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Only War: (OOC/Open/40K/Character)

For all of your non-Nationstates related roleplaying needs!
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Revlona
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Only War: (OOC/Open/40K/Character)

Postby Revlona » Sat Sep 28, 2019 2:14 pm

It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.




————————————————————————————————————————————————————————————
Discord
IC


Welcome one all to Only War. An RP where you can live out your secret fantasies of being a man in the imperial guard, armed with only your trusty flashlight and cardboard armor you shall go forth and destroy the enemies of the emperor.

You shall take the role of a Imperial Guard Regimental commander and work together to liberate and cleanse the galaxy of heretics and Xenos.

Rules:
1. My word and my co ops word is law, this doesn’t not mean you cannot civilly argue, but when I say an argument is closed then it is closed.

2. No Metagaming

3. Please have a basic understanding of 40K

4. Please keep the regiments to Astra Militarum units only, non Imperial Guard units must be OKed by me

5. Don’t be a dick

6. Try and have fun, stay civil

CHARACTER APP:
Code: Select all
NS Name:
Name of Character:
Age:
Sex:
Planet of Origin:
Years of Service:
Personal Weapons:
Personality:
Bio:


REGIMENTAL APP:
Code: Select all
NS Name:
Name of Regiment:
Commanding Officer:
2nd in Command:
Planet of Origin:
Founding Date:
Type of Regiment (heavy infantry, light, etc):
Number of Guardsmen:
Regimental Bio:
Last edited by Revlona on Fri Oct 04, 2019 8:45 am, edited 4 times in total.
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Morrdh
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Postby Morrdh » Sat Sep 28, 2019 5:35 pm

OK, you had me at Imperial Guard.

Thinking of running a Naval Security Battalion, something based on the likes of the RAF Regiment and RAAF Airfield Guards.
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Revlona
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Postby Revlona » Sat Sep 28, 2019 5:43 pm

Morrdh wrote:OK, you had me at Imperial Guard.

Thinking of running a Naval Security Battalion, something based on the likes of the RAF Regiment and RAAF Airfield Guards.


Yay!

Like base guards? I’m not sure how much use they’d be but go for it
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United Cyran Systems
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Postby United Cyran Systems » Sat Sep 28, 2019 6:07 pm

NS Name: United Cyran Systems
Name of Character: Avitaron Karrerus
Age: 21
Sex: Male
Planet of Origin: Acreage
Years of Service: Five years.
Personal Weapons: Hellgun he picked up of a charred corpse on Agripinaa and standard Laspistol.
Personality: Brave, ambitious, deceitful, zealous, and proud.
Bio: Avitaron was born on Acreage into a family of all Imperial Guards, and therefore was trained from an early age by his father, Taechar, until his father was sacrificed by cultists of the chaos god Nurgle, and his mother was taken away by the Inquisition for blasphemy when he was fourteen. He was then raised by his uncle, an Imperial Guard commander of the small Hail Guard regiment. His uncle had him trained and for two years in basic training an then as an officer. At the age of sixteen, Avitaron had joined the Hail Guard and accompanied them on his first mission to destroy a "small" Ork warband. They were accompanied by the Jackals of Acreage, another small regiment, when they encountered the Orks. They were outnumbered two-to-one, but had the high ground. His uncle ordered the Hail Guard, who were an artillery regiment, to fire into the Orks, who had conveniently been clumped together. The first volleys killed around two-hundred Orks, but the Jackals, who were a line regiment, were being overrun. His uncle was about to order another volley when a stray Ork shot blew his head off, and Avitaron immediately took command of the regiment. He ordered them to fire into the front line, destroying the last of the Ork warband but also killing the rest of the Jackals. After being officially made the commander of the Hail Guard, he went on several smaller missions, mainly killing heretics and xenos, for four years. When Abaddon the Despoiler commenced the Thirteenth Black Crusade, however, the Hail Guard were order to join several large scale battles, including the battle on Agripinaa, where Avitaron found his hellgun. After the fall of Cadia, however, the Hail Guard were sent back to Acreage to ensure it stays in Imperial control.

NS Name: United Cyran Systems
Name of Regiment: Hail Guard
Commanding Officer: Avitaron Karrerus
2nd in Command: Casper Hjort
Planet of Origin: Acreage
Founding Date: 980.M41
Type of Regiment (heavy infantry, light, etc): Artillery Regiment
Regimental Bio: The Hail Guard was originally created to supplement the garrison on Acreage with artillery, and had fought in only minor skirmishes with the Orks and heretics. Their first major battle was when Commander Paros Karrerus led the Hail Guard and Jackals of Acreage against a large Ork warband. Paros was killed in the battle, but his nephew, Avitaron, took command and led the Hail Guard to victory. After four years of relative quiet with only minor skirmishes with heretics and xenos, the regiment was whisked away from their post on Acreage to fight against the forces of Chaos. They battled across countless worlds, most notably Agripinaa, until Cadia fell and they were ordered back to Acreage to ensure it stood strong against the forces of Chaos.
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Morrdh
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Postby Morrdh » Sat Sep 28, 2019 6:09 pm

Revlona wrote:
Morrdh wrote:OK, you had me at Imperial Guard.

Thinking of running a Naval Security Battalion, something based on the likes of the RAF Regiment and RAAF Airfield Guards.


Yay!

Like base guards? I’m not sure how much use they’d be but go for it


Kinda, least in the sense they protect Imperial Navy ground installations.

Though they will also go out and secure forward airstrips, recover downed aircrew and act as forward observers for calling in air strikes. Granted though, the RAF Regiment fought on the frontline as regular infantry during WW2 on more than one occasion.

Do also have or two other ideas including a motorised reconnaissance unit based on the Long Range Desert Group.
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Revlona
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Postby Revlona » Sat Sep 28, 2019 7:04 pm

United Cyran Systems wrote:NS Name: United Cyran Systems
Name of Character: Avitaron Karrerus
Age: 21
Sex: Male
Planet of Origin: Acreage
Years of Service: Five years.
Personal Weapons: Hellgun he picked up of a charred corpse on Agripinaa and standard Laspistol.
Personality: Brave, ambitious, deceitful, zealous, and proud.
Bio: Avitaron was born on Acreage into a family of all Imperial Guards, and therefore was trained from an early age by his father, Taechar, until his father was sacrificed by cultists of the chaos god Nurgle, and his mother was taken away by the Inquisition for blasphemy when he was fourteen. He was then raised by his uncle, an Imperial Guard commander of the small Hail Guard regiment. His uncle had him trained and for two years in basic training an then as an officer. At the age of sixteen, Avitaron had joined the Hail Guard and accompanied them on his first mission to destroy a "small" Ork warband. They were accompanied by the Jackals of Acreage, another small regiment, when they encountered the Orks. They were outnumbered two-to-one, but had the high ground. His uncle ordered the Hail Guard, who were an artillery regiment, to fire into the Orks, who had conveniently been clumped together. The first volleys killed around two-hundred Orks, but the Jackals, who were a line regiment, were being overrun. His uncle was about to order another volley when a stray Ork shot blew his head off, and Avitaron immediately took command of the regiment. He ordered them to fire into the front line, destroying the last of the Ork warband but also killing the rest of the Jackals. After being officially made the commander of the Hail Guard, he went on several smaller missions, mainly killing heretics and xenos, for four years. When Abaddon the Despoiler commenced the Thirteenth Black Crusade, however, the Hail Guard were order to join several large scale battles, including the battle on Agripinaa, where Avitaron found his hellgun. After the fall of Cadia, however, the Hail Guard were sent back to Acreage to ensure it stays in Imperial control.

NS Name: United Cyran Systems
Name of Regiment: Hail Guard
Commanding Officer: Avitaron Karrerus
2nd in Command: Casper Hjort
Planet of Origin: Acreage
Founding Date: 980.M41
Type of Regiment (heavy infantry, light, etc): Artillery Regiment
Regimental Bio: The Hail Guard was originally created to supplement the garrison on Acreage with artillery, and had fought in only minor skirmishes with the Orks and heretics. Their first major battle was when Commander Paros Karrerus led the Hail Guard and Jackals of Acreage against a large Ork warband. Paros was killed in the battle, but his nephew, Avitaron, took command and led the Hail Guard to victory. After four years of relative quiet with only minor skirmishes with heretics and xenos, the regiment was whisked away from their post on Acreage to fight against the forces of Chaos. They battled across countless worlds, most notably Agripinaa, until Cadia fell and they were ordered back to Acreage to ensure it stood strong against the forces of Chaos.



So, I have a couple problems with this app.

1. The entire family would most likely be questioned by the inquisition should his mother be taken away for blasphemy.

2. At the age of 16 he was made second in command of the regiment?

3. Artillery would never, ever, be that close to the frontline fighting, it’s not like they are Napoleon era cannons.

4. As addressed earlier it is unlikely he would be made second in command of the regiment even if related to the commander, do all the regimental officers die in order for him to take up the mantle?
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Revlona
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Postby Revlona » Sat Sep 28, 2019 7:07 pm

Also don’t forget to join the discord
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Herador
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Postby Herador » Sun Sep 29, 2019 12:16 am

Going to go all out, making a regiment using the Only War creator now.
"Any man's death diminishes me, because I am involved in mankind"

The Milgram Experiment can tell you so much about what happens these days.

These are tough times to be a dreamer.

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Herador
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Postby Herador » Sun Sep 29, 2019 12:47 am

-redoing the whole thing-
Last edited by Herador on Mon Sep 30, 2019 9:02 pm, edited 4 times in total.
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The Milgram Experiment can tell you so much about what happens these days.

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Revlona
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Postby Revlona » Sun Sep 29, 2019 4:49 am

Herador wrote:Still heavily WIP

NS Name: Herador
Name of Character: Webbe Dubbelman
Age: 24
Sex: M
Planet of Origin: Elalia
Years of Service: 4
Personal Gear:
  • Lascarbine w/ Auxiliary Grenade Launcher (6 mags)
  • Laspistol (2 Mags)
  • (2) Frag Grenades
  • (2) Krak Grenades
  • Light Carapace Armor Suit
  • Combat Uniform
  • Poor Weather Gear
  • Knife
  • Rucksack
  • Annointed Tool Kit
  • Canteen/Mess Kit
  • Tarp Blanket/Sleeping Bag
  • Hygine Kit
  • Rechareable Lamp Pack
  • Ident Tag
  • Infantryman's Uplifting Primer
  • Combat Rations (4 Weeks)
  • Combi-Tool
  • Data-Slate
  • E-Tool
  • Deadspace Earpiece
  • Microbead
  • Respirator
  • Chrono
  • Lho Stick ration
  • Dress Uniform
  • Lascutter
  • 6 Demo Charges
  • Siege Auspex
  • 2 Grenade Launchers
  • Chimera - Turret Autocannon, hull heavy flamer, pintel heavy stubber, dozer blade, and camo netting.

Personality:
Bio: Elalia is an Agriworld, just like millions of others in the Imperium, Webbe was born there and he thought he was going to live out his life and die there too, all on the same farm. Webbe was in the fields when the letter came, making sure that the fencing would survive the winter so that when the snow melted little work would need to be done and the fields could get all the attention they needed. The stillness of the day was shattered when his mother let out a wail from the house, sending Webbe and his father running back. When Webbe got to the house, his mother was on the floor sobbing, clutching his sisters close to her while his father read through a letter, the envelope bore the seal of the planet's Governor. Webbe knew what it was, but he didn't want to believe, it couldn't happen, not to him. Finally, his father handed him the letter and there was no denying what it was: it was short, concise, and life-changing. It was his conscription notice.

Webbe's final week home was spent in a blur of emotions, he wouldn't just be leaving home for his training, he would be leaving Elalia. The planet was one of the satellite worlds of the Forge World Elalia fed, Eshomdus II, a miserable little ball of red dirt where Munititorum personnel, tech adepts, and the officers who made it home to pass the Regiment's Standard would train the new 66th in the Regiments way of war. They were trained as Vanguard Grenadier's, elite who advanced past the front line and blew a big enough hole to let the rest through; they needed to be tough, disciplined, and courageous. Anyone who failed to meet the exacting standards of their trainers was threatened with becoming a Servitor on Eshomdus, and it was a threat that was made good on time and again. But Webbe survived, somehow, and made it to the end where he was placed in 2nd Battalion, 3rd Company as a rifleman under one of the few NCO's who decided to stay with the Regiment.

NS Name: Herador
Name of Regiment: 66th Elalian Shock Infantry Regiment
Commanding Officer: Colonel Shaeffer Ellis
2nd in Command: Major Cochrane Othellan
Planet of Origin: Elalia
Founding Date:
Type of Regiment: Grenadier
Regimental Bio: The first founding of the 66th is hard to pin down, but it's generally accepted that the first iteration of the 66th Shock Infantry Regiment was founded mid-M41, and since then has existed in one way or another until the present. The current 66th was founded 4 years ago when the previous Regiment was, in a surprising move, allowed to return home. The campaign they had been on was over and they were passing by Elalia anyway, so permission was given to muster out those who wished to and refound the Regiment with new blood.

Homeworld: Imperial World (-1)

CO: Phlegmatic (-1)

Regiment Type: Grenadiers (-4)

Equipment Doctrine: Vanguard/Well provisioned (-6/-3)

Drawbacks: The Few (+3)

Preferred weapons: Hellgun/Rocket Launcher

Total of 12/12 points spent.

Rifle squads are broken up into 3 teams: A, B, and C. The Chimera Crew takes it's orders in the field from the Squad leader and can be considered the D Team.
A: Squad Leader
A: Lead Scout (Siege Auspex)
A: Second Scout (1 demo charge)
B: Hellgunner
B: Assistant Gunner
B: Ammo Bearer
C: Assistant Squad Leader
C: Rifleman/Assistant Demolitions (2 demo charge)
C: Rifleman/Assistant Demolitions (2 demo charge)
C: Demolitions (1 Demo charge, Lascutter)
C: Grenadier
C: Grenadier


Looking really good, only problems with it is that normally hellguns are reserved for special forces units, and I’d just like some more meat in the Regimental app.
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Morrdh
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Postby Morrdh » Sun Sep 29, 2019 10:08 am

OK, finally settled upon an idea.

NS Name: Morrdh
Name of Character: Commandant (Major) Artemis Stormwell
Age: 36
Sex: Male
Planet of Origin: Morrdh
Years of Service: 20 years approx (6 years in PDF, then 14 years Imperial Guard)
Personal Weapons:
Personality: Maverick
Bio: Like many who join the Rovers back on Morrdh, Artemis Stormwell had very little choice and managed to enlist before his former mates in a street gang he was with, for much of his childhood and early teens, caught up with him. His rebellious streak often got him into trouble during his basic training, but gradually overtime this trait was subdued. Over the decade that followed Artemis worked his way up through the ranks, first to Corporal and then Sergeant by the time the once a generation Imperial Tithe came around. It was his commanding officer in the Morrdh PDF who recommended him for an officer's commission, something that the Departmento Munitorum took under consideration and then approved for Artemis to be commissioned as a Lieutenant in the 319th Battalion.

Name of Regiment: 319th Battalion, Morridane Rovers
Commanding Officer: Commandant Artemis Stormwell
2nd in Command: Captain Kaya Waddock
Planet of Origin: Morrdh
Founding Date: 829.M39
Type of Regiment: Light Infantry (Scouts speciality)
No. of Guardsmen: 845 (all ranks)
Regimental Bio:

Morrdh

Morrdh is a frontier world bordering the Ghoul Stars and was discovered by the legendary Rogue Trader Sia'hadn Ecale when he begun his exploration of the Ghoul Stars in 390.M38. A lost world of man, it was covered in extensive ruins and great Cyclopean cities long buried beneath millennia of dark forest and dank swamplands and upon windswept moors. The native population were examined and found wholesome despite their long separation from the light of the Emperor, but for reasons unknown colonists were brought from the Greater Imperium to resettle Morrdh. Natives who were slow to abandon their old beliefs and practices were pushed to the fringes, and even today those with Native blood are viewed with some suspicion.

The tantalising prospect of Archeotech brought representatives of the Adeptus Mechanicus to Morrdh, while the prospect of conversion brought representatives of the Ecclesiarchy. Colonists sought to rule themselves alone, while Ecale wished to exploit the mysterious bounties of the world for himself and his burgeoning dynasty. Fractious squabbling between these factions brought down the wrath of the Inquisition, who brokered a settlement – Morrdh and its people would be led by a council representing each faction, a council headed by a leader chosen from the ranks of the new settlers.

Queen Lothwyn XIV is the current monarch of Morrdh and planetary governor, ruling from the capital city of Morrdun. Beneath her, a Magos Explorator, an Ecclesiarchical official and a member of the Rogue Trader House of Ecale sit as advisers. Each has their own agenda, and each not-so secretly longs to rule alone. Were it not for the obsidian tower of the Inquisitorial manse casting long shadows over the capital it is very likely that one would have made their move by now. For now, they are content to plot and intrigue and to quietly indulge in smuggling ancient artefacts off-world.

Recently, Queen Lothwyn has pushed for her world to become a Garrison world. Her reasons for doing so are unclear, as it would entail far higher tithes and far more Imperial oversight. Some suspect that she hopes to force a confrontation between the other factions, a confrontation she clearly believes will end successfully for her. Others believe that she knows of some dark threat looming on the horizon. Those allied to Rogue Traders fear that it is the first step towards Imperial annexation of what they see as their rightful domain.

Despite the intrigue ridden politics, Morrdh is also noted for the mining and export of useful but unremarkable ores.

Mining

Morrdh has rich veins of useful, but largely unremarkable ores obtained through the backbreaking labour of Morrdh's lower classes. A number of mining clans exist to extract the ores, though their workers are effectively indentured servants due to the appallingly low pay enforced by harsh contracts the clans offer. The clans provide the main source of readily available income and so many have little choice but to sign on with one of the clans, there are smaller outfits but these tend to be short-lived due to the efforts of the clans.

Morridane Rovers


Man is far from being the first inhabitants of Morrdh, ancient records state that not long after the planet was first colonized that contact was reported with a feral race of creatures simply called Wulvers'. These creatures were reported as being a race of wolf-like beasts. Over the centuries there have been many reports of Wulver raids, typically taking place at night, against many of Morrdh's outlaying settlements. A specialist military known as the Rovers was eventually formed to deal with the Wulvers, a unit that has been maintained and gained specialisation as sharpshooters and scouts.

Today the Rovers forms the core of the Morrdh PDF, its recruits are those those that cannot live on the miserable payment of the whaling clans or who earn the wrath of one of the criminal gangs. The men and women of the Rovers have the thankless task of delving deep into the swamps, boggy marshes and desolate moorland that make up the surface of Morrdh. Rovers must learn a certain degree of self-sufficiency, as the terrain and other hazards can easily prevent the delivery of much-needed supplies. Those tithed to the Imperial Guard often ply these skills on the battlefield, making the best of available resources and finding creative uses for common equipment.[/spoiler]

Special Equipment: Clan Sword:- Every true Morridane family, no matter how high or how lowly, possesses a clan sword that is passed down through the generations. No true son or daughter of Morrdh would part with this clan sword; given the choice between selling this hereditary blade or starving to death, any would gladly starve. Most of these swords are centuries, if not millennia old, and crafted according to the highest standards. Clan swords are usually swords of good craftsmanship, and are often engraved with a family crest or motto. Traditionally, the sword is bestowed on the eldest son or daughter of a family. Should the sword's bearer fall on the field of battle, it is the responsibility of his squad mates to retrieve the blade and return it to his family.

Cyber-Mastiffs:- Many of the Xenos in the Ghoul Stars are known to be able to change shapes and can even assume a form of a Human, these shapeshifters are thus able to sow discord whilst wearing a false face. There have been a number of incidents involving Xenos shapeshifters over the centuries that means of detecting them were sought, thus the Morrdh 'Sniffer' Cyber-Mastiff was born. Sniffers are optimized for scent-based roles like the Subrique "Bloodhound", though the Morrdh Cyber-Mastiffs are geared more towards identification rather than tracking. The cogitators of the Sniffers contain a memory bank of sensorium data which allow the beasts to analyse airborne particles to identify whether or not a person is actually Human rather than a Xenos.

Platoon Sergeants in each of the platoon command squads are designated as handlers and paired up with a Cyber-Mastiff, if anything to keep an out on their own platoons for Xenos shapeshifters in addition to combat support. Battalion HQ contains a section of handlers that is ten men strong under the direct command of a 'Hound Master' (typically a warrant officer) who answers to both the battalion's commanding officer and its commissar. The handlers of the Cyber-Mastiff Section function as regimental provosts and are normally responsible for the maintenance of good order and military discipline, though serious breeches of discipline and criminal offences are handled by the Commissariat.

Morridane Pipes:- A small clutch of spidery reeds attached to a bellows bag which is squeezed rhythmically under the arm, originally used to help guide wayward wanderers the weather of Morrdh's sometimes harsh climate closed in. Secondary use was discovered in that the noise made by the pipes is actually painful to Xenos shapeshifters that sometimes plagues Morrdh. It is not uncommon for pipers to play when there are assemblies of large groups of people.

Each company of a Morridane battalion as a piper attached to the HQ element of said company.
Last edited by Morrdh on Sat Oct 05, 2019 6:37 pm, edited 3 times in total.
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Revlona
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Postby Revlona » Sun Sep 29, 2019 1:38 pm

Morrdh wrote:OK, finally settled upon an idea.

NS Name: Morrdh
Name of Character: Commandant (Major) Artemis Stormwell
Age: 36
Sex: Male
Planet of Origin: Morrdh
Years of Service: 20 years approx (6 years in PDF, then 14 years Imperial Guard)
Personal Weapons:
Personality: Maverick
Bio: Like many who join the Darkwatch back on Morrdh, Artemis Stormwell had very little choice and managed to enlist before his former mates in a street gang he was with, for much of his childhood and early teens, caught up with him. His rebellious streak often got him into trouble during his basic training, but gradually overtime this trait was subdued. Over the decade that followed Artemis worked his way up through the ranks, first to Corporal and then Sergeant by the time the once a generation Imperial Tithe came around. It was his commanding officer in the Morrdh PDF who recommended him for an officer's commission, something that the Departmento Munitorum took under consideration and then approved for Artemis to be commissioned as a Lieutenant in the 319th Battalion.

Name of Regiment: 319th Battalion, Morridane Darkwatch
Commanding Officer: Commandant Artemis Stormwell
2nd in Command: Captain Kaya Waddock
Planet of Origin: Morrdh
Founding Date:
Type of Regiment: Light Infantry (Scouts speciality)
Regimental Bio:

Morrdh

Morrdh is a frontier world bordering the Ghoul Stars and was discovered by the legendary Rogue Trader Sia'hadn Ecale when he begun his exploration of the Ghoul Stars in 390.M38. A lost world of man, it was covered in extensive ruins and great Cyclopean cities long buried beneath millennia of dark forest and dank swamplands. The native population were examined and found wholesome despite their long separation from the light of the Emperor, but for reasons unknown colonists were brought from the Greater Imperium to resettle Morrdh. Natives who were slow to abandon their old beliefs and practices were pushed to the fringes, and even today those with Native blood are viewed with some suspicion.

The tantalising prospect of Archeotech brought representatives of the Adeptus Mechanicus to Morrdh, while the prospect of conversion brought representatives of the Ecclesiarchy. Colonists sought to rule themselves alone, while Ecale wished to exploit the mysterious bounties of the world for himself and his burgeoning dynasty. Fractious squabbling between these factions brought down the wrath of the Inquisition, who brokered a settlement – Morrdh and its people would be led by a council representing each faction, a council headed by a leader chosen from the ranks of the new settlers.

Queen Lothwyn XIV is the current monarch of Morrdh and planetary governor, ruling from the capital city of Morrdun. Beneath her, a Magos Explorator, an Ecclesiarchical official and a member of the Rogue Trader House of Ecale sit as advisers. Each has their own agenda, and each not-so secretly longs to rule alone. Were it not for the obsidian tower of the Inquisitorial manse casting long shadows over the capital it is very likely that one would have made their move by now. For now, they are content to plot and intrigue and to quietly indulge in smuggling ancient artefacts off-world.

Recently, Queen Lothwyn has pushed for her world to become a Garrison world. Her reasons for doing so are unclear, as it would entail far higher tithes and far more Imperial oversight. Some suspect that she hopes to force a confrontation between the other factions, a confrontation she clearly believes will end successfully for her. Others believe that she knows of some dark threat looming on the horizon. Those allied to Rogue Traders fear that it is the first step towards Imperial annexation of what they see as their rightful domain.

Despite the intrigue ridden politics, Morrdh has rich veins of an ore called Teseum.

Teseum

Teseum is a highly dense but lightweight metal only found on a handful of worlds and is used in advanced manufacturing processes, especially plentiful on Morrdh but difficult to extract and transport due to the world's close proximity to the Ghoul Stars. A number of mining clans exist to extract the minerial, though their workers are effectively indentured servants due to the appallingly low pay enforced by harsh contracts the clans offer. The clans provide the main source of readily available and so many have little choice but to sign on with one of the clans, there are smaller outfits but these tend to be short-lived due to the efforts of the clans.

Morridane Darkwatch

Man is far from being the first or only inhabitants of the Ghoul Stars, ancient records speak of horrors that lurk in the dim void and scattered fragments reference a great threat known as the 'Pale Wasting' that arose from this cursed region during the 34th Millennium. This feared area of void-space is known to contain many Xenos populations such as the Cythor Fiends and other creatures out of primal nightmares such as Togoran Bloodreeks, plus creatures so alien that they seem supernatural. All these terrors from the stars pose a threat to Man and the Imperium itself, something that the Morridanes know all too well. To defend against the dark threats of the Ghoul Stars the natives of Morrdh raised a force called the Morridane Darkwatch, a unit that has been maintained and gained specialisation as sharpshooters and swamp fighters.

Today the Darkwatch forms the core of the Morrdh PDF (supported by a small air force), its recruits are those those that cannot live on the miserable payment of the peat clans or who earn the wrath of one of the criminal gangs. The men and women of the Darkwatch have the thankless task of delving deep into the swamps and boggy marshes that make up the surface of Morrdh. Darkwatchers must learn a certain degree of self-sufficiency, as the swamps and other hazards can easily prevent the delivery of much-needed supplies. Those tithed to the Imperial Guard often ply these skills on the battlefield, making the best of available resources and finding creative uses for common equipment.[/spoiler]

Special Equipment: Cyber-Mastiffs:- Many of the Xenos in the Ghoul Stars are known to be able to change shapes and can even assume a form of a Human, these shapeshifters are thus able to sow discord whilst wearing a false face. There have been a number of incidents involving Xenos shapeshifters over the centuries that means of detecting them were sought, thus the Morrdh 'Sniffer' Cyber-Mastiff was born. Sniffers are optimized for scent-based roles like the Subrique "Bloodhound", though the Morrdh Cyber-Mastiffs are geared more towards identification rather than tracking. The cogitators of the Sniffers contain a memory bank of sensorium data which allow the beasts to analyse airborne particles to identify whether or not a person is actually Human rather than a Xenos.

Platoon Sergeants in each of the platoon command squads are designated as handlers and paired up with a Cyber-Mastiff, if anything to keep an out on their own platoons for Xenos shapeshifters in addition to combat support. Battalion HQ contains a section of handlers that is ten men strong under the direct command of a 'Hound Master' (typically a warrant officer) who answers to both the battalion's commanding officer and its commissar. The handlers of the Cyber-Mastiff Section function as regimental provosts and are normally responsible for the maintenance of good order and military discipline, though serious breeches of discipline and criminal offences are handled by the Commissariat.


Looking good so far
OP of many RPs, too lazy to link them all

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Herador
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Posts: 6425
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Democratic Socialists

Postby Herador » Sun Sep 29, 2019 4:51 pm

Revlona wrote:
Looking really good, only problems with it is that normally hellguns are reserved for special forces units, and I’d just like some more meat in the Regimental app.

I took the hellgun based on Only War rules, I'll redo it. And the bio's for both are going to be redone, I did them so late I knew they were trash and I just left them to keep a template.
Last edited by Herador on Sun Sep 29, 2019 4:53 pm, edited 1 time in total.
"Any man's death diminishes me, because I am involved in mankind"

The Milgram Experiment can tell you so much about what happens these days.

These are tough times to be a dreamer.

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Revlona
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Posts: 5344
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Sun Sep 29, 2019 4:55 pm

Herador wrote:
Revlona wrote:
Looking really good, only problems with it is that normally hellguns are reserved for special forces units, and I’d just like some more meat in the Regimental app.

I took the hellgun based on Only War rules, I'll redo it. And the bio's for both are going to be redone, I did them so late I knew they were trash and I just left them to keep a template.



All good

The only war template is for the tabletop rpg correct?
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Herador
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Democratic Socialists

Postby Herador » Sun Sep 29, 2019 4:56 pm

Revlona wrote:
Herador wrote:I took the hellgun based on Only War rules, I'll redo it. And the bio's for both are going to be redone, I did them so late I knew they were trash and I just left them to keep a template.



All good

The only war template is for the tabletop rpg correct?

Yes, here's the PDF I used, I sold my books a while back to a friend.
"Any man's death diminishes me, because I am involved in mankind"

The Milgram Experiment can tell you so much about what happens these days.

These are tough times to be a dreamer.

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The Anarcho-Syndicalist Commune
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Posts: 2864
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Sun Sep 29, 2019 6:10 pm

ROLEPLAYING THE EMPEROR'S GUARD? THAT SOUNDS LIKE FANTASY AND HERESY. I WILL HAVE TO WATCH THIS WITH INTEREST!

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Nova Tawantinsuyu
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Posts: 7
Founded: Aug 30, 2019
Iron Fist Consumerists

Postby Nova Tawantinsuyu » Sun Sep 29, 2019 9:41 pm

I keep writing something then by internet dies on me or logs me out of the account >:(

NS Name: Nova Tawantinsuyu
Name of Regiment: Samarian 227th Urban Grenadiers
Commanding Officer: David Ben Tel
2nd in Command: Hannah Rosen
Planet of Origin: Samaria
Founding Date: Original founding believed to be sometime late M33. Overtime the 227th has returned home on a semi-regular basis to allow the oldest veterans to retire and replace them and casualties with new recruits from the home world. Most recently this was done 6 months ago and over that time the regiment has been heading to the front in space transit.
Type of Regiment (heavy infantry, light, etc): Urban warfare infantry specialists
Regimental Bio: Samaria is a highly urbanised and technologically advance world but also one that has been marked by conflict for much of its recorded history. The earliest records of the planet back to the pre-imperial period describe a planet highly divided into warring "tribes" district small ethnic groups typically centred around a hive or a few large urban centres. The politics of this time were volatile, shifting, highly competitive and multi-polar. Local empires and hegemonies would rise and fall with individual states gaining the upper hand before an alliance of smaller states and rebels would be arrayed against them to prevent the rising power from overcoming them. Will in imperial days such rivalries would be limited to the occasional smaller conflict over borders and trade over the millennia the world would be tested three times by two invasions by orks and one by the Tau. Each one repulsed.


It should be understood that the 227th's doctrine and specialty is distinct from the kinds of siege craft the likes of the men of Krieg employ. Although they are not incapable of engaging extensive lines of trenches and siege works their purpose is more with street fighting and combat in the confines of a hive in mind with combat where levelling the entire area with fire support isn't preferred, sometimes including urban COIN ops involved. It is from this that the equipment, organisation and doctrine of the regiment is derived.

1xRegiment HQ- Includes command and communication staff, logistical personnel, the regimental Commissar and regimental Ministorum Priest.
1xHeavy Battalion
1xManoeuvre Battalion
2x Mixed Battalion (1 Female)
+1x detachment battery from the Alveri light artillary regiment


Heavy Battalion
1x Armoured Assault Squadron
2x Holding Companies


Manoeuvre Battalion
3x Manoeuvre companies

Mixed Battalion
2x Holding Companies
2xManoeuvre companies

Armoured Assault Squadron
1x Tank troop
2x Armoured Infantry Troops

Holding Companies
1x Heavy Weapons platoon.
2x Holding platoon


Manoeuvre Company
1x Breaching Platoon
2x Close Assault Platoon

Tank Troop
1x Leman Rus Command Tank
1x Leman Rus Demolisher
1x Devil Dog

Armoured Infantry Troop
1x Hellhound
3x Chimera (heavy bolter+heavy flamer equipped) mounted infantry section

Heavy Weapons platoon.
2x Direct Fire sections
1x Mortar Section

Holding platoon
3x Holding section

Breaching Platoon
1x Grenadier Section
2x Breach Section

Close Assault Platoon
1x CQC Special Weapons Section
2x Grenadier Section

Chimera mounted section
All heavily armoured with gear similar to carapace armour
1x Corporal- Las pistol or bolt pistol+ chain sword and hand grenades
1xBreacher- Shotgun, breaching charges.
1x heavy flamer operator
1x Las pistol plus grenade launcher
4x Grenadiers with las carbine and fragmentation grenades

Direction Fire section
2-0 Heavy bolter team- Operator+ assistant
1-0 Autocannon Team-Operator+ assistant
1-0 Lascannon Team-Operator+ assistant
1-0 Missile Launcher team-Operator+ assistant

Mortar Section
3x infantry mortar teams

Holding Section
1x Corporal- Las pistol or bolt pistol+ chain sword
1x Heavy Bolter team- Operator+ assistant
1x Sniper
6x Grenadiers lascarbine and fragmentation grenades
May also often carry mines


Grenadier Section
1x Corporal Las pistol or bolt pistol+ chain sword and fragmentation grenade.
1x High capacity las gun (A magzine fed saw to a modern rifle regular to the las carbine)
1x Breacher- shotgun plus frag grenades
5x Grenadiers lascarbine and fragmentation grenades

Breach Section
2x light las cutter
2x melta cutter
2x Breacher- Shotgun, breaching charges.
2x Grenadiers lascarbine and fragmentation grenades

CQC Special Weapons Section
2x flamer
2x melta
4x Grenadiers lascarbine and fragmentation grenades


The basic doctrine is like this. First the regiment seeks to identify ways to divide up the parts of the city they desire to take. City blocks or perhaps small quaters of the city with open areas that can be covered or choke points like bridges are ideal. The armoured infantry squadron takes the first advance with other units followin in behind it. Advancing along the most open avinues with the help of fire support and where possible allied units. The rest of the battalion follows behind, taking up commanding positions that allow them to command the battlespace around the section of the city that has been corndened off. These commanding, defensible positions should have good sightlines, ideally interlocking fields of fire between the different holding companies taking up positions around the edge of the area and good cover from inside and outside the partitioned part of the city. The other manvoureable forces move into encirclement. They avoiding using the long sightlines of any open roads within the encirclement, advancing down side alleys, using breaching charges, hammers, meltas and las cutters to cut through walls and floors allowing them to move safely and unpredictably. They may ambush enemy forces moving within the encirclement and attack smaller, less well defended positions making good use of grenades and where suitable flamers and meltas. The greatest concentrations of enemy forces can be identified by and targeted with fire support, destroying them. Sometimes when a viable route is cleared by the maneuvering forces holding units may enter the encirclement, taking up commanding positions within the zone that further restict moverment within the battle space. The process continues, searching and destroying enemy forces in a steadily tightening noose until the enciclement is clear of enemy troops. Rince and repeat.

I'll do the character and any thing else requested later.

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Ormata
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Posts: 4093
Founded: Jun 30, 2016
Corrupt Dictatorship

Postby Ormata » Mon Sep 30, 2019 5:25 am

HEAVILY WIP - ALL ASPECTS SUBJECT TO CHANGE

CHARACTER APPLICATION
Image

NS Name: Ormata
Name: Colonel Jakobs Hobbs
Age: 47
Sex: Male
Planet of Origin: Tenenagustus
Years of Service: 30
Personal Weapons:
    Volg "Meat Hammer" Scattergun w/ 60x Shell
    Laspistol w/3x Magazine
    Bayonet
    2x Krak Grenade
    Flak Armor
    Refractor Field
    Combat Uniform
    Poor Weather Gear
    Knife
    Rucksack
    Canteen/Mess Kit
    Tarp Blanket/Sleeping Bag
    Hygiene Kit
    Rechargeable Lamp Pack
    Ident Tag
    Infantryman's Uplifting Primer
    Combat Rations (2 Weeks)
    E-Tool
    Respirator
    Microbead
    Chrono
Personality:
Bio:
    Born on Tenenagustus, Hobbs’s first times


REGIMENT APPLICATION
Image

Guardsman Standard Kit:
    8-shot Las-lock Rifle w/ 12x Magazine
    Bayonet
    2x Krak Grenade
    Flak Armor
    Combat Uniform
    Poor Weather Gear
    Knife
    Rucksack
    Canteen/Mess Kit
    Tarp Blanket/Sleeping Bag
    Hygiene Kit
    Rechargeable Lamp Pack
    Ident Tag
    Infantryman's Uplifting Primer
    Combat Rations (2 Weeks)
    E-Tool
    Respirator
Image

NS Name: Ormata
Name: Tenen 40th Infantry Regiment
Commanding Officer: Colonel Jakobs Hobbs
Executive Officer: Major Lewis Rees
Planet of Origin: Tenenagustus
Founding Date: 721.M40
Type of Regiment: Infantry
Number of Guardsmen: 23,283
    1x Commander Squad (Each 1x Colonel, 1x Major, 9x Guardsmen)
    3x Company Commander Squad (Each 1x Captain, 9x Guardsmen)
    14xPlatoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
    36x Ministorum Squad (Each 6x Preacher, 12x Menial)
    144x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
    1,099x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
    314x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
    144x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

    312x Chimera Squad (Each 3x Chimera, 9x Guardsmen)
    120x Hydra Squad (Each 3x Hydra, 15x Guardsmen)
    180x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
    240x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)

    4x Commissar
Regimental Bio:
    Born recently upon the Imperial World of Tenenagustus, the 40th is as the name suggests one of the first regiments raised upon that world. With her limited metalworks and industrial base, the regiment soon found itself at a lacking. Troops armed with autoguns, a distinct lack of heavy weaponry or anti-infantry flamers, and an overall lack of decent body armor attributed to her first losses in combat. Among the savageries of the galaxy war can be found in abundance and the 40th soon found it’s share. Their first engagements were against heretical xenos-collaborators on Gorvalis, a Feudal World which had hailed the Kroot as demigods of the Emperor and, in their heresy, bowed down to the foul mercenaries. Engagements against them were sporadic and skirmishing, lacking most substance as the feudal troops fielded by the enemy were incapable of closing distance before being cut down and the few Kroot which were present lacked the numbers and ranged superiority to engage the 40th effectively. The Imperial Guard rapidly found that their Lascannons, first thought of as useful only in the role of engaging enemy masses and light armored vehicles, could engage Kroot snipers at range.

    The engagements of Gorvalis would come to a head as the 40th finally found and engaged the enemy main capital, or as close they might come to such a thing. With aid from localized orbital bombardment, they maneuvered forward and took the fighting into closer quarters than anyone had any right to. However, with an autogun’s rate of fire on their side and the ability to simply delete enemy strongholds with impunity, there was little else the Gorvalis traitors could do but die. The world was thereafter turned into a Penitent World, a world of sinners and hopeful salvation with death.

    Following this, the Regiment would engage in some few Orkhunter campaigns on various worlds, acting at times as either a stopgap method before heavier forces might approach or in an auxiliary role for use in mop-up operations, guarding flanks, and things of that nature. Despite this, the Tenen 40th would still engage heavily in fighting, featuring in two notable engagements. The first was fighting against a Stompa which had breached the front lines and was proceeding at an annoying pace against Imperial artillery positions. Despite the bombardments against the actual unit, the enemy remained undeterred and so tactics were changed. A bombardment in the area before the Stompa rendered the Ork impotent and stuck in the destroyed terrain. Fighting through Killa Kans and Ork escorts, Tenen 40th troops boarded the enemy Stompa and detonated the substantial magazine aboard.

    The second, on the same planet, was the guarding of a friendly flank when squadrons of Ork Choppas, Deff Dreads, and Killa Kans began a rapid assault, emplacing teleportation devices to flood the area with Orks. The Tenen 40th held the area as best they could, ordering several bombardments in close proximity and acting largely as a massive cushion to soak-up Ork resources and time. Some squads would be able to break free of this stranglehold, engaging Ork Teleporters with missile launchers, Lascannons, and directing immediate fire support into the Ork ‘assembly areas’ if such a thing could be called that. The majority of the Regiment was decimated and slaughtered, causing a minor effort to reconstitute them with Tenen volunteers.

    Since then the Tenen 40th has taken part in some few campaigns, though none of significant note.

Command Company:
    1st Platoon:
      1x Commander Squad (Each 1x Colonel, 1x Major, 9x Guardsmen)
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
    2nd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      2x Heavy Squad (Each 2x Mortar, 1x Missile Launcher, 6x Guardsmen)
1st Company:
    1st Platoon:
      1x Company Commander Squad (Each 1x Captain, 9x Guardsmen)
      2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
    2nd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    3rd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    4th Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    5th Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
2nd Company:
    1st Platoon:
      1x Company Commander Squad (Each 1x Captain, 9x Guardsmen)
      2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
    2nd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    3rd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    4th Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    5th Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
3rd Company:
    1st Platoon:
      1x Company Commander Squad (Each 1x Captain, 9x Guardsmen)
      2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
    2nd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    3rd Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    4th Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
    5th Platoon:
      1x Platoon Commander Squad (Each 1x Lieutenant, 9x Guardsmen)
      3x Ministorum Squad (Each 6x Preacher, 12x Menial)
      12x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
      91x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      26x Heavy Squad (Each 2x Lascannon, 1x Missile Launcher, 6x Guardsmen)
      12x Specialist Squad (Each 3x Sniper Rifle, 6x Guardsmen)

      26x Chimera Squad (Each 3x Chimera, 9x Guardsmen
      10x Hydra Squad (Each 3x Hydra, 15x Guardsmen
      15x Recon Squad (Each 5x Dirtcycle w/ Lascannon, 10x Guardsmen)
      20x Support Squad (Each 3x Support Sentinel, 3x Guardsmen)
Commissar Unit:
    4x Commissar
Last edited by Ormata on Sat Oct 05, 2019 4:43 am, edited 10 times in total.

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Revlona
Negotiator
 
Posts: 5344
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Mon Sep 30, 2019 5:30 am

Situation at hand

Chapter 1
844.M40


Planetary Name: Calmora
Planetary Designation: Agri World
Number of Hive Cities: 3
Estimated Population: 16,000,000,000
Situation: Treason


Beginning of Situation: 834.M40
Situation Size: Planet Wide
Loyalist Forces: None
Heretical Taint: None detected
Estimated Enemy Forces: 120,000-450,000
Key Enemy Leaders: Governor Philip De Loup
Enemy Capital: Calmora Prime
Exterminatus: Negative


Image
Last edited by Revlona on Thu Oct 03, 2019 3:56 pm, edited 3 times in total.
OP of many RPs, too lazy to link them all

Pro Trump Conservative

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Zjaum
Senator
 
Posts: 3620
Founded: Oct 15, 2016
Corporate Bordello

Postby Zjaum » Mon Sep 30, 2019 7:32 am

To confirm, exclusively Imperial Guard? I play Blood Angels personally, and I could make a smaller regiment of equal point count.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Mon Sep 30, 2019 8:11 am

Zjaum wrote:To confirm, exclusively Imperial Guard? I play Blood Angels personally, and I could make a smaller regiment of equal point count.


At the moment it is indeed exclusively IG, if there is a massive demand for others then I may reconsider
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The Anarcho-Syndicalist Commune
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Posts: 2864
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Mon Sep 30, 2019 8:24 am

NS Name: The Anarcho-Syndicalist Commune
Name of Character: Cmdt. Domingo Trinidad Santa Lorca Pablo Diego Juan David Andres Pedro Luis Jorge Xavier Dante Javier Ruiz y Garcia
Age: 45
Sex: Male
Planet of Origin: Dorado, a Feudal World
Years of Service: 27
Personal Weapons: Locke-Pattern Bolt Pistol
Rapier style Power Sword

Personality: Domingo is the typical spaniard. He's cocky, arrogant, and primarily self serving. It just so happens that he has a higher loyalty to Eldoro than himself. He has a bad case of spanish honor, mostly because he has found himself in command of the pride and joy of Dorado within the Imperium. He does feel a degree of empathy towards his men and he won't blindly charge a WAAGH!, but a slight against his honor will not be tolerated in most cases.

Bio: Domingo was born into a noble family on the feudal world of Dorado, in the capitol of Ciurilliante, which bustled with activity and spices from across the world. As a youth he paid homage to the Mejorey, worshiped Eldoro, and studied the military arts like most noble youth on the planet. Excelling ahead of his classmates, Domingo was brought together along with thousands of other bright minds from across the planet to become one of Eldoro's Chosen, a Conquisto. Conquisto were famed across Dorado, chosen by Eldoro himself and able to travel around the world in seconds, gifted with weapons from the angels.

The first thing they did with the newest recruits of the Conquistos was shatter their illusion of reality. Eldoro was a being known as the Emperor, and while his divinity was not in question, the Imperial Creed was a far different faith than the worship of Eldoro. The Conquistos were not defenders of just Dorado, but all of the galaxy, a vast cluster of stars and planets. The angelic weapons seen rarely in Ciurilliante were in fact just guns far more advanced than anything on the planet. Owing to his intelligence and prowess with a blade, Domingo was commissioned as a lieutenant to command a platoon of his fellow green soldiers. Dorado as a feudal world has little need of a PDF, instead offering it's men as a tithe to the Imperium and the Astra. Thus, Domingo and his men were quickly sent into the furnace of combat.

Against all odds, Domingo and his men were usually among the survivors of when the Conquistos encountered Orks and Eldar. Seeing success, Domingo rose up through the ranks, rising from Alférez, to Teniente, to Capitan, to Commandante. He now is in control of a whole regiment of Conqusitos, with eyes on rising even higher within the Militarum Regimentum.



NS Name: The Anarcho-Syndicalist Commune
Name of Regiment: The 34th Conquistos
Commanding Officer: Cmdt. Domingo Ruiz y Garcia
2nd in Command: 1st Capitan Lucia Santos y Cardiel
Planet of Origin: Dorado
Founding Date: 650.M37
Type of Regiment: Heavy Infatry, mix of Mortar units and typical Infantry
Number of Guardsmen: 80,000

Regimental Bio: The Conquistos were originally founded to deal with a problem. The Redemption Crusades were applying massive strain upon the Empire's normal recruitment worlds, and soon it became neccisary to start drawing a man power Tithe from the various Feudal, Death, and Feral worlds of the Imperium. Dorado made an ideal target. A large world with roughly 60% of it covered in land, split between two large super continents divided by a barrier sea, Dorado was particularly advanced for a Feudal World, lying roughly in the age of colonization technology wise and more importantly it held a strong belief in the Emperor, under the name Eldoro. It had a massive population, mostly split between the Doradans, natives of the Southern continent and the planetary rulers, and the Estines, subjugated northern natives that provided the labor backbone of the planet.

Contacting the Doradan Mejorey, the inner circle of the Doradan nobility were brought back into the Imperium's fold. From among the best young soldiers of each generation, Regiments of Conquistos would be recruited, the "Chosen of Eldoro" to defend their world and the Imperium. In return, the Imperium would ensure the stability of the Doradan Monarchy and their hegemony over the planet. Thus, the Conquistos became part of the Astra Militarum. As members of the guard, they were noted for their peculiar tactic of attempting to engage enemies in line battles. To the continued shock of many, this tactic worked, allowing the Conquistos to make a small name for themselves in the Imperial Guard for the past 3 millennia. The Conquistos are divided among their Regimentum into several sub-regiments and continue to mostly serve on the front lines to this day.



I'm likely to flesh out the Regimental Background more in the future. In the mean time, enjoy this picture of a Conquisto officer

Image
Last edited by The Anarcho-Syndicalist Commune on Mon Sep 30, 2019 1:32 pm, edited 1 time in total.

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Revlona
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Father Knows Best State

Postby Revlona » Mon Sep 30, 2019 8:29 am

The Anarcho-Syndicalist Commune wrote:NS Name: The Anarcho-Syndicalist Commune
Name of Character: Domingo Trinidad Santa Lorca Pablo Diego Juan David Andres Pedro Luis Jorge Xavier Dante Javier Ruiz y Garcia
Age: 35
Sex: Male
Planet of Origin: Dorado, a Feudal World
Years of Service:
Personal Weapons:
Personality:
Bio:

Very very WIP


One of the best apps I have ever seen :p
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Morrdh
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Posts: 7982
Founded: Apr 16, 2008
Democratic Socialists

Postby Morrdh » Mon Sep 30, 2019 11:33 am

Ormata wrote:HEAVILY WIP - ALL ASPECTS SUBJECT TO CHANGE

CHARACTER APPLICATION
NS Name: Ormata
Name: Colonel Jakobs Hobbs
Age:
Sex: Male
Planet of Origin:
Years of Service:
Personal Weapons:
Personality:
Bio:


REGIMENT APPLICATION
NS Name: Ormata
Name: Tenen 40th Infantry Regiment
Commanding Officer: Colonel Jakobs Hobbs
2nd in Command: Major Lewis Rees
Planet of Origin: Tenenagustus, Koronus Expanse, Calixis Sector, Segmentum Obscurus
    First found in M38, Tenenagustus would only be colonized in M39. Lacking any distinct prerogatives for colonization under Imperial decree, the system would be home to a number of Rogue Trader organizations and fleets who found the Koronus Expanse to hold many an opportunity for trade and travel, for exploration and claim. The colonists soon established themselves in a resource-rich area, grounding one vessel, a Claymore-class Corvette, in order to serve as a base of operations and stronghold. Following this, the area began to be mined with the aid of the nearby Rogue Traders who were offered lucrative, long-lived contracts. Tenenagustus was soon delivered several shipments of ‘indentured workers’, little better than Servitors, and with a helpful sprinkling of corruption between governor and trader the colony soon exploded into being.

    Unfortunately, the planet itself did not seem to agree and set one of the foulest winters against the colony. Alien fauna and animalia began to attack outer settlements and the mining regions, leading to Rogue Traders doing what Rogue Traders do best. They eliminated problems. The resulting firestorm from minor Promethium bombardment scoured fifty miles in every direction from any mine or settlement on planetary existence. This also killed around half of the slave population due to uncontrolled storms. The planet’s continued operation would be the product, following this Rogue Trader intervention, of the Adeptus Militarum who began to utilize the world as a training ground for nearby border areas if they had the time to spare for such things. Due to both this and the continued conflicts in the Koronus Expanse, the planet and surrounding area would be built up as an outpost area, a stronghold being constructed planetside while a smaller station would be placed in orbit.

    Since then the planet’s population, numbering at several hundred million, has developed a culture of rugged independence despite their relatively calm and collected environment. Not muscle-bound as the Catachan, nor as stalwart as the Mordian, nor as willing to completely engage the enemy as the Death Korps, the Tenen are instead more proud of the fact that they have created a relatively independent planet which needs little from other worlds in such a short period. Of course, many others find this to be the same case, often of the product of being forgotten by those who tally worlds and send the official shipments, but this doesn’t dissuade the Tenen.
Founding Date: 721.M39
Type of Regiment: Infantry
    (Image)

    Guardsman Standard Kit:
      Autogun w/ 3x Magazine, 4x Rifle Grenade
      Bayonet
      2x Krak Grenade
      Flak Armor
      Combat Uniform
      Poor Weather Gear
      Knife
      Rucksack
      Canteen/Mess Kit
      Tarp Blanket/Sleeping Bag
      Hygiene Kit
      Rechareable Lamp Pack
      Ident Tag
      Infantryman's Uplifting Primer
      Combat Rations (2 Weeks)
      E-Tool
      Respirator
    (Image)
    Command Company:
      1st Platoon:
        1x Regiment Commander Squad (Each 1x Regiment Commander, 9x Guardsmen)
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        3x Ministorum Squad (Each 6x Preacher, 12x Menial)
        2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      2nd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Mortar, 1x Missile Launcher, 6x Guardsmen)
    1st Company:
      1st Platoon:
        1x Company Commander Squad (Each 1x Company Commander, 9x Guardsmen)
        2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      2nd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      3rd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      4th Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      5th Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
    2nd Company:
      1st Platoon:
        1x Company Commander Squad (Each 1x Company Commander, 9x Guardsmen)
        2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      2nd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      3rd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      4th Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      5th Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
    3rd Company:
      1st Platoon:
        1x Company Commander Squad (Each 1x Company Commander, 9x Guardsmen)
        2x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
      2nd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      3rd Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      4th Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
      5th Platoon:
        1x Platoon Commander Squad (Each 1x Platoon Commander, 9x Guardsmen)
        1x Commissar Squad (Each 1x Commissar, 9x Guardsmen)
        1x Medical Squad (Each 1x Sergeant, 3x Corpsman, 7x Guardsmen)
        3x Infantry Squad (Each 1x Sergeant, 9x Guardsmen)
        2x Heavy Weapons Squad (Each 2x Autocannon, 1x Missile Launcher, 6x Guardsmen)
        1x Special Weapons Squad (Each 3x Sniper Rifle, 6x Guardsmen)
Number of Guardsmen: 1,111
Regimental Bio:
    Born recently upon the Imperial World of Tenenagustus, the 40th is as the name suggests one of the first regiments raised upon that world. With her limited metalworks and industrial base, the regiment soon found itself at a lacking. Troops armed with autoguns, a distinct lack of heavy weaponry or anti-infantry flamers, and an overall lack of decent body armor attributed to her first losses in combat. Among the savageries of the Koronus Expanse war can be found in abundance and the 40th soon found it’s share. Their first engagements were against heretical xenos-collaborators on Gorvalis, a Feudal World which had hailed the Kroot as demigods of the Emperor and, in their heresy, bowed down to the foul mercenaries. Engagements against them were sporadic and skirmishing, lacking most substance as the feudal troops fielded by the enemy were incapable of closing distance before being cut down and the few Kroot which were present lacked the numbers and ranged superiority to engage the 40th effectively. The Imperial Guard rapidly found that their Autocannons, first thought of as useful only in the role of engaging enemy masses and light armored vehicles, could engage Kroot snipers at range.

    The engagements of Gorvalis would come to a head as the 40th finally found and engaged the enemy main capital, or as close they might come to such a thing.


First Imperial expeditions into the Koronus Expanse didn't happen until early M41 and it was an unknown region in M39 when the RP is set.
Irish/Celtic Themed Nation - Factbook

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