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Star Wars: Ruusan (Sign UP)

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Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Star Wars: Ruusan (Sign UP)

Postby Harbertia » Sun Nov 17, 2019 6:30 am

Co-OPs: Brusia and Puranas

IC LINK (if this is joined soon)

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CALM BEFORE THE STORM


THE SETTING: WAR'S END
It is 1000 YEARS BEFORE THE BATTLE OF YAVIN. The NEW SITH EMPIRE has been defeated and the RUUSAN REFORMATION has come to pass- as the republic demilitarizes and the Galaxy begins to rebuild after a war that cost 2/3rds of the known galaxy's population many do not yet know- but this is the start of a golden age in the REPUBLIC. The ARMY OF LIGHT is to be disbanded, the JEDI are to become keepers of the peace and guardians of Justice- the emergence of the JEDI COUNCIL is at hand as the REPUBLIC reforms and the people rebuild.

For those whom the wars became a focus of life the future is- one of decision. Where do you go now? When life has been so focused on war for 1000 YEARS finding a place in this era of peace poses a challenge to some- and an opportunity for others.

PLAYER CHARACTERS
Players can take on the role of a character from anywhere in the galaxy (even ones from this era they have not designed) though they should be mindful of the galaxy's situation when designing characters and also of characters not of their design they are portraying.

There are however some rules;
  • Only sentient species for player characters, pets and owned droids are an exception that should be included in the character sheet of your character.
  • Meta-Gaming is discouraged, though certain force users may if narratively viable for the situation be allowed moments of liberty regarding such.
  • Due to the Rule of Two players are unfortunately unable to play a Sith though other darksiders are permitted.

The Character Sheet is not only my reference as the RP's operator for the purpose of generating a plot and interacting with the character but also designed to encourage character growth, development, and dimensionalism. It's just as important for you to keep it updated as it is for me to reference it. It is after all what other players will look upon to consider interaction as well.

Note: Remove text in "( )" and note that the questions under the 'HISTORY' section are more suggestion then required information. You don't have to state it all just yet and will likely update the history as you develop the character during the RP.
Code: Select all
[b]NAME[/b]: (character's name here)
[b]SPECIES[/b]: (Is the character Human or not Human and if not Human what are they?)
[b]APPEARANCE[/b]: (an image or a description)
[b]HISTORY[/b]: (Where was your character born, what was the social and economic environment like growing up?  Who were your character's parents, how is the character's relationship with their parents or how was the relationship? Is the character still there or have they left and if so why did they leave and in leaving what did they leave behind? Why did they leave it behind? What do they wont? Do they have some grand objective- to be the captain of their own freighter or to return to claim a lost title of nobility when the time is ripe. Not every character has an objective- nor will the objective remain the same. Life has ways of causing one to change their plans.)
[b]EQUIPMENT[/b]: (saber, comlink, etc)
[b]MANNERISM[/b]:
(Mannerisms are habits or practices such as for example people on Earth saying 'Bless you' after someone sneezes. It's things the character does without thinking that are usually very minor but add to the character- at times mannerisms can tell a story of their own. Perhaps the character has a tattoo on the back of their hand that they rub when nervous....)
[b]WORLD VIEW[/b]:
(World View is how a character views themselves and others in the world- it's anything ranging from 'group x is terrible and group y is great' to 'the exchange of ideas is crucial in universal understanding and the advancement of society'. World View can be summed up though as how the character sees those around them in relation to themselves. Researching such will also benefit you the player in understanding what role you have taken upon yourself to portray)
[b]PAIN POINTS[/b]:
(Pain Points are activities the character refuses to engage in or finds the greatest difficulty engaging in. It's the sights that the character will attempt to avoid or the topics that they don't want to discuss)
[list][*]list[/list]
[b]DESIRES[/b]:
(Desires are the opposite of Pain Points- they are the activities your character seeks out and the reactions they relish. It's as mild as seeking the compliment of a crush or as extravagant as wanting to be surrounded with actual physical books. It's not the same as goals in that it's not a specific objective but rather environments or behavior they seek out.)
[list][*]list[/list]
[b]FEARS & PHOBIAS[/b]:
('Fear leads to hate, hate leads to suffering' - there are always fears. Some as mild as 'the fear of rejection' and others more rooted into one's psyche enough to be considered a mental illness- such as Agoraphobia. As the OP of this RP I assure you that I won't 'spam' your character's fears- I'm interested in plot not torture)
[list][*]list[/list]


Character Modules
These are additions to one's character sheet designed for use by those who need them.
Droid
Code: Select all
[b]Droid Name[/b]: (Usually a product number like C-3PO but also includes 'pet names' like Red, 3PO, Clipper, or Skippy)
[b]Appearance[/b]: (What distinguishes this droid from others of the same model in appearance)
[b]Droid Model[/b]:
[b]Memory Banks[/b]: (What the unit remembers of it's existence, due to memory wipes and other factors this might not be the unit's full history but what it recalls and bases it's relationship status to be)
[b]Utilities[/b]: (the tools with which it carries out it's function)

Force Powers
Code: Select all
[b]FORCE POWERS[/b]: (If your character is Force sensitive, what Force powers are they most skilled in, and how skilled are they? E.g. Have they mastered Force healing or Force lightning, while only receiving limited training in abilities such as Force speed or Force push? Note: Do please be reasonable here and keep your character's level of training in mind while listing abilities; no one should be a master of everything.)

LIST OF FORCE POWERS

Ship
Code: Select all
[b]Ship Name[/b]: (Name of ship)
[b]Ship Model[/b]: (Model of Ship)
[b]Amenities[/b]:
[b]Armaments[/b]:
[b]Additional Features[/b]:
[b]Notes[/b]: (information not covered in the above sections)


LIST OF PLAYER CHARACTERS

PLAYER RESOURCES
The following is meant to assist the player in presenting the universe before them and interacting with it. You can help our community by contributing to these resources. If you'd like to submit a fan design the link will go to a post detailing your contribution for other players to reference. The technology is presented as 'LATE OLD REPUBLIC' and 'EARLY RISE OF THE EMPIRE' Era- a combination of both periods with a focus on what was new in the Old Republic era and Old in the Rise of the Empire (Prequels). A few ancient designs are also included to represent the 'used' or 'inherited' items of the galaxy.

***NOT COMPLETE AT THIS TIME, AND FEEL FREE TO ASK ABOUT OTHER OPTIONS***

Droids


Ships


PLANETS
  • Alderaan - One of the founding worlds of the Republic, this world dedicated to pacifism, art, and education was not directly involved in the New Sith Wars which lasted 1000 years.
  • Corellia - Capital of the Corellian Empire, a member of the Galactic Republic. The Corellian Empire while an absolute monarchy is also one with a history of free traders. While most work for one of the Royal companies such as the Corellian Mining Corporation or Corellian Engineering those who do manage to become master of their own ship are celebrated. Corellians have a history of passing ownership of ships from one generation to the next with this giving them something of a 'space gypsy' reputation. Especially as families encountered off world are typically living and work from a ship they inherited and most often involved in some illicit trade. Corellia is home to the 'Green Jedi' or 'Corellian Jedi who where instrumental in preventing any territorial lose by the Corellian Empire during the New Sith Wars. They took part in the Ruusan Campaign but rather then be herald as heroes have been declared a heretical sect by the Jedi Council on Coruasant. They have withdrawn to continue their own traditions regarding the force free from the Council. The practice of Lord Jedi continues in the Corellian Empire.
  • Coruscant - With the reformation of the Republic after 1000 years of almost direct Jedi rule, though the military and centralization of power upon the chancellor, a thousand years of war this city planet is again becoming the political capital of known space.
  • Duro - Duro continues to suffer misery along with it's colony worlds as it has ever since the Mandalorian Wars. The colony world of Harponi was wiped out 3 years ago during the New Sith Wars. Duro has been part of the Corellian Empire for over 2000 years.
  • Hok - a newly established Gran colony cut off from the homeworld of Kinyen.
  • Kamino - Due to it's enigmatic location Kamino, a non-Republic world, was not effected by the wars that followed the Jedi Civil War; including the most recent conflict- the New Sith Wars. Their Kyber Darts and some clients can be found across the galaxy but they themselves are a rare sight with few Kaminoans being permitted off world. The war which resulted in a lose of 2/3rds of the galactic population has created an opportunity for them as cloners.
  • Kinyen - Homeworld of the Gran, Kinyen has had a division with the colonist on Malastare. Currently Gran born on Kinyen are unable to leave the world and it's socialist demarchy though poverty is non-existent. Still with this isolation has come the independence of Hok and Malastare which does not conform to the government of Kinyen.
  • Manda - Manda was a territory of the New Sith Empire that was liberated during the war.
  • Malastare - The Gran have recently colonized this world populated by the Dug. A series of wars has erupted between the Dug and the Gran; a matter for the recently re-empowered Galactic Senate to handle of which the Gran have representation in.
  • Naboo - The Time of Suffering has started as the planet enters a full blown world war between the princely city states of the Human population. Naboo is not presently a member of the Republic. This war is considered a war of planetary unification and expected to last a century or more.
  • Neimodia - This former Duro colony world turned independent state was utterly spared the horror of the New Sith Wars and used the conflict to gain commercial success. This success coupled with their former colony status in light of Duro's own misfortune and lack of independence has created animosity between the two cultures. Biologically the only distinction between them are the eyes. Both are hatched from eggs, and both go through a larval stage but the Neimodians practice communal upbringing during the Larval stage- with young Neimodians being sorted after maturing from this state while the Duros as individuals raise their young in the larval stage and beyond. Most Neimodians recall their days in the Hive vaguely but with great resentment and fear due to the purposeful neglect practiced by the state- aimed at weeding out the weak. But to stop such a practice would be to abandon an element of their culture that defines them in comparison to the Duros.
  • Soccoro - A colony of the Corellian Empire this world has no representation in the Galactic Senate. While known as a haven for smugglers, and for it's hostile nomadic (though Human) tribal population it's the site of a Jedi Academy. This academy, with a focus on piloting and the force was established by Crix Sunburris, a Jedi Ace from the New Sith Wars who now mentors at the Jedi Temple on Corosaunt.
  • Tatooine - Tatooine was re-discovered by the Republic 100 years ago but like many efforts to civilize it in the past the Republic's efforts are failing. Most of the population are not Human.
  • Trandosha - Trandosha had joined the Republic thousands of years ago, and fought with the Republic against the New Sith before being captured by the Brotherhood of Darkness. With their homes and cities burning the leaders of the Hossik Dominion that governs the planet swore loyalty to the Sith. This was the case until the planet was liberated by the Jedi and the Republic with new leadership installed. Trandosha has no senator of it's own now, instead represented by Kashyyk- over all they have a lot to prove, and a lot to do to rebuild.


Weapons
Last edited by Harbertia on Sun Nov 24, 2019 2:50 pm, edited 15 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Brusia
Senator
 
Posts: 4368
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Nov 17, 2019 9:18 pm

Tag, glad to see this back again :) Figured I'd repost my app for Claudius, if that's alright:

NAME: Grandmaster Claudius Antilles
SPECIES: Human
APPEARANCE: In normal robes, In his old armor
HISTORY: Born during the Republic Dark Age into Alderaanian nobility in 1041 BBY, Claudius Antilles was taken from his family at a very young age when it was discovered that he was force sensitive. He grew up in the Jedi Temple on Coruscant, learning the ways of the force and use of the lightsaber, eventually being chosen to train in the path of the Jedi Guardian. When he came of age, Claudius was sent out on missions against the Sith with his master, a Kel Dor High Council member named Jan Koon. The brutality of the New Sith Wars necessitated that Claudius quickly become experienced in the art of war to survive, and his master helped ensure he learned the necessary lessons by having him assist in leading Republic forces from the frontlines. This helped the pair to become popular with the troops, and when Jan Koon felt that the soldiers trusted his Padawan enough to follow his orders, he allowed Claudius to command troops on his own. This proved to be a wise decision as the young Claudius would show himself to be a talented tactician and strategist, and helped lead his soldiers to many victories over the Sith forces.

After several years of serving in such engagements, it was determined that Claudius had sufficiently faced his Jedi Trials through the forges of war, and he was soon officially made a Jedi Knight. There would be little time to celebrate however, as tragedy struck House Antilles. Claudius' father, Drusus Antilles, the Lord of House Antilles, had been asked to help mediate a dispute on Coruscant by a friend of his in the Galactic Senate. Drusus chose to bring his sons with him to Coruscant in the hopes of teaching them about diplomacy and the Galactic Senate, not knowing that an assassin had planted a bomb on his vessel. The bomb killed everyone aboard, leaving House Antilles with no leader and no heir; no heir that is, except for Claudius.

Fearing the House would fall into chaos with relatives fighting to claim the title of Duke and Lord of House Antilles, Claudius' mother, Antonia, pleaded with the Jedi Council to allow her son to return to Alderaan to claim his birthright and keep the House in order. After much deliberation, the High Council decided that the Galaxy did not need any more chaos, and in the interest of keeping the peace on Alderaan, allowed Claudius to return to Alderaan and take his place as the Lord of House Antilles. This placed Claudius in the rather awkward position of being a Jedi Lord who was still loyal to the High Council, and to remedy that to at least some extent, the Grand Council invited Claudius to join their ranks as their liaison to the High Council (a position which in truth involved little liaising, but which enabled the Grand Council to keep an eye on the peculiar Lord, and which served to bring the Household forces he now commanded into their ever more depleted ranks).

In the hopes of making peace between the two Councils, Claudius accepted the position, and though he made little headway in getting the Jedi groups to work together, he did get to enjoy a brief period of relative peace as the Sith concentrated on attacking themselves, during which time he trained a Padawan to Knighthood, and helped forge a political alliance between his and another Alderaanian noble House by wedding himself to one of the House's noble Ladies after gaining special dispensation to do so from the Order. Not long after their marriage, his family's legacy would soon find itself secure when Claudius' wife, Lady Aemilia, bore him a twin son and daughter. Sadly, Claudius would get to enjoy little time with his new family as the relative peace was shattered in 1010 BBY when Skere Kaan and his newly formed Brotherhood of Darkness began their campaign against the Republic.

Recognizing the gravity of the situation, Claudius joined the Grand Council in voicing unanimous support for Lord Hoth and the Army of Light, and after saying his goodbyes to his family, Claudius led his Household forces once more to war. Claudius' military experience would prove to be of great use in the coming battles, and he helped to liberate numerous Sith strongholds in the Outer Rim before Kaan's push into the coreworlds forced a confrontation on the planet of Ruusan. Claudius would go on to fight in all seven of the bloody battles on the surface of that world, refusing to retreat despite suffering numerous injuries and losing more than half of his forces, knowing that the fate of the Order and the Republic would hinge on the outcome of the brutal campaign.

In the seventh battle however, he sustained a severe injury after being struck by enemy artillery that left him unconscious and only barely clinging to life. His personal guard dragged his body off the battlefield and back to a waiting medical ship, which immediately departed the war-torn world to get the Jedi Lord back to Alderaan for treatment; jumping to hyperspace mere hours before the Sith thought bomb detonated and killed nearly everything on the planet, finally ending the brutal conflict.

After he recovered from his injuries, it was decided that since Claudius had remained loyal to the High Council during the war, he was to be given the rank of Master for his service to the Republic and for having helped maintained peace and stability on Alderaan; on the condition that he renounce his title of nobility. As House Antilles now had a viable heir and was no longer in a potentially very dangerous political situation, Claudius accepted the terms, leaving his wife to rule in his stead as Regent until his son came of age to claim the title of Duke for his own. In a effort to reconcile with the surviving Jedi Lords, the High Council appointed Claudius as Grandmaster of the Order, and with his influence he convinced many surviving Lords to similarly renounce their titles and rejoin the Order; a move which met with considerable success thanks to the war's end, and one which ultimately saw the disbandment of the Grand Council entirely. Now, with the passing of the Ruusan Reformation, Claudius finds himself in the unenviable position of seeing the Order through a time of great changes and into a future that is anything but certain...

EQUIPMENT:
Claudius uses a vented lightsaber with a Songsteel hilt, and if away on a mission, will often bring a comlink, datapad, and other such equipment he feels the mission calls for. Additionally, though he usually wears his Jedi robes, he does still possess the armor he once wore during the war (pictured above).
MANNERISM:
Though a humble man, as one would expect from someone raised with the spartan comforts the Order provides, Claudius still carries himself with the dignity and nobility that were required of an Alderaanian Lord.
WORLD VIEW:
Claudius is a devoted adherent to the Light Side of the Force, and firmly believes in the core tenets of the Jedi Code. That said, there are some sub-tenets he is less than fond of, and the breakneck rate at which some new tenets have been adopted is something he finds potentially concerning.
PAIN POINTS:
  • Claudius still struggles to cope with the loss of so many friends and soldiers during the war, and has some survivor's guilt at having survived the Seventh Battle of Ruusaan where nearly all the remaining soldiers under his command were killed by the Sith thought bomb.
  • Though not something he's unwilling to talk about by any means, his family is a somewhat sore topic as his position affords him little time to spend with his loved ones.
DESIRES:
  • Claudius' main driving desire is to secure the Galaxy's newfound peace for the future, in the hopes that a conflict as brutal as the New Sith Wars will never break out again.
FEARS & PHOBIAS:
  • Claudius fears for the safety of the Jedi he's responsible for; particularly as the military forces and equipment they've so long relied upon are stripped away by the Reformation Act, and of course is always concerned about the well-being of his family.

FORCE POWERS: As a Jedi Guardian, Claudius' Force training primarily revolved around developing abilities to use in combat and to better supplement his saber forms (of which, he can boast a true mastery of the Makashi and reverse-grip Shien forms, while maintaining considerable skill in the two lightsaber variant of Ataru as well). As such, he is highly skilled in abilities such as Force Speed, Force Strength, Telekinesis, Tutaminis, Force Jump, Force Barrier, Ionize, Precognition, etc. though his general skill in most non-combat Force abilities (such as Force Heal, Force Cloak, Beast Control, etc.) is comparatively lacking. Perhaps his most noteworthy ability however is an innate talent for locating and manipulating Shatterpoints; a skill which served him greatly during the war, and which he has worked and meditated extensively to further hone in light of the myriad changes now facing the Order and Galaxy as a whole.

Ship Name: The Peacemaker
Ship Model: Defender-class Light Corvette
Amenities: Conference room with holocomm terminal, Medbay with medical droid, living quarters, and escape pod
Armaments: 2 sets of dual laser cannons, missile launcher
Additional Features: Though an older design, the Defender-class has been retrofitted with the best technology currently available.
Notes: None
Last edited by Brusia on Sun Nov 17, 2019 9:50 pm, edited 1 time in total.

User avatar
The Orson Empire
Post Czar
 
Posts: 30941
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Nov 18, 2019 2:30 am

This looks interesting. With the Sith presumed to be extinct and all as far as the galaxy knows, I am considering playing as a fallen Jedi trying to establish a new darksider organization to replace the Sith.
Heterosexual male and from the US of A

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Mon Nov 18, 2019 4:15 am

Brusia wrote:Tag, glad to see this back again :) Figured I'd repost my app for Claudius, if that's alright:

NAME: Grandmaster Claudius Antilles
SPECIES: Human
APPEARANCE: In normal robes, In his old armor
HISTORY: Born during the Republic Dark Age into Alderaanian nobility in 1041 BBY, Claudius Antilles was taken from his family at a very young age when it was discovered that he was force sensitive. He grew up in the Jedi Temple on Coruscant, learning the ways of the force and use of the lightsaber, eventually being chosen to train in the path of the Jedi Guardian. When he came of age, Claudius was sent out on missions against the Sith with his master, a Kel Dor High Council member named Jan Koon. The brutality of the New Sith Wars necessitated that Claudius quickly become experienced in the art of war to survive, and his master helped ensure he learned the necessary lessons by having him assist in leading Republic forces from the frontlines. This helped the pair to become popular with the troops, and when Jan Koon felt that the soldiers trusted his Padawan enough to follow his orders, he allowed Claudius to command troops on his own. This proved to be a wise decision as the young Claudius would show himself to be a talented tactician and strategist, and helped lead his soldiers to many victories over the Sith forces.

After several years of serving in such engagements, it was determined that Claudius had sufficiently faced his Jedi Trials through the forges of war, and he was soon officially made a Jedi Knight. There would be little time to celebrate however, as tragedy struck House Antilles. Claudius' father, Drusus Antilles, the Lord of House Antilles, had been asked to help mediate a dispute on Coruscant by a friend of his in the Galactic Senate. Drusus chose to bring his sons with him to Coruscant in the hopes of teaching them about diplomacy and the Galactic Senate, not knowing that an assassin had planted a bomb on his vessel. The bomb killed everyone aboard, leaving House Antilles with no leader and no heir; no heir that is, except for Claudius.

Fearing the House would fall into chaos with relatives fighting to claim the title of Duke and Lord of House Antilles, Claudius' mother, Antonia, pleaded with the Jedi Council to allow her son to return to Alderaan to claim his birthright and keep the House in order. After much deliberation, the High Council decided that the Galaxy did not need any more chaos, and in the interest of keeping the peace on Alderaan, allowed Claudius to return to Alderaan and take his place as the Lord of House Antilles. This placed Claudius in the rather awkward position of being a Jedi Lord who was still loyal to the High Council, and to remedy that to at least some extent, the Grand Council invited Claudius to join their ranks as their liaison to the High Council (a position which in truth involved little liaising, but which enabled the Grand Council to keep an eye on the peculiar Lord, and which served to bring the Household forces he now commanded into their ever more depleted ranks).

In the hopes of making peace between the two Councils, Claudius accepted the position, and though he made little headway in getting the Jedi groups to work together, he did get to enjoy a brief period of relative peace as the Sith concentrated on attacking themselves, during which time he trained a Padawan to Knighthood, and helped forge a political alliance between his and another Alderaanian noble House by wedding himself to one of the House's noble Ladies after gaining special dispensation to do so from the Order. Not long after their marriage, his family's legacy would soon find itself secure when Claudius' wife, Lady Aemilia, bore him a twin son and daughter. Sadly, Claudius would get to enjoy little time with his new family as the relative peace was shattered in 1010 BBY when Skere Kaan and his newly formed Brotherhood of Darkness began their campaign against the Republic.

Recognizing the gravity of the situation, Claudius joined the Grand Council in voicing unanimous support for Lord Hoth and the Army of Light, and after saying his goodbyes to his family, Claudius led his Household forces once more to war. Claudius' military experience would prove to be of great use in the coming battles, and he helped to liberate numerous Sith strongholds in the Outer Rim before Kaan's push into the coreworlds forced a confrontation on the planet of Ruusan. Claudius would go on to fight in all seven of the bloody battles on the surface of that world, refusing to retreat despite suffering numerous injuries and losing more than half of his forces, knowing that the fate of the Order and the Republic would hinge on the outcome of the brutal campaign.

In the seventh battle however, he sustained a severe injury after being struck by enemy artillery that left him unconscious and only barely clinging to life. His personal guard dragged his body off the battlefield and back to a waiting medical ship, which immediately departed the war-torn world to get the Jedi Lord back to Alderaan for treatment; jumping to hyperspace mere hours before the Sith thought bomb detonated and killed nearly everything on the planet, finally ending the brutal conflict.

After he recovered from his injuries, it was decided that since Claudius had remained loyal to the High Council during the war, he was to be given the rank of Master for his service to the Republic and for having helped maintained peace and stability on Alderaan; on the condition that he renounce his title of nobility. As House Antilles now had a viable heir and was no longer in a potentially very dangerous political situation, Claudius accepted the terms, leaving his wife to rule in his stead as Regent until his son came of age to claim the title of Duke for his own. In a effort to reconcile with the surviving Jedi Lords, the High Council appointed Claudius as Grandmaster of the Order, and with his influence he convinced many surviving Lords to similarly renounce their titles and rejoin the Order; a move which met with considerable success thanks to the war's end, and one which ultimately saw the disbandment of the Grand Council entirely. Now, with the passing of the Ruusan Reformation, Claudius finds himself in the unenviable position of seeing the Order through a time of great changes and into a future that is anything but certain...

EQUIPMENT:
Claudius uses a vented lightsaber with a Songsteel hilt, and if away on a mission, will often bring a comlink, datapad, and other such equipment he feels the mission calls for. Additionally, though he usually wears his Jedi robes, he does still possess the armor he once wore during the war (pictured above).
MANNERISM:
Though a humble man, as one would expect from someone raised with the spartan comforts the Order provides, Claudius still carries himself with the dignity and nobility that were required of an Alderaanian Lord.
WORLD VIEW:
Claudius is a devoted adherent to the Light Side of the Force, and firmly believes in the core tenets of the Jedi Code. That said, there are some sub-tenets he is less than fond of, and the breakneck rate at which some new tenets have been adopted is something he finds potentially concerning.
PAIN POINTS:
  • Claudius still struggles to cope with the loss of so many friends and soldiers during the war, and has some survivor's guilt at having survived the Seventh Battle of Ruusaan where nearly all the remaining soldiers under his command were killed by the Sith thought bomb.
  • Though not something he's unwilling to talk about by any means, his family is a somewhat sore topic as his position affords him little time to spend with his loved ones.
DESIRES:
  • Claudius' main driving desire is to secure the Galaxy's newfound peace for the future, in the hopes that a conflict as brutal as the New Sith Wars will never break out again.
FEARS & PHOBIAS:
  • Claudius fears for the safety of the Jedi he's responsible for; particularly as the military forces and equipment they've so long relied upon are stripped away by the Reformation Act, and of course is always concerned about the well-being of his family.

FORCE POWERS: As a Jedi Guardian, Claudius' Force training primarily revolved around developing abilities to use in combat and to better supplement his saber forms (of which, he can boast a true mastery of the Makashi and reverse-grip Shien forms, while maintaining considerable skill in the two lightsaber variant of Ataru as well). As such, he is highly skilled in abilities such as Force Speed, Force Strength, Telekinesis, Tutaminis, Force Jump, Force Barrier, Ionize, Precognition, etc. though his general skill in most non-combat Force abilities (such as Force Heal, Force Cloak, Beast Control, etc.) is comparatively lacking. Perhaps his most noteworthy ability however is an innate talent for locating and manipulating Shatterpoints; a skill which served him greatly during the war, and which he has worked and meditated extensively to further hone in light of the myriad changes now facing the Order and Galaxy as a whole.

Ship Name: The Peacemaker
Ship Model: Defender-class Light Corvette
Amenities: Conference room with holocomm terminal, Medbay with medical droid, living quarters, and escape pod
Armaments: 2 sets of dual laser cannons, missile launcher
Additional Features: Though an older design, the Defender-class has been retrofitted with the best technology currently available.
Notes: None

It certainly is :) It's great to see you again. I'm happy to have this RP up again and will certainly still need your insight on the Jedi to move this forward :) I'm adding Claudius to the character roaster now.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Mon Nov 18, 2019 4:16 am

The Orson Empire wrote:This looks interesting. With the Sith presumed to be extinct and all as far as the galaxy knows, I am considering playing as a fallen Jedi trying to establish a new darksider organization to replace the Sith.

I'm allowing more wiggle room then last time I had this RP up so this shouldn't be an issue.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Brusia
Senator
 
Posts: 4368
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Mon Nov 18, 2019 7:53 pm

Harbertia wrote:It certainly is :) It's great to see you again. I'm happy to have this RP up again and will certainly still need your insight on the Jedi to move this forward :) I'm adding Claudius to the character roaster now.

Thanks so much! And just let me know if there's ever anything I can do to help :)

User avatar
The Great Swedish Empire
Spokesperson
 
Posts: 152
Founded: Jun 05, 2019
Democratic Socialists

Postby The Great Swedish Empire » Mon Nov 18, 2019 9:58 pm

Are we allowed to create OC factions?
Stuff. Just stuff.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Mon Nov 18, 2019 10:15 pm

The Great Swedish Empire wrote:Are we allowed to create OC factions?

Due to a lot of room to work in this era yes. Senate factions, militaristic factions opposed to demilitarization, pirate clans, trade associations, humanitarian (relief) factions... Maybe a government- Galaxy is vast after all. I just need to see and give it approval.
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Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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The Imperial Warglorian Empire
Negotiator
 
Posts: 6960
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Mon Nov 18, 2019 10:21 pm

Tag, I remember seeing this a long time ago in a galaxy not so far away

Hopefully, I'll be able to cook something up
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The Great Swedish Empire
Spokesperson
 
Posts: 152
Founded: Jun 05, 2019
Democratic Socialists

Postby The Great Swedish Empire » Mon Nov 18, 2019 11:23 pm

Harbertia wrote:
The Great Swedish Empire wrote:Are we allowed to create OC factions?

Due to a lot of room to work in this era yes. Senate factions, militaristic factions opposed to demilitarization, pirate clans, trade associations, humanitarian (relief) factions... Maybe a government- Galaxy is vast after all. I just need to see and give it approval.

My idea is for a theocratic Empire that sided with the Republic during the war. The Empire sided with the Republic despite both of the nations has been at war multiple times in the past due to the fact that the Sith were invading their territory. However, there was a major revolution near the end of the war and the monarchy was exterminated.

I actually used this idea in a previous RP online before, not for this but for the Mandalorian wars but a few edits should bring it up to date. I can go into more detail if you wish.
Stuff. Just stuff.

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Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Tue Nov 19, 2019 4:15 am

The Great Swedish Empire wrote:
Harbertia wrote:Due to a lot of room to work in this era yes. Senate factions, militaristic factions opposed to demilitarization, pirate clans, trade associations, humanitarian (relief) factions... Maybe a government- Galaxy is vast after all. I just need to see and give it approval.

My idea is for a theocratic Empire that sided with the Republic during the war. The Empire sided with the Republic despite both of the nations has been at war multiple times in the past due to the fact that the Sith were invading their territory. However, there was a major revolution near the end of the war and the monarchy was exterminated.

I actually used this idea in a previous RP online before, not for this but for the Mandalorian wars but a few edits should bring it up to date. I can go into more detail if you wish.

I need clarity on this statement *'The Empire sided with the Republic despite both of the nations has been at war multiple times in the past due to the fact that the Sith were invading their territory.'*. Off hand I'm supposing three planets in size.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Puranas
Secretary
 
Posts: 36
Founded: Jul 31, 2019
Psychotic Dictatorship

Postby Puranas » Tue Nov 19, 2019 4:13 pm

Reporting in, Harbertia, for that co-OP job position you asked me to help with.
Last edited by Puranas on Tue Nov 19, 2019 4:15 pm, edited 2 times in total.
Puranas National Factbook (Under construction)

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Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Tue Nov 19, 2019 4:31 pm

Puranas wrote:Reporting in, Harbertia, for that co-OP job position you asked me to help with.

Welcome :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Rynagria
Post Marshal
 
Posts: 18579
Founded: Apr 02, 2013
Democratic Socialists

Postby Rynagria » Tue Nov 19, 2019 7:36 pm

Tag, potentially a small group of war changed characters incoming.
Call me Ryn or Ryna.

Proud Member of the Titans RP group.

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Bingellia
Envoy
 
Posts: 336
Founded: Nov 27, 2014
Corrupt Dictatorship

Postby Bingellia » Thu Nov 21, 2019 11:44 pm

NAME: Alekias Severlus
SPECIES: Human
APPEARANCE:
Image

Severlus has a facial scar running diagonally from his right ear to a point an inch from his lip, along with a large burn scar on his left cheek.
HISTORY: Severlus was born on Eriadu to a family of jewelers in 1026 BBY. Having been occupied by the Sith forces for generations, Severlus was exposed to Sith propaganda since the day he was born. Diverging from his family, Severlus decided from a young age that he was going to join the Sith army. Devoting himself to the forces as soon as he was able at the cost of his relationship with his parents, Alekias endured a grueling tenure in a program for officers. His service was non distinct during the civil war among the Sith. This would change with the Battle of Corulag in 1002 BBY, where he fought with the invasion force under Skere Khan and the Brotherhood of Darkness. He would remain with the occupation force left to hold the planet.

Occupation was not an easy task on Corulag. The resulting insurrection from the vital core world was intense. Soon a campaign of brutality emerged as both sides committed countless atrocities against each other. Alekias, as a lieutenant, has a full view of these atrocities and a free hand to commit them in the various skirmishes and crackdowns against the insurrectionists. However, fate would turn for the officer when the Republic retook the world a year after the Sith had taken it. Already stretched thin by the insurrection, the Sith forces could not hold against the Republic’s regulars. Alekias would be captured by a joint force of insurrectionists and Republican forces as they attempted to retake the capital. Alekias steeled himself for death, knowing that the insurrectionists were more than willing to execute him. Yet death wouldn’t come for the officer, as a timely intervention by a Jedi spared the man from the wrath of the mob.

The war was now over for Severlus as he was bound for a Prison camp on the very planet he occupied. The act of mercy and access to information outside of the Sith censers had lit a long fuse for a change in Severlus. The year in the camp may have been harsh and humiliating for the haughty lieutenant, but he endured. With the Seventh Battle of Ruusan bringing a sudden end to the war as the Sith Empire once again fell to warlordism. With the destruction of his cause, Severlus finally broke and trudged through the remainder of his time on Corulag before being freed. Now aimless, Severlus drifted through the core worlds as he shifted between odd jobs as the galaxy started to rebuild itself. Severlus was surprised by the amount of goodwill that had been given to him by those he met, even by the aliens that he sought to make second-class citizens in the empire. This prompted a reflection that coincided the trials of several high profile figures within the Empire.

These trials hit Severlus hard, he, along with many men and women in the empire, had personally committed the atrocities that the generals and admirals were on the stand for. He had fortunately met his savior during this time, a Miraluka named Bayeurth who ran a courier ship. She kept him afloat and relatively stable through his darkest times as he tried to rationalize his new place in the galaxy. while he provided her protection. Yet, the Republic would eventually repair the holonet in the core and middle world, leaving the pair running less profitable jobs in the outer rim. Given the intimacy of such a small ship, the pair became very close, although Severlus is unsure exactly what he wants to do regarding the women whom he believes he owes everything to.

Fate once again shifted Severlus’ path as bounties were placed on Sith fugitives who managed to flee both the Republic’s efforts and the efforts of the independent states to find them. Severlus found his calling, and a chance to atone for the sins of the past. Bayeurth agreed, knowing that the courier jobs would pale in comparison to the potential of profit from bounty hunting and that it may give Severlus an outlet to focus his stress So far, Severlus has been lucky enough to avoid targets that he knew from the war.

EQUIPMENT: Corellian K-5 Blaster Rifle, V-211 Rampage, Corellian K-5 Sniper configuration
Severlus’ armor
One vibroblade
Two combat knifes

MANNERISM:
Severlus finds it very hard to relax when he cannot focus on a task at hand, this mostly shows itself when he rhythmically taps tables or the side of his hip. When approaching an unpleasant topic, such as the war, he’ll hesitate while speaking and scratch the side of his nose.

WORLD VIEW:
Severlus is unsure of where he stands in the world. He finds it very difficult to leave his anti-alien views behind him as he moves forward in the world, but his indoctrination has been well and truly broken at this point. His guilt weighs heavy on him, driving him to find people from the war who, like him, escaped justice and deliver it to them.
PAIN POINTS:
  • He will avoid discussing the war to anyone except his closest confidants.
  • The witnessing abuses of power from both legitimate and illegitimate organizations will infuriate Serverlus, potentially to the point of violence/list]
    DESIRES:
    • Severlus wants nothing more than moving beyond his past.
    • He wants to contact the Jedi who had spared him Corulag.
    FEARS & PHOBIAS:
    • After an encounter with a particularly sadistic interrogator, Severlus has been left with a strong fear of needles and other surgical instruments
    • He’s grown close to Bayeurth, and dreads anything happening to her.

    Ship Name: The Altos
    Ship Model: XS Light Freighters
    Amenities: Two Private Quarters, a barracks large enough for six people, standard lounge, eating facilities, medical bay, and a custom training room.
    Armaments:The Stock Armament for the class; Two HSG-67 laser cannons and a missile battery
    Additional Features:
    Notes: The training room was constructed using space that would normally be cargo space, reducing the Alto’s total cargo capacity. The ship also lacks any sort of livery to distinguish it.

    NAME:Bayeurth Tyr
    SPECIES: Miriluka
    APPEARANCE:
    Image


    b]EQUIPMENT[/b]: Plexoid Blaster Pistol

    Both Severlus and Bayeurth do have comlinks to one another.

    HISTORY:
    Bayeurth was born in 1024BBY on Alpheridies. She displayed heightened force sensitivity at a young age, earning the attention of the Luka Sene. She would join as a minor member of the order soon after, although this was more at the insistence of her family than by her choosing. However, joining the Luka Sene alarmed her mother as the memories about the actions of both Sith Empire and the Jedi Order in desperate and violent times from the Jedi Civil War, the Cold War, and the last millennia of on and off conflict endured. Her father already had been running localized supply runs, so the family had easy access to a ship. In the name of safety, mainly to avoid conscription by the Jedi Order, the three took to space. At her mother’s insistence, her father widened his scope of travel, although they stayed close to the core worlds.

    She acclimated to the state of nomadism relatively quickly, and she came to enjoy the sense of adventure that it offered. Buzzing between various stations led to her readily accepting the incredible variety of species in the galaxy. Her tutoring from the Luka Sene continued during the haphazard visits to Alpherdies. Although the lack of consistency has only led her to develop rudimentary farsight and basic telekinetic techniques, but she has the potential to grow given a tutor.

    The end of the war came as a relief for the Tyr family. The prospect of peace and rumblings from the core about the demilitarization of the Jedi order allowed them to return home, and her aging parents longed to settle down and retire. Bayeurth, however, found life back on Alpheridies stifling and monotonous, and she was eager to return to the stars. After some persuading, considering she knew how to fly it, she convinced her father to turn the aged Altos over to her. With the holonet needing to be repaired, she saw the opportunity for credits to support her family doing courier jobs in the core and middle rim and made a decent living doing it. Even with peace, crime was still high and flying a freighter alone is dangerous. A close encounter with pirates reinforced that in Bayeurth’s mind, and so she offered a veteran a job. She could see the man’s struggles, and the galaxy needed kindness.


    MANNERISM:
    Bayrueth tends to adjust her blindfold before meeting new people or starting a conversation. When she’s worried, she tends to bite her finger or a stylus if she has one.

    WORLD VIEW:
    Bayrueth is naturally sympathetic, seeing the auras of others will do that, but under that naive surface lays a resourceful and adventurous mind that is tempered by the deliberate nature of Miraluka culture. The nomadic lifestyle of a Spacer has left her with a drive to explore the galaxy and a cosmopolitan worldview needed to fully enjoy its beautiful diversity

    PAIN POINTS:
    • ”The war was hard on everyone, and it left suffering everywhere.” Suffering which disturbs her.
    • ”Family is everything, and visits to Alpheridies are fewer now than ever.” She longs to occasionally visit home and gets anxious when she cannot.

    DESIRES
    • She wants to see her family, biological or otherwise, safe and prosperous.

    FEARS & PHOBIAS
    • “The Luka Sene guard us from ourselves, from the Dark.” She fears both the temptation of the dark side and those strong in its use.
    • ”Alekias is a flawed man, but one trying to find closure. I can see it.” She hopes his methods do not consume him.
You can call me Bing for short.
Feel free to TG me.
Puns are the highest form of humor.

User avatar
Puranas
Secretary
 
Posts: 36
Founded: Jul 31, 2019
Psychotic Dictatorship

Postby Puranas » Fri Nov 22, 2019 11:08 am

He’s younger looking than I was expecting.
Puranas National Factbook (Under construction)

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Fri Nov 22, 2019 5:00 pm

Puranas wrote:He’s younger looking than I was expecting.

Same.
Bingellia wrote:NAME: Alekias Severlus
SPECIES: Human
APPEARANCE:
Severlus has a facial scar running diagonally from his right ear to a point an inch from his lip, along with a large burn scar on his left cheek.
HISTORY: Severlus was born on Eriadu to a family of jewelers in 1026 BBY. Having been occupied by the Sith forces for generations, Severlus was exposed to Sith propaganda since the day he was born. Diverging from his family, Severlus decided from a young age that he was going to join the Sith army. Devoting himself to the forces as soon as he was able at the cost of his relationship with his parents, Alekias endured a grueling tenure in a program for officers. His service was non distinct during the civil war among the Sith. This would change with the Battle of Corulag in 1002 BBY, where he fought with the invasion force under Skere Khan and the Brotherhood of Darkness. He would remain with the occupation force left to hold the planet.

Occupation was not an easy task on Corulag. The resulting insurrection from the vital core world was intense. Soon a campaign of brutality emerged as both sides committed countless atrocities against each other. Alekias, as a lieutenant, has a full view of these atrocities and a free hand to commit them in the various skirmishes and crackdowns against the insurrectionists. However, fate would turn for the officer when the Republic retook the world a year after the Sith had taken it. Already stretched thin by the insurrection, the Sith forces could not hold against the Republic’s regulars. Alekias would be captured by a joint force of insurrectionists and Republican forces as they attempted to retake the capital. Alekias steeled himself for death, knowing that the insurrectionists were more than willing to execute him. Yet death wouldn’t come for the officer, as a timely intervention by a Jedi spared the man from the wrath of the mob.

The war was now over for Severlus as he was bound for a Prison camp on the very planet he occupied. The act of mercy and access to information outside of the Sith censers had lit a long fuse for a change in Severlus. The year in the camp may have been harsh and humiliating for the haughty lieutenant, but he endured. With the Seventh Battle of Ruusan bringing a sudden end to the war as the Sith Empire once again fell to warlordism. With the destruction of his cause, Severlus finally broke and trudged through the remainder of his time on Corulag before being freed. Now aimless, Severlus drifted through the core worlds as he shifted between odd jobs as the galaxy started to rebuild itself. Severlus was surprised by the amount of goodwill that had been given to him by those he met, even by the aliens that he sought to make second-class citizens in the empire. This prompted a reflection that coincided the trials of several high profile figures within the Empire.

These trials hit Severlus hard, he, along with many men and women in the empire, had personally committed the atrocities that the generals and admirals were on the stand for. He had fortunately met his savior during this time, a Miraluka named Bayeurth who ran a courier ship. She kept him afloat and relatively stable through his darkest times as he tried to rationalize his new place in the galaxy. while he provided her protection. Yet, the Republic would eventually repair the holonet in the core and middle world, leaving the pair running less profitable jobs in the outer rim. Given the intimacy of such a small ship, the pair became very close, although Severlus is unsure exactly what he wants to do regarding the women whom he believes he owes everything to.

Fate once again shifted Severlus’ path as bounties were placed on Sith fugitives who managed to flee both the Republic’s efforts and the efforts of the independent states to find them. Severlus found his calling, and a chance to atone for the sins of the past. Bayeurth agreed, knowing that the courier jobs would pale in comparison to the potential of profit from bounty hunting and that it may give Severlus an outlet to focus his stress So far, Severlus has been lucky enough to avoid targets that he knew from the war.

EQUIPMENT: Corellian K-5 Blaster Rifle, V-211 Rampage, Corellian K-5 Sniper configuration
Severlus’ armor
One vibroblade
Two combat knifes

MANNERISM:
Severlus finds it very hard to relax when he cannot focus on a task at hand, this mostly shows itself when he rhythmically taps tables or the side of his hip. When approaching an unpleasant topic, such as the war, he’ll hesitate while speaking and scratch the side of his nose.

WORLD VIEW:
Severlus is unsure of where he stands in the world. He finds it very difficult to leave his anti-alien views behind him as he moves forward in the world, but his indoctrination has been well and truly broken at this point. His guilt weighs heavy on him, driving him to find people from the war who, like him, escaped justice and deliver it to them.
PAIN POINTS:
  • He will avoid discussing the war to anyone except his closest confidants.
  • The witnessing abuses of power from both legitimate and illegitimate organizations will infuriate Serverlus, potentially to the point of violence/list]
    DESIRES:
    • Severlus wants nothing more than moving beyond his past.
    • He wants to contact the Jedi who had spared him Corulag.
    FEARS & PHOBIAS:
    • After an encounter with a particularly sadistic interrogator, Severlus has been left with a strong fear of needles and other surgical instruments
    • He’s grown close to Bayeurth, and dreads anything happening to her.

    Ship Name: The Altos
    Ship Model: XS Light Freighters
    Amenities: Two Private Quarters, a barracks large enough for six people, standard lounge, eating facilities, medical bay, and a custom training room.
    Armaments:The Stock Armament for the class; Two HSG-67 laser cannons and a missile battery
    Additional Features:
    Notes: The training room was constructed using space that would normally be cargo space, reducing the Alto’s total cargo capacity. The ship also lacks any sort of livery to distinguish it.

    NAME:Bayeurth Tyr
    SPECIES: Miriluka
    APPEARANCE:

    b]EQUIPMENT[/b]: Plexoid Blaster Pistol

    Both Severlus and Bayeurth do have comlinks to one another.

    HISTORY:
    Bayeurth was born in 1024BBY on Alpheridies. She displayed heightened force sensitivity at a young age, earning the attention of the Luka Sene. She would join as a minor member of the order soon after, although this was more at the insistence of her family than by her choosing. However, joining the Luka Sene alarmed her mother as the memories about the actions of both Sith Empire and the Jedi Order in desperate and violent times from the Jedi Civil War, the Cold War, and the last millennia of on and off conflict endured. Her father already had been running localized supply runs, so the family had easy access to a ship. In the name of safety, mainly to avoid conscription by the Jedi Order, the three took to space. At her mother’s insistence, her father widened his scope of travel, although they stayed close to the core worlds.

    She acclimated to the state of nomadism relatively quickly, and she came to enjoy the sense of adventure that it offered. Buzzing between various stations led to her readily accepting the incredible variety of species in the galaxy. Her tutoring from the Luka Sene continued during the haphazard visits to Alpherdies. Although the lack of consistency has only led her to develop rudimentary farsight and basic telekinetic techniques, but she has the potential to grow given a tutor.

    The end of the war came as a relief for the Tyr family. The prospect of peace and rumblings from the core about the demilitarization of the Jedi order allowed them to return home, and her aging parents longed to settle down and retire. Bayeurth, however, found life back on Alpheridies stifling and monotonous, and she was eager to return to the stars. After some persuading, considering she knew how to fly it, she convinced her father to turn the aged Altos over to her. With the holonet needing to be repaired, she saw the opportunity for credits to support her family doing courier jobs in the core and middle rim and made a decent living doing it. Even with peace, crime was still high and flying a freighter alone is dangerous. A close encounter with pirates reinforced that in Bayeurth’s mind, and so she offered a veteran a job. She could see the man’s struggles, and the galaxy needed kindness.


    MANNERISM:
    Bayrueth tends to adjust her blindfold before meeting new people or starting a conversation. When she’s worried, she tends to bite her finger or a stylus if she has one.

    WORLD VIEW:
    Bayrueth is naturally sympathetic, seeing the auras of others will do that, but under that naive surface lays a resourceful and adventurous mind that is tempered by the deliberate nature of Miraluka culture. The nomadic lifestyle of a Spacer has left her with a drive to explore the galaxy and a cosmopolitan worldview needed to fully enjoy its beautiful diversity

    PAIN POINTS:
    • ”The war was hard on everyone, and it left suffering everywhere.” Suffering which disturbs her.
    • ”Family is everything, and visits to Alpheridies are fewer now than ever.” She longs to occasionally visit home and gets anxious when she cannot.

    DESIRES
    • She wants to see her family, biological or otherwise, safe and prosperous.

    FEARS & PHOBIAS
    • “The Luka Sene guard us from ourselves, from the Dark.” She fears both the temptation of the dark side and those strong in its use.
    • ”Alekias is a flawed man, but one trying to find closure. I can see it.” She hopes his methods do not consume him.


Both accepted.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26449
Founded: Apr 30, 2013
New York Times Democracy

Postby Harbertia » Sun Nov 24, 2019 6:45 am

That's two players so far, and a third in the works. Rynagria may still get their character(s) up soon. Once we have five players we'll start.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.


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