by Candlewhisper Archive » Fri Dec 06, 2019 5:47 am
by 9003 » Fri Dec 06, 2019 9:06 am
by Jasminlandia » Fri Dec 06, 2019 9:28 am
by Coffin-Breathe » Fri Dec 06, 2019 3:13 pm
by Blab » Thu Jan 02, 2020 10:08 pm
by Verdant Haven » Thu Jan 02, 2020 10:50 pm
by Jasminlandia » Fri Jan 03, 2020 3:16 am
Verdant Haven wrote:1) A player's maximum bid shouldn't be visible until it is outbid by somebody else, ie, eBay style bidding. Place a hidden max, and have it increment as other bids are placed. That will put an end to the idiotic penny-bidding system where any bid you place, somebody else immediately knows exactly to the penny what to bid to be above you.
7) Card capacity needs to be increased, or the limitations removed at some point. It is absurd that the space to retain even a moderate collection of cards costs more than the cards themselves, if you want to maintain game functionality with the account holding them.
by Recuecn » Fri Jan 03, 2020 5:16 am
Verdant Haven wrote:1) A player's maximum bid shouldn't be visible until it is outbid by somebody else, ie, eBay style bidding. Place a hidden max, and have it increment as other bids are placed. That will put an end to the idiotic penny-bidding system where any bid you place, somebody else immediately knows exactly to the penny what to bid to be above you.
-snip-
3) When a person is the top bidder on a card in a live auction, and a second copy of the card is placed for sale at a price higher than the one being contested, it shouldn't then match to the top bidder and force a higher price for them while suddenly freeing the lower-priced card for the lower bidder. The top bidder should remain matched to the lower price, and if the second place bidder meets the new higher price, they should match to that.
-snip-
6) What you bid should be what you pay - not these bizarre half-values that can leave a winning bidder paying less than the bid of a losing bidder. With the changes above to bid visibility and sale matching, what you bid needs to be what you pay if you win.
by DaphnyMeyer » Fri Jan 03, 2020 6:33 am
Recuecn wrote:And I'm not too worried about capacity either. You can already go over if you give up on receiving gifts.
by Earthbound Immortal Squad » Fri Jan 03, 2020 6:40 am
Candlewhisper Archive wrote:It'd be nice if there was some way to have auctions last longer in some circumstances. I mention this as there are some cards (my own included) where bidding contests are taking place, but when someone comes to sell, they may find that potential higher bidders don't see the auction starting before it's already finished.
I'd love to see either:
A) Opt-in longer auctions
Maybe the seller could choose to have an auction last 24 hours.
B) Automatic longer auctions if enough interest
If there are, say, three or more nations bidding above trash value for a card, maybe the auction could automatically get bumped to 24 hours?
Likewise, maybe the system could spot those trades being made at way above market value, and stretch those auctions as well, to make the habit of artificially inflating a card's value more risky.
by Lone survivers » Fri Jan 03, 2020 9:46 am
by Blab » Fri Jan 03, 2020 9:40 pm
Lone survivers wrote:I´d like to add, that there has to be a limit for placing bids (at least .01 above junk value).
Those bids lower than junk value are annoying and somewhat disgraceful to the card owner(s). I do understand the practice of keeping track on some cards this way (I do the same sometimes), but if someone is really willing to buy a card, said player would have to cough up this money eventually (in a real life auction as well as in a shop you have to pay on the spot) and in this way the interest at least is somehow guaranteed.
by Frisbeeteria » Fri Jan 03, 2020 11:23 pm
Blab wrote:I have to defend the practice for those who are just beginning the card game and don't have much bank.
by Blab » Sat Jan 04, 2020 8:39 pm
Frisbeeteria wrote:Blab wrote:I have to defend the practice for those who are just beginning the card game and don't have much bank.
Sorry, but you're missing the point. It's not about not being the highest bid, it's about bidding below junk value. Anyone can get junk value for cards by simply junking them. Why anyone would sell for less confounds me. I think the only people who match those bids have a fundamental misunderstanding of how junking cards works.
Either that, or they just like throwing a wrench into the gears to see what breaks. There's no other reason to post a penny Ask for a Legendary card.
by SherpDaWerp » Sat Jan 04, 2020 8:45 pm
by Blab » Sat Jan 04, 2020 8:54 pm
SherpDaWerp wrote:You're confusing Bids and Asks. Fris went on a bit of a tangent about selling cards, not buying them. Placing bids for 0.01 is a perfectly fine and reasonable tactic to keep track of cards you want to buy in the future. But what Fris was saying is that the real "disregard for the player" comes when someone actually sells the card for less than junk price.
The point they were making is that there's 0 point whatsoever in selling a card for less than junk because you could get more bank just by junking the card, which is different to your point that bidding less than junk is valid. Your example is proving your point that it's fine to place bids less than junk value, but what Fris is talking about is if I owned that card and sold it for that price, not if I offered to bid for that price.
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