NATION

PASSWORD

NOTICE: TCALS change part 1

The place to wheel and deal, talk shop, and build up your dream deck!
User avatar
Ballotonia
Site Admin
 
Posts: 5431
Founded: Antiquity
Liberal Democratic Socialists

NOTICE: TCALS change part 1

Postby Ballotonia » Mon Jul 13, 2020 12:20 pm

Greetings,

Following a lengthy period where players have been able to voice their opinion on what they feel are the problems with the card game as is, and their directions for a solution, the time for implementing these solutions has arrived.

First up is a change which nerfs big farms while leaving casual players mostly unaffected. A variant of a suggestion marked (b) by The Northern Light in this post: viewtopic.php?p=37306614#p37306614

The change isn't literally what the suggestion says, after all the downside of that would be that people would be opening S2 packs well into the start of S3 (assuming there will be a third season).

Instead, if a pack is not opened within two minutes then after that opening it simply won't use TCALS for determination of the cards that are given. As a result, saving packs for a pull event is useless and anyone participating in it will have to answer issues. This slows it all down noticeably, and will yield far fewer packs per nation to open than the current 9 saved up.

This change is effective immediately per this post!

Note that 'part 1' in the title means more changes will be coming. Some will be announced, others will not and may or may not be easily noticeable.

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

User avatar
Virgolia
Secretary
 
Posts: 28
Founded: Apr 19, 2018
Iron Fist Consumerists

Postby Virgolia » Mon Jul 13, 2020 1:08 pm

At first glance, I like this, of course I'll wait until part 2, 3 and the reboot (on a serious note: how many more changes will be implemented?, just curious) come out to decide if I do like it or not but this first change is a good thing in my opinion.

Thank you for taking into account the opinions posted in the TCALS thread!

User avatar
The Seeker of Power
Spokesperson
 
Posts: 153
Founded: Oct 29, 2004
Father Knows Best State

Postby The Seeker of Power » Mon Jul 13, 2020 1:08 pm

I personally think this is a great change! Kudos Ballo!
Elegarth, The Seeker of Power
Consul of the New Pacific Order
Legatus of the New Pacific Order
Senator of the New Pacific Order

The Dark Lord of Huggers

User avatar
Morover
Ambassador
 
Posts: 1052
Founded: Oct 14, 2018
Libertarian Police State

Postby Morover » Mon Jul 13, 2020 1:11 pm

At some point in the future, will the time limit be able to be increased (e.g. 10 minutes or even an hour)? Or is the 2 minute period set in stone.

User avatar
Fauzjhia
Chargé d'Affaires
 
Posts: 365
Founded: Jul 29, 2014
Left-Leaning College State

Postby Fauzjhia » Mon Jul 13, 2020 1:19 pm

well
there goes, the infamous pull event,

Good news, overall, so Big farmers will be unable to use their nation to (PRINT) their valued cards.
the damage cannot be undone right now, but its an improvement, until the big farmer find another way.

User avatar
Noahs Second Country
Ambassador
 
Posts: 1467
Founded: Aug 31, 2016
Anarchy

Postby Noahs Second Country » Mon Jul 13, 2020 1:45 pm

This is definitely an interesting change. It seems like it would still be mildly effective against transfers while making pull events significantly longer with lower success rates.

Currently, I'm in favor but definitely depends on part 2, 3, and so on...
Deputy Guildmaster of the Cards Guild | Moderator/Committee Member of the Card Gardens | Publisher of Card News | SC Author x1 | Issues Author x4 | Ask about my first country! | 2nd & 5th in DV | Cards Discord | Second Best™

User avatar
Toerana
Attaché
 
Posts: 98
Founded: Nov 27, 2018
Civil Rights Lovefest

Postby Toerana » Mon Jul 13, 2020 2:35 pm

A monumental and much needed change. Yay, thanks Ballo!
Last edited by Toerana on Mon Jul 13, 2020 2:35 pm, edited 2 times in total.

User avatar
Mediobogdum II
Bureaucrat
 
Posts: 53
Founded: Oct 01, 2013
Father Knows Best State

Postby Mediobogdum II » Mon Jul 13, 2020 3:36 pm

As an average card player, I welcome this change very much... thanks!

User avatar
Bormiar
Diplomat
 
Posts: 887
Founded: Mar 25, 2019
Inoffensive Centrist Democracy

Postby Bormiar » Mon Jul 13, 2020 5:38 pm

You're the best. Thanks :).
Authored 4 SCRs | Issue Author | The Rejected Realms' Current World Assembly Officer | Defeated Security Council Proposals | Founder of Chameleon

User avatar
Giovanniland
Spokesperson
 
Posts: 155
Founded: Aug 10, 2019
Civil Rights Lovefest

Postby Giovanniland » Mon Jul 13, 2020 6:49 pm

Although I've benefitted from TCALS in the past, I feel like this is a good step. Great changes, and looking forward for more of them since this is named 'part 1' :)
Giovanniland
Guardian of the West
Speaker of the Hall of Nations of TWP
Trading Card Collector - check out my index of collections!

User avatar
The Cosmic Mainframe
Diplomat
 
Posts: 921
Founded: Jan 26, 2020
Psychotic Dictatorship

Postby The Cosmic Mainframe » Tue Jul 14, 2020 9:40 am

I think this was probably the best change to make out of the ones suggested in the thread. It alters the strategy of the game without making it impossible to duplicate cards that are high in demand and without making transfers completely secure either.

Warning, I'm not as experienced a player as many of the others who have commented, so I may be misunderstanding things here.

That said, transfers are going to be a bit different with this change. Fewer pulls on transfer cards will occur overall, and as a result transfers will be easier to perform for existing players, while newer players may have difficulty duplicating their transfer cards. I can also see a scenario, however, in which this announcement alters the methods of major farmers in a way that nearly cancels out this decrease in pull rate. So that remains to be seen.

Also, I think it remains to be seen how this will affect pull events. Arguably, while making all pull events harder, the change most favors events that can be planned in advance such that participants have 5 issues on each puppet. In other words, large and well-organized events like TNP's, and then private pull events. So this won't completely stop Noah and Gio from doing what they did before and mass duplicating cards.

I await part 2 to see if these concerns are addressed or if mechanics are improved further.
Last edited by The Cosmic Mainframe on Tue Jul 14, 2020 9:44 am, edited 3 times in total.
== BEGIN POSTSCRIPT ==
The Mainframe requires more processing power and storage.
Donate your computing devices or they will be taken by force.
== END POSTSCRIPT ==

UPDATES (earth-year 3345): International Subsystem scales up operations in 42E5 "New York," Earth, now the largest known concentration of androids.

Factbooks | About Me | NationStates Flag Bracket II | Bytes (card farming region) | MAINFRAMEWAVE
Feel free to telegram me about anything. I'll do my best to respond.
Canon is relative to the observer. Not using NS stats.
This nation does not represent my real views, and if it represents yours, I question your sanity.

User avatar
Praeceps
Chargé d'Affaires
 
Posts: 428
Founded: Feb 08, 2016
Scandinavian Liberal Paradise

Postby Praeceps » Tue Jul 14, 2020 10:13 am

Thank you for these changes Ballo! Much appreciated. :D I look forward to seeing scarcity in Season 3 (should it happen).
Noahs Second Country wrote:Currently, I'm in favor but definitely depends on part 2, 3, and so on...

What if there is no part 2, 3, etc.? Ballo is just fooling us and will be munching on popcorn as they observe us cards players run increasingly elaborate experiments in order to try discern what changes have been made.
Apparently simultaneously a Ravenclaw puppet, a NPO plant, and a Warden spy. I had no idea I was that good. Depending on who you ask, my aliases include Krulltopia.

Guildmaster of The North Pacific Cards Guild

User avatar
Noahs Second Country
Ambassador
 
Posts: 1467
Founded: Aug 31, 2016
Anarchy

Postby Noahs Second Country » Wed Jul 15, 2020 12:33 am

The Cosmic Mainframe wrote: I can also see a scenario, however, in which this announcement alters the methods of major farmers in a way that nearly cancels out this decrease in pull rate. So that remains to be seen.

Well, yes, pull events are still a thing.

With that being said, a farm of 400 puppets previously had a capacity of 3600 packs to hopefully trigger TCALS.

In comparison, now with the same farm size you can only expect 400 packs that could trigger TCALS.

Not to mention working with the 2 minute cap, answering issues, etc..

Additionally, with a blocker mechanic still in place the time you have to run a pull event remains the same. Hence why I'm not sure if further changes may even be necessary, all things considered.
Deputy Guildmaster of the Cards Guild | Moderator/Committee Member of the Card Gardens | Publisher of Card News | SC Author x1 | Issues Author x4 | Ask about my first country! | 2nd & 5th in DV | Cards Discord | Second Best™


Advertisement

Remove ads

Return to Trading Cards

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads