NATION

PASSWORD

Card collection Rulebook / International Artwork

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.
User avatar
Croatian empaths
Bureaucrat
 
Posts: 44
Founded: Apr 18, 2019
Ex-Nation

Card collection Rulebook / International Artwork

Postby Croatian empaths » Sun Dec 15, 2019 9:07 am

Dear experts,

could you please teach us how to combine right cards into right collection to maximize International Artwork prestige? Please be generous with description, but straight with words.

Thank you.

User avatar
Destructive Government Economic System
Minister
 
Posts: 3470
Founded: Jun 15, 2017
Corporate Police State

Postby Destructive Government Economic System » Sun Dec 15, 2019 9:27 am

There is no "prestige" behind it. International Artwork is simply the NS stat badge for your deck value.

To increase your deck value, you must obtain more cards for your deck, particularly ones with a high market value (you'll be able to tell if cards have a high market value if players frequently purchase said card). You should be able to find valuable cards by answering issues and opening the packs that generate from those issues.

If you possess additional nations (i.e. alts/puppet accounts), answer issues on those nations, open the packs that result from answering said issues, and gift the valuable cards you obtain from those packs to your main.

Final thing to note: if you have enough bank, use it to purchase cards with a high market value. Selling cards without a high market value, but with a high bid will be your best bet to gain bank without affecting your deck value.

Doing any of these things will boost your deck value, thereby increasing your ranking for "most valuable international artwork".
"All I wish is to see the world burn."
-The Great Uniter and Beast of the DGES
(By the way, the DGES is a servant to DEAREST LEADER of Psychotic Dictatorships.)
Just your typical guy who wants to have fun. Don't take this nation seriously,
ever.
I DO NOT use NS stats!
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.

User avatar
Croatian empaths
Bureaucrat
 
Posts: 44
Founded: Apr 18, 2019
Ex-Nation

Postby Croatian empaths » Sun Dec 15, 2019 6:45 pm

Could you also describe what rises value of some nation card? From common to legendary? Also if today card is common in my deck, does it changes to higher value after certain amount of time and thus changes that status in the card itself?

User avatar
Katana and Chrysanthemum
Civilian
 
Posts: 1
Founded: May 16, 2019
Liberal Democratic Socialists

Postby Katana and Chrysanthemum » Sun Dec 15, 2019 6:50 pm

Croatian empaths wrote:Could you also describe what rises value of some nation card? From common to legendary? Also if today card is common in my deck, does it changes to higher value after certain amount of time and thus changes that status in the card itself?


The value of a card changes as people trade the card. If they trade higher than the current value, it goes up.

The rarity (common, uncommon, rare, etc) of the card will never change. However, in subsequent seasons, the rarity for that nation's card can change. But the one in your deck will never change.

User avatar
Croatian empaths
Bureaucrat
 
Posts: 44
Founded: Apr 18, 2019
Ex-Nation

Postby Croatian empaths » Mon Dec 16, 2019 1:57 am

So if I understand well for example if we have COMMON card and that card is traded by 10 people for certain value in this session, next session that card became let say UNCOMMON or RARE?

User avatar
Valentine Z
Postmaster-General
 
Posts: 13013
Founded: Nov 08, 2015
Scandinavian Liberal Paradise

Postby Valentine Z » Mon Dec 16, 2019 2:05 am

Croatian empaths wrote:So if I understand well for example if we have COMMON card and that card is traded by 10 people for certain value in this session, next session that card became let say UNCOMMON or RARE?

AFAIK, not like that. The rarity of a card is not influenced by the market value, or how popular it is, or how much/many it was traded.

A common that is sold many, many times, or have a crazy MV value, will still be a common if there is not a lot of improvements to the stats, or doesn't have a lot of badges.

More on this is explained a little bit more in this thread right here: https://forum.nationstates.net/viewtopic.php?f=42&t=476344&p=36532047#p36532047
Last edited by Valentine Z on Mon Dec 16, 2019 2:06 am, edited 1 time in total.
Val's Stuff. ♡ ^_^ ♡ For You
If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down !
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆

Issues Thread Photography Stuff Project: Save F7. Stats Analysis

The Sixty! Valentian Stories! Gwen's Adventures!

• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
Let Fate sort it out.

User avatar
Croatian empaths
Bureaucrat
 
Posts: 44
Founded: Apr 18, 2019
Ex-Nation

Postby Croatian empaths » Mon Dec 16, 2019 12:45 pm

So stats will eventually for example rise session 2 common card to higher level, no matter if there is ongoing session 3 or session 10 in a future?

User avatar
Christ Triumphant
Spokesperson
 
Posts: 143
Founded: Nov 07, 2017
Liberal Democratic Socialists

Postby Christ Triumphant » Mon Dec 16, 2019 1:06 pm

Croatian empaths wrote:So stats will eventually for example rise session 2 common card to higher level, no matter if there is ongoing session 3 or session 10 in a future?


The season two card (the ones that can be pulled now during this season) will never change. How it looks in your deck is how it will remain.

However, as a nation's stats change and badges are added or subtracted, it is possible that, in subsequent seasons, the rarity of their new cards will change. This is because, for each new season, new cards are developed that reflect the changes up until that point.

The previous seasons' cards will remain unchanged.

User avatar
Croatian empaths
Bureaucrat
 
Posts: 44
Founded: Apr 18, 2019
Ex-Nation

Postby Croatian empaths » Mon Dec 16, 2019 2:25 pm

Ok. Can you tell me does sessions reset in one moment to session 1 or from now on there will be session 3,4,5 etc. I am asking that since people who joined later in a game are in obvious disadvantage.

User avatar
Christ Triumphant
Spokesperson
 
Posts: 143
Founded: Nov 07, 2017
Liberal Democratic Socialists

Postby Christ Triumphant » Mon Dec 16, 2019 4:24 pm

Croatian empaths wrote:Ok. Can you tell me does sessions reset in one moment to session 1 or from now on there will be session 3,4,5 etc. I am asking that since people who joined later in a game are in obvious disadvantage.


I'm not entirely sure what you mean.

After this season (Season 2), there will be seasons 3, 4, 5 etc. It will "reset" insofar as new cards will be issued for all of the nations that exist at the time, while nations that have ceased-to-exist will no longer have a card generated.

If the "disadvantage" you refer to is that those who join later don't have cards for the earlier seasons, this is true but they will be issued cards for new seasons they are active at the start of.

If the "disadvantage" you refer to, however, is accumulated bank...this was not reset. Everyone retained their accumulated bank and decks when Season 1 rolled over into Season 2. And presumably this will continue in the future into Season 3, unless the admins make changes to address this.

User avatar
Croatian empaths
Bureaucrat
 
Posts: 44
Founded: Apr 18, 2019
Ex-Nation

Postby Croatian empaths » Sat Dec 21, 2019 2:01 pm

Christ Triumphant wrote:
Croatian empaths wrote:If the "disadvantage" you refer to is that those who join later don't have cards for the earlier seasons, this is true but they will be issued cards for new seasons they are active at the start of.


Yes. That's the one I meant. Tnx.


Advertisement

Remove ads

Return to Gameplay

Who is online

Users browsing this forum: Ramlethal

Advertisement

Remove ads