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how to raise military budget?

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Rusticus
Lobbyist
 
Posts: 11
Founded: Sep 08, 2019
Ex-Nation

how to raise military budget?

Postby Rusticus » Sun Sep 22, 2019 11:56 am

My nation has a glorious 0% of its national budget going towards the military, which I assume is the result of an issue answer I chose that inadvertently abolished the military. Is there a way I can re-allocate these funds, or do I have to wait for a relevant issue to come up?

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SherpDaWerp
Technical Moderator
 
Posts: 1896
Founded: Mar 02, 2016
Benevolent Dictatorship

Postby SherpDaWerp » Sun Sep 22, 2019 3:04 pm

There's no way you can directly, at any time, re-allocate funding. As you surmised, the only way to re-allocate that funding is to choose an option in an issue that re-instates or re-funds the military.
Became an editor on 18/01/23 techie on 29/01/24

Rampant statistical speculation from before then is entirely unofficial

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Sep 23, 2019 6:39 am

However some roleplayers freely ignore their nations' "ofifcial" stats, so if you're interacting with players who do that you can claim any budget that they agree seems reasonable.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.


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