THE CALL OF DÁRIRAÐR
- is set in a world on the doorstep of industrial revolution, empire and republic alike has felt the call rung out from the island of Dariráðr, compelled by the ancient shanties of mariners; a lost promised land or deranged words of far-flung explorers. Great expeditions will uncover the treasures and secrets of the natives, finding the artifacts of forgotten explorers waiting to be reclaimed. Under the flags of old nations, new cities will be founded, and the peoples bring with them both prosperity and wars from a home they've left far behind.
VISON
- Players are limited to tech-levels appropriate of the early 18th century. Special dispensation may be sought if e.g, a player feels that the lack of Zeppelins is detrimental to his/her culture of adventurous aeronauts, justifying this hyper-focus on aerial travel by neglecting something else.
- Events concerning indigenous people, flora, fauna, etc will be added according to pacing and the goals set forth by participating nations.
- Players are highly encouraged to explore the island and establish a home of their own, either through friendly cooperation with the natives and neighbouring colonial powers, or through ruthless conquest, keeping in mind the consequences of such destructive behaviour.
RULES
- Intended for the members of Kakistocratic League, but you're welcome to apply (be prepared for rejection)!
- There are no sign up sheets, characters should be described and named in their posts.
- Feel free to describe, customize your environments. This is your story as well.
- There is no such thing as god modding, only poor writing, lets write a great, exciting story. Other writers will let you know (or I will) if there's a problem.
- Register your interest by sending a telegram to Valyrien.
- Rules inspired by lovely Enfaru.