NATION

PASSWORD

Is there such a thing as an ‘influence calculator’?

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.
User avatar
Freeland
Lobbyist
 
Posts: 11
Founded: Nov 04, 2016
Ex-Nation

Is there such a thing as an ‘influence calculator’?

Postby Freeland » Tue Oct 20, 2020 9:27 am

I’m curious: is there a way to calculate how much influence needs to be spent to undertake an action? I know that the game tells you if, say, you’re a founder/delegate/regional officer making changes that an action will cost you “x% of your influence”. But is there an ‘influence calculator’ or method to work out influence costs without the game telling you?

I’ve searched high and low (maybe not high and low enough) but can’t find an exact answer to this.

User avatar
The Unified Missourtama States
Diplomat
 
Posts: 670
Founded: Jul 30, 2019
Ex-Nation

Postby The Unified Missourtama States » Tue Oct 20, 2020 2:06 pm

I don't see why you'd need to know for something that isn't part of the game.

I think however that the influence for an ejection is equal to the influence of the person you are ejecting (you can't eject anyone with more influence than you; that being the purpose).
"The best lack all conviction, while the worst
Are full of passionate intensity.
" (W. B. Yeats)

User avatar
Twobagger
Spokesperson
 
Posts: 112
Founded: Jan 20, 2007
Democratic Socialists

Postby Twobagger » Tue Oct 20, 2020 3:54 pm

Freeland wrote:I’m curious: is there a way to calculate how much influence needs to be spent to undertake an action? I know that the game tells you if, say, you’re a founder/delegate/regional officer making changes that an action will cost you “x% of your influence”. But is there an ‘influence calculator’ or method to work out influence costs without the game telling you?

I’ve searched high and low (maybe not high and low enough) but can’t find an exact answer to this.


There are calculations you can do, but you have to know a few things first.

For example, if you want to ban someone from a region that is in that region, you need to know how much influence they have. For most nations, you can find a good approximation on the nation page. For example, you have about 1260 influence. You also need to know how the costs for the action you're taking: for example, if you are the WA Delegate, and the Delegate has Border Control powers, banning another nation will cost half of their influence*. So, if an empowered Delegate of your region wanted to ban you, they would need approximately 630 influence.

So, for example, if North Borneo magically became WA Delegate and your region magically gave the Delegate Border Control powers (which can happen if the founder ceases to exist, so be careful!), then it would cost about 630 of their approximately 670 influence to ban you - that's almost all of it. On the other hand, Sahara - with about 430 influence - is still a ways away from being able to ban you. If they were Delegate with Border Control powers, they'd have to either wait for a while to gain influence, or set their sights on banning someone else instead.

There are a few caveats, to this, however, which include:
  • The cost of ejecting/banning increases if you're a Border Control officer and not the Delegate
  • If a nation has recently moved, the influence shown on their nation page won't all be in the region that nation is in
If the nation is new to your region, sometimes it's feasible to calculate exactly how much influence they have in your region: every update, the nation gains one influence, plus an additional influence for each endorsement they have. So if I moved my nation into your region for purely wholesome purposes, and it updated once with 2 endorsements, I have 3 influence - not nearly enough to even ban the lowest influence nation in your region.

So, the short answer to your question is "yes": for pretty much every action, it's possible to do pretty accurate calculations for how much influence you'd need to take that action. In fact, raiders do this quite often when planning the best course of action to take.

I hope that's enough to get you started. Let me know if you want me to get more specific. In the meantime, have fun banning people from their regions ;)

*that they have in the region you're banning them from.
The views expressed above are mine alone, and not necessarily those of any region. Currently a member of The Black Hawks.
Lord Dominator wrote: Defender of the Year: Twobagger

Defender Awards 2019 wrote:The Sir Lans Award

[...]

The winner of the Award this year is Twobagger of the Ten Thousand Islands Treaty Organisation (TITO), who has willingly assisted in so many operations regardless of the region leading them. Congratulations Twobagger!
Benevolent Thomas wrote:Twobagger: +15 For Tactical Genius
Dr J. T. Bagger, M.Def, B Chasing (Hons)

User avatar
Freeland
Lobbyist
 
Posts: 11
Founded: Nov 04, 2016
Ex-Nation

Postby Freeland » Wed Oct 21, 2020 9:24 am

Twobagger wrote:-snip-

Thank you! That was pretty much exactly the answer I was looking for!

(Edit: also, it's not to ban anyone! I promise! ;) )
Last edited by Freeland on Wed Oct 21, 2020 9:31 am, edited 1 time in total.

User avatar
Tibetan Monarchy
Political Columnist
 
Posts: 5
Founded: May 14, 2012
Ex-Nation

Postby Tibetan Monarchy » Fri Oct 23, 2020 4:42 am

Can a superpower nation ban a hegemony nation? Or is the capability to ban only dependant on the influence value and not on the designations assigned to the nations ?

User avatar
Free Las Pinas
Diplomat
 
Posts: 762
Founded: May 03, 2020
Left-wing Utopia

Postby Free Las Pinas » Fri Oct 23, 2020 4:57 am

Tibetan Monarchy wrote:Can a superpower nation ban a hegemony nation? Or is the capability to ban only dependant on the influence value and not on the designations assigned to the nations ?

A hegemony is more (regionally) influential than a superpower, so the answer is no. As for your second question, whether you could ban a nation or not is based on the influence value. However, the designations are actually based on how much influence a nation has in a region. For instance, if you have no influence in a region (meaning you’ve probably just been founded) your influence stat would be “Zero”. On the other hand, if there are barely any nations in a particular region, one of them could be designated as “Dominator”. This seems to be an accurate listing of influence levels. Since influence levels are reliant on influence values (just like banning is), you could also base it off of that.

User avatar
Tibetan Monarchy
Political Columnist
 
Posts: 5
Founded: May 14, 2012
Ex-Nation

Postby Tibetan Monarchy » Fri Oct 23, 2020 5:06 am

Thanks for explaining. This settles a doubt.


Advertisement

Remove ads

Return to Gameplay

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads