So, what is a national spirit? In the Paradox grand strategy game Hearts of Iron IV, a national spirit is an in-game modifier that positively or negatively affects the country they are attached to. They reflect a specific part of the nation's society, be it an aspect of the military, economy, government, institutions, culture, technology, as well as socio-political movements, countercultures, or rebelliousness among the populace, and just about any element of a country you can think of that might affect how it runs for good or ill. Examine the AN's factbooks and dispatches, or any other medium through which it lets information slip, and try your hand at making a national spirit they might have if they existed in the game.
Since there's no one above me, the User Control Panel goes first as an example.
Passive Bystander
Stability: +10%
Ideology drift defense: +100%
War Support: -50%
Join faction tension limit: +50%
This entity really doesn't seem to bother getting involved in the affairs of others. It just sits there at the top of the page, caring not for the disputes or squabbles of the many disparate nations, peoples, and leaders below.Never mind the fact that it doesn't have sentience or is literally just a directory.