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Marked Ones: Origins [Urban Fantasy Hero RPG | OOC]

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Forest State
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Marked Ones: Origins [Urban Fantasy Hero RPG | OOC]

Postby Forest State » Sun Jan 13, 2019 10:24 am

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Marked Ones: Origins

Co-OPs: Lunas Legion

IC Thread - Roster - Theme - Trailer

☩ ☩ ☩

“Now it's time to say goodbye
To the things we loved
And the innocence of youth
How the time seemed to fly
From our carefree lives
And the solitude and peace we always knew,

Were we born to fight and die?
Sacrificed for one huge lie?
Are we heroes keeping peace?
Or are we weapons?
Pointed at the enemy
So someone else can claim a victory?”


☩ ☩ ☩




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The World In Chaos

What would you do if you woke up one day and found a strange mark on the back of your hand? One that was golden colored, with an intricate design representing some kind of symbol. It could be anything… An animal, a weapon, a zodiac sign, some kind of other magical sigil. What would you do if that mark showed that you had been selected by some unknown higher force, and that it meant that you were not just an ordinary person, but a hero? What would you do if the mark meant you were part of a group of heroes that only came around once per generation?

This, everyone, is the world of Marked Ones. An astounding 75% of the world population is able to use magic in some form, and a smaller but still significant amount have the potential to use it dangerously, either because of intensive training or natural skill. Naturally, with so many people having this power, chaos reigns. Plenty of people use their magic for destructive purposes, and magic related crimes are one of the leading causes of death in the world. Security, something that is often taken for granted, is much more valuable in this world. Of course, there’s also people who prefer to use their skills for good. Hundreds of superhero teams exist around the world, fighting every threat from basic crime to international terrorism, or more otherworldly problems such as demons, vampires, and eldritch horrors.

Sometimes, these heroes aren’t enough.

It’s said that when the world itself is in danger and the forces of light are in danger of falling, fate itself will balance things by sending new heroes which only show up once a generation. Identified by the golden seals on the back of their hand, these heroes are known collectively as the Marked. Their potential goes beyond the normal magic user, and despite public opinion sometimes doubting them, the Marked have saved the world multiple times over from various threats. Demons, rogue mages with a thirst for power, ancient threats that have been sealed away for thousands of years… It doesn’t matter. All have fought the Marked, and each time, humanity has prevailed, even if it’s sometimes at great cost.

Heroes, however, don’t always win.

Thirty years ago, in 1995, you could argue that the Marked gained a stalemate at best. The threat didn’t come from outside, but from within. One of their own, now known to the world only as Autarch, would turn against them and go down a different path in an effort to bring order to a chaotic world. In his efforts to create a society without the problems of the current world, Autarch found himself fighting against both heroes and governments, and by all means should have fallen early into his attempts. But few mages have ever been as powerful as Autarch, and after a year of fighting between Autarch and the Marked, things settled down into a new cold war of sorts. On one side, stood the free world, and all of its nations. On the other side stood the Dark Realm, the land in Siberia ruled with an iron fist by Autarch and his legions of allies, summoned creatures, and mercenaries.

Public opinion in the Marked crashed, with some claiming that they weren’t more powerful than ordinary superheroes in the first place, and that they were frauds. Rather than being revered, they were doubted and fell out of the public spotlight. Many wondered if, after what happened in the mid-90s, they would ever appear again. Years passed, and the duty of protecting the world fell more and more on governments and on the hundreds of so-called superheroes who use their magic for good.

The year is now 2025. The world isn’t in crisis, and yet a new group of Marked have begun appearing around the world. As usual, the appearances of these identifying marks meet a certain criteria: they show up in people no younger than eighteen but no older than twenty-one, and those who are marked receive an increase in their magical ability. It’s unknown why this new group of Marked showed up, as typically, it’s the job of the Marked to respond to a world crisis. As the new group appeared, however, the responsibility of training them and helping them reach their tremendous potential would fall on some of the Marked of the past, as well as their allies.

This, everyone, is where your story begins.

Introduction

Welcome to Marked Ones, an RP that’s a lot of different things without completely identifying with any single thing. It’s urban fantasy, a superhero RP, or a more traditional academy RP depending on how you want to look at it. And of course, there’s strong elements of this being an adventure story, based on the rather common idea of chosen ones saving the world from great danger.

In case you didn’t get it from the above paragraphs, this takes place in a world where special heroes tend to appear every generation to deal with large threats, identified by golden marks on their hands. You play as one of these heroes, receiving a boost to your magical ability because of the mark. However, the main boost is to your potential rather than your current skill. You still have to train and improve if you want to have a shot at saving the world. Because of that, you have been taken away to the place known as Lynwood Academy, a former Buddhist monastery in the mountains of Nepal where the previous generation of Marked were trained.

The RP has some academy elements as you’ll be playing younger characters that are working to reach their potential, but you’ll also have to deal with a main story and protect the world from some very powerful enemies. As you go along, you’ll also be able to reveal more of a lore which has an advanced magic system, mythology, and background organizations which will play a major role in the story and its progression.

There’s also room to play other characters such as members of these organizations, or others who the Marked come across on their journey. If you’re interested, check out the rest of this thread for the information you need.




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On Magic

Magic is what makes the world go around. Or rather, what powers the hundreds of superhero teams that exist, while also serving as one of the greatest threats to the world and leading to a large number of deaths worldwide every year. Magic is a mixed bag, but there’s no getting rid of it, and 75% of the world population has the ability to use magic in some form. Most of the time, this is mundane and these people do not have the skill needed to use magic in a dangerous manner. Other times, however, there are people who have the skill to destroy towns entirely. There’s a large sliding scale in terms of power level, with most people falling on a lower end and most trained mages falling around the middle.

Mages are classified into a ranking system, which has fifteen levels that are determined by how much mana someone can hold in their body. Mana is, of course, the magical energy that makes it all work. If someone lacks mana, they’ll be unable to do anything with their magic. Someone who can store more of it in their body will be able to use their magic more, and perform more intensive magical feats and spells. Someone that is classified as a level zero mage will have no mana in their body, while a level one mage will have a small amount and a level two mage will have a larger amount than the level one mage, and so on.

These ranks are administered by the closest thing that magic has to a governing body, the Church of Light. This church is the leading magical organization in the world and worships a being known as the Light Goddess. Whether the goddess is real or not remains a debated subject, but the existence of magic would indicate that there’s at least some things out there that science doesn’t fully understand just yet. The Church makes the somewhat controversial claim that all magic comes from this goddess in one way or another, and opposes the “darker” forms of magic on the grounds that they stand against the light of their goddess. They have a large amount of influence to push these ideals because of their status as the top organization in the world when it comes to magical research, studies, and education.

Most mages who have advanced their skills have received some form of education from the Church, with a large number of them being card carrying members who pay an annual fee for more intensive education. The teachings of the Church were roughly developed from the Libro Lux, a holy text that was written in Italy in 1121 around the time that magic is believed to have appeared in the world. This text makes the argument for the existence of the Light Goddess, and identifies a number of other magical beings such as demons and vampires as having strayed from her light, calling them worthy of destruction and claiming that they are only capable of having bad intentions. These teachings have become widespread, partially leading to a societal fear of these beings that may or may not be warranted in reality.

Magic can be categorized into broad categories, each category generally having its own name to separate it from others. Healing magic, for example, deals with healing. Fire magic deals with fire, earth magic deals with the ground and with rocks, and so on. There are also subsets of each type of magic. For example, someone may be able to blend skills from fire magic and earth magic to create and control magma, while black magic has a number of different paths that are only loosely tied together to a common family of abilities. Multiple categories of magic can be learned, but this requires time and effort, and because of that time commitment, most mages pick one or two forms of magic and work on specializing in them rather than trying to branch out into a number of different categories.

While magic typically behaves similarly in terms of its rules and limitations across most branches, there are some forms of magic that act as the exception rather than the rule. Some of these forms are looked down on by the mainstream mage community for whatever reason, and are hard to find instructors for because of it. However, they offer more distinct advantages and disadvantages than the “normal” kinds of magic that are more well known and have been approved by the Church in their education programs.

Pyrrhic Magic

Practitioners of Pyrrhic Magic typically worship Pyra, the theoretical sister of the Light Goddess and the goddess of fire and blood. Pyra represents chaos, warfare, violence, and rebellion against the status quo. The magic that supposedly draws its power from her rather than from the Light Goddess, and as such, this form of magic works differently from traditional forms. These differences have to do with how mana can be obtained.

Pyrrhic mages gain mana naturally at a slightly slower pace than regular mages, while having a higher overall capacity for it in most situations. Additionally, they can build mana up quickly through acts of violence, which is one of the reasons why this form of magic is highly controversial and why many magical schools will not teach this kind of magic. Also, followers of the associated religion are much less common than followers of the teaching of the Church of Light, which can be found around the world.

Still, Pyrrhic mages tend to be very strong in combat, at least when it comes to one versus one fights. Their magic typically revolves around blood and fire, and there have been many instances of Pyyrhic mages using the blood of their enemies in attacks, forming whips and other such weapons with it. Spilling blood is the quickest way for them to regain their mana, meaning things can snowball quickly when facing them. But when deprived of a chance to do this, they quickly lose their power compared to a traditional mage that gains mana naturally.

Life Magic

This branch of magic may be called life magic, but in reality, it’s anything but that. This is the form of magic that’s associated with death and decay if done wrong, and even if done right, it requires the user to feed on souls to prevent their own powers from consuming them. This is where the name comes from, and not from the powers themselves.

Life Magic can be used in tandem with any traditional form of magic, with the difference being that this branch is more physically taxing and feeds on the soul in exchange for offering more power. Mages that use this branch will have a higher level of power generally than those that don’t, but it comes at a high cost. Because the magic feeds on their own souls and not just their internal stores of mana, they must replenish themselves by feeding on the souls of others, something that isn’t necessarily lethal but also is an uncomfortable process that leaves the other person weakened for a time. This replenishment must take place every month. For optimal performance, it must take place more often than that.

This feeding is the one ability that all life mages share, and is performed through a spell that facilitates the transfer of energy. But if it’s not done within the required time period? There will be bad effects on the body. If you want to picture a life mage that hasn’t been able to feed, picture someone that is sickly and broken. This can kill, eventually, depending on the person’s level of reliance on life magic. Basically, those who use this type of magic are able to cheat to get ahead in their abilities, but become what amounts to vampires and must be careful to not fall victim to their own magic.

Life Magic is connected to Somnus, who is believed by followers to be a god of the night, life, death, and birth. This is why the followers of Somnus are able to directly feed off their own lifeforce to increase their magical ability, while other types of mages wouldn’t be able to pull off such a feat.

Black Magic

The dark goddess Nox is known as the opposite of the Light Goddess that the Church of Light worships, and is believed by the Church to have been behind the creation of demons and several other creatures who have strayed from their goddess’ light according to the Church. The magic of Nox isn’t that much different from the magic of the Church in terms of its uses, but it does have an effect on the body in away that traditional magic does not.

Those who claim to draw power from Nox tend to have a more ghastly appearance, with paler skin and sometimes with eye colors that have been changed to more intimidating reds and yellows. Often times, these people take on more animalistic characteristics such as having the eyes of a cat, and developing sharp fangs that are in line with that of a demon. Their hair tends to grow darker than it was before they adopted this kind of magic, as does their blood.

But aesthetic differences aside, users of black magic have some differences in that they tend to be more individualistic and tend to teach themselves more skills than traditional mages, who tend to learn from instructors. The magic of Nox is a more esoteric and misunderstood path, one that is said by some to be the oldest branch of magic and the least understood at the same time. Whether or not it is the oldest is under debate, but less is actually known about this kind of magic and while it is frequently demonized, a smaller but tight knit community does exist around it. That community, for the most part, is dedicated to finding out the secrets that the Church does not pursue.
The world of magic is dominated by great houses that have lasted for centuries in some form or another, not only surviving but remaining powerful enough to assert their will on other mages around the world. All of these great houses are tied to the Church of Light, with other groups having no such equivalent that comes close in terms of reach. Additionally, it is these houses that dominate policy within the church and often sit on the upper committees that are responsible for church-wide decisions such as changes to the church’s educational system or official books as well as their practices when interacting with the outside world.

These four great houses as they are called are the Kvasovs, Avellas, Nobles, and the Kameis. They are known as the stars of the north, south, west, and east respectively, representing Russia, Italy, the United States, and Japan. While other large families exist in the world of magic, these are the ones that hold the most sway and the ones that often end up influencing others through the impact of their decisions. All of these families have also expanded to ventures outside of the world of magic specifically and have come to employ thousands of people through other businesses that are tied to their clans, bringing in extra income and giving each one a chance to one-up the others by bringing in more revenue that can be reinvested into magic.

While these families have a wide range of skills within their ranks, each one of them specializes in a specific sub-branch of traditional magic, specifically in the classical elements of the Church. The Kvasovs consider themselves one with the Earth, and this shows in their magic. The Avellas embrace the light from above, making this kind of magic a part of their core identity. The Nobles and their fiery temperament are reflected in their specialization in fire and steel, and their tendency to use it to melt all in their path. And finally, the Kameis are known for being like the flowing waters, able to adapt to anything in their way and find a way around it without straying from their original path.

Formerly, these houses influenced the world openly, speaking as advisers to kings and despots during a simpler time before democracy became as common around the world. These days, their influence is a more subtle one, exerted through prestige and through their powerful economic status. Additionally, their high positions in the Church of Light means that they have influence over mages around the world and can affect doctrine that decides how mages are taught, what forms of magic are considered acceptable, and when and how the Church’s paramilitary forces should be used against the forces of darkness. Being a part of one of these families can greatly increase the status of a mage, while on the other hand, making enemies with them is generally considered a poor idea and can lead to someone ending up out of the Church entirely.
While some of the details are disputed, and some dispute the existence of this pantheon entirely, those who study magic generally believe in the existence of at least four core gods and goddesses. These are the Light Goddess, whose true name is considered too holy to pronounce and has been this way since the Middle Ages when the first writings about her and her grace appeared. According to legend, this is the goddess that is responsible for the creation and protection of the living world, and for the continued existence of this world as represented by the sun continuing to rise each morning.

This goddess is at the head of the recognized pantheon because of the Church of Light, which has had a large amount of influence over the development of magic’s role in society. She is not, however, the only deity believed in by followers of this organization. Followers believe that the Light Goddess also has a sister, named Pyra, who represents chaos as well as violence and warfare. Pyra is believed to be responsible for some of the darker sides of the world, as well as for the disorder that the world experiences due to magic. Pyra is also seen as a symbol of rebellion against authority, because of her status as a destabilizing figure. While this has made her popular with some, it has also made her a figure that is looked down upon within the Church of Light, with her followers often being called misguided. Of course, it’s also hard to attract followers in the first place to a deity that supposedly represents the violence in the world.

The other half of the pantheon, however, is looked down upon more than Pyra ever was. The Church of Light believes that many of the bad things in the world come from the twin deities Somnus and Nox, the god of life and death and the goddess of darkness respectively. While the Light Goddess is the goddess of the living world, Somnus is the god of the dead and of the link between the two worlds, as well as the cycle of constant rebirth. This is the reason why Somnus has sometimes been pictured as twins rather than as a singular person, with one body representing life and the other representing death. As a god representing mortality, Somnus has of course picked up detractors from the human world.

Nox, on the other hand, is believed to be responsible for the “dark” side of magic. For beings such as demons and dark spirits, which have caused great suffering for humans at various points. If there’s such thing as a devil in this pantheon, it would be Nox, whose form of magic turns her followers into animalistic beings whom some consider no longer human, based on their appearance. She’s believed to be the opposite of what the Light Goddess represents, although one could make an argument that because Nox is feared, she’s hardly understood. Her particular brand of magic hasn’t been documented nearly as much as traditional styles, leaving many secrets and abilities which the Church and others cannot properly explain yet. These mysterious elements make her magic an attractive choice to some who want to go a non-traditional route. But like everything, it comes at a price.
The world isn’t just inhabited by humans, although they make up the vast majority. Other, more magical beings, exist in a limited number. Demons are dark beings who first arrived in the world because of the goddess Nox, or at least, that’s what the general belief is. They have a strong natural affinity for black magic and possess enhanced strength, allowing them to break through steel with their bare hands, as well as other enhanced physical attributes such as non-aging and superhuman reflexes. In other words, it’s not a good idea to pick a fight with them. They outclass even trained humans when it comes to physical attributes.

In addition to typical demons, there are also feral demons, who have an even higher level of aggression and also possess a lower level of intelligence. Feral demons behave more like animals, with a lower overall power level and a lower intelligence despite having similar physical traits to standard demons. While these ones are weaker, they can typically be found in larger groups and will give humans trouble rather than concealing themselves or making a calculated decision to stay out of the way of human areas. These feral demons can be found raiding towns across the world, but usually in rural areas. When they are found, expert mages are typically sent to dispatch them.

Other creatures can be created as constructs by certain kind of mages who have reached the high enough required skill level. Golems, trolls, goblins, and other more disposable types of creatures fall under this category, but don’t have the intelligence that a sentient being would. Rather, they act more like puppets and are controlled using mana from the person who summoned them. When this mana runs out, the summoner can expect their puppet to drop dead, making it advisable for only higher level mages to use summoning as a strategy for battle.

Vampires are also recognized as a nonhuman species, and are believed to be humans who have cheated death by turning to the goddess Nox and allowing themselves to be transformed. How this arcane process happens is unknown, but while vampires are not invincible, they are immune to aging and can spread their condition through bites. As is tradition, they must feed on blood to survive, meaning their continued existence is a constant back and forth where they feed on humans and are then hunted by the Church, by superheroes, and by other parties. Still, despite their status as the most hunted people in the world, vampires have exceptional strength and great durability, and most people would fare poorly against them in a one versus one fight.





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The Marked


What are the Marked? The simple answer would be heroes that are responsible for saving the world a number of times. The actual answer is much more complex. It is believed that the Marked draw their power from an artifact known as the Hastam de Lumine, or Spear of Light, an artifact from the earlier days of magic which has not appeared in its material form in hundreds of years. Exactly how this artifact was created, or even who created it, are details that were not recorded in history. Regardless, it is known as one of the most powerful magical items to ever exist, and it is known that this artifact is the one to select each group of Marked.

How the selection process works is also something that has been lost to history, but one thing is clear, and that is the purpose of the artifact. The Spear was created to protect the world, and when a large enough threat or crisis appears, the Spear will use its energy to increase the potentials of a group of mages around the world, as well as giving them an immediate boost that is smaller but still significant. When this happens, each of the selected mages will notice that a golden mark has appeared on the back of their right hand, with a symbol that varies depending on the person. The meaning of these symbols has been debated, without any real explanation existing.

This only happens roughly once per generation, and each generation is a separate group without relation to the others. Each group also has one person who will wake up with a second mark opposite of the first one, on their left hand. This person is known as the Seeker and can use their magic to locate the rest of the Marked in their group, even if they are scattered around the world. Marked are capable of dying, even Seekers, but when that happens it is believed that their power is transferred to someone else if it is still a time of need. Groups of Marked can also be large or small, depending on the situation. There’s no set number for how many people will receive the mark.

Each group tends to be trained by the last, unless the gap between groups is too large for that. The last group of Marked, however, is the only one that is known for not fulfilling their destiny. Rather than saving the day, their losses allowed for the establishment of the Dark Realm, and they failed to stop the rise of Autarch as the most threatening villain in the world. This led to them falling out of favor with the public and led to many people in general believing that the Marked are not heroes selected by fate to save the world, but frauds who have led the public into believing old legends.

This incident led to them going off the radar for a period, at least, the ones that were still alive. They took heavy losses while trying to stop Autarch, and many of those who survived left magic entirely and decided that it wasn’t worth it to try being a hero. That group would remain disbanded until it became evident that the latest group of Marked was here and that training would be needed. As a result of this, certain members of the group emerged from their new lives and would contact the latest group of Marked, with the help of the new Seeker, Niki Laskaris.

The training ground for the new group of Marked? Lynwood Academy, a place that sounds like a private school in England but is really an old monastery in Nepal where the previous group was trained. The place isn’t in the best state. After all, it’s been 30 odd years since anyone used it. Still, the place isn’t falling over, and the seclusion allows the Marked to stay hidden from the chaos of the outside world and from anyone who would like to have a go at them before they’re ready. The place has all of the facilities that a normal school would have, albeit it’s closer to a community college than a large one. And with the location being in the mountains, the scenery is certainly different than what the vast majority of students will be used to.

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Character Guide


Interested in joining? Here’s a few things to know while filling out your application. First, note the differences in the two applications. The player character application is for characters that you intend to play regularly, and for ones that are part of the main story. Any member of the Marked would use this application, for example. The NPC application shouldn’t be used for this type of character, as it’s for minor characters who will not be played consistently, or ones who were approved for use in certain arcs such as player created villains and others that might be encountered outside the academy, or minor staff within it.

Second, be sure to fill out the magical abilities section of the application with detail. You should mention all of the branches of magic that your character knows, such as fire magic, healing magic, nature magic, etc, as well as their skill level and possibly the specific areas they specialize in using their chosen forms of magic. If they’re using one of the alternative forms of magic, that should also be noted.

On the 1-15 scale of power levels for mages, note that the average is approximately 7. Try to keep your starting power levels within a couple of points from here, in either direction depending on your character’s background and how much they trained before receiving the mark. Overpowered characters will be nerfed. The mark greatly raises the potential of your character and gives them a bit of an immediate boost, it doesn’t turn them into villain killers overnight with no extra training or experience.

Finally, try to think about how your character is going to fit into the group. They don’t have to be social, they don’t even have to be a morally right hero that’s doing everything for the right reasons, but try to think about how they fit into things and avoid making someone that’s just going to end up outside of the story. For example, making a random non-Marked character that would have a hard time finding a role that affects the main characters, an insane character that can’t do anything with others, etc. For now, staff characters are reserved for the thread staff and anyone else specifically approved to play them.

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[box][align=center][color=#6f1f75] [size=120][b]INSERT FULL NAME HERE IN CAPS[/b][/size][/color]

    [size=110][i]"INSERT CHARACTER QUOTE WITHIN THESE QUOTE MARKS"[/i][/size]

        [img]https://i.ibb.co/DCqDRJs/Pentagram.png[/img][/align]

                [size=130][b]VITALS[/b][/size]

                            [b]Name:[/b]
                            [b]Nickname:[/b] (If Applicable)
                            [b]Appearance:[/b] [floatright][spoiler=Appearance][img]Insert%20image%20here%20or%20delete%20these%20spoiler%20and%20floatleft%20tags%20and%20write%20an%20appearance.[/img][/spoiler][/floatright]

                            [b]Gender:[/b]
                            [b]Age:[/b] (Marked receive their marks between 18 and 21)
                            [b]Build:[/b] (You can include height and weight here.)
                            [b]Faction:[/b] (If they're part of the Marked, put Marked)
                            [b]Skill Classification:[/b] (1-15, 7 is the average for fully trained mages)
                            [b]Symbol Description:[/b] (If Marked. The Marked can be identified by a golden symbol on the back of their right hand.)

                            [b]Magical School:[/b] (Traditional, Pyrrhic, Life, Black)
                            [b]Magical Abilities:[/b] (If Applicable)

                            [b]Weaknesses:[/b]

                            [b]Equipment:[/b] (If Applicable. You can insert things like weapons here, magical or non magical. If you use custom equipment, it must be balanced just like magic.)

                            [size=130][b]DETAILS[/b][/size]

                            [b]Alignment:[/b] (Lawful good, true neutral, chaotic good, etc)
                            [b]Nationality:[/b]
                            [b]Hometown:[/b]   
                            [b]Sexuality:[/b]

                            [b]Personality:[/b]
                            [b]Biography:[/b] (Should be at least two paragraphs.)
                           
                        [size=85]#MarkedApp[/size][/box]
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[box][align=center][color=#6f1f75] [size=120][b]INSERT FULL NAME HERE IN CAPS[/b][/size][/color]

        [img]https://i.ibb.co/DCqDRJs/Pentagram.png[/img][/align]

                [size=130][b]VITALS[/b][/size]

                            [b]Name:[/b]
                            [b]Nickname:[/b] (If Applicable)
                            [b]Appearance:[/b] [floatright][spoiler=Appearance][img]Insert%20image%20here%20or%20delete%20these%20spoiler%20and%20floatleft%20tags%20and%20write%20an%20appearance.[/img][/spoiler][/floatright]

                            [b]Gender:[/b]
                            [b]Age:[/b]
                            [b]Build:[/b] (You can include height and weight here.)
                            [b]Faction:[/b]
                            [b]Skill Classification:[/b] (1-15, 7 is the average for fully trained mages)

                            [b]Magical School:[/b] (Traditional, Pyrrhic, Life, Black)
                            [b]Magical Abilities:[/b] (If Applicable)
                            [b]Equipment:[/b]

                            [size=130][b]DETAILS[/b][/size]

                            [b]Alignment:[/b] (Lawful good, true neutral, chaotic good, etc)
                            [b]Personality:[/b]
                            [b]Biography:[/b]
                           
                        [size=85]#MarkedApp[/size][/box]


    Rules
  • Final decisions from the OP/thread staff are final. This shouldn't have to be said, but things such as character deaths, decisions in the plot, and which powers are allowed into the RP cannot be appealed. You can try to make your case, but dragging it on after the decision has already been made doesn't help anyone. The thread runs smoother if this rule is followed, also.
  • While there is no explicit list of banned powers this time, be aware that powers which control other people's characters as well as powers which lack ways to be countered will be rejected or nerfed. For example, superspeed would almost always be disallowed, because there's usually not a way for other characters to counter this.
  • If you aren't a Discord user you will likely miss important planning for combat. You'll get the link when you join and it's not a necessity to be there or be active, but don't say you weren't warned if you miss things.
  • You should attempt good writing quality. Long post are not needed every time, but it should be clear that you're at least putting in effort and using basic grammar skills.
  • Be aware that the level system exists for a reason. You might be one of the chosen ones, but don't expect that simple fact to bail you out if you run into a fight with someone much stronger without a proper plan. Using your head still matters, and the fights here aren't predetermined. That is, you can lose if you slip up.
  • Inactive characters may be moved during missions by the thread staff to keep things moving. Being inactive for weeks and not saying anything about your absence may result in character death or becoming an NPC.
Last edited by Forest State on Sat Jan 26, 2019 5:38 am, edited 8 times in total.
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Forest State
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Postby Forest State » Sun Jan 13, 2019 10:24 am

Second reserve post for relevant links. The thread is now open.
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Sun Jan 13, 2019 10:27 am

And I'm just reporting in. Apps shall appear later or maybe tomorrow if I'm going really slow. Or I fall asleep. Or both.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Union Princes
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Postby Union Princes » Sun Jan 13, 2019 11:12 am

This is a lot to take in. Is this what Urban fantasy is? I haven't read a book on its genre for nearly six years.
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Lunas Legion
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Postby Lunas Legion » Sun Jan 13, 2019 11:17 am

Union Princes wrote:This is a lot to take in. Is this what Urban fantasy is? I haven't read a book on its genre for nearly six years.


Urban fantasy is just a modern setting with fantastical elements really.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Forest State
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Postby Forest State » Sun Jan 13, 2019 11:30 am

Lunas Legion wrote:
Union Princes wrote:This is a lot to take in. Is this what Urban fantasy is? I haven't read a book on its genre for nearly six years.


Urban fantasy is just a modern setting with fantastical elements really.

Yep.

This basically takes place in the same world we all know.

Except 75% of the population can use magic. No big deal.
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Revlona
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Postby Revlona » Sun Jan 13, 2019 11:34 am

Holy crap

I’m not usually into the superhero kinda thing but wow

This is special
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Lunas Legion
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Postby Lunas Legion » Sun Jan 13, 2019 11:38 am

Revlona wrote:Holy crap

I’m not usually into the superhero kinda thing but wow

This is special


It's not really superhero, per se. We're not running around in spandex in New York after all.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Revlona
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Postby Revlona » Sun Jan 13, 2019 11:39 am

Lunas Legion wrote:
Revlona wrote:Holy crap

I’m not usually into the superhero kinda thing but wow

This is special


It's not really superhero, per se. We're not running around in spandex in New York after all.


Some people are probably
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Forest State
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Postby Forest State » Sun Jan 13, 2019 11:41 am

Revlona wrote:
Lunas Legion wrote:
It's not really superhero, per se. We're not running around in spandex in New York after all.


Some people are probably

It's a bit of a strange combination. There are superheroes in this world, hundreds of teams in fact. But our job is a bit more high level and serious than theirs is.
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Serah
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Postby Serah » Sun Jan 13, 2019 11:51 am

Neat.
Tagging, I'll probably get around getting someone else out.

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Revlona
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Postby Revlona » Sun Jan 13, 2019 1:10 pm

Samuel Robert Storm

”Fire? Nah that’s Lava"

Image


VITALS

Name: Samuel Storm
Mark:
Image

Nickname: None Yet
Appearance:
Image


Gender: Male
Age: 20
Build: 6’3 190lbs
Faction: Marked
Skill Classification: 8

Magical School: Traditonal/Fire/Earth
Magical Abilities: Specializes in using flame and earth for mostly offensive attack’s, can use combustion other forms of flame to create controlled explosions. Throws fireballs (like avatar) and boulders (like avatar). Defensive capabilities come mostly from turning his offensive weapons into defensive ones, throwing up a stone column to block an attack, or knocking aside another attack with controlled explosions. He can fuse his fire and earth abilities to form magma and use it to fight his enemies.

Weaknesses: Can’t swim, loathes water

Equipment: Two common daggers he keeps on each hip, Black metal staff he uses for channeling magic. Glock 19, 2 magazines of 9mm ammunition.

DETAILS

Alignment: Chaotic Good
Nationality: American
Hometown: Savannah, Georgia
Sexuality: Straight

Personality: Normally warm and cheerful, Sam really only wants to be friends with everyone. He has an wild sense of humor, though nothing ever goes far enough to be harmful. Knows how to play people’s emotions effectively, and sometimes uses this to get people to like him more.
Biography: Born to unknown parents, as he was left on the doorstep of an orphanage after he was born, Samuel has grown to be a cold man with little need for affection. In his early years he showed great powers in Fire and Earth magic, summoning lava to terrorize his caretakers. It wasn’t until later on in his teenage years that he started to show an affinity for Black Magic, and by his eighteenth birthday, he had already grown quite pale, and had taken to wearing dark robes around the orphanage.

Moving out by himself, he bought an appartment in Atlanta and was living his life as normal as it could be until his 20th birthday when he was marked. While others around him showed new senses of awe or disgust towards him, Samuel simply sold his things and turned himself into the church. Though he thinks this action to be the right thing at the moment, there are dark voices in his mind telling him otherwise. They suggest other courses of action instead....

#MarkedApp
Last edited by Revlona on Wed Jan 23, 2019 1:07 pm, edited 14 times in total.
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Forest State
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Postby Forest State » Sun Jan 13, 2019 1:23 pm

Revlona wrote:snip

You're missing your magic abilities section which is supposed to go into more detail about what you can actually do with your magic. Also, the bio isn't two paragraphs like required.
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Revlona
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Postby Revlona » Sun Jan 13, 2019 1:24 pm

Forest State wrote:
Revlona wrote:snip

You're missing your magic abilities section which is supposed to go into more detail about what you can actually do with your magic. Also, the bio isn't two paragraphs like required.


Whoops

And you are correct, it’s three
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Forest State
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Postby Forest State » Sun Jan 13, 2019 1:28 pm

Revlona wrote:
Forest State wrote:You're missing your magic abilities section which is supposed to go into more detail about what you can actually do with your magic. Also, the bio isn't two paragraphs like required.


Whoops

And you are correct, it’s three

Are you on mobile?

The lengths aren't accurate there, you only have one line per paragraph on PC.
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Revlona
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Postby Revlona » Sun Jan 13, 2019 1:30 pm

Forest State wrote:
Revlona wrote:
Whoops

And you are correct, it’s three

Are you on mobile?

The lengths aren't accurate there, you only have one line per paragraph on PC.


Yeah I’m on mobile.

Guess I’ll add a little more, also I put some stuff in the abilities
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Revlona
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Postby Revlona » Sun Jan 13, 2019 1:32 pm

Alright how’s that look
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Forest State
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Postby Forest State » Sun Jan 13, 2019 1:38 pm

Revlona wrote:Alright how’s that look

One last thing. 10 is pretty strong on the power scale for a student, as 7 is the average for an adult mage that has completed a standard level of training.

For students, I'd say the level would be 9 if they've been training for a large part of their life or are exceptionally talented in terms of natural talent, 8 if they've had a good amount of training, and 7 or 6 if they didn't train much before being marked.

Otherwise, I'll say accepted. But the number should be lower, considering most "professional" level mages aren't even that high.
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Revlona
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Postby Revlona » Sun Jan 13, 2019 1:42 pm

Forest State wrote:
Revlona wrote:Alright how’s that look

One last thing. 10 is pretty strong on the power scale for a student, as 7 is the average for an adult mage that has completed a standard level of training.

For students, I'd say the level would be 9 if they've been training for a large part of their life or are exceptionally talented in terms of natural talent, 8 if they've had a good amount of training, and 7 or 6 if they didn't train much before being marked.

Otherwise, I'll say accepted. But the number should be lower, considering most "professional" level mages aren't even that high.


He’s been keeping to himself and self training

So 8?
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Forest State
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Postby Forest State » Sun Jan 13, 2019 1:50 pm

Revlona wrote:
Forest State wrote:One last thing. 10 is pretty strong on the power scale for a student, as 7 is the average for an adult mage that has completed a standard level of training.

For students, I'd say the level would be 9 if they've been training for a large part of their life or are exceptionally talented in terms of natural talent, 8 if they've had a good amount of training, and 7 or 6 if they didn't train much before being marked.

Otherwise, I'll say accepted. But the number should be lower, considering most "professional" level mages aren't even that high.


He’s been keeping to himself and self training

So 8?

Sounds about right.
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Sun Jan 13, 2019 2:32 pm

SAHARA MEADS

"I woke up with a tattoo on my hand. I thought I'd gotten it while drunk. Imagine my disappointment to know that I'm being reverse-Ghurka'd instead because of the bloody thing."

Image


VITALS

Name: Sahara Meads
Nickname: N/A
Appearance:
Image


Gender: Female
Age: 20
Build: 5' 6", 55kg
Faction: Marked
Skill Classification: 7
Symbol Description:
Magical School: Black.
Magical Abilities: Sahara's magic is primarily based around shielding; to be precise, what she refers to as 'destructive shielding' which creates a shield of black magic just above her skin that corrodes physical things it comes into contact with and absorbs magic. She can extend the shield around her in a bubble, to encompass more people, or she can make it purely directional like a riot shield.

Weaknesses: Sahara lacks magical offensive capabilities; her shielding, and getting it to such a good level, is what she's dedicated her life to, so she's forced to rely on conventional firepower for offensive actions. Her shields don't last forever either; the more surface area they cover, the more strain they place on her, and they can also be 'overloaded' by throwing a sufficient quantity of magic and material at them.

Equipment: Sahara carries a fighting knife, a Swiss Army Knife and two Calico M950s and a spare magazine for each.

DETAILS

Alignment: Chaotic-Neutral Good
Nationality: British
Hometown: Guildford
Sexuality: Bisexual.

Personality: Sahara is a caustic person; she snarks, bitches and swears a lot and has a hair-trigger of a temper, being able to go from zero to near-murderous rage in a heartbeat if provoked. She does what she wants, largely, but she considers herself a good person deep down; she might bitch, she might complain and whine afterwards, but she has the back of those she considers friends if they need her. She doesn't exactly take betrayal of her trust well either; if she gives you her loyalty, she expects it back in return.
Biography: Sahara never knew her parents. She was abandoned on the street as a baby, and her parents were never found. She grew up in an orphanage with nothing to her name, but that didn't stop her. She taught herself magic while she was there, dark magic to be precise, finding that it flowed out from her naturally, turning her hair and skin pale in contrast to most other users of it.

But magic didn't let one live, so at the age of 12 she left the orphanage on her own, striking out into the night with a duffel bag of clothes and a sleeping bag. It was cold, out on the streets, but she survived, begging and stealing to survive, always teaching herself more magic using books that she 'borrowed' from a local library. She kept on moving, using money to buy food to live or alcohol to warm herself, just drifting from the day to day, moving between various groups of her fellows, never staying in one place particularly long.

Until one day she woke up hungover with a ⚳ on her hand. Everything went by in a blur after that, people showing up and shipping her off to the other side of the world before she could even blink.

#MarkedApp


GABRIELLA SARA BIANCHI-COSTA DE INFERENZA

"I, um, really shouldn't be here. But She chooses whom She wills, so I won't complain."

Image


VITALS

Name: Gabriella Sara Bianchi-Costa De Inferenza
Nickname: N/A
Appearance:
Image


Gender: Female
Age: 21
Build: 5' 0", 48kg
Faction: Marked
Skill Classification: 6
Symbol Description: Gabriella has an infinity symbol on her hand.

Magical School: Traditional
Magical Abilities: Gabriella's magic is split into two areas; she's primarily a healer, which mostly extends to accelerating natural healing and what can be accomplished with field medicine, patching wounds up so they can be properly healed later. Her second area is light magic; the creation of it and manipulation of light in particular for mostly defensive or utility such as defensive shields or magical flashbangs uses rather than offensive firepower, although she is still capable of making thin and weak lasers.
Weaknesses: Gabriella is... Not the strongest combatant. Her younger sisters are superior to her in magical skill and power and conventional fighting ability; her own raw power is limited, forcing her to rely on knowledge and tactics in combat, not that she likes fighting at all. She'd much rather run away and hide than fight.

Equipment: N/A. Gabriella refuses to carry weaponry.

DETAILS

Alignment: Lawful Good
Nationality: Swiss
Hometown: Bellinzona
Sexuality: Lesbian

Personality: Gabriella is a rather quiet and shy person; easily flustered and embarrassed and not confident in herself, she covers it up with a false mask that hides all of her insecurities underneath. Ashamed that she's a disappointment to her family in multiple ways, she tries her hardest but always finds herself failing to live up to their expectations. Rather religious, but occasionally questions her faith based on her own experiences and doubts.
Biography: Gabriella is the eldest child and the current heiress of the De Inferenza family, a family that in ages past was one of the most prominent mage families, being hereditary keepers of the archives of the Church of Light with many of their members being high-ranking or powerful Inquisitors or magic researchers.

However, their glory days are long since past, and the modern De Inferenza family are a family of Inquisitors and magical researchers, the current patriarch of the family, Leo Enrico Bianchi-Costa De Inferenza and his wife Chelsea both being high-ranking and decently powerful Inquisitors within the Church of Light, intending for their children to continue the family legacy.

Gabriella was a disappointment, to say the least. She was a timid child with few friends, more inclined to reading in the family's extensive library than training in actual magic or marksmanship or swordsmanship. Her parents, despairing of their eldest child, took instead to focusing on her younger two sisters, mostly leaving Gabriella to other instructors or her own devices. She spent a large amount of time reading, and acquired a near-encyclopedic knowledge of most aspects of magic that were not simply dismissed as being 'evil' owing to her family's religious bent.

Her family was fully aware what the mark on her hand meant, and so was Gabriella, and so she was sent off to Lynwood Academy.
#MarkedApp
Last edited by Lunas Legion on Thu Jan 17, 2019 2:33 pm, edited 6 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Union Princes
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Corrupt Dictatorship

Postby Union Princes » Sun Jan 13, 2019 4:55 pm

eeeyyy, Gabby is back.
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Sun Jan 13, 2019 5:00 pm

Union Princes wrote:eeeyyy, Gabby is back.


This Gabriella is... Very different to her previous incarnations.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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New Neros
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Left-wing Utopia

Postby New Neros » Sun Jan 13, 2019 5:00 pm

Interested, thinking of utilizing some lightning magic, but I'll start brainstorming up a character.
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