Current Map of the situation (1952)
Mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom.
The train workers usher you off, and a man in a grey uniform tells you the train can go no further for the time being.
A military convoy passes by you marching either to their deaths or glory on the "front", and it appears it has shifted yet again.
You took off from Austin and were heading to what used to be Mexico City for whatever reasons brought you all together.
Now you are stuck in this area, and the faded sign says "Laggards Burrow" an odd name for what appears to be a slightly prosperous town.
The railway has brought this place lots of business, but it still maintains its imperial charm having been founded decades ago back when Mexico had its own emperor and wasn't just a transitional occupation state.
The town is large and covers several miles, and despite prospering has a sense of isolation around it, and with the train, route closed you are effectively stranded here for the time being. The local military officer assures you it is only for the time being, but those of you at the depot station get the distinct feeling this town isn't overly welcoming of strangers.
To the west, you see field after field of cotton, corn, and everything else labored by thousands of slaves observed strictly by immigrants with harsh accents clearly Irish who fled the famine. Each slave marked with the branding symbol of the "Stockton Union" a British firm trying to make money to ensure Britain survives in its perpetual war with the Soviets.
To the east lays the town showcasing a grand Mormon temple yet also a large imperial cathedral, and from the Texan shop owners, and workers at the depot you find the polygamist Mormons, and Imperials don't get along too well. Finding Texans here is no surprise since many fled after the third Texan rebellion failed back in the early thirties, but what is a surprise is the huge amount of Mexicans waiting to be processed.
They all carry little passbooks with them, and men in black uniforms carefully look at each before handing them a bit of money to head off to the run down part of town presumably the ghetto they live in. All that said there have always been reports about people going missing in this part of Mexico, and other oddities such as the traveling circus of the doctor of black, and white. Reportedly a macabre show handled by a man who grafts pieces onto his performer's bodies to enhance their shows.
Others report strange totems, and other things harkening back to the old gods of pre-Christian Mexico up in the furthest areas outside of town. Most likely it is superstition, but the town clearly has some secrets, and whether you choose to drink away your stay here or make a place remember this. Small towns often have the biggest secrets in their closet, and they will do anything to protect them even if it means someone has to go missing.
Thematically this story concerns itself in a fictional world of a very different alternate history. The town of Laggards Burrow fits the name perfectly even if not in looks as it feels behind the times due to its isolation, and is a hole in the middle of nowhere. The town lived before the railroad made it a popular thoroughfare spot, but even then due to the backwardness of infrastructure things haven't advanced enough. This roleplay is a mix of several stories by H.P Lovecraft as well as several others. Genre-wise it features heavy southern gothic elements and contains itself within a Victorian styled world in both morality, and culture.
There isn't just cosmic horror involved, but religious horror as well since Mexico is a land of vengeful gods, monsters, and abominable tales. The town is only going to tolerate you the roleplayers for as long as you make yourself useful, and try to keep under the radar without pissing them off. This is a town full of secrets, and these secrets typically don't like being disturbed one bit at all. Laggard's Burrow isn't dying, but parts of the town will certainly feel like it depending on the group living there. All of you are in some way coming to Mexico in an act of fleeing a world on fire.
The world to many is ending, but the apocalypse hasn't quite caught up to Laggards Burrow just yet. Either you are fleeing your past, your self, or the actions you can bunker down here as the world continues down a path of madness. Reports of the dead rising in many war-torn parts of the world to attack, and consume the living have also added fuel to this fire. Whatever mystery in this town there is you might do your best to keep it to yourself or think it best to let everyone know. Just remember that your actions have consequences so watch your back because someone is most certainly watching yours.
The earth is in a much different state than what we know it as, and to many, the year 1952 seems to be just the tip of an iceberg of horrors. Reports claim the dead are rising in isolated pockets around the globe to feast on the living. The murder rate is skyrocketing as cults celebrating ancient deities engage in an endless orgy of human sacrifice to attain long sought after immortality. One cult called "the order of death" seeks to create a living avatar of death itself to ravage the world, and send mankind into an ultimate state of frenzy. Free from the laws of life, and creation subject only to the madness, and welcoming glow of the void.
The British firebomb their possessions in Africa, and India to maintain order, and have sacrificed their principles by enslaving millions of people and making profits off of them in order to fund their war effort against the ravenous Soviets who from their position in occupied Germany launch daily forays in French territory. The French in kind has resorted to moving their administration to Algiers as Paris is bombed daily by Soviet planes carrying biological explosives. Anglo-French forces and the Soviets fight each other in an increasingly toxic environment filled with machine guns, trenches, ruins, landmines, and reportedly even the lumbering dead who rise to feast on corpses after each battle.
Their solution to the problem in Indochina has been in part to test an experimental substance down there horrifyingly mutating the locals into monstrous abominations if they survive the bombing runs that is. Soviet brainwashing programs have made suicide bombers a daily reality in Europe as they seek to export their revolution globally. In the far east, the superpower known to many simply as the "shogunate" controls many in East Asia under its iron grip seeking to conform all to the state. Very few foreigners are granted access to the heartland known as the home islands, but those who do speak of an ideology promoting an imperial cult, Buddhist impermanence, death of one's self, and militarism to the extreme. They are apparently giving the Soviets a run for their money having occupied coastal towns, and cities such as Vladivostok, and have crushed the Soviet far eastern naval forces.
Americans know them because of the fact they have claimed Alaska, and Hawaii for their domain, and since 1946 have engaged in a war of all-out brutality against the Pacific Northwestern States. Some speculate soviet sleeper agents assassinated Shogunate members of a trade mission, and this gave the Shogunate proper casus belli to invade the PNS as it has. Whatever the Soviets were hoping for hasn't worked, and now the idyllic landscapes of the Pacific Northwest are filled with trenches, long lasting poisonous gasses, and bodies equipped with everything from the clothes on their back to grand ornate armor with strange face masks, and unusual swords. Some report the armor can actually reflect bullets better than first believed, but these are all rumors. For now, the war continues with efforts of defense coordinated from Boise, and volunteers of several American nations getting involved to expel the "foreign devil" from the continent.
In America's the dominant country is the Imperial States of Columbia established out of the Confederate States of America. Following the 1864 treaty of Philadelphia the CSA proved incredibly unstable, and after the assassination of Jefferson Davis by a disgruntled veteran a military junta stepped in. The Conference of Montgomery (1865) established the Imperial States of Columbia as the legal successor and invited Louis Philippe of Orleans to serve as elected emperor of the ISC. The man realizing the restoration of the French Monarchy wasn't viable at the moment chose to accept the offer to become the leader of the Imperial Columbian government. The civilian government heavily modified under a new constitution addressing several issues the confederacy had as well as adding the military to be an integral branch was put into place by the end of the year.
The U.S would go to war with the Imperial States in 1893, and again in 1912 taking away chunks of territory each time the U.S lost. In 1921 the U.S entered an unrecoverable depression in part due to militarism, secessionism, and foreign influence. Workers in the D.C neutral zone, and elsewhere found that their paychecks stopped coming, and the government simply dissolved overnight after a failed military coup. For a few years, the U.S continued as a skeleton government while states broke off to form new unions. The last of the loyal states left in 1933, and a new "US" was founded in Chicago named the Free States of America.
To many, the collapse of the U.S was inevitable when the last president's economic reforms did nothing to continue the fast downfall occurring as a result of the depression. This was highlighted by the fact parts of several states held referendums, seceded, and only an apathetic military reaction was allowed for fear of war. This heightened the distrust, and ultimately ruined the old United States which by this point is a memory for regretful elderly, and middle-aged citizens. People today collect U.S Dollars for tokens while Columbian Dollars are for the most part accepted in all nations, and even traded with due to the fact it represents a superpower that seems sane in a world going mad. For those of you about to play welcome to I Wish I Wasn't in Dixie, and please enjoy this experience.
1] Delete the brackets for convenience on the part of those reading, and accepting applications, please.
2] As general rule images are to be spoilered, and try to give the application a decent run through before submitting it.
3] Flaming, trolling, griefing, and flame-baiting are to uncivil so please argue, and debate in the OOC respectfully or solve your personal problems via telegram.
4] Godmodding will result in a character receiving a handicap penalizing them, and after two more godmodding warnings the character will meet an untimely death.
5] Roleplayers are restricted to two living characters unless they really need three or more (such as a family). Regardless this will be a depth heavy roleplay so please be careful in how you proceed.
6] Characters over time will receive powers, and benefits to slightly aid them, but remember power usage comes at a cost if you exert yourself too much. Characters will not have these powers at the start in order to put everyone on the same level.
7] Your actions will have consequences either localized to an arc or for the general plot so choose wisely.
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[b]Name:[/b]
[b]Age:[/b]
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[b]Appearance:[/b] (Include height/weight. Be descriptive if you have no picture.)
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[b]Belongings:[/b] (Important items that they own.)
[b] Strengths, and Skills:[/b]
[b]Weaknesses:[/b]
[b]Personality:[/b]
[b]Likes:[/b] (OPTIONAL)
[b]Dislikes:[/b] (OPTIONAL)
[b]Goals:[/b] (OPTIONAL)
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