OOC: Here
International instability and conflicts are on the rise with no chance of stopping. Alliances formed to do good, slow and break apart in ideological wars or by individuals speaking a bit to loudly for them. Finally, EAO is going to try and do something about it for a better Earth
What are EAO's policies, who do you allow and what is there in this alliance?
EAO strives for international unity and as such, doesn't discriminate on ideology (except Nazis).
No one person has higher power than the other, everyone has equal say in matters.
EAO members may act independently, even if the rest vote in favour of something else (only applies to conflicts, trade or other similar things as laws passed for the alliance can't be ignored).
EAO members can freely trade with eachother without intervention (unless memberstates ban trade with another, in which case EAO will be informed to hopefully sort the situation).
EAO is independent from other alliances like UDAF and CUSP but they may freely send delegates to the HQ (after signing all required forms).
EAO doesn't have a policy for nuculear weapons but will respond a bit more harshly to nuclear attacks.
Rules
1. If any physical action breaks out inside the HQ, security inside are instructed to detain those who were involved till a decision is made.
2. Any memberstate that says they speak for all of EAO without prior permission from the others, will be punished.
3. Delegates from other alliances that are found out to be planning to or are stealing information from this alliance, can be punished depending on the intent and reasoning for doing so.
4. Delegates proving to be irresponsible can be punished depending on the effect to the meetings.
5. Those who haven't filled out the paperwork for joining who try to enter the HQ will be banned from ever coming back unless repealed later on.
Rooms in the HQ
1. Main Lobby
Contains: Reception, seating and multiple security guards. Open 24/7.
2. Meeting Room
Contains: Multiple seats, long table, projector, office suppllies and vending machines. Open while meetings commence.
3. Sleeping Quarters
Contains: Multiple big hotel like rooms for delegates, a lounge is available as well. Lounge only open in daytime and sleeping Quarters open all day.
4. Restaurant
Contains breakfast, afternoon and dinner menus. In-between, snack options are available. Open 24/7.
5. Entertainment/social area
Contains: An arcade, gaming consoles, magazines, books and a shooting range. All but shooting range are open 24/7 (shooting range sessions have to be booked).
6. Multiple other smaller rooms
Contains: Staff, maintence and other small Entertainment, food and drink areas.