by Kors » Fri Jul 30, 2021 6:51 am
Planned obsolescence banned in Kors : Several unknown satellites crash land into highest mountain in Iceland : Korsian welfare programs cut spending by 50% : Terrorist attacks on the Korsian governmental building result in the enaction of the emergency measures act : Carbon monoxide threat in southern Kors due to wildfires : Giant potato rolls off and chases farmer off mountain into the city, crushing and mortally injuring 3
by Jutsa » Fri Jul 30, 2021 8:32 am
by The Unified Missourtama States » Fri Jul 30, 2021 8:42 am
Teffland wrote:I do not understand the measurement units and why some measurements can go into negative.e.g. You cannot have less than no agriculture in real life.
by The Unified Missourtama States » Fri Jul 30, 2021 8:44 am
Jutsa wrote:You very much can have a crime-ridden nation that's still relatively safe, if the crimes involved don't harm anyone in any way, all while safety can be affected by a number of other conditions, such as workplace safety, low homicide rate, rigorous traffic laws and banning pointy knives. All that being said, regarding safety and death rate, I'm now genuinely curious if you can have a highly safe nation with a low lifespan.
by Dexterra » Fri Jul 30, 2021 9:06 am
by Bears Armed » Fri Jul 30, 2021 1:39 pm
That's presumably because people there aren't safe from the government...Dexterra wrote:- Safety is a weird one because I have psychotic dictatorship where it has a highly funded law enforcement and defense force but it is about as safe as a bag of dirty needles.
by Kors » Fri Jul 30, 2021 8:27 pm
Jutsa wrote:I'm not 100% certain, myself, but regarding weather vs. culture, that's sort-of explained here: https://forum.nationstates.net/viewtopic.php?f=13&t=507254
I have no idea why primitiveness and scientific advancement are two separate stats, I'll be honest. You can, in fact (and I have multiple times) increase both in the same issue. *shrugs* (Also not entirely sure about scientific advancement and weather.)
Safety, on the other hand, is another story. You very much can have a crime-ridden nation that's still relatively safe, if the crimes involved don't harm anyone in any way, all while safety can be affected by a number of other conditions, such as workplace safety, low homicide rate, rigorous traffic laws and banning pointy knives. All that being said, regarding safety and death rate, I'm now genuinely curious if you can have a highly safe nation with a low lifespan.
Keep in mind these aren't the full story answers; editors, I imagine, would be far better equipped to give you a more detailed explanation. Still, I hope this is a sufficient quick overview of the matters. But when it comes down to it, the game's a simulation and doesn't necessarily always make total sense.
Planned obsolescence banned in Kors : Several unknown satellites crash land into highest mountain in Iceland : Korsian welfare programs cut spending by 50% : Terrorist attacks on the Korsian governmental building result in the enaction of the emergency measures act : Carbon monoxide threat in southern Kors due to wildfires : Giant potato rolls off and chases farmer off mountain into the city, crushing and mortally injuring 3
by Merconitonitopia » Sat Jul 31, 2021 4:27 am
Kors wrote:For some reason, some statistics like primitiveness (which is to show how "unscientifically advanced" you are) increases when answering issues that increase basket weaving and culture, not only if issues that decrease scientific advancement, and there are issues that decrease scientific advancement but do not decrease primitiveness.
Kors wrote:Another one is weather. It decreases when culture and scientific advancement is increased for some odd reason.
Kors wrote:Another is safety. Safety is not connected to any other stat, including death rate and crime to the extent it should be. Why is that?
by Drew Durrnil » Sun Aug 01, 2021 8:52 pm
Merconitonitopia wrote:Kors wrote:For some reason, some statistics like primitiveness (which is to show how "unscientifically advanced" you are) increases when answering issues that increase basket weaving and culture, not only if issues that decrease scientific advancement, and there are issues that decrease scientific advancement but do not decrease primitiveness.
The game never states that primitiveness is a mirror of scientific advancement. Primitiveness moreso represents the mentality and culture of the nation.Kors wrote:Another one is weather. It decreases when culture and scientific advancement is increased for some odd reason.
Weather is an odd stat. The best explanation I've seen is that weather tends to increase from options that encourage people to go outdoors, decrease from options that encourage people staying indoors. Hence why reading Harry Potter makes the weather worse. (I heard this from Rocain Founder.) Cultured activities usually involve being indoors. Because of NS logic, the causality is reversed
I will note that it's entirely possible to have very high weather and culture simultaneously, or vice versa. The antagonism between weather and culture isn't a hard rule.Kors wrote:Another is safety. Safety is not connected to any other stat, including death rate and crime to the extent it should be. Why is that?
I agree that safety is a wonky stat. My nation has a long life expectancy and health, no crime; yet safety is through the floor. Granted, my government is hopelessly crooked.
While we're on the topic of questioning stats, I'd like to bring up pacifism.
Case study: Deep South Borland. Ranked second for pacifism. Known for such peaceful practices as: theocracy, feudalism, capital punishment, corporal punishment, human sacrifice, and slavery.
Rosartemis wrote:DOWN WITH UEPU THOSE DAMNED RAIDERS!
by Kors » Sun Aug 01, 2021 9:47 pm
Merconitonitopia wrote: My nation has a long life expectancy and health, no crime; yet safety is through the floor. Granted, my government is hopelessly crooked..
Planned obsolescence banned in Kors : Several unknown satellites crash land into highest mountain in Iceland : Korsian welfare programs cut spending by 50% : Terrorist attacks on the Korsian governmental building result in the enaction of the emergency measures act : Carbon monoxide threat in southern Kors due to wildfires : Giant potato rolls off and chases farmer off mountain into the city, crushing and mortally injuring 3
by Neo-Western East Korea » Sun Aug 01, 2021 9:49 pm
by Dabarastan » Sun Aug 01, 2021 10:51 pm
Neo-Western East Korea wrote:I don't know why my people have so much cancer, i've been trying to get disappearance up but it's always cancer, even though I funded public healthcare recently
by Neo-Western East Korea » Mon Aug 02, 2021 8:25 am
by Merconitonitopia » Tue Aug 03, 2021 4:00 pm
Drew Durrnil wrote:I'm pretty sure pacifism means "war is bad" in this context.
by Dexterra » Wed Aug 04, 2021 12:31 pm
Merconitonitopia wrote:Drew Durrnil wrote:I'm pretty sure pacifism means "war is bad" in this context.
Not so.
https://www.nationstates.net/nation=mal ... ensusid=46
https://www.nationstates.net/nation=mal ... ensusid=47
This nation hasn't even had a military in years and pacifism is through the floor. Issue options that have nothing to do with foreign policy will affect pacifism.
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