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1912-1990 Era War National Statistics Thread (Join First)

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The Manticoran Empire
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Posts: 9650
Founded: Aug 21, 2015
Civil Rights Lovefest

1912-1990 Era War National Statistics Thread (Join First)

Postby The Manticoran Empire » Wed May 29, 2019 11:08 pm

National Statistics Thread for 1912-1990 Era War [OFFICIAL]


This thread is for Roleplayers of the 1912-1990 Era War Thread.
This thread is used to store information of the Size, Development, and overall condition of your nation, As well as store the Size, Organization, and Armament of your nations Military Force.

Each nation thats posts here must be a accepted member of the Thread, which i will link to now.


IC THREAD:https://forum.nationstates.net/viewtopic.php?f=31&t=460038
OOC THREAD:https://forum.nationstates.net/viewtopic.php?f=31&t=459843
DISCORD:https://discord.gg/PKYbZRe

Each nation gets ONE post here, which will contain general or in depth statistics and information about your Nation and/or Military (EX: Population, Military Uniforms, Major Exports/Imports, Military Weapons, Etc.) You can be as detailed or as vague as you like, however it is preferred that you go into detail to avoid conflicts caused by misunderstandings.

I kindly ask that there be no discussions here, if you need to discuss something about this thread please discuss it in the OOC or on the Discord

Also, no Tags or Bumps, they simply clutter the thread.


OK so what started as a GDP calculation has evolved into a calculation of basic statistics for each nation. Such statistics will include Economy, Population, Workforce, Population Eligible for Military Service, Population reaching Military Age Annually, and Current Total Military Strength. This is to serve as a quick reference guide. For details, you should look at the respective nations app or Statistics Thread post.
Last edited by The Manticoran Empire on Tue Oct 08, 2019 10:08 am, edited 20 times in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Guuj Xaat Kil
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Founded: May 25, 2019
Father Knows Best State

Postby Guuj Xaat Kil » Thu May 30, 2019 12:09 am

*transferred*
Last edited by Guuj Xaat Kil on Sun Feb 16, 2020 3:43 am, edited 16 times in total.
Former Foreign Minister of the Federation of Allies.
Formerly [REDACTED] and [REDACTED], 8000 combined what the heck.

egg

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TENNOHEIKA BANZAI NIHON
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Posts: 496
Founded: Feb 19, 2019
Iron Fist Consumerists

Nihon Part 1

Postby TENNOHEIKA BANZAI NIHON » Thu May 30, 2019 6:24 pm

Military Statistics

Total: 2,368,300 active men
Army: 1,191,900 active men 2,923 Light Tanks; 955 Medium Tanks; 300 Heavy Tanks; 1,250 Tankettes; 3,976 Armored Cars; and 56 Armored Boats
Army Air Corps: 2,301 Fighters; 985 Light Bombers; 318 Heavy Bombers; 1,460 Recon Aircraft; 120 Transports; 2,764 trainers.
Navy: 676,400 active men Ships: Active: 3 Aircraft Carriers; 3 Light Carriers; 1 Amphibious Assault Ship; 50 Battleships; 10 Coastal Defense Ships; 6 Battle Cruisers; 2 Seaplane Tenders; 16 Heavy Cruisers; 2 Armored Cruisers; 28 Light Cruisers; 3 Protected Cruisers; 181 Destroyers; 20 Torpedo Boats; 3 Submarine Chasers; 5 Gunboats; 8 River Gunboats; 12 Minesweepers; 19 Minelayers; 1 Icebreaker; 1 Survey Ship; 6 Submarine Tenders; 2 Submarine Aircraft Carriers; 67 Submarines; 181 Landing Ships; Other various support ships.
Naval Air Corps: 231 Fighters; 1,056 Attack Bombers; 590 Dive Bombers; 335 Torpedo Bombers; 1,662 Recon Aircraft; 51 Transports; 940 trainers

National Police Force: 26,000 active volunteers (Manchuko)
Coastal Safety Force: 9,183 active officers Ships: 1 Coastal Defense Ship; 1 Multipurpose Operation Patrol Ship; 1 Multipurpose Operation Defense Transport; 2 Light Cruisers; 12 Destroyers; 1 Gunboat; 100+ patrol boats

Navy

BATTLESHIPS:
Image
Ships in Service: Kawachi, Settsu, Tate, Hokata
-Armament: 2 × twin 12-inch/50 guns; 4 × twin 12-inch/45 guns; 10 × single 6-inch/45 guns; 8 × single 4.7-inch 41st Year Type guns; 8 × single 12-pounder 12-cwt QF guns; 5 × 18-inch (457 mm) torpedo tubes
-Armor: Waterline belt: 5–12 in; Deck: 1.2 in; Gun turrets: 11 in; Conning tower: 10 in; Barbettes: 11 in
-Max Speed: 21 knots

Image
Ships in Service: Kongo, Hiei, Kirishima, Haruna
-Armament: 4 × twin 356 mm (14 in) guns; 8 × single 152 mm (6 in) guns; 6 × twin 127 mm (5 in)/40 dual-purpose guns; 118 × Type 96 25 mm (0.98 in) AA guns; 30 × depth charges
-Planes Carried: 3 Floatplanes
-Armor: Deck: 3.1-4.7 in; Barbettes: 13.5 in; Turrets: 9 in; Belt 8-11 in
-Max Speed: 30 knots

Image
Ships in Service: Fuso, Yamashiro, Kita, Yari
-Armament: 6 × twin 356 mm (14 in) guns; 16 × single 152 mm (6 in) guns; 5 × single 76 mm (3 in) AA guns; 6 × 533 mm (21.0 in) torpedo tubes
-Aircraft Carried: 3 x floatplanes
-Armor: Waterline Belt: 4-12 in; Deck: 2 in; Gun Turrets: 11 in; Barbettes: 12 in; Conning Tower: 13.8 in; Bulkheads: 4-12 in
-Max Speed: 23 knots

Image
Ships in Service: Ise, Hyuga, Tetsutaro, Haku
-Armament: 6 × twin 35.6 cm (14 in) guns; 20 × single 14 cm (5.5 in) guns; 4 × single 3 in (76 mm) AA guns; 6 × 53.3 cm (21 in) torpedo tubes
-Aircraft Carried: 3 x floatplanes
-Armor: Waterline Belt: 11.8 in; Deck: 3.3 in; Gun Turrets: 10 in; Barbettes: 12 in; Conning Tower: 12 in; Bulkheads: 7.8-8.8 in
-Max Speed: 23 knots

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Ships in Service: Nagato, Mutsu, Tango, Norikura
-Armament: 4 × twin (16.1 in) 41 cm guns; 20 × single (5.5 in) 14 cm guns; 4 × single (3.3 in) 76 mm AA guns; 8 × 533 mm (21.0 in) torpedo tubes
-Aircraft Carried: 3 x floatplanes
-Armor: Waterline Belt: 4-12 in; Deck: 5.7 in; Gun Turrets: 7.5-12 in; Barbettes: 12in; Conning Tower: 14.5 in
-Max Speed: 26 knots

Image
Ships in Service: Tosa, Suwo, Aso, Ontake
-Armament: 5 × twin 41 cm (16.1 in) guns; 20 × single 14 cm (5.5 in) guns; 4 × single 7.62 cm (3 in) AA guns; 8 × 61 cm (24 in) torpedo tubes
-Armor: Waterline belt: 11 in; Deck: 4 in; Barbettes: 9-12 in; Conning Tower: 14 in
-Max Speed: 26.5 knots

Image
Ships in Service: Kii, Owari, Asahi, Hatsuse, Yashima, Kotetsu
-Armament: 5 × twin 41 cm (16 in) guns; 16 × single 14 cm (5.5 in) guns; 4 × single 12 cm (4.7 in) AA guns; 8 × 61 cm (24 in) torpedo tubes
-Armor: Waterline Belt: 11.5 in; Deck 4.7 in; Barbettes: 9-11 in; Conning Tower: 14 in
-Max Speed: 29.75 knots

Image
Ships in Service: Number 13, Number 14, Number 15, Number 16, Number 17, Number 18
-Armament: 4 × twin 41 cm (16.1 in) guns; 16 × single 14 cm (5.5 in) guns; 8 × single 12 cm (4.7 in) AA guns; 8 × 61 cm (24 in) torpedo tubes
-Armor: Waterline Belt: 13 in; Deck 5 in
-Max Speed: 30 knots

http://www.shipbucket.com/drawings/4446
Ships in Service: Ishizushi, Warusawa, Rishiri, Shiomi, Senjo, Yake
-Armament: 4 x triple 41 cm (16.1 in ) guns; 16 x single 14 cm (5.5 in) guns; 8 x 4.2 in AA Guns; 8 x 1.1 in AA Guns
-Aircraft Carried: 1
-Armor: Waterline Belt: 13.5 in; Barbette: 12 in; Deck: 5 in
-Max Speed: 30.2 knots

http://www.shipbucket.com/drawings/4449
Ships in Service: Riou, Wanu, Tsuru, Gassan
-Armament: 3 x quadruple 41 cm (16.1 in) guns; 16 x single 14 cm (5.5 in) guns; 8 x 4.2 in AA Guns; 8 x 1.1 in AA Guns
-Aircraft Carried: 1
-Armor: Waterline Belt: 13.5 in; Barbette: 12 in; Deck 5 in
-Max Speed: 30.5 knots

http://www.shipbucket.com/drawings/4447
Ships in Service: Susanoo, Tsukuyomi, Hachiman, Otoshi
-Armament: 12 x 41 cm (16.1 in) guns; 16 x single 14 cm (5.5 in) guns; 4 x 4.2 in AA Guns; 8 x 1.1 in AA Guns
-Armor: Belt: 4-12 in; Barbette: 12 in; Deck: 57 in
-Max Speed: 30.4 knots


COASTAL DEFENSE SHIPS:
Image
Number in Service: 1
-Armament: 2 × twin 20.3 cm/45 Type 41 naval guns; 12 × single QF 6 inch /40 naval guns; 12 × single QF 12 pounder 12 cwt naval guns; 8 × single QF 3 pounder Hotchkiss guns; 5 × single 457 mm (18.0 in) torpedo tubes
-Armor: Belt: 3.5-7 in; Deck 2 in; Turret: 6.3 in; Barbette: 6 in; Casemate: 2-6 in; Conning Tower: 14 in; Bulkhead: 5 in
-Max Speed: 20 knots

Image
Number in Service: 2
-Armament: 2 × twin 20.3 cm/45 Type 41 naval guns; 14 × single QF 6 inch /40 naval guns; 12 × single QF 12 pounder 12 cwt naval guns; 8 × single QF 3 pounder Hotchkiss guns; 5 × single 457 mm (18.0 in) torpedo tubes
-Armor: Belt: 3.5-7 in; Deck 2 in; Turret: 6.3 in; Barbette: 6 in; Casemate: 2-6 in; Conning Tower: 14 in; Bulkhead: 5 in
-Top Speed: 21 knots

Image
Number in Service: 1
-Armament: 2 × twin 20.3 cm/45 Type 41 naval guns; 12 × single QF 6 inch /40 naval guns; 12 × single QF 12 pounder 12 cwt naval guns; 8 × single QF 3 pounder Hotchkiss guns; 5 × single 457 mm (18.0 in) torpedo tubes
-Armor: Belt: 3.5-7 in; Deck 2 in; Turret: 6.3 in; Barbette: 6 in; Casemate: 2-6 in; Conning Tower: 14 in; Bulkhead: 3 in
-Top Speed: 21 knots

Image
Ships in Service: Katori, Kashima
-Armament: 2 × twin 12-inch (305 mm) guns; 4 × single 10-inch (254 mm) guns; 12 × single 6-inch (152 mm) guns; 16 × single 3-inch (76.2 mm) guns; 3 × single 1.85 in (47.0 mm) guns; 5 × 18-inch (457 mm) torpedo tubes
-Armor: Waterline belt: 2.5–9 in; Deck: 1–3 in; Barbettes: 5–12 in; Gun turrets: 9 in; Conning tower: 9 in
-Max Speed: 18 knots

Image
Ships in Service: Tsukuba, Ikoma
-Armament: 4 × 12-inch (305 mm) guns; 12 ×6-inch (152 mm) guns; 12 ×120-millimetre (4.724 in) guns; 4 × QF 3-pounder Hotchkiss; 2 x 8 cm/40 3rd Year Type naval guns; 3 × 450 mm (18 in) torpedo tubes
-Armor: Belt: 3.9-7.1 in; Turret: 7.1 in; Barbette: 7.1 in; Conning Tower: 7.9 in; Deck: 3 in
-Max Speed: 20.5 knots

Image
Ships in Service: Satsuma, Aki
-Armament: 2 × twin 12 in (305 mm) guns; 6 × twin 10 in (254 mm) guns; 8 × single 6-inch 41st Year Type guns; 12 × single 12-pounder 12-cwt QF guns; 5 × 18-inch (457 mm) torpedo tubes
-Armor: Waterline belt: 4–9 in; Deck: 2–3 in; Gun turrets: 7–9.5 in; Conning tower: 6 in; Casemates: 6 in
-Max Speed: 20 knots


BATTLE CRUISERS:
Image
Ships in Service: Ibuki, Kurama
-Armament: 2 × twin 12-inch 41st Year Type guns; 4 × twin 8-inch (200 mm) 41st Year Type guns; 14 × single 4.7-inch (120 mm) 41st Year Type guns; 4 × 8 cm (3.1 in) guns; 3 × 45 cm (17.7 in) torpedo tubes
-Armor: Belt: 4-7 in; Barbettes: 7 in; Turrets: 7 in; Conning Tower 7.9 in; Main Deck: 2 in; Lower Deck: 5 in
-Max Speed: 21.5 knots

Image
Ships in Service: Amagi, Asa, Atago, Takao
-Armament: 5 × twin 41 cm (16.1 in) guns; 16 × single 14 cm (5.5 in) guns; 6 × single 12 cm (4.7 in) AA guns; 8 × 61 cm (24 in) torpedo tubes
-Armor: Belt: 9.8 in; Deck 3.7 in; Conning Tower: 3-14.2 in; Torpedo Bulkheads: 2.9 in; Barbettes: 9.1-11 in
-Max Speed: 30 knots


AIRCRAFT CARRIERS:
Image
Ships in Service: Hosho, Tosho
-Armament: 4 × single (5.5 in) 14 cm/50 3rd Year Type guns; 2 × single (3.15 in) 8 cm/40 3rd Year Type AA guns
-Planes Carried: 15
-Armor: None
-Max Speed: 25 knots

Image
Ships in Service: Akagi
-Armament: 6 × single 20 cm (7.9 in) guns; 6 × twin AA 12 cm (4.7 in) AA guns; 14 × twin 25 mm (1 in) AA guns
-Planes Carried: 91
-Armor: Belt: 6 in; Deck 3.1 in
-Max Speed: 31.5 knots

Image
Ships in Service: Kaga, Izushi
-Armament: 10 × single 200 mm (7.9 in) guns; 8 × twin 127 mm (5 in)/40 guns; 11 × twin Type 96 25 mm (0.98 in) AA guns
-Planes Carried: 90
-Armor: Belt: 6 in; Deck 1.5 in
-Max Speed: 28 knots

Image
Ships in Service: Ryujo
-Armament: 6 × twin 12.7 cm (5 in) DP guns; 12 × twin 13.2 mm (0.5 in) AA MGs
-Planes Carried: 48
-Armor: None
-Max Speed: 29 knots

Image
Ships in Service: Soryu, Hashiryu, Number 19, Number 20 (UNDER CONSTRUCTION; TWO FOR WARGLORIA)
-Armament: 6 × twin 12.7 cm (5 in) dual-purpose guns; 14 × twin 25 mm (1 in) AA guns
-Planes Carried: 72
-Armor: None
-Max Speed: 34 knots


AMPHIBIOUS ASSAULT SHIPs:

Image
Ships in Service: Shinshu Maru (4 UNDER CONSTRUCTION UNTIL 1938)
-Armament: 4 × 75 mm (3 in) Type 88 guns; 4 × 20 mm (0.79 in) AA guns
-Aircraft Carried: 26
-Armor: None
-Crew: 2,000
-Capacity: 29 Daihatsu-class landing craft, 25 Shohatsu-class landing craft and 4 Armored gunboats from floodable well deck
-Max Speed: 20.4 knots


SEAPLANE TENDERS:
Image
Number in Service: 1
-Armament: 2 × 120 mm (4.7 in) L/45 naval guns; 2 × 76.2 mm (3 in) L/40 AA guns
-Planes Carried: 8
-Armor: None
-Max Speed: 12 knots

Image
Number in Service: 1
-Armament: 2 × 76.2 mm (3.00 in) AA guns
-Planes Carried: 12-22
-Armor: None
-Max Speed: 15 knots


HEAVY CRUISERS:
Image
Number in Service: 2
-Armament: 6 × 8 in (203 mm)/50-cal Mark II guns (3 × 2); 4 × 12 cm (4.7 in)/45-cal high-angle guns (4 × 1); 8 × 25 mm (4 × 2) automatic cannons; 8 × 61 cm (24 in) Type 93 torpedo tubes (2 × 4)
-Planes Carried: 2
-Armor: Belt: 3 in; Magazine: 2 in; Turrets: 1 in; Decks: 1.4 in; Upper Decks: 1.9 in
-Max Speed: 34.5 knots

Image
Number in Service: 2
-Armament: 6 × 8 in (203 mm)/50-cal Mark II guns (3 × 2); 4 × 12 cm (4.7 in)/45-cal (4 × 1); 8 × 25 mm (4 × 2) machine guns; 8 × 61 cm (24 in) Type 93 torpedo tubes (2 × 4)
-Planes Carried: 2
-Armor: Belt: 3 in; Magazine: 2 in; Turrets: 1 in; Deck: 1.4 in; Upper Deck: 1.9 in
-Max Speed: 34 knots

Image
Number in Service: 4
-Armament: 10 × 20 cm (7.9 in) guns (5×2); 12.7 cm/40 Type 89 dual purpose guns (8x2): 8 x 12 × 610 mm (24 in) torpedo tubes: 2 x 7.7mm machine guns
-Planes Carried: 2
-Armor: Belt: 4.02 in; Deck: 1.38 in; Barbette: 3 in; Turret: 1 in
-Max Speed: 35.5 knots

Image
Number in Service: 4
-Armament: 10 × 20 cm/50 3rd Year Type No.2 naval guns; 8 × Type 89 12.7 cm (5 in) dual purpose guns; 60 × Type 96 25 mm (1.0 in) AA guns; 16 x torpedo tubes; depth charges
-Planes Carried: 3
-Armor: Machinery Belt: 4.01 in; Magazine Belt: 1.5-5 in; Deck 1.45 in; Bulkhead: 3-3.93 in; Turret: 1 in
-Max Speed: 35.5 knots

Image
Number in Service: 4
-Armament: 5 × twin 20.3 cm/50 3rd Year Type 2 guns; 4 × twin 127 mm (5.0 in) guns; 4 × single 40 mm (1.6 in) AA guns; 4 × triple 610 mm (24 in) torpedo tubes
-Planes Carried: 3
-Armor: Belt: 3.9-5 in; Deck: 1.4 in; Turrets: 0.98 in; Magazines: 5 in
-Max Speed: 37 knots


ARMORED CRUISERS:
Image
Number in Service: 2
-Armament: 2 × twin 20.3 cm/45 Type 41 naval guns; 14 × single QF 6-inch guns; 12 × single QF 12-pounder 12-cwt guns; 8 × single QF 2.5-pounder Yamauchi guns; 4 × single 457 mm (18.0 in) torpedo tubes
-Armor: Belt: 3.5-7 in; Deck 2 in; Turret: 6.3 in; Barbette: 6 in; Casemate: 2-6 in; Conning Tower: 14 in; Bulkhead: 5 in
-Top Speed: 20.75 knots


LIGHT CRUISERS:
Image
Number in Service: 8
-Armament: 4 × 14 cm/50 3rd Year Type naval guns; 1 × 8 cm/40 3rd Year Type naval gun; 2 × Type 93 13 mm AA machine guns; 6 × 533 mm (21.0 in) Type 6 torpedo tubes
-Armor: Belt: 2.5 in; Deck; 1 in; Conning Tower: 2 in
-Max Speed: 33 knots

Image
Number in Service: 5
-Armament: 7 × 14 cm/50 3rd Year Type naval guns; 2 × 8 cm/40 3rd Year Type naval guns; 2 × 6.5mm light AA machine guns; 8 × 533 mm (21.0 in) torpedo tubes; 42 x naval mines
-Armor: Belt: 2.4 in; Deck 1.2 in
-Max Speed: 36 knots

Image
Number in Service: 6
-Armament: 7 × 14 cm/50 (5.5 in) 3rd Year Type naval guns; 2 × 8 cm/40 3rd Year Type naval guns; 8 × 610 mm (24 in) torpedo tubes (4x2); 48 naval mines
-Armor: Belt: 2.4 in; Deck: 1.2 in
-Max Speed: 36 knots

Image
Number in Service: 1
-Armament: 6 × 14 cm/50 3rd Year Type naval guns (2×2, 2×1); 1 × 80 mm (3 in)/40 3rd Year Type naval gun; 2 × 7.7mm machine guns; 4 × Type 93 torpedoes (2×2) torpedo launchers; 34 × mines
-Armor: Belt: 1.5 in; Deck: 0.98 in; Turrets: 0.98 in
-Max Speed: 35.5 knots

Image
Number in Service: 8
-Armament: 7 × 140 mm (5.5 in)/50 guns; 2 × 8 cm/40 3rd Year Type naval gun (anti-aircraft guns); 8 × 610 mm (24 in) torpedo tubes (4x2); 56 × naval mines
-Aircraft Carried: 1
-Armor: Deck: 1.1 in; Belt: 2.5 in; Conning Tower: 2 in
-Max Speed: 35.25 knots


PROTECTED CRUISERS:
Image
Number in Service: 3
-Armament: 8 × Type 41 6 inch 45 caliber naval guns; 4 × QF 12 pounder 12 cwt naval guns; 2 × 7.7 mm Lewis Guns; 3 × 457 mm (18.0 in) torpedo tubes
-Armor: Deck: 0.87-2.2 in; Conning Tower: 4 in
-Max Speed: 26 knots


FIRST CLASS DESTROYERS:
Image
Number in Service: 2
-Armament: 1 x QF 4.7 inch Gun Mk I – IV; 4 x 3-inch 12-pounder guns; 2 x twin 533 mm (21.0 in) torpedo tubes
-Max Speed: 30 knots

Image
Number in Service: 4
-Armament: 4 × QF 4.7 inch Gun Mk I - IV; 5 × 6.5mm machine guns; 6 × 53cm torpedoes
-Max Speed: 34 knots

Image
Number in Service: 2
-Armament: 3 × Type 3 120 mm 45 caliber naval gun; 2 × 6.5 mm machine guns; 6 × 53 cm torpedoes (2x3)
-Max Speed: 37.5 knots

Image
Number in Service: 15 (Entered Service 1919)
-Armament: 4 × Type 3 120 mm 45 caliber naval gun; 2 × 7.7mm machine guns; 6 × 53cm torpedoes; 20 × mines
-Max Speed: 39 knots

Image
Number in Service: 27
-Armament: 4 × Type 3 120 mm 45 caliber naval guns; 2 × 7.7mm machine guns; 6× 53cm torpedoes (in 3 double mounts); 18 × depth charges
-Max Speed: 37.25 knots

Image
Number in Service: 12
-Armament: 4 ×Type 3 120 mm 45 caliber naval guns; 2 × Type 92 7.7 mm machine guns; 2 × triple Type 12 torpedo tubes; 18 × depth charges; 16 × Ichi-Gō naval mines
-Armor: None, Splinter protection on bridges
-Max Speed: 37.25 knots

Image
Number in Service: 24
-Armament: 6 × Type 3 127 mm 50 caliber naval guns (3 × 2); 2 × Type 93 13mm machine guns (2 × 1); 9 × 610 mm (24 in) torpedo tubes (3 × 3); 18 × Type 90 torpedoes; 18 × depth charges
-Max Speed: 38 knots

Image
Number in Service: 14
-Armament: 6 × Type 3 127 mm 50 caliber naval guns; 2 × Type 93 13mm machine guns; 9 × 610 mm (24 in) torpedo tubes; 18 × Type 93 torpedoes; 18 × depth charges
-Max Speed: 38 knots

Image
Number in Service: 12
-Armament: 2 × twin, 1 × single Type 3 127 mm 50 caliber naval guns; 2 × single 40 mm AA guns; 2 × triple 610 mm (24 in) torpedo tubes; 18 × depth charges
-Max Speed: 36 knots

Image
Number in Service: 14
-Armament: 5 × Type 3 127 mm 50 caliber naval guns; 2 × Type 93 13mm machine guns; 8 × 610 mm (24 in) torpedo tubes; 16 × Type 93 torpedoes; 16 × depth charges
-Max Speed: 34 knots


SECOND CLASS DESTROYERS:
Image
Number in Service: 4
-Armament: 3 × QF 4.7 inch Gun Mk I - IV; 2 × 6.5mm machine guns; 6 × 53cm torpedoes
-Max Speed: 31.5 knots

Image
Number in Service: 28
-Armament: 3 × single 12 cm (4.7 in) Type 3 guns; 2 × twin 53.3 cm (21.0 in) torpedo tubes
-Max Speed: 36 knots

Image
Number in Service: 23
-Armament: 3 × Type 3 120 mm 45 caliber naval guns; 2 × 7.7mm machine guns; 4 × 53cm torpedoes; 20 × mines
-Max Speed: 36 knots


TORPEDO BOATS:
Image
Number in Service: 20
-Armament: 3 × 127 mm (5.0 in) Type 3 guns; 1 × 12.7 mm (0.50 in) machine gun; 4 × 533 mm (21.0 in) torpedo tubes; 8 × 533 mm (21.0 in) torpedoes; 9 × depth charges
-Max Speed: 30 knots


SUBMARINE CHASERS:
Image
Number in Service: 3
-Armament: 2 × 40 mm heavy machine guns; 1 × depth charge thrower; 36 × depth charges; 1 × Type 93 active sonar; 1 × MV hydrophone
-Max Speed: 21.1 knots


GUNBOATS:
Image
Number in Service: 1
1 × 12 cm/45 10th Year Type naval gun; 3 × 76 mm (3.0 in)/ 40 cal. guns; 3 × 6.5mm machine guns
-Max Speed: 15 knots

Image
Number in Service: 2
-Armament: 2 × QF 4.7-inch Gun Mk I–IVs; 4 × QF 12 pounder 12 cwt naval guns; 1 × machine gun; 3 × 457 mm (18.0 in) torpedo tubes
-Armor: Deck: 2 in; Conning Tower: 2 in
-Max Speed: 22 knots

Image
-Number in Service: 2
-Armament: 3 × Type 92 7.7 mm machine guns; 1 × minesweeping gear
-Max Speed: 13.2 knots


RIVER GUNBOATS:
Image
Number in Service: 1
-Armament: 2 × 12 cm (4.7 in)/45 cal. guns; 2 × 7.6 cm (3.0 in)/ 40 cal. guns; 6 × Type 92 7.7 mm (0.30 in) anti-aircraft machine guns
-Max Speed: 16 knots

Image
Number in Service: 4
-Armament: 2 x 7.6 cm/40 cal guns; 3 x 13.2 mm (0.52 in) machine guns
-Max Speed: 16 knots

Image
Number in Service: 2
-Armament: 1 × 8 cm/40 3rd Year Type naval gun; 5 × Lewis guns; 1 × Hotchkiss M1929 machine gun
-Max Speed: 16 knots

Image
Number in Service: 1
-Armament: 2× 80 mm (3.1 in)/28 cal. guns; 6× 6.6mm machine guns
-Max Speed: 15 knots


MINESWEEPERS:
Image
Number in Service: 6
-Armament: 2 × 120 mm (4.7 in) L/45 naval guns; 1 × 76.2 mm (3.00 in) L/40 AA gun; 18 × depth charges; 2 × Type 81 depth charge projectors; 50 × Mk.5 naval mines
-Max Speed: 20 knots

Image
Number in Service: 6
-Armament: 2 × 120 mm (4.7 in) L/45 naval guns; 2 × 13 mm AA guns; 36 × depth charges; 1 × Type 94 depth charge projector; 40 × Mk.5 naval mines
-Max Speed: 19 knots


MINELAYERS:
Image
Number in Service: 11
-Armament: 1 × Type 41 76.2 mm (3.00 in) L/40 naval gun; 82 × Mk.5 naval mines; 18 × depth charges
-Max Speed: 12 knots

Image
Number in Service: 2
-Armament: 1 × 76.2 mm (3.00 in) L/40 AA gun; 1 × 13.2 mm (0.52 in) machine gun; 80 × Mk.5 naval mines; 18 × depth charges or 6 × Type 14 502.5 m capture nets
-Max Speed: 19 knots

Image
Number in Service: 1
-Armament: 3 × Type 3 120 mm 45 caliber naval guns; 1 × Type 93 13 mm AA Guns; 2 × depth charge throwers; 18 × depth charges; 24 × Type 14 500 m (1,640 ft 5 in) anti-submarine nets or 100 × Mk.5 naval mines

Image
Number in Service: 3
-Armament: 2 × 76.2 mm (3.00 in) L/40 AA guns; 1 × 13 mm AA gun; 120 × Type 89 naval mines or 18 × depth charges or 1 × Type 14 510 m anti-submarine net
-Max Speed: 19 knots

Image
Number in Service: 1
-Armament: 3 × 14 cm/50 3rd Year Type naval guns; 2 × 8 cm/40 3rd Year Type naval guns; 500 × Type 5 naval mines
-Max Speed: 17 knots

Image
Number in Service: 1
-Armament: 2 × 12 cm/45 10th Year Type naval guns; 2 × Type 93 13 mm AA Guns; 185 × Type 6 naval mines
-Max Speed: 20 knots


ICE BREAKERS:
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Number in Service: 1
-Armament: 1 × Armstrong 3 in L/40 gun; 2 × Type 96 25 mm AA guns; 6 × Type 93 13 mm AA guns; 22 x depth charges
-Armor: None
-Max Speed: 14 knots


SURVEY SHIPS:
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Number in Service: 1
-Armament: 3 × 76.2 mm (3.00 in) L/40 AA guns
-Max Speed: 13 knots


SUBMARINE AIRCRAFT CARRIERS:
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Number in Service: 1
-Armament: 2 × 127 mm (5.0 in) L/40 Type 88 AA guns; 6 × 533mm torpedo tubes (4 forward, 2 aft); 1 × 7.7 mm machine gun
-Planes Carried: 1 × Yokosuka E6Y1
-Test Depth: 75 meters
-Max Speed: 18 knots (Surfaced) 8.1 knots (Submerged)

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Number in Service: 1
-Armament: 6 × 533 mm (21 in) torpedo tubes (4 × bow, 2 × aft); 1 × 127 mm (5.0 in) L/40 Type 88 AA gun; 1 × 13.2 mm (0.52 in) AA gun
-Planes Carried: 1 × Yokosuka E6Y1
-Test Depth: 80 Meters
-Max Speed: 20 knots (Surfaced) 7.5 knots (Submerged)


CRUISER SUBMARINES:
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Number in Service: 4
-Armament: 2 × 14 cm/40 11th Year Type naval guns fore and aft; 6 × 533mm torpedo tubes (4 forward, 2 aft); 1 × 7.7 mm machine gun
-Test Depth: 75 meters
-Max Speed: 18 knots (Surfaced) 8.1 knots (Submerged)


MINELAYING SUBMARINES:
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Number in Service: 6
-Armament: 2 × 533 mm (21 in) torpedo tubes (12 × 6th Year Type torpedoes); 1 × 14 cm/40 11th Year Type naval gun; 42 × naval mines
-Test Depth: 75 Meters
-Max Speed: 14.9 knots (Surfaced) 6.5 knots (Submerged)


FIRST CLASS SUBMARINES:
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Number in Service: 1
-Armament: 6 × 533 mm (21 in) forward torpedo tubes; 2 × 533 mm (21 in) aft torpedo tubes; 1 x 12 cm/45 10th Year Type naval gun; 24 × naval mines
-Test Depth: 47.5 Meters
-Max Speed: 18.5 knots (Surfaced) 8.4 knots (Submerged)

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Number in Service: 9
-Armament: 6 × 533 mm TTs (6 × bow)(12 × 6th Year Type torpedoes); 1 × 76.2 mm (3.00 in) L/40 naval gun; 1 × 6.5 mm machine gun
-Test Depth: 60 meters
-Max Speed: 15.7 knots (Surfaced) 8.6 knots (Submerged)

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Number in Service: 2
-Armament: 6 × 533 mm (21 in) forward torpedo tubes; 2 × 533 mm (21 in) aft torpedo tubes; 1 x 12 cm/45 10th Year Type naval gun; 16 × naval mines
-Test Depth: 45.7 Meters
-Max Speed: 21.5 knots (Surfaced) 7.7 knots (Submerged)

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Number in Service: 9
-Armament: 8 × 533 mm (21 in) torpedo tubes (6 bow, 2 stern); 1 × 120 mm (4.7 in) deck gun
-Test Depth: 60 Meters
-Max Speed: 20 knots (Surfaced) 8 knots (Submerged)

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Number in Service: 3
-Armament: 6 × 533 mm (21 in) TTs (4 × bow, 2 × aft); 1 × 120 mm (4.7 in) deck gun; 1 × 7.7 mm MG
-Test Depth: 60 Meters
-Max Speed: 20 knots (Surfaced) 10 knots (Submerged)

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Number in Service: 3
-Armament: 6 × 533 mm (21 in) TTs (4 × bow, 2 × aft); 1 × 100 mm (3.9 in) L/50 Type 88 AA gun; 1 × 12.7 mm AA gun; 1 × 7.7 mm MG
-Test Depth: 75 Meters
-Max Speed: 20.5 knots (Surfaced) 8.2 knots (Submerged)

Number in Service: 4; 4 Under Construction
-Armament: 6 × 533 mm (21 in) TTs (4 × bow, 2 × aft); 1 × 100 mm (3.9 in) L/50 Type 88 AA gun; 1 × 13.2 mm (0.52 in) AA gun; 1 × 7.7 mm MG
-Test Depth: 70 Meters
-Max Speed: 23 knots (Surfaced) 8.2 knots (Submerged)


SECOND CLASS SUBMARINES:
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Number in Service: 3
-Armament: 4 × 533 mm (21 in) torpedo tubes (4 × front)(8 × 6th Year Type torpedoes); 1 × 76.2 mm (3.00 in) L/23.5 5th Year Type AA gun
-Test Depth: 45.7 meters
-Max Speed: 16 knots (Surfaced) 8.5 knots (Submerged)

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Number in Service: 5
-Armament: 4 × 533 mm (21 in) torpedo tubes (4 × front)(8 × 6th Year Type torpedoes); 1 × 120 mm (4.7 in) L/45 11th Year Type Naval gun; 1 × 6.5 mm machine gun
-Test Depth: 45.7 meters
-Max Speed: 13 knots (Surfaced) 8.5 knots (Submerged)

Image
Number in Service: 2
-Armament: 4 × 533 mm (21 in) TTs (4 × front); 1 × 76.2 mm (3.00 in) L/40 11th Year Type AA gun; 1 × 13.2 mm (0.52 in) Type 93 AA gun
-Test Depth: 75 Meters
-Max Speed: 19 knots (Surfaced) 8.2 Knots (Submerged)

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Number in Service: 4
-Armament: 4 × 450 mm (18 in) torpedo tubes (4 × bow) (8 × Type 44 torpedoes); 1 × 76.2 mm (3.00 in) L/23.5 5th Year Type AA gun
-Test Depth: 60 meters
-Max Speed: 17.3 knots (Surfaced) 10.4 knots (Submerged)

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Number in Service: 3
-Armament: 4 × 533 mm (21 in) TTs (4 × bow)(8 × 6th Year Type torpedoes); 1 × 76.2 mm L/23.5 AA gun; 1 × 6.5 mm machine gun
-Test Depth: 60 meters
-Max Speed: 17.1 knots (Surfaced) 9.1 knots (Submerged)

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Number in Service: 9
-Armament: 6 × 533 mm TTs (6 × bow); 1 × 76.2 mm (3.00 in) L/40 naval gun; 1 × 6.5 mm machine gun
-Test Depth: 75 Meters
-Max Speed: 15.7 knots (Surfaced) 8.6 knots (Submerged)


LANDING CRAFT:
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Toku Daihatsu-Class Landing Craft
-Number of Ships: 200
-Armament: 1 Type 3 Heavy Machine Gun, 2 Type 11 Light Machine Guns, and 3 25mm/60 AA guns
-Armor: None; Made of Steel
-Crew: 15
-Capacity: 1 15.6 ton tank or 100 men or 15.6 tons of cargo
-Max Speed: 11 knots

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Daihatsu-Class Landing Crafts (Medium)
-Number of Ships: 3,229
-Armament: 2 Type 11 Light Machine Guns and 3 25mm/60 AA guns
-Armor: 40mm
-Crew: 12
-Capacity: 1 7.4 ton tank/artillery piece or 70 men or 10 tons cargo
-Max Speed: 8.5 knots

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Chuhatsu Class Landing Craft
-Number of Ships: 750
-Armament: 1 Type 11 Light Machine Gun
-Armor: None; Made of Steel
-Crew: 6
-Capacity: 60 men or 10 tons cargo
-Max Speed: 8 knots

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Shohatsu Class Landing Crafts (Small)
-Number of Ships: 5,025
-Armament: 1 Type 11 Light Machine Gun
-Armor: None; Made of steel
-Crew: 5
-Capacity: 35 men or 3.5 tons cargo -
-Max Speed: 7.5 knots

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No. 101 Class Landing Ship
-Number of Ships: 6
-Armament: 1 × 76.2 mm (3.00 in) L/40 AA gun; 6 × Type 96 25 mm AA guns; 6 × depth charges
-Armor: None
-Crew: 90
-Capacity: 320 troops and up to 250 tons of cargo or tanks
-Max Speed: 13.4 knots

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No.103 Class Landing Ship
-Number of Ships: 103
-Armament: 1 × 76.2 mm (3.00 in) L/40 AA gun; 16 × Type 96 25 mm AA guns; 4 × 13 mm AA guns; 12 × depth charges
-Armor: None
-Crew: 100
-Capacity: 280 troops and up to 220 tons of cargo or tanks
-Max Speed: 16 knots

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No.1-Class Landing Ship
-Number of Ships: 32
-Armament: 2 × 127 mm (5.0 in) L/40 AA guns; 15 × Type 96 25 mm AA guns; 18 × depth charges
-Radar (In 1943) 1 × Type 22 radar; 1 × Type 93 hydrophone; 1 × Type 93 active sonar; 1 × Type 13 radar
-Armor: None
-Crew: 148
-Capacity: 4 × Daihatsu (328 troops) and 260 tons of cargo or tanks
-Max Speed: 22 knots

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SS-Class Landing Ship
-Number of Ships: 40
-Armament: 1 × Type 4 75 mm shipboard gun; 1 × Type 96 150 mm Infantry Mortar; 3 × Type 98 20 mm AA guns
-Armor: None
-Crew: 40
-Capacity: 5 tanks and 170 troops
-Max Speed: 14.5 knots

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Ko-Type Landing Craft Carrier/Amphibious Assault Ship
-Ships in Class: 5
-Armament: 6 × 75mm AA guns; 20 × 13.2-mm Machine Guns
-Armor: None
-Capacity: 20 × Daihatsu class landing craft and 1400 troops
-Max Speed: 20.8 knots

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Otsu-Class Landing Craft Carrier (Icebreaker Abilities)
-Ships in Class: 1
-Armament: 6 x 75mm AA guns
-Armor: None
-Capacity: 9 Toku-Daihatsu Class Landing Craft and 900 troops
-Max Speed: 19 knots


Army:
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Number in Service: 56
-Armament: 1 x Type 90 57 mm tank gun; 2 x Type 89 7.7 mm machine guns; 1 x smoke discharger
-Armor: 6mm
-Max Speed: 11.5 knots


Coastal Safety Force
MULTIPURPOSE OPERATION:
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-Number in Service: 1
-Armament: 2 x single 14 cm (5.5 in) guns; 4 × single 8 cm (3 in) AA guns; 2 × twin 25 mm (1 in) AA guns
-Aircraft Carried: 12
-Max Speed: 24 knots
-Notes: Heavily modified from the Wakamiya Class Seaplane Carrier in 1932 to be similar as the Hosho, this ship is a light carrier all except in name, and is used to project Nihonese sea power across the Sea of Nihon where traditional carriers cannot. While the Hosho does not have a tonnage in violation of the treaty, this ship acts as a non-aggressive way to project power.

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Ships in Service: Fuso Maru
-Armament: 4 × 75 mm (3 in) Type 88 guns; 4 × 20 mm (0.79 in) AA guns
-Aircraft Carried: 26
-Armor: None
-Crew: 2,000
-Capacity: 29 Daihatsu-class landing craft, 25 Shohatsu-class landing craft and 4 Armored gunboats from floodable well deck
-Max Speed: 20.4 knots
-Description: Commissioned in 1934, this Amphibious Assault Ship acts as Nihon's way to deploy combat forces at a moment's notice.


SPECIAL STRATEGIC RESERVE SHIPS:
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-Armament: 2 × twin 12 in (305 mm) guns; 14 × single 6 in (152 mm) guns; 20 × single 12 pdr (3 in (76 mm)) guns; 6 × single 3 pdr guns (47 mm) guns; 6 × single 2.5 pdr (47 mm) guns; 4 × 18 in (450 mm) torpedo tubes
-Armor: Belt: 4-9 in; Deck: 2-3 in; Turrets: 8-10 in; Barbettes: 8-14 in; Conning Tower: 4-14 in; Casemates: 2-6 in
-Max Speed: 18 knots
-Notes: Formerly the Misaka Class Battleship, she served in the Imperial Navy as a coastal defense ship until 1929 when she was retired and placed into the reserve. The majority of her former navy crew remains with her, as she was placed in the Coastal Safety Force despite having a tonnage making it unable to operate in accordance with the 1928 treaty in the Sea of Nihon in 1933 amid tensions with Aydinir. The ship is ported in Hakodate, enabling it to be outside the Sea of Nihon but also able to respond very quickly in the Sea of Nihon at the outbreak of hostilities.


MEDIUM PATROL:
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Number in Service: 2
-Armament: 6 × 14 cm/50 3rd Year Type naval guns; 6 × 8 cm/40 3rd Year Type naval guns; 8 × Vickers 2-pounder AA guns; 10 × Vickers machine guns; 4 × 533 mm (21 in) torpedo tubes; 9 × depth charges
-Aircraft Carried: 2 x floatplanes
-Armor: Belt: 0.98-2.99 in; Deck: 0.75-0.98 in; Turrets: 0.98 in; Conning Tower: 0.98 in
-Max Speed: 21 knots
-Notes: Purpose built in 1932 for the Coastal Safety Force, this vessel is operated most often by former navy veterans due to is equivalence to a light cruiser. This ship is slow, but ideal for escort duties.


LIGHT PATROL:
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Number in Service: 2
-Armament: 1 × QF 4.7 inch Gun Mk I - IV; 2 x 3 in 12 pounder guns; 4 × 533mm (21-inch) torpedo tubes; 2 x water cannons; 4 × Type 93 13mm machine guns
-Max Speed: 30 knots
-Notes: This was formerly a part of the Sakura Class Destroyers, but due to the 1928 treaty, after 1932, these ships were decommissioned from military service and are now civilian operated as a naval police force. Though still heavily armed, their duty is to patrol the Sea of Nihon and have a role in search and rescue missions. They have removed two back 3 inch guns in favor of water cannons, which allow them fire-fighting duties. They are painted with a white deck and a light blue bottom, so it is easy to identify them as not belonging to the Imperial Nihonese Navy.

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Number in Service: 10
-Armament: 1 × QF 4.7 inch Gun Mk I - IV; 2 x 3 in 12 pounder guns; 4 × 533mm (21-inch) torpedo tubes; 2 x water cannons; 2 × Type 93 13mm machine guns
-Max Speed: 30 knots
-Notes: This was formerly a part of the Kaba Class Destroyers, but due to the 1928 treaty, after 1932, these ships were decommissioned from military service and are now civilian operated as a naval police force. Though still heavily armed, their duty is to patrol the Sea of Nihon and have a role in search and rescue missions. They have removed two back 3 inch guns in favor of water cannons, which allow them fire-fighting duties. They are painted with a white deck and a light blue bottom, so it is easy to identify them as not belonging to the Imperial Nihonese Navy.

Image
Number in Service: 1
-Armament: 3 × Type 92 7.7 mm machine guns
-Max Speed: 15.5 knots
Last edited by TENNOHEIKA BANZAI NIHON on Fri Jun 26, 2020 5:39 pm, edited 244 times in total.
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Aclus
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Postby Aclus » Thu May 30, 2019 10:28 pm

MILITARY STATISTICS
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Military Statistics, Manpower
Imperial Armed Forces
Total Forces: 4,560,812 Total troops. 3.35 Million Active Duty troops and 1.0 Million Reservists. 900,000 Colonial Soldiers garrisoned
Army
2,400,000 Active, 1.0 Million Reserve

Royal Navy
Navy: 756,600 Active Personnel, 240,000 Reserve

66 Battleships
5 Odin Class Battleships
13 Conqueror Class Battleships
13 Lion Battleships
13 Olympus Class Battleships
12 Centaur Class Battleships
12 Vengeance Class Battleships

16 BattleCruisers
8 Admiral Class Battlecruisers
8 G3 Class Battlecruisers

Cruisers
30 Heavy Cruisers
104 Light Cruisers

Aircraft Carriers, Other
18 Aircraft Carriers
33 Monitors
46 Flotilla Leaders
516 Destroyers
94 Torpedo Boats
222 Submarines ,106 Sweeper Sloops ,62 P & PC Boats
8 Mine layers ,156 Mine sweepers, 51 Gun Boats

Royal Airforce
Air Force: 100,000 Active Personnel, 120,000 Reserve. 6,700 Combat aircraft

Military Statistics, Uniforms
Army Infantry Basic Uniform
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Army Infantry Battledress
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Army Officer Battledress
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Royal Artillery Officer Service Dress
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Army Tank Crew Uniform
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Army Special Forces Battledress
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ATS Officer Uniform
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ATS Service Dress
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Army General-Staff Service Dress
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Army Officer Service Dress
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Army Staff Officer Desert and Tropical Uniform
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Army Highlander Officer Desert and Tropical Uniform
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Army Infantry Desert and Tropical Uniform
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Army Highlander Infantry Desert and Tropical Uniform
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Home Guard Basic Uniform
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Home Guard Officer Uniform
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Home Guard Battledress
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Royal Navy Uniforms
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Royal Air Force Officer Tropical SD
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Royal Air Force Officer SD
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Royal Air Force Airmen SD
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Royal Air Force Trench Coat
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Royal Air Force Pilot
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Royal Air Force Gunner
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Royal Air Force Female Officer SD
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Military Statistics, Small Arms and Gear
Pattern 1925 Webbing
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Lewis Machine Gun
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Bren Light Machine Gun
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Vickers Heavy Machine Gun
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M1897 Trench Gun
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Short Magazine Lee Enfield (SMLE) Mk.III
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Main Service Rifle in use with the professional Regular Army and many of the colonial defense garrisons.
Pattern 1914 (P14)Enfield
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Main Rifle to arm the Aclusian Army reserves or that of the Home Guard and Colonial forces overseas.
Farquhar Hill Semi-Automatic Rifle
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A Rifle created to arm the Army's infantry Assault units, or even crews aboard Bombers and fighter aircraft.

Webley Mk. VI
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Browning High Power Pistol
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M1928 Thompson Sub Machine Gun
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Boys Anti Tank Rifle
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Military Statistics, Armour and Mobile Artillery
Birch Gun (86mm Field Gun)
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Bren Carrier
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Lanchester Armored Vehicle 6x4
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Rolls Royce Armored Car Model.1924
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Vickers Dragon Troop Carrier
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Vickers Light Tank Mk.VI
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Cruiser Mk.I Light Tank
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Cruiser Mk.II Medium Tank
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Cruiser Mk.IV Medium Tank
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Military Statistics, Royal Artillery
Vickers Dragon Artillery Tractor
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ML 3in Mortar
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Pom Pom Anti Aircraft Gun
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QF 3in Flak Gun
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QF 3.7in Flak Gun
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QF 2 Pounder Gun
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BL 12 in Railway Guns
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14in Railway Guns
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Ordnance QF 18 Pounder Field Gun
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QF 25 Pounder Field Artillery
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QF 4.5in Howitzer
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BL 4.5in Medium Gun
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BL 5.5in Medium Gun
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BL 6in Howitzer
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BL 60 Pounder
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BL 7.2in Howitzer
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BL 8in Howitzer
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BL 9.2 in Howitzer
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BL 12in Howitzer
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Military Statistics, Royal Navy
Apollo Class
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12 x 4" (12x1)
80 x 2pd (10x8)
68-80 Aircraft

Goliath Class
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16 × single 4.7 in (120 mm) anti-aircraft (AA) guns
70 Aircraft

Ark Royal Class
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16 x 4" (8x2)
48 x 2pd (6x8)
32 x 0.5"mg (8x4)
60-72 Aircraft

Odin Class Battleship
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Displacement
71,400tons(Standard 76,046tons (full load)
Armaments and Armour
4x3 16"/45 (406mm/45) BL Mk II Cannons,
12x2 5,25"/50 (133mm/50) QF Mk I DP-AA Guns,
22x4- 1.57" / 40.0 mm 56.0 cal guns
(18 x Quad mounts on sides, evenly spread
10 raised mounts
4 x Quad mounts on centreline, evenly spread
3 double raised mounts)
16in Main Belt armour
Speed
26knots

Conqueror Class Battleship
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Displacement
48.597tons (Standard), 55.000tons (full load)

Armaments and Armour
4x3 16"/45 (406mm/45) BL Mk II Cannons,
8x2 5,25"/50 (133mm/50) QF Mk I DP-AA Guns,
4x8 40mm/39 Pom-Pom AA Guns
possible 2-4-8x4 12,7mm MG Mk III AA Guns.
2-4x Floatplanes
124mm, Deck over machinery and 149mm over magazines, 348mm Belt over machinery and 374mm over magazines.
Speed
28-30knots

Lion Class Battleship
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Displacement
45.857tons (Standard), 51.800tons (full load)

Armaments and Armour
3x3 16"/45 (406mm/45) BL Mk II Cannons,
8x2 5,25"/50 (133mm/50) QF Mk I DP-AA Guns,
6x8 40mm/39 Pom-Pom AA Guns,
possible 2-4-8x4 12,7mm MG Mk III AA Guns,
2-4x Floatplanes
124mm, Deck over machinery and 149mm over magazines, 374mm over machinery and magazines.

Speed
30knots

Olympus Class Battleship
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Displacement
42.200tons (Standard), 48.500tons (full load)

Armaments and Armour
3x3 16"/45 (406mm/45) BL Mk III Cannons,
8x2 5,25"/50 (133mm/50) QF Mk I DP-AA Guns,
6x8 40mm/39 Pom-Pom AA Guns,
possible 2-4-8x2 20mm Oerlikon AA Guns,
2-4x Floatplanes
124mm, Deck over machinery and 149mm over magazines, 349mm Belt over machinery and 374mm over magazines.

Speed
29knots

Centaur Class Battleship
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Displacement
42.550tons (Standard), 48.415tons (full load)

Armaments and Armour
3x3 16"/45 (406mm/45) BL Mk III Cannons,
8x2 5,25"/50 (133mm/50) QF Mk I DP-AA Guns,
8x8,1x4 (or 9x8) 40mm/39 Pom-Pom AA Guns,
multiple 20mm Oerlikon AA Guns
124mm, Deck over machinery and 149mm over magazines, 349mm Belt over machinery and 374mm over magazines.

Speed
28knots

Vengeance Class Battleship
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Displacement
42.750tons (Standard), 48.500tons (full load)

Armaments and Armour
3x4 14"/45 (356mm/45) BL Mk VII Cannons,
8x2 5,25"/50 (133mm/50) QF Mk I DP-AA Guns,
6x8 40mm/39 Pom-Pom AA Guns
possible 2-4-8x4 12,7mm MG Mk III AA Guns.
2-4x Floatplanes
124mm, Deck over machinery and 149mm over magazines, 348mm Belt over machinery and 374mm over magazines.

Speed
30knots

Danae Class
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6 × BL 6-inch (152.4 mm) L/45 Mark XII guns on single mountings CP Mark XIV (Diomede 1 × mount CP Mk.XVI)
2 × QF 3 inch 20 cwt L/45 Mk.I on mounts HA Mk.II
2 × QF 2-pounder L/39 Mk.II on mounts HA Mk.II
4 × triple tubes for 21-inch (533 mm) torpedoes

C- Class Cruiser
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2 × BL 6-inch (152 mm) Mk XII guns (2 × 1),
8 × QF 4-inch (102 mm) Mk V guns[1]
1 × 6 pounder (57 mm) gun,
4 × 21-inch (533 mm) torpedo tubes

Emerald Class Cruiser
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2 × BL 6-inch (152 mm) L/50 Mk XXIII guns in twin mount Mk.XXI
5 × BL 6-inch (152 mm) L/45 Mk XII guns in single mounts CP Mk.XIV
3 × single QF 4 in L/45 (102 mm) Mk.V anti-aircraft guns in mount HA Mk.III,
2 × QF 2 pdr pom-pom (40 mm) Mk.II guns
9 × smaller guns
4 × quad tubes for 21-inch (533 mm) torpedoes Mk.IX


Hawkins Class
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7 × BL 7.5-inch Mark VI in single mounts CP Mk.V
3 × QF 4-inch (102 mm) Mk.V guns in single mounts HA Mk.III (not Hawkins
4 × QF 3-inch 20 cwt Mk.I guns on single mounts HA Mk.II (Hawkins only)
4 × QF 3-inch 20 cwt Mk.I guns on single mounts HA Mk.II
2 × QF 2-pounder (40 mm) Mk.II guns on single mounts HA Mk.I
2 × submerged & 4 × fixed above water 21-inch torpedo tubes

Kent Class
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8 × BL 8-inch (203 mm L/50) Mk.VIII guns in twin mounts Mk.I
4 × QF 4-inch (102 mm) L/45 Mk.V guns in single mounts HA Mk.III
8 × QF 2-pounder (40 mm) L/39 Mk.VIII guns in quad mounts HA Mk.VII

York Class
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3 × twin 8-inch (203 mm) guns
4 × single QF 4-inch (102 mm) anti-aircraft (AA) guns
2 × single 2-pounder (40 mm) AA guns
2 × triple 21 inch (533 mm) torpedo tubes

Shakespeare Class
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5 × BL 4.7 in (120mm) Mark I guns
1 × 12 pdr (3 in) HA Mark VIII
2 × triple 21 inch (533 mm) torpedo tubes

Jupiter Class Destroyer Leader
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3 × BL Twin 5.5-inch Mk I naval guns
1 × 12-pdr (3 in) QF Mark II, mounting HA
2 × Twin 2-pdr "pom-pom" Mk. II
2 × twin 21-inch (530 mm) torpedo tubes

Mars Class Destroyer Leader
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3 × BL Twin 5.5-inch Mk I naval guns
1 × 12-pdr (3 in) QF Mark II, mounting HA
2 × Twin 2-pdr "pom-pom" Mk. II
2 × twin 21-inch (530 mm) torpedo tubes

HMS Admiral Class
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4 × 2 – 15-inch (381 mm) guns
7 × 2 – QF 4-inch Mk XVI AA guns
3 × 8 – QF 2-pdr "pom pom" AA guns
5 × 4 – 0.5-inch Vickers machine guns
5 × 20-barrel "Unrotated Projectile" mounts
2 × 2 – 21-inch/ above water torpedo tubes
13.5in Armor
2- Seaplane Catapult

G3 Class
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3 × 3 - 16-inch (406 mm) guns
8 × 2 - 6-inch (152 mm) guns
6 × 1 - 4.7-inch (120 mm) AA guns
4 × 10 - barrel 2-pounder pom-pom mountings
2 × 24.5-inch (622 mm) torpedo tubes
14in Armor Belt (Inclined at 18°)

X-Lighters "Beetle" Troop Transports
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Military Statistics, Royal Air Force

Hawker Hurricane
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Supermarine Spitfire
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Bristol Bombay Troop Carrier
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Bristol Blenheim Light Bomber
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Fairey Swordfish Torpedo Bomber
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Vickers Wellington Bomber
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Military Statistics, Organization

Commander in Chief of Imperial Armed Forces: Field Marshall Sir Douglas Haig
Chief of Staff of Imperial Army: Field Marshall George Berring
- Personnel Officer: General Oswald Benson
- Intelligence and Security Officer: General Arnold Swornson
- Operations Officer: General Edward Swan
- Logistics Officer: General Albi Young
- Plans Officer: General Matthew McConahay
- Signals Officer: General Thomas Laurie
- Military Education and Training Officer: General James Edwards
- Resource Management Officer: General Thomas Shelbis
- Civil Affairs Officer: General Alfred Von Libenstein
Chief of Staff of Royal Navy: Admiral Arthur Maxim
- Personnel Officer: Admiral Tom Luer
- Intelligence and Security Officer: Admiral John Wilcox
- Operations Officer: Admiral Ed Davis
- Logistics Officer: Admiral Thordore Wilson
- Plans Officer: Admiral Vernon Pole
- Signals Officer: Admiral Edward William
- Military Education and Training Officer: Admiral Steven Mastern
- Resource Management Officer: Admiral Karl Gustaf
- Civil Affairs Officer: Admiral Albert Earl
Chief of Staff of Royal Marines: Field Marshall Aeric Belling
- Personnel Officer: General Albert swanson
- Intelligence and Security Officer: General Landon Wilson
- Operations Officer: General Marques Monton
- Logistics Officer: General Bernard Montouz
- Plans Officer: General Arthur Bellson
- Signals Officer: General John Shelby
- Military Education and Training Officer: General Adam Georgian
- Resource Management Officer: General Carl Anson
- Civil Affairs Officer: General Charles Bon
Chief of Staff of Imperial Air Force: Air Marshall Thomas Mendin
- Personnel Officer: General George adams
- Intelligence and Security Officer: General Will Neeson
- Operations Officer: General William Thome
- Logistics Officer: General Thomas Beckett
- Plans Officer: General Alfie Solomon
- Signals Officer: General Freddie Thorne
- Military Education and Training Officer: General Campbell
- Resource Management Officer: General Billy Kimber
- Civil Affairs Officer: General Brian Godfrey


Aclusian Army Structure

(There are currently 43 Infantry Divisions Active in the Army, Supported by an additional 25,000 personnel per Division)

Strength - 18,347 Personnel
Rifles - 9437
Auto Rifles and
Light MGs - 1262
Other MGs- 40
Light Mortars- 280
Medium Mortars- 79
Bazookas- 436
AT Guns- 110
Medium Artillery- 72
Motor Vehicles- 3347


(There are currently 11 Armoured Divisions Active in the Army, supported by an additional 25,000 Personnel per division)

Strength - 14,964 Personnel
Rifles - 7463
Auto Rifles and
Light MGs - 1376
Other MGs- 22
Light Mortars- 120
Medium Mortars- 60
Bazookas- 302
AT Guns- 78
Medium Artillery- 48
Medium Tanks - 300
Motor vehicles- 2459


Royal Navy Contingents

First Fleet (ships in full commission) (one Battleship as fleet flagship)
1st Battle Squadron (8 Battleships)
2nd Battle Squadron (8 Battleships)
3rd Battle Squadron (6 Battleships)
4th Battle Squadron (8 Battleships)
1st Battle-Cruiser Squadron (4 battlecruisers)

2nd Cruiser Squadron (4 Heavy cruisers)
3rd Cruiser Squadron (4 Heavy cruisers)
1st Carrier Squadron (6 Fleet Carriers)
1st Light Cruiser Squadron (4 light cruisers)

1st Destroyer Flotilla (1Destroyer Leader, 20 destroyers)
2nd Destroyer Flotilla [1 Destroyer Leader, 20 destroyers)
3rd Destroyer Flotilla (1 Destroyer Leader, 15 destroyers) forming
4th Destroyer Flotilla (1 Destroyer leader, 20 destroyers)


Second Fleet (Reduced Complements)
2nd Carrier Taskforce (6 Fleet Carriers)
5th Battle Squadron (9 Battleships)
6th Battle Squadron (9 Battleships)
2nd Battlecruiser Squadron (5 Battlecruisers)
5 Heavy cruisers, 1 light cruiser
Minelaying Squadron (7 ships)


Third Fleet

7th Battle Squadron (8 Battleships)
8th Battle Squadron (8 Battleships)
3rd Battlecruiser Squadron (4 Battlecruisers)
3rd Carrier Squadron (6 Fleet Carriers)
7th Cruiser Squadron (5 Heavy cruisers)
9th Cruiser Squadron (8 Heavy cruisers)
10th Cruiser Squadron (7 Light cruisers) -from Training Squadron at Queenstown
11th Cruiser Squadron (5 Light cruisers)
12th Cruiser Squadron (4 Light cruisers)


Admiralty of Patrols

6th Destroyer Flotilla (3 Destroyer Leader, 22 destroyers)
7th Destroyer Flotilla (1 Destroyer Leader, 21 destroyers, 12 torpedo boats)
8th Destroyer Flotilla (1 Destroyer Leaders,12 destroyers, 12 torpedo boats)
9th Destroyer Flotilla (2 Destroyer Leaders, 16 destroyers)
plus 8 destroyers detached to CinC Home Fleets

4th Submarine Flotilla (7 boats)
5th Submarine Flotilla (6 boats)
6th Submarine Flotilla (6 boats)
7th Submarine Flotilla (12 boats)
8th Submarine Flotilla (13 boats)
9th Submarine Flotilla (3 boats)


Grand Fleet

1st Battle Squadron
2nd Battle Squadron
3rd Battle Squadron (included 3 Battlecruisers from 3rd BS)
4th Battle Squadron
5th Battle Squadron
1st Battle-Cruiser Squadron
2nd Battle-Cruiser Squadron
2nd Cruiser Squadron
3rd Cruiser Squadron

1st Light Cruiser Squadron

2nd Destroyer Flotilla
4th Destroyer Flotilla

The Channel Fleet

6th Battle Squadron
7th Battle Squadron
8th Battle Squadron
Cruiser Force G - 12th Cruiser Squadron
3rd Carrier Squadron

Cruiser Force B (Northern Patrol)
6th Cruiser Squadron
10th Cruiser Squadron

Ivorum Flotillas
1st Destroyer Flotilla
3rd Destroyer Flotilla

Cruiser Force C , Sea of Martyrs
7th Cruiser Squadron

Dover Patrol
6th Destroyer Flotilla
3rd & 4th Submarine Flotillas
Minelayer Squadron

Cruiser Force E -
11th Cruiser Squadron (Irelandia Sea)
Last edited by Aclus on Wed Jul 08, 2020 8:59 am, edited 202 times in total.
The Aclusian Empire
King Albert Richardson II
Pre/MODERN/POST MODERNTECH/FT

PROUD MEMBER OF THE FEDERATION OF ALLIES

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The Manticoran Empire
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Posts: 9650
Founded: Aug 21, 2015
Civil Rights Lovefest

Postby The Manticoran Empire » Thu May 30, 2019 11:08 pm

NATION INFORMATION

Nation name: The Manticore Empire

Flag: Image
Manticoran Flag

National goals: To expand the borders of the Empire and foster cooperation between the Nations in the Alliance of Republican Nations.

Nation's Leader: Empress Catherine Javette

National Government: The government of the Empire is a Unitary Parliamentary Constitutional Monarchy. Empress Catherine I is the Head of State and official Head of Government. Prime Minister David Kasper is the Head of Parliament, making him the de-facto Head of Government. Parliament is organized around a bicameral legislature in the Westminster style. The Upper House is the House of Lords, with 810 members, organized into the Lords Spiritual, a collection of bishops from the Church of the Empire, and the Lords Temporal, a collection of Lords selected from the peerage of the Empire. The Lower House is the House of Commons, with 1,460 Members of Parliament elected for a period of five years. There are two major subgroups of Parliament. The first is Her Majesty's Government, the political party that the current Prime Minister belongs to. The second is Her Majesty's Most Loyal Opposition, which is the largest political party in Parliament that OPPOSES the ideology of the Government. Other parties often ally themselves either with the Government or with the Opposition, forming complicated power blocs within Parliament. Allegiances often change with each election, though some parties are known to switch camps on a dime or form their own camps.

Empress Catherine is assisted by several advisors, each of who is responsible for a particular department within the government. These advisors are Secretary of State Alfonso Ashburn, Secretary of the Treasury Charles McNair, Secretary of Defense Charles Lee, Attorney General Gordon Brown, Secretary of the Interior Edward Turner, Secretary of Agriculture Cornelius Peters, Secretary of Commerce Raymond Nichols, Secretary of Labor Son Smith, Secretary of Health and Human Services Ralph Mitchell, Secretary of Housing and Urban Development Alexander Isler, Secretary of Transportation Richard Westbrook, Secretary of Education Lawrence Holt, Secretary of Veterans Affairs George Sher, Office of Management and Budget Director Douglas Johnson, and Chief of Staff Rufus Heskett.
The Prime Minister serves as the Head of State while the Emperor is away and can also attend state functions in place of the Emperor. The Prime Minister also serves as the Majority Leader in the House of Lords, holding a position there in addition to serving on the Emperor's cabinet.
The Department of State is the diplomatic and foreign affairs arm of the Imperial Government, responsible for meeting with foreign dignitaries, negotiating with foreign powers, drafting treaties, and providing ambassadors and staff members for the Empire's various embassies.
The Department of the Treasury controls the Empire's money and regulates taxes, tariffs, and other facets of the economy.
The Department of Defense is responsible for ensuring the security of the realm as well as defending her allies and securing her assets abroad.
The Department of Labor is responsible for regulating businesses and preventing the exploitation of Manticoran citizens for monetary gain.
The Department of the Interior is responsible for the maintenance of government buildings, government land, and national parks.
The Department of Agriculture regulates farming and ensures that the food that is sold to the Empire's citizens is safe.
The Department of Commerce regulates both foreign and domestic trade.
The Department of Justice is responsible for enforcing the laws of the Empire, including the investigation and prosecution of crimes.
The Department of Health and Human Services regulates medical practice and helps to ensure that orphans and widows are cared for was well as victims of domestic violence.
The Department of Housing and Urban Development is responsible for regulating building codes and ensuring that structures built within the Empire meet safety requirements.
The Department of Transportation maintains bridges, roads, and public transit systems.
The Department of Education is responsible for ensuring that the youth of the Empire receive the best possible education possible.
The Department of Veterans Affairs is responsible for addressing issues faced by veterans of Manticore's military, including assisting them in finding employment and housing.


National history: The Island of Manticore was settled in 1572 by Aclusian Pagans seeking safety from persecution, with the first colonial settlement becoming the future Capital, Vicuna. The newly minted Manticorans began their time by cooperating and occasionally warring with the local tribes while simultaneously striving to maintain their faith in spite of Aclusian attempts to restrict it.

In 1635, the Manticoran Colony began overseas exploration and wars of conquest aimed at increasing its wealth and territory as well as spreading the Word of the Gods. Sphalek was conquered by 1640. In 1643, the Colony marched into Daerdhune, bulldozing the small and ill-equipped Daer Army and securing the country by 1647. In 1650, Colonial troops landed in Aelifland, fighting a 12 year war to conquer the country. In 1670, Manticore invaded Mhakustan, forcing the local government to surrender in less than a year. Smhakun was invaded in 1683 and fell in 1688 after five years of brutal fighting. In 1715, Manticoran troops invaded Forguttei. Forguttei would prove a difficult bite to swallow, resisting Imperial rule for 25 years. When Forguttei fell in 1735, only one territory remained before the Dehum Sea became a Manticoran lake. In 1781, Spirus fell to the Colony, becoming its last conquest before independence was achieved.

When The Plague hit Aclus in the early 19th Century, the Manticoran Colony was granted independence and the Noble of the House of Javette became the new monarchs of the Kingdom of Manticore. The Manticoran Empire was officially formed in 1809 by an act of the new Manticoran Parliament, formed from both commoners and newly minted nobles. To ensure the security of the new nation, it was enshrined in the constitution that defense spending would never fall below 2% of GDP and, to ensure the funds, government revenues were set at 9% of GDP.

Over the course of the last 135 years, the Manticoran Empire became a center for science and technology. Steam locomotives carry people and supplies across Imperial territory. Most streets have electric lamps, telegraph wires crisscross the nation, and several hybrid cable stayed-suspension bridges spanning the Dehum Sea have recently been completed. The bridges allow trains to travel from Ashton Rhuinland to the other territories and urban areas have sprung up along the rail lines. The use of electric lamps allow shops and factories to open longer and allow safer late night travel.

In more recent years, the Empire has expanded into Nuwe Afrikaan, the Polynesian Atoll, and Tamir, conquering much of all three continents, as well as other islands that serve a strategic purpose.

Under Emperor Adrian I, the Manticoran Empire began their major expansions, starting with the Nuwe Afrikaan War, where the Empire, alongside the NCSU and Eaka, invaded and conquered Austrivania. During the war, the Empire first deployed armored carriages in major engagements. The carriages would be used to greater effect in the First Rome-Manticore War.

The First Rome-Manticore War, also known as the Syday War, was a major armed conflict that began in 1888 and was fought between the Manticoran Empire and the Roman Empire over the twin islands of Syday. During the 14 month conflict, the Manticoran Empire delivered a series of humiliating defeats to the Romans, securing Syday. In 1893, shortly before his death, the Second Rome-Manticore War began following the invasion of a Boer Colony on the Island of Solitude. Simultaneously, the Empire was embroiled in the Isle's War, fighting against the Bronze Isles to liberate The Twelve Isles. The Second Rome-Manticore War had threatened to erupt into a world war when Skarten also invaded the Roman Empire, resulting in a tense border situation that continues.

On the 28th of April, 1913, Manticore and her allies in the ARN entered into The Nine Year War, following increasing tensions between Manticore and Skarten in Tamir. The war, which lasted 9 years, 2 months, 3 weeks, and 6 days, resulted in initial ARN victories, especially in Nuwe Afrikaan and Tamir, though these were reversed quickly by Western League advances in Afrikaa and Ruskland. The Manticoran Army achieved victories in Tamir and Nuwe Afrikaan against Skarten and Arengin, though at significant cost in lives. At sea, battles between the ARN and Western League were indecisive and resulted in heavy losses to personnel and ships. By the time the war ended in 1921, the Empire had conscripted 26,590,269 men, of whom 2,216,217 were killed and 4,883,280 were wounded. The Navy lost 6 dreadnoughts, 9 battlecruisers, 33 pre-dreadnoughts, 75 cruisers, 162 submersibles, 192 destroyers, and 30 torpedo boats during the course of the war, taking nearly 100,000 sailors to the deep.

Territory: Red on Map

Language: English

National Religion: The Custom, a polytheistic religion OOCly inspired by Old Norse Paganism. It is called The Custom because ancient Manticorans had no word for Religion and it was lumped by Christians and others with other polytheistic faiths as Paganism. More recently it has become popular to refer to The Custom as Manticoran Paganism to distinguish it from other pagan faiths.

National Culture/Identity: Manticorans are described as fiercely independent in the country, hardworking and humorless throughout, extremely patriotic and fiercely protective of their democratic traditions. They are devout in their worship and some are quite superstitious. Manticorans are also a fairly warlike people on the surface, with many of their gods having warrior traits and depicted in a martial setting. Manticoran soldiers will paint their faces with red and black face paint in simple yet striking patterns, believed to provide them with strength, protection, and fortune from the Gods.

National Pass time: Hunting, baseball, field hockey, military drills, wrestling

National holiday: Spring and Autumn equinoxes, Summer and Winter solstices, New Year's Day, Yol, the Emperor's Birthday.

Nation's Population: 605,563,981 Core Population‬ (142,866,829 in Nuwe Afrikaa, 100,775,924 in Tamir, 361,921,228 in Manticore) plus 8,818,888 in Almaty and 30,880,000 in Manchukuo.

National GDP: $499,675,586,085.76 plus $2,376,216,000 for Manchukuo and $1,679,557,219.6‬ for Almaty

Allies: Norcourt, Ruskland, Breyburg, Hoosier, Rachana, Aydinir, Solomon Islands

Enemies: Nihon, Newne Carriebean, Crimetopolis

Political issues: Nihonese Aggression in Indianum.

Chance of revolt: Minimal

Greatest Victory: Manticore: Battle of Cambrea in Aelifland. The Manticoran Army destroyed the Aelf Army in a single day, killing or capturing 100,000 soldiers. Aelifland fell soon after and was incorporated into Nordland.

Most Embarrassing Defeat: Manticore: Siege of Alizon in Forguttei. The Manticoran 3rd Army was routed by a Forguttein relief force. It would take Manticore seven years to return to Alizon and conquer the country.

MILITARY STATISTICS

Military Statistics, Economy
GDP: $503,731,359,305.36
GDP per Capita: $780.66
Government Expenditures: $45,335,822,337.48
Military Budget: $10,074,627,186.11 (21.21% Navy, 78.79% Army)

Military Statistics, Manpower
Population
Total Population: 605,563,981 (1928 estimate)
Available Manpower: 266,448,152
Fit for Service: 219,819,725
Reaching Military Age Annually: 7,872,332
Imperial Armed Forces
Total Forces: 4,222,683 standing forces,
Royal Army: 1,408,609 in the Regular Army and 2,312,784 in the Reserve Army
Royal Navy: 452,339 Navy, 48,951 Marine Corps personnel. 64 Battleships, 19 Aircraft Carriers, 12 Battlecruisers, 28 Heavy Cruisers, 74 Light Cruisers, 480 Destroyers, 288 Submarines, 124 mine warfare ships, 109 patrol corvettes, 338 auxiliary vessels. Another 1,500 vessels are maintained under civilian ownership as part of the Merchant Marine. 18 more aircraft carriers are on order, due to be laid down in FY1936 and FY1937.

Military Statistics, Organization

High Command
Commander in Chief of Royal Armed Forces: General Kevin Moseley
GENERAL HEADQUARTERS, ROYAL ARMY
Chief of Staff of Royal Army: General John Barber
Vice Chief of Staff: General Andrew Fairchild
- Personnel Department (G1): Lieutenant General Reuben Weaver
- Operations Department (G3/G5/G7): Lieutenant General Victor Marcum
- Intelligence Department (G2): Lieutenant General John Martin
- Chief of Staff for Installation Management: Lieutenant General Jared Rainwater
- Chief of Engineers: Lieutenant General Danny Bell
- Logistics Department (G4): Lieutenant General Wilfred Lucas
- Financial Management Department (G8): Lieutenant General Chris Miyashiro
- Chief of Chaplains: Lieutenant General Bryan Jenkins
- Chief of the Army Reserve: Lieutenant General James Canter
- Chief of the National Guard Bureau: Lieutenant General Bobby McLendon
- Provost Marshal General: Lieutenant General Joseph Hartfield
- Surgeon General: Lieutenant General Patrick Montanez
- Sergeant Major of the Army: Command Sergeant Major Michael Golden
BOARD OF ADMIRALTY, ROYAL NAVY
First Sea Lord and Chief of Naval Operations: Admiral Richard Bennett
- Second Sea Lord, Director of the Office of Naval Intelligence, Chief of the Bureau of Planning: Admiral John Donmoyer
- Third Sea Lord and Chief of the Bureau of Ships: Admiral James Smith
- Fourth Sea Lord and Chief of the Bureau of Weapons and Development: Admiral John Caceres
- Fifth Sea Lord and Chief of the Bureau of Personnel: Admiral James Keaton
- Sixth Sea Lord and Chief of the Bureau of Training: Admiral James Lilley
- Seventh Sea Lord and Chief of the Bureau of Health and Medicine: Admiral Alan Mueller
GENERAL HEADQUARTERS, ROYAL MARINES
Commandant of Royal Marines: General Steven Landreneau
- Personnel Officer: General Albert Miller
- Intelligence and Security Officer: General Francis Harding
- Operations Officer: General Jerry Garner
- Logistics Officer: General Ronald Mitchem
- Plans Officer: General Victor Hubbard
- Signals Officer: General James Sanders
- Military Education and Training Officer: General Kevin Nations
- Resource Management Officer: General Columbus Wilson
- Civil Affairs Officer: General Charles Foster

Army

The National Defense Act of 1930, passed into law in February of that year, reorganized the Royal Army into a force better suited for peacetime operations while retaining its wartime capabilities. The four Army Area Headquarters were replaced by 4 Field Armies, each Field Army responsible for three Army Corps as well as 3 cavalry divisions and a Tank Brigade. Each of the three Army Corps would be responsible for 6 Infantry Divisions and a Tank Brigade. Each Army Headquarters had a staff of 37 Officers, 21 Warrant Officers, 173 Enlisted Personnel, and 41 Civilians for a total of 272 men with a General in overall command. Each Corps Headquarters would have a staff of 45 Officers, 48 Warrants, 103 Enlisted, and 71 Civilians for 267 personnel with a Lieutenant General in command. Each tank brigade was reorganized from their organization in the Great War through the 1920s, totalling two battalions of Medium Tanks and 1 Battalion of Light Tanks, for a total of 1,342 men and 159 tanks. The 72 Infantry Divisions now authorized were reduced from 19,385 men and 2 infantry brigades of 2 regiments to 16,093 men and 1 infantry brigade of 3 regiments. Other changes included the replacement of the Battalion Machine Gun Companies with Medium Tank Companies, each totaling 126 men with 17 tanks. Each Cavalry Division would number 7,463 men. There are a total of 12 Cavalry Divisions, 16 Tank Brigades, and 72 Infantry Divisions. A total of 12,712 Medium and 2,072 Light tanks provide armored support. However, there were additional non-combat units that would provide support for the divisions, with close to 60% of the Army being non-combat support personnel. In total, 4,292 personnel fell under administrative Headquarters units, 1,291,116 fell under the combat formations, and 2,430,277 served in the remaining units and formations, including the Army Air Corps.

The Army Air Corps, numbering 75,879 men and 8,200 aircraft, was formed during the Great War to provide air support to the Army. Initially it was tasked solely with providing observation but quickly adopted bomber and pursuit aircraft. The Army Air Corps is currently tasked with securing air dominance over the area of operations, protecting Manticoran air space, and destroying enemy logistical infrastructure.

Order of Battle, Royal Manticoran Army
TheaterArmyCorpsCavalry DivisionsInfantry DivisionsTank Brigades
Indianum Theater CommandFourth ArmyX Corps (Almaty), XI Corps (Garduva), XII Corps (Manchuko)10th Cavalry, 11th Cavalry, 12th Cavalry55th Infantry, 56th Infantry, 57th Infantry, 58th Infantry, 59th Infantry, 60th Infantry, 61st Infantry, 62nd Infantry, 63rd Infantry, 64th Infantry, 65th Infantry, 66th Infantry, 67th Infantry, 68th Infantry, 69th Infantry, 70th Infantry, 71st Infantry, 72nd Infantry13th Tank Brigade, 14th Tank Brigade, 15th Tank Brigade, 16th Tank Brigade
Tamir Theater CommandThird ArmyVII Corps (Ostermark), VIII Corps (Hochland), IX Corps (Sylvania)7th Cavalry, 8th Cavalry, 9th Cavalry37th Infantry, 38th Infantry, 39th Infantry, 40th Infantry, 41st Infantry, 42nd Infantry, 43rd Infantry, 44th Infantry, 45th Infantry, 46th Infantry, 47th Infantry, 48th Infantry, 49th Infantry, 50th Infantry, 51st Infantry, 52nd Infantry, 53rd Infantry, 54th Infantry9th Tank Brigade, 10th Tank Brigade, 11th Tank Brigade, 12th Tank Brigade
Nuwe Afrikaa Theater CommandSecond ArmyIV Corps, V Corps, VI Corps4th Cavalry, 5th Cavalry, 6th Cavalry19th Infantry, 20th Infantry, 21st Infantry, 22nd Infantry, 23rd Infantry, 24th Infantry, 25th Infantry, 26th Infantry, 27th Infantry, 28th Infantry, 29th Infantry, 30th Infantry, 31st Infantry, 32nd Infantry, 33rd Infantry, 34th Infantry, 35th Infantry, 36th Infantry5th Tank Brigade, 6th Tank Brigade, 7th Tank Brigade, 8th Tank Brigade
Manticore Theater CommandFirst Army HeadquartersI Corps, II Corps, III Corps1st Cavalry, 2nd Cavalry, 3rd Cavalry1st Infantry, 2nd Infantry, 3rd Infantry, 4th Infantry, 5th Infantry, 6th Infantry, 7th Infantry, 8th Infantry, 9th Infantry, 10th Infantry, 11th Infantry, 12th Infantry, 13th Infantry, 14th Infantry, 15th Infantry, 16th Infantry, 17th Infantry, 18th Infantry1st Tank Brigade, 2nd Tank Brigade, 3rd Tank Brigade, 4th Tank Brigade


Navy
Officers: 46,555
Nurses: 1,580
Enlisted: 396,614
Officer Candidates: 7,590
Total: 452,339

The Royal Manticoran Navy organizes her combat power into squadrons, divisions, and flotillas, which are then combined into fleets.

The basic Naval element is the Division, a formation of 2 to 4 ships, depending on the type. Submarine and Destroyer Divisions contain 4 ships, with 3 Divisions plus a tender to a Destroyer Squadron and 4 Divisions plus a tender to a Submarine Squadron. Submarines and Destroyers are the only ship types which group squadrons into larger Flotillas, with 2 squadrons to a Submarine Flotilla and 4 squadrons led by a Light Cruiser constituting a Flotilla destroyer flotilla.
Cruiser divisions are more rare, consisting of around 3 Heavy Cruisers or 4 Light Cruisers if part of a squadron. Cruiser Squadrons contain 2 Cruiser Divisions.
Battlecruiser Divisions contain 3 battlecruisers, with 2 divisions to each Squadron.
Battleship Divisions contain 4 ships, with two divisions to a squadron. Battle Squadrons One through Four are made up of the new Averland and Mootland class battleships while Battle Squadrons Five through Eleven are made up of the older classes, with a single class making up a full squadron.
The newest formation is the Carrier Squadron, containing a total of four aircraft carriers.

First Fleet: Homeported at Ostland Naval Base
Battle Force
- Battle Squadron One
- Battle Squadron Two
- Battle Squadron Three
- Battle Squadron Four
- Battlecruiser Squadron One
- Battlecruiser Squadron Two
Cruiser Force
- Heavy Cruiser Squadron One
- Heavy Cruiser Squadron Two
- Heavy Cruiser Squadron Three
Aviation Force
- Carrier Squadron One
- Carrier Squadron Two
- Carrier Squadron Three
Destroyer Force
- Destroyer Flotilla One
- Destroyer Flotilla Two
- Destroyer Flotilla Three
- Destroyer Flotilla Four
- Destroyer Flotilla Five
Mine Force
- Minelaying Squadron One
- Minelaying Squadron Two
- Minelaying Squadron Three
- Minesweeping Squadron One
- Minesweeping Squadron Two
- Minesweeping Squadron Three
- Minesweeping Squadron Four
- Minesweeping Squadron Five
- Minesweeping Squadron Six
Fleet Train: 3 Ammunition Ship, 9 Hospital Ships, 3 Repair Ship, 6 Supply Ship, 9 Colliers, 3 Oiler, 48 Tugs

SECOND FLEET Homeported at St. Esters Island Naval Base
Battle Force
- Battle Squadron Five
- Battle Squadron Six
- Battle Squadron Seven
- Battle Squadron Eight
Cruiser Force
- Heavy Cruiser Squadron Four
- Heavy Cruiser Squadron Five
- Heavy Cruiser Squadron Six
- Light Cruiser Squadron One
- Light Cruiser Squadron Two
- Light Cruiser Squadron Three
Aviation Force
- Carrier Squadron One
Destroyer Force
- Destroyer Flotilla Six
- Destroyer Flotilla Eight
Mine Force
- Minelaying Squadron Four
- Minelaying Squadron Five
- Minesweeping Squadron Seven
- Minesweeping Squadron Eight
- Minesweeping Squadron Nine
Fleet Train: 1 Ammunition Ship, 1 Hospital Ship, 1 Repair Ship, 1 Supply Ship, 1 Collier, 1 Oiler, 8 Tugs

SUBMARINE FORCE Headquartered at Solland Naval Base
- Submarine Flotillas One and Six: 8 Submarine Tenders, 64 Submarines (homeported at Solland Naval Base)
- Submarine Flotillas Two and Seven: 8 Submarine Tenders, 64 Submarines (homeported at Ostermark Naval Base)
- Submarine Flotillas Three and Eight: 8 Submarine Tenders, 64 Submarines (homeported at Reikland Naval Base)
- Submarine Flotillas Four and Nine: 8 Submarine Tenders, 64 Submarines (homeported at St. Ester Naval Base)
- Submarine Flotilla Five: 4 Submarine Tenders, 32 Submarines (homeported at Dasda Major Naval Base)

BREYBURG SQUADRON Homeported at Naval Station Garduva and Naval Station Brumundstadt
Battle Force
- Battle Squadron Nine
- Battle Squadron Ten
- Battle Squadron Eleven (Stationed in Manchukuo)
Cruiser Force
- Light Cruiser Squadron Four (Stationed in Manchukuo)
- Light Cruiser Squadron Five
- Light Cruiser Squadron Six
- Light Cruiser Squadron Seven
- Light Cruiser Squadron Eight
Aviation Force
- Carrier Division Nine (Stationed in Manchukuo)
Destroyer Force
- Destroyer Flotilla Seven (Stationed in Manchukuo)
- Destroyer Flotilla Nine
- Destroyer Flotilla Ten
Mine Force: 9 Minelayers, 18 Minesweepers
- Minelaying Squadron Six
- Minesweeping Squadron Ten
- Minesweeping Squadron Eleven

COASTAL PATROL COMMAND Headquartered at Ostland Naval Base
- Torpedo Force: 242 Torpedo Boats

Under the Royal Navy is the Royal Marines, an amphibious warfare force renowned for their ferocity and ingenuity. There are three primary units in the Royal Marines; The Marine Detachment, Marine Defense Battalion, and Marine Regiment. Marine detachments number 35 to 55 men and are aboard cruisers, battleships, and aircraft carriers. Marine Defense Battalions number 1,312 officers and men and are equipped with machine guns, anti-aircraft artillery, 5” naval guns, radar, and searchlights to defend the Empire’s island territories from amphibious attack. Marine Regiments consist of 3,326 Officers and Enlisted personnel from the Marines and the Navy, tasked with launching amphibious attacks against enemy-held coastal positions such as ports and naval bases. In total there are 199 Marine Detachments totaling 8,715 Marines, 15 Marine Defense Battalions, totaling 19,680 Marines, and 6 Marine Regiments, totaling 19,956 Marines for a grand total of 48,351 Marines. General Headquarters, Marines (GHQM) has another 300 Marines serving as its staff, bringing the total to 48,351. 300 more marines serve as Embassy Guards at Manticoran embassies, bringing the final total to 48,951 Marines.
Last edited by The Manticoran Empire on Tue Jul 07, 2020 6:36 am, edited 106 times in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
Norcourt
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Posts: 1888
Founded: Aug 04, 2015
Inoffensive Centrist Democracy

Postby Norcourt » Tue Jun 04, 2019 9:12 pm

MILITARY STATISTICS , The Norcourtian Empire

Military Statistics, Manpower

Imperial Armed Forces

Total Forces: 3.98 Million Total Men, 2.98 Million Reserves & Colonial Troops

Army: 500,000 Professional Soldiers, 2 Million Reserves & Colonial Troops

2,550 M31 Ulca Light Tanks (In Service), 1,000 M38 Harker Medium Tanks (to developed/serviced in 1938), 800 Arciero M.II Light Tanks, 1,200 Arciero M.I Light Tanks (Arciero V-Series Light Tank Models to be sold to Aydnir.)


1925 Carthston Motors Military Transport Truck
Image
IRL Counterpart: 1920s GUY MOTORS Lorry Petrol

Carthston Motors Military Armored Car
Image
IRL Counterpart: Samochód pancerny wz. 34

Arciero 1935 Military Troop Transport Truck
Image
IRL Counterpart: FIAT 666

Arciero 1940 Military Heavy Transport Truck
Image
IRL Counterpart: Alfa Romeo 800

Arciero V-Series M.I Light Tank
Image
IRL Counterpart: FIAT-3000

Arciero V-Series M.II Light Tank
Image
IRL Counterpart: Vickers Medium Mk.II

Arciero M31 "Ulca" Light Tank Mk.I
Image

Carthston Motors M38 "Harker" Medium Tank, Mk.I
Image


Uzzo 3-Inch Mortar
Image


Pontus 47mm AT Gun
Image
IRL Counterpart: 47 mm APX anti-tank gun


M34 Artillery Tractor
Image
IRL Counterpart: C7P


Murazzo 370mm Railway Gun
Image
IRL Counterpart: Obusier de 370 modèle 1915

Murazzo 400mm Railway Gun
Image
IRL Counterpart: Obusier de 400 Modèle 1915/1916


Callegari 2-Pound Naval Gun
Image
IRL Counterpart: QF 2-pounder naval gun

Scorpio 40mm
Image
IRL Counterpart: Bofors 40 mm gun

Scorpio 20mm AA Auto-Cannon
Image
IRL Counterpart: Oerlikon 20 mm cannon

Callegari 75mm AA Gun
Image
IRL Counterpart: Canon de 75 CA modèle 1940 Schneider


Pontus 75mm Field Gun
Image
IRL Counterpart: Canon de 75 modèle 1897

Pontus 155mm Field Gun
Image
IRL Counterpart: Canon de 155mm GPF


Carsidullo 105mm Howitzer
Image
IRL Counterpart: Canon de 105 court mle 1935 B

Carsidullo 155mm Howitzer
Image
IRL Counterpart: Canon de 155 C modèle 1917 Schneider

Carsidullo 280mm Siege Howitzer
Image
IRL Counterpart: Mortier de 280 modèle 1914 Schneider


Navy/Marines: 500,000 Professional Soldiers, 980,000 Reserves

Imperial Fleet: 36 Battleships, 40 Heavy Cruisers, 75 Light Cruisers, 8 Aircraft Carriers, 242 Destroyers, 95 U-Boat/Submersibles, 97 Minesweepers, 8 Minelayers, 35 Flotilla Leaders, 28 Monitors

Battleships

HLS Harkearean Class
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Armaments and Armour
9 × 381 mm (15.0 in) L/50 guns
12 × 152 mm (6.0 in) L/55 guns
12 × 90 mm (3.5 in) /50 (AA)
20 × 37 mm (1.5 in) /54
16 × 2 40 mm Scorpion Guns
4 × QF 4.7-inch Gun Mk I–IV (12 cm) star shell guns
14in Armour Belt
31knots

HLS Sentinel Class
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Armament and Armour
9 × 406 mm (16.0 in) L/70 guns
12 × 152 mm (6.0 in) L/55 guns
12 × 90 mm (3.5 in) /50 (AA)
20 × 37 mm (1.5 in) /54
16 × 2 20 mm Scorpion Guns
4 × QF 4.7-inch Gun Mk I–IV (12 cm) star shell guns
11in Armour Belt
33Knots

HLS Vanguard Class
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Armament and Armour
8 × 380 mm (15-inch)/45 L/50 1935 guns
9 × 152 mm (6 in) L/55 guns
12 × 100 mm (3.9 in) anti-aircraft (AA) guns
8 × 37 mm (1.5 in) AA guns
24 × 13.2 mm (0.52 in) Vergaus machine guns
13in Armour Belt
28Knots

Aircraft Carriers

HLS Icarus Class
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Armament and Armour
8 × single 155 mm (6.1 in) guns
6 × single 75 mm (3 in) AA guns
8 × single 37 mm (1.5 in) AA guns
12 × single 8 mm (0.31 in) machine guns
4 × 550 mm (21.7 in) torpedo tubes
51 Aircraft
30knots


Air Force: 6,943 Combat Aircraft

Bucerri BF-32 "Rhino" Bi-Plane Fighter Plane
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IRL Counterpart: FIAT CR-32

Bucerri MF.35b "Condor" Monoplane Carrier Borne/Fighter Plane
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IRL Counterpart: Fiat G.50 bis

Bucerri FB.IV "Hound" Fighter Bomber
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IRL Counterpart: Breda Ba.65

Viscardi LB/T.34 Light Bomber/Transport
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IRL Counterpart: Caproni Ca.133

Viscardi MB.I "Rosalie" Medium Bomber/Transport
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IRL Counterpart: Savoia-Marchetti SM.81

Viscardi HVB.39 Heavy Bomber
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IRL Counterpart: Piaggio P.108

Viscardi TPB.35 "Nightstalker" Torpedo/Medium Bomber
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IRL Counterpart: Savoia-Marchetti Savoia-Marchetti SM.79

Hollock HVT-34 Heavy Transport Plane
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IRL Counterpart: Douglas DC-2

Marave M1938 Heavy Transport Plane
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IRL Counterpart: Savoia-Marchetti SM.75


Rifles

M1890 Bannerman-Croft Infantry Rifle (Mostly in Colonial Use, Rear-Echelon Units)
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M1896 Bannerman-Croft Infantry Rifle (Standard Issue)
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M1932 Bannerman-Croft Infantry Carbine (Standard Issue)
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M36 Redmond Automatic Rifle (Standard Issue come 1936)
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Full Image

Machine Guns & Heavy Weaponry

M1932 Vergaus Auto Carbine
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M1896 Vergaus Mk.1 Machine Gun
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Full Image

M1915 Vergaus Mk.2 Machine Gun
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Full Image

M1926 Turri Automatic Rifle (TAR-26)
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Full Image

M1934 Devereux AT/AM Rifle
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PPD-34 Submachine Gun
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Pistols

M1915 Volares Automatic Pistol
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1884 - 1916 Standard Infantry
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1916 - 1928 Standard Infantry
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1928 - 1975 Standard Infantry
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High Command
Commander in Chief of Imperial Armed Forces: Lord Protector Karl Magnos

Land Forces

Officers

Field Marshal
Lieutenant Field Marshal
Marshal
Lieutenant Marshal
Colonel
Lieutenant Colonel
Major
Captain
First Lieutenant
Second Lieutenant

Enlisted Ranks

Sergeant Major
Master Sergeant
Sergeant First Class
Staff Sergeant
Sergeant
Corporal
Private First Class
Private
Militiaman (Irregular)

Navy/Marine Corps/Naval Infantry

Naval Officers

Lord Admiral
General
Lieutenant General
Major General
Brigadier General
Colonel
Lieutenant Colonel
Major
Captain
First Lieutenant
Second Lieutenant

Enlisted

Sergeant Major
First Sergeant
Gunnery Sergeant
Staff Sergeant
Sergeant
Corporal
Lance Corporal
Private First Class
Private

Air Forces

Air Officers

Air Marshal
Air Chief Marshal
Air Marshal
Air Vice Marshal
Air Commodore
Group Captain
Wing Commander
Squadron Leader
Flight Lieutenant
Flying Officer
Pilot Officer

Enlisted

Chief Master Sergeant
Senior Master Sergeant
Master Sergeant
Technical Sergeant
Staff Sergeant
Senior Airman
Airman First Class
Airman
Last edited by Norcourt on Sat Jul 11, 2020 1:10 am, edited 97 times in total.
A PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
Breyburg
Bureaucrat
 
Posts: 62
Founded: Mar 18, 2017
Left-wing Utopia

Postby Breyburg » Tue Jun 04, 2019 9:28 pm

NATION INFORMATION

Nation name: Breyburg (The Socialist Allied States of Breyburg/ The Allied States of Breyburg

National goals: To institute a fair and equitable government for the people, major welfare and education programs + to maintain good relationships with Western League nations.

Nation's Leader: 1924-Present Martin Harvey

National Government: The Socialist Allied States of Breyburg's government system goes as this:

Presidential Branch The Presidential Branch has these powers: the control of the military, it can propose laws and declarations of war, in charge of foreign relations, partial control of Economic Branch, partial control of Congress, and the partial control of Senate. It is ran by the President, the Vice President and the Prime Minister. The President has a term of 6 years, and can be re-elected once. The Vice President shares one term with the President and is decided by the President. The Prime Minister stays in power until he resigns, is removed from power, or dies. The Prime Minister stands as a last resort in case the President and Vice President die and/or can't perform their duties. The Prim Minister has no real powers, and is mainly used as propaganda and is a symbol of the pseudo-monarchy within Breyburg.

Current President: Martin Harvey
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Current Vice President: Bernard Norris
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Current Prime Minister: Victor Christian
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Presidential Office

Senate The Senate is the place where declarations of war and amendments to the national constitution are ratified. It has 32 members, four for each state. Each state is broken up into four regions. These regions elect a senator that represents them in the senate. Senators have a term of 10 years. They cannot be re-elected. They meet at the Legislative Palace. The current Senators are this:
Garduva:
- Region 1 | Delbert Lloyd
- Region 2 | Floyd Townsend
- Region 3 | Jerome McDowell
- Region 4 | Marvin Griffin

Stegas:
- Region 5 | Leon Waters
- Region 6 | Wilfred Tyson
- Region 7 | Ernest Spears
- Region 8 | Oscar Collier

Strenkele:
- Region 9 | Leroy Wade
- Region 10 | Emil Cain
- Region 11 | Cleo Farrell
- Region 12 | Clifton Hughes

Polga:
- Region 13 | Horace Hays
- Region 14 | Stella Foreman
- Region 15 | Jack Carey
- Region 16 | Ivan Booth

Brumundstadt:
- Region 17 | Edgar Bowman
- Region 18 | Matthew Hamilton
- Region 19 | Edwin Baird
- Region 20 | Cecil Adkins

Balsagun:
- Region 21 | Dale Chandler
- Region 22 | Dennis McClain
- Region 23 | Dean Watkins
- Region 24 | George Conrad

Shakoyoko:
- Region 25 | Antonio Bryan
- Region 26 | Russell Clemons
- Region 27 | Howard Blevins
- Region 28 | Mark Dale




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Legislative Palace

Congress Congress is where laws are passed. There are 8 congressman for each 8 states.They have terms of 5 years. They meet in the Legislative Palace.

Garduva: Wilfred Hodges

Stegas: Otto Haynes

Strenkele: Fred Dyer

Polga: Perry Duke

Brumundstadt: Dewey Foley

Balsagun: Horace Clemons

Shakoyoko: Gene Monroe

New Breyburg: Carl Holt

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Legislative Palace

Economic Branch The Economic Branch controls the economy. It has seized some industries and turned them into State-Owned Industries. 40% of the economy is State-Owned, 15% is government planned and the other 45% is free market. The Economic Branch controls free market and has regulations.

Judiciary The Judiciary is ran by a randomly selected Jury that hears a case. There are no judges. The Judiciary has partial control over the Presidential Branch.
___
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National history: Gained independence from Aclus in 1814. Has stayed neutral until the beginning of the 20th century.

Territory: Tan areas on the map. Mostly Indianum. One colony/state in Enigma.

Language: English

National Religion: None

National Culture/Identity: Breyburgian, Caucasion

National Pastime: Writing, Basketball and Agriculture

National holiday: SASB Independence Day 31st of September

Nation's Population: about 200 mil during early 1910s.

Allies: AORN, Western League, Indianum Front

Enemies: Indianum Alliance

Political issues: balance between welfare and education and defense.

Chance of revolt: no, unlikely

Greatest Victory: The Siege of Mortham Keep, September 17th 1814, The Carriebean War

Most Embarrassing Defeat: not yet defined, the SASB has not been involved in a war since the Chancastle War(Breyburg Revolution).

MILITARY STATISTICS

5 Field Armies totaling 1,131,846 men in 5 Corps and a 6th Field Army with only 4 Corps. Each Corps (29 in your army) would have 4 Combat Divisions, a Replacement and School Division, and a Base and Training Division. Corps Troops would total 18,920 men per corps or 94,600 men in each army. Army Troops would total 121,465 men with an additional 188,641 men in Line of Communication and Troop and Services units.
Total overall would be Six Field Armies, 29 Corps, 116 Combat Divisions, 29 Replacement and School Divisions, 29 Base and Training Divisions. Each Field Army would have a Tank Brigade attached for a total of six Tank Brigades (438 Heavy Tanks and 912 Light Tanks in total).

Further support would be provided by Pursuit Squadrons (9 to each Army for a total of 1,350 fighters) and Day Bombardment Squadrons (3 squadrons per Army for a total of 450 bombers). Observation Squadrons will be assigned to Divisions (1 each), Corps (3 each), and Army (18 each) for a total of 311 Observation Squadrons (7,464 observation airplanes). Balloon Companies (1 balloon each) will similarly be assigned at Division (1 each), Corps (5 each), and Army (15 each) for a total of 351 Balloons.
A further Balloon Wing, Pursuit Brigade, and a Night Bombardment Brigade would be assigned to the main aviation reserve, totaling some 15 Balloons, 864 Fighters, and 270 Night Bombers.

In total, the Breyburgian Military ends up with 438 Heavy Tanks, 912 Light Tanks, 21,576 Artillery Pieces, 270 Night Bombers, 366 Balloons, 450 Day Bombers, 2,214 Fighters, and 7,464 Observation planes.
The reserve brings along 23 more Field Armies.
It fields an army of 29 Field Armies, 145 Corps, 580 Combat Divisions, 145 Replacement and School Divisions, 145 Base and Training Divisions, 2,117 Heavy Tanks, 4,408 Light Tanks, 7,389 fighters, 2,175 Day Bombers, 1,360 balloons, 270 Night Bombers, and 82,708 Artillery Pieces.

Total Active Forces: 5,432,860
Total Reserve Forces: 26,032,458‬
Total Active Field Armies: 5
Total Reserve Armies: 23


(Reorganization was authorized by the Armament Act of December 29th, 1924, signed by President Alfred Woods).






Military Statistics, Organization

High Command
Chief of Staff of National Army: James Howell
- Personnel Officer: Aaron Phelps
- Intelligence and Security Officer: Harvey Morrow
- Operations Officer: Daniel Hurst
- Logistics Officer: Tom Jackson
- Plans Officer: Leland Gilmore
- Signals Officer: Lawrence Levy
- Military Education and Training Officer: Wilson Thompson
- Resource Management Officer: Oliver George
- Civil Affairs Officer: Russell Ellison
Chief of Staff of National Navy: Francis Horton
- Personnel Officer: Victor Ellis
- Intelligence and Security Officer: Anthony Meyer
- Operations Officer: Jack Knox
- Logistics Officer: Jim Brown
- Plans Officer: Wallace Gilliam
- Signals Officer: George Stokes
- Military Education and Training Officer: Clyde Cannon
- Resource Management Officer: Philip Irwin
- Civil Affairs Officer: Mike Pennington
Chief of Staff of National Marines: Mark Shepard
- Personnel Officer: Theodore Norton
- Intelligence and Security Officer: Bert Elliot
- Operations Officer: Leroy Jenkins
- Logistics Officer: Jacob Farrell
- Plans Officer: Howard Whitaker
- Signals Officer: Adam Parks
- Military Education and Training Officer: Forrest Morton
- Resource Management Officer: Alan Allison
- Civil Affairs Officer: Rufus Hendricks
Chief of Staff of Imperial Air Force: Emmett King
- Personnel Officer: Oscar Garrison
- Intelligence and Security Officer: Carl Franks
- Operations Officer: Jake Thornton
- Logistics Officer: Mike Hughes
- Plans Officer: Merle Hart
- Signals Officer: Wilbur Merrill
- Military Education and Training Officer: Ray Elliot
- Resource Management Officer: Orville Horton
Commander in Chief of National Armed Forces: Ivan Shields




Uniforms
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Infantry

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Marines

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Pilots

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Navy


Standard Army Weapons
Sidearms
Colt M1909
Mauser C96
Webley-Fosbery Automatic

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Colt M1909
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[img]Webley-Fosbery%20Automatic%20Revolver[/img]

Rifles
Manlicher 1888
Lebel 1886
RSC M1917

Machine Guns
Vickers Mk1
Lewis Mk1
MG 08

Artillery
Garland Mortar
Luftminenwerfer
13-Pounder 9 cwt Anti-Aircraft






NAVY BOATS
Air Support

Chester-class cruiser
Courageous-class cruiser
Revenge-class cruiser

Coastal Patrol

New Mexico-class cruiser
Florida-class cruiser
Moltke-class cruiser
Pisa-class cruiser

AIR FORCE PLANES

Bombers
Aeromarine 700
C-1 Canada
Martin MB-1
Patrol/Recon/Spying
AD Flying Boat
NS Class Airship
Fighters
LUSAC-11
Heinrich Pursuit
Curtiss Model S
Last edited by Breyburg on Sat Jan 11, 2020 11:08 am, edited 1 time in total.
HELLO, FROM THE SOCIALIST ALLIED STATES

PROUD MEMBER OF THE FEDERATION OF ALLIES
DEFEND, PROTECT AND DETER.

THOSE WHO WISH TO STRIKE DOWN US OR OUR ALLIES, WILL HAVE TO FIGHT US 'TILL THE END.

User avatar
Arengin Union
Powerbroker
 
Posts: 8483
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Wed Jun 12, 2019 7:31 pm

NATION INFORMATION

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Nation name: The Slavic Kingdom of the Arengin Union

National goals: To rebuild the broken world and to expand our influence by both sea and land, and by trade, diplomacy or force if we have to.

Nation's Leader:
Head of State: King Nikolai Oswyn IV
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Cabinet
Minister of the Interior Kostomarov Larion
Minister of War Gen. Zhivenkov Korney Gennadiyevich
Minister of Foreign Affairs Ivan Dotskoy
Minister of Industry Gribanov Agafon
Minister of Security Damir Milkensenovich(This job also is the Director of the Okran)
Minister of the People Silvestrov Jaroslav Alesnarovich
Minister of Agriculture Talalikhin Spiridon
Minister of Land Yuri Garan
Minister of Finance Nikita I. Nikolayevich
High Representative: Dimitri Nevski


National Government: The Kingdom of Arengin functions as a constitutional democracy with a representative camera called the Duma which is headed by the Minister of the Interior. Representatives are voted into the Duma by the people and represent their proper regions, the Duma votes on and proposes laws, they can appoint judges, authorize the creation or addition of new provinces and appoint governors for that region or province depending on what the people voted for the most. The king can choose to veto any proposed legislature that passes the Duma. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.

The military council called the Consevaya is headed by the king and the appointed commanders of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arenginian Military Forces. they can propose and advice in times of war or civil strife.

National history:
Arenginians, Tarkians, Meadowians, Skartenians, and Solotoviskians began as nothing but part of the same Ruskland tribes of first Slavs that first began to spread through the western lands back in 700BC and 600BC. For years the original Ruskland people were nothing but scattered nomadic villages that traded with each other and were never of much wish to strife between each other. The land was peaceful and fertile along the inner wooden regions, mountains surrounding the valleys with snow falling in winter and yet most tribes would support each other in times of hardship. The Ruskland people seemed to be in an odd place between indifference but also solidarity with each other.

Through the years between 600BC to 500BC many of the tribes that once considered themselves Ruskland began to form their own cultural identity separated from the Ruskland one. These identities had existed before in different variations before the unity but with a wish for self determination many tribes simply began to distance themselves from the Ruskland name into new tribal names such as Aren, Tarkans, Medovans, and several others, these tribes were prevalent in the West of the Ruskland dominion.

When the Germanic Preuben tribes were met in 478BC much of the cultural shift that started beforehand was further established in the south as many tribes didn't want to associate with the Preubenians. Influenced by the various militant and expansionist nature of the Preubenians, as well as the eventual merging of it with the dominant tribe Ruskland the many tribes of the south spearheaded by Aren began to turn militant and more assertive of their own culture.

In the beginning the Arengin region was no more than grasslands, woods, and mountain ranges. The different tribes at the north had joined together to flee from the region known as Preuben, which was dominated by the Rusklands who began to persecute the many other ethnic groups in the name of their religion and god. The Rusklands believed in their racial superiority given by Cthulhu, thus raging a holy war against the Arenginians, Tarkians, and Meadowians who then began to flee south. These exodus went through years of travel through the harsh winters of the north, the swamps, deserts, and tropical forests of Aydinir and the freezing Urus mountains. The Kavelians however, proved to be friends that joined with the colonist and led them through the mountians until arriving to the fertile and prosperous Valek southern regions. It was then when the colonists regions decided to settle in the year AC 200 when the Southern Slavic culture was born. The Arengins It was all simply a mix of small camps and settlements that dominated the region. In AC 298 many different tribes, and settlements joined together to make a united state, this in order to be able to be able to eliminate the divide and strife between the many tribes. It was also in order to be able to stand up against any possible Rusk or Aydiniran attacks in the future. It came to be in the Reunion of Minds, where all leaders of the different tribes decided to settle their differences and unify in order to face any threat that would come. The Reunion was a long and tedious one, everyone wanted to be king, some wanted to have a council, others didn't want reunification at all, Sakev Glad, leader of the Bearclaw clan was the one that proposed a mixture of the system, for it to be a council and a King that answered to said council.

Though hesitant, the leaders of the tribes agreed and after a voting by the council itself, Glad was chosen as king. This was known as the Incarnation Age, the first king, Sakev Glad was a man of ambition who wished for the Kingdom (As it was known then) to be prosperous and self sustaining. Glad invoked several reforms and encourage the Slav people to farm and move elsewhere if the land was not fertile, and so the people did as the King said.

The Slavs expanded eastward, they came across the area of what now is the Arenginian- border, the land was green and fertile. Farming began as well as hunting and soon Arenginian had it's source of food. Soon Arengin was established as a legitimate state in the Year AC 400. By this time the Kingdom was known as the Aren Kingdom, and Glad has been seen as the Father of the nation. The Incarnation Age ended in the year AC 800, when Arengin was already well known, this was followed by the mighty yet violent Age of Iron in which the Kingdom was involved in war after war either for dominance, expansion, or defense.

Age of Iron Edit
After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains in 1125. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two. For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. During this initial period of the Age of Iron king Roham Ulir was the man leading the Aren kingdom.

For several hundred years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. Extending its rule further up north and either annexing the tribes and settlements there or pushing them to the much colder areas.

However, it was in the year 1412 that The Kingdom was invaded by the Ruskland Dominion, the Old Slaves from the North where the Arenginians had emigrated from, they followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. This was the Age of Thwart for the Aren people,

The Dominion and the Aren Kingdom fought each other for decades, the Dominion fearing Aren's expansion. The Dominion of Ruskland-Preusen at a point managed to split the Aren Kingdom in half until it was pushed back to the Gulliuan River.

The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1514 that Prince Davlec led a successful attack on the city of Priog, the last Ruskland bastion of defense in the Valekian forests. The battle ended in victory for the Southern slavs and the end of the Dominion's campaign. This marked the end of the Thwart Age.

After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom.

Eventually Davlec pushed the much weaken Ruskland Dominion into the deep ends of Tacherton, despite their resistance the Aren armies were too strong for them to stop it. This left a much bitter sentiment from the Ruskland people, which would go to become the Ruskland-Preuben Empire, and a bitter enemy of Arengin.

Age of Rebirth Edit
For many centuries Arengin kept expanding under the reign of the Oswyn lineage, Alexander I the Wise was the first Oswyn king who led Arengin to conquer various lands beyond the Urus mountains and the Valley of Diul. This was met with severe resistance by the Germanic nation of the West, Wargloria and the Slavic uncivilized city states of the north. However Arengin faced these people without fear, driving the opposing Slavs from New Immortalia and excluding them to the northern Siber region.

As for Wargloria, there was continued small wars and skirmishes with each other, Wargloria eventually succeeded in keeping the Arenginian away from conquering the rest of the western continents for over a 100 years until the day that King Mikhail Oswyn led successful campaigns to take Stratovar and Chrobalta for Arengin, thus straining the relationship between Wargloria and Arengin even further. Mikhael died in 1828 leaving his much hot headed heir Ivan to led the nation further.

Ivan was known as Ivan the Butcher and led the country with an iron fist, suppressing any and all opposition. Until one day in 1854 when he ordered his troops to fire on a crowd of protesters in the Blue Square of St. Osloverg. This despite his son's advise. Alexander II Oswyn, son of Ivan was renowned as being a benevolent prince and most of the council and the people of Arengin wanted him to become king.

In 1860 Ivan abdicated the throne to his son Alexander, the boy was 23 at the time. The reason for abdicating was because Ivan suffered from cancer on the lungs, his abdication was in the prelude of a violent revolution against him. This revolution was narrowly avoided by Alexander's calls for peace and repealing of many unfair and tyrannical laws that Ivan had instill to move the nation forward at the cost of fear of his people. He also remade the national anthem to highlight a new era for Arengin and that the people would suffer no longer.

Under Alexander the II's rule Arengin prospered even more than before, taking advantage of its resources and influence in the world he aimed to modernize and expand Arengin, which he did and by the time he was in his 40's Robesonistan, Araenbhum and parts of Rheinhalt belonged to Arengin. Modernization became a priority for King Alexander II as he managed to bring electricity, economic prosperity, and military dominance for the Arenginians. The wars of the Carriebean proved that Arengin was capable to be a major power in the world. Several more conflicts followed which saw the Arenginians both seeing major victories and sometimes defeats. He continued to led the empire until his death in the late 1800's his son Nikolai took over as King soon after his passing.

Arengin led the then GDU against the AORN during the 9 years war, bloody campaigns in Ruskland, the Traansval, the Afrikaas as well as the sea saw millions of both GDU and AORN soldiers killed, eventually the GDU won the war but at a bittersweet end as the world was fractured and the victory had only been a strategic one and tensions remained between Arengin and the Manticore Empire. Out of 25 million men recruited in the war over 7,323,432 Arenginian soldiers died in the war, with 4,255,334 more wounded, Arengin took the heaviest human casualties of the war. While naval losses were lesser than Manticore's, Arengin saw only 2 dreadnoughts being heavily damaged but still in working condition after the war, however the other losses were significant, with 5 battlecruisers, 18 pre-dreadnoughts, 80 cruisers, 78 submersibles, 121 destroyers, and 65 torpedo boats lost during the course of the war, taking 80,000 sailors to the bottom. While the Arenginian Navy lost fewer ships than the Manticoran Navy, the Arenginian Navy was smaller than the Manticoran one by the end of the war, both in absolute terms and tonnage. With the 9 years war at an end Arengin saw much death of young men who went to fight, many of her naval and colonial assets destroyed and under occupation as well as economic and social problems that began to take a toll by the end of the war, luckily the country survived with most of its inner workings remaining, still it has to rebuild for what the future may hold.


Territory: All in the color salmon.

Language: Slavic

National Religion: Orthodox Slavic Christianity

National Culture/Identity: Slavic

National Pastime: Shooting, Fishing, Hunting, Fighting, Drinking.

National holiday:
Day of the Kings (December 12)
Day of the People (January 30)
Day of Remembrance (June 5)
Day of God (December 250

Nation's Population: 600 Million

Allies: Aclus, The Twelve Isles, Wargloria, Skarten.

Enemies: Manticore, Rannoria, The Traansval

Political issues: Recuperating from the losses of the 9 years war, anti war movement taking a foot. Scattered Insurgency groups in the Southern Morverian provinces.

Chance of revolt: Minimal

Greatest Victory: The War of Al-Morvern which saw Arengin defeat the Arab empire with superior forces and strategy. The country was occupied and annexed soon after.

Most Embarrassing Defeat: The Loss of Halium and defeat at the Nuwe Afrikaan sea which saw the Arenginians losing their hold on Halium at the hands of the Manitcorans. At sea Arengin inflicted casualties on the Manticoran navy but was ultimately pushed back to its coast and out of the Nuwee Afrikaan sea for the first stages of the war until finally pushing out the Manticorans in 1909.


MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces: 2.6 Million in Regular forces with over 12 Million men in the Reserve and signed to the Home Army.
Army: 2 Million
Navy: 400,000
Air Force: 200,000

Military Statistics, Equipment
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Malinklo 1884 (Used by the Home Army and some Imperial Guard Units as well as the Cavalry)

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Mosin Naganty 1891 (Used by a majority of the Army and Navy, Currently being phased out)

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Krnka Rifle Mk 4 (No more than 800,000 built due to its expensive materials, used by some elements of the Army and the Air Force as well as the Imperial Guard. Being phased out)

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Federov Rifle Series (Newly designed rifle, still seeing production and seeing limited use in all branches.)


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Naganty Revolver MK 2 (Used by all Branches)

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TP97 (Used by all branches)

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Carva 91 (Used by the Imperial Guard and the Navy and offiver)

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Tikov 38. (Used by Army and the Okrana)


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Krnxk Heavy Machine Gun

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Degtyaryov machine gun


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The Ataloc Tradorov self propelled rocket gun. This weapon fires a 1.2-pound (0.54 kg) high-explosive shell at 800 feet (244 meters) per second; it also can fire an armour-piercing round at 1,000 feet (305 meters) per second. The gun's 40x79R cartridge is a shortened version of the naval 40x158R anti-airship cartridge, with the shell case reduced from 158 mm (6.22 inches) to 79 mm (3.11 inches) in length.

ImagePortable Anti Tank Alotov Rifle
A single-shot weapon which fired a 14.5×114mm round, although unable to hit tanks from the front, the sides and the rear are the best places to shoot at. In large firing numbers it can prove to be very effective. Light, portable, and more accurate than the Ataloc.


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Standard Uniform MK. 1910: This Uniform is being adapted for the main armed forces of the Arenginian Empire, sporting a helmet for better head protection, much more sizable gear back pack as well as gear suited better for the cold.

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Cavalry Uniform:

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Desert Uniform

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Home Naval Uniform set

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Engineer Corps

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Expeditionary Force

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Heavy Trooper

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Armored Corps

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Special Tasks

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Colonial Troops

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Naval Crew and Infantry

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Cossack Guard

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Officers

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Imperial Guard

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Royal Guard


Military Statistics, Vehicles

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SV-1 Heavy Tank
  • 2,300 in Service

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Sutalak Tankata-42 Medium Tank
  • 6,5000 in Service

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Bakal Tankata-03 Light Tank
  • 10,000 in Service

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Ukra Super Light Tank
  • 7,250 in Service

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Brayna Class Armored Train
  • 200 in service

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Putilov-Garford Armored Transport
  • 3,000 in Service

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Balt “type D” anti aircraft armored car
  • 3,000 in service

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Mgebrov-3
  • 5,500 in Service

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Mgebrov-1
  • 7,000 in Service


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18 Inch Field Gun 1891

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42-line field gun M1877

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75mm Modele 1897

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76-mm divisional gun model 1902


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42-line siege gun M1899

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M1877 Suta Siege Gun

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305mm Howitzer

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305mm Coastal Defense Gun

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M1910 Howitzer

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K5 Mortar

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9-inch mortar M1877


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76-mm air-defense gun M1904/05


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Ostaloc Car

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Etolack Motorcycle

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Lovo Transport Truck

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Rivel Medical Car


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Oswyn Class Super Dreadnought
  • Alexander II
  • Nikolai IV
  • Ivanovich
  • Strotalat
  • Melinkia
  • Annaravia
  • Stupabrock
  • Koltsov
  • Yuvanovi
  • Liya
  • Olegiakan
  • Shoshtavick
  • Melinka
  • Raveyna
  • Anasya

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Imperator Class Dreadnought
  • 8 In Service

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Gangut Class Dreadnought
  • 10 in Service

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Zvezda Class Pre-Dreadnought
  • 5 in Service

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Tsesarevich Class Pre-Dreadnought
  • 6 in Service

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Petropavlovsk Class Pre-Dreadnought
  • 8 in Service

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Ivor Class Cruiser
  • 23 in Service

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Aurora Class Cruiser
  • 26 in Service

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Slava Class Battle Cruiser
  • 15 in Service

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Alapock Class Destroyer
  • 110 in Service

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Narvick Class Destroyer
  • 115 in Service

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Soka Class Destroyer
  • 89 in Service

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Stupa Class Corvette
  • 130 in Service

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Bodrin Class Corvette
  • 123 in Service

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BTSO-102 Submarine
  • 158 in Service

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BTSU-201
  • 89 in Service

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FZ.1 Torpedo Boat
  • 250 in Service


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ST-17 Scout and light attack plane

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Polikarpov Class Fighter and Attack Planes

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SU-9 Bomber




Military Statistics, Organization

High Command
Commander in Chief of Imperial Armed Forces: Nikolai Oswyn IV

Unit Composition.
Arenginian Rifle Division, Reserve Guard (1,350)
9,619 men, 647 machine guns, 1,305 sub-machine guns, 212 anti-tank rifles, 160 mortars, 44 howitzers and field guns, 50 anti-tank guns, 180 motor vehicles, 640 horse drawn vehicles.
Total: 12,985,650 men, 873,450 machine guns, 1,761,750 sub-machine guns, 286,200 anti-tank rifles, 216,000 mortars, 59,400 howitzers and field guns, 67,500 anti-tank guns, 243,000 motor vehicles, 864,000 horse drawn vehicles.

Arenginian Rifle Division, Regular Army (135)
9,619 men, 674 machine guns, 1,638 sub-machine guns, 275 anti-tank rifles, 160 mortars, 44 howitzers and field guns, 50 anti-tank guns, 180 motor vehicles, 640 horse drawn vehicles.
Total: 1,298,565 men, 90,990 machine guns, 221,130 sub-machine guns, 37,125 anti-tank rifles, 21,600 mortars, 5,940 howitzers and field guns, 6,750 anti-tank guns, 24,300 motor vehicles, 86,400 horse drawn vehicles.

Arenginian Armored Corps (36)
10,980 men, 517 machine guns, 1,870 submachine guns, 207 anti-tank rifles, 94 mortars, 50 howitzers and field guns, 82 anti-tank guns, 208 tanks, 9 armored cars, 1,610 motor vehicles.
Total: 395,280 men, 18,612 machine guns, 67,320 sub-machine guns, 7,452 anti-tank rifles, 3,384 mortars, 1,800 howitzers and field guns, 2,952 anti-tank guns, 7,488 tanks, 324 armored cars, 57,960 motor vehicles.

Arenginian Mechanized Corps (2)
15,020 men, 895 machine guns, 375 anti-tank rifles, 142 mortars, 46 howitzers and field guns, 68 anti-tank guns, 197 tanks, 11 armored cars, 2,120 motor vehicles.
Total: 30,040 men, 1,790 machine guns, 750 anti-tank rifles, 284 mortars, 92 howitzers and field guns, 136 anti-tank guns, 394 tanks, 22 armored cars, 4,240 motor vehicles.


Land Forces
North
Nicholas Bruliov (1st army)
Alexei Sansonok (2nd army)
(15th Reserve Guard)
(16th Reserve Guard)
(17th Reserve Guard)
(18th Reserve Guard)
(19th Reserve Guard)
(1st armored corps)
(2nd armored corps)
(3rd armored corps)
(4th armored corps)
(5th armored corps)

East
Mikhail Yermolov (3rd army)
Danila Bragation (4th army)
Abram Menshikov (15th army)
(20th Reserve Guard)
(21st Reserve Guard)
(22nd Reserve Guard)
(23rd Reserve Guard)
(24th Reserve Guard)
(6th armored corps)
(7th armored corps)
(8th armored corps)
(9th armored corps)
(10th armored corps)
(11th armored corps)
(12th armored corps)
(13th armored corps)
(14th armored corps)
(15th armored corps)

West
Ismael Relikia (5th army)
Simon Petrickov (Home Guard)
(25th Reserve Guard)
(26th Reserve Guard)
(16th armored corps)
(17th armored corps)
(18th armored corps)

South
Zavragin Stepan (6th army)
Ledovskoy Valerian (7th army)
(27th Reserve Guard)
(28th Reserve Guard)
(29th Reserve Guard)
(19th armored corps)
(20th armored corps)
(21st armored corps)
(22nd armored corps)
(23rd armored corps)
(24th armored corps)

Center
Ivan Zhaikov (8th army)
Matvey Kasaty (9th army)
Maksimilian Timofeyevich (2nd armored corps)
Victor Barinov (10th Army)
Nikitin Prokhor (11th Army)
Nikofor Aleskeevich (12th Army)
Tryndin Rustem Denisovich (3rd Armored Corps)
Demian Ruslanovich (13th Army)
Stephan Zaporozhets (14th Army)
(30th Reserve Guard)
(31st Reserve Guard)
(32nd Reserve Guard)
(33rd Reserve Guard)
(34th Reserve Guard)
(35th Reserve Guard)
(36th Reserve Guard)
(37th Reserve Guard)
(38th Reserve Guard)
(39th Reserve Guard)
(40th Reserve Guard)
(41st Reserve Guard)
(42nd Reserve Guard)
(43rd Reserve Guard)
(44th Reserve Guard)
(45th Reserve Guard)
(46th Reserve Guard)
(47th Reserve Guard)
(48th Reserve Guard)
(49th Reserve Guard)
(50th Reserve Guard)
(25th armored corps)
(26th armored corps)
(27th armored corps)
(28nd armored corps)
(29rd armored corps)
(30th armored corps)
(31st armored corps)
(32nd armored corps)
(33rd armored corps)
(34th armored corps)
(35th armored corps)
(36th armored corps)

Naval Forces
Sea of Khazak
Alexander de Calama (1st fleet)
Shcheglov Yaroslav (2nd fleet)
Dmitriy Makarovich (3rd fleet)
Oleg Nikolayovich Noskov(18th fleet)

Martyr Sea
Untilov Borislav (4th fleet)
Karantirov Timofey (5th fleet)
Polivanov Aleksandre (6th fleet)
Vanzin Vojislav Vladimirovich (7th fleet)
Nikishin Yuliy (8th fleet)

Nuwee Afrikaa
Leo Tarkiv (9th fleet)
Nicholas Vladeck (10th fleet)
Abram Yermolayevich (11th fleet)
Strelkov Valentinovich (12th fleet)
Pankratiy Osipovich Obolensky (17th fleet)

Sea of Khartoum
Ilya Aleskeevich (13th fleet)
Ludomir Igorevich (14th fleet)
Artur Yermolayevich (15th fleet)
Samuil Sukhikh (16th fleet)
Yakim Voronov(19th fleet)

Air Forces
Valeriy Grekov
Samsonov Bratislav
Umsky Krasimir
Bondarchuk Artemiy Victorovich
Fekhlachev Christov Konstantinovich
Last edited by Arengin Union on Sat Aug 03, 2019 9:02 pm, edited 2 times in total.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

User avatar
Rannoria
Negotiator
 
Posts: 5692
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Sun Jun 16, 2019 11:04 am

WIP
NATION INFORMATION

Nation name: (The Federation of) Rannoria

National goals: Once it was to expand power. Now it is to rebuild and attempt to thrive.

Nation's Leader: Grand Vail Adance

National Government: The Federation of Rannoria is lead by the Grand, an elected position lasting for five years per term. Each Grand is able to have a maximum of 4 terms before being unable to be elected in again, in accordance with the constitution. The Grand is elected by the people, where each province has 1 vote. Unfortunately, the process is slightly more complicated, as the people themselves do not actually vote for the Grand. Instead, the people elect a governor (the leader of a province) who in turn puts in his vote for the Grand. This may lead to issues of course, as promises can be broken, and people may be lied to.

In total, there are 11 governors. One for each of the following provinces: The Rannkradle Capital Area, Northern Maxtopia, Southern Maxtopia, Eglise Saint Eve, Shoten, Fengate, Pasargard, Shielden, Welfers, Onderan, and Lubezyk. Despite answering to the Grand and having to abide to the national constitution, each governor holds a good amount of control in each of their own provinces. Although limited, the governors can change mant laws exclusive to their respective provinces.

The Councils of Vrei and Ordus are two councils each comprising of 6 people hand picked by the Grand. They are his closest advisors, and used to technically hold the second most amount of power in Rannoria (or most, depending on who you ask), though now they have been relegated to mostly cultural positions, while still being advisors to the Grand.

National history:
Rannoria was formed long ago when the two religious groups (the Banjoists and the Sitarists) battled each other for dominance of the Rannorian peninsula. The Banjoists won and established their branch of the religion as the dominant branch in the area. Soon, under the great Rann Kader, those lands united and formed Rannoria. Slowly but surely, Rannoria began to grow.

The Maxtopians, a different ethnic group, soon came into contact with the Rannorians. Despite having larger lands, they were fractured, and so Rannoria saw this as an opportunity for expansion and trade. Again, Rannoria expanded, though this did not mean there were no issues.

The Sitarists fled upwards to Maxtopia, where their religion was preached. Despite being in the same religious family, the two branches despised each other, and so with the Maxtopians leading the Sitarists and the Rannorians leading the Banjoists, the First String War was fought. The Rannorians arose as the victors, but this began the long and unsteady relationship between the two groups.

For centuries, the Rannorians held onto their land, and time and time again, there were always insurrection for whatever reasons. In the 1400s, the Blackguard Union arose, and their conflict resulted in the Greatest Trials, a series of bad times and events that occurred in Rannoria during this conflict. Against all odds, Rannoria pulled through.

Now in recent times, the hardy Rannorian spirit persists. In 1870, Grand Sios Adance took charge, and began to push Rannoria to a further step in industrialisation. Increasing tensions between Rannoria and its other ancient rival, Wargloria, lead to the construction of the Greatest Defense, a series of trenches, artillery pieces, and other defensive mechanisms spanning the Rannorian-Warglorian border. Ensured peace and stability greeted Rannoria at this time. Sios pushed Rannoria into an age of prosperity and industry, but he didn't have enough time. He had made allies, and enemies too, but in 1894, a year before his third term ended, he was hospitalised. He died at age 49.

The new Grand was Sios' closest advisor, Vernon Askwell. Under him, Rannoria stayed the same. No real progress was made, but no one complained. Then, in 1900, Askwell was voted out in favour of Henrique Havenoff. Henrique seemed to be powerful, and he was. His influence his great. His charisma legendary, and his connections limitless. But he also sought to erode the Rannorian democracy. This would never come to reality until 1902, when the Great War started. At first Rannoria seemed ready. With a capable navy, coastal guns at the ready, and a formidable defensive line the Rannorians seemed prepared. But Henrique got too cocky. He sent troops to trivial battles in the colonies despite the councils advising him otherwise, telling him to hold the line in Rannoria. He started demanding that the military push against the Warglorians and to leave the Greatest Defense. His greatest folly, perhaps, was his High Order to invade Aclus. The superior Aclusian navy destroyed Rannorian warships, and sunk thousands of men. Rannoria would never see a worse defeat than that.

Then the Warglorians and Aclusians struck. A combined assault with maximum ferocity broke the Rannorian line. The Greatest Defense, now understaffed, was broken. Aclusian ships and Aclusian and Warglorian soldiers landed on Rannorian beaches. Meanwhile, Henrique was able to assume control of the nation completely due to the state of emergency, and now assumed command of the military. His bodyguards made those around him fear him. Although many people now resented him, many also still believed in his words. Under his command, the main military force of Rannoria was destroyed, and under the command of the now independent general Vail Adance was a portion of the Rannorian military able to barely hold off the invaders. The numbers and ability of the aggressors were too much. Vail, now an enemy to both the state and the GDU, was forced to rely on patriotic and poorly trained countrymen and whatever military weapons and pieces he could find. He and his men decided to make a last stand in a chain of several forts and cities, until the news was announced. Rannoria had surrendered. With the invaders only
being kilometres away from Rannkradle, the people had enough, and forced Henrique to sue for peace. In 1908, Rannoria left the war, battered and damaged like never before. Cities were destroyed. Millions were dead. Almost a quarter of the population was wounded. For three more years Rannoria toiled under an Aclusian and Warglorian occupation, and was left a defeated state..

Then, in 1911, the Great War was declared over officially, and the GDU left Rannoria. Whatever it was, hope filled the hearts of the people, and on December 25th, Vail Adance lead an army of countrymen and defecting soldiers to the capital. Henrique was encircled, and demanded that he would never surrender until Rannkradle was torn down brick by brick. But even his closest guards had enough. He was shot that day, holes filling his body, and his rule was over. Vail Adance took charge temporarily with the military supporting him, but he knew he couldn't do anything important in his temporary rule. He dedicated his time to comforting the people, and to restoring the federation.

The next year, in 1912, the federation returned. All democratic processes were restores, and everything in the government was put in its correct place. Now, the people of Rannoria must decide who will be the one to lead them. Only time will tell if their choice will benefit them greatly, or leave them to the vultures.

This is a new era. This is 1912.

Territory: Mainland Rannoria and its Afrikan colonies.

Language: Dutch, Rannoire

National Religion: Banjoism. Too much to explain.

National Culture/Identity:
The Rannorians are a persevering people. They have seen hardship, and so they make the best of what they have with friends and family. They are good fun to have in your company, but they will never forget what happens to them.

National Pastime:
Drinking, sailing, family gatherings, Banjoist religion things, sword fighting, cards.

National holiday:
It'll be mentioned in the RP if there's anything important.

Nation's Population: Once around 81 million, and after the war it drops down to 76 million with 12 million wounded and barely able to serve.

Allies: The AoRN

Enemies: The Western League, particularly Wargloria and Aclus

Political issues: Despite just getting their democracy back, Rannoria isn't particularly politically unstable. All (or most) Rannorians want Rannora to be rebuilt, and so they are unified in that goal.

Chance of revolt: If so, then in the colonies.

Greatest Victory: The Greatest Day

Most Embarrassing Defeat: The Invasion of Aclus


MILITARY STATISTICS

Military Statistics, Manpower
Rannorian Armed Forces
Total Personnel: Currently 450,000 professionals (perhaps add more for the navy), and 1.2 million in reserves (trained and untrained)
Army: 400,000 professionals. 1.2 million in reserves, people who fought for Vail Adance or Henrique.
Navy: 6 dreadnoughts, 9 pre dreadnoughts, 7 destroyers, 12 cruisers, 2 battleships, 11 submarines, 5 torpedo boats, 14 minesweepers, 2 battlecruisers, 6 armoured cruisers, 5 heavy cruisers, light cruisers. Several are in need of repair. 75,000 professionals.
Air Force: A mixture of combat, reconaissance, and fight aircraft numbering at around 200. Several need repair.

Military Statistics, Equipment
Uniforms
Image




Image (on the 2nd right)


Image


Rifles
Image
Real Life Counterpart: Gewehr 98

Image
Real Life Counterpart: Model 1918 RSC


Light Machine Guns
Image
Real Life Counterpart: MG 08/15


Heavy Machine Guns
Image
Real Life Counterpart: MG 08

Image
Real Life Counterpart: Perino Model 1908


Shotguns


Anti-Tank Guns


Submachine Guns
Image
Real Life Counterpart: Beretta Model 1918


Sidearms

Artillery


Land Vehicles
Image
Real Life Counterpart: A7V

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Real Life Counterpart: A7V-U

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Real Life Counterpart: Gun Carrier Mark I

armoured car lol

Aircraft

Warships

Military Statistics, Organization

High Command
Commander in Chief of the Rannorian Armed Forces: Unavailable as of Currently
Land Forces


Naval Forces


Marine Corps/Naval Infantry

Air Forces
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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TENNOHEIKA BANZAI NIHON
Chargé d'Affaires
 
Posts: 496
Founded: Feb 19, 2019
Iron Fist Consumerists

Nihon Part 2

Postby TENNOHEIKA BANZAI NIHON » Sun Jun 16, 2019 8:13 pm

Aircraft of the Imperial Army

FIGHTERS:
Image
Number in Service: 608
-Armament: 2 × fixed forward-firing 7.7 mm (0.303 in) Vickers machine guns
-Max Speed: 146 mph
-Range: 360 miles
-Crew: 1
-Notes: This class of fighters ideally is not primarily used, but due to the low numbers of other fighter aircraft and its good speed, it remains in service and is slated to hopefully retire by 1937.

Image
Number in Service: 450
-Armament: 2 × 7.7 mm (0.303 in) machine guns
-Max Speed: 190 mph
-Endurance: 2 hours
-Crew: 1
-Notes: Another class of fighters that is growing obsolete, they only remain in service to counter the threat poised by nations to the East. It is slated to hopefully retire by 1937.

Image
Number in Service: 385
-Armament: 2 × 7.7 mm (0.303 in) machine guns
-Max Speed: 199 mph
-Range: 528 miles
-Crew: 1
-Notes: Meant to replace the Nakajima Ko 4 but not produced in enough numbers, this fighter is sturdy but being unstable to take off and land while also being difficult to maintain in colder weather, is unpopular among pilots stationed in Manchuko and the upper regions of Hokkaido.

Image
Number in Service: 588
-Armament: 2× fixed, forward-firing 7.7 mm (.303 in) Type 89 machine guns
-Max Speed: 250 mph
-Range: N/A
-Crew: 1
-Notes: An excellent dog fighter, this is the best fighter in the Nihonese Army. It is highly maneuverable, and although faster monoplanes have been offered by Nakajima, this fighter has been deemed capable enough to rival the air forces of Indianum.


LIGHT BOMBERS:
Image
Number in Service: 407
-Armament: 2 × 7.7 mm (0.303 in) machine guns; 200 kg (440 lb) of bombs
-Max Speed: 137 mph
-Endurance: 6 hours
-Crew: 2
-Notes: Built in large numbers, these aircraft are becoming obsolete but are used to supplement existing forces.

Image
Number in Service: 148
-Armament: 1 × fixed, forward-firing 7.7 mm (.303 in) machine gun; 2 × flexible 7.7 mm (.303 in) machine guns on ring mount in rear cockpit; 1 × flexible 7.7 mm (.303 in) machine gun firing through ventral hatch; 500 kg (1,102 lb) of bombs
-Max Speed: 115 mph
-Endurance: 3 hours
-Crew: 2
-Notes: Obsolete, they are mostly used as patrol aircraft and in the second line of defense.

Image
Number in Service: 187
-Armament: 2 x single 7.7 mm (0.303 in) machine guns; 500 kg of bombs
-Max Speed: 140 mph
-Range: 490 mph
-Crew: 3
-Notes: Obsolete upon introduction, the Army plans to use these aircraft only in counter-insurgency roles, although they could be used in operations where air superiority has been gained.

Image
Number in Service: 243
-Armament: 2× 7.7 mm (0.303 in) machine guns; 500 kg of bombs
-Max Speed: 161 mph
-Range: N/A
-Crew: 2
-Notes: With excellent performance and handling, its good maneuverability allows this rugged attack aircraft to be one of the best in service. It is the choice plane for support of ground operations.


HEAVY BOMBERS:
Image
Number in Service: 200 (Purchased from Aclus)
-Armament: 3 × .303 in (7.7 mm) Vickers machine guns; 3,000 lb (1,360 kg) of bombs
-Max Speed: 108 mph
-Range: 985 miles
-Crew: 4
-Notes: Although aged, these have remained in service to reinforce the military and act primarily for show and for numbers on paper. If conflict were to come, there bombers would be used against Rachana but it would be expected few would return.
[spoiler=Mitsubishi Ki 20 Heavy Bomber]Image
Number in Service: 6
-Armament: 2× 7.7 mm (0.303 in) machine guns in nose; 1× 20 mm (0.787 in) cannon on dorsal position; 2× 7.7 mm (0.303 in) machine guns in each of two upper wing turrets; 1× 7.7 mm (0.303 in) machine gun in each of one lower wing turret; 5,000 kg (11,000 lbs) of bombs
-Max Speed: 120 mph
-Range: 2,150 miles
-Crew: 10
-Notes: The largest bomber in the Nihonese fleet, these are intended for deep penetration missions in enemy territory, although they could also be used transport or support roles. This bomber is regarded as top secret weapon and has not been revealed publicly nor has it ever been used outside of top secret testings. They are the only land based bombers capable of hitting Aydinir and Breyburg in the Nihonese Army. It is said they could potentially hit Opus, or if used in a suicide run, could hit Manticore, although this remains theory yet to be proven. There are plans to procure more of these bombers in the future.

Image
Number in Service: 118
-Armament: 3× 7.7 mm (0.303 in) machine guns; 1,500 kg (3,300 lbs) of bombs
-Max Speed: 140 mph
-Range: 875 miles
-Crew: 4
-Notes: Prized for its ability to hit within Rachana, this heavy bomber is employed in large numbers and is a pride of the Imperial Army.


RECON:
Image
Number in Service: 710
-Armament: 2 × 7.7 mm (0.303 in) machine guns
-Max Speed: 137 mph
-Endurance: 6 hours
-Crew: 2
-Notes: Built in large numbers, these aircraft are becoming obsolete but are used to great effect as patrol aircraft during peace time.

Image
Number in Service: 234
-Armament: 2 × fixed forward firing 7.7 mm (0.303 in) machine guns; 2 × flexibly mounted 7.7 mm (0.303 in) machine guns in rear cockpit
-Max Speed: 140 mph
-Endurance: 4-5 hours
-Crew: 2
-Notes: Civilian variant also used by the Ministry of Railways as survey aircraft.

Image
Number in Service: 516
-Armament: 2 × fixed forward firing 7.7 mm (0.303 in) machine guns; 2 × flexibly mounted 7.7 mm (0.303 in) machine guns in rear cockpit; 50 kg (110 lbs) of bombs
-Max Speed: 95 mph
-Endurance: N/A
-Crew: 2
-Notes: Used in ground attack role also.


TRANSPORTS:
Image
Number in Service: 100 (Purchased from Aclusian Empire)
-Capacity: 11
-Armament: Provisions for Bombs
-Max Speed: 118 mph
-Range: 320 miles
-Notes: Despite being aged, these remain the primary aircraft used by the Teishin Shudan as paratrooper transports.

Image
Number in Service: 20
-Capacity: 6
-Max Speed: 152 mph
-Range: 650 miles
-Crew: 1
-Notes: The only transports "used" by the Army they are often supplemented by using bombers in transport roles, or it is common for the Nihonese Army to charter planes at no cost from the Nihon Air Transport Company or the Manchuko Aviation Company. In return these companies in the past decade have been given gifts of money amounting to around 150 million yen, or around 50 million 1935 Manticorian Dollars. These aircraft are also used as trainers.


TRAINERS:
Image
Number in Service: 146
-Max Speed: 68 mph
-Crew: 2

Image
Number in Service: 2,618
-Max Speed: 150 mph
-Endurance: 3 1/2 hours
-Crew: 2
-Notes: Can also be used as a light bomber.


Transport Aircraft of Nihonese Companies Used by the Imperial Army

TRANSPORTS:
Image
Number in Service: 17
-Capacity: 8
-Max Speed: 130 mph
-Range: 750 mph
-Crew: 2
-Notes: 15 owned by the Nihon Air Transport Company. 2 owned by the Manchuko Aviation Company.

Image
Number in Service: 40
-Capacity: 6
-Max Speed: 152 mph
-Range: 650 miles
-Crew: 1
-Notes: 30 owned by the Nihon Air Transport Company, 10 owned by the Manchuko Aviation Company.

Image
Number in Service: 27
-Capacity: 2
-Max Speed: 128 mph
-Range: 300 miles
-Crew: 1
-Notes: Owned by the Manchuko Aviation Company.

Image
Number in Service: 1
-Capacity: 2
-Max Speed: 137 mph
-Range: 715 miles
-Crew: 1
-Notes: Owned by the Manchuko Aviation Company.

Image
Number in Service: 15
-Capacity: 3
-Max Speed: 190 mph
-Range: 620 miles
-Crew: 1

Image
Number in Service: 2
-Capacity: 10
-Max Speed: 195 mph
-Range: 425 miles
-Crew: 2


Aircraft of the Imperial Nihonese Navy

FIGHTERS:
Image
Number in Service: 65
-Armament: 2 × fixed, forward-firing 7.7 mm (.303 in) machine guns; 2 × 30 kg (66 lb) bombs
-Max Speed: 150 mph
-Range: 230 miles
-Crew: 1
-Notes: While many are in the process of being retired, 65 of the original 252 remain in service to supplement Nakajima A2N aircraft until the Nakajima A4N can be put into full production.

Image
Number in Service: 166
-Armament: 2× 7.7 mm (0.303 in) machine guns
-Max Speed: 182 mph
-Range: 310 miles
-Crew: 1
-Notes: Used aboard all carriers and to be replaced by the Nakajima A4N and A5N aircraft currently in finishing design phases, to begin production in 1936.


ATTACK BOMBERS:
Image
Number in Service: 8
-Armament: 5× 7.7 mm (0.303in) machine-guns; 6× 250kg (551lb) bombs or 4× 400kg (882lb) bombs
-Max Speed: 152 mph
-Range: 1,557 miles
-Crew: 6-7
-Notes: Another plane that is kept in relative secrecy, this bomber is used to experiment with long range capabilities and is planned for use against Aydinir or Rachana in the event of war. This bomber would be employed to the Ryukyus in the event of invasion.

Image
Number in Service: 1,048
-Armament: 1× 20 mm (0.79 in) Type 99 cannon in rear dorsal turret; 4× 7.7 mm (0.30 in) Type 92 machine gun in cockpit, left and right side positions, and in retractable forward dorsal turret; 800 kg (1,800 lbs) of bombs or 1 x torpedo
-Max Speed: 233 mph
-Range: 2,700 miles
-Crew: 7
-Notes: The main bomber of the Imperial Navy, these are highly capable, able to hit within Aydinir, Breyburg, Rachana and other competitors in the region. This bomber has the longest range in the Nihonese fleet. It is widely believed the bomber is capable of striking Manticore although would be ill advised, as no fighter escort would have the range to accompany them and they most likely would only be able to hit coastal targets. These bombers are fast and can reach high altitude, although they lack any defensive armor, making them vulnerable, trading armor for speed. They are also capable as torpedo bombers, but such makes them vulnerable to fighters, so they would be used in large waves as to eliminate the need for accuracy. They are also used by the Special Naval Landing Forces as transports.


DIVER BOMBERS:
Image
Number in Service: 590
-Armament: 2× fixed 7.7 mm (.303 in) Type 92 machine guns; 1× flexible 7.7 mm (.303 in) Type 92 machine gun; 1× 250 kg (551 lb) bomb under fuselage; 2× 30 kg (66 lb) bombs under wings
-Max Speed: 192 mph
-Range: 575 miles
-Crew: 2
-Notes: The first and primary diver bomber of the Imperial Nihonese Navy, these are deployed on every single carrier as their ability to launch a precision hit is critical to any war effort. These bombers mark the new ability of the Imperial Navy to deal significant damage to a hostile ship from a carrier aircraft.


TORPEDO BOMBERS:
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Number in Service: 206
-Armament: 1 × forward firing 7.7 mm (.303 in) machine gun; 1 × flexible 7.7 mm (.303 in) machine gun in rear cockpit; 1 x torpedo or 800 kg of bombs
-Max Speed: 132 mph
-Range: 1,105 miles
-Crew: 3
-Notes: Good for high and low level bombing. To be replaced by the Yokosuka B4Y in 1936.

Image
Number in Service: 129
-Armament: 1× fixed, forward-firing 7.7 mm (.303 in) machine gun; 1× flexible, rearward-firing machine gun in observer's cockpit; 1 x torpedo or 500 kg of bombs
-Max Speed: 136 mph
-Endurance: 4 1/2 hours
-Crew: 3
-Notes: Good reputation for solid high and low level bomber.


RECON:
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Number in Service: 65
-Armament: 2 × 7.7 mm (0.303 in) machine guns; 300 kg (661 lb) of bombs
-Max Speed: 106 mph
-Endurance: 14 1/2 hours
-Crew: 4

Image
Number in Service: 80
-Armament: 1 × flexible 7.7 mm (.303 in) machine gun
-Max Speed: 107 mph
Endurance: 5 hours
-Crew: 2

Image
Number in Service: 12
-Armament: 1 × fixed, forward-firing 7.7 mm (.303 in) machine gun in forward fuselage; 1 × trainable, rearward-firing 7.7 mm (.303 in) machine gun for gunner; 2 × 30 kg (66 lb) bombs
-Max Speed: 122 mph
-Range: 468 miles
-Crew: 2
-Notes: In service on Sendai Class Cruisers.

Image
Number in Service: 17
-Armament: 4× 7.7 mm machine guns; 2 x 250 kg (550 lb) bombs
-Max Speed: 119.2 mph
-Endurance: 14.5 hours
-Crew: 6

Image
Number in Service: 47
-Armament: 1 × 7.7mm (0.303in) Machine Gun (mounted over bow cockpit); 2 × 7.7mm (0.303in) Machine Guns (mounted over midship cockpit; 2 × 250kg (551lb) bombs
-Max Speed: 145 mph
-Range: 793 mph
-Crew: 6-8

Image
Number in Service: 533
-Armament: 1× fixed Type 97 aircraft machine gun (Vickers); 2× trainable 7.7 mm (0.303 in) Type 92 machine guns (Lewis gun), one dorsal, one ventral; 120 kg (264.6 lb) of bombs
-Max Speed: 171 mph
-Endurance: 11 hours
-Crew: 3

Image
Number in Service: 153
-Armament: 1 × fixed, forward-firing 7.7 mm machine gun; 1 × flexible 7.7 mm machine gun in rear cockpit; 2 × 30 kg (66 lb) bombs
-Max Speed: 144 mph
-Range: 633 miles
-Crew: 2

Image
Number in Service: 755
-Armament: 2 × 7.7 mm (0.303 in) machine guns; 2 × 30 kg (66 lb) bombs
-Max Speed: 190 mph
-Range: 558 miles
-Crew: 2


TRANSPORTS:
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Number in Service: 1
-Capacity: 4
-Max Speed: 106 mph
-Range: 425 miles
-Crew: 1

Image
Number in Service: 50
-Capacity: 6
-Max Speed: 152 mph
-Range: 650 miles
-Crew: 1
-Notes: Used as transports or recon.


TRAINERS:
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Number in Service: 625
-Armament: 1 × 7.7 mm Type 92 machine gun, rear-mounted; 4 × 30 kg (66 lb) bombs
-Capacity: 6
-Max Speed: 143 mph
-Range: 491 mph
-Crew: 4
-Notes: Used also as transport, liaison aircraft, utility aircraft and occasionally as a light bomber.

Image
Number in Service: 104
-Max Speed: 81 mph
-Endurance: 3 hours
-Crew: 2

Image
Number in Service: 211
-Max Speed: 101 mph
-Endurance 3.5 hours
-Crew: 3


Equipment of the Imperial Nihonese Army and Navy

LIGHT TANKS:
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Number in Service: 613
-Armament: Puteaux SA 1918 37 mm gun
-Armor: 8-22 mm
-Range: 37 miles
-Notes: While a large number of these were built during tensions in Indianum, overall many have been scrapped or placed in reserve.

Image
Number in Service: 10
-Armament: 47 mm SA34 tank gun; 2x 7.5 mm Reibel machine gun
-Armor: 40 mm
-Max Speed: 11.6 mph

Image
Number in Service: 2,300
-Armament: 1 x Type 94 37 mm tank gun; 2 × 7.7 mm Type 97 machine gun
-Armor: 12 mm
-Max Speed: 28 mph


MEDIUM TANKS:
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Number in Service: 300 (Purchased from Aclusian Empire)
-Armament: 5 x .303 machine guns
-Armor: 14 mm
-Speed: 7.9 mph

http://www.landships.info/landships/tank_articles/images/Tank_Projects_6.jpg
Number in Service: 250 (Purchased from Arengin Union)
-Armament: 47 mm SA34 tank gun; 3 x 7.5 mm Reibel machine guns
-Armor: 12 mm
-Max Speed: 11 mph

Image
Number in Service: 405
-Armament: 57 mm Type 90 gun; 2 x 6.5 mm Type 91 machine gun
-Armor: 6-17mm
-Speed: 16 mph


HEAVY TANKS:
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Number in Service: 250 (Purchased from Aclusian Empire)
-Armament: 1 x QF 3 pounder gun (47 mm); 4 × 0.303 Vickers machine guns
-Armor: 13-28 mm
-Max Speed: 20 mph

Image
Number in Service:100 (Purchased from Arengin Union)
-Armament: 1 x 75 mm Canon de 75 modèle 1897; 4 x 8 mm Hotchkiss Mle 1914 machine guns
-Armor: 45 mm
-Max Speed: 9.3 mph


SELF PROPELLED GUNS:
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Number in Service: 20 (Purchased from Aclus)
-Armament: 1 × QF 18 pdr 3.30 in (83.8 mm) gun
-Armor: 6 mm
-Max Speed: 28 mph


TANKETTES:
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Number in Service: 260 (Purchased from Aclus)
-Armament: 1 x 0.303 inch Vickers machine gun
-Armor: 6-9mm
-Max Speed: 30 mph

Image
Number in Service: 167
-Armament: 1 x 13 mm Type 92 heavy machine gun; 1 × 7.7 mm Type 97 light machine gun
-Armor: 6-12 mm
-Max Speed: 25 mph
-Notes: Basically a light tank, except it is intended for use by cavalry. Designed for scouting and infantry support.

Image
Number in Service: 823
-Armament: 1 x 6.5mm Type 91 machine gun
-Armor: 8-12 mm
-Max Speed: 25 mph
-Notes: Used as ammo tractors and infantry support.


ARMORED CARS:
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Number in Service: 700
-Armament: 2 x Hotchkiss machine guns
-Armor: 3-6 mm
-Max Speed: 35 mph

Image
Number in Service: 1,741
-Armament: 2 x Vickers 7.7 mm Machine Guns
-Armor: 6 mm
-Max Speed: 43 mph

Image
Number in Service: 200
-Armament: 3 x Type 11 6.5 mm MG
-Armor: 6 mm
-Max Speed: 37 mph

Image
Number in Service: 1,000
-Armament: 1 x 6.5 mm machine gun; 1 x 7.7 mm machine gun
-Armor: 8-16 mm
-Max Speed: 24-37 mph
-Notes: Designed to be able to travel on rail.

Image
Number in Service: 135
-Armament: None
-Armor: None
-Max Speed: 18.6-44 mph
-Designed to be able to also travel on rail.

Image
Number in Service: 200
-Armament: 1x 7.7mm Vickers Mk I Medium Machine Gun; 4x 6.5mm Type 91mm Machine Guns
-Armor: 8-11 mm
-Max Speed: 24.8-31 mph
-Notes: Designed to be able to travel on rail. Used only by SNLF.


ARMORED CARRIERS:
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Number in Service: 150 (Purchased from Aclus)
-Armament: None
-Capacity: 11
-Armor: 12 mm
-Max Speed: 16 mph

Image
Number in Service: 250
-Armor: 8-12 mm
-Max Speed: 25 mph
-Notes: Dispenses bleaching powder to counteract poison gas.

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Number in Service: 100
-Armor: 8-12 mm
-Max Speed: 25 mph
-Notes: Dispenses harmful chemicals such as mustard gas.

Image
Number in Service: 146
-Armor: None
-Capacity: 11
-Max Speed: 5-18 mph

Image
Number in Service: 119
-Armament: 3 x flamethrowers; 1 x machine gun
-Armor: 6-25 mm
-Notes: Used in trench digging, mine clearing, barbed wire cutting, mass decontamination, chemical weapons employment, use as a crane vehicle, as a flamethrower tank, and as a bridgelayer.


ARMORED TRAINS:
Image
Number in Service: 3
-Armament: 2 x Type 14 10cm AA Guns; 2 x Type 88 75 mm AA gun
-Cars: 9
-Armor: 5-20 mm
-Notes: Used alongside improvised armor trains during wartime to transport material in hostile territory, or acts as VIP transport.


STAFF CARS:
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Number in Service: 200
-Capacity: 4
-Max Speed: 40 mph


TRUCKS:
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Number in Service: 700
-Capacity: 3
-Max Speed: 37 mph


MELEE WEAPONS:
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Number in Service: 12,400,000
-Blade Length: 15.75 inches
-Notes: Large numbers stored due to the massive production in the 1920s due to increased tensions.

Image-Notes: Sword carried by most if not all Nihonese officers.


PISTOLS:
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Number in Service: 59,900
-Action: Double Action
-Cartridge: 9×22mmR
-Magazine: 6–round cylinder
-Muzzle Velocity: 229 m/s

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Number in Service: 20,000
-Type: Semi-Auto
-Cartridge: 7.63×25mm Mauser; .45 ACP; 9×19mm Parabellum
-Magazine: 10 round internal magazine or 20 and 40 round removable magazine
-Muzzle Velocity: 425 m/s
-Effective Range: 200 m

Image
Number in Service: 10,300
-Type: Semi-Auto
-Cartridge: 8×22mm Nambu
-Magazine: 7-round box magazine
-Muzzle Velocity: 290 m/s
-Effective/Maximum Range: 50 m

Image
Number in Service: 406,000
-Type: Semi-Auto
-Cartridge: 8×22mm Nambu
-Magazine: 8-round box magazine
-Muzzle Velocity: 290 m/s
-Effective/Maximum Range: 50 m

Image
Number in Service: 11,000
-Type: Semi-Auto
-Cartridge: 8×22mm Nambu; 7.65×17mm Browning
-Magazine: 6-9 round detachable box
-Muzzle Velocity: 300 m/s
-Notes: Used most often by Kenpeitai or civilian police forces.

Image
Number in Service: 10,000
-Type: Semi-Auto
-Cartridge: 9x19mm
-Magazine: 8 round stripper clip
-Muzzle Velocity: 1,230 ft/s



SUBMACHINE GUNS:
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Number in Service: 2,500 (Purchased from Wargloria)
-Type: Full Auto
-Cartridge: 9×19mm Parabellum
-Magazine: 20-50 round magazine
-Muzzle Velocity: 380 m/s

Image
Number in Service: 50
-Type: Full Auto
-Cartridge: 8×22mm Nambu
-Magazine: 30-50 round box

Image
Number in Service: 500
-Type: Full Auto
-Cartridge: 9x19mm
-Magazine: 20-32 round box


RIFLES:
Image
Number in Service: 599,000
-Type: Bolt Action
-Cartridge: 6.5×50mm Arisaka; .303 British; 6.5×54mm Mannlicher–Schönauer
-Magazine: 5 round internal magazine
-Muzzle Velocity: 765 m/s

Image
Number in Service: 38,200
-Type: Bolt Action
-Cartridge: 6.5×50mm Arisaka
-Magazine: 5 round internal magazine
-Muzzle Velocity: 765 m/s
-Maximum Range: 2000 meters (1.242742 miles)

Image
Number in Service: 16,400,000
-Type: Bolt Action
-Cartridge: 6.5×50mm Arisaka
-Magazine: 5 round internal magazine
-Muzzle Velocity: 762 m/s
-Effective Range: 0.283967 miles or 457 meters
-Maximum Range: 1.47 miles
-Notes: Main rifle of the Imperial Nihonese Army. Widespread production due to tensions.

Image
Number in Service: 91,900
-Type: Bolt Action
-Cartridge: 6.5×50mm Arisaka
-Magazine: 5 round internal magazine
-Muzzle Velocity: 761 m/s
-Effective Range: 366 m
-Maximum Range: 1.25 miles

Image
Number in Service: 2,000 (Purchased from Warglorian Reich)
-Type: Automatic
-Cartridge: 6.5×50mmSR Arisaka
-Magazine: 25-round detachable box magazine
-Muzzle Velocity: 654 m/s

Image
Number in Service: 15,000 (Purchased from Warglorian Reich)
-Type: Semi-Auto
-Cartridge: 7.92×57mm Mauser
-Magazine: 5 round stripper clip

Image
Number in Service: 60,000 (Purchased from Warglorian Reich)
-Type: Semi-Auto
-Cartridge: .276 Pederson
-Magazine: 10 round box magazine


LIGHT MACHINE GUNS:
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Number in Service: 29,000
-Type: Light Machine Gun
-Cartridge: 6.5×50mm Arisaka
-Rate of Fire: 500 rounds/min
-Muzzle Velocity: 736 m/s
-Effective Range: 600 m
-Maximum Range: 2000 m
-Feed System: 30 Round Hopper System

Image
Number in Service: 1,500,000 (Sent by Crimetopolis)
-Type: Light Machine Gun
-Cartridge: 7.92×57mm
-Feed System: 25/30/40 Round Magazine
-Rate of Fire: 450 Rounds per Minute

Image
Number in Service: 15,000
-Type: Light Machine Gun
-Cartridge: 7.92×57mm
-Feed System: 250 round belt
-Rate of Fire: 400-600 rpm
-Effective Range: 1,400 metes

Image
Number in Service: 2,340 (Purchased from Wargloria)
-Type: Light Machine Gun
-Cartridge: 7.92×57mm Mauser
-Feed System: 50/75/250 rounds belt or drum
-Rate of Fire: 600-1,000 rpm
-Effective Range: 200-3,500 meters



HEAVY MACHINE GUNS:
Image
Number in Service: 65,000
-Type: Heavy Machine Gun
-Cartridge: 6.5×50mm Arisaka
-Rate of Fire: 400-450 rounds/min
-Muzzle Velocity: 740 m/s
-Max Range: 4 km (2.5 miles)
-Feed System: 30 round Hotchkiss-style feed strip

Image
Number in Service: 45,000
-Type: Heavy Machine Gun
-Cartridge: 7.7×58 mm Type 92
-Rate of Fire: 450-500 rounds/min
-Muzzle Velocity: 730 m/s
-Effective Range: 800 meters
-Feed System: 30 round Hotchkiss-style feed strip


FLAMETHOWERS:
Image
Number in Service: 800
-Max Range: 22-27 Meters
-Max Discharge Time: 10-12 Seconds


ANTI-TANK:
Image
Number in Service: 500 (Purchased from Warglorian Reich)
-Caliber: 13.2 mm
-Effective Range: 500 meters


GRENADES:
Image
Type 10 Grenade (Produced 1921) * Used with Type 10 Grenade Discharger
-Type: Fragmentation
-Filling: 50 grams TNT
-Delay: 7 to 8 seconds

Image
-Type: Fragmentation
-Filling: 65 grams TNT
-Delay: 7 to 8 seconds

Image
Type: Chemical
-Filling: 30 grams TNT; skin irritant or tear gas
-Delay: 7 to 8 seconds


MORTARS/INFANTRY GUNS
Image
(Anti-tank against Light Armor)
-Caliber: 37 mm
-Effective Range: 2,400 meters
-Maximum Range: 5,000 meters
-Number in Service: 1,500

Image
(Anti-tank against Light Armor)
-Caliber: 70 mm
-Effective Range: 2,785 meters
-Number in Service: 3,000

Image
(Uses Type 10 Grenade)
-Type: Light Motar
-Caliber: 50 mm
-Effective Range: 65 meters
-Maximum Range: 175 meters
-Number in Service: 5,000

Image
-Caliber: 50 mm
-Effective Range: 120 meters
-Maximum Range: 670 meters
-Number in Service: 7,000

Image
-Caliber: 50 mm
-Maximum Range: 455 meters
-Number in Service: 4,500


ARTILLERY/FIELD PIECES:

Image
(Made of Bronze)
-Caliber: 75 mm
-Max Range: 3,000 meters
-Number in Service: 3,000

Image
(Steel Version of 7 cm Mountain Gun)
-Caliber: 75 mm
-Max Range: 6,500 meters
-Number in Service: 750

Image
(Made of Bronze and Steel)
-Caliber: 75 mm
-Max Range: 5,000 meters (Bronze); 6,500 meters (Steel)
-Number in Service: 3,600 Bronze, 700 Steel

Image
-Caliber: 75 mm
-Max Range: 7,022 meters
-Number in Service: 2,700

Image
-Caliber: 75 mm
-Max Range: 8,000 meters
-Number in Service: 4,480

Image
-Caliber: 75 mm
-Max Range: 11,600 meters
-Number in Service: 5,059

Image
-Caliber: 75 mm
-Max Range: 8,380 meters
-Number in Service: 1,000

Image
-Caliber: 75 mm
-Max Range: 14,960 meters
-Number in Service: 1,786

Image
-Caliber: 75 mm
-Max Range: 10,970 meters
-Number in Service: 561

Image
-Caliber: 105 mm
-Max Range: 7,850
-Number in Service: 1,350

Image
(Also as Coastal Artillery)
-Caliber: 105 mm
-Max Range: 10,800 meters
-Number in Service: 2,759

Image
-Caliber: 105 mm
-Max Range: 13,265 meters
-Number in Service: 1,064

Image
-Caliber: 105 mm
-Max Range: 18,300 meters
-Number in Service: 1,180

Image
-Caliber: 150 mm (5.9 in)
-Max Range: 19,900 meters (12.4 miles)
-Number in Service: 650

Image
-Caliber: 150 mm
-Max Range: 26.2 km (16.3 miles)
-Number in Service: 190


HOWITZERS:

Image
-Caliber: 105 mm
-Max Range: 10,771 meters
-Number in Service: 1,200

Image
-Caliber: 120 mm
-Max Range: 3.6 miles meters
-Number in Service: 1,750

Image
-Caliber: 120 mm
-Max Range: 3.5 miles
-Number in Service: 1,187

Image
-Caliber: 150 mm
-Max Range: 5,900 meters
-Number in Service: 2,024

Image
-Caliber: 150 mm
-Max Range: 9,575 meters
-Number in Service: 2,800

Image
-Caliber: 150 mm
-Max Range: 11,900 meters
-Number in Service: 1,440

Image
(Coastal and Siege Howitzer)
-Caliber: 280 mm (11 in)
-Max Range: 7,800 meters
-Number in Service: 260

Image
(Coastal and Siege)
-Caliber: 240 mm
-Max Range: 8.7 miles
-Number in Service: 780

Image
-Caliber: 305 mm (12 in)
-Max Range: 9.2 miles
-Number in Service: 580

Image
-Cartridge: 240 mm
-Max Range: 16 km (9.9 miles)
-Number in Service: 116


RAILWAY GUNS:

Image
-Caliber: 240 mm (9.4 in)
-Effective Range: 50 km (31 miles)
-Number in Service: 10


COASTAL GUNS: Other guns listed as field pieces can operate as coastal artillery (Some others unlisted)
Image
-Caliber: 57 mm (2.24 in)
-Effective Range: 3,700 m
-Number in Service: 780

Image
-Caliber: 3 in
-Effective Range: 10,740 m (6.67 miles)
-Number in Service: 2,946

Image
-Caliber: 14 cm (5.5 in)
-Effective Range: 19,750 m (12.27 miles)
-Number in Service: 6,670

Image
-Caliber: 15 cm (5.9 in)
-Effective Range: 14 miles
-Number Built: 80

Image
-Caliber: 20 cm (8 in)
-Effective Range: 29 km (18 miles)
-Number Built: 2,400

Image
-Caliber: 16.1 in
-Effective Range: 38,400 m (23.8 miles)
-Number in Service: 500

Image
-Caliber: 18.1 in
-Effective Range: 26 miles
-Number in Service: 240


LIGHT AA GUNS:
Image
-Caliber: 40 mm
-Effective Range: 3,960 meters
-Rate of Fire: 115 rpm
-Number in Service: 500

Image
-Caliber: 13.2 mm
-Effective Range: 4,200 meters
-Rate of Fire: 200-450 rpm
-Number in Service: 70,000

Image
-Caliber: 25 mm
-Effective Range: 4.2 miles
-Rate of Fire: 110-260 rpm
-Number in Service: 33,000


HEAVY AA GUNS:
Image
-Caliber: 76.2 mm (3.0 in)
-Effective Range: 3.3554 miles (5.4 km)
-Maximum Range: 6.7108089 miles (10,800 meters)
-Number in Service: 2,600

Image
-Caliber: 75 mm (2.95 in)
-Effective Range: 6,650 m
-Maximum Range: 10,900 m
-Number Built: 44

Image
-Caliber: 75 mm (2.95 in)
-Effective Range: 9,098 m
-Number Built: 2,000

Image
-Caliber: 88 mm (3.5 in)
-Effective Range: 10,420 m
-Maximum Range: 15,700 m
-Number Built: 1,000

Image
-Caliber: 12 mm (4.7 in)
-Effective Range: 8,500 m (Vertical); 16,000 m (Horizontal)
-Maximum Range: 10,000 m (Vertical)
-Number Built: 7,800

Image
Number in Service: 2,500 (Purchased from Wargloria)
-Caliber: 3.46 in
-Effective Range: 8,000 m (Vertical); 14,860 (Horizontal)
-Maximum Range: 9,900 m (vertical)
Last edited by TENNOHEIKA BANZAI NIHON on Sat Jun 27, 2020 3:31 am, edited 107 times in total.
A proud Conservative.
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User avatar
Newne Carriebean7
Negotiator
 
Posts: 5869
Founded: Aug 08, 2015
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WIP

Postby Newne Carriebean7 » Mon Jun 17, 2019 3:47 pm

NATION INFORMATION

Nation name: Newne Carriebean

National goals: Prevent the nation's collapse due to internal fighting, attempt to rally the people behind a united enemy

Nation's Leader:
Emperor Alexander VII
President Rachlét Partenbre Patriotic Party
Prime Minister Mara Chyltenslavbargden Patriotic Party
Leading Minister Marchiba Bantejø Farmer's Party

National Government: (explain it's workings and set-up)

A good description of the Carriebeanian government is a Congressional Parliamentarian Constitutional Monarchy. The head of state is Emperor Alexander VII, while the powers of head of government are divided between President Rachlét Partenbre and Prime Minister Mara Chyltenslavbargden.
The lower house,Parliament, is itself comprised of three main chambers of 2,000 members each, the House of Nobles, the House of the People and House of Peasants. The House of Peasants has the power to scrutinize and question the Prime Minister. They also may edit legislation and bills passed by the House of Nobles. The House of the People holds the powers of rejecting legislation passed by the House of Noble, though it may not be dismissed, but sent up with recommendations as to get the People's approval in passage. Upon passage at the House of People, the legislation then makes it's way to the House of Peasants, where they can approve or disapprove of the legislation, along with holding the power of a yearly budget, with every state budget starting at the House of Peasants.

Elections work where a fourth of all seats (1,500) of Parliament are eligible for re-election. MPs stand in these constituencies, operating off a majority bonus in two districts, where two bonus seats are reserved for the party who did the best in those two districts. the party that did the worse loses two other seats at random from their total won during that election. The number of people from each house of Parliament is 500 members from all three who are up for re-election. Once the bills are passed, they are sent to Congress for a full vote, where It requires a 2/3rds Majority from all 365 members and enough to overturn the president's veto if he or she issues one.

The powers of the Monarchy in Carriebean are restricted to a 3/7ths compromise with Parliament. In it, The Emperor may conduct three actions, which are negotiated yearly by the Lord Privy Council and representatives from Parliament with a set list of ten powers traditionally reserved for Parliament, where the Emperor can conduct seven and Parliament may conduct the remaining three.
The President is reliant on a Cabinet of Ministers to assist in his day to day sharing of power with both the PM and Emperor.
Minister of Agriculture: Tao Bendouin Pirate Party
In charge of operating many farms within Carriebean and to ensure food production is at steady levels, not really concerned with the saftey of the food, more concerned with the profit margins really.
Minister of Manufacturing: Lee Mao Rango Christian Party
In charge of a large swaft of Industrial responsibilities and duties, such as organizing factories, ordering products for other factories and ensuring competition remains steady between both private industries and government conglomerates that produce war materials.
Minister of Foreign Affairs: Joseph Birmingham Harold Pirate Party
In charge of maintaining diplomatic relations with Carriebeanian allies in Wargloria and Nihon, responsible for severing or extending diplomatic ties when directed by the President or Prime Minister. Under the management of the Carriebeanian Office of Foreign Affairs.
Minister of Pro Amendment: Wilhelmina Constance Pirate Party
Defunct Ministry that is kept around owing to an ignorance in accounting and budgeting.
Minister of Anti Amendment: Noble Rachel Frys Mormon Party
see above.
Minister of the Army: Jackson "Murderous Jack" Potters Pirate Party
Responsible for defending the nation of Carriebean. One of the most powerful cabinet positions and is often used to launch military coups from. Cabinent duties include inspecting military bases, ordering materials, approving new designs for execution by the Ministry of Manufacturing, maintaining the army and ensuring the milita is at a semi-state of readiness in the event of an invasion.
Minister of Education: Paula Ellison Monroe Pirate Party
In charge of all education and childcare throughout Carriebean, primarily dealing with and closely working with the armed forces and manufacturing ministries to divert promising young students to the relevant fields of study with bribes to their parents.
Minister of the Navy: Sampson "Shitty Sam" Norrington Pirate Party
Another branch with responsibility. Manages the entire navy of Carriebean, with provisions, armaments, shipyards and repairs to vessles being conducted under their supervison. Enjoys a good deal of autonomy in comparison to other military branches, with many aircraft being assigned to the navy rather than it's own air force.

National history: Carriebean's smashing defeat in the Allied-Carriebeanian War of 1870 should have taught many lessons to the Carriebeanian high command, only for those lessons to be lost among the halls of partisan politics that again engulfed the minds of many leaders. Stubby 4 foot long Carbines, outdated even at the start of the disastrous 1870 war, were still soldiered on into service, a combination of industrial insufficiency and incompetence along with a string of corruption scandals and nationalism based purely upon the gun that 'defended the nation', albeit poorly. The Carriebeanian Aggressive tempers that had gotten her ass sufficiently beaten during the war had still not caught up with the limited advancements in technology, such as Morse code. The Barbaric crimes committed during the war would change those that had fought under Carriebean's flag, with mixed feelings of national loyalty still mulling about, albeit somewhat subdued due to the track record of failures the country's military had accomplished.

The Best way to describe Carriebeanian Foreign Policy would be a transfiguration of a little kid bullying bigger kids and getting the ever loving shit kicked out of it, and yet continuing to fight despite suffering from multiple personality disorder and a broken marriage in terms of his family. It has been rather aggressive as of late, with mass buildups along our neighbor's boarders and threats to bombard them. It may be one of the few things that temporarily prevents both sides from killing each other in the halls of congress, though that hasn't' stopped an increase in political assassinations during war time with foreign states. There has even been a developing pattern which sees more killings take place when the nation is losing the war and considerably less in comparison to when Carriebean begins to win a war.

Territory: Somewhere on the Indanium Continent

Language: Olde Carriespeak

National Religion: The Main religion is mostly a mixture of Catholicism, Protestantism, Methodism and Christianity along with break away sects of Latter Day Saints, Calvinists and Islamic teachings such as Sunni and Shia Islam, although the dominant religion remains Roman Catholicism at 38% of the total population, with the following break down based on population:
Roman Catholicism: 38% (52,513,294)
Christianity: 16% (22,110,860)
Protestantism: 15% (20,728,932)
Methodism: 13% (17,965,074)
LDS: 10% (13,819,287)
Jesuit 2.7% (3,731,208)
Calvinism: 2% (2,763,858)
Shia Islam: 1.5% (2,072,893)
Sunni Islam:1% (1,381,929)
Other/Atheist/Tribal: 0.8% (1,105,543)


National Culture/Identity: Caribbean, with heavy influences of Anglo ship design.

National Pastime: political shooting galleries, giving bribes to corrupt politicians, going to war

National holiday:
June 10th -Independence Day (From lexonia)


Nation's Population: 138,192,879

Allies:(if any) Nihon

Enemies:(if any) Manticore

Political issues:(if any) When the Constitutional Convention convened to draft up a document in 1855 that added Congress and the position of president after a revolution, few of those at the meeting would think of the consequences of future generations when they left the issue of amending the constitution vague and unclear within the document. This one mistake has opened the floodgates to an ever increasing violent political scene throughout Carriebean, with Pro Amenders and Anti Amenders often cursing each other and being segregated based on political ideology on this one key issue.

Chance of revolt:(yes/no) oh hell yes

Greatest Victory: Battle of Quexino Against Lexonia which secured Carriebeanian Independence.

Most Embarrassing Defeat: Allied-Carriebeanian War of 1870.

What began with military training drills that could have potentially been solved by cooler heads and diplomatic overtures was hastily wasted by fierce if inaccurate artillery fire on Arengin Union soldiers. The war began with a Carriebeanian artillery barrage that provoked a response in kind by Arengin military personnel. As Carriebeanian military units of a few hundred men per tensun marched in unison with their accompanying officers and generals out in the front, enemy rifle bullets downed several of the more intelligent Carriebeanian military commanders, drawing confusion as to who was the second in command. A Boer Force of 20,000 soldiers marched under a flag of parlay in order to diffuse the situation and to lead to less bloodshed, though this was hastily extinguished as a suggestion due to Carriebeanian usage of gunfire as a way of communicating.

Soon both sides had drawn up reinforcements in the general area, with Carriebeanian forces (now numbering around 15,000) being under the overall command of General Kitsonaura Hideoshi, with the smaller army of the Lepzig Creek, totaling 12,000 Carriebeanian soldiers under the command of General Matasuda Hantano, being just a couple miles away from the battlefield. By this time the enemy forces had numbered well over 80,000 combined allied soldiers, who established defensive fortifications, with Arengin general Bruliov privately hoping Carriebeanian soldiers could come out of their senseless attacks.

Another attempt at defusing general tensions was made by Boer Captain General Frausis meeting a Carriebeanian messenger, who communicated through bullets the order to withdraw back to the Carriebeanian Army. Many historians enjoy pointing out that he could have just spun the horse around to go back to friendly lines to tell him in person, but this man was a bit insane, and so he opted for discharging his revolver in the air a few times in order for the message to be heard via gunshot communication. Two gunshots were the symbol for halting the army, while just a single shot in response would mean a full scale assault.

This unfortunate circumstance would cost the unnamed messenger his life when Frausis shot him in the stomach. Carriebeanian soldiers adopted a loose formation, charging forwards while discharging their colt 1855 revolving carbines onto the enemy, most of which went unnoticed due to the extreme ranges battle had been joined at. The Boers, simply fired from their horses which exterminated the small Carriebeanian force. The Boer forces opted to simply withdraw after the quick slaughter of Carriebeanian militiamen and losing themselves a couple hundred in return for thousands of dead Carriebeaners.
It was decided that the Boer and Arengin forces would launch an assault on Carriebeanian positions. The news spread rather quickly, with Boer leader Mark Kruger hearing about it via an aide at a ball, while Carriebeanian President Barten Davidson hastily established the United Carriebeanian War Council Management. Millions of Carriebeanian soldiers were called up to fight, with more armed militia units being mobilized and sent to the front line initially as a stop gap while the main Carriebeanian Imperial Armies got mobilized and prepared.

However, there was more of a lull, save for a few sporadic skirmishes by both sides, in the overall front line. Carriebeanian General Hideoshi simply sat in defensive positions while awaiting for an enemy attack, all the more while gaining reinforcements from the surrounding areas. Carriebeanian forces in the area were known for their brutality, with the sacking of several towns and the unfortunate massacre of their inhabitants in gruesome events captured by allied forces once word had filtered back to their combined lines. Carriebeanian soldiers now numbered close to 50,000 men and 200 cannons entrenched in defensive positions.


In terms of Naval combat during the 1870 Carriebeanian War, the Main Carriebeanian Fleet, under the nominal command of Admiral of the Fleet Ashikaga Yamashiro and Emperor Alexander the IV, sortied from their main harbor. This fleet contained some of the most advanced ships within Carriebean's arsenal, not bad considering Carriebean had recently been finished up with a second civil war over slavery (which the slavers won).
The Fleet totaled:
11 Battleships
5 armored cruisers
12 Torpedo Boats
Carriebeanian communications to the overall situation on land was limited, with the force only now getting word of the annihilation of 1,300 strong militia force. The fleet barred forwards in a heavy fog while rolling through the Sea of Lost Souls. The fleet went to a increased state of overall military readiness while enemy fleets mobilized for the ongoing war. The Arengin forces were reinforced with fast and maneuverable Boer convoy raiders in order to better supplement their numbers. The Two military forces soon bumped into one another as the Carriebeanian crews manned their battle stations. The order to fire was given by the Emperor over the objections of Admiral Yamashiro, who had been threatened with a keel hauling if he disobeyed the emperor.
The enemy returned with a blistering cannon exchange, though more Carriebeanian shots were known to cause large columns of water rather than fiery hits that allied shells slamming into Carriebeanian hulls caused.

MILITARY STATISTICS

Military Statistics, Manpower
Carriebeanian Imperial Armed Forces
Total Forces: Total personnel numbers go here. 3,919,949
Carriebeanian Imperial Army:
1,450,334 active duty personnel ( 72 divisions ( 58 Infantry, 12 Calvary and 2 artillery )
1,569,615 reserve duty personnel ( 79 divisions) (60 infantry, 15 Calvary and 4 artillery)
900,000 paramilitary militia personnel ( 45 divisions) ( 40 infantry 4 Calvary and 1 artillery)
The Total number of divisions is based on the total forces under a singular Flank General 2nd Class, which forms 20,000 men per unit he or she is commanding.

Carriebeanian Imperial Navy:
The Imperial Carriebeanian Navy is tasked with the protection of shipping lanes and the territorial integrity of the home and colonial waters of Carriebean.
1 Aircraft Carrier
  • Empress of the Seas, a converted Paddlewheel steamer
2 Pre-Dreadnought Battleships
  • David III
  • Grace
5 Battleships
  • Baja California
  • Marvin Washvelt
  • Noah Steel
  • Chōsokabe
  • Fuso
7 Light Cruisers
  • Enlightened Scholar
  • Narten Depuis
  • Bantejø
  • Squid
  • Missarium
  • Elizabeth Fitzgerald
  • Antoinette Fletcher Montcalm

8 Protected Cruisers
  • Cowardly
  • Spoiled Rotten
  • Floundering Dreams
  • Benevolent
  • Whipper
  • Sacrilegious
  • Ill Born Fen Rat
  • Bolster

6 Armored Cruisers
  • Cutlass
  • Polly
  • Patchy
  • Poop Deck
  • Blunderbuss
  • Fluyt









Escorts:
6 Cutlass Class Armored Cruisers
12 N-class Heavy Destroyers
6 Divine Class Floating Batteries
4 Paxatalaxtapolos Class Coastal Defense Ships
65 T-Class Destroyers
4 F-Class Destroyer
30 TB Class Torpedo Gunboat X
18 V-Class Torpedo Gunboats
29 Desperation Class Armed Trawlers
38 Dork Class Armed Trawlers
18 Ganzanti Class Gunboats
2 Barten Class Gunboats
7 Fishing Class Minesweepers/Minelayers
7 Shovel Class Minesweepers/Minelayers
7 Porcupine Class Minesweepers/Minelayers
8 S Class Submarines
20,706 active duty personnel
6,554 reserve duty personnel

Carriebeanian Imperial Air Force:
50 Drunkard Type 96 Attack Fighter
100 Boxcart Type 95 Scout Fighter
905 active duty personnel
1,800 reserve duty personnel

Military Statistics, Equipment
Small Arms
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Number in Service: 700,000
-Type: Rotating Drum Belt
-Cartridge: 11.15×85mmR ; .303 Aclusian;
-Magazine: Breechloader
-Muzzle Velocity: 439 m/s


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Number in Service: 300,000
-Type: Straight-Pull Bolt Action
-Cartridge: 11.15×58mmR ;
-Magazine: 6 round en-bloc clip and 4 round magazine
-Muzzle Velocity: 440 m/s


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Number in Service: 400,000
-Type: Straight-Pull Bolt Action
-Cartridge: 8×57mm IS
-Magazine: 5 round end-bloc clip
-Muzzle Velocity: 620 m/s


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Number in Service: 398,000
-Type: Bolt Action
-Cartridge: 6.52×52mm
-Magazine: 6 round internal magazine
-Muzzle Velocity:700 m/s


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Number in Service: 2,900,000
-Type: Bolt Action
-Cartridge: 8×58mmR
-Magazine: 5 round magazine
-Muzzle Velocity: 770 m/s


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Number in Service: 3,203,000
-Type: Bolt Action
-Cartridge: .30-06 Hobo round
-Magazine: 6 round magazine
-Muzzle Velocity:850 m/s


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Number in Service: 25,000,000
-Type: Revolving
-Cartridge: .44 caliber
-Magazine: 5 shot, 6 shot and 7 shot
-Muzzle Velocity:300 m/s


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Number in Service: 628,000
-Type: Straight-Pull Bolt Action
-Cartridge: 7mm Cowboy Navy
-Magazine: 5 round magazine
-Muzzle Velocity:777 m/s


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Number in Service: 194,000
-Type: Breech-loading Bolt Action
-Cartridge: spear shaped lead bullet in a paper cartridge
-Magazine: Breech-loading
-Muzzle Velocity: 305m/s


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Number in Service: 717,000
-Type: Bolt Action
-Cartridge: .30-06 Hobo round
-Magazine: 5 round internal magazine
-Muzzle Velocity: 765m/s


Machine Guns
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Number in Service: 300,000
-Type:Recoil with gas boost
-Cartridge:.30-06 Hobo round
-Feed System: 270 round belt
-Muzzle Velocity: 770m/s


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Number in Service: 75,000
-Type: gas-actuated
-Cartridge:.30-06 Hobo round
-Feed System: 49 round clip
-Muzzle Velocity: 724m/s




Salt and Pepper 1899 Pistol
Pinprick Radical Revolver

Colt Single Action Army
Colt Police Positive
Washvelt Special 1893 Revolver
Apache Revolver

Nihonese Loaned Type 38 Rifle

Artillery
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Cartridge: 90mm shell
Action: Interrupted screw, De Bange Type
Muzzle velocity: 500m/s
Effective firing range: 7,000 meters
Maximum firing range: 11,000 meters
Number Manufactured: 3,205


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Cartridge: 75mm
Action: hydraulic eccentric screw
Muzzle velocity: 500m/s
Effective firing range: 9,000 meters High Explosive and 7,000 meters Shrapnel
Maximum firing range: 12,000 meters
Number Manufactured: 2,749


Image

Cartridge: 50 × 13mm centerfire cartridge
Action: Mass Volley or Cranked Single Shot
Muzzle velocity: 500m/s
Effective firing range: 1,500 yards
Maximum firing range: 3,700 yards
Number Manufactured: 503


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Cartridge: Fixed QF 75mm
Action: interrupted screw
Muzzle velocity: 510m/s
Effective firing range: 9,130 yards
Maximum firing range: 12,700 yards
Number Manufactured: 1,919


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Cartridge: .30-06 Hobo round or .44 caliber
Action: Crank Handle
Muzzle velocity: 610m/s
Effective firing range: 700 yards
Maximum firing range: 1,000 yards
Number Manufactured:4,900


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Cartridge: 9 pound iron ball or bag with 36 little iron balls known as canister shot
Action: muzzle loaded
Muzzle velocity: 439 m/s
Effective firing range: 1,440 yards
Maximum firing range: 1,890 yards
Number Manufactured: 567


Cartridge: 53 x 176R
Action: Falling Block
Muzzle velocity: 495 m/s
Effective firing range: 2,992 yards
Maximum firing range: 3,520 yards
Number Manufactured: 618


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Cartridge: 75mm
Action: Horizontal Sliding Block
Muzzle velocity: 546 m/s
Effective firing range: 5,500 yards
Maximum firing range: 6,500 yards
Number Manufactured: 400


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Cartridge: 75mm
Action: Breech loading
Muzzle velocity: 442 m/s
Effective firing range: 2,650 yards
Maximum firing range: 5,000 yards
Number Manufactured: 640


Cartridge: 75mm
Action: Interrupted Screw
Muzzle velocity: 510 m/s
Effective firing range: 9,130 yards
Maximum firing range: 12,700 yards
Number Manufactured: 415


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Cartridge: 105mm
Action: Hydro-pneumatic or hydro-spring
Muzzle velocity: 650 m/s
Effective firing range: 11,200 yards
Maximum firing range: 19,045 yards
Number Manufactured: 602


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Cartridge: 152mm
Action: Horizontal Sliding-Block
Muzzle velocity: 609 m/s
Effective firing range: 7,200 yards
Maximum firing range:13,200 yards
Number Manufactured:618


Drunk Uncle Fred's Slingshot
Cartridge: one Carriebeanian Cocktail ( one part flammable whiskey and one part damp whiskey soaked cloth lit to perfection in a glass or aluminum bottle, throw when preferable at enemy until tired) or a 5 pound shell
Action: Slingshot, duh
Muzzle velocity: lol what
Effective firing range: 100 yards (40 yards with 5 pound shell)
Maximum firing range: 200 yards (80 yards with 5 pound shell)
Number Manufactured:1,319,000

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Weight: 3 tons
Length: 3.65 meters
Width: 2.06 meters
Height: 1.70 meters
Armor: 5-7mm
Main Armament: 1 x Vinegar machine gun with 4,000 rounds or 1 x Banshee Anti-Tank Rifle with 80 rounds
Secondary Armament: Quad Rifle mount for volley fire
Engine: Vord Petrol Engine
Top Speed: 32 miles per hour
Range: 149 miles
Number Manufactured: 5,500


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Weight: 7 tons
Length: 4.2 meters
Width: 1.9 meters
Height: 2.4 meters
Armor: 25mm
Main Armament: 1 x Pickett 53mm Cannon with 45 rounds
Secondary Armament: 1 x Vinegar Machine gun with 3,000 rounds
Engine: Vord Petrol Engine
Top Speed: 13 miles per hour
Range: 75 miles
Number Manufactured: 600


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Weight: 7 tons
Length: 5 meters
Width: 1.75 meters
Height: 2.60 meters
Armor: 11.4 mm
Main Armament: 1 x 7cm Field Gun with 45 rounds
Secondary Armament: 1 x Vinegar Machine gun with 2,700 rounds
Engine: Hobo Panhander Model 62 and an eighth coal power
Top Speed: 30 miles per hour
Range: 156 miles
Number Manufactured: 480


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Weight: 5 tons
Length: 6 meters
Width: 1.8 meters
Height: 2.74 meters
Armor: 7 mm
Main Armament: 1 x Vinegar Machine gun with 2,700 rounds

Engine: seven cylinder clusterfuck model 13 PUT engine
Top Speed: 47 miles per hour
Range: 119 miles
Number Manufactured: 658



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Weight: 30 tons
Length: 9 meters
Width: 2.75 meters
Height: 2.91 meters
Armor: 62.7 mm
Main Armament: 1 x 1897 75mm Cannon housed in the hull with 30 rounds
1 x Hoppes 77mm Stock Cannon on the roof with 25 rounds
1 x 1905 75mm Cannon on the left spontoon with 38 rounds
1 x Hoppes 75mm Stock Cannon in the right spontoon with 44 rounds
Secondary Armament:
2 x Vinegar .303mm Machine Guns each with 4,000 rounds
2 x Salt Machine Guns each with 980 rounds for 20 magazines of 49 bullets
Engine: Hobo Panhander Model 99 and three Vord Petrol Engines
Top Speed: 20 miles per hour
Range: 74 miles
Crew: 12 total
8 gunners (each gun has one)
2 loaders ( one for 1897 75mm Cannon and one for 1905 75mm Cannon)
1 driver/mechanic
1 Commander/flag or gunshot signal co-ordinator
Number Manufactured: 250







1916 211mm Howitzer
Hoppes 77mm Stock Cannon
Armored Vehicles
Tractor Assault Vehicle Mark I
Slave Propelled Tank Mark I-V
Kapital Defense Tank-Revolutionary Tractor
FVM-1 Armored Car
Lao 1925 Armored Car
Pope Talos 1926 Armored Car
Kapital Defense Tank-Revolutionary Assault (Militia)
Anything and Everything your military uses, put it here. Images, specifications, etc.

Military Statistics, Organization

High Command
Commanders in Chief of Imperial Armed Forces: Empress Grace , President Marvin Washvelt and Prime Minister Marchiba Bantejø
Land Forces
Military-Minister of Supplies Rango Bendouin Marcus
Military-Minister of Procurement and Resources Raymond Phelps Sr.
Military-Minister of Corruption and Monetary Mismanagement Emma Saxony Smith
Military-Minister of State Intelligence Elijah Gusteau Montcalm
Military-Minister of Political Affairs Paula Lorraine Quincy
Military-Minister of Armored Upkeep and Readiness Jackson Loomis Donellson
Military-Minister of the Horse Saratoga Fletcher Walke
Military-Minister of Field Guns Julia Snappes Wilson
Military-Minister of Warfare and Campagin Preparedness Rooney Fletcher Monroe
Military-Minister of Milita Readiness Carls von Foxe
Military-Minister of Holy Jihad Issac Dorothy
Military-Minister of the Mass Levey and Recruitment Gordon Hinkelberg Rosseau
Military-Minister of Officer's Pay Iam Barr Fredrickson
Military-Minister of Soldier's Pay Ivan Obadiah Fredrickson
Military-Minister of Cocaine and Recreational Drugs Hamilton Horatio Hoppe



General of The Empire 300,000-1 million
Daimyo of the Lords 100,000-300,000
President of the Lords 70,000-100,000
Chief of Staff 1st Class 70,000-45,000
Chief of Staff 2nd Class 45,000-35,000
Chief of Staff 3rd Class 30,000-35,000
Flank General 1st Class 30,000-25,000
Flank General 2nd Class 20,000
Flank General 3rd Class 5,000
Tensun Commander 1,000
Disun Commander 100


Carriebeanian Imperial Army
The Carriebeanian Imperial Army is officially organized into 7 main Army type designations of units that fit the size of being commanded by a Chief of Staff or a President of the Lords.
Army of the Hobo:
Chief of Staff First Class Ronald Matei
70,000 soldiers and 134 artillery pieces of the following type:
65 x Tractor Assault Vehicle Mark I
15 x Slave Propelled Tank Mark IV
40 x Lao 1925 Armored Car
13,000 horses
24x Gatling Guns
28 x12 pounder Zhackary Cannons
40 x De Bange 90mm Cannons
22 x 1897 75mm Cannons
20 x Hoppes 75mm Stock Cannons



Army of the Tramp:
Chief of Staff First Class Edward Phelps
74,000 soldiers and 128 artillery pieces of the following type:
28 x Tractor Assault Vehicle Mark I
10 x Slave Propelled Tank Mark IV
20 x Lao 1925 Armored Car
14 x Pope Talos 1926 Armored Car
10 x Kapital Defense Tank-Revolutionary Tractor
15,000 horses
22 x Gatiling Guns
30 x 12 pounder Zhackary Cannons
25 x De Bange 90mm Cannons
24 x 1897 75mm Cannons
20 x Hoppes 75mm Stock Cannons
9 x Nihon loaned 7cm Field Cannons


Army of the Drunk:
Chief of Staff Partch Bently Sr.
80,000 soldiers and 125 Artillery Pieces of the following type:
17,000 horses
14 x Tractor Assault Vehicle Mark I
5 x Slave Propelled Tank Mark IV
10 x Lao 1925 Armored Car
12 x Pope Talos 1926 Armored Car
30 x Kapital Defense Tank-Revolutionary Tractor
49 x Nihon loaned 7cm Field Cannons
22 x De Bange 90mm Cannons
21 x 1897 75mm Cannons
20 x 12 Hotchkiss Revolving Cannons
13 x Nihon loaned Type 38 75mm Field Guns


Army of the Damned
Chief of Staff First Class William Phillips Godwinson
68,000 soldiers and 95 Artillery Pieces of the following types
9,000 horses
45 x Tractor Assault Vehicle Mark I
25 x Slave Propelled Tank Mark IV
30 x Lao 1925 Armored Car
28 x Pope Talos 1926 Armored Car
9 x Kapital Defense Tank-Revolutionary Tractor
11 x Mitrailleuse Volley Guns
10 X QF Needle Volley Guns
28 X De Bange 90mm Cannons
11 X 1897 75mm Cannons
2 X Gatling Guns
22 X Nihon loaned Type 38 75mm Field Guns
11 X Nihon loaned 7cm Field Cannons


Army of the Saints:
Chief of Staff First Class Elijah Vickers Sylvester
59,000 soldiers and 88 Artillery Pieces of the following types
12,000 horses
8 x Tractor Assault Vehicle Mark I
12 x Slave Propelled Tank Mark IV
10 x Lao 1925 Armored Car
14 x Pope Talos 1926 Armored Car
40 x Kapital Defense Tank-Revolutionary Tractor
10 x Nihon loaned 7cm Field Cannons
38 X De Bange 90 mm Cannons
40 X Gatling Guns


Army of the Flag:
President of the Lords Arnold Paltcher Williamson
70,000 soldiers and 70 Artillery Pieces of the following types
7,000 horses
94 x Tractor Assault Vehicle Mark I
20 x Slave Propelled Tank Mark IV
30 x Lao 1925 Armored Car
29 x Pope Talos 1926 Armored Car
19 x Kapital Defense Tank-Revolutionary Tractor
35 X Nihon loaned 7cm Field Cannons
35 X De Bange 90mm Cannons


Army of the Old:
President of the Lords Charles Xavier Young
90,000 soldiers and 228 Artillery Pieces
15,000 Horses
36 x Tractor Assault Vehicle Mark I
20 x Slave Propelled Tank Mark IV
14 x Lao 1925 Armored Car
18 x Pope Talos 1926 Armored Car
36 x Kapital Defense Tank-Revolutionary Tractor
79 X De Bange 90mm Cannons
38 X 1897 75mm Cannons
30 X Pickett 53mm Cannons
30 X Hotchkiss Revolving Cannons
20 X 12 pounder Zhackary Cannons
14 X Nihon loaned Type 38 10 cm Cannons
10 X Gatling Guns
7 X Nihon loaned Type 95 75mm Cannons



Azhab Class Armored Train
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Armament:
6 × 1905 75mm Field Guns
4 × 7cm Field Guns
1 × Gatling Guns
10 × Vinegar Machine Guns
Complement: 75 crew members and 105 soldiers
Number of Trains: 10


Harold III Class Armored Train
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Armament:
1 × 7cm Field Gun
10 × Vinegar Machine Guns
Complement: 40 crew members and 50 soldiers
Number of Trains: 30


Springfield 1873 Carbine
Cartridge: .45-70-405
Action: hinged breechblock
Muzzle velocity: 1,350 ft/s
Effective firing range: 350 ft
Maximum firing range: 700 ft

Number Manufactured: 93,853


Carriebeanian Artillery Division
295 × De Bange 90mm Cannon
500 × 75mm Cannons
150 × Hotchkiss Revolving Cannons
6,615 total horses for aforementioned artillery
473 covered wagons to serve in an ammunition carrying capacity

Carriebeanian Infantry Division
20,000 soldiers organized into twenty tensun units (1,000 men each)
each Tensun is allocated the following artillery
15× De Bange 90mm Cannons
20 × 75mm Cannons
20 × Hotckiss Revolving Cannons
5 × Moores Volley Guns
4 × 7 cm Field Guns
2× Gatling Guns

If all Tensuns were into a division, the total number of artillery for the average Carriebeanian Infantry Division would be

300 × De Bange 90mm Cannons
400 × 75mm Cannons
400 × Hotckiss Revolving Cannons
100 × Moores Volley Guns
80 × 7 cm Field Guns
40 × Gatling Guns

295 De Bange 90mm cannons, 500 75mm cannons, 150 Hotchkiss Revolving Cannons for a total cannon count of 945 artillery pieces. These are each towed by 7 horses for a total animal count of 6,615 horses. Also following is an ammunition wagon trains that two crews share for transport, bringing the total of wagons to 473 covered wagons.



Naval Forces
Naval-Minister of Anchors Murdock "Stone" Jafar
Naval-Minister of Sailor Morale Robert "We're All Going to Die" Potters
Naval-Minister of Provisons Rango "Corrupt" Haffield
Naval-Minister of Magazine Provisons Gordon Michale Rust
Naval-Minister of Revolutionary Affairs Vladimir Lonestar
Naval-Minister of Officer's Pay Jesper Jackson Jordan
Naval-Minister of Sailor's Pay Carl Von Woode
Naval-Minister of State Intelligence Elijah Gusteau Montcalm
Naval-Minister of Pre-Dreadnoughts Garfield Monroe Sr.
Naval-Minister of Battlecruisers Peter Young Quincy
Naval-Minister of Armored Cruisers Elizabeth Rachel Potterson
Naval-Minister of Mines Rango Gusteau Montcalm
Naval-Minister of Destroyers William "Mad Billy" Door
Naval-Minister of The People's Navy Nikita "Commie Bastard" Belorussovia

Admiral of the Empire ( 300 to 3,000 ships)
Admiral of the Fleet ( 90 to 300 ships)
Admiral:50 to 90 ships
Vice Admiral:30 to 50 ships
Flotilla Commander 1st class 10 to 30 ships
Flotilla Commander 2nd class: 5 to 10 ships
Flotilla Commander 3rd class:2-5 ships
Captain:1 ship
Captain's Assistant
Midshipman 1st class
Midshipman 2nd class
Midshipman 3rd class
Seaman 1st Class
Seaman 2nd Class
Seaman 3rd Class




Blackbeard Class Battlecruiser
Blackbeard
Barbarossa
Bartholomew
Armament:
4- × 14 inch Parrot Ordnance Cannons (2×2)
2- × 15 inch Parrot Ordnance Cannons (1×2)
18- × 3 inch Parrot Ordnance Cannons (18 ×1)
10- × 0.7cm Field Guns (10 x 1)
18- × 0.303mm Machine Guns ( 9 x 2)

Displacement: 19,900 tons
Length: 808 feet
Width: 115 feet
Complement: 1,120 enlisted and 180 officers for a total of 1,300 crew members
Engineering: Two Reciprocating Engines with an alleviation on their hunger provided by fourteen Bestton and Briten Wood Fire Boilers
Cost per Warship: 11,745,089 Sais

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Patchy
Scallawag
Travis Revan
Armaments:
-18 × 15 inch Parrot Ordnance Cannons (2 × 9)
-28 × 4.7 inch Parrot Ordnance Cannons (1 ×28)
-4 × 21 inch Torpedo Tubes
Armour: 12 inches
-Belt: 10 inches
-Conning tower: 1.15 inches
-Deck: 1 inch
-Turrets: 9 inches
Speed: 20.5 knots
Displacement: 30,700 tons
Complement: 1,430 enlisted and 109 officers for a total of 1,539 personnel
Cost per Warship: 15,542,880 Sais
IRL: Neptune Class



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Baja California
Armaments:
-18 × 12 inch Parrot Ordnance Cannons (2 × 9)
-30 × 4.7 inch Parrot Ordnance Cannons (1 ×30)
Armour: 9 inches
-Belt: 8 inches
-Conning tower: 3 inches
-Deck: 2 inches
-Turrets: 10 inches
Speed: 20 knots
Displacement: 20,050 tons
Complement: 860 (800 sailors and 60 officers)
IRL: Colossus Class



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Buccaneer
Privateer
Armaments:
-6 × 11 inch Parrot Ordnance Cannons (2 × 3)
-24 × 4.7 inch Parrot Ordnance Cannons (1 × 24)
-12 × 3.0 inch Parrot Ordnance Cannons (1 × 12)
Armour:
-Belt: 6 inches
-Conning tower: 0.5 inches
-Deck: 0.75 inches
-Turrets: 7 inches
Speed: 29 knots
Displacement: 17,700 tons
Complement: 1,010 enlisted and 212 officers for a total of 1,222 personnel
IRL: Renown Class


Name: N-Class Heavy Destroyers
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N-1
N-2
N-3
N-4
N-5
N-6
N-7
N-8
N-9
N-10
N-11
N-12
N-13
N-14
N-15
N-16
N-17
N-18
N-19

Armament:
5 - × 4 inch Parrot Ordnance Cannons (5 ×1)
3 - × 3 inch Parrot Ordnance Cannons (3 ×1)
10 - × .303mm Machine Guns (10 x 1)
4- × dual 21 inch Torpedo Tubes (4 × 2) with a total of 24 torpedoes on board
1- x Depth Charge Rack with 30 Depth Charges on board

Displacement: 1,965 tons
Length: 400 feet
Width: 40 feet
Complement: 205 sailors and 17 officers for a total of 222
Engineering: Two Single Expansion Engines with starvation from materials being upended with then noble assistance of four Bestton and Briten Wood Fire Boilers
Top Speed: 29 knots
IRL:Farragut

6 Cutlass Class Armored Cruisers
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Cutlass
Saber
Drunken Sailor
Mermaid
Avast
Scurvy Dog

Armament:
2 - × 6inch Parrot Ordnance Cannons (2 ×1)
18 - × 3 inch Parrot Ordnance Cannons (18 ×1)
12- × 2 inch Parrot Ordnance Cannons (12 ×1)
11 - × .303mm Machine Guns (11 x 1)

Displacement: 14,130 tons
Length: 508 feet
Width: 70 feet
Complement: 513 sailors and 107 officers for a total of 620
Engineering: Two Triple Expansion Engines with starvation from materials being upended with then noble assistance of thirteen Bestton and Briten Wood Fire Boilers
Top Speed: 20 knots
IRL:Good Hope


6 Divine Class Floating Batteries

4 Paxatalaxtapolos Class Coastal Defense Ships
65 T-Class Destroyers
4 F-Class Destroyer
30 TB Class Torpedo Gunboat X
18 V-Class Torpedo Gunboats
29 Desperation Class Armed Trawlers
38 Dork Class Armed Trawlers
18 Ganzanti Class Gunboats
2 Barten Class Gunboats
7 Fishing Class Minesweepers/Minelayers
7 Shovel Class Minesweepers/Minelayers
7 Porcupine Class Minesweepers/Minelayers
8 S Class Submarines


Name: Soggy Class Torpedo Boat Depot Ship
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Armament:
2 - × 4 inch Parrot Ordnance Cannons (2 ×1)
2 - × 3 inch Parrot Ordnance Cannons (2 ×1)
1- × 90mm De Bange Cannon (1 ×1)
10 - × .303mm Machine Guns (10 x 1)

Displacement: 7,000 tons
Length: 350 feet
Width: 60 feet
Complement: 128 sailors and 22 officers for a total of 150
held on deck:
2 × V-Class Torpedo Gunboats
8 × Corssi Class Torpedo Boat Rafts
Engineering: Two Single Expansion Engines with their starvation being kept at bay with the unwilling co-operation of four Colfax and Smitherson Coal Fire Boilers
Top Speed: 15 knots
IRL:Vulcan

Name: Peaks Class Stores Ship

Peaks
Summit
Hill
Mountain
Gorge
Canyon
Cliff
Clifface
Edge
Earthquake
Tornado
Quill
Rock
Boulder
Pebble
Range
Grassy Moss


Armament:
2 - × 3 inch Parrot Ordnance Cannons (2 ×1)
4 - × .303mm Machine Guns (10 x 1)

Displacement: 6,800 tons
Length: 390 feet
Width: 45 feet
Complement: 140 sailors and 32 officers for a total of 172
Engineering: One Single Expansion Engines with it's hunger being killed by the knights in shitty armor called two Halbourt and Haley-Smitherson Coal Fire Boilers
Top Speed: 10 knots
Has Enough Hold Room for 1,000 gallons of mostly fresh water, 103 tons of baked goods and food, 110 tons of clothes and military supplies, 190 tons for ammunition and firearms and 250 tons for miscellaneous repair parts for various armaments and military equipment for a total carrying capacity when loaded of 653 tons of supplies.
IRL:Celtic




Marine Corps/Naval Infantry

Air Forces
AIR FORCE
Command:
Air-Minister for Biplanes: VACANT
Air-Minister for Bombers: VACANT
Air-Minister for Anti-Aircraft Armaments: Horatio Phelps Mordecai
Air-Minister for Hangars and Airfields: Velma Sackes Pickney
Air-Minister for Aerial Upkeep: Dorothy Rafael Yilva
Air-Minister for Offensive Operations:VACANT
Air-Minister for Defensive Operations: Billy Bob Joel Jorgenson
Air-Minister for Pilot's Supplies: Dimitri Rosseau Bambi
Air-Minister for Monoplanes: Fletcher Harrison Gordon II

Aerial Commander of the Empire:1,000-20,000 planes
Aerial Commander In Chief:300-1,000 planes
Gold Wing Leader: 300 planes
Aerial guidance leader:90 planes
Flock Leader:30 planes
Silver Wing Leader:15 planes
Squadron leader:5 planes
Pilot 1st class
Pilot 3rd Class
Trainee 2nd Class
Trainee 4th class
Image
Type: Boxcart Type 95 Scout Fighter
Number in Service: 50
Speed: 115 miles per hour
Armaments:
-Guns:
- 1 × .303 in Machine Gun
- 1 × rear mounted Colt Revolving Rifle triple mount volley gun
-Bombs: 1 × 75 pound bomb carried under the body of the plane.

Image
Number in Service: 337
-Armament: 1 × forward firing .303mm in machine gun; 1 × flexible .303mm in machine gun in rear cockpit; 1 x 18 inch torpedo or 1,500 lbs of bombs
-Max Speed: 150 mph
-Range: 620 miles
-Crew: 3
-Notes: Primary Torpedo Bomber/Land Bomber of the Imperial Carriebeanian Air Force



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Type: Drunkard Type 96 Attack Fighter
Number in Service: 25
Speed: 109 miles per hour
Armaments:
-Guns:
1 × .303mm Machine gun facing forwards with synchronization gear
Last edited by Newne Carriebean7 on Mon Jun 29, 2020 7:59 pm, edited 30 times in total.
Krugeristan wrote:This is Carrie you're referring to. I'm not going to expect him to do something sane anytime soon. He can take something as simple as a sandwich, and make me never look at sandwiches with a straight face ever again.

Former Carriebeanian president Carol Dartenby sentenced to 4 years hard labor for corruption and mismanagement of state property|Former Carriebeanian president Antrés Depuís sentenced to 3 years in prison for embezzling funds and corruption

User avatar
The Manticoran Empire
Powerbroker
 
Posts: 9650
Founded: Aug 21, 2015
Civil Rights Lovefest

Postby The Manticoran Empire » Mon Jul 08, 2019 2:10 am

Military Statistics, Equipment

Uniforms

Army Uniforms

Marine Uniforms

Navy Uniforms

Womens uniforms replace the trousers with skirts and replace the socks with hose or stockings and have the options of heels or flats for shoes.

Individual Equipment

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Skeggøx

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Seax

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M1905 Bayonet (top)
M1917 Bayonet (Bottom)

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M3 Trench Knife


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Rifle, Self-Loading, Caliber .276, M1
Cartridge: 7x60mm
Action: Bolt action
Muzzle velocity: 850 m/s with Cartridge .30 M2 Ball
Effective firing range: 500 m
Maximum firing range: 5,000 m with .30 M1 Ball cartridge
Recently Adopted Standard Infantry Rifle

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Rifle, Bolt-Action, Caliber .30, M1917
Cartridge: 7x60mm, 7.62×63mm, 7.7x56mm
Action: Bolt action
Muzzle velocity: 853 m/s with Cartridge .30 M2 Ball
Effective firing range: 549 m
Maximum firing range: 5,029 m with .30 M1 Ball cartridge
Standard Service Rifle for Regular Army units. Available on the open market.


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Shotgun, Trench, M1912
Cartridge: 12 gauge
Action: Pump Action
Muzzle Velocity: 400 m/s
Effective Firing Range: 20 meters
Maximum Firing Range: 60 meters
Limited Issue to Infantry Battalions of the Regular Army. Available on the open market.


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Pistol, Automatic, Caliber .45, M1911
Cartridge: 11.43x23mm
Action: Short Recoil
Muzzle Velocity: 253 m/s
Effective Range: 50 meters
Maximum Range: 100 meters
Standard Service Pistol of Regular Army. Available on the open market.


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Gun, Machine, Caliber .30, M1919A6
Cartridge: 7.62x63mm
Action: Recoil operated
Muzzle velocity: 853 m/s
Effective firing range: 1,400 meters
Maximum firing range: 5,000 meters

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Gun, Machine, Anti-Aircraft, Caliber .50, M1917
Cartridge: 12.7x99mm
Action: Short Recoil Toggle Locked
Muzzle velocity: 890 m/s
Effective firing range: 1,800 meters
Maximum firing range: 2,500 meters

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Gun, Machine, Anti-Aircraft, Caliber .50, M2
Cartridge: 12.7x99mm
Action: Short Recoil Toggle Locked
Muzzle velocity: 890 m/s
Effective firing range: 1,800 meters
Maximum firing range: 2,500 meters

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Rifle, Automatic, Caliber .30, M1925
Cartridge: 7.62x63mm
Action: Gas operated, rising bolt
Muzzle velocity: 860 m/s
Effective firing range: 500 meters
Maximum firing range: 5,000 meters
Automatic Infantry Rifle, limited issue to Army units.

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Pistol, Machine, Caliber .45, M1921
Cartridge: 11.43x23
Action: Blowback, blish lock
Muzzle velocity: 285 m/s
Effective firing range: 150 meters
Maximum firing range: 250 meters

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Gun, Machine, Light, Caliber .30, M1913A4
Cartridge: 7.62x62mm
Action: Gas-operated long stroke gas piston, rotating open bolt
Muzzle velocity: 740 m/s
Effective firing range: 800 meters
Maximum firing range: 3,200 meters


Vehicles
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Car, Armored, M1
Type: Armored Car
Weight: 4.7 tons
Armament: 1x M2 Machine Gun
Armor: 12mm
Speed: 72 km/h


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Gun Motor Carriage, Anti-Aircraft, 40mm
Type: Self-Propelled Anti-Aircraft Gun
Weight: 9.6 tons
Armament: 40mm Automatic Cannon
Armor: N/A
Speed: 25 km/h

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3-inch Gun Motor Carriage M3
Type: Self-propelled gun
Weight: 12.1 tons
Armament: 3-inch howitzer
Armor: 6mm
Speed: 45 km/h


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Medium Tank M1
Weight: 19 metric tons
Length: 6 meters
Width: 2.88 meters
Height: 2.74 meters
Armor: 30mm front sloped at 60 degrees, 15mm hull sides, 15mm hull rear, 10mm hull roof and floor, 30mm turret front, 15mm turret sides and rear, 10mm turret roof
Main Armament: 57mm M1 43 caliber rifled gun, 128 rounds
Secondary Armament: 1x M1919 7.62mm machine gun in a coaxial mount in the turret, 1x M1919 7.62mm machine gun in a ball mount in the hull, 6,000 rounds. Provision to mount a 12.7mm M1921 machine gun in a pintle mount on the roof for use against aircraft, 600 rounds.
Engine: 300 horsepower Henry A100 12-cylinder gasoline engine.
Power/Weight: 15.78 hp/ton
Transmission: Adrian manual synchromesh transmission, 6 forward and 1 reverse gear
Suspension: Leaf Springs
Fuel Capacity: 500 liters
Range: 213 kilometers
Speed: 42 km/h maximum speed (dangerous for engine, can only be maintained in short bursts), 25 km/h maximum sustained road speed, 16 km/h off-road speed.

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Vickers Medium Mark III, Close Support
Weight: 25 tons
Length: 5.33 meters
Width: 2.78 meters
Height: 2.68 meters
Crew: 5
Armor: 16mm turret and hull front, 12.5mm hull and turret sides
Main Armament: 75mm 28.4 caliber M1916 howitzer
Secondary Armament: 2x M1919 machine guns, 4x Lewis Machine Guns
Engine: Siddeley V-8 180hp engine
Power/Weight: 8hp/ton
Transmission: manual
Suspension: Helical springs
Fuel Capacity: 453 liters
Range: 193 kilometers
Speed: 21 km/h max on road speed

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Light Tank M1
Weight: 8 tons
Length: 4.88 meters
Width: 2.41 meters
Height: 2.16 meters
Crew: 3
Armor: 19mm on turret, hull sides, hull roof, and hull bottom, 25mm on hull and turret front.
Main Armament: 37mm gun
Secondary Armament: 1x M1919 coaxial machine gun
Engine: 98hp Siddeley engine
Power/Weight: 12.25 hp/ton
Transmission: Manual 5 forward, 1 reverse
Suspension: Leaf Spring Bogie
Fuel Capacity: 132 liters
Range: 160 km
Speed: 35 km/h maximum on road, 22 km/h sustained road speed, 16 km/h off-road


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Light Tank M2
Weight: 11.6 tons
Length: 4.42 meters
Width: 2.46 meters
Height: 2.64 meters
Crew: 4
Armor: 6mm thinnest on hull roof and turret roof to 25mm thickest on turret and hull front.
Main Armament: 37mm gun, 105 rounds
Secondary Armament: 5x M1919 machine guns, 8,500 rounds
Engine: 250hp Henry C200 7-cylinder radial engine
Power/Weight: 21.55 hp/ton
Transmission: Manual 5 forward, 1 reverse
Suspension: Vertical Volute Spring Suspension
Fuel Capacity: 150 liters
Range: 320 kilometers
Speed: 58 km/h maximum road speed

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Vickers Light Dragon
Type: Multipurpose vehicle
Weight: ~5 tons
Armament: 1 M1919 or M2 Machine Gun
Armor: 10mm
Troop Capacity: 2 crew + 6 troops, 2 crew + 4 troops as artillery tractor
Speed: 48 km/h

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Vickers Medium Dragon
Type: Multipurpose vehicle
Weight: ~9 tons
Armament: 1 M1919 or M2 Machine Gun
Armor: 10mm
Troop Capacity: 2 crew + 12 troops, 2 crew + 9 troops as artillery tractor
Speed: 25 km/h


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Opel Blitz A
Type: 1 ton, 2 ton, 2.5 ton, or 3 ton truck
Weight: 2.1 tons
Armament: None as standard. Often mounting a M1919 machine gun. Some models fitted with 20mm anti-aircraft guns.
Armor: None
Speed: 80 km/h

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FWD B Truck
Type: 3-5 ton truck
Weight: 4.7 tons
Armament: None
Armor: None
Speed: 24 km/h

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Jeffery Quad
Type: 1.5 ton truck
Weight: 2.5 tons
Armament: None
Armor: None
Speed: 24 km/h

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3-inch Gun Motor Carriage, Anti-Air
Type: 2.5 ton truck
Weight: 2.5 tons
Armament: None
Armor: None
Speed: 24 km/h

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M1918 Light Repair Truck
Type: Truck
Weight: .5 ton
Armament: None
Armor: None
Speed: 25 km/h

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Model 1933 Autocar
Type: Autocar
Weight: .5 ton
Armament: None
Armor: None
Speed: 89 km/h

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Ford Model T Patrol Car
Type: Autocar
Weight: .5 ton
Armament: 1-2x M1900 machine
Armor: None
Speed: 64 km/h

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Motor Ambulance Model T
Type: Motor Ambulance
Weight: .5 tons
Armament: None
Armor: None
Speed: 72 km/h

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Ford-Kegresse Half Track
Type: Troop carrier, Artillery Tractor
Weight: 9 tons
Armament: 1x 7.62mm M1919 machine gun or 1x 12.7mm M1921 machine gun
Troop Capacity: 2 crew + 12 Troops
Armor: 6-12mm
Speed: 72 km/h


Artillery
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75mm M1 Pack Howitzer
Cartridge: fixed 75x272mm
Action: Horizontal block
Muzzle velocity: 381 m/s
Effective firing range: 8,800 meters
Issued to Infantry Regiments in their howitzer company.

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37mm M1917
Cartridge: Fixed 37mm
Action: Manual
Muzzle velocity: 640 m/s
Effective firing range: 500 meters
Maximum firing range: 3,700 meters
Issued to infantry units as a general purpose field piece. Mounted on light tanks as an anti-tank gun.


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105mm Field Howitzer, M2A1
Cartridge: 105x372mmR
Action: Horizontal block
Muzzle velocity: 472 m/s
Maximum firing range: 11,270 meters

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4.5-inch gun M1
Cartridge: Separate loading bagged charge
Action: Interrupted screw
Muzzle velocity: 520 m/s
Maximum firing range: 19,317 meters

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8-inch Mk. IV Gun M3A2 on railway mount M1A1
Cartridge: Separate loading bagged charge
Action: Interrupted screw
Muzzle velocity: 693 m/s
Maximum firing range: 32,200 meters

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155mm Howitzer M1
Cartridge: 6-inch shell, Separate Loading Bagged Charge
Action: Interrupted screw
Muzzle velocity: 563 m/s
Maximum firing range: 14,600 meters

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8-inch Howitzer M1
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 587 m/s
Maximum firing range: 16,800 meters

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240mm Howitzer, M1918
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 518 m/s
Maximum firing range: 15,000 meters


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280mm Howitzer, M5
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 500 m/s
Maximum firing range: 151 kilometers

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14-inch/40 Gun, M1
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 680 m/s
Maximum firing range: 23,000 meters

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14-inch/50 Gun, M1
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 808 m/s
Maximum firing range: 44,090 meters

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16-inch/25, M1
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 500 m/s
Maximum firing range: 22,400 meters

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16-inch/50 M1
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 823 m/s
Maximum firing range: 44,900 meters

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16-inch/50 M2
Cartridge: Separate bagged charge
Action: Interrupted Screw
Muzzle velocity: 853 m/s
Maximum firing range: 41,200 meters


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Gun, Anti-Aircraft Automatic, 37mm, M1
Cartridge: 37x94R
Action: Recoil Operated
Muzzle velocity: 550m/s
Maximum firing range: 4,110 meters

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Gun, Anti-Aircraft, 3-inch, M1918
Cartridge: 76.2x585
Action: Semi-Automatic
Muzzle velocity: 730m/s
Maximum firing range: 7,900 meters

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Gun, Anti-Aircraft, 90mm, M1918
Cartridge: 90mm
Action: Semi-Automatic
Muzzle velocity: 785 meters per second
Maximum firing range: 6,850 meters against aircraft, 10,800 against ground targets


Warships



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Class: Heath class
Number of Ships: 5
Type: Heavy Cruiser
Armament: 4x 8-inch 45 caliber guns, 14x 6-inch 50 caliber guns, 18x 3-inch 50 caliber RF guns, 12x 47mm RF guns, 2x 37mm guns, 2x 18-inch torpedo tubes
Armor: Belt: 6–5 in, Turrets: 6.5 in, Deck: 4 in slope, 1.5 in flat, Conning Tower: 9 in
IRL Counterpart: Pennsylvania Class

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Class: Easton class
Number of Ships: 7
Type: Heavy Cruiser
Armament: 4x 10-inch 40 caliber guns, 16x 6-inch 50 caliber guns, 22x 3-inch 50 caliber guns, 12x 47mm guns, 4x 21-inch torpedo tubes
Armor: Waterline belt: 3–5 in, Deck: 1.5–4 in, Conning tower: 9 in, Gun turrets: 2.5–9 in
IRL Counterpart: Tennessee class

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Class: Easton class
Number of Ships: 12 under construction
Type: Heavy Cruiser
Armament: 10x 8-inch/55 caliber guns, 8x single 5-inch/25 caliber guns, 2x 3-pounder saluting guns, 24x 40 mm Bofors guns, 28x 20 mm cannons, 6x 533 mm torpedo tubes
Armor: Belt: 2.5–4-inch, Decks: 1–1.75-inch, Turrets: 0.75–2.5-inch, Barbettes: 0.75-inch, Conning tower: 1.25-inch
Aircraft carried: 2
IRL Counterpart: Pensacola class

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Class: Nuln class
Number of Ships: 12 under construction
Type: Heavy Cruiser
Armament: 9x 8 in/55 caliber guns
8x 5 in/25 caliber guns
2x 3-pounder 47 mm saluting guns
24x 40 mm anti-aircraft guns
28x 20 mm anti-aircraft guns
6x 21-inch torpedo tubes
Armor: Belt 3.75–1 in
Barbettes 1.5 in
Gunhouses 2.5–0.75 in
Conning tower: 1 1⁄4 in
Aircraft carried: 4
IRL Counterpart: Northampton Class


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Class: Newcastle Class
Number of Ships: 14
Type: Light Cruiser
Armament: 6x 6-in/50 rapid fire guns
4x 4.7-in/50 RF guns
10x 6 pdr RF guns
8x 1 pdr RF guns
4x 7.62 mm Maxim machine guns
3x 18 in torpedo tubes
Armor: 4 in gun shields
4 in conning tower
3 1⁄2 in (slopes) & 1 1⁄4 in (flat) deck
IRL Counterpart: New Orleans Class

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Class: Union Class
Type: Light Cruiser
Number of Ships: 14
Armament: 10x 5-in/50 caliber Mark 5 rapid firing guns
6x 6-pounder RF guns
2x 1-pounder RF guns
4x 7.62 mm machine guns
Armor: Deck: 2 1⁄2 in slopes, 5⁄16 in flat, 1 in ends
Casemates: 1 3⁄4 in
IRL Counterpart: Denver Class

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Class: Levy Class
Type: Light Cruiser
Number of Ships: 14
Armament: 14x 6-in/50 caliber Mark 6 guns
18x 3-in/50 cal rapid fire (RF) guns
12x 3-pounder RF guns
4x 1-pounder automatic guns
8x 1-pounder RF guns
2x 7.62 mm machine guns
Armor:
Belt: 4 in with 4 in upper belt at casemates
Deck: 3 in slope, 2 in flat
Conning tower: 5 in
IRL Counterpart: St. Louis Class

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Class: Chester class
Number of Ships: 17
Type: Scout Cruiser, Destroyer Leader
Armament: 2x 5-inch 50 caliber guns, 6x 3-inch 50 caliber guns, 2x 47mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 2-inch, Deck: 1-inch over steering gear
IRL Counterpart: Chester Class

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Class: Omaha class
Number of Ships: 10
Type: Scout Cruiser, Destroyer Leader
Armament: 2x twin 5-inch 53 caliber guns, 8x single 5-inch 53 caliber guns, 2x 3-inch 50 caliber guns, 2x triple 21-inch torpedo tubes, 2x twin 21-inch torpedo tubes, 224x mines
Armor: Belt: 3 in, Deck: 1 1⁄2 in, Conning Tower: ​1 1⁄2 in, Bulkheads: ​1 1⁄2-3 in
Aircraft Carried: 2
IRL Counterpart: Omaha Class


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Class: Clemson class
Number of Ships: 189
Type: Destroyer
Armament: 4x 4-inch 50 caliber guns, 1x 3-inch 23 caliber gun, 12x 21-inch torpedo tubes
Armor: N/A
IRL Counterpart: Clemson Class

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Class: Conner class
Number of Ships: 111
Type: Destroyer
Armament: 4x 4-inch guns, 1x 3-inch gun, 4x triple 533mm torpedo tubes
Armor: N/A
IRL Counterpart: Wickes Class

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Class: Caldwell Class
Number of Ships: 100
Type: Destroyer
Armament: 4x 4-inch guns, 1x 3-inch gun, 4x triple 533mm torpedo tubes
Armor: N/A
IRL Counterpart: Caldwell Class

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Class: Sampson class
Number of Ships: 41
Type: Destroyer
Armament: 4x 4-inch guns, 2x 37 AA guns, 4x triple 533mm torpedo tubes
Armor: N/A
IRL Counterpart: Sampson Class


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Class: Barracuda class
Number of Ships: 138
Type: Fleet Submarine
Armament: 6x 21-inch torpedo tubes, 1x 5-inch 51 caliber gun
Test Depth: 60 meters
IRL Counterpart: V-1 type Submarine

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Class: S class
Number of Ships: 138
Type: Fleet Submarine
Armament: 4x 21-inch Torpedo Tubes, 1x 4-inch 50 caliber gun
Test Depth: 61 meters
IRL Counterpart: S class

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Class: U class
Number of Ships: 138
Type: Fleet Submarine
Armament: 6x 21-inch Torpedo Tubes, 1x 105mm deck gun, 1x 76.2mm deck gun
Test Depth: 61 meters
IRL Counterpart: Mittel U


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Class: Motor Landing Craft, Heavy
Number of Ships: 647
Type: Landing Craft
Armament: 5x M1919 machine guns
Armor: None
Crew: 15
Troops/Cargo: 300 men or 3x 21 ton tanks
IRL Counterpart: X-lighter

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Class: Motor Landing Craft, Medium
Number of Ships: 2,558
Type: Landing Craft
Armament: 2x M1919 machine guns
Armor: None
Crew: 6
Troops/Cargo: 100 men or 1x 21 ton tank
IRL Counterpart: Motor Landing Craft

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Class: Motor Landing Craft, Light
Number of Ships: 24,000+
Type: Landing Craft
Armament: 2x M1919 machine guns
Armor: None
Crew: 4
Troops/Cargo: 36 men or 3.7 tons cargo
IRL Counterpart: Higgins Boat

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Class: C-1 Type Cargo Ship
Number of Ships: 173
Type: Cargo Ship
Armament: 1x 3-inch gun, 6x 40mm Pom Poms
Armor: None
Crew: 79
Troops/Cargo: 552 troops to 2,006 troops/5,032 tons to 8,015 tons
IRL Counterpart: C1 type ship

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Class: C-2 Type Cargo Ship
Number of Ships: 173
Type: Cargo Ship
Armament: 1x 5-inch gun, 4x 3-inch guns, 10x 40mm guns
Armor: None
Crew: 287
Troops/Cargo: 1,375 troops/5,443 tons to 10,755 tons
IRL Counterpart: C2 type ship

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Class: C-3 Type
Number of Ships: 465
Type: Cargo Ship
Armament: 2x 5-inch guns, 2-4x twin 40mm guns, 2x single 40mm guns, 18x 12.7mm machine guns
Armor: None
Crew: 129-595
Troops/Cargo: 1,226 troops + 4,800 tons/9,514 tons to 12,600
IRL Counterpart: C3 type ship

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Class: C-4 Type
Number of Ships: 81
Type: Cargo Ship
Armament: 4x 5-inch guns, 4x 3-inch guns, 16x 40mm guns
Armor: None
Crew: 356 to 701
Troops/Cargo: 2,173 troops to 6,086 troops/13,915 tons to 19,799 tons
IRL Counterpart: C4 type ship

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Class: T-1 Type
Number of Ships: 75
Type: Tanker
Armament: 1x 3-inch gun, 2x 40mm guns, 3x 12.7mm guns
Armor: None
Crew: 38-130
Troops/Cargo: No troops/48,000 to 280,000 barrels petrol or oil
IRL Counterpart: T-1 tanker

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Class: T-2 Type
Number of Ships: 533
Type: Tanker
Armament: 1x 5-inch gun, 2x 3-inch gun, 4x twin 40mm guns, 4x twin 12.7mm guns
Armor: None
Crew: 267 men
Troops/Cargo: No troops/15,850 tons oil to 16,613 tons oil
IRL Counterpart: T2 tanker

Image
Class: T-3 Type
Number of Ships: 68
Type: Tanker
Armament: 1x 3-inch gun, 2x 40mm guns, 3x 12.7mm machine guns
Armor: None
Crew: 81-304 men
Troops/Cargo: No troops/113,800 barrels to 200,000 barrels oil
IRL Counterpart: T3 Tanker

Image
Class: L Type
Number of Ships: 2,751
Type: Cargo Ship
Armament: 1x 4-inch gun
Armor: None
Crew: 59-102
Troops/Cargo: 550 to 1,600 troops/10,856 tons
IRL Counterpart: Liberty Ship

Image
Class: V Type
Number of Ships: 615
Type: Cargo Ship
Armament: 1x 5-inch gun, 1x 3-inch gun, 8x 40mm guns
Armor: None
Crew: 99 men
Troops/Cargo: 1,561/10,600 tons cargo
IRL Counterpart: Victory Ship

Image
Class: Landing Ship, Tank, Mk. 1
Number of Ships: 1,000
Type: Cargo Ship
Armament: 1x twin 40mm gun, 6x 20mm guns, 3x .50 cal machine guns, 2x 4-inch smoke mortars
Armor: None
Crew: 98 men
Troops/Cargo: Berths for 217 men/18-22 tanks or 33 trucks
IRL Counterpart: Landing Ship, Tank

Image
Class: Ashland Class
Number of Ships: 24
Type: Dock Landing Ship
Armament: 1x 5 in / 38 cal. DP gun, 2x 40 mm quad AA guns, 2x 40 mm twin AA guns, 16x 20 mm AA guns
Armor: None
Crew: 23 Officers, 267 Enlisted
Troops/Cargo: 22 Officers, 218 Enlisted/3x LCT Small or 2x LCT Large or 14 LCMs or any combination up to capacity
IRL Counterpart: Ashland Class

Image
Class: Taurus Class
Number of Ships: 57
Type: Dock Landing Ship
Armament: 1x 5 in / 38 cal. DP gun, 2x 40 mm quad AA guns, 2x 40 mm twin AA guns, 16x 20 mm AA guns
Armor: None
Crew: 23 Officers, 267 Enlisted
Troops/Cargo: 22 Officers, 218 Enlisted/3x LCT Small or 2x LCT Large or 14 LCMs or any combination up to capacity
IRL Counterpart: Casa Grande Class


Aircraft

Image
A-12
Crew: 2
Speed: 284.4 km/h
Range: 838 km
Armament: 4x M1919 machine guns forward, 1x M1919 trainable machine gun rearward, 4x 55kg bombs under the wings or 10x 14kg bombs in fuselage chutes

Image
A-17
Crew: 2
Speed: 332 km/h
Range: 1,046 km
Armament: 4x 7.62mm machine guns forward, 1x 7.62mm machine gun rear, 544 kilogram bomb load


Image
P-26
Crew: 1
Speed: 377 km/h
Range: 580 km
Armament: 2x .30 caliber M1919 machine guns, 2x 45kg GP bombs

Image
FF
Crew: 2
Speed: 333 km/h
Range: 1,100 km
Armament: 2x 7.62mm M1919 machine guns or 1x 12.7mm M1921 machine guns and 1x .30 caliber M1919 and 1x M1919 in rear cockpit

Image
F2F
Crew: 1
Speed: 372 km/h
Range: 1,585 km
Armament: 2x .30 caliber M1919 machine guns

Image
F3F
Crew: 1
Speed: 425 km/h
Range: 1,600 km
Armament: 1x .50 caliber M1921 machine guns and 1x .30 caliber M1919

Image
P-35
Crew: 1
Speed: 467 km/h
Range: 1,530 km
Armament: 2x 7.62mm M1919 machine guns, 2x 12.7mm M1921 machine guns

Image
P-36
Crew: 1
Speed: 504 km/h
Range: 1,006 km
Armament: 1x 7.62mm M1919 machine gun, 1x 12.7mm M1921 machine gun


Image
B-10
Crew: 3
Speed: 343 km/h
Range: 2,000 km
Armament: 3x 7.62mm M1919 machine guns, 1,025 kilogram bomb load

Image
B-17
Crew: 10
Speed: 462 km/h
Range: 3,219 km
Armament: 13x 12.7mm M1921 machine guns, 2,000 kilogram long range bomb load, 3,600 kilogram short range bomb load, 7,800 kilogram overload

Image
B-18
Crew: 6
Speed: 348 km/h
Range: 1,400 km
Armament: 3x 7.62mm M1919 machine guns, 1,300 kilogram normal bomb load, 2,000 kilogram maximum bomb load

Image
Handley Page V-1500
Crew: 9
Speed: 159 km/h
Range: 2,090 km
Armament: 3x .30 caliber M1919 machine guns, 3,400 kilogram bomb load

Image
Martin T3M
Crew: 3
Speed: 175 km/h
Range: 1,020 km
Armament: 1x torpedo


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DC-3
Crew: 4
Speed: 360 km/h
Range: 2,600 km
Passengers/Cargo: 28 troops or 2,700 kilograms of cargo

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DC-2
Crew: 3
Speed: 340 km/h
Range: 1,600 km
Passengers/Cargo: 14 troops

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DC-1
Crew: 2
Speed: 340 km/h
Range: 1,600 km
Passengers/Cargo: 12 troops


Image
Consolidated PT-1
Crew: 2
Speed: 148 km/h
Range: 563 km

Image
Stearman PT-17
Crew: 2
Speed: 200 km/h
Range: 483 km


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Vought O2U Corsair
Crew: 2
Speed: 269 km/h
Range: 1,094 km
Armament: 1 forward firing .30 caliber M1919, 2 rear trainable .30 caliber M1919s.

Image
Douglas O-2
Crew: 2
Speed: 216.5 km/h
Range: 824 km
Armament: 1 forward firing .30 caliber M1919, 1 rear trainable .30 caliber M1919
Last edited by The Manticoran Empire on Fri Jul 03, 2020 7:35 am, edited 29 times in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
Skarten
Senator
 
Posts: 4682
Founded: Dec 08, 2015
Inoffensive Centrist Democracy

Postby Skarten » Mon Jul 15, 2019 2:10 pm

MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces:
ACTIVE:943,312
RESERVES:653,062
ARMY: 707,484
NAVY:176,871
AIR FORCE:58,957

Military Statistics, Weaponry
Image
Zariet W.12 Semi-Automatic Rifle
Image
Łerlita Semi-Automatic Rifle
Image
Harnitov W.7 Bolt-Action Rifle
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Jatavłasz Bolt-Action Rifle
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Zaratov Automatic Rifle
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Włodzisław Automatic Rifle


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Vyrniev W.4 Submachine Gun
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Urszofften Submachine Gun
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Ludomir W.9 Light Machine Gun
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Petroniusz W.16 Light Machine Gun
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Zaryatov Light Machine Gun
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Dozhari W.30 Light Machine Gun


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Horacy W.22 Heavy Machine Gun
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Wiesław W.19 Heavy Machine Gun
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Makavri W.32 Heavy Machine Gun
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Ozrava W.19 Heavy Machine Gun
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Ozrava W.25 Heavy Machine Gun


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Leokadiusz W.84 Shotgun
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Damian W.981 Shotgun
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Witołd W.92 Shotgun


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Kacper W.36
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Kacper Wysoka moc
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Jarosław Revolver
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Hipolit Revolver


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Wit "Wyrzutnia prętów" Anti-Tank Rifle
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Wyrzutnia czołgów Rocket Gun
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Przenośny Grill Flamethrower
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Węgiel drzewny Heavy Flamethrower


Military Statistics, Vehicles

4,500 Armoured Cars
1,000 Heavy Tanks
5,000 Medium Tanks
10,500 Light Tanks


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Nyziev-Talav Armoured Car
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Ozvri-Talav Armoured Car
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Illakher 6x4 Armoured Car


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Luzroty Gun Carriage
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Luzroty W.3 Gun Carriage
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Guillaume Gun Carriage
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Guillaume "Gospodarstwo" Gun Carriage


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Nyziev-Burian Light Tank
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Neuen-Viueburg Assault Tank
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Martyna-Borjutz Medium Tank
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Martyna-Kondrat Heavy Tank
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Wilbert Super Heavy Tank


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Wolność Military Truck
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Antonin Military Truck
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Pomocnik Repair Truck
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Zbawiciel Ambulance


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Valska Wpisz I Army Car
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Walerian Bariz Patrol Car
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Pyviet Luival Staff Car


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Niezrównany Motorcycle


Military Statistics, Artillery

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Ververr 57mm Infantry Gun
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Dywizyjny 76.2mm Field Gun
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Ververr 76.5mm Field Gun
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Ziuevenbart 77mm Field Gun
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Maximillian-Kohn 104mm Heavy Field Gun
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Ziuevenbart 105mm Field Gun
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Verand 127mm Heavy Field Gun
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Guillaume 145mm Heavy Field Gun
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Guillaume 220mm Heavy Field Gun


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Volkhardt-Heidler 75mm Howitzer
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Rabe-Mandlr 100mm Howitzer
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Verand 114mm Howitzer
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Marvian 152mm Howitzers
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Joseph-Michael 203mm Howitzer
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Ververr 233mm Howitzer
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Maximillian-Kohn 305mm Howitzer
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Maximillian-Kohn 420mm Howitzer


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Verand W.1 37mm Autocannon
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Verand W.2 40mm Autocannon
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Favlieur 75mm Anti-Aircraft Gun
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Joseph-Michael 76mm Anti-Aircraft Gun
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Czvet 90mm Anti-Aircraft Gun



Military Statistics, Aircraft

8.000 Bomber Aircraft
10.000 Fighter Aircraft


Image
Sessler W.6 Fighter
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Wallright 22 FIghter
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Wallright Light Reconnaissance Fighter Plane
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Edelstein Model G Fighter
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Edelstein Model H
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Jaubert-Vourban Fighter


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Wallright 98 Light Bomber
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Dembek-Gola Light Bomber
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Wallright 66 Bomber
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Freudenburg-Menke Bomber
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Spiegel-Salzer Bomber
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Wallright 424 Torpedo Bomber
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Nocny napastnik Night Bomber


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Vazra Amanda Transport Aircraft
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Vazra Michalina Cargo/Transport Aircraft


Military Statistics, Uniforms

Image
Image


Image
Infantry Uniform
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Another Infantry Uniform
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Brown Coat/Hat Uniform
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Infantry Uniform [Camouflage]
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Varied Infantry Uniforms
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Infantry Uniform [1]
Chasseur Uniform [2]
Armoured Corps Uniform [3]

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Infantry Uniform [Greatcoat]
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Varied Uniforms
[17] Officer Khaki Dress
[18] Cavalry Uniform
[19] Infantry Uniform
[20] Crewman Uniform

Image
Image
Officer Summer Field Uniform
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Varied Uniforms
[1] Junior Officer Uniform
[2]Lieutenant Uniform
[3]Rifleman Uniform
[4] Soldier Uniform [Hat]
[5]Soldier Uniform [Winter Dress + Hat]

Image
Varied Uniforms
Image
Cavalry Uniforms


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Sailor Uniform
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Naval Rifleman Uniform
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Officer Uniform
[Left] Ensign, Everyday Uniform
[Right] Boatswain, Attire

Image
Uniforms


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Marine Combat Uniform [Cap]
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Another Marine Uniform Variant
Image
Marine Uniform [Helmet]
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Marine Formal Attire
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Marine Officer Field Uniform
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Marine Officer Formal Attire


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Pilot Action Uniform
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Pilot Formal Attire
Image
Officer Uniform
Image
Squadron Leader Uniform



Military Statistics, Naval Ships

10 Super Dreadnoughts
28 Dreadnoughts
30 Battlecruisers
61 Cruisers
301 Destroyers
78 Torpedo Boats
134 Submarines
5 Aircraft Carriers



Image
BA Class
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MA Class
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Miasto Class
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Sławomir Class


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Nikola-Class [Light]
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Walentyna-Class [Light]
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Radomir-Class [Heavy]
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Kasandra-Class [Heavy]


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Sława-Class
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Arvil Class


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Angela Class
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Zelazny Książę Class
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Mirosława Class
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Królewski suweren Class
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Curav Class
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Patryk Torsvacki Class


Image
Renata-Class
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Zermajny Class
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Orzeł Class
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Zwycięski Class


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Warstwa Pułapki Class
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Łowca Class Submarine
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Orka Class
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Ryba-Class
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Żeglarz-Class
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Wędrowiec Class


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Nasz-Class Landing Barge
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Frajer-Class Landing Craft
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Natanial-Class Mechanized Landing Craft
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Tadeusz-Class Utility Landing Craft



Military Statistics, Organization

High Command
Commander in Chief of The Royal Armed Forces: Król Aleksander Kazetny-Schaffenburg VII
Grand Marshal Of The Royal Land Forces: Fabian Tarsmacki Gaszieska
Grand Admiral Of The Royal Navy: Fryderyk Szcerba Michalec
Grand General Of The Royal Air Force: Aleksy Jarsniack Dasnatszyk

Land Forces

The Skartenian Royal Land Forces (SKSL) is the main body of in-land military operations, being the largest branch of the Armed Forces.

The first major organization of the Skartenian land forces is the Podział Karabinów (Rifle Division). Each Rifle Division possesses an total of 10,386 men, further divided in 3 regiments of 2,500 infantry men each. A rifle division will have, regularly, an total quantity of 449 machine guns, 711 sub-machine guns, 7,241 rifles, 228 Anti-tank rifles, 188 mortars, 44 Howitzers & Field Guns, 36 Anti-Tank Guns and 9 AA Guns, as well as 220 motorized vehicles and 750 horses. This structure, however, may be different in certain scenarios, locations or cases.

Divisions will be organized under groups of three, forming an corps. Each corporation will possess, regularly, an number equal to that of 51.158. Furthermore, every three corps form an field army, totaling in around 153,474 men.

There are several types of structures organized independently from armies.

The first of them would be, such as mentioned, the Zmechanizowane Dywizje Piechoty (Mechanized Infantry Division), or Dywizje zmechanizowane for short are the divisions made up of mechanized, motorized soldiers. An mechanized division would have an size equal to that of 13,559 men, with 3 motorized infantry brigades with 3 battalions, each having 650 men. Regular Mechanized divisions possess an total quantity of 450 machine guns, 2,250 sub-machine guns, an small complement of rifles and anti-tank rifles, 60 mortars, 30 Howitzers & Field Guns, 40 Anti-Tank guns, 18 AA guns, 175 tanks, 15 armoured cars and 489-579 motorized vehicles.

The second independent structure is the Dywizja Kawalerii (Cavalry Division), divisions made up horse-back soldiers. An cavalry division is expected to have an size equal to that of 5,040. An Regular cavalry divisions possesses 166 Machine Guns, 447 Sub-machine guns, an complement of rifles, 76 Anti-tank rifles, 122 Mortars, 16 Howitzers & Field Guns, 12 Anti-Tank guns, 15 AA Guns, 10 tanks, 130 vehicles and 5,128 horses.

The third independent structure is the Korporacja Czołgów (Tank corporation), corporations composed of armoured vehicles. An tank corporation is expect to have an total of 7,800 men with one brigade of motorized infantry, each with 650 men. An regular tank corporation possesses 150 Machine guns, 750 Sub-machine guns, an complement of rifles, 24 Anti-tank rifles, 18 mortars, 25 Howitzers & Field Guns, 24 Anti-Tank guns, 18 AA Guns, 176 Tanks, 15 armoured cars and 498-528 motorized vehicles.

In addition to these, there is the Dział Artylerii (Artillery Division), divisions composed of artillery. An division artillery is expected to have an total of 9,700. An regular Artillery Division possesses 168 machine guns, 288 Anti-Tank Weapons, 108 mortars, 180 artillery pieces, as well as 610 motor vehicles, [insert number] of horses and [insert number] pieces of Anti-Aircraft Guns


Naval Forces
The Skartenian Royal Navy (KMW) Is Consisted Of 15 Fleets, Positioned Strategically throughout the Skartenian Territory and It's Naval Holdings.

Marine Corps/Naval Infantry
The Skartenian Royal Marine Corps (KKM) consists of over 30 marine divisions, containing 10,000 men each.
Air Forces
The Skartenian Royal Air Force (KSP) contains 125 wings, with every wing alone containing 3 groups each, two of those being fighter groups and one bomber group.
Every bomber group has around 4 bomber squadrons, each with 16 bombers.
Every fighter group has 4 fighter squadrons, each with 20 fighters.
Last edited by Skarten on Fri Dec 27, 2019 7:59 am, edited 4 times in total.

User avatar
The Imperial Warglorian Empire
Negotiator
 
Posts: 7462
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sat Jul 27, 2019 8:07 am

Second Warglorian Reich

Leader: Führer Hans Landa

Government: In the Warglorian Government the Head of State and Government is the Führer, who is elected by both the Reichstag and Volkstag (seen below), whose term lasts 10 years. Though Der Führer supposedly has supreme power, his power is supposed to be limited by the Reichstag and Volkstag, who have special powers against each other. Der Führer brings along his cabinet, which leads to the appointment of a Reichsminister, in a sense similar to a Secretary of State or Prime Minister, the Reichsminister's job is to mainly help organise and operate the country, the Reichsminister being the second most powerful position in the nation.

Below him are the various ministries such as the Ministry of Foreign Affairs, Economics, Technology, etc, each having their own minister with some independence and having to take orders from the Führer and Reichsminister. These men are usually made of a cabinet from the ruling party. There are two leading bodies: the Reichstag, which is where the different political parties and government officials discuss matters concerning the state and vote, and the Volkstag, where representatives of each region and city convene to talk about matters concerning the control and laws of the territories. Sometimes these two will somewhat merge to discuss matters concerning the state as a whole.

In the election process, there are two areas of votes, the Volkstag vote (representing the votes of the various regions and peoples) and the Reichstag vote (representing the vote of the various political parties). Both votes determine which party and candidate of said party will come to power.

National Goals: Secure National Security and Sovereignty of the Reich, Assert Dominance of the Reich on a world stage

Population: 308,915,000

Symbols:
Image



Military Statistics

Military High Command:
Führer: Hans Landa
Höchste Marschall Der Wehrmacht (Supreme Marshal) (Commander in Chief of the Heer): Klaus Adler
Reichsminister Für Krieg (Minister for War): Klaus Adler
Überlegener Feldmarschall (Heer Chief of Staff): Fredrick Manstein
Oberster Admiral (Supreme Admiral) (Commander in Chief of the Kriegsmarine): Erich Dönitz
Director of Milinacht (Militärischer Nachrichtendienst): Karl Canaris
Commander of SG: Reinhard Hippel
Commander of SG Foreign Legions: Jack Churchill

Army Composition
-3.7 Million Active (700,000 SG (Schwarze Gewählt/Black Chosen) soldiers)
-4,022,875 Reserve

Army Equipment
Infantry Equipment and Firearms
Standard Heer Soldier Uniform
Image

Greatcoat Soldier Uniform
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Standard Officer Uniform
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Officer Combat Uniform
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Greatcoat Officer Uniform
Image

General Uniform
Image

Vehicle Crew Uniform
Image

Gebirgsjäger Uniform
Image


SG Officer Dress Uniform
Image

SG Soldier Dress Uniform
Image

SG Field Uniform (Camo)
Image


Mauser C96
Image
Type: Semi-auto pistol
Cartridge: 9×19mm Parabellum
Action: Short recoil
Muzzle Velocity: 350 m/s (1,148 ft/s)
Effective Firing Range: 150–200 m (160–220 yd)

Luger P08/LP08/LP08K
Image

Image

Image
Type: Semi-auto pistol
Cartridge: 9×19mm Parabellum
Action: Toggle-locked, short recoil
RPM: 116 rpm
Muzzle Velocity: 350–400 m/s (1148–1312 f/s)
Effective Firing Range: 50 m (55 yd)

Steyr M1912
Image
Type: Semi-Auto Pistol
Cartridge: 9x19 Parabellum
Action: Recoil operated
RPM:
Muzzle Velocity: 1,230 ft/s (375 m/s)
Effective Firing Range: 50 m (160 ft)
IRL: Steyr M1912


G98A (to be reconfigured into G98B, mostly retired)
Image
Type: Bolt Action Rifle
Cartridge: 7.92×57mm
Action: Bolt-Action
Muzzle Velocity: 878 m/s (2,881 ft/s) with 1903 pattern 9.9 g (154 gr) ball ammunition
Effective Firing Range: 500 m/800+ m (with optics)
Maximum Firing Range: 3,735 m (4,080 yd)
IRL: G98

G98B
Image
Same stats as G98 but has turned down bolt handle, a recess in the stock and tangent rear sight
IRL: Kar98b

K98a
Image
Carbine version of G98
Features turned down bolt handle, a recess in the stock, L-shaped stacking rod near the muzzle, tangent rear sight and wing guarded front post

Kar98k
Image
Type: Bolt Action Rifle
Cartridge: 7.92×57mm
Action: Bolt-Action
Muzzle Velocity: 760 m/s (2,493 ft/s)
Effective Firing Range:
-500 m (550 yd) with iron sights
-1,000 m (1,090 yd) with telescopic sight
Maximum Firing Range: 4,700 m (5,140 yd)


HAG06 (Halbautomatisch Gewehr)
Image
Type: Semi-Auto
Cartridge: 7.92×57mm Mauser
Action: Toggle-locked, short recoil
IRL: Luger Rifle M1906

HAG08 (Halbautomatisch Gewehr)
Image
Type: Semi-Auto Rifle
Cartridge: 7.92×57mm
Action: Gas operation, rotating bolt
Muzzle Velocity: 878 m/s (2,881 ft/s) with 1903 pattern 9.9 g (154 gr) ball ammunition
Effective Firing Range: 800 m
Maximum Firing Range: 2,000 m
IRL: Mondragon Semi-Auto Rifle

HAG29
Image
Type: Semi-Auto Rifle
Cartridge: 7.92×57mm
Action: Gas-operated, tilting bolt
Muzzle Velocity: 808 m/s (2,650 ft/s)
Effective Firing Range: 350 metres
IRL: ZH-29

HAG33 (Halbautomatisch Gewehr)
Image
Type: Semi-Auto Rifle
Cartridge: .276 Pedersen
Action: Toggle-delayed blowback
Muzzle Velocity: 2,600 feet per second (792 m/s)
Effective Firing Range: 600 yards
Feed System: Fixed 10-round box magazine
IRL: T1E3 Pedersen Rifle


MG08
Image
Type: Heavy Machine Gun (water cooled)
Cartridge: 7.92×57mm Mauser
Action: Short recoil, Toggle locked
RPM: 450-500 rounds/min
Muzzle Velocity: 900 m/s (2,953 ft/s)
Effective Firing Range: 2,000 m (2,187 yd)
Maximum Firing Range: 3,500 m (3,828 yd)
IRL: MG 08

MG14
Image
Type: Aircraft Machine Gun
Cartridge: 7.92x57mm Mauser
Action: Recoil Operated
RPM: 600-700 rpm
IRL: Parabellum MG 14

FZMG17 (Flugzeug)
Image
Type: Aircraft Machine Gun
Cartridge: 7.92×57mm Mauser
Action: Recoil
RPM: 1,600 round/min
Muzzle Velocity: 930 metres per second (3,100 ft/s)
Effective Firing Range: 1,800 m (2,000 yd)
IRL: Gast Gun


LMG15
Image
Cartridge: 8×57mm IS
Action: Short recoil
RPM: 500-600 rpm
Muzzle Velocity: 890 m/s (2,900 ft/s)
Effective Firing Range: >2,000 m (2,200 yd)
IRL: Bergmann MG 15nA machine gun

MG27
Image
Cartridge: 7.92×57mm Mauser
Action: Short Recoil
RPM: 545 round/min
Muzzle Velocity: 740 metres per second (2,440 ft/s)
Effective Firing Range: 800 meters (880 yds)
IRL: VMG 1927

MG28
Image
Cartridge: 7.92×57mm Mauser
RPM: 600
Muzzle Velocity: 890 m/s (2,900 ft/s)
Maximum Firing Range: 2,000 m (2,200 yd)
IRL: MG13

MG30
Image
Cartridge: 7.92×57mm Mauser
Action: Recoil
RPM: 700-900
Muzzle Velocity: 807.92 m/s (2,650 ft/s)


MG34
Image
Cartridge: 7.92×57mm Mauser
Action: Open bolt, Recoil-operated, Rotating bolt
RPM: 600–1,000 rounds/min selectable on pistol grip
Muzzle Velocity: 765 m/s (2,510 ft/s) (s.S. Patrone)
Effective Firing Range:
-200–2,000 m (219–2,187 yd) sight adjustments
-3,500 m (3,828 yd) with tripod and telescopic sight
Maximum Firing Range: 4,700 m (5,140 yd)


MP18/28
Image
Image
Cartridge: 9×19mm Parabellum
Action: Open-bolt blowback
RPM: ~500 round/min
Muzzle Velocity: 380 m/s (1,247 ft/s)

MP29
Image
Cartidge: 9×19mm Parabellum/.45 ACP
Action: Open bolt blowback
RPM: 600
Muzzle Velocity: 410 m/s (1,345 ft/s)
Effective firing range: 150–200 m (490–650 ft : 160–220 yds)
IRL: Steyr-Solothurn MP34


Wechselapparat
Image
Type: Flamethrower


PKS A.2 (Pumpenaktion Schrotflinte)
Image
Type: Pump Action Shotgun
Cartridge: 12 gauge, 16 gauge, 20 gauge or 28 gauge
Action: Pump Action
IRL: Winchester Model 1912/Winchester Model 12 Trench Gun

HAS A.2 (Halbautomatisch Schrotflinte)
Image
Type: Semi-Auto Shotgun
Cartridge: 12 gauge, 16 gauge or 20 gauge
Action: Semi-Auto
IRL: Remington Model 11

HAS A.3 (Halbautomatisch Schrotflinte)
Image
Type: Semi-Auto Shotgun
Cartridge: 12 Gauge
Action: Recoil
IRL: Sjögren shotgun


PAG (Panzerabwehr Gewehr)
Image
Type: Anti-Tank Rifle
Cartridge: 13.2×92mm (.525 inches) Armour Piercing Harden Steeled Rounds
Action: Bolt Action
RPM: Single Shot
Effective Range: 500 m (550 yds)
IRL: T-Gewehr

PAK (Panzerabwehr Kanone)
Image
Type: Light Field Gun
Cartridge: 40 mm Incendiary, AP, and HE shells
Action: Simple block
Muzzle Velocity:
-Incendiary: 800 ft/s (244 m/s)
-AP: 1,000 ft/s (305 m/s)
-HE: 780 ft/s (238 m/s)
RPM: 50 rounds in 30 minutes
IRL: 1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II

Panzerabwehr PAMG (Panzerabwehr Maschinengewehr)
Image
Type: Anti-Tank Machine Gun
Cartridge: 13×92mm mm
Action: Recoil-operated
RPM: 300-500
Muzzel Velocity: 550 m/s (1,804 ft/s)
Effective Range: 500 m (547 yds)
IRL: MG 18 TuF


Artillery
7.5 cm Leichtgeschütz 27
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Type: Recoiless Rifle
Shell:
-75×130 mm. R (HE)
-75×200 mm. R (AP)
Calibre: 75 mm
RPM: 8
Muzzle Velocity: 350 m/s (1,148 ft/s)
Effective firing range: 6,800 m (7,434 yds)
IRL: 7.5 cm Leichtgeschütz 40

10.5 cm Leichtgeschütz 27
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Type: Recoiless Rifle
Shell: 105×155 mm. R
Calibre: 105 mm
RPM: 8
Muzzle Velocity: 335 m/s (1,099 ft/s)
Effective firing range: 7,950 m (8,695 yds)
IRL: 10.5 cm Leichtgeschütz 40


8 cm Granatwerfer 21
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Type: Mortar
Shell: 3.5 kg (7 lb 11 oz)
Calibre: 81.4 mm (3.20 in)
RPM: 15-25
Muzzle Velocity: 174 m/s (571 ft/s)
Effective firing range: 400–1,200 m (440–1,310 yd)
IRL: 8 cm Granatwerfer 34

12 cm Granatwerfer 29
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Type: Mortar
Shell: 15.6 kg (34 lb 6 oz) bomb
Calibre: 120 mm (4.7 in)
RPM: 8-10
Muzzle Velocity: 280 m/s (920 ft/s)
Effective firing range: 6 km (3.7 mi)
IRL: 12 cm Granatwerfer 42

10 cm Nebelwerfer 27
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Type: Heavy Mortar
Shell:
-HE: 8.6 kg (18 lb 15 oz)
-Smoke: 8.9 kg (19 lb 10 oz)
Calibre: 105 mm (4.13 in)
RPM: 8-10
Muzzle Velocity: 310 m/s (1,017 ft/s)
Maximum firing range: 6.35 km (3.95 mi)
IRL: 10 cm Nebelwerfer 40

Selbstfahrender Belagerungsmörser 28
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Type: Self-Propelled Heavy Siege Mortar
Shell: Separate loading, cased charges
Calibre: 600 mm (24 in)
Fire Rate: 1 round/10 min
Speed: 6 to 10 km/h (3.7 to 6.2 mph)
IRL: Karl-Gerät


7.5 cm Infanteriegeschütz 24
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Type: Infantry Support Gun
Shell: Fixed QF 75 x 89 mm R
Calibre: 75 mm (2.95 in)
Muzzle Velocity: 280 m/s (920 ft/s)
Maximum Firing Range: 5.15 km (3.2 mi)
IRL: 7.5 cm Infanteriegeschütz 37

15 cm schweres Infanterie Geschütz 27
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Type: Heavy Infantry Support Gun
Shell: Cased separate-loading (6 charges)
Calibre: 149.1 mm (5.87 in)
RPM: 2-3
Muzzle Velocity: 240 m/s (790 ft/s)
Effective Firing Range: 4,700 m (5,100 yd)
IRL: 15 cm sIG 33


10.5 cm leFH 19
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Type: Light Field Howitzer
Shell: 105 x 155mm R
Calibre: 105 mm (4.13 in)
RPM: 6-8
Muzzle Velocity: 470 m/s (1,500 ft/s)
Maximum Firing Range: 10,675 m (11,674 yd)
IRL: 10.5 cm leFH 18

10.5 cm leFH 19M
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Type: Light Field Howitzer
Shell: 105 x 155mm R
Calibre: 105 mm (4.13 in)
RPM: 4-6
Muzzle Velocity: 540 m/s (1,772 ft/s)
Maximum Firing Range: 12,325 m (13,479 yds)
IRL: 10.5 cm leFH 18M


15 cm sFH 21
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Type: Heavy Field Howitzer
Shell: 149 mm × 260 R
Calibre: 149 mm (5.9 in)
RPM: 4
Muzzle Velocity: 520 m/s (1,700 ft/s)
Maximum Firing Range: 13,325 m (14,572 yd)
IRL: 10.5 cm leFH 18

21 cm Mörser 22
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Type: Heavy Field Howitzer
Calibre: 211 mm (8.30 in)
Muzzle Velocity: 550 m/s (1,804 ft/s)
Maximum Firing Range: 14,500 m (15,857 yds)
IRL: 21 cm Mörser 18


17 cm Kanone 29
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Type: Heavy gun
Calibre: 172.5 mm (6.79 in)
Muzzle Velocity: 925 m/s (3,030 ft/s)
Maximum Firing Range: 29.6 km (18.4 mi)
IRL: 17 cm Kanone 18

15 cm Kanone 26
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Type: Heavy gun
Calibre: 149.1 mm (5.87 in)
RPM: 2
Muzzle Velocity: 865 m/s (2,838 ft/s)
Maximum Firing Range: 24.7 km (15.3 mi)
IRL: 15 cm Kanone 39


2 cm Flak 30
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Shell: 20×138mmB
Calibre: 20 mm (.79 in)
RPM:
-280–450 rpm (cyclic)
-120–180 rpm (practical)
Muzzle Velocity: 900 m/s (2,953 ft/s)
Effective firing range: 2,200 m (2,406 yds) (anti-aircraft)
Maximum firing range: 5,783 m (5,230 yds) (ground range)


10.5 cm FlaK 35
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Type: AA Gun
Shell: 105 × 769 mm. R
RPM: 15–18 rounds per minute
Muzzle velocity: 881 m/s (2,890 ft/s)
Effective firing range:
-17,600 m (19,247 yds) ground target
-9,450 m (31,003 ft) effective ceiling
Maximum firing range: 11,400 m (37,401 ft) maximum ceiling

88 mm Flak 25
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Type: AA Gun
Shell: 88×571mmR
Calibre: 88 mm (3.46 in)
RPM: 15-20
Muzzle Velocity: 840 m/s (2,690 ft/s)
Effective firing range:
-14,860 m (16,250 yds) ground target
-8,000 m (26,240 ft) effective ceiling
Maximum firing range: 9,900 m (32,500 ft) maximum ceiling
IRL: 8.8 cm Flak


Vehicles

Panzerkampfwagen I-GII (Generation)
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Role: Reconnaissance/Training/Law Enforcement
Armour: 7-13 mm
Weight: 5.4 tonnes (6.0 short tons)
Main Armament: 1 x FZMG17
Operational Range: 200 km (120 mi) on-road; 175 km (109 mi) off-road.
Maximum Speed: 37 km/h (23 mph) on-road; 25 km/h (16 mph) off-road.
IRL: Panzer I

Panzerkampfwagen II-GII
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Role: Reconnaissance
Armour: 5–15 mm (0.20–0.59 in)
Weight: 8.9 t (8.8 long tons)
Main Armament: 1 × 2 cm KwK 30 L/55
Secondary Armament: 1 × 7.92 mm Maschinengewehr 34
Operational Range:
-Road: 190 km (120 mi)
-Cross country: 126 km (78 mi)
Maximum Speed: 39.5 km/h (24.5 mph)
IRL: Panzer II

Panzerkampfwagen IV "Kricket"
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Type: Light Tank
Armour: 18 mm
Weight: 5.9 tons
Main Armament: 37 mm gun
Secondary Armaments: 1 x LMG08
Speed: 20 km/hr
IRL: T-18

Panzerkamfwagen 27(A) "Vickers Sechs-Tonnen" (Aclus)
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Type: Light Tank
Armour: 25 mm
Weight: 7.3 tonnes
Main Armament: 47 mm gun
Secondary Armaments: 1 x FZMG11
Speed: 22 mph (35 km/h)
IRL: Vickers 6-Ton


Panzerkampfwagen III-GII (Generation II)
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Role: Anti-Tank
Armour: 30 mm all around
Weight: 23.0 tonnes (25.4 short tons)
Main Armament: 1 x 5 cm KwK 35
Secondary Armaments: 2–3 × 7.92 mm Maschinengewehr 34
Operational Range: 165 km (103 mi)
Maximum Speed:
-Road: 40 km/h (25 mph)
-Off-road: 20 km/h (12 mph)
IRL: Panzer III

Panzerkampwagen V "Großtraktor"
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Armour: 13 mm mild steel
Weight: 19 tons
Main Armament: 1 x 75 mm KwK L/24
Secondary Armaments: 3 x Machine Guns (two on the front, one in a turret on the rear)
Operational Range: 150 km (93 mi) on-road
Maximum Speed: 40 km/h (25 mph) on-road

Panzerkampfwagen III "Drehen Uhr"
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Type: Medium Tank
Armour: 25 mm
Main Armament: 57 mm gun
Secondary Armaments: 2 x 8 mm machineguns
Speed: 12.7 km/hr
IRL: Sturmpanzerwagen Oberschlesien


Panzerkampfwagen I
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Type: Heavy Tank
Armour: 14 mm
Weight: 39 tons
Main Armament: 2 x 57 mm guns
Secondary Armaments: 4 × MG05s
Speed: 12.7 km/hr
IRL: A7V-U

Panzerkampfwagen 21(S) "Riese" (Skarten)
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Type: Heavy Tank
Armour: 45 mm (1.8 in)
Weight: 69 tons
Main Armament: 75 mm gun
Secondary Armaments: 3 x LMG08s (in gimbal ball mounts at the front and both sides forward, 1 x MG05 one mounted in a rear turret)
Speed: 10 km/hr
IRL: Char 2C


Panzerkampfwagen II "Monströs"
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Type: Super Heavy Tank
Armour: 30 mm
Weight: 120 tons
Main Armaments: 4 x 77 mm guns
Secondary Armaments: 7 x 7.92 mm MG05s
Speed: 7.5 km/hr
IRL: K-Wagen


Naval Composition:
-41 Super Dreadnoughts
-9 Dreadnoughts
-13 Battlecruisers
-12 Heavy Cruisers
-50 Light Cruisers
-148 Destroyers
-171 Torpedo Boats
-442 U-Boats

Naval Equipment
Erkhart Class Super Dreadnought/Battleship
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Armaments:
-8 × 42 cm (16.5 in) SK L/45 guns
-12 × 15 cm (5.9 in) SK L/45 guns
-8 × 8.8 cm (3.5 in) SK L/45 or 10.5 cm (4.1 in) SK L/45 guns
-3 × 60 cm (23.6 in) or 70 cm (27.6 in) torpedo tubes
Armour:
-Belt: 30 to 350 mm (1.2 to 13.8 in)
-Bulkheads: 60 to 250 mm (2.4 to 9.8 in)
-Casemate: 170 mm (6.7 in)
-Barbettes: 100 to 350 mm (3.9 to 13.8 in)
-Turrets: 150 to 350 mm (5.9 to 13.8 in)
-Conning tower: 350 to 400 mm (13.8 to 15.7 in)
Speed: 26 knots (48 km/h; 30 mph)
IRL: L 20e α-class battleship

Erika Class Super Dreadnought/Battleship
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Armaments:
-8 × 38 cm (15 in) SK L/45 (4 × 2)
-16 × 15 cm (5.9 in) SK L/45 guns (16 × 1)
-2 × 8.8 cm (3.5 in) SK L/45 (2 × 1)
-5 × single 60 cm (24 in) torpedo tubes (below waterline)
Armour:
-Belt: 170–350 mm (6.7–13.8 in)
-Conning tower: 400 mm (16 in)
-Deck: 60 mm–100 mm (2.3–3.9 in)
-Turrets: 350 mm–100 mm (13.8–3.9 in)
Speed: 21 knots (39 km/h; 24 mph)
IRL: Bayern Class Battleship


Berliner Class Dreadnought
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Armaments:
-10 × 35.5 cm (14.0 in) guns
-14 × 15 cm (5.9 in) guns
-10 × 8.8 cm (3.5 in) guns
-5 × 50 cm (19.7 in) torpedo tubes
Armour:
-Belt: 12 to 35 cm (4.7 to 13.8 in)
-Deck: 6 to 10 cm (2.4 to 3.9 in)
-Conning tower: 30 cm (12 in)
-Turrets: 30 cm
-Casemates: 15 cm
Speed: 21 knots (39 km/h; 24 mph)
IRL: König-class battleship


Wargland Class Panzerschiffe/Heavy Cruiser
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Armaments:
-6 × 28 cm (11 in) in triple turrets
-8 × 15 cm (5.9 in) in single turrets
-3 × 8.8 cm (3.5 in) in single mounts
-8 × 53.3 cm (21.0 in) torpedo tubes
-2 x Seaplanes
Armour:
-main turrets: 140 mm (5.5 in)
-belt: 80 mm (3.1 in)
-deck: 45 mm (1.8 in)
Speed: 26 knots (48 km/h; 30 mph)
Range: 10,000 nmi (19,000 km; 12,000 mi) at 20 knots (37 km/h; 23 mph)
IRL: Deutschland Class Panzerschiffe


Nürnberg Class Light Cruiser
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Armaments:
-9 × 15 cm SK C/25 guns
-8 × 8.8 cm SK C/32 guns
-8 × 3.7 cm SK C/30 guns
-8 × 2 cm C/30 guns
-12 × 53.3 cm (21.0 in) torpedo tubes
-120 mines
-2 x Seaplanes
Armour:
-Belt armor: 50 mm (2.0 in)
-Deck: 30 mm (1.2 in)
-Conning tower: 100 mm (3.9 in)
-Turrets: 80 mm (3.1 in)
-Barbettes: 60 mm (2.4 in)
Speed: 32 knots (59 km/h; 37 mph)
IRL: Leipzig-class cruiser

Kaiserberg-class cruiser
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Armaments:
-9 × 15 cm SK C/25 guns
-2 × 8.8 cm SK L/45 anti-aircraft guns
-12 × 50 cm torpedoes
-120 mines
Armour:
-Belt: 50 mm (2.0 in)
-Deck: 40 mm (1.6 in)
-Conning tower: 100 mm (3.9 in)
Speed: 32 knots
IRL: Königsberg-class Cruiser (1927)

Drachen-Class Light Cruiser
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Armaments:
-16 × 15 cm (5.9 in) SK L/45 guns
-3 × 8.8 cm (3.5 in) SK L/45 guns
-4 × 50 cm (20 in) torpedo tubes
Armour:
-Belt: 50 mm (2.0 in)
-Deck: 40 mm (1.6 in)
-Conning tower: 100 mm (3.9 in)
Speed: 31 knots
IRL: German cruiser Emden


Ehre Class Destroyer
Image
Armaments:
-5 × single 12.7 cm (5 in) guns
-2 × twin 3.7 cm (1.5 in) AA guns
-6 × single 2 cm (0.79 in) AA guns
-2 × quadruple 53.3 cm (21 in) torpedo tubes
-60 mines
-4 × depth charge launchers, 6 × racks
Speed: 36 knots (67 km/h; 41 mph)
Range: 1,825 nmi (3,380 km; 2,100 mi) at 19 knots (35 km/h; 22 mph)
Complement: 325
IRL: Type 1934A destroyers

David Class Destroyer
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Armaments:
-2 × twin 120 mm (4.7 in) guns
-2 × single 40 mm/39 pom-pom anti-aircraft guns
-2 × single 13.2 mm AA machine guns
-2 × triple 533 mm (21 in) torpedo tubes
-52 mines
Speed: 36 knots
IRL: Turbine Class Destroyer


Möwe Class Torpedo Boat
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Armaments:
-3 × single 10.5 cm (4.1 in) guns
-2 × triple 500 mm (19.7 in) torpedo tubes
-30 mines
Speed: 32–34 knots (59–63 km/h; 37–39 mph)
Range: 1,800 nmi (3,300 km; 2,100 mi) at 17 knots (31 km/h; 20 mph)
Complement: 127


Type VII-GII U-Boat
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Class: Attack Submarine
Armaments:
-5 × 53.3 cm (21 in) torpedo tubes (4 bow, 1 stern)
-14 × torpedoes or 26 TMA or 39 TMB mines
-1 × 8.8 cm SK C/35 naval gun with 220 rounds
-Various antiaircraft weaponry
Speed:
-17.7 knots (32.8 km/h; 20.4 mph) surfaced
-7.6 knots (14.1 km/h; 8.7 mph) submerged
Range:
-8,500 nmi (15,700 km; 9,800 mi) at 10 knots (19 km/h; 12 mph) surfaced
-80 nmi (150 km; 92 mi) at 4 knots (7.4 km/h; 4.6 mph) submerged
Test depth:
-230 m (750 ft)
-Calculated crush depth: 250–295 m (820–968 ft)
Complement: 44–52 officers & ratings

Type-18 U-Boat
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Class: Attack Submarine
Armaments:
-16 torpedoes (4/2 in bow/stern tubes)
-105mm deck gun with 220 rounds
-88mm deck gun
Speed:
-16.8 knots (31.1 km/h; 19.3 mph) (surfaced)
-9.1 knots (16.9 km/h; 10.5 mph) (submerged)
Depth: 50 m (160 ft)
IRL: Type Mittel U U-Boat

Type-17 U-Boat
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Class: Attack Submarine
Armaments:
-5 × 45 cm (17.7 in) torpedo tubes (four bow, one stern)
-12 torpedoes
-1 × 10.5 cm (4.1 in) SK L/45 deck gun
Speed:
-16.8 knots (31.1 km/h; 19.3 mph) surfaced
-10.3 knots (19.1 km/h; 11.9 mph) submerged
Depth: 50 m (160 ft)
IRL: Type 66 U-Boat

Type-1 U-Kreuzer
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Class: Cruiser Submarine (Attack)
Armaments:
-6 × 53.3 cm (21 in) torpedo tubes (4 bow, 2 stern)
-24 G6 torpedoes
-2 × 15 cm (5.9 in) SK L/45 deck guns with 980 rounds
-2 × 8.8 cm (3.5 in) SK L/30 deck guns with 200 rounds
-1 x Cutter Boat
Speed:
-15.8 knots (29.3 km/h; 18.2 mph) surfaced
-7.6 knots (14.1 km/h; 8.7 mph) submerged
Depth: 75 m (246 ft)
IRL: German Type U 139 submarine

Type-2 U-Kreuzer
Image
Class: Cruiser Submarine (Attack)
Armaments:
-6 × 50 cm (19.7 in) torpedo tubes (four bow, two stern)
-19-24 torpedoes
-2 × 15 cm (5.9 in) SK L/45 deck guns
-2 × 8.8 cm (3.5 in) SK L/30 deck guns
Speed:
-17.5 knots (32.4 km/h; 20.1 mph) surfaced
-8.5 knots (15.7 km/h; 9.8 mph) submerged
Depth: 75 m (246 ft 1 in)
IRL: SM U-142

Type 1 U-Handelsschiff
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Class: Cruiser Submarine (Merchant)
Armaments:
-1 × 15 cm (5.9 in) SK L/45 deck gun
-1 × 8.8 cm (3.5 in) Uk L/30 deck gun
Speed:
-12.4 knots (23.0 km/h; 14.3 mph) surfaced
-5.2 knots (9.6 km/h; 6.0 mph) submerged
Depth: 50 m (160 ft)
IRL: German Type U 151 submarine


Airforce Equipment:
Zeppelin-Staaken R.VI
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Type: Strategic Bomber
Speed: 135 km/h (84 mph; 73 kn)
Range: 800 km (497 mi; 432 nmi)
Armaments:
-Guns: Provision for 4 x 7.92 mm (0.312 in) Parabellum MG06 machine guns in nose, dorsal, ventral and upper-wing positions firing the 8×57mm IS round.
-Bombs: up to 4,409 lb (2,000 kg) of bombs
IRL: Zeppelin-Staaken R.VI

Junkers JB1
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Type: Scout Bomber (can be reconfigured to hold torpedoes)
Speed: 105 mph (169 km/h)
Range: 390 miles (628 km)
Armaments:
-Guns: 3 x 7.92 mm (0.312 in) LMG 01/05 "Spandau" machine gun, 2 x 7.92 mm (0.312 in) Parabellum MG06 machine guns
-Bombs: 1,040 lb of bombs
IRL: Martin MB-1

Junkers NKR R. I
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Type: Short Range Bomber
Speed: 99 mph (85 kn, 160 km/h)
Range: 400 mi (345 nmi, 650 km)
Armaments:
-Guns: 3× 7.92 mm (0.312 in) LMG 01/05 "Spandau" machine gun, 2 x 7.92 mm (0.312 in) Parabellum MG06 machine guns
-Bombs: 1,800 lb (820 kg) internal, or 2,000 lb (907 kg) external
IRL: Martin NBS-1

Messerschmitt Gotha G.V
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Type: Long Range Heavy Bomber
Speed: 140 km/h (87 mph)
Range: 840 km (522 miles)
Armaments:
-Guns: 3 × 7.92 mm (0.312 in) LMG 01/05 "Spandau" machine guns
-Bombs: 14 × 25 kg (60 lb.) bombs
IRL: Gotha G.V

Messerschmitt Gotha G.VI
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Type: Heavy Bomber (can be reconfigured to hold torpedoes)
Speed: 170 km/h (106 mph; 92 kn)
Range: 800 km
Armaments:
-Guns: 2x 7.92 mm (0.312 in) LMG 01/05 "Spandau" machine guns (at nose and rear gunners positions)
-Bombs: 1,000 kg (2,200 lb)
IRL: Farman F.60 Goliath

Messerschmitt Gotha G.VII
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Type: Long Range Heavy Bomber
Speed: 182 km/h (113 mph; 98 kn)
Range: 1,000 km
Armaments:
-3,000 kg of Bombs
IRL: Farman F.140 Super Goliath

Messerschmitt Me TB-2 "Schwarzbrennen Pfeil"
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Type: Torpedo Bomber
Speed: 107 mph (170 km/h)
Range: 356 nmi (410 mi, 660 km)
Armaments:
-Guns: 1 × 7.92 mm (0.312 in) LMG 01/05 "Spandau" machine gun and 7.92 mm (0.312 in) Parabellum MG06 machine gun
Bombs: 1 × 18 in (457 mm) torpedo or up to 2 × 520 lb (236 kg) bombs under each wing.
IRL: Blackburn Dart

Caproni Ca.101
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Type: Medium Bomber/Transport
Speed: 210 km/h (130 mph)
Range: 1,000 km (621 miles)
Armaments:
-Guns: 2 × 7.7 mm (.303 in) Lewis Guns in the nose and ventral position. There was sometimes a twin forward installation and a dorsal defensive turret mounted.
-Bombs: 250 × 2 kg (4.4 lb) or 40 × 12 kg (26.4 lb) bombs carried internally.

Dornier N 87
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Type: Night Bomber
Maximum speed: 181.1 km/h (112.5 mph, 97.8 kn) at sea level
Cruise speed: 171 km/h (106 mph, 92 kn)
Service ceiling: 5,000 m (16,000 ft)
Time to altitude: 44 minutes to 3,000 ft (910 m)
Armaments:
Guns: 5× 7.7 mm machine guns (twin mounts in nose and dorsal positions, single gun in ventral position)
Bombs: 1000 kg (2200 lb)
IRL: Kawasaki Ka 87

Junkers K 37
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Type: Multi-Role Aircraft/Bomber
Maximum speed: 140 mph (224 km/h)
Range: 530 miles (850 km)
Service ceiling: 23,000 ft (7,000 m)
Armaments:
3 × 7.7 mm (.303 in) machine guns
500 kg (1,102 lb) of bombs


Junkers Ju-87 "Stuka"
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Type: Dive Bomber
Maximum Speed:
-339.6 km/h (211.0 mph, 183.4 kn) at sea level
-383 km/h (238 mph; 207 kn) at 4,087 m (13,410 ft)
Cruise Speed: 209 km/h (130 mph, 113 kn) at 4,572 m (15,000 ft)
Range:
-595.5 km (370.0 mi, 321.5 nmi) with 500 kg (1,102 lb) bomb
-789 km (490 mi; 426 nmi) without bomb load
Rate of climb: 2.3 m/s (450 ft/min)
Time to altitude:
-1,000 m (3,281 ft) in 2 minutes
-2,000 m (6,562 ft) in 4 minutes 18 seconds
-3,716 m (12,190 ft) in 12 minutes
Guns: 2× 7.92 mm (0.312 in) MG 17 machine gun forward, 1× 7.92 mm (0.312 in) MG 15 machine gun to rear
Bombs: 1× 250 kg (550 lb) bomb beneath the fuselage and 4× 50 kg (110 lb) under-wing

Heinkel He 111
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Role: Medium Bomber
Crew: 5
Maximum speed: 440 km/h (270 mph, 240 kn)
Range: 2,300 km (1,400 mi, 1,200 nmi) (maximum fuel)
Service ceiling: 6,500 m (21,300 ft)
Time to altitude: 5,185 m (17,011 ft) in 20 minutes
Guns: Up to 7 × 7.92 mm (0.312 in) MG 15 machine guns or 7x MG 81 machine gun, (2 in the nose, 1 in the dorsal, 2 in the side, 2 in the ventral) some of them replaced or augmented by
-1 × 20 mm (0.787 in) MG FF cannon (central nose mount or forward ventral position)
-1 × 13 mm (0.512 in) MG 131 machine gun (mounted dorsal and/or ventral rear positions)
Bombs: ** 2,000 kilograms (4,400 lb) in the main internal bomb bay.
Up to 3,600 kilograms (7,900 lb) could be carried externally. External bomb racks blocked the internal bomb bay. Carrying bombs externally increased weight and drag and impaired the aircraft's performance significantly.

Dornier Do 17 Schnellbomber
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Role: Light bomber, night fighter and Reconnaissance aircraft
Crew: 4
Maximum speed:
-350 km/h (220 mph, 190 kn) at 8,040 kg (17,725 lb) at sea level
-410 km/h (255 mph) at 8,040 kg (17,725 lb) at 5,000 m (16,404 ft)
Cruise speed: 300 km/h (190 mph, 160 kn) at 8,837 kg (19,482 lb) at 4,000 m (13,123 ft)
Combat range:
-660 km (410 mi, 360 nmi) with 1,540 l (339 imp gal) fuel and 1,000 kg (2,205 lb) of bombs
-1,010 km (628 mi) with 2,435 l (536 imp gal) fuel and 500 kg (1,102 lb) of bombs
Service ceiling: 8,200 m (26,900 ft)
Guns: 6 × 7.92 mm (0.312 in) MG 15 machine guns in front upper/lower, rear upper/lower and beam positions (all firing from cockpit area)
Bombs: 1,000 kg (2,205 lb) of bombs carried internally, either 20 x 50 kg (110 lb) bombs or 4 x 250 kg (551 lb) bombs


Halberstadt CL.II
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Type: Escort Fighter/Ground Attack Aircraft
Speed: 165 km/h (103 mph; 89 kn) at 5,000 m (16,000 ft)
Armaments:
-Guns:
-1 × 7.92 mm (0.312 in) LMG 01/05 "Spandau" machine gun, synchronized
-1 × 7.92 mm (0.312 in) Parabellum MG06 machine gun, on ring mount for observer
-Bombs:
-10 x stick grenades
-Up to 5 × 10 kg (22 lb) mortar fragmentation bombs

Halberstadt CL.IV
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Type: Ground Attack Aircraft
Speed: 165 km/h (103 mph)
Armaments:
-Guns:
-2 × 7.92 mm (.312 in) lMG 01/05 machine guns, synchronized
-1 × 7.92 mm (.312 in) lMG 01/05 machine gun, on ring mount for observer
-Bombs: Grenades, Up to 5 × 10 kg (20 lb) bombs

Kedrich CL.V
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Type: Attack Aircraft
Speed: 185 km/h (115 mph)
Armaments:
-2 × fixed, forward-firing 7.92 mm (.312 in) lMG 01/05 machine gun
-1 × trainable, rearward-firing 7.92 mm (.312 in) lMG 01/05 machine gun
IRL: Hannover CL.V

Focke-Wulf FW KA.VII (Kämpfer ausf)
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Type: Fighter Aircraft
Speed: 189 km/h (117 mph; 102 kn)
Range: 266 km (165 mi; 144 nmi)
Armaments: 2 × 7.92 mm (.312 in) lMG 01/05 machine gun
IRL: Fokker D.VII

Messerschmitt Me KA.III
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Type: Fighter Aircraft
Speed: 175 km/h (94 kn, 109 mph)
Range: 480 km (261 nmi, 300 mi)
Armaments: 2 × 7.92 mm (.312 in) lMG 01/05 machine gun
IRL: Albatros D.III

Junkers SK.II (Stahl Kämpfer)
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Type: Metal Fighter Aircraft
Speed: 200 km/h (124 mph)
Range: 615 km (382 miles)
Armaments: 1 × 7.92 mm (.312 in) lMG 01/05 machine gun
IRL: Junkers J 2

Fiat CR.20
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Type: Fighter
Speed: 270 km/h (170 mph, 150 kn)
Range: 750 km (470 mi, 400 nmi)
Armaments: 2 × 7.7 mm (.303 in) machine guns

Heinkel HD 38
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Type: Fighter
Speed: 290 km/h (180 mph)
Service ceiling: 6,700 m (22,000 ft)
Rate of climb: 13.9 m/s (2,740 ft/min)
Range: 700 km (440 miles)
Armaments: 2 × fixed, forward-firing machine guns

Junkers K 47
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Type: Fighter Interceptor
Maximum speed: 300 km/h (190 mph)
Range: 490 km (310 miles)
Service ceiling: 4,250 m (14,000 ft)
Armaments:
1 × fixed, forward-firing 7.92 mm (.312 in) LMG 08/15 machine gun
1 × trainable, rearward-firing 7.92 mm (.312 in) machine gun
2 × 50 kg bombs under wings


Messerschmitt Bf 109
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Role: Fighter
Maximum Speed:
-520 km/h (320 mph, 280 kn) at sea level
-588 km/h (365 mph; 317 kn) at 4,000 m (13,123 ft)
-640 km/h (400 mph; 350 kn) at 6,300 m (20,669 ft)
-622 km/h (386 mph; 336 kn) at 8,000 m (26,247 ft)
Cruise Speed: 590 km/h (370 mph, 320 kn) at 6,000 m (19,685 ft)
Range: 880–1,144 km (547–711 mi, 475–618 nmi)
Combat range: 440–572 km (273–355 mi, 238–309 nmi) 440-572 km until the front and to back home
Service ceiling: 12,000 m (39,000 ft)
Rate of climb: 17 m/s (3,300 ft/min)
Guns:
-2 × 13 mm (.51 in) synchronized MG 131 machine guns with 300 rpg
-1 × 20 mm (.78 in) MG 151/20 cannon as centerline Motorkanone with 200 rpg
-2 × 20 mm MG 151/20 underwing cannon pods with 135 rpg


Albatros L 77v
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Type: Reconnaissance
Speed: 220 km/h (140 mph)
Armaments:
2 × fixed, forward-firing 7.92 mm (.312 in) machine guns
1 × flexible 7.92 (.312 in) mm machine gun for the observer
2 × 50 kg (110 lb) bombs

Heinkel HD 25
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Type: Reconnaissance seaplane
Crew: 2
Maximum speed: 203 km/h (127 mph)
Range: 910 km (570 miles)
Rate of climb: 3.3 m/s (645 ft/min)
Armaments:
1 × flexible rearward-firing 7.7 mm (0.303 in) machine gun for observer
300 kg (660 lb) of bombs


Messerschmitt Gotha G.VI ZF (Zivilflugzeug) or MT (Militärischer Transport)
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Type: Transport Plane (can be configured into both civilian airliner and troop transport)
Speed: 170 km/h (106 mph; 92 kn)
Range: 800 km
Armaments: None
Capacity: 14 (ZF Configruation), 28 (MT Configuration)
IRL: Farman F.60 Goliath

Messerschmitt Gotha G.VII ZF or MT
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Type: Transport Plane
Speed: 182 km/h (113 mph; 98 kn)
Range: 1,000 km
Armaments: None
Capacity: 4,000 kg
IRL: Farman F.140 Super Goliath

Lufthansa ZF.III (Zivile Fluggesellschaft) or Lufthansa MT.I (Militärischer Transport)
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Type: Transport Plane (can be configured into both civilian airliner and troop transport)
Speed: 111 knots (128 mph, 206 km/h)
Range: 317 nm (365 mi, 587 km)
Armaments: None
Capacity: 10 (ZF Configruation), 24 (MT Configuration)
IRL: de Havilland DH.34



Sylba Free State/Free Sylbanian Empire

Leader: Il Duce Menito Bussolini

Government: A one-party dictatorship, controlled by the for life Dictator Menito Bussolini and his picked cabinet under an iron fist. Though there are some illusions of democracy, they are simply illusions. However, the government is also under the influence of their Warglorian "allies" who have sent their own men and administrators to help "advise" and operate the country, rendering the nation practically a puppet state of the Warglorian Reich.

National Goals: Expansion and Creation of a Greater Sylbanian Empire

Population: 53,561,875
Symbols:
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Military Statistics
Army Composition:
-2,678,093 Soldiers (300,000 Elite Fascist Black Guard)
-800,000 Paramilitary

Army Equipment:

Naval Composition:
-4 Battleships
-8 Dreadnoughts
-25 Pre-Dreadnought Battleships
-23 Cruisers
-47 Corvettes
-63 Destroyers
-70 Torpedo Boats
-172 Submarines
-73 MAS (Motor Boats)
-420 MTBs (Motor Torpedo Boats) and misc

Naval Equipment:
Kaesar-Class Battleship
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Armaments:
-8 × 381 mm (15.0 in) guns
-12 × 152 mm (6.0 in) guns
-8 × 102 mm (4.0 in) guns
-12 × 40 mm (1.6 in) guns
Armour:
-Belt: 303 mm (11.9 in)
-Turrets: 400 mm (16 in)
-Conning tower: 400 mm
-Deck: 50 mm (2.0 in)
Speed: 28 knots
IRL: Francesco Caracciolo-class battleship


Torri Gemelle-Class Dreadnought
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Armaments:
-3 × triple, 2 × twin 305 mm (12 in) guns
-16 × single 152 mm (6 in) guns
-19 × single 76 mm (3 in) guns
-3 × 450 mm (17.7 in) torpedo tubes
Armour:
-Belt: 250 mm (9.8 in)
-Gun turrets: 280 mm (11.0 in)
-Casemates: 130 mm (5.1 in)
-Deck: 98 mm (3.9 in)
-Conning tower: 280 mm (11.0 in)
Speed: 21 knots
IRL: Andrea Doria-class battleship

Cittadella-Class Battleship
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Armaments:
-3 × triple, 2 × twin 305 mm (12 in) guns
-18 × single 120 mm (4.7 in) guns
-14 × single 76.2 mm (3 in) guns
-3 × 450 mm (17.7 in) torpedo tubes
Armour:
-Waterline belt: 250–130 mm (9.8–5.1 in)
-Deck: 24–40 mm (0.9–1.6 in)
-Gun turrets: 280–240 mm (11.0–9.4 in)
-Barbettes: 230–130 mm (9.1–5.1 in)
-Conning towers: 280–180 mm (11.0–7.1 in)
Speed: 21.5 knots
IRL: Conte di Cavour-class battleship


Bearstum-Class Battleship
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Armaments:
-2 × 12-inch (305 mm)/40 guns
-12 × 203 mm (8 in)/45 guns
-16 × 76 mm (3 in)/40 guns
-2 × 17.7 in (450 mm) torpedo tubes
Armour:
-Belt: 9.8 in (250 mm)
-Turrets: 8 in (200 mm)
-Decks: 1.5 in (38 mm)
-Conning tower: 10 in (250 mm)
Speed: 22 knots
IRL: Regina Elena-class battleship

Margherita-Class Battleship
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Armaments:
-2 × 2 – 305 mm (12 in)/40 guns
-4 × 1 – 203 mm (8 in)/45 guns
-12 × 1 – 152 mm (6 in)/40 guns
-20 × 1 – 76 mm (3 in)/40 guns
-2 × 1 – 47 mm (1.9 in)/40 guns
-2 × 1 – 37 mm (1.5 in)/40 guns
-4 × 450 mm (17.7 in) torpedo tubes
Armour:
-Harvey armor
-Belt and side: 6 in (152 mm)
-Deck: 3.1 in (78.7 mm)
-Turrets: 8 in (203 mm)
-Conning tower: 6 in (152 mm)
-Casemates: 6 in (152 mm)
Speed: 20 knots
IRL: Regina-Margherita Class Battleship


Condottieri-class cruiser
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Armaments:
-10 x 152 mm / 55 caliber (6 in)
-8 x 100 mm (4 in) / 47 caliber guns
-8 x 37 mm (1.5 in) 54-cal. guns
-12 x 20 mm (1 in)/65 caliber
-6 x 533 mm torpedo tubes
-2 x anti-submarines mortars
-4 x IMAM Ro.43s
Armour:
-Outer Belt: 30 mm (1.2 in)
-Inner Belt: 100 mm (3.9 in)
-Main Deck: 40 mm (1.6 in)
-Upper Deck: 10–15 mm (0.39–0.59 in)
-Turrets: 135 mm (5.3 in)
-Barbettes: 30–100 mm (1.2–3.9 in)
-Outer Bulkheads: 30 mm (1.2 in)
-Inner Bulkheads: 100 mm (3.9 in)
-Conning Tower: 30–140 mm (1.2–5.5 in)
Speed: 34 knots (63 km/h; 39 mph) (62 km/h)
Range: 4,125 nmi (7,640 km; 4,747 mi) at 13 kn (24 km/h; 15 mph)
IRL: Italian cruiser Duca degli Abruzzi


Signore Oscuro-Class Destroyer

Armaments:
-4 × 120 mm (4.7 in) guns (2×2)
-2 × 40 mm/39 pom-pom anti-aircraft guns
-2 × 13.2 mm machine guns
-6 × 533 mm (21 in) torpedo tubes (2×3)
-52 mines
Speed: 35 knots
IRL: Sauro Class Destrpyer

Signore Class Destroyer
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Armaments:
Armament:
-4 × 120 mm (4.7 in) guns (2×2)[1]
-2 × 40 mm/39 pom-pom anti-aircraft guns
-2 × 13.2 mm machine guns
-4 × 533 mm (21 in) torpedo tubes (2×2)
-32 mines
Speed: 35 knots
IRL: Sella-Class Destroyer
Last edited by The Imperial Warglorian Empire on Tue Jun 30, 2020 1:02 am, edited 108 times in total.
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Shahinay
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Posts: 94
Founded: Mar 02, 2016
Father Knows Best State

Imperial Aydinir

Postby Shahinay » Wed Aug 07, 2019 11:31 am

NATION INFORMATION
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Nation name: Aydinirian Empire (Aydinirian: Khshāyarvan Aydīnirani)

Nation's anthem: Kholinevi Khshāyarvanat

Capital: Aydinir possesses two capitals of equal status - Ezhid and Assurhan
Other major cities: Ḱivarā, Śranirh, Chazh, Bhaťipur, Aezispur

Ezhid:
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Assurhan:
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Ḱivarā:
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Śranirh:
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Chazh:
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Bhaťipur:
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Aezispur:
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National goals: To maintain national sovereignty, to consolidate and strengthen imperial rule and authority of the Divine Emperor, to modernize and industrialize, to drive out the Aclusians and unify all Aydinirian Lands. To defeat the Nihonese Empire.

Nation's Leader: Khshāyari (Divine Emperor) Zhisūdris I and Khshāyara (Divine Empress) Raoshanah of Assurhan

Royal Family:
Emperor and Empress
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Heir to the throne, firstborn child of Zhisūdris and Raoshanah, princess Cifrinah (17 years old)
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Secondborn child, Prince Shanrhain (16 years old)
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Thirdborn child, Princess Eltariyel (14 years old)
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Update for year 1928: Emperor Zhisūdris and Empress Raoshanah are dead. Cifrinah (age 29) sits on the Ruby Throne. Her official title is:
Cifrinah Zhisūdrissif, praised may be Her name, descendant of god Hanar̄as from the Divine Ayńadan Bloodline, by the will of the Triumvirate Divine Empress of Aydinir, Vicar of the Divines, Great Queen, The Sword of Justice .
Shanrhain (age 28) is the King of Shahinay, Eltariyel (age 26) is the Queen of Assurhan.

National Government: Absolute hereditary monarchy, with elements of theocracy in form of the imperial cult.

Since antiquity, rulers of Aydinir bear the tittle of Khshāyar, translated as Emperor or Divine Emperor and usually not translated at all. Khshāyars were always considered a living deity, and worshipped as such. Once, they possessed an absolute and indisputable authority, but over time position of the Emperor was reduced to merly ceremonial and religious role, without much saying in the politics of Aydinir, in favour of regional kings and princes, who acted as de facto independed and sovereign rulers. After the Unification of Aydinir however, ancient power of the Divine Emperor was reestablished, and His world once again became the law. The Ruby Throne, symbol of imperial power, is inherited based on the principles of primogeniture - the firstborn child of the previous Emperor inherits, no matter the gender, unless the heir is mentally and/or physically disabled (it is expected that the Divine Emperor must be of "perfect shape", in both body and mind) or for some other reason is deemed unfit to rule by the previous Emperor and/or Great Council. In that case throne passes to the next born child.

The Great Council (Éxan Aeram), consisting of the wisest, most renowned and respected individuals in the Empire, serves Divine Emperor with advices and opinions. Although the final decision is always up to the divine ruler, he is expected to listen to what the Council has to say. This makes the Council somewhat akin to the cabinet of the Emperor. Head of the Council is called Great Hashfar (Éxan Hashfār), and is the highest ranking state official, basically an equivalent of the Prime Minister.

Very strong position is also enjoyed by the Great Houses (Éxanęri Ekhshabaya), ancient aristocratic families who competite with each other over the influence and favour of the Emperor. None of them have enough influence to threaten the imperial rule, and none would dare to do such, but their politics and mutual rivalries can sometimes lead to the spill of blood.

National history: Fertile banks of Eqarosi are one of the original cradles of civilization. Great cities and great empire rose and fell here numerous times during the last 8000 years. The first one which is definitely "Aydinirian" in origin existed around 5000-4000 years ago. This Empire of the Dawn, as it is known in Aydinirian scriptures, controlled most of the subcontinent. It is period from which basis of Aydinirian religion and culture originate. Empire of the Dawn however fell due to unknown catastrophe, which caused sea levels to rise, flooding back-then river valley and forming what is known today as the Bay of Ciri (according to Hwadāmi, the holiest Jarist scripture, it was one of the results of the War of Gods).

Lands of Aydinir unified and fragmented numerous times after that, up to around 2000 years ago. During that time period, know today as the Old Aydinir, rather small city-state of Djyazhoar, ruled by the dynasty of god-kings who traced their linneage back to the rulers of the Empire of the Dawn, and ultimately to the gods themselves, opened its gates and conquered whole subcontinent. Those who submited to the marching legions of Djyazhoar and bend their knees before mighty Khshāyars were granted quite a big freedom and authonomy. Authorities of new provinces were made out mostly of locals, their languages, cultures and believs were not oppresed, at least as long as they were no threat to the internal sability of the Empire. They had to annualy make an oath of fidelity to the Emperor (or usually to His/Her monument) with the participation of Aydinirian official, who could certify it. Rulers of the provinces had to once a year make a journey to the Imperial capital, during the festival of Dashanar, to meet Emperor in person, make an oath and bring Him/Her their gifts. Those who opposed however were met with a heavenly blades, quickly eliminated, pacified or captured to work as slaves and build palaces and monuments of splendour unheard before, all to the glory of divine Khshāyars. This was a hightlight and zenith of Aydinirian civilization. Art, trade and literature prospered and grew. Massive cities, fortresses and monuments, huge inscriptions carved into the living mountains telling stories about kings and conquests were created. Tradeposts and colonies of Old Aydinir were even found in on the western coastlines of Zeeland. Imperial ships were the backbone of ancient trade routes with southern islands of Nasaira and western islands of Asharwan (Nihon), the ending stop for caravans from Parsa - northern lands beyond the Deserts. Some tradeships reached even Europeia. In the same time prophet (or mage) Qardāyir reformed Aydinirian pantheon, creating new unified religion of unified scriptures, creed and hierarchy - Jarism, while his followers spread it far and wide. That was a golden age of southern Indianum.

But over the time the Empire weakened, constantly fighting with barbarians coming from beyond the northern mountains. Eventually, divine Khshāyars lost their absolute authority and became nothing more than ceremonial and religious figures. At first and in theory, they still ruled Aydinir, in practise however, locar kings and princes became de facto independent. Later however the title of Khshāyar was reduced to a strictly religious one, and the Khshāyar from the divine ruler of an empire turned into a ruler of a single city - Aezispur, holy city where the Eternal Flame burns. Meanwhile countless Kingdoms and city-states were warring with each other and occasionaly against or with help of foreign invaders from the north. United really in not much more than name. For nearly 2000 years kingdoms rose and fell. Some tried to unify the Empire once more. Yet, no one succeed.

This lasted until late 1870's, when another foreigners from the east, Aclusians, who already established their dominion over the western Zeeland and northern Indianum, became increasingly interested in rich and exotic lands of the Aydinirian Subcontinent. Their ever increasing presence was usually met with cold distance and suspicion, yet they manage to establish especially strong ties with Yindrai. This western-most Aydinirian Kingdom was one of the strongest and wealthiest of them all and their kings for some time already dreamt of imposing their dominance over the rest of Aydinir. Using the civil war which broke in Yindrai after the old king's death, Aclusians supported the pretender - Ąmārand Qelyunar, and helped him defeat his rivals. He however proved himself to be much more assertive than the Aclusians suspected. Negotiations regarding even further privilages to the Aclusian East Indianum Company and the Aclusians themselves broke down after Ąmārand stood up for the interests of his realm. Not long after, in 1884, King Edward VI launched the Aclusian Imperial army in the invasion against the Kingdom of Yindrai. Thus, the war began.

This caused an uproar of much of the Aydinirian population, especially smaller and middle-tier aristiocracy. People were telling stories about something similar that happened in the far north 100 years ago, when Aclusian Empire invaded native Kingdom of Hoosier. After colonial victory, Aclusians have spread the tentacles of their corruption so hard that in a century Aclusian culture, language and religion completely replaced and destroyed the native one. Calls for action were heard across the land. Even the old Khshāyar answered and during his speech in the holy city of Aezispur he announced a holy war, the Sacred Defense against the foreign Might that if allowed, would destroy Aydinir and its ancient traditions. Soon, voluntieres from across the whole Subcontinent started gathering, masses prayed and chanted on the streets. Yet despite the popular support, many Aydinirian Kings and members of high-tier aristocracy were quite pro-Aclusian, flirting with them in hope that with their help they will defeat their rivals. Hardly any of the kings answered the Khshāyar's call.

During the next 5 years, the Yindrai and voluntiers fought the Aclusians, putting up hard and honorable resistance. During this conflict however Aydinirians, for millennia confident of their own supremacy, met with modern army of industrial revolution era. Despite their numeral superiority early successes, forces of the coalition were smashed by Aclusian armada. King Ąmārand Qelyunar died a hero during the fighting, or as it was called later - was martyred - leaving only a few years old son. In 1889 Aydinirian Kingdoms that joined the Sacred Defense were forced to sign a humiliating peace treaty, known as the Treaty of Ikheril.
All of Yindrai became part of the Aclusian dominion, Kingdoms were forced them to acknowledge Aclusian rule over Yindrai and to pay yearly tribute to Aclus. The worst of all however was that Aclusian monarch was given the title of Emperor of Indianum - basically declaring himself the nominal ruler of all of Aydinir and usurping the ancient title of Khshāyar, Divine Emperor of Aydinir. It was more than a humiliation, it was a sacrilege.

Yindrai was renamed into Aclusian Raj, "raj" being Yindrai word for "rule". Years following that saw the harsh treatment of the locals, as their colonial masters tried hard to subdue and integrate them. Yindrai loyalists retreated to the forests and hills of the countryside, many rebellions rose but were ultimately crushed by the superior. However, the ferocity of such rebellions amazed Aclusians, which hardly ever saw ressistance like that.

Defeat of the Sacred Defense was a shock to the masses. It sparked unrest that gave birth to new groups and ideals, but also to immense anger directed at the great lords of the highest aristocracy and the Kings, that did nothing to help, that did not answet the call for war. It also became apparent that Aydinir stayed behind global developments, a few centuries behind now industrial powers of Europeia. New parties of democrats and communists grew in popularity, wanting to abolish old monarchies, tear down what was old to build the new, to jump into modernity, sometimes by any means necessary. Seeing this, many royal houses became even more isolationistic, fearing foreign influences, destruction of the status quo and revolutionaries lurking in the shadows.

One of the many groups that emerged after the Sacred Defense, named Unificationists, in their pan-Aydinirian ideology wanted to recreate Aydinirian Empire and unite all Aydinirians under one banner. Partialy inspired by fascists of Europeia, they claimed that formation of one centralized state is the only way for Aydinirian culture to survive and avoid subjugation by the colonial powers - centralized, modernized and industrialized empire modeled on the Old Aydinir. They aimed to marry the old with the new. They gained immense support amongst the masses and the smaller aristocrates, as their firely rethoric was heavily opposed to the Kings, that in their view disgraced themselves.

One year after the Sacred Defense, in 1890, Zhisūdris Ardaŝoris, young aristocrate from impoverished family and military officer, staged a coup in the kingdom of Ezhid, one of the great centers of trade and commerce. Soon after signing the Shahinay Declaration, Zhisūdris declared his intent to reunite the Aydinirian Empire and drive Aclusians out of the Subcontinent. Ranks of the Unificationists grew, as Zhisūdris manuvered his way around Aydinirian international politics. When the War of Aydinirian Unification started, modernized armies of Ezhid defeated all kingdoms, all but one. Assurhan, one of the oldest cities of Aydinir famous for its warrior culture, fought Unificationists to the standstill. When old king of Assurhan died and his only surviving child, a young daughter inherited the throne, an agreement was made that would end the war - in 1895 Zhisūdris and Raoshanah, Queen of Assurhan, married and in her ancient city were crowned Khshāyari and Khshāyara of a newly reestablished Aydinirian Empire.

Years that followed were a period of intense modernization and industrialization, economic growth paried with the strenghtening of imperial rule and authority. New Order however had its dark side, as newly established imperial secret police called SAVAK rooted out incompatible ideologies and enemies of the state. Imperial propaganda aparatus was established, organized to cement New Order. Imperial intelligence was also established, called AQSA. Those organizations, more similar to the religious orders of sorts, became a backbone of the Empire. For this whole time the main focus of Aydinirian politics was to weaken and hurt Aclus, as much as possible. That was one of the primary reasons why Emperor Zhisūdris was sending funds in secet to the Iron Guard movement in Hoosier, even after they started to become increasingly opposed to the idea of monarchy. In 1916 AQSA in direct contact with the Iron Guard Party started a massive anti-Aclusian propaganda operation in Hoosier. The first foreign large-scale opperation of Aydinirian intelligence. As it turned out, it was a success. In two years Kingdom of Hooseir left the Great War. In the same year (1918) revolution happened in Hoosier, where pro-Aclusian monarchy was abolished.

Ruins of Djyazhoar, capital of Old Aydinir. One of the Jarist sacred places:
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Territory:
In the very south of so called Indianum, lies Aydinirian Subcontinent - huge landmass separated from the rest of continent by Annunaypar, possibly the highest mountain range in the world, whose name means "All Covered in White". Many springs and rivers have their source there and flow flow south, most of them eventually joining with the great Eqarosi River, the life blood of Aydinir. Water of this sacred in Aydinirian eyes river hydrates the hearth of this land, creating very fertile region, perfectly suited for all kinds of agriculture, but especially cultivation of grapes and tea. Eqarosi ends in the Bay of Ciri, forming a huge delta. Southern part of the subcontinent consists of rocky hills and flat highlands, mostly covered with a thick rainforest. At the southern end of the subcontinent lies the island renowed for its unimaginable beauty, emerald green waters and beaches shining blue during the nights. It is called Dhiryani, litteraly "The Beautiful One".

Dual capitals of the Empire are marked with white-red squares.
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EDIT: Updated after the Fall of Sirvanska
Annunaypar:
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Banks of the sacred Eqarosi River:
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Mount Férhan:
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Rainforests of Aydinir:
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Dhiryani:
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Language:
High Aydinirian (Aydīnôhirya), also known as the High Tongue (Issani Ôhirya) is the official administrative language of the Empire. By the foreigners it is simply known as "Aydinirian".
Old Aydinirian (Tıabhar Aydīnıerıané) is the sacred language Jarism and the ancient tongue of the subcontinent, from which most of the other native languages originate.

Numerous other Aydinirian languages are used as well, each with its own dialects (most notable ones are Assurhani, Ezhidi, Śranirhi, Ḱivarāni and Mazdharbāni).

National Religion: Jarism

Jarism is a henoteistic religion, native to the subcontinent. It was founded almost 2000 years ago by magi (priest) Qardāyir, who reformed ancient mostly polytheistic Aydinirian religious beliefs (known collectively as Aydinirism) into a centralized religious doctrine with unified scriptures, rites and with hierarchical priestly structure. One of characteristic features of Jarism is its dualistic perception of the universe and belief in the existence of two cosmic forces: Āshah (Order) and Djaudiah (Chaos). Jarists believe in many gods and godesses and the sets of gods - good Dévanaya and evil Ŝur̄anaya. This dualism is reflected in the view on the world and life, which are believed to be a constant struggle. Dévanaya are led by the Triumvirate (sometimes called also Tribunal), consisting of Radhevar, chief of the pantheon, god of fire, wisdom, time, rulership and leadership; Ishār, godess of beauty, love, sex and war, also Radhevar's wife; and Ghrezdan, god of secrets, nights, knowledge, philosophy and magic. Ŝur̄anaya are led by Arhish, Radhevar's brother, a fallen god, once the mightiest of all. In ancient times those two powers waged a war, the War of Gods, which shattered old world and caused most of the divines to die, flee from this plane of existence or hid to heal their wounds, leaving humanity alone in a world engulfed with chaos. It is believed that Arhish will come back someday from his exile, causing the Second War of the Gods. Therefore, human kind has a duty to prepare for that conflict, by restoring Divine Order and bettering themselves, in body, mind and spirit. Jarists believe in reincarnation, the Cycle of Life is a constant struggle, but also a training. Man is ought to experience and learn from his mistakes, collective experiences of all lifes he lived, in order to overcome the obstacles and achieve Enlightenment. Fire is considered to be the most sacred of substances, thus is often thought as one of the symbols of Jarism.

OOC: Basically, it is a mix between Zoroastrianism, Hinduism and Buddhism, with some Shiite influences.

National Culture/Identity: Aydinirian

Many regions have a strong sense of their own cultural identity, partially result of the last few centuries of fragmentation, but the state apparatus and ideology is trying very hard to promote one common Aydinirian identity. Based on propaganda, religion and the foreign threat, those attempts are so far giving tangible results. In general however, Aydinirians are very proud people, with very strong culture and tradition and equally strong sense of personal honor.

Apperance: Aydinirians possess a characteristic and distinct appearance. They are very tall and long-legged. Average height is much heigher than in most other nations, being around 190cm for men and 180cm for women, with many Aydinirians being as much as 2m high. They are quite slim, with tanned skin of olive complexion. Aydinirians have large almond-shaped eyes, usually yellow, green or brown. Their hair is red, brown or black. They are widely considered very attractive.

Such unique apperance and traits are likely a result of long-term crossbreading between two ancient populations. One, called the Ayńadans (Old Aydinirian: Ainnıadhai, High Aydinirian: Ayńadhanaya), known also as the Firstborns, is considered the forefathers of the Aydinirian Nation. According to ancient tests and legends, they came to the subcontinent from the north, moving alongside the eastern shores and entering through a mountain pass in Annunaypar located in the modern province of Ashayi. They spread south, either conquering or assimilating native inhabitants of the subcontinent. It seems plausible, as even today lands north of Aydinir, located between the eastern parts od Annunaypar and the ocean are inhabited by populations of Ayńadan origin. It is not known what was the Ayńadan homeland, some say they came from northern Indianum, but some claim they originated in Europeia. Descendants of the native population of the subcontinent, known as Sadreans, inhabit southernmost regions of Aydinir, including parts of Dhiryani, and westernmost parts of Aclusian-held Yindrai, while descendants of the Ayńadans dominate northern and central part of the subcontinent, with addition of parts of Dhiryani. For the most part here is no clear line that could separate both population, as today both people are heavily mixed, effectively creating their own mixed Aydinirian race. In general however, the further north you go the more Ayńadan traits appear and the further south, the more Sadrean it gets.

Green or yellow eyes and red hair are original Ayńadan traits, while brown eyes, black and brown hair and darker skin are typical for Sadreans.

Tanned skin, red hair and yellow eyes - typical beauty of northern Aydinir (Assurhan)
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Lad from the mountains of Ashayi
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Dark skin, dark eyes and dark hair - features of southern Aydinir
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Sadrean aristocrate from Mazdaran
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Population of Aydinir. With dark red - descendants of the Ayńadans. With brown - Sadreans.
Image


National Pastime: Horse and chariot racing, traditional Aydinirian martial arts, drinking wine and tea, poetry, song and dance, cutthroat politics

National holiday: Djyaonwayr (northward equinox, also Aydinirian New Year), Vezdaqueni (summer solstice), Dashanar (southward equinox), Cir̄as Ťaomāz (winter solstice), birthday of the Divine Emperor and Divine Empress, and countless regional holidays

Nation's Population: 360,249,976

Allies: Members of the Central Alliance, very close relations with Skarten, good relations with Arengin.

Enemies: Aclusian Empire, Nihonese Empire

Political issues: Aydinir is united once again, but securing and strenghtening imperial rule and authority is still in the progress, and so is modernization and industrialization of the Empire. Guerilla fighters operating in the territory of Aclusian colony of Indianum, unofficialy suported by Aydinir, might trigger an escalation of the situation in the region. Heir to the Ruby Throne, 17 years old Princess Cifrinah is not yet married.

Chance of revolt: Slight

Greatest Victory: Aydinirian Unification War, 1890-1895

Most Embarrassing Defeat: The Sacred Defense, 1884-1889


MILITARY STATISTICS

Military Statistics, Manpower

Imperial Armed Forces
(Er̄atāshra Rhiŝalanęri Khshāyarvanęri)
Total Forces: 10 807 499.
Full mobilization announced in the response for the Parsa Crisis and after the Attack at Aydinirian Delegation in St.Osloverg. 12% of total population have at least basic military training

Imperial Army (Anzhaur Khshāyarvani): 8 197 499

Imperial Navy (Jainah Khshāyarvani): 2 460 000

Imperial Air Forces (Er̄atāshra Ńoanęri Khshāyarvanęri): 150 000 active men


Aydinirian Secret Services

SAVAK:
Aydinirian Secret Police - ~1,000,000
AQSA:
Aydinirian Intelligence Agency - ~700,000

Millions of informers inside the Aydinirian Empire. Possibly also advanced and numerous spy networks [DATA REDACTED] spread across the world.
Military Statistics, Equipment

Imperial Army:

Uniforms and equipment:

Soldier's uniforms:
Image

Image

Officer's uniforms:
Image

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Xônyôd - standard helmet of Aydinirian Army. Modified version of the Stahlhelm, with aesthetic features of Pickelhaube, most nobably a small spike added at the helmet's top, still used during military parades. It retains however modifications and advancements introduced by Stahlhelm, born out of experiences of the Great War. Result of Warglorian influences from the veterans of that became military instructors of Aydinirian Army during Emperor Zhisūdris' reign. Thus, Xônyôd could be considered practical descendant of Stahlhelm but spiritual successor of Pickelhaube.

Melee Weapons:
Aydinirian curved daggers:
Image
Chątrizhar - Aydinirian type of sabre/shamshir/scimitar:
Image
Bayonets (VZ-23 Long):
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Firearms:
Rifles:
G98B:
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HAG08:
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"Vakshyon": modifyied Aydinirian version of Skartenian Jatavłasz
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Machine guns:
MG08:
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LMG15:
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F2MG17:
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Submachine guns:
Dharband submachine gun:
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Pistols:
Zharząm Pūzan pistol:
Image

Shotguns:
Manticoran M1897:
Image

Anti-tank weapons:
Arenginian Portable Anti Tank Alotov Rifle:
Image


Vehicles:
Tanks:
Skartenian Nyziev-Burian (light tank):
Image
Manticoran Vickers Medium Mark 1, Mark 2, Mark 3 (medium tank):
Image
Manticoran Mark IX (heavy tank):
Image

Armoured Cars:
Nyziev-Talav:
Image
3-inch Gun Motor Carriage M3:
Image

Trucks:
FWD B Truck:
Image


Artillery:
Field Guns:
3-inch M1902:
Image

Howitzers:
M1910 Howitzer:
Image
305mm Howitzer:
Image

Anti Aircraft:
76-mm air-defense gun M1904/05:
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Coastal Defense:
305mm Coastal Defense Gun:
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Organization:
Regular divisions constist of:
- 19,718 soldiers and officers, plus additional 42,787 non-divisional support personnel (62,505 men in total)
- 5,800 horses
- 48 field guns
- 20 howitzers
- 36 mortars
- 400 machine guns
- 1,000 carts
- 500 cycles
- 45 motor vehicles

Moreover, there are:
- 385 light tanks
- 975 medium tanks
- 120 heavy tanks
- 2052 artillery peaces

Imperial Armed Forces is organized into 3 Armies:
1. Anzhaur Féaxani (Army North)
Army North is responsible for 6 northern provinces of the Empire - Andharvan, Annunaypar, Dhāyartpur, Gilghan Féxani, Djunnah and Éxan Nambhat.
2. Anzhaur Tarhyôdani (Army Center)
Army Center is responsible for 7 central provinces of the Empire - Nirah, Ḱivarā, Assurhan, Ashayi, Chazh, Śranirh and Mazdharbān.
3. Anzhaur Qaishani (Army South)
Army South is responsible for 8 southern provinces of the Empire - Sharbān, Aezispur, Ezhid, Bhaťipur, Mazdaran, Dhiryani, Panûvarnam and the Ceylonian Isles.
Each province has a single Corps. Each Corps possesses on average 6 divisions.

In total Aydinirian Empire possesses 131 divisions, with 9,344 men left over as additional MoD personnel.
5 divisions have no official Corps. Instead, they form Panûvar Khshāyarvani (the Imperial Guard) - most elite military units, that were originally a guard of Emperor Zhisudris, but changed into an elite military order of sorts during the last 50 years. Imperial Guard provide ceremonial and protective functions associated directly with the Divine Emperor.

Imperial Navy:
Ships:
Pre-dreadnoughts:

Dreadnoughts:

Destroyers:
Carisūra-class:
Image
Clemson-class:
Image

Battlecruisers:

Protected cruisers:

Light cruisers:

Minelayers:

Armored Gunships:

Coastal defense ships:

Submarines:
[url=https://en.wikipedia.org/wiki/Ottoman_submarine_Abdül_Hamid]Gārah-class:[/url]
Image
Anûsh Khshāyaraz-class:
Image

Aircraft Carriers:
Hermes Class:
Image


Imperial Fleet consists of:
- 39 capital ships, including 14 Dreadnoughts
- 3 aircraftcarriers
- 16 minelayers
- 50 armored gunships
- 22 Coastal defense ships
- 52 submarines
- 31 cruisers
- 127 escorts

Imperial Air Forces:

Aircraft:
Fighters:
Wallright 22:
Image
Sessler W.6:
Image
Boeing Model 15:
Image

Bombers:
Freudenburg-Menke:
Image
Handley Page V-1500
Image

Reconnaissance:
Vought O2U Corsair:
Image

Transport:
Manticoran Fokker C-2:
Image
Skartenian Vazra Amanda Transport Aircraft:
Image
Skartenian Vazra Michalina Cargo/Transport Aircraft:
Image


Imperial Air Force consists of:
- 650 fighters
- 350 bombers
- 1000 transport
- 600 recon aircraft

Officer Ranks and Command Structure

High Command
Commander in Chief of Imperial Armed Forces: Divine Emperor Zhisūdris I (nominally), Princess-Regent Cifrinah Zhisūdrissif (de facto)
Commander of the Imperial Army: Ayńadātar Akhefarus Aŝacarmursif, Imperial Minister of War
Commander of the Imperial Air Forces: Ayńadātar Fraecifos Dzarani
Commander of the Imperial Navy: Ayńadātar Xiryariyus Vaťéxanissif

Land Forces:
- Ayńadātar - Marshall (OF10)
- Anzhaurtar - General (OF9)
- Quavīntar- Lieutenant General (OF8)
- Earteshtar - Major General (OF7)
- Arzannatar- Brigadier (OF6)
- Illidaris - Colonel (OF5)
- Ṕartavan - Commander (OF4)
- Zhairgad - Major (OF3)
- Kshatrit - Captain (OF2)
- Ekhrase Qekshatrit - 1st Lieutenant (OF1)
- Lāwase Qekshartit - 2nd Lieutenant (OF1)
- Azhûne Qekshartit - 3rd Lieutenant (OF1)
- Qer̄avah - Student officer

Naval Forces:
- Ayńadātar (OF10)
- Dhrāyatar - Admiral (OF9)
- Dhrāyuwan - Vice admiral (OF8)
- Dhrāyrasheqar - Rear admiral (OF7)
- Dhrāysavar - Commodore (OF6)
- Ekhrase Tallahezh - 1st Captain (OF5)
- Lāwase Tallahezh - 2nd Captain (OF4)
- Azhûne Tallahezh - 3rd Captain (OF3)
- Tallabār - Lieutenant Major (OF2)
- Ekhrase Qetallahezh - 1st Lieutenant (OF1)
- Lāwase Qetallahezh - 2nd Lieutenant (OF1)
- Azhûne Qetallahezh - 3rd Lieutenant (OF1)
- Qer̄avah - Student officer

Air Forces:
- Ayńadātar - Marshall (OF10)
- Anzhaurtar - General (OF9)
- Quavīntar- Lieutenant General (OF8)
- Earteshtar - Major General (OF7)
- Arzannatar- Brigadier (OF6)
- Illidaris - Colonel (OF5)
- Ṕartavan - Commander (OF4)
- Zhairgad - Major (OF3)
- Kshatrit - Captain (OF2)
- Ekhrase Qekshatrit - 1st Lieutenant (OF1)
- Lāwase Qekshartit - 2nd Lieutenant (OF1)
- Azhûne Qekshartit - 3rd Lieutenant (OF1)
- Qer̄avah - Student officer
Last edited by Shahinay on Fri Oct 25, 2019 4:20 pm, edited 43 times in total.

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The Hoosier Alliance
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Posts: 949
Founded: Mar 17, 2016
Corporate Police State

Postby The Hoosier Alliance » Tue Sep 10, 2019 6:49 am

Ignore
Last edited by The Hoosier Alliance on Wed Sep 11, 2019 7:32 pm, edited 5 times in total.
I prefer dangerous freedom over peaceful slavery
- Thomas Jefferson
What country can preserve its liberties if their rulers are not warned from time to time that their people preserve the spirit of resistance? Let them take arms
- Thomas Jefferson
Loyalty to country ALWAYS. Loyalty to government, when it deserves it
-Mark Twain
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety
- Benjamin Franklin
To disarm the people is the most effectual way to enslave them
-George Mason
I ask who are the militia? They consist now of the whole people.
-George Mason

Nation doesn't represent my views.
BlueLivesMatter

User avatar
Aclus
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Posts: 1158
Founded: Aug 28, 2015
Corrupt Dictatorship

Postby Aclus » Wed Sep 11, 2019 7:28 pm

snip
Last edited by Aclus on Wed Sep 11, 2019 7:32 pm, edited 1 time in total.
The Aclusian Empire
King Albert Richardson II
Pre/MODERN/POST MODERNTECH/FT

PROUD MEMBER OF THE FEDERATION OF ALLIES

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The Hoosier Alliance
Diplomat
 
Posts: 949
Founded: Mar 17, 2016
Corporate Police State

Postby The Hoosier Alliance » Wed Sep 11, 2019 7:31 pm

NATIONAL HISTORY

In 1757, when the first Europians were stepping foot on Indianum, the Mäkê of Hoosier (Kingdom of Hoosier, in the pre-colonial native language) dominated the coast of what is today the Hoosier states of Little Buffalo and Whalinger. Aclusian explorers wrecked on the coast of the small native kingdom, and were brought before the Ďał-Ħi (King), who was immediately intrigued by the wonders they brought before him. While communicating was difficult at first, it was easy enough to determine each others intent. The Aclusians were in search of wealth, while the Hoosiers were after the new Europeian technology- far superior to anything on the entire continent. So, the Ďał-Ħi aided the Aclusians, belonging to the Aclusian East Indianum Company, in rebuilding their ship, stocking it with supplies, and promised the men gold, slaves, ivory, and an ally, should they return with Aclusian weapons to sell.

The Aclusians returned to the mainland, bringing their stories to add to the many that claimed riches of the Indianum lands. The Aclusian company that had financed their journey ordered them back, weighing down their ships with guns, cannons, and steel blades. They made landfall in 1758, in a newly constructed port within the Mäkê, built with assistance from the fifteen Aclusians that remained in Indianum to study and live among the natives. The rifles, cannons, and steel weapons were purchased with vigor. As the Aclusians sailed back, except for the many that remained in order to build an outpost with the blessing of the Ďał-Ħi, the Hoosiers drilled with the new weapons before marching north and east, and conquering the three allied native nations that had been a constant thorn in the Mäkê's side. They were quickly routed, their villages and cities sacked, and their people made a part of the Mäkê. Within a few weeks, the Mäkê of Hoosier consisted of the majority of today's Little Buffalo, Whalinger, and the south western quarter of Kanadya.

By 1759, a thriving village inhabited by Aclusian East Indianum Company employees and their families sat with a port on the coast of the Mäkê. Ships made regular stops at the settlement, brining great wealth to Aclusian and supplying the Mäkê with Europeian goods. For the next several decades, the trend continued. Ships entered the ports of the Mäkê loaded with silk, firearms, cannons, processed goods, and the like, while they left fat and heavy with gold, jewels, slaves, salt, and ivory. The Mäkê expanded it's borders, year after year, conquering all they could. While many of the smaller nations, tribes, and the like were starting to acquire firearms, they did not have the number or experience of the Ďał-Ħi's armies.

The relationship between the Mäkê and the Aclusian Empire soon began to sour, as all good things must come to an end. The Aclusians started to spread their Western ways to the people of the Mäkê, and the Ďał-Ħis ruling over the nation since the arrival of the first Aclusian, hated the perversion of their culture and the conversion of the once faithful. Eventually, an anti-Western Ďał-Ħi came to power, when his father died. His younger brother, who had spent much of his nineteen years learning abroad, mostly in Aclus, was ordered home on the orders of the new Ďał-Ħi. The new ruler banished all foreigners from the land and barring their ships from entering port. This angered the Aclusian East Indianum Company, and a coup was attempted, with the intent of putting the Ďał-Ħi's younger brother on the throne, in hopes he would be more favorable to the Aclusians. The coup failed when the Ďał-Ħi's brother denounced the attempted coup, and the Aclusians living on the Hoosier mainland were slaughtered. The settlement that had stood on the coast of the Mäkê for almost fifteen years was burned, the colonists put to the sword, and their cargo confiscated.

Even though the Ďał-Ħi remained in power, he became terribly paranoid. He was convinced that, even though his brother sided with him during the attempted coup, that his brother would stop at nothing to take his throne. So, the Ďał-Ħi ordered the death of his brother, nearly a dozen Nikős (generals), and his advisor. Realizing their ruler was mad, the Nikős accused of treason staged a coup of their own, imprisoned the Ďał-Ħi, and installed the brother as ruler. With the brother at the helm, the new Ďał-Ħi pardoned his brother (but kept him under house arrest for all of his days) and made amends with the Aclusians. In return for peace (it was assumed the Aclusians were preparing some sort of retaliation for the murder of their people), the Ďał-Ħi agreed to sell the Hoosier conquered lands in what is today Kanadya. Aclusians once again landed in, settled, and traded with the Mäkê . All was good...for a while.

The new Mäkê was very Western. He had spent a lot of his life in Aclus, and Europeia at large, learning the ways of the Continent. When he came to power, he gave the Aclusians more freedoms than they had before, allowing them to settle anywhere they pleased, even in Hoosier villages and cities. Over the next few years, they spread their culture, traditions, and religion like wildfire. All of which was encouraged by the Mäkê , who eventually came out as a Christian, encouraging the spread of the religion, and making it the official religion of the Mäkê . With all the Westernization (including, but not limited to: The modeling of Hoosier Armies to look like Europeian ones, adopting Christianity, reforming the government in Europeian ways, and allowing Aclusians to travel and convert freely within the Mäkê ), many in the government were not pleased. Several Nikős decided to stage a coup and install a new Ďał-Ħi, one that would protect the Hoosier culture. They rose up in revolt, surrounding the Ďał-Ħi's castle, and prepared to break in and kill the ruler.

However, men belonging to the Aclusian East Indianum Company, Aclusian settlers, and loyal Hoosier citizens and soldiers broke through the rebels, routing them, and saving the Ďał-Ħi. The Ďał-Ħi gathered an army of Aclusians and Hoosiers and marched on the traitors, crushing their armies in several pitched battles, thanks mainly to their superior (Europeian) tactics and usage of firearms. The Ďał-Ħi was an undisputed ruler, thought now had answered greatly to the Aclusian East Indianum Company, the ones who saved his reign.

The Aclusians exerted more and more influence over the Hoosiers, until, in 1844, the Ďał-Ħi in charge made the last radical change to the country. Already, the majority of the people spoke English, worshipped Christ, and were more Western than a century before. Finally, the last Ďał-Ħi of Hoosier completed the Westernization process, by taking an Aclusian bride, changing his name to Markus Hamilton (thus starting the Hamilton Dynasty), and adopted English as the official language of the Kingdom (not longer Mäkê , and they had a King, not a Ďał-Ħi). The Hoosiers were finally a Westernized people.









The Kingdom of Hoosier, after becoming fully Westernized, grew closer to the Aclusian Empire, first through trade, then through formal alliances. The largely agrarian nation depended on Aclusian trade for most of its processed goods, including firearms and other military equipment. The dependence on Aclus was frowned upon by the conservatives and nationalists in the country, leading to the formation of the Iron Guard movement. At first, the movement was amongst much of the nobility and military command, but was meant only to influence the King and steer him towards the right path. It wasn't an official political party until 1904, when it's ideology spread like a wildfire through military high command. It became more and more fascistic, until it was rumored the members of the Iron Guard Party wanted to see an end to the Hamilton dynasty. However, this was never proven, and publicly they called for many reforms, including ending outdated practices and modernizing the economy and social structure. Hoosier, in 1844, ended slavery, but most of the slaves in the nation were forced into serfdom and continued to work the land with their contracts endlessly extended, something that held back the Hoosier economy for decades. The IGP wanted to industrialize the nation, weaning it off of foreign imports and improving the economic status of the people, while making Hoosier an economic powerhouse. If the King had listened to the demands of the Iron Guard Party, the Hamiltons may have maintained control of the nation.

In 1913, when the Great War began, there were a mere fifty thousand soldiers in the army, and the Hoosier navy was pitiful, with an army air corps that was almost non-existent. The Kingdom of Hoosier stayed out of the war, providing food and other basic supplies to the Western League, whom the Kingdom had been loosely allied with for some time. However, in 1915, Aclus realized that the Western League desperately needed more soldiers, in numbers they couldn't reasonably provide themselves. So, after months of negotiations and promises, the Kingdom of Hoosier joined the Great War in 1915, raising an army of a million men in less than a year. These soldiers, poorly lead, poorly trained, and poorly armed, were sent first to fight in Ruskland while more men were raised for the war effort. By 1916, millions of Hoosiers were fighting in Ruskland and Tamir. At the height of the Hoosier military's strength, seventeen million men had volunteered or were conscripted. Fighting in Tamir was brutal, and lead to few gains for the Hoosiers. Fighting in Ruskland was difficult as well, and many of the men fighting there developed a kinship with their Aclusian brothers-in-arms as they fought side by side. In 1917, the Hoosier people couldn't stand it any more. Millions were called on to fight, and the people were weary. Farms were without working men, people starved in the streets, and countless men were coming back in body bags. Nearly five hundred thousand men were kept at home in order to quell unrest and put down riots. The nation was reaching its breaking point.

In 1920, everything changed. Following the Great Retreat, where Ruskland forces defeated combined Western League soldiers at the Battle of the Bog and sent WL forces back to the Arengin border, people were outraged. "Thousands dead and not one inch," became a popular rallying cry as more and more demanded the exit to the war. The Royal Army, however, remained loyal to the Crown, though they suggested that the Kingdom sign a hasty peace, before a rebellion occurred. The King refused, and went to meet with Western League leaders. Following the defeat at the Bog, the Aclusians requested more manpower from the already exhausted Hoosiers. The men had preformed surprisingly well, given their lack of leadership, training, or decent equipment, and those in Aclusian military command hoped that "fresh" Hoosier soldiers in Europeia could turn the tide of war there, making up for the loss in Ruskland. However, troop numbers in Ruskland and Tamir had to remain constant. So, when the King returned to Hoosier, another force of nearly three million men was to be raised to fight in Europeia. This was the final straw for the IGP. Days after the call to arms of three million men, the November Revolt occurred, ousting King Hamilton, forcing him to flee in exile to Aclus. As the IGP came to power, they signed a peace treaty with their former enemies, immediately withdrew all Hoosiers from foreign lands, defaulted on their massive debt with the Western League, exiled, executed, or blackmailed the remaining nobility in the country, and disbanded the majority of the Hoosier military. Countless reforms followed, including but not limited to: ending serfdom, abolishing the ancient social hierarchy, instituting economic reforms and industrialization, and reforming the remaining Hoosier military to include the lessons learned during the Great War.

The Aclusian Empire had, essentially, toppled the Hoosier monarchy. They convinced a long time ally to join the Great War, conscript massive amounts of men, force them in debt to arm those men, fight in foreign lands, and continue to conscript more men, year after year, to satisfy their need for manpower. Even when Hoosier was at its breaking point, the Aclusians demanded more fighting men from a nation on the brink of collapse. When the IGP came to power, people rejoiced as Hoosiers no longer had to fight for "their Aclusian overlords", as they were angrily called. However, within the military, there was still a love for the Aclusian people. Hoosiers and Aclusians fought side by side in Ruskland, and developed a sense of brotherhood. While there was still widespread hate for the Aclusian monarchy (and celebration at his death), there was still hope within the Hoosier government and military that there was a way to help them topple their King.







MILITARY STATISTICS


Army:
3,991,260
Divisions:
60 Infantry Divisions
2 Armored Divisions
8 Armored Brigades
30 Cavalry Divisions


Army of the West composition: 1st-5th Infantry Corps, 1st-5th Cavalry Corps, 1st Armored Division, 1st, 2nd, and 3rd Armored Brigades. 1,328,835 men
Army of the East composition: 6th-10th Infantry Corps, 6th-10th Cavalry Corps, 2nd Armored Division, 4th, 5th, and 6th Armored Brigades. 1,328,835 men
Army of the North East composition: 16th-18th Infantry Corps, 11th-13th Cavalry Corps, 7th and 8th Armored Brigades. 529,305 men




Navy:
47 battleships
57 cruisers (17 heavy, 40 light)
143 destroyers
91 torpedo boats
45 submarines

Airforce:
194,000







Uniforms:
Image


Small Arms
Standard Rifle:
Image
Mannlicher M1895


Shotguns:

Image
Browning Auto 5

Image
Remington Model 10


SMG:
Image
AF 11




LMG:
Image
Madsen LMG


HMG:
Image
Schwarzelose Heavy Machine Gun



Armoured Corps
Light Tank:
Image
Fiat 3000


Medium Tank:
Image
Hoosier Hellcat


Armored Cars:
Image
The Crocodile


Image
Stryker



Artillery:
Image
M1916 105mm Medium Field Gun


Image
DM M1917 120mm Heavy Field Gun


Image
DM M1917 75mm Light Field Gun


Image
DM M1919 155mm Heavy Howitzer


Image
40mm Bofors


Air Force

Image]
M33 Tiger


Image
M25 Hellrazer


Image
M14 Decimator
Last edited by The Hoosier Alliance on Sun Jun 21, 2020 9:17 pm, edited 16 times in total.
I prefer dangerous freedom over peaceful slavery
- Thomas Jefferson
What country can preserve its liberties if their rulers are not warned from time to time that their people preserve the spirit of resistance? Let them take arms
- Thomas Jefferson
Loyalty to country ALWAYS. Loyalty to government, when it deserves it
-Mark Twain
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety
- Benjamin Franklin
To disarm the people is the most effectual way to enslave them
-George Mason
I ask who are the militia? They consist now of the whole people.
-George Mason

Nation doesn't represent my views.
BlueLivesMatter

User avatar
Remnants of Exilvania
Powerbroker
 
Posts: 9874
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Nov 12, 2019 11:15 pm

NATION INFORMATION

Nation name: The Tsardom of Exilvania

National goals: Continued Sovereignity; Reclamation of LOST TERRITORIES

Nation's Leader: Tsar Igor III Zeeringski of Exilvania

National Government:
The national government is based on the Exilvanian Parliament. The Parliament consists of elected deputies who are elected for 3 year terms in secret and free elections. During said elections, the people of Exilvania vote for parties rather than direct candidates. For each 50.000 votes received, the parties are allowed to send one delegate into the Parliament. Currently, as of the elections of 1927, the Parliament has about 200 elected deputies, 85 of which are part of the Farmer's Party (Partija Selyachestvo/PS), 52 are part of the National Unification Party (Partija Natsionalnom Soyuzom/PNS), 50 are part of the Exilvanian Communist Party (Eksilvanskaja Komunisticheskaja Partija/EKP) and the remaining 13 are Tsar's Men (Tsarskoje Khora/TK). The parliament holds the legislative initiative.

The government is formed by the strongest party in the Parliament, at this moment the PS. They propose the Premier Minister as well as the rest of the cabinet to the Tsar who may either agree with the cabinet or force the choice of different ministers and Premiers. The Tsar may only do so up to three times. The Cabinet then acts within the name of the Tsar and is tasked with the execution of the legislative decisions of the parliament. Since legislative decisions need to have a simple majority, the cabinets are often made up of ministers from different parties which have formed a coalition. On all other matters pertaining to the execution of their tasks within their offices, the ministers are to do so as they believe is best and in the interests of the country, following their own beliefs/those of the premier/those of their party.

The Tsar is the final and ultimate authority in the Tsardom of Exilvania. He is the supreme judge in the country and ensures that the government and parliament adheres to the constitution. To fullfill this task, all necessary information is to be made accessible to the Tsar. Shoul the Tsar find the cabinet or the parliament guilty of treason by breaking the constitution, he is to publish an announcement and a warrant in the government's own newspaper, giving the traitors one week to draw the consequences to their actions. Should the traitors continue committing their treason, the Tsar is then authorised to, as supreme commander of the armed forces, dissolve the government and the parliament or just arrest the traitors and call for a new election. As stated before, the Tsar is also the Supreme Commander of the Armed Forces of Exilvania, all soldiers of which have to swear an oath of loyalty to him/her upon conscription. He also represents the nation on official events.

Not officially part of the constitution or of politics, there is another political faction within Exilvania, that being the Greater Exilvania Committee (Komisiya Po-golyamova Eksilvanije/KPE). It is a terrorist Organisation operating out of Exilvania's territory of Dobrija but having strong connections into both Chernov and Bruslen. The KPE aims to force out the foreign invaders (Arengin and Wargloria) with acts of terror and partisan warfare. Inside of Exilvania, the Administration is too weak or too corrupted by them to properly oppose them so the KPE. Only a few years ago the Premier Minister of the PS, Kiril Gordunov, was assassinated by the KPE which led to a violent military/right wing coup. Their influence has not diminished over the last years.

"Party" leaders:
PS: Imran Goludov
PNS: Ivan Sheltsiev
EKP: Georgii Zemlev
TK: Boris Harkov
(KPE: Vladimir Makarov)

Exilvanian Government:
Tsar: Igor III Zeeringski of Exilvania
Premier Minister: Imran Goludov (PS)
Vice Premier: Viktor Borshewiev (PS)
Minister of the Interior: Andrei Vorlishov (PNS)
Minister of the Exterior: Aleksandr Bogdanov (PS)
Minister of Defense: General Rashko Kabrov (TK)
Minister of Agriculture & Infrastructure: Atanas Perevoslanov (PS)
Minister of Industry and Energy: Stoyan Borelov (EKP)
Minister of Education and Science: Valko Vasiliev (PS)



National history:
  • 600-500 BC: Formation of the predecessor of Exilvanian Cultural Identity in Ruskland.
  • 400s BC: Persecution by the Rusken and flight south together with the Arens and others.
  • 298 AD: Not willing to stay together with the Arens, fearing similar oppression and persecution as from the Rusken, the Exilvanians decide to head west and find an own place.
  • ~400 AD: Arrival of the exilvanian people to the peninsula they would later inhabit.
  • 681 AD: Khan Aspar the Founder founds the First Exilvanian Empire, unifying the various tribes of exilvanian people who had moved to the west with him, creating a core Empire in Dobrija, Bruslen and Chernov.
  • 700s AD: Through war and conquest, the Exilvanian Empire increases its reach all the way down to Reinhalt.
  • 800s AD: Wars and skirmishes with the europeian Germanics, among them the Reikish.
  • 941 AD: Fall of the First Exilvanian Empire to internal unrest and Reikish pushing. Reinhalt gains Independence from the Empire.
  • 1118 AD: Founding of the Second Exilvania Empire.
  • 1100s-1400s AD: Expansion south- and eastward till bordering powerful nations such as the Aren Kingdom or the Imperial Theocracy of the Black Sun. Reinhalt does not come under Exilvanian rule again.
  • 1412-1514 AD: Exilvanian Mercenaries, ambitious Lords and Cthulhist Minorities aid the Ruskland Dominion in their war against the Arens. With Ruskland's defeat, many of these are also brought down low and the Second Exilvanian Empire is weakened, despite not having officially joined.
  • 1500s-1600s D: The Exilvanian Empire is slowly but surely being pushed out and away to the west and north by the Arenginians.
  • 1648 AD: Following nearly 90 years of constant warfare, the Exilvanian Empire is pushed back to its peninsula. Peace is signed with the Arengin Empire.
  • 1600s-1700s AD: The Second Exilvanian Empire falls into an age of decadence, decline and corruption, spiralling ever further downwards, the gap with other regional/world powers becoming ever larger and it becoming a minor power.
  • 1841 AD: The Second Exilvanian Empire meets its end at the hands of Wargloria and Arengin, being defeated in a quick war before being partitioned. Dobrija and Chernov to Arengin, Bruslen to Wargloria.
  • 1800s AD: Occupation is brutal. Exilvanian Intelligentsia is eliminated, Exilvanian ethnic populations deported to the North.
  • 1870s AD: Carribean War. Following the Rusken Invasion, autonomous Region in Dobrija. An Arengin Noble is put in Charge.
  • 1901 AD: Peaceful Revolution in Dobrija. The Arenginians are forced out of office by vast public demonstrations. Klemenz I of Bulgaria, practically the last living noble of the country and long time leader of partisan independence movement, is crowned as the first Tsar of the newly proclaimed Tsardom. Much of the partisan activity ceases with the creation of the independent Exilvanian State but not all does as the KPE forms itself and continues instigating and carrying out acts of terrorism in Wargloria and Arengin.
  • 1905 AD: Start of the Exilvanian Civil War. Formerly united exilvanian political factions now stand against each other, not agreeing over how the country should steer into the future. Arenginian Loyalists, Warglorian Sympathisers, Cthulhist Fanatics, Communist Demagogues, Authoritarian Royalists and Progressive Republicans are at each other's throat in a multi-pronged civil war that would last till 1919.
  • 1919 AD: Peace of Pretzlav. An unlikely alliance of Communists, Royalists and Republicans has taken control over the country and eliminated the other factions' military might as well as much of their political power. In return for their support of the Royalists, the Communists and Republicans receive concessions in the form of a new constitution, abolishing the previous, absolutist monarchic system, abolishing titles and advantanges of nobility except for the Tsar and his Family (Tsar Klemens I had actively attempted to install a neo-feudalistic system, handing noble titles to loyal followers and giving them near dictatorial control over certain territories which should stay within their family) as well as a general amnesty. Following the end of the civil war, the KPE, intent on repaying Arengin and Warglorian loyalists for their treachery against the new state, launch a new and more brutal wave of Terrorist attacks across the peninsula.
  • 1920 AD: First free elections in the Tsardom of Exilvania. The newly founded PS receives an astonishing 65% of all votes. Kiril Gordunov becomes the premier.
  • 1923 AD: Following reconciliation attempts with Arengin and Wargloria by the ruling premier as well as attempts of his to cut down on exilvanian sovereignity in order to allow for easier persecution of KPE terrorists by the two neighbouring states, Kiril Gordunov is assassinated and the KPE, together with the Military, the PNS and the Tsar's rumoured approval begins a coup against the PS Government. The coup is successful and a new government under General Alarik Broskiev establishes itself and rules dictatorially. The constitution is ignored.
  • 1924 AD: The KPE's participation in the government becomes untenable for the government's less extreme members and due to strong pressure from foreign powers. In a secret operation executed in the cover of the night, the KPE is purged from the government by the military and its leadership gutted. Official press Statements together with pictures of the dead KPE members are released the following day.
  • 1927 AD: General Alarik Broskiev steps down from power and the regime ends, most likely due to pressure from the Tsar. Free elections are held once again, leading to PS' loss of their absolute majority in the parliament and the rise of the PNS and the EKP as serious contenders for the power. The new premier, Imran Goludov, forms a grand coalition, allowing all parties to have part in his new government. Under the motto "Together for a better future", the new government begins its work, enjoying relatively high parliamentary support due to every party's membership in the new government.
  • 1929 AD: In the third year of its existence, elections are drawing near. The government is fracturing as elections are drawing near once again, each party trying to do more of its own Thing and trying to gain voters to become stronger, perhaps even rule alone or by excluding one of their less liked opponents while ruling in the grand coalition yet again. At the same time the KPE has grown in power once again and "un-Exilvanian" practices, and perceived traitors are hunted mercilessly by the terrorists. Terrorism in Chernov and Bruslen has also picked up once again.


Territory: Dobrija

Language: Bulgarian

National Religion: Slavic Orthodox Christianity

National Culture/Identity: Exilvanian (Bulgarian)

National Pastime: Farming. More farming. Even more farming. Triple farming. Penultimate farming.

National holiday: 11th of November, crowning of Klemenz I of Bulgaria and creation of the current constitution.

Nation's Population: 12.000.000~

Allies:(if any)

Enemies:(if any)

Political issues:
-Largely Agrarian Population vs Pro-Industrialisation Reforms due to a decline of the marketability of agricultural goods
-Greater Exilvania Committee (Komisiya po-golyamova Eksilvanije/KPE) and associated right wing terrorism, including abroad
-Spreading of communist ideals among disillusioned young students and in the cities

Chance of revolt: Yes

Greatest Victory: -

Most Embarrassing Defeat: -


MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces: Fully mobilized across all branches = 2.226.804
Army:
-Active: 165.493
-Active Reserve: 926.877
-Militia: 502.297
-Untrained Remainder: 572.961
Navy:
-Crews: 3.340
-Port & Coastal Support: 20.000
-Ships:
Air Force:
-Crews: 516
-Ground Support: 35.320
-Aircraft:

Military Statistics, Equipment
Small Arms
DOR-1 Revolver is the standard sidearm.
OP-1900 is the officers' sidearm. Captured Warglorian guns from the civil war.
DOR-2/11 Oruzhie is the standard rifle of the active and reserve troops of the army. Referring to the Model M1911 here. Assault troops, rear echelon and cavalry use the K11. The National Militia uses the 1896/11 rifle.
DOR-4 Kartechnitsa is the standard light machinegun. In use only with active forces. On full mobilization, not even all regular army units could be outfitted with this relatively new weapon at this point.
DOR-3 is the regular heavy machinegun.

Artillery
7,5 cm planina Orudie no. 18 is an older, former standard mountain gun. Still being widely used though.
7,5 cm planina Orudie no. 26 the current standard mountain gun.
7,65 cm Orudie no. 20 is the standard field gun.
10 cm Gaubitsa no. 18is an older howitzer model that is still in use and pressed in wherever the standard guns are missing.
10 cm Gaubitsa no. 20 is a further development of the Gaubitsa no. 18. It too is however only used, where the standard hasn't become available yet.
10,5 cm trudnoija Orudie no. 25 is the current standard 10,5 cm gun in use with the the army.
10,5 cm planina Orudie no. 29 a not adopted but in limited numbers present 10,5 cm mountain gun. Often used to prop up 10,5 cm batteries where the standard gun is lacking.
14,9 cm trudnoija Orudie no. 15 used to be the standard heavy Howitzer in use with the army. Although phased out, it is still seeing usage.
14,9 cm trudnoija Gaubitsa no. 18 is the current standard heavy howitzer.
21 cm obsadina Orudie no. 29 is a new siege gun, generally deployed in the Warna and Exilas regions for coastal defense in extremely small quantities not even numbering in the two digits. They are also intended for future use with the Corps, supplying Siege Batteries to them.
22 cm obsadina Gaubitsa no. 18 is an old superheavy howitzer employed for coastal defense duties in the Warna and Exilas coastal regions.
24 cm obsadina Gaubitsa no. 29 is a stablemate of the obsadina Orudie no. 29, sharing many similarities with it as it was developed parallel to it. Its main use is also on the coast in the Exilas and Warna region, but is intended to be in a constant state of mobile readiness so it can be redeployed to other parts of the coast where an Invasion appears to be imminent.

Anti Air Artillery
9 cm PO Orudie 12/20 is an older but modernised, Anti Air gun. Phased out of its anti air role, it is now mostly used as an accurate direct fire fortress gun for usage against enemy infantry or naval vessels.
8,35 cm PO Orudie 22 is the current standard heavy AA cannon of the country and in wide use.
2 cm PO Orudie 25 is the current standard light AA and as such used by practically every division as well as in the air defense battalions. Of course...there's a certain lack of guns to fully equip all of that but that can be rectified in due time.
7,65 cm PO Orudie 28 is a brand new AA gun that, while not replace the other designs, is supposed to help out greatly due to immense weight and material savings, as such making the gun more mobile and easier to traverse and engage aircraft with. It will complement heavy AA and most likely also find its way into the divisions since it can be transported relatively well with its low weight.

Military Statistics, Organization
15.000~ Men
-4 Infantry Regiments
-1 Artillery Regiment
-AA Battalion
-1 MG Battalion
-1 Cavalry Battalion
-1 Engineer Battalion
-1 Signal Battalion
-Logistics Battalion
-MP, Med and Vet Companies

10.000~ Men
-2 Cavalry Brigades
-1 Cavalry Regiment
-1 Mobile Artillery Regiment
-1 Logistics Battalion
-MP, Med, Vet Companies

15.000~ Men
-4 Infantry Regiments
-(1 Artillery Regiment) (Depends on deployment area and local assets. If deployed in an AA sector, the Militia Division takes over the AA. If deployed in a Coastal Defense sector, the Militia Defense will take over Coastal Defense Artillery)
-1 Signal Battalion
-1 Logistics Battalion
-MP, Med and Vet Companies

60.000~ Men
-3 Infantry Divisions
-1 Mobile Heavy Artillery Regiment
-1 Engineer Regiment
-1 Mountain Artillery Battalion
-1 MG Battalion
-1 Signal Battalion

60.000~ Men
-3 National Militia Divisions
-1 Heavy Artillery Regiment
-1 Mobile Artillery Regiment
-1 Engineer Regiment
-1 Signal Battalion


High Command
Commander in Chief of Tsarist Armed Forces: Tsar Igor III Zeeringski of Exilvania
Land Forces
*Note: All Divisions at understrength peacetime strength of around 7.000 men.
*Note: Corps Regiments and Battalions understrength peacetime strength.
Tsarist High Command Vladia
-1st Army
---1st Corps
-----1st Infantry Division 'Vladia'
-----3rd Infantry Division 'Pernik'
---2nd Corps
-----7th Infantry Division 'Kjustendil'
-----8th Infantry Division 'Blagojewgrad'
---1st Army Air Reconnaissance Squadron
-2nd Army
---3rd Corps
-----12th Infantry Division 'Plowid'
-----15th Infantry Division 'Welingrad'
-----4th Cavalry Division 'Samko'
---4th Corps
-----4th Infantry Division 'Stara Zagora'
-----6th Infantry Division 'Jambol'
-----2nd Cavalry Division 'Slivven'
---2nd Army Air Reconnaissance Squadron
-3rd Army
---5th Corps
-----5th Infantry Division 'Exilas'
-----2nd Infantry Division 'Ajtos'
---6th Corps
-----9th Infantry Division 'Warna'
-----10th Infantry Division 'Dobrija'
-----3rd Cavalry Division 'Shumin'
---3rd Army Air Reconnaissance Squadron
-4th Army
---7th Corps
-----11th Infantry Division 'Zilika'
-----13th Infantry Division 'Ruske'
-----1st Cavalry Division 'Azgrad'
---8th Corps
-----14th Infantry Division 'Plewen'
-----16th Infantry Division 'Mikhailovgrad'
-----17th Infantry Division 'Veliki Nartovo'
---4th Army Air Reconnaissance Squadron

*Note: All Divisions now at full strength.
*Note: All Corps now at full strength.
-Creation of Army Corps 9-11
-Creation of Army Infantry Division 18-34
-Creation of National Militia Corps 1-5
-Creation of National Militia Division 1-15


Naval Forces
Naval High Command Warna
1st Detachment
---1 Ja-1 Cruiser
---3 A-1 Destroyers
2nd Detachment
---1 Ja-1 Cruiser
---3 A-1 Destroyers
3rd Detachment
---1 Ja-1 Cruiser
---2 A-1 Destroyers
---1 O-9 Submarine
4th Detachment
---6 Zhe-1 Torpedo Boats
6th Detachment
---6 Zhe-1 Torpedo Boats
Coastal Patrol Units
---2 Be-2 Gunboats
---3 Be-1 Gunboats
Mine Warfare
---2 Kha-1 Mine Layers
---2 Kha-2 Mine Layers
---4 Em-1 Mine Clearers


Marine Corps/Naval Infantry

Air Forces
Air Force High Command Vladia
4xArmy Cooperation Reconnaissance Squadrons
1st Exilvanian Air Defense Regiment
---1st Fighter Squadron
---2nd Fighter Squadron
---3rd Fighter Squadron
---4th Fighter Squadron
Exilvanian Air Force School Vladia
---1st Trainer Squadron
Last edited by Remnants of Exilvania on Wed Jan 22, 2020 5:55 am, edited 1 time in total.
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Guuj Xaat Kil
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Posts: 584
Founded: May 25, 2019
Father Knows Best State

Naval Military Statistics Seperate!

Postby Guuj Xaat Kil » Sun Feb 16, 2020 3:45 am

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Nation Info
Nation name: The Confederation (too many "of [NAME]" so Confederation only)

National goals: WIP

Nation's Leader: WIP

National Government: WIP Asáa Kwaa Náay (High Stone House).

WIP Xíid Kwaa Náay (Lower Stone House), WIP Ts'ée'ii (lit. Group-members)

Leader History:
1900 to 1905 (1st Term): President Chee Taaiixou
1905 to 1910 (2nd Term): President Chee Taaiixou
1905 to 1912 (Int. 1st Term): President Judah P. Benjamin (assassinated)
1912 to 1917 (VP2P Provisional Term): President Cumshewa T. Aisin-Gioro
1917 to 1922 (2nd Term): President Cumshewa T. Aisin-Gioro
1922 to 1927 (1st Term): President Sheiyksh Gush-X’een
1927 to 1932 (1st Term): President Jonathan H. Codd
1932 to Present (1st Term): President Galen Y. Hiramson

50,000 - 30,000 years ago: Various estimates for first settlement of Gwaii are around this range.
10,000 years ago: Agriculture in Gwaii, 2nd wave of settlement by various groups.
5,000 - 3,000 years ago: 3rd and final wave of settlement by peoples genetically similar to modern Aydiniri, writing also arrives on Gwaii.
2500 BC: First city states form in Gwaii
2300-2000 BC: First nation states form in Gwaii
1900 BC: Nazca Empire rises
1700 BC: Nazca Empire collapses
1500 BC: Horse domestication arrives in Gwaii, it is taken up to another level in the steppes.
1200-1000 BC: Bronze Age Collapse
970 BC: First iron tools in Gwaii
957 BC: Tamazghan Empire rises
901 BC: Height of Tamazghan Empire, it stretches from modern day Lakotah State in the west all the way to the State of Qidan Ulus in the east.
850 BC: Tamazghan Empire splits into three. Western and Middle Tamazgha survives while Eastern Tamazgha collapses under nomad invasions.
788 BC: West and Middle Tamazgha reunite and form the 2nd Tamazghan Empire
777 BC: Tlat'uu-1 (a term used for the various Tlat'uus founded over the years) is founded, it quickly grows into a large city.
728 BC: 2nd Tamazghan Empire collapses, along with it any opportunity to reform a 3rd.
700 BC: A great plague occurs
660 BC: Chinook Empire rises, sets capital at Tlat'uu-1.
653 BC: Height of Chinook Empire, stretching all the way from Mogui's shores to the Sea of Enigma.
612 BC: Great Revolt of Tlat'uu-1 causes it to get razed in the fighting.
600 BC: 2nd Great Revolt begins
598 BC: Battle of Magadan, Chinook Empire loses and in the subsequent chaos, loses territories stretching from the Sea of Enigma to the shores of modern day Neacoxie State.
550-546 BC: Emperor Comcomly rises and begins a series of conquests that sees the Chinook empire stretch from the Southern Ocean all the way to the West Indianum Straits in the north.
529-525 BC: Emperor Comcomly's death and his son Emperor Wishram's reconquest of lost lands.
515-485 BC: Emperor Wishram's death and the rise of his son Emperor Comcomly II, otherwise known as the Great. In his conquest he nearly conquers all of Gwaii if not for the Peninsulars defeating him in battle. He dies and his son Emperor Calumet inherits an empire stretching from the Eastern Ocean's western shores to the calm bays of the Eastern Bay.
509 BC: Tlat'uu-2 is founded
485-450 BC: Emperor Calumet's attempts at conquering Dhiryani from the Aydiniri are thwarted, although it was a close thing. He dies after a long fight against depression and intermittent sicknesses in 450 BC.
404 BC: Chinook Empire collapses into various warring states.
404-370 BC: Fragmentation Era, warring states further fracture into smaller and smaller states.
365 BC: Koyah is born
347 BC: Koyah succeeds the throne of a small kingdom controlling Tlat'uu-2, and begins his conquests.
347-313 BC: In a series of invasions and campaigns against almost everyone on the continent which could be described as an ancient blitzkrieg; Koyah, now known as the "Son of the Raven" (an important deity at the time), fully conquers the entirety of Gwaii in 315. He spends the last two years of his life organizing the new empire and securing a stable succession for his children. In 313 BC he dies, leaving a legacy that still has effects to this day.
313-129 BC: Golden Age of the new Imperium, stable successions and well educated rulers allow for Koyah's legacy to last a little while longer. However, all good things must come to an end, and in 129 the death of Yahl Gwaawaas IV without any possible heirs. This results in a solution that ultimately will damn the Imperium: the most powerful vassals of the empire would elect the next ruler to power, and with the succession secured, Emperor Atewaas is elected.
129-27 BC: Silver Age of the Imperium, mediocre rulers with a good ruler here and then, and the occasional exceptional ruler does nothing to the slow decay of the empire, although back then, it wasn't that apparent. Paper also arrives on the continent.
9 AD: Plains War ends, total chaos begins on the steppes as nomads begin rebelling en masse. Start of the Dark Age.
9-544 AD: Dark Age of the Imperium, the decay is apparent, and the formerly progressive empire begins to enact regressive and outright unjust policies. Rebellions begin occurring left and right, and the Imperial Court has grown decadent without signs of stopping. The Emperor has no power in the twilight years from 458-544 AD with the Edict of Tlat'uu, vassals are de-facto independent, are the de-jure recognition of this fact in the 2nd Edict deals the death blow to the 859 year old Imperium, the resulting collapse is accentuated with a plague, and many areas within Gwaii become lawless, and some are fully depopulated.
544-732: Gwaii Proto Medieval, various nomadic empires encompass most of Gwaii, with the remaining land being controlled by increasingly fortified cities and castles. Collapse of the Jurchen Empire in 732 and the release of many vassals as a result ends this pre-medieval age and ushers in the Medieval Era in Gwaii.
732-1000: Gwaii Early Medieval
1000-1204: Gwaii Middle Medieval, Tlat'uu-2 sacked.
1366: Tlat'uu-3 founded
1204-1495: Gwaii Late Medieval, first Europeans arrive on the continent's shores.
1495-1788: Gwaii Contact Era; Europeans are content with establishing trading posts on the island, only acquiring land if the opportunity presented itself. Through the mixture of diseases, warfare, and outside influences, the Peninuslars are somewhat depopulated, this way the Aclusians were able to secure a large colony that made the Eastern Bay an Aclusian lake (a slow conquest period lasting 1688-1720). The empty but fertile plains of Qidan Ulus, Siksikawa, and Pe-Chugh, along with the depopulated nature of the Peninsula resulted in a vacuum that was filled with various European settlers sent by the Aclusians. Cash crops growing favorably within the Aclusian colonies kickstarts the Slave Trade in Gwaii. Eventually, an incident between the Aclusian Empire and the rising 2nd Imperium would result in the latter being crushed during the 4 Years War. The peace deal results in full subjugation of the continent by the Aclusians in 1788.
1788-1898: Subjugation of Gwaii; slavery, something seen once as a necessary evil in Gwaii is being introduced in a large scale to fuel cash crop plantations, nomads of the steppes are being forcefully settled down or worse, wiped out. A bone for easing tensions is thrown in 1844 with the abolishing of slavery. During the Industrial Revolution, small coal deposits are able to kickstart a small IR in Gwaii. Substantial coal deposits grows to massive coal deposits with the discovery of many mine locations in the Tlat'uu-Mogui border in 1858, turning a slow Industrial Revolution in Gwaii into something similar to Europeia. The Europeans might have not known it then, but they had more or less replicated the Europeian Miracle in Gwaii. The continent had more or less become Aclus' crown jewel, displacing the Raj. Unlike the Raj, even with its fierce Yindrai people; Gwaii's peoples were very, very unamused at the fact they've been united by an outsider, an insult to Koyah's legacy. And through the years 1870-1895, pressure grew and grew. The bottle exploded to say the least, in 1895 with the execution of Hiellan Tahaygenaaw, a moderate pro-independence speaker accused of treason. And in 1898 rebel armies had formed.
1898-1900: The War For Independence; For two long years the rebel forces of Gwaii would fight tooth and nail to free themselves from the Aclusians. With support being the highest on the west coast and fairly muted on the east coast, with counter-revolutionary militias even forming, mostly by former slave owners. Many ships docked in cities across Gwaii had their crews mutinying against Aclusian captains, taking the ships and organizing them into the rebellion's navy (mostly used for harassing Aclusian convoys). With some help from outside parties, the war would be won early in June with the last Aclusian soldier surrendering, and the official recognition of independence on June 27, 1900.
1900-1922: The 9 Years War; The newly created Confederation mostly isolated itself from the rest of the world, preferring to build up its strength, industrially, militarily, and politically. The first two were perhaps the most important then, as a greater industry would assist in arming a greater military, and being on more or less an island (both politically and geographically), the navy was the branch that gained the higher-ups' favor. The Confederacy would've built its first battleships if not for the eruption of the 9 Years War in 1913, and the resulting loosened isolation that followed. The young nation would shoulder the needs of militaries on both sides, taking care to not incite a retribution against them and continually playing both sides. The industrial strength of the Confederation would balloon as a result. The Great War as some would call it, ended in 1922, and the Confederation's industry would be shifted over to produce goods to be imported.
1922-1935: Present day, not much of note occurring in the years between 1922 and 1935 other than the resumed construction of the navy.

Geography and Culture
Territory: That big red southwestern subcontinent and the neighboring islands.
Language/s: Various Native American language groups, Manchu and some Altaic, a bit of English from the colonial era, and a bit of Aydiniri.

National Religion: WIP

National Culture/Identity: A united Confederation culture is nearing completion through a rigorous walk through resolved ethnic conflicts, anti-discrimination laws, suppression of communistic and fascistic ideologies, a lot of education, and more.

National Pastime: WIP

National holidays: WIP

Nation's Population: 267,500,000 (as of 1935 census)

Internal and Global Affairs
Allies: WIP
Enemies: WIP
Political issues: WIP
Chance of revolt: WIP


Military
Greatest Victory: WIP
Most Embarrassing Defeat: WIP
Military Statistics, Manpower
Confederation Armed Forces
Total Forces: 8,025,000 men in all branches combined, 1,025,000 active duty in all branches, and 7,000,000 troops on reserve. 24,075,000 trained conscript reserves.
Army: 725,000 WIP
WIP

Navy: 250,000
Air Force: 50,000

Military Statistics, Uniforms and Helmets
Uniforms
WIP
Military Statistics, Land Equipment
Small Arms
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Standard Issue Pistol or SIP


Machine Guns
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Comes in tank and aircraft variants.


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Armor
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Artillery
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A heavy-duty Ford Dump Truck IRL, just add a rack full of missiles on the back.


Military Statistics, Planes




Image Comes in regular and torpedo bomber forms.








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A11 Bomber, also a recon plane.


Military Statistics, Organization
WIP

Naval High Command
WIP

Land Rankings
OFFICERS
Warmaster - Army, Navy, and Airforce Highest Rank
Battlemaster - General, leads a Field Army
Grandmaster - Lieutenant General, leads a Corps
Division-Master - Major General, leads Divisions
Colonel - leads Regiments
Major - leads Battalions
First Lieutenant - leads Companies
Second Lieutenant - leads Platoons
Corporal - leads Squads
Lance Corporal - leads fireteams

ENLISTED
Sergeant Major/Command Sergeant Major/Sergeant Major of the Army
Master Sergeant
Sergeant First Class
Staff Sergeant
Sergeant
Corporal
Private First Class
Private
Recruit

Naval Rankings
OFFICERS
Admiral of the Fleet (below Warmaster)
Admiral
Vice Admiral
Upper Rear Admiral
Lower Rear Admiral
Commodore
Captain
Commander
Lieutenant Commander
Lieutenant
Lieutenant Junior Grade
Ensign

ENLISTED
Master Chief Petty Officer/Fleet Master Chief Petty Officer/Master Chief Petty Officer of the Navy
Senior Petty Officer
Chief Petty Officer
Petty Officer First Class
Petty Officer Second Class
Petty Officer Third Class
Seaman
Seaman Apprentice
Seaman Recruit
Recruit

Air Force Rankings
OFFICERS
Marshal of the Air Force (below Warmaster)
Air Chief Marshal
Air Marshal
Air Vice Marshal
Air Commodore
Group Captain
Wing Commander
Squadron Leader
Flight Lieutenant
Flying Officer
Pilot Officer
Flight Cadet

ENLISTED
Chief Master Sergeant/Command Chief Master Sergeant/Chief Master Sergeant of the Air Force
Senior Master Sergeant
Master Sergeant
Technical Sergeant
Staff Sergeant
Senior Airman
Airman First Class
Airman
Airman Recruit
Last edited by Guuj Xaat Kil on Fri Jun 19, 2020 8:35 am, edited 11 times in total.
Former Foreign Minister of the Federation of Allies.
Formerly [REDACTED] and [REDACTED], 8000 combined what the heck.

egg

User avatar
Guuj Xaat Kil
Diplomat
 
Posts: 584
Founded: May 25, 2019
Father Knows Best State

Restructuring

Postby Guuj Xaat Kil » Sun Feb 16, 2020 4:07 am

Military Statistics, Ships
All text in italics within the spoilers are the names of the lead ship.
Battleships
Unity-class, Confederation Battleship laid down 1914
6 ships in class


Displacement:
33,930 t light; 36,740 t standard; 43,003 t normal; 48,013 t full load

Dimensions: Length overall / water x beam x draught
670.00 ft / 670.00 ft x 90.00 ft x 30.00 ft (normal load)
204.22 m / 204.22 m x 27.43 m x 9.14 m

Armament:
9 - 15.00" / 381 mm guns (3 mounts), 1,687.50lbs / 765.44kg shells, 1914 Model
Breech loading guns in turrets (on barbettes)
on centreline ends, majority forward, 1 raised gun
14 - 6.00" / 152 mm guns in single mounts, 108.00lbs / 48.99kg shells, 1914 Model
Breech loading guns in deck mounts
on side, all amidships
20 - 2.00" / 50.8 mm guns in single mounts, 4.00lbs / 1.81kg shells, 1914 Model
Breech loading guns in deck mounts
on side, evenly spread
12 - 4.00" / 102 mm guns in single mounts, 32.00lbs / 14.51kg shells, 1914 Model
Anti-aircraft guns in deck mounts
on side, evenly spread
Weight of broadside 17,164 lbs / 7,785 kg
Shells per gun, main battery: 200
6 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 16.0" / 406 mm 435.50 ft / 132.74 m 11.38 ft / 3.47 m
Ends: 8.00" / 203 mm 234.48 ft / 71.47 m 11.38 ft / 3.47 m
Upper: 8.00" / 203 mm 435.50 ft / 132.74 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length

- Torpedo Bulkhead:
14.0" / 356 mm 435.50 ft / 132.74 m 29.71 ft / 9.06 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 12.0" / 305 mm 4.00" / 102 mm 12.0" / 305 mm

- Armour deck: 3.00" / 76 mm, Conning tower: 12.00" / 305 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 4 shafts, 52,971 shp / 39,516 Kw = 22.00 kts
Range 17,000nm at 14.00 kts
Bunker at max displacement = 11,273 tons

Complement:
1,493 - 1,941

Cost:
£4.169 million / $16.675 million

Distribution of weights at normal displacement:
Armament: 2,145 tons, 5.0 %
Armour: 17,446 tons, 40.6 %
- Belts: 5,447 tons, 12.7 %
- Torpedo bulkhead: 6,702 tons, 15.6 %
- Armament: 1,976 tons, 4.6 %
- Armour Deck: 3,003 tons, 7.0 %
- Conning Tower: 317 tons, 0.7 %
Machinery: 2,040 tons, 4.7 %
Hull, fittings & equipment: 12,298 tons, 28.6 %
Fuel, ammunition & stores: 9,073 tons, 21.1 %
Miscellaneous weights: 0 tons, 0.0 %

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
68,634 lbs / 31,132 Kg = 40.7 x 15.0 " / 381 mm shells or 15.1 torpedoes
Stability (Unstable if below 1.00): 1.28
Metacentric height 6.7 ft / 2.0 m
Roll period: 14.7 seconds
Steadiness - As gun platform (Average = 50 %): 68 %
- Recoil effect (Restricted arc if above 1.00): 0.68
Seaboat quality (Average = 1.00): 1.37

Hull form characteristics:
Hull has a flush deck
Block coefficient: 0.832
Length to Beam Ratio: 7.44 : 1
'Natural speed' for length: 25.88 kts
Power going to wave formation at top speed: 46 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = measuring location as a percentage of overall length):
- Stem: 28.47 ft / 8.68 m
- Forecastle (20 %): 18.12 ft / 5.52 m
- Mid (50 %): 18.12 ft / 5.52 m
- Quarterdeck (15 %): 18.12 ft / 5.52 m
- Stern: 18.12 ft / 5.52 m
- Average freeboard: 18.95 ft / 5.78 m
Ship tends to be wet forward

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 75.2 %
- Above water (accommodation/working, high = better): 125.1 %
Waterplane Area: 54,111 Square feet or 5,027 Square metres
Displacement factor (Displacement / loading): 111 %
Structure weight / hull surface area: 168 lbs/sq ft or 821 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.99
- Longitudinal: 1.08
- Overall: 1.00
Hull space for machinery, storage, compartmentation is excellent
Room for accommodation and workspaces is excellent
Good seaboat, rides out heavy weather easily

Ships in class
Unity
Tahaygenaaw
Taaiixou
Judah
Aisin-Gioro
Tlat'uu


Mogui-class, Confederation Battleship laid down 1920
8 ships in class


Displacement:
53,843 t light; 56,931 t standard; 61,238 t normal; 64,683 t full load

Dimensions: Length overall / water x beam x draught
710.00 ft / 710.00 ft x 115.00 ft x 35.00 ft (normal load)
216.41 m / 216.41 m x 35.05 m x 10.67 m

Armament:
12 - 15.00" / 381 mm guns (4 mounts), 1,687.50lbs / 765.44kg shells, 1920 Model
Breech loading guns in turrets (on barbettes)
on centreline ends, evenly spread, 2 raised guns - superfiring
20 - 5.50" / 140 mm guns (16 mounts), 83.19lbs / 37.73kg shells, 1920 Model
Dual purpose guns in deck mounts
on side, evenly spread
24 - 2.00" / 50.8 mm guns (8x3 guns), 4.00lbs / 1.81kg shells, 1920 Model
Anti-aircraft guns in deck mounts
on side, all amidships
24 - 0.50" / 12.7 mm guns (2x12 guns), 0.06lbs / 0.03kg shells, 1920 Model
Machine guns in deck mounts
on side, evenly spread
Weight of broadside 22,011 lbs / 9,984 kg
Shells per gun, main battery: 150
2 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 18.0" / 457 mm 461.50 ft / 140.67 m 12.87 ft / 3.92 m
Ends: 10.0" / 254 mm 248.48 ft / 75.74 m 12.87 ft / 3.92 m
Upper: 9.00" / 229 mm 461.50 ft / 140.67 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length

- Torpedo Bulkhead:
14.0" / 356 mm 461.50 ft / 140.67 m 34.33 ft / 10.46 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 18.0" / 457 mm 10.0" / 254 mm 14.0" / 356 mm

- Armour deck: 8.00" / 203 mm, Conning tower: 18.00" / 457 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 4 shafts, 106,007 shp / 79,081 Kw = 25.00 kts
Range 11,500nm at 14.00 kts
Bunker at max displacement = 7,751 tons

Complement:
1,946 - 2,530

Cost:
£11.144 million / $44.574 million

Distribution of weights at normal displacement:
Armament: 2,751 tons, 4.5 %
Armour: 30,136 tons, 49.2 %
- Belts: 7,398 tons, 12.1 %
- Torpedo bulkhead: 8,207 tons, 13.4 %
- Armament: 3,807 tons, 6.2 %
- Armour Deck: 10,121 tons, 16.5 %
- Conning Tower: 602 tons, 1.0 %
Machinery: 3,707 tons, 6.1 %
Hull, fittings & equipment: 17,249 tons, 28.2 %
Fuel, ammunition & stores: 7,395 tons, 12.1 %
Miscellaneous weights: 0 tons, 0.0 %

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
97,762 lbs / 44,344 Kg = 57.9 x 15.0 " / 381 mm shells or 25.7 torpedoes
Stability (Unstable if below 1.00): 1.25
Metacentric height 9.3 ft / 2.8 m
Roll period: 15.9 seconds
Steadiness - As gun platform (Average = 50 %): 53 %
- Recoil effect (Restricted arc if above 1.00): 0.36
Seaboat quality (Average = 1.00): 1.05

Hull form characteristics:
Hull has a flush deck
Block coefficient: 0.750
Length to Beam Ratio: 6.17 : 1
'Natural speed' for length: 26.65 kts
Power going to wave formation at top speed: 52 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = measuring location as a percentage of overall length):
- Stem: 29.31 ft / 8.93 m
- Forecastle (20 %): 18.65 ft / 5.68 m
- Mid (50 %): 18.65 ft / 5.68 m
- Quarterdeck (15 %): 18.65 ft / 5.68 m
- Stern: 18.65 ft / 5.68 m
- Average freeboard: 19.50 ft / 5.94 m
Ship tends to be wet forward

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 67.6 %
- Above water (accommodation/working, high = better): 124.8 %
Waterplane Area: 68,384 Square feet or 6,353 Square metres
Displacement factor (Displacement / loading): 103 %
Structure weight / hull surface area: 194 lbs/sq ft or 945 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.98
- Longitudinal: 1.16
- Overall: 1.00
Hull space for machinery, storage, compartmentation is excellent
Room for accommodation and workspaces is excellent

Ships in class
Mogui
Gush-X’een
Lakotah
Tamazgha
Moson Kahni
Nazca
Moije
Qidan Ulus


a


Battlecruisers
XKW Kthanid, Confederacy of Northern States Battlecruiser, laid down 1925, completed 1928

Displacement:
52,614 t light; 55,552 t standard; 59,678 t normal; 62,978 t full load

Dimensions: Length overall / water x beam x draught
870.00 ft / 870.00 ft x 111.00 ft x 43.00 ft (normal load)
265.18 m / 265.18 m x 33.83 m x 13.11 m

Armament:
9 - 16.00" / 406 mm guns (3x3 guns), 2,048.00lbs / 928.96kg shells, 1925 Model
Breech loading guns in turrets (on barbettes)
on centreline ends, majority forward, 1 raised mount - superfiring
14 - 6.00" / 152 mm guns (7x2 guns), 108.00lbs / 48.99kg shells, 1925 Model
Breech loading guns in deck mounts
on side, evenly spread
8 - 4.00" / 102 mm guns in single mounts, 32.00lbs / 14.51kg shells, 1925 Model
Anti-aircraft guns in deck mounts
on side, evenly spread
15 - 2.00" / 50.8 mm guns (5x3 guns), 4.00lbs / 1.81kg shells, 1925 Model
Anti-aircraft guns in deck mounts
on side, evenly spread
18 - 3.00" / 76.2 mm guns in single mounts, 13.50lbs / 6.12kg shells, 1925 Model
Dual purpose guns in deck mounts
on side, evenly spread
Weight of broadside 20,503 lbs / 9,300 kg
Shells per gun, main battery: 150

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 10.0" / 254 mm 565.50 ft / 172.36 m 12.64 ft / 3.85 m
Ends: 9.00" / 229 mm 304.48 ft / 92.81 m 12.64 ft / 3.85 m
Upper: 8.00" / 203 mm 565.50 ft / 172.36 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length

- Torpedo Bulkhead:
10.0" / 254 mm 565.50 ft / 172.36 m 37.96 ft / 11.57 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 13.0" / 330 mm 13.0" / 330 mm 11.0" / 279 mm
2nd: 3.00" / 76 mm 3.00" / 76 mm -

- Armour deck: 5.00" / 127 mm, Conning tower: 18.00" / 457 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 5 shafts, 199,411 shp / 148,761 Kw = 31.00 kts
Range 14,000nm at 13.00 kts
Bunker at max displacement = 7,426 tons

Complement:
1,908 - 2,481

Cost:
£16.039 million / $64.155 million

Distribution of weights at normal displacement:
Armament: 2,563 tons, 4.3 %
Armour: 23,537 tons, 39.4 %
- Belts: 5,865 tons, 9.8 %
- Torpedo bulkhead: 7,943 tons, 13.3 %
- Armament: 3,170 tons, 5.3 %
- Armour Deck: 5,968 tons, 10.0 %
- Conning Tower: 592 tons, 1.0 %
Machinery: 6,474 tons, 10.8 %
Hull, fittings & equipment: 20,040 tons, 33.6 %
Fuel, ammunition & stores: 7,063 tons, 11.8 %
Miscellaneous weights: 0 tons, 0.0 %

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
76,309 lbs / 34,613 Kg = 37.3 x 16.0 " / 406 mm shells or 15.5 torpedoes
Stability (Unstable if below 1.00): 1.16
Metacentric height 7.8 ft / 2.4 m
Roll period: 16.7 seconds
Steadiness - As gun platform (Average = 50 %): 54 %
- Recoil effect (Restricted arc if above 1.00): 0.46
Seaboat quality (Average = 1.00): 1.08

Hull form characteristics:
Hull has a flush deck
Block coefficient: 0.503
Length to Beam Ratio: 7.84 : 1
'Natural speed' for length: 29.50 kts
Power going to wave formation at top speed: 49 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = measuring location as a percentage of overall length):
- Stem: 32.45 ft / 9.89 m
- Forecastle (20 %): 20.65 ft / 6.29 m
- Mid (50 %): 20.65 ft / 6.29 m
- Quarterdeck (15 %): 20.65 ft / 6.29 m
- Stern: 20.65 ft / 6.29 m
- Average freeboard: 21.59 ft / 6.58 m

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 84.3 %
- Above water (accommodation/working, high = better): 133.0 %
Waterplane Area: 64,518 Square feet or 5,994 Square metres
Displacement factor (Displacement / loading): 105 %
Structure weight / hull surface area: 210 lbs/sq ft or 1,023 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.97
- Longitudinal: 1.26
- Overall: 1.00
Hull space for machinery, storage, compartmentation is adequate
Room for accommodation and workspaces is excellent

Ships in class
Kthanid
Derbamoc
Triec
Nunavut


Crusiers
XKW Tlgunghung-class, Confederacy of Northern States Heavy Cruiser, laid down 1921, completed 1925

Displacement:
12,786 t light; 13,382 t standard; 14,229 t normal; 14,907 t full load

Dimensions: Length overall / water x beam x draught
620.00 ft / 620.00 ft x 85.00 ft x 27.00 ft (normal load)
188.98 m / 188.98 m x 25.91 m x 8.23 m

Armament:
9 - 8.00" / 203 mm guns (3x3 guns), 256.00lbs / 116.12kg shells, 1920 Model
Breech loading guns in turrets (on barbettes)
on centreline ends, majority forward, 1 raised mount - superfiring
8 - 6.00" / 152 mm guns in single mounts, 108.00lbs / 48.99kg shells, 1920 Model
Breech loading guns in deck mounts
on side, evenly spread
6 - 4.00" / 102 mm guns in single mounts, 32.00lbs / 14.51kg shells, 1920 Model
Breech loading guns in deck mounts
on side, evenly spread
10 - 3.00" / 76.2 mm guns (5x2 guns), 13.50lbs / 6.12kg shells, 1920 Model
Anti-aircraft guns in deck mounts
on side, evenly spread
50 - 0.50" / 12.7 mm guns in single mounts, 0.06lbs / 0.03kg shells, 1920 Model
Machine guns in deck mounts
on side, evenly spread
Weight of broadside 3,498 lbs / 1,587 kg
Shells per gun, main battery: 150

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 5.00" / 127 mm 403.00 ft / 122.83 m 11.06 ft / 3.37 m
Ends: 2.00" / 51 mm 216.98 ft / 66.14 m 11.06 ft / 3.37 m
Upper: 2.00" / 51 mm 403.00 ft / 122.83 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length
Main belt does not fully cover magazines and engineering spaces

- Torpedo Bulkhead:
2.00" / 51 mm 403.00 ft / 122.83 m 14.64 ft / 4.46 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 1.00" / 25 mm 1.00" / 25 mm 1.00" / 25 mm

- Armour deck: 1.00" / 25 mm, Conning tower: 1.00" / 25 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 7 shafts, 112,393 shp / 83,845 Kw = 33.00 kts
Range 9,000nm at 11.00 kts
Bunker at max displacement = 1,525 tons

Complement:
650 - 846

Cost:
£3.226 million / $12.905 million

Distribution of weights at normal displacement:
Armament: 437 tons, 3.1 %
Armour: 2,530 tons, 17.8 %
- Belts: 1,389 tons, 9.8 %
- Torpedo bulkhead: 437 tons, 3.1 %
- Armament: 100 tons, 0.7 %
- Armour Deck: 592 tons, 4.2 %
- Conning Tower: 13 tons, 0.1 %
Machinery: 3,930 tons, 27.6 %
Hull, fittings & equipment: 5,888 tons, 41.4 %
Fuel, ammunition & stores: 1,443 tons, 10.1 %
Miscellaneous weights: 0 tons, 0.0 %

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
14,196 lbs / 6,439 Kg = 55.5 x 8.0 " / 203 mm shells or 2.3 torpedoes
Stability (Unstable if below 1.00): 1.49
Metacentric height 7.7 ft / 2.4 m
Roll period: 12.8 seconds
Steadiness - As gun platform (Average = 50 %): 54 %
- Recoil effect (Restricted arc if above 1.00): 0.17
Seaboat quality (Average = 1.00): 1.08

Hull form characteristics:
Hull has a flush deck
Block coefficient: 0.350
Length to Beam Ratio: 7.29 : 1
'Natural speed' for length: 24.90 kts
Power going to wave formation at top speed: 55 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = measuring location as a percentage of overall length):
- Stem: 27.39 ft / 8.35 m
- Forecastle (20 %): 17.43 ft / 5.31 m
- Mid (50 %): 17.43 ft / 5.31 m
- Quarterdeck (15 %): 17.43 ft / 5.31 m
- Stern: 17.43 ft / 5.31 m
- Average freeboard: 18.23 ft / 5.56 m
Ship tends to be wet forward

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 148.5 %
- Above water (accommodation/working, high = better): 163.4 %
Waterplane Area: 31,992 Square feet or 2,972 Square metres
Displacement factor (Displacement / loading): 102 %
Structure weight / hull surface area: 130 lbs/sq ft or 634 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.94
- Longitudinal: 1.65
- Overall: 1.00
Hull space for machinery, storage, compartmentation is cramped
Room for accommodation and workspaces is excellent

Ships in class
Tlgunghung
Chaahl
Hlagi
Haena


XKW Tawts-class, Confederacy of Northern States Light Cruisers, laid down 1921, completed 1925

Displacement:
8,173 t light; 8,410 t standard; 9,000 t normal; 9,472 t full load

Dimensions: Length overall / water x beam x draught
558.00 ft / 558.00 ft x 28.00 ft x 22.00 ft (normal load)
170.08 m / 170.08 m x 8.53 m x 6.71 m

Armament:
4 - 6.00" / 152 mm guns (2x2 guns), 108.00lbs / 48.99kg shells, 1920 Model
Breech loading guns in Coles/Ericsson turrets
on centreline ends, evenly spread
Main guns limited to end-on fire
2 - 6.00" / 152 mm guns in single mounts, 108.00lbs / 48.99kg shells, 1920 Model
Breech loading guns in Coles/Ericsson turrets
on centreline, all amidships
Weight of broadside 648 lbs / 294 kg
Shells per gun, main battery: 150
6 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 3.00" / 76 mm 362.70 ft / 110.55 m 6.35 ft / 1.94 m
Ends: 2.50" / 64 mm 195.28 ft / 59.52 m 6.35 ft / 1.94 m
Upper: 3.00" / 76 mm 362.70 ft / 110.55 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length
Main belt does not fully cover magazines and engineering spaces

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 1.00" / 25 mm 1.00" / 25 mm -
2nd: 1.00" / 25 mm 1.00" / 25 mm -

- Armour deck: 1.50" / 38 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 4 shafts, 123,462 shp / 92,103 Kw = 35.00 kts
Range 10,000nm at 10.00 kts
Bunker at max displacement = 1,062 tons

Complement:
461 - 600

Cost:
£2.265 million / $9.062 million

Distribution of weights at normal displacement:
Armament: 81 tons, 0.9 %
Armour: 1,233 tons, 13.7 %
- Belts: 734 tons, 8.2 %
- Torpedo bulkhead: 0 tons, 0.0 %
- Armament: 83 tons, 0.9 %
- Armour Deck: 416 tons, 4.6 %
- Conning Tower: 0 tons, 0.0 %
Machinery: 4,317 tons, 48.0 %
Hull, fittings & equipment: 2,422 tons, 26.9 %
Fuel, ammunition & stores: 827 tons, 9.2 %
Miscellaneous weights: 120 tons, 1.3 %

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
2,147 lbs / 974 Kg = 19.9 x 6.0 " / 152 mm shells or 0.4 torpedoes
Stability (Unstable if below 1.00): 1.03
Metacentric height 0.8 ft / 0.2 m
Roll period: 13.2 seconds
Steadiness - As gun platform (Average = 50 %): 54 %
- Recoil effect (Restricted arc if above 1.00): 1.47
Seaboat quality (Average = 1.00): 1.09

Hull form characteristics:
Hull has a flush deck
Block coefficient: 0.916
Length to Beam Ratio: 19.93 : 1
'Natural speed' for length: 23.62 kts
Power going to wave formation at top speed: 64 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = measuring location as a percentage of overall length):
- Stem: 25.98 ft / 7.92 m
- Forecastle (20 %): 16.54 ft / 5.04 m
- Mid (50 %): 16.54 ft / 5.04 m
- Quarterdeck (15 %): 16.54 ft / 5.04 m
- Stern: 16.54 ft / 5.04 m
- Average freeboard: 17.30 ft / 5.27 m
Ship tends to be wet forward

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 194.9 %
- Above water (accommodation/working, high = better): 102.5 %
Waterplane Area: 14,993 Square feet or 1,393 Square metres
Displacement factor (Displacement / loading): 85 %
Structure weight / hull surface area: 63 lbs/sq ft or 308 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.93
- Longitudinal: 1.93
- Overall: 1.00
Hull space for machinery, storage, compartmentation is cramped
Room for accommodation and workspaces is adequate

14 ships in class

Destroyers
Image
Danger Class
100 ships, armed with torpedoes, practically torpedo boats.




Image
Danger II Class
20 ships


Image
Duelist Class
20 ships

Submersibles

Mine-layers and Minesweepers




Aircraft Carriers


Image
Eagle Class
Eagle
Falcon
Last edited by Guuj Xaat Kil on Tue Jun 23, 2020 4:47 am, edited 6 times in total.
Former Foreign Minister of the Federation of Allies.
Formerly [REDACTED] and [REDACTED], 8000 combined what the heck.

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The Manticoran Empire
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Founded: Aug 21, 2015
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Warships of the Royal Manticoran Navy (Work In Progress)

Postby The Manticoran Empire » Fri Feb 21, 2020 8:19 pm

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Class: Ranger Class
Number of Ships: 19
Type: Fleet Aircraft Carrier
Armament: 8x 5-inch 25 caliber guns, 40x 12.7mm machine guns
Armor: 2 inch belt, 2 inch bulkheads, 1 inch deck over steering gear
Aircraft: 86
IRL Counterpart: USS Ranger


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Nordland Class, Manticore Battleship laid down 1910, 6 ships

Displacement:
33,320 t light; 35,578 t standard; 37,584 t normal; 39,189 t full load

Dimensions: Length overall / water x beam x draught
597.10 ft / 580.00 ft x 100.00 ft x 30.00 ft (normal load)
182.00 m / 176.78 m x 30.48 m x 9.14 m

Armament:
12 - 14.00" / 356 mm guns (4 mounts), 1,372.00lbs / 622.33kg shells, 1910 Model
Breech loading guns in turrets (on barbettes)
on centreline ends, evenly spread, 8 raised guns - superfiring
21 - 5.00" / 127 mm guns in single mounts, 62.50lbs / 28.35kg shells, 1910 Model
Quick firing guns in casemate mounts
on side, all amidships, 14 raised mounts - superfiring
6 - 1.85" / 47.0 mm guns in single mounts, 3.17lbs / 1.44kg shells, 1910 Model
Breech loading guns in deck mounts
on side ends, evenly spread, all raised mounts - superfiring
Weight of broadside 17,796 lbs / 8,072 kg
Shells per gun, main battery: 150
2 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 14.0" / 356 mm 377.00 ft / 114.91 m 12.00 ft / 3.66 m
Ends: 10.0" / 254 m