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Defending Nations Not In WA

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Aredita
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Defending Nations Not In WA

Postby Aredita » Fri Dec 04, 2020 8:07 pm

Would it be possible to defend a region without the defending nations being in the WA. (Not including Liberations from the SC). If so, how, and what are some tactics?

Thanks to anyone who can answer this!
Last edited by Aredita on Fri Dec 04, 2020 8:10 pm, edited 1 time in total.
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Untecna
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Postby Untecna » Fri Dec 04, 2020 8:09 pm

Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. If so, how, and what are some tactics?

Thanks to anyone who can answer this!

Short answer: Liberation by insurgency
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Aredita
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Postby Aredita » Fri Dec 04, 2020 8:11 pm

Untecna wrote:
Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. If so, how, and what are some tactics?

Thanks to anyone who can answer this!

Short answer: Liberation by insurgency
Long Answer: IRDK

Okay. Thanks!
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Arcturus Novus
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Postby Arcturus Novus » Fri Dec 04, 2020 8:15 pm

To my knowledge, the R/D gameplay revolves around WA endorsements. If someone's developed strategies that don't use that, it'd be news to me, but admittedly I haven't been super involved in R/D the past few years.

I think the best bet would be having a group like the Wardens swoop in and "counter-endorse" the defender target, then backing out when the raiders leave.
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The Reformed American Republic
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Postby The Reformed American Republic » Fri Dec 04, 2020 8:19 pm

Arcturus Novus wrote:To my knowledge, the R/D gameplay revolves around WA endorsements. If someone's developed strategies that don't use that, it'd be news to me, but admittedly I haven't been super involved in R/D the past few years.

I think the best bet would be having a group like the Wardens swoop in and "counter-endorse" the defender target, then backing out when the raiders leave.

No, that's right. I have a tiny bit of raiding experience, and I can tell you that the WA is at the heart of R/D gameplay.


The whole thing involves usurping an executive WA delegacy to take over a region. That requires WA membership.
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Tim-Opolis
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Postby Tim-Opolis » Fri Dec 04, 2020 8:51 pm

Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. (Not including Liberations from the SC). If so, how, and what are some tactics?

Thanks to anyone who can answer this!


Nope.

R/D is inherently tied to WA nations and the changing of the World Assembly Delegate position.
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LollerLand
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Postby LollerLand » Sat Dec 05, 2020 5:57 am

If you are a Regional Officer with Border Controls, you could eject raiders as they enter the region and prevent the raid from being successful. But for this you would have to know which exact update it is going to happen, if it is, or be vigilant every update. Even then, enough of them could slip in to seize the Delegacy.
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Postby Blackbird » Sat Dec 05, 2020 8:28 am

Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. (Not including Liberations from the SC). If so, how, and what are some tactics?

Thanks to anyone who can answer this!


Sure. Get involved in the intelligence game.

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Taduwe
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Postby Taduwe » Mon Dec 07, 2020 5:56 am

Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. (Not including Liberations from the SC). If so, how, and what are some tactics?

Thanks to anyone who can answer this!

No, unless you are Defender Agraces.

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Vetelo
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Postby Vetelo » Mon Dec 07, 2020 5:43 pm

Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. (Not including Liberations from the SC). If so, how, and what are some tactics?

Thanks to anyone who can answer this!

You can in some circumstances. It requires having active regional officers with border control. The key part here is active. If your BO officers are not active at around the time the region updates, then they will not be able to prevent a WA delegacy change from happening. If you are able to ban all but one of the raiders, or the endorsed point(s) before the exact update, then it is enough to prevent a raid. However I believe banning any nation regardless of their influence requires some influence. It would be smart to have some influence on your border control officers regardless, because it's harder for them to be banned if the raid is successful, and it can also let them ban nations after a raid has taken place (assuming they haven't lost their RO).

All in all, it would be possible, but very impractical.
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Voranyx
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Postby Voranyx » Tue Dec 08, 2020 4:25 am

Vetelo wrote:However I believe banning any nation regardless of their influence requires some influence.

If the nation has no influence, it doesn't.

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Vrolondia
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Postby Vrolondia » Tue Dec 08, 2020 7:09 am

Wasn't there a thing awhile back? It has a name I can't remember. Dunno if it's still relevant but was a big thing a few months ago when it happened. Lots of buttmad defenders over it from what I hear.

Basically you flood puppets into a region that updates before the targets update time to change the target regions update time and screw with the jumpers.

Theoretical example: Valhalla updates immediately after Yggdrasil, and I know a bunch of invaders are gonna jump next update. So before they update I flood 1000+ puppets in the course of 2 seconds into Valhalla so Valhalla updates first. Or something along those lines. Maybe it was migrate them out of Valhalla so it updates faster? That makes more sense. All I know is it involves the mass migration of puppets into/out of regions close in update time to shift the update time of the target region.
That extra second delay screws up people and 90% miss the trigger as a theoretical result.

Otherwise, get a hold of code so you can figure out update times for regions then make a constantly updating list, learn how to coast watch and report suspicious activity pre-update, build regions until you get one high on the update list and loan it out as a jump point to defenders. Lot's you can do outside the WA.

That being said, WA is the heart and core of R/D gameplay, and you're scraping maybe 10% without it.
Last edited by Vrolondia on Tue Dec 08, 2020 7:21 am, edited 12 times in total.
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Mecha Bavarian
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Postby Mecha Bavarian » Tue Dec 08, 2020 9:17 pm

Vrolondia wrote:Wasn't there a thing awhile back? It has a name I can't remember. Dunno if it's still relevant but was a big thing a few months ago when it happened. Lots of buttmad defenders over it from what I hear.

Basically you flood puppets into a region that updates before the targets update time to change the target regions update time and screw with the jumpers.

Theoretical example: Valhalla updates immediately after Yggdrasil, and I know a bunch of invaders are gonna jump next update. So before they update I flood 1000+ puppets in the course of 2 seconds into Valhalla so Valhalla updates first. Or something along those lines. Maybe it was migrate them out of Valhalla so it updates faster? That makes more sense. All I know is it involves the mass migration of puppets into/out of regions close in update time to shift the update time of the target region.
That extra second delay screws up people and 90% miss the trigger as a theoretical result.

Otherwise, get a hold of code so you can figure out update times for regions then make a constantly updating list, learn how to coast watch and report suspicious activity pre-update, build regions until you get one high on the update list and loan it out as a jump point to defenders. Lot's you can do outside the WA.

That being said, WA is the heart and core of R/D gameplay, and you're scraping maybe 10% without it.



Puppet flooding is completely forbidden, but it was allowed like only for two weeks after the implementation of the Influence system.

Answering the question, it is not possible. The only option do you have is to refound the region before the raiders strike.
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Tom
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Psychotic Dictatorship

Postby Tom » Tue Dec 08, 2020 9:38 pm

You could always jump without a WA as a form of moral support. You wouldn't actually be accomplishing anything but it would show that you care.
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Vrolondia
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Postby Vrolondia » Wed Dec 09, 2020 10:17 am

Mecha Bavarian wrote:
Vrolondia wrote:Wasn't there a thing awhile back? It has a name I can't remember. Dunno if it's still relevant but was a big thing a few months ago when it happened. Lots of buttmad defenders over it from what I hear.

Basically you flood puppets into a region that updates before the targets update time to change the target regions update time and screw with the jumpers.

Theoretical example: Valhalla updates immediately after Yggdrasil, and I know a bunch of invaders are gonna jump next update. So before they update I flood 1000+ puppets in the course of 2 seconds into Valhalla so Valhalla updates first. Or something along those lines. Maybe it was migrate them out of Valhalla so it updates faster? That makes more sense. All I know is it involves the mass migration of puppets into/out of regions close in update time to shift the update time of the target region.
That extra second delay screws up people and 90% miss the trigger as a theoretical result.

Otherwise, get a hold of code so you can figure out update times for regions then make a constantly updating list, learn how to coast watch and report suspicious activity pre-update, build regions until you get one high on the update list and loan it out as a jump point to defenders. Lot's you can do outside the WA.

That being said, WA is the heart and core of R/D gameplay, and you're scraping maybe 10% without it.



Puppet flooding is completely forbidden, but it was allowed like only for two weeks after the implementation of the Influence system.

Answering the question, it is not possible. The only option do you have is to refound the region before the raiders strike.


Yeah I know puppet flooding is forbidden, I probably described it wrong. Eh.

Edit**

Update bending / trigger fucking. Been in use for years. Unless it got banned and I never noticed, it involves the mass flood of puppets to skew the update time and fuck up jump triggers. That said, puppet flooding is highly illegal, so it involves multiple people to pull off, and multiple regions. Apparently flooding regions you own doesn't count as puppet flooding, either.

viewtopic.php?f=15&t=489663
Last edited by Vrolondia on Wed Dec 09, 2020 11:04 am, edited 7 times in total.
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Topid
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Postby Topid » Wed Dec 09, 2020 1:07 pm

Occasionally you can stop a hostile refound by sending a nation into a region a fraction of a second before update. That has foiled refounds in the past. Rare the opportunity comes up though.
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Twobagger
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Postby Twobagger » Wed Dec 09, 2020 8:19 pm

Aredita wrote:Would it be possible to defend a region without the defending nations being in the WA. (Not including Liberations from the SC). If so, how, and what are some tactics?

Thanks to anyone who can answer this!

So, it's important to note that most of the affirmative answers you've received, while mostly technically correct, are a little misleading. For one, they require you know what region is going to be attacked ahead of time, and most also require you to be in power in that region. Unless you can somehow make the attackers come to a region you've prepared ahead of time, this is going to be impossible to pull off.

Unfortunately for you, there aren't many scenarios where you can make the attackers come to you. One major exception is if some of your friends have raided a region, and you wish to defend it against liberations. Then, sure! If you have a puppet nation in the region that's gathered a lot of influence, throw Border Control on it (after waiting two updates). Ban all of the defenders that come to liberate it, and throw a password on it. But this almost certainly isn't what you mean.

Otherwise, you're going have to hope that invaders come for a region where you've managed to get yourself dug in, and that you see them coming ahead of time... otherwise, they'll just dismiss you as Regional Officer and negate all your hard work. Of course, the most effective way to defend your own region doesn't require you to be in the WA: be a Founder that is active and doesn't get DEATed, and don't give Executive or Border Control permissions to your WA Delegate. You'll find that invaders can't do anything to your region. If you must have an empowered Delegate, encourage everyone in your region to endorse the World Assembly Delegate, make sure your Delegate is someone you trust, and keep a wide gap between your delegate and the nation with the next highest-endorsements... especially if you don't know who controls that nation. However, this advice is much like the other advice you've gotten: it's only useful if the invaders want to attack your specially prepared region. It doesn't help you defend regions you're not involved with.
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