NATION

PASSWORD

PIGA 2021 [CLOSED, CCA Region Only]

Where nations come together and discuss matters of varying degrees of importance. [In character]
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Vitosium
Lobbyist
 
Posts: 17
Founded: Aug 27, 2020
Civil Rights Lovefest

PIGA 2021 [CLOSED, CCA Region Only]

Postby Vitosium » Tue Sep 28, 2021 12:53 am

CLARIFICATION: This festival is ONLY for members of the Coalition of Crown Albatross. It is a RESERVED AND CLOSED EVENT for residents of the CCA ONLY







Image


Sign-ups Close: - October 23rd 11:59pm EST
Voting Open: - October 24th 12:00am EST - October 31st 12:00am
Winner Announced: - October 31st



What is the PIGA?

The Peransao International Game Awards, commonly referred to as the PIGA (pronounced "pee-gah"), is an annual awards ceremony honouring outstanding achievements in the video game industry in the CCA. Established in 2008, the shows are produced and hosted by game journalist and former game developer, Lisandro Bastos. In addition to the awards, the PIGA also feature premieres of new games and in-depth looks at previously announced ones.


What are the rules?

1) Each person can only use one nation for this. You can not submit more than one nation if you own them.
2) Each nation can only nominate one entry per category.
3) Your entry must be appropriate. PG-13, folks. If you feel like your entry skims the line a little, use the spoiler to cover it up.
4) You can only vote once per category.
5) You can not self-vote.
6) Only those who submitted entries can vote.


How does one vote?

When the day comes, please use this below and fill it out.

Code: Select all
[b]Nation Voting: put your nation here[/b]

[b]Game of the Year:[/b] put your answer here
[b]Best Impactful Game:[/b] put your answer here
[b]Best Mechanics in a Game:[/b] put your answer here
[b]Best Narrative:[/b] put your answer here
[b]Best Performance:[/b] put your answer here
[b]Best Score and Music:[/b] put your answer here



Can I have a different game per category? Is there a limit?

There is not! If you want a different game per category, feel free to!


Is there some code for me to copy to do my entry?
Absolutely! I have provided some code below to help you out!

Code: Select all
[b]Nation:[/b]

[b]Game Title:[/b]
[b]Game Company:[/b]
[b]Nominated For:[/b]
[ ] Game of the Year
[ ] Best Impactful Game
[ ] Best Mechanics in a Game


Code: Select all
[b]Nation:[/b]

[b]Game Title:[/b]
[b]Individual(s) Nominated:[/b]
[b]Nominated For:[/b]
[ ] Best Narrative
[ ] Best Performance
[ ] Best Score and Music


You may have noticed some blank boxes. Putting something like an "X", an "!", etc. will indicate what you are nominating your game or invididual for. Here is an example:

Code: Select all
[b]Nation:[/b] Vitosium

[b]Game Title:[/b] Catsby Generations
[b]Game Company:[/b] Jazz Crisis
[b]Nomination For:[/b]
[X] Game of the Year
[ ] Best Impactful Game
[ ] Best Mechanics in a Game


It then becomes this:

Nation: Vitosium

Game Title: Catsby Generations
Game Company: Jazz Crisis
Nomination For:
[X] Game of the Year
[ ] Best Impactful Game
[ ] Best Mechanics in a Game


You then follow the guidelines in "The Categories" (found below) and add things like your reasoning, story, etc. depending on what the category asks for. Also, things like posters are optional as there is no award for Best Art.


Is there any chance you could do my entry for me?

I completely understand if you feel like anything you put out won't be "as good" as somebody else's. However, if you constantly compare yourself to somebody else, you will always hold yourself back. This is an opportunity, especially in an RP setting like this one, to really let loose (PG-13, though) and show your creative side. You don't need paragraphs and paragraphs to have a winning entry. As long as you have fun, that's all that matters. :)


The Categories:
Who gets the award?

The game development company (i.e. Jazz Crisis, a Vitosian game company, would be the recipient if they won)

What must you put in your entry?

Your entry must deliver the absolute best experience across all creative and technical fields. Add a synopsis for the game, the genre of the game, then explain how your game is, without a doubt, the BEST game of the year.


Who gets the award?

The game development company (i.e. Jazz Crisis, a Vitosian game company, would be the recipient if they won)

What must you put in your entry?

Entry must include the story-telling techniques used and how it would impact a player. What moments would the players be thinking about after they put the controller down?


Who gets the award?

The game development company (i.e. Jazz Crisis, a Vitosian game company, would be the recipient if they won)

What must you put in your entry?

Entry must include details about the mechanics and how they affect the gameplay. Mechanics are the rules that guide the player's actions, which can be split into the idea and how it is executed in the game. An example would be time travel. Time travel is the idea but how the player pulls it off would be the execution.


Who gets the award?

The writers responsible for the script of the game.

What must you put in your entry?

The entry must include the story of the game, which can be as detailed or not as detailed as you want. Entry must include the name(s) of the writer(s).


Who gets the award?

One actor/actress for the nominated role.

What must you put in your entry?

You will be nominating somebody for voice over acting, motion and/or performance capture.


Who gets the award?

The composer(s) for the game's soundtrack.

What must you put in your entry?

What kind of music are in your game? What genres are they? How do they compliment your game?


Have fun!






IT IS TIME TO VOTE!!!

Thank you to everybody who sent in their entries! These all look amazing! Voting will close October 31st 12:00am EST.

For reference when voting, here are the games in every category:

Game of the Year:
Ape | Paraboca
Distinction | Zamastan
Flee Now | Kyti
Funnel Fantasy | Vitosium
Hell March | Kossmil
Raiders | North Timeria
Singana Combat | Siniapore
Wool Kart | Quetana
Zookeeper | Emmiria

Best Impactful Game:
Distinction | Zamastan
Funnel Fantasy | Vitosium
Hell March | Kossmil
Raiders | North Timeria
Zookeeper | Emmiria

Best Mechanics in a Game:
Distinction | Zamastan
Fog of War | Durnstaal
Funnel Fantasy | Vitosium
Hell March | Kossmil
Wool Kart | Quetana

Best Narrative:
Distinction | Zamastan
Funnel Fantasy | Vitosium
Hell March | Kossmil
Raiders | North Timeria

Best Performance:
Distinction | Zamastan
Funnel Fantasy | Vitosium
Hell March | Kossmil

Best Score and Music:
Distinction | Zamastan
Hell March | Kossmil

Please use this below and fill it out.

Code: Select all
[b]Nation Voting: put your nation here[/b]

[b]Game of the Year:[/b] put your answer here
[b]Best Impactful Game:[/b] put your answer here
[b]Best Mechanics in a Game:[/b] put your answer here
[b]Best Narrative:[/b] put your answer here
[b]Best Performance:[/b] put your answer here
[b]Best Score and Music:[/b] put your answer here
Last edited by Vitosium on Sun Oct 31, 2021 1:08 pm, edited 3 times in total.

User avatar
Siniapore
Lobbyist
 
Posts: 12
Founded: Aug 14, 2020
Anarchy

Postby Siniapore » Sun Oct 03, 2021 8:39 pm

Nation: Siniapore

Game Title: Singana Combat
Game Company: OtherDay Studios
Nominated For:
[X] Game of the Year
[ ] Best Impactful Game
[ ] Best Mechanics in a Game


Image

Singana Combat is a is a 2.5D fighting game developed by OtherDay Studios. Upon release, the console versions of Singana Combat received favorable reviews, which praised the gameplay, story, graphics, and improved netcode. The game includes a story mode, 50-playable and customizable characters (with more than 50 available for purchase and customization through transaction), 80 locations and stages for fighting, and cinematic stage fatalities and more than 150 finishing moves. In fighting, Fatal Blows deal a large amount of damage, but they only become available when a player's health drops below 30%, and can only be performed once per match. Crushing Blows are a special cinematic variation of a given special move, triggered when certain requirements are met.

Dark Lord plans to protect Iearth by destroying all of its enemies and making an example of the mighty warrior Utaki; decapitating him. This latter act inspires Bala, Utaki's mother and the keeper of time, to rewrite history in order to erase Dark Lord's interference. Bala creates an alliance with revenants Kang and Atana, now rulers of the Ocean Realm, immediately afterwards. A battle erupts in Kang's Koliseum until Mara transports Belso, Scat, Kahn, Hive, and Brine to her hive, recruiting them into Bala's fold.

The team learns that Belso, backed by Nester and a cyberized Snow, is building a cyborg army for the Dark Lord. Kahn and Hive are sent to the factory to stop them. Meanwhile, Atana, Kang, and Brine battle Iva in order to secure an alliance between him and Bala. With their aid, the heroes successfully defeat and blind Belso, uniting the Outworld factions and inheriting the throne from the Dark Lord.

The Dark Lord prepares for an invasion of Iearth, but the heroes now united and travel to his domain, where a series of battles ensue. Depending on the outcome of the battle, the story ends in three different ways:

- Non-canonically, if the Dark Lord is defeated by Bala, she kills him and ushers in her New Era.
- If the Dark Lord successfully defeats Bala but loses one round to her, he is unable to bring his armies back due to Iearth reverting history too far. Instead, a now-mortal Dark Lord offers to become Kang's advisor for as long as his lifetime lasts. This is the canon ending that sets the stage for the an expansion pack.
- If the Dark Lord successfully defeats Bala in two consecutive rounds without losing once, he manages to destroy Ieath, but many of the heroes survive and both vow to create a new and better timeline while undoing Bala's mistakes. Though they realize that mortals will still make their own choices and new evils will eventually arise, they resolve to face whatever happens together.
SINIAPORE
LORE ADVISOR
COALITION OF CROWN ALBATROSS

User avatar
Zamastan
Spokesperson
 
Posts: 145
Founded: Sep 19, 2017
Civil Rights Lovefest

Postby Zamastan » Mon Oct 04, 2021 11:44 am

Nation: Zamastan

Game Title: Distinction
Game Company: Abel Studios
Nominated For:
[X] Game of the Year
[X] Best Impactful Game
[X] Best Mechanics in a Game
[X] Best Narrative - Colin Park|Evan Griffiths|George Lloyd
[X] Best Performance - Chaim Hurley as Jude Kurt
[X] Best Score and Music - Anthony Turner

Distinction is an action-adventure game developed and published by Abel Studios. The story is set in 1879 in a fictionalized representation of Zamastan and follows outlaw Jude/Jamie Kurt, a member of the Crawford gang. Jude/Jamie must deal with the decline of the expansionist era in the east whilst attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.

The game's development lasted over eight years, and it became one of the most expensive video games ever made. Abel Studios co-opted all of its studios into one large team to facilitate development. They drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time with the game's characters and world. The game was Abel Studio's first built specifically for ninth generation consoles, having tested their technical capabilities while porting their previously released "Ridge (2016)" to the platforms. The game's soundtrack features an original score composed by Anthony Turner and several vocal tracks produced by Theo Thomson.


GAMEPLAY
Played from a first or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of
Zamastan in 1879, during the latter half of the Eastern Expansionist era, the aftermath of the Parabocan War, and the beginning of rampant industrialisation. The game features both single-player and online multiplayer components, the latter released under Distinction Online. For most of the game, the player controls outlaw Jude (or Jamie) Kurt, a member of the Crawford gang, as he/she completes numerous missions—linear scenarios with set objectives—to progress through the story. Outside of missions, the player may freely roam the game's interactive world. The player may engage in combat with enemies using melee attacks, firearms, throwables, or explosives. Combat has been refined from the game's predecessor, and notable new mechanics consist of dual-wielding and the ability to use a bow.

Distinction's unexploited land makes up the largest portion of the game world and features diverse landscapes with occasional travelers, bandits, and wildlife. There are urban settlements in the game, ranging from farmhouses to towns and cities. Horses are the main forms of transportation, of which there are various breeds, each with different attributes. The player can steal horses, and must either train or tame a wild horse to use it; to own a horse, the player must saddle or stable it. Increased use of a horse will begin a bonding process, which can be increased by leading, petting, cleaning and feeding it, and the player will acquire advantages as they ride their horse. Stagecoaches and trains can also be used to travel. The player can hijack an incoming train or stagecoach by threatening the driver or passengers and then rob its contents or the passengers.

The player may also witness or take part in random events encountered from exploring the game world. These include ambushes, crimes committed by other people, pleas for assistance, ride-by shootings, public executions, and animal attacks. For example, as the player explores the Interior, they can find specific people in distress. If the player decides to help them, they will be thankful and may reward the player if they cross them again. The player may also take part in side-activities, which include small tasks with companions and strangers, dueling, bounty hunting, searching for treasure or other collectibles around the map such as rock carvings, and playing poker, blackjack, dominoes, and Five Finger Filet. Hunting animals also plays a major role in the game, providing food, income, and materials for crafting items. When hunting, the player needs to take into account several factors, including the choice of weapon and shot placement, which affect the quality of the meat and pelt and subsequently the price traders are willing to pay. The player can either skin the animal immediately or carry the carcass, which will rot over time and decrease its value and attract predators.

The game focuses heavily on player choice for the story and missions. To start, the player can determine their character's sex - whether their player is a man (Jude) or a woman (Jamie). The character, while their name cannot be changed in story mode, is highly customizable through physical appearance, clothing, and accesories. Certain moments in the story will give the player the option to accept or decline additional missions and lightly shape the plot around their choices. The player can communicate with any non-player character (NPC) in dynamic ways new to the series. The player can choose different dialogue trees with NPCs, such as having a friendly chat or insulting them. If the player chooses to kill an NPC, they can loot their corpse. Distinction utilizes an "Honor" system by measuring how the player's actions are perceived in terms of morality. Morally positive choices and deeds like helping strangers, abiding the law, and sparing opponents in a duel will add up to the player's Honor. However, negative deeds such as theft and harming innocents will subtract from the player's Honor. The story is influenced by Honor, as the dialogue and outcomes for the player often differ based on their Honor level. Hitting milestones for the player's Honor level will grant unique benefits, such as rewarding the player with special outfits and large discounts in stores. A low Honor level is also beneficial, as the player will receive a greater number of items from looted corpses.

Maintaining the player is important, as they can undergo conditions that affect their health and stamina attributes. In addition to a health and stamina bar, the player also has cores, which affect the rate at which their health and stamina regenerate. For example, wearing warmer clothes will mean they avoid freezing in a cold environment, but wearing them in a hot environment will result in perspiration. Freezing or overheating will rapidly drain cores. The player can also gain or lose weight depending on how much he eats; an underweight character will have less health but at an increase of stamina, while an overweight character will be able to better absorb damage but will have less stamina. The player can eat and sleep to replenish their cores. The player can bathe to remain clean, and can visit a barber to change hairstyles; hair also grows realistically over time. The game features weapon degradation, with weapons requiring cleaning to maintain their performance. When the player uses a certain type of gun for a long period of time, they become more experienced with it, which improves weapon handling, reduces recoil, and increases the rate of reloading.

Gunfights are an essential mechanic in the game. The player can take cover, free aim, and target a person or animal. Individual body parts can also be targeted to take targets down without killing them. When the player shoots an enemy, the game's AI reactions and movements depend on where they were hit. Weapons consist of pistols, revolvers, repeaters, rifles, shotguns, bows, explosives, lassos, mounted Gatling guns, and melee weapons such as knives and tomahawks.


SYNOPSIS
Setting
The game spans fictitious 1879 representations of the Zamastanian provinces of Zian, the Northern Isle, and Pahl, with the Olympic Ocean and Horseshoe Bay acting as a barrier to the map's west, the Louise Mountains acting as the map's eastern barrier, the Danaska River as a border to the north, and the intraversable Landeda Jungle to the south.

Zian consists of a coastline with city centers, prominently displayed in fictionalized versions of Tofino and notable surrounding towns of White Rock, Nanaimo, and Tirzah. The rest of Zian is consisting of rigged landscapes including sharp hills and steppes. Moving north along the coast, the industrial city of Providence exists in the Northern Isle, as does an expansive series of birch forests and prime hunting grounds. In Pahl, expansive prairies exist as do small railroad towns including the settlements of Abagene, Foreman Town, and Elizabeth.

Characters
The player takes on the role of Jude/Jamie Kurt, a lieutenant and veteran member of the Crawford gang. The gang is led by Byron Crawford, a charismatic man who extols personal freedom and decries the encroaching march of modern civilization. The gang also includes Byron's best friend and co-leader Evan Tew, Elliot Heath, his partner Adalyn Lucas and son Billy Heath, gunslingers Louie Hughes, Hudson Butler, and George Mills, the hunter Braydon Soto, and housewife-turned-bounty hunter Bailey Holland.

The Crawford Gang's activities brings them into conflict with various opposing forces including the wealthy coal magnate Dominic Carver, whose assets become a gang target. The government's ranger police force, led by Kieran Davis, help defend Carver and hunt down the gang. The gang also becomes entangled in a dispute between the Odom gang and the Witt gang, who are trying to dominate the bootleg liquor trade in the newly expanded eastern territories.

Plot
After their attempt to hijack a train belonging to Dominic Carver and his lucrative company Carver Coal goes wrong, the Crawford gang is pursued by the Davis Rangers into the streets of Tofino, where Jude/Jamie Kurt meets Hudson Butlet. Hudson helps the gang hide, and gives them information on a major score at Tofino's General Bank which is being brought into the city by prominent philanthropists. The bank heist, depending on the player's actions during it, either succeeds or fails (resulting in either a major influx of in-game currency or none at all), but in either case the gang reunites after escaping Tofino to the town of Abagene in Pahl, where they plan to lay low for a while.

During this time, Jude/Jamie hunts animals for the gang, explores the territory, and performs meets an array of characters in Abagene. Following a shootout with Carver's men in Abagene, the gang relocate to Elizabeth, where they work simultaneously for the Odom gang and Witt gang in an attempt to turn them against each other. However, the gangs double-cross them: the Witts kill a gang member during an ambush, while the Odoms kidnap and deliver Bailey Holland to Bruce Lott, a baron in Providence. The gang retaliate and destroy both gangs before retrieving Holland from Lott, who offers them leads on work, but eventually double-crosses them. Byron kidnaps and feeds Lott to an Emmirian lion in a zoo as revenge, which disturbs Jude/Jamie.

Having discovered the location of Lott's huge fortune, Byron convinces the gang to go after a major score in Foreman Town, which is protested by Jude/Jamie, but they are outnumbered by the rest of the gang. The heist goes horribly, as the city had previously been alerted to their presence. Many members of the gang are killed, Elliot is captured, but Byron continues to obsesses over one last heist and doubts Jude/Jamie's loyalty after they disobey him by liberating Elliot earlier than planned, naming Louie his top lieutenant in Jude/Jamie's place. Jude/Jamie becomes concerned that Byron is no longer the man they knew, as he is becoming insular, abandons their ideals, and murders an innocent man out of rage. Jude/Jamie leaves the gang, having become disillusioned.

Six months later, Jude/Jamie is trying to lead an honest life, finding work at a ranch where they fight back against outlaws threatening his employer. Jude/Jamie takes a loan from the bank to purchase their own property (in an area of the player's choosing). Afterwards, learning that Byron and Louie have massacred a town during an attempted hiest, Jude/Jamie decides to assault his camp and a fight ensues with the player, Byron, and Louie. Depending on the player's honor, a high honor will result in both men being subdued by Jude/Jamie and turned in for a bounty while a low honor will result in their executions.


Music
Anthony Turner's musical score is an evocative mix of jangling Ennio Morricone-esque guitar and more soulful pieces, allowing for both an electrifying and eclectic experience. The soundtrack contributes significantly to the game's immersion, adding authenticity to the game world by using elements of Zamastanian folk music. The blending of music during exploration and its intensity in combat, including the sparing use of vocal tracks, highlights important narrative moments.

Image
Last edited by Zamastan on Mon Oct 04, 2021 11:45 am, edited 1 time in total.
IMPERIAL REPUBLIC OF ZAMASTAN

Founder | Cartographer | WA Delegate
Coalition of Crown Albatross


User avatar
Quetana
Bureaucrat
 
Posts: 60
Founded: Aug 31, 2020
Civil Rights Lovefest

Postby Quetana » Sat Oct 09, 2021 11:57 am

Nation: Quetana

Game Title: Wool Kart
Game Company: Baradoa Company
Nominated For:
[X] Game of the Year
[ ] Best Impactful Game
[X] Best Mechanics in a Game


Wool Kart is a kart racing video game developed and published by Baradoa Company. Players utilize customizable characters and vehicles called "wools" in go-kart racing, collecting a variety of items to hinder opponents or gain advantages in the race. The game includes anti-gravity driving on walls or ceilings, and allows players to bump into each other for a short boost. Players will race while attempting to hinder their opponents or improve their racing performance using various tools found in item boxes. In addition, the game includes four different difficulties, which can be selected before beginning the race to challenge players. Features include motorbikes and 12-player racing, as well as hang gliders, underwater racing and vehicle customization.

The game features 32 tracks in eight cups (Tree, Industrial, Space, Mystery, Magic, Kingdom, Ocean, and Rocky), with an additional 16 later released as downloadable content (DLC) in four additional cups: Cake, Candy, Mountain, and Gems.

The 32 pre-created Wools (racers) are all customizable for each player, and they are;

Friscan
Boundless
Tòmig
Aincan
Elsaidh
Iòsnull
Mhoirghall
Ailruig
Raghard
Cobalt
Fairy
Mystical
Shadow
Gentle Guide
Image
Shimmering
Spectre
Nialdair
Morgean
Pàrtainn
Sanain
Eiddair
Dapper
Aspect
Playful Aspect
Lively
Sparkle
Lantern
Azure
Lodestar

Image

User avatar
Kyti
Civil Servant
 
Posts: 7
Founded: Nov 19, 2020
Inoffensive Centrist Democracy

Postby Kyti » Fri Oct 15, 2021 10:37 am

Nation: Kyti

Game Title: Flee Now
Game Company: Frattner I
Nominated For:
[X] Game of the Year
[ ] Best Impactful Game
[ ] Best Mechanics in a Game

Flee Now is a survival horror video game formerly developed by Frattner I. It is a semi-open world and third-person survival horror game set throughout the 1980's in a variety of locations in and around various Kytian cities.

The game is an asymmetrical multiplayer video game, with up to eight people able to play in one game session. One player is randomly selected to control the Murderer, whose objective is to kill as many players as possible before time runs out. Playing as the Murderer grants special time-restricted abilities including being able to sense nearby counselors and to teleport anywhere on the map. The remaining players control the counselors, who can temporarily stun the Murderer using firecrackers and bear traps as well as the various projectile and melee-based weapons that are found throughout the map.

The main objective of playing as a survivor is to escape the map alive, which can be done more quickly by completing the map's side objectives (which are easier to complete when coordinating with other players) that will allow counselors to escape or to survive long enough until time runs out on the session. The Murderer may also be killed with an "epic win condition" that requires both teamwork and planning, and is difficult to perform. In order to kill the Murderer, a survivor is needed to find the killer's shack, don the killer's clothes, and confront him if his mask has been knocked off, distracting him as players attack the Murderer.

Image

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Durnstaal
Civil Servant
 
Posts: 8
Founded: Aug 23, 2020
New York Times Democracy

Postby Durnstaal » Sat Oct 16, 2021 10:45 am

Nation: Durnstaal

Game Title: Fog of War
Game Company: Nová Vlna
Nominated For:
[ ] Game of the Year
[ ] Best Impactful Game
[X] Best Mechanics in a Game

Fog of War is a top-down real-time strategy game set in a fictional conflict heavily based on the World War. You take command of a force of soldiers represented by pieces on a war room planning table. There are 18 single player missions split between two campaigns; 9 for the “Les Impériaux” and 9 for the “Halbinselreich Dominion”. The game is built around the central mechanic of military intelligence and the speed of communication. Every message between you and your soldiers must be relayed through a network of radio operators and any disruptions to this network will delay or prevent the sending and receiving of up-to-date information.
Disrupting your enemy’s communication network while keeping yours functioning forms the core of gameplay as nearly every tactical choice you make will be influenced by it. Communications can be disrupted by many things ranging from natural causes such as electrical storms to the preventable such as poor maintenance to acts of sabotage by the enemy. The communications themselves are split into three types: wireless, wired, and courier.

Courier is the simplest and cheapest form of communication: a message is given to a unit which then must manually deliver it to a destination. Any unit can act as a courier, but if a unit is delayed or destroyed the message is as well. These messages are best for short distances, such as between units or at the end of longer chains of communication.

Wireless is the most versatile form of communication, utilizing a player-built radio network of hubs and portable radio units to send messages. It is also the most resource intensive, requiring dedicated structures and units to function. While a system based entirely around wireless would be a powerful tool, it would be costly to maintain and could be intercepted by the enemy while being inflexible and very vulnerable to mechanical failure.

Wired is the most robust form of communication but also highly vulnerable. The player must construct a telegraph line between locations they wish to transmit between. These wires are rather costly to create but cheap to maintain, the main drawback being how easily they are severed by attack or sabotage. These will likely form the backbone of your communications network and, if properly defended, can be your most reliable line of communication.

User avatar
Kossmil
Secretary
 
Posts: 35
Founded: Jan 24, 2021
Democratic Socialists

Postby Kossmil » Sun Oct 17, 2021 2:27 pm

Nation:Kossmil

Game Title:Hell March
Game Company:Team Hugo
Nominated For:
[X] Game of the Year
[X] Best Impactful Game
[X] Best Mechanics in a Game
[X] Best Narrative- Pavel Glukhov
[X] Best Performance-Leonid Legasov as Dimitri Chernov
[X] Best Score and Music

Image


Hell March is a first person survival horror game developed by Team Hugo, the setting of the game is set during the early stages of the Kossmilian Wars in 1967 within the city of Vorotov, the capital for the commuist faction in the war (People Republic of Vorotov). The game centers around Dimitri Chernov, a steel factory worker within the city as he tries to escape the city as he on the hit list from the communists for reasons he doesn’t know but during his journey through the city, his fragile sanity will be put through the task as his sanity crumbs which will pulled him through a distorted world full of nightmarish locations and horrid creatures. Chernov will question what is real or what is fake but more important he will see stuff that his mind won’t handle.

One of Hell March mechanics is the sanity mechanic which must be managed, sanity will be reduced if witnessing unsettling events or looking directly at “monsters” for too long, another could be killing “monsters” and another could be staying in the dark for too long. If sanity mechanics are not maintained then there will be huge consequences if not managed it will start minor with hallucinations both visual and auditory but if they get worse then panic attacks will happen randomly which will alert enemies nearby in a certain range and movement will be hindered. The sanity mechanic can be restored by light sources or lighting incense sticks, another way can be taking unknown tablets but they are very rare or expensive to buy.

In Hell March, there three ways with dealing enemies one way can be sneaking past them which can done with or without distractions another way is the player takedown enemies but is more at risks as if you spottered you have run away to hide and the third way is by fighting them but the player are at risk of sanity drop if dont kill them quickly or if multiple enemies around, the key thing is the player must remember is that Chernov is not soldier or hero, he is a civilian so it can be a challenge and the player can be killed if player don’t have a plan.

Another mechanic is the crafting system, it is very important in crafting health supplies, traps or even melee weapons if times get desperate. In the game the player can find resources, the player can craft items at any time in the game, but doing so in a workbench requires fewer crafting materials. During the game, the player will encounter the “Doctor” who can help customize Chernov's abilities in turn of an unknown liquid called Nectar, the abilities are health, stealth, combat, recovery but in hard difficulty it heavily restricts upgrades.

Plot synopsis

On 17th March 1967 it been seven years since the wars started between the Kossmilian factions in the broken nation, in the city of Vorotov the capital of the coummist faction (People Republic of Vorotov) Dimitri Chernov was working down at the steel factory in the city with couple of his friends they were chatting mostly until heard gunshot outside then scream follows after the Vorotov secret police storming in trying to arrest some of workers for unknown reason and that one them is Chernov, he escapes through the back into an alleyway. Along the escape he noticed something off as the sounds around quiet out and then walls around him started to crumble as the sky changed colour from grey to dark orange colour.

As explore through the different alleyways he sees distorted looking monsters who are proteling the area and that seems like it is trying to find Chernov, for what reasons he doesn’t or that he rather not know. During his journey he encountered a person called the “Doctor” who offered to help him through his journey he called the “Rabbit Hole’s” which Chernov accepted without questions asked. When he exploring through the different Rabbits holes, he leans about the secret order cult called the “The Witness” who were upsets with mind control and illusions in the name of being called the “Father” also during the journey he learns about his childhood which is that he spent some time in an asylum that was own by the cult as child and that he was put through some inhumane tests that breaks his mind.

He didn’t know that as his mind was wiped before the police stormed the asylum, he later found out that Vorotov secret police was surveillancing him for years under the suspicion that he was part of the cult. He had encountered some members of the cult which he fought and won, he asked one of the injured cult members about the monster which caused the cult member to give a confused look “You called them monster?” before died from the wounds. Dimitri then breaks down crying as he realizes that all of the monsters he encountered are manifestations of his damaged psyche, it was illusions of the people he killed. Doctor appereds then talks about his greatest and successful experiment, he revealed to Dimitri that he’s the Father and reveal that he wants to create the greatest puppet ever which was Dimitri, he wants someone to do his every order including killing. In rage Dimitri fought the Doctor and won at the end, the world around him returns to normal and he realizes he is close to exit of the city, he leaves the city never looking back.

Music

The musical score is done by an Emmirian called Kaveh Danesh, the music has a lot of gothic tunes while also having some church choir singing in the background. It give atmosphere in the game an tense feel with every tune to making the player feel on edge as player sneaking through, there also music getting faster with either low sanity mechanic and if being spotted by enemies then music gets loud with big thumping noises.

User avatar
North Timeria
Minister
 
Posts: 2200
Founded: May 03, 2014
Left-wing Utopia

Postby North Timeria » Sat Oct 23, 2021 8:55 am

Nation: North Timeria

Game Title: Raiders
Game Company: Mystic Studios
Nominated For:
[x] Game of the Year
[x] Best Impactful Game
[ ] Best Mechanics in a Game
[x] Best Narrative

Image

Raider is an Action RPG developed by Mystic Studios. The game is set in 770 in the Northernmost section of Timeria. Players will have access to in-depth character customization. The game is played in the third person and has around 60 hours of story-driven gameplay. The world of Raiders has been built for over 5 years before being moved into full development in 2017.

There are 3 main aspects the developer focused on while developing the game combat, story, and environment. The game’s combat system has a skill web that includes hand combat, archery, sword skills, physical attributes, riding, and 5 Chief Traits skill trees that players must decide which to pursue. The game gives the player a number of choices throughout the story that not only affect their character but the entire journey.


Plot
The game opens with the player’s character at birth where they are prompted to make simple decisions about their character’s identity. The game’s story progress to a young child and the character decides which skills to pursue. As the character gets older the world’s map will open up and the quest will increase in scale as well as the distance from their village. Chapters 1 through 4 are set solely in Timeria where players will explore the rainforest, meet characters, and practice skills. Most of the early quests are dealing with wild animals, gathers being targeted by enemy villages, and training in your village. This gives players time to learn the combat system and explore the area around the village.

Players encounter their first major quest in Chapters 5 where they are now teens and take part in a raid on the Bezdekia Road. While on this quest players choose their first Chief Trait and gain a Skill Point boost if the raid is successful. Chapters 6-8 players have the option to lead raids but they will become increasingly difficult. Chapter 9 starts when you are captured by mercenaries from Durnstaal. Chapters 9-11 are spent on the Bezdekia Road where you are forced to fight other raiders, bandits, and steal from unsuspecting travelers. At the end of

Chapter 11 you attempt to escape but are recaptured and knocked unconscious. Chapter 12 opens up with you in an unknown city in present-day Durnstall along the Bay of Morevo. Chapter 12 is the shortest and smallest as you are confined as a slave in a villa and farmlands overlooking the city along the coast. In chapter 13 you are taken to the city and forced to compete in blood sport. Chapter 13-14 are spent in the city where you meet a fellow Timerian from the Merian Union. This will become the player’s love interest which has some customization to the player’s liking. In Chapter 15 you manage to escape and flee to the city where you ask the Timerian traders to travel back to Timeria with them. Chapter 15 - 17 are spent in the city while the Merians try to finish their trade mission you get to explore the city, conduct side quests, and earn your journey back by doing quests for the Timerian traders. Throughout these chapters, the player must maintain stealth and if they achieve a certain stealth rating throughout the game they are awarded a high-level stealth skill.

Chapter 18 starts when you run into your former captors. While evading you are forced to fight the leader of the mercenaries. Once they are defeated you return to the traders and hide out on the ship while guards search the city for the killer. Before the Timerians leave you are discovered by a tax agent and a fight breaks out on the boat.

In Chapter 19 you manage to escape and spend time at sea. Chapters 19 and 20 are all spent at sea supporting the ship, fighting off pirates, and becoming close with the player’s love interest.

In Chapter 21 you finally make it back to Timeria but you are South of the Athacona River and must make your way north. The player’s love interest decides to follow them and Chapter 21 is spent in Southern Timeria as you gather supplies for your journey.

Chapter 22- 24 are spent journeying various landscapes across Timeria as you make your way north. Players must read the stars and travel in the right direction to return home. If players make the wrong choice their journey is delayed and they could run into trouble.

In Chapter 25 the player finally returns to his village where they live out the rest of their days.


Multiplayer

The online experience is focused on PvE and three game modes Ambush, Duel, and Seige. Players are able to use created characters to battle each other and gain skill points for their online characters. In Ambush each team must escort a carriage to a set point safely to earn points while the other attempts to halt or eliminate the enemies guarding the carriage. In Duel, two or four armies face each other on a battlefield until only 1 team remains. Siege is focused on protecting an area from the opposing team for a set amount of time.

Players have the ability to increase skills similar to that of the story mode and earn cosmetic items for their players. The game includes microtransactions but they are all cosmetic modifications.

Butterfly Engine 6

The game was built on the new Butterfly Engine 6 which has improved graphics, animations, and coding abilities. The Butterfly Engine was designed so that players would see a vivid and almost photorealistic world. The game’s various landscapes are meant to show off the capabilities of the Butterfly Engine and the smooth flow of combat with numerous enemies and landscapes rendering in.

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Emmiria
Bureaucrat
 
Posts: 55
Founded: Jun 06, 2020
Left-Leaning College State

Postby Emmiria » Sat Oct 23, 2021 6:14 pm

Nation: Emmiria

Game Title: Zookeeper
Game Company: SoftBrand
Nominated For:
[X] Game of the Year
[X] Best Impactful Game
[ ] Best Mechanics in a Game

Zookeeper is a business simulation video game developed by SoftBrand Games. The object of the game is to build and operate a zoo by creating exhibits and aquariums, keeping guests and animals happy, and maintaining employees, finances, terrain, and scenery. The gameplay revolves around creating suitable exhibits for animals through habitat modifications (ground cover, water, elevation, foliage and rocks and a variety of items including food, enrichment and shelter) which fulfill the animal's needs (habitat, hunger, thirst, stimulation, privacy, sleep, social, exercise). Guests will visit the zoo to see the animals, and they also have needs that need to be fulfilled through scenery and buildings (hunger, thirst, bathroom, seating, entertainment).

Zookeeper features three gameplay modes: Campaign, Challenge and Freeform. In Campaign mode, the player plays through a scenario in an existing zoo and is assigned different goals to complete, such as achieving a certain fame level, caring for rescued animals, or breeding endangered species. In Challenge mode, the player starts a zoo from scratch and will be given random challenges which can be accepted or rejected. In both of these modes, players will have limited money to manage and will start with limited access to animals and items, with more becoming available as zoo fame level increases. The last mode, Freeform, allows the player create a zoo from scratch with unlimited money and access to all animals and items from the start.
LORE ADVISOR for the COALITION OF CROWN ALBATROSS
Islamic Republic of Emmiria

Peace :)

Spend my whole life searching
In the heart of sorrow there is a seed of joy.

User avatar
Paraboca
Lobbyist
 
Posts: 15
Founded: Nov 07, 2020
Left-Leaning College State

Postby Paraboca » Sat Oct 23, 2021 6:40 pm

Nation: Paraboca

Game Title: Ape
Game Company: Chard Company
Nominated For:
[X] Game of the Year
[ ] Best Impactful Game
[ ] Best Mechanics in a Game

Image

Ape is an action-adventure video game developed and published by Chard Company. It revolves around the story of Attakar, an ape who starts off as an unarmed hunter and rises to become the leader of a tribe. It is set in an open world environment and played from a first-person perspective. As the game is set in prehistoric times, the player can only get access to melee weapons such as spears, clubs and ranged weapons such as bows and slings. The player must craft them using the materials scavenged in the world such as wood and stone. As the player progresses, they can craft more lethal weapons with a larger variety of resources.

Besides facing natural predators, the player must also compete with other hostile ape tribes occupying the area. By attacking and seizing bonfires and camps, the tribe will move in and begin patrolling the nearby region, and the player will gain fast travel points as well as camps to rest in. Non-player characters will also task the player to rescue tribe-mates and perform other tasks which improve the village, as well as provide free crafting materials. The game also features a dynamic weather system and day-night cycle, which affects the gameplay. At night, more predators are present, and many become more aggressive and dangerous, whereas at the day, the player can gather food and scavenge other resources such as tools for hunting. The player can also make use of fire as a tool for personal protection or hunting at night.

The player can bait different wildlife in the game using lures, and can also tame predators while they're feeding on the bait. These animals serve as a companion for the player and can assist them in combating enemies after being tamed, and can be summoned remotely and issued basic commands. Larger animals such as sabertooth cats can be used as mounts. Attakar has an owl, his spirit animal which can be directly controlled. Through the owl's vision, the player can scout enemies' outposts and highlight enemies. Through skill improvements, the owl can be upgraded to have various abilities added, such as diving to kill an enemy or dropping bombs.

The game is set in 10,000 BC during the end of the Upper Paleolithic and beginning of the Mesolithic period in Central Euronia. It takes place in the fictional Iros valley in the Asarana Mountains of Central Euronia, an open world filled with different types of flora and fauna. There is prehistoric wildlife such as woolly mammoths, dire wolves, cave bears, cave lions, woolly rhinos, brontotherium, Irish elk and saber-toothed cats along with forms of modern creatures like brown bears, badgers, and deer. Survival is a daily challenge as tribes come into conflict with one another and nature.

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Vitosium
Lobbyist
 
Posts: 17
Founded: Aug 27, 2020
Civil Rights Lovefest

Postby Vitosium » Sat Oct 23, 2021 8:27 pm

Nation: Vitosium

Game Title: Funnel Fantasy
Game Company: Jazz Crisis
Nominated For:
[X] Game of the Year
[X] Best Impactful Game
[X] Best Mechanics in a Game
[X] Best Narrative | Alannah Balentos, Figo Sosa-Labo, Marsden Overmore, Zia-Lisa Coimbrio
[X] Best Performance | Santiago Hatfield as Brad Filibuster
[ ] Best Score and Music

Link to the game's wiki page (and poster) can be found here: https://iiwiki.us/wiki/Funnel_Fantasy

-------------------------------------

Funnel Fantasy is a role-playing video game developed and published by Banana Crossfire.

A lone college athlete, Brad Filibuster, is tasked with saving the universe when his mother, the Queen of Dimensional Joy, is kidnapped by the evil King of Parties IX, her ex, once time part-time private investigator and the current mayor of the town the game takes place in, Sabbath Road. Brad must use the Sacred Funnel and travel through different realities to find his mother.

The game delivers what many call an "experience" and quite well at that. You are able to use the game's main gimmick to change the lives of Sabbath Road's residents, as well as other things such as colour palettes and even genre of music, both of which affect the city in different ways.

Setting
The game takes place in the fictional city known as Sabbath Road, a city that acts as an international centre of business, finance, arts, and culture and is a prominent location for music, theatre, motion picture production, and television production. What the citizens don't know is that the city is nothing more than an experimental playground for The Queen of Dimensional Joy.

Characters
Bradley Chaz Cloud Armitage "Brad" Filibuster II: He is the son of King of Parties IX and The Queen of Dimensional Joy. At the age of 20, he is a college student studying mechanical engineering but lacks the motivation and passion to go farther in his life than partying. He is suddenly the one person responsible for saving the universe, forcing him to accept and take on responsibilities like never before.
King of Parties IX: Once a normal human, Thad Chad Madison received a gift from the gods in exchange of marrying and manipulating QDJ. He was eventually found out, which led to divorce. Now he wants revenge for being a pawn, wrongfully blaming QDJ for giving him powers so she would have a king.
The Queen of Dimensional Joy/"QDJ": The Queen of Dimensional Joy is the goddess of the world the characters all live in.

Gameplay
The game is a 3D RPG that takes place in the city of Sabbath Road at first, before going through more fantasy-esque environments as damage is done to the world. Brad is able to use a gift from the gods called the Sacred Funnel, which has many different functions such as:

*Drinking from it to alter reality depending on the drink
*Summon a sword with the funnel as the guard called the "Funnel Saber"
*Use it to craft funnel cakes, which is used for healing

Impact
The game sees a story told through shifting art-styles and an environment that changes depending on your decision. Whether it be the colour palette or even the genre of music, your decisions have a huge impact on the story. This adds to the "experience" that the player can experience. Additionally, the final plot twist also leaves an impact with the players. Nathan Candle is the real identity of Brad Filibuster and the whole world and everybody in it is not real as Nathan is in a coma throughout the game. Said coma was a result of a car crash caused by his lack of self-responsibility, which ties into how Brad is at the beginning of the game. Your actions will determine if Nathan wakes up or dies in the end.
Last edited by Vitosium on Sat Oct 23, 2021 8:28 pm, edited 1 time in total.

User avatar
Quetana
Bureaucrat
 
Posts: 60
Founded: Aug 31, 2020
Civil Rights Lovefest

Postby Quetana » Sun Oct 24, 2021 1:08 pm

Nation Voting: Quetana

Game of the Year: Distinction
Best Impactful Game: Funnel Fantasy
Best Mechanics in a Game: Fog of War
Best Narrative: Colin Park|Evan Griffiths|George Lloyd for Distinction
Best Performance: Santiago Hatfield as Brad Filibuster in Funnel Fantasy
Best Score and Music: Anthony Turner for Distinction

User avatar
Emmiria
Bureaucrat
 
Posts: 55
Founded: Jun 06, 2020
Left-Leaning College State

Postby Emmiria » Mon Oct 25, 2021 7:05 pm

Nation Voting: Emmiria

Game of the Year: Distinction
Best Impactful Game: Funnel Fantasy
Best Mechanics in a Game: Fog of War
Best Narrative: Raiders
Best Performance: Hell March
Best Score and Music: Distinction
LORE ADVISOR for the COALITION OF CROWN ALBATROSS
Islamic Republic of Emmiria

Peace :)

Spend my whole life searching
In the heart of sorrow there is a seed of joy.

User avatar
North Timeria
Minister
 
Posts: 2200
Founded: May 03, 2014
Left-wing Utopia

Postby North Timeria » Mon Oct 25, 2021 10:02 pm

Nation Voting: put your nation here

Game of the Year: Hell March
Best Impactful Game: Funnel Fantasy
Best Mechanics in a Game: Fog of War
Best Narrative: Hell March
Best Performance:Hell March
Best Score and Music:Hell March

User avatar
Paraboca
Lobbyist
 
Posts: 15
Founded: Nov 07, 2020
Left-Leaning College State

Postby Paraboca » Thu Oct 28, 2021 5:20 pm

Nation Voting: Paraboca

Game of the Year: Hell March
Best Impactful Game: Distinction
Best Mechanics in a Game: Funnel Fantasy
Best Narrative: Distinction
Best Performance: Hell March
Best Score and Music: Distinction

User avatar
Vitosium
Lobbyist
 
Posts: 17
Founded: Aug 27, 2020
Civil Rights Lovefest

Postby Vitosium » Fri Oct 29, 2021 1:33 pm

Nation Voting: Vitosium

Game of the Year: Flee Now
Best Impactful Game: Distinction
Best Mechanics in a Game: Fog of War
Best Narrative: Raiders
Best Performance: Hell March | Leonid Legasov as Dimitri Chernov
Best Score and Music: Distinction | Anthony Turner

User avatar
Kyti
Civil Servant
 
Posts: 7
Founded: Nov 19, 2020
Inoffensive Centrist Democracy

Postby Kyti » Fri Oct 29, 2021 4:36 pm

Nation Voting: Kyti

Game of the Year: Distinction
Best Impactful Game: Distinction
Best Mechanics in a Game: Fog of War
Best Narrative: Distinction
Best Performance: Funnel Fantasy
Best Score and Music: Distinction

User avatar
Siniapore
Lobbyist
 
Posts: 12
Founded: Aug 14, 2020
Anarchy

Postby Siniapore » Fri Oct 29, 2021 5:28 pm

Nation Voting: Siniapore

Game of the Year: Distinction
Best Impactful Game: Funnel Fantasy
Best Mechanics in a Game: Fog of War
Best Narrative: Raiders
Best Performance: hell March
Best Score and Music: Distinction
SINIAPORE
LORE ADVISOR
COALITION OF CROWN ALBATROSS

User avatar
Zamastan
Spokesperson
 
Posts: 145
Founded: Sep 19, 2017
Civil Rights Lovefest

Postby Zamastan » Fri Oct 29, 2021 5:37 pm

Nation Voting: Zamastan

Game of the Year: Ape
Best Impactful Game: Hell March
Best Mechanics in a Game: Wool Kart
Best Narrative: Funnel Fantasy -Alannah Balentos, Figo Sosa-Labo, Marsden Overmore, Zia-Lisa Coimbrio
Best Performance: Funnel Fantasy -Santiago Hatfield
Best Score and Music: Hell March
IMPERIAL REPUBLIC OF ZAMASTAN

Founder | Cartographer | WA Delegate
Coalition of Crown Albatross


User avatar
Durnstaal
Civil Servant
 
Posts: 8
Founded: Aug 23, 2020
New York Times Democracy

Postby Durnstaal » Fri Oct 29, 2021 5:51 pm

Nation Voting: Durnstaal

Game of the Year: Raiders
Best Impactful Game: Raiders
Best Mechanics in a Game: Wool Kart
Best Narrative: Raiders
Best Performance: Santiago Hatfield in Funnel Fantasy
Best Score and Music: Hell March

User avatar
Kossmil
Secretary
 
Posts: 35
Founded: Jan 24, 2021
Democratic Socialists

Postby Kossmil » Sat Oct 30, 2021 12:58 am

Nation Voting: put your nation here

Game of the Year: Raiders
Best Impactful Game: ZooKeeper
Best Mechanics in a Game: Fog of War
Best Narrative: Raiders
Best Performance: Distinction
Best Score and Music: Distinction


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