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CAS Canon RP Signup/OOC (CAS Region Only)

For all of your non-Nationstates related roleplaying needs!
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Imperialtha
Envoy
 
Posts: 344
Founded: Apr 24, 2016
Iron Fist Consumerists

CAS Canon RP Signup/OOC (CAS Region Only)

Postby Imperialtha » Sun Aug 16, 2020 2:28 pm

General Rules
-NOTICE: Read ENTIRE OP before applying.
-Canon is run by Neo Rome Republic, Bering, Tarazed, Terra Frima, Nieblham
-Technology is to be equivalent to the start date. Start date is 1990
-Use this page for any complaints you want addressed by the Staff and any interactions a Player wants to have with NPCs from this point onward.
IC Thread: WIP
-Link to canon global historical timeline:
-New Players and Observers Incoming and Interested to Signup: WIP
Here’s the maps of Canon. Different maps have different purposes. NOTE: Map may not always be up to date, so look at latest signups and list of existing players down at the bottom, to make sure any areas you've been eyeing haven't been accepted by the admins from someone else who already applied or is in the process of getting accepted.

Blank map
Just a blank HOI4 map for use by the players.

Current RP map

Resource Map
This map is meant for reference on select resources. It is not definitive and based on data collected by the mods. Not every province is the same. If you want the paint.net file with layers that will be available on discord.

Point of Diversion Map: WIP
The Point of Diversion shall be 1755, the mods are working on a HOI4 Map that contains all countries that existed IRL in 1755. The IC history is exactly the same as IRL up to Jan 1st 1755. After that is up to the players.

Claiming Land
For your claims you will post your “ideal claims”. That is the terrority you would like to have for the RP. Claim territory by using the blank HOI4 map above (use paint or paint.net and fill in the provinces). Players can only have their ideal claims approved if all nearby players state they do not want to challenge any of the player’s ideal claims.

Colonies: Players are free to add Colonies to their Ideal claims but they have less priority than any player that wants their nation in the contested area. Players with colonies will be given an additional development sheet (see below) for each colony. Players with colonies must select an economic system and government system (that is not a democracy) for each colony (how the colony is run more or less). Colonies generate extra unrest and corruption. If the Player’s mainland is a democracy they too generate extra unrest. Other players will be able to interact with Colonies as if they were an NPC in another player’s sphere of influence (but the controlling player has extra leeway). Colonies will be approved after History is complete.

If a player does not get their ideal claims. One posts their 100 initial claims they want, any conflicts between players are to be worked out between players and if needed mods. Which is then followed by rounds of 20 claims until 75% of players stop claiming. Each round players will be given priority randomly. During any round players can opt to take all their claims (100 initial claims + total rounds they’ve participated in) and claim elsewhere in the world, but are immediately put at the bottom of the priority list for that round. Smaller nations will receive 5 extra index points (see below) per round they did not participate in (i.e if there are 20 rounds and a player stops on round 15 they get 25 extra points)
Be sure to post your ideal claims AND your initial claims in the first part app, even if you are confident in your pick just in case you don’t get it.

Claims must be adjacent to each other or over a very short distance of water. No snakes (long thin claims), nor encirclements (any size group of unclaimed provinces that are surrounded by claimed provinces, if players want enclaves that can be discussed).

Points Indexes
Players are given starting points and bonuses (see below). These affect a variety of different stats which shall be kept track on a spreadsheet. All players will have their own sheet. Players each IC year will be given points to invest in different indexes. The amount of points depends on their relative statistics to other players. Points can also be traded to other players for resources or military equipment.

Development Sheet

Factbook on the Development Sheet

Points to spend: To those joining, you will apply for geopolitical status: Major power, secondary, and third world. Players must propose a history alongside their status.
Major power: 100 points.
Secondary: 75 points
Third world: 50 points
This does not include bonuses given by geographic size, government, and economic systems. Major Powers may also be given some level of say in the NPC creation process.

Government Types:
Note that players do have roleplay as these government and economic types. One cannot claim to be a dictatorship with free and fair elections. Furthermore one cannot change systems unless they meet the minimum (if any) for that system they want to change to and/or pierce the maximum of their current system. Check with the mods if one wants to change systems IC via the OOC thread.

Democracy(distinguished by having free and fair elections that determine leadership, can include constitutional monarchies, presidential and parliamentary systems)

Liberal Democracy (rule of law and individual freedoms considered paramount, even at the expense of the whole): Minimum 10 Political Rights, 10 Civil Rights, 5 Economic rights before bonuses
+10 Political Rights +5 Economic Freedom +10 Civil Rights -5 Extraction -5 Crop Sustainability -5 Livestock Sustainability

Social Democracy (A greater focus on group rights and equality over individual rights, often focused on redistribution of wealth) Minimum 15 Political Rights, 10 Civil Rights before bonuses
+10 Civil Rights +10 Political Rights +5 Education -5 Economic Rights -5 Consumerism -5 Financial

Authoritarian Democracy (Less restraints are placed on the ruling elite in favor of results, typically rule of law and civil rights are considered secondary to national interest, often only one dominant party) Minimum 5 Political Rights, 5 Civil Rights before bonuses
+10 Production +5 Infrastructure +5 Education -5 Political Rights -5 Consumerism -5 Civil Rights

Autocracy (One Leader holds most of the power, distinguished from Oligarchy by a single individual having ultimate authority)

Dictator (A single leader controls power through non-democratic means, can be hereditary or not) Maximum 0 Political Rights 0 Civil Rights after bonuses
+15 Extraction +15 Production +10 Infrastructure -10 Civil Rights -10 Political Rights

Oligarchy (A select group of individuals hold power, ability to enter into the in-group varies)

Technocracy (Specialists selected for their skills to govern) Maximum 5 Political Rights, 5 Civil Rights after bonuses, Minimum 10 Education before bonuses.
+10 Infrastructure +5 Education -5 Economic Freedom -5 Civil rights

Plutocracy (Participation in government is determined by wealth) Maximum 5 Political Rights, 5 Civil Rights after bonuses, Minimum 15 Financial, 10 Consumerism before bonuses
+10 Financial +10 Consumerism +5 Cash Crops -10 Economic Freedom -10 Crop Sustainability -5 Production

Aristocracy (Participation in government is held by a small group whose membership is often hereditary) Maximum 10 Political Rights, 10 Civil Rights after bonuses
+10 Cash Crops +5 Extraction -5 Education -5 Civil rights

Exclusive Democracy (The electoral is limited to members of a certain group (religious, ethnic, racial, Ideological), depending on the size of the group, it may be an oligarchy) Maximum 10 Political Rights, 10 Civil Rights after bonuses
+5 Extraction +5 Economic Freedom +5 Financial -5 Education -10 Political Rights -5 Consumerism

Other

Anarchy (a system with no or very weak rulers, individual rights are respected above all and social/individual pressure is used rather than governmental force to achieve domestic peace) Minimum 20 Civil rights, 15 Economic Freedom before bonuses, Maximum 10 Political Rights after bonuses
+10 Civil Rights +10 Economic Freedom -10 Education -10 Infrastructure

Economic Systems:
Part A: Description
Bureaucratic Socialism is an economy where enterprises are run as a government agency. That is the vast majority of all enterprises operating as a part of the state and reaching the political goals of the state. There is little market economy in this system due to government owned monopolies. Despite that the political nature of these systems keeps them from being monopolistic.

Syndicalism denotes strong Labor Unions that control economic enterprises and organizes labor. These systems can operate under a market economy or can act as monopolies that determine production.

Market Socialism is an economic system that denotes social ownership within a market economy. Individual businesses may be a part of a worker co-op or workers might own some or all of a business. Yet individual firms can exist and compete against each other. The State is prone to interfere in the economy for the benefit of all people.

Mixed Economy is an economic system that operates in a mostly market economy. The government has the power to intervene and establish public businesses, mostly for public good provision. Regulations are common.

State Capitalism is a market economy that contains either state owned or state backed enterprises. These enterprises typically act to further the goals of the state. I.e. State owned mines or state owned military industry.

Regulated Capitalism is an economic system that allows for market interactions that are subject to government regulation and taxation.

Laissez-Faire Capitalism is an economic system with minimal amount of government regulations and intervention in the markets.

Part B: Points
Bureaucratic Socialism: Maximum 0 Economic Freedom after bonuses, Minimum 10 Education.
+5 in Extraction, Production, and Infrastructure, crop sustainability, livestock sustainability and education. But -5 in financial and cash crop, and -10 in consumerism and -10 in economic freedom.

Syndicalism: Maximum 5 Economic Freedom after bonuses, Minimum 10 Production, 10 Extraction before bonuses
+5 in Extraction, Production, Crop Sustainability, Livestock Sustainability.

Market Socialism: Maximum 10 Economic Freedom After Bonuses
+10 in infrastructure, Education, +5 in production

Mixed Economy: No Requirements
+5 in infrastructure, education, Economic freedom

State Capitalism: Minimum 5 Economic Freedom, 10 Production, 10 Extraction before bonuses
+5 Extraction, +5 Production, +5 Consumerism, +5 economic freedom, +10 Financial, -5 crop sustainability, -5 livestock sustainability

Regulated Capitalism: Minimum 10 Economic Freedom, 5 Production before bonuses
+10 Cash Crop, +10 Financial, +10 Consumerism, +10 economic freedom, +5 Extraction, +5 Production, -5 civil rights, -5 education, -5 crop sustainability, -5 livestock sustainability

Laissez Faire Capitalism: Minimum 15 Economic Freedom, 10 Production before bonuses.
+15 Extraction, Production, Financial, Economic Freedom, +10 cash crop, consumerism, -10 infrastructure, crop sustainability, livestock sustainability, education, civil rights

NPC MECHANIC
-As NPC or even player land can be annexed or invaded, however, keep in mind that this has more realistic consequences pertaining to possible economic, political, or social fallout. Or they can be integrated more gradually and realistically. From which points may be utilized to do so. Players can either engage with an NPC via force or via Diplomacy. Diplomacy requires spending “Influence Points.” Players gain a set amount (TBD) per post and double that amount for collab posts (2 or more players) of Quality. Force just requires IC action (i.e. declaration of war) Players must post on the OOC thread to spend points.

NPC Relationship Flowchart
This flowchart shows the path of relationships a player and NPC can travel. Here are all options players can spend Points on. Players must wait 3 IRL days before spending points on an NPC’s relationship after spending points on said NPC.

Trade
Embargo another player/NPC: The NPC no longer trades with the target player/NPC. requires Sanction

Sanction another player: The NPC reduces trade with the target player/NPC. Player can choose specific resources. Requires Neutral Relationship

Neutral Relationship: the NPC does not like nor dislikes the player. Nominal trade.

Preferential Trade Area: The NPC and player reduces tariffs among each other. Players can choose 1 resource to gain from the NPC (details subject to mod approval). Requires Neutral Relationship.

Free Trade Area: The NPC and Player reduces tariffs and trade barriers even further. Player can choose 1 resource to gain from the NPC (details subject to mod approval). Requires Preferential Trade Area.

Customs Union: Player and NPC reduces tariffs and trade barrier even more. NPC adopts common external tariffs of the player. Player can choose 2 resources to gain from the NPC (details subject to mod approval). If two or more players are in a customs union, depending on the details of the organization, a set amount of players (i.e. 50%, 66%, 100%) must spend points on the NPC together to have them pass any trade agreement. Players in a customs union with another player cannot make unilateral trade agreements with another player or NPC. Other players cannot create trade deals with the NPC or player without player agreement and spending applicable points on the NPC. Cartels fall under Customs Unions as a special variant. Members can still engage in unilateral trade agreements with other players/NPC but not over the specific resources the cartel is oriented around. Players cannot be in multiple cartels over the same resource. Requires Free Trade Area

Common Market: Elimination of most trade barriers between NPC and Player. NPC and player adopt common regulations. Player can choose 2 resources to gain from the NPC (details subject to mod approval). If two or more players are in a Common Market, depending on the details of the organization, a set amount of player (i.e. 50%, 66%, 100%) must spend points on the NPC together to have them pass any trade agreement. Players in a Common Market with another player cannot make unilateral trade agreements with another player or NPC. Other players cannot create trade deals with the NPC or player without player(s) agreement and spending applicable points on the NPC. Requires Customs Union.

Economics Union: All trade Barriers are eliminated. Player and NPC adopt common monetary policy and shared currency. Player gains access to 3 Resources to gain from the NPC (details subject to mod approval). If two or more players are in an Economics union, depending on the details of the organization, a set amount of player (i.e. 50%, 66%, 100%) must spend points on the NPC together to have them pass any trade agreement. Players in an Economic Union with another player cannot make unilateral trade agreements with another player or NPC. Other players cannot create trade deals with the NPC or player without player(s) agreement and spending applicable points on the NPC. Requires Common Market

For Common Markets and Economic Unions between players and or NPCs (i.e. Player-Player, Player-NPC) must be done with compatible economic systems. Economics Union requires more compatible systems than common markets. i.e. LFC and B. Socialism won't work

Military
War!: the NPC declares war on target NPC/Player (details subject to mod approval) requires Cut Diplomatic Ties
Cut Diplomatic Ties: NPC cuts diplomatic ties on Target NPC/Player requires neutral relationship.

Neutral Relationship: the NPC does not like nor dislikes the player. Nominal military relationship.
Non Aggression Pact: The NPC and Player agree not to take aggressive actions against each other. Requires Neutral Relationship

Basing Rights: the NPC grants the player the rights to station troops within their border. Requires Non Aggression Pact.

Defense Pact: Player(s) and NPC agree to a joint defence pact, if one is attacked the other will join in aid. If two or more players are in a Defense Pact, depending on the details of the organization, a set amount of players (i.e. 50%, 66%, 100%) must spend points on the NPC together to have them pass any military agreements. Players in a Defense Pact with another player cannot make unilateral Military agreements with another player or NPC. Other players cannot create Military Agreements with the NPC or player without player(s) agreement and spending applicable points on the NPC.

Military Alliance: Player(s) and NPC agree to a joint Military Alliance. The NPC will join any conflict the player(s) is involved in. If two or more players are in a Military Alliance, depending on the details of the organization, a set amount of players (i.e. 50%, 66%, 100%) must spend points on the NPC together to have them pass any military agreements. Players in a Military Alliance with another player cannot make unilateral Military agreements with another player or NPC. Other players cannot create Military Agreements with the NPC or player without player(s) agreement and spending applicable points on the NPC.

Final Relationships
Sphere of Influence: Each NPC can only be in one Sphere of Influence. The NPC listens to the player more so than any other player. Any sort of agreement with another player requires the SOI player’s agreement. Auto defaults to vote in line with the player in any international organization. Requires EITHER a Free Trade Area AND Basing Rights, OR Common Market, OR Military Alliance. Having an SOI does not grant a military alliance or Common Market if one does not have such already.

Annexation: Target NPC is peacefully annexed within your nation. Requires Sphere of Influence.

Other Options
Vote: the NPC will vote how you want in an international organization it is a part of. Goes to the player who spends the most amount of influence points, yet higher relationships also play a role.
Reduce Relationship: Reduces Relationship from Free Trade Area and Basing rights down to Neutral. Target NPC calls off previous agreement it had with another player.
Break Pact/Union: The NPC leaves a customs union or defense pact with the target player. Reduces the relationship down one level i.e. Defense pact -> Basing rights.
Break Market/Alliance: The NPC leaves a common market or Military alliance with the target player. Reduces the relationship down one level i.e.Military Alliance-> Defense Pact.
Coup/Uprising: Breaks Sphere of Influence if applicable. Details subject to mod approval. Success and results depend on IC actions. Player must fill out a Coup/Uprising application.

Military Rules: WIP
-On the Development Sheet players will have Soldier, army, navy, air, and WMD points. Players spend these points on units with varying levels of equipment.
-Don’t need all specifics on equipment till you are faced with going to war. General description is okay prior.

Canon Military Mechanic Unit List

https://www.nationstates.net/nation=imp ... id=1446563 Example Factbook

Applications
The OOC process will be done in 4 parts with players submitting two apps
Part 1: Claims
Part 2: Nation details
Part 3: Distributing Points
Part 4 History

Canon Applications
Part 1 application. Anything else included will not be used in determining approval.
Code: Select all
Nation Name:
Ideal Claims:
Initial Claims:
Feedback, if you have thoughts on Canon thus far or suggestions as it is beginning, please do feel free to type them out here or edit them into the app retroactively:


Part 2 applications:
We now begin Part 2 of the OOC process! Fill out a full nation app!
Code: Select all
Canon Application:
[b]NS Nation Name:[/b]
[b]Canon Nation Name:[/b]
[b]Capital name:[/b]
[b]Claim (mark capital)[/b]
[b]Population:[/b]
[b]Major Languages (of the nation):[/b]
[b]RL Equivalent Languages:[/b]
[b]Government System (Pick from List):[/b]
[b]Government System (short description):[/b]
[b]Major Political Parties (and ideology)[/b]
[b]Economic System (Pick from List):[/b]
[b]Economic System (short description):[/b]
[b]Head of State:[/b]
[b]Head of Government:[/b]
[b]Geopolitical Status (Major, Second, Third):[/b]
[b]Brief History (use to justify Geopolitical Status):[/b]
[b]Anything to add?:[/b]
Last edited by Imperialtha on Sun Oct 18, 2020 1:11 pm, edited 9 times in total.

User avatar
Bering
Postmaster-General
 
Posts: 12712
Founded: Aug 25, 2012
New York Times Democracy

Postby Bering » Sun Aug 16, 2020 2:32 pm

Nation Name: French Empire/Empire Français
Ideal Claims: French Empire
Initial Claims: In Green

User avatar
Itasna
Lobbyist
 
Posts: 13
Founded: Jul 22, 2019
Inoffensive Centrist Democracy

Postby Itasna » Sun Aug 16, 2020 2:39 pm

Nation Name: The Kingdom of Italy
Ideal Claims: Italy, Somalia
Initial Claims: Initial Claims
Last edited by Itasna on Sun Aug 16, 2020 3:27 pm, edited 5 times in total.

User avatar
Councils of America
Civil Servant
 
Posts: 9
Founded: Aug 12, 2020
Psychotic Dictatorship

Postby Councils of America » Sun Aug 16, 2020 2:39 pm

Nation Name: People's Confederate Councils of America
Ideal Claims: Ideal
Initial Claims: Initial
Last edited by Councils of America on Sun Aug 16, 2020 6:11 pm, edited 1 time in total.

User avatar
Great Eilean
Lobbyist
 
Posts: 11
Founded: Jan 08, 2020
Inoffensive Centrist Democracy

Postby Great Eilean » Sun Aug 16, 2020 2:40 pm

Nation Name: United Kingdoms of Great Eilean and Strathland
Ideal Claims: the Eileanic Empire
Initial Claims: Initial
Last edited by Great Eilean on Sun Aug 16, 2020 4:30 pm, edited 5 times in total.

User avatar
Neo Rome Republic
Negotiator
 
Posts: 5343
Founded: Dec 27, 2012
Inoffensive Centrist Democracy

Postby Neo Rome Republic » Sun Aug 16, 2020 2:41 pm

Nation Name: National-Sonacist Union of the Intermarium
Ideal Claims and Initial Claims: Ideal Claims In Red and Initial in Bright red (others colored in are not relevant to claims).
Last edited by Neo Rome Republic on Thu Aug 20, 2020 4:09 pm, edited 3 times in total.
If what I say offends you, twas misunderstanding on you or my indifference.
Ethical and Metaphysical: (Pan) Humanist and Naturalist.
Political Views Sum: Centrist on social issues, Market Socialist on economic, and Radical on political governance.
This nation DOES(for most part) represent my OOC views.
''A rich man complaining about regulation and taxes, is like the drunkard at a party, complaining about not having enough to drink.'',

"An empty mind is a mind without a filter, the mind of a gullible fool. A closed mind is the mind unwilling to look at the reality outside its bubble. An open mind is one that is cautious, flexible yet balanced; looking at both the reality and the possibility."
OOC Info Page Pros And Cons Political Ideology

User avatar
Ismeil
Chargé d'Affaires
 
Posts: 455
Founded: Oct 08, 2014
Inoffensive Centrist Democracy

Postby Ismeil » Sun Aug 16, 2020 2:45 pm

Nation Name: The Exalted Ismeili State
Ideal Claims: Darkest Green on Map
Initial Claims: Lightest Green on Map
Last edited by Ismeil on Wed Aug 19, 2020 9:40 pm, edited 1 time in total.
"Deadmen tend to tell more tales than the Living"

User avatar
Mes
Spokesperson
 
Posts: 200
Founded: Jul 02, 2014
Democratic Socialists

Arascid Empire

Postby Mes » Sun Aug 16, 2020 2:56 pm

https://gyazo.com/bc03b8366382424840568855fc402624
These are my desired claims for the Arascid Empire.

These are my inital claims:

https://gyazo.com/df9fea7f9dd49a51c31e9bde75c12c43

ignore the colors all of it goes under the Arascid Empire
Last edited by Mes on Tue Aug 18, 2020 9:32 am, edited 4 times in total.

User avatar
Greater Argovia
Civil Servant
 
Posts: 10
Founded: Jan 29, 2020
Psychotic Dictatorship

Postby Greater Argovia » Sun Aug 16, 2020 2:59 pm

Nation Name: The Imperial State of Acusia
Ideal Claims: In Light Grey and Dark Grey; All other colors are irrelevant.
Initial Claims: Solely In Dark Grey

User avatar
Parzal
Envoy
 
Posts: 203
Founded: Apr 18, 2015
Father Knows Best State

Postby Parzal » Sun Aug 16, 2020 2:59 pm

Nation Name: The United States of Amalia
Ideal Claims: https://imgur.com/muKAUdp
Initial Claims: https://imgur.com/2zYJF3i
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.

User avatar
The Neo Russ Republic
Lobbyist
 
Posts: 18
Founded: Apr 20, 2020
Inoffensive Centrist Democracy

Cannon application

Postby The Neo Russ Republic » Sun Aug 16, 2020 3:02 pm

Nation name: TNRR.
Ideal claims: https://postimg.cc/bZJBdGcg and https://postimg.cc/YGX3Pkyq
Initiall claims: https://postimg.cc/yW6YQYBz
Last edited by The Neo Russ Republic on Tue Aug 18, 2020 11:30 am, edited 4 times in total.

User avatar
Osphen
Envoy
 
Posts: 296
Founded: Aug 08, 2014
Democratic Socialists

Postby Osphen » Sun Aug 16, 2020 3:10 pm

Nation name: Kingdom of Osphen

Initial Claims: https://imgur.com/bswbteB

Ideal claims: https://imgur.com/rtV3Ehj
Socialist, Distributist, Nationalist, Royalist, Orthodox, Canadian, Environmentalist, Male


LG(B)T

User avatar
Dakya
Civil Servant
 
Posts: 9
Founded: Apr 22, 2020
Inoffensive Centrist Democracy

Postby Dakya » Sun Aug 16, 2020 3:58 pm

Nation Name: Gran Colombian Union (GCU)
Ideal Claims: Orange
Initial Claims: Orange
Last edited by Dakya on Sun Aug 16, 2020 4:20 pm, edited 1 time in total.

User avatar
Cotour
Attaché
 
Posts: 72
Founded: Sep 08, 2019
Democratic Socialists

Canon Application

Postby Cotour » Sun Aug 16, 2020 4:03 pm

Nation Name: Taiyin (People's Republic of)

Ideal Claims
-Pink: Outline of ideal claims
-Red: Initial claim
-Yellow: Ideal claims, may give up if asked for

Initial Claims
Last edited by Cotour on Mon Aug 17, 2020 11:54 pm, edited 1 time in total.
"A revolution is not a dinner party, or writing an essay, or painting a picture, or doing embroidery. It cannot be so refined, so leisurely and gentle, so temperate, kind, courteous, restrained and magnanimous. A revolution is an insurrection, an act of violence by which one class overthrows another." ~ Mao Zedong

User avatar
Scotatrova
Senator
 
Posts: 3803
Founded: Dec 28, 2013
Civil Rights Lovefest

Postby Scotatrova » Sun Aug 16, 2020 5:27 pm

Nation Name: The Republic of Scotatrova
Claims: https://i.imgur.com/V7dgYnp.png
Light Green - Initial, Dark Green - Ideal
Male, Hispanic, Liberal, L(G)BT

My nation is based on my own personal views

Official Factbook for reference
The Scotatrovian People's Republic
La Repuvlia eh’Oneix Scotatrofina


Scotatrova in WorldVision
WV72 - 13th
WV73 - 6th
WV74 - 8th
WV75 - 18th
WV76 - 11th
WV77 - 5th
WV78 - 17th
WV81 - 6th
WV82 - 11th
WV83 - 20th
WV84 - 16th
WV85 - 15th

COVID-19 Pandemic in Scotatrova

User avatar
Yottabota
Ambassador
 
Posts: 1971
Founded: Sep 12, 2013
Father Knows Best State

Postby Yottabota » Sun Aug 16, 2020 6:03 pm

Nation Name: United Syndicates of Kaskadiya
Ideal and Initial Claims: https://imgur.com/a/TRhtGzR
Red Initial, Blue Ideal

User avatar
Cotour
Attaché
 
Posts: 72
Founded: Sep 08, 2019
Democratic Socialists

Postby Cotour » Sun Aug 16, 2020 6:28 pm

Requesting that I be allowed to change the name of the Qin Dynasty to the Xian Dynasty (for nominal purposes).
"A revolution is not a dinner party, or writing an essay, or painting a picture, or doing embroidery. It cannot be so refined, so leisurely and gentle, so temperate, kind, courteous, restrained and magnanimous. A revolution is an insurrection, an act of violence by which one class overthrows another." ~ Mao Zedong

User avatar
Hugoslava
Lobbyist
 
Posts: 14
Founded: Mar 29, 2018
Capitalizt

Postby Hugoslava » Sun Aug 16, 2020 10:00 pm

Nation Name: The Holy Empire of Deseret
Ideal Claims: Red - https://i.imgur.com/Ob5hOl7.png
Initial Claims: Navy - https://i.imgur.com/QNASGOR.png
Last edited by Hugoslava on Mon Aug 17, 2020 7:17 pm, edited 1 time in total.

User avatar
Yottabota
Ambassador
 
Posts: 1971
Founded: Sep 12, 2013
Father Knows Best State

Postby Yottabota » Mon Aug 17, 2020 8:25 am

Yottabota wrote:Nation Name: United Syndicates of Kaskadiya
Ideal and Initial Claims: https://imgur.com/a/TRhtGzR
Red Initial, Blue Ideal

Im actually gunna withdraw from the Americas, imma go somewhere less crowded.

User avatar
Albanions
Secretary
 
Posts: 28
Founded: May 04, 2020
Inoffensive Centrist Democracy

Postby Albanions » Mon Aug 17, 2020 9:04 am

Nation Name: The Socialist Union of Iberia

https://images-ext-1.discordapp.net/ext ... 5trZkp.png
Initial claims red
The other colors are ideal and may be changed

User avatar
Yottabota
Ambassador
 
Posts: 1971
Founded: Sep 12, 2013
Father Knows Best State

Postby Yottabota » Mon Aug 17, 2020 9:08 am

Nation Name: Combined Syndicates of Central Africa
Ideal Claims/w Initial Claims: https://imgur.com/a/qhyDcvl
Last edited by Yottabota on Mon Aug 17, 2020 9:20 am, edited 2 times in total.

User avatar
Cerebrocracy of Italy
Civil Servant
 
Posts: 7
Founded: Apr 07, 2020
Iron Fist Consumerists

Application

Postby Cerebrocracy of Italy » Mon Aug 17, 2020 2:06 pm

Last edited by Cerebrocracy of Italy on Tue Aug 18, 2020 12:48 am, edited 6 times in total.

User avatar
Hugoslava
Lobbyist
 
Posts: 14
Founded: Mar 29, 2018
Capitalizt

Postby Hugoslava » Mon Aug 17, 2020 7:17 pm

Hugoslava wrote:Nation Name: The Holy Empire of Deseret
Ideal Claims: Red - https://i.imgur.com/Ob5hOl7.png
Initial Claims: Navy - https://i.imgur.com/QNASGOR.png

My initial claim has been amended and my ideal claims will not be pursued.

User avatar
Cotour
Attaché
 
Posts: 72
Founded: Sep 08, 2019
Democratic Socialists

Postby Cotour » Mon Aug 17, 2020 11:55 pm

Cotour wrote:Nation Name: Taiyin (People's Republic of)

Ideal Claims
-Pink: Outline of ideal claims
-Red: Initial claim
-Yellow: Ideal claims, may give up if asked for

Initial Claims

Updated initials
"A revolution is not a dinner party, or writing an essay, or painting a picture, or doing embroidery. It cannot be so refined, so leisurely and gentle, so temperate, kind, courteous, restrained and magnanimous. A revolution is an insurrection, an act of violence by which one class overthrows another." ~ Mao Zedong

User avatar
Scotatrova
Senator
 
Posts: 3803
Founded: Dec 28, 2013
Civil Rights Lovefest

Postby Scotatrova » Tue Aug 18, 2020 1:07 am

Scotatrova wrote:Nation Name: The Republic of Scotatrova
Claims: https://i.imgur.com/EZy11Co.png

(Proposal made with Egi, these are my new claims)
Male, Hispanic, Liberal, L(G)BT

My nation is based on my own personal views

Official Factbook for reference
The Scotatrovian People's Republic
La Repuvlia eh’Oneix Scotatrofina


Scotatrova in WorldVision
WV72 - 13th
WV73 - 6th
WV74 - 8th
WV75 - 18th
WV76 - 11th
WV77 - 5th
WV78 - 17th
WV81 - 6th
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