Fortunately, life would soon make that decision for them. Zorl Karlkovi, the ruthless son of one of the stronger tribal chiefs to the west rose to power after his father's death...a young man with brash dreams of glory like most were. However, he had the planning, the drive and slowly the numbers to make that dream a reality. He cut a bloody swath through Kirimaar, gaining followers and land as he went along and it seemed like he'd conquer the whole continent. Some whispered he'd made a deal with a dark power for his success, nobody knows how he was seemingly unstoppable but he was. Cunning, he built better siege weapons and learned how to use the divide among the realms to his advantage.
He arrived on the kingdoms' doorsteps, and most of them were tired and jaded from war and were trying their best to enjoy the shaky peace. Barely any of the neighbors trusted each other, but if they fell then there'd be no chance for them. The kingdoms' leaders decided to join forces, combining the strongest forces of their militaries...which was easier said than done but they managed to do it. They were defeated alone, but when allied together they became strong enough to push back and eventually defeat Zorl the Conqueror. What helped save them the most however was an elite team of the best warriors and thinkers assembled by the leaders' summit from all across the continent, a team known as The Elite. In a twenty year bloody and ruthless war, Zorl and his army were brought to heel by The Elite and those that they helped lead to victory. Those of the enemy army who surrendered were spared and banished back to their own own lands if they agreed to help repair the damage they caused. Those who didn't were tried, convicted and executed along with their leader.
Thus the first summit was born, and disbanded after deciding that they were better off allies than enemies. The continent finally enjoyed forty long years of true peace and tranquility, and children grew up not knowing the horrors of war. Trade flourished and it seemed that all was falling into place as it should. Unfortunately, this period of peace and prosperity is under a new threat...a new leader rose to become the tribal Queen of Zomaida, Zorl's old kingdom. This young woman was the daughter of Zorl, raised in obscurity and now prepared to rise up to continue the "good works" of her father by uniting all under one crown, by force if necessary. In her mind, this would ensure lasting peace but the other leaders know better. They know that nothing good could come of such a thing, and worrying reports to the south suggest that this will be Zorl all over again, but worse. Old alliances are being reforged, current alliances are being strengthened and tested, and now Kiriimar has to decide how they will deal with this new threat. It seems like another summit will have to be called and a new team of Elite assembled.
You will play as an eventual member of the Second Elite, either a kingdom leader, a military member, somebody with a special skill or just a civilian that's tired of war or fiercely patriotic. Each one of you will be swept up in the whirlwind that is the new threat of Zorl's daughter whether you wish it or not, and you have to decide whether you can work together with old enemies or tentative friends to defend this hard-won peace. Or do you wish to help this new rising warlord ignite this war once again either for hatred, glory or some other such thing. But just remember...united we stand, or divided we fall.
Surprisingly for my RPs, magic exists in this world but it's SUPER rare and only scattered handfuls of people even possess it...this will mostly focus on preparing for battles and going on an epic quest to stop your worlds for being conquered (or for gold/glory/lust/whatever). So most of us will NOT be magical and maybe one or two of the party will even have it. You'll have to rely on your skills and wits to win...remember, you guys are basically Seal Team 6 with widely different skill sets and none of the specialized training of working together. Chances are you've never even met before. So before we begin, let me bore you with Ze Rulez:
No godmodding, please be strong but not ridiculously OP. You have to have real weaknesses.
Each kingdom specializes in something, but still has weaknesses. You can be good at a couple of things but every place has weaknesses.
Four characters is the limit
Be respectful to each other, me and any co-ops I may have
If you're going to be gone long, let me know
No being gone longer than two weeks (especially if you're holding people up)
Any humanoid race is cool with me, as long as they have realistic weaknesses
No killing without permission of the one who made the character
NOW: GO FORTH AND HAVE FUN!
Ze Apps:
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Kingdom Name:
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Brief military briefing (numbers of soldiers of each regimen, how many ships you got, jazz like that):
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