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Look Closer Baby, You're So Wrong [IC, FT, INVITE ONLY]

A staging-point for declarations of war and other major diplomatic events. [In character]
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Great Ingen
Spokesperson
 
Posts: 174
Founded: Mar 10, 2018
Ex-Nation

Look Closer Baby, You're So Wrong [IC, FT, INVITE ONLY]

Postby Great Ingen » Mon Oct 22, 2018 1:51 pm

Welcome to Look Closer Baby, You're So Wrong - a Future/Fantasy Tech RP

This RP is now full except for invites! It is a mixed horror story / large-scale combat RP. This is primarily a story-based RP and my word is final


PROLOGUE

Hisui Province, Wa District, Planet Laptev
Castle Takeshi, 0720 hrs


Fujin-Daimyo Takeshi took a deep breath and smiled. Despite his injuries, he kept his back straight and his step steady as he paced down the swept gravel path, his footsteps crunching pleasantly over the gentle breeze. Samurai lined the wide path, which led between two low stone walls under a gatehouse and into a large courtyard, bounded by the walls on one side and by nothing but a moat on the other. A wooden bridge, directly opposite the gatehouse, led to a paved road which curved down a meadowed hillside to the town below.

In the centre of the sandy courtyard was a set of scarlet tatami mats, with a small honour guard of red-and-grey-clad samurai and attendants. Closer to the bridge, a block of white and jade armoured samurai stood respectfully beneath the banner of the Jade Empire.

Takeshi paused at the edge of the mats, breathing deeply again as the summer blossoms spread their scent through the air. He almost winced as the pain in his ribs lanced fire across his chest, but he composed himself and stepped firmly into the center of the mats, removing his sandals and unbuckling his swords, which he handed to the man to his right, Gureda Kaisigi, his second.

Takeshi was about to commit seppuku. He had failed in allowing himself and his bodyguards to be overpowered by the Franks, and whilst his warriors had died bravely, with enemy slain at their feet, he had been captured. To efface that shame, he was ending his life with permission from the Jade Empress, who had sent a company of the Konoe Shinan to witness the ritual.

Kneeling, he glanced at his eldest son, Kansho, the heir to the feudal lands of Wa District. He despised the rat-faced little turd, who used etiquette and honour as tools and would drop them at a moment's notice. Very improper. Regardless, the family line would be continued. Perhaps Kansho's new wife, that foreign freak from Yukiyama Province, would influence him for the better. But he doubted it.

He drew his tanto, marvelling at the feel of the leather, barely used during his career of adminstrative excellence. It was a beautiful piece of work, and he felt a pang of annoyance that it would go to his son. Better that it would go to his grandson, he decided, when Sigurd finally popped out an heir. Laying the tanto next to his paper and his incense, he lit the stick of pungent spice and let the smoke drift as he penned his final will and death poem.

The courtyard was perfectly still as the old man scratched. Finally, knowing he could not put off the dreadful moment any longer, he laid down his pen, handed the scroll to an aide, and then picked up the tanto with quivering fingers and neatly drew his clothing into the proper position.

What a thing, to live, he thought to himself. He had died back on Neustria. With a jerk of his wrist he heaved the knife into his stomach. Simultaneously, with typical perfection, loyal Gureda whipped his own blade in a tight slash, taking old Takeshi's head with the faintest whisper of torn silk.

The wind picked up as Takeshi's head rolled twice on the woven mats before coming to a stop, his body slumping gently to the floor. Gureda ceremonially wiped his katana clean and then knelt, head bowed in reverence.

Suki Minowara, the commanding officer of the imperial delegation, realised at that moment what it was that had been clawing at her stomach since they arrived. It was the air. Something smelt wrong, almost rotten. If she didn't know better she would call it rotten seaweed, but the nearest coastline was an easy four hundred kilometres away.


Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time

Image

Sergeant Thirsk cuffed at her wrist. Her PID was flickering, which it had a habit of doing only when the maintenance unit weren't looking at it. Above her head, a huge Bako-class dropship thudded as a shadow through the thick clouds, its wake churning the blue-grey seas even at this distance. She turned to peer up the long shingly beach, strewn with seaweed that, though it looked a little different, smelled just as strongly as the stuff back home. A pungent reminder of the wonders of convergent evolution.

Her battalion, the 2nd of the 845th Regiment, had been assigned to help in the settling of this new planet. Initial scouting forays had turned up nothing in the way of sentient life on the planet, except for a race of semi-sentient rodentlike beings which had developed basic tool use. The Kokubosho had designated them 'skraelings', or 'ashi-magari' - a nuisance to be swept aside, nothing more. So far they had landed forward elements at three different locations and only one platoon had discharged weapons, firing into the sky to scare off a gaggle of curious animals that had been loitering nearby.

She trudged along the beach, as ahead of her a PMOF dropped from the IJN Tezcatlipoca loomed through the salt-misted morning haze. The planet had been selected for its rich marine resources, with cold but fertile swathes of sea stretching down to vast shallow tropics along the equator, all studded with relatively small islands and archipelagos on which the Empire was planning to construct a network of settlements. The sheer, brutal lines of the Prefabricated Marine Outpost Facility looked strangely in tune with the rocky, foam-strewn coastland, but the colony had been thoroughly planned out. Over the next three years, a permanent population of 18 million would spread over six primary settlements and a constellation of smaller ones, tending to and harvesting the planet's rich ecosystem in line with a plan painstakingly developed by marine biologists and ecologists. Colony-worlds like this were springing up all over the near galaxy as the Jade Empire re-established its vast network of trade, exploration and civilisation.

The smooth black stones of the beach crunched under her slate-grey boots, the scene almost perfect except for the growing stink of rotting seaweed. Her foot thumped against something large and she stopped, glancing down. A small statuette, perhaps ten inches in height, lay nestled against the strangely smooth stones of the shore. She turned it over with her toe and recoiled - the little figure that turned its face up to her was not human, indeed it had abyssal undertones, hideously aquatic writhing limbs and a morass for a face. It radiated antiquity and nobility at the same time as a foulness. She crouched, scooping up the bizarre icon, then slipped it into a pouch at her belt and continued on her patrol. Behind her, in the gently rolling tide, a dark, humped shape moved lazily below the surface of the waters for a second, before disappearing...
Last edited by Great Ingen on Sat Oct 27, 2018 9:36 pm, edited 1 time in total.


I have been roleplaying as Ingen since 2009 on various platforms - All Hail Laptev
This nation is designed for Character RP. Fleet sizes, stats etc will adapt to the RP in question. Powergaming/playing to win is garbage-tier RP. If you want to write a good story together, TG me!
Dong Wu wrote:fleeing the timeline is the absolute best solution!

Nuxipal wrote:"Laptev continues to expand in FB-1

Frankia wrote: Laptev reigns supreme. It seems that Laptev is the new Rome.

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Pordlandia
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Posts: 255
Founded: Dec 05, 2013
Left-Leaning College State

Postby Pordlandia » Wed Oct 24, 2018 7:37 pm

Image

Admiral of the Old Breed, Tunods von Begin
Nalydian Empire, Grazhni Brüchor

A shuttle jostles with its transition from void to air column. VRZ Mountainous Facade, the newest of a handful of ships to share the handle and the shuttle's parent vessel, grows smaller in the distance; her low-hung funnels cough emerald fumes into the black that waft away from her keel on paths casual lookers-on might mistake for entirely parallel - far be it from Pordish engineers to allow her to pour sickly particulates straight out and below her - and if not known of its anchorage, these casual lookers-on might indeed deduce her clip to be considerable.

But, she is stationary.

The air grows thicker the lower the shuttle dives towards the surface. The peaks of mountains eye her descent from their comforting scarves of fog and heavy clouds that conceal their greater extent; they snake their way from pole to pole and dance about the equator of the world with the dull lights of civilization atop many of their number. One city in particular, easily larger than the rest, calls out to the shuttle. It answers the summons of civilization and alights for the inviting solidity of the beckoning spaceport sat just below the tallest of the clouds.

And from this spaceport, a rising whine tells of the arrival of this new fabriccraft which bursts from altitude burdened with a terrible swiftness... And can only circle to bleed speed. After tracing no more than a half-dozen arcs in the sky she finally makes good on her joinder with land:

A shudder reverberates through the frame of the craft in signal to its passage from the thin air that wraps the snow-capped peaks to the heavy-cold air trapped between the myriad walls that hem the endless terraces that form the hundreds of levels of the city.

An unimpressive thunk! accompanies the shuttle's joinder with the terrestrial; a door is opened with a whoosh - air rushing out of the cabin - and behind these currents steps a Pord with a large pipe and older HRF-style hat.

A single official stands in defiance against the wind to greet him: Glad you could join us.

The hat-clad Pord nods and inhales deeply to the man opposite him. The air is thinner than he is used to, but it will do. A pleasant current sails past him and threatens to steal his hat, but cranes his head into it, compelling the winds to drive the accouterment further down towards his ears.

Very well, the greeter replies to the nod. Our progress here is going well. This way.

The two Pords walk some distance over the tarmac; a vehicle waits for them off to the side of the runway. Tunods von Begin is first into the vehicle, soon to be joined by his host, the Hunter Tarchaq: governor of Grazhni Brüchor.

Thus seated, they advise the driver to make course for the Palatial District: wheels turn and bricks pass beneath them, and von Begin takes in the sights of the city as Tarchaq speaks; he does not often visit Grazhni Brüchor, even with its relevance among the magnificent systems... He finds the stone roads are well cut, and appreciates the work that must go into crafting and maintaining them.

...and so, drones Tarchaq, it really shouldn't come as a surprise then that our shipyards are where they are at.

von Begin nods. That makes sense, he says. His attention drifts back to the city before them as Tarchaq continues; the governor goes on about their shipyards, the unhappiness of the Jlokal Hunters, and the terrible spread of a prolific weed that threatens to invade higher altitudes (it has already established itself along the lower heights).

And they are soon arrived at the local Palatial Villa. It is far less ornate than Tnem-Fragg's own, and appropriately scaled down, but the House of Jlokal still gives great attention to its finer detailing. The guards pay them little heed as they brush their way past; Tarchaq leads to an unassuming room with a small table in one corner, scrollshelves along most of the walls, and a small fountain in the very center of the floor with a few benches arranged around it. Together they sit, and von Begin is quick to get down to business:

There are a number of major items here. First thing though, I am aware that many of your skirmisher forces are currently operating under nam-Tyrazh. Given the shift in our priorities, Admiral Murdoch has transferred those forces to my jurisdiction.

The Hunter shrugs. This isn't something that concerns me though, is it?

It does, von Begin says. These skirmisher forces will soon be arriving in the MWG.

The Hunter stands abruptly from the bench. You can't be serious?

von Begin takes out a small pad and writes down a note; Afraid I am, he nods. We have not fully abandoned the place and do need mobile garrison forces there.

Even after these few years, the Sol III debacle still sits fresh in the minds of many. The Assault Fleet Fall of Syai lost very heavily in men and materiel and the colonies on the blue-green world met a rather grisly end. von Begin, present and in-command during its fall, remembers it better than most.

Tarchaq looks down to the fountain. Was this decided today?

Earlier, in fact, von Begin nods once more. Part of the final stages of rebuilding our presence there.

The prospect is interesting. You are still wanting to keep an eye on things there? This isn't about the Dominion, is it?

von Begin shrugs. The Dominion seem to have established a beachhead in the Barbarossa I Galaxy, in Nalydya's backyard, rather than the distant lands of the Milky Way; the operations in that distant galaxy are considerably less extensive than the rather enormous build-up in the deeper reaches of Barbarossa I. In comparison, they are but standard as they lack the heightened tensions permeating the fleets locked in the Great Watching.

No.

Tarchaq, unconvinced, raises an eyebrow. Observing them from Chor Myltat is not the most subtle of options.

The mere notion amuses von Begin. Not because it isn't true (it is), but because it is a stark reminder that Hunters are not military men by trade. He looks up from the fountain and thinks of something to give Tarchaq: We can embed an observatory party on one of the newer Ingenious colonies. Some world on the fringe of Laptev space. Do you have anyone in mind who might be interested in leading such a party?

Well. I'll talk with our Council. Such short notice. You'll have to understand if there are no volunteers, so we might have to ask the VRZ to cover this for us.

von Begin nods. Of course. Do think on this - contact my staff tomorrow and we can coordinate on this. The Brüchor'an skirmishers will be making steam soon. If the Great House of Jlokal does not want to meddle in
the MWG at all I will have my forces provide the surveillance.


...If Tarchaq is so convinced, perhaps this expedition will show him otherwise.
Last edited by Pordlandia on Fri Oct 26, 2018 4:41 am, edited 2 times in total.
Grazhni Pordlandia
Memory of Rekazhenvolash
Imperial Nalydian Military Assessment | Factbook
"Yeah I don't understand how that isn't just nonsensical tripe dressed up with large words."
"We'd become like galaxy killers by the end of it, each alliance far too powerful to win but too proud to give up."
"No, that's not science. None of that was science. "

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The Sol System And Extra Solar Colonies
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Posts: 13
Founded: Oct 21, 2018
Ex-Nation

Postby The Sol System And Extra Solar Colonies » Wed Oct 24, 2018 8:19 pm

Colonization Region 1, Sector Two, Planet 2 (Rock 2)
Orbit Guard Ranger Isra Daoud, Ensign
Code Name Fisher King
Scouting Mission #333,876


Isra leaned against the landing gear of her little ship, barely big enough for two people, but just the right size for her, and ate a protein bar. There were more than enough in her ship, named the Valen Sky, to last her for a while, not to mention the MRE's, various canned goods and blue jugs of water. It would keep her going at least to the end of her two week mission, before she packed up her little camp and returned to the command ship Mirror Walker, which was by now at least three systems away, and by the time the mission was over would likely be around 5 away, dropping off Rangers to scout out planets for potential colonization.

The instruments that Isra had been equipped with the study the planets atmosphere, water and soil all whirred quietly a little bit away, two of the little statuettes she had found around sitting next to them. So far she had seen six of the little things, but had only collected the first two. They were kind of creepy, but she felt she should keep them. After all, most Rangers would keep some of the more interesting things they found on their first missions as memento's, and she felt she should keep up the tradition.

The wind blew as she finished the protein bar, tousling her hair around her cheeks. She usually kept it short so that it would better fit under her helmet, which she now rested her feet on, and wouldn't catch in the air locks. But she had been letting it grow out, with it now reaching just a little past her jaw. She liked having it longer, it was more fun, but necessity made it the other way. As she stood, throwing her Active Camouflage Cloak around her shoulders again after using it as a blanket for her lunch, the wind picked up again and threw it around her body. She figured she would go exploring, seeing if she could maybe find any of the strange rat like creatures that she had seen around. They seemed scared of her, and pointed and ran the first few times they had seen her. Now she never saw them any more, but she still liked to look for them.

Isra leaned over and picked up her rifle, slinging it around her back and checking to make sure her pistol was secured well to her thigh. She threw the hood up over her head, but didn't take her helmet with her, not feeling to worried about what was out there. She had never been attacked before, and thought it was highly unlikely that it would happen any time soon. After all, what life was on this planet was not nearly as advanced as she was, with her Wouter Gort Directed Energy Rifle, active camouflage, and implanted Psionics. As she walked, she flared the Psionics some, watching as they tossed little pebbles around, toppling a pile of dirt she had made earlier while digging to get soil samples, and blowing her cloak out around herself. She would never admit it to the other Guards she served with, who were all hardened veterans instead of 25 year old Ensigns, but she sort of liked the image of the fluttering cloak around herself. It made her feel like she was in one of the Holo Vids she watched as a kid, about the brave Orbit Guard exploring and defending the Sol System Alliance.

A voice sounded in her head as she walked, low and calming, always serene. "There are others approaching on this beach Ranger. They will be in view in 20 minutes." It was Samson, her AI, implanted directly into her head at the end of her training. He was always there, and though she was at first uncomfortable with his presence, after a year they had become fast friends.

Isra stopped, allowing her hand to wrap around her Energy Rifles strap. "What kinds of life forms are we talking about?" she said.

"They are humanoid in nature," said Samson, "and appear to be around the same height as an average human. They are about a platoon sized element, and they are armed."

Isra thought a moment, weighing her options. A part of her was concerned that they were pirates or smugglers, come to this planet to try and hide from the law. If that was the case, then there was a strong case for them trying to kill her if they found her. She could take them, especially with her Psionics and the genetic engineering that Orbit Guards went through, but a platoon still had a good chance of killing her even if she could take half of them with her. But more importantly, she didn't want to kill anyone if she didn't have to.

"Who do you think they are?" said Isra.

"They seem to have arrived in a military style drop ship, not a large ship that would indicate pirates. I think they are simply explorers, like us."

Isra paused again, and looked around for the most advantageous position. She didn't want to fight, but she wanted to make sure she could if that was what had to happen. She climbed up the little embankment at the edge of the beach, that rose up some 20 or so feet. At the top, she looked out over the beach, to where it curved around. She could just see the tops of the newcomers heads, and it appeared that it was the ones at the tail end of their group. Lying down in the scrubby grass, Isra lay her pack out in front of herself to act as cover, resting her Rifle on it pointing down on the beach. On the side facing her were the two extra energy packs for the rifle. Next to her, in easy reach, she placed her pistol, before wrapping herself in her cloak and activating its Active Camouflage. She waited as the newcomers approached, occasionally speaking to Samson in her head, asking how long it would be before they arrived. It didn't take long for them to come around the beach to where she could see, but they were still a little ways off.

When the platoon of Jade Empire soldiers were in front of her, Isra called out. "Hey," she said, her voice carrying above the waves. She kept it pleasant, but not quite friendly. She wanted to make sure everything was in place before she allowed herself to fully let her guard down.

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Great Ingen
Spokesperson
 
Posts: 174
Founded: Mar 10, 2018
Ex-Nation

Postby Great Ingen » Fri Oct 26, 2018 10:29 am

Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time



Sergeant Thirsk

Seemingly out of nowhere, a voice called out in Basic, which happened to be the lingua franca of the increasingly multi-ethnic Jade Empire. The tone was not aggressive, but nor was it overly friendly. Sergeant Thirsk's ten soldiers clattered to a halt, some of the less experienced soldiers raising their weapons in a defensive posture whilst the veterans simply peered around. Beside her, Sergeant Morales, the patrol's only felidaen, spoke calmly into his mic, informing Teal One that they had encountered sentient unknowns.

Sergeant Thirsk and her unit were primarily recruited from Yukiyama Province, the planet known to natives as Novusata. Unlike their Ingenious neighbours, they were tall, gold and bronze in pigmentation, and spoke a Germanic language. Had the patrol been led by an Ingenious samurai, she reflected, there would probably have been yelling and demands to identify or die, and much stern-faced brandishing of weapons. As it was, she simply called out in Basic; "Hello there. 2nd Battalion, Jade Empire of Ingen." she said, letting her rifle hang on its sling and tapping her PID again as she scanned the dunes to their left. To the right, out west, was nothing but ocean, and whilst the waters made her uneasy she doubted the voice had come from there.

Her two squads, which formed a roughly platoon-sized unit by international nomenclature but were only half an Imperial platoon, were armed for patrol duties. Arisaka M4 rifles were the order of the day, although one Marine carried a T107 sharpshooter rifle and the other lugged a T99 automatic gun, both railgun-based specialist weapons. Their armour was functional, slate grey with black fatigues and full-face helmets. With none of their lustrous skin visible, only the elaborate patterns around their eye-visors and the fur linings of the tops of their boots and vambraces marked them as members of the 845th regiment.


Target Planet AT-30452, code-name Long Isle
Teal One, mid-morning local time



Major Whalebane

Major Sigrun Whalebane was, as usual, overseeing the day-to-day operations of 2 Battalion. Technically, Lt. Col. Svart the Cruel was in command, but he was busy meeting with civilian and engineering representatives to plan out the grand scheme that would turn 'Long Home' into a real colony with a real name and real inhabitants. She was sat by a long window in the Teal One PMOF, which would eventually be relegated to use as an armoury or jail or some other mundane facility, but for now was the beating heart of the colony and as such was a hubbub of activity. Taking a sip of coffee to stave off the damp chill that made itself felt even through the tough fibreplex window, she glanced out at the rolling sea which looked so much like home, and shivered. There was something of the uncanny valley there, she thought, just as Captain Brandson, head of 1st Company, approached her desk.

"Sir, a patrol from 5th Company has encountered unknown sentients. No further information yet." he said simply, using his PID to project a holographic map showing their approximate location, perhaps three kilometers north of Teal One along an open stretch of beach, just behind one headland.

Whalebane groaned. First she was hearing the faintest of rumours that the Pords might want access to the planet, for who-knows-what purposes, and now this? "Place a Kawasaki on standby, and divert that mounted patrol. Tell them to loop south and await further." she said, gesturing to a pair of Fuka scout bikes whose icons revealed they were wandering around the marshy dunes to the north-east of the base.


Target Planet AT-30452, code-name Long Isle
Civilian Habitat, Teal Zone, mid-morning local time



Shinzo Toyo

Shinzo awoke slick and sweaty again, gasping his way into wakefulness like a drowning man breaking the surface. He sat upright in bed in his little suite, one of eight in this particular prefab unit, leaning on one hand as the other wiped desperately at his face. He had been dreaming again, dreaming of the strange cyclopean architecture that made no sense.

He was a city planning engineer, employed to help plan and raise the colony town that was tentatively named Takanawa. His days were occupied with thoughts of footpaths, landing pads, rivers, canals, temples, houses, barracks, shops, stores and all the other things a city planner with a completely blank slate gets to play with. Yet whenever he slept, the city he had been building in his mind became a nightmare, a submerged nonsense of impossible angles and vast distances. Many people have had the vertigo dreams, where an object or view becomes so incomprehensibly big it causes discomfort, fear and nausea, but Shinzo was beginning to believe that the place he was seeing was real. This in itself was a nonsense, because the geometry he was seeing was simply not possible, but he realised that he felt its presence even whilst waking. Flicking on the lights, he stood and shook his head to clear it, then yanked open the curtains. Instantly he regretted it, as he caught sight of the sickly green sea, roiling and churning like a caged beast, full of menace. He felt it staring at him. He shut the curtains again and went to get dressed.


I have been roleplaying as Ingen since 2009 on various platforms - All Hail Laptev
This nation is designed for Character RP. Fleet sizes, stats etc will adapt to the RP in question. Powergaming/playing to win is garbage-tier RP. If you want to write a good story together, TG me!
Dong Wu wrote:fleeing the timeline is the absolute best solution!

Nuxipal wrote:"Laptev continues to expand in FB-1

Frankia wrote: Laptev reigns supreme. It seems that Laptev is the new Rome.

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Camila I
Spokesperson
 
Posts: 124
Founded: Jun 20, 2016
Liberal Democratic Socialists

Postby Camila I » Fri Oct 26, 2018 7:00 pm

Everything is quiet, save for the wind.

The bare grey stone under my feet is cool to the touch. Huge cracks, most too deep to see the bottom of, split the earth around me. They're all going the same direction I am.

In the distance, the stone rises up, forming a mesa. The blinding white light of a star, moments from setting, keeps me from looking directly at it. And below the mesa, its shadow stretches toward me - its shadow that's not the right shape.

The wind whispers. It wants me. I shiver, though the air is warm, and quicken my pace. At this moment there is nothing more important in the world than reaching that darkness. I am sure of it.

The shadow isn't shy about moving while I'm looking at it. Tendrils curl and uncurl, beckoning, teasing, though they never get any closer to me. I keep walking, but even so, they never get any closer. Around me, the cracks widen; the ground falls away into nothing with hardly a sound. The path ahead of me remains, but grows only narrower with each passing second.

Then the light dims. The star has begun to pass behind the mesa. For a moment, the wind stops, and everything is completely silent. The shadow is still.

Then the path begins to crumble.

I cry out in incoherent protest. I sprint forward, vainly hoping that I might be able to make it to the shadow before the path is completely gone. But I have barely taken ten steps before the rock I step on collapses out from under me, and I plummet into the blackness below.

...

I should have woken up by now.

The blackness is no empty void. It's a liquid, thick and thin, sticky and slippery. The harder I struggle to keep my head from sinking under, the more it congeals around me, sucking and resisting me - yet if I hold still for even an instant, I begin to slide down as if it wasn't there. I cry out again, trying to ask for something to hold on to, but my head is pulled down mid-sentence, filling my eyes and mouth with the foul-smelling ooze. When I manage to resurface, all I can do is cough uncontrollably.

The sky is dark now, but not so dark that I can't see the blackness beginning to roil and churn around me. Too-thin, too-tall waves rise, wobbling, from the mass before collapsing down again. And, in the distance, one that does not collapse, but remains upright, smaller tendrils emerging and reabsorbing into the main mass.

A wave smacks down on top of me, covering me completely and forcing me down into the slime. Even now I cannot help but struggle toward the surface, though my lungs burn and I can no longer see anything. In time, I reach it, pulling my mouth free just long enough to take a breath before another wave lands.

I can no longer cry out - there is no time to do anything but draw breath during the precious few moments I am allowed to break the surface. I can feel the exhaustion taking over my body. Soon enough I will no longer be able to struggle even if I wanted to. My limbs are getting sluggish...

I close my eyes and breathe in the ichor.

...

Then I am thrown forward, slamming my face into something hard. A flash of white pain through my skull momentarily distracts me from my aching limbs. I can vaguely feel myself coughing again - the sensation of being wracked grows more distinct as the initial pain fades. For some time, I cannot move from my hands and knees, forced to expel globs of some mucosal substance from my lungs, too weak to even focus my eyes.

But the fit eventually subsides. I shakily wipe my mouth with the back of my tendril, trying to flick off whatever remained sticking to my face. I'm not sure how successful I was. I sit back on my haunches, wince, and tilt my eyestalk forward to look at what I coughed up. It's not black, but pale green. Stasis fluid.

I am vaguely aware that the situation must be fairly bad. I have been for some time now. The only light comes from the multitude of dim white and red alarm indicators - the only sound, the insistent chirping of the same. I should not be outside my pod. And perhaps most worryingly, the surface that I'm being pulled to is one of the side walls. If it were the floor, the ship would be decelerating - the ceiling, it would be speeding up. The wall, though....

I shift my body so I can see what happened to the pod. It hangs on what is now the wall, shattered and dripping viscous pale liquid. I suppose I should have guessed, but I still stare at it numbly for a while, barely thinking. No words cross my mind, only dread and fear.

I have to explore the ship. In the process of standing, my eyes pass over my own body - a half-rotted cadaver, skin splitting and peeling to reveal bulbous sores underneath. The air stings as it passes over me. I step over the corpses of two other Camilans, slick with green goo, on my way to the door. I barely glance at them.

The doors, now situated part-way up the walls, are unpowered, but I can pull them open by hand with some effort. I manage to climb through four of the circular apertures before I notice a source of light, much brighter than the alarms, coming from further up ahead. I find myself unable to think much of this - my head just hurts from looking at it - but I do, after a moment, move towards it.

As I get closer, a light breeze washes over my skin, causing me to curl up as if under attack. Unless I'm hallucinating, the sound of crashing waves is mixed in with the alarms. Rays of light pour from the two doors opposite me, illuminating the dust in the air. I pull myself up to one of them and look through.

...

I must be hallucinating. There's no way those trees, that beach, that ocean... there's no way that's real. I fall to my ass behind the halfway-up-the-wall door, and the scene vanishes from view. Only the interior of the ship - familiar, normal - fills my eyes now.

...

I stand up and look again. Everything is still there. The trees, the beach, the ocean. The sound of the waves. All still there, all still the same. I rub my eyes with my tendrils, forgetting that one of them still has some mucus stuck to it, and climb through the door.

Huge streaks of torn metal and shattered black composite scar the landscape for dozens of meters ahead of me. I work my way through the wreckage as carefully as I can, still squinting from the brightness of the sunlight. I do not come out unscathed - one of the sheets of metal that I thought was safe to walk on gashes my foot when I step on it. I recoil halfheartedly - another wound to throw on the pile.

As the destroyed ship slowly recedes from above me, its giant, mushroom-shaped blast shield appears in my field of view. Torn off, most likely by the angle of impact, and lying flat in a swath of burnt forest off to the left.

My feet touch cool rock. I decide that's as good a time as any to turn around and survey the ship, though I already know what I'll see. The main, roughly cylindrical body, lies with its innards exposed, its protective cap lying beside it. Blackened and broken trees surround it, and the earth is torn up around it, telling the story of exactly how it crashed to anyone looking. From where I stand, I cannot see the fate of the engines, but given the angle of the main body, they're either buried or, more likely, broken off like the cap was.

I hiccup, and give something approaching a nervous laugh. It must have been quite the spectacle. I wonder if the ship was damaged before it entered the atmosphere, or if all of this occurred upon landing.

I stand and stare at the wreck for some time. It is the pitter-patter of droplets against the rocks that first alerts me that I am crying.




Mathali-118, native designation unknown
32.43 light-years from Mathali-284-II, native designation AT-30452 ("Long Isle")


The Blood Price didn't remain in realspace for long. It took the vessel only about 90 minutes to scan the entirety of a large gas giant to its satisfaction, less for rocky worlds. This particular system had two of each, meaning that the ship spent a total of about four and a half hours in orbit with its scanners turned planetside. For the remainder of its time in system, the ship was barely detectable, hidden in slipspace to allow faster travel between the worlds. Once it had finished with the last body, it spent another hour or so scooping hydrogen from it, then vanished for good.

A vessel that was as close to a warship as the Conservancy was likely to ever build, the Blood Price was 322 meters of the best armament and tracking equipment available. Appearance-wise, the ship was unimpressive - even fragile-looking. There were gaps in the ship's frame, and spindly, fin-like radiators extended from all available surfaces in place of armor. However, what the ship lacked in survivability it intended to make up for with firepower. Its sole purpose was hunting down and destroying targets who had fled from Camilan space - targets that it would always see first, and targets that it could destroy before they had a chance to retaliate. The excessive amount of radiators allowed the ship to fire exceptionally high-energy shots without suffering fatal heat buildup itself; any target that didn't fall to the first 0.7c projectile would likely succumb to the followup.

For tracking its targets, the ship boasted a complement of numerous 5- to 20-meter scout vessels - a few of which surrounded it at all times to prevent ambush, most of which were utilized to aid it in its search. Some scouted upcoming systems for objects of interest, while others remained behind to catch backtrackers. The Blood Price had started out with 120 of these, but it had since produced about 40 more with materials harvested from asteroids and comets. Each of these little eyes was equipped with its own phase drive, and enough fuel to scout 20-30 systems before its usefulness expired.

Inside, the Blood Price had no crew except the 6-threaded shipmind whose tissues were woven into it. It did, however have the facilities to fuse both the trace elements needed to repair itself from slipspace decay, as well as the extremely heavy element known as slipstuff that it used to activate its phase drive. With this, its fusion-powered drives and weaponry, and the ability to acquire both fuel and raw materials from its environment, the ship was completely self-sustaining, and capable of continuing its mission for however long it took.

Just before leaving the system, the shipmind beamed its report through slipspace. One signal went in the direction of its home system, Sarai, while the other, somewhat less focused, went to a neighboring system, where the Blood Price's twin vessel Hollow Platitude was scheduled to be.

Hey Hollow. All of Mathali-118 is checked and posted. No sign, obviously. Will be en route to 126 by the time you get this. After that, we'll be entering totally unmapped territory, so make sure you save your star charts. I haven't gotten any pings from our stragglers, so in all likelihood the fugitive is still ahead of us. I hope you're keeping a positive attitude over there.


Approximately 12 hours later, partway through scanning 126-III-A, the other ship's reply came in.

Hail, Blood. Ainat-197 is checked and posted. No sign. En route to 198. My attitude is neutral, pending favorable or unfavorable developments. But your encouragement is appreciated nonetheless.

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Royal Frankia
Diplomat
 
Posts: 591
Founded: Apr 21, 2016
Father Knows Best State

Postby Royal Frankia » Sat Oct 27, 2018 6:11 pm

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Orlattes

The cowering natives peered at a rostrum on which a splendidly dressed alien stood beside several of his followers. A banner fluttered over a hastily constructed tower, bearing some horned animal from a far off land. Green it was, a color never before to have signified anything besides fertility to the natives who had tilled the lowland valleys below the mountains. A harsh wind howled, but that did not disrupt the great voice that boomed from all around. At first in some horrible language, a moment in their own native tongue.

In the name of His Majesty, Dread Sovereign of the Realm of the Frankian folk, Beloved of the Mater, and Guardian of the Folk, this world has been declared liberated from foul poverty and lawlessness. Your chiefs have seen the errors of their ways, and have recognized that to preserve their traditions against the onset of ruthless exploitation they must yield to the least foe. Others did not, and now know only the yoke while their traditions wither on the vine. Protection your elders have sought, and protection they shall have, as well as the preservation of their customs and practices.

No tribute shall be asked, for His Dread Sovereign does not require your goods or lives. The Mater Most High does not permit us to exploit the defenseless, Her Will is that we guard those lesser of her creations against the depravities of the shortsighted. We bequeath you order, and request only in return loyalty and common sense. May the Pax we ensure guarantee you bountiful opportunities as free metics guarded by Feylor's Dread Arms.


There was no applause, save for a tremendous roar. Cannonade, or so the newcomers called it. Shot into the sky for no predetermined purpose.

Strange folk, with most powerful bows.

Governor Estfann van Erlattenschom arrived in his quarters without much thought of the opinion of the natives, his mind having turned to his duty. Ever since the Great War the Realm has been forced to acquire new territories for which to reestablish secure industrial sites, with dubious results. Gerwannia had incorporated a host of lesser metic polities and established herself as a viable replacement to Septimania, but the question had been raised within the High Command whether more commitments within PW-1 was a necessarily viable thing.

Erlattenschom had not told a lie when he said that the Orlattens would not be required to part with trinkets or blood, but they would have to accept the erection of hamlets of discharged veterans upon their commonlands. If fighting ever came to this gods forsaken system, there would be a Frankian population to augment the view Regulars to counter a landing. Sturdy Austrasians, sons and daughters of the soil, who would fight for this new Austrasia with tooth and nail.

A hologram of the Magister of the Urlattenstrand appeared before Erlattenschom, her face grim.

You bear bad news, Magister? Surely a communique would have sufficed.

Astarr van Henrietta snorted.

No, Governor, it would not have. A communique cannot capture the serious situation that has arisen. To make it short, the Dragon has awakened, and more like a kraken than a dragon the Ingenious are spreading their tentacles to restore their status in this portion of the Quadrant. Its threat to your charge is explicit, a threat which warrants an immediate strike.

A file beeped on the Governor's communication array, which opened immediately. A world appeared before him, a world that had been slated for Liberation prior to the Great War. It had been postponed when the Wolves were at the gates in deadly array, but with Pax once more between the ancient brothers, such pet projects had only increased. If not the Rammenflieg, perhaps an atrocious Sith banner might arise in its place.

Erlattenschom paused, his thoughts were troubled. As a civilian without authoritas, he could not stop what was to amount to a raid to wipe out a possible dragon's nest. Such a nest could pose a threat to the Realm's frontiers, with the possibility of a Jade Dragon doing as much damage as a black to the hamlets of Frankian farmers and tradesmen. Those hamlets were on the verge of being built, but it would not be long before burghers and the Guilds filed complaints to his office in regards to the Fleet's incompetence.

Erlattenschom nodded.

Such a strike might require me to detach the 2nd Contingent of the 51st Fleet, for the duration of this campaign… A welcome break for them in keeping order in the outer trek.


Knife’s Work In Void Most Distant

DKS Rolandskyr’s decks were awash with the blood, sweat, and bile of her crew as she maneuvered to chase after the brigand vessels. Battery fire had been exchanged for some thirty minutes since first contact had been made, with a few lucky shots causing some mischief within the cruiser’s outer wards.

The roar of the cannonade was deafened by the cosmic void, perhaps that the noise might not disturb the slumber of the gods. No matter, the sight was pleasing enough for those gods of strife. A retrofitted merchantman split asunder as the Rolandskyr’s shells tore through her, leaving little time for her crew to escape. Fire and smoke billowed from those sections of the vessel that were still intact, some firing even as the fire brought on a reprisal in a torrent of munitions.

Contingent Commander Vektra Kaurras surveyed the damage, is spirit rising as another trespasser was cast out into the eternal void. Chimeran boarding parties would pick up any survivors, though whether the brigands would opt for a swift death to the saw was shortly answered.


Rolandskyr locked onto another target, disgorging a barrage of rapidfire before locking onto another. To her aft were the DKS Lopronn, the DKS Mater’s Halberd, and DKS Tullius kept up with her, lending their guns to the task of smashing through the brigand host. Along her right and left, elements of Kaurras’ command attempted to cut off and encircle those raiders who had charged across the void in a bid to take a Frankian flagship as a prize.

In shell and shot were they paid, each according to its need. It was only when the raiders had been beaten off that the communique arrived from distant Orlattes.

In the name of His Dread Sovereign, the 2nd Contingent is ordered to break off from its present assignment and sail for Orlann's Crest to join with the fleet and ground assets so far assembled there. From there, you shall set sail for the enemy citadel that has been constructed within the Fraskil Quadrant. It cannot be said that our efforts in establishing hegemony in this system would be seriously undermined by the establishment of footholds from the enemy from which they can counter efforts. Good hunting, and may the Mater aim your batteries.

Magister of Urlattenstrand
Astarr van Henrietta


A Deeper Meaning

Sorceress Gendelyn va Bromburg entered the common hall, where no merit of rank or social status was observed by custom. Officers sat beside their men, knocking back cup after cup of Austrasian wine or brandy. Such habits had likely cost the service the last war they had fought, but she noted that the occasional toast was offered to those comrades were no longer with them.

Shiplord Astare Kristophanos and his staff had visited the Rolandskyr to discuss in person the assignment that had been relayed to him. A glass of Austrasian lilac was in his hand, a potent liquor that brought on an artificial enlightenment. Kristophanos’ father had been a Triarch, though as he was the spawn of a lady in his father’s hall he had been given no choice but a life in the service.

Fate had been kind, for a life in the service had guaranteed a life of routine without the infernal incense or prayers. Kristophanos had little use for divine aid, for not even the gods themselves could reckon with that which fate decreed. Tried and failed they had, on countless occasions, even in saving those that they had shown some attachment towards.

As he noted Bromburg’s presence his impious thoughts turned towards those of a more carnal suit. As he struck his pipe with a match, he noted her figure and approved. If there was thing that the Faith had gotten right it was the need of maidens of extraordinary beauty to guide wayward mortals towards the light. The long red hair, crimson as the blood that had stained the decks of his vessel, fell upon her petite frame. Her eyes, an emerald green that might be sought after by many a youth, fixed their attention upon him.

Shiplord.


Kristophanos raised his glass.

Sorceress, your robes are as elegant as the Mater’s.

Bromburg blushed.

I am not worthy of the comparison, no mortal woman is.


The Shiplord nodded.

So, have you come to entertain us with parlor tricks?

No, Shiplord. I have had a vision, a vision of death.

Well, such visions are all too common in a time of war. As are those who are slated for such an end by Fate, whether they tread the void or till the soil.

This void and soil are most dragon.. For they are guarded by dragons of jade whose breath is most hot.



A message appeared on his communique, his face grimacing.

If that be the case, Sorceress, then the matter shall be reckoned by our bold knights. Excuse me.

As the Shiplord rose his retinue did too, as did members of his staff who were gathered in the hall. To a distant land Bromburg noted most would arrive, but of their ultimate Fate she could only guess. Even the Mater was blind to that which Fate would weave, let alone a mortal whose existence was only a blinking of her eyes.
O Pious, do not forsake us!
We keep the Law of the Mater Atkana.
Her name is ever upon our tongue.
O Pious, do not forget the Children of Atkane!
What must rise, must fall. What must live, must die. What must be, must cease. Only the One shall remain.

Annals in the time of Ynga II-Factbook
Atkana the Merciful, Blessed be She and Her Beloved Norva

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The Sol System And Extra Solar Colonies
Lobbyist
 
Posts: 13
Founded: Oct 21, 2018
Ex-Nation

Postby The Sol System And Extra Solar Colonies » Sun Oct 28, 2018 6:00 pm

Great Ingen wrote:Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time



Sergeant Thirsk

Seemingly out of nowhere, a voice called out in Basic, which happened to be the lingua franca of the increasingly multi-ethnic Jade Empire. The tone was not aggressive, but nor was it overly friendly. Sergeant Thirsk's ten soldiers clattered to a halt, some of the less experienced soldiers raising their weapons in a defensive posture whilst the veterans simply peered around. Beside her, Sergeant Morales, the patrol's only felidaen, spoke calmly into his mic, informing Teal One that they had encountered sentient unknowns.

Sergeant Thirsk and her unit were primarily recruited from Yukiyama Province, the planet known to natives as Novusata. Unlike their Ingenious neighbours, they were tall, gold and bronze in pigmentation, and spoke a Germanic language. Had the patrol been led by an Ingenious samurai, she reflected, there would probably have been yelling and demands to identify or die, and much stern-faced brandishing of weapons. As it was, she simply called out in Basic; "Hello there. 2nd Battalion, Jade Empire of Ingen." she said, letting her rifle hang on its sling and tapping her PID again as she scanned the dunes to their left. To the right, out west, was nothing but ocean, and whilst the waters made her uneasy she doubted the voice had come from there.

Her two squads, which formed a roughly platoon-sized unit by international nomenclature but were only half an Imperial platoon, were armed for patrol duties. Arisaka M4 rifles were the order of the day, although one Marine carried a T107 sharpshooter rifle and the other lugged a T99 automatic gun, both railgun-based specialist weapons. Their armour was functional, slate grey with black fatigues and full-face helmets. With none of their lustrous skin visible, only the elaborate patterns around their eye-visors and the fur linings of the tops of their boots and vambraces marked them as members of the 845th regiment.




Isra watched as the little platoon below her stopped and searched around. She could recognize quickly which of the soldiers were new and which ones were veterans by their actions, with the younger members of the platoon demonstrating a much more nervous attitude, stopping and looking quickly from side to side, and lifting their weapons uncomfortably. It reminded her of when she had been a fresh faced young recruit in the Marines, before being chosen for the Orbit Guard, all discomfort and awkwardness and fear at the slightest thing when in the field. She still felt that way at times, and if she was being completely honest with herself she was still a naive kid at heart, but she new better none the less. You didn't get picked, out of the billions of humans in the Sol System Alliance, to be an Orbit Guard if you didn't show something special other than just dreaming for a better world. Still, these soldiers in front of her seemed to be for the most part experienced, staying calm and not responding with force, a clear recognition of her attempts to remain peaceful, and reciprocating in kind.

"Good to meet you Jade Empire of Ingen," she said, her voice keeping its same cadence of cordiality, but not quite friendliness. She pushed herself up, her cloak shimmering some as it fell away from her. She kept her Rifle pointed downwards, and raised her left hand in a gesture of peace. "Ensign Isra Daoud," she continued, "Sol System Alliance Orbit Guard, Ranger Section. What brings y'all to this planet?"

She took her hood from her head, and deactivated the active camouflage on her cloak, revealing her head. She smiled at the soldiers below her, feeling more confidant that they were on the planet for the same reason as her, just to explore.

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Great Ingen
Spokesperson
 
Posts: 174
Founded: Mar 10, 2018
Ex-Nation

Postby Great Ingen » Mon Oct 29, 2018 9:29 am

Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time



Sergeant Thirsk

Like heat haze on a long road, a shimmering patch of air began to move on a dune near the patrol, and a human head was revealed, a smiling woman with an energy weapon at her side.

Thirsk relaxed, slinging her rifle on its strap across her chest and resting her wrists on the receiver. With a non-committal shrug, as if embarrassed, she replied "I am Sergeant Thirsk, 845th Marine Regiment of the Imperial Jade Navy. This is awkward, but we are patrolling this planet as it is the sovereign territory of the Jade Empire of Ingen, as of five days ago. So I have to ask, what are you doing here?"


Target Planet AT-30452, code-name Long Isle
IJN Zapote Roja



Captain Pablo Sandoval
An alert blared as Captain Sandoval strolled onto the bridge. Imperial operating procedure demanded that, whenever a fleet was in-system, it minimized the number of vessels in planetary orbit at any given time to lessen the risk of ambush or of being trapped in a gravity shadow. As such, his frigate was the closest to Long Isle when the fleet noticed an alien craft, seemingly in trouble, ploughing at an odd angle toward the planet.

"Damnit," he muttered, rubbing his jaw and yawning "Can we intercept it?"

One of his officers shook her head. "We could scramble fighters to shoot it down, but that's all we have time for sir."

He sighed. "No, no. Send a team to follow it, possible search and rescue. Alert Teal One, looks like it's heading for their zone."


Target Planet AT-30452, code-name Long Isle
A little while later, location unknown



The Lone Camilan

This new world was a grim one. Unlike Camila had once been, long before the tragedy of destruction that had seen it wither and die, this world seemed cold, salty and windswept. Thin trees and ragged heather bushes offered little protection against the grim sea gusts, with tall headlands and mountains visible as dark shadows against the grey clouds in the distance. Through those clouds moved a tiny sliver, a behemoth made small by distance, aboard and beneath which were souls who might extend a helping hand if they knew the wanderer was there, but they did not.

The wind whispered through the gnarled foliage, a thousand voices seeming to rustle in an indistinct susurrus. The breeze picked up, shredding the column of smoke that was the funeral pyre of the Camilan vessel, and a sickly scent of rotten seaweed and more began to creep into the tangy salt air. Suddenly the sound took on a more real quality, heard and gone before the listener was almost aware. n'gha-ghaa naf'lthagn the wind growled, just as a bright light and roar of engines overhead revealed the arrival of a shuttlecraft. It hovered nearby, but had obviously not spotted the wandering Camilan just yet, leaving them with just a few moments to decide what to do...
Last edited by Great Ingen on Tue Oct 30, 2018 9:12 am, edited 2 times in total.


I have been roleplaying as Ingen since 2009 on various platforms - All Hail Laptev
This nation is designed for Character RP. Fleet sizes, stats etc will adapt to the RP in question. Powergaming/playing to win is garbage-tier RP. If you want to write a good story together, TG me!
Dong Wu wrote:fleeing the timeline is the absolute best solution!

Nuxipal wrote:"Laptev continues to expand in FB-1

Frankia wrote: Laptev reigns supreme. It seems that Laptev is the new Rome.

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Pordlandia
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Posts: 255
Founded: Dec 05, 2013
Left-Leaning College State

Postby Pordlandia » Mon Oct 29, 2018 3:44 pm

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The Emerald Domain
Rift Beyond Barbarossa I

These voyages bore Atanaq. VRZ vessels are deceptively cramped and the dull steel bulkheads and wooden floors are a constant reminder that he is trapped in a coffin floating though a disagreeable ocean of... Well, filth, he considers. The to and fro rocking of the boat does not help these opinions as they, too, are ever present and no matter how much he tries, he can't seem to quite gain his riftlegs.

The Pord across from him brings a sliver of food up to her mouth. If nothing else, the cooks of the boat are well-versed in meat preparation; with but a touch, the meat melts off its bone. You know nothing about this world. It could suck. She chews deliberately. The meat is good.

It's a fringe world, Atanaq chuckles. You know there will be wilderness and wide open skies. His own plate is mostly empty. A few bones sit idly next to some seaweed that he's avoided. It's not that it's bad... It's just... There are no seas on Grazhni Brüchor. The taste and texture of the weed is foreign, and he's not quite gotten used to it yet.

Pylnat sighs. If you say so.

Just beyond them, in the churning infinitude of rift space, the orderly currents tell of the passage of a large section of craft. The streamlined forms of rift cruisers shunt the sickly sea aside as they advance; their myriad funnels of muted height, pouring rift from their many vessel-interiors back into the expanse from whence they were dredged, complement vast slabs of sloping metal that glisten through the deluge of particles. Legions of banners flutter above the warships, hoisted high o'er their funnels even, and fly with the colours of Grazhni Brüchor and the Sacred League, but perhaps most interestingly with pennants earned through battle. Arranged lowest on their masts, indication they are the newest of the banners, fly Yamsai Campaign Pennants. With sharp Pordic Script reading "Yamsai: 415 ABT" emblazoned over five wolves (the same quintet found on the Great House of Yamsai's own standard), the pennants are an appropriate addition. Many of the ships have small ramheads included on their pennants representing warships they claim to have sunk or contributed considerably to ending, and even others still have small aircraft representing single fighters or bomber wings splashed by their point-defense gunners.

One of the cruisers distances herself from the rest. They continue on without her, along a course that will take them to Chor Myltat, and are soon beyond the lesser detection suites of the singular warship. It soon finds its destination and comes to a halt in the rift in preparation for when her skipper orders her to surface from the emerald domain.

A voice rings out over the vessel's address system: Atanaq Chüglaak to the bridge.

I should probably get going, he shrugs. It feels like we've stopped. He stands up from the table and brings his plate over to small stand; it clunks down noisily on top of the other plates there. Ready the others to disembark soon. I'm sure we'll be heading out here shortly.

Alright, Pylnat nods.

The bridge is some distance from the mess hall of the warship. Or rather, the forward mess hall as there are many on the rift cruiser. Atanaq considers walking the entire way to the bridge, but thinks better on it after noticing just how far it is. With a tired scowl, he heads to one of the shuttle lanes lining the central fuel storage and notes the time as he zooms along the rails.

A bit later, the captain welcomes him onto the bridge:

nam-Chüglaak, you've made good time I see.

Atanaq nods and returns the salute. Tasinehdao, nam-NezhoteJloknam. You wanted to see me?

Tasi, of course, the captain agrees. We're about in orbit of Tanyl.

The name catches Atanaq off guard but the context explains itself. The Ingenious gave the world their own title - a string of numbers and a codename. The VRZ, having mapped most regions of the Milky Way, already have their own name on file.

Be ready to head to your shuttle. You will be cleared for exit and should make your way down to the surface.

nam-NezhoteJloknam, Atanaq salutes again.

Send the Great House of Jlokal our regards. The VRZ is honored to work with the esteemed Hunters of Grazhni Brüchor.

Thank you, nam-NezhoteJloknam, but none of us are Hunters here.

The captain waves his hand: a dismissal. Helm, take us out of rift. Bring us into orbit. He turns to the communications operator: notify the locals we've arrived.

A lower officer on the bridge motions for Atanaq to make his way out of the chamber. In the rift - the terrible emerald realm - the cruiser shifts and begins once more to move; it appears to descend into nothingness as the portal whisking her into real-space slowly overtakes her form. In the silence of orbit, she slides into position with boiling cascades of viridian tides rolling off her hull and diffusing into the the void. Only her funnels now are met with endless torrents; their heavy columns of smoke billow out away from the craft and gather into disgusting clouds as they coalesce and merge.

A message is sent from the cruiser to the Ingenious below informing them that the Nalydian observation party has arrived. It requests a good location for their shuttle to land and notes that, if the services of the cruiser are not needed, they will soon make their way out of the system.

Atanaq does not wait for a reply. With much haste he makes his way to the hangar.
Grazhni Pordlandia
Memory of Rekazhenvolash
Imperial Nalydian Military Assessment | Factbook
"Yeah I don't understand how that isn't just nonsensical tripe dressed up with large words."
"We'd become like galaxy killers by the end of it, each alliance far too powerful to win but too proud to give up."
"No, that's not science. None of that was science. "

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The Sol System And Extra Solar Colonies
Lobbyist
 
Posts: 13
Founded: Oct 21, 2018
Ex-Nation

Postby The Sol System And Extra Solar Colonies » Mon Oct 29, 2018 7:14 pm

Colonization Region 1, Sector Two, Planet 2 (Rock 2)
Orbit Guard Ranger Isra Daoud, Ensign
Code Name Fisher King
Scouting Mission #333,876


Isra began to pick her way down the dune, making her way to Sergeant Thirsk. Her pack remained on top of the dune, but she brought her rifle with her, slinging it over her right shoulder so that it hung by her side. She rested her elbow on it like it was an armchair rest. She stumbled at the bottom, her boots slipping on the wet, loose rocks, but she caught herself with her psionics before she hit the ground, propelling herself back upwards to her feet with a self satisfied grin like a kid who just touched net for the first time. She stepped forward to Thirsk, throwing her cloak over her shoulder so that it wouldn't blow around in the wind, before responding to the former's question.

"well," she said, looking back at Thirsk confidently, "Im here on a scouting mission for the Sol System Alliance, trying to figure weather or not this planet is suitable for a large scale colony. Ive been here for about a week now, with this being a two week mission while I gather information on the planet."

Isra hoped that the mention of the Alliance would ring a bell for the Ingen soldiers. The Alliance was a small nation, with only a few systems under its belt, and they tended to keep to themselves. After all, they had come in late to the game of galactic politics, and it was in their best interest to keep a low profile, not having fleets of nearly the same size as their contemporary's. Hence why there was so much emphasis and training and technology dumped on the Orbit Guard. Without a large fleet to protect them, the Sol System Alliance had to make due with their defense in other ways.

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Camila I
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Posts: 124
Founded: Jun 20, 2016
Liberal Democratic Socialists

Postby Camila I » Mon Oct 29, 2018 8:35 pm

What, even now?

Even now you won't leave me alone?

My instinct is to turn my glare on the source of the maddening whispering, but there is no source save my own mind. Tilting my eyestalk reveals no movement, no squirming shadow to direct my anger at. "Naguki," I whisper. "Quste taŋí a?" My fingers run down the length of my arms, scratching at the peeling skin. I pace back and forth under the shade of the looming wreck. "Taŋí yiashooxe ŋia ŋála qaakdéixa sirénda qœ?" Laughter, then coughing flecks of blood.

"Yia xatréa."

The roar of burning thrusters. My gaze flicks upward - for the moment, I am concealed by the metal piercing the sky. I dart further into the ship, breathing heavy. A glance behind me shows a trail of blood from my cut foot - they will know that a living soul crawled out of this place, then went back inside. Not that that matters yet - that's just a scout ship. The executioner will be behind it.

Fervidly I scramble deeper inside, leaving skin and blood smeared on the walls below the doors in my hurry. I don't exactly know why I'm doing this - the executioner will probably just destroy the whole site from orbit, whether or not it knows I'm still alive. Yet even so, even so...

I don't know. I just don't want them to see me.

The light slowly dims, changing from bright white to dull red. Screens still flash error messages at me as I drag myself through the ship, so there must be at least some power remaining. The real question is whether a reactor is still functional, or whether they're just running on the last vestiges of stored battery.

As soon as I pass a wall-mounted first aid kit, I tear it open and wrap a length of white bandage around my foot. No time to stay and disinfect it properly - I just need to stop the bleeding enough so that I'm not leaving a constant trail. Besides, a good portion of my body is a potential target for infection right now. One more cut isn't gonna change much.

The passageways I'm walking through constitute only a tiny portion of the ship. Little blood vessels designed just for us, the overseers of the behemoth. Transparent polymer, much of which is now shattered, separates these halls from the real meat of the vessel - the fabricators. Room after room filled with machinery capable of turning raw ore into anything you have a blueprint for. The first such room I pass looms above, left, and right of me. The second, larger one surrounds me on all directions. The equipment itself - mechanical arms, free-moving insectlike drones - is either broken, damaged, or simply motionless from lack of power.

Above, I can still hear the scout vessel's thrusters maneuvering it around the ship. Yeah, drink it in, fucker, I think to myself.

I stop when I reach a portion of hallway that is too deformed to pass through. Just beyond the warped ceiling, I can see a stasis pod crushed against the opposite wall. Dark fluid, partially congealed, coats the floor below it. I stare for a moment, then turn right into a tiny room full of viewscreens and wiry nerve-readers. All of the walls are see-through here as well, allowing a view into four fabricator rooms at once. The only light comes from the screens that are still active, and this does not stretch very far into the vast dark chambers beyond the windows. I shiver.

No plan to stop here. My destination is the reactor. But I do stop. The screens are not displaying errors - they are displaying a message, white text on black background. Every second or so, the colors invert themselves. Presumably... to catch attention.

INNOCENT: If anyone is still alive, please type a message on the backlit keyboard. All other inputs are non-functional -
I cannot see or hear you.

I step over to the indicated keyboard and rest my hands on it. For a few moments, I simply stare at the screen in shock, the black-and-white light flashing across my dumbfounded face. I don't know what to say. My fingers shake.

INNOCENT: If anyone is still alive, please type a message on the backlit keyboard. All other inputs are non-functional -
I cannot see or hear you.
USER: Innocent? It's me, Sadi. I haven't found any other survivors. How severe is the damage?

As soon as I type something, the screen no longer flashes, stopping on black. I sigh with relief. That means she heard me.

INNOCENT: If anyone is still alive, please type a message on the backlit keyboard. All other inputs are non-functional -
I cannot see or hear you.
USER: Innocent? It's me, Sadi. I haven't found any other survivors. How severe is the damage?
INNOCENT: Fabricators 01 through 07 are destroyed by the impact. 08 through 13 are not connected to any
power supply. 14 has suffered some damage, but is still partly functional. 15 and 16 have suffered only
minor damage.
USER: What about the reactor?
INNOCENT: Primary fusion core and primary phase initiator are located in the rear segment which has broken off.
Secondary reactor and initiator are destroyed, damage inconsistent with impact stresses.

I curse.

USER: So all we have left is the batteries. You should turn off the other screens, then.
INNOCENT: Correct. I cannot, as my connection to the lower areas of the ship has been severed.
USER: How are you otherwise?
INNOCENT: 2 of my brains are undamaged. The remaining 8 have either been destroyed or disconnected. I retain
control of all areas highlighted in red, however my sensory equipment has been compromised in all areas
hatched with yellow.

The image she pulls up makes me sick to my stomach. Pared down to a fraction of her former self.

USER: Are you in pain?
INNOCENT: Please, do not concern yourself with that. We should concentrate on getting out of here.

I stare blankly for several moments.

USER: ...How?
INNOCENT: As I said, a few of the fabricators are still functional. They can be used to repair the phase drive, at
which point we will be able to escape this planet's gravity well by activating it. With proper timing, our
residual energy can carry us close enough to a gas giant to scoop from it. I will need your help to transfer
raw material to the working fabricators, but it can be done.
USER: We have no thrusters.
INNOCENT: We have maneuvering thrusters. And we can build more.
USER: Okay, so say we manage to get this part of the ship into space. The other two parts are still going to be here.
We won't be able to come back and destroy them until after we scoop, at the earliest. That's going to take
hours, maybe days. And after all that, all we'll have is a third of a ship, a fifth of a shipmind, and one crew
member.
INNOCENT: The seed of an idea requires but a single mind to grow into a flower.
USER: That's not my point. My point is that when they catch us because of the delay, we'll be a sitting duck.
INNOCENT: So, you would rather not even try?

I stare at the screen, then turn violently away, my tendrils slapping across the screen, leaving thin trails of clear fluid from my leaking sores. Seeking an outlet for my frustration, my hand comes down on one of the already-broken keyboards with enough force to make me cry out. Some of the keys break off and are flung around the room with a clatter. I pull my hand back, wishing I could rub it without taking skin off. "What," I hiss, "is the point of surviving this, if all it means is another few days of suffering before they kill us?!"

My breathing is ragged. The air is cold, and the light from the computer screens illuminates little plumes of fog coming from my open beak.

Then, after a moment, it dawns on me. I'm breathing. The air here is breathable. I mean, I already knew that, but I didn't realize what it meant. I snap back to the keyboard and type furiously.

USER: I have a better idea. This planet is habitable - I went outside and breathed its air. What if I leave this ship and
hide somewhere? When the hunter-killers find the wreck, there'll be nothing missing. It'll be apparent to them
what happened - planetary impact, no survivors. Case closed. Then once they've left, I'll come back and we can
start trying to repair this mess.
INNOCENT: There will be something missing. Your body. If they do decide to leave the ship intact, it is certain they will
search it thoroughly.

Shit. She's right. If they find everybody's corpse but mine, they'll suspect something is up. I wring my hands, then slap them back down on the keyboard as suddenly as I had removed them.

USER: I know. It's bad. But it's better they find nothing than find me alive.
INNOCENT: They will never write you off. They will find your body, or they will continue to hunt you to the ends of the
earth.
USER: THAT'S TRUE NO MATTER WHAT I DO.
INNOCENT: Correct. Which is why our only chance is to leave before they catch up to us. Once they are upon us, there
will be no escape.
USER: I'm done talking. We're doing it my way.
INNOCENT: Sadi. The goddess has given us a chance to weather this storm. Please do not throw it away.
USER: There's a probe above our ship. I'll need some way to evade its notice. I'm going to FAB-16 - when I get there, I
want an exoskeleton with active camo ready for me. You can do that, right?

There is a sizable pause before the answer flickers across the screen.

INNOCENT: Yes, I can do that.

I don't type anything back. I just walk out of the room. With how the ship is currently oriented, FAB-16 should be straight ahead of me. Above, the sound of the drone is no longer audible - I must be too deep inside for the noise to reach.

The seed of an idea, huh? I think as I walk. I know what idea you're talking about, Innocent. And I know you still think I'm on your side.

I'm sorry.



"Naguki,"
"Why are you doing this to me?"
"Are you trying to show me that life is more pain than pleasure?"
"I already know that."

User avatar
Great Ingen
Spokesperson
 
Posts: 174
Founded: Mar 10, 2018
Ex-Nation

Postby Great Ingen » Tue Oct 30, 2018 10:02 am

Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time



Sergeant Thirsk

The Imperials had heard little of the Sol System Alliance. The Jade Empire, along with its few surviving allies, had originated in a different part of the multiverse, in a reality where Terra and the Sol System had been a constant warzone, a playground for rival factions once the old Order who had defended it so staunchly had withered and died. They had only escaped the events of Deep Harvest a few years ago, and so were still acclimatizing themselves to this new playing field, one in which warfare was not a constant, in which space was not at a prime, and in which every move made did not result in a blaze of fire bursting across the stars.

The Jade Empire had been a great power in the reality designated FB-1. It and the Axis had shattered their rivals and sent fleets ranging across space with little fear of reprisal or consequence, and had relished those moments that its enemies had offered resistance. Here, however, it was humbled, thrown into a confusing new tangle that was both hectic and barren for them. It was likely that this Orbit Guard had never heard of the Jade Empire, which controlled only three planets and a few dozen colonies.

"They say great minds think alike," said Thirsk "but I'm afraid this is Imperial territory now. The legalities are probably over your or my pay grades, but you're going to have to come with us until we can straighten things out."

Her tone was not aggressive, but rather resigned - the voice of someone who foresees a lot of waiting around and cooling of heels whilst bureaucrats and diplomats wrangle and negotiate and hesitate. The wind picked up again, whipping the whitecaps into a frenzy and whistling an intense shriek along the coastline and plucking at the capes, pouches, straps and fur of the various soldiers assembled.


Target Planet AT-30452, code-name Long Isle
Teal One



Lt. Col. Svart the Cruel
The Colonel was tempted to ignore the beeping on his PID, as it was probably just the Major bothering him with something petty that she should really be able to handle without him, but Engineer Toyo had been acting a little weird all day, and the strange statuette the man had on his desk was making Svart inexplicably uncomfortable, so he gestured apologetically and motioned for the others to carry on their discussion as he stepped outside.

A tall, broad-chested man with thick black hair and long, plaited moustaches down to his chest, he had a surprisingly high voice - not enough to be risible, but surprising nonetheless from a man of his stature.

"What is it, Major?" he asked impatiently, glowering down the corridor and out of a viewport that showed the roiling sea beyond.

"The Pords are in-system sir. They have a small craft with their observational team ready to descend."

"Let them through immediately, clear a pad for them." he replied, his tone sharp, as though she had failed him by not anticipating such orders. Svart knew the Empire was no longer the giant it had once been, and he was a natural politician. He would not miss an opportunity to win personal favour with powerful allies. Calling for his followers, he set off, letting his two marines and his overworked aide scurry to catch up to his long strides as he stepped out into the bitter winds and began the trek towards the temporary landing pad.

Behind him, Shinzo Toyo and the other team members were locked in an intense discussion over the site of the new harbour. Most of the team felt that the preliminary plans had been proven correct upon arrival, and that the bay on the north-western end of the site would be ideal, providing a natural harbour with clear, still waters. Shinzo was struck, however, with the idea of using the large cave on the western tip of the headland...


Target Planet AT-30452, code-name Long Isle
Approximately 20 kilometres east of Teal One



Sergeant Koike Ren

Gently maneuvering the shuttle around the crash site, Sergeant Ren couldn't see any signs of life. Glancing down at the foliage beneath her, she made an executive decision, and flipped on the loudspeakers, boosting them to overcome the howling wind.

"Unidentified vessel, this is the Imperial Jade Navy. Please make yourselves known to our rescue team. We will be boarding your vessel to begin Search and Rescue operations. Please do not resist."

This message was repeated in Basic and then a third time in Ingenious, as the shuttle descended to the rocky outcrop and began to disgorge armoured soldiers. They fanned out, but did not approach the vessel immediately, instead scouring the area, one very obviously spotting the bloody trail that led out and then back in to the interior. The shuttle, resting on its landing gear, began a thorough scan of the ship, attempting to ascertain its origin or provenance, whilst the soldiers on the ground rooted around looking for insignia, recognisable script, or bodies, waiting for the go-ahead to enter the ship itself.


I have been roleplaying as Ingen since 2009 on various platforms - All Hail Laptev
This nation is designed for Character RP. Fleet sizes, stats etc will adapt to the RP in question. Powergaming/playing to win is garbage-tier RP. If you want to write a good story together, TG me!
Dong Wu wrote:fleeing the timeline is the absolute best solution!

Nuxipal wrote:"Laptev continues to expand in FB-1

Frankia wrote: Laptev reigns supreme. It seems that Laptev is the new Rome.

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Camila I
Spokesperson
 
Posts: 124
Founded: Jun 20, 2016
Liberal Democratic Socialists

Postby Camila I » Tue Oct 30, 2018 6:04 pm

The frontmost third of the crashed vessel consisted almost solely of a large, unmarked circular shield, the front side pockmarked by countless collisions with space debris. The shield itself was composed of an iridium alloy and thus was extremely dense - however, high-energy scans may be able to detect the deceleration thrusters concealed within the shield. In any case, nothing that would help with identification.

The middle and rear segments were composed of a mix of titanium and aluminum alloys, plastics, and a matte black carbon composite. The majority of the structural components were aluminum and carbon, while other metals and plastics were used for internal parts, depending on their function. All metal on the ship's outer surface was painted a dull orange, with the larger swaths of black left as-is. The parts of the ship that were metal had tended to tear or deform, while the parts formed from the black composite were either undamaged or had shattered like glass.

In terms of markings, there were four insignias resembling ziggurat temples painted along the sides of the ship in white, although due to structural warping and being covered in dirt, they were only partially visible. There were also numerous white inscriptions in a slanted, cursive script, often written along the edges of the ship's external moving parts. The largest of these might be assumed to be the ship's name.




I freeze. A faint noise has caught my attention. It sounds articulate, like speech, though not like any speech I'm familiar with. If I can hear it from here, it must be pretty loud. But... louder than the sound of engines? Perhaps I'm not too deep in to hear the engines after all - perhaps they simply stopped running.

Those voices - they don't even sound Camilan.

The idea occurs to me that what I had assumed to be a Maladi scout ship is in fact something else entirely. This world is habitable, after all. Native inhabitants, or colonists, would not be that surprising. In any case, I wonder if I might be able to reason with them. Maybe they'll listen where my own species refused to.

Or this could all just be an elaborate trap to coax any survivors into revealing themselves.

I still need the camouflage. I want to get a look at the newcomers before I make any rash moves. If they truly aren't Camilans, then I can consider asking for their help. If it is a scout ship after all, I have no reason to deviate from my current plan.

I continue down the hallway for another minute or so before another noise stops me in my tracks. This one came from inside the ship. Movement, and a low grunt. The voice of a male Camilan, unmistakably.

It's between me and the fab.

I approach slowly, measuring my footsteps so as not to make noise. My mind is racing. This survivor isn't a pretender like me - they're a real cultist. There were only 20 people on this ship before it crashed, and everyone knew who everyone else was. Which means that he'll know that I haven't crossed the veil yet. The shipmind said that all it took was a single mind - in light of that, and in light of my fairly severe injuries, he might try to kill me out of mercy.

I need to get past him. But what can I say to convince him not to attack me?

More metallic scraping. I wonder if he's trapped under something. In any case, I can't remain silent. Too suspicious. I take a deep breath, and trust my gut to tell me what to say.

"Hello? This is Sadi. Are you alright in there?" I keep my voice just loud enough to carry to his location.

A louder scrape. I wince, not because it hurts my ears, but because I'm worried that the sound might give us away. "Hey, shh. We've got a Maladi scout ship in the area, so keep it down."

"Sadi. It's Ailiyen. My leg is pinned. I've almost got it out."

"No, no, let me help you." I rush forward without thinking, my entire being focused on keeping the noise level down. It is only when I reach the corner that I realize this might not have been the best idea.

A blinding pain shoots through my shoulder, and I let out an agonized shriek. Reflexively, I drop to the ground and kick my assailant off me with both legs. He stumbles away and crashes into the back wall of his room. I roll over, back into the hallway, and pick myself up as quickly as I can. I can no longer see him, but I can hear him doing the same.

"You idiot!" I hiss. "Do you want them to hear us?" I glance at the wound in my upper arm. A ragged grey shard still sticks out, covered in fresh blood. From inside the room, the familiar sound of tearing metal as my assailant re-arms himself. I start to back away, back down the hall the way I came, eyes darting around for anything to defend myself with.

"Sure," comes the acidic reply. "I want them to hear me tearing you apart."

What?

Why the hostility? His voice... sounds nothing like he is trying to kill me out of misguided compassion. "They'll kill you too," I say dumbly. "What... what about our mission?"

In the dim red lighting ahead of me, I can see him step into the hallway. His leg seems unnaturally twisted - maybe it really was caught under something. As he limps toward me, I can see a larger strip of metal held in his blistered hand.

"They won't kill me," he laughs. "They'll praise me for my initiative. Maybe I'll even get a medal."

"What are you talking about?" I ask, fear evident in my voice. I grab onto a section of pipe on the wall and try to pull it off, but after a few seconds, it hasn't come loose, and I'm forced to let go of it in order to keep enough distance between him and me. I curse under my breath - in my rush to get away from him, I stupidly went back the way I came. I should have rolled past his room instead - then I could try to make it to FAB-16 where the exo-suit is.

"Sadi," he coos. "You haven't crossed the veil yet, right? I'm glad. Normally it's no fun to kill you cultists, 'cause you don't feel anything anyways. But you... you, at least, will get what you deserve."

"You... you're with the Maladi?" I stare, wide-eyed.

He smiles, and tilts his head. "Yep, you got it. Your plan was never going to work as long as you had a mole on board." He leans forward and coughs blood onto the floor. "Just that this way, it's the crash that killed you bastards, instead of us." More coughing. "You know, I've never believed in the Goddess, but... the fact that the one cultist left over for me is the one that can still feel pain?" He grins. "That does strike me as providence."

"Ailiyen, I'm not really a cultist. I--" I cut myself off and jump backward as he suddenly lunges forward. The expression on his face is terrifying, but I manage to keep out of his reach. "I was curious about the veil-crossing. Please, just let me explain."

"Ohh, yeah?" he drawls with mock interest. "Do tell. Your pleading is music to my ears."

I stare at him for a moment longer, then turn around and run. He's not gonna listen. And there's no way I can get past him in these narrow hallways. So I have to go around. He doesn't know about the exo-suit, or that FAB-16 is still working. If I can make it there, I should be able to stand a chance against him.

I stop when I round a corner, lungs burning. Even over the sound of blood pounding in my ears, I can tell he hasn't followed me. Instead, his sing-song voice echoes out from somewhere deeper in the ship. "Oh, you want to drag this out, ehh? Alright, we can play your little game. But no running away, alright? If you do, my drone will simply paralyze you, and you really don't want that..."

So that thing is Maladi after all? No, he could be bluffing. I lean against the wall, motionless, for a few moments. Whatever that flying thing is, it's likely that it at least picked up my scream, if not other noises too. It will know there's somebody inside. Would a hunter-killer be willing to bomb the ship if there was a chance their own agent could have survived the crash?

I don't know. In any case, the hunter-killer isn't here yet. As long as I can get that suit, I still have a chance to escape with my life. I take several deep breaths, then set off laterally down the ship, directly away from the commotion outside.

User avatar
The Sol System And Extra Solar Colonies
Lobbyist
 
Posts: 13
Founded: Oct 21, 2018
Ex-Nation

Postby The Sol System And Extra Solar Colonies » Wed Oct 31, 2018 4:20 am

Colonization Region 1, Sector Two, Planet 2 (Rock 2)
Orbit Guard Ranger Isra Daoud, Ensign
Code Name Fisher King
Scouting Mission #333,876


"Great minds certainly do think alike," Isra sighed in resignation. "Ill come with you willingly, but only so long as I have your word that I am not a prisoner, and only a willing adviser of sorts to my peoples side in this situation." As she had told herself earlier, she was not a threat to be taken lightly by these people weather they knew it or not, but that did not mean they would not be able to kill her. And even if she brought half of them with her, it didn't make her want to die over anything stupid.

Still, in her mind to Samson she said, "lock up the ship Samson, and ask for pass code if anyone but me tries to open it. If they try to force it, defend it."

"Understood Isra," replied Samson, the conversation over an done with as quickly as it had began. He said nothing more, but Isra could sense him studying the situation unfolding, searching through what data he had that might indicate anything about the Jade Empire. For the most part it was nothing, other than some snippets here and there brought back from other Rangers, talking about possible signs of an encroaching civilization in this sector. With that, she just hoped that the rest of the crew she had arrived with, now more than likely scattered around the next 5 or so systems, would be able to rally and return to Rock 2 quickly.

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Pordlandia
Envoy
 
Posts: 255
Founded: Dec 05, 2013
Left-Leaning College State

Postby Pordlandia » Wed Oct 31, 2018 5:31 am

Tanyl

Atanaq stands quietly in the hangar. Clad now in proper robes he looks the part of representative of the Great House of Jlokal. He is not a Hunter, but rather overseer of a lesser district in the region of Urlotsaq, a lesser-mountained region of Grazhni Brüchor some distance south of the capital. Along a sash tied about his waist (coloured of a magnificent alabaster hue) hang myriad scrolls each tied handsomely with fine string and capped at each end with wooden scrollcaps festooned with the insignia of the Great House of Jlokal.

Pylnat comes through the door; her own robes are as appropriate as Atanaq's own and behind her a collection of other Pords pass the both of them and climb into the waiting shuttle.

We have received word back from the Ingenious. You coming?

Atanaq grins warmly. Yes, he says with a start, I am.

He is last onto the shuttle. The rising cacophony tells of the engines coming online and the shuttle soon jerks free of the warship's gravity. It hovers in place momentarily before forward movement overtakes it; taxiing towards the exit, Atanaq makes a mental note of the speed. This craft has windows, unlike the rift cruiser he so unfortunately has been aboard.

The transition from hangar to the outside is accomplished with little issue. Once past the deeper berths, the craft screams past the shining Chürzhna plating that wraps the outer hull of the warship before powering past their station and emerging into the fully open fabric beyond.

And soon splashes into the gases of the upper atmosphere of the world and sails landward with the flames of reentry heralding her arrival. The pilot bleeds speed as she nears the designated landing pad, and with practised acumen sets the craft down without any unwanted bumps or jostles.

This time Atanaq is first. He stands from his seat, makes way for the door, and walks out onto the tarmac of the landing pad.

The others follow his lead.
Grazhni Pordlandia
Memory of Rekazhenvolash
Imperial Nalydian Military Assessment | Factbook
"Yeah I don't understand how that isn't just nonsensical tripe dressed up with large words."
"We'd become like galaxy killers by the end of it, each alliance far too powerful to win but too proud to give up."
"No, that's not science. None of that was science. "

User avatar
Royal Frankia
Diplomat
 
Posts: 591
Founded: Apr 21, 2016
Father Knows Best State

Postby Royal Frankia » Thu Nov 01, 2018 10:18 am

Kicking down hell's front door

The Jaguar roars, the Dragon soars.
Packs of wolves cross the barren waste.
Alone, we stand, against the foe.
The Greenclad of old.


At the edge of the Ingenious interdiction field gridflare erupted, before subsiding. In its wake came the Expeditionary Division comprised of a myriad assortment of contingents, flotillas, and assault groups. Dressing their ranks and raising their interdiction field several stellar leagues wide, they were a sight to behold. So many banners, so many proud Ramlings eager to enter the fray as those lost at Yamsai and Septimania had done before.

Hussars and Voltigeur detachments darted ahead of the main formations, to screen the advance of the Division Magister's flotillas. In their wake came the 3rd, 4th, 5th, and 6th Flotillas that would sound the order to charge into a void that was slowly being unraveled by deep scans and old fashioned recon. Across the Void lay the Emerald ranks, their turbo naginatas yet to face the artillerymen of the Dread Fleet in a ranged clash.

Division Magister Ferdinand van Krovskyr noted the enemy positions were yet to be truly sighted, though those which had would soon face the lethal fire of his Voltigeurs. Bold lads, they had been selected for skirmishing service as much for their aggression as for their lowly status. The first to advance, the first to greet the enemy van. Krovskyr noted that the 22nd and 45th were reporting no enemy within range of their long guns, something that was unfortunate as that would hint that the advance might take some time to penetrate the interior lines of the Ingenious stellar formations.

Guarding the flanks of the advance were the 1st and 2nd, with a vast train in their wake. Frankian Regulars would trod the same decks with servicemen and Ensigns, the interservice rivalry now largely forgotten. Chimera patrolled key districts of the warships, filling the role of marines when battery fire counted little. Krem Natur va Esel ordered the men of his regiment to check their equipment once more, and to steel themselves against the suicidal tenacity of the foe that they were about to face.

Aboard the DKS Gerwann II incense soared throughout the sacred grounds aboard every Frankian ship of the line. A victim lay prostrate, its internal organs exposed for all to see. An Augur examined them, before passing on his commentary to the Gerwann's Triarch.

The blood flows great through the spleen.. The warhammer's cast is upon her liver..

Triarch Redrick nodded, unimpressed with the Augur's bloodwork. The gods were fickle, particularly in regards to the outcome of battles. Redrick turned his glance away from the heifer and towards the Chronicler, who wrote down the Augur's words with fine ink from the Talys vine. Script of the new sort that he did not care for, script that did not lend itself well to prose.

A shame that ink cannot sate war's demands.
O Pious, do not forsake us!
We keep the Law of the Mater Atkana.
Her name is ever upon our tongue.
O Pious, do not forget the Children of Atkane!
What must rise, must fall. What must live, must die. What must be, must cease. Only the One shall remain.

Annals in the time of Ynga II-Factbook
Atkana the Merciful, Blessed be She and Her Beloved Norva

User avatar
Great Ingen
Spokesperson
 
Posts: 174
Founded: Mar 10, 2018
Ex-Nation

Postby Great Ingen » Sat Nov 03, 2018 8:41 am

Target Planet AT-30452, code-name Long Isle
Approximately 20 kilometres east of Teal One



Lieutenant Arnbjorn Gustavson

Glancing at his platoon, Lieutenant Gustavson hefted his Plasma Storm Rifle and began to climb up to the two doors that leaked light into the ship. Waiting for two of his marines to catch up to him, letting them cover him from either side of the opening, he dropped into the ruined craft, sweeping the muzzle of his weapon down the dim, grave-quiet corridors.

Metallic clanks echoed far too loudly through the ship as his soldiers joined him, twenty entering the ship and five holding outside with the shuttle. They began to sweep the ship, two squads heading towards the stern and two towards the bow, moving steadily and slowly. Every few moments they would call out in Basic, "Friendlies! Imperial rescue team!"

As they moved through the ship, the Lieutenant realised his feet were beginning to slip. Sweeping his light over the floor, he realised it was covered in a thin layer of water, which was dripping from the walls. "Redspear, we're seeing leaks here, has the ship moved?"

There was a pause then the call came back, Ren's soft tones precise and clear; "Ah, negative Lieutenant. You're nowhere near water. It must be coming from inside."


Target Planet AT-30452, code-name Long Isle
En route to Teal One



Sergeant Thirsk

"Thanks for understanding, Ensign," said the Sergeant, falling in beside the Orbit Guard as the rest of the two squads trailed along behind them. Overhead, a Kawasaki gunship shuttle roared from the ocean, scrambled in case of emergency, but Sergeant Morales waved an arm and said something over his mike and the shuttle looped lazily away.

"As far as I know we've never been at war with your Solar Alliance or whatever it was, so it's likely you'll be talked for a bit and then escorted to your ship and asked to leave, but don't quote me on that," Thirsk said as they crunched down the beach, the marine base and its little cluster of ugly prefab work buildings growing slowly as they climbed away from the water, through scrubby heather. "So tell me about this Alliance of yours. What's it all about?"


Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time



Lt. Col. Svart the Cruel

The Pordish shuttle swept to a practised, clean landing, just as the rain began to pick up. Svart hunched his shoulders a little to keep the rain off his neck, and then offered an Imperial salute, right hand to chin, echoing the medieval practice of removing one's menpo to display your face when meeting another warrior.

"Hail, friends. I am Lieutenant Colonel Svart the Cruel, commanding the 2nd Battalion, 845th Regiment. Welcome to Long Isle - the name is a work in progress." he said, smiling broadly.

Just as the Pords had introduced themselves, his PID began beeping. He was about to ignore it, but it was a priority alert from Ragnar Skyrack, his direct CO and the commander of the entire 845th Regiment, 25,000 souls and all fighting marines, their logistical network being handled by the Navy.

"Svart! We have incoming! Looks like Franks, and a lot of them. Get your men ready, I'm sending 3rd and 5th Battalions down to assist you. The entire 412th Regiment is also landing, you will place yourselves under the command of Colonel Rosa Andujar. I am sending you the notes of our briefing. She will review the battle plan with you."

Svart swore. They were a tiny detachment, relatively speaking - less than a full fleet, with barely 40 regiments of marines. Against the vast numbers the Franks liked to throw around, each Imperial could kill three Franks and they would still be hugely outnumbered. On top of that, he was losing his independent command after only a few days on the ground.

In his minds eye he was already picturing positions and barricades to be placed, imagining different scenarios and options. He remembered quite clearly not to position any of his soldiers too near to the murky waters, and then caught himself and wondered why he had thought that.


Near Planet AT-30452, code-name Long Isle
IJN Zapote Rojas



Captain Pablo Sandoval

Sirens blared through the ship as the fleet flickered into life. The Franks were advancing from the galactic core, in vast numbers - nothing as immense as the formations at Yamsai, but still a formidable amount. The 4th Fleet was below strength, missing 18 frigates, 6 light destroyers, 2 medium destroyers, 2 heavy destroyers and a cruiser, with the other vessels either still undergoing refit or else being used to train new recruits.

The fleet began to draw elements together, the two cruisers forming the backbone of a line with a scatter of destroyers around them, with frigates screening out beyond them. The line looked thin and it was, but they planted themselves between the Franks and Long Isle even as lander craft began ferrying the 412th Regiment and the spare battalions down to the surface.

As Sandoval watched the stars rotate in front of his accelerating warship, he felt a sudden and strange unease in his stomach. Seasickness? He'd felt it before, but on an actual sea, taking a leisure cruise through the islands of Kankitsurui District, but this wasn't right. The faintest stench of seaweed tugged at the corner of his senses, but when he tried to focus on it he couldn't make it out...


I have been roleplaying as Ingen since 2009 on various platforms - All Hail Laptev
This nation is designed for Character RP. Fleet sizes, stats etc will adapt to the RP in question. Powergaming/playing to win is garbage-tier RP. If you want to write a good story together, TG me!
Dong Wu wrote:fleeing the timeline is the absolute best solution!

Nuxipal wrote:"Laptev continues to expand in FB-1

Frankia wrote: Laptev reigns supreme. It seems that Laptev is the new Rome.

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Royal Frankia
Diplomat
 
Posts: 591
Founded: Apr 21, 2016
Father Knows Best State

Postby Royal Frankia » Mon Nov 05, 2018 4:53 pm

DKS Gerwann II

Triarch Redrick was cross legged upon a bed of straw, his concentration fixed on the idols of the gods. Knowing the Holy Script by heart, he had no need for the rolls so often found upon those younger members of the priesthood in their devotions. He recited the Proverbs of the Mater, which had come down through the oracles in the reign of Gerwann II.

My children, be not afraid of the sight of blood.
Nor its loss, for it is a fickle thing.
Focus your heart on your own soul,
Which is set above all that roams the Void.

Like a well tended flame it shall never die,
Uprightness and honor are its kindle.
But those that do not live in the Way,
Shall risk being consumed by the darkness.

The darkness spreads when there is inequity,
The darkness spreads where there is shame.
But it fears the light, it fears that which is good in my eyes.
Harken unto my words and it will never consume you.

The Void separates the nations,
Those that are great and those that are small.
But no nation is its rightful lord,
No King can claim to be its sovereign.
Do not kindle divine wrath,
Like those that practice foul Sithery,
And no harm shall come upon you.


Redrick reflected upon the disappearance of Triskel, consumed by the darkness from which it had arisen. The Triarchs had been urging the proclamation of a holy war to exterminate this foul realm, which had spanned a considerable portion of the Cosmos before its fall. That was a different age and a different time, as the foe that Redrick's folk were about to face were of an entirely different sort.

His eyes opened in a sudden flash. He had sensed something foul, something that he could not describe.

I sense a darkness... A great darkness here...

Redrick had been acquainted with the mysterious arts when he had apprenticed under one of the leading sorcerers of Feylor's court. A knowledge that came in handy when it came to converting ignorant natives or maintaining the divine mantle, but one that he seldom had need as a Triarch aboard a vessel of war. Tending the souls of his flock and opening for them the path to the divine were among his official duties.

I have also sworn to protect them from the Darkness, the Darkness that had consumed many a Verse and Folk.

He rose, dusting off the straw from his plain robe of white.

Redrick gripped the star atop his chest and gripped it.

Mater Most High, grant me strength to face that which the Fates have fated for me.

What awaits us

The Voltigeurs and Hussars had raced before the Rolandskyr, though that did not keep her or her escorts from being able to trail behind in the event of the need for additional firepower. Though capitalships were scarce compared to the myriad of lesser vessels, they were likely to have more of an impact when used with precision. Lancers, these formations had been dubbed by the High Command, as hard hitting as a couched lance at full gallop.

So far, no shots had been exchanged, but it was only a matter of time before the skirmishers were within range. Firepower would be concentrated to weaken the points of the enemy line before the flotillas followed up to smash through what remained. Speed was of the essence, for surely the Ingenious would send reinforcements before allowing the system to fall in such a shameful display.

Skipper Johannis va Merk bade the Captains under his charge to keep an eye out for any slack and to put aside any superstition that had suddenly gripped the ranks. Rumor had spread that the Triarch had brought up something most foul to the Division brass, something that had filtered through the cracks. A pious folk, this boded ill, but duty compelled many a man to man his position.

Merk spoke as though he were speaking to his children, with a fatherly tone that swept aside all the doubt of children.

Lads, we've had a bad run of luck as of late. Much blood have we spilled, for little gain. Aye, but much gain shall we fill our coffers. Those fallen at Yamsai by the treacherous Jade blade shall be avenged, and many captives shall we take for a goodly ransom.

Encouraged by the prospect of glory and potential gain, renewed vigor gripped the ranks. After all, this was expected to be but a brief action which Fate would award to the side that sought the laurels of victory the most. Against the Ingenious rank and file would be pitted the sons and daughters of those that had fallen at Yamsai and Septimania, eager for a chance to once more settle old scores.

Hatred did not compel them, but a sacred duty to right that which they had been taught had been a grievous error. Fate had put the Ingenious into the ranks of the foe, for good or ill, and since that point periods of peace and strife had emerged. Even in a time of peace there was strife, either within the Realm or beyond, sometimes involving Axis and Frankian vessels.

First Mate Marie van Krais eased down into her chamber, climbing each rung of the ladder with caution. When she finally took her seat her mind took her to another Universe, one whose systems she had once surveyed prior to the war. When her Johann was still alive...


Aralia
If the native states were not interested in the notion of trade, the chartered colony of Aralia had managed to make up for this slack. Frankian products and goods commanded high prices here, as were Frankian women of good standing with the Faith. While the natives, like all inhabitants of this wretched Earth, had postured for prestige through petty conflicts the settlers had focused on improving the land that they held sway.

Rich farmland and mines brought forth their riches, worked by a folk who did not disdain hard work. Work was as precious to a Frankian as either his letters or his Faith, and here there was to be found work in abundance. While the shipyards or docks brought many folk a sizable standard of living, it left them bereft of close ties with the land.

When Archaeus, or so the Chronicles attest, was spotted tilling his own soil despite his vast wealth, he spoke to the confused commoners in this way.

Before you shall take to the stars you must take to your own plot of land, for therein lies the mystery of the stars. Order it well, my son, and therein shall discipline you in the art of a well-ordered realm.

Marie van Krais thought the inhabitants of his namesake had taken to his words well, for all about her for several acres were many a homestead. Archaeus was a town of a good size, or as far as Frankian standards were concerned. To live like rats or Earthers was not something Krais would ever contemplate for her future children, their morals and senses would be totally eroded by the time they grew of age.

She did not blame the native hosts for largely lacking the inner steel to keep the newcomers at bay. Great Wars had marked these newcomers, whose conflicts had raged on from end of the Cosmos to the other. When magnetars were cast and worlds destroyed, there was little room for the luxury of isolation or petty conflicts.

Still, like all Frankians, she felt that a few of the lesser folk might have a chance at joining the Great Powers. Through steel and discipline, the Persian realm had reformed itself rapidly to counter the rise of a new power to the north. Even as the Frankian authority spoke of peace, its actions in the Zunist regions of Afghanistan spoke of self-interest.

Fortunately for Krais, she had not joined the Army whose role it was to tackle such periodic nuisances. Never would she have to blow her brains out for fear of the risk of being taken alive, something that the Earther Kipling had perhaps gotten right about this godforsaken region. Instead she explored the great sea that had been the colony's namesake, taking in the breezes and savoring the smell of the great conifers.

The colonists had expanded the sea's presence in a bid to expand their fishing grounds, a certain past time for the older ones of the folk. Johann followed her on horseback, eyeing the sea with as much approval as he did her. It was a sight one did not see often on their native Neustria, where high mountains and green valleys dominated the surface.

It is like a beating heart..

Krais turned her head, nodding. Her horse's tail brushed off another of the innumerable mosquitoes that abounded along the marshlands.

Johann rode closer, his dark eyes fixated on a boat that was making its way back to shore. It was an uncommon sight, to see a craft on the water. The Patagonians and Americans had been fond of surface vessels, but for their ancestors only a few precious Jewels were enough. After all, they were more easily capable of being moved than a fleet that was fixed to the water.

A Jewel arose not far off, dominating the surrounding environment. Its trade emporium was where most colonists met, bringing in their fresh produce and other goods to be traded for precious goods that had been brought in from Gerwannia. Interstellar trade was more common in the remote territories and colonies of Greater Frankia than within the Core Systems themselves, though this neglect had led to Gerwannia's essential monopolization of the PW-1 trade.

Something that the Aralians begrudged, though that did not stop them from coming each season to haggle with the merchants on that territory. Neither did it stop Johann, who reached into his coat.

I hope you like it..

It was a bracelet of silver, a metal that the Frankians valued more than the natives did gold. Sapphires of green and red were embedded within it, the colors of birth and death.

Johann...

There is but one word, Marie.

Yes..


Yes, what a time their foray had been there. Now, within the van, she thought of how Johann must have felt in such an honor before Yamsai. Before a Pordish wolf had sent him to his grave, a life cut short. A life without proper sons and daughters to carry on his blood throughout the generation.

Her thoughts returned to her duty, a duty that might reunite her with her lover.
Last edited by Royal Frankia on Mon Nov 05, 2018 4:55 pm, edited 1 time in total.
O Pious, do not forsake us!
We keep the Law of the Mater Atkana.
Her name is ever upon our tongue.
O Pious, do not forget the Children of Atkane!
What must rise, must fall. What must live, must die. What must be, must cease. Only the One shall remain.

Annals in the time of Ynga II-Factbook
Atkana the Merciful, Blessed be She and Her Beloved Norva

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Camila I
Spokesperson
 
Posts: 124
Founded: Jun 20, 2016
Liberal Democratic Socialists

Postby Camila I » Tue Nov 06, 2018 5:35 am

Mathali-284, native designation unknown
2.21 light-hours from Mathali-284-II, native designation AT-30452 ("Long Isle")


The first scout flickered into existence without ceremony. A black ovoid, roughly egg-shaped, with a single large thruster at the back, a set of smaller maneuvering thrusters all around it, and a suite of sensory equipment along the front surface. The device was intended to be temporary, disposable. Its surface was pockmarked with little pits that would never be repaired - the more serious internal degradation it accumulated whilst traversing slipspace would eventually build up and destroy it. That is, if it didn't simply run out of fuel first.

A trio of simple digital computers controlled the scout's actions. Primitive though the device was, it was nevertheless capable of taking note of the many artificial constructs that littered this system, as well as the fact that one of the planets herein was a habitable one. The structures on that planet's surface, the shuttles ferrying between surface and orbit, the larger dropships in the early stages of ground combat, the fleets of warships lining up near the planet, and the crashed fabricator on its surface - it recognized all of these as signs of civilization, although, with one exception, their purposes eluded it. Similarly, it was not capable of inferring from the various ships' behavior that they were not all on the same side, nor indeed that a battle was about to take place here. The only thing it sent back to its hunter-killer was that it had located its target, and that the planet its target was on was both habitable and inhabited.

Over the next several hours, more of these scouts would appear at various points in the system, and some of them would occasionally flicker out to change positions or report back to their masters. Although they tended to cluster around the planet of interest, they never approached it very closely, apparently capable of getting all the information they wanted from several light-minutes away.




Mathali-284-II
Surface


They're on the ship.

The sound of metal on metal. A systematic sweep - mathematically perfected, missing nothing. It only takes a few seconds for me to realize that they're going to have me surrounded long before I can reach the fab. I grip the exposed pipes running the length of the corridor, letting my weight press into the wall as I descend into a fit of coughing.

"Ãkdei," I whisper hoarsely, once I am able to control my own breathing again. "Ãkdei, ãkdei, ãkdei!" Saying it feels... insufficient. Like the word is only carrying a tiny bit of the frustration welling up inside me, the rest of which has no way to get out. Dying is bad enough by itself, but I feel so certain that there must have been some way out of this.

The clanking of their feet is accompanied by frequent loud call-outs, tone indiscernible. Coordinating their sweep most likely, or...

Hang on, that word sounded familiar.

Friendlies.

I stare at the ground and concentrate. A few moments later, I hear the same phrase repeated again. In fact, they're all saying it. The repetition makes me more and more confident - they're speaking Basic. A human language. One which I was partway through completing a course on when I got dragged into this mess.

If I had known it would be this important....

Well, anyway, I do know that one word. It means kreisaŋ. The rest of the phrase, I unfortunately don't recognize no matter how many times they repeat it. Of course, they could still be lying about being friendly, but at this point, it hardly matters. I can't do anything if they are. There are too many of them, and they're moving too quickly. I close my eyes and try to think of what to say when they reach me.

No, no, before they reach me. I don't want to startle them.

Another one calls out the phrase, very close to me. Only two walls and a broken fab between us. Through the transparent polymer and crushed metal limbs, I can see it - if it looked to the right and paid close attention, it could probably see me too. Its body is indeed human - armored, and carrying some kind of weapon. I breathe in and do my best to mimic its speech.

"Friendly!" The alien sounds come easily enough. It's the words that are going to be a problem. "Friendly. Not shoot. I'm, ah--" fuck, what's the word for very injured? I don't know it. "...very in pain. This ship is death. Please - we need state of leaving."




Elsewhere on the ship, only a few dozen meters away, the other survivor crawled through the hallways in silence. If the humans combing the ship knew that the grid of arteries they traversed was actually three-dimensional - that many of the junctions went up or down, if you merely opened the doors - then they had yet to make any use of this. Perhaps they planned to sweep one layer completely before moving on to the next. In any case, being one floor above them seemed sufficient. For now. At least while they were preoccupied.

And they would be preoccupied. The cultist had decided to cry for their help. Ailiyen narrowed his eyes with contempt. He was familiar with this species - probably much more familiar than she was - and he spoke their language fluently. More than one of their languages, in fact. Humans respected authority. It would be easy to persuade them to take her into custody, at which point, all he would have to do is wait for the hunter-killers to show up and accept the extradition.

But he didn't want to take her into custody. He didn't want to wait for backup. He wanted to kill her himself.

Still clutching the jagged strip of steel, the Camilan placed his footsteps carefully, despite the commotion below. Another 20 meters or so, and he would be right on top of her.

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Pordlandia
Envoy
 
Posts: 255
Founded: Dec 05, 2013
Left-Leaning College State

Postby Pordlandia » Tue Nov 06, 2018 5:02 pm

Tanyl

Atanaq grins warmly with the reception. He salutes in the standard Pordish way - left hand to forehead; thumb across palm - and speaks clearly.

Atanaq Chüglaak of Urlotsaq, he says. Jlokal Observatory Force.

A deep breath brings the warm air into his lungs and the distinctive scent of seawater, wafting from bodies distant, catches his attention.

Behind him, the rest of the observation team make their way off of the shuttle. They are mostly in civilian attire... Save for a single squad of infantry who obviously are of the Kenzhelengrazhni Guard. In total the Pords, including the Guard, number no more than perhaps thirty.

We'll get ourselves set up, he goes on. His commentary though seems to fall on deaf ears as his Ingenious counterpart's communicator blares.

Soon his own communicator speaks up too - it is the cruiser, advising him to hurry offloading all they need as the captain wishes to leave as soon as practicable. Something about an invading armada; he shrugs at the thought.
Grazhni Pordlandia
Memory of Rekazhenvolash
Imperial Nalydian Military Assessment | Factbook
"Yeah I don't understand how that isn't just nonsensical tripe dressed up with large words."
"We'd become like galaxy killers by the end of it, each alliance far too powerful to win but too proud to give up."
"No, that's not science. None of that was science. "

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The Sol System And Extra Solar Colonies
Lobbyist
 
Posts: 13
Founded: Oct 21, 2018
Ex-Nation

Postby The Sol System And Extra Solar Colonies » Wed Nov 07, 2018 5:17 pm

Colonization Region 1, Sector Two, Planet 2 (Rock 2)
Orbit Guard Ranger Isra Daoud, Ensign
Code Name Fisher King
Scouting Mission #333,876


"Well," said Isra as she walked, examining the prefab base in the distance. "There isn't to much to say about the Alliance. We're very small, only encompassing our our home system and a few extra solar colonies outside of that. We are considered an Alliance instead of a federation or confederacy since there is more than one nation under our flag. We do have a few universal laws though, mostly concerning things such as insurrections, terrorism and trafficking in illegal goods. Its for things like that that the Orbit Guard was created, after the AI Rebellions. We were initially created to pacify the Outer Planet's, which had been heavily damaged and left essentially without law after the war. But as time went on we became more than just peacekeepers. Now we are more like explorers and the first line of defense in times of war."

Isra sniffed as she walked, hefting her rifle strap over her shoulder. She thought about the crew she had come in with, and spoke to Samson in her head. "Samson, send a message to the Bad Blood, and tell them that we have another star nation on this planet. Try and get them to regroup and come here to reinforce and begin diplomatic talks."

Samson did not immediately respond, but Isra could feel his thoughts on the matter, which may as well have been his version of nodding in assent. Hardly a second passed before he talked however, saying "Message sent Isra. Just keep doing what these people say, and we should be able to make it through."

"So," said Isra, "Whats the story of the Jade Empire? You people are one of the first societies we've met, so I have no information about your people other than some scattered reports of another civilization possibly encroaching on this planet."

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Great Ingen
Spokesperson
 
Posts: 174
Founded: Mar 10, 2018
Ex-Nation

Postby Great Ingen » Thu Nov 08, 2018 12:20 am

Target Planet AT-30452, code-name Long Isle
Approximately 20 kilometres east of Teal One



Lieutenant Arnbjorn Gustavson

A voice rang out through the ship. His own voice. The Lieutenant froze. His soldiers paused behind him. One of them coughed. "Uh...sir?"

"I heard it too. Steady now marines."

Taking a deep breath, he stepped carefully forwards, turning around the corner with his rifle raised in the direction of the voice. As the soft light on his rifle washed over the Camilan, he did not recognise it as the source of the noise at first. Panning back around, however, he spotted the strange alien being. The limbs were a fairly normal set, but the head looked like a giant flower, one of those bird-eating ones on the tropical documentaries. He was silent for a moment, until the creature shifted slightly, and then he spoke, spurred into action. "Ah, okay, come with us." he said, taking a step back in the direction they had come.

The wreckage of the ship seemed to them to shake as they spoke


Target Planet AT-30452, code-name Long Isle
Outskirts of Teal One



Sergeant Thirsk

Thirsk shrugged, and her visor glid open, revealing her shimmering skin tone and silver sclera. She breathed in deeply, enjoying the fresh air before glancing over at Isra. "Oh there's not much to tell. The Jade Empire isn't from this part of the multi-verse, we're refugees from a place known as FB-1. It's only been a decade since we fled the events of Deep Harvest and we're still establishing ourselves here."

The patrol turned off the beach, climbing up a sandy dune between thigh-high grass. Beyond that was a cluster of tiny cuboid structures, artificially patterned to look faintly like they were made of shoji paper, though they were really just plasteel boxes linked by paths marked out with solar-powered lanterns stuck into the ground. At the top of the rise, Thirsk turned to glance back at the patrol and gasped. She raised her rifle, aiming it past Isra and out to the ocean. Some of her marines, those who happened to be looking up at the skyline rather than down at her footsteps, span. A couple also brought their weapons to bear, whilst one slipped in the sand and went down on his side.

As quickly as it had appeared, the humped shape in the water had disappeared. It was not some whale, no gentle leviathan of the sea. It had been malevolent, staring at her with inhuman eyes, standing there in the deep waters of the bay, watching. Then a wave had rolled over it and it was gone.

"Shit me...," she said, trailing off. Almost instantly her PID beeped, and she started as if struck. "Gods damnit, what now?!"

Before she could acknowledge the beep, a voice message rang out, reedy against the high winds. "All units, report to quarters. Frankish forces have been sighted in-system. This is not a drill."

Thirsk stared at the screen on her wrist for a moment, then back out at the ocean. Without tearing her gaze back to Isra, she spoke again.

"Oh...and we have a few enemies. The last ten years are the first ten years we've been at peace in centuries, and it looks like that's all over now..."


Target Planet AT-30452, code-name Long Isle
Landing Zone Teal, mid-morning local time



Lt. Col. Svart the Cruel

Svart broke from barking orders into his communicator as the Pordish voice interrupted his train of thought.

"Ah, yes, ah...use Hangar Three, it's empty and within our defensive perimeter. I'll put a platoon in with you, assuming you don't mind the company. I'm afraid it looks like the Franks will be here relatively soon - if you would prefer to sit this one out, there is a cave system on the tip of the headland."


Near Planet AT-30452, code-name Long Isle
IJN Zapote Rojas



Captain Pablo Sandoval

Sandoval felt that same usual unease as the viewports went black. He felt the ship slow, watched the intense look of concentration on the helmswoman's face as she kept the frigate on its pre-ordained path.

He took a deep breath and again smelt the stink of seaweed. He shook his head, putting the unfamiliar and nonsensical thought from his mind as he focused on the task at hand. Any moment now, the big guns of the fleet would be opening up. The Fourth Fleet had a proud but bloody history, and in his gut he was already mourning the men and women they would lose today.


Near Planet AT-30452, code-name Long Isle
IJN Teotihuacan



Admiral Diego Garcia

The IJN Teotihuacan, a vast Kaminari-class cruiser, had been badly damaged at the Battle of Yamsai, killing the previous admiral. Diego Garcia was now in command, a felidaen officer for a felidaen fleet, and he was determined that the Fourth would not continue its tradition of bleeding unnecessarily. He also privately hoped that the tradition of losing an admiral every battle would be broken this day, but so far the numbers did not seem to be on his side.

The Frankish fleet was closing in. Light skirmishers leading the charge, their positions were bought up on a display which highlighted the disparity in numbers. Xochiquetzal, the ship's Artificial Intelligence, flickered into life beside him, turning her dark eyes up towards the captain. "In range in ten, sir." she said.

"Thank you Xochi. All ships, fire when ready." he said, imagining the command spreading to the vessels of his fleet like tendrils of light.

There was faint shaking, and then real shafts of light winked into existence as the fleet's trinity cannons, the longest-ranged weapons in their armoury, opened up. Triple blasts of ruby flame flickered through the darkness, burning like candles as they slammed towards the outstretched Frankish formations. The heavy guns targeted smaller Frankish ships first, co-ordinating and piling on their fire with the aim of overwhelming the lesser craft and whittling away the enemy numbers before the real clash began.


I have been roleplaying as Ingen since 2009 on various platforms - All Hail Laptev
This nation is designed for Character RP. Fleet sizes, stats etc will adapt to the RP in question. Powergaming/playing to win is garbage-tier RP. If you want to write a good story together, TG me!
Dong Wu wrote:fleeing the timeline is the absolute best solution!

Nuxipal wrote:"Laptev continues to expand in FB-1

Frankia wrote: Laptev reigns supreme. It seems that Laptev is the new Rome.

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Royal Frankia
Diplomat
 
Posts: 591
Founded: Apr 21, 2016
Father Knows Best State

Postby Royal Frankia » Mon Nov 12, 2018 3:55 pm

Dreams of Glory

Into the depths of the Void the Frankian host inched forward, despite the withering fire at long range of the Ingenious formations. Relaying back information of the contingents that had once bested the Barlatist hosts so long ago, those skirmisher craft consumed in the everlasting fire might walk with their ancestors in peace. Duty served, their was little for them to do but to watch the great battle unfold, a battle so far from the worlds where their mothers had borne them twenty or so cycles ago.

The Frankian host continued its advance, the skirmishers to the fore. As Ingenious shot came on evasive maneuvers were performed across the vast void, pivoting to and fro to avoid the Ingenious shell and shot. Some craft limped to the rear, others went on despite maintaining half the crew of their original contingent. Voltigeurs, trained for reducing the foe's numbers before the true onslaught, selected their targets carefully. Detachment commanders reviewed information gathered from engaged sectors and concentrated their fire according to what prudence might dictate.

So far from home, the Ingenious were expected to value each boat more highly than their foe. Drunk on courage, those who bore the gold cap came on with renewed vigor. The drums and cannons might roar, but into the Void did these sons of the Ram go. Darting past the best of their foe's aim, they returned fire with the calmness of a hunter who spots a quarry. His rifle leveled, his breath under control, and the prey lined within his sights. Who could say who was prey and who was the predator?

To the aft of those who hunted hulls came the flotillas of the Expeditionary Division, arrayed for all to see in what was an offensive matter. Not letting the foe rest, they pressed forward into the ranks as the bugles and drums did sound. Forward, forward, for the Dread Sovereign's noble cause and the subsequent booty to be had. Raiding, though condemned in the age prior to the Great War, had brought in fresh captives and goods to be sold to support the war effort of the Realm. Each fallen citadel bequeathed new lands, new peoples, and new wealth for those who had not been born last to establish homesteads from which they might raise fresh sons.

What lay ahead of the Frankian host was of little consequence for the High Command, it was a bastion of the enemy that must be cleared if Frankia's supremacy in this quadrant might be conceived as unchallenged. The realms of PW-1 could be ignored as new holdings were carved out of barren wilderness, but against those powers that were most Great only the sword could dissuade them. Lest another Septimania should fall, only fierce engagements could dissuade the foe from eyeing the prospective territories of Neustria's scepter.

As shell and shot followed by missile fire rippled through the Void in rapid succession, glorious battle was once more joined between the forces of the Dread Sovereign and the Jade Empress. Rank pressed on rank, exchanging fire with a bloodlust not seen in this portion of the Cosmos. Slugs flew, slugs struck, and slugs dispatched at random chance. Guided by what Fate might command as well as the careful aim of gunners, long trained in the art of sending their fellows into the sweet embrace of death.

The Dilemma
The Mater Most High appeared before him, though three days in the gaol had reduced his wits. Periodic torture from the inquisitors of the foreign faith might have broken his bones, but the aged Arch-Triarch had not spoken a word of heresy. Taken far from home, his eyes glimpsed the distant shores of this harsh world where the waves crashed in a most profane matter.

The Mater appeared, a cloak about her. Not in her armor underneath, was she clad, but in the tunic of a mother of the folk from a time when the Cosmos still enjoyed her bliss. When wisdom's place had not been usurped by foolishness, when a Sith Lord had not yet dabbled in the dark arts that tugged at the very fabric of the Cosmos. Before the Caedian Wars, in which his ancestors had fought and died alongside those wolves who had sent many of his sons into the cold Void. Heroes, his ancestors were, who fought for godly law rather than the law of nature.

Decrepit with age and feeling a thousand pains, these attributes were suddenly lifted.

I summon you, my son, into another Cosmic plain. As I have a power to preserve those whom Fate commands, so be it. To a distant world shall you wake upon, in a body that is not yours. Your new comrades will be alert at your pious talk, and your frustrations in a battle that is not holy. The Dread Sovereign's command I and Fate so far assent, but his wars against allies of old who struck down those who hath offended Cosmic law I do not.

His systems have been lost and his fleets reduced to scrap, but I cannot sway the martial valor of my children. Even if they are bested a thousand times, they shall arise again. Eager for battle to reduce the risk of annihilation that by which Great Powers opt to decide matters of war by table. War, red war, is that which steels the folk for greater hardships that Fate has in store for them. Witness those nations long reduced to ash, whose names are only remembered in ballads in the crude tongue.


Madness, Utter Madness
DKS Madness of the Void raced forward, dodging enemy shell and shot while her sisters glided on her vespers. Returning fire when applicable, she discharged her long-range ordinance at random, focusing on where those who had sent forth a volley with an urge to avenge those of her sisters who had been consumed. Reports came in that the foe was disjointed by the sudden advance of the folk, but their resistance implied that they were confident in their being able to reduce this grand Division to ashes.

To Shiplord Krek Va Asha, such a matter as a victory or a defeat did not matter, only the eagerness to avenge those of her kin fallen off Yamsai by Ingenious treachery. That had been the reason why her destroyer bore its present name, a graceful reminder of the manner in which a true Frankian should fought. Regardless of the conditions, only courage, resolve, and a bit of madness could shatter the opposition of races more advanced in Voidkampf at present.

For each foe marked as destroyed Asha celebrated internally, and thanked the Mater Most High for the bounty that she had received. Though she had been too young to take part in actions in the Great War, her determination to avenge the catastrophe had led to her taking part in the hostile raids against hostile powers yet to establish a firm hold in areas sited for Frankian hegemony. Her former contingent had taken part in these raids, targeting dragons no matter what the color.

Another raid, another chance to send the enemies of the folk before their gods in judgement. Abstaining drink, her passion was directed to her work. Such work had led to her spectacular rise within the High Command, without the favors of either court or sufficient seniority. The flotilla she now led charged onward, eager to take advantage of any weakening within the enemy lines. She noted that her lancer detachments were held in reserve, for any holes in the enemy line that might be exploited or certain positions whose flanks could be turned.

Matters of peace did not concern her, let alone petty romances. Some of her crew did not remark on her preference, though Neustrian modesty had been pressed home within the Realm since Neustrian ascendancy. The day where a Neustrasian courtesan could walk without scorn had been numbered since that time, where Frankian society opted for honor rather than pleasure.

Stoic abstinence was common, though seldom enforced by those censors upon those maters of the terrestrial plain. Countless sons or daughters born without the consent of the Faith might be brought into its service, whether their unwed partners willed it or not. A lifetime in service to the Crown and subsequently the Faith bred a hard folk, useful for serving as the Realm's firemen in the event of a crisis.

Such a Select was Asha, who knew only Atkane as her mater and her Dread Sovereign as her vater. Each league conquered in both their eternal and temporal domains was a legacy she would leave to the folk, that would not be so easily erased as her name. No kin truly did she have, but all were her brethren and her comrades... Except those who denied the dual truths on which the Realm rested.
Last edited by Royal Frankia on Mon Nov 12, 2018 4:13 pm, edited 1 time in total.
O Pious, do not forsake us!
We keep the Law of the Mater Atkana.
Her name is ever upon our tongue.
O Pious, do not forget the Children of Atkane!
What must rise, must fall. What must live, must die. What must be, must cease. Only the One shall remain.

Annals in the time of Ynga II-Factbook
Atkana the Merciful, Blessed be She and Her Beloved Norva

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Camila I
Spokesperson
 
Posts: 124
Founded: Jun 20, 2016
Liberal Democratic Socialists

Postby Camila I » Sun Nov 18, 2018 1:14 pm

There she was. Right below him.

Ailiyen paused, all four limbs perched on the edge of the vertical aperture, and inspected his prey. She was nearly prone, slouched against the wall in a decidedly vulnerable pose. The tendril that held his makeshift knife twisted silently. He leaned forward, preparing to drop.

Then, catching a glimpse of the human, he stopped.

It had a gun.

If that one was armed, it was likely that the rest were too. What would it think if he simply plunged the knife into her right now? They had yet to grasp the full situation. They would only see a madman, and his hapless victim. Ailiyen didn't mind if they shot him. But if they shot him before he could kill her, and she managed to escape along with them, that would truly be the nightmare outcome.

A single seed....

He sighed, and tucked his knife between his petals where it wouldn't be visible. Then he gripped the edge of the door with both hands, and lowered himself to the floor below, falling the last two meters with a painful-sounding thud. He stood between Sadi and the humans on three limbs, putting no weight on his twisted leg. The expression of shock from the Camilan behind him did not escape his notice, nor did the human in front reflexively raising its weapon.

"Gentlemen," he addressed the Lieutenant. Unlike the female's too-perfect mimicry, the male's voice was his own, chittering and suitably alien. "This entire ship is wanted for conspiracy to murder. My fellow officers will be arriving in system shortly to apprehend any survivors. Please do not remove any Camilans from the crash site."




My whole body tenses up when Ailiyen drops down right next to me. I am prepared to fight him off with everything I have - but he doesn't attack me. He doesn't even acknowledge my presence. Instead, he turns to the human and starts talking to it.

A pit begins to form in my stomach. He's fluent in their language - damnit. Of course he would be. I'm not sure exactly what he's saying, but I can pick up some of it. And the rest isn't exactly hard to fill in.

His back is turned. I consider simply jumping him - but of course I can't do that. He's definitely telling them that I'm a violent criminal. He probably wants me to attack him, to prove his story right.

There's nothing I can do except protest. It will be up to the humans to decide what to do with us. "Liar!" I hiss. "Innocent! Not apprehend. Shoot from sky! Yes remove from crash site!"

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Pordlandia
Envoy
 
Posts: 255
Founded: Dec 05, 2013
Left-Leaning College State

Postby Pordlandia » Thu Nov 22, 2018 10:35 pm

Tanyl

Atanaq's communicator buzzes with urgency. Looks like it's going to be a fight then, he chuckles. Damn Franks.

Pylnat gives a wave as if to say come on... And he does. With a quick salute he excuses himself from the Ingenious and makes his way over to where the others have gathered. A few vehicles stand idling with their supplies and equipment.

They've given us Hangar Three to set up our things in. There are some caves at the tip of the headland, too, we can use to avoid the damn Franks.

Pylnat shrugs. She picks up a rock and looks at it. We should just set up everything in the cave. No sense in going to the Hangar only for it to be taken by the Franks.

That's some mighty pessimism there. Out of the corner of his eye he catches the glint of a stone bouncing over the ground. Nice throw.

Franks.

Atanaq glances to the ground before looking up to Pylnat. He'd forgotten how much she hates the Franks. And for good reason, he reminds himself. They're probably easier to defend, I'll give you that. Let's look them over first and we can make our decision from there.

The drive overhears the commentary and opens a holographic map. The caves are marked on them and Atanaq points to where he wants everyone to set up.

Everything should be packed. We should move soon.

The caves aren't going anywhere, Pylnat. He hoists himself into one of the waiting vehicles with his comment. But we probably should get going before the shells start raining, he motions to the shuttle skipper. The Pord nods and soon leaves the cozy embrace of land behind. Within minutes he'll be upon the waiting cruiser in orbit, and her captain will be able to steam her out of harm's way.
Grazhni Pordlandia
Memory of Rekazhenvolash
Imperial Nalydian Military Assessment | Factbook
"Yeah I don't understand how that isn't just nonsensical tripe dressed up with large words."
"We'd become like galaxy killers by the end of it, each alliance far too powerful to win but too proud to give up."
"No, that's not science. None of that was science. "

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