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Identity RPG (Your thoughts)

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Adrionis
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Founded: Jan 03, 2018
Ex-Nation

Identity RPG (Your thoughts)

Postby Adrionis » Fri Nov 30, 2018 4:53 pm

Identity RPG's (by the creators of Altis Life) first module (supposedly) releases today! It should be very exciting! What are your thoughts on this, people of NationStates?

The game - https://store.steampowered.com/app/792990/Identity/

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Wawakanatote
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Founded: Feb 19, 2012
Inoffensive Centrist Democracy

Postby Wawakanatote » Fri Nov 30, 2018 4:56 pm

I've never even heard of this until now.
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Please adjust accordingly
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Government: Federal Intergovernmental P&E Union
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National Anthem: "Hymn of the Union"
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Take NS stats with a grain of salt

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Cannot think of a name
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Founded: Antiquity
Inoffensive Centrist Democracy

Postby Cannot think of a name » Fri Nov 30, 2018 4:57 pm

You getting a commission?
"...I have been gravely disappointed with the white moderate. I have almost reached the regrettable conclusion that the Negro's great stumbling block in the stride toward freedom is not the White Citizen's Council-er or the Ku Klux Klanner, but the white moderate who is more devoted to "order" than to justice; who prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; who constantly says "I agree with you in the goal you seek, but I can't agree with your methods of direct action;" who paternalistically feels he can set the timetable for another man's freedom; who lives by the myth of time and who constantly advises the Negro to wait until a "more convenient season." -MLK Jr.

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Holy Marsh
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Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Fri Nov 30, 2018 4:59 pm

An OP needs to do more than this. What are your thoughts? Why should we care?

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Ostroeuropa
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Posts: 58536
Founded: Jun 14, 2006
Inoffensive Centrist Democracy

Postby Ostroeuropa » Fri Nov 30, 2018 5:02 pm

Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch leading to complaints and quitting (Unless players go into the game understanding it as a society metagame where sudden drastic societal collapse from changing metagame is a part of the fun, as is rediscovering the new metagame and attempting to establish dominance anew each patch by trying a bunch of different shit and seeing what works, it could be that in the early months of patch B everyone is convinced the car mechanics have it cornered, until someone discovers an exploit by the teachers and challenges their assumed hegemony, and this cycle repeats up until the bus drivers end up on top for ages and the metagame is fully understood.)

It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.

The violent anarchy faction will be underpowered in terms of anything but griefing.

Etc.

It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.

It's interesting for metagaming and sociology studies. Not much else.

The existence of crime, exchangeable cash, and player-led policing mean that it will be a social warfare simulator, not a reality simulator.

It's possible if they manage to make the code more subtle and less dramatic you might end up with something like reality and some MUDs, with early players accumulating enough capital to simply corner the market and buy up the property and become the upper class and so on, practically immovable. This might also provide some interesting insights into oppression and so on if some servers decide to RP as racist or whatever, or some other arbitrary shit.

It's possible the designers know all this if they know about gaming theory. Or they could be cluelessly trying to make a reality simulator and not understand what they're actually creating.

It's also possible we might drift into EVE-Online territory, where the real life monetary value aspect tied to the virtual goods begins to drastically alter behavior. (Eve-online, wars between huge guilds almost never happen because it would lose them hundreds of thousands of USD, see the bloodbath at B-R5RB, which cost the organizations involved 300,000 USD IRL.)

This would also substantially alter the nature of the game, and likely mean that crime becomes virtually non-existent in some neighborhoods due to massive drives to recruit police (As happened in EVE) and people get paid to protect virtual capital by the wealthy. Criminals would be solo and unable to do anything meaningful against the wealthy, but could successfully fuck over new players and prevent competition arising (see EVE.)
Last edited by Ostroeuropa on Fri Nov 30, 2018 5:16 pm, edited 8 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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The New California Republic
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Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Fri Nov 30, 2018 5:11 pm

Ostroeuropa wrote:Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch.

It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.

The violent anarchy faction will be underpowered in terms of anything but griefing.

Etc.

It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.

It's interesting for metagaming and sociology studies. Not much else.

It'll be less than 5 minutes before people start trolling by creating things shaped like genitalia and putting them in clear view of everyone else, or griefing by exploiting and misusing some poorly-implemented game mechanic to make life difficult for other players.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

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Ostroeuropa
Khan of Spam
 
Posts: 58536
Founded: Jun 14, 2006
Inoffensive Centrist Democracy

Postby Ostroeuropa » Fri Nov 30, 2018 5:19 pm

The New California Republic wrote:
Ostroeuropa wrote:Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch.

It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.

The violent anarchy faction will be underpowered in terms of anything but griefing.

Etc.

It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.

It's interesting for metagaming and sociology studies. Not much else.

It'll be less than 5 minutes before people start trolling by creating things shaped like genitalia and putting them in clear view of everyone else, or griefing by exploiting and misusing some poorly-implemented game mechanic to make life difficult for other players.


Drawing dicks isn't trolling. It's a form of empty yet transgressive rebellion that doesn't actually carry any weight behind it or political meaning and may serve an important social function (harmless social rebellion). Admittedly when it gets out of control and everyone starts doing it, that's a problem. This may in fact be why we crack down on dick drawers, because otherwise the meme would spread IRL too as everyone just starts turning everything into dicks, as everyone just gets caught up in it and soon everything is dicks, done specifically because huehuehue, but then its not rebelling anymore, your society is just like that now. Gz. its not funny anymore and everything is a penis, and you've got to clean it up or live with it. Virtual spaces eliminate this problem by letting people just quit after doing it.

I theorize that cracking down on dick drawing may be a meme almost as old as humanity, as our first tribes all learned this lesson independently.
Last edited by Ostroeuropa on Fri Nov 30, 2018 5:37 pm, edited 5 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Klorgia1
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Posts: 257
Founded: Aug 23, 2016
Ex-Nation

Postby Klorgia1 » Fri Nov 30, 2018 5:34 pm

Life simulators just went to a whole new level.
Last edited by Klorgia1 on Fri Nov 30, 2018 5:35 pm, edited 1 time in total.
News: This Sig Still Exists.

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Hammer Britannia
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Posts: 5390
Founded: Oct 08, 2016
Iron Fist Consumerists

Postby Hammer Britannia » Fri Nov 30, 2018 5:40 pm

How much money were you paid to sponsor this?

Also, this is literally just a heavily remodelled Gmod Roleplay
Last edited by Hammer Britannia on Fri Nov 30, 2018 5:41 pm, edited 1 time in total.
All shall tremble before me

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Valehart
Spokesperson
 
Posts: 177
Founded: Nov 13, 2018
Capitalizt

Postby Valehart » Fri Nov 30, 2018 5:44 pm

This is pretty barebones - it looks pretty, but it'll probably flop harder than my SAT scores.
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The New California Republic
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Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Fri Nov 30, 2018 6:12 pm

Hammer Britannia wrote:this is literally just a heavily remodelled Gmod Roleplay

Yup, I used to play that, the one where you could set up your own cannabis farm in an apartment, or play as police to conduct raids on said apartments. I remember being corrupt as fuck when playing as a cop; the cannabis would inexplicably find its way into my pockets during raids...
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

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Adrionis
Civil Servant
 
Posts: 10
Founded: Jan 03, 2018
Ex-Nation

Postby Adrionis » Fri Nov 30, 2018 6:41 pm

Hammer Britannia wrote:How much money were you paid to sponsor this?

Also, this is literally just a heavily remodelled Gmod Roleplay


I wasn't paid any money. I was simply wondering what the community's thoughts were.
Last edited by Adrionis on Fri Nov 30, 2018 6:44 pm, edited 2 times in total.

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Adrionis
Civil Servant
 
Posts: 10
Founded: Jan 03, 2018
Ex-Nation

Postby Adrionis » Fri Nov 30, 2018 6:42 pm

Interesting replies!

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Chernoslavia
Powerbroker
 
Posts: 9890
Founded: Jun 13, 2011
Ex-Nation

Postby Chernoslavia » Fri Nov 30, 2018 7:10 pm

I used to fuck with people so much in these type of games, make grown ass fucking men rage so loud. Ah good times.
What would things have been like if every security operative, when he went out at night to make an arrest, had been uncertain whether he would return alive? Or if during periods of mass arrests, as for example in Leningrad, when they arrested a quarter of the entire city, people had not simply sat in their lairs, paling with terror at every bang of the downstairs door and at every step on the staircase, but had understood they had nothing left to lose and had boldly set up in the downstairs hall an ambush of half a dozen people with axes, hammers, pokers, or whatever else was at hand? The Organs would quickly have suffered a shortage of officers and transport and, notwithstanding all of Stalin's thirst, the cursed machine would have ground to a halt!

- Alexander Solzhenitsyn

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Chernoslavia
Powerbroker
 
Posts: 9890
Founded: Jun 13, 2011
Ex-Nation

Postby Chernoslavia » Fri Nov 30, 2018 7:24 pm

The New California Republic wrote:
Ostroeuropa wrote:Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch.

It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.

The violent anarchy faction will be underpowered in terms of anything but griefing.

Etc.

It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.

It's interesting for metagaming and sociology studies. Not much else.

It'll be less than 5 minutes before people start trolling by creating things shaped like genitalia and putting them in clear view of everyone else, or griefing by exploiting and misusing some poorly-implemented game mechanic to make life difficult for other players.


I dunno much about the latter part, but Yeah, that’s what it’s all about man. “Accidentally” running into people’s cars they just got out the dealership, then just casually go away as they shout some racist words at you is priceless. Yelling “you friendly?” At squeakers in Rust then just cap their asses and take all their shit as they shout “I fucking said I was friendly, asshole!”. Then they stupidly come back a naked demanding you give back their shit to them, but you just kill them over and over again as they screech into their mics? Funny as hell. You should try it some time.
What would things have been like if every security operative, when he went out at night to make an arrest, had been uncertain whether he would return alive? Or if during periods of mass arrests, as for example in Leningrad, when they arrested a quarter of the entire city, people had not simply sat in their lairs, paling with terror at every bang of the downstairs door and at every step on the staircase, but had understood they had nothing left to lose and had boldly set up in the downstairs hall an ambush of half a dozen people with axes, hammers, pokers, or whatever else was at hand? The Organs would quickly have suffered a shortage of officers and transport and, notwithstanding all of Stalin's thirst, the cursed machine would have ground to a halt!

- Alexander Solzhenitsyn


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