NATION

PASSWORD

Dawn of Champions Tournament[Reboot][OPEN 4 ALL][OOC]

A staging-point for declarations of war and other major diplomatic events. [In character]
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Imperial Octavia
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Founded: Feb 03, 2019
Iron Fist Consumerists

Dawn of Champions Tournament[Reboot][OPEN 4 ALL][OOC]

Postby Imperial Octavia » Wed Feb 06, 2019 5:11 pm

Image


IC thread

Welcome Back to the Dawn of Champions Tournament, televised by the Cosmic Entertainment Company. We do seriously apologize for the technical difficulties of the last tournament, which caused our fighters to be trapped inside the factory dimension forever, however this time thanks to our rescue team saving those poor lads from dying from age in a toasty dimension they will rebooted back to the start of a brand new battle royale to win a mysterious prize that shall crown them, the Battle Emperor, the greatest warrior that has ever lived throughout the entire multiverse! Our new dimension shall be Chucksville, an almost endless city that puts the floating gardens of Babylon to shame! By its colonial architectural beauty and of course, the biodiversity of various flowers and other plants from around the omniverse! We hope to see you, gladiator from nowhere, join the fight soon and become the most feared and revered gladiator alive!

1. Your Challenger cannot be too OP. The main idea of this is a fair and enjoyable experience, not your all-encompassing God Of Death coming down and obliterating all of the other Challengers.
2. If you apply, stick to it! Don't chicken out or leave us on read-this'll be fun!
3. Don't be a sore loser. When and if your Character dies, don't get upset. You have an extremely low chance at winning this. Your Challenger is going to die sooner or later.
4. No Camping. If you just chill on some secluded rooftop and have a snack, you're not going to win. Even if you're the last Alive, you didn't fight for it. We have recognized the right for long-range to freely blow the brains out of their opponents from far distances.
5. Magic, non-OP Superpowers, and advanced Tech is absolutely allowed. However, you need to keep in mind we could have contestants from the Roman Times. Be fair.
6. No Scanning or Tracking. You must go dark for this challenge. And, knowing where everyone is ruins the fun.
7. Be Original! Boring Characters make for boring game play. Get wild with you Challenger!
8. The most important of all, have fun!
9. You can retcon your characters from the Old RP, which was experiencing technical difficulties.
Code: Select all
[spoiler][align=center][size=150][b]CHARACTER FILE[/b][/size][/align]
[b]Founder/Cofounder:[/b] Imperial Octavia and [Nation]The Zeonic Imperium[/nation]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[floatright][spoiler=Appearance](place appearance description or image link here)[/spoiler]
[spoiler= Transformation Appearance](place appearance description or transformation abilities)[/spoiler][/floatright]

[b]Powers:[/b] (please list, do not just put links to superpower wiki)

[b]Drawbacks & Limitations:[/b]

[b]Weaknesses:[/b] (If applicable)

[b]Equipment and weapons:[/b] (please list, if applicable)

[hr][/hr]
[align=center][size=150]Personal Information[/size][/align]

[b]Country:[/b]

[b]Personality:[/b]

[b]Bio:[/b]

[align=center][size=150]Extras[/size][/align]

[b]Fears/Phobias:[/b]
[b]Skills:[/b] (additional languages, mechanical skills, etc)
[b]Theme:[/b]
[/Spoiler]

Code: Select all
[b]Names[/b]

[b]Number of teammates[/b]

[b]Powers:[/b] (please list, do not just put links to superpower wiki)

[b]Drawbacks & Limitations:[/b]

[b]Weaknesses:[/b] (If applicable)

[b]Equipment and weapons:[/b] (please list, if applicable)
[hr][/hr]
[align=center][size=150]Personal Information[/size][/align]

[b]Country:[/b]

[b]Personalities:[/b]

[b]Bios:[/b](Optional)

[align=center][size=150]Extras[/size][/align]

[b]Fears/Phobias:[/b]
[b]Skills:[/b] (additional languages, mechanical skills, etc)
[b]Theme:[/b]
Last edited by Imperial Octavia on Sat Feb 09, 2019 3:17 pm, edited 5 times in total.
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Imperial Octavia
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Founded: Feb 03, 2019
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Postby Imperial Octavia » Wed Feb 06, 2019 5:13 pm

Last edited by Imperial Octavia on Mon Feb 11, 2019 10:25 am, edited 11 times in total.
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The Chuck
Diplomat
 
Posts: 901
Founded: Apr 18, 2018
Compulsory Consumerist State

Postby The Chuck » Wed Feb 06, 2019 5:26 pm

CHARACTER FILE


Name: Daniel Clay
Age: 49
Gender: Male
Image

Transformation Appearance None - Doesn't possess magic/technology to do this


Powers: Average human, 180 Lbs.

Drawbacks & Limitations: Older, slightly slower than the younger fellas but still able to hold his own in a fist fight

Weaknesses: Doesn't possess much in the way of magic or advanced MT-PMT-FT technology. Average Human.

Equipment and weapons:
  • Marlin 1895 Lever-action rifle in .45-70 government
  • Greener GP-12 12 gauge shotgun
  • Smith & Wesson Model 3 Schofield in .44-40 x 2
  • Throwing knives x 8
  • Bowie knife
  • Brass knuckles
  • Bull whip
  • Lasso
  • His horse Bonnie. a Quarter Horse
  • Dynamite
  • Cavalry Saber



Personal Information


Country: The Chuck

Personality: Soft spoken cowhand

Bio: Daniel Clay was born in 1848 in the small settlement of Orange Creek, about 100 miles north west of Grand Basin The Chuck. For most of his life he was a farmer and cattle driver. In the 80s he was deputized in Orange Creek but continued to drive cattle and grow crops until one day in 1897 when he stumbled across a weird rift in the air while driving a herd of cattle towards Grand Basin. When he rode his horse on over to investigate it he touched it and was sucked through a wormhole/rift to places across the multiverse. Through his inter-dimensional travels, he continues to look for a way back in his own time period and in his correct country. Along the way he has seen many new things that he previously couldn't comprehend and when he heard about a grand battle he figured that maybe as a prize for winning he might be able to return to his own time period and universe. As such he saddled up Bonnie and signed up for the fight.

Extras


Fears/Phobias: Rattlesnakes
Skills: Master of the whip and lasso, expert horsemanship, decent marksman, skilled forager, and renown fist fighter.
Theme: Another Level

P.S. Hell yes I'm recycling this damn thing.

P.S.S. Rapture you snarky son of a bitch... I told you to name it something besides "Chucksville" xD
Last edited by The Chuck on Wed Feb 06, 2019 5:46 pm, edited 2 times in total.

I use NS Stats. - Yes, a majority of my people die at 27...
Red Neck Currency Value
"I'm not a bad man but in certain situations I have to ask myself, "What would a bad man do?" -War Dogs
“Son! I've got a short temper and a long rifle..!” -Hot Tea Across India
"There are over 550 million firearms in worldwide circulation. That's one firearm for every 12 people on the planet. The only question is: How do we arm the other 11?" - Yuri Orlov (Nicolas Cage)
Ukraniumstan wrote:The Chuck is selling some weapons(as usual)

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Imperial Octavia
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Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Wed Feb 06, 2019 5:30 pm

The Chuck wrote:
CHARACTER FILE


Name: Daniel Clay
Age: 49
Gender: Male

Transformation Appearance None - Doesn't possess magic/technology to do this


Powers: Average human, 180 Lbs.

Drawbacks & Limitations: Older, slightly slower than the younger fellas but still able to hold his own in a fist fight

Weaknesses: Doesn't possess much in the way of magic or advanced MT-PMT-FT technology. Average Human.

Equipment and weapons:
  • Marlin 1895 Lever-action rifle in .45-70 government
  • Greener GP-12 12 gauge shotgun
  • Smith & Wesson Model 3 Schofield in .44-40 x 2
  • Throwing knives x 8
  • Bowie knife
  • Brass knuckles
  • Bull whip
  • Lasso
  • His horse Bonnie. a Quarter Horse
  • Dynamite



Personal Information


Country: The Chuck

Personality: Soft spoken cowhand

Bio: Daniel Clay was born in 1848 in the small settlement of Orange Creek, about 100 miles north west of Grand Basin The Chuck. For most of his life he was a farmer and cattle driver. In the 80s he was deputized in Orange Creek but continued to drive cattle and grow crops until one day in 1897 when he stumbled across a weird rift in the air while driving a herd of cattle towards Grand Basin. When he rode his horse on over to investigate it he touched it and was sucked through a wormhole/rift to places across the multiverse. Through his inter-dimensional travels, he continues to look for a way back in his own time period and in his correct country. Along the way he has seen many new things that he previously couldn't comprehend and when he heard about a grand battle he figured that maybe as a prize for winning he might be able to return to his own time period and universe. As such he saddled up Bonnie and signed up for the fight.

Extras


Fears/Phobias: Rattlesnakes
Skills: Master of the whip and lasso, expert horsemanship, decent marksman, skilled forager, and renown fist fighter.
Theme: Another Level

P.S. Hell yes I'm recycling this damn thing.

P.S.S. Rapture you snarky son of a bitch... I told you to name it something besides "Chucksville" xD

Accepted.
Last edited by Imperial Octavia on Wed Feb 06, 2019 5:34 pm, edited 2 times in total.
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Polish Prussian Commonwealth
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Posts: 994
Founded: Oct 30, 2018
Moralistic Democracy

Postby Polish Prussian Commonwealth » Wed Feb 06, 2019 5:42 pm

CHARACTER FILE


Name: Erika von Scharnhorst
Age: 20
Gender: Female
Image

[spoiler=Transformation Appearance]
Erika doesn't transform, so non-applicable.


Powers:
Gifted markswoman, possesses gyrojet, AP, and incendiary ammunition.

Drawbacks & Limitations:
Marksmanship has it's limits-she can't hit what she can't perceive, she can't hit anything that moves too quickly, and she can't shoot if she's pinned down.
Weaknesses: (If applicable)
Erika doesn't fare too well in close combat. Furthermore, she is terrified of artillery, so if you have a light mortar or even rifle grenades, she might freeze or break for it.
Equipment and weapons:
  • M82 Antimaterial Rifle
  • H&K416
  • Trench Knife
  • Standard set of Reichswehr fatigues, flak vest.
  • 3 fragmentation grenades.
  • Nightvision googles
  • Binoculars
  • Gas mask



Personal Information


Country:
Polish-Prussian Commonwealth
Personality:
Cold, calm and collected. ISTJ.

Bio:
Born in Pomerania. Mother and Father died to leftist insurgents. Sent to live with uncle, ran away and enlisted in Reichswehr under an assumed name. After serving term, stole equipment and began travelling around the world stamping out any sort of socialist insurgency. Joined completely by accident.
(Intentionally vague backstory-There are several AUs for her, and in case someone joins I want to be able to accommodate that.)

Extras


Fears/Phobias: Air and Artillery strikes, drowning.
Skills: Mathematics, basic medical training, hand-to-hand combat, navigation, foraging and hunting. Singer.
Theme: Metro 2033-Various guitar songs|Ya Soldat | STALKER-"He was a good STALKER."
[/Spoiler]
A katana is a glorified piece of sharpened pig iron with a handle. Grab a dao if you're feeling Oriental.
News: Tensions with Austrian Empire over attempted annexation of Lower Bavaria | Reichswehr mobilized, 32nd, 12th, and 14th Infantry Divisions sighted moving for Bavaria | Pope Francis advises caution, offers to mediate
IRL me in a nutshell
At this point I've accepted that Europe's going to hell and I'm only hoping that we get as much border gore as possible out of it.
Poland did nothing wrong.
Japan was a mistake.

NS Stats have been shot and thrown into a ditch.

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Imperial Octavia
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Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Wed Feb 06, 2019 5:49 pm

Polish Prussian Commonwealth wrote:
CHARACTER FILE


Name: Erika von Scharnhorst
Age: 20
Gender: Female


Powers:
Gifted markswoman, possesses gyrojet, AP, and incendiary ammunition.

Drawbacks & Limitations:
Marksmanship has it's limits-she can't hit what she can't perceive, she can't hit anything that moves too quickly, and she can't shoot if she's pinned down.
Weaknesses: (If applicable)
Erika doesn't fare too well in close combat. Furthermore, she is terrified of artillery, so if you have a light mortar or even rifle grenades, she might freeze or break for it.
Equipment and weapons:
  • M82 Antimaterial Rifle
  • H&K416
  • Trench Knife
  • Standard set of Reichswehr fatigues, flak vest.
  • 3 fragmentation grenades.
  • Nightvision googles
  • Binoculars
  • Gas mask



Personal Information


Country:
Polish-Prussian Commonwealth
Personality:
Cold, calm and collected. ISTJ.

Bio:
Born in Pomerania. Mother and Father died to leftist insurgents. Sent to live with uncle, ran away and enlisted in Reichswehr under an assumed name. After serving term, stole equipment and began travelling around the world stamping out any sort of socialist insurgency. Joined completely by accident.
(Intentionally vague backstory-There are several AUs for her, and in case someone joins I want to be able to accommodate that.)

Extras


Fears/Phobias: Air and Artillery strikes, drowning.
Skills: Mathematics, basic medical training, hand-to-hand combat, navigation, foraging and hunting. Singer.
Theme: Metro 2033-Various guitar songs|Ya Soldat | STALKER-"He was a good STALKER."

Accepted.
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| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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Veise
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Posts: 122
Founded: Nov 18, 2018
Iron Fist Consumerists

Postby Veise » Wed Feb 06, 2019 6:12 pm

Names Rachel, Pascal, Lysander

Number of teammates 3

Powers:
I'll just compare it to Astre.

Rachel: She's roughly half of Astre's speed for strangely enormous strength and durability which allows her to withstand cannonballs (still hurts like a bitch)

Pascal: He's about 3-quarters of Astre's speed and strength, but more durable (Low-caliber bullets can't inflict lethal wounds, but can cause bleeding)

Lysander: He's Rachel's speed and has physical strength about twice as strong as an average bodybuilder. As for durability, he is twice as durable as an average human.
Lysander's Puppets: Made of metal, they require anti-material weaponry to pierce though their joints are somewhat fragile. For speed and strength, they are about equivalent to Lysander.

Drawbacks & Limitations: Mentioned above.

Weaknesses: Mentioned above.

Equipment and weapons:
All are wearing the following armor: Pauldrons, forearm and back-of-hand plating, knee pads, and boot plating on front of leg, and a light breastplate. Rachel, however, instead wears full gauntlets, full greave metal boots, and a heavy cuirass like a conquistador's. Rachel also has a pickelhaube. Regardless, their armor is as resistant to bullets as modern bulletproof equipment.

Rachel: Wields a zweihander blade with a secondary hilt, and has a pair of flintlock pistols.

Pascal: Wields a pair of 12-gauge shotgun pistols with a quick-reload system, and then a secondary clockwork rifle with bayonet (basically a WW1 rifle in terms of functionality). Finally, he carries a heavy cavalry saber.

Lysander: He carries a clockwork shotgun (12 gauge) and cavalry saber.
Lysander's Puppets: They all carry the same gear as Lysander. There are five puppets.


Personal Information


Country: The White Kingdom of Veise

Personalities: Rachel is a amicable gal who's easy to get along with. Pascal is cold, silent, and disciplined. Lysander is formal, well-tempered, and a genius.

Bios:(Optional)

Extras


Fears/Phobias: N/A
Skills: All are highly competent elite soldiers. Rachel is a competent wielder of her sword. Pascal is a expert with his combat gear, allowing him an incredible speed and efficiency. Lysander is a mathematical genius and tactician.
Theme: will find later
★ Veiser Crown: Royal House of Crestet ★
Year: 1820 AD (780 PE)
A rich, prosperous steampunk pseudo-feudal Kingdom ran by a monarchy with an pricey, white, platinum and crystal aesthetic. Prestige and poshness is our game.

NS stats are not used.
Factbooks are a WIP.
TG me anytime!
Join us!
Part of an NSRP group, Veiser Crown: Aristocrat Simulator.
Play as an aristocrat! Manage lands, marry, and make merry in the ballroom in a region-optional RP group!
Read March to the Fire, an original story about airborne royalist rebels written by a 3-man team!

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Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Wed Feb 06, 2019 6:14 pm

Veise wrote:
Names Rachel, Pascal, Lysander

Number of teammates 3

Powers:
I'll just compare it to Astre.

Rachel: She's roughly half of Astre's speed for strangely enormous strength and durability which allows her to withstand cannonballs (still hurts like a bitch)

Pascal: He's about 3-quarters of Astre's speed and strength, but more durable (Low-caliber bullets can't inflict lethal wounds, but can cause bleeding)

Lysander: He's Rachel's speed and has physical strength about twice as strong as an average bodybuilder. As for durability, he is twice as durable as an average human.
Lysander's Puppets: Made of metal, they require anti-material weaponry to pierce though their joints are somewhat fragile. For speed and strength, they are about equivalent to Lysander.

Drawbacks & Limitations: Mentioned above.

Weaknesses: Mentioned above.

Equipment and weapons:
All are wearing the following armor: Pauldrons, forearm and back-of-hand plating, knee pads, and boot plating on front of leg, and a light breastplate. Rachel, however, instead wears full gauntlets, full greave metal boots, and a heavy cuirass like a conquistador's. Rachel also has a pickelhaube. Regardless, their armor is as resistant to bullets as modern bulletproof equipment.

Rachel: Wields a zweihander blade with a secondary hilt, and has a pair of flintlock pistols.

Pascal: Wields a pair of 12-gauge shotgun pistols with a quick-reload system, and then a secondary clockwork rifle with bayonet (basically a WW1 rifle in terms of functionality). Finally, he carries a heavy cavalry saber.

Lysander: He carries a clockwork shotgun (12 gauge) and cavalry saber.
Lysander's Puppets: They all carry the same gear as Lysander. There are five puppets.


Personal Information


Country: The White Kingdom of Veise

Personalities: Rachel is a amicable gal who's easy to get along with. Pascal is cold, silent, and disciplined. Lysander is formal, well-tempered, and a genius.

Bios:(Optional)

Extras


Fears/Phobias: N/A
Skills: All are highly competent elite soldiers. Rachel is a competent wielder of her sword. Pascal is a expert with his combat gear, allowing him an incredible speed and efficiency. Lysander is a mathematical genius and tactician.
Theme: will find later

Accepted
Last edited by Imperial Octavia on Wed Feb 06, 2019 6:16 pm, edited 1 time in total.
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| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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Brigida
Lobbyist
 
Posts: 14
Founded: Jan 29, 2019
Capitalist Paradise

Postby Brigida » Thu Feb 07, 2019 4:10 am

Names World Video Boxing League (WVBL

Number of teammates 13 (Glass Joe, Von Kaiser, Disco Kid, King Hippo, Piston Hondo, Bear Hugger, Great Tiger, Don Flamenco, Aran Ryan, Soda Popinski, Bald Bull, Super Macho Man, Mr. Sandman)

Powers: General: Enhanced reaction timing and also incredibly durable. As in bullets will have only some effect on them. Melee attacks, though, will do the trick greatly.

Glass Joe: He's incredibly easy to take down and has an extremely slopping boxing style. Like, he's lost 99 times and only had one win, probably against a man with no arms and legs, and he barely got out of that one. Just watch his protective boxing helmet, though, it's about as tough as a modern US army kevlar helmet.

Von Kaiser: Always on alert, the guy had military experience and used to train boxing in a military academy. He's got a good boxing technique and an enhanced reaction time, but you could still lay a few good hits on him. Fairly durable.

Disco Kid: Flexible and agile, this guy also has a wonderous fighting capacity, with a good amount of strength akin to a bodybuilder, but his technique relies on him being flashy and often incorporates dancing, which can leave him exposed to many good hits.

King Hippo: Extremely strong and hard-hitting, he is a gargantuan hulk of a man, at least 7 feet tall, and can punch as hard as a gorilla.

Piston Hondo: Fast enough to catch up to a bullet train, and probably has toned his arms to be as fast as well. Be careful you don't get ORA'd.

Bear Hugger: Big eater, can heal himself by drinking from his jug of maple syrup, has strength akin to that of an adult male grizzly bear. He can also talk to animals.

Great Tiger: Uses illusion, teleportation, levitation, telepathic and invisibility magic (The invisibility is only temporary, for up to five seconds). Also can transform his gloves and hands into balls of fire when he's 'ready'.

Don Flamenco: Uses uppercuts to take down charging bulls and also is incredibly charismatic. Has a technique that resembles that of a bullfighter mixed with a boxer, allowing him to be quick and also artful at dodging.

Aran Ryan: Likes to play dirty in his fighting technique, meaning he will utilise headbutts, shoulder bashes and even roundhouse kicks. Carries horseshoes in his boxing gloves, and also what would be a flail made of a concrete-filled glove tied to a rope. He's also a masochist, so pain won't phase him.

Soda Popinski: Think Ivan Drago on steroids, but along with those those steroids are six bottles of soda pop that can enhance his speed and strength, and can also heal him. That'd be Soda Popinski.

Bald Bull: Has literally the strength, durability and anger of a full-grown bull, believe it or not. Also has the same masochistic persona as Aran.

Super Macho Man: Has the build of quite possibly one of the world's most bulkiest bodybuilders, and also the ego of one too. Fights more professionally than the others, in a manner, but his ego and charisma can sometimes get the best of him.

Mr. Sandman: One of the toughest men in play. Has a punch so powerful it can level a concrete building, and also a non-gimmicky fighting style. Going up against him in close combat is suicide unless your name is Batman or someone stronger.


Drawbacks & Limitations:
General: They have no way of engaging in ranged combat, and have no defense against magic sans maybe Great Tiger, and also don't really work as a team, but rather a group of fighters against each others. If they come across each other, that'll be the fight of a decade. Also, melee will still work on them just fine, so as long as you have a blade in hand, you'll be fine. Also, a number of them cannot speak English either.

Glass Joe: *sigh* He's Glass fucking Joe. He'd be better off having a tea party with the Valentians.

Von Kaiser: Has a prominent level of PTSD and while more attentive as a military man should be, can fail at blocking from time to time.

Disco Kid: His technique relies on him being flashy and often incorporates dancing, which can leave him exposed to many good hits.

King Hippo: He has a prominent weak spot on his stomach, and also relies on brute strength rather than technique. Also, his pants are liable to fall down, exposing the *ahem* pineapple and ham.

Piston Hondo: He does have an honour-bound mindset, so bowing before engagement is his standard, and also likes to think himself as a higher man despite his utmost respect to his enemies.

Bear Hugger: His obesity would sever his mobile capacity by a large amount, and also is very liable to fall asleep if inactive for long periods, giving attentive fighters the chance to get an easy kill.

Great Tiger: Has to wait for 10 minutes before he can utilise his fiery fists. Also, his attacks and powers are telegraphed via the jewel on his turban which will change colours depending on what attack he has.

Don Flamenco: Relies on his' opponents strive to attack first, and is heavily concerned with his looks, especially his toupee, which will get him extremely angry if he is exposed in this manner.

Aran Ryan: Is more-or-less a troll in his mannerism, so while he will kill them, he will often try and mess with them as well, spouting insults and offensive jokes at the enemy and riling them up.

Soda Popinski: His bottles can be destroyed, but this will get him enraged, causing him to charge mindlessly and attempt to beat the attacker down, looking for the assailant, whereever (s)he may be. Oh, and besides, every time he drinks his bottles, he's more liable to miss and weaken his hand-eye coordination.

Bald Bull: He has no major element of boxing in his technique, so his attacks are mainly charges, haymakers and brute force. He also relies on intimidation alot.

Super Macho Man: Like Don Flamenco, he is very concerned with his appearance and ego. Insults to his pride or mocking his personality and so on will often leave him offended severely, causing his anger to blind him in the face of conflict.

Mr. Sandman: Despite being an excellent boxer and a superstrong being, he still has personality weaknesses that can leave an opening, such as his taunting of 'putting his opponents to sleep'.


Equipment and weapons: All of them wear high-quality boxing gloves. Aran Ryan has his concrete glove flail and horseshoes under his gloves, Tiger's magic may count as a weapon and Soda Popinski's bottles can be weaponised.


Personal Information


Country:
Glass Joe: France
Von Kaiser: Germany
Disco Kid: United States
King Hippo: Parts Unknown, South Pacific
Piston Hondo: Japan
Bear Hugger: Canada
Great Tiger: India
Don Flamenco: Spain
Aran Ryan: Ireland
Soda Popinski: Russia
Bald Bull: Turkey
Super Macho Man: New California Republic
Mr Sandman: United States

Personalities:
Glass Joe: Cowardly, a little scared of facing up in close combat, but also patriotic for his French homeland.
Von Kaiser: No-funny-business and militaristic as well as showing signs of PTSD.
Disco Kid: Loves dancing and also is somewhat cocky, but outgoing and friendly.
King Hippo: Extremely hungry and will even eat his opponents from time to time. After killing them, that is. Somewhat animalistic.
Piston Hondo: Respectful and considering himselof honorable, Hondo likes to use samurai proverbs and also shows utmost respect towards his enemies when he faces them.
Bear Hugger: Think Torbjorn but with a crippling addiction to maple syrup and also passion for woodland critters.
Great Tiger: Mystical and wise, but also has a cocky side to him which spins his wisdom into wittiness.
Don Flamenco: Has a passion for women and is also extremely charismatic. Sometimes this love for the ladies can even sever his ability to fight, with the whole 'I won't hit a lady' thing.
Aran Ryan: Renowned cheater and troll, Ryan is notorious for being loud, foul mouthed and completely inappropriate, having no respect for his fellow man.
Soda Popinski: Loves drinking soda pop and has a distinct passion for fighting, although his accent does have a little bit of a drunken slur...
Bald Bull: Is basically a Turkish Hulk with an extremely high temper, and also an animalistic style.
Super Macho Man: Typical egotistical celebrity characture, has a surfer's accent with him and will often flaunt how much better he is than you whenever he can.
Mr. Sandman: A much more serious and down-to-earth boxer, although he can't help but utter his rhetoric about putting people to sleep from time to time.

Bios:(Optional)

Extras


Fears/Phobias: Glass Joe: Being punched on the chin, or being hurt for that matter
Von Kaiser: As said per se, PTSD. War flashbacks, ticking and militaristic instinct will often reach him.
Don Flamenco/Super Macho Man: Being exposed or humiliated in front of the crowd.
Skills: Each of the non-English boxers can and only speak in their own tongues, Hippo speaking in a series of dinosaur-like roars.
Theme:

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Greater South
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Posts: 244
Founded: Sep 17, 2017
Corporate Bordello

Postby Greater South » Thu Feb 07, 2019 4:38 am

Names Task Force 2

Number of teammates 9

Powers: On the higher end of Peak-Human verses. The mercenaries possess peak, if not superhuman capabilities with most of their weapons being in the Wall-Small Building level range, to the point where the Soldier and Demoman can use their own explosive to propel themselves. Heavy and Soldier often have the greatest strength in them. Scout is also given standard super speed, making Usain Bolt look like a snail. The mercenaries sans Medic have immunity to Soul Manipulation, due to the Medic surgically implanting the mercenaries' souls into themselves

Drawbacks & Limitations: While they may have reduced harm from rockets and bullets, usually blades and magic will still hurt them.

Weaknesses: The mercenaries, while based in a team, usually cannot co-operate as one, and sometimes like to hog the glory for themselves. They are also usually either idiotic, insane or bloodthirsty.


Equipment and weapons:
Scout - Scattergun, Walther PPK pistol, baseball bat, a baseball, a can of BONK! that can turn him passive but invincible for 5 seconds.
Soldier - 4-clip Rocket Launcher, sawn-off Ithaca-37 shotgun, shovel, 3 hand grenades.
Pyro - Flamethrower, sawn-off Ithaca-37, flare gun, fire axe, 3 napalm grenades.
Demoman - Grenade launcher, stickybomb launcher, bottle, Chargin' Targe Shield, Eyelander claymore sword
Heavy - Minigun, sawn-off Ithaca-37, a pair of heavy metallic boxing gloves
Engineer - 'Frontier Justice-model' Ithaca-37, Walther PPK pistol, wrench, PDA (Allows him to create sentry guns, health/ammo dispensers and teleporters for his team), 300 Metal.
Medic - Syringe gun, syringe-shooting crossbow, Medigun (Allows him to heal his teammates and 'UberCharge' them after a while of charging, making them temporarily invincible), bonesaw
Sniper - Sniper rifle, bow and arrow, SMG, a jar of urine, kukri
Spy - Colt Python 45. revolver, sapper (Allow him to sap and disable electrically-powered items and technology), invisibility watch, Dead Ringer (Allows him to fake his own death, takes 30 minutes to recharge), butterfly knife and backup Hidden Blade (Backstabbing with these weapons is an instant kill.)


Personal Information


Country:
Scout, Soldier, Engineer - Greater South (formerly USA)
Pyro - Israel?
Demoman - Scotland
Heavy - ЦИЇФЍ ФӺ SФVЇЭҬ SФҪЇДLЇSҬ ЯЭPЏЪLЇҪS
Medic - Nazi Germany
Sniper - New Zealand
Spy - France

Personalities:

Scout - Typically narcissistic. Often likes to brag, boast and hit on the ladies with little success. Weakest of the bunch.
Soldier - Mentally insane, and has the delusion of being a soldier. Incredibly nationalistic and hot-headed, will want to send you home to your mama in a box.
Pyro - Has the mindset of a happy-go-lucky 7-year-old girl under that mask. In reality, he just burns things.
Demoman - Almost always drunk, but somehow still skillful with explosives as he holds a fondness for them, just not as much as his whisky.
Heavy - Usually quite humble and reasonable, on the battlefield, the Heavy is a bearlike killing machine, laughing as he mows down his enemies with his minigun.
Engineer - Soft spoken and the most sane out of the group. Quite intelligent as well as modest and sympathetic.
Medic - Your average 'mad scientist' archetype. Doesn't give a !@#$ about the Hippocratic Oath, and healing his teammates is only just a subsidary responsibility for him. Has a fetish for gore and guts and likes to keep mental notes when witnessing the most graphic and violent of takedowns.
Sniper - Likes to work by himself, but is still fairly outgoing and passive. Has a bit of odd joy in doing his job though, often making tallies and counting his kills. Like to claim that 'professionals have standards', despite the fact he likes to throw jars of urine at people who get too close to him.
Spy - Elegant, typically a social butterfly and a gentleman. Likes to subtly boast about his wealth as he requests for his victims to 'not get blood on his suit'. Unusually good at mimicking the people he disguises as and planning his moves ahead.

Fears/Phobias:
Spy is often let with the fear that one of his teammates may betray him or let him down, thus making him extremely paranoid and wanting to stay a step ahead of everyone incase.
Heavy often has nightmares about dying in battle, but quickly laughs them off as 'noone can kill Heavy'.
Demoman often drinks because he doesn't want to face the massive withdrawal that occurs from drinking for decades on end. His liver is quite possibly the strongest in the multiverse.
Scout is said to 'hate doctors', and also according to rumors from Spy, that 'rainbows make him cry'.

Skills: Demoman is known to be an expert in crafting and working with explosives despite his constant drunkenness, the Engineer is a mastermind in creating machinery and gadgets as well as good on the banjo, the Medic can work as a doctor if he ever decides to bring his morals back, Heavy has a PhD in Russian Literature, Sniper can skillfully play the saxophone and the didgeridoo and Spy is wonderful at couples dancing

Theme:https://www.youtube.com/watch?v=PDM2qukzKwg
Now set in an alternate world where GS didn't go to war with Junkyard America for a second time because we lost a war against Mekishima and now in the canon lore we're Mekishiman clay, so treat us how you may.

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Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Thu Feb 07, 2019 4:50 am

Greater South wrote:
Names Task Force 2

Number of teammates 9

Powers: On the higher end of Peak-Human verses. The mercenaries possess peak, if not superhuman capabilities with most of their weapons being in the Wall-Small Building level range, to the point where the Soldier and Demoman can use their own explosive to propel themselves. Heavy and Soldier often have the greatest strength in them. Scout is also given standard super speed, making Usain Bolt look like a snail. The mercenaries sans Medic have immunity to Soul Manipulation, due to the Medic surgically implanting the mercenaries' souls into themselves

Drawbacks & Limitations: While they may have reduced harm from rockets and bullets, usually blades and magic will still hurt them.

Weaknesses: The mercenaries, while based in a team, usually cannot co-operate as one, and sometimes like to hog the glory for themselves. They are also usually either idiotic, insane or bloodthirsty.


Equipment and weapons:
Scout - Scattergun, Walther PPK pistol, baseball bat, a baseball, a can of BONK! that can turn him passive but invincible for 5 seconds.
Soldier - 4-clip Rocket Launcher, sawn-off Ithaca-37 shotgun, shovel, 3 hand grenades.
Pyro - Flamethrower, sawn-off Ithaca-37, flare gun, fire axe, 3 napalm grenades.
Demoman - Grenade launcher, stickybomb launcher, bottle, Chargin' Targe Shield, Eyelander claymore sword
Heavy - Minigun, sawn-off Ithaca-37, a pair of heavy metallic boxing gloves
Engineer - 'Frontier Justice-model' Ithaca-37, Walther PPK pistol, wrench, PDA (Allows him to create sentry guns, health/ammo dispensers and teleporters for his team), 300 Metal.
Medic - Syringe gun, syringe-shooting crossbow, Medigun (Allows him to heal his teammates and 'UberCharge' them after a while of charging, making them temporarily invincible), bonesaw
Sniper - Sniper rifle, bow and arrow, SMG, a jar of urine, kukri
Spy - Colt Python 45. revolver, sapper (Allow him to sap and disable electrically-powered items and technology), invisibility watch, Dead Ringer (Allows him to fake his own death, takes 30 minutes to recharge), butterfly knife and backup Hidden Blade (Backstabbing with these weapons is an instant kill.)


Personal Information


Country:
Scout, Soldier, Engineer - Greater South (formerly USA)
Pyro - Israel?
Demoman - Scotland
Heavy - ЦИЇФЍ ФӺ SФVЇЭҬ SФҪЇДLЇSҬ ЯЭPЏЪLЇҪS
Medic - Nazi Germany
Sniper - New Zealand
Spy - France

Personalities:

Scout - Typically narcissistic. Often likes to brag, boast and hit on the ladies with little success. Weakest of the bunch.
Soldier - Mentally insane, and has the delusion of being a soldier. Incredibly nationalistic and hot-headed, will want to send you home to your mama in a box.
Pyro - Has the mindset of a happy-go-lucky 7-year-old girl under that mask. In reality, he just burns things.
Demoman - Almost always drunk, but somehow still skillful with explosives as he holds a fondness for them, just not as much as his whisky.
Heavy - Usually quite humble and reasonable, on the battlefield, the Heavy is a bearlike killing machine, laughing as he mows down his enemies with his minigun.
Engineer - Soft spoken and the most sane out of the group. Quite intelligent as well as modest and sympathetic.
Medic - Your average 'mad scientist' archetype. Doesn't give a !@#$ about the Hippocratic Oath, and healing his teammates is only just a subsidary responsibility for him. Has a fetish for gore and guts and likes to keep mental notes when witnessing the most graphic and violent of takedowns.
Sniper - Likes to work by himself, but is still fairly outgoing and passive. Has a bit of odd joy in doing his job though, often making tallies and counting his kills. Like to claim that 'professionals have standards', despite the fact he likes to throw jars of urine at people who get too close to him.
Spy - Elegant, typically a social butterfly and a gentleman. Likes to subtly boast about his wealth as he requests for his victims to 'not get blood on his suit'. Unusually good at mimicking the people he disguises as and planning his moves ahead.

Fears/Phobias:
Spy is often let with the fear that one of his teammates may betray him or let him down, thus making him extremely paranoid and wanting to stay a step ahead of everyone incase.
Heavy often has nightmares about dying in battle, but quickly laughs them off as 'noone can kill Heavy'.
Demoman often drinks because he doesn't want to face the massive withdrawal that occurs from drinking for decades on end. His liver is quite possibly the strongest in the multiverse.
Scout is said to 'hate doctors', and also according to rumors from Spy, that 'rainbows make him cry'.

Skills: Demoman is known to be an expert in crafting and working with explosives despite his constant drunkenness, the Engineer is a mastermind in creating machinery and gadgets as well as good on the banjo, the Medic can work as a doctor if he ever decides to bring his morals back, Heavy has a PhD in Russian Literature, Sniper can skillfully play the saxophone and the didgeridoo and Spy is wonderful at couples dancing

Theme:https://www.youtube.com/watch?v=PDM2qukzKwg

Accepted.
Last edited by Imperial Octavia on Thu Feb 07, 2019 4:51 am, edited 1 time in total.
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Imperial Octavia
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Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Thu Feb 07, 2019 4:52 am

Brigida wrote:
Names World Video Boxing League (WVBL

Number of teammates 13 (Glass Joe, Von Kaiser, Disco Kid, King Hippo, Piston Hondo, Bear Hugger, Great Tiger, Don Flamenco, Aran Ryan, Soda Popinski, Bald Bull, Super Macho Man, Mr. Sandman)

Powers: General: Enhanced reaction timing and also incredibly durable. As in bullets will have only some effect on them. Melee attacks, though, will do the trick greatly.

[spoiler]Glass Joe: He's incredibly easy to take down and has an extremely slopping boxing style. Like, he's lost 99 times and only had one win, probably against a man with no arms and legs, and he barely got out of that one. Just watch his protective boxing helmet, though, it's about as tough as a modern US army kevlar helmet.

Von Kaiser: Always on alert, the guy had military experience and used to train boxing in a military academy. He's got a good boxing technique and an enhanced reaction time, but you could still lay a few good hits on him. Fairly durable.

Disco Kid: Flexible and agile, this guy also has a wonderous fighting capacity, with a good amount of strength akin to a bodybuilder, but his technique relies on him being flashy and often incorporates dancing, which can leave him exposed to many good hits.

King Hippo: Extremely strong and hard-hitting, he is a gargantuan hulk of a man, at least 7 feet tall, and can punch as hard as a gorilla.

Piston Hondo: Fast enough to catch up to a bullet train, and probably has toned his arms to be as fast as well. Be careful you don't get ORA'd.

Bear Hugger: Big eater, can heal himself by drinking from his jug of maple syrup, has strength akin to that of an adult male grizzly bear. He can also talk to animals.

Great Tiger: Uses illusion, teleportation, levitation, telepathic and invisibility magic (The invisibility is only temporary, for up to five seconds). Also can transform his gloves and hands into balls of fire when he's 'ready'.

Don Flamenco: Uses uppercuts to take down charging bulls and also is incredibly charismatic. Has a technique that resembles that of a bullfighter mixed with a boxer, allowing him to be quick and also artful at dodging.

Aran Ryan: Likes to play dirty in his fighting technique, meaning he will utilise headbutts, shoulder bashes and even roundhouse kicks. Carries horseshoes in his boxing gloves, and also what would be a flail made of a concrete-filled glove tied to a rope. He's also a masochist, so pain won't phase him.

Soda Popinski: Think Ivan Drago on steroids, but along with those those steroids are six bottles of soda pop that can enhance his speed and strength, and can also heal him. That'd be Soda Popinski.

Bald Bull: Has literally the strength, durability and anger of a full-grown bull, believe it or not. Also has the same masochistic persona as Aran.

Super Macho Man: Has the build of quite possibly one of the world's most bulkiest bodybuilders, and also the ego of one too. Fights more professionally than the others, in a manner, but his ego and charisma can sometimes get the best of him.

Mr. Sandman: One of the toughest men in play. Has a punch so powerful it can level a concrete building, and also a non-gimmicky fighting style. Going up against him in close combat is suicide unless your name is Batman or someone stronger.


Drawbacks & Limitations:
General: They have no way of engaging in ranged combat, and have no defense against magic sans maybe Great Tiger, and also don't really work as a team, but rather a group of fighters against each others. If they come across each other, that'll be the fight of a decade. Also, melee will still work on them just fine, so as long as you have a blade in hand, you'll be fine. Also, a number of them cannot speak English either.

Glass Joe: *sigh* He's Glass fucking Joe. He'd be better off having a tea party with the Valentians.

Von Kaiser: Has a prominent level of PTSD and while more attentive as a military man should be, can fail at blocking from time to time.

Disco Kid: His technique relies on him being flashy and often incorporates dancing, which can leave him exposed to many good hits.

King Hippo: He has a prominent weak spot on his stomach, and also relies on brute strength rather than technique. Also, his pants are liable to fall down, exposing the *ahem* pineapple and ham.

Piston Hondo: He does have an honour-bound mindset, so bowing before engagement is his standard, and also likes to think himself as a higher man despite his utmost respect to his enemies.

Bear Hugger: His obesity would sever his mobile capacity by a large amount, and also is very liable to fall asleep if inactive for long periods, giving attentive fighters the chance to get an easy kill.

Great Tiger: Has to wait for 10 minutes before he can utilise his fiery fists. Also, his attacks and powers are telegraphed via the jewel on his turban which will change colours depending on what attack he has.

Don Flamenco: Relies on his' opponents strive to attack first, and is heavily concerned with his looks, especially his toupee, which will get him extremely angry if he is exposed in this manner.

Aran Ryan: Is more-or-less a troll in his mannerism, so while he will kill them, he will often try and mess with them as well, spouting insults and offensive jokes at the enemy and riling them up.

Soda Popinski: His bottles can be destroyed, but this will get him enraged, causing him to charge mindlessly and attempt to beat the attacker down, looking for the assailant, whereever (s)he may be. Oh, and besides, every time he drinks his bottles, he's more liable to miss and weaken his hand-eye coordination.

Bald Bull: He has no major element of boxing in his technique, so his attacks are mainly charges, haymakers and brute force. He also relies on intimidation alot.

Super Macho Man: Like Don Flamenco, he is very concerned with his appearance and ego. Insults to his pride or mocking his personality and so on will often leave him offended severely, causing his anger to blind him in the face of conflict.

Mr. Sandman: Despite being an excellent boxer and a superstrong being, he still has personality weaknesses that can leave an opening, such as his taunting of 'putting his opponents to sleep'.


Equipment and weapons: All of them wear high-quality boxing gloves. Aran Ryan has his concrete glove flail and horseshoes under his gloves, Tiger's magic may count as a weapon and Soda Popinski's bottles can be weaponised.


Personal Information


Country:
Glass Joe: France
Von Kaiser: Germany
Disco Kid: United States
King Hippo: Parts Unknown, South Pacific
Piston Hondo: Japan
Bear Hugger: Canada
Great Tiger: India
Don Flamenco: Spain
Aran Ryan: Ireland
Soda Popinski: Russia
Bald Bull: Turkey
Super Macho Man: New California Republic
Mr Sandman: United States

Personalities:
Glass Joe: Cowardly, a little scared of facing up in close combat, but also patriotic for his French homeland.
Von Kaiser: No-funny-business and militaristic as well as showing signs of PTSD.
Disco Kid: Loves dancing and also is somewhat cocky, but outgoing and friendly.
King Hippo: Extremely hungry and will even eat his opponents from time to time. After killing them, that is. Somewhat animalistic.
Piston Hondo: Respectful and considering himselof honorable, Hondo likes to use samurai proverbs and also shows utmost respect towards his enemies when he faces them.
Bear Hugger: Think Torbjorn but with a crippling addiction to maple syrup and also passion for woodland critters.
Great Tiger: Mystical and wise, but also has a cocky side to him which spins his wisdom into wittiness.
Don Flamenco: Has a passion for women and is also extremely charismatic. Sometimes this love for the ladies can even sever his ability to fight, with the whole 'I won't hit a lady' thing.
Aran Ryan: Renowned cheater and troll, Ryan is notorious for being loud, foul mouthed and completely inappropriate, having no respect for his fellow man.
Soda Popinski: Loves drinking soda pop and has a distinct passion for fighting, although his accent does have a little bit of a drunken slur...
Bald Bull: Is basically a Turkish Hulk with an extremely high temper, and also an animalistic style.
Super Macho Man: Typical egotistical celebrity characture, has a surfer's accent with him and will often flaunt how much better he is than you whenever he can.
Mr. Sandman: A much more serious and down-to-earth boxer, although he can't help but utter his rhetoric about putting people to sleep from time to time.

Bios:(Optional)

Extras


Fears/Phobias: Glass Joe: Being punched on the chin, or being hurt for that matter
Von Kaiser: As said per se, PTSD. War flashbacks, ticking and militaristic instinct will often reach him.
Don Flamenco/Super Macho Man: Being exposed or humiliated in front of the crowd.
Skills: Each of the non-English boxers can and only speak in their own tongues, Hippo speaking in a series of dinosaur-like roars.
Theme:[/Spoiler]

Accepted
Last edited by Imperial Octavia on Thu Feb 07, 2019 4:52 am, edited 1 time in total.
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Skyhooked
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Posts: 3438
Founded: Mar 18, 2016
Anarchy

Postby Skyhooked » Thu Feb 07, 2019 9:37 am

Names
Stan Dixon
Casey James
John Walker AI
Bjorn of Steel
First Leader Seth

Number of teammates
5

Powers: (please list, do not just put links to superpower wiki)

(Magic is from The Elder Scrolls 5 Skyrim)
Becasue of the nature of political ascension in Skyhooked with it's serie of clannenges, all five concul members have almost peak abilities and skill in combat and ability to wield almost any weapon. (Much faster, stronger and smarter than a regular human) Beside that, each member has his own set of powers.

Stan Dixon: He is one of the best gunslingers in Skyhooked, which makes him extremely fast with guns. Also can cast spells of destruction and conjuration. He is able to cast this: Frostbite, Ice Spike, conjure Flame atronach. (Flame atronach is pretty weak and can be easily killed, but still can be a distraction)

Casey James: He is pretty strong and fast and possesses cat like reflexes. Also knows some spells: Flame, Firebolt, Fireball, Mora's Boon.(Fully restores health, mana and stamina)

John Walker AI: His robotic body can't get tired and feel pain, and is much more durable than organic one. He also has an improved processor, which can keep him focused on many events. Also, he has an array of sensors and modes such as: Regular vision, infravision and echolocation (See invisible enemies). And he has a hacking module, which allows him to hack enemy electronics and control them from a distance.

Bjorn of Steel: A tough viking and an immortal veteran of countless wars and fights, he possesses combat skills far beyond even most well trained human fighters, and can take blows, which kill ordinary people. Also, he can enter berserk trance, which increases his strength, speed and stamina. Also, he can't feel pain in that state.

First Leader Seth: Harsh life under the tyrannical regime and need to face insane odds during the revolution have hardened him both physically and metnally. He feels only half of the pain, and also knows how to inspire his comrades.

Drawbacks & Limitations:

Stan Dixon and Casey James both need mana to cast spells. The stronger spell, the more mana it consumes. Mora's Boon doesn't need mana, but can be cast only once a day. (Tournament won't last more than a day, right?)

John Walker AI is a robot, so EMP grenade or something else, which is meant to be used agaisnt robots, can damage or destroy him. Also can be hacked, although, in that case, he will shut down at the last moment. Also, on his "death", his reactor will explode.

Bjorn of Steel can and will go berserk should the need arise, and will automatically go berserk on the verge of death, however, in this state, he is almost uncontrollable (still won't attack his comrades) and won't retreat no matter what. Also, it's not for long, and when his battle trance is out, he will become severely exhausted.

Weaknesses: (If applicable)

Stan Dixon's liver, which soaked up lots of alcohol is a spot, where hit will get really ugly.

Casey James can be easily distracted, or not pay enough attention to surroundings.

John Walker AI: If he takes damage to circuits or wires, he will have to reroute, which will take part of his processing power or time. Multiple damages may clogg his robo brain completely.

First Leader Seth: He has a few old wounds, which will cause him extreme pain, if he gets hit in those spots.

Equipment and weapons: (please list, if applicable)

Stan Dixon: .357 Revolver (Alien Isolation), Winchester rifle 357 magnum, bowie knife, bulletproof vest, two dynamite bundles.
Casey James: UZI SMG, Golden Desert eagle, sledgehammer.
John Walker AI: Pl-74 plasma rifle, few frag grenades.
Bjorn of Steel: Tempered, rich, engraved viking sword, hatchet, shotgun, steel armor, bear pelt.
First Leader Seth: 7.62 Custom made assault rifle, which shoots bursts of 3 bullets, molotow cocktails.


Personal Information


Country:
Bjorn of Steel - Sweden (Viking ages)
The rest: Skyhooked

Personalities:
Stan Dixon: A laid back, drunken, slightly cocky cowboy with many vices. Still pretty nice guy.
Casey James: Relaxed, hippie-esque guy (Still not averse of violence). Smokes weed a lil' bit too much.
John Walker AI: He is a sapient AI, formerly research AI. Wonders if he has a soul.
Bjorn of Steel: A badass and fearless, seasoned viking warrior and a devout (but not zealous) Norse pagan.
First Leader Seth: Energetic, sanguine.

Bios:(Optional)

Extras


Fears/Phobias:
Skills: (additional languages, mechanical skills, etc)

All council members possess good skills in many different and varied areas, due to meritocratic polcies of challenges. They also know five most prominent languages on the Enthorean (Main) Island in Skyhooked. Languages are: English, Spanish, Russian, French, Danish.

Stan Dixon also knows some chemistry, as he was a moonshiner before he came to power.

Casey James knows alot about theology, as he was taught by the Refreshment Cult best theurgists and scholars, alos knows alot about science too.

John Walker AI knows almost all languages and can do even most advanced calculations perfectly due to... well... being an AI.

Bjorn of Steel is not only a brute warrior. During his long, long life, he also tried himself in many fields and earned a few grades in different subjects and sciences. (No, despite his life he is not a good historian... he confuses many dates and events, well... because he was hit in a head too much. His intellignece is still pretty nice and high though.)

First Leader Seth: Despite his education being pretty informal and fragmented. (Old regime didn't promote literacy.), he still managed to know alot about diplomacy and such.

Theme:
Stan Dixon:https://www.youtube.com/watch?v=pPArO-OI_3U
Bjorn of Steel:https://www.youtube.com/watch?v=6pu5kfeapEA
First Leader Seth:https://www.youtube.com/watch?v=xOCpvHnGvNE
Last edited by Skyhooked on Thu Feb 07, 2019 9:40 am, edited 2 times in total.
Skyhooked is MT/PMT with a few FT elements. Military is factbook only. NS stats can be used too.
If you wanna know more about this haven of sin: https://forum.nationstates.net/viewtopic.php?f=23&t=418281&start=300

Our country offers: Alcohol, guns, cigars, weed, gambling, beaches and tons of souvenirs. And our current special: All guns and ammo from "Six Barrels" 20% discount.

Refreshing News:
Skyhookedian Council goes to gladiator tournament to fight for glory, honor and prizes and demonstrate their combat skill and bravery.https://forum.nationstates.net/viewtopic.php?f=5&t=459371

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Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Thu Feb 07, 2019 9:42 am

Skyhooked wrote:
Names
Stan Dixon
Casey James
John Walker AI
Bjorn of Steel
First Leader Seth

Number of teammates
5

Powers: (please list, do not just put links to superpower wiki)

(Magic is from The Elder Scrolls 5 Skyrim)
Becasue of the nature of political ascension in Skyhooked with it's serie of clannenges, all five concul members have almost peak abilities and skill in combat and ability to wield almost any weapon. (Much faster, stronger and smarter than a regular human) Beside that, each member has his own set of powers.

Stan Dixon: He is one of the best gunslingers in Skyhooked, which makes him extremely fast with guns. Also can cast spells of destruction and conjuration. He is able to cast this: Frostbite, Ice Spike, conjure Flame atronach. (Flame atronach is pretty weak and can be easily killed, but still can be a distraction)

Casey James: He is pretty strong and fast and possesses cat like reflexes. Also knows some spells: Flame, Firebolt, Fireball, Mora's Boon.(Fully restores health, mana and stamina)

John Walker AI: His robotic body can't get tired and feel pain, and is much more durable than organic one. He also has an improved processor, which can keep him focused on many events. Also, he has an array of sensors and modes such as: Regular vision, infravision and echolocation (See invisible enemies). And he has a hacking module, which allows him to hack enemy electronics and control them from a distance.

Bjorn of Steel: A tough viking and an immortal veteran of countless wars and fights, he possesses combat skills far beyond even most well trained human fighters, and can take blows, which kill ordinary people. Also, he can enter berserk trance, which increases his strength, speed and stamina. Also, he can't feel pain in that state.

First Leader Seth: Harsh life under the tyrannical regime and need to face insane odds during the revolution have hardened him both physically and metnally. He feels only half of the pain, and also knows how to inspire his comrades.

Drawbacks & Limitations:

Stan Dixon and Casey James both need mana to cast spells. The stronger spell, the more mana it consumes. Mora's Boon doesn't need mana, but can be cast only once a day. (Tournament won't last more than a day, right?)

John Walker AI is a robot, so EMP grenade or something else, which is meant to be used agaisnt robots, can damage or destroy him. Also can be hacked, although, in that case, he will shut down at the last moment. Also, on his "death", his reactor will explode.

Bjorn of Steel can and will go berserk should the need arise, and will automatically go berserk on the verge of death, however, in this state, he is almost uncontrollable (still won't attack his comrades) and won't retreat no matter what. Also, it's not for long, and when his battle trance is out, he will become severely exhausted.

Weaknesses: (If applicable)

Stan Dixon's liver, which soaked up lots of alcohol is a spot, where hit will get really ugly.

Casey James can be easily distracted, or not pay enough attention to surroundings.

John Walker AI: If he takes damage to circuits or wires, he will have to reroute, which will take part of his processing power or time. Multiple damages may clogg his robo brain completely.

First Leader Seth: He has a few old wounds, which will cause him extreme pain, if he gets hit in those spots.

Equipment and weapons: (please list, if applicable)

Stan Dixon: .357 Revolver (Alien Isolation), Winchester rifle 357 magnum, bowie knife, bulletproof vest, two dynamite bundles.
Casey James: UZI SMG, Golden Desert eagle, sledgehammer.
John Walker AI: Pl-74 plasma rifle, few frag grenades.
Bjorn of Steel: Tempered, rich, engraved viking sword, hatchet, shotgun, steel armor, bear pelt.
First Leader Seth: 7.62 Custom made assault rifle, which shoots bursts of 3 bullets, molotow cocktails.


Personal Information


Country:
Bjorn of Steel - Sweden (Viking ages)
The rest: Skyhooked

Personalities:
Stan Dixon: A laid back, drunken, slightly cocky cowboy with many vices. Still pretty nice guy.
Casey James: Relaxed, hippie-esque guy (Still not averse of violence). Smokes weed a lil' bit too much.
John Walker AI: He is a sapient AI, formerly research AI. Wonders if he has a soul.
Bjorn of Steel: A badass and fearless, seasoned viking warrior and a devout (but not zealous) Norse pagan.
First Leader Seth: Energetic, sanguine.

Bios:(Optional)

Extras


Fears/Phobias:
Skills: (additional languages, mechanical skills, etc)

All council members possess good skills in many different and varied areas, due to meritocratic polcies of challenges. They also know five most prominent languages on the Enthorean (Main) Island in Skyhooked. Languages are: English, Spanish, Russian, French, Danish.

Stan Dixon also knows some chemistry, as he was a moonshiner before he came to power.

Casey James knows alot about theology, as he was taught by the Refreshment Cult best theurgists and scholars, alos knows alot about science too.

John Walker AI knows almost all languages and can do even most advanced calculations perfectly due to... well... being an AI.

Bjorn of Steel is not only a brute warrior. During his long, long life, he also tried himself in many fields and earned a few grades in different subjects and sciences. (No, despite his life he is not a good historian... he confuses many dates and events, well... because he was hit in a head too much. His intellignece is still pretty nice and high though.)

First Leader Seth: Despite his education being pretty informal and fragmented. (Old regime didn't promote literacy.), he still managed to know alot about diplomacy and such.

Theme:
Stan Dixon:https://www.youtube.com/watch?v=pPArO-OI_3U
Bjorn of Steel:https://www.youtube.com/watch?v=6pu5kfeapEA
First Leader Seth:https://www.youtube.com/watch?v=xOCpvHnGvNE


Accepted ]
Last edited by Imperial Octavia on Thu Feb 07, 2019 9:43 am, edited 1 time in total.
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♔ Led by Emperor VictorNet
| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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Eodor
Ambassador
 
Posts: 1682
Founded: Oct 26, 2015
Democratic Socialists

Postby Eodor » Thu Feb 07, 2019 2:07 pm

CHARACTER FILE


Name: Haisan Uluvan
Age: 60
Gender: Male
Image


Powers: Significantly higher strength than a human, nothing special beyond usual Vortexian attributes

Drawbacks & Limitations: Almost entirely incapable of using a gun

Weaknesses: Incapable of fear, will tackle any opponent head on and will only run once near death

Equipment and weapons: Executioner battle scythe, 52 Reaver knives,



Personal Information


Country: The Irenton Empire

Personality: Emotionally detached but childish and playful

Bio: Read this if you want a bio, I guess

Extras


Fears/Phobias: Incapable of fear
Skills: Expert with melee weaponry and acrobatics
Theme: Theme
Imperial News Network: All is normal, there is no news

"The name for my cookbook shall be: Come out you rack of lambs." - Gerry Adams
Irish Republican, Hyper-Marxist, Stalin loving Anarchist, I don't like football but my favourite team is the USSR National Team, My preferred pronoun is Battle-Brother

User avatar
Newark Aristocracy
Chargé d'Affaires
 
Posts: 365
Founded: Nov 10, 2018
Libertarian Police State

Postby Newark Aristocracy » Thu Feb 07, 2019 2:28 pm

CHARACTER FILE


Name:Kohan The 4th
Age: 36
Gender: M
r

He looks very muscular,like Arnold Swarzaneeger)


Powers:None (please list, do not just put links to superpower wiki)

Drawbacks & Limitations: No superpowers

Weaknesses:The heel is a great spot to for on him,as it is his weakest spot. (If applicable)

Equipment and weapons: Power Armor(Specaly modified to take strong hits),RPG-7,AK 47
grenadiear,and a
Colt 1911(all with ammo) (please list, if applicable)



Personal Information


Country: Newark Aristocracy

Personality: Not afraid to die

Bio: Born in Monarch City,his life has went well until last year,when his younger brother,Kohan The 5th,was killed.
He has had anger outbursts ever since. He thinks this will help him get over the death of his younger brother.

Extras


Fears/Phobias: Speaking in public and spiders
Skills: Can speak all 8 offically regnised languses,sneaking up is easy for him (additional languages, mechanical skills, etc)
Theme: ACDC-Thunderstruck
Last edited by Newark Aristocracy on Thu Feb 07, 2019 2:33 pm, edited 4 times in total.
News:Threat Sent to Lethan Empire!/Bases of the Crazybloxian Empire Found in Force!/We are winning the war with the "New Lands"!/Department of Defense acquires Bär APCs!/Sniper Shoots a Miltary Police officer!/All Nukes are armed!/Invasion of Widerflolkland started/Aid sent to Kuronami/That's all for now!
Monarch City PD Coms:Explosion at 93 Airport Bvld.

Monarch City Fire/EMS Coms:
We have a fire at 93 Airport Bvld.

We are MT with some PMT elements such as the DOS Cannon and the T.H.E.O.
We also support ISIS ICly.
OOC:R.I.P Opportunity Rover,you will always be missed.

User avatar
Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Thu Feb 07, 2019 2:45 pm

Eodor wrote:
CHARACTER FILE


Name: Haisan Uluvan
Age: 60
Gender: Male


Powers: Significantly higher strength than a human, nothing special beyond usual Vortexian attributes

Drawbacks & Limitations: Almost entirely incapable of using a gun

Weaknesses: Incapable of fear, will tackle any opponent head on and will only run once near death

Equipment and weapons: Executioner battle scythe, 52 Reaver knives,



Personal Information


Country: The Irenton Empire

Personality: Emotionally detached but childish and playful

Bio: Read this if you want a bio, I guess

Extras


Fears/Phobias: Incapable of fear
Skills: Expert with melee weaponry and acrobatics
Theme: Theme

Accepted.
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CyberNet Discord
♔|| The Octavian Empire ||♔
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| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Fri Feb 08, 2019 1:52 pm

IC thread will be released soon. But players will still be able to join at anytime.
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♔|| The Octavian Empire ||♔
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| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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Low bloods
Spokesperson
 
Posts: 200
Founded: Nov 22, 2013
Father Knows Best State

Postby Low bloods » Fri Feb 08, 2019 4:06 pm

Can I just copy and paste my old bois tho?
If you can see us...
Something must surely be wrong.

We dont use NS stats here.

A post I made about C/LT and YLR threads
Eyyy, if you're new to this whole YL reaction leader thing give me a click if its giving you a hard time.(pretty WIP)
current news: Festive times are sweeping through, slowly like a disease spreading Lowblood is starting to glow.

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Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Fri Feb 08, 2019 4:09 pm

Low bloods wrote:Can I just copy and paste my old bois tho?

Yeah.
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CyberNet Discord
♔|| The Octavian Empire ||♔
♔ Led by Emperor VictorNet
| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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Eodor
Ambassador
 
Posts: 1682
Founded: Oct 26, 2015
Democratic Socialists

Postby Eodor » Fri Feb 08, 2019 4:10 pm

Can I assume everyone is already in the cathedral?
Imperial News Network: All is normal, there is no news

"The name for my cookbook shall be: Come out you rack of lambs." - Gerry Adams
Irish Republican, Hyper-Marxist, Stalin loving Anarchist, I don't like football but my favourite team is the USSR National Team, My preferred pronoun is Battle-Brother

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Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Fri Feb 08, 2019 4:12 pm

Eodor wrote:Can I assume everyone is already in the cathedral?

Everyone spawned there. So yes.
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CyberNet Discord
♔|| The Octavian Empire ||♔
♔ Led by Emperor VictorNet
| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

User avatar
Low bloods
Spokesperson
 
Posts: 200
Founded: Nov 22, 2013
Father Knows Best State

Postby Low bloods » Fri Feb 08, 2019 4:40 pm

Names: Oni and Low and a return from Death

Number of teammates:Three

Powers: Hallucination: the ability to vanish or just create a false form.
(To make this less OP than it sounds there's a 8 post limit cooldown by that I mean my posts not others)

Last stand: pretty much Deaths reason for being an actual skeleton meaning they can be worked down to the bone and still maintain life to some extent.
Drawbacks & Limitations:Their equipment is possible to break.

It only takes one clip to deal with the dark hand, laser based rounds will pass right through.

And the hallucination cloak wears off if close.
Weaknesses: Normal human weaknesses
Equipment and weapons:
Both are carrying a tool as most Lowbloodians call a darkhand, practically a force shield the size of a buckler.
It is also used as a life drain if contacted to someone's skin.

Oni: A Metal set of special Lightweight armor, and Twin greatswords AKA Jaws of death

Low: He's wearing a mid weighted set of armor reminiscent of what his old knights used.
And his weapon is a scythe, the one Death used to be exact. (And no it doesn't one hit.)
Death:Using a super lightweight set of just his regular outfit, also using his sythe but a gold version.


Personal Information


Country:Both from Lowblood

Personalities:Oni:Close up and chaotic when fighting but calm and collected over all.

Low:Cold and bitter

Bios: Both have served as King of Corpses. Proving to be deadly in battle.
They are simply here to have fun.

Low and Death are actually using a body that is not of his own rather working as a host over a puppet of a willing servant.

Extras


Fears/Phobias:Nothing really important. Anxiety if any.
Skills: Oni is stealthy and often times uses his knowledge as a former assassin in battle but is visibly changed when it comes to his fighting style.

Low&Death: is a bit of a well balanced allrounder. He attacks in a flow that is similar to the way one dances. A deadly combo when Death is in proximity.


Theme:Any darksouls boss theme, just any. Or any song from carpenterburt thatll work just as well.
If you can see us...
Something must surely be wrong.

We dont use NS stats here.

A post I made about C/LT and YLR threads
Eyyy, if you're new to this whole YL reaction leader thing give me a click if its giving you a hard time.(pretty WIP)
current news: Festive times are sweeping through, slowly like a disease spreading Lowblood is starting to glow.

User avatar
Foxfound
Envoy
 
Posts: 278
Founded: Nov 16, 2018
Civil Rights Lovefest

Postby Foxfound » Fri Feb 08, 2019 5:13 pm

This time I might actually have time to participate. :)

I can't make any promises, but I'll try.
Foxfound
A strange island expanse on reliquum terrae, a fragment of an Earth torn apart by a cataclysmic event. Ghosts, monsters, Japanese mythology, strange ruins, and out-of-place historical artifacts abound. The tech level is mostly 1920s with steampunk elements, but due to a rift connecting the island to the modern world some things like the internet have found their way here.
Puppet of S i t k a, but not set in the same universe.
Nomsk Radio: ...guard to investigate reported disappearance at Nomsk saloo - *static* - All shall be well, and all manner of thing shall be well...
Despite everything, it's still you.

User avatar
Imperial Octavia
Secretary
 
Posts: 29
Founded: Feb 03, 2019
Iron Fist Consumerists

Postby Imperial Octavia » Fri Feb 08, 2019 5:16 pm

Low bloods wrote:
Names: Oni and Low and a return from Death

Number of teammates:Three

Powers: Hallucination: the ability to vanish or just create a false form.
(To make this less OP than it sounds there's a 8 post limit cooldown by that I mean my posts not others)

Last stand: pretty much Deaths reason for being an actual skeleton meaning they can be worked down to the bone and still maintain life to some extent.
Drawbacks & Limitations:Their equipment is possible to break.

It only takes one clip to deal with the dark hand, laser based rounds will pass right through.

And the hallucination cloak wears off if close.
Weaknesses: Normal human weaknesses
Equipment and weapons:
Both are carrying a tool as most Lowbloodians call a darkhand, practically a force shield the size of a buckler.
It is also used as a life drain if contacted to someone's skin.

Oni: A Metal set of special Lightweight armor, and Twin greatswords AKA Jaws of death

Low: He's wearing a mid weighted set of armor reminiscent of what his old knights used.
And his weapon is a scythe, the one Death used to be exact. (And no it doesn't one hit.)
Death:Using a super lightweight set of just his regular outfit, also using his sythe but a gold version.


Personal Information


Country:Both from Lowblood

Personalities:Oni:Close up and chaotic when fighting but calm and collected over all.

Low:Cold and bitter

Bios: Both have served as King of Corpses. Proving to be deadly in battle.
They are simply here to have fun.

Low and Death are actually using a body that is not of his own rather working as a host over a puppet of a willing servant.

Extras


Fears/Phobias:Nothing really important. Anxiety if any.
Skills: Oni is stealthy and often times uses his knowledge as a former assassin in battle but is visibly changed when it comes to his fighting style.

Low&Death: is a bit of a well balanced allrounder. He attacks in a flow that is similar to the way one dances. A deadly combo when Death is in proximity.


Theme:Any darksouls boss theme, just any. Or any song from carpenterburt thatll work just as well.

Accepted!
OOC
Radical Centrist
Third Positionist enthusiast
CyberNet Discord
♔|| The Octavian Empire ||♔
♔ Led by Emperor VictorNet
| Sovereign News Network | Helric Battlefleet has arrived in Valentian Territory, the Battlefleet is schedule to unleash Justice upon the enemies of Octavia. Commissar Eta Carinae has been reported to be amongst the brave warriors of the Leviathan Emperor to simply observe Operation Heavenly Sword.  |

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