by Adrionis » Fri Nov 30, 2018 4:53 pm
by Wawakanatote » Fri Nov 30, 2018 4:56 pm
OOC Factbook
Pro: Marxism-Leninism
Anti: Capitalism, Fascism
We do not exist under communism, but under the
primary stage of socialist development (nep/state capitalism)
Please adjust accordingly
Full Nation Name: Supranational Union of Socialist Republics
Government: Federal Intergovernmental P&E Union
Political Leaders: C.Song Liyuan, V.C.Lev Bronshtein
National Anthem: "Hymn of the Union"
by Cannot think of a name » Fri Nov 30, 2018 4:57 pm
by Holy Marsh » Fri Nov 30, 2018 4:59 pm
by Ostroeuropa » Fri Nov 30, 2018 5:02 pm
by The New California Republic » Fri Nov 30, 2018 5:11 pm
Ostroeuropa wrote:Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch.
It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.
The violent anarchy faction will be underpowered in terms of anything but griefing.
Etc.
It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.
It's interesting for metagaming and sociology studies. Not much else.
by Ostroeuropa » Fri Nov 30, 2018 5:19 pm
The New California Republic wrote:Ostroeuropa wrote:Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch.
It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.
The violent anarchy faction will be underpowered in terms of anything but griefing.
Etc.
It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.
It's interesting for metagaming and sociology studies. Not much else.
It'll be less than 5 minutes before people start trolling by creating things shaped like genitalia and putting them in clear view of everyone else, or griefing by exploiting and misusing some poorly-implemented game mechanic to make life difficult for other players.
by Hammer Britannia » Fri Nov 30, 2018 5:40 pm
by Valehart » Fri Nov 30, 2018 5:44 pm
VALEHART >> VISIT TODAY << FACTBOOK UPVOTES ARE APPRECIATED : - )
A VENUSIAN CLOUD CITY-STATE // "WHILE EARTH CRUMBLED, VENUS ENDURED! VENTURE ON, VALEHART!" — ANONYMOUS
by The New California Republic » Fri Nov 30, 2018 6:12 pm
Hammer Britannia wrote:this is literally just a heavily remodelled Gmod Roleplay
by Adrionis » Fri Nov 30, 2018 6:41 pm
Hammer Britannia wrote:How much money were you paid to sponsor this?
Also, this is literally just a heavily remodelled Gmod Roleplay
by Chernoslavia » Fri Nov 30, 2018 7:10 pm
by Chernoslavia » Fri Nov 30, 2018 7:24 pm
The New California Republic wrote:Ostroeuropa wrote:Regardless of how they try to make the game feel real or align with reality, it will inevitably factionalize along the metagame discovered by people and different gameplay styles. Balance will either be impossible, unrealistic, or wildly alter the game with each patch.
It will not represent an online society, and will instead be a bizarro world where, for instance, hair dressing is for some reason insanely profitable and gangs of hairdressers use their funds to bribe cops to ignore crimes against people by the violent anarchy faction who don't pay the hair dressers protection money thereby perpetuating their power.
The violent anarchy faction will be underpowered in terms of anything but griefing.
Etc.
It's interesting purely to see how the metagame develops and what kind of society their mechanics, balance, and coding will inevitably produce. Society is not just a product of human behavior, but our environment and what is beneficial behavior for that environment. Perfectly replicating a realistic environment in a game is impossible, and so the society it produces will be wildly different dependent on the environment the code produces.
It's interesting for metagaming and sociology studies. Not much else.
It'll be less than 5 minutes before people start trolling by creating things shaped like genitalia and putting them in clear view of everyone else, or griefing by exploiting and misusing some poorly-implemented game mechanic to make life difficult for other players.
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