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Veritas In Oblivione {OOC|Sign-Ups|Open}

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Faal Lot Himdah
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Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Veritas In Oblivione {OOC|Sign-Ups|Open}

Postby Faal Lot Himdah » Sun Sep 09, 2018 2:58 pm

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Veritas In Oblivione




In the beginning there was nothing. No light, no dark, no colour, no sound, no space, no time, just nothingness. However, from this nothingness, through some unknown means, something came into existence. This something was creation. Time, space, light, dark, colour, sound, everything came into being. But it all existed in chaos, until through the chaos, the first being was born. This being would become known as Zenith, a being with no gender, and no known form. Zenith did not create, instead it took what came into being, and organized it. Slowly, the chaos of creation ceased, and everything fell into order. Through this order, many things came into existence, include the mortal world.

However, order must be maintained, else chaos rises. In order to keep creation from falling back into chaos, Zenith gave its life. From Zenith’s flesh, the first life came into being. From Zenith’s soul, the invisible forces that maintain reality came into being. From Zenith’s blood, magic came into being. Finally, from Zenith’s heart, the Three came into being. The Three were Zenith’s children, and would come to be considered the primal gods. While they all came into existence at the same time, they were not equal and would come to rule over different domains.

First there is Tivnia, who would become known as the Lord of the Light. He would be considered the holiest of the three, and ruled not only over light, but the Heavens and all things good. Unlike the other two, Tivnia is the only one who would maintain his physical form after the Sundering. Tivnia is credited with the creation of the Angels, who serve as his personal army, and the mortal races. Second there is Ijun, who would become known as The Sunderer. When he had his physical form, he could match Tivnia in terms of strength. But that form was lost during the Sundering, as his body was torn apart, and spread over long distances to prevent him from regaining his physical form. Even without a physical form, his influence would still be felt. He would eventually become considered the most demonic of the three, and is said to rule over darkness, the Dark Realm, and all things evil. Ijun would be credited with the creation of the Daemons, who served as his personal army.

Finally, there was the most powerful of the Three, the goddess Zodia. With power over time, space, and the forces that maintained reality, she would never be considered fully demonic, nor would she be considered fully holy, as she acted as the balance. Her physical form was lost during the Sundering, but unlike Ijun, whose body remains in the mortal world just in pieces, Zodia’s body was lost. She gave her body not to stop the Sundering, but prevent the mortal world from being forever lost, and maintaining it in its current form. However, one part of her body was said to remain, her heart. Unlike her brothers, who had their own personal armies, Zodia did not. Instead, she was credited with the creation of the only beings capable of naturally traveling from the Heavens to the Dark Realm, the Dragons.

However, the Three’s roles would only be solidified with a certain event, the Sundering. The Sundering happened before the mortal races existed, before the Dragons, and before any of the gods, the exception being the Three. The only intelligent beings that existed where the Three, Angels, and the Daemons. Many details surrounding the Sundering are unknown, as Tivnia refuses to go into too much detail, as it was a hard time for him. That said, it is not completely unknown, and the story goes like this.

Sometime after the birth of the Three, Ijun grew jealous of Tivnia, jealous of his rule over the Heavens. So, Ijun challenged his brother to a duel, where if he won, Tivnia would hand over Heaven, and he would give his brother command of the Dark Realm. And if he lost, Ijun swore to never bother his brother over the right to rule the Heavens, which came with the right to rule the mortal world. So, they fought, and Tivnia won. Despite losing, Ijun refused to keep his word, and returned to the Dark Realms, where he planned to overthrow Tivnia. So, he created his Daemons, and returned to challenge Tivnia. However, Tivnia knew his brother was creating the Daemons, and as such, he created his own army to fight against them, the Angels. The two brothers clashed once again, this time with an army aiding them. Once again, Ijun lost, and once again Ijun was disgraceful in defeat, this time he decided though that if he couldn’t win, he’d take the mortal world with him.

Focusing all his power, Ijun struck the mortal world, causing it to shatter. But there was a price to using all this strength, as Ijun’s body also shattered and flew off in all directions, as the fragmented pieces of the mortal world did so as well. Tivnia tried to stop Ijun, but was to late. So, Tivnia just watched and begged for help as the fragments of the mortal world, which would soon be known as Aeria, flew further and further apart. That was when Zodia arrived. She could not reverse what had happened, but she had the power to prevent the fragments of the mortal world from flying to far apart and away from the mortal world’s core, which remained intact.

So, Zodia descended to the burning core of the mortal world, ripped out her own heart, focused her power, and plunged her heart into the core. The molten core changed with the addition of the heart, as invisible chains erupted from the heart in all directions. These chains embedded themselves into each of the fragments of Aeria (and the Dark Realm), and prevented them from drifting too far apart from each other. It was then that Zodia’s body was said to transform into the barrier between the fragments that formed the new Dark Realm, and the fragments that formed the new mortal realm. This barrier can still be seen, though it takes the form of an endless cloud that is far to dangerous for most mortals to attempt to penetrate. Still in her body, Zodia’s blood changed and gave birth to the Dragons.

The Sundering took Tivnia’s siblings from him, and left him alone with the mortal realm, along with his Angels. After hundreds of years of loneliness, as the Angels made for poor company, Tivnia decided to do something about it. He created the races who would inhabit the mortal realm. With the creation of the mortal races, something unexpected happened. More gods started to appear as well. Tivnia was no longer alone, and eventually joined with these new god. Eventually the mortals stared to create their own nations, inventions, languages, but still appeared lost to Tivnia. So, Tivnia came to some mortals, and told them how they came to be, and what would become the dominant religion, The One Faith was born.

For many thousands of years, the world was dotted with many city-states, and kingdoms. Due to the fact that the “islands” of Aeria are drifting, and constantly moving at a decent speeds, maintaining the borders of large empires has nearly been impossible, but ambitious souls did try to found empires. Of course, some succeeded, and out of those who succeeded, they all fell before five years passed, with the average lifespan of empires at this time being a year, thus the term One Year Empires was used to describe empires of this time. However, that was until the creation of magic devices knowns as DAMS, or Dynamic Aeria Mapping Systems. With the creation of DAMS, nations could keep track of their territories, no matter how far apart they drifted. As such, empires could last much longer, thus ending the era of the One Year Empires.

Not many empires did rise however, as while DAMS made it easier to track ones territory, one still needed the resources to defend it. So, only the most powerful empires survived. Such as The Epostolis, an empire founded to serve Tivnia, spread The One Faith, and to enforce its doctrine. It is during this time of grand empires that our story begins, and it begins with a single mortal. A mortal who managed to not only pass into the Dark Realm, but return alive. Deep in the Dark Realm, he found it, the legendary Heart of Zodia. But unfortunately he could not obtain it, as it was sealed away, and in attempting to break the seals, the mortal lost his mind. But for the sanity that he lost, the mortal gained the knowledge of what was needed to break the seals.

This mortal was found by The Epostolis, and revealed the knowledge to them. Certain items where required, items that the mortal referred to as the 11 Keys of Truth. The mortal was unable to say what they were, or where they could be found. After the mortal told The Epostolis this, The Epostolis tried to prevent this knowledge from becoming public knowledge on the orders of Tivnia. But of course, the knowledge was leaked, and soon after many nations, pirates and wealthy individuals began to search for the 11 Keys.

Why so many people desired to find the 11 Keys was no secret, as if the legends were to be believed, then who ever controlled the Heart of Zodia would have the power to rule Aeria. So of course, many power hungry individuals and nations began searching for the 11 Keys. Of course, upon learning about all this, The Epostolis could not remain silent. So, using its influence it demanded that all other nations cease searching for the 11 Keys. Many listened, but some didn’t. As such, The Epostolis was forced to act.

This is where our story begins. The Epostolis has gathered a team, be them mercenary or members of The Epostolis military, that they will send to gather the 11 Keys and return the 11 Keys to The Epostolis. Will this team find the 11 Keys? Or will this team fail? The future is clouded, and the stage is set Aeria to change once again.




OP: Faal Lot Himdah
Co-OP:




Welcome to the world of Aeria, a world where that land floats through the sky and ships sail through clouds. Before you get to the app, a few things you should know. First, take the time to read the lore, as it may have all the answers to your questions. If not, then ask me, and I will answer as soon as possible. Second, this is a story driven RP, so your characters must be part of the team that has been gathered by The Epostolis. That said, you don’t necessarily have to be searching for the 11 Keys for The Epostolis, under the command of Admiral Silas Lucius Alard on the ship called The Aetherwing. Now, I give you the rules.



Rules

1. NO Godmodding, and stuff like that
2. My word is law, and when I am not online, my Co-OP's word is law.
3. No starting with any thing ridiculously powerful
4. If something is deemed overpowered by me, I will deny the app. So, if it seems overpowered, ask and I will try and help you come up with a way to make it not overpowered.
5. Be a voice of reason, not a control freak. Control freaks will be banished in the blink of an eye.
7. All disputes between people will be kept out of the OOC, settle them via TG.
8. Expect death for your character or characters
9. Inform everyone if you are to be absent for an extended period of time through the OOC. And if you are gone to long without notifying everyone, you’re character will end up dead (especially if they are preventing the story from progressing)
10. Three Strikes and you're out, unless you really mess up.



App



Code: Select all
[b][u]Character App[/u][/b]
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[b]Magic Sigil/Circle and Location:[/b] [spoiler][img]<PLACE IMAGE HERE>[/img][/spoiler]
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[b]RP Sample:[/b] (If I know you, you can pass on this, if not... or I don't remember you, then no skipping.)
[b]Did you read the Rules?[/b]
[b]What about number 6?[/b]
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Last edited by Faal Lot Himdah on Tue Sep 18, 2018 5:49 pm, edited 1 time in total.
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Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Sun Sep 09, 2018 2:58 pm

LORE - Races of Aeria




Playable

The Humans of Aeria are what you’d expect, with males of the race standing on average 6’1”, and the females standing on average 5’7”. The average human of Aeria lives for about 80 years. Fortunately, I do not have to go into detail about aspects of the human physical appearance as you should all know what a human can look like. In Aeria, Humans are the most adaptable race, capable of living in most all conditions, and capable of improving other races technological advances to better it their needs. Humans are neither the strongest race physically or magically, but they make up for this through their numbers and adaptability.

Humans generally view Angels and the Gods with reverence, but when it comes to the races they view as allies and friends, those are generally the Elves and Dwarves. Humans tend to view Dryads with a healthy level of respect and tend to leave the Dryads alone. When it comes to the Gnomes, the Humans generally view them with indifference. Demihumans are often viewed by Humans as lesser than them, and as such even though the Humans don’t hate the Demihumans, Humans don’t respect them. As such, Humans generally treat Demihumans poorly. Finally, we come to the races that Humans view as monsters to be slain, races that Humans generally absolutely hate. Those races are the Oni, Orcs, Goblins and Daemons.


Demihumans are a very diverse race, with many difference between members of it, and few similarities. Not only do Demihumans have different hair colours, eye colours, skin colours, and etcetera; Demihumans also have noticeable animalistic features, such as ears, horns, tails and etcetera. They have these features due to certain gods deciding to interfere with the mortal world. One such subgroup of Demihumans would be those with cat ears and tails, supposedly made that way due to their close connection with the goddess Aryna. The similarities among the Demihumans is in their average height and lifespan. Demihumans share their average height with Humans, but only have an average lifespan of 60 years. Demihumans share the same adaptability as Humans, but are less in numbers. Demihumans are more diverse in their physical abilities, for example, some might possess greater strength than the average human, others might be weaker. Demihumans are capable of harnessing magic, but they are not as gifted in magic as Humans generally are.

Demihumans, like Humans, generally view the Angels and Gods with reverence. But unlike Humans, the Demihumans do not generally view Dwarves and Elves as allies, instead generally viewing them with indifference. It is with the Dryads and Gnomes that Demihumans generally view as allies and friends. Due to the treatment that Demihumans generally face from Humans, it is no surprise that the Demihumans generally view Humans with distrust and the slightest hint of hatred. Though, Demihumans generally do share the Humans view of the Oni, Orcs, Goblins and Daemons.


Elves are among the most magically advanced races in Aeria. From a distance, elves can appear to be just tall Humans, but once you get closer you start to see the differences. First, the average height of a male elf is about 7’8”, while the average height of a female elf is about 7’0”, making them noticeably taller than Humans. The average lifespan of the elves is 1000 years, and with that long life comes low birth rates. They are also generally slender, and can be physically overpowered by even the shorted Humans. Their skin colour generally appears to range from golden to a tan, with many colours of eyes and hair possible. Though there is a notable exception to the general skin tone of elves, that being a dark grayish colour. Elves with this skin tone come the former Elven Kingdom of Nytf Asari or are descendants of elves from this fallen kingdom. These gray skinned elves are often known to other elves as the cursed elves. Another notable feature of the elven physicality, is their pointed ears. Elves are known for the ingenuity, and willingness to experiment. It is these traits that allowed the Elves to develop their clockwork magic, and clockwork technology. It is with this knowledge of clockwork machines and the elven affinity for magic that they make up for their small population and low physical strength.

Elves are not nearly as religious as Humans, and as such, they don’t generally view Angels or Gods with reverence. That said, they do generally respect Angels or Gods. The Elves do generally view Humans as allies and are generally somewhat friendly with them. But Dwarves on the other hand, while the Elves do generally view them as allies, they also view them as rivals, and will take almost any opportunity to try and upstage them. The Elves generally share the same view as Humans when it comes to the Dryads, they respect them and will leave the Dryads alone. Gnomes are generally looked down on by Elves, but not treated as badly as the Demihumans are by the Humans. Which brings us to the general Elven view of Demihumans, and that is indifference. Elves generally also view the Oni, Orcs and Goblins as enemies. But they tend to generally view the Daemons as dangerous, but also to be respected.


Perhaps the proudest of the races of Aeria, the Dwarves are well known throughout the world. With males standing on average of 4’0”, and females standing on average of 3’7”, what the Dwarves lack in height, they make up for in bulk. Dwarves are physically strong, but are very weak when it comes to magic. They have an average lifespan of 500 years. Their bulk compared to height makes them unmistakable, and unlike the races mentioned above, there isn’t much diversity when it comes to dwarven skin, as such all Dwarves are pale skinned. Hair colours do vary though. They are known for their skill in engineering, ambitious nature, and sense of honour. While the Elves looked to magic and developed clockwork machines, the Dwarves looked another way, and developed their great steampowered machines, that could work with or without magic.

Dwarves generally view the Angels and Gods with some respect, but do not feel as if they must always follow them. In fact, many Dwarves see the Angels and Gods as beings that limit the potential of mortals. Despite their general opinion of Angels and Gods, the Dwarves still see Humans as allies and friends, and see Elves as the Elves see them, as allies and rivals. When it comes to Dryads, the Dwarves generally don’t like them. The Dwarven view of Demihumans is the same as the Elven view, they generally look at them with indifference. Gnomes are viewed by Dwarves as partners, and many Dwarves would give their lives willingly to protect them. The generally Dwarven view of Oni, Orcs and Goblins is that of intense hatred, due to many years of conflict between them. Finally, Dwarves generally view Daemons as things to not be trusted, but other than that, they don’t generally harbour intense hatred towards them.


Living in isolation, on seemingly uninhabited islands abundant with green, the Dryads can be found. Related to the Elves, the Dryads through their connection with nature were changed through its magic, into what they are now. Dryads appear to resemble Humans and Elves, with plant-like attributes, such as patches of bark for skin, leaves for hair, green hair, greenish skin and etcetera. In fact, the older a Dryad gets, the more plant like they appear, with some of the oldest looking like sentient mobile trees. It is also known that where a Dryad dies, a tree will sprout from their body. Dryads tend to have an average lifespan of about 3000 years, though some have lived for up to 5000. The average height of Dryads is just slightly taller than the average elf. The Dryads are known for their connection to nature, and talent for magics related to nature, and their unique magitech that uses this magic. Dryads also seem to despise any form of technology that isn’t their own.

Dryads generally respect the Angels and Gods, but while they do worship a few of the Gods, most of their generally reverence goes towards nature. Dryads generally view their Elven cousins with disappointment for the path that the Elves walk. Humans are generally viewed by Dryads as dangerous and must be watched. The Dryads are known to generally hate the Dwarves with a passion. Demihumans and Gnomes are generally viewed with slightly more respect than Humans and Dwarves by the Dryads. Though they are willing to consider Demihumans as allies. That said, the Dryads are willing to fight the Demihumans and Gnomes just as much as they would against Elves and Humans. Dryads also tend to view Daemons with respect, but will fight them if need be. Finally, the Dryads generally view the Oni, Orcs and Goblins with suspicion. Basically, the Dryads generally don’t like anyone besides other Dryads.


Gnomes are a race of small humanoids, related to Dwarves, but shorter and nowhere near as bulky. The average male Gnome stands at 3’0” and the average female Gnome stands at 2’8”. They also have an average lifespan of 500 years, same as their Dwarven cousins. There are more Gnomes than Dwarves however, and like the Dwarves, the Gnomes are lacking in diversity. They are often known as Crazy Dwarves, as like the Dwarves, Gnomes are master engineers, very ambitious and live by a code of honour, but unlike the Dwarves, who could be called sane, Gnomes tend to go overboard and are known to be a little bit crazy. Unlike the Dwarves, Gnomes aren’t very physically strong, but they are talented with magic.

Gnomes generally see their Dwarven cousins as family, and like the Dwarves, will be willing to fight for them. They also tend to share the same general view of other races with the Dwarves, with a few exceptions. These exceptions being with the Elves and Demihumans. Gnomes don’t really see Elves as rivals, but do see them as allies, and a race that they could learn from. Demihumans are generally viewed not with indifference by Gnomes, but as friends.


Unplayable

The Oni are a unique race, as unlike other races, the Oni originate from the Dark Realm. Known for their strange skin colours, such as red and blue, along with razor sharp teeth, claws, horns protruding from their forehead and their immense size. The average Oni, male or female, stands around 8 feet tall, and can live for 200 years. There aren’t very many Oni in Aeria, making them one of the rarest races behind Angels and Gods. The Oni are incredibly strong both physically and magically, making them a threat to members of all mortal races. Other than their physical appearance and abilities, not much is known about the Oni. There is one final thing known about the Oni, is that they respect and follow strength, much like Orcs and Goblins.


Like the Oni, the only things really known about Orcs are their physical appearance and abilities. Orcs are generally green skinned, but can also have grayish or tanned skin. They can also be identified through their massive bulk, and tusks from coming from their lower jaw. The average Orc stands at about 6’6”, taller than the average human, and much stronger physically. That said, Orcs are known to be slower physically, rather dull, and possess no magic ability. And like the Oni, the Orcs seem to respect and follow only leaders that are strong.


Though small, and weak physically, never underestimate a Goblin. Standing on average 2’9”, with green skin, large mouths and large ears, Goblins are not physically strong, but are fast and good at avoiding attacks. Not to mention that Goblins do possess some magic talent, and are quite clever. They are known for attacking in large groups, overwhelming their opponents. Like the Orcs and Oni, Goblins tend to look to the strong as leaders and with respect.


Nothing is known about Angels, partially due to the fact that no one has survived an encounter with them, and partially due to the fact that the only beings that knows what they look like, don’t share. Angels are assumed to be powerful with magic and are immortal.


Due to the fact that Daemons are only found in the Dark Realm and the fact that people have rarely returned from the Dark Realm, the appearance of Daemons is somewhat contested. Some claim they appear to be Human, others claim they appear like monsters. As such, many believe that there are multiple types of Daemon. What is known is that they are physically stronger than most mortal races, and extremely powerful with magic. They are also thought to be immortal.


The Gods are the rarest race of Aeria, and the most powerful. The Gods are not omnipotent, or omniscient, but they are extremely powerful. They are capable of changing their form to appear however they wish, and as such, their really forms are unknown. Their powers however are derived from their domain, but not reliant on the number of worshippers they have.




LORE - Notable Gods and Goddess of Aeria




Tivnia - You know him, everyone knows him, the only "surviving" member of the the Three, the god of all things holy and the ruler of the Heavens. Tivnia is known for his compassion and kindness towards the mortal races, and is also known for his rage. He can not be approached by just any mortals due to his palace being in the Heavens.

Ijun - You know him, everyone knows him, the Sunderer. The formless ruler of the Dark Realm, the god of all things demonic, the voice in your head trying to pull you from the light. Not much about Ijun’s personality is known. He has no palace due to not having a physical form.

Zodia - You know her, everyone knows her, the maiden of balance. She is the formless force of balance, aiding in keeping the world together. Not much about Zodia’s personality is known. She, like Ijun has no palace due to having no physical form, though it is thought that anyone can speak to her, if they find her heart.

Jovtune - Jovtune is the goddess of the earth, deserts, mountains and riches of the underground. One of the most important goddesses to the Dwarves. She is the oldest of the four goddess’ known as the Four Elementals. She is known to be very rigid compared to her sisters. Jovtune’s palace can be found somewhere in the mortal plane of Aeria.

Ukla - Ukla is the goddess of the sky, wind and air. Very important to all the races, especially for individuals that sail the skies. She is the second oldest of the four goddess’ known as the Four Elementals. Ukla is known to be very clever and free spirited. Ukla’s palace can be found somewhere in the mortal plane of Aeria.

Aqaris - Aqaris is the goddess of rivers, lakes, and water in all forms. Out of the Four Elementals, Aqaris is the most adaptable and most compassionate. Aqaris’ palace can be found somewhere in the mortal plane of Aeria.

Xephine - Xephine is the goddess of fire, and the one who granted mortals the secrets of fire. Xephine is the most childish, proud and passionate of the Four Elementals. Her palace can be found somewhere in the mortal plane of Aeria.

Yvdohr - Yvdohr is the god of death, drought, and famine. He is both respected and feared across Aeria. It is also worth noting that he is the husband of Zakenta, the goddess of life, despite the fact that they live great distances apart. He is known to be kind, very empathetic but also very serious when it comes to death, despite the fact he is the god of death. The palace of Yvdohr can be found in the Dark Realm.

Zakenta - Zakenta is the goddess of life, and fertility. She is loved across Aeria, and is the wife of Yvdohr, the god of death, despite the distance apart they find themselves. She is known to love all things living, and is said to be the only being that can stop death, not through her power, but through her relationship with Yvdohr. The palace of Zakenta can be found somewhere in the mortal plane of Aeria.

Ozthar - Ozthar is the god of the sun, day, warmth, and summer. Ozthar is the husband of Optune, and the father of Onera and Cimus. He is known to be easy going and caring, and his palace is somewhere in the mortal plane of Aeria.

Optune - Optune is the goddess of the moon, the night, cold, and the winter. Optune is the wife of Ozthar, and the mother of Onera and Cimus. She is known to be distant, and hard to get along with. Her palace is separate from Ozthar’s but can still be found in the mortal plane of Aeria.

Onera - Onera is the goddess of the spring, love and serenity. The daughter of Ozthar and Optune, as well as the sister of Cimus. She is known to be kind, and cares for all mortals, no matter their race. She hates conflict, but also is in a secret relationship with the goddess of war, Ina. Her palace can be found somewhere in the mortal realm of Aeria.

Cimus - Cimus is the god of agriculture, the harvest, the autumn and wine. The son of Ozthar and Optune, as well as the brother of Onera. He is known to value hard work during the day, and hard partying during the night. It is also known that he isn’t very good at restraining himself in certain ways. His palace can be found somewhere in the mortal realm of Aeria.

Zoysus - Zoysus is one of the two war deities. He is the god of bloodshed, terror and martial spirit. He is known for his brutal nature, and nigh unstoppable rage. He shares his palace with his wife, the war goddess Ina. Their palace can be found somewhere in the mortal realm of Aeria.

Ina - Ina is the second war deity. She is the goddess of tactics, strategy, and codes of honor. She is known for her intelligence, planning and honour. Her palace is somewhere in the mortal realm of Aeria, which she shares with her husband, Zoysus.

Aryna - Aryna is the goddess of trickery, mischief, manipulation, discord, madness and cats. She is insane, and the goddess most likely to interact with the mortal world, be it for better or worse. Her palace is located within the Dark Realm of Aeria.

Azmera - Azmera is the goddess of lightning and by extension thunder. She is known to be quite relaxed for the most part, but possess one of the greatest tempers among the other deities. Say one wrong thing to her and expect to be struck instantly, without mercy. Her palace is somewhere within the mortal realm.

Ymari - Ymari is the god of fate, the cursed and the suffering. Among the gods of Aeria, Ymari is unique, as if the legends are to be believed, he was born mortal. He is also unique as he has no palace. He is often seen before catastrophic events, with the last time he was seen was before the Zaetorian Genocide. As such, Ymari is often seen as a harbinger of catastrophe.



LORE - Notable Current Nations of Aeria




The Epostolis - One of the oldest empires of Aeria, also one of the only empires founded not by a single race. It was founded by the mortal leaders of The One Faith from the ancient city of Luxsancta with the blessing of Tivnia. Over the years, it grew, not primarily through conquest as other empires often did, but primarily through the power of faith. Devote city-states would pledge themselves to the flag of The Epostolis. Others, labelled as heathens or heretics would be conquered and their people forcibly converted to The One Faith. Over time it grew to be among largest of the great empires and would eventually come to a point where it would no longer grow, as it came into contact with other great empires, and the many changes to its leadership. The Epostolis would form friendly relationships with the Juali Imperium, the Empire of Rusnus, the Isyse Lenora Dominion, and the Dwarven Commonwealth. It also once saw the former Republic of Zaetoria as a rival due to the fact the Zaetorians were heretics of The One Faith, but they happily avenged the Zaetorians after the Zaetorian Genocide. Currently, they see She Snijan along with the Orcish Hordes as their greatest enemies, and see the Mythanathas Sanctuary with indifference.

The Juali Imperium - The Juali Imperium is a mighty human empire, founded by bloody conflict. Ruled from the ancient city of Wutetia, the Juali have always been a war like people, and were once heathens until they clashed with the Epostolis. They attacked the Epostolis, and after a hundred year war, the Juali Imperium signed a peace treaty with the Epostolis, a treaty that saw a drastic shift in the Juali people. A shift from their old religion, to The One Faith. The Epostolis expected this change to the Juali Imperium to weaken it, but it didn’t. The Juali adapted fairly well, and over the years grew closer to the Epostolis, becoming one of their closest allies. The Juali Imperium holds friendly relationships with the Epostolis and the Dwarven Commonwealth. It holds indifferent relations with the Empire of Rusnus, the Isyse Lenora Dominion, and the Mythanathas Sanctuary. It holds She Snijan and the Orcish Hordes as enemies.

The Empire of Rusnus - The largest of the great empires, founded by humans, and specifically the Rusni. From the ancient city of Mosvak, the Empire of Rusnus is known for its frozen and harsh territory, and its equally tough people. It conquered not for power, but in order to maintain its population. As such, while through its history, it has fought against other nations, it has only ever done it for resources, not for the ambitions of its leaders. The Empire of Rusnus has always been willing to do what needed to be done during times of hardship and war, as such they are seen by others as brutal. The Epostolis, and Dwarven Commonwealth has always been viewed as allies by the Rusnus. The Empire of Rusnus also views pretty much every other nation with indifference, unless given a reason not to. Such as the Orcish Hordes and She Snijan.

She Snijan - She Snijan is perhaps the strangest human nation, compared to other human nations. The people of the She Snijan are often referred to as the People of the Dust by other nations, due to the fact that the territories of the She Snijan are primarily composed of deserts, and badlands. Ruled from the hidden city of Shan Jiran, just as ancient as the Epostolis, they never got the chance to grow nearly as large, due to those they found around them. Their neighbours were primarily the Orcish Hordes. However, rowdy neighbours weren’t the only reason She Snijan didn’t set their eyes on conquest, that being their faith. The She Snijan never once considered following The One Faith, making them heathens to the Epostolis, and other nations that followed The One Faith. It is worth mentioning that the people of She Snijan have a different view of Demihumans and more importantly of the Orcs, Goblins and Oni. In fact, it is rumoured that they live on friendly terms with the Orcish Hordes. As for enemies, She Snijan only views the Epostolis as their enemies, and view other nations with indifference.

The Isyse Lenora Dominion - The greatest of the Elven nations, the Isyse Lenora Dominion is among the most powerful. Ruled from the great clockwork city of Isyse Lenora, the nation is just as old as the Epostolis, and is only slightly smaller than the holy nation. It grew through alliances and marriages between elven nobility, until it reached the size it exists at today. A nation of magic and knowledge, the Dominion does not engage in war lightly. They must not be underestimated though, as while they might not be as populated as others, they have powerful magic users, clockwork war machines and automatons. Over the years, they came to be closer aligned with the Epostolis. They once had a rival, nearly five hundred years ago, another great Elven nation existed, a nation that they, alongside the Epostolis, fought a long war with before taking control over this other Elven nations territory, and banishing the former nations king. This former Elven nation was the Kingdom of Nytf Asari. The Isyse Lenora Dominion holds friendly relations with the Epostolis, and hold a friendly rivalry with the Dwarven Commonwealth. They see the Orcish Hordes as enemies, and all other nations generally with indifference.

The Dwarven Commonwealth - The Dwarven Commonwealth is a collection of smaller Dwarven City-states, formed in order to keep the Dwarves somewhat united. Ruled by the High Dwarven Council, from the Dwarven city of Khagh Taruhr. While not as united as other nations, due to the fact Dwarves are very independent, it should not be seen as weak. As any attack on any member, brings the full strength of the Commonwealth upon any attacker, through steampowered warmachines, automatons and good old fashion Dwarven warriors. They look to the Epostolis, Juali Imperium and the Empire of Rusnus as friends. They also see the Isyse Lenora Dominion as friendly rivals. They only view the Orcish Hordes as enemies, and everyone else with indifference.

The Mythanathas Sanctuary - One of the smallest notable nations, the Mythanathas Sanctuary is the largest Dryad nation. It has no capital, as the Dryads do not settle down in cities. The Mythanathas Sanctuary is older than the Epostolis, and strong enough to resist the Epostolis when it tried to invade them. Existing in relative peace, the Mythanathas Sanctuary are isolationists, as such, not much is known about them including how they see other nations.



LORE - Notable Former Nations of Aeria




The Republic of Zaetoria - The Republic of Zaetoria was a city-state, with more territory than you would have expected. It wasn’t as old as its rivals, but over the years saw its rival count drop until it had one rival remaining. The Epostolis. The reason why Zaetoria remained for so long, without taking an aggressive stance, was because of money. Zaetoria’s strength came from the fact it was a nation founded on trade, and grew into a trading empire. At its height, Zaetoria was the richest nation of Aeria by a long shot. It was because of this wealth that unlike other nations, no citizen went without, and there was little civil unrest. Also aiding to the stability of the nation was the fact that it was one of the only nations to exist as a Republic, with its citizens voting for the members of the Zaetorian Council. Zaetoria was a centre of knowledge, with great advances in science and magic being attributed to Zaetorians. They were also known for their craftsmanship. The Republic of Zaetoria was also home to the Order of the Maiden’s Heart. When they existed, they were known to have great relationships with other small nations, and even traded with the Orcish Hordes. The only nation that the Zaetorians saw as a possible enemy was the Epostolis. The Republic of Zaetoria met a tragic end though, with all of its people being slaughtered, in the event known as the Zaetorian Genocide, when an Orcish Horde to the Republic by surprise nearly 40 years ago. Now, Zaetoria exists only in ruins and the Zaetorians that survived the genocide by not being in Zaetoria at the time of the genocide.

The Kingdom of Nytf Asari - The Kingdom of Nytf Asari was a powerful elven nation, known for its advanced clockwork machines. In fact, some of the clockwork machines made by the elves of Nytf Asari are still being examined today. They were fairly similar to the Isyse Lenora Dominion, except that Nytf Asari wasn’t nearly as ambitious. It was this that lead to the two nations clashing, and since the Isyse Lenora Dominion had more allies, it was only a matter of time before the city of Nytf Asari fell, and its last king was banished nearly five hundred years ago.

Vorgran - A formerly powerful Dwarven city. They did not join the Dwarven Commonwealth, due to their strength and wealth. A trade partner of Zaetoria, the city was destroyed nearly 100 years ago, when the last Dwarven king of Vorgran went mad with power and decided that the only way that they could grow in strength was to conquer. But in order to conquer, he needed something to increase the strength of his army. So, he recruited a Necromancer, to bolster his army with the undead, and a Summoner. The Summoner was the rival of this Necromancer, and as such, to please the Dwarven king, the Summoner promised to summon a Daemon for the king to command. It is assumed that the Summoner succeeded in the summoning, but the controlling was another matter, as everyone in the city was killed, and the city laid in ruin. Now, the city is crawling with undead.



LORE - Magic of Aeria




Magic is a fickle thing in Aeria, as one can spend their entire life studying it, and never have true master it. As such, many who practice magic focus on specific types of magic. Specialization in one magic type comes with its benefits and downsides. The main benefit is that the magic used will be more potent, and powerful but comes with more potent weaknesses. On the other hand, generalization leads to less powerful magic but comes with less weaknesses. For example, a mage who specializes in fire magic versus a mage who is a generalist with elemental magic. The specialist in this case will have much more powerful fire magic compared to the generalist, but will also have a greater weakness to magic effective against fire.

This then brings us to the types of magic. In Aeria, there are 10 generally accepted types of magic, with some types being more broad than others. These types are; Elemental Magic, Armament Magic, Illusion Magic, Clockwork Magic, Augmentation Magic, Green Magic, Necromancy, Abjuration, Conjuration, and Theurgy. Elemental Magic is magic used to control elements, be them the classical elements or not, as long as they are physical in some way, and can be found naturally and exterior to the body, they can be manipulated through Elemental Magic. Armament Magic is the manipulation, augmentation and imbuing of weapons and armour with magic. However, Armament Magic is only capable of being used on the users own weapons and armour, not the weapons and armour of their opponents. Illusion Magic is as it sounds, it is a type of magic used to create illusions, and to trick one's enemies into doing many things.

Clockwork Magic is perhaps the narrowest of the 10 types of magic, and the closest a mortal can get to manipulating time without a little divine aid. Clockwork Magic is used to manipulate the effect of time on objects, and as such it is often used to keep objects in perfect condition for much longer than normal. Augmentation Magic is the use of magic to augment the users own body. As such, through augmentation magic, one has the ability to manipulate the elements within their body as well. Green Magic is a type of magic created by the Dryads, and involves the use of magic to control and commune with natural life be it fungi, plant, or animal.

The next four types of magic are considered the most ancient forms of magic. Necromancy is the use of magic to manipulate the bodies of the dead, and by extension anything undead. It is also rumoured, that through Necromancy, one can cheat death. Due to the tampering with life and death, Necromancy has been seen as a taboo form of magic in most nations, and in some nations it is outright illegal to practice. Abjuration is a form of magic used to heal the wounded and protect the innocent. While Abjuration has no offensive capabilities, no other type of magic is capable of producing such powerful barriers, or even heal the wounded. Conjuration is a type of magic that focuses on the summoning of spirits, monsters, and other powerful beings to fight for them. Finally, Theurgy, the oldest form of magic, the hardest to master, but the most powerful. Users of Theurgy magics are capable of performing feats done through other magic types, as the users of Theurgy magics channel the powers of gods, daemons, dragons, and angels through their body.

It is worth noting as well how magic is cast in the world of Aeria. There is no spoken spells, nor can magic be used freely at any time. In order to harness magic, a mage must channel the magic through his or her own personal magic seal or circle. This magic circle must be on the mages body, clothes, armour, weapons, or jewelry in some way. If this magic seal or circle is damaged in anyway, the mage will not be able to use magic until they fix it or create a new one. As such, some new mages often think that it would be a good idea to have multiple magic seals or circles on their person. However, this doesn’t work, as mortals can only make use of one magic seal or circle, as using multiple often ends with the mortal being consumed and killed by the power they try to wield.



LORE - Famous Warrior Groups of Aeria




Order of the Merciful Hammer - The Order of the Merciful Hammer is the strongest of the Epostolis’ knightly orders. In their service of the Epostolis, they have grown close to the leadership, with high ranking officials of the Epostolis being found among their ranks. Skilled in weaponry, both traditional and more modern, magic users aren’t too rare to find among their ranks.

Juali Rangers - The Juali Rangers are a group of extremely skilled marksmen in service to the Juali Imperium. They boast about there not being a target they can’t hit. Their level of skill comes from constant training, and some magic.

Rusni Cosakzi - The Rusni Cosakzi are an elite group of mounted soldiers, known for their skill on their mounts. They ride gryphons into battle, and wield pistols, sabres and lances. Each Cosakzi raises their gryphon from birth, and as such they form a deep bond with the beast. They rarely use magic, preferring to use their own physical skill and intelligence.

She Snijan Wardancers - The She Snijan Wardancers are rarely seen, but the legends about them are well known. It is the skill and reputation of the Wardancers that has helped keep She Snijan safe. They are said to be skilled with any weapon, and incorporate them into their specialized fighting style. It is also rumoured they do use magic as well.

Clockblade Mages - The Clockblade Mages are a group of Elven spellswords known for their use of Clockwork magic on their equipment, and other magics as well. Skilled with the blade and magic, the Clockblade Mages rely on both physical ability and magic ability to help defend the Isyse Lenore Dominion.

The Ironbeard Grenadiers - The Ironbeards Grenadiers are a group of Dwarven warriors, known throughout the world of Aeria for their, explosiveness. Known to be heavily armoured, armed with firearms, plus an ax, but their primary weapons are the many grenades that they carry into battle. As such, they are known to have great arms, and while slow, must not be underestimated.

Guardians of the Green - In the Mythanathas Sanctuary, a group of powerful Dryad mages can be found. These mages have a mastery of Green Magic that is normally unseen even among the Dryads. Not much is known about the Guardians of the Green, as they rarely make any sort of public appearance, and when they do, those who stand against them tend to just disappear.



LORE - Technology of Aeria




Aeria is a strange world when it comes to technology, as its technological advances have been driving by both magic and science. Certain things, such as the DAMS are very advanced, as they rely on magic. Airships, which are the most common mode of transit through Aeria, while they work with the same general processes, they are often powered through different means. Among these means, four general power sources are used. The first is simple magitech, and the use of magic generators to keep the vessel floating in the air. The second was developed by the Elves, and it involves taking the simple magitech of humans, and combining it with clockwork magic to create clockwork powered airships. The third was developed by the Dwarves, and takes a more scientific approach to powering the airships, that being steam power. Finally, there is the rarely seen airships of the Dryads, which is powered by a unique form of magitech that makes use of the magic of nature. Any race that hasn’t developed their own way of powering airships often makes use of the airship power technology of other races.

Most races have the same level of technology, with only the Dwarves, Gnomes and Elves sitting as the most advanced, and the Oni, Goblins and Orcs. Dwarven cities are powered by steam, and the Gnomes benefit from this as they live alongside the Dwarves in most cases. Elven cities are known to make use of clockwork machinery. Other nation cities are often not powered or limitedly powered through magictech.

Even though the Oni, Orcs and Goblins are the least advanced in powered technology, they do have some advancements to their name. Mainly in the field of metallurgy. While Dwarven metals are known to be the strongest off all metals, and Elven metals are known to have innate magical resistance, Orcish metal, specifically Blood Steel, is known to be fairly light and incredibly strong, making it one of the best types of metal when it comes to the weight to strength ratio. Orcs often use this Blood Steel to forge weapons and armour.

Speaking about weapons, we come to the point were we will talk about weapons technology. Weapons technology is pretty much what you’d expect from a fantasy world; swords, spears, crossbows, and etcetera. However, it should be mentioned that what are akin to WW1 or earlier firearms have been in use for a few decades or so now. While these firearms lack accuracy, they are very powerful. They also can’t be used without gunpowder, and were only developed after the introduction of gunpowder. I say introduction because its secrets were well known to the She Snijan long before the other races learned about it.

Perhaps the finally thing I should talk about is simple magitech and how it works in Aeria. First, one needs to realize that people can not use magic to create magitech, and magic power used for magitech comes from naturally occuring crystals known as Dakrya. These crystals come in 7 types; Kolasidakrya, Dinidakrya, Gidakrya, Thyelladakrya, Fosdakrya, Skiadakrya, and Ousiadakrya. Kolasidakrya are a brilliant crimson in colour, and contain magical power that can be converted into fire magic. Dinidakrya are a deep blue colour, and contain magical power that can be converted into water magic. Gidakyra are a earthy brown in colour, and contain magical power that can be converted into earth magic. Thyelladakrya are a bright light green colour, and contain magical power that can be converted into air magic. Fosdakrya are a shining gold colour, and can be converted into light magic. Skiadakrya are a tainted purple colour, and can be converted into shadow magic. Finally, Ousiadakrya are a iridescent white colour, and can be converted into pure magical energy. It goes without saying that Ousiadakrya are the most powerful, and the rarest of the Dakrya. Magitech and magic items use these Dakrya as power sources, draining them until a new Dakrya is required.
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Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Sun Sep 09, 2018 2:58 pm

OP Characters




Character App
Name: Sir Silas Lucius Alard
Age: 64
Sex: Male
Sexual Orientation: Hetero
Race: Human
Bio: All that is known is that he is a member of the Order of the Merciful Hammer, fought in the Zaetorian Genocide. Everything else is unknown.
Appearance:
Image
*Note: Stands 6’4”



Magic Type: Elemental, Abjuration
Magic Sigil/Circle and Location:
Image
*Located on his chest

Magic Ability:
Ancient Judgement - A powerful attack of pure holy energy that is incredibly damaging to those he views as an enemy.
Holy Attacks - Silas knows a vast array of less powerful holy magic attacks.
Magic Absorption - Silas is able to combine his knowledge of holy magic and Abjuration to absorb magical energy instead of just blocking it.
Magic Barriers - Silas can create magic barriers
Healing - Silas can heal the wounded.
Skills: Despite his age, Silas is a devastating physical fighter, and master of using his cane as a weapon
Equipment: His cane, and a pistol just in case



Optional Stuff:
Personality: Loyal completely to the Epostolis, serving his country has always been his call in life. While he is loyal, he is also known to have been very ambitious, as he joined the Order of the Merciful Hammer at a young age, and found himself among the leaders of the Epostolis’ forces during the Zaetorian Genocide. His devotion to his god, Tivnia, is incorruptible. As such, he has access to secrets that most high ranking members of the Epostolis do not know.
Likes: Tivnia, the Epostolis, his position, loyalty
Dislikes: Disloyalty, pirates, criminals, heretics, Orcs, Goblins, Oni, Demons, She Snijan and the Restoration


Alignment: Lawful Neutral
Theme Song:TBA


Character App
Name: Alicia Messier
Age: 25
Sex: Female
Sexual Orientation: Hetero
Race: Human
Bio: Born in the forest surrounding the Juali city of Shanvan, Alicia was raised in the way of the hunter by her father. Her father was not only a skilled hunter, but a retired Juali Ranger. While her mother, well she never knew her mother as she died giving birth to Alicia. In fact, the reason that her father retired from the Juali Rangers was in order to raise her. He taught her everything she knows, and he was responsible for drawing out her talents. Those talents would lead her to leaving her family's cabin in the woods, and join the Juali Rangers. Over the next few years she served the Juali Imperium, where she gained great respect and a fair amount of fame among the Juali military.

Despite this, she couldn’t save her father when a devastating plague swept through Shanvan. With the loss of her father, Alicia left the Juali Rangers, and eventually found herself working as a mercenary, bounty hunter and assassin. This line of work eventually lead her into the employ of the Epostolis, and now she finds herself among those hired to serve on the Aetherwing to retrieve the 11 Keys.

Appearance:
Image
*Note: She stands 5'7"



Magic Type: N/A
Magic Sigil/Circle and Location: N/A
Magic Ability: N/A
Skills: Skilled tracker, peak condition, expert sniper and very stealthy
Equipment: Her clothes, and her trusty rifle



Optional Stuff:
Personality: Alicia is a woman of business, as such she can come across cold. After all, she is only on the Aetherwing to do her job, and doesn’t need to make friends in order to do so.
Likes: Her weapon, the thrill of the hunt, getting paid, mistreatment of any race
Dislikes: Bigots, those who talk to much, overly social people


Alignment: Chaotic Good
Theme Song:TBA


Character App
Name: Min-Ki
Age: 23
Sex: Male
Sexual Orientation: Hetero
Race: Demihuman
Bio: Min-Ki was born in the city state of Azuhelm, located near territory that usually hosted Orcish hordes. So, he was born into a nation that was at constant war. A nation that needed to fight to survive. So, it is no surprise that Min-Ki found himself orphaned from a young age, like many children in Azuhelm. But despite losing his parents, Min-Ki never once felt like he needed to avenge them. Instead, he turned this sorrow into a desire to protect future children of Azuhelm from losing their parents. Though, from a young age he knew that he couldn’t do this by fighting on the front lines. Instead, he made use of his intelligence. He was a genius after all.

And this genius was noticed by the ruling class of Azuhelm. Over the years, Min-Ki developed weapons for Azuhelm, weapons that would help the military protect Azuhelm. However, Azuhelm was doomed to fall, and every citizen of Azuhelm knew that. It was eventually decided by the ruling class of Azuhelm that they and their subjects had two choices; flee and survive or fight and die. Some desired to flee, others where to proud to and desired to fight. So, those who wanted to flee did, and those who wanted to stay, stayed. Min-Ki was among those who saw fleeing as the best option.

After leaving the city state of Azuhelm, Min-Ki travelled for quite a while, seeking to learn more. He traveled to elven cities and dwarven cities, learning what he could from both races. Eventually he found himself being employed by the Epostolis to aid in the design and creation of a new ship, a ship that he would find himself serving on, the Aetherwing.
Appearance:
Image
*Note: Stands 5'4"



Magic Type: N/A
Magic Sigil/Circle and Location: N/A
Magic Ability: N/A
Skills: Despite being a demihuman, Min-Ki is not physically superior to most humans, but he does possess some special abilities. He does possess a powerful bite, and retractable claws. Min-Ki is also capable of living comfortably in cold climates and low oxygen climates. He also is a highly skilled climber. So, it's obvious that he prefers to leave the fighting to others, while he spends his time working with Dakrya, and putting his magitech knowledge to work. He knows pretty much all there is to know about human magitech. Min-Ki also knows quite a bit about Dwarven steam power and Elven clockwork power. He is no fool when it comes to weapons technology as well. Min-Ki is one of the most intelligent mortals to ever live on Aeria, and is also very skilled with musical instruments.
Equipment: Min-Ki is not a fighter generally, that said he will fight if needed, and when he needs to fight he turns to a weapon of his own design. He wields a specially designed bolt action rifle that makes use of Dakrya to fire all sorts of rounds. Ammunition is carried in the one bag he never travels without. In that bag he also carries plenty of handbooks and some tools.



Optional Stuff:
Personality: Humility and general laziness is what Min-Ki is known for. Despite being a genius, he knows he can make mistakes. That said, he does take pride in his work. Whenever he isn’t working on something, he can often be found just lazing about.
Likes: Learning, his work, sleep
Dislikes: Ignorance, those who let hate drive them


Alignment: Neutral Good
Theme Song:TBA


Character App
Name: Fi Qina
Age: 621
Sex: Female
Sexual Orientation: Bi
Race: Elf
Bio: Born the first born daughter of the lord of the great elven city of Kyna Unarith, little did her parents know that her fate was not to follow the path of nobility. Despite this, Fi was raised to respect all beings, no matter their class, and always be kind. And that was what she was known for, her kindness and her beauty. When her younger sister was born, she grew even more kind, setting an example for her. Until that kindness was washed away when Fi not only supposedly killed the majority of the Nyft Asari royal family, but also tried to kill the crown prince of the Isyse Lenora Dominion after the battle of Nyft Asari.

She wasn’t even given a chance to explain why she tried to kill the crown prince, and was forced to face judgement. Her punishment would have been death, considering her crime and the fact she was one of the top generals in the Isyse Lenora Dominion military at the time. However, her parents spoke up and her family was stripped of their titles and land. That also meant she was no longer a general or noble. Not only that, but she was barred from holding any position of authority within the Dominion, and banished from the Dominion for five hundred years. And in order to keep her from revealing any state secrets, the Dominion took her younger sister captive.

Not long after leaving the Dominion, Fi found herself without a way to keep herself alive, as the Dominion took everything but the clothes on her back, and her weapon. So, knowing what she was capable of, she found herself entering employment as a mercenary. Be it working for a monster or saint, she found she could not be picky, and found herself being desensitized to things she would have used to be disgusted by. After a few hundred years, while she does retain some honour, she continues working as a mercenary, for the money. No job is to much for her to handle it seems. In fact, her greed has made it seem that she doesn’t wish to return to her little sister.

Appearance:
Image
*Note: She stands 7’2”



Magic Type: Elemental Magic - Lightning
Magic Sigil/Circle and Location:
Image
*Located between her shoulder blades

Magic Ability: Master Lightning (white lightning to be precise) Summoning, Creation and Manipulation
Skills: Highly skilled in spear fighting, and hand to hand, thus she mixes them together to form her fighting style. She’s also very athletic and does know a fair amount of stealthy tactics. Fi is also very clever/
Equipment: Her double bladed spear, not so protective clothing, coin purse, and some potions



Optional Stuff:
Personality: Seemingly driven by her greed, Fi will do almost anything for enough cash. That said, there are a few things she refuses to do, mainly the killing of children. It is worth noting that even on her jobs, she is rarely seen as being serious. She enjoys messing with others, allies and enemies included, thus most people don’t see her as kind. But to those who get to know her better and befriend her, know that she is very loyal to her friends, and that she shows her kindness through actions not so much through her words.
Likes: Money, the fight
Dislikes: The Dominion, Clockwork technology, the Royal family of the Dominion


Alignment: Lawful Evil
Theme Song:TBA





Player Characters




August Mouchet - Charlia
Karlin Eshana - Charlia
Irie Enya - Charlia
Salem Merrigod - Charlia

Asmund Eriksson - Deutsch-Brittannia

Valerian - Elysian Kentarchy
Kalmia - Elysian Kentarchy

Ikumo Yamugi - Ihury

Fiona "Fae" Stalwart - Rhodevus

Asti Eladi - The GAmeTopians
Last edited by Faal Lot Himdah on Tue Sep 18, 2018 5:49 pm, edited 8 times in total.
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Charlia
Post Czar
 
Posts: 45640
Founded: Apr 25, 2015
Psychotic Dictatorship

Postby Charlia » Sun Sep 09, 2018 4:05 pm

Man do I feel braindead. Oh well. At least these are... somewhat presentable.

Character App
Name: You don't know me? All right, I'll play along. You might have heard of me as the Witch of Merrigod, Lady of Storms... Sound familiar, at all? Oh, you want my name... all right. Salem Merrigod. Yes, that's my actual name, not where I'm from. I think some people got confused.
Age: It's rude to ask a woman her age. How old do you think I am?
Sex: Female, obviously...
Sexual Orientation: Sexual orientation? I wonder why you'd ask that... What, are you interested?
Race: Human
Bio: Now, what business is that of yours? Idle curiosity can be troublesome, you know--I'm sorry, what? Dark secrets? Oh, you're quite adorable, aren't you? So many questions! But the point of a secret is that it's a secret, isn't it? Now, promise me that you'll be careful, all right? Humanity can be a frightening thing, and there are people who would be... less amused, by your inquisitiveness. I'd hate it if something were to happen to you and I hadn't at least given you a warning...
Appearance:
Image



Magic Type: Theurgy
Magic Sigil/Circle and Location:
Image

Magic Ability: As a contractor with Azmera, the goddess of lightning, I can create electricity, usually in the form of lightning bolts--that's usually the easiest way to do it. It's quite useful because of its speed--it's very difficult to dodge lightning, after all. And then the heat it can create--if I want it to, of course. I've been known to use it to help at weaker intensities, if I'm asked politely... and if I have nothing better to do.
Skills: I know the things I need to know in order to survive--what's safe to eat or drink, what isn't, what can be used for medicine... that sort of thing, you know? It's very useful. I'm good with my hands--domestic things, you know. And, of course, my lovely swords... I like to think I'm quite good with them.
Equipment: Well, of course I carry a bag with all the things I need on a day-to-day basis, and medicinal things in case I'm injured or fall ill. And I have a lovely pair of blades, as well... oh, and my clothes, naturally. I know they look a bit thin, but they're a lot stronger than they look, if you know what I mean.


RP Sample: Now, you're definitely joking.
Did you read the Rules? Always.
What about number 6? Really?



Optional Stuff:
Personality: Mm, I've had people describe me in several ways. Let me think. Whimsical, I believe they said. Apathetic. Only caring for my own desires. How accurate it is? Well, that's up for debate. I always say, you should get to know someone before judging them...
Likes: What do I like? I like having things to do. Doesn't everyone? Azmera, and my blades. I'm fond of them. My cloak, as well.
Dislikes: I don't like being bored. I'm generally not a fan of humanity, actually, but Azmera... well, she likes them, and as long as I have something to do I don't particularly mind. I'm also not fond of dogs... actually, I'm a little bit frightened of them. That's not something I'm proud of, but it is what it is.


Alignment: ...
Theme Song: I rather like this, I think.


Character App
Name: Huh? My name's Irie Enya. Nice to meet you!
Age: I forget! Does it matter? I'm not too old... I don't think... Uh, maybe around 19?
Sex: I'm a girl, silly.
Sexual Orientation: It doesn't matter. I'm not allowed to get married or anything like that, so...
Race: Human.
Bio: Uh, well, there's not a lot to talk about! It's mostly just me spending time at the temple and studying to be a priestess, y'know? That and normal stuff before that, spending some time with my family and such. I know that's not super interesting, but it is what it is... fact of the matter is that a priestess's life isn't all that entertaining, sorry!
Appearance:
Image
Image



Magic Type: Theurgy and Abjuration!
Magic Sigil/Circle and Location:
Image

Magic Ability: Well, since I'm Xephine's priestess, I can control fire! I'm immune to its effects, as well--not just immune, but in fact, it makes me stronger! The warmer I am, the better my magic is, and the faster I can recover from injuries. And with Abjuration, I can create barriers and heal people as well.
Skills: Well, I know lots about the church, if that counts... I'm really fast, even though I'm not very strong. And I'm good at getting things done if I can focus... sometimes I get distracted, though. Oops.
Equipment: Just the stuff I need! My clothes are fire-resistant, which is nice. Oh, I do have a knife, but I don't like using it unless I really, really have to.


RP Sample: You're funny!
Did you read the Rules? Of course!
What about number 6? There isn't one, silly.



Optional Stuff:
Personality: I like to think I'm a nice person. People say I'm kinda childish, though...
Likes: I like Xephine, of course! And fire, I love fire! It's really pretty, and it's warm and makes me happy. And cats! I love cats!
Dislikes: I don't like people who make fun of me or are mean. I don't like water or cold. I really don't like sappy stuff. Is this important?


Alignment: ...I don't know!
Theme Song: This sounds pretty fun, doesn't it?


Character App
Name: Karlin Eshana.
Age: 23.
Sex: Female.
Sexual Orientation: None of your business.
Race: Human.
Bio: Why should I tell you? All you need to know is that I'm a former Juali Ranger.
Appearance:
Image



Magic Type: Armament. Don't say it.
Magic Sigil/Circle and Location:
Image

Magic Ability: I make my weapons work better. That's basically what Armament magic is. Are you going to keep bothering me about this?
Skills: I have the skillset of a Ranger, as you'd expect. I'm fast. I'm strong. I never miss. How much of this do you need?
Equipment: What I need on a regular basis, and plenty of ranged weapons.


RP Sample: ...
Did you read the Rules? Yes.
What about number 6? Is that supposed to be funny?



Optional Stuff:
Personality: Is this important?
Likes: This can't be important.
Dislikes: Stop asking stupid questions.


Alignment: ...
Theme Song: This.
Last edited by Charlia on Sun Sep 09, 2018 4:10 pm, edited 1 time in total.
I'm exceptional
My best friend walked on water
Faal Lot Himdah wrote:Charlia
Kingdom of Irhk wrote:Here we can see a Homo charliens, a human subspecies that clearly delights in nervousness, sadness, and mental breakdown. Observe how she twiddles her thumbs waiting for the next paragraph of suffering.
Spindle wrote:...pretty much the font of all evil in this world...
Faal Lot Himdah wrote:Well, that's what you are. A sass muffin filled with sharp razor blades.
Elysian Kentarchy wrote:Fearing Charlia/Charlia being terrifying is just par for the course.
Danceria wrote:...I am referring to Sadia sapiens charlia...
Currently: Excellent!

User avatar
Novas Arcanum
Ambassador
 
Posts: 1433
Founded: Oct 14, 2016
Liberal Democratic Socialists

Postby Novas Arcanum » Sun Sep 09, 2018 5:51 pm

Tag!

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Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Sun Sep 09, 2018 6:07 pm

Novas Arcanum wrote:Tag!


Welcome
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Ardenfel
Lobbyist
 
Posts: 17
Founded: Jun 07, 2018
Psychotic Dictatorship

Postby Ardenfel » Sun Sep 09, 2018 7:08 pm

Tag

User avatar
Tracian Empire
Postmaster of the Fleet
 
Posts: 23639
Founded: Mar 01, 2014
Father Knows Best State

Postby Tracian Empire » Sun Sep 09, 2018 11:11 pm

Tag
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

User avatar
Vulnier
Ambassador
 
Posts: 1558
Founded: Oct 16, 2015
Left-wing Utopia

Postby Vulnier » Mon Sep 10, 2018 5:09 am

Le Tag.
Last edited by Vulnier on Mon Sep 10, 2018 6:57 am, edited 1 time in total.
If you can't convience them, confuse them.

- Harry S. Truman
Patience is a virtue
-Unknown

User avatar
Spindle
Senator
 
Posts: 4418
Founded: Aug 04, 2015
Scandinavian Liberal Paradise

Postby Spindle » Mon Sep 10, 2018 12:37 pm

I'll poke this tentatively? I might not have the time to dedicate to actually writing shit for quite a while, but I'll hover like a grim spectre and watch, if nothing else.
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

User avatar
Danceria
Powerbroker
 
Posts: 8354
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Sep 10, 2018 5:49 pm

I tag, so I don't have to track down all of this lore again.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Auphelia
Minister
 
Posts: 2410
Founded: Jan 05, 2017
Left-wing Utopia

Postby Auphelia » Mon Sep 10, 2018 7:27 pm

Tentative tag. How fascinating!
★★★★☆
“Auphelia is one cold-hearted killer. Would recommend for all nations interested in Creative Torture. Make sure to give a large tip so you don’t get stuffed in the Microwave.”

— Asuriel S.

★★★☆☆
"I'm scared and kind of want to know more. Just don't tell her I gave her three stars. Please."

- Anonymous

★★★★★
"I'd call her insane, but after talking to her I can't pass that kind of judgement anymore. Would recommend for people who aren't afraid of insanity and a peek into the face of God."

- Midand P.

Kyrusia wrote:...This one. This one is clever. I like this one.


Charlia wrote:You, I like.

You're entertaining. And your signature makes me feel all warm and fuzzy on the insiiii--

User avatar
Danceria
Powerbroker
 
Posts: 8354
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Sep 10, 2018 7:28 pm

Prolly gonna be a dwarf, as an airship pilot of sorts?
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Mon Sep 10, 2018 8:11 pm

Danceria wrote:Prolly gonna be a dwarf, as an airship pilot of sorts?


Helmsman you mean. They are ships after all
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Danceria
Powerbroker
 
Posts: 8354
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Sep 10, 2018 8:27 pm

Faal Lot Himdah wrote:
Danceria wrote:Prolly gonna be a dwarf, as an airship pilot of sorts?


Helmsman you mean. They are ships after all

Helmsman indeed.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Mon Sep 10, 2018 8:42 pm

Danceria wrote:
Faal Lot Himdah wrote:
Helmsman you mean. They are ships after all

Helmsman indeed.


I don't see why not
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Danceria
Powerbroker
 
Posts: 8354
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Sep 10, 2018 8:50 pm

Faal Lot Himdah wrote:
Danceria wrote:Helmsman indeed.


I don't see why not

My idea being a dorfy sort of "only sane man here". Char's already bringing her crazy, as she does. But now that I've heard of a way her characters aren't invincible (and her chars aren't too crazy right now) I may work up enough courage to be palsy with them. As soon as I find out what "late-teens/early adult" is for Dwarf.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Mon Sep 10, 2018 8:53 pm

Danceria wrote:
Faal Lot Himdah wrote:
I don't see why not

My idea being a dorfy sort of "only sane man here". Char's already bringing her crazy, as she does. But now that I've heard of a way her characters aren't invincible (and her chars aren't too crazy right now) I may work up enough courage to be palsy with them. As soon as I find out what "late-teens/early adult" is for Dwarf.


Just take the age, and multiply it by 6.25 and then round it up or down.
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Danceria
Powerbroker
 
Posts: 8354
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Sep 10, 2018 8:55 pm

Faal Lot Himdah wrote:
Danceria wrote:My idea being a dorfy sort of "only sane man here". Char's already bringing her crazy, as she does. But now that I've heard of a way her characters aren't invincible (and her chars aren't too crazy right now) I may work up enough courage to be palsy with them. As soon as I find out what "late-teens/early adult" is for Dwarf.


Just take the age, and multiply it by 6.25 and then round it up or down.

Gotcha. Now, I'm thinking about being loose acquaintances with...Kim the demihuman? Due to them both being brainiacs. He tagged along cuz he was good with a crossbow and better with a wrench.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Mon Sep 10, 2018 8:59 pm

Danceria wrote:
Faal Lot Himdah wrote:
Just take the age, and multiply it by 6.25 and then round it up or down.

Gotcha. Now, I'm thinking about being loose acquaintances with...Kim the demihuman? Due to them both being brainiacs. He tagged along cuz he was good with a crossbow and better with a wrench.


Min-Ki. Not Kim. And while they can be acquaintances, they probably would have been in different places before learning about the expedition.
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Mon Sep 10, 2018 9:01 pm

Fun fact, I already have the IC made... just waiting for the right number of players before launching it, so get those apps made
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Danceria
Powerbroker
 
Posts: 8354
Founded: Aug 13, 2015
New York Times Democracy

Postby Danceria » Mon Sep 10, 2018 9:03 pm

Faal Lot Himdah wrote:
Danceria wrote:Gotcha. Now, I'm thinking about being loose acquaintances with...Kim the demihuman? Due to them both being brainiacs. He tagged along cuz he was good with a crossbow and better with a wrench.


Min-Ki. Not Kim. And while they can be acquaintances, they probably would have been in different places before learning about the expedition.

Ah, him. Perhaps they'll get along quickly during the expedition.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Vulnier
Ambassador
 
Posts: 1558
Founded: Oct 16, 2015
Left-wing Utopia

Postby Vulnier » Tue Sep 11, 2018 6:21 am

Was gonna try and go for a merc Demihuman prospector, though looking at the apps, I might have him be a soldier for the Epostolis instead. Would that be alright?
If you can't convience them, confuse them.

- Harry S. Truman
Patience is a virtue
-Unknown

User avatar
Faal Lot Himdah
Post Marshal
 
Posts: 19526
Founded: Jun 12, 2014
Liberal Democratic Socialists

Postby Faal Lot Himdah » Tue Sep 11, 2018 6:22 am

Vulnier wrote:Was gonna try and go for a merc Demihuman prospector, though looking at the apps, I might have him be a soldier for the Epostolis instead. Would that be alright?


Okay
#BlameVoid
Currently:Work
A VeryProudCanadian
NS Unofficial role-player of Merlin.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Tracian Empire
Postmaster of the Fleet
 
Posts: 23639
Founded: Mar 01, 2014
Father Knows Best State

Postby Tracian Empire » Tue Sep 11, 2018 7:45 am

I'll do my best to come up with a character for this, but I don't have any ideas so far.

I'll see what happens.
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

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