NATION

PASSWORD

Are We Heroes: Broken World [OOC]

For all of your non-NationStates related roleplaying needs!
User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Are We Heroes: Broken World [OOC]

Postby The Cyberiad Council » Thu Sep 13, 2018 8:35 am

Image




Four years ago The Chosen attacked Los Angeles. It was coordinated and caused heavy civilian casualties, but no one realized its tactical magnitude until it was too late. The timing was perfect, the only free heroes that could respond in time were the students of Novum Saeculum Academy: a school founded by the legendary hero Cypher to train the next generation of heroes. The Students, even with the aid of the teachers, were woefully unprepared. They were blindsided on every turn, any blow they landed was turned back on them tenfold. Then, Albion, the ancient mage known as Skullduggery, played his hand. Through the utilization of trans-dimensional travel, he managed to reach into the empty space between dimensions and pull out the strange sub-atomic particles known as 'Nether'. He managed to weaponize it, creating a super-weapon capable of annihilating matter, canceling it out of existence. Using only a fraction of its power, Albion destroyed Paladin, the Headmaster of the academy.

With that last action, the world fell into anarchy. It began slowly, but soon accelerated into a run-away global conflict. Millions upon millions were killed in the coming years. Governments soon disavowed the St. Petersburg accords that had founded Argus and forbade Meta human service in any national military. Metas were placed on the front lines, only increasing the destruction. Russia annexed the Union of Russian Heroes into the national military, and soon, all the major teams were either fighting for their nation of origin, or struggling against the force of the Chosen.

Eventually, Albion decided the world had been through enough strife to fuel 'human evolution' for the near future. With his departure robbing the global flame of its fuel, the rubble soon cleared... Most of the worlds heroes had been lost, but most shocking of them all was Cypher, and with him, most of the Regents. Those that remained, gave up the hero life, and even went into some level of hiding. Now, the world lies in chaos. Several governments and cities such as Hong Kong, Shanghai, Beijing, Korea, and the Baltic States have collapsed into "dead zones" that foster a safe haven of sorts for criminals and outlaws alike. A similar fate has befallen the South Eastern Asian Islands, Hawaii, California, and New York City.

Metas are once again feared by humans, spawning organizations such as CADMUS to make a come back. World Governments are scrambling to track their meta populations, threatening to reignite a new war on Meta humans. However, the World still needs protecting. What will you do now? Will you protect the world from the continual onslaught of villains, or will you use this as an opportunity to exert your will on a vulnerable planet? The Choice is yours. Are you a Hero?




Hello everyone, and welcome back to another installment of Are we Heroes. This takes place in 2022, four years after the events of the previous RP: Nocum Saeculum. World War III has left the world broken, however there is still a need for heroes. In this RP you will can play a meta human that has either a heroic or villainous slant. There will be a never ending series of threats for heroes to deal with on top of dealing with villainous actions of some players.

This is an open world RP, but I will create 'global events' so there will always be something to grab your character's attention. Your characters can also influence the world (with approval from me) and draw out the interaction with other players. I hope you have fun, and if you have any questions, feel free to ask!




Rules
  1. I am the OP and my word is final
  2. Co-OPs are to be respected
  3. All alterations to the world/player created plots MUST be run by me first
  4. Powers that control time, grant invulnerability, manipulate reality, or take control away from other players are not allowed
  5. All characters should be roughly at the same power level, no one can be the 'strongest' or 'best' at anything
  6. You cannot edit your apps after they are accepted without permission, especially the Abilities section
  7. Your characters are not protected by plot-armor, so if they do something stupid, they CAN die
  8. Do not kill other player's characters without permission, or without proper justification
  9. Posts that contradict previously established actions will be ignored
  10. Only characters that have complete apps may be controlled. "NPC's" are not allowed without special permission
  11. This is an open world RP, so it is YOUR responsibility to get your character in the action. I will be happy to help you find a way to get involved
  12. Posts should not contain NSFW material




Application
Code: Select all
[box][size=200][color=#EFC13E]G[/color][/size]eneral Information

[b]Name:[/b]
[b]Alias:[/b] (If Applicable)
[b]Alignment:[/b] (Hero, Villain, Anti-Hero, Anti-Villain)
[b]Gender:[/b]
[b]Age:[/b]
[hr][/hr][size=200][color=#EFC13E]A[/color][/size]ppearance

[b]Photo/Discription:[/b] [floatright][spoiler=Appearance][img](place%20image%20link%20here)[/img][/spoiler][/floatright]

[b]Suit Photo/Discription:[/b] [floatright][spoiler=Suit][img](If%20Applicable)[/img][/spoiler][/floatright]
[b]Height:[/b]
[b]Weight:[/b]
[b]Additional Information:[/b] (If Applicable)
[hr][/hr][size=200][color=#EFC13E]A[/color][/size]bilities

[b]Powers:[/b](Please List and give a description)

[b]Drawbacks:[/b] (Should be roughly balanced with powers and other characters)

[b]Strengths:[/b]
[b]Weaknesses:[/b]
[hr][/hr][size=200][color=#EFC13E]p[/color][/size]ersonal Information

[b]Personality:[/b]

[b]Bio:[/b]

[b]Mission/Goals:[/b]

[b]Likes:[/b]
[b]Dislikes[/b]
[b]Additional Information:[/b]
[b]Theme:[/b](Optional)[/box]
Last edited by The Cyberiad Council on Sat Sep 22, 2018 9:55 pm, edited 7 times in total.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Thu Sep 13, 2018 8:35 am

Roster


Heroes

Villains

Last edited by The Cyberiad Council on Tue Oct 02, 2018 3:54 pm, edited 16 times in total.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Thu Sep 13, 2018 8:36 am

Missions


The Wolf in Sheepish Clothing
Location: Monarch, Montana
Description:In the time since the end of the War, The Meta human Dana Kane, better known as Savant, has established a haven for Metahumans and Metahumans alone. By the dozens, Metas are flocking to this purported 'Promised land'. As their ranks continue to swell, the local town which possesses no Meta citizens is becoming increasingly uneasy. The presence of Idyllium, as it is known by its inhabitants, has caused several seemingly unprovoked attacks from the humans prompting action from local and state law enforcement. The exchanges quickly grew sour, leaving Police at an uneasy standoff with Kane and the rest of the Metas. Still, they have forbade Argus interference, claiming it is an issue "Of the United States."

Idyllium has numerous parties concerned. Some fear it may attract organizations like CADMUS or others resentful of Metas, Others fear it is an attempt to consolidate a Meta population for the purpose of create a Meta-only sovereign state. Regardless, the Metas near Monarch, Montana are beginning to number in the low 100's...

Potential Objectives:
  • Seek to join Idyllium for Sancutary
  • Infiltrate to learn more about Kane and her motives or sabotage Idyllium
  • Attack the Meta population

To Initiate: Visit the safe haven.


Blast from the Past
Location:New York City
Description:CADMUS has returned. Funded by unknown means, supplied by unknown means, and equipped with more advanced tech than they ever had in the past. They are hunting down metas at an alarming rate, but so far have confined their area of operations to the ruins of New York City.

Potential Objectives:
  • Investigate CADMUS
  • Try to eradicate their presence in the area

To Initiate: Travel to New York


Big Pharma
Location:Busan, Korea
Description: A new drug has spread around the streets of Busan and nearby. Its street name is yong-ui sumgyeol, or "Dragon's Breath". Its marketed as a high that never dulls through repetitive use, but its fatality rate is through the roof, and some have reported... side effects of the... mutagen variety.

To Initiate: Investigate the drug problem in Busan


Unidentified Falling Object
Location: El Sadat City, Egypt
Description: An object appeared on long-range Early-Warning satellite networks just beyond the orbit of Pluto and appeared suddenly, indicative of an object exiting FTL. At first, it appeared stationary, but then it began moving toward's Earth at sub light speed. Argus' Archangel Division communicated the threat to Hyperion who rendezvoused with the object 12.3 hours after its initial detection. Even at the speed of light, the recording of the encounter took nearly 4 hours to reach Earth.

Hyperion attempted to offer the object several opportunities to identify itself and turn away from Earth, however, the object retaliated, and Hyperion impacted El Sadat 3 second later: 4 Hours before the record of the conversation reached Earth.

The impact crater around Hyperion is still molten, and showing no signs of cooling. Planetfall of the unidentified object is calculated to occur in 3.2 days, and with Earth's primary defender from alien threats incapacitated, who knows what will happen.

To Initiate: Travel to Argus' Project Archangel Deep Space observatory In Mauna Kea, Hawai'i, Hawaii


The White Rabbit Project
Location: Sierra Vista, Arizona
Description: The Arc Corporation, one of the leaders in alternative energy sources for years, suddenly tanked in the early 2000's when an accident claimed the lives of several hundred employee's at their Seattle, Washington facility. There was rumor they company was on the verge of a 'quantum leap' in energy generation, but after the accident, the company was officially shut down. But now, Dr. Carroll, the genius of the company, has come back, albeit quietly. He has reached out in the Meta community, asking for capable fighters to help with an... "important project."

To Initiate: Travel to Sierra Vista and ask for Dr. Carroll.
Last edited by The Cyberiad Council on Mon Sep 24, 2018 7:24 pm, edited 4 times in total.

User avatar
Ihury
Chargé d'Affaires
 
Posts: 446
Founded: Aug 29, 2018
Ex-Nation

Postby Ihury » Thu Sep 13, 2018 8:39 am

I’ve got a few RPs to juggle at the moment, but I’ll keep an eye on this.

I’m thinking of playing a pure-hearted and idealistic guy who wants to be a hero and inspiration for all, but can’t because he’s ugly as hell and can’t afford plastic surgery.
Last edited by Ihury on Thu Sep 13, 2018 8:39 am, edited 1 time in total.

User avatar
Lunas Legion
Post Czar
 
Posts: 31100
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Sep 13, 2018 8:40 am

*waves*

I'll have the assorted apps up shortly, although I might change some of them up a bit. Core stuff will remain the same though.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Chewion
Postmaster of the Fleet
 
Posts: 20696
Founded: May 21, 2015
Inoffensive Centrist Democracy

Postby Chewion » Thu Sep 13, 2018 9:07 am

Definitely will have Blur up cause I know F is keeping Cupid. Thor will probably come back as well.
Pro: America, guns, freedom, democracy, military, Trump, conservatism, Israel, capitalism, state rights.

User avatar
WhatsamattaU
Minister
 
Posts: 2007
Founded: Aug 22, 2016
Ex-Nation

Postby WhatsamattaU » Thu Sep 13, 2018 9:12 am

General Information

Name: Sally Gwyn
Alias: Sally Three Spells
Alignment: (Reluctant) Hero (?)
Gender: female
Age: 13

Appearance
Photo/Discription:
Image
A pale skinned and slender girl, long pale hair, grey eyes, favoring dark clothing. (When not disguised as a human, her skin is a medium light shade of green and her hair is a lighter shade of green.)
Height: 60 inches.
Weight: 80 pounds.
Additional Information: Matching folds of skin near her shoulder blades conceal her folded insect-like wings.

Abilities

Powers:
Detect Enchantment, can sense a active enchantment within thirty feet, unless it has a masking enchantment.
Detect Fairies, can sense the presence of other faeries within thirty feet, unless they have an active magical disguise.
Detect Iron and Steel, can sense the presence of iron and steel objects within five feet.
Innate Magical Flight, special effect of energy wings, maximum horizontal speed of 30 miles per hour, maximum upward vertical speed of 15 miles per hour, minus one mile per hour per pound carried beyond herself and light clothing, may fly for ten minutes before needing to rest for at least ten minutes
Magic Spells.
1. The Curse of Snowblindness. The target believes that can see nothing except an infinite whiteness. The spell requires a spoken whisper, a small gesture and line of sight. From sunrise to sunrise, the spell may be cast multiple times and at multiple targets, so long as the total amount of time does not exceed one man-hour per day. The spell does not work against targets in iron or steel helmets and also does not work against targets with a magical mind protection.
2. Human Kind. The faerie looks more human than faerie. Does not work when the fairie is unconscious.
3. Weather Weather. The faerie is comfortable in temperatures ranging from zero degrees Celsius to forty degrees Celsius. This spell lasts twenty-four hours.


Drawbacks: Faerie Limitations. Cannot tell a direct lie. Cannot work magic when in direct contact with iron or steel. Continuous contact with iron or steel is painful and has a strength sapping effect on the faerie, making them half as strong as they normally are. Must honor all bargains and promises that she makes.

Strengths: Quickness. Trustworthy in a correctly worded bargain.
Weaknesses: Hates to be cornered in an iron-clad agreement. Not very physically strong.

personal Information

Personality: Childlike, playful yet capable of extreme seriousness.

Bio: Sally Gwyn was born a faerie, and an American, to two faeries that escaped servitude in the land of Faerie. Of course, her parents were illegal aliens, but the family managed to remain unnoticed by the U.S. government.
When Sally turned ten years old, her parents gave her a grimoire (book of spells) because as she grew older, she would need to be able to take care of disguising herself and being able to escape capture from the humans, or (shudder) any faeries that might want to take them away, back to Faerie.
After World War III, the family began employing security measures. The war had not just affected the humans, but the Fae, too. The Fae began making more missions to the mortal dimension and the family was fearful of capture. Therefore, one day, when Sally phoned home, while she thought she heard her mother's voice on the other end, the person didn't know the password of the day and Sally ran away from her home.
Sally moved to a city in another state and had managed to live on the streets for the last year, becoming a member of a dance crew and doing odd jobs for her friends' parents.
Then came the series of arson fires that had fire department engines scrambling from fire to fire and sometimes too late. In one case, Sally had seen the engines dash away from a neighborhood and minutes later a fire was set in an apartment near the fire house! The fire began on the lower floors and the people on the upper floors were trapped up there by the flames. Even with no rescuers in sight, a woman prepared to drop her baby out of a fifth story window!
As the woman wrestled with deciding what to do, Sally dropped her disguise, in front of the people on the street and her friends, and flew up to take the woman's child to safety. Sally handed the baby to one of her friends, right before a human's fist struck her in the face!
"Dirty meta-human scum!" said her attacker. No one came to her defense. Sally spelled him with Snowblindness and escaped. Then she gathered her things and hit the road again.
She needed time to master the spells in her book. Then, maybe, she could be herself.

Mission/Goals: To learn great magic, to defeat her enemies. To be accepted as her own person.

Likes: Cats, Cream (Half and Half), Dancing, Knitting, Music, Quiet, Singing.
Dislikes Barking Dogs, Engine Exhaust, Low Fat (and Nonfat) Milk, Smog.
Additional Information: Owns a Grimoire with spells that she is learning. Wears gloves to avoid touching iron or steel barehanded. Sometimes wears her long hair pinned 'up' with sharpened bronze knitting needles, which she can use as stabbing blades.
Theme Music: https://youtu.be/yp4akdTQPV4
Last edited by WhatsamattaU on Thu Sep 27, 2018 12:10 pm, edited 14 times in total.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Thu Sep 13, 2018 9:24 am

Whatsa, there is a new application form that has to be filled out. I'm not taking the old format

User avatar
Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Sep 13, 2018 10:02 am

Tag, interesting setup

I think I know another player who would want to see this
There is no such thing as peace, only truce between wars

User avatar
Lunas Legion
Post Czar
 
Posts: 31100
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Sep 13, 2018 11:25 am

General Information

Name: Marian 'Mari' Margaryan
Alias: The Misnumeraled Card
Alignment: Anti-Villain
Gender: Female
Age: 25

Appearance

Photo/Description:
Image


Suit Photo/Description:
[img]Wearing%20a%20costume%20isn't%20something%20she%20does.%20She%20fights%20in%20casual%20clothing.%20Putting%20on%20a%20costume%20reminds%20her%20too%20much%20of%20the%20old%20days.[/img]

Height: 172cm/5’ 6”
Weight: 57kg/8st 9lbs
Additional Information:

Abilities

Powers: Mari has two powers; the first is a very precise form of precognition which allows her to plot the fastest and most efficient route from Point A to B, with B being a person, place or just about anything really as long as she can name it. The second power is a a form of weak but instant super speed, with her being capable of accelerating from nothing to her top speed to 70 or so MPH near-instantly.

Drawbacks: Mariam’s power doesn’t give her much in the way of offensive or defensive capacity beyond simply charging into someone at full speed, and charging into someone at 70 MPH hurts. Her route plotting only works for her, and takes into account her speed, so other people may simply not be able to follow her.

Strengths: Mari's fast, and her form of pre-cog is surprisingly versatile provided she gets creative with it; it allows her to choose ambush and firing positions and gives her a very high level of battlefield mobility, picking striking locations and knowing how to get in and out of there with minimal damage to herself.
Weaknesses: Mari lacks staying power in combat; she relies on hit and run tactics, and although her powers make her extremely difficult to pin down, it is possible. She also lacks offensive firepower, relying entirely on conventional weaponry to do damage which may not suffice against all targets.

Personal Information

Personality: Saying Mari is broken is an understatement. She's single-minded to the point of tunnel vision, all focused on her goal of 'being a hero.' Part of her mind has broken off, manifesting as 'Jess', a hallucination of her deceased sister that's fully conscious and has displayed the ability to take over Mari's body at times. She's become thoroughly desensitised to the world at large

Bio: Mariam, although she much prefers to be called Mari, is the elder and more notable of the two Margaryan sisters. She was the one with the flashy and exciting powers, the one who learned how to deal with the public relations side of being a hero, the friendly and outgoing one. Her powers were always fairly easy and intuitive for her to use, not requiring much in the name of creativity; she could chase down criminals, track down criminals. It made life easy for her as a hero, and so it was no surprise that she was the more spoiled of the two, although she never realised it.

She traveled around quite a bit with her parents and other superhero groups whenever they went out of state or our of the country to counter major threats where she mostly did search and rescue, being too young and not strong enough to actually assist in the fighting. She never resented that; she'd always been taught that being a hero meant saving people, not simply stopping the bad guy, and she was rather good at search and rescue. She even saved one or two famous heroes once or twice, getting on the news and becoming a bit of a local celebrity. She couldn't go for a day or two without someone asking her for a photo as her identity was quite public, and she often attracted small groups of fans whenever she went out.

She never really realised that Jess was pulling away from her or her family, nor that she was the reason why; she was too distracted, too busy trying to keep up with grades and PR stunts and actual hero-ing. She began to lose sleep, and her social life, already limited, collapsed in on itself over the pressure to try and keep everything together and running smoothly. Attending The Academy sounded like a great excuse to get away from all that, a place where she could relax and, well, not have to worry about quite as many things, although she justified it as 'training to be a better hero, since I've done all I can alone'. Her parents accepted her excuse, and off she went.

She did not last particularly long at the Academy. That is not to say it wasn't an educational experience; indeed, it was... Quite the eye-opener for her. A final confrontation with Jess would lead to Jess' demise, which affected Mari greatly, revealing the role she'd played in ruining Jess' life, along with finally revealing her own subconscious cowardice to her. Unwilling to face her parents, ARGUS, the Academy or the world at large, she fled, and she found herself picked up by XXI: The World and Ten of Swords of The Tarot.

They inducted her into The Tarot as Two of Swords, and she would fight in Greenland after which The Tarot dissolved. Her, along with XIII: Death, would take off, becoming vigilantes of a form, using Mari's power to find not people to save, but people to kill, who would cause more problems if they lived. Her and XIII: Death would eventually reunite with XXI: The World and the reformed Tarot, where her and XIII: Death would be joined by Three of Swords, formed into a Hand of the Tarot known as Desperado-06, and with a replacement Two of Swords, Mari became the Misnumeraled Card, an oddity outside of the Tarot yet within it.

Now, the three of them follow the instructions of XXI: The World as what is effectively a metahuman hit squad, Desperado-06, to fix the broken world one kill at a time. Or, rather, as Mari once put it 'kill people to stop it from getting any worse.'

Mission/Goals:

Likes: Mari has no particular likes or dislikes; she's more of a machine now than anything else.
Dislikes See above.
Additional Information:
Theme:
Here.
'Jess' also gets her own remixed version.





General Information

Name: N/A
Alias: XIII: Death
Alignment: Villain
Gender: Male
Age: 33

Appearance

Photo/Description:
Image


Suit Photo/Description:
[img]See%20above.[/img]

Height: 191cm/6' 2"
Weight: 60kg/9st 6 lbs
Additional Information: (If Applicable)

Abilities

Powers: XIII: Death has one power, and that is to distort and alter space. Up becomes down, left becomes right, space curves back in on itself, distance increases or decreases.

Drawbacks: XIII: Death cannot alter space that is occupied by biological materials; this includes anything alive from plants to animals to people; however, such beings entering a zone of distorted space do not cause it to end. The zones also have a fixed time limit of 6 minutes and 56 seconds, after which the effect vanishes unless XIII: Death wishes to renew it.

Strengths: XIII: Death is a versatile and experienced combatant; his power has great capabilities in both offensive and defensive applications, and he's experienced enough to know how to use them to their fullest. Likely one of the best and most dangerous area control metas currently alive.
Weaknesses: XIII: Death is still little more than human; he has no increased durability or any other such characteristics, so a bullet will put him down just as well as anyone else. He lacks heavy offensive powers of his own, relying on teammates to provide heavy offensive capabilities.

Personal Information

Personality: XIII: Death took the destruction of the world in stride; he's still his cocky assured self, always ready with a quip or barb in combat, but his overconfidence has been tempered by years of killing the worst of the worst with Mari.

Bio: XIII: Death was but a child when he was invited to join; barely aware of the world, merely knowing that his parents were fighting bitterly over things he didn't understand, there was no longer food on the table where there had been before and different faces were on the news.

He survived, simply because he did not understand what was happening during the fall of the USSR or how broken his family was. He stayed with his family, even as food became scarcer and the rows between his parents grew more frequent and often, and even as the rows became physical. He took to fleeing the house; finding somewhere to hide himself, somewhere quiet, where he could think and be alone, for a time, but he would always have to go back, reeled back in not out of any attachment, but simply out of a need to survive.

He discovered his powers at the age of nine. Isolated, a loner, he didn't really understand what he could do, only that he could do something special, and special things tended to end up with you being taken by the government to who knew where.

That was how XXI: The World found him; a brown-haired boy with streaks of white in his hair alone. He spoke to XIII: Death, explained who he was, why he was talking to him, how he knew about his powers... And how he wanted him. It was the first time XIII: Death had ever been wanted for anything.

He followed gladly, and never looked back. XXI: The World trained him, along with the rest of the Tarot; many of XXI: The World's recruits were quite young, while others were older. He became XXI: The World's executioner; a gunman without peer, using his powers both offensively and defensively, a force multiplier for the Tarot. He followed the Tarot even as their numbers shrank and shrank, the deck being depleted until one day it was all discarded as one. He, along with Mari, left and became vigilantes of a sort, using her power to find targets. Eventually he and Mari would rejoin the reformed Tarot, and head out into the world once more in pursuit of targets.

Mission/Goals: None. He follows XXI: The World's orders and his goals.

Likes: Mari, alcohol (or more specifically vodka), people who know how to banter mid fight and banter in general.
Dislikes Russia, children or teenagers with powers.
Additional Information:
Theme: Here.





General Information

Name: N/A
Alias: Three of Swords
Alignment: Villain
Gender: Male
Age: 42

Appearance

Photo/Description:
Image


Suit Photo/Description:
Image

Height: 170cm/5' 6"
Weight: 59kg/9st 4lbs
Additional Information: N/A

Abilities

Powers: Three of Swords' sole power is that any bladed object he grips in his hands from letter openers to knives of any form to swords, halberds etc becomes sharpened to the point where it can slice through almost anything like it was made of paper.

Drawbacks: Three of Swords' power requires an implement; without one he cannot use it. Nor does it give him any skills with what it is used on, so he must choose carefully. The effect ends as soon as the weapon leaves his hands.

Strengths: Three of Swords' power makes a mockery of almost all defensive powers; although forms of super durability slow his cuts down to greater or lesser degrees, anything short of outright invincibility or other similar power only slows him down. He will eventually cut through, it's just a matter of how many swings.
Weaknesses: Three of Swords' power requires him to engage in melee combat; this is a risky proposition for someone as squishy as any other person.

Personal Information

Personality: Three of Swords is best described as a bloodthirsty maniac; he delights in nothing more than killing people because he enjoys it, enjoys the thrill of the fight and putting his life on the line. He has a sense of honour, however, and refuses to fight anyone unable to fight back, but this is mostly because he takes no enjoyment in the lack of resistance or thrill.

Bio: Three of Swords was born in a Vietnamese reeducation camp in 1980; his father was an ARVN general, his mother an ARVN secretary. He spent the first nine years of his life on starvation rations; if it wasn't for his extended family bringing in food during their allowed visits every three months. He was raised on a strange mix of communist propaganda tempered by the knowledge that it was the communists who put his family in there.

He and his family were released in 1989 after the Reagan administration negotiated the release of high-level ARVN officials and their families, and migrated to the US, settling in Seattle. He did not like America. Yes, he had food, but his grasp of English was terrible at best, non-existent at worst. He was heavily bullied, for his lack of skills, his race and poorly-accented bad English. So he decided to put a stop to it. He bought a knife, not a gun but a knife, his father having taught him how to use one, and slashed one of his bullies across the shoulder.

That was when he learned his power. He practically severed his arm, and then he ran off. He expected to be sent to something similar to the camp back in Vietnam, and so he ran. He used his knife and his newfound power to steal a bike, slicing the chain and riding off, using his trusty knife to cut open locks to break into shops and houses for food and money.

XXI: The World picked up up off the streets; not quite kidnapping him, but it may as well have been. He offered Three of Swords a new family, food, warmth... Home. He took the offer, and he joined the Tarot, discarding his previous name. He found he liked the Tarot; he enjoyed the thrill of battle, the challenge, the awe and dread.

And so he fought, and fought, never questioning why once, only living for the thrill of combat and the rush of adrenaline.

Mission/Goals: Follow XXI: The World's orders, and in turn fight and defeat opponents worthy to face him.

Likes: Fighting, killing, winning, worthy opponents.
Dislikes Cowards, the dishonourable, sneaky people, people who are too intelligent for their own good.
Additional Information:
Theme: Here.
Last edited by Lunas Legion on Sat Sep 15, 2018 5:14 pm, edited 7 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Thu Sep 13, 2018 11:33 am

Tagging for an app later.
don't tread on me

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Thu Sep 13, 2018 12:07 pm

General Information

Name: Fionn Szabo
Alias: Kaiju
Alignment: Hero
Gender: Male
Age: 24

Appearance

Photo/Description:
Image


Suit Photo/Description:
Image

Height: 6'0" / 182 cm
Weight: 157 lbs / 71 kg
Additional Information: He still has large scars on his back and chest from his first encounter with Corpus in Antarctica.

Abilities

Powers:

The Beast Within Men: Fionn's primary ability. Like several metas, he is capable of undergoing a transformation into a more powerful, monstrous form. His has a reptilian appearance, like a sea monster- or a gecko, according to some. His transformation can be used to varying degrees, and he is capable of altering only specific parts of himself if need be. He can manifest sharp claws on his hands, a whiplike tail on his ass, reptilian eyes for looking cool and edgy, scales on his body for makeshift armor, as well as some more exotic changes. A forked tongue for tasting the air, for instance, or heat pits for a kind of infrared sense. As one would expect, his monster form enhances his physical capabilities, and he gets stronger the more he changes. Even at a basic full transformation, his scales are tough enough to easily tank knives or light gunfire, and his monstrous limbs give him superhuman levels of speed and strength.

However, the full extent of his power can only emerge when he lets a fight go on while leaving his power active. Fionn's transformation has an adaptive property to it- if he starts changing while under duress, his transformed body will develop in accordance. By leaving it active during a fight, his body will slowly change and adapt to better deal with his opponent's attacks. Fionn also has some ability to control the variations of his monster form at will, if he chooses to do so. Due to the mechanism by which his transformation works, leaving it active can also allow him to replicate the effects of regenerative healing abilities, as new biomatter is formed to replace what was lost.

Fionn's blood is poisonous, if one should somehow ingest it. It is extremely likely that his transformation is linked to his blood in some way.

Example of the effects of a partial transformation and the effects of a full one.

The Primordial Sea: Fionn's second metahuman ability enforces his identity as a 'Sea Monster Hero'. It gives him Hydrokinetic abilities, allowing him to manipulate water with his mind. The capabilities of this power are as limitless as one can imagine. This ability is linked to his monster transformation- in other words, he must at least partially transform to make use of his hydrokinesis. The further he goes into his monster form, the more powerful his control over water becomes. At a single, barely-noticeable transformation such as eyes or a small patch of scales, he could control a few droplets, or the water in a bottle. At a full change, more impressive feats become possible, such as geysers that hit with the force of a fire hose, tidal waves, or rainstorms.

Since the Battle of Los Angeles, Fionn's effectiveness with this power has increased from how it was as a student. He can get more power out of lesser transformations, and in a full change, he's extremely powerful now, moreso than he used to be.

Drawbacks:

Finesse vs Power: Like many of his powers, Fionn's first weakness is directly affected by how far he goes into his monstrous form. At lower transformation levels, he can show a great degree of fine control over water, forming the liquid into various shapes or even changing its state from ice to liquid water to mist. At higher levels, he can only manage grand, sweeping displays of power.

Transformative Reliance: All of Fionn's combative ability is linked to his transformations. Without them, he's only a weak human.

Nor Any Drop To Drink: Like most Hydrokinetics, Fionn's water manipulation is useless if he's put in an extremely dry environment.

Strengths: Physically powerful in combat, capable of taking punishment and dishing it out equally. Hydrokinesis is a powerful ability, especially with large scale uses, which he is capable of.
Weaknesses: Absolutely horrible at stealth. Adaptive process takes time, so heavy nukers can overwhelm him at the start of a fight and put him out of action.

personal Information

Personality: In the past, Fionn's driving desire in life had been to become a hero, in spite of or possibly because of his Novum Saeculum classmates' edginess. After the Battle of L.A., and his induction into ARGUS' metahuman team, A.S.E.T., he's become more jaded and wise to the ways of the world. The desire to be a hero is still there, but with the rose-tinted glasses removed, and replaced with a layer of realism. People can be saved, and it should be his primary interest to do so, but... not everyone can be saved. Sacrifices have to be made to preserve the greater good, and things that might seem evil have to be done for the sake of good. A mindset not dissimilar to the late, great Cypher.

His senses of humor and comradery have remained solid as ever, though the former has taken a leaning towards the morbid, and the latter a leaning towards the professional.

Bio: Fionn was born to two retired supervillains, Iair Szabo, AKA Visionary, and Elsa Rozen, AKA Nightshade. He and his twin sister were both gifted with metahuman abilities, but only Fionn has made any effort to use them for the greater good. His sister Seres has been left at home, sick and absolutely refusing to use her powers.

The reason for her apprehension and Fionn's motivation was an event occurring several years ago, when the two were only children whose powers were developing. They hadn't had any real opportunity to use their powers, except for small controlled demonstrations at the behest of their father, and during talks with psychologists that specializing in helping metahuman youths figure out their powers. The catalyst for their powers to truly emerge was an attack by the supervillain Yaldabaoth on their hometown. The massive, inhuman villain wreaked havoc, and local hero Ifrit went to work pulling people out and barricading the villain, safe and confident due to his ability to transform into living fire.

Seres was trapped and cornered by Yaldabaoth, who sought to absorb her and siphon her powers. Ifrit had to turn back to his physical state in order to try and save her, but it was enough for him to be taken by Yaldabaoth instead. Seres was left traumatized by the incident, and Fionn decided on that day that he'd get revenge on Yaldabaoth for her if she wouldn't do it herself. It was only a matter of time before he was enrolled in the Novum Saeculum academy, giving him a means to further his plans to become a hero and then get revenge. His time at the academy was more than eventful, and he was a participant in the Battle of Antarctica, the Battle of Greenland, and a partial participant in the encounter between the Guards of Britannia and the supervillain groups, Gold Diggers and Cirque d'Enfer.

After Los Angeles and the world collectively losing its shit, he took an old contact. The director of Argus had taken some small amount of interest in Fionn during the attack on the first academy, and the deal he'd struck was simple- Fionn would become a member of A.S.E.T. and dedicate himself to the mission to preserve peace and rekindle the image of heroes- while also doing various shady black ops missions to further those goals. In exchange, his family would be placed under Argus' protection- and surveillance. Not the career path he saw himself taking- but Fionn Szabo, Agent of Argus does have a nice ring to it.

Mission/Goals: Make Metas Great Again. Save as many as possible, no matter the costs. Get revenge on Yaldabaoth for his sister.

Likes: Heroism, Geckos, Cooperation, Visible Results, Twincest
Dislikes Edgelords, Anti-Heros, Provocation, Arrogant Pricks with too much brains and too little heart.
Additional Information: N/A
Theme: Ocean Man - Ween


General Information

Name: Elizabeth Francis. Always goes by Eli.
Alias: Synchro
Alignment: Hero
Gender: Female
Age: 24

Appearance

Photo/Description:
Image


Height: 5'3" / 160 cm
Weight: 125 lbs / 57 kg
Additional Information: N/A

Abilities

Powers:

  • Selective telepathy. Eli can read the minds of other sentient beings within an absolutely massive radius, possibly around 6 million square miles at most (the equivalent to being able to see every mind within the borders of Russia). The downside is that the telepathy has a severe limitation. She can only read the primary, conscious thoughts of someone, and only if they are thinking of the same general topic that she is. Possible topics can be as broad as ‘porn’ or as narrowed as ‘nuclear launch codes for this specific bunker’. Eli becomes aware of the location of her targets as well.
  • Brain Siphon. Once Eli selects a specific person in her topic of choice, she can begin to jack into their mind and steal their thoughts, memories, emotions, etc, but only those related to the topic she’s chosen. It is impossible to switch topics once the siphoning has begun. The ‘download’ of mental information takes longer the farther away the target is. One that is within touching range would be instant, but one that is at the very edge of her range could take a full day to complete.

Drawbacks:

Her power only works if she and her target are thinking on the same topic- or in sync, hence her alias. Her range is massive, but it is still a limit. Her brain siphoning takes longer the farther the target is from her, and getting them out of her range will cut the siphoning and hit her with a crippling migraine. Overuse of powers in general can cause headaches.

Strengths: Incredible information gatherer. Capable of reading minds at a massive range.
Weaknesses: Limited in her scope, as she must have a topic in mind. Difficulty taking things as seriously as she should.

personal Information

Personality: A wild and free girl at heart, whose inner flame of rebellion was quelled when the Gold Diggers fell to nothing. Her former team helped her grow outward, turning what used to be a shy and awkward girl into the outgoing comedian she'd been in their heyday. But after the attack on L.A., the Gold Diggers have collapsed. And while her time with them made Eli grow out, her time without them has forced her to grow up. She's young, but not as young as she once was. Immature, but only when she forces herself to be. Youthful energy tempered by an adult mind, focused rather than spilling out all over.

Despite being forced to mature, Eli's still retained one major trait- when she trusts someone, she's going to ride with them or die with them. If she distrusts someone, they'll have to work to change her mind. She always knows the surface thoughts of whoever she's around, after all. With power like that, it's outright impossible to put up with people's bullshit, because you know what they're really trying to do. Dick jokes are still inherently high comedy.

Bio: Eli was the epitome of the 'shy girl with glasses' trope in her early life. Like most metas, her powers awoke at the time of puberty, during High School. With a wallflower personality and being too hesitant to fight back, she proved herself an easy target for harassment. Being a girl, however, she was subjected to female bullying- more insidious than male bullying, and more likely to leave emotional scars. Her powers came to her, and she made a hell of a comeback. She knew everyone's thoughts. She ruined friendships and high school romances alike. Eli cut her hair short and started dressing like a classic tomboy. No one could keep her out of their heads, so no one could tell her what to do with herself.

Notably, Eli had been given away to an orphanage by her birth parents. As she grew older and more rebellious, she was less and less likely to be taken in. At the age of a legal adult, she struck out on her own for the first time. Her very first taste of crime was shoplifting. Her first outing as a supervillain was when she became involved in a local gang. Her time with them was short-lived, as she finally met the minor French supervillain Cerf Teuer. It was the beginning of a beautiful and strange friendship. Something just worked between them, as she stuck by Cerf Teuer's side while he was shuffled through multiple villain gangs. Most of the swaps weren't actually about Cerf, as many groups sought to make use of the potential of Eli's abilities. Cerf followed her nonetheless, designating himself as a 'bodyguard'.

Under the alias Synchro, Eli became notorious as one of the best information gatherers in the business. It was only natural that she'd be brought to Tycoon, the ambitious leader of the professional Gold Diggers. With Cerf Teuer alongside her, she finally found something she'd missed her whole life- a family. In the [REDACTED] heist, Eli and Cerf Teuer were arrested and imprisoned in Site 3. She was mind-controlled by Mastermind in the Battle of Greenland, but was taken out of action and surrendered after the mass depowering.

Of course, the story didn't end there. Eli and Cerf Teuer were removed from the prison by Shard, and soon reunited with their old team. The reunited Gold Diggers went on a brief and beautiful rampage, first robbing the Bank of Paris, then fighting and escaping from the Guards of Britannia. After this, the Gold Diggers went on their most unbelievable heist yet- stealing the nuclear launch codes of the U.S. and China, for the purpose of giving them to the villain Skullduggery.

But the codes were never delivered. The Gold Diggers backed out and fled for their lives. Fleeing only took them so far, as they were eventually caught again by Argus. Now with nuclear launch codes in her head, Synchro would've stayed a prisoner of the government organization. But when Yoake Akai began gathering members for a new A.S.E.T. team, Fionn Szabo put in one request- get a telepath. Synchro was the most easily accessible one, and would be granted limited freedom- at the cost of being monitored by her new team. But, in fairness, Eli Francis: Agent of Argus is a phrase she thinks has a nice ring.

Mission/Goals: To earn her own freedom and her team's freedom. To gain redemption, by putting a stop to Skullduggery's reign of terror. To get laid before she dies.

Likes: Immature humor, secrets, opportunities to use her powers.
Dislikes People who think too much about sex, People who try to use her as a weapon. Stiff, humorless people too.
Additional Information: N/A
Theme: American Pie - Don Mclean


General Information

Name: Xander Argrise
Alias: Drachenkampf
Alignment: Edgelord Hero
Gender: Male
Age: 20

Appearance

Photo/Discription:
Image


Height: 6'3" / 190 cm
Weight: 177 lb / 80 kg (without counting armor)
Additional Information: N/A

Abilities

Powers:

Dark Fire Manipulation: Xander is able to create, shape, and control dark red-and-black fire of an evil, detrimental nature. It damages, destroys, and consumes anything and everything it comes into contact with. It represents the hazardous, destructive side of fire, which in turn ignores some of the limitations and weaknesses of normal fire. Basically, it's solely about using fire's negative, destructive powers. He can be an immensely destructive metahuman, as his fire will continue to burn and grow as long as he wills it. He is also capable of delaying the ignition of it, and choosing instead to raise the temperature of an area until he chooses to ignite the flames in a massive, destructive blaze. Official Argus databases label him as 'one of the strongest pyrokinetics since Ifrit'. He can 'corrupt' regular fire, allowing him to take control of it.

Heat-Enhanced Physique: Xander's physical capabilities can range from average human to low superhuman (peak human) level. This ability appears tied to be tied to temperature. At maximum buff, he can backlift the weight of two cars, run at 27 mph, and strike with over 1000 lbs of force.

He carries a sword that he has decided to name Schatten Schlächterin, which means 'Shadow Butcher'. In spite of, or perhaps because of his edginess, he has put in legitimate time and effort to become decently skilled at using it in conjunction with his powers.

Drawbacks:

A Cold Heart: Xander's abilities are determined by heat, and an extremely cold environment will reduce his physical enhancements as well as making it more taxing to try and get a fire going.

Volatility: The Dark Flames that Xander manipulates are extremely destructive, meaning that causing harm to himself is an ever-present danger.

Strengths: Very high pure destructive capability. His ability to take control of existing flames makes him uniquely suited to keeping other pyrokinetics under control. He's not as physically weak as other fire-manipulators either.
Weaknesses: Pure offense comes at the cost of defense. His durability is only within human limits, so he is very much a glass cannon in power, especially since he can't turn himself into fire like Ifrit could.

personal Information

Personality: Irritable, grumpy, and incredibly talented at brooding. Xander is a quintessential emo anti-hero, equally capable of angsting about his past and coldly destroying his enemies. In the field, he is equal parts fiery anger and cold disregard. An enemy that provokes his wrath is just as likely to be cruelly engulfed in his inferno as they are to be disregarded with a smirk and a 'nothing personal, kid'. He is efficient, yet showy, using his powers to create massive blasts of black and red fire- a perfect backdrop for the ruthless extermination of all who oppose him.

The personality see when Xander's off work is somewhat different. He is somewhat quiet and withdrawn as one would expect from an edgy emo boy, but there's a hint of something else that comes out at times. He'll find himself laughing at a dumb joke, or raising his hand to contribute into a discussion that's beneath him. Xander is legitimately shy, but unlike those who let themselves stay alone and become true edgelords, he tries to reach out to others. His teammates on the new A.S.E.T. aren't just normies that are beneath him, they're people that he lives beside, fights beside- people that could be friends. His edgy state is a persona, and the boy underneath it is broken, but wants to get better instead of brooding forever.

Xander's edgy persona breaks entirely when he's around his teammates- the ones closest to his own age, that is. Nathan, Eli, and Fionn are the closest thing to a family he's gotten in a while, and on the rare moments when he says he'd die for them, he means it. He acts like an edgelord, but he's not a bad kid at heart. Just one that'll gladly welcome you into his twisted mind.

Bio: The edginess of Xander's powers may be somewhat tied to their awakening- four years ago, during the Battle of Los Angeles, his family perished. Though he claims that their deaths have 'only added to his rage', he was left sad and broken by it. At first, he tried to find the Novum Saeculum academy, searching in vain for a place that no longer existed. During the four years since, he honed his powers, taking out the sadness and anger on everything he could find- in other words, angst-fuelled mass arson.

He had a brief, yet destructive reign of terror until Argus did what they do best, and took him into custody. Another meta running around blowing buildings up was the last thing they needed. He spent what felt like an eternity in a holding cell, until Yoake Akai's new A.S.E.T. team needed members. Eli Francis, aka Synchro, was the one who put Xander's name forward as someone who should be useful for them. Though initially stand-offish, he's found himself a place on the team. Even if he doesn't act like it. Still, he secretly enjoys the sounds of Xander Argrise, Agent of Argus.

Mission/Goals: Destruction of his enemies, The end of all things. To find happiness.

Likes: Hurtin people, Bein badass, Motorcycles, Nine Inch Nails (the band), killing, death, punk rock, jinco jeans
Motorcycles, Classic Rock, A sense of belonging, Firedancing, Dinosaurs, Sharks, 90s educational shows, Synth B)
Dislikes Niceness, Happiness, Levis, Kevin Robinson from school fuck you Kevin stop showing everyone my fucking deviantart you piece of shit
Loneliness, Hurting animals, Especially cruel or sadistic people, Spiders, Bullying
Additional Information: The struck-through likes and dislikes are the legitimate ones.
Theme: Devil Trigger - Casey Edwards ft Ali Edwards
Take on Me - Aha


General Information

Name: Yoake Akai
Alias: The Shogun
Alignment: Hero
Gender: Female
Age: 42

Appearance

Photo/Description:
Image


Height: 5'4" / 162 cm
Weight: 125 lbs / 57 kg
Additional Information: N/A

Abilities

Powers:

Absolute Weapon Master: Akai has reached the pinnacle of armed fighting prowess, thanks to her metahuman abilities. Whenever she holds something that can be conceivably used as a weapon, she immediately gains all knowledge on how to fight with it, capable of surpassing any regular master of the art. She will have complete knowledge of her wielded weapon, even techniques considered unknown, impossible to master, or forbidden.

Nigh-Indestructible: Massively enhanced durability. Akai can share this power with any physical object that she touches. The total durability is based on how strong the user's will to survive is.

Drawbacks:

Burden of a Master: Akai's weapon mastery power brings her to the absolute zenith of skill- but, even then, her skills remain only within the mortal limit. Supernatural fighting skills would remain out of her grasp.

Mind and Body: Due to the specific way in which Akai's nigh-indestructibility functions, it is not active when she's in a peaceful or casual situation- in other words, stealthy sneak attacks or mind control can be quite useful.

The Limit of Man: Her Nigh-Indestructibility can become extremely potent, but it is not full indestructibility. That power is rare, only seen from Class 1 metas like Satyr.

Strengths: Natural leader, Almost unbeatable in most open combat situations.
Weaknesses: Almost too willing to compromise orders for the sake of the mission. Burdened by the loss of her former team, and still adjusting to her new one.

personal Information

Personality: A woman of discipline with a natural talent for leadership. Akai's alias as 'The Shogun' was chosen in reference to how naturally she finds herself taking command. She's bound by her own sense of duty, often to the point of becoming hyperfocused on her responsibilities, disregarding sleep and such as a result. This complete immersion in her work is one of her ways of dealing with the deaths of the other members of Hinode no Eiyu, which continues to weigh on her as she leads the newly formed A.S.E.T. team.

Bio: As Cypher was to the west, so is The Shogun to the east. Her powers emerged during puberty, as most do naturally. She was born into a privileged family of wealth, one often involved in the politics of her country's military. Akai's life changed the moment she should have died. Gunshots claimed the lives of both her parents, in a murder prompted by the agenda of some shady business or other. But when the bullets hit her skin, they flattened and fell to the ground. It must have seemed like a scene from an American comic book to the stunned onlookers.

Using the governmental sway granted by her family name, Akai began a motion to put in place a superhero team that would be officially recognized by the Japanese government, and by Argus- a group of people capable of extraordinary things who could protect and fight for those who couldn't. She was given one day to find the start of a team, and eventually recruited three other metahumans that formed the very first incarnation of Hinode no Eiyu. The powered brothers, Tsukuyomi and Gozu-Tenno, and the mnemokinetic called The Librarian. The prototypal team barely found victory in their first battle against supervillain attackers, and the public response was overwhelmingly positive. The non-powered government had little choice but to allow the team to become officially sanctioned with Argus as the Heroes of the Rising Sun.

In the wake of World War III, all members of Hinode no Eiyu aside from Akai lost their lives. On top of that, many other heroes and villains also perished- including the greatest hero of them all, Cypher. In this state of turmoil, it was Akai who approached Argus rather than the other way around. She wanted to work for them, after the world had fallen to madness. Eventually, she was tasked with assembling the newest incarnation of the A.S.E.T. team, using the few metas still loyal to Argus after the global war.

Mission/Goals: Her goals align nicely with those of A.S.E.T.- to preserve peace in the meta community, and to apprehend those who make themselves a threat.

Likes: Order, Structure, Duty, Loyalty
Dislikes: Chaos, Traitors.
Additional Information: N/A
Theme: Garden of Sinners 5: Paradox Spiral OST: M24 - Yuki Kajiura
Last edited by Okayanos on Wed Sep 26, 2018 10:44 pm, edited 11 times in total.

User avatar
Segral
Ambassador
 
Posts: 1773
Founded: Sep 06, 2017
Inoffensive Centrist Democracy

Postby Segral » Thu Sep 13, 2018 12:28 pm

Taggerino.
yea bro idk

User avatar
Skyggeheim
Envoy
 
Posts: 281
Founded: Apr 30, 2018
Ex-Nation

Postby Skyggeheim » Thu Sep 13, 2018 2:39 pm

The Pathfinders

General Information

Name: Darius Ypsilantis
Alias: Peregrine
Alignment: Hero, drifts towards Anti-Hero.
Gender: Male
Age: 25

Appearance

Photo/Discription:
Image



Suit Photo/Discription:
Image

Height: 6'1"
Weight: 195 lbs
Additional Information:
  • Darius carries an M24 sniper rifle, a MK16 SCAR, and a Browning Hi-Power as his weaponry.
  • Darius will occasionally appear to "flicker", almost as if he is a glitchy image on a computer. This is explained in the Biography section.

Abilities

Powers:
  • Phase Shift: Darius can blink in and out of the spacetime continuum for brief moments, allowing him to travel at maximum 40 meters in the seeming blink of an eye.
  • Falcon's Eyes: Darius' biochemistry has been altered in a way that allows him to have incredible perception and accuracy at long distances.
  • Steady Hand: Darius' trigger finger and aim is incredibly steady.
  • Stasis: If Darius does not move for extended amounts of time, his body temperature will naturally lower and his breathing and heart rate will slow to rates that are impossible to attain in a regular human. This enhances his stealth ability
  • Temporal Fracture: Darius has lost touch with this specific branch of the space-time continuum. He can "pull" copies of himself from other timelines and maintain them for a few seconds, depending on how many copies he pulls. He can use this to accomplish several actions simultaneously.

Drawbacks:
  • His ability to phase shift is severely limited by what he can see. He must be physically looking in the direction he wants to shift towards, which can provide a problem in close combat.
  • The more that Darius shifts without letting his body recover, the less grip he holds on this reality. If done too many times, he may permanently slip out of the continuum and be lost to the void of time and space.
  • Darius' ability to utilize Temporal Fracture is...fragile. He needs to carefully balance his grip on this reality with his powers. If he abuses them, or has the slightest slip-up in focus, he can disappear from this timeline forever.

Strengths: Darius is a phenomenal combatant at many ranges, an excellent tactician, and reacts quickly to dangerous situations.
Weaknesses: Darius is hotheaded and quick to violence, and he has a tendency to pursue goals too far.

personal Information

Personality: Smooth, sarcastic, and silver-tongued, Darius is a character through and through. He has a tendency to be overconfident, but balances it with an extreme drive to perform to the highest of his ability. On this note, he is driven to accomplish whatever goal he may set his mind to at the present moment. Morally flexible and ethically questionable, Darius has a tendency to bend the rules to get the mission done, but is often of the mind that the ends justify the means if the end-state is desirable enough. He is fiercely protective of his friends and of the weak and disadvantaged. Darius does not give his respect out freely, it has to be earned. He is often mistrustful of strangers until they can prove themselves.

Bio: If we're being honest, Darius was set up to have an incredible life before him. Despite the financial troubles that Greece faced through much of the 21st century, he found that his family was immune to much of it. Born to one of the most wealthy families in Greece, Darius was catered from birth to be a perfect little businessman, just as his father - Darius Sr. - was before him. Darius' parents ran a very successful hotel business that may or may not have done profitable dealings with the mafia in the past.

However, this changed when Darius was 14. Kidnapped from the streets of Thessaloniki late at night when he was out with his friends, Darius very quickly found himself in a world of unbelievable torment and agony. A group of fringe scientists with loose ties to Gencore ran a series of extremely painful tests on his body, attempting to recreate the success that the corporation had with Shard. To an extent, they completed their work. Darius' body chemistry and powers were altered to give him the abilities he had today. The scientists planned to employ Darius to assassinate those at Gencore who had wronged them, and eventually as a general envoy of death.

This would have gone off without a hitch, had a group of metahumans not raided the facility when Darius was approximately sixteen. They were led by a man with elemental powers, who asked Darius to join their fight against the tyranny of humanity. Freeing Darius from his binds, the group did not expect him to immediately grab one of their pistols and shoot one of the men dead before blinking out of the facility and escaping. Returning to his family, Darius only found an abandoned home where he had used to live. Struck by the grief of their prodigal son disappearing, the family had decided to emigrate from Greece.

Darius traveled the world and made a name for himself doing mercenary work after he got over the grief and adjustment period of his powers. He was picked up by the Academy a few years into his rise to infamy, and found a redeemer in the form of Anastasia Block. The two quickly became close friends, and developed a relationship not long after. They fought together on many occasions during the Third World War, experiencing some of the most brutal ground combat and becoming hardened veterans by the end. They only survived through their reliance on each other and their combined know-how.

Sometime during the war, Darius put his powers under such extreme duress that he began experiencing strange phenomena. He would lose memory of minutes, sometimes hours. None of his comrades could tell him what was happening, so Darius consulted what experts he could. They called his condition "temporal slippage". Darius was slowly losing his grip on this specific continuum, and was slowly "leaking" out of it. He went to Aeon, desperate for a fix. The time-traveller fixed him with a temporal anchorage device that Darius wears subdermally, allowing Darius to utilize temporal slippage and connect with other timelines, without disappearing from this one.

Since the conclusion of the war, Darius has been working cleanup in the Korean Peninsula and around the South Asian islands. He leads and directs a small squad of ex-military operators known as the "Pathfinders". Their primary goals are to restore order to the areas they can. They act as judge, jury, and executioner in the post-apocalyptic wasteland that is most of Asia, and have become quite famous.

Mission/Goals: Facilitate the restoration of the Korean Peninsula to a sovereign state, prevent power consolidation in the wrong hands.

Likes: Ana, alcohol, nicotine, guns.
Dislikes Gencore, most other heroes, being told what to do.
Additional Information: N/A




General Information

Name: Saya Ki-Tan
Alias: Olympia
Alignment: Unknown. She does what her government asks.
Gender: Female
Age: Reported to be 25.

Appearance

Photo/Discription:
Image


Suit Photo/Discription:
Image

Height: 5'8"
Weight: 135 lbs
Additional Information: Saya carries a SIG SG516, a Berette M93R, and a Ka-Bar Knife.

Abilities

Powers:
  • Body Chemistry Alteration: Saya can manipulate the chemistry and physical makeup of major systems within her body. For example, if she is running long distances, she can alter her lungs to take in more air and her legs to slow the buildup of lactic acid. This allows her to, essentially, become a wholly new person upon command if she needs to. If she needs to be an excellent detective, she can become that. If she needs to become a strongman, she can make the necessary changes.

Drawbacks:
  • Obviously, her powers cannot go past a certain limit. Everything must be within a reasonable range. These upper limits are variable, but do not let her become incredibly powerful in any one domain. For example, if she alters her brain chemistry to process information better, she cannot go higher than a mid-range postcog.

Strengths: Excellent combatant at any range, formidable interrogator and manipulator, and creative.
Weaknesses: Not the best people-person in her natural state, crippling addiction to nicotine.

personal Information

Personality: Hard-nosed and to the point, Saya is focused on little else other than her work. She can be cold at times, but most often only comes off as either disinterested or simply distracted from any conversation. However, if you can catch her eye or her attention, she will be more than happy to devote time to you. She is also an excellent manipulator, often adopting an entirely new personality to deal with certain individuals depending on the nature of what she needs from them. Despite this, in her natural state, she is goal-oriented and ruthlessly efficient.

Bio: Born as a Korean-American immigrant, Saya had a storefront owner as a father and a stay at home mother. She was inspired to military service by one of her friends in high school, and enlisted in the Army upon graduating. She found her way to Special Forces, and was poached to the Intelligence Support Activity after several years in the service. Her first assignment in the ISA was to go to Novum Saeculum and search for potential recruits for a new "Unit M", a special missions unit of all metahumans designed to accomplish the type of suicide missions regular humans usually cannot do. Her searches led her to Darius Ypsilantis. During the Third World War, she was called away to serve her country in other ways.

However, upon conclusion, the United States government decided they would continue their pursuit of Unit M. She was reassigned to recruit Darius Ypsilantis and his companions. Therefore, she has found herself as part of The Pathfinders. Whether or not this is genuine, only she knows.

Of course, all of this information is [REDACTED].

Mission/Goals: Turn the Pathfinders into the new Unit M.

Likes: Work.
Dislikes Most things not involving work.
Additional Information: Voice




General Information

Name: Jared Szelny
Alias: Tsar
Alignment: Hero
Gender: Male
Age: 23

Appearance

Photo/Discription:
Image


Suit Photo/Discription:
Image

Height: 6'4"
Weight: 230 lbs
Additional Information: Jared is armed with an AAC Honey Badger, a Mossberg 500, a Taurus 66 .357 Revolver, and a Bowie Knife

Abilities

Powers:
  • Echolocation: Jared can emit a high-pitched noise, inaudible to human ears, that can give him a pinpoint on objects that may not be visible to the human eye up to 400 meters, depending on interference.
  • Neuron Overload: Jared's neurons can fire at a rate almost double that of a regular human, meaning that he can make his muscles willingly move at incredible speeds. This enables Jared's fast-twitch muscles to be extremely quick. This also greatly improves his reflexes.
  • Enhanced Physiology: To come with his neurons, Jared's body is developed several steps past Olympic athletes. This is almost a necessity, as the stress put on his body by the quick movements he is able to do would break down a normal human's muscles.

Drawbacks:
  • Muscle Stress: As mentioned before, Jared's ability to fire his neurons quickly puts extreme duress on his body. This cannot be maintained very long before either his body completely overheats and he collapses, or his muscles simply split apart at the seams.
  • Echolocation Interference: Jared's echolocation works best with minimal interference. Too much noise or contradictory frequencies will mess him up.
  • Learning Curve: Jared is still learning the limits of his powers. Explained more in Biography.

Strengths: Phenomenal close-medium range combatant, follows orders to a tee.
Weaknesses: Immaturity, questions a lot about the general world, still hasn't figured out his morality.

personal Information

Personality: Jared is almost a child. He asks "Why?" almost as much as a five year old, to both himself and those around him. However, he is both fiercely protective of those he considers to be his friends and driven to show his best for his "leader". He is often confused, except when in the battlefield. When bullets start flying, it's as if a switch gets flipped. He is intense, focused, and sharp as a whip. He has very little sense of morality and ethics, not by choice but by a lack of exposure. However, if you can get inside his head, you will find a frighteningly intelligent, if confused, individual.

Bio: Part of a United States initiative late in World War 3 code-named "Mike Delta", Jared was never born. He was made in a tank. Designed and engineered to be a perfect soldier, he was given powers through experimentation and born artificially. His growth was accelerated until he was a fully developed human at 19. Then, he was "born" from his tank with all the necessary training and indoctrination to be a killer. Fitted with the best equipment, and barely having the time to question his orders, he was shipped off to Shanghai with the United States military as part of a massive invasion force. Here, he saw vicious fighting, and was entrenched in the city until the end of the war. He finally had time to question his purpose, and realized very early he was not simply a man destined for conscripted military service. When the war was over and expeditionary forces were recalled stateside, Jared simply went AWOL.

He wandered across China and eventually found himself in the Korean Peninsula. Here, he saw the full effect of the war. Criminals, terrorism, and general lawlessness had transformed Korea into a post-apocalyptic wasteland where its residents were barely holding on to life. He wanted to make things better, citing the fact that "nobody was smiling", and it wasn't long before he stumbled on Darius and company. Darius charmed him, and Jared became fascinated with the bond he and Ana held. He found his natural place in the Pathfinders, and has been working with them ever since.

Mission/Goals: Whatever the Pathfinders do, Jared will follow.

Likes: He's not sure yet. Though he is slowly developing an affinity for the Korean alcohol Soju.
Dislikes "The bad guys".
Additional Information: His mental faculties are developed, but because of his artificial nature, he is strangely childlike.
Last edited by Skyggeheim on Thu Sep 13, 2018 9:37 pm, edited 6 times in total.

User avatar
Talchyon
Negotiator
 
Posts: 5828
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Thu Sep 13, 2018 8:02 pm

Tag. I'd like to bring back Weinkauf (relatively unchanged except 4 years older); Molly (a lot more seasoned now and not so focused on trivial things like what she looks like); and possibly the Ruin (which a few may have met untimely deaths. I'll have to think about them).
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Fri Sep 14, 2018 1:21 am

Let us once again bring the barrier down between the worlds (maybe)
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Fri Sep 14, 2018 5:55 am

Higher Japan wrote:Let us once again bring the barrier down between the worlds (maybe)


No, I'm not it approve any apps like that.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Fri Sep 14, 2018 7:30 am

General Information

Name: Andrew Giles
Alias: Vindicator
Alignment: Anti-Hero/ Reluctant Hero
Gender: Male
Age: 58

Appearance

Photo/Discription:
Image


Height: 6' 5" / 1.95 m
Weight: 322 lbs / 146.1 Kg
Additional Information: Is missing is left eye, and Weight can change with his powers.

Abilities

Powers:
  • Extreme Superstrength- Can, with some difficulty, lift around 1000 tons
  • Higgs Field- Vindicator's second ability allows him to control his mass and density, granting him the ability to control his weight, and give himself durability to match his strength
  • Indomitable will- If Vindicator has time, he can slowly increase his strength output if he is applying constant force, but his strength will fall back to 'normal' if he rests or stops for even a second.

Drawbacks:
  • It takes him time to alter his density, and he cannot make himself any less massive than his base line, therefore he has to be aware of an attack to be durable against it
  • He cannot fully utilize his strength without increasing his mass
  • He has no ranged abilities, and little mobility other than human running, and jumping which can be used to scale tall objects, but not while his Mass is increased.

Strengths: He is a tank, being able to soak up seemingly limitless damage, and deal just as much.
Weaknesses: He's slow and vulnerable to gaseous attacks, physic attacks, and things that mess with his senses.

personal Information

Personality: Lethargic and grumpy, Giles is a man who gave up the hero life and wants to live in isolation. He doesn't like people, and is quick tempered to people who don't leave him alone. He has no respect for any authority, and won't take orders. Giles is far from stupid, however, and is rather cunning when he needs to be.

Bio: A member of the Vanguard towards the end of the organization. He was known as 'the strongest man in the world' but that was never confirmed. He had been spurred into being a hero after a particularly devastating Tarot attack that claimed the life of one of his friends. With rage burning in his heart, Giles quickly took up the fight, and soon became known as the Vindicator. He was responsible for the deaths and defeats of more Tarot members than any other singular hero.

But then came the downfall of CADMUS and the creation of ARGUS. Giles saw them as more oversight, and a limit to his personal freedom, so he refused to become sanctioned, and stopped being a hero. He went into a hermit-like lifestyle, tired of saving a world that didn't seem to want to be saved. When the Third World War broke out, he fought along side America, but as soon as it was over, he went back to his small home in Northern California.

Mission/Goals: To be left alone, for the moment...

Likes: Alcohol, The beach, solitude, fighting
Dislikes The government, villains, anti-villains, 'pompous heroes', pretty much everyone
Additional Information: The United States Government is in a race against Argus to bring him into their respective ranks.
Theme:Last Man Standing- Graffiti Ghosts
Last edited by The Cyberiad Council on Fri Sep 14, 2018 3:39 pm, edited 1 time in total.

User avatar
Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Fri Sep 14, 2018 8:27 am

General Information

Name: Catherine Merkoth
Alias: The Lone Queen of the North
Alignment: Hero
Gender: Female
Age: 24

Appearance

Photo/Discription:
Image


Suit Photo/Discription:
Nothing here
]
Height: 170
Weight: 55 kg
Additional Information: She is colder than the natural human body and is usually unable to adapt to more temperate areas. She is usually seen carrying around a spear, although the flag itself is almost never seen unless for ceremonial purposes, which of course means the flag is almost never seen.

Abilities

Powers:
-She is able to generate and manipulate ice, be it smooth or spiked either vertically as a defensive move or offensively by basically launching a spiked wall of ice towards her target. She is also able to create ice within her own hands and can either use it as a makeshift melee weapon or as a javelin to throw. Her staff enables her to launch ice javelins with it as a medium or create a blast of spiked ice around her when smashed onto the ground. Said ice is slightly more resistant and is to some level 'reinforced'
-She has a somewhat enhanced sense of perception, making it harder to maneuver and trick her in combat.

Drawbacks:
-When the temperature get's too hot, her ice abilities will be ineffective and she'll begin feeling disoriented.
-It is possible to send her into a minor state of shock and fear if her ice is directly shattered in 1 single strike.
-She is not resistant to her own spikes of ice.


Strengths: With confidence in her abilities, she can take on any enemy regardless of range even with her bare hands and has somewhat improved intuition as compared to others.
Weaknesses: Her over reliance on ice and her clothes means that she can't fight under hotter conditions and can be shocked frozen upon seeing too much of her ice shatter, both literally and metaphorically.

personal Information

Personality: Cold and lonely, her alias takes after her personality. Many years of remaining desolate as the only hero to continue fighting in her region at least has left her enjoying the company of the cold northern winds over human company. When around humans, she rarely has much care for their well being unless it directly affects her survival in any manner and may go as far as to step over them if need be for her own needs. Eventually the ice froze over her heart as she now lacks proper emotions that give her any sign of humanity, while all that remains of her previous self is a small hidden pendant.

Seeing the disruption of balance of the world, the world eventually forged the ice over her heart into iron as it likewise continued freezing over, losing feelings of any humanity once again, while making a final vow to restore the balance of power in the world for the meta human population.

Bio: Born to a long line of metahumans up along the frozen North within the habitable sections of the West European arctic circle regions, Catherine was the third daughter the family had among 4 other children and was the first to fully inherit her parent's affinity with ice, while others adapted various lesser powers in a sense. From young she had a generally average upbringing, although her constant illness and colds meant that she was usually taught by various tutors that were brought in by her parents who had no issues affording them with their prior wealth, although how this wealth was acquired is still a mystery.

This meant that from a young age Catherine had preferred the company of no one, usually sitting upright on her bed alone and staring out the window as she lamented over how she could not play in the snow like any other child. This phase was only the beginning as her body had to adapt to the sudden drop in temperature due to her powers, causing her constant spells of colds and illnesses. Eventually, she got stronger and grew more resistant to the cold. By the time this phase was over she was already 12 and could comfortably leave the house looking like it was summer. Eventually she settled on something more comfortable that looked like what other children would wear.

When she was 14, she eventually found her powers awoken when she almost stabbed a kid patting him on a back. She had almost accidentally plunged an icicle that she made on accident into his back. After that incident, she was once again brought back in and kept almost under house arrest, usually not allowed to leave as she was trained by her parents, both of whom were metas, in the ways of using the ice properly. With the passing of time and some help with gloves designed to prevent her activation, she managed to live like a normal kid and graduated normally. She was eventually sanctioned under Argus before it's complete fall, although she remained inactive.

When all hell broke loose in the world, her home up north in Europe was struck hard. Order almost collapsed completely as she was forced on the run with her family, to escape the mass meta conscription almost. By the time it was over, she was the only child that remained, while her parents had both died saving all of them. This had only frozen her heart over once again as she now roams the land with a spear given to her before she was forced to run, spending years fighting with many scars throughout her body all for the purpose of restoring balance in the world back to that of the previous one.

Mission/Goals: Restore the previous status of metas in the world, or at least up north.

Likes: The cold, winter, salmon, the Arctic
Dislikes The heat and everything hot
Additional Information: It is not known as to whether or not she was officially sanctioned, although it is suspected that her current name isn't her real name.
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

User avatar
Eisen
Envoy
 
Posts: 282
Founded: Mar 10, 2018
Ex-Nation

Postby Eisen » Fri Sep 14, 2018 2:57 pm

General Information

Name: Mason Erickson
Alias: Surtr
Alignment: Villain
Gender: Male
Age: 44

Appearance

Photo/Discription:
Image


Suit Photo/Discription:
Image

Height: 7'4"
Weight: 450 lbs
Additional Information: N/A


Abilities

Powers:
While Surtr has no actual powers, he has the following skills to make up for his lack of such.
  • Marksmanship
  • Hand to Hand combat (skilled in a variety of martial arts)
  • Peak human physical condition
  • Genius level intellect, specializing in comprehending large amounts of information at incredibly fast speeds, as well as strategizing

Drawbacks: Only human after all.

Strengths: Tip top human capabilities
Weaknesses: Can let his obsessions get in the way of getting things done.

personal Information

Personality: Cold, quiet, reserved, prone to bouts of aggressiveness and violence, especially if even slightly provoked. Very manipulative.

Bio: Born in Longyearbyen in Svalbard, Norway, Mason Erickson lived with his single father, his mother had left them in Mason's infancy. At the age of six, Mason and his father had immigrated to the United States, to begin a new life away from the mining town Mason grew up in. At a young age, it was known that Mason was not like other children. He displayed antisocial tendencies, and a lack of understanding of social skills. He was soon enough diagnosed with Asperger's, a high functioning form of autism. Mason often kept to himself, usually spending time alone in libraries, museums, zoos and aquariums. He had a great fondness for learning things. Yet, as it was, his behaviors were not without punishment. Bullying was not uncommon from children who saw him as a social outcast. But he remained quiet and never fought back, despite being a fairly large and strong child. His father worked odd jobs in a struggling effort to support them both, and as such, they moved quite often. The few friends Mason would sometimes makes, usually courteous librarians, gentle janitors, and quiet custodians, were never to be seen again.

This lasted until Mason's 19th birthday, when, due to stress and heart problems, Mason's father became too sick to work. They could not afford hospitalization, and as such, Mason worked in an effort to support them both. A year later, his father passed away. Mason continued to struggle to support himself, working odd jobs. His financial salvation came when he decided to join the military, specifically the Marines several years later. Already an intimidating physical speciman, he proved to be an absolute powerhouse of a soldier, especially due to his ability to learn extremely quickly. He served a good ten years, and thus, he had been transformed. Not only physically, of which he became ludicrously strong, but also mentally. He wasn't afraid to fight. And he certainly wasn't afraid to kill. Throughout the year after his return, after a mental breakdown, Mason decided to murder those he deemed responsible for his father's problems in life. After commiting the murder of various people well off from other's misery, his sanity devolved further and further.

Ultimately, Mason came to believe in one thing: That he should ultimately bring about the destruction of society so that a new one may rise from the ashes. And so he took the name of Surtr, the fire giant of Norse mythology that would be one of the figures to bring about Ragnarok, the end of days before a new age. Using his skills, he would gather up the equipment he believed necessary in order to bring about his plans, and using his genius, he would begin to plan the end of civilization as we know it. With the recent events unfolding, Surtr has dedicated himself to wiping out the majority of humanity in order to bring about the new era.

Mission/Goals: Ragnarok

Likes: Learning, fighting, killing
Dislikes Things not going according to plan, people acting unexpectedly
Additional Information: Has access to a plethora of military grade equipment that he has gathered throughout the years.
Last edited by Eisen on Fri Sep 14, 2018 2:59 pm, edited 1 time in total.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Fri Sep 14, 2018 4:10 pm

Higher Japan wrote:
General Information

Name: Catherine Merkoth
Alias: The Lone Queen of the North
Alignment: Hero
Gender: Female
Age: 24

Appearance


Does her power require there to be moisture in the air?

User avatar
Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Fri Sep 14, 2018 4:20 pm

The Cyberiad Council wrote:
Higher Japan wrote:
General Information

Name: Catherine Merkoth
Alias: The Lone Queen of the North
Alignment: Hero
Gender: Female
Age: 24

Appearance


Does her power require there to be moisture in the air?


The power sort of relies on humidity as well so the North is generally a better place for her. It works such that the lower the humidity the higher the amount of energy used to generate ice is and vice versa.
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Fri Sep 14, 2018 6:53 pm

Tagging for later.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Fri Sep 14, 2018 9:19 pm

Higher Japan wrote:
The Cyberiad Council wrote:
Does her power require there to be moisture in the air?


The power sort of relies on humidity as well so the North is generally a better place for her. It works such that the lower the humidity the higher the amount of energy used to generate ice is and vice versa.


My last question is about her goal, what do you mean by 'previous status of metas'? They haven't lost any rights, most of them are still full citizens. There is just some distrust and fear in the eyes of normal humans about their powers, but that's really more of a PR type thing.

User avatar
The Empire of Tau
Minister
 
Posts: 3398
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri Sep 14, 2018 9:40 pm

GGeneral Information

Name: Sherkov Larion (Larya) Vadimovich.
Alias: Architect
Alignment: Anti-Villain
Gender: Male
Age: 35

AAppearance

Photo/Description:
Image


Suit Photo/Description:
N/A

Height: 5’6
Weight: 196 lbs.
Additional Information: N/A

AAbilities

Powers: Intelligence Beyond The Machine - To simply state that Sherkov is a smart man is an understatement. To understand the man’s inner workings is to open a machine that has limitless mechanisms. To think on par with quantum computers, man’s greatest calculating systems, is Sherkov’s gift.

Drawbacks: What a Smartass - Yet for all Sherkov’s intelligence and wisdom, the man can not compete with the likes of warriors. There are men with skin so tough - that no mere bullet can penetrate; Sherkov has only the skin that of normal men. There women capable of calling upon the mystic acts of sorcery - bending elements to their will; Sherkov has only his hands to bear. It is only when Sherkov gathers his following of soldiers, that he can compete on the battlefield, commanding his army.

Strengths: “I am the greatest mind that has been birthed into this world.”
Weaknesses: “I am that of mere normal bone and flesh.”

pPersonal Information

Personality:

Bio:
Born in Moscow, April 16th, 1992, Sherkov Larion (Larya) Vadimovich, was born to single mother, Ledovskaya Valeriya. In his early life, Sherkov’s intelligence proven to be potent, allowing him to finish his basic education at the age of 10. Russian Media, along with other media of other nations, quickly caught on to the boy, calling him the Genius of the Russia. Sherkov was invited all forms of Interviews, TV shows, and games, which he all declined. Instead of going into a smooth life of frame and riches, Sherkov had a fond taste of the Communist Ideology of Marxism, often reading the Communist Manifesto ten times over. After finishing his university education at the age of 15, Sherkov became disillusioned, seeing his homeland as a corruption machine for the rich. Soon, Sherkov decided that action was needed to bring reform to Russia, reform that would bring the nation into a golden age of old, a new Soviet Order. But he was too young; he had time to figure out his long term goals. Seeking to start a new, Sherkov faked his death and destroyed any evidence anything that would say otherwise. On October 17th, 2007, Sherkov was reported dead, death by suicide. From there on, Sherkov would mask himself as a man named Architect .

Sherkov had one goal now, topple the Russian government. Recruiting radicals to his cause, Sherkov built up a power base of loyal followers via the underground world. Within two years of running his estate, Sherkov had himself a extensive criminal network that ran from Russia to Ukraine to Poland to Germany, etc. From arms smuggling, drugs, human-trafficking, and more, Sherkov had launched himself to the top of the leaderboard in the criminal world. Sherkov would use his funding, gained from his illegal operations, to prepare for a potential revolution. Radicalist cells were placed around Eastern Europe, supplied and ready to take up arms when Sherkov called. For the rest of his life, until WW3, Sherkov would liquidate his estate to avoid attention and grab the last of his funding. Sherkov now waits for a opportunity to strike, watching the world with cautious.

April 5th, 2018, 8 years was Sherkov waiting. The time has came. The cells that were still loyal and alive at this point, Sherkov now called upon. All across Eastern Europe, armed terror attacks on military targets were reported. Out of all the cells that Sherkov planted, Eastern Ukraine was the most successful in achieving stage one of Sherkov’s plans. The others either went rogue, or were silenced in the chaos. In accordance, Sherkov went to Eastern Ukrainian to being his revolutionary campaign. For four years, Sherkov waged a brutal campaign over the remains of Eastern Ukrainian. Today, Sherkov’s armed rebels are now dead and gone. Yet Sherkov still got plans. Eastern Ukraine shall be his, and eventually Russia.

Mission/Goals: The Formation of the Commonwealth of Soviet Socialist Unions, C.S.S.U.

Likes: Anything really.
Dislikes That's going to be a really long list
Additional Information: N/A
Last edited by The Empire of Tau on Fri Sep 14, 2018 9:41 pm, edited 1 time in total.

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Cybernetic Socialist Republics, Cylarn, Galnius, Lunas Legion, The Empire of Tau, Zarkenis Ultima

Advertisement

Remove ads