by The Grene Knyght » Thu Dec 09, 2021 6:54 am
by The Grene Knyght » Thu Dec 09, 2021 7:31 am
Name:
Alignment: [law/nuetral/chaos, some classes are restricted]
Archetype: [alternate names are offered for flavour, or you can come up with your own]
About: [personality, history, appearance, anything you want to put here]
Abilities: [Archetype abilities, drawbacks, and spells]
Equipment:
Cleric (Priest/Monk)
Law-ChaosClerics are armoured warrior-priests (or -priestesses) who serve Law or Chaos. You are a champion of your faith and and an official representative of your religion - whether that be Christendom or Satanism. You might belong to a particular sect or be a follower of a certain saint or demon. You might be a shining knight of the faith, an exorcist of demons, or a sinister witch-hunter. Because most of a Cleric’s abilities are oriented toward healing and protecting, Clerics tend to play a support role during combat: backing up the front line, but able to stand shoulder to shoulder with the party’s Fighters if the need arises—at least for a while.A Cleric can meditate on their religion, preparing a spells from the below list to be cast each day. Each spell must be prepared that day, and can be prepared more than once. They begin the game able to only cast Turn Undead (this spell doesn't need to be prepared and can be cast at will)
Level 0
Turn Undead
Clerics can “turn” undead monsters, destroying weaker creatures outright, and forcing more powerful creatures to flee or become weakened.
Level 1
Cure Light Wounds
Detect Evil
Detect Magic
Light
Protection from Evil
Purify Food and DrinkDraw no blood: Clerics are discouraged from purposely drawing the blood of another human. Many choose to wield warhammers and maces to get around this.
Secrecy: Clerics of Chaos must keep their allegiance a secret
Fighter (Warrior/Mercenary)
Law-Neutral-ChaosYou are a warrior, trained in battle and in the use of armour and weapons. Perhaps you are a ferocious Viking raider, a roaming samurai, a dashing
swashbuckler, a deadly archer, or a grizzled mercenary. Whatever type of Fighter you choose to play, you will probably end up on the front lines of your adventuring party—going toe-to-toe with your foes, hacking your way through them and taking the brunt of their attacks. The Fighter character is best-equipped of all
the character classes to dish out damage and absorb it, too. Clerics heal and Magic-Users cast spells, but the down-and-dirty, hack-and-slash work is generally up to you. You are going to serve as the party’s sword and shield, protecting the weaker party members and taking down the enemies before you.Warrior: You deal damage and can take a hit, and are proficient in the use of armour and weapons
Mage (Witch/Wizard/Warlock)
Law-Neutral-ChaosAs a mage, you are a figure of mystery and a student of mysteries, steeped in ancient and arcane knowledge. You have studied long hours deep into the candlelit nights, delving into the parchment pages of cobweb-covered magic tomes, learning the intricacies of magical circles and runes, the strange significances of the stars and moons, the disquieting theories of mad philosophers, and above all, the casting of magic spells. You can be a truly devastating opponent as long as your fellow adventurers protect you from physical combat, in which you are the weakest of all the character classes: completely untrained in the use of armour, barely adequate with even the simplest weapons, and having fewer hit points than most other members of an adventuring expedition. You are not limited to the role of providing the party with offensive spells, though, for your spellbook provides an array of other spells that can be critical for surviving the perils of dungeons, lost temples, and other such places where you might venture in search of treasure and knowledge.A magic-user begins the game with a spellbook containing 5 of the below spells, although this number can grow. They must prepare the spells at the beginning of each day, and can prepare the same spell multiple times. They begin the game able to
Level 1
Charm Person
This spell affects living humanoids. If the spell succeeds, the unfortunate creature falls under the caster’s influence until the spell is dispelled. The success of the spell depends on the power of the caster and the willpower of the target.
Detect Magic
For a period of approximately 20 minutes, the caster can perceive, in places, people, or things, the presence of a magical spell or enchantment. For example, magical items may be discovered in this fashion, as can the presence of a charm secretly laid upon a person.
Hold Portal
This spell holds a door closed for approximately 20 minutes or until dispelled. Creatures with magic resistance can shatter the spell without effort
Light
The target person or object (at a range of up to 60 feet) produces light about as bright as a torch, to a radius of 20 feet. Lasts for at least an hour, or longer for more powerful mages.
Magic Missile
A magical missile flies where the caster directs, with a range of 150 feet, damaging its target. The appearance of your missile is unique to the mage (fire ball, beam of light, etc)
Protection from Evil
For a period of an hour, the mage and those immediately around them are protected from evil monsters by a shell of magical energy
Read Languages
This spell allows the caster to decipher directions, instructions, and formulae in languages unknown to the caster for the time it takes to read one or two passages or short texts.
Shield
The caster conjures up an invisible shield that interposes itself in front of attacks
Sleep
If the spell succeeds, it puts enemies into an enchanted slumber for approximately an hourCondemnation: Powerful mages are condemned as agents of Chaos by the more zealous servants of Christianity, even those mages that serve law. While many towns have a local healer or apothecary, it is generally a good idea to keep a low profile, lest you be burned as a witch.
Unarmoured: Wearing constraining armour easily disrupts a mage's concentration. This means taking injuries is more likely.
Knight (Paladin/Crusader)
LawAs a Knight, you are a resolute warrior against Chaos and evil, and a stalwart defender of the faith. You might resemble the “knight in shining armour,” or you might be a grim, deadly veteran of the dark and desperate war against the foul powers of Chaos. In either case, you are wholly dedicated to the eradication of Chaos and the protection of civilization. You defend the weak from tyranny, fight injustice where you find it, and hunt down those who are tainted with the demonic mark of Chaos. Most knights are members of a chivalric order, or are attached to the service of a temple of God, although some of them operate as “knights errant,” following the guidance of higher powers toward the places where Law battles Chaos.Immunity to Disease
Warhorse: All knights have a trusty steed that they can summon with a whistle. If it dies that knight will have to purchase a new one or go withoutLay on hands: A knight can call on the divine to heal others once per dayCharity: Other than whatever is needed for food and shelter, a Knight must donate all treasure to charities or temples associated with the Lawful alignment
Chivalry: A knight must act according to a strict code of honour, and help those in need. A knight may not ally themself with those that they know don't serve law, unless ordered to by their superiors.
Thief (Sneak/Rogue)
Neutral-ChaosYou are a figure in the shadows, an expert in stealth and delicate tasks. Locks, traps, and scouting are your trade; you are the eyes and ears of the adventuring party, the one who handles the perils of the dungeon itself. In many ways, you are a scholar of the world; in the course of your profession you pick up knowledge about languages and even magic. True, in combat you are not the equal of armoured Fighters or Clerics, but they rely on your knowledge and specialized skills to get them safely into and out of the dangerous places where treasure is to be found. You are the guide; the scout; and when necessary, the deadly blade that strikes from the shadows without warning. In your profession, it takes great skill to survive – the life expectancy of most Thieves is very short. An experienced Thief is a deadly opponent, for such an individual has learned subtlety and survival in the world's most difficult professionProficiency for Thieving: Thieves are proficient at skills such as Climbing, Delicate tasks such as disabling traps or picking pockets, Hearing sounds such as approaching enemies, Hiding in shadows, Moving silently, Opening Locks, etc
Evaluate items: Thieves have a good chance of knowing the value or use of an item
Knowledge of Languages: Literate thieves can get the gist of most writing regardless of languageUnarmoured: Wearing heavy armour easily gives a thief away when trying to hide, so most forego it. This means taking injuries is more likely.
Prejudice: Even a neutral Thief might find themselves unfairly mistrusted by authorities
by The Grene Knyght » Thu Dec 09, 2021 7:32 am
Prices you can expect to pay for reputable hirelings:
Torchbearer / other unskilled non-combatants - 1gp/day
Skilled non-combatant - 1.5gp or more per day
Thief - 2gp/day
Man-at-Arms - 4gp/day
Mage - 5gp or more per day
by Hinzland » Thu Dec 09, 2021 10:49 pm
by Hinzland » Fri Dec 10, 2021 2:10 am
Ceystile wrote:This looks like my kinda party, def interested.
by The Grene Knyght » Fri Dec 10, 2021 5:59 am
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Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by The Grene Knyght » Fri Dec 10, 2021 10:15 am
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by Southland Dark » Fri Dec 10, 2021 10:24 am
by Voxija » Sat Dec 11, 2021 10:35 am
by The Grene Knyght » Sun Dec 12, 2021 5:39 am
Voxija wrote:A rabbi in an old-school dungeon crawl? Why not?
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(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by The Grene Knyght » Sun Dec 12, 2021 9:28 am
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by Barapam » Sun Dec 12, 2021 9:36 am
by The Grene Knyght » Sun Dec 12, 2021 10:25 am
No, several people can have the same roleBarapam wrote:Possibly interested. In a similar to that never took off there was a limit that two players couldn't be the same class. Does that apply here, or can several players have the same role?
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by Barapam » Sun Dec 12, 2021 1:56 pm
by The Grene Knyght » Sun Dec 12, 2021 2:33 pm
If you want to come up with one that's not just a reskin of another archetype, just run it by me.Ceystile wrote:Hey OP, do we stick with the pre-listed archetypes or can we think up our own (just curious)
YeahBarapam wrote:Stupid question, but I suppose it's 100 gp minus the value of the items we decide to start with?
Any of those sound good!Haven't decided what kind of character to make yet, there's so many fun possibilities. Norman, Sami archer, Sami shaman, Lithuanian pagan, etc etc
YeahI suppose the year is vaguely high medieval?
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by Hinzland » Sun Dec 12, 2021 9:36 pm
by The Grene Knyght » Mon Dec 13, 2021 4:19 am
Hinzland wrote:Do any of the characters already know each other or do we meet in the town? Or is it up to the players themselves?
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by The Grene Knyght » Mon Dec 13, 2021 8:29 am
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by Hinzland » Mon Dec 13, 2021 3:04 pm
Ceystile wrote:I'm stuck between two ideas, a plague doctor who fights with medical knowledge or a jeweler-enchanter who uses their jewelry as an arcane focus
by Ceystile » Mon Dec 13, 2021 3:11 pm
by The Grene Knyght » Mon Dec 13, 2021 3:24 pm
[_★_]
(◕‿◕)
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM
Portal Nationalist | Proletarian MoralistPRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
by Hinzland » Mon Dec 13, 2021 3:43 pm
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