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1912-1990 Era War OOC (Open)

For all of your non-Nationstates related roleplaying needs!
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The Manticoran Empire
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1912-1990 Era War OOC (Open)

Postby The Manticoran Empire » Sat Feb 16, 2019 12:55 pm

Welcome to the 20th Century, specifically 1912 in our absolutely insane universe where tanks, planes, and all manner of other insanity exists ahead of time. It has been about 6 months since the end of The Nine Year War between the world’s two main alliances: The Western League and the Alliance of Republican Nations. After nine years of war, nearly 60 million have died and the world is trying to heal and rebuild.

It is into this war torn world that you, nations both old and new, are thrust. Despite the loss of life, there has been no closure, for the issues which caused The Nine Year War have not been resolved. Dark clouds of war hover on the horizon and omens appear, heralding the deaths of millions more sometime soon. How soon, however, is up to you. Will the world experience a period of peace or will this be but a brief respite, the eye of the storm so to speak?

If you have any question, feel free to ask me or Arengin Union. Also, join our Discord Server Here: https://discord.gg/CHXBNFJ
IC Thread

To lay down some guidelines and rules of what will be expected in this forum:

1. This is the early 20th Century. While tanks, planes, airships, machine guns, and self-loading rifles are allowed, there are limits. Until 1920, no tanks, planes, airships, or small arms, can be more advanced than what were available or proposed between 1914 and 1918. Self-loading rifles are limited based on nation. Wealthier nations can build more than less wealthy nations. It will be up to the OPs to determine what the limit is.

2. No controlling other people's attacks, unit reactions, or anything of the like. This is a particular pet peeve of mine and it can ruin a good thread.

3. No shrugging off enemy actions like they don't affect you; it is okay on occasion to have a counter, or to intercept the enemy's master-stroke; but you are not meta, and you will be unable to defend against all their blows.

4. No name-calling, harassment, flaming, or any other toxic behavior will be tolerated. Constructive criticism is appreciated; bullying is not tolerated.

5. No spamming or posting out-of character in the IC thread; we'll either keep this open for out of game chatter, or start a new thread for it later on. We also maintain a Discord, where you can discuss various things.

6. Population sizes will be judged on an individual basis, with the OPs taking into account the region claimed.

7. This should be a given but the OPs word is law. Whether it is myself, Arengin, or anyone either of us designates as a Co-OP, just do as we ask.

8. Realistic accuracy and things of that nature; your scouts won't be able to open fire at other troops at 2 miles range, no matter how good they are with their rifles.

9. Berserkers are a no-go; you may have similar, or troops of imposing stamina, size, or ferocity but they won't be able to take ten shots from a high-powered rifle and keep on trucking.

10. Last but not least, no superweapons. You may design your own weapons if you so feel the need, but I'd prefer images be provided for realism, and you CANNOT have a weapon that can kill an entire army.

ARMY RULES
Military forces will be determined based on population. The maximum allowed will be 31% of your population in military and paramilitary roles. HOWEVER, this will result in your nation being about as capable economically and militarily as North Korea. In short, while you may be able to have massive numbers of men under arms, the more men you have, the less capable you will be of equipping them. The smaller your force relative to your population, the better equipped it can be.

Official Rules on Nations and Militaries
Here is a listing of the Nations of this RP organized into a rough hierarchy. Under this hierarchy, myself and Arengin will determine their relative military, political, and economic power.
The baseline are the Great Powers of the first two decades of the 20th Century, namely Germany, Britain, France, the United States, Russia, and Austria-Hungary.
Nations listed as Super Powers can build forces up to twice or so larger than the largest IRL Great Power and economies to match. Nations listed as Great Powers can build them up to equal with the IRL Great Powers. Nations listed as Middle Powers can be 80% the size of the IRL Great Powers. Nations listed as Minor Powers can be 50% the size of the Great Powers, and Nations listed as Isolated Powers can be up to 10% the size of the Great Powers.


Application
Code: Select all
NATION INFORMATION

Nation name:

National goals:

Nation's Leader:

National Government: (explain it's workings and set-up)

National history:

Territory:

Language:

National Religion:

National Culture/Identity:

National Pastime:

National holiday:(anything like Independence day)

Nation's Population:

Allies:(if any)

Enemies:(if any)

Political issues:(if any)

Chance of revolt:(yes/no)

Greatest Victory:

Most Embarrassing Defeat:


[size=200]MILITARY STATISTICS[/size]

[size=200]Military Statistics, Manpower[/size]
[b]Imperial Armed Forces[/b]
Total Forces: Total personnel numbers go here.
Army: Personnel numbers go here.
Navy: Personnel numbers and ship numbers go here.
Air Force: Personnel Numbers and Aircraft go here.

[size=200]Military Statistics, Equipment[/size]
Anything and Everything your military uses, put it here.  Images, specifications, etc.

[size=200]Military Statistics, Organization[/size]

[size=150]High Command[/size]
Commander in Chief of Imperial Armed Forces:
[size=150]Land Forces[/size]

[size=150]Naval Forces[/size]


[size=150]Marine Corps/Naval Infantry[/size]

[size=150]Air Forces[/size]


Character App
Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Nation of Origin:[/b]
[b]Appearance (Images preferred):[/b]
[b]Bio: (At least three paragraphs)[/b]
[b]Quirks:[/b]


Map is here

Accepted Nations
Aclusian Empire = Aclus (Blue)
Manticoran Empire = Manticore (Red)
The Twelve Isles = Twelve Isles (Brown)
Norcourtian Empire = Norcourt (Dark Blue)
Eodor Soviet Federative Socialist Republic = Eodor (Turquoise)
Allied States of Breyburg = Breyburg (Tan)
Rannoria = Rannoria (Green)
Warglorian Reich = Wargloria (Yellow)
Rachana = Azenyanistan (Light Orange)
Newne Carriebean = Newne Carriebean7 (Green)
Overculture Federation = Dragos Bee (Light Purple)
Aydinirian Empire = Shahinay (Dark Purple)
Crimetopolis = Crimetopolis (Blue-Grey)
Nihon = Tennoheika Banzai Nihon (TBD)
Królestwo Skarten = Skarten (Grey)



Nation claims are colored on the map.
Last edited by The Manticoran Empire on Sat Mar 16, 2019 6:57 pm, edited 24 times in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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The Manticoran Empire
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Posts: 9128
Founded: Aug 21, 2015
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My Application: WIP

Postby The Manticoran Empire » Sat Feb 16, 2019 12:58 pm

NATION INFORMATION

Nation name: The Manticore Empire

Flag: Image
Manticoran Flag

National goals: To expand the borders of the Empire and foster cooperation between the Nations in the Alliance of Republican Nations.

Nation's Leader: Empress Catherine Javette

National Government: The government of the Empire is a Unitary Parliamentary Constitutional Monarchy. Empress Javette is the Head of State and official Head of Government. Prime Minister Robert Hale is the Head of Parliament, making him the de-facto Head of Government. Parliament is organized around a bicameral legislature in the Westminster style. The Upper House is the House of Lords, with 810 members, organized into the Lords Spiritual, a collection of bishops from the Church of the Empire, and the Lords Temporal, a collection of Lords selected from the peerage of the Empire. The Lower House is the House of Commons, with 1,460 Members of Parliament elected for a period of five years. There are two major subgroups of Parliament. The first is Her Majesty's Government, the political party that the current Prime Minister belongs to. The second is Her Majesty's Most Loyal Opposition, which is the largest political party in Parliament that OPPOSES the ideology of the Government. Other parties often ally themselves either with the Government or with the Opposition, forming complicated power blocs within Parliament. Allegiances often change with each election, though some parties are known to switch camps on a dime or form their own camps.

Empress Catherine is assisted by several advisors, each of who is responsible for a particular department within the government. These advisors are Viceroy Joseph Kerry, Secretary of State James Lynch, Secretary of the Treasury Richard Law, Secretary of Defense Alton Carroll, Attorney General Robert Johnston, Secretary of the Interior Thomas Saite, Secretary of Agriculture Thomas Rice, Secretary of Commerce Paul Samuels, Secretary of Labor Emilio Perez, Secretary of Health and Human Services Sylvester Matthews, Secretary of Housing and Urban Development Anthony Carlisle, Secretary of Transportation Tristan Paulus, Secretary of Education Richard King, Secretary of Veterans Affairs Keith McDonald, Office of Management and Budget Director Isodor Krennic, Chief of Staff Kevin Erso.
The Viceroy serves as the Head of State while the Emperor is away and can also attend state functions in place of the Emperor. The Viceroy also watches in on the House of Lords, holding a position there in addition to serving on the Emperor's cabinet.
The Department of State is the diplomatic and foreign affairs arm of the Imperial Government, responsible to meeting with foreign dignitaries, negotiating with foreign powers, drafting treaties, and providing ambassadors and staff members for the Empire's various embassies.
The Department of the Treasury controls the Empire's money and regulates taxes, tariffs, and other facets of the economy.
The Department of Defense is responsible for ensuring the security of the realm as well as defending her allies and securing her assets abroad.
The Department of Labor is responsible for regulating businesses and preventing the exploitation of Manticoran citizens for monetary gain.
The Department of the Interior is responsible for the maintenance of government buildings, government land, and national parks.
The Department of Agriculture regulates farming and ensures that the food that is sold to the Empire's citizens is safe.
The Department of Commerce regulates both foreign and domestic trade.
The Department of Justice is responsible for enforcing the laws of the Empire, including the investigation and prosecution of crimes.
The Department of Health and Human Services regulates medical practice and helps to ensure that orphans and widows are cared for was well as victims of domestic violence.
The Department of Housing and Urban Development is responsible for regulating building codes and ensuring that structures built within the Empire meet safety requirements.
The Department of Transportation maintains bridges, roads, and public transit systems.
The Department of Education is responsible for ensuring that the youth of the Empire receive the best possible education possible.
The Department of Veterans Affairs is responsible to addressing issues faced by veterans of Manticore's military, including assisting them in finding employment and housing.


National history: The Island of Manticore was settled in 1572 by Aclus, with the first colonial settlement becoming the future Capital, Vicuna.

In 1635, the Manticoran Colony began overseas exploration and wars of conquest aimed at increasing its wealth and territory as well as spreading the Word of the Gods. Sphalek was conquered by 1640. In 1643, the Colony marched into Daerdhune, bulldozing the small and ill-equipped Daer Army and securing the country by 1647. In 1650, Colonial troops landed in Aelifland, fighting a 12 year war to conquer the country. In 1670, Manticore invaded Mhakustan, forcing the local government to surrender in less than a year. Smhakun was invaded in 1683 and fell in 1688 after five years of brutal fighting. In 1715, Manticoran troops invaded Forguttei. Forguttei would prove a difficult bite to swallow, resisting Imperial rule for 25 years. When Forguttei fell in 1735, only one territory remained before the Dehum Sea became a Manticoran lake. In 1781, Spirus fell to the Colony, becoming its last conquest before independence was achieved.

When The Plague hit Aclus in the early 19th Century, the Manticoran Colony was granted independence and the Noble of the House of Javette became the new monarchs of the Kingdom of Manticore. The Manticoran Empire was officially formed in 1809 by an act of the new Manticoran Parliament, formed from both commoners and newly minted nobles. To ensure the security of the new nation, it was enshrined in the constitution that defense spending would never fall below 5% of GDP and, to ensure the funds, government revenues were set at 9% of GDP.

Over the course of the last 135 years, the Manticoran Empire became a center for science and technology. Steam locomotives carry people and supplies across Imperial territory. Most streets have electric lamps, telegraph wires crisscross the nation, and several hybrid cable stayed-suspension bridges spanning the Dehum Sea have recently been completed. The bridges allow trains to travel from Ashton Rhuinland to the other territories and urban areas have sprung up along the rail lines. The use of electric lamps allow shops and factories to open longer and allow safer late night travel.

In more recent years, the Empire has expanded into Nuwe Afrikaan, the Polynesian Atoll, and Tamir, conquering much of all three continents, as well as other islands that serve a strategic purpose.

Under Emperor Adrian I, the Manticoran Empire began their major expansions, starting with the Nuwe Afrikaan War, where the Empire, alongside the NCSU and Eaka, invaded and conquered Austrivania. During the war, the Empire first deployed armored carriages in major engagements. The carriages would be used to greater affect in the First Rome-Manticore War.

The First Rome-Manticore War, also known as the Syday War, was a major armed conflict that began in 1888 and was fought between the Manticoran Empire and the Roman Empire over the twin islands of Syday. During the 14 month conflict, the Manticoran Empire delivered a series of humiliating defeats to the Romans, securing Syday. In 1893, shortly before his death, the Second Rome-Manticore War began following the invasion of a Boer Colony on the Island of Solitude. Simultaneously, the Empire was embroiled in the Isle's War, fighting against the Bronze Isles to liberate The Twelve Isles. The Second Rome-Manticore War had threatened to erupt into a world war when Skarten also invaded the Roman Empire, resulting in a tense border situation that continues.

In 1902, following a short war with Ruskland, Manticore and her allies in the ARN entered into The Nine Year War following increasing tensions between Manticore and Skarten in Tamir. The war, which lasted 9 years, 2 months, 3 weeks, and 6 days, resulted in initial ARN victories, especially in Nuwe Afrikaan and Tamir, though these were reversed quickly by Western League advances in Afrikaa and Ruskland. The Manticoran Army achieved victories in Tamir and Nuwe Afrikaan against Skarten and Arengin, though at significant cost in lives. At sea, battles between the ARN and Western League were indecisive and resulted in heavy losses to personnel and ships. By the time the war ended in 1911, the Empire had conscripted 26,590,269 men, of whom 2,216,217 were killed and 4,883,280 were wounded. The Navy lost 6 dreadnoughts, 9 battlecruisers, 33 pre-dreadnoughts, 75 cruisers, 162 submersibles, 192 destroyers, and 30 torpedo boats during the course of the war, taking nearly 100,000 sailors to the deep.

Territory:

Language: English

National Religion: The Church of the Empire, a polytheistic religion heavily inspired by Roman Catholicism.

National Culture/Identity: Manticorans are described as fiercely independent in the country, hardworking and humorless throughout, extremely patriotic and fiercely protective of their democratic traditions.

National Pass time: Hunting, baseball, field hockey, military drills

National holiday: Spring and Autumn equinoxes, Summer and Winter solstices, New Year's Day, Samhain, the Emperor's Birthday.

Nation's Population: 489,260,963

National GDP: $196,452,954,473.39

Allies: Traansval, Twelve Isles, Norcourt, Ruskland

Enemies: Arengin, Skarten, Wargloria, Aclus

Political issues: Western League, Defeat in the Nine Years War.

Chance of revolt: Minimal

Greatest Victory: Manticore: Battle of Cambrea in Aelifland. The Manticoran Army destroyed the Aelf Army in a single day, killing or capturing 100,000 soldiers. Aelifland fell soon after.

Most Embarrassing Defeat: Manticore: Siege of Alizon in Forguttei. The Manticoran 3rd Army was routed by a Forguttein relief force. It would take Manticore seven years to return to Alizon and conquer the country.

MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces: 4,394,619 total troops. 2,681,233 active duty troops and 1,713,386 reservists.
Army: 1,944,201 active, 1,488,662 reserves
Navy: 661,732 active, 77,398 reserves, 53 Super Dreadnoughts, 24 Dreadnoughts, 27 Pre-Dreadnoughts, 22 Battlecruisers, 42 Armored/Heavy Cruisers, 58 Light Cruisers, 326 Destroyers, 80 Torpedo Boats, and 113 submersibles. A full battle fleet replacement plan of 120 Battleships, 72 Battlecruisers, 84 Heavy Cruisers, 288 Light Cruisers, and 540 Destroyers is underway with plans to incorporate additional submersibles, torpedo boats, and a squadron of aircraft carriers.
Air Force: 75,300 active, 147,326 reserves, 5,000 combat aircraft
Budget: $9,822,647,723.67 (60.9% Navy, 30% Army, 9.1% Air Force)

Military Statistics, Equipment

Uniforms
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M1 Helmet

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Class C Combat Uniform, Army

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Class B Dress Uniform, Army

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Class A Service Dress Uniform, Army

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Class C Combat Uniform, Marine

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Class B Dress Uniform, Marines

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Class A Service Dress Uniform, Marines

Navy Uniforms

Small Arms
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Rifle, Bolt-Action, Caliber .30, M1900
Cartridge: 7x60mm, 7.62×63mm, 7.7x56mm
Action: Bolt action
Muzzle velocity: 853 m/s with Cartridge .30 M2 Ball
Effective firing range: 549 m
Maximum firing range: 5,029 m with .30 M1 Ball cartridge

Image
Rifle, Self-Loading, Caliber .30, M1906
Cartridge: 7.62×63mm
Action: Toggle Lock
Muzzle velocity: 853 m/s with Cartridge .30 M2 Ball
Effective firing range: 800 m
Maximum firing range: 5,000 meters


Image
Shotgun, Trench, M1897
Cartridge: 12 gauge
Action: Pump Action
Muzzle Velocity: 400 m/s
Effective Firing Range: 20 meters
Maximum Firing Range: 60 meters

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Shotgun, Trench, M1900
Cartridge: 12 gauge
Action: Pump Action
Muzzle Velocity: 400 m/s
Effective Firing Range: 20 meters
Maximum Firing Range: 60 meters


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Pistol, Automatic, Caliber .30, M1904
Cartridge: 7.65x21mm
Action: Toggle lock
Muzzle velocity: 400 m/s
Effective firing range: 50 m
Maximum firing range: 100 meters

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Pistol, Automatic, Caliber .45, M1901
Cartridge: 11.43x23mm
Action: Short Recoil
Muzzle Velocity: 253 m/s
Effective Range: 50 meters
Maximum Range: 100 meters


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Gun, Machine, Caliber .30, M1900A6
Cartridge: 7.62x63mm
Action: Recoil operated
Muzzle velocity: 853 m/s
Effective firing range: 1,400 meters
Maximum firing range: 5,000 meters

Image
Gun, Machine, Anti-Aircraft, Caliber .50, M1907
Cartridge: 12.7x99mm
Action: Short Recoil Toggle Locked
Muzzle velocity: 890 m/s
Effective firing range: 1,800 meters
Maximum firing range: 2,500 meters

Image
Rifle, Automatic, Caliber .30, M1908
Cartridge: 7.62x63mm
Action: Gas operated, rising bolt
Muzzle velocity: 860 m/s
Effective firing range: 1,500 meters
Maximum firing range: 5,000 meters

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Pistol, Machine, Caliber .30, M1905
Cartridge: 7.65x21
Action: Open bolt blowback
Muzzle velocity: 380 m/s
Effective firing range: 100-200 meters
Maximum firing range: 250 meters

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Gun, Machine, Light, Caliber .30, M1910
Cartridge: 7.62x62mm
Action: Recoil Operated
Muzzle velocity: 860 m/s
Effective firing range: 1,000 meters
Maximum firing range: 5,000 meters

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Gun, Machine, Light, Caliber .30, M1909
Cartridge: 7.62x62mm
Action: Short Recoil Operated
Muzzle velocity: 890 m/s
Effective firing range: 2,000 meters
Maximum firing range: 5,000 meters


Vehicles
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Car, Armored, M1905
Type: Armored Car
Weight: 4.7 tons
Armament: 1x M1900 Machine Gun
Armor: 12mm
Speed: 72 km/h


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8-inch Gun Motor Carriage M2
Type: Self-Propelled Gun
Weight: 29.6 tons
Armament: 203mm howitzer
Armor: N/A
Speed: 10 km/h

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5-inch Gun Motor Carriage M1
Type: Self-propelled gun
Weight: 35 tons
Armament: 5-inch howitzer
Armor: N/A
Speed: 6 km/h


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Heavy Tank Mark VIII
Type: Heavy Tank
Weight: 38 tons
Armament: 3x 57mm guns, 5x M1900 machine guns
Armor: 16mm
Speed: 10 km/h

Image
Medium Tank Mark C
Type: Medium Tank
Weight: 20 tons
Armament: 1x 57mm fixed gun, 5x M1900 machine guns
Armor: 14mm
Speed: 12.7 km/h

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Medium Tank Mark D
Type: Medium Tank
Weight: 23 tons
Armament: 1x 57mm fixed gun, 2x M1900 machine guns
Armor: 25.4mm
Speed: 12.7 km/h

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Light Tank Mark 1
Type: Light Tank
Weight: 7.25 tons
Armament: 1x 37mm gun or 1x M1900 machine gun
Armor: 6.35mm to 15.25mm
Speed: 20 km/h

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Infantry Tank Mark IX
Type: Infantry Tank
Weight: 27 tons
Armament: 2x M1900 Machine guns, 16x M1908 Automatic Rifles or other infantry small arms.
Armor: 10mm
Speed: 6.9 km/h


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Truck Class B
Type: 2.5 or 5 ton truck
Weight: 4.7 tons
Armament: None
Armor: None
Speed: 24 km/h

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M1908 Light Repair Truck
Type: Truck
Weight: .5 ton
Armament: None
Armor: None
Speed: 25 km/h

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Vauxhall A-Type Autocar
Type: Autocar
Weight: .5 ton
Armament: None
Armor: None
Speed: 89 km/h

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Ford Model T Patrol Car
Type: Autocar
Weight: .5 ton
Armament: 1-2x M1900 machine
Armor: None
Speed: 64 km/h

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Motor Ambulance Model T
Type: Motor Ambulance
Weight: .5 tons
Armament: None
Armor: None
Speed: 72 km/h



Artillery
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3-inch M1902
Cartridge: 76.2x273 Fixed QF
Action: Interrupted screw, De Bange Type
Muzzle velocity: 520 m/s
Effective firing range: 5,500 meters
Maximum firing range: 7,800 meters

Image
37mm Gun Mark 6
Cartridge: 37x94mm
Action: Recoil Operated
Muzzle velocity: 550 m/d
Maximum firing range: 4,110 meters


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6-inch gun M1904
Cartridge: 6-inch shell, Separate Loading Cased Charge
Action: Interrupted screw
Muzzle velocity: 630 m/s
Maximum firing range: 6,125 meters

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203mm gun M1910
Cartridge: 203mm shell
Action: Interrupted Screw
Muzzle velocity: 397 m/s
Effective firing range: 10,000 meters
Maximum firing range: 10,000 meters


Warships

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Class: Tamir Class
Number of Ships: 3
Type: Super Dreadnought
Armament: 10x 14-inch 45 caliber guns, 21x 5-inch 50 caliber guns, 2x 3-inch 50 caliber Anti-Aircraft Guns, 4x 21 inch Torpedo Tubes
Armor: Belt: 8–13.5 in, Barbettes: 13 in, Turret face: 16–18 in, Turret sides: 9–10 in, Turret top: 5 in, Turret rear: 9 in, Conning tower: 11.5 in, Decks: 3 in, plus 1.5–2 in splinter
IRL Counterpart: Nevada Class

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Class: Dehum Class
Number of Ships: 3
Type: Super Dreadnought
Armament: 12x 14-inch 45 caliber guns, 22x 5 inch 51 caliber guns, 4x 3 inch 50 caliber AA guns, 2x 21 inch torpedo tubes
Armor: Belt: 8–13.5 in, Bulkheads: 13–8 in, Barbettes: 13-8 in, Gun turrets: 18–5 in, Conning tower: 16 in, Decks: 1.5–3 in
IRL Counterpart: Pennsylvania Class

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Class: Calia Class
Number of Ships: 3
Type: Super Dreadnought
Armament: 12x 14-inch 50 caliber guns, 22x 5-inch 51 caliber guns, 2x 21 inch torpedo tubes
Armor: Belt: 8–13.5 in, Barbettes: 13 in, Turret face: 18 in, Turret sides: 9–10 in, Turret top: 5 in, Turret rear: 9 in, Conning tower: 11.5 in, Decks: 3.5 in
IRL Counterpart: New Mexico Class

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Class: Manticore Class
Number of Ships: 3
Type: Super Dreadnought
Armament: 12x 14-inch 50 caliber guns, 25x 5-inch 51 caliber guns, 2x 21-inch torpedo tubes
Armor: Belt: 8–13.5 in, Barbettes: 13 in, Turret face: 18 in, Turret sides: 9–10 in, Turret top: 5 in, Turret rear: 9 in, Conning tower: 11.5 in, Decks: 3.5 in
IRL Counterpart: Tennessee Class

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Class: St. Anthony Class
Number of Ships: 5
Type: Super Dreadnoughts
Armament: 8x 16-inch 45 caliber guns, 14x 5-inch 51 caliber guns, 2x 21-inch torpedo tubes
Armor: Belt: 8–13.5 in, Barbettes: 13 in, Turret face: 18 in, Turret sides: 9–10 in, Turret top: 5 in, Turret rear: 9 in, Conning tower: 11.5 in, Decks: 3.5 in
IRL Counterpart: Colorado Class

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Class: Vicuna Class
Number of Ships: 24
Type: Super Dreadnought
Armament: 15x 18-inch 50 caliber guns, 14x 5-inch 51 caliber guns, 2x 3-inch 50 caliber guns, 4x 47mm guns, 4x 21-inch torpedo tubes
Armor: Belt: 13 in amidships; 4–6 in ends, Deck: up to 5 in, Turrets: 13 in faces and sides; 5 in, Barbettes: up to 10 in, Citadel: 11 in
IRL Counterpart: Tillman IV-2 Design


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Class: Dreadnought Class
Number of Ships: 5
Type: Dreadnought
Armament: 8x 12-inch 45 caliber guns, 22x 3-inch 50 caliber guns, 2x 47mm guns, 8x 37mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 12–8 in, Casemates: 10–8 in, Barbettes: 10–8 in; Turrets: Face: 12 in, Side: 8 in, Roof: 2.5 in, Decks: 2.5–1 in, Conning tower: 12–2 in
IRL Counterpart: South Carolina Class

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Class: Bellerophon Class
Number of Ships: 5
Type: Dreadnought
Armament: 10x 12-inch 45 caliber guns, 14x 5-inch 50 caliber guns, 2x 47mm guns, 4x 37mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 9–11 in, Lower casemate: 8–10 in, Upper casemate: 5 in, Barbettes: 4–10 in, Turret face: 12 in, Conning tower: 11.5 in, Decks: 2 in
IRL Counterpart: Delaware Class

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Class: Heracles Class
Number of Ships: 5
Type: Dreadnought
Armament: 10x 12-inch 45 caliber guns, 16x 5-inch 50 caliber guns, 4x 57mm guns, 2x 37mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 9–11 in, Lower casemate: 8–10 in, Upper casemate: 5 in, Barbettes: 4–10 in, Turret face: 12 in, Conning tower: 11.5 in, Decks: 1.5 in
IRL Counterpart: Florida Class

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Class: Poseidon Class
Number of Ships: 5
Type: Dreadnought
Armament: 12x 12-inch 50 caliber guns, 21x 5-inch 50 caliber guns, 4x 37mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 5–11 in, Turret face: 12 in, Barbettes: 11 in, Conning tower: 11.5 in, Decks: 1.5–2.5 in
IRL Counterpart: Wyoming Class

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Class: Titan class
Number of Ships: 4
Type: Dreadnought
Armament: 10x 14-inch 45 caliber guns, 21x 5-inch 51 caliber guns, 4x 47mm guns, 2x 37mm guns, 4x 21-inch torpedo tubes
Armor: Belt: 10–12 in, Lower casemate: 9–11 in, Upper casemate: 6.5 in, Barbettes: 10–12 in, Turret face: 14 in, Turret top: 4 in, Turret side: 2 in, Turret rear: 8 in, Decks: 2 in, Conning tower: 12 in-4 in
IRL Counterpart: New York Class


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Class: Hypnos Class
Number of Ships: 6 (Mothballed)
Type: Pre-Dreadnought
Armament: 4x 13-inch 35 caliber guns, 8x 8-inch 35 caliber guns, 4x 6-inch 40 caliber guns, 20x 57mm guns, 6x 37mm guns, 6x 18-inch Torpedo Tubes
Armor: Belt: 4–18 in, Turrets (main): 15 in, Barbettes (main): 17 in, Turrets (secondary): 5–8 in, Barbettes (secondary): 8-in, Conning tower: 9 in
IRL Counterpart: Indiana Class

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Class: Castor Class
Number of Ships: 3 (Mothballed)
Type: Pre-Dreadnought
Armament: 4x 12-inch 35 caliber guns, 8x 8-inch 35 caliber guns, 6x 5-inch 40 caliber guns, 20x 57mm guns, 4x 47mm guns, 4x 37mm guns
Armor: Belt: 14–4 in, Barbettes: 15–12.5 in, Turrets : 15–17 in (main battery), Turrets : 4–8 in (secondary), Conning Tower: 10 in, Deck: 3 in
IRL Counterpart: USS Iowa (BB-4)

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Class: Keos Class
Number of Ships: 6 (Mothballed)
Type: Pre-Dreadnought
Armament: 4x 13-inch 35 caliber guns, 4x 8-inch 35 caliber guns, 14x 5-inch 40 caliber guns, 20x 57mm guns, 8x 47mm guns, 4x 7.62mm machine guns, 4x 18-inch torpedo tubes
Armor: Belt: 5–16.5 in, Bulkheads: 10 in (forward); 12 in (aft), Barbettes: 12.5–15 in, Turrets (primary): 15–17 in, Turrets (secondary): 6–11 in, Conning Tower: 10 in, Deck: 5 in (aft); 2.75 in (flat on belt)
IRL Counterpart: Kearsarge Class

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Class: Hephaestus Class
Number of Ships: 6 (Mothballed)
Type: Pre-Dreadnought
Armament: 4x 13-inch 35 caliber guns, 14x 5-inch 40 caliber guns, 16x 37mm guns, 6x 37mm guns, 4x 18-inch torpedo tubes
Armor: Belt: 4 to 16.5 in, Turrets: 14 in, Barbettes: 15 in, Casemates: 6 in, Conning tower: 10 in
IRL Counterpart: Illinois Class

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Class: Vengeance Class
Number of Ships: 6 (3 Mothballed)
Type: Pre-Dreadnought
Armament: 4x 12-inch 40 caliber guns, 16x 5-inch 50 caliber guns, 8x 47mm guns, 6x 37mm guns, 2x 18-inch torpedo tubes
Armor: Belt: 8 to 11 in, Turrets: 12 in, Casemates: 6 in (forward), Conning tower: 10 in
IRL Counterpart: Maine Class

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Class: Implacable Class
Number of Ships: 6
Type: Pre-Dreadnought
Armament: 4x 12-inch 40 caliber guns, 8x 8-inch 45 caliber guns, 12x 5-inch 50 caliber guns, 10x 3-inch 50 caliber guns, 12x 47mm guns, 4x 21-inch torpedo tubes
Armor: Belt: 6–11 in, Barbettes: 10 in, Turrets: 12 in, Conning tower: 9 in
IRL Counterpart: Virginia Class

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Class: Venerable Class
Number of Ships: 6
Type: Pre-Dreadnought
Armament: 4x 12-inch 45 caliber guns, 8x 8-inch 45 caliber guns, 12x 7-inch 45 caliber guns, 20x 3-inch 40 caliber guns, 12x 47mm guns, 4x 37mm guns, 4x 21-inch torpedo tubes
Armor: Belt: 6–11 in, Barbettes: 6–10 in, Turret Main: 8–12 in, Turret secondary: 7 in, Conning tower: 9 in
IRL Counterpart: Connecticut Class

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Class: Apollo Class
Number of Ships: 6
Type: Pre-dreadnought
Armament: 4x 12-inch 45 caliber guns, 8x 8-inch 45 caliber guns, 8x 7-inch 45 caliber guns, 12x 3-inch 50 caliber guns, 6x 47mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 6–11 in, Barbettes: 6–10 in, Turret Main: 8–12 in, Turret secondary: 7 in, Conning tower: 9 in
IRL Counterpart: Mississippi Class


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Class: Boreas Class
Number of Ships: 11
Type: Battlecruiser
Armament: 8x 14-inch 50 caliber guns, 18x 5-inch 51 caliber guns, 4x 3-inch 23 caliber guns, 8x 21-inch torpedo tubes
Armor: Belt: 5–7 in, Barbettes: 5–9 in, Turret face: 11 in, Turret sides: 6 in, Conning tower: 12 in, Deck: 1.5–2.25 in
IRL Counterpart: Lexington Class 1916

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Class: Caerus class
Number of Ships: 11
Type: Battlecruiser
Armament: 8x 16-inch 50 caliber guns, 14x 6-inch 53 caliber guns, 8x 3-inch 23 caliber guns, 8x 21-inch torpedo tubes
Armor: Belt: 5–7 in, Barbettes: 5–9 in, Turret face: 11 in, Turret sides: 6 in, Conning tower: 12 in, Deck: 1.5–2.25 in
IRL Counterpart: Lexington Class 1919


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Class: Heath class
Number of Ships: 15
Type: Heavy Cruiser
Armament: 4x 8-inch 45 caliber guns, 14x 6-inch 50 caliber guns, 18x 3-inch 50 caliber RF guns, 12x 47mm RF guns, 2x 37mm guns, 2x 18-inch torpedo tubes
Armor: Belt: 6–5 in, Turrets: 6.5 in, Deck: 4 in slope, 1.5 in flat, Conning Tower: 9 in
IRL Counterpart: Pennsylvania Class

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Class: Easton class
Number of Ships: 15
Type: Heavy Cruiser
Armament: 4x 10-inch 40 caliber guns, 16x 6-inch 50 caliber guns, 22x 3-inch 50 caliber guns, 12x 47mm guns, 4x 21-inch torpedo tubes
Armor: Waterline belt: 3–5 in, Deck: 1.5–4 in, Conning tower: 9 in, Gun turrets: 2.5–9 in
IRL Counterpart: Tennessee class

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Class: Jericho Class
Number of Ships: 12
Type: Heavy Cruiser
Armament: 12x 18-inch 48 caliber guns, 16 5-inch 51-caliber guns, 2x 21-inch torpedo tubes
Armor: Belt: 8–13.5 in, Barbettes: 4.5–13.5 in, Turret face: 18 in, Turret sides: 9–10 in, Turret top: 5 in, Turret rear 9 in, Conning tower: 8–16 in, Decks:3.5–6 in, Bulkheads: 8–13.5 in, Uptakes: 9–13.5 in
IRL Counterpart: South Dakota Plan 1920


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Class: Chester class
Number of Ships: 58
Type: Scout Cruiser, Destroyer Leader
Armament: 2x 5-inch 50 caliber guns, 6x 3-inch 50 caliber guns, 2x 47mm guns, 2x 21-inch torpedo tubes
Armor: Belt: 2-inch, Deck: 1-inch over steering gear
IRL Counterpart: Chester Class


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Class: Wickes class
Number of Ships: 111
Type: Destroyer
Armament: 4x 4-inch 50 caliber guns, 1x 3-inch 23 caliber gun, 12x 21-inch torpedo tubes
Armor: N/A
IRL Counterpart: Wickes Class

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Class: Clemson class
Number of Ships: 192
Type: Destroyer
Armament: 4x 4-inch 50 caliber guns, 1x 3-inch 23 caliber gun, 12x 21-inch torpedo tubes
Armor: N/A
IRL Counterpart: Clemson Class

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Class: Conner class
Number of Ships: 23
Type: Destroyer
Armament: 4x 4-inch 50 caliber guns, 1x 3-inch 23 caliber gun, 12x 21-inch torpedo tubes
Armor: N/A
IRL Counterpart: Caldwell Class


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Class: Barracuda class
Number of Ships: 65
Type: Fleet Submarine
Armament: 6x 21-inch torpedo tubes, 1x 5-inch 51 caliber gun
Test Depth: 60 meters
IRL Counterpart: V-1 type Submarine

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Class: S class
Number of Ships: 52
Type: Fleet Submarine
Armament: 4x 21-inch Torpedo Tubes, 1x 4-inch 50 caliber gun
Test Depth: 61 meters
IRL Counterpart: S class


Aircraft

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Crew: 1
Speed: 222 km/h
Range: 483 kilometers
Armament: 1x M1900 machine gun

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Crew: 1
Speed: 201 km/h
Range: 301 km/h
Armament: 2x M1900 machine guns, 4x 10kg bombs

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Crew: 1
Speed: 198 km/h
Range: 775.7 kilometers
Armament: 1x M1900 machine gun

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Crew: 2
Speed: 171 km/h
Range: 467 kilometers
Armament: 1x M1900 machine gun


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Crew: 3
Speed: 161 km/h
Range: 1,448 kilometers
Armament: 2x M1900 machine guns, 18x 113 kg bombs

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Crew: 5
Speed: 157 km/h
Range: 1,120 kilometer
Armament: 5x M1900 machine guns, 8x 113 kg bombs

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Crew: 9
Speed: 159 km/h
Range: 2,090 kilometer
Armament: 3x M1900 machine guns, 30x 113 kg bombs

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Crew: 3
Speed: 148 km/h
Range: 628 kilometer
Armament: 5x M1908 machine guns, 1x 21-inch torpedo


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Crew: 40
Speed: 120 km/h maximum
Range: 10,690 kilometers
Armament: 3x M1900 machine guns, 30x 113 kg bombs

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Crew: 40
Speed: 132.5 km/h
Range: 1,700 kilometers
Armament: 4x M1900 machine guns




Military Statistics, Organization

High Command
Commander in Chief of Imperial Armed Forces: Field Marshall Roy Jackson
Chief of Staff of Imperial Army: Field Marshall Patrick Rodgers
- Personnel Officer: General Donald Solis
- Intelligence and Security Officer: General Kenneth Lynn
- Operations Officer: General Eddie Watson
- Logistics Officer: General Timothy Page
- Plans Officer: General Bernard Reith
- Signals Officer: General Harry Pendleton
- Military Education and Training Officer: General James Harris
- Resource Management Officer: General Kevin Moore
- Civil Affairs Officer: General Wade Sabo
First Sea Lord and Chief of Naval Operations: Admiral Keith White
- Second Sea Lord, Director of the Office of Naval Intelligence, Chief of the Bureau of Planning: Admiral John Donmoyer
- Third Sea Lord and Chief of the Bureau of Ships: Admiral James Smith
- Fourth Sea Lord and Chief of the Bureau of Weapons and Development: Admiral John Caceres
- Fifth Sea Lord and Chief of the Bureau of Personnel: Admiral James Keaton
- Sixth Sea Lord and Chief of the Bureau of Training: Admiral James Lilley
- Seventh Sea Lord and Chief of the Bureau of Health and Medicine: Admiral Alan Mueller
Chief of Staff of Imperial Marines: Marshall Bertram Johnson
- Personnel Officer: General Albert Miller
- Intelligence and Security Officer: General Francis Harding
- Operations Officer: General Jerry Garner
- Logistics Officer: General Ronald Mitchem
- Plans Officer: General Victor Hubbard
- Signals Officer: General James Sanders
- Military Education and Training Officer: General Kevin Nations
- Resource Management Officer: General Columbus Wilson
- Civil Affairs Officer: General Charles Foster
Chief of Staff of Imperial Air Force: Air Marshall Charles Ramon
- Personnel Officer: General Ivan Fields
- Intelligence and Security Officer: General William Mansfield
- Operations Officer: General Scott Norman
- Logistics Officer: General Justin Lee
- Plans Officer: General Rickie Campbell
- Signals Officer: General Kenneth Gaston
- Military Education and Training Officer: General Morris Holt
- Resource Management Officer: General Josue Hawkins
- Civil Affairs Officer: General Bob Faulkner

Army
BranchOfficersEnlisted
General Officers and Headquarters Staffs9,6290
Headquarters Detachments014,598
Headquarters Troops28020,567
Medical Department, Royal Army20,934190,288
Medical Department, Royal Navy88589
Quartermaster Corps5,571149,622
Signal Corps1,85048,161
Air Service8,27681,676
Corps of Engineers9,854332,481
Ordnance Department1,73830,427
Cavalry2927,745
Field Artillery12,372293,054
Coast Artillery Corps4,54499,122
Infantry27,020863,516
Tank Corps1,03413,190
Ammunition Trains1,66865,114
Supply Trains1,16042,200
Military Police56017,722
Postal Express Service1763,976
Marines85425,256
Casuals27,099946,381
Motor Transportation Corps1,60838,195
Total148,9823,283,881


The Royal Army is organized into 3 geographically centered armies. The First Army, based in Dehum and headquartered in Cambrea; the Second Army, based in Nuwe Afrikaan and Headquartered in Forsyth; and the Third Army, based in Tamir and Headquartered in Upton. Each Army is comprised of around 121,465 men in the Army Troops and 5 Army Corps, with 2 of these Corps in the Reserves.
Each Army Corps consists of 175,534 men in 4 Combat Divisions totaling 112,236 men, 2 Replacement Divisions totaling 44,528 men, a Corps Headquarters of around 350 men, and around 18,420 men in the Corps Troops.
A Combat Division will include approximately 28,059 Officers and Men, including 979 Commissioned Officers, 27,080 Enlisted Men, 1,854 Draft Horses, 2,082 Riding Horses, 2,565 Draft Mules, 53 Pack Mules, 82 Riding Mules, 13 4-mule ambulances, 300 1-mule Combat Carts, 22 1-mule Medical Carts, 101 2-mule Ration Carts, 18 2-horse Reel Carts, 11 6-horse Reel Carts, 101 1-mule Water Carts, 104 4-mule Rolling Kitchens, 14 6-horse Battery Wagons, 174 4-mule/4-horse Combat Wagons, 2 6-horse Combined Store and Battery Wagons, 202 4-mule Ration and Baggage Wagons, 4 2-horse Spring Wagons, 14 6-horse Store Wagons, 238 Bicycles, 6 Trainmobile Water Carts, 30 Trainmobile Rolling Kitchens, 41 Motor Ambulances, 122 Motor Cars, 319 Motorcycles with Sidecars, 4 2-1/2 ton Trucks, 60 5 ton Trucks, 262 Cargo Trucks, 223 Ammunition Trucks, 8 Artillery Repair Trucks, 3 Equipment Repair Trucks, 6 Reel and Fire Control Trucks, 9 Repair Trucks, 7 Light Repair Trucks, 4 Spare Parts Trucks, 25 Supply Trucks, 23 Tank Trucks, 4 Telephone Trucks, 3 Wireless Trucks, 216 Caissons, 1,560 Rifle Grenade Dischargers, 50 84mm Field Guns, 12 37mm Automatic Guns, 36 Anti-Aircraft Machine Guns, 224 Heavy Machine Guns, 24 6-inch guns, 1,920 Trench Knives, 36 Trench Mortars, 11,913 Pistols, 17,666 Rifles, 768 Light Machine Guns/Automatic Rifles.
At the Divisional Level will be a Light Tank Company. This company, totaling 25 tanks, 12 trucks, and 99 Officers and men, would be employed to support the advance of the infantry.
Each Army will maintain 10 companies of Medium Tanks, each company to comprise of 116 men with 25 tanks and 12 trucks, and 5 Companies of Heavy Tanks, each company to be comprised of 167 men with 19 tanks and 12 trucks.
In total, a force of 60 Companies of Light Tanks, 30 Companies of Medium Tanks, and 15 Companies of Heavy Tanks, totaling some 1,500 Light, 750 Medium, and 285 Heavy tanks.


Navy
Officers: 43,474
Nurses: 1,931
Enlisted: 690,802
Officer Candidates: 2,921
Total: 739,130

The Royal Manticoran Navy organizes her combat power into squadrons, divisions, and flotillas, which are then combined into fleets.

The basic Naval element is the Division, a formation of 2 to 4 ships, depending on the type. Submarine and Destroyer Divisions tend to contain 3 to 4 ships, with 3 to 4 Divisions to a Squadron. Submarines and Destroyers are the only ship types which group squadrons into larger Flotillas, with 2 to 3 squadrons led by a Light Cruiser constituting a Flotilla.
Cruiser divisions are more rare, consisting of around 3 Heavy Cruisers or 4 Light Cruisers if part of a squadron. Cruiser Squadrons, when formed, contain 4 Cruiser Divisions, though they have not been actively formed by the Royal Navy in several decades.
Battlecruiser Divisions contain 3 battlecruisers, with 2 divisions to each Squadron.
Battleship Divisions contain 2 battleships, with 4 divisions to each Squadron.

Battle Fleet One: 15 Super Dreadnoughts, 12 Vicunas, 6 Heavy Cruisers, 8 Light Cruisers, 55 Destroyers, and 36 Submarines

Battle Fleet Two: 14 Super Dreadnoughts, 12 Vicunas, 6 Heavy Cruisers, 8 Light Cruisers, 55 Destroyers, and 29 Submarines

Battle Fleet Three (Reserve): 24 Dreadnoughts, 6 Heavy Cruisers, 8 Light Cruisers, 48 Destroyers, and 24 Submarines

Battle Fleet Four (Reserve): 27 Pre-Dreadnoughts, 6 Heavy Cruisers, 10 Light Cruisers, 47 Destroyers, and 24 Submarines

Breyburg Station Brumundstadt: 3 Heavy Cruiser, 6 Light Cruisers, 6 Destroyers, and 4 Submersibles

Breyburg Station Garduva: 3 Heavy Cruisers, 6 Light Cruisers, and 12 Destroyers

Battlecruiser Squadron One: 11 Battlecruisers, 6 Heavy Cruisers, 6 Light Cruisers, and 55 Destroyers

Battlecruiser Squadron Two: 11 Battlecruisers, 6 Heavy Cruisers, 6 Light Cruisers, and 48 Destroyers

Marine Corps
The Marine Corps is organized into 28 division level units, called Amphibious Warfare Groups, with each division containing 15,000 men trained for amphibious assault and, in peacetime, employed as law enforcement at Naval bases and aboard ships.

Air Force
The Air Force is organized into 28 Composite Wings, consisting of a Bombardment Group and a Fighter Group.
Bombardment Groups are organized around 3 bomber squadrons, a group headquarters, a service group, and several other detachments. Each Bombardment Group contains 96 bombers with 1,759 men.
Fighter Groups are organized around 3 fighter squadrons, a group headquarters, a service group, and other detachments. These groups contain roughly 75 fighters and 1,382 men.
Last edited by The Manticoran Empire on Thu Mar 21, 2019 10:24 am, edited 64 times in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
Rannoria
Negotiator
 
Posts: 5666
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Sat Feb 16, 2019 1:13 pm

of course im in the rp.

app will be up whenever
This is Rannoria, don't forget to eat your own two feet!

Federation of Allies DO NOT JOIN THIS REGION !!!!!!!! I AM IN IT

User avatar
Skarten
Senator
 
Posts: 4418
Founded: Dec 08, 2015
Inoffensive Centrist Democracy

Postby Skarten » Sat Feb 16, 2019 1:32 pm

I will app when i can.

User avatar
Aclus
Ambassador
 
Posts: 1119
Founded: Aug 28, 2015
Corrupt Dictatorship

Postby Aclus » Sat Feb 16, 2019 2:28 pm

Le tag
The Aclusian Empire
King Albert Richardson II
Pre/MODERN/POST MODERNTECH/FT

PROUD MEMBER OF THE FEDERATION OF ALLIES

User avatar
The Twelve Isles
Ambassador
 
Posts: 1938
Founded: May 15, 2016
Capitalist Paradise

Postby The Twelve Isles » Sat Feb 16, 2019 5:45 pm

NATION INFORMATION

Nation name: The Empire Of The Twelve Isles And All Her Colonies (Often shortened to the Empire, The Isles, or The Twelve Isles)

National goals: To maintain national sovereignty, build to a better and brighter future and to stand with and protect alliances.

Nation's Leader: Empress Bella Cartwine

National Government: Constitutional Monarchy

The Empire is ruled by the Royal Family, House Cartwine, with the highest office in the land being that of Emperor or Empress. This title is passed down to the eldest child of the last Emperor or Empress, regardless of that child's gender, though if they are deemed too young a regent may be elected to rule in their stead until they come of age (16 being the traditional age, though occasionally younger if they are deemed mature enough for the office.) The Emperor or Empress acts much like the president would in most modern democracies. They hold large power, but are subject to votes by the Imperial Court, and the Peoples Court, who act as the representatives of the aristocracy and the commoners respectively. All laws proposed by the Imperial Court must first pass through the Peoples Court, and vice versa, before they are presented to the Emperor or Empress, who can choose to veto it or sign it into law. However, in international matters it is the Emperor or Empress along with their Royal Cabinet, the top advisers to the monarch, who have total say. The people in the Royal Cabinet are the Emperor or Empress, the Imperial Marshal, the Imperial Admiral, Master of Sciences, Master of Politico, Master of The Interior, Master of Law, the Spymaster and the All Fathers Word, who represents Church goals in the government. Though not technically part of the Royal Cabinet, the Guard Captain, the commander of the Royal Guard and the chief bodyguard of the monarch is often unofficially a member as well, as they go almost everywhere with the monarch.

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Bella's getting old y'all

The daughter of the previous Empress, Empress Lena Cartwine III, Empress Bella Cartwine took power at a comparitivly young age of only 18, when she was convinced by Imperial Marshall Billy Younger to help him unite the remnant Imperial forces and refugee's to retake the Home Isles in the Homeland Reclamation War. Upon victory and her taking the throne, Empress Bella Cartwine began work on rebuilding the Empire into the global power it had been before, commisioning large rebuilding efforts in the cities and the reactivation of the many ships of the Imperial Fleet. Much of this wouldnt have been possible wthout the help of Imperial allies, and Empress Bella made great effors to secure the Empire strong allies, most ntably with the Traansval and the Arengin Union. The Empire stayed largely neutral following the Homeland Reclamation war, due to Empress Bella's desire to rebuild the Empire.

Though upon her first taking the throne she was a largely sheltered and shy young woman, she came into her own over time as the Empress. By the time of her late 20s and early 30s, she had become a strong leader known for an iron will and commitment to leading her people. Though she was always quiet, she had become notedly outspoken against the class system that rules the Empire, and is a vocal advocate for military action against tyrants, especially now that the Imperial Fleet has been built back up to its original size.


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Guys, Billy finally shaved his beard. Its probably for the best, it was unprofessional, even if you are a national hero.

A national hero and widely acclaimed and respected military man, Imperial Marshal Billy Younger came from an unlikely place, the slums of Townhill. In his youth Billy was a member of a gang, the Bowler Street Boys, and made his name on the street for being ruthless and cunning. However, during the year 1870 as the Empire was coming out of its longtime self imposed isolation and entering into the Caribbean War, Billy was arrested for gang violence and put into prison. Here, he was given a choice, join the military or do 25 years. Taking the previous option, Billy was assigned to the 1st Rifles, a company from Townhill, and fought in early engagements in the war before being assigned to a joint Imperial Traasnval mission to operate the Traasnval invented Armored Cars. Upon completion of the war, as the most decorated armored car operator in the Isles, Billy was given the rank of Captain and command of the newly created Imperial Armored Corp. During his time in the Armored Corp, Billy served with distinction and built it into the premier fighting force in the Imperial Army. After the Fall of the Empire, Billy took the remnants of his command to the Traansval, where he lived as an adviser to their military for some time before creating the Free Isles Army and leading the Homeland Reclamation War. For his instrumental efforts in retaking the Home Isles, Billy was given the rank of Imperial Marshal by the newly crowned Empress Bella, and worked tirelessly to rebuild the Empires ground forces, as well as experimenting with airships and airplanes in the Imperial Army Air Corp.

$NOT - BILLY BOY


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Not much to say with our guy Stoddard. He's just doing his thing, being the voice of reason in the Cabinet.

The son of a lord in the Colonies, Jason Stoddard grew up in a family with a long naval tradition. He was the youngest son, and as a result had few prospects for gaining any of his families holdings. Not being particularly religious, he chose to join the Navy rather than the clergy, and quickly rose through the ranks to become a lieutenant on a battleship. After serving for some time, both in anti pirate actions as well as serving in the Fall of the Empire, Jason Stoddard gained command of a flotilla before being routed at the Battle of Townhill and returning to the colonies to organize the Colonial Fleets to protect their land. Though they were able to prevent the Colonies from being taken over, they were largely on their own, though Jason was given command of all remaining naval forces. When Billy Younger began organizing the Free Isles Army, Jason was given command of the Free Navy, and ran many blockade actions and harassing actions against their enemies. When the war ended, he was given the title of Imperial Marshal, and tasked with rebuilding the Empires navy along with protecting their sovereignty.


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The daughter of a professor at the Olfax University, Brianna was always a serious, intense and highly dedicated young woman. She spent much of her childhood running through the grounds of the campus with the other children, and her often task oriented personality quickly made her a leader among them. As she grew older, she took great pleasure in MacGyvering anything around her, and became enamored with the idea of one day joining the Engineer's College. She studied hard, and when she was of age she became one of the first women to join the Engineer's College, women having been typically relegated to histories and literature. She excelled, and graduated top of her class, and went so far as to secure an internship with the previous Master Of Sciences, Marlibeck. Though he was odd and eccentric, he was as genius, and she worked tirelesly with him to create new and improved airships, cheap electricity, and designing trolley lines and railroads for the Empire. When Marlibeck retired, she was the obvious choice for his replacement, and soon the protege of the previous Master Of Sciences was given the position herself.


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Lord Asa Hargrave was born and raised in the colonies, and as the oldest son was guaranteed a life of privilege and power from the day he was born. He greatly admired his father, and studied his success carefully and deeply, so that when he was of age he would be ready. Their family commanded a sizable whaling fleet, and large coffee plantations. However, life would not go Asa's way, and he fell in love with a Nuwe Afrikaan woman who worked as a servant in their household. Though technically with equal rights under the law, this was not the Home Isles, and such a pairing was viewed with contempt, and Asa was sent away to work on his uncles whaling ship. He traveled the world extensively, and became the best harpooner on his ship, the Bad Blood. During the Fall Of The Empire, he left his life as a whaler and signed on to fight with the navy, his previous experience allowing him to become a lieutenant, commanding one of the gun batteries on his ship. When the war was over, he returned home to find that his father had died, and he was the only child still alive, leaving the families holdings to him. He worked tirelessly to save his families home and business, travelling extensively around the world to look for investors, and petitioning in the Imperial Court to increase the political rights of the Colonies after their instrumental role in freeing the Home Isles. Now, as one of the most well traveled and best politicians in the Empire, he has managed to climb the political ladder and become the Master Of Politico, the chief diplomat of the Empire.


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Morgan Serimack was a fisherman's son, and was born and raised on the southern short of Brushwick Isle.


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House Allencroft is one of the respected houses in the Empire, and traces their lineage all the way back to when the Cartwines came to power. They have existed on Mournly for generations, and wield great political strength and control one of the largest voting blocs in the Imperial Court. So, when their eldest daughter, the prospective heiress to their holdings, was discovered in bed with another woman it was a scandal the rocked the court and her family to its core. The Inquisitors would surely come, and so she ran to Karin's Isle and joined the Wardens, the last resort for all dregs and outcasts of the Isles. She was alone, and was dedicated to making it to protect herself from the Inquisitors. Of her class, she was one of the ones chosen to become a Warden, and made it her goal to be the best of the best. She took the hardest jobs, and was greatly successful, working closely with her peers and the City Watch Officers for the sectors she was assigned. Eventually, she was noticed by the Royal Guard, and was recruited. Here, she was equally successful, and rose through the ranks, until she was chosen as the new Guard Captain upon the retirement of her predecessor, the first woman to be chosen as Guard Captain in history.


National history: Our thousand year old fortress is the capital city of Townhill, or Pres Andregh On Pres Belgferd, meaning The City On The Hill in the old tongue, often times shortened to simply Pres Andregh in texts from that time.

Townhill was built in the time of the ancients by the king Kirid Mournly, on the banks of the Algsa River, which when translated from the Old Tongue means roughly River River. (An extra fun fact for you.) As the only major power in the area with a strong, profitable and well defended city, King Mournly quickly grew to prominence, conquering the other tribes surrounding his city. He soon controlled roughly 1/3rd of his home Isle, one of twelve that would later become the Empire. When King Mournly died, his son, King Kirid Mournly II took up the mantle, and continued the conquest of the Isle. By the time of Kirid II death, Pres Andregh controlled the entire Isle, and Kirid II christened it the Isle of Mournly, in honor of the family that had taken control of it.

The Mournly's would control the Isle for hundreds of years, and though their grip on the Isle would ebb and flow over time, they never once lost Pres Andregh, and the fortress turned city proved that it could stand the test of time. Eventually, the last of the Mournly's died, with Queen Linn Mournly being the last of her line in the year 988. This would begin a collapse of the Mournly's kingdom on Mournly Isles, and is what began the longstanding rivalry and antagonism between Mournly Isle and Brushwick Isle, the two largest Isles in the archipelago. The Brushwickers would take advantage of their weakened rival, and began to raid the northern coasts of Mournly mercilessly, and on more than one occasion would venture inward in attempts to conquer the Isle. However, despite the state of chaos that had overtaken Mournly, the people of the Isles were still relatively united in their fear of the Brushiwckers, and they were every time able to muster a defensive army, which would quickly devolve into bickering groups back under the control of their feudal lords when the battles were over.

This continued for some time, with the capitol being under the control of a series of small kings and regents, who for the most part made little effort to take their own lands back under the control of the capitol. That is, until King Tyrus Willun came to power in 1000. Tyrus Willun, who claimed and convinced many others in the Pres Andregh's court that he was able to trace his lineage back to the Mournly's, almost instantly set out to take control of Mournly Isle. His first decree was for every lord to bend the knee to him, their rightful king. Though many did just that, many more felt that their freedoms, which they had become accustomed to under the feudal system that had developed, quickly made peace with one another and marched on Pres Andregh. In response, Tyrus called on the lords who had bent the knee to him, and fortified the city. It was a short siege, lasting only 14 days before King Willuns armies, lead by the lords who had bent the knee, came to reinforce the city and routed their enemies. With their enemies defeated, King Willun set out to capture the rest of the Isles, and in 1010 successfully pacified Brushwick. With the other major power in the archipelago defeated, King Tyrus was quickly able to defeat The other Isles, bringing them under his control with the assistance of allied Rannorian lords and mercenaries.

This occured around 1001 to 1013, when King Tyrus captured Karins Isle and declared himself Emperor Tyrus Willun I, 1st Emperor of the Twelve Isles. The Willun family would continue to rule for many hundreds of years, with a few brief respites of control here and there but otherwise relatively stable. At least, that was until 1310, when the Karins Isles Revolt occurred, the Imperial Civil War broke out, and after 13 long years of war the Cartwine family took the throne, and are still with us as rulers to this day.

The civil war occurred in response to increasingly tyrannical and corrupt rule from the Willuns. Of course, they had been in power for thousands of years up to this point, and it was not unknown for the Willuns to become tyrannical from time to time. Each time this happened, there was frequently either a coup, where royals placed more promising members of the Willun family to the throne, or a successful revolution (usually from within the city of Townhill and its surrounding areas) that placed another family on the throne for a while. However, by this point the Willuns were a widespread family and had their fingers in many aspects of government, so if a new ruler was to purge the Willuns, they would effectively crash the Islesish economy. This made it so that the Willuns almost always had a safety net, and were almost always able to take over the country again within 20 to a hundred years, depending on the situation.

However, come 1013, it had been coming up on 115 years of Willun tyranny, and the people were becoming complacent in the lack of a revolution or coup to change this. They felt this was just the way it was going to be from now on. However, the House Cartwine, a small and fairly poor family from Karins Isle, came into conflict with the Willuns due to tax disputes. No one in the Empire thought much of it, until it became known that not only had the Cartwines held off a Willun assault on their castles, but they had even inspired the rest of Karins Isle, the smallest of the Isles, into open revolt. Still, people thought little of it at first, but with Cartwine leadership they managed to hold their own on the Isle, fighting a guerrilla war that the large armies of Mournly were not prepared to fight. With the Cartwines as their example, many other towns and small cities across the Isles took up arms as well, and soon a brutal war of attrition was at hand.

At first it seemed like the attrition would go in the Willuns favor, but over time as the Cartwines armies slowly swelled in size, they increasingly were able to abandon a defensive guerilla war and began to fight the Willuns on the open field, the horrible and disgustingly bloody results for both sides. Both sides were evenly matched, and no matter which army went on the offensive they would always find themselves fighting in the enemies home field. The war bogged down for years to come, dragging the conflict on in what seemed to be a complete collapse of society. In reality, what was happening was both sides were simply throwing soldiers at one another till the other side couldn't take it anymore and broke. And as Im sure you can tell, since in the modern world we now talk about the Cartwines and not the Willuns, it was the plucky little family from the smallest Isle who won out in the end.

The Cartwines, after the collapse of the Willuns will to fight, were able to quickly and effectively capture the rest of the Isles to minimal resistance. And when they reached Mournly, the last test awaited them. Townhill, the City of the Mountain, still stood before them, and it was not surrendering. A siege occurred, a battle of such magnitude and destruction that even in the modern world, after such conflicts as the Carribean War and the Isles Reclamation War, the people of the Empire still see it as unlike anything else. Bones are still dug up from this battle, often times in armor and with swords and rifles in hand. The Siege of Townhill was to the Empire what the Siege of Stanlingrad was the the Soviets. It was a gargantuan battle, pitting the elite of the Willuns army against the fearlessness of the Cartwines revolutionaries. It lasted for almost a year, and by the time the Cartwines breached the walls, half of the population was dead from starvation, and another fifth from a fire set by artillery. The city was completely destroyed, and for many years afterwards was referred to as the Scar, because if one saw it from high up, it was a massive gray splotch running along the green earth from Cartwine supply lines and camps, and the burning of an entire city. For the next week after the walls fell, Willun soldiers continued to fight in pockets, until finally, on April 5th, 1023, a week away from being 11 years of war, the last of the Willuns forces were killed or captured. Silas Cartwine III was chosen as Emperor, and his first order of business was to purge the Willun family. They would be exiled, or if they refused, they would be executed. As far as King Silas was concerned, the Empires economy was already in shambles after 11 years of war. Unlike in the past, with or without the Willuns, they were rebuilding from scratch.

It was here that most historians say that the Medieval Isles comes to a close. The next few hundred years are known as alternatively the Reconstruction Era, or the Transition Era, and come the early 1400's new and revolutionary ideas began to trickle in from the continent. It was then that the Renaissance began in the Isles.

It is believed that the Willun family still exists out there, and there are many conspiracy theories stating that they live in Rannoria. However, this cannot be confirmed, and is mostly a reaction to the often volatile nature of Rannoria’s politics, with the Islesish saying that it is Willun’s manipulating politics there for their own favor.

For the next few hundred years the Empire experienced relative peace, at least until 1722, when the Brushwick Insurrection occured. The Brushwickers, having always been antagonistic with the Mournlyish, eventually declared revolution after Emperor Leander Cartwine chose a young woman from the city of Naval Bay as his bride rather than the daughter of a prominent Brushwiker house, House Locklind. This was significant because it was the first time a Brushwicker family had ever even been considered for marriage into the Royal House, and was seen as a chance to make peace between the two Isles. In response to this slight, Brushwick called back all ships they had built and crewed, and set out to invade Mournly and take the throne themselves. Though they were initially successful, they were stopped at the Battle of the Plateau, when cadets from the North Mournly Military Academy rallied and defended a Mournlyish Army cannon battery to the east of their school, and assisted in the counterattack against the rebelling Brushwickers. With the Brushwickers routed they were soon pushed back into the sea, and the Mournish Navy was quickly able to destroy the Brushwicker Navy in the Battle of Narrow Strait. After that, it was a quick march to the Brushwicker capitol, and the Brushwick Insurrection was defeated after a year and a half long conflict.

In response to the chaos caused by the decentralized nature of the Empires military, reforms were set into motion creating one unified national navy and national army, rather than each Isle controlling their own military forces and contributing them in times of war. With the creation of the Imperial Navy and the Imperial Army, subsequent rebellions arising from the Brushwick Insurrection were easily put down, and peace was easily brought back to the Empire, as well as a more viable defensive force having been created.

The next years were once of rebuilding and peace, until in 1812, when the Empire discovered oil off their coasts and coal in their hills. Not wanting to become bogged down by threats or hostile nations looking to take advantage of this new resource, the Empire put itself into a self imposed isolation to protect their new resources. The discovery of oil propelled the Empires navy forward, and for a time they had the most advanced ships in the world, as well as the largest navy. However, by the year 1870, most other nations had begun to catch up, and seeing as they could no longer protect themselves through superior firepower alone, Empress Lena Cartwine III brought the Empire out of its isolation and began forging alliances with other nations. The first major action of the Empire was to take part in the Caribbean War, standing with the Traansval and forging a powerful alliance as a result. As the war came to a close, the world was in a new state of chaos, as the complex web of alliances and agreements created by the war led to a uniquely volatile world. Though there were no more wars of the same magnitude as the Caribbean War, there were many small skirmishes and brushfire wars with rival nations, that the Empire took strides to largely stay neutral on. However, eventually the Empire fell in what was called the Fall of the Empire, when the Bronze Isles successfully invaded and took over the Empire. However, the Bronze Isles control of the Home Isles was a short one when Imperial Marshal Billy Younger, with support from Empress Bella Cartwine and the allies of the Empire, successfully lead armies to recapture the Home Isles in the Homeland Reclamation War.

With the Isles now under control of House Cartwine and the people of the Empire again, Empress Bella Cartwine went about rebuilding the Empire to its former glory. She made great strides in rebuilding the economic output of the cites as well as rebuilding the formidable Imperial Navy, but largely stayed neutral on world affairs. The Nine Years War was devastating to many other nations, though the Empire was able to make it out largely unscathed. This was due to a policy more focused on defense than on offense, keeping much of the fleets home, and using but the money earned from selling the Empires oil to continue production on new ships. Fighting with the ARN however was a dangerous choice, and is what largely motivated the Empire to not fully commit, as they were allied with nations on both sides. However, they were still obliged, as Empress Bella Cartwine had married into the Arenginian royal family, and was obliged to fight as a result. Now the world seems to be ramping up to a time of instability and strife, the Empire is one of the few nations left that is economically stable and relatively untouched by recent conflicts. However, internal divisions surrounding the role of the Church of the All Father in Imperial society threatens to throw the delicate balance off, and forces the Empire to focus more internally than externally, as they would prefer.

Territory: The Empire is built of twelve islands in an archipelago, along with strips of land along the southwestern coast of Nuwe Afrikaan

Language: There are a few languages spoken in the Empire, with the most notable being Brushwicker, Mournlyish, (both old and modern.) and Alabst. However, almost 99% of the population speaks Modern Mournlyish as their first langage, only learning Old Mournlyish, Brushwicker or Alabast as second languages for cultural reasons.

National Religion: The Empire has no official national religion since 1601, when the Church of the All Father split from the Royal Throne. However, the Church of the All Father is till the most widely practiced religion in the Empire.

The Church is founded on the idea of the world having been created by the all knowing All Father, who is in actuality a lesser god to the Old Ones. The Old Ones are said to have chosen the All Father to bring the World, frequently called Aetha in Mournlyish, from then Aether, the primordial space where spirits, magic and the unknown all reside in swirling chaos. The All Father created Aetha and the life that lives on it, always experimenting and learning from what he had made, and building new species out of the ones he had already created. It is for this reason that he is often referred to as the Great Scientist, as he conducted experiments to create new species. He continued on like this for untold eons, until he decided to create a species in his image, and with his intelligence. So, he created humans. However, the Old Ones feared what humans could be capable of, with intelligence equal to that of the All Father. And so, they sent forth the Stranger, the antithesis of the All Father, to distract humans from the words of the All Father and as a result to prevent the All Father from gaining to many followers and by extension an army with which he could usurp the Old Ones.

It is said that the Stranger created the rifts in the world which allowed monsters and magic to seep into the world from the Aether, in what was known as a Blight. In response to this, the All Father created seven magical lamps, one representing each of the seven seas, and gifted them to a woman named Alaina the 1st, who became the first Lamplighter. The Lamplighter is a mythical being, said to be born every time a Blight is imminent, and who uses the Seven Lamps to dispel the demons and spirits of a Blight to another dimension, known as Aethin. The Lamplighters are who caused reality to be split into three, the Aether, or Land of Spirits, Aetha, the Land Of Mortals, and Aethin, the Land Of Demons.

Reincarnation is a vital belief in the Church. It is said that those who follow the Three Scriptures will be reincarnated, while those who break them will be cast out of Aetha to either Aether or Aethin. In Aether, they are said to swirl eternally in the primordial, where their souls can be manipulated by the magics of mortal mages until they eventually dissipate and are forgotten. In Aethin they are said to be left in eternal torment, where they will be in pain forever until they dissipate and are forgotten, or until their will is broken and they become a Demon, cursed to only subsist on the suffering of their fellow man.

The Three Scriptures are the binding words of the religion, and are what ties all Church followers together. They are as follows.
- "He who stands with the wicked is an enemy of righteousness, and is to be purged from the face of Aetha."
- "He who stands against the wicked is a blessed man, and shall enjoy the kiss of the All Father and see the world once more."
- "Blessed be the peacekeepers, for they defend the world from evil."

Along with the Three Scriptures are the Seven Actions Of Righteousness, seven core character traits that are believed to be those all good people take. They are as follows.
- Thou shall not allow their gaze to wander to the spouse of their fellow man, nor to those who harm the will of man.
- Thou shall refrain from harmful and malicious words, and keep their tongue from lying to their fellow man, for it is harmful to the will of man.
- Thou shall find work, and that work shall benefit the lives of ones fellow man, for it is beneficial to oneself to assist his fellow man.
- Thou shall settle, and cease from roving the lands of Aetha, for living in a community is beneficial to ones fellow man.
- Thou shall only consume what he needs, and not take from ones fellow man, for a rampant hunger does nothing but harm his fellow man.
- Thou shall resist the temptations of wanton flesh, and shall only lay with those who one feels love for, for the temptations of wanton flesh are harmful to oneself and to ones fellow man.
- Thou shall keep his mind focused and sharp, for the mind of one who daydreams of frivolous things contributes nothing, and is harmful to ones fellow man.

National Culture/Identity: Due to the often violent and bloody history of the Isles, along with a strong class system and a homeland that is frequently cold, rainy and with many indigenous diseases, the Empire has developed a rather dour and dark culture. The people of the Empire have a deep appreciation for stories that tell of the dark aspects of the human psyche, and often their art is heavily focused on violence, poverty, mental illness and social decay. (Like a 13 year old shitty poetry.)

People from outside of the Isles often describe its citizens as serious, intense and hard working. They are also famous for their tendency to engage in fights, as the Isles has a strong martial tradition and culture of honor. However, though in most places murder is looked down upon, this culture of honor has also lead to many long standing feuds and violent groups, with the most famous being the gangs of Townhill, many of whom have exited and been fighting for generations.

The culture is heavily based upon British culture, with some French and Russian mixed in as well for flair, along with a heavy interest in the occult.

National Pastime: Fishing is one of the most popular activities in the Isles, along with cards, music and soccer. (Though in the Isles, soccer is full contact, but with no pads.)

The Islesish also love them a good fist fight, and in the Aristocracy duels are common.

National holiday: New Years Day, Reclamation Day (when the Home Isles were officially under Imperial control once more.) Day Of Victory (the day when House Cartwine and their revolutionaries successfully captured Townhill and became the new Royal House.

Nation's Population: The population of the Home Isles is 39,500,000. The Colonial population is 39,000,000. The total population is 78,500,000.

Allies: Arengin, Aclus, Manticore WL

Enemies: Ruskland, AORN

Political issues: The Church Of The All Father, in the past having been an official aspect of the government, has been working to regain that position. Though most in the Empire are against this, there is a significant minority who support it. As a result of their renewed social significance, the Church has been exerting force more and more. Their Inquisitors, protectors of Church law and legally allowed to persecute dissenters, (though they have not actually done this since the late 1600s, only protecting monasteries before hand) have begun to do so again. This has greatly angered the public, and has put them in conflict with the Wardens and the City Watch, who support freedom of religion and have begun to work to try and protect the people they see the Church as persecuting. Much of the issues arise due to the Inquisitors having recently attacked non All Father affiliated religious minorities. While the law gives them the rights to persecute those who are in their books and are officially members of the Church Of The All Father, they have no legal right to persecute those who are not members of the Church. Many fear that this may begin again, and is a direct reason as to why the All Fathers Hand, a political position for a priest to act as a liaison between the government and the Church, has been reinstated. It is hoped that by adding this position into the Royal Cabinet once more it will lead to more communication between the two sides and prevent future violence. However, the City Watch and Wardens, along with their supporters, have said that this is giving the Church to much leeway, and that they should be prevented from commuting such actions again, as well as rewriting the law to prevent them from persecuting anyone, regardless of weather they are a member of the church or not.

Chance of revolt: No, but there is a chance of civil war. No one wants to destroy the government or declare independence, but there is questions of where the social structure of the Empire is destined to go in the future.

Greatest Victory: Homeland Reclamation War

Most Embarrassing Defeat: Fall Of The Empire


MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces: 1,975,000
Army: 733,000
Navy: 1,316,999 (21 Super Dreadnoughts, 35 Dreadnoughts, 32 Pre-Dreadnought Battleships, 11 Battle Cruisers, 24 Cruisers, 37 Light Cruisers, 3 Aircraft Carriers, 160 Flotilla Leaders, Destroyers and Gun Boats, 14 Submarines.)
Air Force: 89,000 (The Imperial Army Air Corp is divided into two Groups, each with three Air Wings and one Ground Command Section. Each Group has 1000 planes, bringing the total number of aircraft to 2000 in total, with all auxiliary Air Corp forces operating in ground based qualifications such as mechanics, guards, and air traffic controllers.)

Military Statistics, Equipment
Anything and Everything your military uses, put it here. Images, specifications, etc.
Uniforms
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Left is Imperial Army uniforms, right is Naval Marine uniforms.

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Left is Naval Marine uniforms for when they are aboard a ship, as well as dress uniform. Right is day to day wear for Imperial Navy Sailors.

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Navy dress uniform for enlisted and NCO's.

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Navy Officers Dress

Small Arms
Lee-Enfield Mk1 (Standard issue rifle.)
Masuer C96 (Officers pistol.)
Smith & Wesson No. 3 (NCO's pistol.)
Vickers Mk 1 (Heavy MG)
Lewis Mk 1 (Man portable MG. Used mostly for assault actions.)

Bayonets (Standard issue.)
Sabres. (Used by officers and cavalry.)

Ground Vehicles
Rolls Royce Armored Car (Kingkiller Armored Car)
Lanchester Armored Car (Southbin Mk III)

Mark V (Howler Tank)
Medium Mark C (Howler Tank Series 2)
Artillery
BL 6-inch 26 cwt howitzer (Marshall & Scott 6-inch Field Piece)
BL 12-inch railway howitzer (Marshall & Scott Railway Gun)

Military Statistics, Organization

High Command
Commander in Chief of Imperial Armed Forces: Empress Bella Cartwine
Commander Of The Army: Imperial Marshal Billy Younger
Commander Of The Air Corp: Imperial Marshal Billy Younger
Commander Of The Navy: Imperial Admiral Jason Stoddard
Commander Of The Marines: Imperial Marshal Jason Stoddard
Land Forces
OFFICERS
Imperial Marshal
Field Marshal
Lieutenant Field Marshal
Marshal
Lieutenant Marshal
Colonel
Lieutenant Colonel
Major
Captain
First Lieutenant
Second Lieutenant

ENLISTED
Sergeant Major
Master Sergeant
Sergeant First Class
Staff Sergeant
Sergeant
Corporal
Private First Class
Private
Recruit
Naval Forces
OFFICERS
Imperial Admiral
Fleet Admiral
Admiral
Vice Admiral
Rear Admiral
Commodore
Captain
Commander
Lieutenant Commander
Lieutenant
Sub Lieutenant
Warrant Officer

ENLISTED
Master Chief Petty Officer
Command Chief Petty Officer
Chief Petty Officer
Petty Officer First Class
Petty Officer Second Class
Petty Officer Third Class
Seaman
Seaman Apprentice
Seaman Recruit
Recruit

Marine Corps/Naval Infantry
OFFICERS
Imperial Admiral
General
Lieutenant General
Major General
Brigadier General
Colonel
Lieutenant Colonel
Major
Captain
First Lieutenant
Second Lieutenant

ENLISTED
Sergeant Major
First Sergeant
Gunnery Sergeant
Staff Sergeant
Sergeant
Corporal
Lance Corporal
Private First Class
Private
Recruit

Air Forces
OFFICERS
Imperial Marshal
Air Chief Marshal
Air Marshal
Air Vice Marshal
Air Commodore
Group Captain
Wing Commander
Squadron Leader
Flight Lieutenant
Flying Officer
Pilot Officer

ENLISTED
Chief Master Sergeant
Senior Master Sergeant
Master Sergeant
Technical Sergeant
Staff Sergeant
Senior Airman
Airman First Class
Airman
Airman Recruit
Last edited by The Twelve Isles on Tue Feb 19, 2019 7:23 pm, edited 6 times in total.
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The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Postby Arengin Union » Sat Feb 16, 2019 8:31 pm

NATION INFORMATION

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Nation name: The Slavic Kingdom of the Arengin Union

National goals: To rebuild the broken world and to expand our influence by both sea and land, and by trade, diplomacy or force if we have to.

Nation's Leader:
Head of State: King Nikolai Oswyn IV
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Cabinet
Minister of the Interior Kostomarov Larion
Minister of War Gen. Zhivenkov Korney Gennadiyevich
Minister of Foreign Affairs Ivan Dotskoy
Minister of Industry Gribanov Agafon
Minister of Security Damir Milkensenovich(This job also is the Director of the Okran)
Minister of the People Silvestrov Jaroslav Alesnarovich
Minister of Agriculture Talalikhin Spiridon
Minister of Land Yuri Garan
Minister of Finance Nikita I. Nikolayevich
High Representative: Dimitri Nevski


National Government: The Kingdom of Arengin functions as a constitutional democracy with a representative camera called the Duma which is headed by the Minister of the Interior. Representatives are voted into the Duma by the people and represent their proper regions, the Duma votes on and proposes laws, they can appoint judges, authorize the creation or addition of new provinces and appoint governors for that region or province depending on what the people voted for the most. The king can choose to veto any proposed legislature that passes the Duma. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.

The military council called the Consevaya is headed by the king and the appointed commanders of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arenginian Military Forces. they can propose and advice in times of war or civil strife.

National history:
Arenginians, Tarkians, Meadowians, Skartenians, and Solotoviskians began as nothing but part of the same Ruskland tribes of first Slavs that first began to spread through the western lands back in 700BC and 600BC. For years the original Ruskland people were nothing but scattered nomadic villages that traded with each other and were never of much wish to strife between each other. The land was peaceful and fertile along the inner wooden regions, mountains surrounding the valleys with snow falling in winter and yet most tribes would support each other in times of hardship. The Ruskland people seemed to be in an odd place between indifference but also solidarity with each other.

Through the years between 600BC to 500BC many of the tribes that once considered themselves Ruskland began to form their own cultural identity separated from the Ruskland one. These identities had existed before in different variations before the unity but with a wish for self determination many tribes simply began to distance themselves from the Ruskland name into new tribal names such as Aren, Tarkans, Medovans, and several others, these tribes were prevalent in the West of the Ruskland dominion.

When the Germanic Preuben tribes were met in 478BC much of the cultural shift that started beforehand was further established in the south as many tribes didn't want to associate with the Preubenians. Influenced by the various militant and expansionist nature of the Preubenians, as well as the eventual merging of it with the dominant tribe Ruskland the many tribes of the south spearheaded by Aren began to turn militant and more assertive of their own culture.

In the beginning the Arengin region was no more than grasslands, woods, and mountain ranges. The different tribes at the north had joined together to flee from the region known as Preuben, which was dominated by the Rusklands who began to persecute the many other ethnic groups in the name of their religion and god. The Rusklands believed in their racial superiority given by Cthulhu, thus raging a holy war against the Arenginians, Tarkians, and Meadowians who then began to flee south. These exodus went through years of travel through the harsh winters of the north, the swamps, deserts, and tropical forests of Aydinir and the freezing Urus mountains. The Kavelians however, proved to be friends that joined with the colonist and led them through the mountians until arriving to the fertile and prosperous Valek southern regions. It was then when the colonists regions decided to settle in the year AC 200 when the Southern Slavic culture was born. The Arengins It was all simply a mix of small camps and settlements that dominated the region. In AC 298 many different tribes, and settlements joined together to make a united state, this in order to be able to be able to eliminate the divide and strife between the many tribes. It was also in order to be able to stand up against any possible Rusk or Aydiniran attacks in the future. It came to be in the Reunion of Minds, where all leaders of the different tribes decided to settle their differences and unify in order to face any threat that would come. The Reunion was a long and tedious one, everyone wanted to be king, some wanted to have a council, others didn't want reunification at all, Sakev Glad, leader of the Bearclaw clan was the one that proposed a mixture of the system, for it to be a council and a King that answered to said council.

Though hesitant, the leaders of the tribes agreed and after a voting by the council itself, Glad was chosen as king. This was known as the Incarnation Age, the first king, Sakev Glad was a man of ambition who wished for the Kingdom (As it was known then) to be prosperous and self sustaining. Glad invoked several reforms and encourage the Slav people to farm and move elsewhere if the land was not fertile, and so the people did as the King said.

The Slavs expanded eastward, they came across the area of what now is the Arenginian- border, the land was green and fertile. Farming began as well as hunting and soon Arenginian had it's source of food. Soon Arengin was established as a legitimate state in the Year AC 400. By this time the Kingdom was known as the Aren Kingdom, and Glad has been seen as the Father of the nation. The Incarnation Age ended in the year AC 800, when Arengin was already well known, this was followed by the mighty yet violent Age of Iron in which the Kingdom was involved in war after war either for dominance, expansion, or defense.

Age of Iron Edit
After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains in 1125. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two. For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. During this initial period of the Age of Iron king Roham Ulir was the man leading the Aren kingdom.

For several hundred years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. Extending its rule further up north and either annexing the tribes and settlements there or pushing them to the much colder areas.

However, it was in the year 1412 that The Kingdom was invaded by the Ruskland Dominion, the Old Slaves from the North where the Arenginians had emigrated from, they followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. This was the Age of Thwart for the Aren people,

The Dominion and the Aren Kingdom fought each other for decades, the Dominion fearing Aren's expansion. The Dominion of Ruskland-Preusen at a point managed to split the Aren Kingdom in half until it was pushed back to the Gulliuan River.

The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1514 that Prince Davlec led a successful attack on the city of Priog, the last Ruskland bastion of defense in the Valekian forests. The battle ended in victory for the Southern slavs and the end of the Dominion's campaign. This marked the end of the Thwart Age.

After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom.

Eventually Davlec pushed the much weaken Ruskland Dominion into the deep ends of Tacherton, despite their resistance the Aren armies were too strong for them to stop it. This left a much bitter sentiment from the Ruskland people, which would go to become the Ruskland-Preuben Empire, and a bitter enemy of Arengin.

Age of Rebirth Edit
For many centuries Arengin kept expanding under the reign of the Oswyn lineage, Alexander I the Wise was the first Oswyn king who led Arengin to conquer various lands beyond the Urus mountains and the Valley of Diul. This was met with severe resistance by the Germanic nation of the West, Wargloria and the Slavic uncivilized city states of the north. However Arengin faced these people without fear, driving the opposing Slavs from New Immortalia and excluding them to the northern Siber region.

As for Wargloria, there was continued small wars and skirmishes with each other, Wargloria eventually succeeded in keeping the Arenginian away from conquering the rest of the western continents for over a 100 years until the day that King Mikhail Oswyn led successful campaigns to take Stratovar and Chrobalta for Arengin, thus straining the relationship between Wargloria and Arengin even further. Mikhael died in 1828 leaving his much hot headed heir Ivan to led the nation further.

Ivan was known as Ivan the Butcher and led the country with an iron fist, suppressing any and all opposition. Until one day in 1854 when he ordered his troops to fire on a crowd of protesters in the Blue Square of St. Osloverg. This despite his son's advise. Alexander II Oswyn, son of Ivan was renowned as being a benevolent prince and most of the council and the people of Arengin wanted him to become king.

In 1860 Ivan abdicated the throne to his son Alexander, the boy was 23 at the time. The reason for abdicating was because Ivan suffered from cancer on the lungs, his abdication was in the prelude of a violent revolution against him. This revolution was narrowly avoided by Alexander's calls for peace and repealing of many unfair and tyrannical laws that Ivan had instill to move the nation forward at the cost of fear of his people. He also remade the national anthem to highlight a new era for Arengin and that the people would suffer no longer.

Under Alexander the II's rule Arengin prospered even more than before, taking advantage of its resources and influence in the world he aimed to modernize and expand Arengin, which he did and by the time he was in his 40's Robesonistan, Araenbhum and parts of Rheinhalt belonged to Arengin. Modernization became a priority for King Alexander II as he managed to bring electricity, economic prosperity, and military dominance for the Arenginians. The wars of the Carriebean proved that Arengin was capable to be a major power in the world. Several more conflicts followed which saw the Arenginians both seeing major victories and sometimes defeats. He continued to led the empire until his death in the late 1800's his son Nikolai took over as King soon after his passing.

Arengin led the then GDU against the AORN during the 9 years war, bloody campaigns in Ruskland, the Traansval, the Afrikaas as well as the sea saw millions of both GDU and AORN soldiers killed, eventually the GDU won the war but at a bittersweet end as the world was fractured and the victory had only been a strategic one and tensions remained between Arengin and the Manticore Empire. Out of 25 million men recruited in the war over 7,323,432 Arenginian soldiers died in the war, with 4,255,334 more wounded, Arengin took the heaviest human casualties of the war. While naval losses were lesser than Manticore's, Arengin saw only 2 dreadnoughts being heavily damaged but still in working condition after the war, however the other losses were significant, with 5 battlecruisers, 18 pre-dreadnoughts, 80 cruisers, 78 submersibles, 121 destroyers, and 65 torpedo boats lost during the course of the war, taking 80,000 sailors to the bottom. While the Arenginian Navy lost fewer ships than the Manticoran Navy, the Arenginian Navy was smaller than the Manticoran one by the end of the war, both in absolute terms and tonnage. With the 9 years war at an end Arengin saw much death of young men who went to fight, many of her naval and colonial assets destroyed and under occupation as well as economic and social problems that began to take a toll by the end of the war, luckily the country survived with most of its inner workings remaining, still it has to rebuild for what the future may hold.


Territory: All in the color salmon.

Language: Slavic

National Religion: Orthodox Slavic Christianity

National Culture/Identity: Slavic

National Pastime: Shooting, Fishing, Hunting, Fighting, Drinking.

National holiday:
Day of the Kings (December 12)
Day of the People (January 30)
Day of Remembrance (June 5)
Day of God (December 250

Nation's Population: 600 Million

Allies: Aclus, The Twelve Isles, Wargloria, Skarten.

Enemies: Manticore, Rannoria, The Traansval

Political issues: Recuperating from the losses of the 9 years war, anti war movement taking a foot. Scattered Insurgency groups in the Southern Morverian provinces.

Chance of revolt: Minimal

Greatest Victory: The War of Al-Morvern which saw Arengin defeat the Arab empire with superior forces and strategy. The country was occupied and annexed soon after.

Most Embarrassing Defeat: The Loss of Halium and defeat at the Nuwe Afrikaan sea which saw the Arenginians losing their hold on Halium at the hands of the Manitcorans. At sea Arengin inflicted casualties on the Manticoran navy but was ultimately pushed back to its coast and out of the Nuwee Afrikaan sea for the first stages of the war until finally pushing out the Manticorans in 1909.


MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces: 2.6 Million in Regular forces with over 12 Million men in the Reserve and signed to the Home Army.
Army: 2 Million
Navy: 400,000
Air Force: 200,000

Military Statistics, Equipment
Image
Malinklo 1884 (Used by the Home Army and some Imperial Guard Units as well as the Cavalry)

Image
Mosin Naganty 1891 (Used by a majority of the Army and Navy, Currently being phased out)

Image
Krnka Rifle Mk 4 (No more than 800,000 built due to its expensive materials, used by some elements of the Army and the Air Force as well as the Imperial Guard. Being phased out)

Image
Federov Rifle Series (Newly designed rifle, still seeing production and seeing limited use in all branches.)


Image
Naganty Revolver MK 2 (Used by all Branches)

Image
TP97 (Used by all branches)

Image
Carva 91 (Used by the Imperial Guard and the Navy and offiver)

Image
Tikov 38. (Used by Army and the Okrana)


Image
Krnxk Heavy Machine Gun

Image
Degtyaryov machine gun


Image
The Ataloc Tradorov self propelled rocket gun. This weapon fires a 1.2-pound (0.54 kg) high-explosive shell at 800 feet (244 meters) per second; it also can fire an armour-piercing round at 1,000 feet (305 meters) per second. The gun's 40x79R cartridge is a shortened version of the naval 40x158R anti-airship cartridge, with the shell case reduced from 158 mm (6.22 inches) to 79 mm (3.11 inches) in length.

ImagePortable Anti Tank Alotov Rifle
A single-shot weapon which fired a 14.5×114mm round, although unable to hit tanks from the front, the sides and the rear are the best places to shoot at. In large firing numbers it can prove to be very effective. Light, portable, and more accurate than the Ataloc.


Image
Standard Uniform MK. 1910: This Uniform is being adapted for the main armed forces of the Arenginian Empire, sporting a helmet for better head protection, much more sizable gear back pack as well as gear suited better for the cold.

Image
Cavalry Uniform:

Image
Desert Uniform

Image
Home Naval Uniform set

Image
Engineer Corps

Image
Expeditionary Force

Image
Heavy Trooper

Image
Armored Corps

Image
Special Tasks

Image
Colonial Troops

Image
Naval Crew and Infantry

Image
Cossack Guard

Image
Officers

Image
Imperial Guard

Image
Royal Guard


Military Statistics, Vehicles

Image
SV-1 Heavy Tank
  • 2,300 in Service

Image
Sutalak Tankata-42 Medium Tank
  • 6,5000 in Service

Image
Bakal Tankata-03 Light Tank
  • 10,000 in Service

Image
Ukra Super Light Tank
  • 7,250 in Service

Image
Brayna Class Armored Train
  • 50 in service

Image
Putilov-Garford Armored Transport
  • 3,000 in Service

Image
Balt “type D” anti aircraft armored car
  • 3,000 in service

Image
Mgebrov-3
  • 5,500 in Service

Image
Mgebrov-1
  • 7,000 in Service


Image
18 Inch Field Gun 1891

Image
42-line field gun M1877

Image
75mm Modele 1897

Image
76-mm divisional gun model 1902


Image
42-line siege gun M1877

Image
M1877 Suta Siege Gun

Image
305mm Howitzer

Image
305mm Coastal Defense Gun

Image
M1910 Howitzer

Image
K5 Mortar

Image
9-inch mortar M1877


Image
76-mm air-defense gun M1904/05


Image
Ostaloc Car

Image
Etolack Motorcycle

Image
Lovo Transport Truck

Image
Rivel Medical Car


Image
Oswyn Class Super Dreadnought
  • Alexander II
  • Nikolai IV
  • Ivanovich
  • Strotalat
  • Melinkia
  • Annaravia
  • Stupabrock
  • Koltsov
  • Yuvanovi
  • Liya
  • Olegiakan
  • Shoshtavick
  • Melinka
  • Raveyna
  • Anasya

Image
Imperator Class Dreadnought
  • 35 In Service

Image
Gangut Class Dreadnought
  • 45 in Service

Image
Zvezda Class Pre-Dreadnought
  • 40 in Service

Image
Tsesarevich Class Pre-Dreadnought
  • 30 in Service

Image
Petropavlovsk Class Pre-Dreadnought
  • 41 in Service

Image
Ivor Class Cruiser
  • 120 in Service

Image
Aurora Class Cruiser
  • 120 in Service

Image
Slava Class Battle Cruiser
  • 65 in Service

Image
Alapock Class Destroyer
  • 110 in Service

Image
Narvick Class Destroyer
  • 115 in Service

Image
Soka Class Destroyer
  • 89 in Service

Image
Stupa Class Corvette
  • 82 in Service

Image
Bodrin Class Corvette
  • 76 in Service

Image
BTSO-102 Submarine
  • 158 in Service

Image
BTSU-201
  • 89 in Service

Image
FZ.1 Torpedo Boat
  • 250 in Service


Image
ST-17 Scout and light attack plane

Image
Polikarpov Class Fighter and Attack Planes

Image
SU-9 Bomber




Military Statistics, Organization

High Command
Commander in Chief of Imperial Armed Forces: Nikolai Oswyn IV

Land Forces
North
Nicholas Bruliov (1st army)
Alexei Sansonok (2nd army)
(15th Reserve Guard)
(16th Reserve Guard)
(17th Reserve Guard)
(18th Reserve Guard)
(19th Reserve Guard)

East
Mikhail Yermolov (3rd army)
Danila Bragation (4th army)
Abram Menshikov (1st armored corps)
(20th Reserve Guard)
(21st Reserve Guard)
(22nd Reserve Guard)
(23rd Reserve Guard)
(24th Reserve Guard)

West
Ismael Relikia (5th army)
Simon Petrickov (Home Guard)
(25th Reserve Guard)
(26th Reserve Guard)

South
Zavragin Stepan (6th army)
Ledovskoy Valerian (7th army)
(27th Reserve Guard)
(28th Reserve Guard)
(29th Reserve Guard)

Center
Zhivenkov Korney Gennadiyevich (8th army)
Matvey Kasaty (9th army)
Maksimilian Timofeyevich (2nd armored corps)
Victor Barinov (10th Army)
Nikitin Prokhor (11th Army)
Nikofor Aleskeevich (12th Army)
Tryndin Rustem Denisovich (3rd Armored Corps)
Demian Ruslanovich (13th Army)
Stephan Zaporozhets (14th Army)
(30th Reserve Guard)
(31st Reserve Guard)
(32nd Reserve Guard)
(33rd Reserve Guard)
(34th Reserve Guard)
(35th Reserve Guard)
(36th Reserve Guard)
(37th Reserve Guard)
(38th Reserve Guard)
(39th Reserve Guard)
(40th Reserve Guard)
(41st Reserve Guard)
(42nd Reserve Guard)
(43rd Reserve Guard)
(44th Reserve Guard)
(45th Reserve Guard)
(46th Reserve Guard)
(47th Reserve Guard)
(48th Reserve Guard)
(49th Reserve Guard)
(50th Reserve Guard)

Naval Forces
Sea of Khazak
Alexander de Calama (1st fleet)
Shcheglov Yaroslav (2nd fleet)
Dmitriy Makarovich (3rd fleet)
Oleg Nikolayovich Noskov(18th fleet)

Martyr Sea
Untilov Borislav (4th fleet)
Karantirov Timofey (5th fleet)
Polivanov Aleksandre (6th fleet)
Vanzin Vojislav Vladimirovich (7th fleet)
Nikishin Yuliy (8th fleet)

Nuwee Afrikaa
Leo Tarkiv (9th fleet)
Nicholas Vladeck (10th fleet)
Abram Yermolayevich (11th fleet)
Strelkov Valentinovich (12th fleet)
Pankratiy Osipovich Obolensky (17th fleet)

Sea of Khartoum
Ilya Aleskeevich (13th fleet)
Ludomir Igorevich (14th fleet)
Artur Yermolayevich (15th fleet)
Samuil Sukhikh (16th fleet)
Yakim Voronov(19th fleet)

Air Forces
Valeriy Grekov
Samsonov Bratislav
Umsky Krasimir
Bondarchuk Artemiy Victorovich
Fekhlachev Christov Konstantinovich
Last edited by Arengin Union on Mon Mar 25, 2019 1:01 am, edited 24 times in total.
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Norcourt
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Posts: 1835
Founded: Aug 04, 2015
Inoffensive Centrist Democracy

Postby Norcourt » Sat Feb 16, 2019 8:50 pm

My brothers,

let us thank Sceoji, and continue this 2 year long series of great RPs that we have had.

thank you sceoji, for our yearly bread.
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The Twelve Isles
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Posts: 1938
Founded: May 15, 2016
Capitalist Paradise

Postby The Twelve Isles » Sat Feb 16, 2019 9:24 pm

Norcourt wrote:My brothers,

let us thank Sceoji, and continue this 2 year long series of great RPs that we have had.

thank you Sceoji, for our yearly bread.


Thank you Sceoji, or Lord and savior, whos effort brought ud all together. Before we were lost, but now we are found, thanks to Sceojis toils.

Amen.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

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Norcourt
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Posts: 1835
Founded: Aug 04, 2015
Inoffensive Centrist Democracy

Postby Norcourt » Sat Feb 16, 2019 9:52 pm

The Twelve Isles wrote:
Norcourt wrote:My brothers,

let us thank Sceoji, and continue this 2 year long series of great RPs that we have had.

thank you Sceoji, for our yearly bread.


Thank you Sceoji, or Lord and savior, whos effort brought ud all together. Before we were lost, but now we are found, thanks to Sceojis toils.

Amen.


Amen
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The Imperial Warglorian Empire
Negotiator
 
Posts: 6553
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sat Feb 16, 2019 10:49 pm

The Manticoran Empire wrote:
Skarten wrote:To be honest, i don't know.

I really want to re-do the war because i've just gotten so much better at RPing.

But then again, seeing the aftermath of the war would just be so goddamn cool too. To be honest, i don't know. It really depends on how we decide that the war ended. That is, IF it ended. But we do need a beggining point right? So i'll guess the war just ended and 1912 is when peace begins. Really,i don't know. It just would be cool to see both scenarios.

I think i'll decide depending on what would happen in a 1912 scenario (For example, what were the results of the war)

In both cases, there is going to be a good deal of run up to warfare. But for post 1912 specifically, the world is basically in a state similar to IRL 1919. The war has just ended after 9 years of death. Nearly 60 million people are dead and tens of billions in damages have been inflicted on most countries. Countries like you, Arengin, Traans, Rusk, Rann, Warg, and TTI, being close to the main battle fronts and, in most cases, on the low end in terms of available manpower, suffered heavy casualties and significant damage to civilian infrastructure and industry. My colonies in Nuwe Afrikaan and Tamir were fairly roughed up and I lost almost 7.1 million soldiers killed or wounded during the conflict.

In the postwar world, myself and Aclus have come out the better of the bunch in absolute terms. Arengin is in decent shape but most of the players are in dire straits economically as a result of 9 years, 2 months, 3 weeks, and 6 days of World War 1 style warfare.

I think my casualties during the war were around 1-1.5 million or so

To tell you the truth, I don’t think we really lost many men during the war, the only main campaign we were concentrated on was Sylbania

Everywhere else were pretty much hundred thousand man large expeditionary Forces

So no, I don’t really think I was tha devestated, especially since none of my main territory was actually fully devestated or anything

Edit: Wait I went to war with Rannoria in this universe? Ok so I probably took much more casualties

Bump that up to 2 million
Last edited by The Imperial Warglorian Empire on Sun Feb 17, 2019 3:59 pm, edited 2 times in total.
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For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

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Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Norcourt
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Posts: 1835
Founded: Aug 04, 2015
Inoffensive Centrist Democracy

Postby Norcourt » Sat Feb 16, 2019 10:55 pm

NATION INFORMATION

Nation name: The Imperial Republic of Norcourt

National goals: To do what is best for the people and the Empire, whilst expanding their power and knowledge.

Nation's Leader: Grand Lord Alistair Caneius

National Government: (explain it's workings and set-up) A Republic with Imperialist traits, formed during the Norcourtian Civil War (AKA Crisis of The 1890s). Led by Alistair Caneius, the people of Norcourt had all within two decades, revolutionized the Norcourtian Government and Economy, whilst completely eradicating all Communist, Covenant, and Rebel factions that had taken arise during the Crisis of The 1890s. Alistair Caneius, being a semi Caesarian-Styled "Emperor" of the Republic, acting as Grand Lord.

National history: The Norcourtian Republic was founded by the many emigrating Elixian Refugees, after the fall of the Elixian Empire, after the Fall of Elixia. 402 BC, The City of Elixia is the city mentioned in the Elixian Code (our religious texts) and mentioned in Jauious Jarrius Furii's Historical Account, of The Great Seafare. The Great Seafare was the enourmous migration of The Elixian peoples, after the sack of Elixia by foreign barbarians. Many Elixians lost their lives, and sacrificed themselves so that the evacuation fleets could leave in peace, leaving but a small fraction of Elixians to resettle and restart their civilization elsewhere beyond the seas. Thus the Great Seafare, a period of resettling occured. Many Elixians struggling to look for a leader, followed Volus Vallorius Harkearean, the son of Victus Vallorius Harkeureaii, a Hero of Elixia who sacrificed himself during the sack of the ancient city. Harkearean who at this time was inglorified, led his men and his seafaring settlers to the peninsular region that they called Jalumyyr of the new continent. 389 BC Jalumyyr was already inhabited, and as they soon realized, there was only room for one civilization on the peninsula. Surprisingly the Jalumyyrians were not like the barbarians of the old world, but intelligent, and wellspoken that they were. Harkearean led a 13 year long conquest of the whole peninsular region and brought upon the complete integration of Jalumyyrian society into the Elixian civilization, and securing a home for the former people of the sea.

From then on The Norcourtian people lived relatively isolated, going through a renaissance of new ideals and developing new technology, whilst the only true conflicts occurring, being minor region wars over clan altercations and etc. In the late 1500s the Norcourtian people had expanded, exploring further into the world, and learning of the other major powers, more in depth than before.

During the 1800s, Norcourt had truly begun to be realized as a world power, during the 1880s, the Norcourtians had supported the GDU in the Sylbanian Wars, with much protest back home they had pulled out to go reinforce the newly conquered Goldrushia colony, as it was being invaded by a large army under the Vologdan banner. The Norcourtian soldiers held their own for two years in Goldrushia, securing the first official Norcourtian Colony, and freeing the Goldrushian people of the opposed Communist regime.

Afterwards, the Norcourtians had annexed the Drales Islands in the East, assimilating the Asiatic Islander peoples of the Islands into the Norcourtian Empire.

In the 1890s, the War for The Twelve Isles (AKA The Bronze Isle War), had weakened the Norcourtian economy, and had killed off the much of the male population, prompting a Civil War in Norcourt. The Followers of Euphronious (AKA as the Covenant) was a Elixio-Verixian Communist regime, brought upon to revolutionize the Norcourtian Empire into a Communist nation. During the fighting, millions of colonial troops, and millions of Norcourtian men, women, and children, had died in the Crisis of The 1890s, as the Nationalists forces triumphed, with a Pyrrhic Victory over the Communist forces.

In 1901, Alister Canius, a prominent Nationalist General in the Civil War and the Wars before, proclaimed himself Grand Lord of the newly formed Imperial Republic. He begun a revolutionary cleansing of Norcourt, eradicating most communists, Followers of Euphronious, and rebels in the Empire. He began a campaign to restore Norcourt to it's former glory, Militarily, Economically, and Governmentally, beginning the Caneius Reformation.

And now, it is 1912...



Territory:

Mainland Norcourt: Norcourtia, Harbrook, Freesay, Blackspur, Sicalia, Jalum, Galia, and Bamburg
Colonial Territory: The Drales Islands, Dragon Island, The Bhaarland, Goldrushia, Saxland, Carthston, Guildur, and Dasda Minor

Language: English, Norcourtian, Old Elixian

National Religion: The Elixian Code

National Culture/Identity: Mainly Mediterranean styled culture, mixed with the colonial cultures of the Asiatic-Islander Dralesians, and the Slavic Goldrushians. including several more.

National Pastime: none

National holiday:(anything like Independence day) Day of Elixia

Nation's Population: 235 Million (Spread throughout the Empire)

Allies:(if any) None

Enemies:(if any) None

Political issues:(if any) Western League

Chance of revolt:(yes/no) Infathomable

Greatest Victory: Battle of Goldrushia

Most Embarrassing Defeat: The Rape of Sicalia


MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces

Total Forces: 3.98 Million Total Men, 2.98 Million Reserves

Army: 500,000 Professional Soldiers, 2 Million Reserves

Tanks/Armor: 1,200 Sicalia L.I Light Tanks, 1,125 Sicalia M.II Medium Tanks, 500 Sicalia H.IV Heavy Tanks, 1,200 Galia AT.Is

Galia AT.I
Image

Sicalia L.I Light Tank

Image

Sicalia M.II Medium Tank
Image


Sicalia H.IV Heavy Tank
Image

Navy/Marines: 500,000 Professional Soldiers, 980,000 Reserves

Imperial Fleet: 18 Super Dreadnoughts, 22 Dreadnoughts, 52 Pre-Dreadnoughts, 110 Battle Cruisers, 63 Battleships, 120 Cruisers, 40 Armored Cruisers, 40 Protected Cruisers, 100 Lights Cruisers, 11 Medium-Class Cruisers, 197 Destroyers, 100 Torpedo Boats, 75 U-Boat/Submersibles
Further: 10 Battleships in the works

Super Dreadnoughts

TLS Sentinel Class
Image

TLS Vanguard Class
Image

TLS Elixia Class
Image

Battlecruisers

TLS Panther Class
Image

TLS Tiger Class
Image

Dreadnoughts

TLS Colossus
Image

TLS Leviathan
Image

TLS Juggernaut
Image

Aircraft Carrier

TLS Icarus

Air Force: 1,005 total Saxland B.II Bi-Fighters, 3,500 Saxland B.III Monofighters, 530 Saxland BB.II Bombers


Saxland M.III Monofighter
Image

Saxland B.II Bi-Fighter
Image

Jalum Ju-62 Monofighter
Image

Saxland BB.II Bomber
Image

Jalum BB.I Bomber
Image


Military Statistics, Equipment

Rifles

M1890 Bannerman-Croft Infantry Rifle (Mostly Rear-Echelon Units)
Image
Full Image

M1896 Bannerman-Croft Infantry Rifle (Standard Issue)
Image
Full Image

Gevar M1916 (Special Issue)
Image
Full Image

Machine Guns

M1916 Vergaus Auto Carbine
Image
Full Image

M1896 Vergaus Mk.1 Machine Gun
Image
Full Image

M1914 Vergaus Mk.2 Machine Gun
Image
Full Image

Pistols

M1915 Yamazaki Automatic Pistol
Image
Full Image

Uniforms

1884 - 1916 Standard Infantry
Image

1916 - 1942
Image

Military Statistics, Organization

High Command
Commander in Chief of Imperial Armed Forces: Lord Protector Juri Breczietski

Land Forces

Officers

Lord Marshal
Field Marshal
Lieutenant Field Marshal
Marshal
Lieutenant Marshal
Colonel
Lieutenant Colonel
Major
Captain
First Lieutenant
Second Lieutenant

Enlisted Ranks

Sergeant Major
Master Sergeant
Sergeant First Class
Staff Sergeant
Sergeant
Corporal
Private First Class
Private
Militiaman (Unofficial)

Navy/Marine Corps/Naval Infantry

Naval Officers

Lord Admiral
General
Lieutenant General
Major General
Brigadier General
Colonel
Lieutenant Colonel
Major
Captain
First Lieutenant
Second Lieutenant

Enlisted

Sergeant Major
First Sergeant
Gunnery Sergeant
Staff Sergeant
Sergeant
Corporal
Lance Corporal
Private First Class
Private

Air Forces

Air Officers

Air Marshal
Air Chief Marshal
Air Marshal
Air Vice Marshal
Air Commodore
Group Captain
Wing Commander
Squadron Leader
Flight Lieutenant
Flying Officer
Pilot Officer

Enlisted

Chief Master Sergeant
Senior Master Sergeant
Master Sergeant
Technical Sergeant
Staff Sergeant
Senior Airman
Airman First Class
Airman
Last edited by Norcourt on Tue Mar 19, 2019 1:52 pm, edited 25 times in total.
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Rannoria
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Posts: 5666
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Sun Feb 17, 2019 1:06 am

Add the map by the way. We need to know who has what btw
This is Rannoria, don't forget to eat your own two feet!

Federation of Allies DO NOT JOIN THIS REGION !!!!!!!! I AM IN IT

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Aclus
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Posts: 1119
Founded: Aug 28, 2015
Corrupt Dictatorship

Postby Aclus » Sun Feb 17, 2019 3:42 am

NATION INFORMATION

Nation name:The Aclusian Empire

National goals: To preserve the Empire and its colonies, and protect the Western Leagues resources

Nation's Leader:
Image
King George V, Emperor of Indianum

National Government: (explain it's workings and set-up) Exact same as the British Monarchy

National history: Already associated and too long
Formed in 100AD as the Aclusia clans came together, the people formed an empire. Through this time the Empire would crumble under Verixian conquest in 1050AD, the people would reform in 1450 and work through countless civil wars as well as the Republic period of 1850-1870 when the Monarchy was restored.

Territory: Indianum Colonies, New Zeeland colonies, Nuwe Europeia Colonies, Main isle, Rheinhalt, All territory in blue.

Language: English, Aclusian-Verixian

National Religion: Christianity

National Culture/Identity: Maritime Empire, known as the Ruling sea power. Aclusian is basically the British people.

National Pastime: Military Development

National holiday:(anything like Independence day) All British holidays

Nation's Population: 504, 300, 670

Allies:(if any) The Western League, TTI,

Enemies:(if any) The AORN, Norcourt

Political issues:(if any) Rise of the Manticoran Navy, Threats to colonies by Norcourt

Chance of revolt:(yes/no) Minimal

Greatest Victory: 9 Year War, Carribean war, Cesopian war

Most Embarrassing Defeat: Sylbanian War


MILITARY STATISTICS

Military Statistics, Manpower
Imperial Armed Forces
Total Forces: 4,560,812 Total troops. 2.8 Million Active Duty troops and 1.0 Million Reservists. 900,000 Colonial Soldiers garrisoned
Army: 2,400,000 Active, 1.0 Million Reserve
Navy: 350,000 Active, 440,000 Reserve
29 Super Dreadnoughts, 30 Dreadnoughts, 80 Pre-Dreadnoughts, 150 Battle cruisers, 230 Cruisers, 512 Destroyers, 580 Torpedo Boats, 450 Submersibles, 80 U-Boats (Teknorepublikan) 8 Aircraft Carriers
Further - 13 SuperDreadnoughts and Dreadnoughts, 18 Battlecruisers, 40 Cruisers, 110 Destroyer's are planned
26 Battleships are to completed over the course of time from July 30th - mid 1913
Air Force: 100,000 Active, 120,000 Reserve. 6,700 Combat aircraft

Military Statistics, Equipment
Army Regular Infantry
Image
Image
Guards Infantry Uniform
Image
Army Home Guard Uniform
Image
Royal Navy Uniforms
Image
Desert / Tropical/ Colony Defense Uniforms
Image
Aclusian Army Officer's SD
Image

Lewis Machine Gun
Image
Vickers Heavy Machine Gun
Image
M1897 Trench Gun
Image
Standard Issue Rifle = SMLE Mk.3
Image
Farquhar Hill Semi-Automatic Rifle
Image
Officers Sidearm = Webley
Image
Thompson Sub Machine Gun
Image
Vickers Qf Anti Tank Rocket
Image

Peerless Armored Car
Image
Rolls Royce Armored Car
Image
Grizzly Mk. 1 Medium Tank
Image
Mark V Heavy Tanks
Image
Vickers Mk 1 Medium/ Light Tank
Image
Vickers Heavy Tank Mk.1 "Matilda"
Image
Vickers Medium Tank Mk.2
Image
Whippet Infantry Support Tanks
Image


Pom Pom Anti Aircraft Gun
Image

12 in Railway Guns
Image

14in Railway Guns
Image

Ordnance QF 18 Pounder Field Gun
Image

BL 60-Pounder Field Gun
Image

BL 6in Long Range Heavy Field Gun
Image

6in Howitzer
Image

BL 8in Howitzer
Image

9.2 in Howitzer
Image


HMS Hermes Class
Image
6 × single 5.5 in (140 mm) guns
3 × single 4 in (102 mm) anti-aircraft guns

X-Lighters "Beetle" Troop Transports
Image
Image


L2 Class
Image
4x2 18in (456mm)
8x2 6in Guns,
6x1 4.7in HA,
4x10 2pdr
2 24.5in torpedo tubes

L3 Class
Image
3x3 18in (457mm)
8x2 6in Guns
6x1 4.7in HA,
4x10 2pdr Guns
2 24.5in torpedo tubes

N3 Class
Image
3x3 18in (457mm)
8x2 6in Guns
6x1 4.7in HA,
4x10 2pdr
2 24.5in torpedo tubes

Conquest Class
Image
3 × triple 18-inch (456 mm)/ (HMS Prince of Wales) 20in (507mm) guns
6 × twin 6 in (152 mm) guns
6 × single 4.7 in (120-mm) AA guns
6 × octuple 2 pdr (40 mm) AA guns
2 × 24.5-inch (622 mm) torpedo tubes
1 scout plane - 2 For Prince of Wales
14in Armor Belt- 18in (Prince of Wales)

HMS Queen Elizabeth Class
Image
4 × twin 18-inch (456 mm) Turret guns
16 × single 6-inch (152 mm) guns
2 × single 3-inch (76 mm) 20 cwt AA guns
4 × 21 inch (533 mm) torpedo tubes
8-13.5in Armor
HMS Invincible Class
Image
4 × twin 16-inch (405 mm) guns
13 × single 6-inch (152 mm) guns
2 × single 3-inch (76 mm) 20 cwt AA guns
4 × 21 inch (533 mm) torpedo tubes

HMS Emperor Class
Image
10 × 16 in (405 mm)/45 caliber BL guns
16 × 6 in (152 mm) guns
2 × 3 in (76 mm) anti-aircraft guns
4 × 47 mm (1.9 in) guns
4 × 21 inch (533 mm) torpedo tubes

HMS Zeus Class
Image
4 × twin 15-inch (381 mm) guns
14 × single 6-inch (152 mm) guns
2 × single 3-inch (76 mm) 20 cwt AA guns
4 × 21 inch (533 mm) torpedo tubes

HMS Olympian Class
Image
5 × twin 12-inch (305 mm) guns
27 × single 12-pdr (76 mm) guns
5 × 18-inch (450 mm) torpedo tubes

HMS Impregnable
Image
14 × twin 12 in (305 mm) guns
20 × single 6 in (152 mm) guns
10 × single 3 in (76 mm) guns
3 × 21 in (533 mm) torpedo tubes


Admiralty Type Flotilla Leader
Image
5 × BL 4.7-inch (120 mm) Mark I guns
1 × QF 3-inch (76 mm) 20 cwt anti-aircraft gun
2 × triple tubes for 21-inch (533 mm) torpedoes

Scot-Class
Image
4 × single QF 4 in (102 mm) Mk V guns
1 × single QF 3-inch (76 mm) 20 cwt[Note 1] anti-aircraft gun
2 × twin 21-inch (533 mm) torpedo tubes

Panther Class destroyer leader
Image
5 × BL 4.7 in (120mm) Mark I guns
1 × 12 pdr (3 in) HA Mark VIII
2x Dual PomPom AA Gun
2 × triple 21 inch (533 mm) torpedo tubes

HMS Caesar Class
Image
2 × 2 - BL 12-inch (305 mm) Mk X guns
4 × 2, 2 × 1 - BL 9.2-inch (234-mm) Mk XI guns
24 × 1 -QF 12-pounder (76-mm) 18 cwt guns
5 × submerged 18-inch (450-mm) torpedo tubes

HMS Loxdon Class
Image
6 × BL 12-inch (305-mm) Mk IX guns
12 × BL 6 in (152 mm) Mk VII guns
16 × QF 12-pounder guns
6 × QF 3-pounder guns
4 × 18-inch (450-mm) submerged torpedo tubes

HMS Admiral Class
Image
4 × 2 – 16-inch (406 mm) guns
7 × 2 – QF 4-inch Mk XVI AA guns
3 × 8 – QF 2-pdr "pom pom" AA guns
5 × 4 – 0.5-inch Vickers machine guns
5 × 20-barrel "Unrotated Projectile" mounts
2 × 2 – 21-inch/ above water torpedo tubes
12in Armor
2- Seaplane Catapult

G3 Class
Image
3x3 16in turrets
8x2 6in turrets,
6 single 4.7in HA
4 multiple pom-pom mount AA guns
K2 Class
Image
4x2 18in (457mm)
8x2 6in
4x1 4.7in HA
4x10 2pdr
2 24.5in torpedo tubes.
HMS Incomperable
Image
12 mph)
3 × 2 – BL 20-inch (508 mm) guns
5 × 3 – QF 4-inch (102 mm) guns
9 × 1 – QF 3-pounder guns
8 × 1 – 18-inch (450 mm) torpedo tubes
14inch Armor Belt
HMS Windsor Class
Image
4 × twin 13.5 in (343 mm) guns
12 × single 6 in (152 mm) guns
2 × single 3 in (76 mm) AA guns
4 × 21 in (533 mm) torpedo tubes
HMS Lion
Image
4 × twin BL 13.5-inch Mk V guns
16 × single BL 4-inch Mark VII guns
2 × 21 inch (533 mm) torpedo tubes


Sopwith Dragon Fighter Plane
Image

Sopwith Cuckoo Mk II Torpedo/ Fighter Bomber
Image

Blackburn Dart Fighter Bomber
Image

Lancaster Heavy Bomber
Image


Military Statistics, Organization

High Command
Commander in Chief of Imperial Armed Forces: Field Marshall Sir Douglas Haig
Chief of Staff of Imperial Army: Field Marshall George Berring
- Personnel Officer: General Oswald Benson
- Intelligence and Security Officer: General Arnold Swornson
- Operations Officer: General Edward Swan
- Logistics Officer: General Albi Young
- Plans Officer: General Matthew McConahay
- Signals Officer: General Thomas Laurie
- Military Education and Training Officer: General James Edwards
- Resource Management Officer: General Thomas Shelbis
- Civil Affairs Officer: General Alfred Von Libenstein
Chief of Staff of Royal Navy: Admiral Arthur Maxim
- Personnel Officer: Admiral Tom Luer
- Intelligence and Security Officer: Admiral John Wilcox
- Operations Officer: Admiral Ed Davis
- Logistics Officer: Admiral Thordore Wilson
- Plans Officer: Admiral Vernon Pole
- Signals Officer: Admiral Edward William
- Military Education and Training Officer: Admiral Steven Mastern
- Resource Management Officer: Admiral Karl Gustaf
- Civil Affairs Officer: Admiral Albert Earl
Chief of Staff of Royal Marines: Field Marshall Aeric Belling
- Personnel Officer: General Albert swanson
- Intelligence and Security Officer: General Landon Wilson
- Operations Officer: General Marques Monton
- Logistics Officer: General Bernard Montouz
- Plans Officer: General Arthur Bellson
- Signals Officer: General John Shelby
- Military Education and Training Officer: General Adam Georgian
- Resource Management Officer: General Carl Anson
- Civil Affairs Officer: General Charles Bon
Chief of Staff of Imperial Air Force: Air Marshall Thomas Mendin
- Personnel Officer: General George adams
- Intelligence and Security Officer: General Will Neeson
- Operations Officer: General William Thome
- Logistics Officer: General Thomas Beckett
- Plans Officer: General Alfie Solomon
- Signals Officer: General Freddie Thorne
- Military Education and Training Officer: General Campbell
- Resource Management Officer: General Billy Kimber
- Civil Affairs Officer: General Brian Godfrey
Last edited by Aclus on Mon Mar 25, 2019 1:18 am, edited 53 times in total.
The Aclusian Empire
King Albert Richardson II
Pre/MODERN/POST MODERNTECH/FT

PROUD MEMBER OF THE FEDERATION OF ALLIES

User avatar
Eodor
Ambassador
 
Posts: 1694
Founded: Oct 26, 2015
Democratic Socialists

Postby Eodor » Sun Feb 17, 2019 10:25 am

NATION INFORMATION

Nation name: The Kingdom of Eodor

National goals: Ensure Eodorian safety and (possibly) reclaim the homeland

Nation's Leader: Queen Lusithima Victoria I

National Government: Eodor is a Parliamentary Monarchy-esque system: whilst there is a parliament, it's authority can be overriden at anytime by the monarch. The Parliament is elected from the 750 provinces of the Kingdom, who usually make low-level decisions regarding the day to day running of Eodor. In times of emergency, the monarch can rule without parliament entirely, passing decisions at will. Normally, however, the monarch cannot introduce their own laws.

National history: Since the 1500's, Eodor had been ruled by a series of Kings and Queens said to have stemmed from the original unifier of Eodor: Aenarion of Lothern. When the 1800's came, however, the previously popular royal family became more and more decadent and thus more and more opposed. The Eodorian King, Allex III, was infamous for being one of the most politically inept and self-indulgent rules in Eodor's history. His 11 year reign was characterised by crippling debt and political failures, including, in 1909, the public relations disaster of the Naggarron Uprising. As Allex's popularity decreased, the popularity of more extreme political ideologies increased; with Communism being the foremost on the stage. In the summer of 1912, the Great August Socialist Revolution occurred, Communist revolutionaries under Vladimir Kalashinkov stormed the King's Palace in Lothern and within 12 hours had taken over most of the country. The king's most loyal advisors and friends, all incredibly wealthy landowners of industrialists, attempted to flee Eodor. They were stopped, however, by Eodorian revolutionaries who had taken control of the docks and made an unofficial investigation into their whereabouts. These revolutionaries later became the basis of the VIA, the Eodorian internal affairs bureau and effective secret police.

However, in 1911, Vladimir Kalashinkov, leader of the Eodorian Communist Party and architect of the Revolution, was killed in an accident. Members of his party, unable to see that the time was not right, declared a revolution and began randomly attacking areas of Eodor. The royalists, despite suffering heavy defeats, were able to fight back. King Allex III was still killed, but instead of execution after capture in Lothern it was by a roadside bomb set up by paramilitaries. His daughter, Lusithima, took over, and fought back the listless communists.

Territory:

Language: Eodorian

National Religion: Eodorian Church, similar in structure to Catholicism but far smaller.

National Culture/Identity: A mixture of German and Russian. A hardy, efficient people with a grim determination.

National Pastime: Eodorian Rugby: essentially rugby union with no rules regarding tackling.

National holiday: Saint's Day, where sancitifed Eodorians are celebrated with parades and services

Nation's Population: Circa. 55 Million

Allies: The Western League

Enemies: Anyone against TWL

Political issues: None

Chance of revolt: Minimal

Greatest Victory: Battle of the Utranovsk

Most Embarrassing Defeat: Battle of Narrow Water


MILITARY STATISTICS

Military Statistics, Manpower
Eodorian Royal Armed Forces
Total Forces: Approx. 1,100,000 Professional soldiers, 550,000 Reservists
Army: 1,005,000 Active, 495,000 reservists
Navy: 65,000 Active, 35,000 Reservists; 2 Battleships, 3 Battlecruisers, 9 Cruisers, 4 Light cruisers, 17 Destroyers, 29 Torpedo boats, 8 submarines
Air Force: 30,000 Active, 20,000 reservists

Military Statistics, Equipment

Eodor mostly uses the Soviet equipment from the time period, this is definitely not because I'm lazy or anything.

Weaponry
Image


WeightLengthCartridgeActionBarrel LengthVelocityEffective firing rangeFeed System
4kg1.232 Metres7.62 EodorianBolt action0.73 Metres865 M/S500 Metres5-Round non-detachable magazine, loaded with stripper clips


Image


WeightLengthCartridgeActionBarrel LengthVelocityEffective firing rangeFeed System
11.5kg fully loaded1.27 Metres7.62 EodorianGas operated, flapper locking0.604 Metres840 M/S800 Metres47 round pan


Image


WeightLengthCartridgeActionBarrel LengthVelocityEffective firing rangeFeed System
730g161.5 mm9x18 BelarovBlowback93.5 mm315 M/S50 Metres8 Round detachable box magazine


Image


WeightLengthCartridgeActionBarrel LengthVelocityEffective firing rangeFeed System
5.2kg760 mm9x19 mm EnfysShort recoil toggle-joint action200 mm452 M/S200 Metres40 Round detachable box magazines


Image


WeightLengthCartridgeActionBarrel LengthVelocityEffective firing rangeFeed System
20.3kg2.1 Metres14.5x114mmGas-operated; short stroke gas piston, vertically tilting bolt1.129 Metres1,013 M/S800 Metres5 Round (in clip) integral magazine


Uniforms

Image


Image


Image


Military Statistics, Organization

High Command
Commander in Chief of the Eodorian Royal Army: Queen

Land Forces & Air Forces
Officers:
Marshall
General of the Army
Colonel General
General
Leftenant-General
Legate
Colonel
Leftenant-Colonel
Major
Centurion
Captain
Senior Leftenant
Leftenant
Juniour Leftenant

Enlisted & NCO:
Starshina
Sergeant
Juniour Sergeant
Yefreytor
Private

Naval Forces

Officers:
Admiral of the Fleet
Admiral
Vice Admiral
Rear-Admiral
First Captain
Second Captain
Captain
Senior Leftenant
Leftenant
Juniour Leftenant

Enlisted:
Midshipman
Chief Petty Officer
Petty Officer First Class
Petty Officer
Senior Ensign
Ensign
Last edited by Eodor on Fri Mar 15, 2019 4:04 pm, edited 7 times in total.
Imperial News Network: All is normal, there is no news

"The name for my cookbook shall be: Come out you rack of lambs." - Gerry Adams
Irish Republican, Hyper-Marxist, Stalin loving Anarchist, I don't like football but my favourite team is the USSR National Team, My preferred pronoun is Battle-Brother

User avatar
Rannoria
Negotiator
 
Posts: 5666
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Sun Feb 17, 2019 10:55 am

Hey Aclus and Warg, I'm going to assume you guys did a simultaneous assault with Aclus landing on the beaches with some Warglorians and a ferocious Warglorian offensive on the east to break into Rannoria, and that the civilians fought you so you fought back and did whatever to kill civilians and soldiers alike. I'd think you'd get pretty close to Rannkradle until we sued for peace.

How much civilian casualties would you cause btw? I'm not so sure about Aclus, but I'd think that Warg would fire back on the Rannorian guerilla forces or just straight up round up and kill civilians due to the Warglorian-Rannorian hatred.
This is Rannoria, don't forget to eat your own two feet!

Federation of Allies DO NOT JOIN THIS REGION !!!!!!!! I AM IN IT

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Aclus
Ambassador
 
Posts: 1119
Founded: Aug 28, 2015
Corrupt Dictatorship

Postby Aclus » Sun Feb 17, 2019 2:14 pm

Rannoria wrote:Hey Aclus and Warg, I'm going to assume you guys did a simultaneous assault with Aclus landing on the beaches with some Warglorians and a ferocious Warglorian offensive on the east to break into Rannoria, and that the civilians fought you so you fought back and did whatever to kill civilians and soldiers alike. I'd think you'd get pretty close to Rannkradle until we sued for peace.

How much civilian casualties would you cause btw? I'm not so sure about Aclus, but I'd think that Warg would fire back on the Rannorian guerilla forces or just straight up round up and kill civilians due to the Warglorian-Rannorian hatred.

I'd fire back on Civilian fighters because that's against my Military code. So yeah that's a great idea
The Aclusian Empire
King Albert Richardson II
Pre/MODERN/POST MODERNTECH/FT

PROUD MEMBER OF THE FEDERATION OF ALLIES

User avatar
Rannoria
Negotiator
 
Posts: 5666
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Sun Feb 17, 2019 2:54 pm

WIP
NATION INFORMATION

Nation name: (The Federation of) Rannoria

National goals: Once it was to expand power. Now it is to rebuild and attempt to thrive.

Nation's Leader: Grand Vail Adance

National Government: The Federation of Rannoria is lead by the Grand, an elected position lasting for five years per term. Each Grand is able to have a maximum of 4 terms before being unable to be elected in again, in accordance with the constitution. The Grand is elected by the people, where each province has 1 vote. Unfortunately, the process is slightly more complicated, as the people themselves do not actually vote for the Grand. Instead, the people elect a governor (the leader of a province) who in turn puts in his vote for the Grand. This may lead to issues of course, as promises can be broken, and people may be lied to.

In total, there are 11 governors. One for each of the following provinces: The Rannkradle Capital Area, Northern Maxtopia, Southern Maxtopia, Eglise Saint Eve, Shoten, Fengate, Pasargard, Shielden, Welfers, Onderan, and Lubezyk. Despite answering to the Grand and having to abide to the national constitution, each governor holds a good amount of control in each of their own provinces. Although limited, the governors can change mant laws exclusive to their respective provinces.

The Councils of Vrei and Ordus are two councils each comprising of 6 people hand picked by the Grand. They are his closest advisors, and used to technically hold the second most amount of power in Rannoria (or most, depending on who you ask), though now they have been relegated to mostly cultural positions, while still being advisors to the Grand.

National history:
Rannoria was formed long ago when the two religious groups (the Banjoists and the Sitarists) battled each other for dominance of the Rannorian peninsula. The Banjoists won and established their branch of the religion as the dominant branch in the area. Soon, under the great Rann Kader, those lands united and formed Rannoria. Slowly but surely, Rannoria began to grow.

The Maxtopians, a different ethnic group, soon came into contact with the Rannorians. Despite having larger lands, they were fractured, and so Rannoria saw this as an opportunity for expansion and trade. Again, Rannoria expanded, though this did not mean there were no issues.

The Sitarists fled upwards to Maxtopia, where their religion was preached. Despite being in the same religious family, the two branches despised each other, and so with the Maxtopians leading the Sitarists and the Rannorians leading the Banjoists, the First String War was fought. The Rannorians arose as the victors, but this began the long and unsteady relationship between the two groups.

For centuries, the Rannorians held onto their land, and time and time again, there were always insurrection for whatever reasons. In the 1400s, the Blackguard Union arose, and their conflict resulted in the Greatest Trials, a series of bad times and events that occurred in Rannoria during this conflict. Against all odds, Rannoria pulled through.

Now in recent times, the hardy Rannorian spirit persists. In 1870, Grand Sios Adance took charge, and began to push Rannoria to a further step in industrialisation. Increasing tensions between Rannoria and its other ancient rival, Wargloria, lead to the construction of the Greatest Defense, a series of trenches, artillery pieces, and other defensive mechanisms spanning the Rannorian-Warglorian border. Ensured peace and stability greeted Rannoria at this time. Sios pushed Rannoria into an age of prosperity and industry, but he didn't have enough time. He had made allies, and enemies too, but in 1894, a year before his third term ended, he was hospitalised. He died at age 49.

The new Grand was Sios' closest advisor, Vernon Askwell. Under him, Rannoria stayed the same. No real progress was made, but no one complained. Then, in 1900, Askwell was voted out in favour of Henrique Havenoff. Henrique seemed to be powerful, and he was. His influence his great. His charisma legendary, and his connections limitless. But he also sought to erode the Rannorian democracy. This would never come to reality until 1902, when the Great War started. At first Rannoria seemed ready. With a capable navy, coastal guns at the ready, and a formidable defensive line the Rannorians seemed prepared. But Henrique got too cocky. He sent troops to trivial battles in the colonies despite the councils advising him otherwise, telling him to hold the line in Rannoria. He started demanding that the military push against the Warglorians and to leave the Greatest Defense. His greatest folly, perhaps, was his High Order to invade Aclus. The superior Aclusian navy destroyed Rannorian warships, and sunk thousands of men. Rannoria would never see a worse defeat than that.

Then the Warglorians and Aclusians struck. A combined assault with maximum ferocity broke the Rannorian line. The Greatest Defense, now understaffed, was broken. Aclusian ships and Aclusian and Warglorian soldiers landed on Rannorian beaches. Meanwhile, Henrique was able to assume control of the nation completely due to the state of emergency, and now assumed command of the military. His bodyguards made those around him fear him. Although many people now resented him, many also still believed in his words. Under his command, the main military force of Rannoria was destroyed, and under the command of the now independent general Vail Adance was a portion of the Rannorian military able to barely hold off the invaders. The numbers and ability of the aggressors were too much. Vail, now an enemy to both the state and the GDU, was forced to rely on patriotic and poorly trained countrymen and whatever military weapons and pieces he could find. He and his men decided to make a last stand in a chain of several forts and cities, until the news was announced. Rannoria had surrendered. With the invaders only
being kilometres away from Rannkradle, the people had enough, and forced Henrique to sue for peace. In 1908, Rannoria left the war, battered and damaged like never before. Cities were destroyed. Millions were dead. Almost a quarter of the population was wounded. For three more years Rannoria toiled under an Aclusian and Warglorian occupation, and was left a defeated state..

Then, in 1911, the Great War was declared over officially, and the GDU left Rannoria. Whatever it was, hope filled the hearts of the people, and on December 25th, Vail Adance lead an army of countrymen and defecting soldiers to the capital. Henrique was encircled, and demanded that he would never surrender until Rannkradle was torn down brick by brick. But even his closest guards had enough. He was shot that day, holes filling his body, and his rule was over. Vail Adance took charge temporarily with the military supporting him, but he knew he couldn't do anything important in his temporary rule. He dedicated his time to comforting the people, and to restoring the federation.

The next year, in 1912, the federation returned. All democratic processes were restores, and everything in the government was put in its correct place. Now, the people of Rannoria must decide who will be the one to lead them. Only time will tell if their choice will benefit them greatly, or leave them to the vultures.

This is a new era. This is 1912.

Territory: Mainland Rannoria and its Afrikan colonies.

Language: Dutch, Rannoire

National Religion: Banjoism. Too much to explain.

National Culture/Identity:
The Rannorians are a persevering people. They have seen hardship, and so they make the best of what they have with friends and family. They are good fun to have in your company, but they will never forget what happens to them.

National Pastime:
Drinking, sailing, family gatherings, Banjoist religion things, sword fighting, cards.

National holiday:
It'll be mentioned in the RP if there's anything important.

Nation's Population: Once around 81 million, and after the war it drops down to 76 million with 12 million wounded and barely able to serve.

Allies: The AoRN

Enemies: The Western League, particularly Wargloria and Aclus

Political issues: Despite just getting their democracy back, Rannoria isn't particularly politically unstable. All (or most) Rannorians want Rannora to be rebuilt, and so they are unified in that goal.

Chance of revolt: If so, then in the colonies.

Greatest Victory: The Greatest Day

Most Embarrassing Defeat: The Invasion of Aclus


MILITARY STATISTICS

Military Statistics, Manpower
Rannorian Armed Forces
Total Personnel: Currently 450,000 professionals (perhaps add more for the navy), and 1.2 million in reserves (trained and untrained)
Army: 400,000 professionals. 1.2 million in reserves, people who fought for Vail Adance or Henrique.
Navy: 6 dreadnoughts, 9 pre dreadnoughts, 7 destroyers, 12 cruisers, 2 battleships, 11 submarines, 5 torpedo boats, 14 minesweepers, 2 battlecruisers, 6 armoured cruisers, 5 heavy cruisers, light cruisers. Several are in need of repair. 75,000 professionals.
Air Force: A mixture of combat, reconaissance, and fight aircraft numbering at around 200. Several need repair.

Military Statistics, Equipment
Uniforms
Image




Image (on the 2nd right)


Image


Rifles
Image
Real Life Counterpart: Gewehr 98

Image
Real Life Counterpart: Model 1918 RSC


Light Machine Guns
Image
Real Life Counterpart: MG 08/15


Heavy Machine Guns
Image
Real Life Counterpart: MG 08

Image
Real Life Counterpart: Perino Model 1908


Shotguns


Anti-Tank Guns


Submachine Guns
Image
Real Life Counterpart: Beretta Model 1918


Sidearms

Artillery


Land Vehicles
Image
Real Life Counterpart: A7V

Image
Real Life Counterpart: A7V-U

Image
Real Life Counterpart: Gun Carrier Mark I

armoured car lol

Aircraft

Warships

Military Statistics, Organization

High Command
Commander in Chief of the Rannorian Armed Forces: Unavailable as of Currently
Land Forces


Naval Forces


Marine Corps/Naval Infantry

Air Forces
Last edited by Rannoria on Fri Mar 01, 2019 5:52 pm, edited 7 times in total.
This is Rannoria, don't forget to eat your own two feet!

Federation of Allies DO NOT JOIN THIS REGION !!!!!!!! I AM IN IT

User avatar
Rannoria
Negotiator
 
Posts: 5666
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Sun Feb 17, 2019 3:01 pm

Aclus wrote:
Rannoria wrote:Hey Aclus and Warg, I'm going to assume you guys did a simultaneous assault with Aclus landing on the beaches with some Warglorians and a ferocious Warglorian offensive on the east to break into Rannoria, and that the civilians fought you so you fought back and did whatever to kill civilians and soldiers alike. I'd think you'd get pretty close to Rannkradle until we sued for peace.

How much civilian casualties would you cause btw? I'm not so sure about Aclus, but I'd think that Warg would fire back on the Rannorian guerilla forces or just straight up round up and kill civilians due to the Warglorian-Rannorian hatred.

I'd fire back on Civilian fighters because that's against my Military code. So yeah that's a great idea

So you're not fighting against civilians who are shooting at your troops? ok. Honourable people, the Rannorians will remember that.

Also I posted my app. A WIP but itll be done in about a week. I'm going to say two things.
1. Aclus I dunno if you'll like this but basically Rannoria did an invasion that failed horribly and was destroyed by your ships, never landing on your soil. Hope you're okay with that, because that opens for an easier Aclusian invasion.

2. I dunno what's up with occupation. I'm saying that Rannoria surrenders in 1908, so do you and Warg both control Rannoria for 3 years, or bribe my corrupt ruler? idk man

and one more thing. These guerilla fighters who are civilians will also be fighting under a splinter Rannorian militsry group after a general sees what Henrique is doing is wrong. Of course there will be civilian fighters who arent organised at all, but they're still killing your men.

also advice on app pls
This is Rannoria, don't forget to eat your own two feet!

Federation of Allies DO NOT JOIN THIS REGION !!!!!!!! I AM IN IT

User avatar
The Imperial Warglorian Empire
Negotiator
 
Posts: 6553
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Feb 17, 2019 3:48 pm

Since when was the GDU the Western League?
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
My preferred nickname is Warg
✠ (Put this in your Signature if you are a Fascistically influenced Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
The Manticoran Empire
Powerbroker
 
Posts: 9128
Founded: Aug 21, 2015
Corporate Bordello

Postby The Manticoran Empire » Sun Feb 17, 2019 4:00 pm

The Imperial Warglorian Empire wrote:Since when was the GDU the Western League?

Since about 4 days ago.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
Breyburg
Lobbyist
 
Posts: 16
Founded: Mar 18, 2017
Inoffensive Centrist Democracy

Breyburg 1912-1990 Era War App

Postby Breyburg » Sun Feb 17, 2019 4:20 pm

NATION INFORMATION

Nation name: Breyburg (The Socialist Allied States of Breyburg/ The Allied States of Breyburg

National goals: To institute a fair and equitable government for the people, major welfare and education programs + to maintain good relationships with Western League nations.

Nation's Leader: 1904-1916, Alfred Woods

National Government: The ASB's national government is based on socialism, the most prominent form of socialism the nation runs on is Social Democracy.

National history: Gained independence from [nation]Justenia[nation] in 1814.

Territory:

Language: Enlgish

National Religion: None

National Culture/Identity: Breyburgian, Caucasion

National Pastime: Writing, Basketball and Agriculture

National holiday: SASB Independence Day 31st of September

Nation's Population: about 200 mil during early 1910s.

Allies: AORN, Western League

Enemies: Not yet defined

Political issues: balance between welfare and education and defense.

Chance of revolt: no, unlikely

Greatest Victory: The Siege of Mortham Keep, September 17th 1814

Most Embarrassing Defeat: not yet defined, the SASB has not been involved in a war since the Chancastle War(Breyburg Revolution).

Image

MILITARY STATISTICS

Military Statistics, Manpower
Overall ASB Forces
Total Forces: 209,150 people (men and women)
Army: 78,956 in service, 15,791 in reserves
Navy: 36,160 in service, 5,616 in reserves
Air Force: 51,615 in service, 21,012 in reserves
227 subdivisions, 29 Divisions altogether.

Military Statistics, Equipment




Military Statistics, Organization

High Command
Chief of Staff of National Army: James Howell
- Personnel Officer: Aaron Phelps
- Intelligence and Security Officer: Harvey Morrow
- Operations Officer: Daniel Hurst
- Logistics Officer: Tom Jackson
- Plans Officer: Leland Gilmore
- Signals Officer: Lawrence Levy
- Military Education and Training Officer: Wilson Thompson
- Resource Management Officer: Oliver George
- Civil Affairs Officer: Russell Ellison
Chief of Staff of National Navy: Francis Horton
- Personnel Officer: Victor Ellis
- Intelligence and Security Officer: Anthony Meyer
- Operations Officer: Jack Knox
- Logistics Officer: Jim Brown
- Plans Officer: Wallace Gilliam
- Signals Officer: George Stokes
- Military Education and Training Officer: Clyde Cannon
- Resource Management Officer: Philip Irwin
- Civil Affairs Officer: Mike Pennington
Chief of Staff of National Marines: Mark Shepard
- Personnel Officer: Theodore Norton
- Intelligence and Security Officer: Bert Elliot
- Operations Officer: Leroy Jenkins
- Logistics Officer: Jacob Farrell
- Plans Officer: Howard Whitaker
- Signals Officer: Adam Parks
- Military Education and Training Officer: Forrest Morton
- Resource Management Officer: Alan Allison
- Civil Affairs Officer: Rufus Hendricks
Chief of Staff of Imperial Air Force: Emmett King
- Personnel Officer: Oscar Garrison
- Intelligence and Security Officer: Carl Franks
- Operations Officer: Jake Thornton
- Logistics Officer: Mike Hughes
- Plans Officer: Merle Hart
- Signals Officer: Wilbur Merrill
- Military Education and Training Officer: Ray Elliot
- Resource Management Officer: Orville Horton
Commander in Chief of National Armed Forces: Ivan Shields


Army

[box]78,956 in service, 15,791 in reserves
Army Units

1st Mountain Army
3,160 men per 4 divisions, 19,750 men,

Alpine Division
7 subdivisions, 450 men per subdivision
Arctic Division
4 subdivisions, 450 men each
Tundra Division
7 subdivisions, 450 men each
Mountain Patrol Division
7 subdivisions, 450 men each

2nd Desert Army
19,750 men

Cold Desert Division
14 subdivisions, 450 men each
Semiarid Division
4 subdivisions, 450 each
Coastal Desert Division
4 subdivisions. 450 men each
Desert Patrol Division
3 subdivisions, 450 men each

3rd Heavy Weapon Battalion/Army
Artillery Division
9 subdivisions, 450 men each
Bombardment Division
9 subdivisions, 450 men each
Rapid-Fire Weapons Division
7 subdivisions, 450 men each

4th Homeland Army
On-Call Militia Division
5 subdivisions
Beach Control Division
10 subdivisions, 450 men each
Border Patrol Division
10 subdivisions,

Standard Army Weapons

Sidearms
Colt M1909
Mauser C96
Webley-Fosbery Automatic

Image
Colt M1909
Image
[img]Webley-Fosbery%20Automatic%20Revolver[/img]

Rifles
Manlicher 1888
Lebel 1886
RSC M1917



Machine Guns
Vickers Mk1
Lewis Mk1
MG 08

Artillery
Garland Mortar
Luftminenwerfer
13-Pounder 9 cwt Anti-Aircraft




Navy and Marine Corps
[box]36,160 in service, 5,616 in reserves
Navy Fleets & Battalions
Air Support Fleet
Brumundstadt Division
7 subdivisions, 730 men each
Strenkele Division
8 subdivisions, 730 men

Garduva Division
9 subdivisions, 730 each

Coastal Patrol Fleet
Brumundstadt Division
7 subdivisions, 730 men
Strenkele Division
8 subdivisions, 730 men
Garduva Division
9 subdivisions, 730 each

NAVY BOATS
Air Support

Chester-class cruiser
Courageous-class cruiser
Revenge-class cruiser

Coastal Patrol

New Mexico-class cruiser
Florida-class cruiser
Moltke-class cruiser
Pisa-class cruiser


Air Force

51,615 in service, 21,012 in reserves
Air Force Divisions

nland Air Support
Stegas Division
13 subdivisions, 690 men each
Polga Division
11 subdivisions, 690 men

Coastal Air Support
Garduva Division
10 subdivisions, 690 men
Strenkele Division
8 subdivisions, 690 men
Brumundstadt Division
7 subdivisions, 690 men

Bombardment Fleet
Garduva Division
5 subdivisions, 690 men
Stegas Division
5 subdivisions, 690 men
Strenkele Division
5 subdivisions, 690 men
Polga Division
5 subdivisions, 690 men
Brumundstadt Division
5 subdivisions, 690 men


AIR FORCE PLANES

Bombers
Aeromarine 700
C-1 Canada
Martin MB-1
Patrol/Recon/Spying
AD Flying Boat
NS Class Airship
Fighters
LUSAC-11
Heinrich Pursuit
Curtiss Model S
Last edited by Breyburg on Sun Feb 24, 2019 11:12 am, edited 3 times in total.
HELLO, FROM THE SOCIALIST ALLIED STATES

PROUD MEMBER OF THE FEDERATION OF ALLIES
DEFEND, PROTECT AND DETER.

THOSE WHO WISH TO STRIKE DOWN US OR OUR ALLIES, WILL HAVE TO FIGHT US 'TILL THE END.

User avatar
The Imperial Warglorian Empire
Negotiator
 
Posts: 6553
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Feb 17, 2019 4:25 pm

Breyburg wrote:NATION INFORMATION

Nation name: Breyburg (The Socialist Allied States of Breyburg/ The Allied States of Breyburg

National goals: To institute a fair and equitable government for the people, major welfare and education programs + to maintain good relationships with Western League nations.

Nation's Leader: 1904-1916, Alfred Woods

National Government: The ASB's national government is based on socialism, the most prominent form of socialism the nation runs on is Social Democracy.

National history: Gained independence from [nation]Justenia[nation] in 1814.

Territory:

Language: Enlgish

National Religion: None

National Culture/Identity: Breyburgian, Caucasion

National Pastime: Writing, Basketball and Agriculture

National holiday: SASB Independence Day 31st of September

Nation's Population: about 200 mil during early 1910s.

Allies: AORN, Western League

Enemies: Not yet defined

Political issues: balance between welfare and education and defense.

Chance of revolt: no, unlikely

Greatest Victory: The Siege of Mortham Keep, September 17th 1814

Most Embarrassing Defeat: not yet defined, the SASB has not been involved in a war since the Chancastle War(Breyburg Revolution).


MILITARY STATISTICS

Military Statistics, Manpower
[b]Overall ASB Forces/b]
Total Forces: 315,826,168 people (men and women)
Army: 78,956,542 in service, 380,275 in reserves
Navy: 36,160,158 in service, 56,168 in reserves
Air Force: 51,615,114 in service, 20,129 in reserves

Military Statistics, Equipment
https://imgur.com/gallery/HWg6lfy
ASB Infantry Helmet

https://imgur.com/gallery/l1sn05U
ASB Infantry Uniform

https://imgur.com/gallery/asXjer8
ASB Officer Uniforms

https://imgur.com/gallery/rxJcjni
ASB Commander Uniforms

https://imgur.com/gallery/N1SmzDI
Infantry Standard Rifle: M167 + bayonet

https://imgur.com/gallery/R8iUNxe
SKS Rattlesnake: Sniper/Long-Range Rifleman standard

https://imgur.com/gallery/9DkLmYO
Automatic Rifle: AM39

https://imgur.com/gallery/PKCVDAX
ASB Handgun Standard: HG17

https://imgur.com/gallery/gtlCjuV
ASB Spike II tank


Military Statistics, Organization

High Command
Chief of Staff of National Army: James Howell
- Personnel Officer: Aaron Phelps
- Intelligence and Security Officer: Harvey Morrow
- Operations Officer: Daniel Hurst
- Logistics Officer: Tom Jackson
- Plans Officer: Leland Gilmore
- Signals Officer: Lawrence Levy
- Military Education and Training Officer: Wilson Thompson
- Resource Management Officer: Oliver George
- Civil Affairs Officer: Russell Ellison
Chief of Staff of National Navy: Francis Horton
- Personnel Officer: Victor Ellis
- Intelligence and Security Officer: Anthony Meyer
- Operations Officer: Jack Knox
- Logistics Officer: Jim Brown
- Plans Officer: Wallace Gilliam
- Signals Officer: George Stokes
- Military Education and Training Officer: Clyde Cannon
- Resource Management Officer: Philip Irwin
- Civil Affairs Officer: Mike Pennington
Chief of Staff of National Marines: Mark Shepard
- Personnel Officer: Theodore Norton
- Intelligence and Security Officer: Bert Elliot
- Operations Officer: Leroy Jenkins
- Logistics Officer: Jacob Farrell
- Plans Officer: Howard Whitaker
- Signals Officer: Adam Parks
- Military Education and Training Officer: Forrest Morton
- Resource Management Officer: Alan Allison
- Civil Affairs Officer: Rufus Hendricks
Chief of Staff of Imperial Air Force: Emmett King
- Personnel Officer: Oscar Garrison
- Intelligence and Security Officer: Carl Franks
- Operations Officer: Jake Thornton
- Logistics Officer: Mike Hughes
- Plans Officer: Merle Hart
- Signals Officer: Wilbur Merrill
- Military Education and Training Officer: Ray Elliot
- Resource Management Officer: Orville Horton
Commander in Chief of National Armed Forces: Ivan Shields
Land Forces


Army
78,956,542 in service, 380,275 in reserves
Army Units
- 1st Mountain Army
- 2nd Arctic Army
- 3rd Desert Army
- 4th Espionage and Recon Army
- 5th Heavy Weapon Battalion
- 6th Armored Vehicle Support

Navy and Marine Corps
36,160,158 in service, 56,168 in reserves
Navy Fleets & Battalions
- Northern Patrol Fleet
- Southern Patrol Fleet
- Eastern Patrol Fleet
- Western Patrol Fleet
- Landing and Barrage Battalion

Air Force
51,615,114 in service, 20,129 in reserves
Air Force Divisions
- Recon Division
- Bombing Division
- Air Combat Division
- Troop Transport Division

There is so much wrong with this app

eg:, the 315,826,168 man sized military
Last edited by The Imperial Warglorian Empire on Sun Feb 17, 2019 4:26 pm, edited 1 time in total.
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
My preferred nickname is Warg
✠ (Put this in your Signature if you are a Fascistically influenced Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
Ruskland-Preuben
Minister
 
Posts: 3338
Founded: Mar 03, 2017
Iron Fist Consumerists

Postby Ruskland-Preuben » Mon Feb 18, 2019 6:58 am

VULKAN LIVES! I am Alpharius.
Also Mant, my ideas boiiii.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting wholesome stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
Rannoria
Negotiator
 
Posts: 5666
Founded: Sep 25, 2015
Democratic Socialists

Postby Rannoria » Mon Feb 18, 2019 9:35 am

Ruskland-Preuben wrote:VULKAN LIVES! I am Alpharius.
Also Mant, my ideas boiiii.

I think that we should start the RP first then move on to our first step. At least we'll have an IC and a few posts by some nations.
This is Rannoria, don't forget to eat your own two feet!

Federation of Allies DO NOT JOIN THIS REGION !!!!!!!! I AM IN IT

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