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Elementals 3: The White Rose (OOC, OPEN)

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Constaniana
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Elementals 3: The White Rose (OOC, OPEN)

Postby Constaniana » Mon Dec 31, 2018 3:01 am

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Elementals: The White Rose

IC thread

Constaniana wrote:The theme song becomes "Woof woof wooooof, woof woof wooooof, woof woof woooooof, woof woof wooof, woof woof wooof wooof, woof woooof woof woof wooof..." You get the idea.

-I shall keep the theme song from the last thread unless someone forges a danker one.

Elementals 1, in all her weird un-canonical glory.
Elementals 2, which this RP is a continuation of.
Veterans of The Black Beast shall only need to read the "How the World has changed" spoiler unless you lot feel like looking at the new god pictures I put in the first paragraph, or you want a recap, or you're in a nostalgic mood.



Backstory

In the beginning, before the world of mortals was born, there was a cataclysmic war in Heaven. The Loyal Host, made up of Pryastar, God of Fire, Hydrata, Goddess of Water, Terestark, God of Earth, Boaltist, God of Lightning, Veridaelia, Goddess of Nature, Froenstia, Goddess of Ice, Aewiallia, Goddess of Wind, and Ferruoston, God of Metal sided with the God of Creation, Jaehlhadon, against his traitorous and corrupted son, Tenaembra, God of Darkness, Black King in the Void who had been banished from Heaven from trying to use the power of the Void for his own to surpass the other Gods and dominate all of creation. The war was won by the Loyal Host, but only barely. Knowing what needed to be done to stop Tenaembra from starting another war with the power of the Void, Jaehlhadon sacrificed his Divine and Perfect form to bring form and shape to the seething, chaotic void and to transform it into an orderly, peaceful universe that the Loyal Host could fill with their own creations. As a final act before this new universe was created, Jaehlhadon created one last God: Caelstion, the Shining God of Light.

And thus the Universe was born; Terestark and Ferruoston forged the planets, Hydrata filled the basins of the rough spheres with her Water, Pryastar made boiling lakes of lava beneath the earth, and blazing balls of Fire in the space between the planets, which Caelstion lit up to ward off darkness and death from the planets. Veridaelia covered the land in lush, viridian forests brimming with life, and Aewiallia tenderly pulled the rain clouds across the skies. And once the universe was physically formed, there was one last act of creation the Loyal Host undertook; to create man. Taking attributes from all their Elements they combined them into two beings that walked upright the same way the gods and goddesses did. But Tenaembra had not accepted final defeat, and vowed to continue his war against his brothers and sisters.

The Black King in the Void sent his own creations to attack the world of Gaiaca. First came the ferocious, beast-like Demons, commanded by the Daemonnes; beautiful, cunning creatures that looked like men and were far more powerful than their savage counterparts. And for thousands of years they fought against the Angels and Angelles of Caelstion, and the magical superhuman servants of the Loyal Eight, the Elementals.

Finally, the cycle of divine war came to a cataclysmic end. Both sides sought a final, supreme advantage over the other, and the winner of the celestial arms race would either save Gaiaca or turn it into a ruined husk. Sacrificing nearly the entirety of his Dæmonik army on Gaiaca, Tenaembra reforged his foul creations into an unholy abomination, the Dæmonic Behemoth. The mindless monstrosity lived only for destruction, obliterating everything in its path. At great cost the monster was stopped by one of the mightiest Elementals and his army, the Scarlet Legion of His Imperial Majesty, Olbruni Villdera the Great, the emperor of Galllia, but at a terrible cost. The emperor, and most of his army, including Olbruni's three remaining heirs were slain by the foul beast. With the end of the Villdera dynasty and the losses they had suffered in the other parts of the world the age of the Elementals ended; the mythical race of superhuman heroes had been too depleted fighting the war. Caelstion's host continued to guard Gaiaca from the Heavens, stopping any further Demon kind from reaching the world of men. A thousand years passed, as the Galllian empire slowly stagnated and crumbled without the might of the Villdera dynasty, losing its grasp on the Elcrescian continent and the isle of Eresiln over time. Magic faded away the world as the Elementals that used it found themselves blamed and persecuted by the common men for all the ills of life, and either hid their powers or fled into the wilds, away from civilization.

For a time peace seemed restored on Gaiaca as the Great Dæmon War had lone since faded into the forgotten stories of old men, but it would not last. Tensions between the numerous kingdoms that now covered the face of Galllia flared, and war erupted once more. Battle after battle dragged on, with cities and provinces constantly changing hands to no avail. No end was in sight, nothing could make the awful war worse. Or so the suffering Galllians thought.

From out of the Void came one of Tenaembra's most fearsome servants, with an army at his back: Demon King Kayarost. The most powerful, cruel, remorseless of all the creations of the Black King in the Void, Kayarost quickly went to work pillaging and destroying the land, sweeping aside the technologically sophisticated humans with the sheer might of his innumerable host. As the Demon King marched on Villdernheim, the mighty island fortress-city that had been home to the Galllian emperors so long ago, it seemed there was nothing to stop him. No human army dared fight against Kayarost's dark army; to do so was suicide. Resigned to their inevitable defeat, the defenders of Villdernheim evacuated the civilians of the city while preparing for their deaths. They waited for days, and days, and no army came. The men of Villdernheim sent forth riders to find Kayarost's host. They did not succeed in that endeavour. Instead, they found the crushed remains of the Daemonic army, their foul black blood soaked into the earth like the rainwater of a hurricane. Mountains of Daemonik corpses burnt in pyres, with ash cloaking the ground and choking the air. And in the very epicentre of the carnage lay Schwarterong, Kayarost's dark sword, shattered to pieces. It was the only thing left of the Demon King, as his body was never found. Amazed by whatever divine grace had saved them, the states of Galllia put an end to their war, forming a confederation called the United Galllian Federation, and began rebuilding. Fifteen years passed, and the world seemed at peace.

But peace is always so fleeting, isn't she?

Panic had brought the land together to band against what was expected to be years and years of invasions from Hell. But after it became clear that there were no more hellspawn marching upon the world then the old rivalries and grudges of the Great Galllian War of 1733-63 rose to the surface once again. The South resented the North again, Reldenshire and Galdentonhold went back to utterly despising one another, and everyone else seemed to agree that the Krieghold were bloody menacing. Economic disputes joined the fray, ranging from regional income inequality to slavery and child labour. Isolationism became the Galllian foreign policy by default, as no consensus could be reached as to which of the competing alliances the old states had forged should be kept. Topping it all off was the rise of a revolutionary group known as the Watchtower Society. They preached that the Elementals were responsible for all the ills of the world, and that the nobility, being descended from their magical hierarchy, needed to be violently overthrown. Ridding Gaiaca of her Elementals was the only way to ensure the Hellspawn would never attack again, as they would have finally triumphed over their ancient enemies. Their main activities seemed to be stirring up trouble in town squares, but in secret they carried out horrific biological research.

The board was finally all set. The opening move plucked the unsuspecting Prince Kroisoto Kirschbaum Alschwert Van Aurenheim, fifth son of the Duke of Auregen, from his holiday home at Bristhill Manor. Unknown assailants kidnapped the Aurennian aristocrat without claiming responsibility or demanding a ransom, which fuelled speculation over which faction had done the dirty deed. A few weeks later, in early May, another kidnapping took place in Haventown, a settlement in the foothills of central Albrion. This one most certainly did not attract the attention of anyone outside the county at the time, but in time it would perhaps prove to be just as important. The victim in the latter crime was a young maiden named Heilaga Valakreig, a waitress at the Galloping Mare Inn. The culprits were the Watchtower Society, who were in town trying to recruit new followers. Oddly, they were very intent about specifically taking Heilaga, and witnesses later quoted them as saying they had been specifically sent to Haventown to kidnap the blonde lass. The one who actually kidnapped Heilaga was a man named Nyroko, who teleported away using Darkness magic. Guards were summoned, and the other Watchtower agents were arrested.

But a police investigation was not enough to satisfy one person: Aldraniri Alsvidster, the boy across the street who had loved her for all his life. The orphan redhead left his comfortable life as a blacksmith's apprentice to find his best friend and defeat the Watchtower cult. Along the way he discovered his own powers over Fire, and would be joined by various companions; some were valiant and stalwart, like the Ice Elemental Tristan Frost and the wisecracking sage Eric Lumen. Some walked strange paths, like the tragic Ero-San and the slime girl Blue. Others would spend the majority of their time in comas yet somehow manage to occasionally stagger their way back to the group for a few hours before slumbering for another epoch. Another one who joined the Albrian was the missing Kroisoto, who had been in the Galloping Mare and fought against the Watchtower agents during their attack. He sought the aid of the heroes in making his way back to Auregen in safety to try bringing an end to the growing crisis. Together they fought their way through Watchtower bases and delved into an Inferno, a cavern-world between Gaiaca and Hell where another member joined the party: Lisoette the Daemonness, a surprisingly sweet and naive lass who fell in love with Tristan.

The heroes set the Inferno to collapse and escaped through a portal to the port city of Erilhall, in the northeast of Galllia. Several new Elementals joined the band here: Jinmao Temujin and his adoptive sister Guan Aisha, a Wind and a Fire Elemental respectively, and both Sahranjjite aristocrats. A mute Ice Elemental named Trish also became associated with the group after her iceship conveniently landed near some of them. The group discovered Watchtower had a base beneath the College of Bracksbure in the city, where Heilaga was possibly held captive. Guided by a plucky local photographer named Walter, they infiltrated the place by night and discovered the cult had huge stockpiles of human, hellspawn, and even Elemental blood they were using to make twisted monsters. They didn't find Heilaga, but the base was destroyed by a mysterious heavenly blast, and the heroes rode out of the city on horseback.

Three weeks passed before they reached the outskirts of Auregen and met Prince Peorshine, Kroisoto's eldest brother. At last the quest to return the missing prince was at an end, and to celebrate achieving that goal the group split up to do fun stuff in Auregen. Surprise surprise, WATCHTOWER ATTACKED!!1! But more unusually some Daemonne assassins attacked the castle, failing to kill anyone before they were slain. The Lightning Elemental Rachael Shatterhammer aided in the defence of the castle and joined the band of wandering heroes. Duke Bismarke had them all over for dinner, and gave them some intelligence of suspicious robed folk up in the mountains since their Watchtower trail had gone cold. So they set off yet again, without Kroisoto. After a few days and getting lost they found a curious cave with dead bodies outside, and naturally stuck their noses in. They thought it was another Watchtower attack. They didn't suspect they would find actual worshippers of Tenaembra. The wicked priests were driven out in a grim battle that the party spoke little about when people would ask in the years after.

Returning to Auregen, the group gave their report to the duchess and were sent on a different mission to the Fair Hills resort. Technically they were sent as elite bodyguards for Kroisoto and Peorshine, who had diplomatic business there, but everyone saw it as a nice holiday. Sumptuous foods were eaten, sandcastles were built, and a thong was worn by Eric. But things took a dark turn in the meeting between Lord Peorshine and the federal representative when the latter offered to arrange a coup against his father placing Peorshine in control of Aurennia decades earlier in exchange for pledging loyalty and complete deference to the Federation. This enraged Peorshine, who stormed out of the meeting.

At the same time explosions began to rock the resort, as it was revealed it was hiding a Watchtower compound underground. On the beach a 24-foot monster created by the cultists emerged, evidently the cause of the unfolding disaster. Tristan and Kroisito rallied most of the group in a spectacular magical battle against the abomination while a few members, such as Eric and Erosen, delved into the enemy base. The monster was slain with great effort, but when its corpse slammed into the earth and exploded it sent tremors that completed the destruction of the Watchtower base. There was an Inferno portal that the cult had constructed, and when it broke its wibbly-wobbly spatial energies dispersed the main characters across the globe, leaving only Kroisoto and Charlie left on the beach at Fair Hills. The chapter of Aldraniri's band questing to find Heilaga came to a close.

The Aurenheims and what was left of their entourage returned to their capital of Auregen in haste to deliver the news to the duke of what had transpired. Duke Bismarke did not take the news well, and shortly after on the 28th of May sent a telegram to his representatives in the federal capital Villdernheim to announce the secession of Aurennia from the United Galllian Federation. Constitutional confusion followed for days as the Federal Council debated over whether secession was illegal, and if it was whether Duke Bismarke could unilaterally make such a declaration on his own without consulting his own nobility or the other states in Galllia. Chancellor Jeffron Van Eldharch, the head of state, finally announced their decision via telegram and a public address in the capital that it was in fact illegal, and that the United Galllian Federation was going to stay united as long as there would be a continent of Galllia. The Rupture of the North had begun.

House Aurenheim made good use of the head-start their federal foes had given them, securing the loyalty of most armed forces currently within their lands. The structure of the U.G.F's army was such that divisions were generally comprised of soldiers from the region where they were stationed, meaning the divisions in Aurennia were almost entirely Aurennian. Proposals had been made in the past of integrating men from across the federation into assorted divisions, but the disparities in transportation across the continent made the idea too expensive to the Federal Council, and thus the Federal Army remained largely an extension of the old state armies and noble household retinues. Bismarke Van Aurenheim continued to use his title from the federal army, Commander of the Armies of the North, and called for the other northern states of Albrion and Erillia to break away with Aurennia.

Erillia, the state whose capital was the same Erilhall that the heroes of the last story had uncovered a Watchtower base under a college, was already on the verge of a revolt against its ruler, Lord Gustav Wadiere. His taxes were too high, his morals too low. The wrath of Caelstion had been seen in Erilhall's sky, when it smote the College of Bracksbure in what surely must have been an omen to all the city. But when Prince Peorshine divulged the fact that the federation's diplomat had admitted that the current Lord-Lieutenant of Erilhall had only driven out the previous ruling family by agreeing to be a puppet of the government in Villdernheim, the dam burst. Riots broke out while the Federal Council still argued over the legality of secession. Gustav's forces began to give way under the sheer numbers of rebels, who called themselves the Condemners, and a few days later their situation worsened as the nearby federal army under the command of Margrave Kyusk declared their continuing allegiance to the Commander of the Armies of the North, and marched on the city to establish a provisional government. Wadiere managed to escape southward. Shortly afterwards the heir of Erillia's previous ruling dynasty, a young man named Banastre van Laschiol, arrived in the city with an army he had mustered from his family's lands in Eresiln, and the Condemners and Kyusk's army agreed to crown him the new Lord-Lieutenant of Erilhall. The city would become a focal point of the war, with numerous federal attacks by land and sea made on it for the next six months to try halting the rebellion's momentum.

Seeking to stem the tide of House Laschiol forces moving into Erillia, High Admiral Hugh Van Kriegen launched a large raid on the port city of Hansencross early in the morning of January 2nd, 1779. The Eresilnnian navy was stretched thin at the time fending off Garmiccian privateers, leaving a diminished defence fleet at Hansencross quite surprised to find the enemy coming from the west instead of the east. Federal and Eresilnnian ironclads were a match for one another, but the frigates and sloops slowly fell back before the superior firepower of Galllian ships-of-the-line. The battle drew within sight of the city, and the coastal defence guns went to work shelling the U.G.F's fleet, but defeat seemed more and more certain. But then a few minutes past noon a blast of light came down from the sky above the F.S.S Cleaving Truth, the High Admiral's flagship, and split her in half in an instant. A few minutes went by before glowing pillars crashed through the midst of the 104-gun ships F.S.S Galvanise, Ultimatum, and Executive, sending them to the bottom of the Halrennor Sea. Fear began to set in of being the next warship to be obliterated. With some of the ironclads beginning to run low on fuel or suffer malfunctions, the leaderless federal fleet made a sloppy retreat.

The people of Hansencross celebrated their miraculous deliverance, and the people of Eresiln demanded war. King Percival II agreed, and joined the struggle against the United Galllian Federation. The situation grew more complicated five weeks later when the Garmiccian Empire declared war against Eresiln and the Northemen rebels. At first it was assumed the move was motivated by a desire to escalate the struggle for maritime preeminence in the northern seas between the established Eresiln and the nascent Garamiccia. But after imperial marines opened up a new front on the frosty northernmost shore of Galllia the additional purpose behind their military intervention became clearer to some: an excuse for the usurper Emperor Jeremiahde VI to break down the walls of Norenhall, the Frigid Fortress, and kill Prince Siegfried, the teenage heir to the throne who had taken asylum in that city after his father was assassinated in Jeremiahde's coup four years ago.

Prince Siegfried would leave the protection of Norenhall of his own accord a few months after Garmiccian entry into the war, seeking military experience that would aid him in defeating his uncle's soldiers in their homeland one day. Over the course of the war he would develop into a distinguished tactician and strong Earth Elemental, attaining the rank of brevet lieutenant colonel. The Deep North Campaign would be a fierce teacher of many lessons to those who fought in it, encompassing battles in tundra, pine forest, mountain, and arctic shore environments. Aurennians taking control of the rich resources within the Albras Mountains through northern passes they would win control of through such a campaign tied up many federal troops in long, arduous journeys north and eased the burden faced by the forces personally commanded by the Aurenheims in the east of Galllia.

Miraculous tales began to spread among the Northemen-Eresilnian forces in the summer of 1799 of a mysterious white knight in command of that most rare of the divine elements: Light. Even with the growing number of Elementals in their coalition's forces, a number that vastly outnumbered Federal-Imperial Elementals, none of them could wield Light magic. It was a power only typically bestowed on the most exceptional of Elementals after proving their valour with their original Element. Yet in more and more battles the tide would be turned against superior federal numbers and equipment by the overwhelming power of energy blasts from the sky, or glowing forcefields protecting soldiers from an otherwise fatal artillery barrage. Eventually a consensus regarding the champion's appearance began to come together among the people claiming to have seen this Elemental in action: a Northemen maiden exemplifying the bustiness women in that part of the country were known for, hiding her head under a full ancient Galllian helmet, and with a white rose painted on her gleaming plate armour and flowing indigo cape. She held no physical weapon in her hand, but could make one appear out of thin air on the rare occasion she felt the need to use such a thing. Since she never said her name the people who believed in her began to refer to their guardian as the White Rose.

In contrast to the emergence of the White Rose came the secret spread of Watchtower paramilitary units into the structure of the Federal Army. They were zealous and bloodthirsty, and their created monsters were too tantalising for many Southemen and Garmiccian commanders to resist deploying. On the few occasions that Federal-Imperial propaganda would mention the Watchtower Society it would paint them as passionate pursuers of reason and progress, contrasting with the superstition and backwardness of the brutish Northemen. Stories of their kidnappings and usurping of local governments were hushed up in many cases, but still stories got out every now and then, sowing doubt in the hearts of remaining U.G.F citizens. The book of a certain Charlie Kones, telling the tale of the battle against Watchtower undertaken by Aldraniri Alsvidster and his friends in 1778, helped keep the warning of Watchtower's evil in the public eye.

The first year entirely consumed by the Northern Revolution came to a close with a multitude of eastern lords in Albrion, foremost among them the Duke of Haventown, declaring independence from the United Galllian Federation and pledging themselves to the Duke of Auregen's service. As the year 1780 commenced Bismarke Van Aurenheim sought to bring the war to an end by decisive engagements favouring the magical skill of his forces over the numbers of federal and Garmiccian troops pitted against them. The first step was the introduction of the new Judgement-class ironclad, a bigger and faster vessel than the Dignity and older Liefenhall class steamships used by the federation, which had the consequence of her kind being able to carry more guns and ram more powerfully. The shipyards of Auregen churned out over two dozen of them within a few months of them being introduced into service. These new ships were assembled with a fleet of the finest 1st-rate ships-of-the-line the Northemen had at their disposal and sent southwards to strike the Kreighold, where the majority of the federal weapon foundries were.

The Commander of the Armies of the North sent his adopted son Kroisoto with the invasion force. The lad's powers with magic and the sword had grown immensley from the time when he had been kidnapped and joined up with Aldraniri, Tristan, Eric, Erosen and the rest to make his way home to Auregen, and by this point of the war had become established as one of its main players in the popular imagination. Where his eldest brother Prince Peorshine was adored as the dashing, gallant knight, or his adopted father Duke Bismarke revered as the stoic and unstoppable leader of all the free folk, Prince Kroisoto was held in awe as Aurennia's destroying angel, a scourge to the federal and Garamiccian dogs that sought to conquer them.

On April 5th the newly-organised 3rd Fleet of Aurennia attacked the large naval base of Kreigport. Kroisoto unleashed an utterly massive storm that smashed up most of the defences, and marines of the 12th Joint Army took control of the city after only another day of fighting. With their forces practically unscathed the Northemen rushed south down the canal to their main prize, the city of Fistforge. House Kreigen forces were caught unprepared, having been reliant on Kreigport's defences holding would-be invaders at bay for much longer than a day. Outer guard forces were overrun, but the troops inside the city itself managed to entrench themselves to a degree. A siege went on for a week before the discontent, desperately poor working class broke out in rebellion and managed open the gates to Prince Kroisoto and his troops, who were welcomed as liberators. The 12th Army's numbers swelled with recruits hungry for revenge on the federal government that had sided with the factory owners over them. After that point their advance to the south slowed, as they needed to secure the territory east and west of the Central Kreighold Canal, but the 12th Army remained a dire threat in the mind of the U.G.F command. As the end of summer came near the rebels marched on Kreigseat, before its supplies could be swelled by the harvest.

By November all the mighty River Albras that was more than a dozen or so miles north of the capital Villdernheim, as well as almost the entirety of Galllia's eastern seaboard was under the control of Aurennia and her allies. Duke Bismarke sent a peace offer to the U.G.F and Empire of Garmiccia, demanding that they recognise the legal secession of Aurennia, Erilhall, and those counties in Albrion that had fought for the North, to accept Banastre as the only legitimate Lord-Lieutenant of Erilhall, and for Garamiccia to cease attacking Eresilnnian shipping. By this point the Garamiccian Empire had begun to scale back her involvement in the conflict anyway, but to save face on the international scene Emperor Jeremiahde left the decision on whether to concede defeat to the U.G.F. The Federal Council initially seemed in favour of letting the troublesome Northemen go at last, but the furious Duke Vincent Van Kreigen, Joint Chancellor of the Federal Armed Forces and head of the House of Kreigen demanded to avenge the humiliations his family had suffered over the course of the war. His younger brother Hugh had perished with the Cleaving Truth at Hansencross, along with many other kin through various battles, especially thanks to Kroisoto's army. Most painfully of all, his heir Rudolph had been killed by Prince Peorshine at the Fourth Battle of St. Scehson's in July of that same year. So Duke Kreigen imposed martial law in Villdernheim, imprisoned any pro-peace members of the government he could find, and wrote back to Duke Aurenheim that peace would only come after one of them was killed. Fate would see to that on December 20th, 1780.

On that final day, before the sun had arisen, the Northern Allies and Federal-Imperial troops met in the largest battle of the entire war. It was north of a hamlet called Champion Field, near the banks of the ancient canal that connected the east side of Villdernheim to the Halrennor Sea. What would follow would end this bloody chapter of Galllian history, and foreshadow what would come some other day for Galllia, and possibly the world. The White Rose finally appeared on the battlefield in a way that made certain of her existence, fighting in the thick of it all, mounted on a glorious white mare. Watchtower's monstrous hordes were no match for her divine wrath, and the corrupted beings were blasted into dust. The full moons rose, the sun began to set, and still the battle raged. At last Bismarke Van Aurenheim saw the enemy line collapsing, and he lead all his remaining heavy cavalry in a charge that smashed Vincent Van Kreigen's forces to pieces. The two supreme generals came face to face, and they duelled. Bismarke's icy claymore slammed Vincent's longsword from his hand after a few minutes, and four seconds later it severed his head from his neck. The Battle of Champion Field had come to an end.

Three days later, the combined Aurennian, Erillian, Eresilnnian, and Albrish army paraded through Villdernheim. The White Rose was nowhere to be found, leaving only Duke Aurenheim and Prince Peorshine to accept the surrender of the United Galllian Federation. His demands for independence were accepted, with a provision thrown in that the Federation could not impede the movement of those in the Kreighold who had pledged their loyalty to Kroisoto and by extension Aurennia, and were now leaving en masse to settle the free wilderness rather than remain in the debt and poverty that surrounded them in their homes. The north also took reparations by carrying off an extensive amount of industrial equipment from their captured southern cities, to better support their own emerging manufacturing sector. Furthermore, the United Galllian Federation had to amend its laws to permit any part of their country to unilaterally secede in the future.

On February 17th, 1781 the victorious coalition formally united into a new military bloc and free trade zone called the Commonwealth of the North, with Duke Aurenheim as its ceremonial head. Shortly afterwards King Percival's granddaughter and heir Crown Princess Katherine Van Beklunde became engaged to Prince Peorshine, leaving no doubt as to where their countries believe their future lies. Lord-Lieutenant Banastre Van Laschiol proposed to Isobel Van Aurenheim, Bismarke's oldest daughter, and she also accepted. The separated eastern part of Albrion formed into the new state of Albrasfont, so named for the source of the River Albras lying in their territory, with Duke Brambur Van Volcheart of Haventown as its ruler. No marriage has yet been recently made between his house and any other members of the Commonwealth of the North, but time will tell in that regard.

Almost a year has passed since the end of the Wide Northern War, and almost 10 months since the creation of the Commonwealth of the North. An uneasy peace holds upon the continent of Galllia like a sapling. The continent of Elcrescia bristles in unease at the emerging overseas capabilities of the Empire of Garamiccia, with each country there now left to wonder whether they could be the next target, instead of Yelhennei, the only country that Garamiccia has a land border with. And of course, the gods do not sit idly by in such a precarious moment in the history of the planet Gaiaca. Forces of good and evil have been at work in the shadows for centuries, and soon their plans will all come to light. Watchtower and other evil cults stalk the land. Outlying settlements face raids by something far worse than wild beasts. More Elementals arise every day. And somewhere out there is the most mysterious woman in Galllia, the White Rose, biding her time for...something.



Geography

Map of Galllia and Eresiln
Political Map

I'll rework this probably somewhat soon. Countries will stay the same, or maybe I'll add a few more in, but I think that geography needs some fixing. Especially poor Sahranjja; they could use a bit more size. Also, obviously Galllia and Eresiln have had their shapes changed.
Key:
1-The Glorious Kingdom of Halvefor
2-The Kingdom of Eresiln
3-The Garamiccian Empire
4-The Queendom of Yelhennei
5-The Kingdom of Tyrnâth
6- The United Provinces of Weirinsta
7-The Grand Principality of Ilfalia
8-The United Principality of Serestid
9-The Kingdom of Dal Calain
10-The Grand Duchy of Beiriuk
11-The Empire of Sahranjja
12-The Sovereign Commonwealth of Yuelkelu




With regards to the calendar system in use in Gaiaca, there are 12 months in a year, with a similar pattern of seasons to our northern hemisphere. Coincidentally, their names sound awfully, suspiciously similar to the Quecha English names for the months of the year. The years are counted in Galllian Crowning Calendar, which begin with the time that the seed of the Galllian Empire of antiquity was planted with the merger of the ancient kingdoms of Albrion and Aurennia-Erid. The current year is 1781 G.C.C.



Characters

Code: Select all
Name:
Sex:
Age:
Appearance:
Element: (Remove this if you're making an ordinary human)
Skills:
Personality:
Weaknesses:
Equipment, if any:
Bio:
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RP Sample:


Character List:
Katya Kuznetsov, y Alexei "El Big Boi" Petrov-Lazarian
Gwendolynn "Gwen" Letholdus, Blue-Olthar
Fumiko Hanafuridake, Flacht-Hanafuridake
Eric Lumen and Belle Lame-Ameriganistan
Aerion d'Autriche-Woodstovia
Erosen "Ero-San" Arnyek-Kassaran
Catrin Eberhardt-Rupudska
Tristan Frost and Trish Vetrigart-Zarkenis Ultima
Jinmao Temujin and Guan Aisha-Minroz
Everard "Ev" Mallow-Reverend Norv

A helpful discussion on the dangers of hydrogen peroxide. I was perusing the old OOC and thought this was a gem worth sharing.
Last edited by Constaniana on Wed Feb 13, 2019 10:17 pm, edited 14 times in total.
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Constaniana
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Founded: Mar 10, 2012
Democratic Socialists

Not Basic Geography of Gaiaca

Postby Constaniana » Mon Dec 31, 2018 3:01 am

Population: 51,000,000Language(s): High Galllish, Albric, RoaphicDemonym: Galllian
Government type: Federal oligarchyHead of Government: Executor Jeffron Van EldharchHead of State: Executor Jeffron Van Eldharch
National Map, State divisionsCapital City: VilldernheimReligion: Holy Helreskaffen Church
Currency: DanethrumMajor exports: Firearms, wool, refined textilesMajor imports: Spices, sugar, tea, grapes


A few years ago this country was the superpower of Gaiaca, spanning the entirety of Galllia, the largest continent in the world. She was home to some of the most populous cities of men, like the mighty island fortress-capital of Villdernheim, the single-most populated city in the world, or the bustling ports of Auregen, Carogne and Reldenjjord. In addition she possessed the most advanced technology of all the nations of Gaiaca, with muskets and cannons commonplace in its army, although swords, pikes, halberds and other melee weapons were still prevalent. The Federal Galllian Navy has the beginnings of a steam-powered fleet, even possessing ironclad warships, though most of its ships are still wooden sailing man-of-wars and frigates. Railways travelled by early steam locomotives have begun to link the southern cities and their surrounding towns, but have been slower in spreading to the north, leaving the main modes of transportation as carriages and walking, as the aforementioned railways are in their infancy and canals are few and far between. Swift communication between government agents and military installations is possible thanks to telegraph lines, though it will be some time before this technology is available to the average citizen.

The United Galllian Federation was weakened after being defeated in the Wide Northern War of 1778-80. The northeast quarter of the country broke away, and separatist sentiment continues to simmer in the western half of the north, Albrion. This loss of territory has reduced the amount of raw materials available to the U.G.F, slowing down the economy in conjunction with damage wreaked by Prince Kroisoto's campaign in the heavy industrial region of the Kreighold. Jeffron Eldharch has remained in charge, having dissolved the Federal Council after blaming their indecisiveness and bickering for the federal defeat, and renamed his more powerful position as Executor. His leadership is supported by the new Joint Chancellor of the Federal Armed Forces, Clovis Van Relden. Since the end of the war the U.G.F has been becoming more authoritarian, as well as strengthening ties with the Garamiccian Empire.

Population: 30,000,000Language(s): High Galllish, AlbricDemonym: Northemen, Aurennian, Erillian, Eresilnian, or Albrish
Government type: Military bloc ruled over by four monarchsHead of Government:Head of State: Commander of the Armies of the North, Lord Protector Bismarke Van Aurenheim
National MapCapital City: AuregenReligion: Holy Helreskaffen Church
Currency: Danethrums, PencelingsMajor exports: Wool, ships, horsesMajor imports: Glass, furniture, paper


On February 17th, 1781 G.C.C the Commonwealth of the North was formally created at a conference in Agladuus, joining together the coalition of Aurennia, Erillia, Eresiln, and Albrasfont that had defied the United Galllian Federation. Each state still governs its internal affairs, but foreign policy is the same for all of them. Their armed forces have been standardised in terms of equipment and command structure, a process that began out of necessity during the war. They still exist individually, with their own command structures, but are ultimately commanded by a joint group of high-ranking officers from across the Commonwealth, and are now collectively known as the Commonwealth Allied Forces. Free trade exists between the four states, and the economy is undergoing industrialisation thanks to the heavy investments during the war and the influx of skilled manufacturing workers that escaped north thanks to the 12th Joint Army, now named the Prince's Own Liberators.

The Commonwealth of the North is a much more religious nation than her southern counterpart, thanks to what they see as obvious divine intervention in their favour during the Wide Northern War. Much of their territory remains wilderness, dotted with ruins of the Galllian Empire that is greatly revered by them.

Population:8,050,000Language(s): Halvefori, YutvakishDemonym: Halvefori
Government type: Absolute monarchyHead of Government: The Crown, currently held by House HaljenHead of State: King Desphan XII
National MapCapital City: VentaregneReligion: Holy Helreskaffen Church
Currency: DulcaceMajor exports: Jewellery, pottery, silks and silverMajor imports: Grains, coal, lumber

Generally considered the second-strongest nation in Gaiaca, Halvefor is much stronger than might be expected for a nation of its size. While its army is mostly equal with the other smaller nations of Gaiaca, the real military strength of Halvefor is its impressive navy, which even manages to keep nearly technologically equal to the Federal Galllian Navy and the Commonwealth Allied Navy. Halvefor's strength is not only dependent on its mighty fleets, but through coin and international trade, which is widely conducted through the Grande Merchant Flotilla. The recent unification of Galllian and the consolidation of her trading ships into the Galllian Merchant Navy has the kingdom worried about the potential slip in influence, though there is little Halvefor can do it at the moment without antagonizing her titanic neighbour.

Halvefori are a short, quick-footed people, generally recognizable by curly brown or auburn hair, olive skin, and occasional goldenrod eyes; traits said to have been passed down from the ancient Halfe-Folk that once lived in the western isles of Gaiaca. For most of her history Halvefor has been a fairly homogeneous society, and when individual foreigners came to settle in the kingdom, whether for business or because they had married Halvefori sailors, they generally integrated into Halvefori society without much trouble. Lately though, increasing numbers of escaped slaves, primarily from Sahranjja, have been coming into the kingdom, hoping to find somewhere more out of reach for Sahranjjite slavers than Yuelkelu or Dal Calain. Often coming from the numerous nomadic societies that exist in the deserts beyond Sahranjja's Great Iron Wall, these foreigners have a much more difficult time integrating, which has led to mounting racial tensions in the Glorious Kingdom.

Population: 3,810,000Language(s): High GalllishDemonym: Eresilnnian
Government type: Feudal monarchyHead of Government: King PercivalHead of State: His Royal Majesty, King Percival Frandrik Beklunde II
National mapCapital City: LalgrehomeReligion: Holy Helreskaffen Church
Currency: PencelingsMajor exports: Wool, horses, limestoneMajor imports: Grain, hides, horns
Once a colony of the ancient Galllian Empire, the kingdom of Eresiln is quite an active maritime power, like Halvefor, with ironclads and men-of-war in the same technological league as the Federist Galllian and Royal Halvefori navies protecting her ports and merchant fleets. Thanks to its strategic position it's quite safe from invasion, as none of the other nations on Elcrescia would risk war with the U.G.F over occupying an island well-suited for launching an invasion force, and the U.G.F doesn't want to upset trade relations with any other great power, and in some ways is still recovering from the destruction of Kayarost's rampage. In spite of their proximity to Galllia the Eresilnnians have developed unique styles of art, clothing and architecture, attempting to use the scarce knowledge of the few tribes present on the island prior to Galllian settlement as inspiration, as well as using influences from Yelhennein culture. While not as hot and sunny as Halvefor or Yuelkelu, Eresiln is still regarded as a great vacation spot, with its long stretches of beautiful beaches, rolling hills and variety of wildlife.

Population:12,400,000Language(s): North Elcrescian GalllishDemonym: Garmiccian
Government type: Absolute monarchy advised by a stratocratic councilHead of Government: Emperor Jeremiahde VI and the Imperial Military High CouncilHead of State: His Imperial Reclaimant Majesty, Emperor Jeremiahde Ottos Norn-Darekuth VI
National MapCapital City: SchloersteeinReligion: Holy Helreskaffen Church
Currency: GarthrumMajor exports: Gemstones, fursMajor imports: Wheat, brass, gunpowder
Elcrescia's northernmost nation is also one of her most militaristic. The discipline and tenacity of the Garamiccian Imperial Army is known throughout the world, and is regarded as one of the finest military forces on Gaiaca, despite the lower amount of cannons and muskets they have in their possession. The Garmiccian Empire is a major world supplier of unrefined gemstones, using the wealth it gains by selling its sapphires, rubies, garnets and topazes to fund their military. They tend to be fervently patriotic, just like the Yelhenneins to the south of them, and this mutual aggressive nationalism causes many minor skirmishes along their border, although thankfully they have not led to war yet recently. Common Garmiccian is a disgusting bastardization of Gallian and the various tribal languages of the North. It's a mess. Northern Garmiccian has a second set of characters (it's Cyrillic script) and is more commonly spoken by peasants, commoners, and Northerners. Common Garmiccian is prominent in the Capital and the larger cities in the South. This is commonly spoken by soldiers, merchants, and the nobility. Most Garmiccians can understand a smattering of both languages, although if you grabbed a fisherman from the north and a merchant from the south, they'd have quite some difficulties communicating. This linguistic pigsty is often viewed as the reason why the name of the country is written as both Garmiccian and Garamiccian, and nobody can figure out what way it is actually supposed to be spelled.

The Garmiccian Empire came into its current state in the year 1135, with the conclusion of the Final Mahine War, when the soldiers of the Kingdom of Garcemus sallied forth past the Mahine Highlands for the third and final time against the last bastion of the Galllian Empire in the continent of Elcrescia. The first two Mahine Wars had been produced scant gains for either side. Garcemus had triumphed in the first Mahine War through a rapid surprise offence, securing more arable farmland and a major trading port, but the Galllian Empire had repelled the second assault and took the opportunity to punish the upstart kingdom by retaking the land it had lost in the previous war and then pressing into Garcemus before the kingdom sued for peace, having underestimated the power the aging empire could exert upon Elcrescia. But rebellions in Galllia and Ereslin distracted the Imperial army. While the amount of troops withdrawn to assist in suppressing the uprisings seemed like an amount the Elcrescian colonial forces could afford, Garcemus was undergoing a radical change that would alter the course of history.

The shame and anger the people of Garcemus felt over their defeat in the war, from the common folk to the military aristocracy, was inflamed by the efforts of an ambitious commander and soon-to-be revolutionary Viscount Arcadeus Norn, a descendant of the same Lucrais Norn who had become emperor of Galllia and nearly defeated Czcibor the Great, the Tyrnâthmen chieftain who led the first successful revolution in Elcrescia against the Galllian Empire. The king and his supporters, the "cultured" elite, were out of touch with the needs of the people of the nation! Their homeland stood on the brink of being subjected to a corrupt foreign power, and what had saved them? Not an army well supplied by the king's government! His government was more feeble than Galllia's! Only an arrogant wish to have Garcemus humiliated had spared their nation from being absorbed into the empire of red once more. It was time for King Gregory and House Grartin to be removed from the throne, and for a new sovereign to be crowned! Such was the sentiment pervading the common classes and military brass, and Viscount Arcadeus saw himself as the answer to the prayers of his countrymen. He carried out a successful coup, executing King Gregory, as well as his closest relatives and allies, banishing any of the remaining royals who opposed him along with the nobles who had supported the old king and who were unworthy of any power in the eyes of Arcadeus. With his power consolidated, the new king of Garcemus set about expanding and improving his military, exceeding the Galllish expectations of how quickly the kingdom could replenish its soldiers and equipment.

As the year 1134 G.C.C had come to an end so did the power of House Grartin, and the third blitz campaign began in the spring of 1135. The Galllian colony fell before the onslaught of Garcemus, but the war would not come to an end when Arcadeus's dominion spanned the full length of the northern peninsula of Elcrescia. Fearing the upset of power King Arcadeus would bring with the expansion of his nation's power, a coalition army from Tyrnâth, Margnon and Yelhennei marched against Garcemus. But the new king was as crafty in diplomacy as he was strong with a sword, and had entered a pact with Dal Justarn and Ilfalia. The main backer of the anti-Garcemus coalition now found their southern and western borders under attack, and much of the troops intended to march against Arcadeus had to be diverted to the other fronts. Arcadeus repelled the Yelhennei-Margnon invasions, before making various offensive campaigns against them. While he was unable to keep control of much of the territory he took from his enemies it began to wear down their morale. The coalition forces had expected a quick war to punish the expansionist upstarts, and were now constantly under the threat of being conquered. The war ended when Arcadeus seized the territories of Loscverg and Maedkol and offered to arrange a peace treaty between the fighting nations. When the war was over and the snow came again in 1135 G.C.C Arcadeus Norn was firmly the King of Garcemus. But he had held defiant against the combined might of the great powers of Elcrescia. He had defeated the Galllian Empire in battle and driven them from the continent oonce and for all. By his blood and his glory, Arcadeus felt he deserved more than mere kingship. There would be a new emperor upon Elcrescia, and a new nation. The kingdom of Garcemus had been purged like King Gregory. Now, Arcadeus would be known as Emperor of the Garmiccian Empire!

The current ruler of the Garmiccian Empire is His Imperial Reclaimant Majesty, Emperor Jeremiahde Ottos Norn-Darekuth VI, though he came to power through force. The actual heir to the previous emperor is Prince Siegfried, who is in exile in Norenhall. The new emperor has been working hard to standardise the military and update it for a modern era with rifles and cannons. As such, the Garmiccian Imperial Army is extremely formidable, but their navy is sorely lacking. Each Baron/Duke has their own regional army which can be levied, and tours of duty to protect the border are extremely common. Additionally, Garmiccian privateers and bandits are extremely prevalent on the Yelhennei border - while this is officially denounced by the Emperor, it's no secret that this is condoned and maybe even encouraged. The Garmiccian government is a single Emperor presiding over a stratocratic council of generals, barons, nobles and dukes. There is no real differentiating factors between these, asides from their rule over a parcel of Garmiccian land. The Emperor is free to issue edicts and laws, which must be obeyed by all members of the council, but asides from that, as long as the council members pay their taxes and abide by the edicts, there is not strict government control. The Garmiccian social strata is generally pretty static - if you're born to a fisherman, well, you'll be a fisherman. If you're born to a blacksmith, you'll be a blacksmith, if you're born to a priest, you'll be a priest. HOWEVER, there is one major exception - if one signs up to join the military and serves well and rises up the ranks, it's easy to change your class. Any peasant, if brave enough or strong enough, could become a noble. "Might makes right." is an oft said phrase. Garmiccian soldiers are known for fighting like dogs down to the last man, due to commonly spread religious beliefs about reincarnation, along with the potential to rise up in status.


Their coat of arms, courtesy of Lazarian, who also wrote a lot of their modern government and cultural details.
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Population:Language(s): North Elcrescian GalllishDemonym: Yelhennein
Government type:Absolute MonarchyHead of Government: Her Royal Majesty, Queen Maria Natalia Kalyutta XIIHead of State: Queen Maria Natalia Kalyutta XII
National MapCapital City: YehlheimReligion: Holy Helreskaffen Church
Currency: YelkhalsMajor exports: Grapes, wine, radishes, furnitureMajor imports: Silver, Weirinstan whiskey, textiles
Fierce rivals to the Garamiccian Empire, the sole queendom of Gaiaca also has a strong military tradition, which is actually how it became a queendom generations ago, when the king would be too busy leading armies against the Garamiccians and Tyrnâthmen, leaving his queen to do the running of the realm's civilian affairs. After King Raphhein VII died with only a female heir 620 years ago the transition of Yelhennei to a queendom became de jure, although it had been de facto for several generations. In spite of continued border tensions with the Garamiccian Empire, as well as occasional conflicts with Tyrnâth, warfare isn't as significant a part of Yelhennein culture, as opposed to Garamiccian society. The capital of the queendom, Yehlheim, is an elegantly built port city of white and indigo, with graceful aqueducts and bridges criss-crossing it and is a centre of art on the Elcrescian continent, while the Garamiccian capital, Schloersteein, is a grey, imposing citadel, carved out of a mountain in the heartland of their empire, with several rings of massive walls surrounding it. Yelhennei is the world's top exporter of radishes, for whatever reason, surprisingly surpassing Galllian radish harvests, though Galllian farmers claim they're not interested in growing radishes, which is the only reason the Yehlhenneins have them beat. The queendom is currently ruled by Her Royal Majesty, Queen Maria Natalia Kalyutta XII.

Population:Language(s):Maedric Galllish, Old TyrnâshDemonym: Tyrnâthmen
Government type: Constitutional monarchyHead of Government: High Majesty King Eizmond II; Duke Olaf Wuoscard, Chancellor of the BreiretteHead of State: High Majesty King Eizmond Siegfried Czcibor Zustel II
National MapCapital City: TragaskReligion: Holy Helreskaffen Church
Currency: CzcicoinMajor exports: Medicinal herbsMajor imports:
A troubled nation with a long, dark past. The oldest surviving country on Elcrescia, Tyrnâth first came into being nearly nine centuries ago in the year 893 G.C.C when the Galllian Empire's stagnation after the end of the Villdera dynasty and the great wars with the Demonkind reached a critical point. The people of what is now called Dal Calain, simply referred to as Dalstras in those days, were the first to rebel against the weakening Imperial control, but their efforts were unorganised, and suppressed by the Galllian military. But a Tyrnâthmen chief named Czcibor Musilvak studied what he could of the battles, discreetly gathering information from rebel survivors and Imperial eyewitnesses and reports. Anger and resentment over the harsh treatment of Dal Calain in the aftermath of the uprising began spreading amongst the defeated rebel's northern neighbours, and Czcibor was keen to use that spirit to his advantage in his efforts to make himself the leader of the united Tyrnâthmen clans, drive the Galllians out his lands and establish himself as High King of the new kingdom of Tyrnâth. Czcibor rallied his people to war, winning the initial battles against the Galllian army, led by the veteran General Krustifki. Krustifki's health declined due to illness, and his command post was assumed by a rising star in the Galllian Imperial Army named Lucrais Norn. General Norn was a much more cunning and aggressive commander, turning the tide of the war against Czcibor.

As victory lay within the empire's grasp Lucrais saw his popularity surge within the Empire and the Galllian homeland especially. Though Lucrais was not merely a beloved general; he was eleventh in line for the throne of the Empire. General Norn had gotten into conflicts with his extended family and the imperial bureaucracy over a number of matters relating to the military, ranging from wanting better wages and pensions for the troops to cutting the pay of higher-ranking administrators to fund the improvement of the roads the soldiers walked on to advocating an invasion of Sahranjja as retaliation for a series of privateer raids. Fearing that Lucrais would continue in his defiant course and raise a rebellion to overthrow the current emperor and remove those closer to ascending to the throne once his victory was complete his kin influenced the Emperor to replace General Norn with a commander more loyal to the empire than Lucrais. Prince Norn was ordered to return to the Galllian continent, to "protect him from attempted assassination by sinister and subversive rebellious curs" and given a command post far in the north, commanding the home guard based in what was then known as Brackhall. Lucrais had been putting up with this sort of thing for all 29 years of his life, and this latest incident gave him the opinion that the scheming royals had been hoping to suppress. He raised rebellion in Galllia, drawing away military resources from Elcrescia and allowing Czcibor to triumph in his rebellion. Lucrais would return to Elcrescia to try reconquering the land, but Czcibor's victory inspired rebellions elsewhere in the empire, and Tyrnâth remained independent.

The new kingdom would continue to grow in power and wealth, reaching the height of its power in the year 1080 G.C.C, ruling the largest portion of Elcrescia during its golden age. From then on the expanding power of Yelhennei and the forerunner state to the Garamiccian Empire would diminish Tyrnâth's land and influence in the north of Elcrescia, while a rise of Dalstras nationalism would begin to eat away at the kingdom's southern territories through open wars between the rival kingdoms and rebellions by the citizens wishing to join with the nation of their ancestors and kin.

As the centuries passed the prominence of Tyrnâth would wane, as the attention of the world was more occupied with the affairs of other nations. Yelhennei and Margnon united with the marriage of their royal families, the Galllian Empire's last vestigial territory in Elcrescia fell to King and future Emperor Arcadeus But in the year 1666 Tyrnâth would soon be thrust into the centre of attention once more...

The Musilvak dynasty had lost power over the kingdom in 1098 after the death of the childless King Arnthon, and dynastic changes gradually became more and more common in Tyrnâth, though not to the degree that they occurred in the Dalstras, and without effects like changing the name of the entire country whenever a new House took control of the throne. However, the change in power that would happen in 1666 was even less expected than Arcadeus Norn's coup. Who would replace Queen Annabel upon her death was a complicated question, with numerous competing claims to the throne. Civil war was expected, but the stronger claimants to the throne of Tyrnâth began to be killed off in mysterious circumstances. Through numerous poisonings, hunting accidents and "natural" the heir to the throne became a distant cousin of the queen, an odd woman from the eastern forested regions of the kingdom named Âsuage Frostbirch, who many claimed she was a witch. Her reign began benignly enough, but her laws grew increasingly draconian, and Queen Âsuage's armies grew increasingly large. Tyrnâth invaded the Serestidian principality of Olsarynske, thinking it would be a simple matter of absorbing a former territory back into the kingdom.

However, the divided Serestidian states had begun the journey towards a unified nation-state, forming a loose confederation following the signing of the Yaldansk Treaty of 1661, which was merely intended to loosen trade restrictions and discourage the usual squabbles between their noble families. The threat of Tyrnâthmen aggression against them all prompted the signatories of the Yaldansk Treaty to merge their armed forces into one organisation under the command of a skilled general from the state of Kiesawv, Margrave Siegfried Van Leiskeviretz. More importantly, the united response resulted in the Serestidians being able to pull in numerous allies from across Elcrescia who had forged alliances with the individual states as part of the political games they were playing against their larger, more unified neighbours. The infamy of Tyrnâth's dark sovereign had spread across the Elcrescian continent, stirring people up everywhere to begin one of Elcrescia's bloodiest conflicts, the Witch War. The Witch War raged from the winter of 1666 to the autumn of 1671, concluding with the siege of Tragask, where Queen Ash's remaining supporters surrendered, their mistress having mysteriously vanished. The conflict had a profound effect on the Kingdom of Tyrnâth, and one of the first decrees of the new king, Joseph Zustel I, was the renouncement of conquest and invasion as a tool of foreign policy; a decree still in force to this day.

The Tyrnâth of the modern day is a peaceful forested nation, renown for producing fine archers and apothecaries. The kingdom has been particularly slow to adapt to the recent technological changes in the world, partly due to the interference of the conservative Breirette, the council of noblemen that advises the monarch. The current king of Tyrnâth is Eizmond Siegfried Czcibor Zustel II, who still rules from the ancient capital of Tragask, despite the bad luck many believe the city now holds.

Population: 570,000Language(s): GalllishDemonym: Weirinstan
Government type: Constitutional Elective MonarchyHead of Government: The Magisterial VerngenmootHead of State: His Royal Highness, King Lewis Brurghorn
National MapCapital City: OrleskvurgReligion: Holy Helreskaffen Church
Currency: WeirlingMajor exports: Whiskey, beadsMajor imports: Precious metals,
The second-youngest nation on Elcrescia, Weirinsta had long been caught between the armies of Tyrnâth and Ilfalia, and as a result was a territory of one or both of those nations for much of the past three centuries. She owes her present independence to the Treaty of Yehlheim of 1671 that formally ended the Witch War, which forced Tyrnâth to relinquish control of the land. Weirinstans distrust both the Tyrnâthmen and Ilfalians for their historical roles in conquering them, while having a deep bond of friendship with the Serestid, as they were also a country frequently conquered in parts by Tyrnâth and were the main proponents of Tyrnâth granting Weirinsta independence rather than simply keeping it or giving parcels of it to Ilfalia, as some of the more conservative delegates at Yehlheim had suggested.

Weirinstan alcohol is legendary, particularly its whisky. Conquerors of the land were aware of how highly sought-after Weirinstan booze was, and would often place heavy taxes on it to buffer the national coffers, and even mandate it only be shipped through their territories out into the rest of Elcrescia, allowing Ilfalia and Tyrnâth to dramatically raise prices on it while depriving Weirinstan merchants of additional revenue. As a result of these commonplace policies, the Weirinstans became very talented at hiding their distilleries and smuggling their products out to sea, most often shipping them to Yelhennei, though a few ambitious smugglers took their cargoes all the way to Eresiln on their small blockade runners.

Another thing about Weirinsta that is of great interest aside from her alcohol is the system of government. Like the other nations of Elcrescia it is a monarchy, but the way the monarch comes to power is quite unusual. Basing her system of government on Serestid, the King or Queen is elected by an assembly of the nobility representing all the provinces of Weirinsta. However, the assembly has the right to call another election for the Crown every ten years if they are unsatisfied with the present monarch's governance, a practice unheard of elsewhere. Additionally, local officials are often elected, though they still ultimately answer to the nobility.

Weirinstans have a very relaxed, carefree attitude towards life as they savour their independence, trying their hardest to find occasions worth throwing a party over. Parades are a fairly common sight in most population centres, particularly the ports. These frequent occasions have come to be known as freenfuests, and there is nowhere they are more practised than the capital of Orleskvurg, where foreign merchants sometimes struggle to keep enough sailors from getting caught by the Weirinstan culture to be able to sail out of port. The current monarch of the United Provinces is His Royal Highness, King Lewis Brurghorn, a sober old man well-liked by his subjects.

Population: 4,842,000Language(s): Maedric GalllishDemonym: Ilfalian
Government type: Absolute monarchyHead of Government: Grand Prince Michael Erik Dolphestir XIIHead of State: His Imperial Highness, Grand Prince Michael Erik Dolphestir XII
National MapCapital City: WellwickReligion: The Holy Helreskaffen Church
Currency: DuenthelMajor exports: Ships, bamboo, fishMajor imports: Iron, coal, nickel

Ifalia is the westernmost nation of the Maedran Peninsula of Elcrescia, and has a troubled relationship with its sole land neighbour, the United Provinces of Weirinsta, due to its frequent historical invasions of the United Provinces. The disarmament of Tyrnâth in the aftermath of the Witch War left Ilfalia lacking its historical main ally, and the Grand Principality would be isolated from the rest of Elcrescia for about a decade before it began rebuilding historical ties to Beiriuk. The two maritime powers work together to police the Maedransuuth Sea, rooting out pirates and smugglers. The Ilfalian galley patrols remain a dominating presence in those waters, despite the introduction of sailing ships, and more recently, steam ships. The Grand Principality begrudgingly recognises the fact that it will need to upgrade or replace its prized ships at some point soon if it is to remain a respectable naval force. Ifalia's lack of metals is a significant obstacle in its efforts to adapt to the changing world, and primarily relies on the mines of Dal Calain to supply those needs.

Ilfalia is a very watery country, criss-crossed by rivers and canals and dotted with lakes and marshes. The overwhelming abundance of waterways provides ample opportunity for for powering watermills, which typically take the form of sawmills manufacturing timber for the construction of ships, Ilfalia's main export. The introduction of bamboo from Beiriuk was a massive success, and the fast-growing plant has quickly become as integral to the Ilfalian economy as water and controlling the trade in the Maedransuuth Sea. Aside from powering industry, Ilfalia's rivers and lakes are the main source of recreation for the Ilfalians, with villages and towns competing against each other in competitions of swimming or fishing, as well as rowing leagues.

Ifalia's government has been one of the most stable upon the continent of Elcrescia, barely changed from its conception in 997 G.C.C, with one of the radical things it ever did in domestic matters being the changing of the spelling of the country's name to better match the modern pronunciation in 1321. Ilfalia was late in breaking off from the Galllian Empire, still retaining features of its government to this day.

Population:Language(s): Maedric GalllishDemonym: Serestian
Government type: Elective confederate monarchyHead of Government:Head of State:
National MapCapital City: YaldanskReligion: Holy Helreskaffen Church
Currency: ZlotrenMajor exports: Steel, pork products, salt, lancesMajor imports: Fertilizers, lumber, copper, fur
The newest country on the face of Elcrescia, the people of Serestid had spent centuries divided up between Tyrnâth, the Dalstras, and numerous small states in constant competition with each other. The suggestion to a person in the beginning of the 17th century that the Serestian would have their own unified country by the end of the century would be seen as completely ridiculous and would be met with scornful laughter or questions regarding one's mental health, and even in the 1640's a Serestian unification was still a far-off dream that most still doubted would ever come to pass. However, their history took a critical turn when the states of Kiesawv, Walsewus and Bytreina organized a conference at the city of Yaldansk in 1661 with the intent on loosing trade barriers between the competing states and ease the political rivalries among the many Serestian noble houses with the formation of a very loose confederation. The plan had widespread support, and most of the Serestian states signed the treaty immediately. The few holdouts all joined the confederation by 1664, wanting to ensure their security in the event that trouble erupted from Tyrnâth, which was marching towards a royal succession crisis. And trouble certainly did come from the old kingdom, in the form of the armies of Queen Âsuage, more commonly referred to as Queen Ash by many in Elcrescia. The legions of Tyrnâthmen were reputedly strengthened by the witchcraft of their dark mistress, and were thorough and ruthless in their conquest of the state of Olsarynske, a signatory of the Yaldansk Treaty of 1661. Though the treaty had nothing binding regarding military cooperation, except for discouraging Serestian infighting, the states saw the invasion of Olsarynske as a threat to every Serestian. Such a sentiment had been unseen among their people before. They united their forces under the command of Margrave Siegfried Van Leiskeviretz, and brought in a coalition of Elcrescian allies against the Witch Queen. The victory in the Witch War showed the Serestian people how powerful they were united, and the Yaldansk Confederation formally established the United Principality of Serestid in 1674. The new nation retained the assembly of states it had used for making decisions during the war, granting it the power to elect the monarch of the new nation.

The Serestians still retain cultural differences from their different states, though they are far less prominent now. Their economy is fairly diverse, avoiding the heavy degree of specialisation many of their neighbours engage in. Serestid is well known for having a high number of busty blonde women per capita, though serious academic research has yet to confirm this common stereotype. The current ruler of the nation is His Serene Majesty, Grand Prince Phillip III.

Population: 12,600,000Language(s): DalstrasinDemonym: Calainite, Dalstras
Government type: Feudal MonarchyHead of Government: His Grace King Renlan Augusto Calain IHead of State:His Grace King Renlan Augusto Calain I
National MapCapital City: CastillacaiReligion: St. Crisdierran Church
Currency: SeirntaMajor exports: Goat products, sandstone, aluminiumMajor imports: Wood, grain, textiles, iron

Population:Language(s):Demonym:
Government type:Head of Government:Head of State:
National MapCapital City:Religion:
Currency:Major exports:Major imports:

Population: 21,800,000Language(s): Sahranjjite, YutvakishDemonym:Sahranjjite
Government type: Absolute theocratic monarchyHead of Government: His Holy Imperial Majesty, Emperor Sieurmarr Tzunrin Akhbar Otmixaan XIIIHead of State: His Holy Magnificence, Anointed of Heaven, Sovereign of the Sands and Seas, His Holy Imperial Majesty, Emperor Sieurmarr
National MapCapital City: Alte-MehdrusReligion: The Timeless Way, also referred to as Omnsaatism
Currency: RiakuunsMajor exports: Clockworks, rice, gunpowder, slaves, porcelainMajor imports: Silver, spices, iron, zinc

"Sahranjja was an old empire when Adrathur the Great first brought Albrion and Aurenia-Erid together, and sits down in the south of the world. The only things she borders is the sea and a dirty great desert full of savages, bandits, scorpions, serpents, lost ruins from the days when the whole eastern chunk of their continent wasn't exclusively giant piles of sand or scraggly, cracked earth, and possibly demons. But they've got a giant wall that's 900 feet high and all made of metal with thousands of their giant crossbows along the top that got put up by Elementals thousands and thousands of years ago, so they generally don't have to worry about things getting through. Generally the only time things from the desert get through is when the Sahranjjites want it to, like slaves or exotic animals to sell, and whenever some adventurer comes back claiming to have found wondrous lost artefacts. But I've heard the actual country itself is much more hospitable once you head more westward, where the cactus gets swapped for olive trees, the sand dunes become rice paddies, and every living thing isn't trying to kill you or feast on your soul or whatever happens in that cursed desert. They used to rule Yuelkelu and Beiriuk, but that was hundreds of years ago. And they're reputed to be quite good with mechanical and alchemical matters." -Aldraniri Alsvidster, 1778 G.C.C

As the quote above explains in direct Northemen speech, Sahranjja is an ancient, advanced society. They were once the great rivals of the Galllian Empire of antiquity, though the combination of a declining of their civilization and the renewal of Tenaembra's offensive against humanity drove the two great powers together into an uneasy alliance for centuries. However, it did not take long for the Sahranjjites to put aside their alliance once the war ended with the deaths of the Demonic Behemoth and the Villdera dynasty, and within seventy years they had conquered Beiriuk from the Galllians. The Sahranjjites set up the client state of Fajji-Beiruk, which lasted until 1521, when the Beirukese threw off the last vestiges of their southern conquerors.

Population: 170,000Language(s): Yuelkelunah, Galllish, Halvefori, SahranjjiteDemonym:
Government type: Confederation of statesHead of Government: Consul Padraktu OaksuHead of State:
National MapCapital City:Religion:
Currency:Major exports: Coconuts, dates, shellsMajor imports: ron

Code: Select all
[table][tr][td]Population:[/td][td]Language(s):[/td][td]Demonym:[/td][/tr][tr][td]Government type:[/td][td]Head of Government:[/td][td]Head of State:[/td][/tr][tr][td]National Map[/td][td]Capital City:[/td][td]Religion:[/td][/tr][td]Currency:[/td][td]Major exports:[/td][td]Major imports:[/td][/table]



Religions of Gaiaca

The dominant religion of Gaiaca was entrenched and expanded by the conquering Galllians, whose ancient sovereigns were as much consecrated saints as they were secular emperors. Saint Helreska, a famed Champion of Light, and his followers had begun codifying the various religious beliefs and practices of northern Galllia approximately forty years before the unification of Albrion and Aurennia-Erid, and received the blessings and support of King Æthredurn, a devout believer of Helreska's teachings and Adrathur the Great's grand-sire. The authority of Saint Helreska's church was widely accepted among the Northemen for the most part, as it had little difference among the ways they already worshipped the gods, merely providing a bit more structure to it. However, isolated mountain clans would continue to persist in their ancestral customs outside the Church's authority. Saint Helreska lived to see Adrathur acquire the thrones of Albrion and Aurennia, and personally consecrated the merger of crowns and countries, helping to ease concerns about such events among the Northemen. St. Helreska designated Archbishop Leofrir of Brenbury as his successor to the office of Saint-Regent in 2 G.C.C, and legend says his last words before dying that same year were counsel to King Adrathur that he begin his conquests, foretelling the imminent arrival of the Saint-Battlemages.

The Holy Helreskaffen Church came south with the armies of the Northemen, sweeping away the religious factions of the disorganized Southemen as Adrathur and his heirs swept away their kingdoms. The Church spread peacefully to Eresiln before the kingdom's merger with the Galllian Empire, and launched into Elcrescia in the wake of beginning of the Sigurekreigen, the Old Galllish word for "Grand Conquest. It faced resistance in the Dalstras and Tyrnâth initially, but the Galllians were too strong to be thrown out, and the conquered Elcrescians were forced to accept the Galllian interpretation of the Gods, or die. The Church would outlast the Empire it had helped birth, providing comfort and relief to the common people who's lives were thrown into chaos with the centuries-old order's collapse, which it had great success in, and attempting to bring peace to the warring factions that sprang up through Galllia and Elcrescia, having less success in this regard. The relationship between the leadership of the Church and the Federation was always a bit tense at times prior to the Rupture of the North, due to the U.G.F's efforts to make it the most dominant authority of the land. After the war's end its status in the south has grown more uncertain. The Northemen owed many of their victories to their mighty Elemental crusaders, and so accepting that Elementals were the servants of the gods became an increasingly hard truth to take to many vanquished Southemen. This has lead to a decline in piety in those regions, and a less noticeable rise in membership of Watchtower. The Holy Helreskaffen Church has its headquarters in its own section of Villdernheim, granted to it by Imperial decree in the first days when Villdernheim was built. Some within the upper clergy now whisper of relocating further north, to take sanctuary within the Commonwealth lest the Federation decide to purge them. The current head of the Church is Saint-Regent Thomas VI, who has served for 20 years now. His being born in the country of Serestid has helped him keep the Church from being too bogged down by Galllian politics.

While the Holy Helreskaffen Church has authority and is the most common religion in Garmiccia as well, it's been steeped in the Northern Garmiccian pagan traditions heavily. It is considered a bad omen in Garmiccia to refer to the gods by their direct names. While it does not necessarily land in the realm of being directly heretical, it is generally avoided. Additionally, the gods are not seen as all good - the canonical faith defines certain gods as evil, and they receive much less worship than others. (They generally do receive offerings out of fear when things are going particularly bad.)

GOOD GODS:
Pryastar, God of Fire, is referred to as "The Great Fire", and is also seen as the god of life, and is probably the most commonly worshiped god.
Aewiallia, Goddess of Wind, "Goddess of the Tides" is the patron goddess of fishermen, a common Garmiccian occupation.
Terestark, God of Earth, is known as "The Groundmaker", and is purported to have created the continents and the land. He is the patron god of architects, stonemasons, and miners.
Hydrata, Goddess of Water, is known as "The Lifebringer", and is the god of healers, doctors, and merchants.
NEUTRAL GODS:
Ferruoston, God of Metal, is known as "The Blacksmith". He is generally considered the god of war and blacksmiths, so opinions are divided dramatically on his position in the gods. Soldiers typically see Ferruoston as a patron deity, and he is well loved on the border and towards the furthest north.
EVIL GODS:
Froenstia, Goddess of Ice, (The Cold One) is seen as an evil deity, as ice and snow make parts of Garmiccia nearly uninhabitable for good portions of the year.
Veridaelia, Goddess of Nature (The Huntress) is seen as generally malicious as well, packs of wolves and roaming bears are significant threats to daily life.
Boaltist, God of Lightning (Heaven's Wrath) is a minor god, responsible for wiping out heretics. It is typically believed that those struck by lightning have offended the gods in one manner or another.

Additionally, the Valkerigan are believed to be angels which escort of the souls of those who die in battle to their next reincarnation, which is considered a heretical belief in most other nations.

Sahranjja's dominant faith is also known as Omnsaatism. The Timeless Way is unique in its particularly dualistic view of the gods of Gaiaca, as well as in its devotion to three mysterious deities not revered in any other Gaiacan society. The gods are represented as different hours on a clock in Omnsaatism. The first hour after midnight is Traen-Ahri, the negative half of the god of Darkness. This is being most similar to the Tenaembra of the Helreskaffen doctrine: evil, cruel, unconcerned with the lives of man, architect of all wickedness. The other gods have one of their half-aspects represented at each hour, and it is at eleven o'clock where the first unique Sahranjjite deity is revered: Vidarir, the Primordial Goddess of Life. Following her is Jaehlheshon at noon-day. Then the cycle repeats, showing the other half-aspects of the gods until 11 PM, where it is Yamadurm, the Primordial God of Death who is revered. And then after him at midnight comes perhaps the most alien, unsettling part of Omnsaatism to many foreigners: Jotueshiemi, the Goddess of Chaos, Destruction and Void, polar opposite to the Order, Creation and Existence of Jaehlheshon.

There exists no official name for the religion, but it's generally adhered to in the southern regions, most prominently Visalmarch. The origins of the religion are heavily disputed by most scholars interested in the topic. Some believe it extends back to Pre-Gallian invaders who conquered the southern regions that is today known as Visalmarch, Kotenbury, and Liefenshire. Others argue it's a recent invention that merges together several diverse folk elements in reaction to recent attempts to stamp out the local beliefs through conversion.

Very few texts from ancient times have survived, but it is generally deduced from surviving remnants and the believers themselves, that adherents believe there to be one God who is traditionally depicted with traits and characteristics usually assigned to solar and storm deities, leading some scholars to conclude he is the result of two deities from ancient times, one a solar deity and the other a weather god, being merged into a single divinity. The deity is typically referred to as "Nyod," but contrary to popular belief, it is not a personal name and simply means "God." southerners who have traveled north have been known to refer to him as "Gad," with little to no hesitation.

The remaining texts have survived from ancient times, written in a crude but decipherable language that was translated by Gallian scholars who were acquainted with southern speech. In the majority of the text, Nyod is depicted as defeating demons and evil spirits by displaying miraculous powers that range from manifesting as an infinitely large fire that consumes the world, a cosmic figure reaching up beyond the heavens, having faces and arms of ascetics and warriors (known as "Nyod's best followers,") or even showing his true form, a formless and all compassing spirit.

The southern Pre-Gallians were known for having a heavily sky-centric view of life, not only due to crops which needed rain to furnish them, but also the way weather could be used as a part of strategy on the battlefield. Overtime, worship began to focus solely on a sky god and ignored any other god, as well as the earth and "female principle." thus society became increasingly militant and patriarchal. When the Gallians landed and the two went to war, the southerners fought viciously, but after High King Fingall was killed, they broke rank and fled. Afterwards, the survivors had no choice but to accept the religion of their conquerors, although many continued to worship the deity in secret. The Gallic religion was viewed as inhuman superstitions and their gods nothing more than evil spirits, not even demons.

Most adherents believe that one day, a soul will take birth as a "halfling," part spirit and part human, who will ride a red horse and wield a sword, to destroy all forms of life before him, to purify the world, until there is nothing but blood, fire, and ashes. "Just the way it was before beings took form in this world of illusion."
Thanks to Grey Wolf/Hanafuridake for coming up with this religion.
Last edited by Constaniana on Thu Feb 14, 2019 7:40 am, edited 4 times in total.
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Constaniana
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More reserved posts

Postby Constaniana » Mon Dec 31, 2018 3:01 am

Reserved
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Elementals 3 has arrived!
Agritum wrote:I want to marry you now, my British damsel.
Nightkill the Emperor wrote:You know, I didn't expect you to be the most psychopathic person here.

I have the oddest of feelings this is my fault somehow.
Nightkill the Emperor wrote:I just realised how bizarre Const's existence is.
Cerillium wrote:Const is right.
Zarkenis Ultima wrote:You just cornered a scary indian man with a sword-of-brick-shattering.

Have a cookie.
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Constaniana
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It doesn't hurt having an extra one of these, probably

Postby Constaniana » Mon Dec 31, 2018 3:02 am

Reserved
Joe Biden 2020; make aviators great again.
Elementals 3 has arrived!
Agritum wrote:I want to marry you now, my British damsel.
Nightkill the Emperor wrote:You know, I didn't expect you to be the most psychopathic person here.

I have the oddest of feelings this is my fault somehow.
Nightkill the Emperor wrote:I just realised how bizarre Const's existence is.
Cerillium wrote:Const is right.
Zarkenis Ultima wrote:You just cornered a scary indian man with a sword-of-brick-shattering.

Have a cookie.
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Lazarian
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Posts: 426
Founded: Jul 14, 2013
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Postby Lazarian » Mon Dec 31, 2018 7:09 am

application!

Name: Katya Kuznetsov
Sex: Female
Age: 20
Appearance:
Image

Katya is 5’2 and roughly 110 pounds, give or take. While not necessarily ugly, she is rather flat and boyish.
Element: Wind
Skills: Having grown up in the harsh Northernmost Shore of Garamiccia, Katya is many things. She’s a skilled duelist, having been taught fencing from an early age by her father. She also has experience in fishing and sailing, and loves the harsh winds of the seas. Additionally, Katya is a middling hunter - mildly proficient with a bow.
Personality: Katya is a kind person at heart, but she can be awkward and a little detached at times. This isn’t to say she’s naturally unkind - she’s very kind, excitable, warm to her retinue and people she trusts.
Weaknesses: Katya is stubborn to a fault, having extreme difficulty in bowing to others and losing. Despite this, she has very little confidence in herself and her abilities, and is easily upset.
Equipment, if any: Clothes, a dark blue cloak, thick winter boots, a set of plate armor (sans helmet), a diary, a bow and arrows, a rapier, battleaxe, kite shield, a few spell scrolls, and a large pack containing a tent and a fire-starter.
Bio: Katya is the second child of Baron Kuznetsov, a fearsome Metal Elemental warlord and harsh father. Katya’s mother died in childbirth, and Baron Kuznetsov refuses to speak about her to Katya at any point. Disappointed in the lack of an additional male heir to his lineage, and distraught over the loss of his beloved wife, the Baron regarded Katya poorly, and ignored her for the majority of her early childhood, leaving her under the care of nurses and tutors. However, upon the tragic death of her older brother Ivan in a “dueling accident” with Baron Kuznetsov when Katya was 7, the Baron turned his focus to his sole remaining heir. In a complete change of lifestyle, the Baron took Katya from the gentle nurses and raised her as a son and a potential prince. Gone was learning music and history - replaced by brutal fencing bouts and exhausting physical training. Upon Katya turning 17, the Baron remarried to another woman from the Northerner nobility, and had a legitimate son. He instantly dropped Katya to the side, forgotten again, focusing on his authentic heir. Needless to say, Katya was rather bitter about this, and threw herself into her studies and practices, swearing that she would one day impress her father. This, sadly, would never come to fruition. Her father attempted to marry her to other nobles - however, she scornfully rejected every single one, challenging many to duels and brutally beating the potential lovers into the dirt. Increasingly frustrated at his rebellious and openly unruly daughter, the Baron demanded that she leave Garamiccia and depart to the U.G.F with a small retinue of his soldiers to make something of herself, and to do SOMETHING useful for his fiefdom.

------------
Name: Alexei
Sex: Male
Age: 43
Appearance:
Image
Alexei has graying hair, combined with several face scars. Approx 6'5, 210 pounds. A big fella.
Skills: quite proficient with a polearm, drinking, can be a surprisingly good cook
Personality: Alexei is a giant with a cheerful disposition, an enthusiastic personality, and a booming voice. Boisterous, friendly, and loud, he’s the first into a bar and the last one out of it. However, he is extremely loyal to his Baron, and beyond that, his baron’s daughter. Him and Katya are surprisingly close friends, despite their differences.
Weaknesses: He has a slight limp from an old battlefield injury, and he’s getting a little older. Also, he's a completely normal man in the midst of a bunch of Elementals.
Equipment, if any: Alexei has a halberd and a battleaxe. He also has a tent, assorted cooking utensils and pots and pans.
Bio: Alexei is a skilled veteran of the many skirmishes between the Garmaccian Empire and the Yelhenneins. Having joined the Baron’s regiment in one of these skirmishes, he returned home with the Baron and served as his miltia’s training sergeant. He was Katya’s swordsmanship tutor in her later years, so unlike the other two men at arms, he’s at least somewhat of a friend.

Name: Timur
Sex: Male
Age: Katya doesn’t know. He seems to be at least in his later 20s?
Appearance:
Image
Image
Timur is approx 5'8, probably weighs about 140 pounds, thin frame.
Skills: Timur is a crack shot with his musket. Like, we're talking shooting apples off people's heads from half a mile away good. Um, that’s about it?
Personality: Timur is quiet, laconic, and sarcastic. Katya believes she’s heard the rifleman speak maybe four times in the last month of their travels, and it’s mostly almost incomprehensible dialect of Northern Gallish.
Weaknesses: Timur is probably pretty bad at close range, seeing as he’s really not too physically built or muscular, and he doesn’t carry melee weapons on him. Timur also cannot or does not communicate well.
Equipment, if any: a tent, one very nicely crafted musket and several pouches of ammunition and gunpowder, a musket polishing kit, a helm, various editions of The Lusty Garamiccian Maid.
Bio: Timur is yet another of Baron Kuznetsov’s hired men. He keeps to himself and doesn’t talk to Katya much. Or anyone asides from Ivan, for that regards. He has no wife nor children. Well...not that Katya’s aware of, anyways. The only thing she really knows is that he’s one of the Baron’s better (if not the best) rifleman.

Name: Ivan
Sex: Male
Age: 28
Appearance:
Image
Skills: stabbing things, running away, bitching and moaning about things, carrying packs, passive aggressive under his breath mumbling, petty theft and pickpocketing
Personality: Ivan is perpetually done with his life. He doesn’t particularly care for Katya. Or this continent. Or this weather. You get the drift. He gets along alright with Timur.
Weaknesses: Ivan is a fucking coward. I mean a real big fucking sissy. Ivan fights best when A: with a heavy numbers advantage or B: when backed into a corner. Otherwise he sits in the back and pretends to be useful. What a champ. He's also a traitorous bastard.
Equipment, if any: a halberd, a helm, lightweight plate armor, a longsword, and some great running legs.
Bio: Ivan is another of the Baron’s soldiers. He’s really rather displeased about this whole “sent off with the Baron’s useless daughter” assignment, but money is money and duty is duty and at least there doesn’t seem to be any active threats to his life. Ivan was born as a simple peasant, a farmer’s boy, who joined the Garamiccian army to become a heroic soldier and possibly a knight someday. (That’s his official story. He was a thief who was conscripted.) It also turns out that, while he may be an excellent fighter with a polearm, he’s a coward and utterly unfit for a higher rank, let alone the knighthood. However, he returned home with the Baron after a campaign of skirmishes, and serves as a castle guard, which is...tolerable. He has a battleaxe of a wife and an ungrateful brat of a kid. At least when he’s done with this assignment he’ll have the money to go do SOMETHING else with his life.
Last edited by Lazarian on Mon Feb 11, 2019 10:11 am, edited 16 times in total.
ZEhKaGJuTWdjR1Z2Y0d4bElHRnlaU0JrYVhObmRYTjBhVzVuSUdGdVpDQnBJR2h2Y0dVZ2RHaGxlU0JuWlhRZ2JIbHVZMmhsWkNBN0tR

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Olthar
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Posts: 59411
Founded: Jun 23, 2010
Corporate Police State

Postby Olthar » Mon Dec 31, 2018 8:39 am

Posting 19 hours before the end of the year isn't something to brag about, Con. :p
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Olthar
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Posts: 59411
Founded: Jun 23, 2010
Corporate Police State

Postby Olthar » Mon Dec 31, 2018 9:25 am

Veridaelia covered the land in lush, viridian forests brimming with life, ...

Dammit. I better not get poisoned by a Weedle.

Others would spend the majority of their time in comas yet somehow manage to occasionally stagger their way back to the group for a few hours before slumbering for another epoch.

Ooh, shots fired.


I actually remembered more of the last RP than I thought I did.

... a Northemen maiden exemplifying the bustiness women in that part of the country were known for, hiding her head under a full ancient Galllian helmet, ...

I sure hope this isn't supposed to be some sort of mystery.


Cool. I'll make an app later. I have to take down my Christmas tree before my cats destroy it.
Last edited by Olthar on Mon Dec 31, 2018 9:26 am, edited 1 time in total.
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Add 37 to my post count for my previous nation.

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Constaniana
Postmaster of the Fleet
 
Posts: 24942
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Mon Dec 31, 2018 10:00 am

Lazarian wrote:application!
Name: Katya Kuznetsov
Sex: Female
Age: 22
Appearance:
http://i63.tinypic.com/674kty.jpg
Katya is 5’2 and roughly 110 pounds, give or take. While not necessarily ugly, she is rather flat and boyish.
Element: Wind
Skills: Having grown up in the harsh Northernmost Shore of Garamiccia, Katya is many things. She’s a skilled duelist, having been taught fencing from an early age by her father. She also has experience in fishing and sailing, and loves the harsh winds of the seas. Additionally, Katya is a middling hunter - mildly proficient with a bow.
Personality: Katya is generally a woman of few words, leaning towards more cold and detached rather than bubbly and friendly. This isn’t to say she’s naturally unkind - she’s very kind and warm to her retinue and few friends at home. However, in a foreign land, sent on a mission by her father, she’s more than a little withdrawn.
Weaknesses: Katya is stubborn to a fault, having extreme difficulty in bowing to others and losing. Despite this, she has very little confidence in herself and her abilities, and is easily upset.
Equipment, if any: Clothes, a dark blue cloak, thick winter boots, a set of plate armor (sans helmet), a diary, a bow and arrows, a rapier, battleaxe, kite shield, a few spell scrolls, and a large pack containing a tent and a fire-starter.
Bio: Katya is the second child of Baron Kuznetsov, a fearsome Metal Elemental warlord and harsh father. Katya’s mother died in childbirth, and Baron Kuznetsov refuses to speak about her to Katya at any point. Disappointed in the lack of an additional male heir to his lineage, and distraught over the loss of his beloved wife, the Baron regarded Katya poorly, and ignored her for the majority of her early childhood, leaving her under the care of nurses and tutors. However, upon the tragic death of her older brother Ivan in a “dueling accident” with Baron Kuznetsov when Katya was 7, the Baron turned his focus to his sole remaining heir. In a complete change of lifestyle, the Baron took Katya from the gentle nurses and raised her as a son and a potential prince. Gone was learning music and history - replaced by brutal fencing bouts and exhausting physical training. Upon Katya turning 18, the Baron remarried to another woman from the Northerner nobility, and had a legitimate son. He instantly dropped Katya to the side, forgotten again, focusing on his authentic heir. Needless to say, Katya was extremely bitter, and threw herself into her studies and practices, swearing that she would one day impress her father. This, sadly, would never come to fruition. Her father attempted to marry her to other nobles - however, she scornfully rejected every single one, challenging many to duels and brutally beating the potential lovers into the dirt. Increasingly frustrated at his rebellious and openly unruly daughter, the Baron demanded that she leave Garamiccia and depart to the U.G.F with a small retinue of his soldiers to make something of herself, and to do SOMETHING useful for his fiefdom.
RP Sample: EH was a while ago but I have some good ones up in there

Accepted!
Olthar wrote:
Veridaelia covered the land in lush, viridian forests brimming with life, ...

Dammit. I better not get poisoned by a Weedle.

Others would spend the majority of their time in comas yet somehow manage to occasionally stagger their way back to the group for a few hours before slumbering for another epoch.

Ooh, shots fired.


I actually remembered more of the last RP than I thought I did.

... a Northemen maiden exemplifying the bustiness women in that part of the country were known for, hiding her head under a full ancient Galllian helmet, ...

I sure hope this isn't supposed to be some sort of mystery.


Cool. I'll make an app later. I have to take down my Christmas tree before my cats destroy it.

:lol: I figured you'd be able to guess it, but the characters can't.
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I have the oddest of feelings this is my fault somehow.
Nightkill the Emperor wrote:I just realised how bizarre Const's existence is.
Cerillium wrote:Const is right.
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Rupudska
Postmaster of the Fleet
 
Posts: 20243
Founded: Sep 16, 2010
Left-Leaning College State

Postby Rupudska » Mon Dec 31, 2018 10:28 am

This is fake. This is fake and you are a bot, this is not a real OOC.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
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On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Ameriganastan
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Posts: 42850
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Mon Dec 31, 2018 11:01 am

I do like how the thong got a mention in the recap.
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The Ameri Train.
The Ameri song
Tsundere Ameri.
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Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Constaniana
Postmaster of the Fleet
 
Posts: 24942
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Mon Dec 31, 2018 11:09 am

Rupudska wrote:This is fake. This is fake and you are a bot, this is not a real OOC.

Now follow this garbled Hindi link for real pirated films!
Ameriganastan wrote:I do like how the thong got a mention in the recap.

It shows that I care. :p
Joe Biden 2020; make aviators great again.
Elementals 3 has arrived!
Agritum wrote:I want to marry you now, my British damsel.
Nightkill the Emperor wrote:You know, I didn't expect you to be the most psychopathic person here.

I have the oddest of feelings this is my fault somehow.
Nightkill the Emperor wrote:I just realised how bizarre Const's existence is.
Cerillium wrote:Const is right.
Zarkenis Ultima wrote:You just cornered a scary indian man with a sword-of-brick-shattering.

Have a cookie.
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Ameriganastan
Post Czar
 
Posts: 42850
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Mon Dec 31, 2018 11:49 am

...Okay, I suck at math. How long has it been since part 2?
The Incompetent Critic
DENVER BRONCOS fan
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Olthar
Khan of Spam
 
Posts: 59411
Founded: Jun 23, 2010
Corporate Police State

Postby Olthar » Mon Dec 31, 2018 12:12 pm

Name: Gwendolynn "Gwen" Letholdus
Sex: Boobs
Age: 29
Appearance:
Image
Element: Lightning
Skills: Martial combat with a variety of weapons, military tactics, equestrianism, novice smithing and repair, farming, sewing, cooking
Personality: Before the war, Gwen was fierce, passionate, and good-humored. She was a happy-go-lucky kind of gal and greeted every day with a smile. Her greatest attribute, however, was her unwavering loyalty and dedication to her family, her friends, her town, and her nation. She felt that the most honorable and moral thing a person could be was loyal. However, the war changed her dramatically, and she is now quiet, melancholic, and lonely.
Weaknesses: Gwen's greatest weakness is apathy. Her worldview was shattered, and she no longer knows what's right or wrong. So, she often chooses to do nothing at all. She's also never been good at dueling lefties, and she's terrified of mice.
Equipment: Shortbow w/ arrows, arming sword, axe, buckler shield, gambeson armor, silver locket, travel pack w/ bedroll

Bio: Gwen was born on a decently sized farm in the southern reaches of the UGF. She was the youngest daughter of five, so her parents didn't pressure her as much as they did her sisters. Two had already been married by the time she was born. She was, however, her mother's favorite child, and the two spent a lot of time together cooking, cleaning, and taking care of the animals. As she got older, and her other two sisters were married off, Gwen stayed on the farm to care for her aging parents. She learned more about the farm work and how to grow, harvest, and rotate crops, and she figured she'd just live there her entire life. The farm may have been promised to her brother, and the family's only son, but she was the one actually running the place. However, that was not to be the case.

When the war broke out between the UGF and the northern territories, Gwen rushed to join the battle and honorably serve her nation. She had known for years that she was a lightning elemental, but that power was never particularly useful on a farm. As well, her father hated the elementals, so she was forced to hide it from him. Joining the army, though, gave her an opportunity to explore that side of herself while serving her country and fighting the good fight.

Though she started out as a lowly foot soldier, Gwen had a natural talent for fighting and quickly rose through the ranks, receiving many battlefield promotions, eventually even earning a title of knighthood for her service. However, as the war progressed, Gwen began to doubt herself. She grew sick of all the death, both those of her comrades and those she inflicted. In addition, she, like everyone, heard the rumors of a force of light siding with the enemy, and she began to question whether she was truly on the right side. Right at the end of the war, Gwen was tasked with leading her troops to reinforce the soldiers at Champion Field, but the night before they set out, she fled. She had finally had enough of the fighting and simply abandoned her men.

Gwen knew that she could never return home as deserting was a serious crime warranting execution. She also could not go to the new Commonwealth as she had built up quite a reputation on the battlefield and figured they would not be so happy to give her shelter. Thus, she began wandering the land, hiding her identity from everyone.

Theme Song: Stairway to Heaven
RP Sample: Link
Last edited by Olthar on Sun Jan 13, 2019 9:45 pm, edited 1 time in total.
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Hanafuridake
Envoy
 
Posts: 320
Founded: Sep 09, 2018
Inoffensive Centrist Democracy

Postby Hanafuridake » Mon Dec 31, 2018 12:50 pm

Name: Fumiko Hanafuridake​
Sex: ♀
Age: 18
Appearance:
Image
Element: Fire
Skills: Archery, poetry, and fencing
Personality: cold and distant, a life in the imperial palace shielded from the responsibilities that attended her ancestors has made her fragile and indulgent. Despite her selfishness about her current situation, Fumi is mostly free of ill-will toward others and can exercise disinterested charity if it is within her means. Her naiveté from only playing board games and reading military classics hampers her ability to understand actual fighting.
Weaknesses: Spoiled, naive, and short-sighted
Equipment, if any: Kabuto, bow, and hakama
Bio: born on a faraway continent as the firstborn daughter of the shogun, Fumi was made the heir, and after her mother died, succeeded to the throne as the seven year old “Barbarian-expelling generalissimo.” until she came of age, power was to be held in the hands of her relatives who served as her regent. Incompetent and corrupt, the relatives failed to pacify rival clans, and eventually caused a civil war that lead to Fumi's palace being burnt to the ground, and herself having to flee the country to avoid being beheaded as a rebel. She has wandered from continent-to-continent, trying to gain a mass following or patronage for troops to take back her home. After three years of being rejected, she has settled on living in exile in Gallia. She spends her time composing poetry and playing shōgi with her few retainers, who no longer respect her.
Theme Song (Optional): Fumi's theme
RP Sample: なーなんだこれ!!!?
Time traveling Heian princess trapped in the 21st century.

Yūzū Nembutsu adherent
Strong believer in cultural preservation
Not secretly a flower
Itō Jinsai
Ogyū Sorai
Kamo no Mabuchi
Motoori Norinaga
Friedrich Nietzsche
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Lord Dunsany
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Zarkenis Ultima
P2TM RP Mentor
 
Posts: 41884
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 31, 2018 1:16 pm

the wisecracking sage Eric Lumen


:rofl:

Good to see this is finally up though, I'll put up an app today or tomorrow hopefully. Do you mind if I edit the earliest parts of Tristan's story? To be completely honest they were kind of trashy, even if I like how the character turned out :P
Last edited by Zarkenis Ultima on Mon Dec 31, 2018 1:17 pm, edited 1 time in total.
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Olthar
Khan of Spam
 
Posts: 59411
Founded: Jun 23, 2010
Corporate Police State

Postby Olthar » Mon Dec 31, 2018 1:34 pm

Lazarian wrote:Katya is the second child of Baron Kuznetsov, a fearsome Metal Elemental warlord and harsh father.
Hanafuridake wrote:born on a faraway continent as the firstborn daughter of the shogun, Fumi was made the heir, and after her mother died, succeeded to the throne as the seven year old “Barbarian-expelling generalissimo.”

What's with all these nobles? I sense some Mary Sues.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

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Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Zarkenis Ultima
P2TM RP Mentor
 
Posts: 41884
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 31, 2018 1:40 pm

Ameriganastan wrote:...Okay, I suck at math. How long has it been since part 2?


One of Const's TGs said this is set three years after the end of the previous one.
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Ameriganastan
Post Czar
 
Posts: 42850
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Mon Dec 31, 2018 1:43 pm

Zarkenis Ultima wrote:
Ameriganastan wrote:...Okay, I suck at math. How long has it been since part 2?


One of Const's TGs said this is set three years after the end of the previous one.

So Eric is...61 now. Boy, he's getting long in the tooth for adventuring.
The Incompetent Critic
DENVER BRONCOS fan
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Lazarian
Chargé d'Affaires
 
Posts: 426
Founded: Jul 14, 2013
New York Times Democracy

Postby Lazarian » Mon Dec 31, 2018 2:22 pm

Olthar wrote:
Lazarian wrote:Katya is the second child of Baron Kuznetsov, a fearsome Metal Elemental warlord and harsh father.
Hanafuridake wrote:born on a faraway continent as the firstborn daughter of the shogun, Fumi was made the heir, and after her mother died, succeeded to the throne as the seven year old “Barbarian-expelling generalissimo.”

What's with all these nobles? I sense some Mary Sues.

I mean, Const said that Elemental powers were passed down by blood, with them getting diluted by crossbreeding. It'd be at least a little unusual, if they cropped up in a random peasant.
Last edited by Lazarian on Mon Dec 31, 2018 2:35 pm, edited 1 time in total.
ZEhKaGJuTWdjR1Z2Y0d4bElHRnlaU0JrYVhObmRYTjBhVzVuSUdGdVpDQnBJR2h2Y0dVZ2RHaGxlU0JuWlhRZ2JIbHVZMmhsWkNBN0tR

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Ameriganastan
Post Czar
 
Posts: 42850
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Mon Dec 31, 2018 2:41 pm

Name: Eric Lumen

Sex: Male

Age: 61

Appearance: Yo.

Skills: Decades of swordsmanship and fighting.

Personality: Loud mouthed and lacking any pretense of subtlety, shame or care of how much his many stories will haunt peoples dreams.

Weaknesses: His age. Now in his 60's, his ever present knee injury is one good battle from shattering like a dinner plate.

Equipment, if any: His armor, his near bottomless fanny pack of wonder and Belle Lame, his ever present (And slightly nagging) sentient sword.

Bio: You probably know the many stories of Eric Lumen. At least you should, if you were the reading sort and picked up a copy of The Many Exciting Quests of Eric Lumen: Adventurer: Vol. 1. Described by many literary critics as "A haunting tome of various things that can fit in various orifices". He's still working on Vol. 2. Anyway, a former solider of Gaiaca, Eric spent 15 years walking to every corner of the continent. Siring untold numbers of bastard children he still doesn't know of, getting a discount named after him in every whorehouse across the land and generally doing whatever he pleased. When he traveled with a gypsy caravan for a time, the resident fortune teller foretold that he would "Rise next to a boy with fires fury, and a girl of the winds grace". One nap on a hillside later, he did just that. And found himself traveling with the Elementals on their little quest. Telling stories, fighting monsters, spitting goo monsters into flasks. That sort of thing. The battle of Fair Hills was the last time he'd see them for some time. He and a psychotic child (Who ran away after about a month of his training) were dumped on a mountainside. Thankfully the mountainside with a nearby monastery so they didn't freeze to death. Eric intended to seek out his friends. But the world is a big place. And the war made things ever more complicated. So Eric returned to his hedonistic travels, avoiding getting wrapped up in the fighting and hoping he'll run across them again someday.

Theme Song (Optional): "The Wanderer"


Name: Belle Lame

Sex: Female

Age: At least 900 (As that's when she was imprisoned in the sword)

Appearance: The long blue thing in his hand.

Skills: Her Angellic powers heal those she chooses (Which is how her old fossil of a wielder is still kicking like he does)

Personality: Slightly nagging, and continually exasperated by the idiot who holds her.

Weaknesses: She's a sword. Not exactly the most mobile of things.

Equipment, if any: She is equipment.

Bio: 900 years ago, an ambitious (or foolhardy) king sought the power of the heavens to tip the scales of a war in his favor. His most powerful sorcerers and wizards gathered together to crack the very boundaries of the heavenly plane. But even with all their combined magic, they could only trap one unlucky Angelle, and sealed her essence inside a blade. Let's just say the various Gods and Goddesses weren't happy about some cocky mortals poking in their domain. The long forgotten kingdom got it from all sides. The Gods themselves raining fire, water and general wrath upon them. The kingdom was destroyed in a night, and the sword washed away in the water. She traded hands with various wielders over time. Bandits, kings, generals, that one circus clown. A wounded soldier held her 300 years ago. Wounded and far from home, he stumbled into an old tower and perished, leaving her to sit there for a few centuries. With not much else to do, she slept, her powers slowly regrowing in her slumber. About 17 years ago, a retired soldier slept in that same tower. And was the first to hear her voice in almost a millennia. They've been bickering companions ever since.
Last edited by Ameriganastan on Mon Dec 31, 2018 2:45 pm, edited 2 times in total.
The Incompetent Critic
DENVER BRONCOS fan
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Zarkenis Ultima
P2TM RP Mentor
 
Posts: 41884
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 31, 2018 2:48 pm

So Belle Lame didn't regain her body after all?
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Hanafuridake
Envoy
 
Posts: 320
Founded: Sep 09, 2018
Inoffensive Centrist Democracy

Postby Hanafuridake » Mon Dec 31, 2018 2:48 pm

Olthar wrote:
Lazarian wrote:Katya is the second child of Baron Kuznetsov, a fearsome Metal Elemental warlord and harsh father.
Hanafuridake wrote:born on a faraway continent as the firstborn daughter of the shogun, Fumi was made the heir, and after her mother died, succeeded to the throne as the seven year old “Barbarian-expelling generalissimo.”

What's with all these nobles? I sense some Mary Sues.


I'll leave the matter to Con's discretion, but I don't feel that our characters being aristocrats make them Mary Sues. Fumi is indolent, naive, and pretty much what you'd expect from a child being told that they're rightful ruler of a country without ever having to work for praise or reward. You can blame me for making her nobility on reading too many Heian novels, and not a desire to make her a perfect princess who has absolutely no flaws or character.
Time traveling Heian princess trapped in the 21st century.

Yūzū Nembutsu adherent
Strong believer in cultural preservation
Not secretly a flower
Itō Jinsai
Ogyū Sorai
Kamo no Mabuchi
Motoori Norinaga
Friedrich Nietzsche
Yukio Mishima
Henri Bergson
Lord Dunsany
Note to F7ers: every joke you can think of about my nation and weebs has a 200% chance of already being heard by me. Please come up with new material.

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Ameriganastan
Post Czar
 
Posts: 42850
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Mon Dec 31, 2018 2:50 pm

Zarkenis Ultima wrote:So Belle Lame didn't regain her body after all?

You'll see...
The Incompetent Critic
DENVER BRONCOS fan
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

User avatar
Hanafuridake
Envoy
 
Posts: 320
Founded: Sep 09, 2018
Inoffensive Centrist Democracy

Postby Hanafuridake » Mon Dec 31, 2018 2:51 pm

Zarkenis Ultima wrote:So Belle Lame didn't regain her body after all?


It's probably for the best. Who knows what kind of animesque shenanigans that would happen between her and Eric.
Last edited by Hanafuridake on Mon Dec 31, 2018 2:52 pm, edited 1 time in total.
Time traveling Heian princess trapped in the 21st century.

Yūzū Nembutsu adherent
Strong believer in cultural preservation
Not secretly a flower
Itō Jinsai
Ogyū Sorai
Kamo no Mabuchi
Motoori Norinaga
Friedrich Nietzsche
Yukio Mishima
Henri Bergson
Lord Dunsany
Note to F7ers: every joke you can think of about my nation and weebs has a 200% chance of already being heard by me. Please come up with new material.

User avatar
Zarkenis Ultima
P2TM RP Mentor
 
Posts: 41884
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 31, 2018 2:58 pm

Ameriganastan wrote:
Zarkenis Ultima wrote:So Belle Lame didn't regain her body after all?

You'll see...


Bah, you and your suspense :P

Hanafuridake wrote:
Zarkenis Ultima wrote:So Belle Lame didn't regain her body after all?


It's probably for the best. Who knows what kind of animesque shenanigans that would happen between her and Eric.


Not like animesque shenanigans are out of place here anyway -nods-
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