GM also be available Monday to Wednesday from 5 PM to 12 AM (Eastern Standard).
  • Respect the rules of the NationState Forum please.
  • For any Lore Questions, please ask the GM.
  • The absolute most important rule is to HAVE FUN!

IC Rules:
  • First is Character Creation. Character Creation is a 3-part system. The first step is to pick your Race and Class. The GM will then roll 3 6-sided die; you pick 1 for your Strength Roll (which gives damage for weapons and certain abilities, plus extra health) and 1 for your Gold Roll. With your Gold and Health tabulated, you then move on to the next part; buying weapons and items and picking abilities for your Character. Once everything checks out, then you can move on to the final part; creating your character. Giving them a name, appearance and background.
  • The campaign itself is divided in to two parts; Roleplay and Combat. Roleplay is when characters interact with NPCs and each other through dialogue and actions. Movement is not restricted and Abilities do not use Health.
  • Combat is when characters engage in a fight with NPC's or each other. Every Character has 2 actions, one to move and one to perform an Ability or use an Item. Combat is divided between Rounds (everyone performing a move and action) and Turns (one group of characters performing a move and action).
  • Movement is how many spaces your character can move on the Battlefield; the map the characters exist on. In Roleplay, Characters are not limited by the number of spaces they can move. In Combat, characters can move up to 5 Spaces on the Battlefield once per Round, unless they have an Item or Ability that lets them move further. Certain Actions cause Targets to Move involuntarily.
  • When performing an Action, in either Combat or Roleplay, you must roll a die to determine if it will succeed or not. All die rolls are performed by the Game Master, using 1 6-sided Die. The Die is divided between 2 sides; 1, 2 and 3 are Low Rolls, while 4, 5 and 6 are
  • Items come in 3 distinct forms: Weapons, Tools and Trinkets. Weapons are the main Item used in Combat to harm Targets. Tools are extra Items meant to help with Combat. Trinkets are passive items that help in and out of Combat. Weapons and Tools do not work on Low Rolls.
  • Abilities are used to help in Combat. Unlike Weapons and Tools, Abilities always work. However, on Low Rolls, Abilities take Health from you. Abilities can create Tiles, which are placed on Spaces in the Battlefield, give Allies Buffs, which help the Target in Combat, or Effects, which harm the Target in Combat. They can also just harm the Target.
  • Damage is divided between Strength Damage (the number you Rolled for your Strength Roll), Weapon Damage (how much Damage your Weapon deals by itself), Spell Damage (Damage done by all Abilities, spell or not), Melee Damage (Damage dealt in one Adjacent Tile), Area Damage (Damage dealt to all Adjacent Tiles at once), and Range Damage (Damage dealt to one Tile up to 5 Spaces away).
  • When any Targets health is less then, or equal to, 0, the Character must Roll a Survival Roll. As long as they Roll above a 1 on a 6-sided Die, they live, but gain a Survival Mark. Every Survival Mark adds 1 Side on the Die they need to avoid to live. A Character with 3 Survival Marks, for instance, must roll a 5 or a 6 to live. If your character fails the Roll, they die and are removed from the game.



Races:
Image
  • Elves are the metal Children of the slain Immortal, Dreyann. Through their creators death and their war against the skeletal Ageless, the master blacksmiths developed a culture of war that emanates throughout their society. 1 Remaining
Image
  • Makoi are a peculiar race; unable to speak normally, most peoples of the world believe they are mere beasts meant to be captured and enjoyed as pets. In reality, in the depths under the water these creatures have formed complex societies and rigid social orders that rival the greatest of empires. 1 Remaining
Classes:
  • Gladiator
  • Poet
  • Pontiff
  • Praetorian
  • Sagitter
  • Shem
Weapons:
  • Arcus
  • Gladius
  • Hasta
  • Kopesh
  • Pilum
  • Pugio
Items:
Tools
  • Drum
  • Lyre
  • Mattock
  • Myrrh
  • Scryer Orb
  • Spade
  • Tribulus
  • Wine

Trinkets
  • Abacus
  • Caligae
  • Lorica
  • Manuscript
  • Parma
  • Signifier
  • Wand
  • Waterskin
  • Makoi Bag - SOLD OUT

Abilities:
  • Blink
  • Blizzard
  • Chariot
  • Fireball
  • Fog
  • Fury Swipes
  • Holy Light
  • Ignite
  • Lightning
  • Magnetism
  • Permafrost
  • Portals
  • Snowball
  • Steal
  • Toss
  • Web


Character Creation:
  • Race:
  • Class:
  • Strength Roll:
  • Gold Roll:
  • Weapons: (Max 2)
  • Items: (Max 2-3)
  • Abilities: (Max 3)
  • Name:
  • Appearance:
  • Biography:
Last edited by Chinniwana on Thu Mar 03, 2022 12:33 pm, edited 6 times in total.

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Chinniwana
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Postby Chinniwana » Thu Jan 20, 2022 11:07 am

Accepted Characters:
Sign Ups Closed

Divine Decision:

By the Divines the choice is clear; Lana Vittstein shall go to Sawna.
Who shall be the Marshall that you vacation with at Sawna? (NOTE: You don't have to be a player to join the campaign, you can still vote.)

Viggo Vittstein - Viggo is the Eldest son of the former Marshall, Valka. Viggo is of little words but has an intense moral compass that does not allow for injustice. He will provide a more orderly Vacation then his youngest sister, Lana, could provide. Comes with the Ability 'Ordinance'.

Lana Vittstein - Lana is the Youngest daughter of the former Marshall, Valka. Lana is very easy going with other elves, and tends to put herself above others. She will provide for a more fun and wild Vacation then her oldest brother, Viggo. Comes with the Ability 'Bulk Up'.
Last edited by Chinniwana on Mon Feb 21, 2022 3:06 pm, edited 11 times in total.

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Motri
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Template

Postby Motri » Thu Jan 20, 2022 6:24 pm

Was told to post it here, so here it is

Race:Elf
Class:Pontiff
Strength Roll:
Gold Roll:
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:

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Chinniwana
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Postby Chinniwana » Thu Jan 20, 2022 6:43 pm

Motri wrote:Was told to post it here, so here it is

Race:Elf
Class:Pontiff
Strength Roll:
Gold Roll:
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:


Looking good Motri! Here is your Rolls:
Image

You take 2, one for Strength and one for Gold, then move on to the Buying phase.

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Motri
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Postby Motri » Thu Jan 20, 2022 6:51 pm

I cannot see the Image you posted alongside the message

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Chinniwana
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Postby Chinniwana » Thu Jan 20, 2022 7:03 pm

Motri wrote:I cannot see the Image you posted alongside the message


Oh sorry. You have a 1, a 5 and a 4.

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Motri
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Postby Motri » Thu Jan 20, 2022 7:06 pm

Thank you, I have fixed the problem as well, and can now see the image

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Chinniwana
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Postby Chinniwana » Thu Jan 20, 2022 7:16 pm

Motri wrote:Thank you, I have fixed the problem as well, and can now see the image


That's great! Because I also remembered:
Image
First Born - Be the first to create a Character for "The Great Shift". Gain 10 Gold.

So make sure to add 10 Gold to your Gold Roll.

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Motri
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Postby Motri » Thu Jan 20, 2022 7:33 pm

Race:Elf
Class:Pontiff
Strength Roll:5
Gold Roll:14
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:

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Chinniwana
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Founded: Feb 28, 2018
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Postby Chinniwana » Thu Jan 20, 2022 7:41 pm

Motri wrote:Race:Elf
Class:Pontiff
Strength Roll:5
Gold Roll:14
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:


Looks good! So your Character has 38 Health and 31 Gold. You can now buy Items and gain Abilities. Remember, Items cost Gold but Abilities are free.

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Motri
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Postby Motri » Fri Jan 21, 2022 12:06 am

Race:Elf
Class:Pontiff
Strength Roll:5
Gold Roll:14
Weapons: Gladius
Arcus (Max 2)
Items: Makoi Bag
Caligae(Max 2-3)
Abilities:Teleport
Portals
Web (Max 3)
Name:Arel Beiris
Appearance:
Biography:A Kind elf, Arel always was, no matter how scatterbrained he was. When he was a kid, he would always help everyone he could. As he grew older, he proved to be good at fighting, His scatterbrainedness allowed him to analyze situations. Due to this, Arel soon attracted the attention of the Marshal

Is that good enough?

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Chinniwana
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Postby Chinniwana » Fri Jan 21, 2022 7:34 am

Motri wrote:Race:Elf
Class:Pontiff
Strength Roll:5
Gold Roll:14
Weapons: Gladius
Arcus (Max 2)
Items: Makoi Bag
Caligae(Max 2-3)
Abilities:Teleport
Portals
Web (Max 3)
Name:Arel Beiris
Appearance:
Biography:A Kind elf, Arel always was, no matter how scatterbrained he was. When he was a kid, he would always help everyone he could. As he grew older, he proved to be good at fighting, His scatterbrainedness allowed him to analyze situations. Due to this, Arel soon attracted the attention of the Marshal

Is that good enough?


Looking great! All that's left is Appearance and then your character is accepted!
Also:
Image
Fish King - Unlock the 'Makoi' Race in a Campaign.

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Motri
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Final

Postby Motri » Fri Jan 21, 2022 4:38 pm

Race:Elf
Class:Pontiff
Strength Roll:5
Gold Roll:14
Weapons: Gladius
Arcus (Max 2)
Items: Makoi Bag
Caligae(Max 2-3)
Abilities:Teleport
Portals
Web (Max 3)
Name:Arel Beiris
Appearance: Standing 6' 1" tall, this Pale skinned elf has an absent-minded feel about him. His short, wavy, lilac hair, currently dip-dyed almost the full length with shades of black. He often wears scruffy, casual clothes.
Biography:A Kind elf, Arel always was, no matter how scatterbrained he was. When he was a kid, he would always help everyone he could. As he grew older, he proved to be good at fighting, His scatterbrainedness allowed him to analyze situations. Due to this, Arel soon attracted the attention of the Marshal

this good enough?
Last edited by Motri on Fri Jan 21, 2022 4:41 pm, edited 1 time in total.

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Chinniwana
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Postby Chinniwana » Fri Jan 21, 2022 9:10 pm

Motri wrote:Race:Elf
Class:Pontiff
Strength Roll:5
Gold Roll:14
Weapons: Gladius
Arcus (Max 2)
Items: Makoi Bag
Caligae(Max 2-3)
Abilities:Teleport
Portals
Web (Max 3)
Name:Arel Beiris
Appearance: Standing 6' 1" tall, this Pale skinned elf has an absent-minded feel about him. His short, wavy, lilac hair, currently dip-dyed almost the full length with shades of black. He often wears scruffy, casual clothes.
Biography:A Kind elf, Arel always was, no matter how scatterbrained he was. When he was a kid, he would always help everyone he could. As he grew older, he proved to be good at fighting, His scatterbrainedness allowed him to analyze situations. Due to this, Arel soon attracted the attention of the Marshal

this good enough?


That's great! Accepted! I will have your Character Sheet tomorrow. :)

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Motri
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thanks

Postby Motri » Sat Jan 22, 2022 9:39 pm

Thank You!

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Hinzland
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Postby Hinzland » Mon Jan 24, 2022 8:57 pm

This rp definitely deserves more attention
There Darkness Dwells… FanT Roleplay!
“Congrats on surviving high school, now pay your damn taxes!”
NS stats are to be taken literally.

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Motri
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Postby Motri » Tue Jan 25, 2022 1:24 am

yeah

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Hinzland
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Postby Hinzland » Tue Jan 25, 2022 11:34 am

Race: Elf
Class: Gladiator
Strength Roll:
Gold Roll:
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:
There Darkness Dwells… FanT Roleplay!
“Congrats on surviving high school, now pay your damn taxes!”
NS stats are to be taken literally.

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Chinniwana
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Posts: 226
Founded: Feb 28, 2018
Left-Leaning College State

Postby Chinniwana » Tue Jan 25, 2022 5:49 pm

Hinzland wrote:This rp definitely deserves more attention

Motri wrote:yeah


Thanks guys.

Hinzland wrote:Race: Elf
Class: Gladiator
Strength Roll:
Gold Roll:
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:


Looking good so far. Your Rolls:
Image

Pick 2 then you can get Items and Abilities.

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Hinzland
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Postby Hinzland » Wed Jan 26, 2022 11:05 pm

Race: Elf
Class: Gladiator
Strength Roll: 6
Gold Roll: 2
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:

Did I do that right? Or should I have more gold? Sorry, not sure if I under stand how to use the dice rolls?
There Darkness Dwells… FanT Roleplay!
“Congrats on surviving high school, now pay your damn taxes!”
NS stats are to be taken literally.

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Chinniwana
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Founded: Feb 28, 2018
Left-Leaning College State

Postby Chinniwana » Thu Jan 27, 2022 9:39 am

Hinzland wrote:Race: Elf
Class: Gladiator
Strength Roll: 6
Gold Roll: 2
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:

Did I do that right? Or should I have more gold? Sorry, not sure if I under stand how to use the dice rolls?


You add your Gold Roll to your Gold. Based on your Race (Elf) and Class (Gladiator), you had 21, and then add 2, so now you have 23. You also have 34 Health.

You are set for Buying Items and taking Abilities. :)
Last edited by Chinniwana on Thu Jan 27, 2022 9:39 am, edited 1 time in total.

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Hinzland
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Postby Hinzland » Thu Jan 27, 2022 11:59 pm

Race: Elf
Class: Gladiator
Strength Roll: 6
Gold Roll: 23
Weapons: (Max 2) Khopesh
Items: (Max 2-3) Galigae, Signifier
Abilities: (Max 3) Web, Ignite, Blink
Name: Karn
Appearance: Imagine Conan the Barbarian but with pointy ears.
Biography: Karn is a simple Elf raised by simple parents, but like many of his brethren responded to the call to adventure at a young age. Although a violent fighter, he prefers to be at peace, with his friends and family. He is softly spoken, rarely raising his voice, and has been described as a gentle giant.
There Darkness Dwells… FanT Roleplay!
“Congrats on surviving high school, now pay your damn taxes!”
NS stats are to be taken literally.

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Chinniwana
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Posts: 226
Founded: Feb 28, 2018
Left-Leaning College State

Postby Chinniwana » Fri Jan 28, 2022 7:36 pm

Hinzland wrote:Race: Elf
Class: Gladiator
Strength Roll: 6
Gold Roll: 23
Weapons: (Max 2) Khopesh
Items: (Max 2-3) Galigae, Signifier
Abilities: (Max 3) Web, Ignite, Blink
Name: Karn
Appearance: Imagine Conan the Barbarian but with pointy ears.
Biography: Karn is a simple Elf raised by simple parents, but like many of his brethren responded to the call to adventure at a young age. Although a violent fighter, he prefers to be at peace, with his friends and family. He is softly spoken, rarely raising his voice, and has been described as a gentle giant.


Looks great to me. Accepted! Will have both your sheets up tomorrow. And hopefully more peeps want to join.

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Strala
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Postby Strala » Fri Jan 28, 2022 8:37 pm

Race: Elf
Class: Praetorian
Strength Roll:
Gold Roll:
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name: Romanus
Appearance:
Biography:

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Observation Post 13
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Founded: Nov 10, 2021
Inoffensive Centrist Democracy

Postby Observation Post 13 » Fri Jan 28, 2022 8:49 pm

Applying :)

Race: Elf
Class: Poet
Strength Roll:
Gold Roll:
Weapons: (Max 2)
Items: (Max 2-3)
Abilities: (Max 3)
Name:
Appearance:
Biography:
Top

Questions:
"Every Character has 2 actions, one to move and one to perform an Ability or use an Item."
If you don't perform a movement during a Round, can you instead do an extra action?
"...Turns (one group of characters performing a move and action)."
Do you mean the whole group decides on a single move and action?

Are there any special abilities with different weapon types? I checked the roster and they seem mostly the same, either ranged or stabby knife.
Last edited by Observation Post 13 on Fri Jan 28, 2022 9:42 pm, edited 1 time in total.

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