- Regions with an executive founder don't get a WA delegate, and will never get a WA delegate (except for class regions).
- Delegates of passworded regions only have one vote, and may not approve new proposals.
- Add founder transfer, shared foundership, or SOMETHING that allows founders to delegate executive powers. I don't really care about the specifics, but it needs to be done.
- GCRs are unaffected by this change.
Given that in the short term this will significantly tilt WA power even more in favor of GCR delegates, discussion of some kind of nerf to delegates with lots of endorsements is welcome here.
With this change, all regions with an executive founder would be called "Community Regions", and regions with a WA delegate "WA Regions".
Why do this? Because it designates your typical UCR as a private community owned and operated by its founder. Meanwhile, all other regions are designated spaces for multiplayer gameplay and politics. You want power? It's always going to be vulnerable. You want security? Your safety is guaranteed, but you can't have power.
But what about raiding and defending? Well, in the short term there will be some bottle-necking, but within a month or two it is safe to say that the problem will correct itself. Anyone wanting to be a WA delegate will have to go create a "WA Region" for themselves, and this, in turn, will create plenty of new targets for gameplay.
For those of you who read my previous version of this, you should notice I am retracting all previous suggestions that GCR power be nerfed. My suggested changes would serve to concentrate anyone interested in WA power into fewer regions, and thus it should be easier for an individual user-created WA region to reach the same power levels as some GCRs. If you have any doubts about this, consider the huge number of WA nations within foundered regions who would immediately need to go somewhere else in order to maintain power within the WA, along with the fact that the best way to guard against a raid is to pile against it.
The important thing is that anyone interested in WA power will need to gather into a region with players of similar political goals as them, because regions too small to defend against a raid will typically be unable to maintain long-term power in the WA. This should result in a few of these regions becoming large enough to potentially compete with TNP in terms of power. Since capturing these regions will look far more like couping a GCR than a traditional raid, this should also remove the need to create any new feeders or sinkers.