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Issues and the weirdness of them

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.
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DarKgeorgia
Political Columnist
 
Posts: 2
Founded: Jun 25, 2013
Ex-Nation

Issues and the weirdness of them

Postby DarKgeorgia » Wed Nov 06, 2019 9:05 am

We receive issues on a daily basis, yet we are supposed to choose them based on the line of dialogue....and even more, something like monopolyzing beans somehow affects military, law, and manufacturing and even food exporting.....
The stuff doesnt make sense, and many times have I chose something, and had a bunch of things affected that has absolutely nothing to do with the issue is talking about or asking for.
Either this randomness has got to stop,
or have a system where you click on the choice of the issue, and it shows you what it positively and negatively effects, and then confirm it based on the things that you want.....

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The Black Forrest
Khan of Spam
 
Posts: 55645
Founded: Antiquity
Inoffensive Centrist Democracy

Postby The Black Forrest » Wed Nov 06, 2019 10:30 am

I still can’t figure out the secret message :(
*I am a master proofreader after I click Submit.
* There is actually a War on Christmas. But Christmas started it, with it's unparalleled aggression against the Thanksgiving Holiday, and now Christmas has seized much Lebensraum in November, and are pushing into October. The rest of us seek to repel these invaders, and push them back to the status quo ante bellum Black Friday border. -Trotskylvania
* Silence Is Golden But Duct Tape Is Silver.
* I felt like Ayn Rand cornered me at a party, and three minutes in I found my first objection to what she was saying, but she kept talking without interruption for ten more days. - Max Barry talking about Atlas Shrugged

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Sovaal
Postmaster-General
 
Posts: 13695
Founded: Mar 17, 2017
Ex-Nation

Postby Sovaal » Wed Nov 06, 2019 10:51 am

I generally just go for whatever is funniest.
Most of the time I have no idea what the hell I'm doing or talking about.

”Many forms of government have been tried and will be tried in this world of sin and woe.
No one pretends that democracy is perfect or all wise. Indeed, it has been said that democracy is
the worst form of government, except for all the others that have been tried from time to time." -
Winston Churchill, 1947.

"Rifles, muskets, long-bows and hand-grenades are inherently democratic weapons. A complex weapon makes the strong stronger, while a simple weapon – so long as there is no answer to it – gives claws to the weak.” - George Orwell

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The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Wed Nov 06, 2019 10:54 am

DarKgeorgia wrote:have a system where you click on the choice of the issue, and it shows you what it positively and negatively effects, and then confirm it based on the things that you want.....

You are not the first person to suggest this, and will by no means be the last. Seeing the effects of issues ahead of time will make answering issues boring.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

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Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Wed Nov 06, 2019 11:07 am

The New California Republic wrote:
DarKgeorgia wrote:have a system where you click on the choice of the issue, and it shows you what it positively and negatively effects, and then confirm it based on the things that you want.....

You are not the first person to suggest this, and will by no means be the last. Seeing the effects of issues ahead of time will make answering issues boring.


The whole point of a simulator (even one as silly as NationStates) is to mirror reality. Well, in reality your choices have unintended consequences.

The pseudo-unpredictable nature of stat changes is a good part of what makes the game interesting and at least semi-grounded.
HAVING AN ALL CAPS SIG MAKES ME FEEL SMART

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Lillorainen
Senator
 
Posts: 4153
Founded: Apr 17, 2018
Ex-Nation

Postby Lillorainen » Wed Nov 06, 2019 11:14 am

Oii,
At first:
Valrifell wrote:The whole point of a simulator (even one as silly as NationStates) is to mirror reality. Well, in reality your choices have unintended consequences.

The pseudo-unpredictable nature of stat changes is a good part of what makes the game interesting and at least semi-grounded.

Pretty exactly this. Not seeing the effects before you can't reverse your choice is the core of and fun about issue answering.

As for the effects of answering issues, I'll let Max himself speak, through the FAQ:

    >I just banned skateboards and my insurance industry boomed! Why??

    Because of the way so many factors can interact, it's hard to predict the effects of a decision even when you know all the variables. Banning skateboards, for example, can lead to unhappier teenagers, who generate more youth crime, which increases the level of fear amongst the general populace, which spurs insurance sales.

    >But why did it change so much?
    The world is realistic but more so. There's a logic to how things work, but everything tends to gravitate to the most extreme outcome, with the largest consequences. Fear not, though: This also means it's usually easy to reverse the effects of earlier decisions.
Last edited by Lillorainen on Wed Nov 06, 2019 11:32 am, edited 1 time in total.
Since Lillorainen's geography is currently being overhauled a 'tiny' bit, most information on it posted before December 12, 2018, is not entirely reliable anymore. Until there's a new, proper factfile, everything you might need to know can be found here. Thank you. #RetconOfDoom (Very late update, 2020/08/30 - it's still going on ...)

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Land Without Shrimp
Envoy
 
Posts: 258
Founded: Apr 12, 2016
Left-Leaning College State

Postby Land Without Shrimp » Wed Nov 06, 2019 11:28 am

DarKgeorgia wrote:Either this randomness has got to stop,
or have a system where you click on the choice of the issue, and it shows you what it positively and negatively effects, and then confirm it based on the things that you want.....

That would be boring though. :P If you know exactly what happens each time you click a response...where's the fun in that?

Part of the reason I enjoy the issue-answering in NS is that I am responding to a situation in a way which I think is best...but the results don't always match expectations (just as in real life!). Honestly, the sheer amount of data points and statistics that our nations track makes for an extremely fascinating simulation...ridiculous yes. But that's part of the fun.

But...if you do want to have more of an idea of what will happen for each response, you may want to visit this topic: https://forum.nationstates.net/viewtopic.php?f=13&t=440593

To each his own ;)

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Alterrum
Spokesperson
 
Posts: 145
Founded: May 28, 2011
Inoffensive Centrist Democracy

Postby Alterrum » Wed Nov 06, 2019 11:35 am

Valrifell wrote:
The New California Republic wrote:You are not the first person to suggest this, and will by no means be the last. Seeing the effects of issues ahead of time will make answering issues boring.


The whole point of a simulator (even one as silly as NationStates) is to mirror reality. Well, in reality your choices have unintended consequences.

The pseudo-unpredictable nature of stat changes is a good part of what makes the game interesting and at least semi-grounded.


In principle, I agree, especially with respect to the number of different stat changes -- everything is interconnected in reality, and the ripples from some event can reach very far and unexpected places. I would in fact say that NS doesn't go far enough, and is actually extremely oversimplified at modelling reality, especially as the system lacks any awareness of time and so the effects of every issue apply only to the subsequent game tick (with the exception of unlocking some issues for the future). In NS, you can apparently tax away everything, still have a functioning market economy, and in fact continue to tax away pulling wealth out of the ether.

Meanwhile, plenty of stats are defined in a rather abrupt manner, typically from a liberal-left perspective, without taking into account any nuances. For example, most decisions that grow the welfare state increase stat compassion, but in reality that comes down to people personally not having to have any compassion and just rely on some government agency to mete out resources. Compare that with a civil society model, where citizens personally feel responsible for others, and so donate their time and money to charities and other non-state organizations to help the needy. Yet, the NS model operates from a simplistic dichotomy of selfish capitalist vs. bleeding-heart liberal. The same is apparent in issues regarding e.g. immigration. Opening your borders increases the compassion stat, even though, an immigration-skeptic may argue, in the long run it's more compassionate towards everyone to limit excessive migration. Yet again, in the NS model, there are only two positions: either you give in to people's base desires (which is supposed to mean your nation is 'compassionate'), or you are Ebenezer Scrooge who hates puppies and only cares about profit.

In the end, if you are not satisfied with how the system works, it's of course possible to game it, as some technically-minded people have done.
Last edited by Alterrum on Wed Nov 06, 2019 11:37 am, edited 1 time in total.


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