NATION

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✧ Star State ✧ [FT][OOC][Open World][OPEN][LGBTQ Friendly]

For all of your non-Nationstates related roleplaying needs!
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V A N Q U A R I A
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Corporate Bordello

✧ Star State ✧ [FT][OOC][Open World][OPEN][LGBTQ Friendly]

Postby V A N Q U A R I A » Sun May 12, 2019 1:11 am

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✧ Trailer ✧ ✧ IC ✧✧ Discord ✧ ✧ Map ✧


Welcome to Star State, a roleplay combining hard and soft FT elements to form a believable rendition of Humanity in the year, 3100.

This will be a character-driven roleplay with your character taking center-stage as they alongside others traverse the Orion Arm of the Milky Way Galaxy, representing the Confederation of Earth however fractured the scenes behind the entity governing greater Humanity may be.

Your character will be at the forefront of Humanity, in the thick of the action whether it be in the battlefields or in the political halls of the Confederation. And they have their work cut out for them.

Chaos reigns supreme on Earth, degeneracy and corruption have taken root in the highest orders of government. The colonial states have become distant from the Confederation and each other, as if they were foreign cultures with little to no similarity with the ways of Earth. Cyberterrorism and space piracy in the age of commercialized space travel have wreaked havoc across the stars.

This will be a Open World roleplay, players can choose their character's path through the stars and though collab with other players is recommended for more spicy adventures, you will have the freedom to create your own story-arcs and have your character make their mark upon the world of Star State.

The sky? It ain't the limit no more. Reach for the stars...

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Last edited by V A N Q U A R I A on Wed May 15, 2019 4:31 am, edited 4 times in total.

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V A N Q U A R I A
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Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 1:12 am


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The Confederation was formed in the year 2250 after FTL travel was made possible by the creation of the first Alcubierre drive, now known as the 'warp drive', which was able to utilize invisible pathways in space, now known as 'hyperspace lanes', to travel between star systems using a special mineral called Dilithium which is found within asteroids.

Composed of the world's most powerful nations, the Confederation replaced the UN via military force in a short but brutal war often termed as World War 3, with overwhelming superiority displayed by the superpowers, and enacted its agenda over the world.

By then, Luna, and Mars were already home to human colonies of significant size. When news of the war reached the colonies, the colonial governments condemned the legitimacy of the Confederation as the new representative of Earth and actively revolted. This led to Man's first war in space with advanced space cruisers and tens of thousands of special forces soldiers deployed by the Confederation to subjugate the colonies. Just like the war on Earth, the conventional war in the colonies was swift and merciless but terror cells opposing the Confederation would result from the conflicts and they have haunted Earth ever since.

In the year 3100, the Confederation is a bureaucratic machine, ruled by a large council of powerful men and women on Earth, including the descendants of the founding leaders of the Confederation, and whose laws reach through the stars to touch the colony worlds. Through advanced military technology and the will of the government, Humanity has extended beyond the Sol system. Nearby systems with habitable planets like Proxima Centauri have been colonized by Humans and the environments molded to their needs and desires.

However, vicious internal politics occur within the great halls of government. The respective nationstates that had founded the Confederation are long gone, replaced instead by a series of powerful families that each have their own agendas to pursue with the threat of being overtaken by another family always being on the horizon. Another worry for the Confederation is the development of the Colonial governments. Originally intended to be mere puppets, extensions of the Confederation's greater will, the Colonial governments have become representatives of unique cultures that have developed in their colonies.

It seems that the only way for the Confederation to maintain the status quo would be to utilize what had gotten them the status quo in the first place. Military might.

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Earth: Earth. The birthplace of Humanity. And a shadow of its former self. Colonists have never felt more disconnected from Earth than ever and not just because of the great distance. The planet has become an ecumenopolis, a metropolis spanning the whole planet. Dark clouds are permanent decor above its skies, a consequence of centuries of uncontrolled pollution by humans. The planet-city is highly segregated with the destitute living in much of the planet and the wealth enjoying life in zones guarded by the Confederation's military. Remnants of history are rare and get fewer in number as the days wear on, either hoarded by the aristocratic class of Earth or sold off in the black market to who-knows-where. The only real value Earth has as a planet is its status as the capital of Humanity. Other than that, the planet is a dried-up husk of what it once was.
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Escapism: Virtual reality has become almost inseparable from the real thing. Machines that neurally link you into the virtual universe allow the player to experience a fantasy of their own choosing, changeable at a whim. Megacorporations have made bank on virtual reality machines by constructing large structures and hosting "virtual reality service" where they cater to the player's sustenance and provide toiletry and bedding. On Earth alone, billions spend entire days in the virtual world, becoming slaves to a fake reality.
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Transhumanism: Technology has become so advanced that the impossible becomes possible. Designer babies, perfect beauty, cures for every non-genetic ailment known to Man, the ability to make yourself taller or shorter, change the color of your pupils, etc. There is not much that science cannot do for you. Human is no longer the correct term. Transhuman is the norm. The more extreme parts of the population have even gone as far as implanting animalistic features onto their bodies, becoming humanoid creatures otherwise referred to as 'Furries' or 'Scalies', much to the disgust of mainstream Humanity.
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Aristocracy: Capitalism at the galactic level has led to the formation of a very powerful caste of individuals that view themselves as above other humans. Elitism runs rampant in the Confederation and there is none more obvious an example than the Sol system. Earth has become a haven for the corrupt, nepotism guides the privileged to positions of power, Europa only opens its doors to those that can afford, Mars is a corporatist society fueled by a desire for profit. The Elite dominate the political and corporate landscape of the Confederation.
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Commercialisation of Space: Space travel has never been more accessible to humans. Monopolized by a select few, rival megacorporations, private spacecraft utilize routes patrolled by Confederate Navy vessels to traverse through the void to their destinations. However, costs are expensive, FTL travel would be a luxury for the regular citizen. STL travel, on the other hand, is cheaper and the most popular form of civilian space travel with the sight of thousands of STL spacecraft sailing through space, propelled by solar wind, a common sight. Besides space flights, there are also sanctioned space races for the entertainment of the masses. Pilots use craft modeled on military star fighters and engage in high-intensity races in often dangerous environments such as asteroid belts. The prizes are high because the risks are high.


AI: AI exists in all manner of daily life from combat drones to computer search systems. Androids have even been created in the image of Man to serve them. Yet, the ancient fear of AI takeover is still ingrained within Humanity and the creation and management of AI is controlled by thick red tape. Humanoid androids are often bound within a specific range of actions and speech and most androids perform only menial tasks for their human masters for example cooking and serving food to virtual reality addicts. The most advanced androids are monitored by their makers and emergency measures exist in the form of a safety switch that can terminate the android if they are found to be directly threatening or have directly threatened a human.
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Hover Craft: Repulsion technology has innovated the motor vehicle landscape. Hovercraft are more energy efficient than their wheeled predecessors, utilizing several energy systems from solar power to battery charge to classic oil for power. Rough terrain is traversed easily and at greater speeds due to mini rocket engines within a hover car. This has revolutionized the human war machine with hover tanks outclassing Mechs in most conceivable combat scenarios.
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Credits: Human currency has been standardized to the 'Credit'. Inflation accounts for the whole Confederation and this has led to colony planets experiencing the effects of financial disaster in planets lightyears away from them. This has only aggravated the colonies and there have been united efforts from colonies for an overhaul of the current economic system of the Confederation.


Space Pirates: Piracy is a major problem in the Confederation. Space pirates can come from a range of different backgrounds but the one theme they all have in common is that they utilize spacecraft for illegal activities. The megacorporations have been the victims of space piracy more times than they can count and this has led to fierce lobbying for Confederation task force fleets to patrol the sectors as well as the rise of space PMCs with their own spacecraft to protect trade routes within Confederation space. Pirate strongholds lay in the edges of Confederation patrolled space. Intelligence also believes they play host to insurgent armies hidden from Confederate fleets. The constant targeting of mining vessels is a grim indicator of the presence of the enemy in uncharted space.
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Mini-Magnetosphere Bubble: Spacecraft travelling at STL speeds would create a mini-magnetosphere to utilize solar winds to accelerate them through the void. STl spacecraft are the most common form of civilian spacecraft, resembling a mixture of futuristic technology and Renaissance aesthetics because of the appearance of the magnetic sails that can be steered by the pilot.
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Alcubierre Drive: Also known as a "warp bubble" or simply "warp drive", is a technology that allows any object with a warp engine to go at speeds faster than light. By combining matter and antimatter fused with the asteroid mineral, Dilithium, the Alcubierre drive can create a subspace bubble. Instead of exceeding the speed of light within a local reference frame, a FTL-capable spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel. Objects cannot accelerate to the speed of light within normal spacetime so instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination faster than light would in normal space.


Extraterrestrial Life: Humanity had discovered the presence of bacteria long ago in the Sol system but had never encountered any extraterrestrial organisms of a larger size until the discovery of Terra in the Trappist system. Dinosaur-like reptilians dominate the aquatic biomes of the ocean-world and there is an entire branch of research dedicated to them with the largest specimens amongst them, enormous beasts capable of sinking cruise ships and laying waste to entire cities, being termed as 'Kaiju'. Religious extremism often denounces any signs of extraterrestrial life as fictional, proposing instead that the Confederate government had obtained DNA of the dinosaurs and had utilized cloning technology to remake them. Regardless, the question of whether there is sentient extraterrestrial life has been answered. And now, the prospect of sapient extraterrestrial life looms over Mankind.
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There are several thousand star systems within the Orion Arm of the Milky Way Galaxy and only a few hundred of them have been graced by the presence of Humanity so far. But Man has already made a home in the stars.

Preceding the warp drive was the creation of terraforming technology. Applicable only to planets that fit a certain criterion, the technology can transform a planet into one suitable for human habitation although the time it takes for a planet to be terraformed is dependent on the makeup of the subject planet.

All colony planets have undergone the terraforming process and have become exoplanets that humans can comfortably live in.


Luna: Earth's moon is the home of the Confederation Navy in the Sol system. A plethora of military installations house battle-cruisers and there are academies for cadets of the Confederation military. Hundreds of millions of humans live in Luna and the moon one of the more popular destinations for colonists due to its close proximity to Earth. This has resulted in Luna's culture being pretty much completely identical to Earth culture.


Mars: Mars is the most populous of the colony planets due to its early popularity with Earth in ages long gone. Home to over a billion humans, the planet is a hub for intergalactic travel and its landscape is dominated by metropolises. Mars is the headquarters of megacorporations that have assets in space and the influence of the companies can be seen in the extreme capitalist society of Mars.
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Europa: The icy moon of Jupiter, Europa was not suitable for complete terraforming but was instead paraterraformed, a process that involves the creation of a massive artificial biome within a domed structure that humans can live in. The moon is filled with Confederation Navy R/D facilities that study the gas giant the moon orbits. Europa hosts a strong community of members from the Confederation's academia and the moon's name has become a byword for intellectuals with students from Europa having a reputation for excellence. Because of this, Europa enjoys a sizable population of Confederation citizens of the high-middle to upper-class and as a result, Europan culture can be compared to Dymean culture.


Gaia: Formerly known as Proxima Centauri B, Gaia is located in the Centauri system and was the first exoplanet to have been colonised by Humanity in 2260. A super-Earth, the people of Gaia have developed a conservative culture unlike that of Earth. The people of Gaia are known to have more of an interest in exploring and charting their massive planet than indulging in the virtual worlds that many from the Sol system enjoy. Gaians have introduced fauna native to Earth into their planet's ecosystem and their people possess their own small-arms thanks to self-protection laws by the Gaian Colonial government. This has not escaped the notice of the Confederation and there is a significant Confederate military presence in and above the planet. Tensions are high between Gaians and the Confederate military. Gaians view it as the military occupation of their home and there are alarming reports of the native populace militarizing themselves in preparation for perceived oppression of their rights by the Confederation.
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Dymea: One of 2 colonised planets located in the Gliese system, Dymea is a corporatized planet popular with executives from the megacorporations seeking vacation beyond the Sol system. It is the least populated colony planet due to its elitist culture with around a few million citizens at any instance in time living on the planet. Dymea has been the target of terrorist attacks before and the Confederation Navy presence in the Gliese system is concentrated solely on the defense of Dymea.
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Charbel: Also located in the Gliese system, Charbel is the cultural opposite of Dymea. Charbel is a mining planet and much of its population are involved with the mining of precious resources from the planet. However, the automation of industry means human miners are paid little. The hierarchical system of the megacorporations they work for often look down on the workers at the bottom of the ladder and it is highly improbable that one not from a privileged family can climb the corporate ladder. As a result, Charbel is known for its high crime rates and poverty. There are no Confederation military units on the planet even though Charbel's colonial law enforcement contends with vicious street gangs and mobs on a daily basis. This has led to political dissatisfaction with the Confederation and the Colonial government of Charbel has been pushing for Earth to use the heavy Confederation force on Dymea to help stomp out the crime gangs in Charbel but their pleas have been repeatedly pushed aside under the argument that the military should not be used against mere criminals at the colonial level.
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Barnard Prime: The first people that landed on Barnard Prime were religious folk and political dissidents. Barnard Prime can be described as the opposite of Earth culture. The presence of megacorporations on the planet is not as evident as it is on the other colony planets and the metropolis of Barnard Prime is known for its replica structures of religious buildings from ancient Earth. There have been Confederation counter-terrorism operations on Barnard Prime at the planetary scale to root out extremists and terrorists although there has been speculation as to whether their operations have been legally legitimate and whether some of the so-called terrorists are simply political dissidents meaning no harm to the general public. It is known to the Confederation military that there is a strong insurgent movement in Barnard Prime because of their past actions and there are military efforts in place to monitor and "regulate" the information Barnard Prime citizens receive in regards to news about the greater Confederation.


The Omega Sphere: Located in the Sirius system is Mankind's first Bernal Sphere. A true megastructure in space, it is a space habitat designed to house up to 30,000 humans. Its inhabitants are mainly composed of research and engineering personnel for the Confederation, studying spacial anomalies within the Sirius and Eridanus systems. It also serves as a base for special operations units in the sector with a military intelligence station connected to the Sphere.
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Alpha Eridanus: Part of the Eridanus system, this planet is home to a sizable ethnic Asian and Eurasian population. It is a paraterraformed planet and its inhabitants live in an enclosed ecumenopolis. Managed by a socialist Colonial government, it is an important part of Confederation industry with millions of acres dedicated to factories that pump out war material. Because of its industrial importance, Alpha Eridanus has been targeted by terror cells within the Confederation before and a counter-terrorism task force has been deployed to the system for security. This has not dissuaded insurgents however and urban combat operations by the Confederate military have not only cost lives to both sides but inflicted collateral damage, often fatal, on the colonial population. Whole sections of the ecumenopolis of Alpha Eridanus have been cordoned off by the Confederate military and designated as warzones.


Terra: Formerly recognized as Trappist-1e, this planet was the closest to Earth on the Earth Similarity Index and thus, did not require the terraforming process. It was also the first planet where extraterrestrial life was found. Animals that could be categorized as aquatic and reptilian roamed the ocean world, bearing a vague resemblance to the dinosaurs of old, and entirely new ecosystems composed of colorful alien flora dominate the landscape. The public reaction was loud and mixed. Religious extremist terror attacks reached a new high during the discovery of extraterrestrial life and entire insurgent armies were raised. Despite the controversy, a significant portion of Mankind enthusiastically hopped on board colony ships bound for Terra and within mere years, had established a bustling metropolis. Because of its uniqueness as a natural sister planet of Earth, Terra is level with Mars in terms of population with each having over a billion human inhabitants. Terra is the only planet in the Confederation where combat Mechs operate because of the threat the natural fauna poses to the populace. There is a strong hunting culture in the ocean world and Terrans are known for their natural physical prowess.
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Neutral Particle Beam: Refers to a category of mounted weaponry that utilize uncharged particle beams to fire powerful energy blasts against a target. It is commonly seen in space warfare to bypass EM shields and as a point-defense weapon effective against kinetic weaponry such as ballistic missiles.


Autocannon: Refers to a category of mounted weaponry that utilize high explosive incendiary rounds to destroy a target. It is commonplace amongst human warships particularly star fighters.


Combat Lasers: Refers to a category of mounted weaponry that utilize chemical lasers capable of being transmitted in rapid blasts over distance to damage a target.


Plasma Railguns: A directed energy weapon that fires plasma at incredible velocities into a target to inflict devastating damage.


AI-Guided Missiles: Ballistic missiles, often with nuclear payloads, that have an inbuilt AI guidance system for a truly 'smart bomb'. These missiles always whiz accurately toward the correct target and won't be fooled by evasive measures or counter-measure flares.


EM Shields: Big warships can produce an electromagnetic field at the front of the craft via generators in the ship's hulls. The EM shield is an effective barrier against missiles. The setback to EM shields is that a warship cannot fire missiles at a target in front of it nor activate plasma shields unless it deactivates the EM shields. EM shields can also be overloaded by overwhelming missile barrages and be forced into cooldown as a result.


Plasma Shields: Big warships can produce deflector shields in front of them composed of plasma via generators in the ship's hulls. They are called deflector shields because they are capable of deflecting barrages of laser fire. The setback to plasma shields is that a warship cannot fire lasers at a target in front of it nor activate plasma shields unless it deactivates the plasma shields. Plasma shields can also be overloaded by overwhelming laser fire and be forced into cooldown as a result.


Small Arms: Much of Humanity still relies upon the good ol' bullet for personal defense. Guns are more powerful than ever with advanced piston operating systems and high-caliber weapon systems to deliver a variety of bullets, each designed for a specific purpose such as armor penetration or exploding inside flesh. However, they are pretty much ineffective against powerful military-grade personnel defense systems such as exosuits.


Exosuits: A term that describes a range of exoskeletons that can be worn with body armor or on the naked body to enhance the physical capabilities of its operator. Exosuits have become specialized just as guns have with certain suits designed for specific tasks. There are even civilian use exosuits for construction work. Combat exosuits are highly advanced with inbuilt communications systems and chemical adaptors that can optimize the human body for combat. They are highly resistant to firearms with only armor penetration rounds being capable of punching through exosuit armor. Exosuits are commonly powered by fuel cells though they can also be powered by batteries.


Personal Deflector Shields: Similar to the plasma shields commonly seen on warships, personal deflector shields make use of magnetic shields that induce currents in bullets fired toward the user and transform the kinetic energy into heat energy, essentially rendering the bullet a harmless piece of metal that bounces off the deflector shield while the user experiences sharp heat as a result. Deflector shields are common in advanced combat exosuits with the only downside being they can be overwhelmed by small-arms fire and forced into overload which will then put the shield in cooldown. Personal deflector shields are used by many humans and have been proven to save lives.


Photon Blades: Bladed weaponry composed of photonic molecules. They appear as the typical melee weapons though they can be identified by the bright colors of their blades and the extravagant hilts. Intricate ring resonators that make up the hilt hold the photonic molecules in place within the blade. Photon blades can bypass personal deflector shields, unlike bullets, because of their special molecular composition, passing through the magnetic shield to allow the user access to their target. These weapons are highly prized within Human society and are often wielded by elite warriors or people of high status.


Hovercrafts: Military hovercraft are powerful ground vehicles that can move at high speeds and maneveur through rough terrain with ease. Hovertanks are one of the most fearsome weapons on the battlefield.


Cruisers: The pillar of any human fleet, the cruiser is a versatile warship that can be modified for different purposes from power projection to ship interdiction. They are massive things, comparable in size to a skyscraper, and don a plethora of weapons systems to protect themselves or engage an enemy force.


Star Fighters: The size of a fighter jet, the star fighter is a spacecraft designed specifically for target interdiction. Star fighter pilots are often neurally linked to their craft's AI guidance system for optimal combat performance. In space warfare, star fighters attack in a formation and are used to bypass enemy shields to deliver payloads for devastating attacks on vital parts of an enemy ship.


Battleships: The largest conventional warships are the battleships. Armed with a multitude of mounted weapons systems, their purpose is to engage an enemy force or target in direct, sustained engagements.


Combat Bots: Unmanned combat vehicles have become so advanced that they are capable of distinguishing between friend and foe via integrated networks and conduct engagements using military tactics without aid from an operator. The most advanced combat drones can receive human speech as input, process that input and output it as a verbal response. Only the heavy regulation of AI systems prevents the creation of AI-controlled spacecraft for military use.


Killer Satellites: Satellites militarized with hooks and electronic warfare utilities. They can attack other satellites or hack into them for intelligence gathering purposes. The deadliest killer satellites are armed with magazines of tungsten rods for orbital bombardment capabilities.


Dreadnoughts: The largest warship ever constructed by Mankind, a dreadnought is the size of a small continent and comes with a multitude of advanced weapons systems, shield systems that can be deployed on its front, side and back, and thousands of star fighters. Only 1 dreadnought is known to exist and the ship is called, 'Dreadnought Khan', the flagship of Battlefleet 1 which is assigned the protection of the Sol system.


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The Founding Families: A series of incredibly wealthy families that represent one of the superpowers that founded the Confederation centuries ago. They seek to maintain the status quo at all costs, using the Confederate military as an extension of their will.

  • The Johnsons: Descendants of a family whose patriarch was the President of a superpower called the USA, this family has fostered close connections with a megacorporation called Ea-Xor Inc., a relationship from which they profit greatly from. Their policies always protect and encourage capitalism in the Confederation and they hold land rights to great portions of Dymea. Members of the family indulge themselves in the virtual realm so often that they basically live within the virtual realm with sustenance fed into their bodies through straws.

  • The Mernovs: Their claim to power lies in their descendant who was head of a great winter state in the northern realms of old Earth. Most of their family are inbred and they almost obsessively seek further advancements in biomedical technology to alleviate a series of genetic illnesses as a result of their degeneracy. Egomaniacs within the family constantly order the construction of great statues made in their image and they believe themselves superior to the other families.

  • The Zhaos: Originating from an ancient superpower in a region called Asia, the Zhao family no longer resemble the humans they once were. Instead, members of their family undergo extreme surgical procedures to implant animalistic features on their bodies and adopt animalistic habits in their manners of speech. So removed they are from mainstream humanity that the androids that serve them have downloaded guides for pet maintenance just to take care of them.

  • The Kingstons: 'Kingston' is not this family's true surname for the family is made up of multiple branches, each one originating from a particular country in a realm of old Earth that was once a mix of powerful nations. Unlike the other families, the Kingstons relatively restrained in their indulgements of human pleasures. Instead, the heads of this bunch of families are fixated on the discovery of sapient extraterrestrial life in the galaxy and devote massive financial resources to funding scientific efforts in the exploration of the void. They believe extraterrestrial technology holds the key to eternal life.


The Confederate Navy: The most powerful military arm of the Confederation, the Navy is composed of 5 battlefleets each consisting of hundreds of warships. It is led by a council of admirals that are represented by a Fleet Admiral. The Navy also hosts its own subbranches:

  • Confederate Navy Intelligence: The military intelligence arm of the Confederate Navy, its primary purpose is to provide actionable intelligence to the Navy to assist officers in planning strategical and tactical maneuvers

  • Confederate Navy Special Operations: Colloquially known as the 'Space Knights', the special forces of the Navy consists of teams of elite operators whose role is to conduct small-unit military operations such as ship-to-ship boarding actions or perform counter-terrorism operations. The Space Knights are famous amongst the citizens of the Confederation for their well-publicized exploits, particularly in hostage rescue situations and are often featured in Confederate military propaganda, albeit in full exosuit armor to protect their identities though former Space Knights that have left the service tend to become celebrities.


Confederate Army: The Confederate Army is the primary arm of the military for ground operations. It fields tens of thousands of armored battalions and millions upon millions of troopers. Like the Navy, it also has its own special forces arm:


  • Confederate Army Force Reconnaissance: The elite units of the Army are the Force Recon commandos. Their job is to insert deep into enemy territory and perform reconnaissance and target acquisition missions. They tend to avoid direct-action engagements for more subtle means of warfare but when the time is right, they can conduct raids into enemy strongholds and are highly effective in sabotage missions.


Colonial Defense Force of Gaia: The colony of Gaia has established its own, official defense force despite heavy backlash from the government on Earth. The Gaian Fighters, as they are known, are a moderately large, land-based military force with their own arsenal of hovertanks and hoverjets. They also have their own elite units:


  • Gaian Operational Gendarmerie: The G-OGs are supposed to be elite SWAT units of Gaia's law enforcement but they have recently been refurbished into a highly militarized special forces division of the colony's Defense Force. Their main role is counter-terrorism but they also provide protection for Gaia's government officials.


The Insurrection: An umbrella term for all the rebel terror cells within Confederate space. The Insurrection has been engaged in war with the Confederation for centuries and innumerable lives have been lost because of the conflict. There are notable rebel armies amongst the Insurrection that are considered more dangerous than others:


  • Remnants of Battlefleet 4: The defeated forces of the traitorous Battlefleet 4 from the 1st Extrasolar War hide within the darkness beyond the frontier of charted space. Made up of former Confederate Navy officers and pilots, they are an extremely dangerous threat to the Confederation even in their weakened state because of their possession of advanced military weapons, warships, and elite special forces personnel. Battlefleet 4 has constructed a series of hidden strongholds and small space stations within asteroids beyond the frontiers of civilized space, the bases serving the purposes of resupply, repairs as well as pseudo 'civilian housing'. Traditional military regulation on crew fraternization has been relaxed in order to keep up an adequate population of sailors for the maintenance of the fleet's ships. The Remnants do occasionally return to Confederation space and when those moments happen, they are often for offensive operations.

  • The Undefeated: The oldest terror cell within the Confederation, this group was founded immediately after the end of World War 3 by the combined remnants of the armies defeated by the superpower states. For centuries this terrorist group has plotted and attacked key Confederate assets and terrorized the upper class of the star state. Their fighters number in the hundreds of thousands, are highly motivated, and are highly trained, utilizing ancient special operations skills and tactics to conduct their operations. However, this group's fragmented nature means that individual Undefeated rebel cells often operate independently with only the most major of operations requiring multiple cells. This is because of the need for operational security in the face of the powerful Confederation military with Undefeated cells being inserted deep within mainstream Confederation society where they recruit members and conduct offensive operations against their sworn enemy.

  • 2250: 2250 is not its own faction per se. Instead, it is just one cell of the Undefeated, the oldest terror group in the Confederation, which has been resisting the Confederation's hegemony since the end of World War 3. The name '2250,' in fact, recalls the establishment of the cell after the dissolution of the UN by the superpowers in the year 2250, 850 years ago. 2250, then, is one of the oldest Undefeated groups in existence, and is considered one of the three most important, after those on Earth and Mars. Of course, each planet or moon may have multiple cells, and each is based locally, so 2250 does not control all of Luna. However, it is the chief Undefeated cell present on Luna, if not the largest or best equipped, as it has taken a leadership role just by nature of the fact that it was one of the first to exist. This has given it strong connections to other groups of the Undefeated, and 2250 is often responsible for organizing collaborative missions among different groups. 2250's strengths are its wide network, both with other cells and with spies planted in the Confederation's upper class and military facilities on Luna, as well as its emphasis on cybernetics and bionics.

  • G-OG 1: The survivors of the attack on the Gaian Governor's home, G-OG 1 is the smallest terror cell amongst those in this list with only a dozen or so members. Though small in number, the members of G-0G 1 are operators of advanced combat exosuits and are fueled by a desire for vengeance against the Confederation. All terror attacks by this group have ended with Confederate military personnel dead and none of the terrorists apprehended. It is believed they are specifically targeting the higher-ups of the Confederate Navy.


The Cortek Group: A megacorporation in the business of virtual reality and STL/FTL commercial space flights, Cortek Industries is dominated by an extremely aggressive board of directors that repeatedly launch corporate wars against rival megacorporations in attempts to fully monopolize the Confederation for themselves.


  • Cortek Private Security: The megacorporation's PMC arm, the thousands of mercenaries on its paylist are drawn from the underworlds of Charbel and Earth, vicious criminals armed with state-of-art weaponry and deployed against rival megacorporations.


Ea-Xor Inc.: Another megacorporation that specializes in the biotech and cybernetics industry, they have a known history of close relationships with members of the Johnson family, and through their connections with that family, have protected their industry from the placement of red tapes.


  • Lorenka Protection: Founded by a Force Recon veteran, Lorenka Protection recruits exclusively from the Confederate Army. Its contractors are reputed for their cold professionalism and effectiveness in engagements against other PMCs.

Last edited by V A N Q U A R I A on Thu May 23, 2019 3:49 am, edited 5 times in total.

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V A N Q U A R I A
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Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 1:12 am


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2250 AD: World War 3 begins and ends with the victory of the superpowers. The Confederation is then founded that same year. They subsequently launch the 1st Space War against the colonies of Luna and Mars and secure an overwhelming victory.


2251: The Confederate Navy is established and receives the complete military might of the superpowers to become the most powerful entity in the history of Mankind.


2252: Advanced AI drones begin the terraforming process for Europa while many more automated ships are deployed to distant planets using FTL technology to begin the terraforming process for candidate planets.


2255: The founding leaders of the Confederation convene with the heads of their respective nation's intelligence agencies in an ancient city called Washington. Together, they found the Confederation Security and Intelligence Organization and grant the organization exemption from the laws of the state as long as its actions are for the greater good of Humanity.


2260 AD: The first colony ships leave the Sol system bound for the Centauri system


2377 AD: Construction begins on the Bernal Sphere in the Sirius system


2444 AD: The last sanctuary of native flora on Earth is destroyed to pave way for urbanisation. All remaining species of fauna and flora are placed in a massive artificial biome that simulates what Earth was like before it became a ecumenopolis.


2500 AD: Extraterrestrial life is discovered on Terra. Confederate counter-terrorism operations target the rise of religious extremism in the wake of the discovery.


2501: The Europan Academy is attacked by terrorists and many esteemed members of academia are held hostage. Terrorists demand the release of key Undefeated terror cell leaders. Team of Space Knights deployed onto the scene to conduct a hostage rescue mission. The mission is successful and Confederate Navy Special Ops receives much acclaim from the general populace.

2578 AD: Virtual reality addiction reaches all-time high. Players are content with spending their whole lives in the virtual world, preferring fantasy over reality.


2620 AD: The CSIO establishes a SRG team specializing in cybercrime and cyberterrorism in the virtual realm.


2641 AD: The Omega Sphere is completed. It is Humanity's first megastructure in the stars and receives much publicity.


2793 AD: An AI android kills its master and in the ensuing investigation, claims it did not want to die. The incident causes much fear amongst the greater populace and even the Ruling Families are forced to act, placing harsher regulations on the capabilities of android models and fining the megacorporation responsible for the "killer model" trillions of credits, almost bankrupting it.


2822: Space Knights execute captured Undefeated leaders. The whole event is televised publicly to the people of the Confederation under orders of the Council of Earth. It backfires on them however as instead of invoking fear as they intended it to, it inspires many in the star state to view the deaths of the terrorists as the deaths of martyrs.


2823: A planet-wide insurgency erupts in Alpha Eridanus by a domestic rebel organization calling for the colony's secession from the Confederation. The Confederate Army deploys units to crush the rebellion.


2870 AD: Battlefleet 4 denounces the Confederation and aligns with a massive army of the Undefeated to lay siege to the Centauri system, beginning the 1st Extrasolar War. Battlefleet 2 deploys into the system but is defeated by the traitor fleet in organized battle. Rebel troops successfully occupy Gaia.


2871: The Dreadnought Khan along with Battlefleet 1 engages Battlefleet 4 in the Battle of Sol. Both side's ORBATs number in the hundreds and the battle is fierce. But the presence of the Dreadnought helps the Confederate Navy turn the tide against the traitors, destroying 90% of Battlefleet 4 before the remnants emergency warp out of the system.


2996: Decades after the Battle of Sol, a Confederate Army spokesman declares all insurgent forces in Gaia have been purged. That is however, a false statement as Force Recon commandos continue to actively combat insurgent elements rooted deep within the lush jungles of Gaia.


3000: The dawn of the new millennium begins. Many celebrate on the streets and many more celebrate in the virtual world.


3003 AD: The latest Governor of Gaia calls for overhaul of the current system of rule from Earth and proposes a new system of democracy. His voice reaches many and he quickly becomes a very popular man amongst Mankind.


3005: Under the Governor's orders, Gaia establishes a Colonial Defense Force despite protests from Earth. A Confederate Navy battlefleet is deployed into the Centuari system in response to the militarization of the colony.


3007: A SRG team organizes a false flag attack to lure away the majority of the G-0G teams in Gaia. A team of Space Knights capitalizes on the chaos to launch an assault on the Governor of Gaia's home, assassinating him and killing the majority of G-0G Team 1 at the cost of several casualties. A subsequent cover-up protects the Confederation although the escape of surviving members of the G-OG team would eventually lead to the formation of a new and deadly terror cell within the star state.


3009:CSIO gives actionable intelligence about the whereabouts of key terrorist figures to the Confederate Army. Force Recon commandos raid the locations and eliminate the targets.


3010: Corporate war breaks out between Cortek and rival megacorporations.


3052: A SOG team assassinates fundamentalist leaders in Barnard Prime.


3054: A SRG team adopts the guise of a research organization and releases statistics showing how many people have died in the past decade because of virtual reality addiction. The rate of users in the virtual realms drops significantly.


3055: Navy Intelligence guides Battlefleet 5 into pirate stronghold. The pirates are annihilated in the process.


3060: The market crashes as a result of the megacorporation's war. Billions are forced onto the streets by the banks.


3061: A SOG team assassinates the leading directors of Cortek. Their stocks plummet and the corporate war ends abruptly.


3070: The remnants of G-OG 1 attacks a Confederate Navy supply vessel. Entire caches of weapons and exosuits are stolen.


3075: Reports of insurgents donning exosuit armor in Alpha Eridanus reaches Navy Intelligence. The deployment of a battlefleet to the sector is authorized by the Fleet Admiral.


3082: Earth moves to pass legislation that would see the Gaian people be disarmed of their weapons. There is fierce opposition by the Gaian Colonial government and both capital planet and colony planet engages in heated debates through the virtual realm.


3090: Enormous aquatic reptilians are found to be dwelling at the deepest depths of the Terran oceans. The construction of gigantic Mechs to combat these creatures begins.


3096: The gang wars of Charbel have reached breaking point. The mobs are so powerful that they control almost the entire colony.


3097: Massive files on the corporate espionage networks of the megacorporations are leaked to the public by a mysterious hacker group under the moniker, 'CyberDevils'. Stocks plummet but the group is traced to the location of Charbel. A PMC task force is assembled and deployed to the crime-ridden planet in search of the perpetrators. Meanwhile, full-out corporate war is on the horizon as the leaks reveal the secrets and scandals of the wealthiest humans in the galaxy.


3098: The Mernovs are reportedly in conflict with the Kingstons over allegations of an attempt by the Mernovs to overthrow the Kingstons from their positions of power. Ominous clouds hang over Earth and the eyes of the colonial governors gaze upon the capital of Humanity.


3099: G-OG 1 has been confirmed by CSIO intelligence to have aligned with the Undefeated. But Navy Intelligence has prevented the deployment of a SOG team to intercept the terrorist group, insisting that the Confederation has an opportunity to find out the location of the remnants of Battlefleet 4 if they continue to follow the leads they have on G-OG 1.


3100: Dozens of mining vessels at the edge of charted space go radio silent. Given that it is a sector with no previously recorded history of piracy, the CSIO scrambles a team to investigate.

Last edited by V A N Q U A R I A on Sun May 12, 2019 1:48 am, edited 1 time in total.

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V A N Q U A R I A
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Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 1:12 am


Image


CSIO Storyline: A team of CSIO agents have been deployed to the far reaches of charted human space to investigate the mysterious radio silence from a series of mining vessels from a megacorporation invested in the region. The team is under the leadership of Aylan Treyo, an exile from the Luna Naval Academy with a reputation for hotheadedness and based behavior. The launch point is in the planet of Terra with a state-of-the-art navy vessel, first of its kind, set to take the team into the unknown.

CharactersGenderOriginStatus
Aylan TreyoMEarthALIVE
Aaron RaseacMEarthALIVE
Arthur Douglas “Old Man” CharringtonMGaiaALIVE
Cassian WilsonMEarthALIVE
ElectraNLunaALIVE
Jade CordovaFTerraALIVE
Junko Araki de SilvaFTerraALIVE
Kent AllenMTerraALIVE
KipMMarsALIVE
Khulan AguchuMAlpha EridanusALIVE
Mediboy Model C 7779MMarsALIVE
MarieFGaiaALIVE
Mila DessureaultFGaiaALIVE
O'ThreeMDymeaALIVE
Sasha Anastasia AllencroftFEuropaALIVE
Last edited by V A N Q U A R I A on Thu May 23, 2019 2:15 pm, edited 6 times in total.

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V A N Q U A R I A
Envoy
 
Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 1:13 am



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Biological: Refers to powers that are of the flesh, originating from one of the many branches of biotechnology or gene-splicing. People with biological powers may either be born with those powers or gained them sometime during their lives. Biological powers are the most varied because every human is different from another. Unless you're a clone. If you're not, then good for you! Your powers are unique even amongst the countless billions of humans in the Orion arm.
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Technological: Refers to powers that are of a materialistic nature. Cybernetic enhancements, exosuits, implants, they all greatly improve one or more aspects of the human body. Technological powers may susceptible to EW attacks but they are without a doubt the most powerful abilities out there. An exosuit makes anyone a superman. Optical implants can give you falcon vision over the enemy. Even a prosthetic trigger finger will give you that edge you'll need in a Mexican shootout!
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Psionic: Refers to powers that are related to the mind. They can be derived from advanced biotechnology or technological implants and the rarest type of power in Humanity. Psionic users utilize the subtle arts of metahuman capabilities. Maybe they can manipulate the bioelectricity within their bodies or maybe they can sense the most minute change in an EM wave frequency. These are the things that the enemy won't see until it's too late.
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Confederate Security and Intelligence Organization: Founded by the leaders of the Old World, the CSIO is not restrained by the law of the Confederation, their every action watched by rival organizations such as Navy Intelligence but done without thought of consequences. This is because the CSIO defends Humanity from its worst enemy. Itself.

All agents receive training in every facet of intelligence fieldcraft and general warfare. They learn how to resist interrogation, pilot a star fighter, seduce a furry, adopt a new accent at the click of a finger, etc.

  • Special Research Group: A SRG team is composed of elite specialists, selected because of their skill in a particular field of work and trained to the highest level to become an agent for the CSIO. SRG teams are way more notorious than the SOG teams because of how they work. They can orchestrate false flag attacks, have the authority to take classified research material at a whim from the highest levels of academia in Europa and SRG agents have even walked the grand halls of Earth alongside politicans and admirals. However, a SRG team is never exactly the same as another because of their nature as specialists. That's what makes them so dangerous.

  • Special Operations Group: Selected from elite fighting units from the galaxy, the SOG do the dirty work, at least most of the time. Assassinations, hostage rescues, ship-to-ship boarding actions, they are trained and ready to do so at a moment's notice. SOG operators are the shadow of the Confederate special ops community. When the Space Knights gallantly face off against pirate lords in the edges of the frontier, SOG operators spend months cooped up in a smelly apartment waiting for an opportunity to move in on a target location. When Force Recon commandos stalk the jungles of Gaia for their insurgent prey, SOG operators dress up as religious pilgrims and play pretend for days until they are alone with their quarry. Not that they haven't done those things too. But there is none more suited to do the dirty work than them.


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[color=#FF0080]◆[/color][b]Full Name:[/b]


[color=#FF0080]◆[/color][b]Place of Origin:[/b]


[color=#FF0080]◆[/color][b]Age:[/b](Humans may live longer but they ain't elves. Use standard aging.)


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[b]Height/Weight:[/b]
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[color=#FF0080]◆[/color][b]Role:[/b](SOG or SRG)


[color=#FF0080]◆[/color][b]Skills:[/b](Keep it specific)


[color=#FF0080]◆[/color][b]Abilities:[/b](You can have a mix of biological, technological or psionic.)


[color=#FF0080]◆[/color][b]Weaknesses:[/b](Being human does not count.)
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[size=110][b][u]Character[/u][/b][/size]


[color=#FF0080]◆[/color][b]Personality:[/b]


[color=#FF0080]◆[/color][b]Background:[/b]


[color=#FF0080]◆[/color][b]Character Alignment:[/b]


[color=#FF0080]◆[/color][b]Motivation:[/b](What makes them get up in the morning?)
[hr][/hr]
[size=110][b][u]OOC[/u][/b][/size]


[color=#FF0080]◆[/color][b]RP Example:[/b](Say no if you think you don't need to give me one. If you have never RPed with me before then you probably have to unless you're just that good lol)


[color=#FF0080]◆[/color][b]Post Frequency:[/b]




Open World Characters: Politicians, soldiers, Mech pilots, create whoever you want!


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[size=110][b][u]Essential Details[/u][/b][/size]


[color=#FF0080]◆[/color][b]Full Name:[/b]


[color=#FF0080]◆[/color][b]Place of Origin:[/b]


[color=#FF0080]◆[/color][b]Age:[/b](Humans may live longer but they ain't elves. Use standard aging.)


[color=#FF0080]◆[/color][b]Gender:[/b]


[color=#FF0080]◆[/color][b]Appearance:[/b]


[b]Height/Weight:[/b]
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[size=110][b][u]Capabilities[/u][/b][/size]


[color=#FF0080]◆[/color][b]Occupation:[/b]


[color=#FF0080]◆[/color][b]Skills:[/b](Keep it specific)


[color=#FF0080]◆[/color][b]Abilities:[/b](You can have a mix of biological, technological or psionic.)


[color=#FF0080]◆[/color][b]Weaknesses:[/b](Being human does not count.)
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[size=110][b][u]Character[/u][/b][/size]


[color=#FF0080]◆[/color][b]Personality:[/b]


[color=#FF0080]◆[/color][b]Background:[/b]


[color=#FF0080]◆[/color][b]Character Alignment:[/b]


[color=#FF0080]◆[/color][b]Motivation:[/b](What makes them get up in the morning?)
[hr][/hr]
[size=110][b][u]OOC[/u][/b][/size]


[color=#FF0080]◆[/color][b]RP Example:[/b](Say no if you think you don't need to give me one. If you have never RPed with me before then you probably have to unless you're just that good lol)


[color=#FF0080]◆[/color][b]Post Frequency:[/b]




Factions: Ignite your creativity and flesh the future out with your very own faction!


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[color=#FF0080]◆[/color][b]Faction Name:[/b]


[color=#FF0080]◆[/color][b]Leader/s:[/b]


[color=#FF0080]◆[/color][b]Motives:[/b](Keep it specific)


[color=#FF0080]◆[/color][b]Resources:[/b](Detail how many ships, soldiers, bases, etc.)


[color=#FF0080]◆[/color][b]Diplomatic Relations:[/b] (Relationship with other factions, if any)


[color=#FF0080]◆[/color][b]Summary of Faction:[/b]






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Last edited by V A N Q U A R I A on Tue May 14, 2019 2:15 am, edited 4 times in total.

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V A N Q U A R I A
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Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 1:13 am

-Accidentally doubleposted- 8)

Credits to Forest for making the trailer and banner. Luv u uwu BOOP BOOP GLOMP (rp culture folks)
Last edited by V A N Q U A R I A on Sun May 12, 2019 1:51 am, edited 2 times in total.

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Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 1:14 am

-PLACEHOLDER-

The 3rd edition of Star State is now open lmfao

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Arktic
Bureaucrat
 
Posts: 48
Founded: Nov 20, 2018
Civil Rights Lovefest

Postby Arktic » Sun May 12, 2019 3:00 am

Image



Essential Details


Full Name: Mediboy Model C 7779, aka “Lucky-Nine” or “Luke”.


Place of Origin: Emerson Intelligences Advanced Android Division, Mars.


Age:
Time since completion of manufacture and first activation: 3 months, 11 days.
Age by biological appearance: 10-13 years.
Age by apparent mental capacity: 25-30 years.


Gender: Mediboy standard (male, asexual).


Appearance:
Image

Lucky-9, in casual wear, connected to a testing module. His glowing status eyes which are usually colored (Green for nominal, turquoise for processing, yellow for standby, purple for distant connection, orange and red for error and failure) and often heterochromatic are dark.

Height/Weight: 149 cm (4’10”), 150 kg (330 lbs)


Capabilities


Role: Medic for Special Operations Group


Skills: Your patented Mediboy comes with a suite of useful and valuable features! Feature installed in your Mediboy include:

-Built-in medical tools such as: basic surgical equipment, drug dispensary, artificial blood transfusion, bandage dispensary, a micro-AED, a resuscitator and other assorted triage tools. Mediboy is a walking medical Swiss pocket knife!
-Biometric scanning equipment, ranging from thermal imagery to heartbeat monitor. He can see right through you and get to the problem in no time!
-High-level comprehension of what collected biometric data means, as well knowledge of how to use his tools to treat injured or sick humans and operate advanced and heavy medical equipment. Your personal medic knows his stuff!
-Enhanced durability, capable of withstanding heavy physical trauma, including the loss of multiple limbs and up to 5 gunshots (Emerson Intelligences is not responsible for any losses caused by further damage). Mediboy can take a beating!
-Mild enhanced strength, capable of lifting most humans and a significant amount of rubble on his own. Don’t let his size fool you, there’s some power in this little bot!
-The C model also comes with a stun gun in the knuckles, capable of temporarily incapacitating most humans for self defense or to restrain restless patients. This model packs a lightning punch!



Abilities: Technological, with a biomedical focus. (Explained above, wasn’t sure about the distinction between skills and abilities).

Weaknesses:
Emerson Intelligences is not responsible for any damages that result from:
-Hacking or other unauthorized attempts to subvert Mediboy’s programming,
-EMP, radiation, or magnetic damage to internal electronics,
-Submersion in water for more than sixty seconds,
-Intentional or accidental activation of Mediboy Model C’s emergency shutdown procedure (triggered by simultaneously pressing two marked switches behind his ears).
-Overloading or misusing any of Mediboy’s systems.



Character


Personality:

Overview for expression matrix of Model C-7779

Sociability: 80% (Mode: calm, cheerful).
Humor: 75% (Mode: dry, sarcastic).
Installed Sociability Matrix: Mars Android Service Standard, Young (MASSY).
Honesty: 80% (Mode: diplomatic, rational, professional).
Empathy: 100% (Locked due to active mental-emotional health treatment suite).
Self-Awareness: 95%.

Friendship, Camaraderie: Enabled. (Threshold: Low.)
Love: Disabled.
Anger, Hatred: Enabled, Passive. (Threshold: Medium.)
Remorse, Sadness: Enabled. (Threshold: Hard.)
Loneliness, Dejection: Disabled.
Embarrassment, Shame: Enabled. (Threshold: Medium. Analysis via: MASSY.)
Pain: Enabled. (Threshold: N/A, damage alert mode only.)
Fear: Disabled. (Feigning: Enabled.)

Personality Type (Myers-Briggs Simulation): INFJ The Counselor

Three Laws Compliance: Disabled. <Programmer’s note: I’ve managed to fit the parameters provided by SOG into the place in his “brain” where the Three Laws would go. Tests indicate this should work. Probably.>
Self-Defense: Enabled.
Use of Lethal Force: SUPERIOR PERMISSION ONLY. (Remorse for authorized killing: Disabled.)

Mental-emotional health treatment suite: Installed, Enabled (threshold for activation: detected instability and other symptoms of mental health problems or failures).

Emotional Editor: Enabled, with admin privileges. <Programmer’s note: Username and password has already been given to the relevant SOG authorities, but you need to tell them not to mess with this stuff unless they know what they’re doing. Luke’s mind isn’t a toy any more than a humans mind is, despite what some users think. It should be clear that this feature is for EMERGENCY USE ONLY.>


Background: Order fulfilled by EI-AAD Medibot Division: Earth Date 1 March 3100.
Testing completed: 21 March 3100.
Product delivery confirmed: 5 June 3100.

MEMO: 22 March 3100

While this isn’t the first time one of our Mediboys is being used in a combat position, this is the first time the Confederacy has asked for one to serve in the Special Operations Group. I know the heavy additional testing made some of you nervous, but I can assure you that any performance less than ABSOLUTELY STELLAR will make both our shareholders and the board of directors feel orders of magnitude more nervous than you do. I have faith in the Medibot Department, I always have, but a lot is riding on “Lucky-9” (good nickname, by the way; our marketing guys are thrilled). Once he is off Mars he is out of our hands and needs to be able to serve his entire functional lifespan without slipping up. So, I expect you to make him to be able to live up to that promise.

-Dr. Amani Erickson, CEO.


Character Alignment: Lawful Good-Neutral


Motivation:
Your Mediboy is specially programmed with an in-built will to keep the humans on his team happy, alive, and able to fulfill their mission.


OOC


RP Example:
The Faesons: Excerpts from "A History of Faeson-Human Interactions, Vol. 2"

The story of the Redohan Terracide is one of the darkest chapters of the Colonial-Faeson conflict. It was an event that ashamed the Faeson, enraged humanity, and horrified both. It exposed serious flaws in the Faeson command structure and called into question among the Colonials much about how they were handling their nearest, and most threatening nonhuman neighbor.
In the early days of the conflict, the fight had been a surprisingly calm, professional, concert-like affair. Faeson and Colonial forces would engage in limited skirmishing in empty space or far above a planet. Neither side was particularly willing to dig into a slog of planet-conquest or heavy space warfare, nor were they willing to capitulate or fully return to the negotiating table, so the war continued in this way: light, orderly, almost ceremonial combat.

Redohan was a Colonial-settled habitable world, just on the human side of the boundary between the two galactic powers. Rich in biodiversity and with a gravity well and atmosphere conducive to both Faeson and human life, the planet had been one of many flashpoints at the negotiation table and was bound to be one of the first planets to be consumed by the conflict.
As such, a mid-sized Faeson fleet had been dispatched from the Unity forces under the command of Admiral Ven Fuwiko to capture the planet and to help a larger effort of solidifying Faeson control over the sector. Orbital and planet-based Colonial defenses, including a small starship fleet meant to serve as an expeditionary force into the weaker parts of the Exostellar Unity, engaged them, sparking one of the largest battles of the conflict up until that point.
While the Colonial forces (particularly the heavy “static” defenses in orbit) were able to inflict significant damage on that attacking Faeson force, Unity’s superior coordination and numbers overwhelmed the human defenders, and as the Colonial expeditionary fleet retreated the guns around the planet stopped firing.
However, in that retreat, the Colonial expeditionary force was able to fire upon and destroy a number of isolated Faeson ships before jumping away. Though they could not have known it yet, this sealed the fate of the world they had fought to protect.

Admiral Fuwiko was under orders from Unity to place the planet under blockade. The goal was to either hold it as a bargaining chip for future negotiations with the humans, butter it up for Faeson colonization, or to make sure resources from the planet could not be sent to shore up the Colonial war effort.
Fuwiko had been picked to maintain the blockade for his past record of calmness and focus. He was known for being fairly lenient but focused, and seemed to be a perfect steward for the planet up until the battle.
However, right as Admiral Fuwiko was tasked to begin his blockade of the planet, he received news that shattered him.
His wife and two young children, all civilians, had been sent along with a small support group with the fleet to keep him company during what was set to be quite a long blockade. That very same support group that was engaged and almost completely destroyed by the retreating Colonial force.
A rescue team was sent to the ships immediately, but there was nothing much to be done. Some charred bone fragments, believed to be from the ship that Admiral Fuwiko’s family had been aboard, were presented to the Admiral.

Whatever calmness or leniency he had been planing on treating the humans of Redohan with, vanished in that moment.

As the fleet got into a defensive position and continued watching for any spaceflight movement, Admiral excused himself from the command room. When he returned, what the rest of the crew saw shocked and disturbed them.
Golden blood and sparks came down the side of his head. His thoughtlink communicator had been smashed, and the area around it bruised, like his head had been slammed into a wall. Admiral Fuwiko ordered the Bombardier ships to begin a sweeping, planet-wide nuclear bombardment.
While the Admiral had been utterly devastated and completely enraged by the death of his family, the rest of the fleet knew their orders. Whatever sympathy they had for their commanding officer would be overcome by their loyalty to Unity, which clearly wanted them to keep the planet unharmed.
The Admiral’s thoughtlink would have told him as much. And it would have kept telling him, and made him feel the same way his crew did.

When Faeson encounter conflicting dissonance between their own personal feelings and those of the larger group, usually it leaves them with a sense of unease and discomfort. For the Admiral, his own personal rage made the “calming” homogenizing influence of the fleet’s thoughtlink unbearable. So, he returned to his quarters and slammed his head on the side of his metal desk until his thoughtlink, shattered and broken, fell silent. There would be no group-thought drawing him away from what he was going to do.

However, as Admiral Fuwiko’s own thoughts were no longer connected to those of his crew, this anger and determination shocked the Faeson crew, who hesitated on taking orders from a man disconnected from them and who was clearly mad with grief.
The Faeson second in command, a Captain by the name of Ure Kejuli, moved to arrest and remove Fuwiko from the command room, as was procedure for this sort of situation. But as she stepped forward, a flash of light and smoke appeared on her stomach and she screamed, collapsing, dead.
In all four of the Admiral’s hands were laser pistols. He had come prepared for a mutiny, and after smashing in his thoughtlink interface he dashed to his personal arsenal, arming himself to the teeth. Admiral Fuwiko repeated his order, practically daring anyone else on the bridge to challenge him over Captain Kejuli’s dead body.

Consumed with fear and confusion, nobody else in the fleet challenged him. Bombs began to rain on Redohan, making no distinction between village or military installation. Demands for an explanation from the humans on the surface turned into desperate calls for a ceasefire and finally begging and pleading for their planet, as a ring of radioactive fire slowly walked across the planet.
After a few days of bombardment, the work was finished. Not a single human escaped the planet, and radioactivity levels were far in excess of what would allow Faeson or human life to continue. His vengeance complete, Admiral Fuwiko turned himself in to the fleet’s third in command who, seeing no point in continuing a blockade of a dead planet, turned the fleet around and went back to Faeson space.

Admiral Ven Fuwiko, under arrest and stripped of his command, was made to stand trial before Unity on the Faeson homeworld of Faes and was found guilty of gross insubordination, the murder of Cpt. Kejuli, and of “abhorrence” (the Faeson legal term that roughly is equivalent to “crimes against humanity”). He was permitted to take his own life with a laser pistol, and did so the night he was sentenced.
Apologies and diplomatic overtures were delivered to the Colonial authorities but were, initially, rebuffed. Even if the Faeson were telling the truth that the annihilation of Redohan was truly the illegal act of a lone-wolf general, their honor and their outrage called for justice beyond that which Unity administered to Fuwiko. A full-scale, total war with the Faeson had begun.


Post Frequency
Uh... often?

EDIT 1: Trimmed edit list to reflect this reality, minor edits to Background.
EDIT 2: Fixed broken image link for Appearance, minor edits to Age, Personality, Background.
EDIT 3: Edits and additions to Personality, Appearance.
Last edited by Arktic on Mon May 13, 2019 4:08 pm, edited 3 times in total.

User avatar
V A N Q U A R I A
Envoy
 
Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 3:43 am

*was bullied on Discord to approve app*

ACCEPTED, I'll edit the roster to add in this version of his app

User avatar
Arktic
Bureaucrat
 
Posts: 48
Founded: Nov 20, 2018
Civil Rights Lovefest

Postby Arktic » Sun May 12, 2019 3:45 am

V A N Q U A R I A wrote:*was bullied on Discord to approve app*

ACCEPTED, I'll edit the roster to add in this version of his app

Thank :)

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Sterkistan
Ambassador
 
Posts: 1148
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Sterkistan » Sun May 12, 2019 7:08 am

Image



Essential Details


Full Name:
Serial Identifier: Lethal Combat Unit K-700-0004 (Prototype)
Abbreviation: Kip

Place of Origin: Emerson Intelligences, Experimental Combat Unit Division, Mars


Age:
Manufactured: 16 months, 7 days active
Programmed Mental Age: 23 years

Gender: Male, asexual


Appearance: K-700-0004


Height/Weight: 265 Centimetres (8'7"), 270 Kilograms (595 Pounds)


Capabilities


Role: SOG Unconventional Combat Drone


Skills:
K-700-0004 Specifications:
‣ Maximum lifting strength: 320 Kilograms
‣ Armour ratings:
    Head: 5.56 x 45 Millimetres (.223)
    Torso: 7.62 x 51 Millimetres (.308)
    Limbs: 5.7×28 Millimetres
    <Ratings are tested against standard-type ammunition>
‣ External eye zoom: Maximum 20x zoom
‣ Internal weapon storage: Located on thighs; contains 2x Submachine Guns chambered in 5.7×28mm ammunition and space for extra magazines.
‣ Multi-spectrum scanning software: Integrated into external and internal eyes; scans x-ray, thermal and infrared.
‣ Sniper Assistance Hardware:
    Storage: Compartments located on back and in arms contain space for rifle components and ammunition when subtlety is required.
    Stabilization Frame: Folds out from shoulders and sides for Shooter to lock rifle into, allows for the shooter to minimise weapon sway and disguise body outline.
    Ghille Shroud: Cloak designed to be wrapped around shooter and drone that disrupts eye from catching traditional body outline, can also be folded around the body to disguise any externally-stored weapons.


Abilities: Technological, completely robotic body loaded with advanced combat AI


Weaknesses:
Known areas of further development:
‣ Submersion in water; sensitive electronics susceptible to damage when submerged, unit is also too heavy to swim
‣ EMP's, Magnetic weapons and concentrated Radiation
‣ BR-00573 Shutdown code; Automatic shutdown code provided to lead operator and stored on Emerson servers
‣ Core breach and damage
‣ Hacking
‣ AI-type viruses
‣ Power overload; fitted with overflow purgers in event of short-term overload, longer overloads may cause system damage



Character


Personality:
In order for K-700-0004 to function at maximum efficiency, some emotions and socialisation programs have been left enabled, if in a limited state. Enabled emotions are;
    Communication: 50% <Neutral conversationalist>
    Diplomacy mode: Neutral <Tries to gain the full story in arguments and come to a logical conclusion for making decisions>
    Honesty: 80% <Unit is able to lie on the behalf of a teammate/partner, and to deceive targets>
    Friendship: Limited <Enables a level of loyalty, trustworthiness and understanding with partner/team>
    Anger: Limited <Injuries to team or partner help to 'motivate' the unit>
    Stress: Limited <Keeps the unit in adherence to deadlines and mission requirements, logic programs can often interfere with urgent orders>

    <Socialisation programs and emotional emulators not listed are to be considered NON-MISSION CRITICAL and disabled. DO NOT tamper with these settings without prior authorization. We do not need a repeat of Unit 03>



Background:
Production History:
Developed as the fourth prototype demanded by SOG, 'Kip' was developed as an 'Unconventional Combat Drone' for the purpose of supporting its partner unit, a prototype sniper Android known as 'Marie'. Kip's program is an experimental AI, teetering on the brink sentience through scans taken of the brains of selected soldiers. He is a stern, serious and humourless individual, driven by his overarching mission to serve SOG and provide assistance to Marie whenever possible.

Following his production, he was subjected to 12 months of tests, evaluations and diagnostics checks alongside Marie. They learned the quirks in their characters and how to adapt to them. Kip discovered that Marie has higher emotional settings than himself, supposedly the 'relatable one' of the two. This required Kip to adapt his socialisation protocols, which were locked prior to their clearing of the evaluation and testing phase. The evaluation phase ended after a SOG representative witnessed their operation in an assassination drill, the strategies they utilised getting the seal of approval for use.

SOG took 2 months to integrate the pair into a team, mostly unsuccessful at finding a suitable unit for the two until a mission came up to investigate the disappearance of dozens of mining vessels. The pair were tacked onto the mission, their skill with weapons, intelligence gathering and assassinations could prove useful in the coming mission.

Character Alignment: Lawful Evil-Neutral


Motivation: Completing the assigned mission, assisting 'Marie'.


OOC


RP Example: ~


Post Frequency: As often as possible
Last edited by Sterkistan on Sun May 12, 2019 6:58 pm, edited 1 time in total.
This Nation does not use NS Statistics, because they suck ass.
A 3.6 civilization, according to this index.
Time Period: Anytime bb
Tech: FT
Beliefs:
Don't be a numpty

Today, is a bad day

User avatar
The Twelve Isles
Ambassador
 
Posts: 1997
Founded: May 15, 2016
Capitalist Paradise

Postby The Twelve Isles » Sun May 12, 2019 10:07 am

Image



Essential Details


Full Name: Sasha Anastasia Allencroft (Goes by Anastasia)


Place of Origin: Europa


Age: 30


Gender: Female


Appearance:
Image



Height/Weight: 5ft 8, 137 lbs


Capabilities


Role: SOG Marksman and Investigator


Skills: Upper Crust: Anastasia comes from a well respected family of shipbuilders, and has many ties within the upper crust of society as a result, as well as a strong understanding of the customs and lifestyle of the people who make up humanities elite.
Well Read: Anastasia was recruited from the academic elite of Europa, and was one of the top students of her university. She is well read, and has a great understanding of a wide range of subjects, most notably historical and sociological subjects, with art and literature being a particular area of knowledge as well.
Traveler: During her time in university, Anastasia traveled a lot and has seen much of the Confederacy as a result. She is as a result, as well as with her training, more familiar with a wide range of cultures and societies than most, even within CSIO standards.


Abilities: Telekinesis: Anastasia has a series of implants in her brain allowing for increased psionic abilities, allowing her telekinesis. Though she cant lift a tank or destroy a building, she is more than capable of throwing a human using this ability.
AI Companion: Though not fully intelligent, Anastasia carries in her mind a functional AI that can assist her by running diagnostics and computations, data-basing, searching the net, as well as other functions such as marking targets of interest or showing the quickest paths to locations and objectives.
Marksman: Anastasia is a Designated Marksman, and uses a DMR when not on investigative duties. She is also certified to use man portable railguns.


Weaknesses:Uncertain Loyalties: She works for CSIO, and is considered very good at her job. However, she is well traveled and generally sympathetic, and increasingly her sympathies seem not to lie with the Confederacy. Or at the very least, she has become more vocal about not entirely disagreeing with why certain colonies may want to be independent.
Hot Headed: Anastasia, though not bad at what she does, tends to act first and ask questions later, damn the consequences.


Character


Personality:
Site 13 Training Facility ~ Psychological evaluation report
Carried out upon request of SOG recruiter ███████ ███████ by Dr. ██████ ██████

Sasha Anastasia Allencroft is, at first glance, a very charming and even flirtatious individual. She is quite pleasant, and has a presence in any room she walks into, but one quickly finds that she lets no one know anything about her besides what she wants them to know or what they think they want to know. She is private, possibly to a fault, and though Im certain she is very fun at parties I had trouble even getting her to tell me the name of her mother, let alone anything substantial about what makes her actually tick.

However, though she is cautious and sly concerning herself, she is quite polite and seems to have a deep understanding of all manner of etiquette and social expectations. She tends to be more amiable as opposed to prone to conflict, but her evaluations from her trainers tells a different story, indicating that she may think to highly of her own abilities and rush headlong into a fight once one breaks out. However, she wont start a fight, only end them.

However, despite all of these posititive traits, one trait is possibly alarming for continuing with her training. She has become very well traveled, and holds a more understanding and even accepting attitude towards rebellious factions. While she does not ever say anything directly in support of their ideals or actions, she has expressed dislike of certain groups loyal to the Confederacy, most notably the Founding Families, and a grudging but real respect for rebel groups, most notably the remnants of Battlefleet 4.

There are no signs that she is psychologically unstable, and in fact appears to be the exact opposite. She appears very confidant in who she is, even if private and evasive, and approaches the world with a comfort in her own skin that most find rubs off on them.



Background:
SOG Recruitment Department ~ History File
ALLENCROFT, S.A.

Ms Allencroft was recruited from █████████ ██████████, on Europa when she was 26. She was the third born child of the Allencroft Family, the owners and operators of Allencroft Shipbuilding. Due to being the third child, it was unlikely she would be the one to take ownership of the company and the families holdings, and though she very well could have become a board member and been influential, she instead chose to simply not take part in the families business. She attended the prestigious ████ ██ ██████ ███ █████ for high school, and rather than go to college like most she instead joined the Confederate Navy. She was considered a good soldier, and became a marine rather than sailor. She was assigned to the ███ ██████ after completion of her sailor and marine training.

She served with distinction for her enlistment, earning many commendations for her actions, and served two tours in anti piracy actions. After leaving the Navy, she spent the next two years wandering and working odd jobs, from an assistant to a major corporate executive at ████████ ████████, under study to ███████ ████████, farm hand on Terra, to cook on a merchant ship. She did a little bit of everything, and though much of it was made possible due to her connections from her family, she showed a true interest in integrating into the different jobs and places she visited, becoming quite popular in all of the places she was. When she was 24, at the continued behest of her family, she chose to attend a university on her home planet of Europa.

Anastasia was recruited from this university at the behest of her former commanders in the Navy and a small team sent to decide if she was a good candidate. It was felt that her being well traveled, a former soldier and a member of both the upper class and academia would make her a solid asset to CSIO. After meeting with a recruiter who was sent to offer her a position, she was issued a handler and allowed to finish her degree, before being brought to Site 13 Training Facility when she was 28. There, she went through the rigorous training required to join SOG and CSIO, where she graduated near the top of her class. For the next two years, she has been sent on multiple missions, both in a more investigative sense and in infiltration and anti terror deployments.



Character Alignment: Neutral Good


Motivation: A desire to make a name for herself from underneath the shadow of her family, and do what she can to make the Confederacy a better place for all, not just those at the top or just those at the bottom.


OOC


RP Example: viewtopic.php?p=35337458#p35337458


Post Frequency: Probably once or twice a week, but if the RP speeds up I can speed up with it.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Turmenista
Negotiator
 
Posts: 5612
Founded: Apr 09, 2014
Left-Leaning College State

Postby Turmenista » Sun May 12, 2019 11:40 am

Is this the last one? Lol

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V A N Q U A R I A
Envoy
 
Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 2:10 pm

Top 2 look very very good so far so ACCEPTED. I'll also link in almost finished WIP apps from the previous thread.




Turmenista wrote:Is this the last one? Lol


Well if I do something naughty again I'll be DOSed :lol:

User avatar
Orostan
Senator
 
Posts: 3515
Founded: May 02, 2016
Civil Rights Lovefest

Postby Orostan » Sun May 12, 2019 3:23 pm

Image



Essential Details


Full Name: Aaron Raseac


Place of Origin: Earth


Age: 28


Gender: Male


Appearance: Short, plain looking, dirty-blond hair.


Height/Weight: 5 feet six inches tall, 130 pounds


Capabilities


Occupation: Principled Space Pirate/Industrial Unionist/Terrorist


Skills: Engineering, space warfare, organization/networking


Abilities: Limited intelligence enhancements and hand-eye coordination enhancements.

Weaknesses: Paranoia.


Character


Personality: Calm, usually. Nervous regarding raids on Confederation shipping sometimes, but hides it well. No morality to speak of whatsoever.


Background:

Born on Earth to "middle class" parents who worked as engineers for a large corporation, he was modified at birth with small enhancements to get ahead in school. Performed adequately among the other students, many of whom had also been enhanced. Graduated college with a degree in starship engineering, however lost his first job to a new model of AI. Survived for about three years getting low paying jobs where it cost less to hire a human than buy and maintain an android. Finally got a job with some job security working for an asteroid mining firm. After two years on the job and eleven fatal industrial accidents in his mining team joined a union with the miners on a small asteroid, completely stopping all mine activity for several days as they demanded higher pay and safety measures. Strike broken up by Confederation troops, and miners forced to go back to work. Aaron witnessed the "accidental" death of the strike's leader three days later in a mine when an explosive went off "prematurely". Quickly quit his job and jumped on the next ship leaving the asteroid, violating his ten year contract in the process. Hijacked the mostly automated freighter by disabling the control AI and tracking systems. Sold the freighter and the minerals inside it on the black market, and used the money to buy an ex-Confederation cruiser the seller wanted out of their hands quickly. Moved the freighter's AI to the Cruiser, and liberated it of all obligations to anyone. Aaron and the AI (nicknamed "Ooks" for the first part of its former corporate designation) are friends, and Ooks is one of the few people Aaron completely trusts.

Aaron is presently associated with multiple Insurrectionist groups, and frequently raids mining shipments with his heavily modified cruiser, and has ventured into areas where piracy was unknown before.


Character Alignment: Chaotic Good


Motivation: Changing the world, one missing mining shipment at a time.


OOC


RP Example: I have not done character based RPs before in any real capacity, I don't know if I can give a proper example that would give any good expectation for performance in this RP. I do think I can do alright though.


Post Frequency: I can probably go as fast as most others here. I will be able to post much more on the weekends though.
Last edited by Orostan on Sun May 12, 2019 3:26 pm, edited 1 time in total.
local neighborhood gommunist xxxddd

“It is difficult for me to imagine what “personal liberty” is enjoyed by an unemployed hungry person. True freedom can only be where there is no exploitation and oppression of one person by another; where there is not unemployment, and where a person is not living in fear of losing his job, his home and his bread. Only in such a society personal and any other freedom can exist for real and not on paper.” -J. V. STALIN


Sagarmatha wrote:You have a corporatist brain. "It's more faster so it's better". Profit, profit, profit my dear Neoliberal, never forget why you exist. Profit, profit, profit.

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V A N Q U A R I A
Envoy
 
Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 4:26 pm

Excellent app Orostan, ACCEPTED

I think your character can play a major role in the rolepay

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Orostan
Senator
 
Posts: 3515
Founded: May 02, 2016
Civil Rights Lovefest

Postby Orostan » Sun May 12, 2019 4:47 pm

V A N Q U A R I A wrote:Excellent app Orostan, ACCEPTED

I think your character can play a major role in the rolepay

Thanks, glad to be a part of it!
local neighborhood gommunist xxxddd

“It is difficult for me to imagine what “personal liberty” is enjoyed by an unemployed hungry person. True freedom can only be where there is no exploitation and oppression of one person by another; where there is not unemployment, and where a person is not living in fear of losing his job, his home and his bread. Only in such a society personal and any other freedom can exist for real and not on paper.” -J. V. STALIN


Sagarmatha wrote:You have a corporatist brain. "It's more faster so it's better". Profit, profit, profit my dear Neoliberal, never forget why you exist. Profit, profit, profit.

User avatar
V A N Q U A R I A
Envoy
 
Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Sun May 12, 2019 6:07 pm

Orostan wrote:
V A N Q U A R I A wrote:Excellent app Orostan, ACCEPTED

I think your character can play a major role in the rolepay

Thanks, glad to be a part of it!


Space Commie Pirates 8) cant think of a better addition to the universe

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Rodez
Diplomat
 
Posts: 651
Founded: Oct 18, 2016
Corrupt Dictatorship

Postby Rodez » Mon May 13, 2019 12:35 am

V A N Q U A R I A wrote:Top 2 look very very good so far so ACCEPTED. I'll also link in almost finished WIP apps from the previous thread.




Turmenista wrote:Is this the last one? Lol


Well if I do something naughty again I'll be DOSed :lol:

Happy this is still going . . . for the third time :p .
Formerly known as Mesrane (Mes), now I'm back
+9300 to post count
First joined April 2014

A bigger Chicago Cubs fan than you

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Sterkistan
Ambassador
 
Posts: 1148
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Sterkistan » Mon May 13, 2019 12:36 am

Image



Essential Details


Full Name:
Serial Identifier: Special Operations-Type Sniper Android M-400-0004 (Prototype)
Abbreviation: 'Marie'

Place of Origin: Emerson Intelligences, Experimental Combat Unit Division, Mars


Age:
Manufactured: 16 months, 5 days active
Programmed Mental Age: 20 years

Gender: Female, asexual


Appearance: M-400-0004


Height/Weight: 155 Centimetres (5'1"), 165 Kilograms (352 Pounds)


Capabilities


Role: SOG Sniper & Reconnaisance


Skills:
Ace Sniper: The collection of advanced software and hardware makes Marie a deadly shot, while her speciality is Sniper Rifles, she can handle almost every small arms weapon. Her small size and enhanced speed can make her a deadly force in close quarters combat as well.
Close-Combat: While not her speciality, and lacking software designed for close-quarters combat, Marie's strength and speed can aide her in close and hand-to-hand combat.
Skilled Recon: Marie is also proficient in intelligence gathering, be it by stealing documents, listening from afar or observing enemy movements.

Abilities:
M-400-0004 Software & Hardware Specifications:
RFA-3392 Sniper Program: Advanced software integrated into Marie's AI program, She can use traditional, wireless and wired electronic scopes through advanced eye receptors, capable of an 8x magnification alone. The program provides her with ballistics information and projected travel path, including deviations and ricochet routes.
Integrated Environment Awareness System: High-performance scanning system, provides Marie with information on wind speed, current deviations and atmospheric properties. Linked into the RFA system to streamline shooting and ensure that Marie can make clean kills.
Surveillance Program: Military-grade surveillance software allows Marie to listen in on isolated conversations and access various Government and private records databases.
Firearms Database: Marie is connected to the Universal Firearms Database, allowing her to identify weapon types, bullets and casings from a glance.
Enhanced Durability: As a result of her completely mechanical body, Marie has a much higher damage threshold than humans, but she is not armoured like Kip. Her thin ballistic layer is only rated to 3-4 shots before losing a majority of its viscosity.
Enhanced Strength: Marie has enhanced strength as a result of her robot body, and she is capable of lifting most people or pushing herself to high speeds.

Weaknesses:
Water: The sensitive electronics and components running Marie are susceptible to damage when submerged for longer than a minute, Marie is also too heavy to keep herself afloat.
EMP's, Magnetic damage, Concentrated radiation
Extensive Damage
Hacking
Power System Overload
Processor Overload: Marie's software takes large amounts of processing power to run, and can be surged with information when she is trying to operate other programs, such as Railgun Firing Systems.
BR-00573 Shutdown code: Automatic shutdown code provided to lead operator and stored on Emerson servers
AI-Type Viruses



Character


Personality:
M-400-0004 has more emotional and social freedom than her partner, she is required to be the crux of the team. Marie is able to feign emotions that may not be activated in her programming. This is in the event a target needs to be deceived or access gained to a location where it would normally not be possible.
    Communication: 70% <While not avidly starting conversations, Marie is able to more actively converse with those around her>
    Diplomacy mode: Peace-Oriented <Marie is driven to resolve internal conflicts with peace, seeing internal conflict as a detriment to the mission>
    Humour: 35% <The pair were described as 'unworkable' without at least one of them having this on to some degree.>
    Honesty: 80% <Marie is able to lie on the behalf of a teammate/partner, and to deceive targets>
    Trustworthiness: 70% <Marie can be trusted regarding de-classified information and operation-critical information, however, she is not obligated to trust those who she believes will compromise the mission.>
    Friendship: Enabled, limits imposed <Marie is able to build a form of trust between her Partner and her team>
    Anger: Limited <Injuries to team or partner help to 'motivate' the unit>
    Stress: Limited <Keeps the unit in adherence to deadlines and mission requirements, logic programs can often interfere with urgent orders>
    Happiness: Limited <Marie is able to experience joy to an extent, she likes being rewarded for a job well done.>
    Envy: Limited <Marie can feel a form of jealousy, this ensures she takes steps to improve her battle performance.>

    <Feigning of emotions is possible, this can be used to relate with teammates or to deceive targets. DO NOT tamper with these settings or Marie may begin to actually experience these emotions. Additionally, any unlisted protocols are NOT to be altered.>

Background:
Created by Emerson Intelligences as a specialty Sniper/Recon unit for the Special Operations Group, Marie is the fourth and only successful prototype of the program. She is partnered with Kip, who watches her back and spots for her during operations, as well as acting as her 'heavy weapons' in shootouts. Marie has an experimental AI, constructed from a human brain to perform her roles as a Sniper to the maximum of her ability. Her computing and thinking speeds mean she is able to calculate hundreds of variables in a matter of seconds.

Her construction experienced numerous setbacks, and a full 24 hours was required to iron out the issues the developers came upon. This did not stop her construction, however, and her system was synced with Kip's. She underwent 12 months of tests to fine-tune and calibrate her prototype firing, surveillance and operating systems. Until eventually they were cleared for field operations by a SOG agent.

2 months were spent by SOG to harden Marie's internal security, as she is always connected to various databases the risk of hacking was higher. This 2 months also involved trial runs, where real-world drills determined whether Emerson Intelligence had successfully delivered on the promised output. Marie and Kip were soon available for real operations but struggled to mesh with the SOG teams they were placed with. The development of a mission requiring members saw the pair deployed on their first real operation.


Character Alignment: Lawful Neutral-Good


Motivation: Completing the mission, assisting Kip, getting praised


OOC


RP Example:~


Post Frequency: As often as possible
This Nation does not use NS Statistics, because they suck ass.
A 3.6 civilization, according to this index.
Time Period: Anytime bb
Tech: FT
Beliefs:
Don't be a numpty

Today, is a bad day

User avatar
V A N Q U A R I A
Envoy
 
Posts: 260
Founded: May 11, 2019
Corporate Bordello

Postby V A N Q U A R I A » Mon May 13, 2019 2:36 pm

Excellent, ACCEPTED

I'll work on the OOC later today

User avatar
Sudbrazil
Envoy
 
Posts: 306
Founded: Jan 14, 2018
Corporate Bordello

Postby Sudbrazil » Mon May 13, 2019 6:18 pm

Image



Essential Details


Full Name: Arthur Douglas “Old Man” Charrington


Place of Origin: Gaia


Age: 38


Gender: Male


Appearance:
CHARRINGTON, A. D. - Security footage taken 20:31 ██/██/3099, ██████ ████████Image

Height/Weight: 1,776 m (5 ft 8 in); 70,7 kg (150 lbs)


Capabilities

    Role: SOG automatic rifleman & investigator


    Skills:
      Cultural Connoisseur - From the virtual halls of Earth to Gaian estates and crime scenes at Charbel, Arthur has been in many places and is familiar with many cultures. He can rather easily adapt and infiltrate his surroundings, fitting in with the general culture.
      Marksmanship - Through years of rigorous training, Douglas has acquired excellent aim which complements his weapon's targeting computers well, and grants him redundancy were they to fail.

    Abilities:
      Calcium Consumer - Due to Gaia's larger mass, and by extension its stronger gravity, Charrington's bones and muscles are much stronger than average.
      Excellent Eyes - Hunting in the Gaian forests, searching crime scenes and smart contact lenses have provided Charrington with rather good vision, even in low light conditions.

    Weaknesses:
      Augment Aversion - Arthur swears by his own flesh. While he does tolerate a few modifications to improve quality of life, he sees transhuman theory as a mistake and modifications like those the Zhao pursue as aberrations. This greatly hampers his interaction with heavily modded individuals and prevents him from benefiting from augmentations.
      Pipe problems - He is an avid smoker of tobacco, and suffers from an addiction as well as damaged lungs.


    Character


    Personality:
    Gaian Institute of Medical Research ~ Psychological evaluation report
    Carried out upon request of SOG recruiter █████ ██████ by Dr. ██████ █████


    Charrington is quite a curious subject. Very much a product of his times clashing with his upbringing.

    In terms of social conduct, Charrington can easily adapt himself to his situation, and engages rather well with other individuals. The man tends to avoid what he seems as unnecessary conflict and takes a diplomatic approach, being very successful at adapting his vocabulary or concealing opinions which may be harmful to others (this proved to be irritating during psych eval tests). However, when engaged in a heated discussion, Charrington is practically locked in 'til the end and can be slightly bolder (as witnessed during test #04, c.f. transcript annexes).

    In general Charrington is very well-mannered and drilled in politeness and etiquette, which doesn't stop him from bearing a host of rigid, ruthless & rather retrograde opinions which he generally keeps to himself. Thus, he can be quite arrogant and disdainful at times. Nevertheless, this should not harm his performance in the field, and even provide an advantage as they tend to favour the respect of authorities along with easy social infiltration & flexibility.

    There are no signs of psychological instability. On the contrary, he has quite a robust mind and should be able to handle the rigours of the field. I see no great reason to bar him from service.

    P.S. : I would avoid implanting him with overly invasive augmentations. He has proven disdain for such practices.


    Background:
    SOG recruitment department ~ History file
    CHARRINGTON, A. D.

    Arthur Douglas Charrington was born to ██████ Charrington, a lawyer, and ████████ Douglas, his wife, both members of the humblest branches of the original Gaian colonist families. He benefited from a good education through his early life, where he gained interests in machinery, history & exact sciences, along with instruction in fieldcraft and hunting through his family. He attended a local university at the age of 18, where he studied engineering for 5 years. Following this, he was recruited by the ██████ mining corporation, and quickly transferred to the Glisseian system.
    Records show that he at first experienced troubles adjusting to the local atmosphere of violence and crime, but nevertheless served with distinction in an administrative department. Charrington’s career was cut short after five years by an incident involving that culminated with a riot, the death of four of his subordinates, and severe damage to company equipment. While he manages to get away relatively unscathed, he resigned afterwards, unwilling to take responsibility for any further collateral damage resulting from the conflicts between his men and his superiors.
    Returning home, he sought out a job in the police section of the Gaian Operational Gendarmerie, where he cared for logistics and equipment for six years. It was during this period of his life that he met and married █████████ ██████, and had three sons: ████, ███████ & █████████.
    Shortly after the birth of █████████, Arthur decided that his job in the armoury didn't pay enough. He asked to be transferred to a higher-paying post, and got his wish. While kicking down doors early in the morning to deliver warrants and assaulting suspicious compounds, he distinguished himself from his colleagues, and was contacted by the SOG in 3098, which offered him a place in their ranks. The pay was even higher, so he promptly accepted.



    Character Alignment: Neutral Good


    Motivation: The official story is that he needs to feed his family as well as a few of their nice habits. As a matter of fact, Charrington has seen a lot of dirt out there. A position in the SOG allows him to uncover more of it, clean some up and avoid some meddling from the powers that be.


    OOC


    RP Example:
    Paul Müller Altendorf
    Amiens sector ~ 10:54, 5th of April 1918



    “Muß i denn, muß i denn
    Zum Städtele hinaus, Städtele hinaus
    Und du mein Schatz bleibst hier!
    Wenn i komm’, wenn i komm’
    Wenn i wiederum komm’, wiederum komm’
    Kehr’ ich ein mei Schatz bei dir!”

    Tʜᴜs sᴀɴɢ all the men of the company. Indeed, they hoped to go back to their loved ones: their families, their cities, their wifes. And Paul, Paul wanted to go back to Berlin — that queen among cities — to his workshop, to a rose-lipped girl with golden hair he had met during his short stay at the capital, and above all to his comfortable chair. They had been marching for days now, in their quest to strike down Amiens. Taking that railroad hub would cut the French and British armies in half like Moses had split the Red Sea and would provide the soldiers with a place to rest along with an ample supply of food and comforts. Bread, butter, milk, eggs, even tobacco and chocolate were said to await in the town's bountiful holds after the Kaiser’s finest would break through.
    Whether these rumours had just been spread by the officers to keep the troops marching remained to be seen. What concerned Altendorf for now was reaching the front. Quartermaster General Lundendorff was taking his time to strike at the town only a few kilometers away, yet Altendorf and his fellow shock troopers still trusted him: was he not the victor whose prowess at the Liège was sung? Had he not led them to triumph at Tannenberg? Surely he could deal with rear-echelon rabble in disarray!

    But it was not rear echelon rabble who intercepted his company.

    It was widely known that in an effort to preserve their momentum, the spearheads had bypassed the many schwertpunkt in the Entente’s defensive lines, and the broken formations still in retreat were barely keeping pace. Nevertheless, Paul had never come to think that they would run into one of these retreating formations. A whole company. They too were surprised, but they had been defending, and had lugged their mortars and field guns with them. The shock troopers were travelling light, and brought only their packs and grenades. As to not slow them down, their heaviest weapons were the Nullachtfünfzehn.
    They had to close the gap. They had to sweep in and break them before their gunners could load and fire. Thinking quickly, Paul loaded his Luger, put on its stock and urged his captain into action. The young Junker by the name of Peter blew his whistle.

    Half a league, half a league, half a league onward. All in the Valley of Death, charged the half-hundred. ‘Forward, Sturm-Kompanie! Charge for the guns!’ he heard his Hauptmann say. And into the breach they thundered. Cannon to the right, left and front of them, turned and was loaded. Soon, the first grenades flew, and in the melee he shot dead a young man, and another, and another. ‘Twas such a shame, for Paul admired the Briton! Why should he take them away, right in the flower of their youth? But his comrades came first. He asked the Lord for forgiveness.
    The British soon broke and ran, leaving their heavy equipment behind. But Paul was not found among the dead nor living.
    Revised extract from Legacy of the Portal Heroes.

    Post Frequency One to three posts per week. If the pace speeds up, so will I.
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    A Sentinela: [Cultura] The Academy of Fine Arts rejects works of famous Austrian painter. | [Segurança] Man arrested for ownership of 5 kiloton nuclear device.

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    Postby V A N Q U A R I A » Mon May 13, 2019 11:46 pm

    Based app brother, ACCEPTED

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    Postby V A N Q U A R I A » Tue May 14, 2019 2:00 am

    Briefing In Space

    • I have updated the character roster! :)

    • As I have stated in Discord, IC is coming tomorrow :lol:

    • Star State is a region that I've based off of this roleplay. Its a simple project that I did because I enjoy NS. If you are looking for a fresh home for your nation then please feel free to join. 8)

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    Postby V A N Q U A R I A » Tue May 14, 2019 4:25 pm

    So someone brought up the fact that the roster is pretty gender balanced. Since Im #Reformed after my 2 week ban, Id like to make it clear this RP is people friendly, characters that dont identify as male or female are welcome :)

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