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Calling All Veterans!! (A Brainstorming OOC Thread)

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The Vaktovian Empire
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Founded: Aug 16, 2011
Psychotic Dictatorship

Calling All Veterans!! (A Brainstorming OOC Thread)

Postby The Vaktovian Empire » Tue Sep 25, 2018 8:14 pm

I feel like a Navy SEAL when it comes to roleplaying. I've seen it, I've lived it, and I've done it. I started roleplaying when I was just thirteen years old and I'm almost twenty now. I've had the pleasure of being surrounded by terrific people, roleplayers from different walks of life, cultures, personalities, etc. I've done roleplaying on forums and I've done roleplaying on Steam, and I've done roleplaying just about anywhere you could shake a stick at roleplaying. This may all sound well and good but I've been out of the game for too long now. (I took a hiatus for many a month from roleplaying and have only dabbled with NationStates here and there all the same in the past calendar year)

However, be that as it may, I'm looking to retool my imagination and creative spirit into the joy of roleplaying once more. I remember the days of me writing off well edited OOC pages, and being the OP or Co-Op of many great Threads, mostly on P2TM. those times are in the past. I'm officially back to square one when it comes to roleplaying on NS. I forget how to format almost as easily as an elderly person forgets how to drive, and I've come to the conclusion that although my knowledge and experience of roleplaying are both exceptional, my qualification to lead a Roleplay at the current moment (until I get back into the swing of things like Bruce Wayne In The Dark Knight Rises) is substantially invalid. Therefore, I have crafted this basic OOC Thread for two main reasons;

Reason One

My juxtaposition for crafting such an elaborate and catchy-titled OOC of which details my backstory is to find a collection of Roleplayers who are veterans of the craft. Guys I know can be descriptive, take things seriously, and overall make a good time out of a good product. If you're a one liner type of roleplayer I have no disposition about you (sometimes one lining is the way roleplaying even should go) this thread probably isn't for you. If you can't write a good timely post that is at least two paragraphs long, this thread also probably isn't for you. In a sense I've lost touch with the NS community and my former colleagues who could go toe-to-toe with detailed IC posts back and forth, and I need to take a collective step back and see who is a veteran on the threads these days, as I've said, I've been gone for quite a while. I'm trying to engage people with this OOC and see who would be interested in building a great RP idea and carrying out a better well written and directed OOC from this Draft-Phase one, and who is willing to commit to a well-thought out RP which will then take an IC form and proceed to engage those who we have accepted and closed the thread off to.

Reason Two

Not only do I plan on gaining an idea of who is a veteran of NS, I need to gain an idea of what veterans cohesively would like to RP about. I know that typically since this is NationStates, even our P2TM RP ideas engage centrally around the idea of politics, economics, international diplomacy and war. Or in many other cases they involve themselves around character RPs driven around either a difficult task at hand, theme, or landscape and society of which the RP takes place in. Any of these ideas work for me, and I'm open to all RP ideas, themes, time periods, and landscapes for venture of imaginative aspects of roleplaying. I may be sounding redundent at this point but I basically am trying to garner an understanding of what this group would want to involve themselves in. In the app I will be gaining knowledge of a few things to assist me in knowing not only what type of RPer you are and your background, but what ideas you as a participant in said future RP have and what you want to contribute and bring to the table with you, for I want to create in a sense a RP group which is born around the idea that no concept brought forth by someone who is willing to participate is a bad concept.

Application:

Code: Select all
[box]
Name of Nation:
Anything You'd Like to Include About Yourself:
How Long Have You Been on NationStates:
What Type of RP Experience Do You Have and From Where:
RP Sample (Please include a link here):
What Type of RP Would Interest You:
What Sort of Ideas Do You Have For a P2TM RP:
Anything Else:
 1129 (It helps to find apps)[/box]

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Olthenia
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Left-Leaning College State

Postby Olthenia » Wed Sep 26, 2018 12:20 am

Name of Nation: Olthenia

Anything You'd Like to Include About Yourself: I've been here too long.

How Long Have You Been on NationStates: I've mucked about on these boards one way or another for the last 9 years.

What Type of RP Experience Do You Have and From Where: I picked up a pair of dice and got down to old-school roleplaying for the first time when I was, oh, 13? I started DM'ing not long after. As for roleplaying on forums, I've mostly stuck to faction-based ganders with the occasional character thrown in.

RP Sample (Please include a link here): This ought to do.

What Type of RP Would Interest You: As character versus faction-based RPs go, I tend to lean more towards faction. It's what I feel I've got a handle on. I'd love, but not require, something turn-based or mechanics-heavy - because it's always fun to plan ahead, get stomped and try again. Plus, with some clear and concise rules to go by, it keeps the inevitable shouting to a minimum.

What Sort of Ideas Do You Have For a P2TM RP: Do you know the show Boardwalk Empire? Or computer games like Mordheim, Sunless Sea or Darkest Dungeon? Well, these following ideas have elements from all of'em - being in charge of dedicated gangs, teams or whatever, and trying to make the best of bad situations.

Idea #1:
Imagine for a second that you're in command of a small team of dedicated criminals, mercs and lowlifes trapped in a pressure-cooker of a mad, bad city. And that turning tail and leaving isn't necessarily an option. Now it could be a filthy Renaissance-era city with soot-streaked steampunk undertones like Mordheim, or a gleaming neon metropolis trapped in a DMZ between two unfriendly superpowers. Think Shanghai in the 1930's, a war-scarred space station or a bustling Martian colony tainted by the sting of heresy. Whatever the case, food is scarce, law and order is a funny concept, and you? You're fighting for control of the criminal underbelly. A slice of the pie, as it were. Run an illegal racket! Deal magical drugs! Form a cult! Raid your rivals! Throw your enemies in the canal / bottomless pit / airlock! Basically, crime for fun and profit.

Idea #2:
Continuing on with the Mordheim / Warhammer idea - how would you feel about commanding not just a warband, but an actual company of hardened mercenaries in an age of sorcery, absolute faith and stunning brutality? Ideally, an RP about this would see the players arrive in a fairly enclosed area - a war-torn duchy, for instance, or a recently discovered tropical island whose steaming jungles hid all manner of wealth and horrors. The players, as independent commanders, could pick up contracts, go on quests, battle bandits, raid enemy strongholds and generally raise merry hell. Perhaps even face the occasional mutiny when their underpaid men-at-arms decided they were sick of you. Basically, Renaissance-era war for fun and profit.

Anything Else: N/A.

1129 (It helps to find apps)
Last edited by Olthenia on Wed Sep 26, 2018 12:45 pm, edited 4 times in total.

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The Vaktovian Empire
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Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Wed Sep 26, 2018 9:13 am

Olthenia wrote:Name of Nation: Olthenia

Anything You'd Like to Include About Yourself: I've been here too long.

How Long Have You Been on NationStates: I've mucked about on these boards one way or another for the last 9 years.

What Type of RP Experience Do You Have and From Where: I picked up a pair of dice and got down to old-school roleplaying for the first time when I was, oh, 13? I started DM'ing not long after. As for roleplaying on forums, I've mostly stuck to faction-based ganders with the occasional character thrown in.

RP Sample (Please include a link here): This ought to do.

What Type of RP Would Interest You: As character versus faction-based RPs go, I tend to lean more towards faction. It's what I feel I've got a handle on. I'd love, but not require, something turn-based or mechanics-heavy - because it's always fun to plan ahead, get stomped and try again. Plus, with some clear and concise rules to go by, it keeps the inevitable shouting to a minimum.

What Sort of Ideas Do You Have For a P2TM RP: Do you know the show Boardwalk Empire? Or computer games like Mordheim, Sunless Sea or Darkest Dungeon? Well, these following ideas have elements from all of'em - being in charge of dedicated gangs, teams or whatever, and trying to make the best of bad situations.

Idea #1:
Imagine for a second that you're in command of a small team of dedicated criminals, mercs and lowlifes trapped in a pressure-cooker of a mad, bad city. And that turning tail and leaving isn't necessarily an option. Now it could be a filthy Renaissance-era city with soot-streaked steampunk undertones like Mordheim, or a gleaming neon metropolis trapped in a DMZ between two unfriendly superpowers. Think Shanghai in the 1930's, a war-scarred space station or a bustling Martian colony tainted by the sting of heresy. Whatever the case, food is scarce, law and order is a funny concept, and you? You're fighting for control of the criminal underbelly. A slice of the pie, as it were. Run an illegal racket! Deal magical drugs! Form a cult! Raid your rivals! Throw your enemies in the canal / bottomless pit / airlock! Basically, crime for fun and profit.

Idea #2:
Continuing on with the Mordheim / Warhammer idea - how would you feel about commanding not just a warband, but an actual company of hardened mercenaries in an age of sorcery, absolute faith and stunning brutality? Ideally, an RP about this would see the players arrive in a fairly enclosed area - a war-torn duchy, for instance, or a recently discovered tropical island whose steaming jungles hid all manner of wealth and horrors. The players, as independent commanders, could pick up contracts, go on quests, battle bandits, raid enemy strongholds and generally raise merry hell. Perhaps even face the occasional mutiny when their underpaid men-at-arms decided they were sick of you. Basically, Renaissance-era war for fun and profit.

Anything Else: N/A.


You sir, are accepted. I like the ideas a lot and find them fascinating. I myself am more of a fan of faction-based roleplay because I, like you, would say I have my head wrapped around it and am capable of doing it at a high level. Though I haven't watched Boardwalk Empire extensively but have seen clips and heard about it here and there, that sort of roleplay probably interests me the most, because there's so much you can do with a small faction, but also character development is a must.

Among all other things you are accepted nonetheless. I'm just waiting on a few more people who apply and I see are competent before beginning discussion on a well crafted OOC Thread with a central theme, plot, and rules and regulations firmly laid down and organized.

If you have any companions on NS who you know would be open to this sort of discussion and open decorum please by all means send them a link! I'm looking for people who can give me hope on NS who are competent and will make the experience of becoming a serious role player again enjoyable for me, as well as benefiting the rest of the group as well.

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Sep 26, 2018 9:23 am

Much obliged. I'll ask around. See what turns up.

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Sep 26, 2018 11:37 am

So, I don't think I'd be considered too old [Three years come this may], but I've been around for quite a bit, and frankly looking for something like this for while. My writing style is of a much longer and slower pace [in time between posts, not flow of all my writing] and reflects closely with the style of early 20th century writing, particularly the classics. It has a similar tone and heavier on the description and exposition side of things, and sometimes doesn't quite fit well into RPs. Thus, I believe something like this would be very interesting to be a part of, if you would have me of course. Currently working on an app
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Vaktovian Empire
Senator
 
Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Wed Sep 26, 2018 11:50 am

Nations United for Conquest wrote:So, I don't think I'd be considered too old [Three years come this may], but I've been around for quite a bit, and frankly looking for something like this for while. My writing style is of a much longer and slower pace [in time between posts, not flow of all my writing] and reflects closely with the style of early 20th century writing, particularly the classics. It has a similar tone and heavier on the description and exposition side of things, and sometimes doesn't quite fit well into RPs. Thus, I believe something like this would be very interesting to be a part of, if you would have me of course. Currently working on an app


All roleplayers of all walks of life and theme are welcome. So long as you can be mature and serious at times of need OOCly but have a pleasant and well written experience ICly I don’t see a problem with anyone of any preference of RP, style of writing, or personality excluded from being accepted. I’m simply looking for good RPers to build both an RP and RP community around.

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Skaldia
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Founded: Jun 30, 2013
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Postby Skaldia » Wed Sep 26, 2018 12:41 pm

Name of Nation: Skaldia
Anything You'd Like to Include About Yourself: Nothing of interest unfortunately
How Long Have You Been on NationStates: Off and on for about five years
What Type of RP Experience Do You Have and From Where: Oh dear. I am much like you in that regard, RPing on pretty much every format and forum out there. I started writing RPs on, of all places, the Harry Potter official website forum back when I was 11. I've now been writing for over seventeen years and have RPed every genre and format.
RP Sample (Please include a link here): The latest example
What Type of RP Would Interest You: I'm attracted to a well sculpted OOC. However, my favorite genre is the medieval fantasy genre. Failing that, I love a good SciFi story. I want to be more specific but my interests are just too broad. Whatever the RP, I like gritty, mature themes over comedic lighthearted ones.
What Sort of Ideas Do You Have For a P2TM RP: I'm thinking of bringing back a supernatural-esque group RP involving hunting and exterminating supernatural entities as a team.
Anything Else: De nada
1129 (It helps to find apps)
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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The Vaktovian Empire
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Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Wed Sep 26, 2018 1:23 pm

Skaldia wrote:
Name of Nation: Skaldia
Anything You'd Like to Include About Yourself: Nothing of interest unfortunately
How Long Have You Been on NationStates: Off and on for about five years
What Type of RP Experience Do You Have and From Where: Oh dear. I am much like you in that regard, RPing on pretty much every format and forum out there. I started writing RPs on, of all places, the Harry Potter official website forum back when I was 11. I've now been writing for over seventeen years and have RPed every genre and format.
RP Sample (Please include a link here): The latest example
What Type of RP Would Interest You: I'm attracted to a well sculpted OOC. However, my favorite genre is the medieval fantasy genre. Failing that, I love a good SciFi story. I want to be more specific but my interests are just too broad. Whatever the RP, I like gritty, mature themes over comedic lighthearted ones.
What Sort of Ideas Do You Have For a P2TM RP: I'm thinking of bringing back a supernatural-esque group RP involving hunting and exterminating supernatural entities as a team.
Anything Else: De nada
1129 (It helps to find apps)


You sir are accepted. Glad to have another person who started when they were young and now are a grown adult. I am gearing towards the concept of either medieval time period or sci fi actually so you yourself in terms of your preferences fit perfectly. May I ask, do you prefer character or faction driven role play? Other than that glad to have you onboard and spread the word to your colleagues as I am in earnest of getting the best of the best and those most interested in a mature concept such as this into the drafting of an OOC immediately.

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Skaldia
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Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Wed Sep 26, 2018 1:44 pm

The Vaktovian Empire wrote:-snip-

You sir are accepted. Glad to have another person who started when they were young and now are a grown adult. I am gearing towards the concept of either medieval time period or sci fi actually so you yourself in terms of your preferences fit perfectly. May I ask, do you prefer character or faction driven role play? Other than that glad to have you onboard and spread the word to your colleagues as I am in earnest of getting the best of the best and those most interested in a mature concept such as this into the drafting of an OOC immediately.


Thank you sir. Your question is a difficult one to answer. One of the things that attracted me most to P2TM was the faction-oriented RPs that the forum seemed to specialize in and that I found precious little of in other forums. However, much to my pleasant surprise, I found character RPs on P2TM that were just as engrossing as others I had found. I am attempting to blend the formats in my current RP, Might and Magic, with it leaning towards more faction than character. The other RP I am currently in is faction based. So, if I was to join another, I would prefer character. However, with the calibre of people you want to attract to this venture, I'm confident that any type of RP that flowers in our efforts will be a great one.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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Olthenia
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Left-Leaning College State

Postby Olthenia » Wed Sep 26, 2018 3:05 pm

Alright guys, there's a couple of us here already, so let's get down to brass tacks. Brain storm something. See what happens.

Skaldia? UNC? What are ya'll thinking about when it comes to settings?

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Skaldia
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Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Wed Sep 26, 2018 3:18 pm

Olthenia wrote:Alright guys, there's a couple of us here already, so let's get down to brass tacks. Brain storm something. See what happens.

Skaldia? UNC? What are ya'll thinking about when it comes to settings?


Imagine for a second that you're in command of a small team of dedicated criminals, mercs and lowlifes trapped in a pressure-cooker of a mad, bad city. And that turning tail and leaving isn't necessarily an option. Now it could be a filthy Renaissance-era city with soot-streaked steampunk undertones like Mordheim, or a gleaming neon metropolis trapped in a DMZ between two unfriendly superpowers. Think Shanghai in the 1930's, a war-scarred space station or a bustling Martian colony tainted by the sting of heresy. Whatever the case, food is scarce, law and order is a funny concept, and you? You're fighting for control of the criminal underbelly. A slice of the pie, as it were. Run an illegal racket! Deal magical drugs! Form a cult! Raid your rivals! Throw your enemies in the canal / bottomless pit / airlock! Basically, crime for fun and profit.


I liked this idea the most you had. I would love to see this fleshed out more. The setting I have in mind is making it in a dystopian city on Earth or Earth-like planet. Genre either steampunk or modern fantasy such as shadowrun-esque, the later more likely. Depending on the size of the 'teams' you have in mind for each person to play, you can expand the setting to orbital platforms or just to the local region they start off in. Or we can go the opposite way and focus on individual characters for them to play as.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Sep 26, 2018 4:24 pm

Name of Nation: You can call me NUC OOCly
Anything You'd Like to Include About Yourself: Hmm, I'll leave that to your imagination
How Long Have You Been on NationStates: Near three years
What Type of RP Experience Do You Have and From Where: On NS I've mainly focused on II and P2TM RPs, with the latter taking up most of my RPing in the past year or so, and mainly around character driven RPs. Off-site, I often find myself at milsim events for airsoft, which have their own degree of RPing to them, and since I was very young I've had an active imagination that fostered into what I guess you'd consider LARPing, though it was mainly kids running around with sticks, we had our fair share of epics.
RP Sample (Please include a link here): More Recent||And Another
What Type of RP Would Interest You: Hmm...I'm personally up for most types of RPs, though I tend to focus more around character RPs and feel more comfortable with them [Or small groups, as you may see from my samples]. As far as setting and general theme goes, I enjoy military based RPs [Usually from the 1800s-present day], but I am also a big fan of Medieval Fantasy RPs, and have spent quite some time there as well [Even crossing over in a much loved RP inspired by the Anime "Gate"]
What Sort of Ideas Do You Have For a P2TM RP: I have a few ideas that I've been tossing about for a year or so by now -

The Coming Storm - This at it's most basic concept takes the a rarer occourance in P2TM, the Squad/Platoon based RPs and makes some changes to them. For those who don't know, it's basically where each player controls a small unit of men, ranging from a Squad to a Platoon of soldiers [In one of my examples it went as high as a Battalion, but that was due to time period], and they set out on a variety of missions setup by the OP. They are assigned certain objectives to accomplish, and through both RPing and background dice rolling, they achieve a variety of results. You normally see these RPs take place in the past, causes it's easier to stream line in a more bare-bones WWII [the most popular] eviorment than worry about factoring in all the things we see in modern warfare. In the Coming Storm I've looked to change some of this. The basic concept is still there; players are able to take control of a group of soldiers, with some degree of customization, and then set out to complete objectives. There's still a battle-map that updates based on the results of the players' actions. In my version, a few concept would be changed and/or added. Instead of players working together to complete a given set of objectives, they would be facing off head to head on two opposing sides. Not only this, certain players would be elected to commander positions [Normally Co-ops or the OP, but players as well] who would have to come up with a general strategy for their team. Players would take over a Platoon of soldiers, making the commanders the Captain of a Company. These commanders would deal with what players attack what objectives, as well as dealing out support equipment where needed [Controlling Artillery, Air-power, etc.]. So there would be a story line of sorts, but the players are largely a cog in the machine, never really seeing the whole picture, but their actions would have an effect on the campaign. The PCs winning a battle would cause positive changes all along their front [for the most part], and might grant their commanders extra equipment. It also gives the winning commander(s) the ability to select their next target. The more victories in a row the more "momentum" builds and the more the enemy "morale" decreases. After five consecutive wins, the loosing side gains the ability for a counter-attack mission where the table are turned, often in a mission of loosing commanders choice, like a convoy raid or the like. The setting would be in ambiguous fictional countries, set with equipment around the first Gulf War era. Players would take command of a Mechanized Platoon from one of the two countries

Skies over [TBA] | Ships of Sail and Men of Metal | TBA [Respectively] - This is more or less the combination of three different RP ideas, though they all kind of evolved into a single one, I believe with additional development, any of them could form a viable and enjoyable RP. [

[1st]The first was a pilot based RP set in a world reminiscence of WWII, at least in terms of tech, but with slight differences. The exact setting was originally developed to be the border between two nations, but due to terrain [mountainous or impassible by any other means], most of the fighting happens in the air between pilots in WWII-esq fighter aircraft. The story would take place in the recent aftermath of a violent revolution in country A where the old monarchy was overthrown and a new republic [albeit slightly weak and corrupt] was setup. Many of the ruling nobility, including Knights [Highly skilled fighter pilots] defected to a neighboring Nation B, which quickly accepted them into their airforce. Fearing the spread of the revolution and wishing to return their king to the throne, a massive air-war is launched to force Nation A into submission. Nation A's airforce is severely depleted and weakened following the revolution and loss of many Knights. Thus they prioritize defending the major cities with the remaining air force units, leaving nothing but Mercenaries [From a war-torn southern region] and volunteers to fight and defend the borders as an expandable front line. Players would take over a pilot in this bottom of the barrel formation [Whether you're an ex-knight, noble, volunteer, Mercenary, etc.] and defend the countries borders. Over the course of the RP they'd deal with not only the old Knights of Nation A and those of B, but other new emerging threats as well...

[2nd] My second idea was more or less born out of idea one, upon remembering the similar long running "Ace Combat" RP on NS. Though I believed my original idea was still good enough to warrant it's own RP, more ideas began to come to me. Basically the war torn world of the post-revolution setting was replaced with a world in which landmasses are divided into floating islands, with some large, powerful nations and many smaller largely independent ones. The main source of travel were airships modeled off of old ships of sail, allowed to float through some magic that is left ambiguous for obvious purposes. As you might guess the RP draws heavily from the great Pirate Era, only on the sky. Though this is not the only change. Magic, or should I say abilities played a more prevalent role in this RP. Mages in a Traditional sense exist and are refered to as [Draoi, for now]. These people rely on manipulating outside forces, and are divided between those who "cast spells" and those who can "enchant." They are normally the more powerful of the two ability users and refered to as "Cannoneers" due to the fact they are usually the main weapons of a ship. The other group [Deasach] have abilities that come from within, and normally have to do with enhancing oneself or the way they interact with the world. Draoi abilities are more common than Deasach. Both are natural and have no heritable implications, though Deasach abilities typically lay dormant for longer. The Story of the RP would resolve in the great struggle between two of the three major powers [Roughly based of UK, France, and Spain], the player taking the role of a member aboard a Mercenary/Privateer ship in service to one of the major powers [Though for how long, who knows?], as they go about the world seeking adventure, plunder, and a good story to tell. It also has opportunities for faction based [Each player having a crew of their own], since it seems some others like to head towards that direction

[3rd] - By far the newest and probably one of the least developed in my mind, at least. This one still keeps the Draoi and Deasach formula from the above one. The setting returns to a more northern European-esq setting, drawing heavily from a collection of artwork. The tech as you can tell is kind of a steampunk-esq interwar period, and would mainly stick to that, not going to far with the advanced technology for the most part. The most advance we see are these mech like creations and yes, flying airships. The main plot of the story is that a central power has begun expand into many of their neighbors, forcing many to submit and/or have some of their land annexed. This has resulted in a sort of deadlock and pseudo-peace between the major nation and the resisting nations, though incursions happen frequently. Though this massive expansionist war [set between two factions, mostly] is really the backdrop for an inquisition by the Church of the large imperial nation. The warriors of this church are those blessed with the ability to use magic, known as Holy Knights, who seek to wipe the Deasach, as according to a story that isn't fully fleshed out, it is told that the Deasach were like demonic beasts who's uncontrolled powers wiped out many towns and cities. As for the players, they are free to fall on either side of the conflict, Deascah, Holy Knight, noble [of one of the many duchies whether church aligned or not], soldiers in either army, and or mech pilots, and more or less form their own stories, though generally they will begin to be pushed towards a smaller duchy laying between the resisting nations and the expand empire, forming a somewhat war torn buffer state.
Anything Else: Nothing off the top of my head
1129 (It helps to find apps)
Last edited by Nations United for Conquest on Wed Sep 26, 2018 4:27 pm, edited 2 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Joohan
Negotiator
 
Posts: 6001
Founded: Jan 11, 2018
Ex-Nation

Postby Joohan » Wed Sep 26, 2018 8:26 pm

Name of Nation: Kingdom of Joohan
Anything You'd Like to Include About Yourself: I'd like to think of myself as a ghetto Shakespeare
How Long Have You Been on NationStates: since 2016
What Type of RP Experience Do You Have and From Where: I have been involved in practically every genre of RP, having been the original founder of the initial civilization series and the first American political rp. I generally prefer nation, and or political based RP's, and I would love to combine character elements to it.
RP Sample (Please include a link here): Keep in mind that my name used to be Republic of The Cristo - viewtopic.php?f=31&t=441746
What Type of RP Would Interest You: nations, character adventure, politics, sci-fi, alt-history
What Sort of Ideas Do You Have For a P2TM RP:

1. Imagine an alternate world of the 1950's. A series of radical political, economic, and social changes occured throughout the world during the 19th century causing a series of events which would lead to a 1950's radically different from our own. A world caught in the throws a cold war, only now fueled by the feuds of concepts and ideologies which had not been created during our time. Imagine playing as, if you will, the leader of the United States of New England, and having to deal with a new string of terrorist attacks from Neo-Wotan cultists; or, being the king of Flanders and having to save your people from the genocidal dreams of an ultra-nationalist Walloon. This RP could be played as a nation v nation scenario, or as a politics based RP. The more creative each player is in contributing their take upon the world, the better.

2. A political/factional RP taking place during the French riots of May 1968, when college students nearly sparked a communist uprising across the nation against the De Gallues government. A bit of background info. There is so much room for politics, warfare, intrigue, etc. in this setting.
Anything Else:
1129 (It helps to find apps)
Last edited by Joohan on Wed Sep 26, 2018 8:32 pm, edited 1 time in total.
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The Vaktovian Empire
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Psychotic Dictatorship

Postby The Vaktovian Empire » Wed Sep 26, 2018 11:26 pm

Nations United for Conquest wrote:
Name of Nation: You can call me NUC OOCly
Anything You'd Like to Include About Yourself: Hmm, I'll leave that to your imagination
How Long Have You Been on NationStates: Near three years
What Type of RP Experience Do You Have and From Where: On NS I've mainly focused on II and P2TM RPs, with the latter taking up most of my RPing in the past year or so, and mainly around character driven RPs. Off-site, I often find myself at milsim events for airsoft, which have their own degree of RPing to them, and since I was very young I've had an active imagination that fostered into what I guess you'd consider LARPing, though it was mainly kids running around with sticks, we had our fair share of epics.
RP Sample (Please include a link here): More Recent||And Another
What Type of RP Would Interest You: Hmm...I'm personally up for most types of RPs, though I tend to focus more around character RPs and feel more comfortable with them [Or small groups, as you may see from my samples]. As far as setting and general theme goes, I enjoy military based RPs [Usually from the 1800s-present day], but I am also a big fan of Medieval Fantasy RPs, and have spent quite some time there as well [Even crossing over in a much loved RP inspired by the Anime "Gate"]
What Sort of Ideas Do You Have For a P2TM RP: I have a few ideas that I've been tossing about for a year or so by now -

The Coming Storm - This at it's most basic concept takes the a rarer occourance in P2TM, the Squad/Platoon based RPs and makes some changes to them. For those who don't know, it's basically where each player controls a small unit of men, ranging from a Squad to a Platoon of soldiers [In one of my examples it went as high as a Battalion, but that was due to time period], and they set out on a variety of missions setup by the OP. They are assigned certain objectives to accomplish, and through both RPing and background dice rolling, they achieve a variety of results. You normally see these RPs take place in the past, causes it's easier to stream line in a more bare-bones WWII [the most popular] eviorment than worry about factoring in all the things we see in modern warfare. In the Coming Storm I've looked to change some of this. The basic concept is still there; players are able to take control of a group of soldiers, with some degree of customization, and then set out to complete objectives. There's still a battle-map that updates based on the results of the players' actions. In my version, a few concept would be changed and/or added. Instead of players working together to complete a given set of objectives, they would be facing off head to head on two opposing sides. Not only this, certain players would be elected to commander positions [Normally Co-ops or the OP, but players as well] who would have to come up with a general strategy for their team. Players would take over a Platoon of soldiers, making the commanders the Captain of a Company. These commanders would deal with what players attack what objectives, as well as dealing out support equipment where needed [Controlling Artillery, Air-power, etc.]. So there would be a story line of sorts, but the players are largely a cog in the machine, never really seeing the whole picture, but their actions would have an effect on the campaign. The PCs winning a battle would cause positive changes all along their front [for the most part], and might grant their commanders extra equipment. It also gives the winning commander(s) the ability to select their next target. The more victories in a row the more "momentum" builds and the more the enemy "morale" decreases. After five consecutive wins, the loosing side gains the ability for a counter-attack mission where the table are turned, often in a mission of loosing commanders choice, like a convoy raid or the like. The setting would be in ambiguous fictional countries, set with equipment around the first Gulf War era. Players would take command of a Mechanized Platoon from one of the two countries

Skies over [TBA] | Ships of Sail and Men of Metal | TBA [Respectively] - This is more or less the combination of three different RP ideas, though they all kind of evolved into a single one, I believe with additional development, any of them could form a viable and enjoyable RP. [

[1st]The first was a pilot based RP set in a world reminiscence of WWII, at least in terms of tech, but with slight differences. The exact setting was originally developed to be the border between two nations, but due to terrain [mountainous or impassible by any other means], most of the fighting happens in the air between pilots in WWII-esq fighter aircraft. The story would take place in the recent aftermath of a violent revolution in country A where the old monarchy was overthrown and a new republic [albeit slightly weak and corrupt] was setup. Many of the ruling nobility, including Knights [Highly skilled fighter pilots] defected to a neighboring Nation B, which quickly accepted them into their airforce. Fearing the spread of the revolution and wishing to return their king to the throne, a massive air-war is launched to force Nation A into submission. Nation A's airforce is severely depleted and weakened following the revolution and loss of many Knights. Thus they prioritize defending the major cities with the remaining air force units, leaving nothing but Mercenaries [From a war-torn southern region] and volunteers to fight and defend the borders as an expandable front line. Players would take over a pilot in this bottom of the barrel formation [Whether you're an ex-knight, noble, volunteer, Mercenary, etc.] and defend the countries borders. Over the course of the RP they'd deal with not only the old Knights of Nation A and those of B, but other new emerging threats as well...

[2nd] My second idea was more or less born out of idea one, upon remembering the similar long running "Ace Combat" RP on NS. Though I believed my original idea was still good enough to warrant it's own RP, more ideas began to come to me. Basically the war torn world of the post-revolution setting was replaced with a world in which landmasses are divided into floating islands, with some large, powerful nations and many smaller largely independent ones. The main source of travel were airships modeled off of old ships of sail, allowed to float through some magic that is left ambiguous for obvious purposes. As you might guess the RP draws heavily from the great Pirate Era, only on the sky. Though this is not the only change. Magic, or should I say abilities played a more prevalent role in this RP. Mages in a Traditional sense exist and are refered to as [Draoi, for now]. These people rely on manipulating outside forces, and are divided between those who "cast spells" and those who can "enchant." They are normally the more powerful of the two ability users and refered to as "Cannoneers" due to the fact they are usually the main weapons of a ship. The other group [Deasach] have abilities that come from within, and normally have to do with enhancing oneself or the way they interact with the world. Draoi abilities are more common than Deasach. Both are natural and have no heritable implications, though Deasach abilities typically lay dormant for longer. The Story of the RP would resolve in the great struggle between two of the three major powers [Roughly based of UK, France, and Spain], the player taking the role of a member aboard a Mercenary/Privateer ship in service to one of the major powers [Though for how long, who knows?], as they go about the world seeking adventure, plunder, and a good story to tell. It also has opportunities for faction based [Each player having a crew of their own], since it seems some others like to head towards that direction

[3rd] - By far the newest and probably one of the least developed in my mind, at least. This one still keeps the Draoi and Deasach formula from the above one. The setting returns to a more northern European-esq setting, drawing heavily from a collection of artwork. The tech as you can tell is kind of a steampunk-esq interwar period, and would mainly stick to that, not going to far with the advanced technology for the most part. The most advance we see are these mech like creations and yes, flying airships. The main plot of the story is that a central power has begun expand into many of their neighbors, forcing many to submit and/or have some of their land annexed. This has resulted in a sort of deadlock and pseudo-peace between the major nation and the resisting nations, though incursions happen frequently. Though this massive expansionist war [set between two factions, mostly] is really the backdrop for an inquisition by the Church of the large imperial nation. The warriors of this church are those blessed with the ability to use magic, known as Holy Knights, who seek to wipe the Deasach, as according to a story that isn't fully fleshed out, it is told that the Deasach were like demonic beasts who's uncontrolled powers wiped out many towns and cities. As for the players, they are free to fall on either side of the conflict, Deascah, Holy Knight, noble [of one of the many duchies whether church aligned or not], soldiers in either army, and or mech pilots, and more or less form their own stories, though generally they will begin to be pushed towards a smaller duchy laying between the resisting nations and the expand empire, forming a somewhat war torn buffer state.
Anything Else: Nothing off the top of my head
1129 (It helps to find apps)


And.... Accepted. Looks like an excellent fit with what I'm going for, in the sense of both a RP Group, and a RP er for a future RP Thread, of which once again when we have enough heads we can start crafting the jist of. Your ideas seem a good fit to me as well, and can definitely mesh into what I and some of the others seem to be wanting to go for.

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The Vaktovian Empire
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Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Wed Sep 26, 2018 11:32 pm

Also, if any of you are familiar with the great theater genius and film director and guru Quentin Tarantino, I've been dabbling in the idea of picking up the scripts to one of his most iconic and popular films set in a time of great triumph and turmoil, and crafting a OP and OOC Thread with backstory that would detail a roleplay scenario out of the ending of said film. I won't say what film precisely yet until I get a consensus that any of you would even be down for the idea (It could be either faction or character driven or both depending on how you wanted to go about it, because of the nature, gravity of events, and timespan of said film).

In saying this of course, brownie points awarded to the person who can guess the particular Tarantino film I'm probably thinking of in my head if you can both put yourself into my shoes based on my background which you've been given, as well as think of what iconic Tarantino film stands the best chance of having any means of context being RPed out, in terms of roleplaying the extensive alternate-history that would follow the ending of said script.

I get goosebumps just thinking about the exciting possibilities it would have and what creations, thoughts, and alternate timelines could be crafted from the jist of such a RP expedition, but alas, I would need to know if any or all of you would be down with such an idea before we started crafting some of the framework for it, and began to talk more precisely about what could be done with taking everyone's ideas for such a complex design into account.

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The Vaktovian Empire
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Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Wed Sep 26, 2018 11:36 pm

Joohan wrote:
Name of Nation: Kingdom of Joohan
Anything You'd Like to Include About Yourself: I'd like to think of myself as a ghetto Shakespeare
How Long Have You Been on NationStates: since 2016
What Type of RP Experience Do You Have and From Where: I have been involved in practically every genre of RP, having been the original founder of the initial civilization series and the first American political rp. I generally prefer nation, and or political based RP's, and I would love to combine character elements to it.
RP Sample (Please include a link here): Keep in mind that my name used to be Republic of The Cristo - viewtopic.php?f=31&t=441746
What Type of RP Would Interest You: nations, character adventure, politics, sci-fi, alt-history
What Sort of Ideas Do You Have For a P2TM RP:

1. Imagine an alternate world of the 1950's. A series of radical political, economic, and social changes occured throughout the world during the 19th century causing a series of events which would lead to a 1950's radically different from our own. A world caught in the throws a cold war, only now fueled by the feuds of concepts and ideologies which had not been created during our time. Imagine playing as, if you will, the leader of the United States of New England, and having to deal with a new string of terrorist attacks from Neo-Wotan cultists; or, being the king of Flanders and having to save your people from the genocidal dreams of an ultra-nationalist Walloon. This RP could be played as a nation v nation scenario, or as a politics based RP. The more creative each player is in contributing their take upon the world, the better.

2. A political/factional RP taking place during the French riots of May 1968, when college students nearly sparked a communist uprising across the nation against the De Gallues government. A bit of background info. There is so much room for politics, warfare, intrigue, etc. in this setting.
Anything Else:
1129 (It helps to find apps)


Because of two things, A. Because I myself recall Cristo and the reputation you had on your old account, and B.. Your reputation therefore preceding you and reading a couple of snips from your RP Sample.... accepted.

I wanted to see if I could trick you into thinking I was going to critique you. :D

All good brother. You seem like you've got the sense of what I'm trying to put together here, and I remember you very vaguely but know that you had everything under control for a RP perspective. If I may inquire is Joohan just an alt or a new brainchild of yours you've taken the time to start crafting with? Just curious. Anyways, with a few more applicants, say, two to three, I think we'll have a solid base to craft an idea with a good OP, theme, guidelines, rules, and regulations. In that span of things we can then set about crafting the final OP and an OOC Thread, and take into account a few other entrees following a short Open OOC before closing with a dedicated group of individuals who have decided upon the crafting of the formal plot idea.

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Skaldia
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Founded: Jun 30, 2013
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Postby Skaldia » Thu Sep 27, 2018 12:12 am

The Vaktovian Empire wrote:Also, if any of you are familiar with the great theater genius and film director and guru Quentin Tarantino, I've been dabbling in the idea of picking up the scripts to one of his most iconic and popular films set in a time of great triumph and turmoil, and crafting a OP and OOC Thread with backstory that would detail a roleplay scenario out of the ending of said film. I won't say what film precisely yet until I get a consensus that any of you would even be down for the idea (It could be either faction or character driven or both depending on how you wanted to go about it, because of the nature, gravity of events, and timespan of said film).

In saying this of course, brownie points awarded to the person who can guess the particular Tarantino film I'm probably thinking of in my head if you can both put yourself into my shoes based on my background which you've been given, as well as think of what iconic Tarantino film stands the best chance of having any means of context being RPed out, in terms of roleplaying the extensive alternate-history that would follow the ending of said script.

I get goosebumps just thinking about the exciting possibilities it would have and what creations, thoughts, and alternate timelines could be crafted from the jist of such a RP expedition, but alas, I would need to know if any or all of you would be down with such an idea before we started crafting some of the framework for it, and began to talk more precisely about what could be done with taking everyone's ideas for such a complex design into account.


Reservoir Dogs?
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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The Vaktovian Empire
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Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Thu Sep 27, 2018 6:42 am

Skaldia wrote:
The Vaktovian Empire wrote:Also, if any of you are familiar with the great theater genius and film director and guru Quentin Tarantino, I've been dabbling in the idea of picking up the scripts to one of his most iconic and popular films set in a time of great triumph and turmoil, and crafting a OP and OOC Thread with backstory that would detail a roleplay scenario out of the ending of said film. I won't say what film precisely yet until I get a consensus that any of you would even be down for the idea (It could be either faction or character driven or both depending on how you wanted to go about it, because of the nature, gravity of events, and timespan of said film).

In saying this of course, brownie points awarded to the person who can guess the particular Tarantino film I'm probably thinking of in my head if you can both put yourself into my shoes based on my background which you've been given, as well as think of what iconic Tarantino film stands the best chance of having any means of context being RPed out, in terms of roleplaying the extensive alternate-history that would follow the ending of said script.

I get goosebumps just thinking about the exciting possibilities it would have and what creations, thoughts, and alternate timelines could be crafted from the jist of such a RP expedition, but alas, I would need to know if any or all of you would be down with such an idea before we started crafting some of the framework for it, and began to talk more precisely about what could be done with taking everyone's ideas for such a complex design into account.


Reservoir Dogs?


I was actually gonna go off of Inglorious Bastards and the Alt-Hist which could parlor off the ending plot and the choppiness of a storyline for the world itself that could form behind it. But great guess actually!

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Skaldia
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Postby Skaldia » Thu Sep 27, 2018 6:46 am

The Vaktovian Empire wrote:
Skaldia wrote:
Reservoir Dogs?


I was actually gonna go off of Inglorious Bastards and the Alt-Hist which could parlor off the ending plot and the choppiness of a storyline for the world itself that could form behind it. But great guess actually!


The 'a time of great triumph and trial' should have tipped it off for me.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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The Vaktovian Empire
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Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Thu Sep 27, 2018 7:58 am

Skaldia wrote:
The Vaktovian Empire wrote:
I was actually gonna go off of Inglorious Bastards and the Alt-Hist which could parlor off the ending plot and the choppiness of a storyline for the world itself that could form behind it. But great guess actually!


The 'a time of great triumph and trial' should have tipped it off for me.


All good lol, but yeah with a plot like that and a Tarantino style structure to character building and also the possible development of any historical or alt-hist faction the possibilities are remarkable and endless. If the others are down with the concept I would begin drafting some ideas geared towards a plot.

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Olthenia
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Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Sep 27, 2018 10:37 am

Skaldia wrote:
Olthenia wrote:Alright guys, there's a couple of us here already, so let's get down to brass tacks. Brain storm something. See what happens.

Skaldia? UNC? What are ya'll thinking about when it comes to settings?


Imagine for a second that you're in command of a small team of dedicated criminals, mercs and lowlifes trapped in a pressure-cooker of a mad, bad city. And that turning tail and leaving isn't necessarily an option. Now it could be a filthy Renaissance-era city with soot-streaked steampunk undertones like Mordheim, or a gleaming neon metropolis trapped in a DMZ between two unfriendly superpowers. Think Shanghai in the 1930's, a war-scarred space station or a bustling Martian colony tainted by the sting of heresy. Whatever the case, food is scarce, law and order is a funny concept, and you? You're fighting for control of the criminal underbelly. A slice of the pie, as it were. Run an illegal racket! Deal magical drugs! Form a cult! Raid your rivals! Throw your enemies in the canal / bottomless pit / airlock! Basically, crime for fun and profit.


I liked this idea the most you had. I would love to see this fleshed out more. The setting I have in mind is making it in a dystopian city on Earth or Earth-like planet. Genre either steampunk or modern fantasy such as shadowrun-esque, the later more likely. Depending on the size of the 'teams' you have in mind for each person to play, you can expand the setting to orbital platforms or just to the local region they start off in. Or we can go the opposite way and focus on individual characters for them to play as.


Hm. I rather like the idea of trying this in a Shadowrun setting. Marrying high technology with low life and sorcery could make for some pretty interesting stories. We just need the right mechanics.

Speaking of mechanics, what if the different 'hoods or areas of our horrible urban sprawl all had different characteristics to them? Characteristics you could then develop your scams and rackets with, depending on how you wanted to rule your little corner?
Last edited by Olthenia on Thu Sep 27, 2018 1:18 pm, edited 1 time in total.

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Skaldia
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Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Thu Sep 27, 2018 1:28 pm

Olthenia wrote:
Skaldia wrote:


I liked this idea the most you had. I would love to see this fleshed out more. The setting I have in mind is making it in a dystopian city on Earth or Earth-like planet. Genre either steampunk or modern fantasy such as shadowrun-esque, the later more likely. Depending on the size of the 'teams' you have in mind for each person to play, you can expand the setting to orbital platforms or just to the local region they start off in. Or we can go the opposite way and focus on individual characters for them to play as.


Hm. I rather like the idea of trying this in a Shadowrun setting. Marrying high technology with low life and sorcery could make for some pretty interesting stories. We just need the right mechanics.

Speaking of mechanics, what if the different 'hoods or areas of our horrible urban sprawl all had different characteristics to them? Characteristics you could then develop your scams and rackets with, depending on how you wanted to rule your little corner?


Depends on what kind of characteristics for each hood you had in mind? Like the differences between Harlem versus say, Staten Island, or what?
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Sep 27, 2018 1:34 pm

Skaldia wrote:-Snip-


I think if you want to put in Fantasy elements, you'd have to contend with different types of magic, races, religious and or ethnic groups, etc.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Skaldia
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Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Thu Sep 27, 2018 1:38 pm

Nations United for Conquest wrote:
Skaldia wrote:-Snip-


I think if you want to put in Fantasy elements, you'd have to contend with different types of magic, races, religious and or ethnic groups, etc.


True. Getting a very "Bright" feeling right now with Orks living in the Ghettos and Elves being the rich, white people of the setting and what not. Although, personally, I would want more variety.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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The Vaktovian Empire
Senator
 
Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Thu Sep 27, 2018 1:52 pm

Skaldia wrote:
Nations United for Conquest wrote:
I think if you want to put in Fantasy elements, you'd have to contend with different types of magic, races, religious and or ethnic groups, etc.


True. Getting a very "Bright" feeling right now with Orks living in the Ghettos and Elves being the rich, white people of the setting and what not. Although, personally, I would want more variety.


I would be totally down for a spin-off of “Bright” that would be a very interesting RP to say the least. I quite enjoyed the move but I feel the social political economic and physical tensions between the different species could have been elaborated on moreso.

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