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Superhunted (Superhero RP Reboot) (OOC)

For all of your non-Nationstates related roleplaying needs!
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Flarbinia
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Superhunted (Superhero RP Reboot) (OOC)

Postby Flarbinia » Mon Jun 03, 2019 2:51 pm

It is the year 2019. R.A.G.N.A.R.O.K, a top secret branch of the Department of Homeland Security and successor to the Federal Bureau of Superhuman Affairs, is on the hunt for Superheroes and Supervillains, which have existed since World War I, after Durant, Oklahoma was destroyed by an explosion that was covered up as a test to determine how the detonation of a nuclear bomb would affect soil erosion but was actually caused by a fight between five Superheroes and five Supervillains, the goal of this hunt being to kill the superheroes and supervillians who are too dangerous to be captured and holding the ones who are not in a secret facility built under Guantanamo Bay. The Superheroes and Supervillains, their ranks decimated by this "Super Hunt", have gone into hiding until the Federal Government decides that R.A.G.N.A.R.O.K hunting "nonexistent Persons" is too expensive and forces them to deal with conventional threats.

Rules
1. I and my Co-Op's words are law. Same goes for Temporary OPs.
2. No Godmodding, Flaming, or Trolling. This is an RP, not your personal soapbox.
3. There is no limit to your characters, however only control as many as you can handle.
4. Your characters are not invincible. They can die, though some are harder to kill than others. You are not required to be either a Superhero or Supervillain if you do not want to. If your character is a member of R.A.G.N.A.R.O.K, that character refers to Superheroes and Supervillians as "nonexistent persons".
5. No one liners.
6. No Mary Sues. You cannot play as dead superheroes and/or Supervillians (this is an RP, not a comic book, so dead characters will stay dead. Time travel is an exception to this rule, but it can only be done once).
7. Control of Superhero/Supervillain teams is reserved for CO-OPs. Superheroes and Supervillains (and their powers) are determined by Category.
8. While a character (player or otherwise) can have the same name as one from a previous RP, they are entirely different characters with different backstories (including being a different gender in some cases) unless the OP decides otherwise. So long as a character APP from a previous RP does not break the rules, it is acceptable.
9. If you are playing as a superhero or Supervillain that has been labeled as deceased, there are three ways to explain their reappearance: being brought into the present via time warp, teleportation from an alternate universe where they are still alive, or resurrection via a rare occult ritual.

IC: viewtopic.php?f=31&t=466526
Last edited by Flarbinia on Sun Jun 16, 2019 10:59 am, edited 5 times in total.

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Flarbinia
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Categories (Power Levels)

Postby Flarbinia » Mon Jun 03, 2019 2:51 pm

Category 10: Nigh-invulnerability, Godlike weather control, Time Travel, Black Hole Creation, etc. R.A.G.N.A.R.O.K Agents will kill on sight due to them being able to destroy the world.
Category 9: Limited Weather Control, Magic, Superhuman Strength, etc.
Category 8: Creation of Nuclear Blasts, Temperature Manipulation, etc.
Category 7: Turning Sweat Into Poison Gas, Transforming into a mist, Turning Oxygen into Knockout Gas, etc.
Category 6: Mind Control, Body swapping, Self-multiplication, etc.
Category 5: Intangibility, Invisibility, Hydrokinesis, Explosive Blasts, Seismic Manipulation, Wind Manipulation, Laser Vision, Creating Controlled Radiation Bursts, etc.
Category 4: Telepathy, Telekinesis, Transmutation, Pyrokinesis, Cryomancy, etc.
Category 3: Healing Factor, Super Speed, Flight, Density Manipulation, Heightened Senses, Retractable Claws, Phasing through walls, etc.
Category 2: Shapeshifting, Teleportation, Levitation, Sonic Screech/Scream, Size Manipulation, etc.
Category 1: X-Ray Vision, Communication with Animals, Clairvoyance, Magnoscopic Vision, etc.

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Flarbinia
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Superhero/Supervillain APP

Postby Flarbinia » Mon Jun 03, 2019 2:52 pm

Name:

Age:

Gender:

Appearance: (Pics are preferred!)

Bio: (What they did before, during and after the Durant Incident)

Category (Power Level):

Powers:

Weaknesses:

Optional!

Likes:

Dislikes:
Last edited by Flarbinia on Mon Jun 03, 2019 2:58 pm, edited 1 time in total.

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Flarbinia
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CO-OP APP

Postby Flarbinia » Mon Jun 03, 2019 2:52 pm

Nation Name:
Team Name:
Previous RP examples:
Last edited by Flarbinia on Mon Jun 03, 2019 3:23 pm, edited 1 time in total.

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Flarbinia
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Weapon Tier List

Postby Flarbinia » Mon Jun 03, 2019 2:54 pm

Tier 10: Rocket launchers
Tier 9: Grenade launchers
Tier 8: Flamethrowers, Cryogenic and radioactive variation of the same concept.
Tier 7: Sonic Weapons
Tier 6: Particle Beam Weapons
Tier 5: Conventional Firearms
Tier 4: Tranquilizer Guns
Tier 3: Energy Swords, Ice Blades, Flaming Spears
Tier 2: Chainsaws, Powerfists, Arrows with Stun or Net effects.
Tier 1: Non-Powered Melee (clubs, swords, pole arms), and Bows

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Flarbinia
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Superhero Team: Silver Crusaders

Postby Flarbinia » Mon Jun 03, 2019 2:54 pm

Created during the Cold War by Captain Flight II (a super solider that wore flying power armor during battle) to protect America from Soviet Supervillains, The Silver Crusaders are the only active Superhero team left after the Durant Incident, the majority of the Superheroes being modern ones like Intangible Amazon IV (a woman from an all female island who can fly, turn invisible, become intangible, has superhuman reflexes and superhuman strength, can create force fields, and owns a lasso that can make people tell the truth), Fireballer V (a woman who can breathe fire and throw fireballs), Iron Curtain II (a former Spetsnaz officer who can turn his skin into iron and use magnetism to lift and throw objects), and Inkblot Donar III (a Watchmen fan boy and obsessive compulsive conspiracy theorist turned nineties anti-hero who hides his face behind a "Rorschach mask" and has a technologically advanced hammer that can channel his ability to shot lightning bolts, both of which are passed down from one Inkblot Donar to another upon retirement or death). Currently led by Takeda Oni (a former Yakuza hitman who uses his power to shrink and grow to atone for his past sins and the only Cold War Era Superhero to not be arrested after the Durant Incident), the Silver Crusaders operate out of Odin's Eye, a secret prison on the Moon built by NATO in 1985 to hold captured Soviet Supervillians but was shut down in 1999 due to budget cuts, recruiting any Superheroes they can find in order to protect them from R.A.G.N.A.R.O.K while ensuring that The Silver Crusaders have enough manpower to deal with any Supervillain who endangers public safety

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Flarbinia
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Supervillain Team: Infernal Hounds

Postby Flarbinia » Mon Jun 03, 2019 2:55 pm

Founded in 1938 by the recently deceased Archduke Laser Von Buzzard (an Eastern European tyrant who can shoot lasers from his eyes and owns a flight suit) to take over the world by any means necessary, the Infernal Hounds, currently led by Red Scare (a retired KGB Agent who has telepathy and uses a gas that causes fear in whoever inhales it to amplify its effect on his enemies), continue their war with the Silver Crusaders while operating out of the Hellmouth, a maximum security prison secretly built on the floor of Pacific Ocean by the Allies in 1944 using reverse engineered technology salvaged from a UFO to hold Axis-Aligned Supervillains but was shut down in 1951 due to tensions between the United States and the Soviet Union. However, in order to ensure that the Infernal Hounds have enough Supervillians to fight the Silver Crusaders, Captain Confederacy V (a States Rights Activist who got injected with a super soldier serum by Nazi Agents in exchange for betraying the United States, an action he regrets) has begun conscripting Supervillians and recruiting Henchmen after the Durant Incident.

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Flarbinia
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R.A.G.N.A.R.O.K Agent APP

Postby Flarbinia » Mon Jun 03, 2019 3:01 pm

Name:

Age:

Description (image optional):

Biography (One paragraph minimum):

Equipment:

Assigned City:

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Flarbinia
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List of Deceased Superheroes (WWII)

Postby Flarbinia » Mon Jun 03, 2019 3:02 pm

Homme Superior: Flight, Superhuman Strength, X-Ray Vision, Heat Vision, Cold Breath, Super-Speed, Enhanced Hearing, and Nigh-Invulnerability. Member of the Freedom Foursome until 1948. Wore a costume with a cape and the Coat of Arms of House Bourbon on the chest plate. Category 10. Died in battle with Archduke Laser Von Buzzard in Durant.
Captain Flight: Superhuman Strength, Superhuman Endurance, Superhuman Agility, Superhuman Speed, Superhuman Reflexes, Superhuman Durability, and Superhuman Healing. Fighter pilot during WWI. Wore homemade power armor (made from the remains of a Fokker D7 and the remains of a Stuka) from 1940 to 1948. Leader of the Freedom Foursome. Category 6. Killed by Fireballer II in 1948.
Intangible Amazon: Intangibility, Invisibility, Superhuman Strength, Flight, Force Field Projection, and Superhuman Reflexes. Owned a lasso that can make people tell the truth. Member of the Freedom Foursome. Category 5. Killed by Fireballer II in 1948.
Lady Liberty: Pyrokinesis and Super Speed. Replaced Fireballer as a member of the Freedom Foursome in 1945. Dressed up like Lady Liberty. Category 4. Killed by Fireballer II in 1948.
Fireballer: Pyrokinesis. Lover of Captain Flight and Commander Democracy. Member of the Freedom Foursome. Category 4. Killed by Iron Curtain in 1951.
Commander Democracy: Superhuman Strength, Superhuman Endurance, Superhuman Agility, Superhuman Speed, Superhuman Reflexes, Superhuman Durability, and a Healing Factor. Orphaned billionaire turned super soldier who throws bat shaped boomerangs and wears a bat themed costume with the Star Spangled Banner on the chest plate. Category 6. Killed by Archduke Laser Von Buzzard in 1942.
Titanium Boy Scout/Commander Democracy II: Superhuman Strength and superhuman Endurance. Sidekick of Commander Democracy. Wore power armor created by Captain Flight. Promoted to Superhero in 1945, becoming the new Commander Democracy. Member of the Silver Crusaders. Category 6. Killed by Fireballer III in 1973.
Flag Woman: X-Ray Vision, Communication with Animals, Sonic Screech, and Density Manipulation. Founding member of the Silver Crusaders. Wears nothing but a toga made from the American Flag. Category 2. Killed by Fireballer II in 1963.
Last edited by Flarbinia on Sun Jun 23, 2019 4:35 pm, edited 1 time in total.

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Flarbinia
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List of Deceased Supervillians (WWII)

Postby Flarbinia » Mon Jun 03, 2019 3:02 pm

Archduke Laser Von Buzzard: Laser Vision, Time Travel, and Indomitable Will. Eastern European tyrant that collaborated with the Nazis during WWII. Wore a Flight suit. Category 10. Overthrown by Soviet backed rebels in 1978. Killed by Homme Superior in Durant.
Kamikaze 88: Flight, Super Strength, and Healing Factor. Category 6. Surrendered to the Allies in 1945. Died from radiation poisoning in 1992.
Hitler Youth: Super Speed. Sidekick of Archduke Laser Von Buzzard. Promoted to Supervillian in 1944. Killed by Commander Democracy II in 1950.
Steel Centurion: Retractable Claws that extend from his finger tips and Healing Factor. Wore power armor. Filed his teeth until they looked like that of a great white shark. Category 3. Killed by Captain Flight in 1943.
Captain Gaia: Mind Control, Transmutation, Turning Sweat into Poison Gas, Seismic Manipulation, and the ability to control plants. Category 7. Killed by a well placed napalm bomb in 1971.

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Flarbinia
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List of Deceased Superheroes (Cold War)

Postby Flarbinia » Mon Jun 03, 2019 3:03 pm

Captain Flight II: Superhuman Strength, Superhuman Endurance, Superhuman Agility, Superhuman Speed, Superhuman Reflexes, Superhuman Durability, and Superhuman Healing. Wears power armor created using technology built by his company. Founder of the Silver Crusaders. Category 6. Killed by Fireballer III in 1985.
Lady Liberty II: Pyrokinesis and Super Speed. Former actress. Possibly Homosexual. Category 4. Killed by The Radioactive Golem in 1951.
Lady Liberty III: Pyrokinesis and super speed. Juvenile delinquent who joined the Silver Crusaders to avoid being arrested for a felony she did not commit. Category 4. Killed by Red Scare in 1979.
Nazi Hunter: Superhuman Strength, Superhuman Endurance, Superhuman Agility, Superhuman Speed, Superhuman Reflexes, Superhuman Durability, and Healing Factor. Holocaust survivor who joined the Silver Crusaders to ensure that Baron Laser Von Buzzard is brought to justice. Category 6. Killed by Iron Curtain in 1963.
Intangible Amazon II: Intangibility, Invisibility, Superhuman Strength, Flight, Force Field Projection, and Superhuman Reflexes. Owned a lasso that can make people tell the truth. Category 5. Killed by Alligator Sorceress in 1952.
Intangible Amazon III: Intangibility, Invisibility, Superhuman Strength, Flight, Force Field Projection, and Superhuman Reflexes. Owned a lasso that can make people tell the truth. Category 5. Killed by The Radioactive Golem in 1999.
Inkblot Donar: Electric Manipulation. Secret identity is a physician. Category 5. Killed by Red Scare in 1975.
River Scarab: Hydrokinesis, Flight, Energy blasts, and Healing Factor. Promoted to Superhero in 1984. Secret identity is gym teacher. Slain in battle with R.A.G.N.A.R.O.K Agents attempting to extradite. Armored suit still not found.
Shifting Current: Hydrokinesis, Phasing through walls, Breathing Underwater, Superhuman Speed, and the Ability to command and control fish. Not liked by the Superhero community due to his indifference towards collateral damage. Disappeared in 1977 after an argument on the issue of allowing women to join Superhero teams. Recently slain by his arch nemesis Le Python, his chest having been sliced open and his heart missing.
Last edited by Flarbinia on Thu Jun 06, 2019 10:51 pm, edited 7 times in total.

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Flarbinia
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List of Deceased Supervillians (Cold War)

Postby Flarbinia » Mon Jun 03, 2019 3:03 pm

Fireballer II: Pyrokinesis. Sister of Fireballer. Category 6. Killed by Commander Democracy II in 1959.
Fireballer III: Pyrokinesis. Cousin of Fireballer II. Category 6. Killed in 1986 by Intangible Amazon III.
Fireballer IV: Pyrokinesis. Fireballer III's KGB handler. Category 6. Killed in 1991 by Intangible Amazon III
Iron Curtain: Magnetic Manipulation and Transmutation of flesh into metal. Former Commissar. Category 7. Killed by Captain Flight II in 1983.
Alligator Sorceress: Bullet proof scales, Healing Factor, Super Strength, and Magic. Worked for the circus before becoming a Supervillain. Category 9. Killed by Intangible Amazon III in 1995.
The Radioactive Golem: Superhuman Strength, Superhuman Endurance, Bullet proof skin, and (Involuntary) Creation of Controlled Radiation Bursts. Former Cosmonaut who was exposed to radiation that gave him rock-like skin, muscles, and bones when he is angered. Category 7. Killed by Homme Superior during the Superhero's final battle with Baron Laser Von Buzzard.

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Odinburgh
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Posts: 2567
Founded: Jun 17, 2011
Inoffensive Centrist Democracy

Postby Odinburgh » Tue Jun 04, 2019 12:37 pm

Name: Vincent Bolander

Age: 30

Description (image optional):

Image

Biography (One paragraph minimum): Vincent Bolander was a top recruit by R.A.G.N.A.R.O.K. at age 20. He played second fiddle as an associate agent working cases until his partner got killed in an alley during a gunfight and the culprit got away clean. Ever since his partner's death it has haunted him. However he went on working cases going solo. Till one day a clue turned up at a abandoned apartment that would reopen the case to track down those responsible behind his partner's death. Mostly he spends his days at nearby pub off duty drinking alone. That be said he is a good agent with a soft heart but nothing ever let him down to convince himself to quit as he always had that determination.

Equipment: Tier 5: Conventional Firearm

Assigned City: Radiohead City
Last edited by Odinburgh on Tue Jun 04, 2019 12:39 pm, edited 2 times in total.

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Flarbinia
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Postby Flarbinia » Tue Jun 04, 2019 4:34 pm

Odinburgh wrote:Name: Vincent Bolander

Age: 30

Description (image optional):

(Image)

Biography (One paragraph minimum): Vincent Bolander was a top recruit by R.A.G.N.A.R.O.K. at age 20. He played second fiddle as an associate agent working cases until his partner got killed in an alley during a gunfight and the culprit got away clean. Ever since his partner's death it has haunted him. However he went on working cases going solo. Till one day a clue turned up at a abandoned apartment that would reopen the case to track down those responsible behind his partner's death. Mostly he spends his days at nearby pub off duty drinking alone. That be said he is a good agent with a soft heart but nothing ever let him down to convince himself to quit as he always had that determination.

Equipment: Tier 5: Conventional Firearm

Assigned City: Radiohead City

Accepted

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Quebec-Libre
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Posts: 96
Founded: Jan 18, 2019
New York Times Democracy

Postby Quebec-Libre » Tue Jun 04, 2019 6:22 pm

Name: Ethanael "Ethan" Davrol

Age: 29

Appearance:
Image

Image

Affiliation: Anti-Hero / Villain

Bio: Ethanael Davrol is a Canadian, but his parents were Finish immigrants. Born in Quebec, he emigrated to the U.S. at age 9 and was like any other student until discovered his abilities at the age of 15, when he accidentally shoved one of his classmates into a wall with his telekinetic abilities. He at first used them to acquire power, not held back by his parents as they both died in a car crash. This thirst for control led him to confront several heroes, including Homme Superior, aswell as to ally with the Bronze Boss. Building up his crime empire, he accumulated countless wealth by the age of 21. In the meantime he perfected the usage of his powers and constructed his power armor. He tho experienced a profound change of heart about 2 years before the Durant incident. This was the direct result of the death of his Sister, Clara, to the hands of Baron Von Buzzard. The tragedy caused him to break almost all ties with the meta-community. Now though, he seeks for revenge against R.A.G.N.A.R.O.K, who he found out were behind the death of his parents. This motive is though hidden, and supplemented by his wish to see an end to the oppression of metahumans.

Category (Power Level): 6

Powers: Levitation and Flight (Telekinesis-assisted), High-Level Telekinesis (includes Pyrokinesis, Cryokinesis, Density Manipulation, Hydrokinesis, Controlled Magnetism and Seismic Manipulation), Heightened Senses, Telepathy, Mind-Control and Resistance to Mind-Control on him.

Non-Metahuman Related assets: Ethanael, due to his upbringing, speaks fluent French, English (duh), Finnish, Karelian and Russian. In school he also learned Spanish and German.

Weaknesses: A number of powers can hurt him, but he is most vunerable to Category 7 or higher powers.

Likes: Friendship, History, Science, Videogames, Revenge

Dislikes: Stupidity, Arrogance, Pedos and other nasty people, R.A.G.N.A.R.O.K
Last edited by Quebec-Libre on Tue Jul 09, 2019 7:02 pm, edited 3 times in total.
IC name: The Patriot Imperial State of Quebec

In this Universe, the Patriot Rebellion of 1837-1838 was successful, and the Province of Lower Canada transformed into the Quebecois Republic. After intermitent democracy seperated by dictatorships and kingdoms, the Empire was Proclamed.

For: Nationalism, Francophilia, Authoritarianism. Monarchism, Capitalism, Liberalism
Against: Ultranationalism, Oppression, Rule by Fear, Communism, Nativism.

For: Nationalism, Francophilia, Democracy, Social Capitalism, Liberalism, Welfare
Against: Ultranationalism, Oppression, Rule by Fear, Communism, Nativism, Hardline Capitalism

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Flarbinia
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Founded: Apr 29, 2012
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Postby Flarbinia » Tue Jun 04, 2019 6:25 pm

Quebec-Libre wrote:Name: Ethanael "Ethan" Davrol

Age: 35

Appearance:


Affiliation: Anti-Hero / Villain

Bio: Ethan discovered his powers at the age of 15, when he accidentally shoved one of his classmates into a wall with his telekinetic abilities. He at first used them to acquire power, confronting several heroes including Homme Superior. He tho experienced a profound change of heart after the Durant incident, when he began fighting against the oppression of superbeings by R.A.G.N.A.R.O.K. While his goals are recognized as noble, his methods are frowned upon the the rest of the super-community and he oftens comes into conflict with heroes and villains alike.

Category (Power Level): 6

Powers: Levitation and Flight (Telekinesis-assisted), High-Level Telekinesis (includes Pyrokinesis, Cryokinesis, Density Manipulation, Hydrokinesis and Seismic Manipulation), Heightened Senses, Telepathy, Mind-Control and Resistance to Mind-Control on him.

Weaknesses: A number of powers can hurt him, but he is most vunerable to Category 7 or higher powers.

Accepted.

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Khasinkonia
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Posts: 5537
Founded: Feb 02, 2015
Inoffensive Centrist Democracy

Postby Khasinkonia » Wed Jun 05, 2019 10:08 pm

Name: Henrietta(Etta, for short) "Superstar" Carina

Age: 25

Gender: F

Appearance:
Image
In her Class M forms, Etta possesses glowing red hair. Her hair changes based on its heat, providing an excellent indicator of whether she is safe to touch.


Bio: Unlike most of the Silver Crusaders, Etta's true origins are known only to her, and she rarely mentions her childhood in any meaningful measure. Her origin story, however, is interesting enough that her youth isn't of much comparable interest. Etta was not always a hero, but began as a violent specter, the bringer of destruction to the mountains of Appalachia. Where she came from, no-one is quite sure, but her rampage began in a fiery blast outside of Dollywood. After few flaming months, the Silver Crusaders managed not only to stop, but to subdue the young super. After remaining in custody for almost two years, being trained and disciplined for the duration, the repentant, newly-18 Etta was encouraged to join the team, initially under heavy supervision. Over the years, she's become a trusted member of the Silver Guardians, and one of the most trusted assets in spite of her young age.
Category: 8

Powers:
Starlady

Etta is, put quite plainly, a human star. Gravity, heat, electromagnetism, solar wind—all radiate from Etta.
[b]Light: Like a real star, Etta glows. Her skin has a faint shine to it, and her hair glows. In her base form(Officially referred to as Red Dwarf), her skin shines only faintly, with the most noticeable of it being a constant blush about her. Her hair, meanwhile, glows with the luminosity of an incandescent lightbulb, and reaches a maximum temperature of around 50 celsius(122 Fahrenheit). As she ascends through her forms, her skin and hair begin to glow brighter, with her maximum Blue Hypergiant form reaching blinding luminosities high enough to light up multiple football stadia while her body and hair exude local temperatures in the thousands of Celsius—hot enough to melt all but the most resistant elements in her grasp.
Gravitational Field: Etta can generate a gravitational field around her which functionally emulates radial telekinesis in many ways. Objects that she choose will orbit around her when within a certain range, which varies based on her size and form.
Levitation: Etta can passively levitate up to a few feet off of the ground, mostly useful for not leaving scorch marks on the ground at higher temperatures.
Magnetic Field: Etta's magnetic field is naturally very weak, similar to that of a fridge magnet. By spinning, her field can drastically increase, able to scramble electronics in close range. Her form likewise influences the strength of her
Size Variation: Etta's base height is 5'9", but can drastically vary. At her smallest, in her Brown Dwarf form, she is barely 5'0", while as a hypergiant, she stands at an immense 17'.
Solar Wind: Etta produces a faint 'wind' of charged particles, which essentially means spending too much time embraced by her can give one sunburn. When her heat grows more intense, her 'wind' follows suit, at its most powerful becoming positively deadly. Of course, when she's in a form where her 'wind' is dangerous, being around her is simply dangerous on account of the sheer heat anyway.
Supernova: Objectively her most powerful ability, Etta can go supernova when in her hypergiant and supergiant forms. Doing so delivers an explosion on nuclear scales, and leaves her in bizarre weakened forms and may change her future appearance during the process of exploding. The greatest payload she has delivered was a test preformed in the Sahara Desert during her first years with the Silver Crusaders, with a yield of around 200KT. This left her in her 'neutron star' form, where she was essentially stuck as a searing-hot toddler with a powerful electromagnetic field. Her normal yield(which is still exceptionally rare that she uses) rarely goes above 20KT in payload, and leaves her in her 'white dwarf' form, where she is physically a preteen. She remains mentally the same in her residual forms, albeit physical capabilities may render her unable to communicate. During recovery from going supernova, she re-ages at a rate of approximately 8 months per day, having to undergo any physical changes and growing pains naturally, albeit likewise accelerated.


Weaknesses: The silver bullet for Etta is food. Even in smaller forms, Etta needs immense amounts of food. In her Red Dwarf form alone, she eats 6 full meals each day. As a blue hypergiant, she needs enough food to feed a family. Failure to eat enough and keep herself fueled will send her through the stages of star death, making skipping meals potentially highly dangerous.

Optional!

Likes:

Dislikes:

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Flarbinia
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Founded: Apr 29, 2012
Father Knows Best State

Postby Flarbinia » Wed Jun 05, 2019 10:23 pm

Khasinkonia wrote:Name: Henrietta(Etta, for short) "Superstar" Carina

Age: 25

Gender: F

Appearance:
(Image)
In her Class M forms, Etta possesses glowing red hair. Her hair changes based on its heat, providing an excellent indicator of whether she is safe to touch.


Bio: Unlike most of the Silver Crusaders, Etta's true origins are known only to her, and she rarely mentions her childhood in any meaningful measure. Her origin story, however, is interesting enough that her youth isn't of much comparable interest. Etta was not always a hero, but began as a violent specter, the bringer of destruction to the mountains of Appalachia. Where she came from, no-one is quite sure, but her rampage began in a fiery blast outside of Dollywood. After few flaming months, the Silver Crusaders managed not only to stop, but to subdue the young super. After remaining in custody for almost two years, being trained and disciplined for the duration, the repentant, newly-18 Etta was encouraged to join the team, initially under heavy supervision. Over the years, she's become a trusted member of the Silver Guardians, and one of the most trusted assets in spite of her young age.
Category: 8

Powers:
Starlady

Etta is, put quite plainly, a human star. Gravity, heat, electromagnetism, solar wind—all radiate from Etta.
[b]Light: Like a real star, Etta glows. Her skin has a faint shine to it, and her hair glows. In her base form(Officially referred to as Red Dwarf), her skin shines only faintly, with the most noticeable of it being a constant blush about her. Her hair, meanwhile, glows with the luminosity of an incandescent lightbulb, and reaches a maximum temperature of around 50 celsius(122 Fahrenheit). As she ascends through her forms, her skin and hair begin to glow brighter, with her maximum Blue Hypergiant form reaching blinding luminosities high enough to light up multiple football stadia while her body and hair exude local temperatures in the thousands of Celsius—hot enough to melt all but the most resistant elements in her grasp.
Gravitational Field: Etta can generate a gravitational field around her which functionally emulates radial telekinesis in many ways. Objects that she choose will orbit around her when within a certain range, which varies based on her size and form.
Levitation: Etta can passively levitate up to a few feet off of the ground, mostly useful for not leaving scorch marks on the ground at higher temperatures.
Magnetic Field: Etta's magnetic field is naturally very weak, similar to that of a fridge magnet. By spinning, her field can drastically increase, able to scramble electronics in close range. Her form likewise influences the strength of her
Size Variation: Etta's base height is 5'9", but can drastically vary. At her smallest, in her Brown Dwarf form, she is barely 5'0", while as a hypergiant, she stands at an immense 17'.
Solar Wind: Etta produces a faint 'wind' of charged particles, which essentially means spending too much time embraced by her can give one sunburn. When her heat grows more intense, her 'wind' follows suit, at its most powerful becoming positively deadly. Of course, when she's in a form where her 'wind' is dangerous, being around her is simply dangerous on account of the sheer heat anyway.
Supernova: Objectively her most powerful ability, Etta can go supernova when in her hypergiant and supergiant forms. Doing so delivers an explosion on nuclear scales, and leaves her in bizarre weakened forms and may change her future appearance during the process of exploding. The greatest payload she has delivered was a test preformed in the Sahara Desert during her first years with the Silver Crusaders, with a yield of around 200KT. This left her in her 'neutron star' form, where she was essentially stuck as a searing-hot toddler with a powerful electromagnetic field. Her normal yield(which is still exceptionally rare that she uses) rarely goes above 20KT in payload, and leaves her in her 'white dwarf' form, where she is physically a preteen. She remains mentally the same in her residual forms, albeit physical capabilities may render her unable to communicate. During recovery from going supernova, she re-ages at a rate of approximately 8 months per day, having to undergo any physical changes and growing pains naturally, albeit likewise accelerated.


Weaknesses: The silver bullet for Etta is food. Even in smaller forms, Etta needs immense amounts of food. In her Red Dwarf form alone, she eats 6 full meals each day. As a blue hypergiant, she needs enough food to feed a family. Failure to eat enough and keep herself fueled will send her through the stages of star death, making skipping meals potentially highly dangerous.

Optional!

Likes:

Dislikes:

Accepted.

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Pere Housh Alpha
Attaché
 
Posts: 97
Founded: Feb 06, 2019
Compulsory Consumerist State

Postby Pere Housh Alpha » Wed Jun 05, 2019 11:18 pm

Name:Rachel "Miss Storm" Thompson

Age:25

Gender:F

Appearance: Image

Bio:Not much is known about Rachel's life and the only one who knows is Rachel herself. Rachel was your everyday college girl who learned to control her power and keep them secret from the US government. Her powers became active when Rachel turned 13 and began to train so that she control them. When she turned 25, Rachel decided she wanted to become a superhero but knew she would have to watch her back as the federal government wanted her dead because she was a Category 10.
Category (Power Level):10

Powers:Godlike weather control, flight, Super strength,enormous healing factor, super speed

Weaknesses:Not much can do harm to her due to her healing factor but nuclear explosion can kill her.

Optional!

Likes:pizza, video games, science, history, her friends

Dislikes:perverts, fangirls and fanboys, arrogant people
Last edited by Pere Housh Alpha on Mon Jul 01, 2019 3:58 am, edited 1 time in total.
Michael Thomas, Member of National People's Party

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Flarbinia
Senator
 
Posts: 4580
Founded: Apr 29, 2012
Father Knows Best State

Postby Flarbinia » Thu Jun 06, 2019 11:37 am

Pere Housh Alpha wrote:Name:Rachel "Miss Storm" Thompson

Age:25

Gender:F

Appearance: (Image)

Bio:Not much is known about Rachel's life and the only one who knows is Rachel herself. Rachel was your everyday college girl who learned to control her power and keep them secret from the US government. Her powers became active when Rachel turned 13 and began to train so that she control them. When she turned 25, Rachel decided she wanted to become a superhero but knew she would have to watch her back as the federal government wanted her dead because she was a Category 10.
Category (Power Level):10

Powers:Godlike weather control, flight, Super strength,enormous healing factor

Weaknesses:Not much can do harm to her due to her healing factor but nuclear explosion can kill her.

Optional!

Likes:pizza, video games, science, history, her friends

Dislikes:perverts, fangirls and fanboys, arrogant people

Accepted

User avatar
Sperio
Spokesperson
 
Posts: 156
Founded: May 24, 2016
Democratic Socialists

Postby Sperio » Thu Jun 06, 2019 1:09 pm

Name: Zander "Pulse" Saranis

Age: 30

Gender: male

Appearance:
Image


Bio: Zander was a DJ. born in NYC, he discovered his powers at a young age. In high school, he began holding concerts, where he would DJ using tech he used to amplify his powers. One day he was walking home after school when he saw a pedo kidnapping a girl. He raced into action, eventually subduing the pedo and saving the girl. Once the Durant fiasco happened and R.A.G.N.O.R.O.K began hunting down heroes and villains alike, Zander, now called Pulse, wasn't going to let his city be overrun by crime just because of a corrupt government. So he planned. By day he was a protest DJ, advocating for meta-rights. At night, he was Pulse, Defender of the streets.

Category (Power Level): 5

Powers: Sound manipulation, Concussive blasts, creation of sound "barriers"

Weaknesses: Follows the rules of sound, powerless in vacumes

Optional!

Likes: People working together

Dislikes: Human Trash
Last edited by Sperio on Thu Jun 06, 2019 1:10 pm, edited 1 time in total.
Bow to the nuke gods

User avatar
Flarbinia
Senator
 
Posts: 4580
Founded: Apr 29, 2012
Father Knows Best State

Postby Flarbinia » Thu Jun 06, 2019 4:48 pm

Sperio wrote:Name: Zander "Pulse" Saranis

Age: 30

Gender: male

Appearance:

Bio: Zander was a DJ. born in NYC, he discovered his powers at a young age. In high school, he began holding concerts, where he would DJ using tech he used to amplify his powers. One day he was walking home after school when he saw a pedo kidnapping a girl. He raced into action, eventually subduing the pedo and saving the girl. Once the Durant fiasco happened and R.A.G.N.O.R.O.K began hunting down heroes and villains alike, Zander, now called Pulse, wasn't going to let his city be overrun by crime just because of a corrupt government. So he planned. By day he was a protest DJ, advocating for meta-rights. At night, he was Pulse, Defender of the streets.

Category (Power Level): 5

Powers: Sound manipulation, Concussive blasts, creation of sound "barriers"

Weaknesses: Follows the rules of sound, powerless in vacumes

Optional!

Likes: People working together

Dislikes: Human Trash

Accepted

User avatar
Talchyon
Senator
 
Posts: 4224
Founded: May 05, 2016
Psychotic Dictatorship

Postby Talchyon » Thu Jun 06, 2019 5:17 pm

Tag. The only thing is, characters here seem like they can get really OP. That isn't a good thing for the rest of us.
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Flarbinia
Senator
 
Posts: 4580
Founded: Apr 29, 2012
Father Knows Best State

Postby Flarbinia » Thu Jun 06, 2019 7:13 pm

Talchyon wrote:Tag. The only thing is, characters here seem like they can get really OP. That isn't a good thing for the rest of us.

Don't worry. The more powerful a character is, the more likely they will face a dangerous opponent.

User avatar
Talchyon
Senator
 
Posts: 4224
Founded: May 05, 2016
Psychotic Dictatorship

Postby Talchyon » Thu Jun 06, 2019 7:25 pm

One more question. What pray tell do you mean in the rules by "No Mary Sues"? I don't understand that reference at all.
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