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Mars 2050 - In Character

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Tue Aug 27, 2019 6:48 am

2051

Sandehi Gellibrand had been exceptionally busy. His peers, of course, had all had a difficult role in forming the first vanguard onto the Red Planet. However, he fancied himself having arguably the most brutal role of all.

At the eleventh hour, he had made the acquaintance of a young man by the name 'Árni Þór Reynisson'. The youthful gentleman made a striking impression walking into the conference room, and his unusual background had immediately caught Sandehi's interest. The two seemed to have a commonality, in bending pragmatism to social goals, if from two different perspectives, and they struck up a bargain to work together.

As it happened, Arni had been accustomed to careful, practical planning. He was quick to recognize the value in Sandehi's decision to begin his expedition by ensuring food security; unlike Sandehi, however, he took a more entrepreneurial eye. They struck up a deal in-perpetuity - Sandehi would supply Arni with food, and in return, he would receieve a slide of the industrial output from Arni's Commonwealth.

The brutal landing on the treacherous crags of Tharsis Montes were not a surprise to Sandehi, or the new residents of 'Charity' - the colony's biodome, even if they were unwelcome. Colony Secretary Pierre Montesquieu had checked and double-checked what seemed to be every tiny fastener used on the biodome, and finally, that wonderful phrase - "cleared for operations".

What Pierre did not expected was Sandehi's masterstroke. Unlike Arni, Sandehi had cut his teeth in the world of cooperatives; for a multi-national, risk management was the name of the game. But Sandehi knew that in the early days of a cooperative, one had to leave questions of sustainability to the workers - it was for them to grasp their own fate. His job was simply to introduce to them all the opportunities they could have.

In a flippant personal call, Sandehi proposed that Arni cooperate with him to build Mars' first spaceport. They had earmarked several years for their own industrial colony to be brought to operations, but that was merely because it would take them so long with their meagre funding to begin ore production - it would be occupied and powered. And so Sandehi managed to convince Arni to promise him rental of the facility, provided that its output went exclusively to the construction of the spaceport.

But this meant Sandehi would need to produce the necessary ore himself. No matter, he had friends in Lunapolis who would no doubt jump at the chance for glory. It was not a moment sooner than the ISA had sent him the necessary processes to call in his discounted prefab from the Republic's industrial planning program; his reply had been so sudden that it was seen by the same clerk.

And they met his wildest expectations. Their projected output, as an experienced (if disgraced) cooperative with years of collective experience and a dedication to their craft, would be twice that of any ordinary team. Colony Secretary Rafael de Silva was a noted civil libertarian and a brilliant geologist.

Then his second problem. Having seemingly secured the ore necessary to pursue his spaceport, he would need to power it, and he was bankrupt. This too, was simple to solve. The RoE had promised him credit and he had happily taken it. Why not take more from the megacorps? The terms of the loans were far harsher for the moment, but he would have to make do.

Returning to the original problem, he had the option of purchasing a powerplant from Earth, but he was wary of landing such a facility on Tharsis Montes. He would far prefer to have it couriered, and he knew of a solar power cooperative from Australia that would consider relocation to Mars - equipment in tow, under their secretary Annabel Broadworth. By building an industrial colony, he could put them to work whilst using the other half of his ore production.

This, it seemed, would be his work of art. Where some sought to conquer Mars as individuals; as many men against nature, Sandehi needed only one community.

2051 Mechanics

Character Dictionary | Sandehi Gellibrand (President, Martian Cooperative Federation); Pierre Montesquieu (Secretary, Biodome "Charity"); Rafael de Silva (Secretary, Minedome "Faith"); Annabel Broadworth (Secretary, Factorydome "Hope")

Ledger: Landing Package - 20 bC, 1x -10 bC discount on a Prefab, 1pTurn 3 bC = 1 IP, 1 Biodome, 1 Solar Panel

Transactions:
20/-5 bC for Water Ice Drilling Station
15/-5 bC, -10 bC Discount for Mining Colony
10/-5 bC for Lunar Expats
5/+10 bC for Loan 1
15/-15 for Industrial Colony
0/+20 bC for Loan 2 & 3
20/-9 bC for Australians to staff Industrial Colony, +1 Solar Panel
1 Food > Site 12
1 Ore > Site 12 > 1 IP | 1 IP > Spaceport
11/-3 bC to service debt
End: 8 bC, 3x -1 bCpT | 10 bC Debt

Site 13 - The Tharsis Syndicate [+2 Food, +1 Water, +1 Ore, -1 IP]
The Biodome "Charity" (+3F, -1E): French (+2F, -1F); -1 Energy, -1 Water, +4 Food
The Minedome "Faith" (+1O, -1E): Lunar Expats (+1O, -1F); -1 Energy, -1 Food, +2 Ore
The Factorydome "Hope" (+1IP, -1E): Australians (-1F); -1 Energy, -1 Food, +1 IP | 1 IP > Geothermal Plant
1 Water Ice Drilling Station: -1 Energy, +2 Water
1 Ore Deposit: X
2 Solar Panels: 2+2 Energy
1 Geothermal Plant: 1/2 IP, -1 IP
1 Spaceport: 1/7 IP, -1 IP





2052

The Board of the Martian Cooperative Federation, it had been decided, would be set at five for the time being. It was to be headed by the President, Sandehi Gellibrand, who thus chaired the board. As the vice-chair, they decided to introduce a new role, which came to be held by Cynthia Jennison, originally responsible for coordinating the arrival and integration of the new colonists. The new role was the Chief Executive. Cynthia was now responsible for the technical and managerial aspects of life in the Federation, representing the business interests of the colony, to temper the strategic vision of Sandehi and the representational role of the three secretaries.

Their first meeting was simply to ratify the agreement with the Commonwealth, a simple process that was passed without debate. They also ratified the servicing of colony's debt, a substantially more tense undertaking, yet equally quiet. Thought it too was unanimous, in particular Rafael de Silva had argued passionately for taking a more militant stance against the colony's creditors. Cynthia talked him down from the edge, pointing out the sheer quantity of debt, and the likely severe ramifications of default. For the value of the colony's debt, it would be possible to fund and deploy an entire invasion force, spearheaded by at worst three different consortiums and the Republic of Earth itself. Though he had eventually seen sense, it boded poorly for the relationship between the two.

For their part, the other three fostered a comfortable working relationship between themselves, letting their sympathies rest in the shadow. Annabel, when pressed, could be heard tentatively lodging her support for the more realistic and pragmatic Cynthia, whilst Pierre, being a true believer from Sandehi's first Martian cohort, caught himself daring to look at the shadows of Tharsis Montes as if on the other side was all the armies of Earth, though he never let himself think the scenario through to the inevitable end.

2052 Mechanics

Character Dictionary | Sandehi Gellibrand (President, Martian Cooperative Federation); Cynthia Jennison (Chief Executive); Pierre Montesquieu (Secretary, Biodome "Charity"); Rafael de Silva (Secretary, Minedome "Faith"); Annabel Broadworth (Secretary, Factorydome "Hope")

Ledger: 8 bC, 3x -1 bCpT | 10 bC Debt

Transactions:
1 Food > Site 12
1 Ore > Site 12 > 1 IP | 1 IP > Spaceport
8/-3 bC to service debt
End: 5 bC

Site 13 - The Tharsis Syndicate [+2 Food, +1 Water, +1 Ore, +3 Energy, -1 IP]
The Biodome "Charity" (+3F, -1E): French (+2F, -1F); -1 Energy, -1 Water, +4 Food
The Minedome "Faith" (+1O, -1E): Lunar Expats (+1O, -1F); -1 Energy, -1 Food, +2 Ore
The Factorydome "Hope" (+1IP, -1E): Australians (-1F); -1 Energy, -1 Food, +1 IP | 1 IP > Geothermal Plant
1 Water Ice Drilling Station: -1 Energy, +2 Water
1 Ore Deposit: X
2 Solar Panels: 2+2 Energy
1 Geothermal Plant: +3 Energy, 2/2 IP, -1 IP Complete
1 Spaceport: 2/7 IP, -1 IP





2053

"And since ordinary matters are concluded, there are two special matters to discuss."

Sandehi allowed the conversation to linger, as the boardmembers passed around dossiers, making side comments and posing questions both rhetorical and literal. They had made it a habit to eat in the boardroom - though CoopFed had already accounted for most of its food supplies, it still produced a very welcome surplus, and its economy of scale allowed for it to enjoy some luxuries, like good herbs and spices.

Today, they were considering the mass wave of volunteers to clamour for transit to Mars, offering themselves up as sacrifices free of charge. A welcome boon.

On financial grounds, Cynthia Jennison had argued for Tharsis Montes to better use its vast energy reserves. Having already overseen the completion of a geothermal power source, Cynthia pointed out that they would be able to survive an additional year purely on the additional funds brought by the wealthy Nipponians - and, if that was not enough, that their work in a media colony funded via a loan would in fact pay an overall profit when accounting for their funding.

Pierre, however, argued passionately for his countrymen, pointing out that with the text of the agreement with the Commonwealth, they would in fact face a food shortage were they to take on the Nipponians. If they were to build another biodome before being able to operate any more colonies, then surely they should take the chance to secure the sought-after French agriculturalists?

This proved to be a convincing argument, although Sandehi bemoaned the fact that his grand ideological project would be put off indefinitely. Annabel was quick to remind him that part of the reason for doing so was to pursue his own wish for rapid expansion.

Cynthia was to take the lead on the second matter at hand - maintaining a spaceport. Building a hydrogen fuel plant well in advance of supplying an export schedule meant that they could stockpile fuel, the only resource trivially stored, using their excess energy and excess water produced by their ice drill. This was quickly accepted by all present, noting that they were quickly reaching the limits of what could be achieved by the colony without technological innovation.

2053 Mechanics

Character Dictionary | Sandehi Gellibrand (President, Martian Cooperative Federation); Cynthia Jennison (Chief Executive); Pierre Montesquieu (Secretary, Biodome "Charity"); Rafael de Silva (Secretary, Minedome "Faith"); Annabel Broadworth (Secretary, Factorydome "Hope")

Ledger: 5 bC, 3x -1 bCpT | 10 bC Debt

Transactions:
Turn 2 Bonus > French (Earth)
1 Food > Site 12
1 Ore > Site 12 > 1 IP | 1 IP > Spaceport
5/-3 bC to service debt
End: 2 bC

Site 13 - The Tharsis Syndicate [+2 Food, +1 Water, +1 Ore, +3 Energy, -1 IP]
The Biodome "Charity" (+3F, -1E, -1W): French (+2F, -1F); -1 Energy, -1 Water, +4 Food
The Minedome "Faith" (+1O, -1E): Lunar Expats (+1O, -1F); -1 Energy, -1 Food, +2 Ore
The Factorydome "Hope" (+1IP, -1E): Australians (-1F); -1 Energy, -1 Food, +1 IP | 1 IP > Hydrogen Plant
1 Water Ice Drilling Station: -1 Energy, +2 Water
1 Ore Deposit: X
2 Solar Panels: 2+2 Energy
1 Geothermal Plant: +3 Energy
1 Spaceport: 3/7 IP, -1 IP
1 Hydrogen Plant: 1/2 IP, -1 IP
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Tue Aug 27, 2019 11:26 am

Year 6, 2056


Report on the Implementation of Liquid Democracy Program Within the Foundation, Part 2


This report details the general functioning of the Liquid Democracy Program (LDP) throughout the Foundation, as well as some notable examples of it. Our team has been expanded to that of ten through a simple choice vote, picking either to expand the team to 10 or not. In addition, this expansion was done proportionally to the ethnicities of the colony, with the additional 5 members being of the Indian colonists that arrived in 2055.

General functioning of the LDP has been successful a majority of the time*. What we mean by this is that methods of voting are understandable, elections are called somewhat frequently, and the outcome set by the vote is put into practice. We found out the first of the criteria through a questionnaire to be filled out by every colonist on the station. Most colonists grasped the usage of the voting system**, with only a few minor UX changes having to be performed. Calling elections, although slow to start by those new to the system, has increased to a reasonable number. Elections have been called to a variety of issues, ranging from coordinating foreign policy, economic priorities, agriculture, and even extremely minor concerns***. These elections are indeed followed up on in a majority of cases. There have been some cases where they haven’t been observed, namely by individuals who disagreed with food allocation, however no major cases have been seen.

*The numbers can be seen in the addendum to this report.
**A datapad is assigned to every colonist, with an application installed on it that allows a citizen to vote on various topics, delegate their vote, create a new election for an issue, and discuss a current election in an automatically created forum post for that election.
*** See archived election 231: Which pants should I wear today? (Note the two options were two identical pairs of pants)

Our first example would be the 2053 election on the major influx of space enthusiasm. Seeing as how 2053 had many people trying to volunteer for free, corporate entities trying to get in on the profits, and plenty of media space to capitalize on, some choice had to be made. Looking at the complexity of the issue, many citizens opted to choose delegates for the issue. With much public debate and discussion, the citizens ended up voting for going with corporate support. There were significant counter arguments made by the other sides of the discussion, some espousing the long term benefits of the media space outweighing the corporate support, others not wanting to be tied down to the corporations who ruined the Republic, and others who wanted more people on Mars. Despite these arguments, and some minor dissent, the path voted on was followed.

A different example would be the discussion then election of a change of the role of President. A forum post had noted that the current role of President seemed to be a Republic holdover that was just assumed as necessary, however considering the Foundation seems to make most of its decisions locally and with little top-down control, the Presidential role as deemed by the Republic was no longer viable. An election was then made to determine what the new role would be. Some called for the abolition of the Presidential role whatsoever, others wanted a more authoritarian role of direction, however the successful opinion was to set the President role to that of a negotiator. The president would be told what the people of the Foundation wanted in a vote pertaining to foreign policy. Then the President would attempt to follow through in negotiations with foreign powers. Progress reports would be sent through by the people of the Foundation, and if the people ultimately consent with the deal, then the deal would be allowed to go through. Haven Wallard, upon an offer of having this role, consented, and is currently fulfilling this role.

A third and final example would be that of a recent foreign policy election. The election of the new consul, Consul Petronius, was one of mixed opinions in the Foundation. Our team, upon being around the discussions, had found 2 major grouping of opinions, neither mutually exclusive. The first was liking his statements of not wasting resources that were so desperately needed for reconstruction. The second however disliked his militant attitude towards unity. Many in the colony, being selected for some of their more progressive beliefs, had felt his disdain against his predecessor and his statements about Unity were very warlike and hostile to their beliefs. Haven Wallard, who mostly stayed neutral in larger scale issues due to his status as President, had made some negative comments about the new consul, stating “His attitude is what prompts rebellion against the Republic, leading to more resources going to oppression of those who dissent rather than his claimed reconstruction.”.

The election itself consisted of 5 stances for the President to take in any future for any diplomatic actions that interacted with the Republic, each ranked in preferential order. These consisted of hostile, disagreement, neutrality, agreement, and friendship. A large majority preferred disagreement and neutrality over the other 3 options, with hostility filtering to disagreement, and the 2 positive options filtering to neutrality. This lead to a 55 disagreement 45 neutrality split, and the secondary vote to confirm offered a similar stance. Haven Wallard accepted this outcome saying he would “Not jump straight to hostility given the Foundation’s ties to the Republic, but would adopt a disapproving attitude towards them rather than neutrality.”

We feel this is good enough report to detail the success of the LQD, however further reports must be done when the population increases significantly. As stated in part 1, in the next report the military will be discussed, as well as the emerging economic model taking place.

Report written by Henry Wyndham, Lisha Haynes, Ashley Summerfield, Kerry Parish, Nikolas Woodham, Anoop Narang, Kavita Joshi, Ratnam Rao, Aniket Misra, and Minakshi Nagarkar.


Starting Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Geothermal Plant, 7/10 seasoned food, British colonists, Automated Miners
Hellas Planum Flatlands Base: Water Drill
General: 11 bc, Indian colonists Earth-side

Automated Miners Produce 1 ore
British colonists produce 1 energy
British colonists eat 1 food
British colonists work in Industrial colony (-1 energy -1 ore, +1 ip towards hydrogen plant 2/2)
Hydrogen Plant is finished
-3 bc for 1 ip from ministry, 1 ip goes toward Spaceport (1/7)
Ending Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Name), Mining Colony Prefab (Down Under), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners
Hellas Planum Flatlands Base: Water Drill
General: 8 bc, Indian colonists Earth-side (arrive next turn)


Starting Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners
Hellas Planum Flatlands Base: Water Drill
General: 8 bc, Indian colonists (arriving this turn)

Indian Colonists Arrive
Biodome Prefab arrives
Geothermal Plant produces +3 energy
British colonists produce +1 energy
Water Drill produces +2 water -1 energy
Biodome worked by Indian colonists, -1 water -1 energy +3 food
Hydrogen Plant produces +1 fuel -1 water -1 energy
Automated Miners produce +1 ore
Industrial colony worked by British colonists -1 energy -1 ore +1 IP towards spaceport (2/7)
1 IP purchased from Ministry -3 bc +1 IP towards spaceport (3/7)

Ending Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 1 fuel
Hellas Planum Flatlands Base: Water Drill
General: 5 bc


Starting Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 1 fuel
Hellas Planum Flatlands Base: Water Drill
General: 5 bc

Geothermal Plant produces +3 energy
British colonists produce +1 energy
Water Drill produces +2 water -1 energy
Biodome worked by Indian colonists, -1 water -1 energy +3 food
Hydrogen Plant produces +1 fuel -1 water -1 energy
Automated Miners produce +1 ore
Industrial colony worked by British colonists -1 energy -1 ore +1 IP towards spaceport (4/7)
1 IP purchased from Ministry -3 bc +1 IP towards spaceport (5/7)

Ending Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 2 fuel
Hellas Planum Flatlands Base: Water Drill
General: 2 bc
Last edited by Seno Zhou Varada on Tue Aug 27, 2019 5:56 pm, edited 1 time in total.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Aug 27, 2019 11:46 am

ROME
February 21st, 2055

Image


"Enormous crowds gather around Union Plaza to witness the inauguration of the 3rd Consul of the Republic. The previous consul, Otto Severus was removed from power by a unanimous vote of the Conclave. Severus has been charged for treason for secretly supporting anti-republican forces in Latin America, even going so far as to allow some of them to leave earth on ISA shuttles..."

"What a waste of taxpayer credits, eh? The crowds look stiff, Valentina!"

"Indeed, Robert, The new consul is moments away from being announced! We can already see several senators gathering around the main podium... *static* "


For those tuning in on mars, The News Broadcast is temporarily interrupted due to a minor technical glitch, not uncommon in inter-planetary communication. A few minutes later, the feed is restored.

"Cornaro Petronius" - An elderly gentleman announces the choice of the conclave into the microphones. Within mere seconds, the message reaches most on earth and the moon. Those on Mars received the news with a 20 minute delay, but for them, it didn't make a difference. The new consul walked over to the podium and begun to speak in his deep, sinister voice...

"People of Earth! A New Era of Unity, Progress and Prosperity Dawns on our Planet!" - The new consul promised. - "I, Cornaro Petronius, Consul of the republic will overturn the disastrous policies of the previous administration. No more will we allow for separatist scums to terrorize the borderlands of the republic, nor will we allow demagogues and illusionists to mislead the masses with their constant scheming against our sacred democracy." - Loud cheering echoed across the plaza.

"No more will we waste precious resources on wasteful illusions of Space Colonization, not when millions are without food or clean water." - The cheering intensified.

"For the past several years, we have neglected enforcing our laws and principles across the nations, and the result is, corruption, separatism, treachery! And now, The Barbarians are at the Gates! An attack on the Republic has become an imminent threat! The time has come to strike, my brothers, strike before they do, and make no peace, until all of Earth is finally United under a single banner, as our forefathers have dreamed for centuries!
- The crowd was now really fired up.

"Wow, what a speech!" - the cute correspondent commented.

"Indeed, the conclave seemed to have made a good choice today. I can't help but feel, we are entering new era of the republic!"

Code: Select all
Transmission interrupted, Solar flare imminent.
Last edited by Harkback Union on Tue Aug 27, 2019 11:47 am, edited 1 time in total.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Aug 27, 2019 12:00 pm

LUNAR EMBARGO!
February 27th, 2055

Image


One of the first acts of Consul Petronius was to cease all commercial activity with the Lunar Cartel. - "A lair of scum and villany, off-world banks accounts and immoral pleasure domes! Trade with the moon would does nothing but deprive mother earth of her most valuable resources." - He commented.

This could not have come at a worst time for the Lunar Cartel. A recent asteroid impact has destroyed squaremiles of solar farms and superconductor lines around the equator, forcing Lunapolis into darkness and sub-zero temperatures for several days.

- New offer -


Solar panels can be sold to the moon for 5 bC each, either through a spaceport or by freelancers!
If the consul finds out however, this will damage reputation with the Republic.
Last edited by Harkback Union on Tue Aug 27, 2019 12:22 pm, edited 1 time in total.

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Tue Aug 27, 2019 12:27 pm

Nordsøens aktieselskab
Bondegade 19, 2200 København N, Danmark
15th April 2050 CE


N O T I C E


Mr. Árni Þór Reynisson,,

The Board of Directors informs you with the greatest regret that Nordsøens A/S will, as of this coming 29th April 2050, no longer be needing your services. We are sincerely appreciative of your 6 years and 7 months of service to this Company, which will be recognised in termination pay to the sum of 36,000 international Credits delivered in addition to and by the same method as the salary for your final month of service.

In accordance with the corporate Charter of this Company and with respect to your status as a privileged employee, you are obliged to return the employee's shares in this Company's stock loaned to you by the aforementioned date, for which you will receive equivalent cash compensation to the sum of 14,450,000,000 international Credits, again delivered in addition to and by the same method as the salary for your final month of service.

We express our pleasure at having enjoyed your service and wish you the very best of luck in all of your future endeavours.

Regards,

Brian R. Noxwood,
Chair of the Board of Directors,
Nordsøens aktieselskab




30th October 2050,
Skagen, Denmark, Earth


There stands before me only the vision of a world I wish to build and the tools I need to build it.

I check the rooms of my home one last time, checking to make sure that the cargo services are not leaving anything important behind. It is not a very large home - merely one of those mass-produced high-rise flats that were built to replace the buildings lost to the Great North Sea Storm of 2042. Don't misunderstand, I am not at all poor - even with everything sent off to space I'm better off than most of the people on the streets of this city - but I have always prioritised function over form and conspicuous consumption has never been my kind of pastime. Had someone stood where I stand now two weeks ago they would have seen a flat filled to the ceiling with valuable electronics.

Between all the stress of the past months, the mounting financial pressure, the cut-throat negotiations, and creeping doubts about my ability to keep this entire house of cards falling on my head, the only thing I can think and feel, strangely, is how liberated I feel.

I have never been in such an insecure a position since... since the 2030s, at least. The fourteen billion credits from my former overlords did not go nearly as far as I originally imagined it would and now, with my own personal fortune invested in this cause, my life is tied to the success of this venture. But still, never before have I been so free. No more will I stand beneath a master, earning my daily bread by lining the pockets of those who have neither compassion nor empathy. No more will I have to control my remarks, protecting the image of an organisation that seemingly can do no wrong.

The work I had to do to bring myself to this point, awaiting a rocket to take me to Mars, was not at all minor. Sheer brilliant creativity from myself and my people both, the strong connections in high places I forged over my many years in business, even a certain degree of pure unbridled luck stretched my limited resources over thousands of talented and motivated colonists eager to bring about a new world and a solid manufacturing base ready to be installed on Mars. But despite such success, despite the many boons granted me by the ISA and the United Space Workers, I had to make compromises for the success of my mission. The limited resources at my disposal could only stretch so far.

Sandehi Gellibrand... an interesting man. He offered me salvation, but also debt. Despite having never met before, strangers in every meaning of that phrase, both of us saw in each other a solution to our own quandaries and recognised each other as visionaries like ourselves. The Joint Agreement on Amity and Cooperation on Tharsis Montes was a complex document filling a dozen pages with vague legalese decipherable only to a lawyer, but its essence was simple. Cover our backs, it reads, and we'll cover yours.

My gaze wanders across what had been my home for the last seven years. I have made such good memories in this place, just as much as I have made bad ones. It's entirely possible that I will never return here, the rest of my days spent on a far-away and wild planet. The door closes and the soft latching of the electronic lock rings in my ears like churchbells. But are they bells of celebration or ones of mourning? I cannot tell.

My footsteps carry me away.

There stands before me only the vision of a world I wish to build and the tools I need to build it.

Leader of Mission: Árni Þór Reynisson
Mission Codename: Sambandsríki (the Commonwealth)
Planned Landing Site: Site 12, Tharsis Montes
Flag: Sky Blue
Launch date: 2050
Sponsors:
Prefab industrial colony, courtesy of Nordsøens aktieselskab
Scandinavian colonists, courtesy of Nordsøens aktieselskab
Solar panels, courtesy of the ISA
2 billion Credits, courtesy of the United Space Workers
5 billion Credits, courtesy of ROE Office of Food Safety
Captured Comet Site 12 at 2052, courtesy of the ISA
Prefab mining colony at 2055, courtesy of ISA Martian Investments
Culture: Radical democracy



13th March 2051,
SRS Sandhed, Tharsis Montes, Mars


The landing was rough, thanks mostly to the harsh terrain of this area of the planet. It is not an area that I would have chosen, if I had the freedom to choose my site without obligations, but reliant as we were on food imports from the Martian Cooperative Federation, it was necessary to land close enough to their colony to make exchanges of resources feasible.

At least the cave system will be useful, I consoled myself, in defending our newfound hope from the powers that be back home.

The morning alarm - morning Copenhagen time, that is, because the Martian revolution was too slow to match our circadian rhythm to - broke me out of my musing. I grunted in some degree of complaint at the idiot who planned this brutal regime (oh, wait, that's me) before rousing myself from my habitation pod. For all I wanted to just rest for a while after the difficult duties of spaceflight and the utterly fearsome landing, we had a tight schedule to keep. In order to make our resources stretch as far as we could make it, our Commonwealth and our new allies the Martian Cooperative Federation undertook a vast exercise of industrial planning while en route to Mars. Resources were to be delivered exactly when the other party needed it, to be used exactly when it arrived. The great machine shops and manufacturing centres of our colony already had their activities planned out by the hour for the next six years.

In the long run, of course, I planned for self-sufficiency, visions of our own greenhouse farms. I had little doubt that our allies were planning the same. We needed each other now, sure, and our cooperation was to be well-coordinated and productive. Yet I have learned a lesson or two from my years of corporate work, and one of the lessons that I have learned during that time is that it's never, ever a good idea to drive yourself in a position where you need your partner but your partner no longer needs you as much. I trusted them, yes, of course. But there is trust, and there is blind faith.

The digital reports, digital despite my own preference towards real paper due to the scarcity of valuable organic materials on the Red Planet, flew at me as soon as I entered my new workstation, a little cubicle near the top of the dome. Some were simple status reports, assuring me that everything was going to plan. The first shipment of food from our allies, the first shipment of machine parts to our allies, the sound operation of our solar panels and deployments of our machine shops. Some were less welcome, anticipated problems that I would need to plan around, trying to minimise time lost and the damage to our thin buffer of surplus production, surplus resources, and surplus time. The last kind of report, red-flagged messages for immediate problems that were already setting our legs on fire, were thankfully absent this morning.

I sat down in my little cushioned chair, one of the few genuinely unnecessary luxuries from Earth that I somehow managed to find room for on the spaceship, giving myself ten seconds to breathe in and relax.

Then the day's work began.

Earth

7 billion Credits

Tharsis Montes

Site 12
Industrial Colony (Scandinavian colonists): -1 food, -1 ore, -1 energy, +1 IP
Solar panels: +2 energy

Import from the Martian Cooperative Federation: +1 food, +1 ore
Export to the Martian Cooperative Federation: -1 IP

free water
free ore
free ore
free geothermal vent

Regional Total: 0 water, 0 food, 0 ore, 1 energy, 0 carbon
Regional Stockpile: 0 fuel, 0 military supplies

Earth/Luna

7 billion Credits

Tharsis Montes

Site 12
Industrial Colony (Scandinavian colonists): -1 food, -1 ore, -1 energy, +1 IP
Solar panels: +2 energy

Import from the Martian Cooperative Federation: +1 food, +1 ore
Export to the Martian Cooperative Federation: -1 IP

free water
free ore
free ore
free geothermal vent

Regional Total: 0 water, 0 food, 0 ore, 1 energy, 0 carbon
Regional Stockpile: 0 fuel, 0 military supplies



04th January 2053,
SRS Sandhed, Tharsis Montes, Mars


I woke up today to a very pleasant message from the United Space Workers.

Apparently my defiant departure from one of the largest industrial conglomerates of my district, as well as the Commonwealth's bold stance against the various power-mongers and unethical megacorporations that maintains such a tight grip on Earth's power structure today has inspired thousands of people from my native district - both those living there and those who have emigrated to Luna - to volunteer for the Commonwealth. The United Space Workers have taken the liberty of screening them for health and other suitability on the Commonwealth's behalf, and now thousands are registered on our colonist rosters, just ready for us to give the word for their departure for Mars.

I set aside a few billion Credits back in 2050, my grants from the United Space Workers themselves and from the government of the Republic of Earth, in order to hire colonists for the mining settlement that I intended to establish in 2056, three years from now. Now, however, it seemed that such will not be necessary. With the settlers that the USW recruited on my behalf, I would be able to establish a workforce at the upcoming settlement immediate at no cost to the Commonwealth. Even better, these settlers coming from our own district would be proficient speakers of Scandinavian. The establishment of dual-language paperwork, translation services, and all the necessary associated headaches could be put off for a few more years.

The conviction that I held deep in my heart strengthens. It isn't inevitable that those who strike out their own path fail. It isn't inevitable that one must compromise with the powers that be, the status quo. It isn't inevitable that those at the top will always stay at the top. Try as men might, time and time again, but that burning desire in each and every person from pole to pole, the burning desire to be human and not merely a resource noted in a ledger somewhere, can never be extinguished.

I welcome those who have chosen to join us. Rest assured that we will make room for you as soon as is practical.

Earth/Luna

Scandinavian colonists, courtesy of Volunteer Drive
Lunar expat colonists, courtesy of Volunteer Drive
7 billion Credits

Tharsis Montes

Site 12
Industrial Colony (Scandinavian colonists): -1 food, -1 ore, -1 energy, +1 IP
Solar panels: +2 energy

Import from the Martian Cooperative Federation: +1 food, +1 ore
Export to the Martian Cooperative Federation: -1 IP

free water
free ore
free ore
free geothermal vent

Regional Total: 0 water, 0 food, 0 ore, 1 energy, 0 carbon
Regional Stockpile: 0 fuel, 0 military supplies

Earth/Luna

Scandinavian colonists
Lunar expat colonists
7 billion Credits

Tharsis Montes

Site 12
Industrial Colony (Scandinavian colonists): -1 food, -1 ore, -1 energy, +1 IP
Solar panels: +2 energy

Import from the Martian Cooperative Federation: +1 food, +1 ore
Export to the Martian Cooperative Federation: -1 IP

free water
free ore
free ore
free geothermal vent

Regional Total: 0 water, 0 food, 0 ore, 1 energy, 0 carbon
Regional Stockpile: 0 fuel, 0 military supplies

Earth/Luna

Scandinavian colonists
Lunar expat colonists --> sent to Site 12
Mining colony, courtesy of ISA long-term support --> sent to Site 12

7 billion Credits

Tharsis Montes

Site 12
Industrial Colony (Scandinavian colonists): -1 food, -1 ore, -1 energy, +1 IP
Solar panels: +2 energy

Import from the Martian Cooperative Federation: +1 food, +1 ore
Export to the Martian Cooperative Federation: -1 IP

free water
free ore
free ore
free geothermal vent

Regional Total: 0 water, 0 food, 0 ore, 1 energy, 0 carbon
Regional Stockpile: 0 fuel, 0 military supplies

Earth/Luna

Scandinavian colonists

Exported from Tharsis Montes: +2 billion Credits

9 billion Credits

Tharsis Montes

Site 12
Industrial Colony (Scandinavian colonists): -1 food, -1 ore, -1 energy, +1 IP
Mining Colony (Lunar expat colonists): -1 food, -1 energy, +2 ore
Solar panels: +2 energy

Import from the Martian Cooperative Federation: +2 food
Export to the Martian Cooperative Federation: -0.5 IP

Export to Earth via the Martian Cooperative Federation: -1 ore

free water
free ore
free ore
free geothermal vent: Construct geothermal plant (0.5/3 IP)

Regional Total: 0 water, 0 food, 0 ore, 0 energy, 0 carbon
Regional Stockpile: 0 fuel, 0 military supplies
Last edited by Plzen on Tue Aug 27, 2019 12:46 pm, edited 3 times in total.

User avatar
Aidannadia
Senator
 
Posts: 4928
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Tue Aug 27, 2019 7:33 pm

Solar Panel
Solar Panel
Industrial Colony
Automated Miners


Starting Resources: 1 BC, +6 Food
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP)
Ending Resources: 1 BC, +5 Food


Starting Resources: 1 BC, +5 Food
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP)
Completed [Ice Drilling Station]
Arrives [Biodome Colony]
Arrives [District: Australia Colonists] [+1 Solar Panels]
Ending Resources: 1 BC, +4 Food




Oropiza cursed as he watched the news of the new consul. Otto was an old friend of his father's; they earned each other's respect and in many ways, Otto was like the Uncle he never had. The loss took its toll on him. Furthermore, the new consul had a reputation as a firebrand and hardliner when it came to dissent. Not doubt, it would not be long before they came for the MRV(Martian Revolutionary Vanguard).

Allies would be needed in order to survive, but for now the best he could do was keep his own colony afloat as he looks out at the Northeast horizon.



Starting Resources: 1 BC, +4 Food
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP) (1/1)
Completed [Water Tank]
Operate [Ice Drilling Station] (+2 water.)
[Biodome Colony] (Inactive)
Ending Resources: 1 BC, +2 Food, Water 2/10



The events taking place at the former site of the Mars Cooperative Foundation weighed heavily on Oropiza's mind. Though they were half a planet away, he felt the terror and the helplessness of the victims at the hands of the Exarchate. He noted that it could have easily been his own people that were the targets of such senseless violence, but the cries of the unheard in this tragedy would serve as a fatal reminder of the importance of a strong central military structure, something that Oropiza had made a top priority in hiring colonists.

However, there grew strength in numbers. Oropiza had decided on enlisting the cooperation of the Democratic Mars Foundation, nearby his own colony, sending then a telegram in this dark time.

Comrade Haven Wallard:

It occurs to me that history has not been kind to those unwilling to stand up in times of great danger. Despite our differences in tendencies, I find it of the upmost importance given recent events that we look past our differences towards a future of cooperation and mutual respect. We have set ourselves up to become a great power, and with a multilateral approach amongst ourselves, we will no doubt be able to fend off the same tragedy that just occurred Mars Cooperative Foundation at the hands of the Exarchate.

Regards
Governor Oropiza



Starting Resources: 1 BC, +3 Food, Water 2/10
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP) (1/5)
Operate [Ice Drilling Station] (+2 water -1 Energy)
[Biodome Colony] (Inactive)
Ending Resources: 1 BC, +0 Food, Water 4/10




News of political upheaval was unsurprising. Oropiza had predicted as much as soon as the new Consul was announced. As much as he wanted to provide shelter for wayward USW members, he had no space or funds currently to bring them over. Perhaps if they could hold out for just a little longer on the Moon, he could find a way to bring them over.

Either way, the pressure to get the colony self-sustainable was weighing on him more than ever. According to his calculations, they would just make their deadlines, but it would be close. He even put in shifts in the industrial colony himself to keep things moving along and to keep morale up in the face of backbreaking labor. Luckily, he was able to find rest for everyone by dipping into their reserves of food for a few more years
Last edited by Aidannadia on Mon Sep 02, 2019 7:55 am, edited 4 times in total.
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

User avatar
Florentiam
Lobbyist
 
Posts: 12
Founded: Jul 11, 2019
Ex-Nation

Postby Florentiam » Wed Aug 28, 2019 2:44 am

The Free Syndicate - Promether Terra

Image

Without our work, nothing is built. Without our work, no wealth is gathered. Without our work, no secrets are discovered. Without our work, no base can be
defended. Now you tell me: why should our work be taken for the benefit of others?
-- Comandante Jonas Sabater, "We the Outcasts"


During these years, Jonas has been able to observe numerous changes. His men and their families in Barcelona were not enough to form a colony. Some ties with the Basque criminal cartels provided him with human material from across the Channel. Britain colonists: not the most aggressive, but certainly the most loyal. They have worked for the reconstruction of the Earth, they know what it means to shed sweat and blood for someone higher up than you. In their faces blackened by dust, he saw the tenacity and determination that would dominate the red planet. He couldn't say the same about the American settlers included in the contract with Avalon. The Americans only wanted to have everything spoon-fed, they were accustomed to the comforts. It's was not a planet for them. However, their knowledge would have be useful in the future. Until the right moment, they would have stayed on Earth.
Half-term support came. Jonas allowed the entire population of Raval to stop mining activities to observe the impact of the comet on an artificial reservoir built specifically to create a lake. After two years of Martian life, a few fireworks at the expense of the Republic were not bad. The Avalon sent further funds. The technicians of the colony did their best to build solar panels and to activate the water drill, while its accountants already planned the arrival of further investments on Martian soil.
However, it was the arrival of the Lunar expats that moved Jonas for the first time. In the eyes of those people, he saw the suffering. In the eyes of the children who came down from the shuttles, he found the same looks laden with hatred and determination that he observed in his companions in the aftermath of the war. Their tempering would serve a higher cause. The Lunars were experts in mining operations, the British were good technicians. He decided to inaugurate a new colony: San Blas, in honour of St. Blaise, the patron saint of farmers. The British at San Blas, the Lunar in the capital, Ravel. For the first time, he felt that his family had expanded.
But the time to celebrate was still far away. Avalon's deadline was near. They had food and water but could not provide carbon. They had to find it somehow.




Starting Resources: 21 bc – Food cache (10/10) – 1 ORE – 5 MAINTENANCE – 1 ICE DRILLING STATION (OFFLINE)
Raval Central Base
Colonist: Britain (on site)
Colonist: America (on Earth)


Raval Central Base - ONLINE
Ice drilling station - OFFLINE
Solar panel - BUILT - ONLINE
Food cache (09/10)
Sold 1 unit of ORE to Earth (+2bC)
0 ORE
+1 ENERGY
+ 5 MAINTENANCE
16 bC
Colonist: Britain (on site)
Colonist: America (on Earth)


Raval Central Base - ONLINE
Ice drilling station - OFFLINE
Solar panel - ONLINE
Food cache (08/10)
Medium support arrives: Captured comet
Sold 1 unit of ORE to Earth (+2bC)
+ 1 WATER
0 ORE
+1 ENERGY
+ 5 MAINTENANCE
18 bC
Colonist: Britain (on site)
Colonist: America (on Earth)


Raval Central Base - ONLINE
Ice drilling station - OFFLINE
Solar panel - ONLINE
Food cache (07/10)
Extended corporate support - +7bC
Sold 1 unit of ORE to Earth (+2bC)
+1 WATER
0 ORE
+1 ENERGY
+ 5 MAINTENANCE
27 bC
Colonist: Britain (on site)
Colonist: America (on Earth)


Raval Central Base - ONLINE
Ice drilling station - ONLINE
Solar panel - ONLINE
Food cache (06/10)
Sold 1 unit of ORE and 2 units of WATER to Earth (+6bC)
+1 WATER
0 ORE
0 ENERGY
+ 5 MAINTENANCE
33bC
Colonist: Britain (on site)
Colonist: America (on Earth)


Raval Central Base - ONLINE
San Blas - Biodome base - BUILT - ONLINE
Solar panel built -7bC
Attention to all colonist: Britain colonist will be moved to San Blas Base. Lunar expats will be deployed to Raval Central Base
Ice drilling station - ONLINE
2 Solar panel - ONLINE
Food cache (05/10)
Long term support arrives - Martian investments (+1 Biodome base)
Lunar Expats hired (-5bC)
Sold 2 units of ORE and 2 units of WATER to Earth (+6bC)
+ 1 FOOD (2 used for Britain and Lunar)
0 WATER
0 ORE
0 ENERGY
+ 5 MAINTENANCE
27bC
Colonist: Britain (on site)
Colonist: Lunar expat (on site)
Colonist: America (on Earth)


Raval Central Base - Mineral - ONLINE
San Blas - Biodome - ONLINE
Liberty Plant - BUILT - Industrial - ONLINE -15bC
Solar panel built -7bC
Ice drilling station - ONLINE
3 Solar panel - ONLINE
Food cache (05/10)
0 FOOD (2 used for Britain,Lunar and Americans)
+2 WATER
+1 ORE
0 ENERGY
+ 5 MAINTENANCE
+ 1 IP
5bC
Colonist: Britain (on site)
Colonist: Lunar expat (on site)
Colonist: America (on site)




Communication sent to all channels

To all Freelancers roaming the space in search of fortune and contracts. The Free Syndicate needs you. We are looking for traders who can transport raw mineral resources to other colonies on the red planet and return to our base with other resources. Pay will be 1bC for each successful trip. Additional benefits may be granted to Freelancers who decide to work continuously for the Syndicate. If you are interested, please, contact our Liaison Office in Raval Central Base.
Last edited by Florentiam on Wed Aug 28, 2019 9:24 am, edited 10 times in total.

User avatar
Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Wed Aug 28, 2019 1:38 pm

Le Soleil
Despite the small scandal it had caused for me the Nipponese donations had proved themselves to be extraordinarily useful as 2054 rolled around. The deal I had struck with MOI when the colony was still in it's planning stage had allowed me to contract the Pan-Terra Development Corporation ( A state owned industrial conglomerate) to build for me a mining facility an extremely low cost. The boon for the colony that provided was not to be understated in the slightest and it placed us yet another step foreword towards the futurist dream.

If I were to set futurisim out as a set of goals to be achieved they would be threefold: Industry, Speed and Violence. Industry could be achieved soon with the mining colony being currently assembled by the engineering section and the assembly plant the ISA had promised slated to arrive in 2055 the SSF was racing towards self-sufficiency. The next step - Speed - however was a little further of into the future, the Socio-Scientific acceleration of the colony's development was going to require very specific institutions in order to ensure it doesn't lead to utter social collapse however once industrialisation had been completed I could see it happening within 20 years at the very least. the final goal of the colony - violence - was another beast altogether and I haven't quite formulated what exactly it means, perhaps it is the destruction of my rivals here on Mars, perhaps it is simply the genral militarisation of society here in Le Soleil or perhaps it was the overthrow of the Republic itself...

It was fortunate that I was even permitted to think about the future, the year prior I was forced to constantly deal with the intrigues of the IFC as well as bringing the colony through it's opening phases. Luckily now ever since the vote of no confidence in the council Fyodor has mostly been confined to leading the engineering section his dreams of leadership dashed for the foreseeable future, that was to be expected however something far more unusual was the complete silence on the part of the council, other than receiving my reports there had been nothing from them. Odd to say the least but news still had away of getting to me even in my exile upon the red planet, apparently the consul had encountered a period of disfavour with various corporate interests the kind of disfavour where funeral directors were being reached out to. If this were true the political arena of the Republic would have been opened and every faction would be desperately throwing everything they had towards seizing leadership and I was trapped on Mars without a dream of intervening, all I could do was pray for the council's success.


Le Soleil, Communication Department
Trying to get into contact with Earth from Mars was unpredictable, you would for a month be able to have back on forth conversations with Earth 24/7 yet then for the next three months you would be entirely isolated by one of the many obstacles the red planet could throw at you. it was for this reason that the communication department was established, almost a quarter of the engineering section had been devoted towards maintaining contact with Earth, the result of their efforts was the facility I was now standing in, a room filled with a plethora of wires and walls covered with a veritable labyrinth of controls and interfaces all in order to interact with one small screen at the far sight of the room.

The communication department was currently being operated by a skeleton crew, most of the colony's engineers were currently busy working on the Futurist broadcasting syndicate a project that the entire colony were putting their all towards after all it would be the first ever media outlet for futurist culture to be shown off to the Red planet.

Suddenly the screen began to flare to life, grainy images began to flash across the screen. they were just in time for the speech of the new consul, the colony had been cut off from Earth for the past few months and so this would be the moment in which the new consul would be revealed. Bit by bit the consul became clearer and finally the new consul face was revealed... Fuck that was all I had to say when I saw that it was Petronius who had secured control over the senate. I had had a fair few run ins with Petronius and from my impression he was a man lacking the imagination to lead a state yet making up for it in more than enough cruelty, I couldn't bear to listen to his speech, if Petronius was consul how long until the council was purged, how long till they came for me. I retired to my room soon after, it had always seemed to me that I had an out an escape plan in case the colony cam crashing down yet now with Petronius in charge I was left alone truly trapped among the dunes of the red planet.

Start: Le Soleil [2 Colonists (French, Nipponese),1 Biodome, 2 Solar Panels, 1 Water Drill, 1 geothermal plant, 1 MC 1 BD]: 4 BC
+ 5 food, -1 water, - 2 energy
Nipponese arrive
Mining colony arrives
- 1 energy, + 1 Ore
- 3 BC, American colonists purchased
End: 1 BC, 3 Food, 1 Water


Start: Le Soleil [3 Colonists (French, Nipponese, American),1 Biodome, 2 Solar Panels, 1 Water Drill, 1 geothermal plant, 1 MC 1 BD 1 IC]: 1 BC
+ 5 food, -1 water, - 2 energy
Americans arrive
Industrial colony arrives
- 1 energy, + 1 Ore
+ 1 IP, - 1 Ore, -1 energy
1 IP towards Media colony [1/5]
End: 1 BC, 2 Food, 1 Water


Start: Le Soleil [3 Colonists (French, Nipponese, American),1 Biodome, 2 Solar Panels, 1 Water Drill, 1 geothermal plant, 1 MC 1 BD 1 IC]: 1 BC
+ 5 food, -1 water, - 2 energy
- 1 energy, + 1 Ore
+ 1 IP, - 1 Ore, -1 energy
1 IP towards Media colony [2/5]
End: 1 BC, 3 Food, 1 Water

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Aug 28, 2019 2:09 pm

2057
January 8th.

Political Upheaval!

Image


During his first years in office, the Consul of the republic, under the umbrella of rooting out corruption has launched a frontal assault on dissenting political organizations. Officials installed under the previous consul are been also purged from the ranks of the republic, and media organizations not directly taking orders from the consul had their licences withdrawn. In response, riots have erupted across the cities earth, though in size and scale they pale in comparison to those seen in the last days of the old world order.

The rioters have been dealt with using brute forces. Those surviving the riots had to flee their homes and jobs and are desperately looking for a new home.

Some of those fleeing the Republic hope to start a new life on another planet. Those who can afford their trip to space are now available to hire from the space markets. Meanwhile, the less fortunate are being assisted by the United Space Workers. The USW now calls upon its contacts to help find a safe place for those who fled Earth.


-


New Colonists have appeared on the Market.

Some colonists are marked USW members. These colonists can only be hired by those factions which took USW support instead of a Corporate Contract. These factions however may then of course trade away the USW colonists to any other faction. All of the new colonists are temporarily housed on the moon and are safe from the republic's reach. They receive new forged IDs, so hiring them will not impact your reputation.

User avatar
Bentus
Senator
 
Posts: 4499
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Thu Aug 29, 2019 9:13 pm

Sarama Naidu
Aboard the Aajadi


WIP (Apologies for the lack of IC content, will hopefully edit it in over the weekend)


Starting Resources: 7bC, 3 ore, 3 AP
Starting Location: Earth-Moon
Purchase: None
Actions: Attend ISA Academy (-3 AP, Gain Perk: “Space Miner” Mine 2 ores in the asteroid belt with 1 AP)
Income: 0bC
Finishing Resources: 7bC, 3 Ore
Finishing Location: Earth-Moon

Starting Resources: 7bC, 3 ore, 3 AP (+2 AP from additional reactors)
Starting Location: Earth-Moon
Actions: Dock with Station 1 (-1 AP), Dock with Lunapolis (-1 AP), Transit to Asteroid Belt (-3 AP)
Income: 6bC (sell 3 Ore to Earth)
Expenses: 12bC (1 Reactor, 2 Engines, 3 Cargo Hold)
Finishing Resources: 1bC
Finishing Location: Asteroid Belt

Starting Resources: 1bC, 5 AP
Starting Location: Asteroid Belt
Actions: Mine Asteroids (-3x1AP, +3x2 Ore), Begin Transit to Earth-Moon (-2AP)
Income: 0bC
Expenses: 0bC
Finishing Resources: 1bC, 6 Ore
Finishing Location: Earth-Moon

Starting Resources: 1bC, 5 AP (+2 additional AP)
Starting Location: In Transit
Actions: Finish transit to Earth-Moon (-1 AP), Dock at Station 1 (-1 AP), Dock at Lunapolis (-1 AP), Transit to Asteroid Belt (-3 AP), Mine Asteroid (-1 AP, +2 Ore)
Income: 12bC (Sell 6 Ore)
Expenses: 11bC (1 Reactor, 2 Engines, 2 Cargo Holds)
Finishing Resources: 2bC, 2 Ore
Finishing Location: Asteroid Belt

Starting Resources: 2bC, 7 AP
Starting Location:Asteroid Belt
Actions: Mine Asteroids (-3 AP, +6 Ore), Survey Asteroid Belt (-3 AP), Begin Landing and Researching the Asteroid (-1 AP)
Income: 0 bC
Expenses: 0bC
Finishing Resources: 2bC, 8 Ore
Finishing Location: In Transit

Vessel Registration
Name: Aajadi
Class: Mining Barge
Date of last registration update: 2057
Modules: 1 Crew Quarter(s), 3 Reactor(s), 7 Engine(s), 8 Cargo Hold(s)
Captain/Owner: Sarama Naidu
Qualifications: Navigator (Space Miner)
Last edited by Bentus on Tue Sep 03, 2019 5:26 am, edited 1 time in total.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Fri Aug 30, 2019 10:42 am

Year 7, 2057


Report on the Implementation of Liquid Democracy Program Within the Foundation, Part 3


While our team was originally going to do a mixed report involving both the economic model and a potential military model of the Foundation, recent events at Tharsis Montes have provided a necessity to develop and detail a military model first and foremost.

To develop a basis for what would be wanted by the people of the Foundation, we performed a few opinion polls on topics like: the purpose of a dedicated military, should there be civilian control of the military, how might civilian control be done, what should be the structure of the military, should we invest in our own military or a cooperative one, and how much should we dedicate to the military. Our team won't get into every detail in this report, merely a summary of the results. Civilian control of the military was a must, as it's duty would be to protect the Foundation and other colonies from other dangers present on Mars. How it would be done was more divisive, some suggested a Republic style civilian commander to be appointed, separate from the Presidential role, others wanted a citizen-soldier dynamic. Due to the later questions, namely a cooperative military, the choice may be made irrelevant but a mix of the options ultimately won out, incorporating a civilian commander and a citizen soldier dynamic. The structure would be a somewhat democratic, although not fully, having elected officers by the soldiers, however these officers must be followed. We posit that this less democratic shift was due to the fallout of the Tharsis Montes invasion.

There was a slight inclination towards a cooperative military, with 3 factions forming. The first wanted our own military, in order to establish the values of the Foundation and ensure that they wouldn't be taken control over by a less pleasant party. The other two, while wanting a cooperative military, differed on who to do it with. The 1st of these two preferred a relationship with the nearby Vanguard, who had already reached out to them regarding this matter. The other wished a more pan-martian cooperative military, with many differing colonies who had many different value-sets, hoping to diffuse ideological control so no one faction could wield the military as their own. The first of the two cooperative factions had ultimately achieved victory, although it was close competition by the other.

Seeing as the outcome had been reached, we decided to conclude our report here in order to wait for further information from the Vanguard regarding this venture, and focus on efforts on writing an economic model.


Governor Oropiza

I would like to apologize for the delay in a formal reply by the Foundation, voting must be done by the citizenry in order to decide an acceptable response. There has been much debate in our colony, and a decision has been reached. We as well see the need for cooperation, now more than ever, and will accept your offer to work together in these dark times. As such, we offer access to our spaceport once it is fully operational, and would like to reach some sort of agreement regarding a potentially cooperative military venture in order to deter invasion.

Regards
Haven Wallard, President of the Democratic Mars Foundation


Starting Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 2 fuel
Hellas Planum Flatlands Base: Water Drill
General: 2 bc

Geothermal Plant produces +3 energy
British colonists produce +1 energy
Water Drill produces +2 water -1 energy
Biodome worked by Indian colonists, -1 water -1 energy +3 food
Hydrogen Plant produces +1 fuel -1 water -1 energy
Automated Miners produce +1 ore
Industrial colony worked by British colonists -1 energy -1 ore +1 IP towards spaceport (6/7)
Take out loan +10 bc
1 IP purchased from Ministry -3 bc +1 IP finishes spaceport (7/7)

Ending Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 3 fuel, Spaceport (non-operational)
Hellas Planum Flatlands Base: Water Drill
General: 9 bc
Last edited by Seno Zhou Varada on Mon Sep 02, 2019 9:55 am, edited 1 time in total.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Aug 30, 2019 12:39 pm

Bentus wrote:Sarama Naidu
Aboard the Aajadi


WIP (Apologies for the lack of IC content, will hopefully edit it in over the weekend)


Starting Resources: 7bC, 3 ore, 3 AP
Starting Location: Earth-Moon
Purchase: None
Actions: Attend ISA Academy (-3 AP, Gain Perk: “Space Miner” Mine 2 ores in the asteroid belt with 1 AP)
Income: 0bC
Finishing Resources: 7bC, 3 Ore
Finishing Location: Earth-Moon

Starting Resources: 7bC, 3 ore, 3 AP (+2 AP from additional reactors)
Starting Location: Earth-Moon
Actions: Dock with Station 1 (-1 AP), Dock with Lunapolis (-1 AP), Transit to Asteroid Belt (-3 AP)
Income: 6bC (sell 3 Ore to Earth)
Expenses: 12bC (1 Reactor, 2 Engines, 3 Cargo Hold)
Finishing Resources: 1bC
Finishing Location: Asteroid Belt

Starting Resources: 1bC, 5 AP
Starting Location: Asteroid Belt
Actions: Mine Asteroids (-3x1AP, +3x2 Ore), Begin Transit to Earth-Moon (-2AP)
Income: 0bC
Expenses: 0bC
Finishing Resources: 1bC, 6 Ore
Finishing Location: Earth-Moon

Starting Resources: 1bC, 5 AP (+2 additional AP)
Starting Location: In Transit
Actions: Finish transit to Earth-Moon (-1 AP), Dock at Station 1 (-1 AP), Dock at Lunapolis (-1 AP), Transit to Asteroid Belt (-3 AP), Mine Asteroid (-1 AP, +2 Ore)
Income: 12bC (Sell 6 Ore)
Expenses: 11bC (1 Reactor, 2 Engines, 2 Cargo Holds)
Finishing Resources: 2bC, 2 Ore
Finishing Location: Asteroid Belt

Starting Resources: 2bC, 7 AP
Starting Location:Asteroid Belt
Actions: Mine Asteroids (-3 AP, +6 Ore), Survey Asteroid Belt (-3 AP), Begin Transit to Earth-Moon (-1 AP)
Income: 0 bC
Expenses: 0bC
Finishing Resources: 2bC, 8 Ore
Finishing Location: In Transit

Vessel Registration
Name: Aajadi
Class: Mining Barge
Date of last registration update: 2057
Modules: 1 Crew Quarter(s), 3 Reactor(s), 7 Engine(s), 8 Cargo Hold(s)
Captain/Owner: Sarama Naidu
Qualifications: Navigator (Space Miner)


Amids the endless sea of space rocks, radar picks up something out of the ordinary. Something massive, something magnetic.

Close range visual inspection reveals nothing out of the ordinary. It looks like a regular asteroid. Only question is, what to do now...

- Engage mining laser (0 AP)
- Land on the asteroid and research further (2 AP)
- Tow the asteroid back to Mars/Earth/Moon and put it up for sale/on collision course/in a warehouse (3 AP).

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sat Aug 31, 2019 11:29 am

(This is in conjunction with Tau and I since our colonies are in the same region. I'm sorry if I don't have all the corrections good. I'm a fucking idiot so count everything I do as hearsay. Tau, I'm sorry for all the wrong things I have ever done in these calculations.)

The beginning colonists: Nipponia
Beginning prefab: mining colony
Corporate Sponsor: Bank of Terra
ISA starting facility: solar panel
ISA medium: Auto miners
ISA Long: Martian Investments


Beginning colonists: French
Beginning prefab: biodome colony
ISA Starting facility: ice drilling station
Corporate Sponsor: Centurion Introvision
ISA medium: comms sat
ISA Long: Martian Investments


14 bc for 2 solar panels
11 bc left


Start:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia
Prefab: Mining Colony(active)
Facilities: 3 solar panels(all active)
Money: 11bc

Action: use 3 bc to get IP to build a geothermal reactor on site 07(1/2)

End:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia
Prefab: Mining Colony(active)
Facilities: 3 solar panels(all active)
Money: 8bc


Start:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)| 2 out of 5 food eaten
Facilities: Ice Drilling Station(active)|1 out of 2 water used
Money: 10bc

Action: use 3bc for one IP for the geothermal reactor(2/2)

End:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten
Facilities: Ice Drilling Station(active)|1 out of 2 water used
Money:7bc


Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia
Prefab: Mining Colony(active)
Facilities: 3 solar panels(all active)
Money: 8bc

New Auto miners come in, are deactivated.
Action: use the 5 bc for the RoE to bring down a industrial base

End
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia
Prefab: Mining Colony(active)
Facilities: 3 solar panels(all active)
Money: 3bc


Start:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten
Facilities: Ice Drilling Station(active)|1 out of 2 water used
Money:7bc

Action: pay 3 bc for one IP to start building a hydrogen reactor(1/2)

End:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten
Facilities: Ice Drilling Station(active)|1 out of 2 water used
Money:4bc


Start:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia
Prefab: Mining Colony(active)|Industrial Colony(inactive)
Facilities: 3 solar panels(all active)
Money: 3bc

Action: 3bc to get 1IP for the Hydro Reactor(2/2)
Hydro Reactor turns 1 water and 1 energy into 1 fuel
Colonist volunteer drive, Britain come to the city of crime.

End:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia
Prefab: Mining Colony(active)|Industrial Colony(inactive)
Facilities: 3 solar panels(all active)
Money:0bc

Items: Auto Miners(deactivated)

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 1 out of 3 energy used


Start:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten
Facilities: Ice Drilling Station(active)|1 out of 2 water used
Money:4bc

Corporate Support brings 7bc to the colony
Action: spend 5bc on getting a biodome
Ice Drilling Station gives 1 water to the hydrogen reactor to make 1 fuel

End:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten
Facilities: Ice Drilling Station(active)|2 out of 2 water used
Money:6bc


Start:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British
Prefab: Mining Colony(active)|Industrial Colony(Active)
Facilities: 3 solar panels(all active)
Money:0bc

Items: Auto Miners(deactivated)

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 1 out of 3 energy used
One ore and one IP used to start building the spaceport(1/7)

Action: Get a 10bc loan, use 5bc to hire lunar expats, 3 of Americans for the Republicans in the region
Hydrogen Reactor makes 1 fuel

End:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British
Prefab: Mining Colony(active)|Industrial Colony(Active)
Facilities: 3 solar panels(all active)
Money:2bc

Items: Auto Miners(deactivated)

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 1 out of 3 energy used
Regional Power: 4 out of 8 used
Regional items: auto miners(10/10), 2 fuel


Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten, biodome(inactive)
Facilities: Ice Drilling Station(active)|2 out of 2 water used
Money:6bc

Take a 10bc loan from the bank. Buy a 15 bc service prefab colony. Gets prisoners for the plantation

End:
Planetfall Site:05(5 water sources)
Colonists: French
Prefab: Biodome(active)|2 out of 5 food eaten, biodome(inactive)
Facilities: Ice Drilling Station(active)|2 out of 2 water used
Money:1bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 1 out of 3 energy used
Regional Power: 4 out of 8 used
Regional items: auto miners(10/10), 2 fuel


Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British
Prefab: Mining Colony(active)|Industrial Colony(Active)
Facilities: 3 solar panels(all active)
Money:2bc

Items: Auto Miners(deactivated)

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 1 out of 3 energy used
Regional Power: 4 out of 8 used
Regional items: auto miners(10/10), 2 fuel

Second Industrial Colony, Lunar Expats landed. Auto miners active to fuel ore demand
2 IP spent on building the spaceport(4/7)
Service Colony makes 5bc, 2 spent on the collective debt interest, 3 were spent on IP building the spaceport(5/7)
1 fuel used for hydrogen reactor(-1 fuel,+1 energy)
End:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British, Lunar Expats
Prefab: Mining Colony(active)|2 Industrial Colony(Active)
Facilities: 4 solar panels(3 active, 1 inactive)

Regional Items: Auto Miners(active, 10/10), 2 fuel
Regional Energy: 8 out of 9 used
Regional debt: 2bc


Start:
Planetfall Site:05(5 water sources)
Colonists: French,
Prefab: Biodome(active)|3 out of 5 food eaten, biodome(inactive)
Facilities: Ice Drilling Station(active)|2 out of 2 water used
Money:1bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 1 out of 3 energy used
Regional Power: 4 out of 8 used
Regional items: auto miners(10/10), 2 fuel

Prisoners and Americans come with the service and third industrial base for the region. Prisoners work in biodome, Americans work in service colony.
Service Colony makes 5bc, 2 go to collective debt interest, 3 was used to buy one IP for the Spaceport(5/7)
another batch of prisoners were being sent to work in the factories.
1 fuel used for hydrogen plant
End:
Planetfall Site:05(5 water sources)
Colonists: French, Americans, prisoners
Prefab: Biodome(active)|5 out of 5 food eaten, Biodome(active)|2 out of 3 food
Facilities: Ice Drilling Station(active)|2 out of 2 water used
Money:1bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 3 out of 3 energy used
Regional Power: 8 out of 8 used
Regional items: auto miners(10/10), 1 fuel


Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British, Lunar Expats
Prefab: Mining Colony(active)|2 Industrial Colony(Active)
Facilities: 3 solar panels(3 active)

Regional Items: Auto Miners(active, 9/10), 1 fuel
Regional Energy: 8 out of 8 used
Regional debt: 2bc

2 IP used to finish the Spaceport
10bc loan in order to get an ice drilling station(-5 bc) and 1IP for a solar panel
Service Colony payed for the interest debt(2bc) and the other 3 for IP for a solar panel(2/2)

End:

Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British, Lunar Expats
Prefab: Mining Colony(active)|2 Industrial Colony(Active)
Facilities: 4 solar panels(4 active), ice drilling station(active)

Regional Items: Auto Miners(active, 9/10), 1 fuel
Regional Energy: 8 out of 9 used
Regional debt: 3bc


Start:
Planetfall Site:05(5 water sources)
Colonists: French, Americans, prisoners
Prefab: Biodome(active)|5 out of 5 food eaten, Biodome(active)|2 out of 3 food
Facilities: Ice Drilling Station(active)|2 out of 2 water used
Money:1bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 3 out of 3 energy used
Regional Power: 8 out of 9 used
Regional items: auto miners(10/10), 1 fuel

10bc loan from bank
3bc for IP for solar panel(2/2)
Service colony gets 1 food and produces 5bc, 2 go to debt interest, 3 go to IP of Omerta solar panel,
1 IP is used to build another solar panel(1/2)
7bc for a solar panel
end:
Planetfall Site:05(5 water sources)
Colonists: French, Americans, 2 prisoners
Prefab: Biodome(active)|5 out of 5 food eaten, Biodome(active)|2 out of 3 food, Industrial colony(active)
Facilities: Ice Drilling Station(active)|2 out of 2 water used, solar panel
Money:0bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 3 out of 3 energy used
Regional Power: 8 out of 11 used
Regional items: auto miners(9/10), 1 fuel
Regional debt: 4bc interest, 40bc


Start:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British, Lunar Expats
Prefab: Mining Colony(active)|2 Industrial Colony(Active)
Facilities: 4 solar panels(4 active), ice drilling station(active)

Regional Items: Auto Miners(active, 9/10), 1 fuel
Regional Energy: 8 out of 10 used
Regional debt: 4bc, 40bc

Spaceport is activated(2 power, -1 fuel)
3IP itself from both was fueled for 2 solar panels to be sold to the moon(+10bc)
2 water, and 1 food were sold to the earth(+3 bc)
Service colony connected to the spaceport(+7bc)
3 bc for one IP to finish the other solar panel to be sold to the moon(+5bc)
20bc used to pay off regional debt
2bc paid the debt interest

End:
Planetfall Site: 06( 2 ore, 1 water source)
Colonists: Nipponia, British, Lunar Expats
Prefab: Mining Colony(active)|2 Industrial Colony(Active)
Facilities: 4 solar panels(4 active), ice drilling station(active)

Regional Items: Auto Miners(active, 8/10)
Regional Energy: 10 out of 10 used
Regional debt: 2bc, 20bc


start:
Planetfall Site:05(5 water sources)
Colonists: French, Americans, 2 prisoners
Prefab: Biodome(active)|5 out of 5 food eaten, Biodome(active)|2 out of 3 food, Industrial colony(active)
Facilities: Ice Drilling Station(active)|2 out of 2 water used, solar panel
Money:0bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 3 out of 3 energy used
Regional Power: 8 out of 11 used
Regional items: auto miners(9/10), 1 fuel
Regional debt: 4bc interest, 40bc

Spaceport is activated(2 power, -1 fuel)
3IP itself from both was fueled for 2 solar panels to be sold to the moon(+10bc)
2 water, and 1 food were sold to the earth(+3 bc)
Service colony connected to the spaceport(+7bc)
3 bc for one IP to finish the other solar panel to be sold to the moon(+5bc)
20bc used to pay off regional debt
2bc paid the debt interest

End:
Planetfall Site:05(5 water sources)
Colonists: French, Americans, 2 prisoners
Prefab: Biodome(active)|5 out of 5 food eaten, Biodome(active)|2 out of 3 food, Industrial colony(active)
Facilities: Ice Drilling Station(active)|2 out of 2 water used, solar panel
Money:0bc

Shared facilites with Agri-Indsurtial Site-A01
Geothermal reactor: 3 out of 3 energy used
Regional Power: 8 out of 11 used
Regional items: auto miners(9/10), 1 fuel
Regional debt: 2bc interest, 20bc
Last edited by Ralnis on Sat Aug 31, 2019 11:34 am, edited 1 time in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Aug 31, 2019 2:57 pm

2059

Mysterious Crates

Gifts from Terra!


Image


Over the course of the first decade, ISA exploration teams have located curious crates across the martian surface. Initially, they were believed to be possessed by other factions and were not meddled with. ISA analsysts now report that these crates have invalid shipping manifests and could not tell who sent them, or when. Their origin remains unanswered, but their content is valuable. ISA decided to award some of the crates to the colonial factions while keep the rest hidden for the time being due to their dangerous content...


Incoming public broadcast from Earth's orbit...

Rejoice! Consul Petronius has decided to give the people of Mars a helping hand! The growth of the planet's colonies have been painfully slow due to mismanagement of incompetent colonial leaders, but nonetheless the republic believes there is still hope of things turning around.

Thus, at great expense, Earth has dispatched crates worth of bountiful supplies and equipment, soon to be delivered to your colonies by the ISA rovers.


- Each faction may choose a crate of their liking to be delivered at their doorstep by the end of 2059. -


Atmospheric Cargo Plane Crate - A highly advanced aircraft designed for Mars, designed by skilled engineers of the Republic's aviation corps! Nobody but them could craft such a masterpiece. Without burning too much fuel, The plane can carry a single unit of resource between any 2 colonies, in both directions each year. This means that colony A can give something to Colony B, and Colony B can give something to colony A. By expending 1 fuel the plane's carrying capacity can be raised to 5 resources in both directions for an entire decade. Mark the plane's next refuel date when fueling it.

Automated Miners Crate - Another piece of the latest hardware of the republic. Sadly, bad weather conditions on mars makes these miners break down after a decade of use, there is no way aroudn this. As long as there is a source of ore in the region, the miners are able to extract 1 Ore each turn without need for energy input, thanks to their own solar panel arrays.

Robotic Hydroponics Crate - A self-harvesting hydroponics unit with solar panels made with advanced robotics. Using 1 Water, they can produce 1 Food. All hail the Consul Petronius!

Mobile Field Laboratory Crate - A hi-tech mobile laboratory (Vehicle, 2 Hull) equipped with its own life support systems habitation pods and powered by its own solar panels. Requires 1 colonists to be operated (can be deployed without military colony). May move 2 regions per turn and may prospect for resources or investigate anomalies in its own region without any additional cost. (Research colonies can prospect and investigate anywhere on the planet) Must stay within 1 region range of the source of its food supplies, unless it is used as a vehicle of a military unit, in which case it can go anywhere.

Geothermal Plant Crate - A prefabricated geothermal plan which can be deployed on a source of geothermal energy.

User avatar
Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Sat Aug 31, 2019 3:23 pm

[Insert story about happy futurists living happy lives and being happy about television]

Start: Le Soleil [3 Colonists (French, Nipponese, American),1 Biodome, 2 Solar Panels, 1 Water Drill, 1 geothermal plant, 1 MC 1 BD 1 IC]: 1 BC
+ 5 food, -1 water, - 2 energy
- 1 energy, + 1 Ore
+ 1 IP, - 1 Ore, -1 energy
1 IP towards Media colony [3/5]
End: 1 BC, 3 Food, 1 Water


Start: Le Soleil [3 Colonists (French, Nipponese, American),1 Biodome, 2 Solar Panels, 1 Water Drill, 1 geothermal plant, 1 MC 1 BD 1 IC]: 1 BC
+ 5 food, -1 water, - 2 energy
- 1 energy, + 1 Ore
+ 1 IP, - 1 Ore, -1 energy
Media colony [4/5]
End: 1 BC, 3 Food, 1 Water



Start: Le Soleil [3 Colonists (French, Nipponese, American),1 Biodome, 2 Solar Panels, 1 Water Drill, 1 geothermal plant, 1 MC 1 BD 1 IC 1 MDC]: 1 BC
+ 5 food, -1 water, - 2 energy
+ 1 IP, - 1 Ore, -1 energy
1 IP invested into Solar panels [1/2]
Media colony completed
Nipponese colonists transferred to media colony
Attract advertisers: + 2BC
-2 BC to purchase Indian colonists

Start: D'Annuzzio[1 automated miner]
Automated miner deployed at base site 2 in Terra Sirenum
+1 ore
End: 1 BC, 3 Food, 1 Water
Last edited by Labstoska on Sat Aug 31, 2019 10:58 pm, edited 2 times in total.

User avatar
Theyra
Negotiator
 
Posts: 6439
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Aug 31, 2019 7:03 pm

New Alexandria

Finally, after all these years, he can breathe easy as the plan worked. The last piece of it was the Ice Drilling Station that now feeds the Biodome colony with water so they can start growing food. With that and the mining colony being operational, all that was needed are the colonist to staff both colonies. Which the French and Australian colonists are coming to Mars and will be joining them soon. Once they arrive in New Alexandria and get to work, then the colony will be finally self- sufficient. Though the New Alexandria's coffers are small and there has not been an opportunity to raise funds. Aymn had planned on hiring on more colonists once everything was set but, with so little funds. Options are limited and he does not want to bring over prisoners to his colony. New Alexandria is not and nor will be a prison colony. Guess he will have to wait for something to come up, not that there has been good news over the years.

With Cornaro Petronius becoming the new Consul of the Republic and the purge that has sent dissidents trying to flee the planet. Plus, his focus on Earth rather then Mars has left Aymn wondering on if there will be support from Earth now that Cornaro reigns. Not that he would prefer more Republic help, just wondered if the Martian colonies will be left alone for now. His wonder about Repulic support was answered when Consul Petronius decided to lead some aid in the form of crates that are useful. Deciding which one to get was not an easy choice but in the end, Aymn went with the Atmospheric Cargo Plane Crate. The only way it seems to Aymn that New Alexandria will make money is by trading and he needed some way to do that. Even though the only thing the can trade is food since that is the colony's only surplus. Hopefully, they can find a buyer on Mars or find a willing trader that can transport the food to someone that wants it. Aymn needs to talk to Synnøve about that in-depth and for now, he is just glad everything worked out and the plan worked.




Starting Amount - 2bc
Seasoned food - 7

Free Frech colonists - stay on Earth
Free Australia colonists stay on Earth
Industrial Colony -1 Energy and - 1 Ore = 1IP
Geothermal Plant done - 3 energy
Starts work on mining colony - 1/5IP
Picks Atmospheric Cargo Plane Crate

End Amount
2bc
Seasoned food - 6


Starting Amount - 2bc
Seasoned food - 6

Free Frech colonists - stay on Earth
Free Australia colonists stay on Earth
Industrial Colony -1 Energy and - 1 Ore = 1IP
Geothermal Plant done - 3 energy
Starts work on mining colony - 2/5IP

End Amount
2bc
Seasoned food - 5


Starting Amount - 2bc
Seasoned food - 5

Free Frech colonists - stay on Earth
Free Australia colonists stay on Earth
Industrial Colony -1 Energy and - 1 Ore = 1IP
Geothermal Plant done - 3 energy
Starts work on mining colony - 3/5IP

End Amount
2bc
Seasoned food - 4


Starting Amount - 2bc
Seasoned food - 4

Free Frech colonists - stay on Earth
Free Australia colonists stay on Earth
Industrial Colony -1 Energy and - 1 Ore = 1IP
Geothermal Plant done - 3 energy
Starts work on mining colony - 4/5IP

End Amount
2bc
Seasoned food - 3


Starting Amount - 2bc
Seasoned food - 3

Free Frech colonists - stay on Earth
Free Australia colonists stay on Earth
Industrial Colony -1 Energy and - 1 Ore = 1IP
Geothermal Plant - 3 energy
Finished mining colony - 5/5IP
Start work on Ice Drilling Station - 1/2IP

End Amount
2bc
Seasoned food - 2


Starting Amount - 2bc
Seasoned food - 2

Free Frech colonists - bring to Biodome colony
Free Australia colonists - bring to Mining colony
Industrial Colony -1 Energy and - 1 Ore = 1IP
Geothermal Plant - 3 energy
Ice Drilling Station done- 2/2IP
Solar Plant - 0/2IP

End Amount
2bc
Seasoned food - 1
Last edited by Theyra on Sat Aug 31, 2019 8:50 pm, edited 1 time in total.

User avatar
Aidannadia
Senator
 
Posts: 4928
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Sun Sep 01, 2019 11:43 am

Starting Resources: 1 BC, +0 Food, Water 4/5
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP) (2/5)
Operate [Ice Drilling Station] (+2 water -1 Energy)
[Biodome Colony] (-1 Water, -1 Energy, +3 Food)
Ending Resources: 1 BC, +0 Food, Water 5/5


Starting Resources: 1 BC, +0 Food, Water 4/5
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP) (3/5)
Operate [Ice Drilling Station] (+2 water -1 Energy)
[Biodome Colony] (-1 Water, -1 Energy, +3 Food)
Arrive [Atmospheric Cargo Plane]
Ending Resources: 1 BC, +0 Food, Water 5/5


Starting Resources: 1 BC, Water 5/5
[Automated Miners] (+1 Ore)
Operate Industrial Colony (-1 Energy, -1 Ore, +1 IP) (4/5)
Operate [Ice Drilling Station] (+2 water -1 Energy)
[Biodome Colony] (-1 Water, -1 Energy, +3 Food)
Ending Resources: 1 BC, Water 5/5


Starting Resources: 1 BC, Water 5/5
[Automated Miners] (+1 Ore)
Operate [Industrial Colony] (-1 Energy, -1 Ore, +1 IP) (5/5)
[Mining Colony] Completed
Operate [Ice Drilling Station] (+2 water -1 Energy)
[Biodome Colony] (-1 Water, -1 Energy, +3 Food)
Arrive [District: France Colonists]
Ending Resources: 1 BC, Water 5/5
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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G-Tech Corporation
Khan of Spam
 
Posts: 64165
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Sep 01, 2019 2:17 pm

Cooperative Spaceport, Tharsis Montes


9th Day, Tenebris, Martian Demi-Cycle 12 (2056)

In their harnesses the men and women of Siberia rattled downward, some dozing as best they could during the long descent, others talking animatedly above the roar of the retrothrusters, all too happy to be back out of cryo. Petyor was silent, his stubble-covered face lost in thought, hands slowly working their way through exercises to limber them up in his supple black synthleather gloves. It was a long way from Archangel, a longer way from Hab Mariensis in many respects. Even through the small portholes the Shylock possessed, Mars looked like the alien world was, a thousand years away from Earth, and even lacking the comforts of Luna's shimmering lights in the inky void.

But that didn't matter. They were here, like it or not, and they would have to make the best of it. The chipper British hauler pilot had taken them on as a favor to old Viktor Nemtsov, the scion of NovoRossiya, and his money talked, even if he was a bit of an authoritarian brat. In the landing couches the vibrations began to gradually die away, and then with a cheery whistle the "Fasten Seatbelts" sign went off. Heh. That was a laugh, and no mistake. You didn't get out of your acceleration couches on even a suborbital flight unless you felt like painting the bulkheads with your brains once they hit a squib of turbulence, not if you had enough brains to be worth painting, of course.

Equally of course, the great ox of a man across from Petyor reached for his restraint lock. An elfin hand next to him whipped out and smacked the giant's meaty paw, and Gregor's face took on a look of wounded innocence as the paw retreated.

"I wasn't going to undo it, honest Anya. I was just making sure it was still fastened."

The willowy blonde-haired beauty that was Petyor's wife merely rolled her eyes. Gregor had been with them since the Troubles in Pereyaslavl, and keeping him from causing some Troubles of his own could often be a full time job. Well, that couldn't be helped. God gave many men gifts, but rarely did he give any man all of his gifts, and that was just how it was. Gregor could snap a spine with a careless swipe of his eight oompa hand, and yet the wattage between his ears probably wouldn't even power a dim lightbulb. Hell, it was almost enough to make a captain see visions of candles dancing when Gregor was thinking, for you could virtually imagine the steam pouring from his ears and hear the grinding of the wheels of slow thought.

A few more minutes passed, and then that Cockney accent drifted over the comms.

"Docking in thirty seconds. Look sharp. I don't want any layabouts cluttering my hallways when I need to pack up for shipping out in the week. That goes double if you're drunk under the table."

Luckily at this juncture the men who had been drunk under said table had sobered up. Being rattled eight ways from next Sunday had a propensity to do that to even the most addled of lushes. That or force them to conduct impromptu stomach pumps via inner ear disruption. A nasty way to return to the land of the living, but effective, as cure-alls went.

The grinding crunch of the docking clamps caused a howl of metal that put Petyor in mind of a wild animal at bay, but he unbuckled happily all the same. Any excuse to get some circulation into the legs. A few quick highsteps in place, and his lightly accelerating pulse began pushing oxygen to the extremities again. They felt a little bit weaker after three months and more in the bays, something that would be especially dangerous with the low resistance of Martian gravity. You got complacent, you would get soft, and that wouldn't do at all.

Around the Siberian man the rest of the troop began collecting their bags, effects slipped into pockets from storage and inside jackets for ease of carrying. The company-standard gray jumpsuits would make an Italian model weep, but they were effective for their intended purposes, and so men and women alike soon looked like nothing so much as a great blob of ghostbusters from ancient holovids ready for a hard night's work.

Down the long corridors of the Shylock, a quick wave to that slip of a captain while Anya dug an elbow into his side for the familiarity, and then they were off. Customs processing, a half dozen bored border agents from whatever this Martian Cooperative Federation was glancing at the men and women deplaning. Redstar had informed the folks here that they would be landing, and Petyor lead the blob of colonists into the processing queue with good graces.

"Name?" The black-haired security drone.... well, droned, obviously not caring if the travelers name was Susan or Bartolomeo Istvan IV the Magnificent.

"Petyor Illanovich."

"Purpose for visiting Tharsis Montes?"

"Transit."

After a quick glance at the travel idents - which were all in order - the guard waved Petyor forward to the scanner. A formality, since smuggling to the Red Planet scarcely made economic sense, even if most things were still perfectly legal here even if they were banned on Earth. But once a security protocol, always a security protocol.

As Petyor's bulky frame passed through the scanner, it whistled low and shrill. A sleepy eye turned toward the monitor, and then, in a stroke of amusement that Petyor would play back for days to come, the man's jaw actually fell open. You couldn't write a play more bemusing than that action. For perhaps a full second the security guard merely gaped at the immense network of magnetic blobs the scanner was screaming about, and then Anya shot him from behind through the head.

Messy. But they didn't get back up from a brainstem hit, and classically the open-faced customs look was vulnerable to such an effect. There was a bit of blood that spattered the commander's face before his helmet deployed from the smart collar of his low-impact armor suit. An irritation. Quickly withdrawing a light flechette pistol from an exterior pocket, Petyor shot one of the other stunned guards down inside of a second, and the other gray-clad figures overran the three remaining rent-a-cops in moments after that.

"We're in." spoke the commander of the Sons of Rurik as the hundreds of mercenaries were disgorged from the hold of the Shylock into the heart of the Tharsis Syndicate. Soon their objective became clear - nothing less than complete suppression of the colony here at the spaceport, for a reason which the civilians could ill divine. Over the biodome and the spaceport they rolled like a tide, the few security men the Syndicate rallied no match for the hardened Sons, small arms merely plinking off of the light impact armoring they bore.

It was over in less than half an hour, and in far away Foundation the transmission from the Shylock cut off just as Viktor's briefing was finished.

The administrator of the Exarchate had been a nervous mess ever since the strike on Tharsis Montes had been approved. It was one thing to serve in the Mongolia border skirmishes, another to authorize a mercenary strike against an entire entrenched organization. But the enemy had suspected nothing, and, with any fortune from Providence, this coup would be exactly what would secure the Republic (and NovoRossiya) on the Red Planet.

Pacing a few steps over to the comms center, Viktor recorded an address for the Senate in Rome. In it he claimed responsibility for the attacks on Tharsis Montes, and the occupation of the northernmost base site, under the authority of the Republic to prevent disorder. Enemies of the state, dissenters smuggled from Earth, had already been taken into custody, and would be returned to face justice before long. The disorder had been a necessary bloodletting, preventing the enemies from mankind from taking root on this new world. The Republic prevailed.

Start: Spire of Eternity [2 Colonists (Archangel, American), 1 Industrial Complex, 1 Biodome, 3 Solar Panels, 1 Water Drill, Geothermal]: 2 BC
Siberian Colonists, Polar Engineers, and Mining Prefab Arrive
2 x Loan Taken, Industrial Prefab Arrives [+5 BC]
Mercenaries hired to assault Tharsis Montes Site 13 [9 BC]
+3 Ore, +9 Energy, +2 Water, +Fuel
-2 Ore, -5 Energy, -2 Water
+2 IP, +5 Food (-3 Food)
1 IP toward Warehouse [1/1], 1 IP toward Research Complex
1 BC paid to Captain Wiles, 1 Fuel 2 Ore 2 Food exported (+9 BC)
End: 6 BC, 2 Loans


Archangel: Agrarians, Biotech. Loyal. Foundation - Biodome.
American: Infotech. Hates Powerloss. Foundation - Industrial.
Polar: Transit, Engineering. Foundation - Industrial.
Siberians: Miners, Engineering. Corp-Loyal, Resist. Foundation - Mining.


Start: Spire of Eternity [4 Colonists (Archangel, American, Polar, Siberian), 2 Industrial Complex, 1 Biodome, 1 Mining Complex, 3 Solar Panels, 1 Water Drill, 2 Geothermal, Warehouse]: 6 BC
2 BC paid back on Loans
Mercenaries seize Tharsis Montes Base 13
+3 Ore, +9 Energy, +2 Water, +Fuel
-2 Ore, -5 Energy, -2 Water
+2 IP, +5 Food (-4 Food)
2 IP toward Research Complex [3/5]
End: 4 BC, 2 Loans, 1 Ore, 1 Fuel


Archangel: Agrarians, Biotech. Loyal. Foundation - Biodome.
American: Infotech. Hates Powerloss. Foundation - Industrial.
Polar: Transit, Engineering. Foundation - Industrial.
Siberians: Miners, Engineering. Corp-Loyal, Resist. Foundation - Mining.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Mon Sep 02, 2019 10:16 am

Years 8 through 9, 2058 through 2059


Possibly an economic model will go here, although with some foreign relations stuff

Starting Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 3 fuel, Spaceport (non-operational)
Hellas Planum Flatlands Base: Water Drill
General: 9 bc

Geothermal Plant produces +3 energy
British colonists produce +1 energy
Water Drill produces +2 water -1 energy
Biodome worked by Indian colonists, -1 water -1 energy +3 food
Hydrogen Plant produces +1 fuel -1 water -1 energy
Automated Miners produce +1 ore
Industrial colony worked by British colonists -1 energy -1 ore +1 IP towards Britannica Windmills (1/3)
1 IP purchased from Ministry -3 bc +1 IP towards windmills(2/3)
-1 BC towards loan repayment

Ending Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 4 fuel, Spaceport (non-operational)
Hellas Planum Flatlands Base: Water Drill
General: 5 bc


Starting Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners, Indian colonists, 4 fuel, Spaceport (non-operational)
Hellas Planum Flatlands Base: Water Drill
General: 5 bc

Geothermal Plant produces +3 energy
British colonists produce +1 energy
Water Drill produces +2 water -1 energy
Biodome worked by Indian colonists, -1 water -1 energy +3 food
Hydrogen Plant produces +1 fuel -1 water -1 energy
Automated Miners produce +1 ore
Industrial colony worked by British colonists -1 energy -1 ore +1 IP finishes Britannica Windmills (3/3)
1 IP purchased from Ministry -3 bc +1 IP towards Britannica windmills again (1/3)
-1 BC towards loan repayment
Another set of ore miners arrive! They however are not in operation yet and I'll say when they are

Ending Resources: Hellas Planum Hills Base Dawn: industrial Colony Prefab (Oak), Mining Colony Prefab (Down Under), Biodome Prefab (New India), Geothermal Plant, Hydrogen Plant, 6/10 seasoned food, British colonists, Automated Miners (Active, dies after 2061), Indian colonists, 5 fuel, Spaceport (non-operational), 2 windmills, Automated Miners (inactive)
Hellas Planum Flatlands Base: Water Drill
General: 1 bc
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

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Bentus
Senator
 
Posts: 4499
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Wed Sep 04, 2019 7:18 pm

OOC: Another short, IC-less post. Note that this might change if Ralnis decides they don't want to do the trade or if something happens to Sarama while researching the asteroid. Promise that I have thoughts on what to write ICly, just haven't had time to do it!

Sarama Naidu


Starting Resources: 2bC, 7 AP, 8 Ore
Starting Location: Asteroid Belt
Actions: Land and finish researching the asteroid (-1 AP), Transit to Mars (-3 AP), Land at Omerta Colony (-1 AP), Offload 6 Ore (-0 AP), Takeoff and begin Transit to Asteroid Belt (-2 AP)
Income: 12bC (pledge from Omerta Colony to fund Docking Bay)
Expenses: 0bC
Finishing Resources: 14bC, 2 Ore
Finishing Location: In Transit

Starting Resources: 2bC, 7 AP, 2 Ore
Starting Location: Asteroid Belt
Actions: Complete Transit to Asteroid Belt (-1 AP), Mine Asteroids (-3 AP, +6 Ore), Transit to Earth-Moon (-3 AP)
Income: 0 bC
Expenses: 0bC
Finishing Resources: 14bC, 8 Ore
Finishing Location: In Transit
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
Mars Rising
Civilian
 
Posts: 1
Founded: Sep 20, 2019
Ex-Nation

Postby Mars Rising » Fri Sep 20, 2019 7:52 am

Earth - 2056


Image


"War already rages on the Red Planet! We cannot afford to neglect affairs any longer!"

Men roared their approval in the senate chamber, and the Consul raised his hand for quiet. It returned, slowly, men muttering into their beards in their synthread togas.

"My predecessor's benign neglect treated us well on Mars, it is true. But Mars has ever been a sign of war. He should have expected this, when he allowed dissidents to flee punishment to those plains..."

The Terran Senate has opened several incentives to settlements on Mars, incentives to be loyal to their homeland. Factions may chose one boon, though the Redstar Exarchate may chose two in recognition of their service to the Consul.

Loan relief: A faction with a loan other than a Corporate Support from the Bank of Terra may have one of their loans forgiven at no cost. This harms relations with the Lunar Cartel.

Corporate dividends: A faction owing service to one Corporate Interest may postpone the need to accomplish their aim by 8 Years, the negotiators from the Republic forestalling these weights on colonial prosperity. This harms relations with the Lunar Cartel.

Republic Volunteers: Stalwart Pioneers, sons of the Republic, are willing to reinforce the Republic's presence on Mars. They are loyal to the colony leader, pro-Republic (will rebel against any faction with a Very Bad Republic Reputation), and may never be brainwashed to be anti-Republic. They are trained Technicians, and produce +1 Energy in any Colony, as well as Military-Trained, gaining +1 HP and +1 Melee if assigned as Solders.

More importantly to many, the Republic is opening datalinks to Terra - any faction, regardless of ranking, may purchase Research from Earth, up to the cost of a single Technology, for the low price of 2 BC per Research.

The Lunar Cartel also has several boons... seeking to compete for the hearts of Mars, though theirs are somewhat curtailed due to ongoing Lunar infrastructure damage. Up to one may be chosen per faction.

Pirate Broadcasts: Lunar hackers can decrease the cost of the Earth Research broadcasts, reducing the price to 1 BC per Research. Damages relations with the Earth Republic.

Lunar Patriots: For a short time, intrepid volunteers are willing to fight on Mars to aid their comrades in resisting the Earth. Lunar Patriots are recruited, a Green Infantry unit equipped with Machine Guns and Pulsar Grenades. They will only take part in defensive actions, but will stand ready to sell their lives in the interests of liberty until 2062 without complaint.

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