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Fallout: Rebirth Lore Page. (Invite ONLY)

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Kelmet
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Fallout: Rebirth Lore Page. (Invite ONLY)

Postby Kelmet » Fri Feb 12, 2021 1:14 pm

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Fallout Rebirth

A continuation of the universe first written by New Sea Territory

It has been over three hundred years since the great atomic war, and nearly thirty since the Enclave-Legion War. The two once great nations, whose culture united the northern territories, and pitted armies whose size is the stuff of legends against once another, have fallen. Although some rogue legionaries moved on and became fearsome raiders, the few who remain are beginning to grow old and settle down. The Enclave is a shadow of its former self. The revival of pre-war culture they attempted failed miserably, and they now control nothing. New powers have arisen, with the Atomic Empire in the South, and the Great Khans in the North, both agitating these rural, tribal lands; The Khans, intent on conquering the wasteland, and the Empire, intent on converting all to Atom's faith, don't seem to be taking no for an answer. Conflict is on the horizon in 2400, but that's the way it always is. Because War...War never changes.

I want to start out by saying it is an amazing feeling that so many people showed interest in my rebirth of the fallout universe that was such a positive force in my life years ago. Thank you all :)


First things first, this in an alternate timeline of the fallout universe that diverged after Fallout 3 but before Fallout: New Vegas meaning that many of the events of Fallout: New Vegas, Fallout 4 and Fallout 76 are not canon in this universe. Now I'm not saying they cannot happen or that you cannot take inspiration from those events for your own Factions and characters, but many many events have changed the north american wasteland across the last 150+ years. Now, I do plan on adding map's on this page in the future to make it easier for reference, but I cannot for the life of me find a decent map that works with my rather mediocre map making programs and skills. Lastly, This is a humble lore page to give newcomers a chance to go in to the roleplay with a certain degree of awareness, for every rule there may be exceptions (Just ask me first before giving your random tribal nation plasma rifles for example) and this page will be edited frequently as I continue to add further detail.

Frequently Asked Questions

Technology Available * Without special circumstances
The wheels of progress turn slowly, slower still with the secrets of the pre-war world growing farther and farther away those few who have access elevating such information with near religious reverence.
* Save for nations descended from the Brotherhood of steel (Such as the Alaskan Brotherhood and the Steel Republic) Power Armor and Energy weapons are unavailable, the knowledge and means to produce them lost to most of the wasteland.
* Most factions do not have access to the industrial capabilities to produce machines of war such as Infantry Fighting Vehicles and Vertibird's.
*Power armor functions like it did in fallout 1-3, not relying on fusion cores for power. but acts like power armor in fallout 4 being a iron man like suit.

Religion in the wasteland
Like in the old world, the North American Wasteland is home to a myriad of different people and cultures with religious diversity being no exception

Church of the Savior- The Church of the Savior keeps to belief in loyalty and love to ones friends and family. It's text was written by a an unknown author and speaks of a chosen one, who will be born and lead the wasteland into a new golden age. This leads it's followers to in large to bring light into the world, make it a better place. Of course this is all up to personal interpretation. And we all can imagine what that does.
Military version of this brings glory to die in battle, because you must fight for a righteous and just cause dying on the battlefield brings a special honor. Most often, worship of the chosen one turns into a kind of hero worship, with important figure's such as the Vault Dweller (Fallout 1), the Chosen one (Fallout 2), Aradesh , Seth , and Tandi even Tesla and Mr. House achieving sainthood within the Faith. Very Popular in the Region of New California, with a few scattered pockets of believers in Cascadia and the Great Plains.

The Church of The Children of Atom- Championed by the Atomic Empire built around the worship of radiation and nuclear annihilation as vehicles of creation and life. Seen widely as one of the most militant faiths and viewed by most outside the empire as a cult. The State Church of the Atomic Empire, Most popular in New Texas, with a strong presence in the Western Dixie Westland and southern Great Plains.

Neo-Baptist - Born from the union of the brands of Protestantism in the American South it is not the Most popular Religion in the Dixie Westland with some minor presence further up the east coast and the American Midwest.

Neo-Catholicism - An Off-brand continuation of Catholicism dominant in Mexico, Cuba and select parts the Dixie wasteland, New Texas, East Coast and Great Plains.

Mormonism - Popularized by the New Cannonites of old, now popular in the Rockies region of Utah but almost non existent outside.

Regions Of the North American Wasteland & Dominate Nations
*Disclaimer, Major Settlements doesn't necessarily mean high population & More lore to be added to nations, especially Warden Republic, Atomic Empire and Khanate.
This Map should help get your bearings while official maps are made up.
https://i.imgur.com/VCWmwUE.png
New California
US states of California, Nevada and Northern Baja California
Dominant Nations
Warden Republic - A Nation born of Turmoil, a cultural mythos of the original 12 wardens brining order to the ruins of San Francisco.
Capital: San-Francisco
Major Settlements- San-Francisco, Sac-Town, New Reno, Shady Sands, Junktown, Necropolis (re-named New Bakersfield)

Union State Originally founded by a collection of rebel/militia groups in southern California to oppose Warden Annexation.
Capital: The Hub
Major Settlements- The Hub, Boneyard, Dayglow, Mexicali

Lucius Legion- One of the many Legion remnant states left after the fall of the legion, Mainstream legion.
Capital: Redding
Major Settlements- The Den, Vault City, Modoc, Navarro, Arroyo, Klamath.

State Of Vegas - A city state centered on Vegas, Ruled by a council.
Capital: New Vegas
Major Settlements: Primm, Goodsprings, Jacobstown, Hover Dam.

Cascadia
US States Of Oregon, Washington and Alaska, Along with British Columbia and the Yukon Territory.

Dominant Nations
Alaskan Brotherhood - A Hardline Traditionalist sect of the Brotherhood, now the most dominant chapter and nation in Norther America
Capital: Anchorage
Major Settlements- Seattle, Portland, Spokane, Fairbanks, Vancouver

The Rockies
US States of Arizona, (Western) New Mexico, (Western) Colorado, Utah, (Western) Wyoming, Idaho, (Western) Montana
*Home to Dozens of Legion Remnant Kingdoms of varying size's.

Dominant Nations
The Valerians A Liberalizing Legion holdout state dominated by the Valerian Family.
Capital: New Canaan
Major Settlements- New Cannon, New Jerusalem.

Great Plains
The Large core Area of the Continent stretching's from Canada in the North to Texas in the South, West of the Mississippi and east of the Rockies.

New Texas
US states of Texas, Eastern New Mexico, Western Louisiana, Oklahoma, Arkansas.

Dominant Nations
The Atomic Empire- A thoracic Dictatorship ruled by a High Confessor
Capital: Carbon
Major Settlements: Carbon, Los, Lubbock, Lone Star (Dallas) The Hole (Huston) Shreveport.

Dixie Wasteland
Us States of (Eastern) Louisiana, Mississippi, Alabama, Florida, The Carolinas. Tennessee, Kentucky, Virginia
A Much more irradiated area of the continent, with rampant enslavement of ghouls and racism against mutants, Slavers from her frequently raid Cuba for more ghoul slaves.

Dominant Nations
The Slaver Alliance- An economic union of several city-states and slaver bands.
Capital: Charleston
Major Settlements- Charleston, Augusta, Savannah, Jacksonville, Myrtle beach.

Midwest Wasteland
US States of Wisconsin, Michigan, Illinois, Indiana, Ohio
The Great Lakes, still heavily Irradiated form a natural border to the Canadian Wasteland

Dominate Nations
Columbian Federation - Formed to defend Ohio and lower Michigan settlements against Canadian mutant attacks.
Capital: Columbus
Major Settlements- Columbus, Cleveland, Toledo, Ann Arbor, Detroit.

East Coast
US States of Maryland, D.C., Denver, New Jersey, New York, Pennsylvania, Connecticut, Rhode Island, Massachusetts, Vermont, New Hampshire, Maine, New Brunswick and Quebec south of the St. Lawrence river.
This Region Suffers greatly under near constant assaults from the Quebec Super Mutant Army.

Dominant Nations

Steel Republic - A United government of the East Coast Brotherhood, various free city's and settlements.
Capital- D.C.
Major Settlements- D.C., Baltimore, Philadelphia, New York

Canadian Wastes
Comprising the rest of Canada

Dominant Nations

The Khanate - A new Empire Forged by the Great Khans after they left new Vegas, Recently victorious in the Legion-Khanate War.
Capital: Winnipeg
Major Settlements- Winnipeg, Calgary, Thunder Bay, Sudbury,

Super Mutant Horde- Predominantly French speaking Super Mutant army, Originating from Quebec city they raid both the East Coast and the Midwest.
Capital: Quebec
Major City's- Quebec city, Montreal, Ottawa.


Nations and Lore of Old
*Filled in as I unearth lore and update this lore page
Last edited by Kelmet on Wed Feb 17, 2021 7:33 am, edited 6 times in total.
Call me Kel
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Kelmet
Powerbroker
 
Posts: 8398
Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Fri Feb 12, 2021 2:37 pm

So for our first roleplay everyone seemed kind of mixed on the faction vs character driven role play correct?

Well here are the ideas I have so far

1) A Collection of Hero's during the battle of San Francisco (Character based)

2) Due to a crisis of leadership, The Union state is on the verge of collapse, Each player will make deals, alliances and war over influence over control of the state (Mixed but more faction based)

3) The players created a tribal nation in the plans and must deal with the encroachment of 2 powerful empires. (Faction based)
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Syndic Australia
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Left-wing Utopia

Postby Syndic Australia » Fri Feb 12, 2021 8:14 pm

I have to say, this AU is definitely on the stranger side of things, but I'm open to give it a try, especially considering the amount of development that's been put into it :)

Out of the options that have been presented, I like the premise of the third the most, since it provides the cleanest slate for our own development, but also has this highly developed AU of yours waiting at the fringes to interact with. It'll give us all time to settle in before having to grapple with too much pre-established fannon, I think. What I would pick in this scenario would be very dependant on where it ends up being set.

I'm not a big fan of "hero-play" if I'm understanding properly, so if we did do a character roleplay I'd prefer something more... down-to-earth I guess? Like perhaps we're all a part of a trading caravan, which might also be a great way for us to travel and get introduced to the greater story and all.

The second option could also be very interesting, but it's a TBA for me depending on the lore I guess - I'm really interested to look more into that.

That's my 3 cents/caps so far, but above all thanks for putting in the work to get something like this up and running again!




P.S. I also like making maps, so I can have a go at that if it would help
Last edited by Syndic Australia on Fri Feb 12, 2021 8:19 pm, edited 2 times in total.
Feb. 22° - 139° anniversary of the birth of cartoonist Pat Sullivan, creator of Felix the Cat. | Feb. 21° - 126° anniversary of the birth of Dr. Howard Florey, co-discoverer of Penicillin. Also the 176° anniversary of the publishing of the Communist Manifesto. | Feb. 19° - 111° anniversary of the commencement of construction of Canberra.

******* "In truth and solidarity,
******** Australia advances"
******* Australic Consulic Program
******* Fremantle Intl. Transport Hub

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Kelmet
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Posts: 8398
Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Fri Feb 12, 2021 8:46 pm

Syndic Australia wrote:I have to say, this AU is definitely on the stranger side of things, but I'm open to give it a try, especially considering the amount of development that's been put into it :)

Out of the options that have been presented, I like the premise of the third the most, since it provides the cleanest slate for our own development, but also has this highly developed AU of yours waiting at the fringes to interact with. It'll give us all time to settle in before having to grapple with too much pre-established fannon, I think. What I would pick in this scenario would be very dependant on where it ends up being set.

I'm not a big fan of "hero-play" if I'm understanding properly, so if we did do a character roleplay I'd prefer something more... down-to-earth I guess? Like perhaps we're all a part of a trading caravan, which might also be a great way for us to travel and get introduced to the greater story and all.

The second option could also be very interesting, but it's a TBA for me depending on the lore I guess - I'm really interested to look more into that.

That's my 3 cents/caps so far, but above all thanks for putting in the work to get something like this up and running again!




P.S. I also like making maps, so I can have a go at that if it would help

I'm glad to hear it, perhaps hero isn't the best choice of wording, I used it for dramatic effect.
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Dragos Bee
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Founded: Jul 17, 2017
Democratic Socialists

Postby Dragos Bee » Fri Feb 12, 2021 9:10 pm

Kelmet wrote:So for our first roleplay everyone seemed kind of mixed on the faction vs character driven role play correct?

Well here are the ideas I have so far

1) A Collection of Hero's during the battle of San Francisco (Character based)

2) Due to a crisis of leadership, The Union state is on the verge of collapse, Each player will make deals, alliances and war over influence over control of the state (Mixed but more faction based)

3) The players created a tribal nation in the plans and must deal with the encroachment of 2 powerful empires. (Faction based)


I prefer 2.) and 3.), Kelmet.
I am only here for RPs, so please don't PM me unless it's business related to Roleplaying.

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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Tue Feb 23, 2021 12:50 pm

Looking good

I'll probably be bringing in a Faction akin to the Minutemen but more like This
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Kelmet
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Posts: 8398
Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Tue Feb 23, 2021 1:12 pm

Revlona wrote:Looking good

I'll probably be bringing in a Faction akin to the Minutemen but more like This

Good, I never liked the minutemen in fallout 4, I mean, the colonial theme is cool and all but your kneecapping yourself hard
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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Tue Feb 23, 2021 1:18 pm

Kelmet wrote:
Revlona wrote:Looking good

I'll probably be bringing in a Faction akin to the Minutemen but more like This

Good, I never liked the minutemen in fallout 4, I mean, the colonial theme is cool and all but your kneecapping yourself hard


I like the idea of the faction of a militia like force trying to bring law and order, but the Minutement themselves always felt and looked so meh and un military.

So will definitely be giving them that more professional feel with my faction like seen in the mod I linked
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Kelmet
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Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Tue Feb 23, 2021 1:19 pm

Revlona wrote:
Kelmet wrote:Good, I never liked the minutemen in fallout 4, I mean, the colonial theme is cool and all but your kneecapping yourself hard


I like the idea of the faction of a militia like force trying to bring law and order, but the Minutement themselves always felt and looked so meh and un military.

So will definitely be giving them that more professional feel with my faction like seen in the mod I linked

You can't hear it, but I'm clapping.
Call me Kel
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Revlona
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Posts: 6398
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Tue Feb 23, 2021 1:26 pm

Kelmet wrote:
Revlona wrote:
I like the idea of the faction of a militia like force trying to bring law and order, but the Minutement themselves always felt and looked so meh and un military.

So will definitely be giving them that more professional feel with my faction like seen in the mod I linked

You can't hear it, but I'm clapping.


You can't see it but I shall take a bow

Any idea of when an OOC can go up?
Lover of doggos

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Kelmet
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Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Tue Feb 23, 2021 2:11 pm

Revlona wrote:
Kelmet wrote:You can't hear it, but I'm clapping.


You can't see it but I shall take a bow

Any idea of when an OOC can go up?

Some time this week? I could do it soon but I was thinking Friday so most people would have the weekend free.
Call me Kel
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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Tue Feb 23, 2021 2:15 pm

Kelmet wrote:
Revlona wrote:
You can't see it but I shall take a bow

Any idea of when an OOC can go up?

Some time this week? I could do it soon but I was thinking Friday so most people would have the weekend free.


Sweet
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Illegal Galaxies
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Founded: Feb 21, 2021
Anarchy

Postby Illegal Galaxies » Tue Feb 23, 2021 9:59 pm

Definitely prefer character driven more but mixed would still be fun. Kind of less interested in something solely faction based but i'll try anything twice
Ron Paul 2012

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Kelmet
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Founded: Dec 07, 2012
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Postby Kelmet » Tue Feb 23, 2021 11:18 pm

Illegal Galaxies wrote:Definitely prefer character driven more but mixed would still be fun. Kind of less interested in something solely faction based but i'll try anything twice

If everything goes according to plan, all three of those play styles will be explored over future rp's.
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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Wed Feb 24, 2021 7:59 am

I'm so ready to unify Oklahoma with modern military tactics, Sexy military equipment, and old AKs and M4s mixed in with hunting rifles heh
Lover of doggos

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Kelmet
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Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Wed Feb 24, 2021 10:15 am

Revlona wrote:I'm so ready to unify Oklahoma with modern military tactics, Sexy military equipment, and old AKs and M4s mixed in with hunting rifles heh

good luck :shock:
Call me Kel
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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Wed Feb 24, 2021 10:41 am

Kelmet wrote:
Revlona wrote:I'm so ready to unify Oklahoma with modern military tactics, Sexy military equipment, and old AKs and M4s mixed in with hunting rifles heh

good luck :shock:


A Female Soldier of the Continental Rangers

Bringing law and order to the wastelands one dead raider at a time
Last edited by Revlona on Wed Feb 24, 2021 10:57 am, edited 1 time in total.
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Kelmet
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Posts: 8398
Founded: Dec 07, 2012
New York Times Democracy

Postby Kelmet » Fri Feb 26, 2021 5:50 pm

I have an event all day tomorrow so the OOC will most likely be launched late Sunday or early Monday.
Call me Kel
Captain US Army Intelligence

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