Anywhere in the Condominium, though, doing business means making a deal with this syndicate or that gang. High to low or small to big makes no difference in the end; only that the more money is involved, the more civilized (and civilized-looking) the criminals tend to be. In the past, the main conflicts were between groups fighting over territory, or control over a specific racket.
That was then; this is now. As the Condo’s tourist industry grows and grows, the companies begin to turn their attention to expanding out of Whitaker Island. But to make things appealing enough, the rest of the island chain needs a decent fixer-upper - and so, one way or another, the criminals must become a thing of the past. Enter Lichter Solutions, the private security company.
Things are about to get messy, since the criminals, in a very real sense, are the islands...and the only thing certain is impending uncertainty, no matter whether you’re a criminal, a Lichter contractor, or just a regular island resident. Will criminals choose to band together across groups, or stay in the same old pit of vipers mode from before, or even go legit? Will the men and women of Lichter stay committed to the job or go native and join the criminals? How will events affect residents - and how will they react?
Only time will tell.
recreated by cylarn, erucia, mincaldenteans, and zarkanians
lorekept and secretaried by sylvanstreak
This RP reboots the original Condominium, and is (intended to be) a Sunshine Noir-ish work. Players are free to RP criminals, Lichter contractors, or Condo inhabitants as they feel like; so that the focus could be character psych, events, or realism, wherever their particular strength/preference is. Note (added in edit) that criminal and island resident characters will be a bit more on their own while contractors will be operating as part of a team, so criminal and resident apps will need to be more detailed to make the characters stand up more as compared to the contractors. Sorry, my bad! Forgot to mention this earlier.
As with the original, creating establishments, neighborhoods, markets, shantytowns, etc., on the islands is welcome and encouraged. Cylarn’s writeups of the original islands remain essentially unchanged.
TAG CLOUD - MT/PMT, crime drama, crime syndicate, gang, organized crime group, OCG, private security, slice of life, slow running, sunshine noir
THE ISLANDS (CURRENTLY)
- Whitaker Island. This mile-wide island is a maze of “entertainment” buildings and neon lights, home to some of the wildest casinos and venues in the entire world. Violence in the boroughs of Whitaker is often hushed up quickly, and the general atmosphere is one of intoxicated revelry. Most venues are owned exclusively by OCGs, who carry out their warfare under cover of night.
- Hero Dunes. On the western coast of Whitaker Island lies Hero Dunes, a conglomerate of various beaches that call the white sands and clear blue waters home. Wild parties and wilder concerts are the norm. The primary venue at the Dunes is Spearpoint Pier; the home of the Condominium’s popular “shark-baiting” matches.
- Khonar Island. A sprawl of existing tenements, floating shanty towns, and an atmosphere of general squalor, Khonar is the home of slums - the dark side of the Condominium. Gangs control almost every street and the numerous small businesses pay heavy extortion fees in order to stay afloat. Basic amenities in this area are squalorous at best, and daily life is often disrupted by ongoing urban warfare.
- Fairway Island. Partly clean, partly dirty. Many criminal groups maintain drug labs, chop shops, and other centers of industry on this island. Legit business is split between multinational offices and, in Sibley Harbor, refurbishing boats. Life here isn’t up to “armored VIP car” level as it might be in Khonar, but the people don’t go out alone, or after dark.
- Sibley Harbor. Named for the East India Company officer Commodore James Sibley, the harbor itself covers half of Fairway Island. Ships carrying everything from TVs to bananas to people to cocaine dock in this harbor. The warehouses and piers are constantly under low-level threat, although unpredictable surges happen every now and then, due to the dynamic turf wars waged here.
- The Clovis Marches. The last of the four main islands that comprise the Condominium, the Marches are a combination of individual markets and apartments considered to be of a higher quality than those in Khonar. From fresh fruit to fragmentation grenades, the markets have it all. Life here for the average resident is bearable, but as with the rest of the Condominium, strife is ever-present and a wide variety of gangs and syndicates call this place home.
THE RACKETS
- ARMS PRODUCTIONS - The production of weapons of any make or mark. You're not running a massive munitions factory, however, if the smugglers have anything to say about it.
- ARMS TRAFFICKING - Stolen pistols from family homes, hand-me-downs from forgotten wars, or expensive pieces bought from unscrupulous quartermasters in the world's premier militaries, the vast number of weapons in the city come from these guys.
- CHOP-SHOP/VEHICLE THEFT - The art of stealing automobiles and stripping/adding parts in order to sell the (usually stolen) vehicles. Chopping is an art form for some, perpetuated since the early days of mass-produced automobiles.
- CONTRACT-KILLING - Life is cheap in the Condominium, and there will always be those who will pay every cost to extinguish another person, for every reason imaginable. Any stiff with a gun can get paid to take a life, but there are a treasured few who have made murder-for-hire into a much coveted form of business.
- COUNTERFEITING/FORGERY - Contrary to popular belief, paper money is but one of the few things that can be duplicated into a counterfeit item. An industry exists in the Condominium that provides a forged document for any purpose, from visa papers and passports to conscription waivers and doctor’s notes. Quality is in the eye of the beholder, and in the price tag.
- DRUG PRODUCTION - Anything from shake-’n-bake methamphetamine to long-lost research chemicals, made by those who have found the capability to produce drugs. You get what you pay for, and accept the consequences on a case-by-case basis.
- DRUG DEALING - Most criminal groups in the Condominium delve into drug sales, regardless of the amounts sold.
- IMPORT/EXPORT - You're a force of progressive dynamics on the docks; if someone needs something, you get it in. Easy to do business with both sides of the Condominium, for you know the importance of keeping your contacts happy.
- LUXURY ITEMS FENCING - Lost Nazi treasure, genuine Rolexes, expensive cars - this business provides people with a discount on the finer things in life. These items are usually sold to tourists, or to the multinational execs.
- ORGANIZED PROSTITUTION - The trade of bare skin, by one avenue or another. Some use bars, some are prone to curbs, and there are many "houses of pleasure" that one can find.
THE MULTINATIONALS
Lichter Solutions - The private security firm hired by the tourist companies. Its staff come from a variety of sources; former analysts, investigators, operators, the whole works.
Grand Summit Holdings - The Condo’s own banking system. In a bit of an awkward place, since it’s the only place that has to serve everyone who doesn’t store their own cash and valuables. Absolutely neutral, kinda like the hotels in John Wick.
Seraph House - UK-headquartered. Specialty insurance company dealing primarily with insuring ship cargoes and sailors. Life insurance, disability/workers’ comp, cargo loss at sea, pirates.
Trend Line Inc. - A pharmaceutical company with a factory in the islands. Word on the street says some of their guards and employees look the other way when a crime boss wants some supplies.
THE APPLICATION
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