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Fate/Ex Nihilo (OOC | Open)

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Okayanos
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Founded: May 04, 2018
Inoffensive Centrist Democracy

Fate/Ex Nihilo (OOC | Open)

Postby Okayanos » Sun Sep 09, 2018 12:28 am

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H O L Y
G R A I L
W A R






The Holy Grail. A gateway to the root, a source of limitless mana, and a wish-granting device without peer. For generations, mages all over the world have sought to claim it, whether to reach the root, or to fulfill some desire. In the clash, seven mages are chosen by the grail itself to take part in a vicious battle royale. With support from the grail, these seven mages summon powerful servants- Heroic Spirits brought forth from the Throne of Heroes, figures of myth and legend given life in the present day to fight for them. Each servant is placed into one of the seven classes.

Saber, the Heroic Spirit of the Sword. Often knights, these servants wield swords and boast high parameters. King Arthur Pendragon, Sigurd, and Miyamoto Musashi are examples of Heroic Spirits placed in the Saber class.

Archer, the Heroic Spirit of the Bow. Despite the name, any servant that made notable use of ranged attacks can be placed in this class, which boasts excellent long-range capability, as one would expect. Robin Hood, Arjuna, and Oda Nobunaga are examples of Heroic Spirits placed in the Archer class.

Lancer, the Heroic Spirit of the Spear. Most commonly users of spears, but occasionally other polearms may appear. They are often extremely agile and utilize hit-and-run tactics with their long-reaching weapons. Cu Chulainn, Leonidas I, and Brynhildr are examples of Heroic Spirits placed in the Lancer class.

Rider, the Heroic Spirit of the Mount. Servants placed in this class were famed for utilizing some variety of mount, either a creature or a vehicle. They generally have lower parameters than Saber, Lancer, or Archer, but make up for it with their powerful Noble Phantasms. Iskandar, Medusa, and Achilles are examples of Heroic Spirits placed in the Rider class.

Caster, the Heroic Spirit of Sorcery. This class is mostly taken by magic users, but also feature artists, composers, and writers as well. While their physical abilities are low, they have other ways to make up for it, mostly in the form of powerful spells. Merlin, Circe, and Xuanzang Sanzang are Casters who were magic users, while William Shakespeare, Wolfgang Amadeus Mozart, and Thomas Edison are examples of non-magical Casters.

Assassin, the Heroic Spirit of Assassination. This class possesses low attributes, but instead finds its strength in sneak attacks and other subtle means of combat. Most commonly, this role is filled by one of the nineteen beings who took the title of Hassan-i-Sabbah, but spies, serial killers, and poisoners are also able to fill the role. Aside from Hassan, Jack the Ripper, Semiramis, and the Phantom of the Opera are heroic spirits placed into the Assassin class.

Berserker, the Heroic Spirit of Madness. This class belongs to servants who went mad in life, and when manifested, their madness causes them to trade their sanity for boosts to their stats. Despite their power, this class is also difficult to control, as many Berserkers are too mad to properly understand orders, and cause a large mana drain. Herakles, Beowulf, and Lu Bu are examples of Heroic Spirits summoned as Berserkers.

Aside from these seven, special extra classes can materialize as well. These are listed below.
Shielder, the Heroic Spirit of the Shield. These servants are tough and tanky, able to withstand a great deal of damage with their high defense. Sir Galahad, Leonidas I, and Achilles are all able to be summoned as Shielders.

Ruler, the Heroic Spirit of Arbitration. Rather than direct combat, Ruler servants are meant to function as preservers of the rules of conflict. They take no side, enforcing the will of the grail itself. Heroic Spirits must be completely impartial, and not capable of being tempted to break the rules. They are usually Saints, but some exceptions exist. Jeanne d'Arc, Sherlock Holmes, and Karl der Grobe can all be summoned as Rulers.

Avenger, the Heroic Spirit of Vengeance. These servants are motivated by a desire for vengeance, and are adept at gathering the grudges of others onto themselves, becoming empowered by them. Often extremely edgy. Angra Mainyu, Edmond Dantes, and Antonio Salieri can be summoned as Avengers.

Alter Ego, an existence taken out of or separated from a certain Spirit Origin and altered. This class is comprised of beings that are split off from another. Existences that were formerly aspects of others, given life of their own. Servants such as Tamamo no Mae's split-off nine tails, Ashiya Doman, and Kiara Sesshouin are summoned under this class.

Foreigner, Visitor from the Empty Void, is the class given to servants who have made contact with an Outer God, characterized by being possessed by said god. However, to warrant summoning as a Foreigner, the servant must have either maintained their integrity as they descended into madness, or consumed the madness themselves rather than being consumed by it. Abigail Williams (Possessed by Sut-Typhon) and Katsushika Hokusai (Possessed by the Evil God of the Abyss) are Foreigner-class servants.

Saver, Heroic Spirit of Salvation, is an irregular servant class. These servants are nigh-impossible to summon, and will only manifest themselves under the most dire of circumstances. They are Messiah-type servants, who guide others on the path to salvation. Gautama Buddha is an example of a Saver.

Gunner is another non-standard class, used by servants that are renowned for their talent with firearms. As firearm-wielding servants are a rarity, so too is this irregular class. The few who can fit into it are able to function similarly to Archers, using their ranged attacks to keep foes at bay. Billy the Kid is a Heroic Spirit capable of being summoned as a Gunner.


These servants are commanded by their Masters, the ones who have summoned them. Most masters are trained Magi, though on occasion, an outsider is given the opportunity to command a servant by the grail. Though mere humans are leagues below even the weakest servants, they can be powerful combatants in their own right, utilizing both spells and mystic codes

Each Master is blessed with three command seals by the grail, as a symbol of their servant's obedience. Each master may spend a command seal to make an unbreakable order, or temporarily boost their servant's power beyond their average strength. The seven chosen Masters are given the opportunity of a lifetime. Not only will you have the chance to have any possible desire fulfilled, but you will come face to face with the greatest heroes and villains of history and myth.

"I ask of you... Are you my master?"




S T O R Y



The year is 2018, and the grail has been surfaced once again. Not simply the lesser grail, which is used as a tool to summon the true one. The Greater Grail itself has surfaced, and its presence has caused a stir in the magus community.

More to come.



A P P L I C A T I O N S



Masters and Servants alike can and will die. In the event of death, it is possible for a Master to form a contract with a new servant, and vice-versa. If a Servant loses their master and does not form a new contract, they will fade within a minimum of 24 hours, though some servants have ways of prolonging this time. If a master loses their servant, they can attempt to form a pact with a new one, or continue to influence the war on their own. Applications may be submitted for servants, masters, or both. Each player will be allowed to play up to two servants and two masters. However, you must play an equal number of masters and servants.

Useful links for the application details:
  • Servants. The TYPEMOON wiki page containing information about servants, as well as a list of all canonically existing ones.
  • Skills. Each servant possesses a unique combination of skills, some granted by their class, and the others given according to their personal life. Skills should be chosen with a 'fewer is better' mentality, and should be given ranks appropriate for servant's age and fame. The maximum number of personal skills a servant may possess is 5, not counting the class skills. Making up original skills is allowed and encouraged, so long as their effects are detailed.
  • Noble Phantasm. A Noble Phantasm is a servant's trump card, usually based around an item or event that was crucial to their legend. This page explains them and details canon examples, as well as the types. Like skills, the rank of Noble Phantasms is influenced by age and fame, with older and more famous legends earning more power. As with skills, a 'fewer is better' mentality should be utilized, as most servants will only possess one or two.
  • Magus. A magus is a human who utilizes Magecraft, which most masters do. This page is a general overview of them.
  • Magecraft. Examples of various types of Magecraft seen in the TYPEMOON universe.As with skills, making up original types is allowed and encouraged so long as they are clearly described.
  • Magic Circuits. What are they and how do they work?
  • List of Magic Spells. List of some of the magecraft types present in the TYPEMOON universe.
  • Servant Parameter guide. A handy guide which better describes the magnitudes of power granted by the various stat ranks.
  • Attributes. Special attributes given to each servant based on their legend. Often used for some skills.
  • Phantasmal Species. Magic animals, basically. Useful information for some servants and masters.

Code: Select all
Appearance: (Description or image.  Spoiler your giant images, please.)
Class:
Team:
Other Classes: (If applicable)
True Name:
Alignment:
Origin: (Homeland, story in which they appear if applicable)

[u][b]Parameters[/b][/u]

STR:
END:
AGI:
MNA:
LCK:
NP:

Height/Weight:
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute:
Armament:
Catalyst: (An item tied to the servant that could be used in the ritual to summon them.)

[u][b]Class Skills[/b][/u]
[u]Skill Name:[/u] Skill rank
Skill effects

[u][b]Personal Skills[/b][/u]
[u]Skill Name:[/u] Skill rank
Skill effects

[u][b]Noble Phantasm(s)[/b][/u]
Noble Phantasm Name: Noble Phantasm Title
Type:
Rank:

[u][b]Wiki Link:[/b][/u] Link here

[u][b]Personality:[/b][/u] Describe personality here.

Creator Notes: (Optional)


Code: Select all
Appearance: (Description or image.  Spoiler your giant images, please.)
Name:
Alias/Nickname/Title:
Team:

[b][u]Personal Info[/u][/b]
Gender:
Age:
Height/Weight:
Birthplace:

[b][u]Personality[/u][/b]
Likes:
Dislikes:
Natural Talents:
Natural Enemy:

[b][u]Magical Attributes[/u][/b]
Origin: (See the Magecraft wiki page.)
Elemental Affinity: (Note: An 'Average One' is a magus with an affinity for all elements.  These are considered very rare.)

[b][u]Magic Circuits[/u][/b]
Circuit Quantity: (Letter rank.  E-A, with A being the highest amount and E being the lowest.  More circuits, more magical power.)
Circuit Quality: (Letter rank.  E-A, with A being the highest quality and E being the lowest.  More quality, more power.)
Circuit Composition: (What shape do the character's magic circuits form?  If confused, just write 'normal' or 'simple'.)

[u][b]Personal Qualities[/b][/u]
Character: (Describe their personality.)
Biography: (Backstory.  As short or long as you please, but it should be enough to work with.)

[u][b]Magecraft[/b][/u]
Magecraft Abilities: (Abilities and spells utilized by your character.  Sorcery Trait should be included, if applicable.  A sorcery trait is a unique magecraft style used by the character's family.)
Mystic Codes/Familiars: (Fill in if applicable.  Mystic Codes are magical items, and familiars are magical animals used for various purposes.)
Non-Magecraft Abilities: (What else can you do?)

Creator Notes: (Optional)





R O S T E R



Master of Saber: Maria Stefanidis by Okayanos
Saber: Ogier the Dane by Mascheny

Master of Archer:
Archer: Paris of Troy by Hussalonia

Master of Lancer: Hyacinth Oratorie by Mascheny
Lancer: Ajax the Greater by Lunas Legion

Master of Rider:
Rider: Yi Sun-Shin by Regria

Master of Caster: The Experiment by Mascheny
Caster:

Master of Assassin: Azi Dobson by Regria
Assassin: UFO Conspiracy by Okayanos

Master of Berserker: Giorgio di Inferenza by Lunas Legion
Berserker: Krampus by Eisen

Unassigned: Fionn Szabo by Okayanos
Heinrich von Falkenbach by Eisen



F R E Q U E N T L Y
A S K E D
Q U E S T I O N S




Q: Can I make [X] a servant?
A: The cutoff date for a servant is 1918, meaning that if they were born after that, they're inapplicable. If they fit the proper timeframe, think about their accomplishments and what they really meant for history. Simply killing people with guns isn't enough for a modern person to ascend to the throne of heroes. They have to leave some kind of lasting impression on the world.

Q: What ranks should I give a skill?
A: It depends on the skill and the servant in question. Many skills have the effects of their ranks and some of the servants who hold the skill at that rank listed on the wiki. For others, it's a little more difficult. Some baselines of common skills are listed below.
  • Charisma: B rank is the rank for the leader of a country or nation. May be higher or lower depending on the quality of their rule.
  • Golden Rule: A rank is reserved for figures such as Gilgamesh or Edmond Dantes, who were the richest men on earth in their respective times. Simply being wealthy is not enough to earn this skill, their wealth must be a part of their tale.
  • Eye of the Mind: First off, which version to choose? In a nutshell, (False) is used for natural skill that they were born with. (True) is used for skill that was developed through training and experience. The servant should be known for their ability to remain calm and observant during fights, able to pick out weak points and the like. Simply being good at fighting will not give this skill.
  • Battle Continuation: For a frame of reference: A servant with this skill at A+ survived after being beheaded. A servant with it at rank A used his own intestines to tie himself to a tree so he would die on his feet. A servant with it at B went up against a dragon while he was a senior and refused to die until he'd killed it. If your character cannot claim similar feats, they do not deserve the skill at these ranks.
  • Military Tactics: Being in the military does not earn this skill. They must have notoriety as a commander or tactician. For reference, Alexander the Great, Julius Caesar, and Attila the Hun have it at a B rank. If your servant cannot compare to their fame as leaders, the rank should be lowered, or the skill dropped.
  • Disengage: A skill allowing the user to flee from battle. If they lack an notable story of fleeing from a fight successfully, they do not deserve this skill.

Q: What about the class skills?
A: Those are a little easier. Their ranks are detailed in the Servant Parameter Guide. Generally, Magic Resistance should be higher for older servants, and moreso for those who explicitly encounter magic in their lives. A notable exception is Babylonian servants, as they seem to have low Magic Resistance unless they have specific stories that deal heavily with magic. Caster class skills should be ranked according to the individual. For example, Semiramis has an EX rank in Territory Creation due to being able to recreate the Gardens of Babylon. However, her item construction is only C ranked, as her ties to creating specific items is lower. On the other hand, Hans Christian Andersen can produce decent magical items through writing, so his Item Construction is also C ranked. But the only territory he can create is an office, so his Territory Creation is only D ranked.

Q: You missed the others.
A: That's not a question, but I did. Their ranks are, again, talked about in the parameter guide. Riding should be at least B ranked for a Rider class servant, though some exceptions like Francis Drake are possible. If your servant has no anecdotes of riding, they should be E ranked or lack the skill. If the servant has no stories of riding but should logically have the skill, such as a knight or a medieval nobleman, a D or C rank will suffice. Characters whose legends have them exclusively use vehicles as their mounts can only go up to a B rank, possibly B+ to represent a preference for a particular kind of vehicle. Or, they can have Riding sealed and utilize a different skill, such as Voyager of the Storm, which governs the ability to captain a nautical vessel. Presence Concealment is tricky, but can be figured out by analyzing how sneaky the servant really was. Jack the Ripper was never apprehended or even identified, so as a servant, she has a high rank. Carmilla, on the other hand, was a serial killer who worked out in the open and preferred to seduce and lure her prey rather than sneaking up on them. Her rank is appropriately low. Some Assassins may replace Presence Concealment with a different skill, such as Mata Hari, who replaces it with her personal skill Espionage, fitting for her life as a spy. Mad Enhancement can be calculated by figuring just how crazy the person was, and how willing you are to sacrifice sanity for stat buffs. EX Mad Enhancement should only be used for extremely special cases.

Q: Can I have magecraft that does [X]
A: Probably. Most effects that you can think of can be used. However, regular magecraft cannot be used to create new objects out of thin air, time travel, go to different dimensions, or anything else on that level. Those effects are exclusively the realm of True Magic, which is not allowed to be used by mages in this RP. Note that modern magecraft isn't going to be particularly harmful to servants, even the ones lacking Magic Resistance. Again, creativity is encouraged with magecraft- try to have at least one thing outside of elemental magic, runes, alchemy, and the other common types that are used.

Q: [X] is a national hero in my country, they should be a high-tier servant!
A: Well, maybe. First of all, you should think about how well known they are outside of their homeland. If their legend isn't very widespread, their power level would take a hit. But don't despair! Servants can get fame boosts in areas where they are more well known. This can buff their parameters, or even grant them new Noble Phantasms. A good example is Vlad III. He is a mid-tier servant at best, but in his home country of Romania, he is a national hero who everyone knows the name of. As such, all of his parameters are raised by one rank in his country. Or Cu Chulainn, who's so widely famous in Ireland that he would gain two new Noble Phantasms- his chariot, and a castle that he can summon.

Q: My servant doesn't have anything that'd work as a Noble Phantasm. What can I do?
A: Servants' Noble Phantasms aren't always strictly items they have in life. They can be crystallizations of deeds, events, and even ideology. To use Beowulf as an example, his Noble Phantasms might appear to be his swords. They are Noble Phantasms, but they are low-ranking and break easily. Beowulf's real trump card is his A-ranked Noble Phantasm, Grendel Buster: Primal Conflict. This Noble Phantasm is activated when he fights unarmed, and makes him hit extremely hard while also making his attacks unreadable to skills like Eye of the Mind. This is based on the battle against Grendel in his myth, where he breaks his weapon, and chooses to kill the monster with his bare hands instead. Deeds can become Noble Phantasms just as much as weapons or items.

Q: What about their army?
A: Army Summoning Noble Phantasms are a touchy subject. They're often generic and slapped onto a servant simply to add more cool factor. We'll look at two such Noble Phantasms, Ionioi Hetairoi: Army of the King, and Thermopylae Enomotia: Guardian at the Hot Gates. Ionioi Hetairoi is possessed by Iskandar, and it summons a Reality Marble- basically a pocket dimension- representing his dream. The dream shared by his followers. Every soldier contributes to manifesting it, as it is a shared experience based more on Iskandar's bond with his men than the standard badassery of his troops.
Thermopylae Enomotia is used by Leonidas, and it replicates the most important part of his legend- the last stand of the 300. This battle is absolutely crucial to Leondias' legend, and any 'replicate a certain battle' Noble Phantasms should hold the same amount of weight. Leonidas' men only last for a short time, manifesting to deflect an attack, and then counterattack. Rather than simply making his army appear, it reproduces the most important part of Leonidas' entire legend.
So, basically, Army Summons shouldn't be built around the badassery of the army. They should be based around what it represented. If there isn't enough to work on to make something like that, then the servant should not have it.

Q: I want to give my servant [X], but I can't find a way to fit it in-
A: If you can't fit it in, they don't deserve to have it.

Q: How strong should [X] heroic spirit be?
A: Servant's power levels have three contributing factors. The servant's age, their fame, and the strength of their legend. Each of these contributes to the power level of the servant. Most servants will be strong in one or two areas, but weak in another. Gilgamesh, the strongest existing servant, has massive age and legend due to being from the Babylonian era, and being the original hero on whom all other myths are based. So when you're determining the strength of your servant, all three should be taken into account.

New questions may be added at a later time.
Last edited by Okayanos on Mon Dec 24, 2018 12:37 am, edited 50 times in total.

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sun Sep 09, 2018 1:12 am

Servant App:



Image

Class: Assassin
Other Classes: Rider, Caster, Foreigner, ??????
True Name: UFO Conspiracy
Alignment: Lawful Neutral
Origin: Beyond The Stars (Modern-day Folklore)

Parameters

STR: D
END: D
AGI: A
MNA: B
LCK: A
NP: EX

Height/Weight: 182 cm (6'0")/65 kg (143 lbs)
Likes: Believing in the unknown, Stunned witnesses, Connecting the dots
Dislikes: Skepticism, Cries for evidence
Talent: Crackpot theories
Natural Enemy: Thomas Edison, Nikola Tesla, Most scientist servants
Attribute: Star
Armament: Futuristic weaponry
Catalyst: Roswell newspaper clippings, UFO photographs, "Ancient Alien" artifacts

Class Skills

Presence Concealment (Conspiracy): A+
A variation of the Assassin class's standard skill. Rather than hiding the servant's presence from view, this skill makes it so that those who see him find themselves doubting his existence. Even after speaking to Assassin and physically interacting with him, others find it difficult to believe that he had been real. Assassin's master is not exempt from this effect.

Personal Skills

Nature of a Conspiracy: EX
Abilities of a servant surrounded by conspiracy theories. Allows the user to freely gain new skills and abilities based in these theories. A special variation of Presence Concealment is granted automatically, as shown in Assassin's stat sheet. The other skills which he can make use of are Item Creation (Alien), Marksmanship, Modern Martial Arts, Monstrous Strength, Torture Techniques, and Witchcraft.

Assassin's existence is formed from one of the most widespread conspiracies of the 21st century. However, associations with much older organizations, incidents, and mythologies have caused his rank to be extremely high. His Presence Concealment variant is identical to Presence Concealment (Cryptid), used by some other servants.

Information Erasure: D++
This skill allows for the removal of information regarding the servant's true name, abilities, and appearance from the records and memories of eyewitnesses, including opponents, following the conclusion of an engagement. At D rank, memories cannot be fully wiped from the minds of eyewitnesses. However, the effects of Presence Concealment (Conspiracy) can be used to cover this weakness.

Assassin's rank in this skill is greatly increased in the area of removing evidence. Photographs, videos, and even physical evidence of him will automatically vanish once he leaves an area.

Knowledge of the Unknown: B
An ability allowing the servant to understand topics about the supernatural, the extraterrestrial, and the paranormal. Applies plus modifies when dealing with beings such as ghosts, aliens, spirits, or cryptids, as well as increasing damage towards them.

Assassin is (supposedly) simultaneously the forces that protect the planet from unknown threats, and the one who harnesses them for his own purposes. Whether in peace or war, his ability to deal with the unknown may be even stronger than his ability to deal with humans.

Noble Phantasm(s)

Vaimanika Shastra - Vimana Image: Chariot of the Gods, Carry Us to Heaven
Type: Anti-Army
Rank: C+

A vessel of extraterrestrial origin manifested in the sky above Assassin at the time of his summoning. A composite vehicle of Mayan and Hindu mythologies, drawing from the alien ship depicted on the sarcophagus of King Pakal as well as the Vimana described in various Hindu texts. It completely protects its pilot and passenger from hostile outside conditions, and sports both machine gun and missile-type energy weapons. The ship also features a built-in cloaking device and tractor beam. It also has an Information Erasure effect which blocks its true name from being remembered by opponents and eyewitnesses once it leaves a confrontation. Essentially, it will always be an Unidentified Flying Object.

Vaimanika Shastra - Vimana Image is only an imitation of the true and proper Noble Phantasms it draws inspiration from, therefore it is comparatively weaker than they are. However, its true nature is simply an application of Assassin's true Noble Phantasm...

UFO: The Truth is Above Us
Type: Anti-Truth
Rank: EX

Assassin's true Noble Phantasm, a kind of high-ranking Divine Magecraft imparted by a certain Mesoamerican deity- or so he says, as he invokes it under the name Yohualli Ehecatl: False Possessor of the Sky and Earth. Assassin prefers to use the false name to support his own conspiracy theories. After all, the Aztec gods were nothing more than alien visitors who hitched a ride on the asteroid that wiped out the dinosaurs from existence.

This Noble Phantasm is something of an inverse to World Faith Domination. Whilst W.F.D. erodes people’s faith in mystery, U.F.O. restores it. The Noble Phantasm imparts mystery into seemingly mundane occurrences, turning the ordinary into the extraordinary. It effects Assassin himself, giving him an extremely high Mystery level for a modern servant due to power gained from widespread ‘ancient alien’ beliefs. His parameters have been raised to those of a suitably ancient servant, though still limited by his Assassin class container. Finally, for abilities which rely on the mystery level or age of their target, Assassin will always appear to have a great deal of mystery and to be very old. And this is without invoking the true name.

Invoking the Noble Phantasm’s true name or the false name Assassin has chosen will cause this mystery-infusing effect to spill out into Assassin’s surroundings. He can focus it into certain ancient myths to draw out false replicas of their artifacts, based around the ‘ancient alien’ beliefs. Obviously, most of the replicas created will resemble spaceships, with Vuelo Estrella - Vimana Image being one example. However, there are a few other objects he can replicate, specifically the Dendera Light, the Baghdad Battery, and the Antikythera Mechanism. All of them count as Noble Phantasms, though they are weakened compared to their original versions, and will be forcibly destroyed if brought before the originals as Assassin’s crackpot alien theories crumble before the real thing.

Every activation of this Noble Phantasm causes Mystery to begin to seep into the area around Assassin. Strange creatures once thought extinct will be seen just out the corner of one’s eye. Hovering lights in the sky appear and disappear. Strange details show up in photographs. This saturation of mystery, and Assassin’s creations are fuelled entirely by the belief of those in the area. Skepticism will destroy the effect, and can also lead to Assassin’s creations being weakened severely.


Wiki Link: UFO, Ancient Aliens

Personality: Assassin can be described as someone who takes themselves entirely seriously, while also knowing that everything he believes in is far from serious. He composes himself as a straight-laced and ruthless secret agent-type, willing to do whatever it takes to complete his mission. Despite this, he’s also a conspiracy nut, willing to support the most outlandish explanations, and to provide said explanations if no one else does.

When paired with a master who shares his passion for the paranormal, he is slightly more light-hearted around them when such a topic comes up. Otherwise, he will treat his master like a superior officer, taking their commands as orders without hesitation. However, he won’t hesitate to act against an order from his master if he feels it would be the more optimal course of action. His favorite kind of people are the ones with an active sense of fantasy who are willing to believe anything they’re told.

Assassin’s wish on the grail is [to be capable of learning all secrets in the world]. “I don’t want to learn them instantly. It would be a more exciting search… er, more challenging mission to simply have the skills to do so, and then do it myself. An agent whose skills dull is the worst kind.”

Creator Notes: Do you believe?

Master App:



Image

Name: Fionn Szabo
Alias/Nickname/Title: Little River Dragon, Dymiace Lustro, Prodigal Twins (Along with his sister)

Personal Info
Gender: Male
Age: 20
Height/Weight: 177 cm (5'10")/ 58 kg (130 lbs)
Birthplace: Portland, Oregon, U.S.A.

Personality
Likes: Family, Payoff, Motivation, Gaming, Animals
Dislikes: Tension, Dissent, Slackers, Failure
Natural Talents: Perserverance
Natural Enemy: Oda Nobunaga

Magical Attributes
Origin: Decorum
Elemental Affinity: Fire & Water, Glass

Magic Circuits
Circuit Quantity: C
Circuit Quality: A+
Circuit Composition: Intertwined Branching structure.

Personal Qualities
Character: He tries. Fionn tries his best to be positive, and to behave like the perfect example of a magus should. It's difficult, though. His parents have basically decided to fuck the system, and his sister actively refuses to embrace the family's lineage. He's something like the young adult fiction writer's ideal male protagonist, being both unassuming and nerdy in interests. He has himself a healthy sense of humor as well, though not to the degree that he had been labelled a 'class clown'. As it is right now, Fionn mostly prefers to focus on his studies. As the sole representative of the Szabo family in the Association, he feels that he has a bit of wait on his shoulders- a legacy to uphold, if you will. As with most mages, his wish on the grail is to reach the root and gain an infinite source of mana. If he had to choose a backup wish, he'd say that he'd like to become the holder of one of the True Magics. That kind of power has an attractive allure for him.

Biography: The Szabo family's abandonment of the Association began a few generations ago, with Fionn's great-grandfather, Gerard Szabo. A participant in a past grail war, Gerard set in motion the path for his descendants to hold far greater magical power than he did. Rather than fighting directly, he used his servant's knowledge of ancient runic magic to forcibly enhance the Szabo family crest so that his descendents would be mages without peer. At the cost of victory and, eventually, his own life, Gerard paved the way for the Szabo family to become unequaled in the field of magecraft.

Except when Gerard's grandson, Iair Szabo, turned his back on the Association and the family. All of the work put into the Szabo family crest was nearly lost, until Iair managed to pass it on to his twin children, skipping over himself as he sought to pursue his own variety of magecraft. Fionn and his twin sister Seres have both inherited the Szabo family crest due to its unique nature, where each of them has a 'reflection' of the other's crest. Both are real and false at the same time, allowing both of the twins to be legitimate heirs to the family at the cost of losing some of the raw power Gerard had infused.

While his sister was content to remain detached from the Mage's Association like their father had, Fionn managed to make his way back into the Mage's Association, the 'returned prodigal son' who finally shows the results of Gerard's efforts. Despite his family name's association with rebellion, Fionn is loyal to the Association through and through. Ironically, this makes him a rebel against his family's rebellion.

Due to his powerful capabilities, Fionn has been selected as a member of the Gold Team, and has been given command seals along with authorization to summon a servant.

Magecraft

Magecraft Abilities:

Sorcery Trait: Czarne Odbicie- Smoking Mirror
The Sorcery Trait of the Szabo family, preserved in their Magic Crest. A long history of study has been devoted to concepts based around mirrors and reflections. Throughout history, magic mirrors have been utilized in legends, always associated with powerful sorcerers. Britomart's mirror, a gift from Merlin. Pan Twardowski's mirror, which could bring forth spirits of the dead. The Aztec god Tezcatlipoca and his mythical Smoking Mirror, an object of ceremony.

Rigorous study and continued application of power over time has resulted in a number of unique characteristics. In the most literal sense, Szabo mages are able to manipulate and utilize glass in their spells, essentially making it an additional elemental affinity. On the more conceptual side, Szabo magecraft makes use of the concept of [Reflection]. Fionn has foregone any advanced applications of this trait, choosing instead to focus on utilizing his Runic Magic and his Mystic Code.

Pierwotna Runa- Primordial Runes (Deteriorated)
A thaumaturgical system originating in Scandinavia during the Age of Gods. Symbols which, when inscribed, automatically realize mysteries corresponding to the meaning they represent. It is possible to create a bounded field with a circle of them. Fionn's usage of Runes is not a skill perfected through practice, but instead it is a result of Gerard using his servant to tamper with the Szabo's family crest. As such, the servant's knowledge of the primordial runes inscribed by the god Odin has been transferred to the family crest, and to Fionn. Due to his status as a modern mage and the lack of mystery in the modern world, the power of the runes has decayed massively. They are, however, a step above the modern runes that most mages utilize, in terms of power.

By manipulating reflections with his shards, Fionn is able to inscribe a rune on the target area from range, essentially reflecting the writing onto the area within range. He can also reflect a prepared rune in order to quickly duplicate it. Fionn knows the following runes:
  • Ansuz: Allows Fionn to use powerful fire magic. This rune can be quickly written in the air to cast it with a simple hand gesture.
  • Berkano: By inscribing this rune on a piece of glass and looking through it, Fionn is able to track opponents.
  • Ehwaz: A rune of hardening. It enhances the durability of items as well as the amount of power that can be flowed through them. Fionn's most commonly utilized rune, allowing him to make his glass shards more durable.
  • Kenaz: A rune that enhances eyesight.
  • Laguz: A rune that can be used to create a defensive barrier. Multiple inscriptions can be used to form a tougher shield.
  • Fehu: A rune which can replicate the Magic Resistance skill, allowing Fionn to negate an enemy spell of an equal rank. Used to facilitate the spell-reflecting ability. One time use only, as it will be consumed after negating the spell.
  • Hagalaz: A rune which can be used for a Clairvoyance type effect, allowing the user to see over far distances. Essentially an augment for Kenaz.
  • Isaz: A rune which allows Fionn to use ice magic. This rune can be quickly written in the air to cast it with a simple hand gesture.

Lustro Ciała Tatuaz- Body Ink Reflection
A spell used in a unique way by all of the Szabo mages, which incorporates the user's tattoos as a medium. Traditionally utilized with tattoos depicting an animal or object, this ability takes the [Reflection] concept and applies it to the image. As an image is a reflection of reality, reality can be made a reflection of the image.

Mystic Codes/Familiars:

Mystic Code: Strażnik Walküre
Fionn's Mystic Code, a tattoo of a round shield on his left forearm. Using the Body Ink Reflection technique, it can be formed in reality, appearing as a perfectly round disk made of glass, which hovers beside the user's arm. It can be used as a serviceable defense against magecraft or physical attacks, and can be further reinforced through runes such as Ehwaz, Laguz, and Fehu. However, the true use of the shield is as a conduit for the [Reflection] concept used as the focus of Szabo magecraft- when struck by an attack, if it is not completely destroyed, the shield will absorb the damage of the attack and convert it into magical energy, which is stored in the shield and can be fired back as a destructive blast, which can be infused with either of the user's elemental affinities, if they should so choose.

Smok Częściowy Jeziora - Partial River Dragon
Fionn's familiars. They take the form of miniature draconic beasts that look as though they were made from stained glass. They are small, and their attack power is somewhat low, but they can be inscribed with runes to buff their stats, and made capable of dealing elemental type damage corresponding to the user's elemental affinity. In Fionn's case, either the fire or water elements, owing to his dual affinity. Tattoos on his back are used to form them through the Body Ink Reflection technique.

Non-Magecraft Abilities: Fionn is a pretty good video gamer in his spare time. He's not very good at long-term strategy, but short-term immediate tactics come to him fairly well.
Last edited by Okayanos on Mon Dec 10, 2018 7:57 pm, edited 20 times in total.

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Lunas Legion
Post Czar
 
Posts: 31089
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Sep 09, 2018 5:38 am

Waves in tag.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Regria
Chargé d'Affaires
 
Posts: 392
Founded: Nov 04, 2015
Ex-Nation

Postby Regria » Sun Sep 09, 2018 5:40 am

Tag!
RED COMMUNIST SCUM WILL FALL
DEMOCRACY SHALL NOT FAIL
ENEMY COMMUNIST VICTORY-- IMPOSSIBLE!

This nation doesn't use NS stats. Who does, anyways?

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Regria
Chargé d'Affaires
 
Posts: 392
Founded: Nov 04, 2015
Ex-Nation

Postby Regria » Sun Sep 09, 2018 3:23 pm

Appearance:
Image

Class: Rider
Team: Gold
Other Classes: Archer, Saber
True Name: Yi Sun-Shin
Alignment: Lawful Good
Origin: Joseon (Korea), the Imjin War

Parameters

STR: C
END: C
AGI: B+
MNA: C
LCK: D++
NP: A
Height/Weight: 5’7, 140lb.
Likes: The Military, Korea, Strategy, Wargames, Bowmaking, Hunting, Formality, Positive People, Vengeance against evildoers, Ice Cream (unknown)
Dislikes: Pessimists, Japan, Hasty people, North Korea, Rudeness, Evildoers, Innocent slaughter, Overly ‘flashy’ people, Overconfident people, Braggarts
Talent: Strategem, Swordsmanship, Bowmanship
Natural Enemy: Toyotomi Hideyoshi, Any Sengoku Jidai Servant, Horatio Nelson
Attribute: Man
Armament: Dual Chungmugong, Bow and Arrow W/ Pyeonjeon arrows
Catalyst: Yi’s dual Chungmugong, Pieces of Turtle Ship replicas, Nanjung Illji (His journal)

Class Skills
Riding: B
Class skill for Riders, denoting the ability to ride mounts and vehicles. Throughout her career in her previous life, Yi had been known to be a true monster on the seas, personally leading her ships with unrivaled agility and strict control, never once faltering in her prowess, and the ones under her command never suffered any notable damaging hits. While Yi could also ride a horse incredibly well (A for ground/air mounts), when aboard ships, the riding skill will be substituted by Voyager of the Storm.


Personal Skills
Voyager of the Storm: A(+)

The talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics with the former being at B, and the latter at A normally, and A+ on the waters. Yi, over her naval career, led and commanded a fleet of around 60 ships on average, yet she was credited with sinking over 588 full-scale Japanese warships with not a single ship ever lost, and only a couple hundred sailors-- compared to the tens of thousands that her forces drowned in the roaring waters. In fact, even the Japanese commanders were recorded as saying they were both terrified and perhaps a bit excited of Yi’s prowess, her sailors also celebrating their Admiral and captain with endless reverence.


Advice of the Strategist: A(+)

A Skill given to military-affiliated Servants. By grasping and analyzing the situation, correct advice can be given to one's allies. Yi was known to never lose any battle throughout her entire year, and oftentimes employed brilliant strategies, planning ahead and anticipating enemy moves before they even happened. Even in the heat of the moment, Yi never faltered, as in every battle she defied the odds, and never lost a single ship in her entire career, decimating the Japanese and singlehandedly sabotaging the Japanese war machine as her contemporaries failed miserably everywhere around her. While she is able to come up with a strategy that is guaranteed to win if no unexpected factors rise, on the waters, this Skill becomes rank A+, in that no matter of planning or strategy would ever overcome her own-- as she’s able to also ‘expect the unexpected’ and formulate new, brilliant strategies right on the spot. Unless someone is more fortunate (unlikely) than her, no enemy plan can overcome, no matter how much time is spent planning.


Command of the Strategist: B(++)

A Skill given to military-affiliated Servants, maximizing the power of allied troops as an army, including oneself. To say that Yi was rigorous would be an understatement. Even before her lucrative and ridiculous career as the lone savior of Korea, she had only 12 men to defend her fort with (despite sending hundreds of reinforcement requests), yet she and her forces fought desperately and saved nearly a hundred people from becoming hostages to raiders. Later, she single-handedly crushed these raiders which had been harassing Korea for the past 200 years in a single afternoon. With these accomplishments on land her men were fearless and brave, as many would be able to trust in her fully, though overwhelming odds would shake them with fear.(B) However, on the waters, Yi time and time again annihilated the odds, and after the Battle of Myeongnyang where she famously used the twelve remaining ships of the navy after her replacement, Won Gyun had destroyed Yi’s fleet (Yi was nearly killed for disobeying an order that was a Japanese trap, and Won Gyun took the bait), as Yi then used these twelve ships to defeat 330 Japanese vessels-- with not a single loss on the Korean side, and over 40 for the Japanese. It is because of this that on the waters, Yi’s rank in this skill balloons to A+, leading to those under her command never faltering-- to be fully confident in their admiral, preparing themselves to die under her and face whatever the terrifying odds might be, to fight with their all.


Bravery: B

The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Throughout her past life’s career, Yi was quite literally the only truly great commander in all of Korea, though perhaps she was the most glorious admiral that would ever live. Either way, as the Japanese smashed through the incompetent Korea, Yi was demolishing the Japanese up and down the coast, as hope for the nation lied entirely on her tiny fleet. Fighting overwhelming odds, with intense pressure from all her men, own people, and government to fight on, and being the only commander that could save korea, coupled with the corrupt government torturing her and nearly executing her three times throughout the war, ending with the 12 ships at Myeongnyang, and Yi being the first to fight them, her Bravery lies at B.


Battle Continuation: D

A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up. Yi had been facing these monstrous odds and overwhelming them (Including that incredibly famous and ridiculous victory at Myeongnyang, where 12 ships faced 330 with no losses). Additionally, at Sacheon, one of Yi’s first battles, she had been struck by a bullet which had lodged itself into her chest. Despite the fact that she could have been mortally wounded, Yi commanded on, letting no one know she had been injured in the fight to maintain morale, as before her battle debriefing she took out her sword, digging out the bullet casually, before briefing them what to do in case of a counterattack as her officers stood there, stunned. At D rank, this Skill allows Yi to to ignore moderate amounts and stomach larger amounts of physical pain and carry on with little or no hinderments, but in exchange, she would be left almost completely exhausted after said conflict had been resolved.


Noble Phantasm(s)
Noble Phantasm Name: Hounding Beat~The Drums of War
Type: Anti-Army
Rank: A
“Korea’s rage has been unleashed, let the clouds of darkness roll in, beckoning… Let the thunderous wrath of vengeance be loosed! Let these vengeful drums beat, and the cannons of righteousness roar! Hounding Beat ~ The Drums of War!”
Description: The thundering drums, the hounding beat-- this is what the Japanese heard in their attempted, futile retreat at Noryang. Her rage profound, Yi wished to avenge the countless Korean souls murdered and slaughtered by the Japanese, and in a flurry of anger, picked up the mallet and began to beat it herself, urging her ships to go ever faster. They moved like they never had before-- possessed by the beat of these ‘drums of war’. And with that, any ship that wasn’t fast enough was cut down, mercilessly and ruthlessly by Yi’s forces. Only the fast, small ships escaped their wrath, and many Japanese recount feeling as if the god of war themselves was beckoning for their deaths to come.

A massive war drum materializes in front of Yi, and glows a slight orange, before two drumsticks materialize onto the drum, where Yi can then pick them up after discarding her current weapon. When the drumsticks are picked up, what appears to be hundreds of cannons will fade into view behind her, all of them pointing in the general direction of targets in the user’s subconsciousness or consciousness, but said cannons can only be summoned near water. Beating the drum will cause the cannons to fire in increments from 15-50 depending on how hard the drum is beat, and how fast it is beat. The ‘cannonballs’ are all actually ‘Pigyok Chinchollae’-- which explode violently into shrapnel and fire after landing on the ground-- that is, if it doesn’t hit an enemy and act more like a cannonball. Nonetheless, it is a flurry of explosions that only the most resilient will survive.


Noble Phantasm Name: An Iron Turtle’s Resilience
Type: Barrier
Rank: B
“Don’t make any hasty movements-- be still like a mountain.”
Description: The Turtle’s shell so hard, it’s vast protection mighty, and it’s wisdom grand. Humans are fallible, and unlike these small creatures which we consider to be so lowly and weak. A turtle’s resilience we must have however, for the life ahead will have challenges profound.

A passive Noble Phantasm, Yi is able to withstand any B ranking Melee attack and any C ranking ranged attack. When ‘hit’ with said attacks, the attack will not bounce of Yi’s body, rather it will bounce off of a small ‘force field’, this force field appearing whenever it is hit, it in turn being a rotating array of 5 rectangular metallic shields, a signification of the ‘Turtle Ship’ and it’s near-impervious nature to boarding parties.


Noble Phantasm Name: Myeongnyang’s Currents ~ I still have 12 ships
Type: Anti-Unit
Rank: A
“This Humble Servant still has 12 ships. As long as I’m alive, the enemy shall dare not covet this sea. To my last breath, I fight with my comrades on the waves! Myongnyang’s Currents ~ I still have 12 ships!”
Description: Some say that the odds are insurmountable sometimes. That no living being on planet earth could overcome their level of challenge, hopelessness, and difficulty. That nothing could’ve saved them from the retribution brought about by their situation… But when one does surmount the odds, when one does repel these daunting odds, it might be hard to believe. But Yi achieved this at the Battle of Myeongnyang, with her 12 ships vs. 330, not a single one being lost. Though everything seemed hopeless, it appears that when the odds are overcome, the ones responsible may be thrust into a form of immortality, where they’ll never truly die in our minds.

If using her ship, Yi can activate this Phantasm, in which the Phantasm relating to the ship goes to EX levels, as suddenly the ship gains a boost in all areas (which was already fairly powerful), but not only that-- what appears to be phantoms of 12 other ships will appear in a formation around Yi’s ship. These are all C-Rank Ships, with E rank crew and personal weaponry, but all of them have an equivalent amount of Bravery and Battle Continuation, and can be directly commanded by Yi with ease. If specifically in a strait’s vicinity while this Phantasm is active, the enemies’ Agility parameter (both on the soldier and ship level) is subtracted by 2. However, if sunk, these ships cannot be regained, unless absolutely massive mana transfers are done (which only one ship would be regained per massive-scale mana transfer, this only being usable in coastal areas). On the downside, while this Phantasm is active, neither Yi nor the other ships are allowed to retreat (though feigned retreats and tactical withdrawals are allowed), lest have all of them vanish and have the Phantasm wasted.


Noble Phantasm Name: Battle of Noryang ~ Strategy’s stroke of luck
Type: Anti-Unit
Rank: B
“I am the hope of my people-- the pride of it’s very soul. All whom impose evil shall perish under the arrow of my unwavering bow.... If I can destroy them, I don’t care if I die today. Battle of Noryang ~ Strategy’s stroke of luck!”
Description: A bow drawn, and a twang of the string loosed. An eagle’s eye is keen, and only few humans possess it. But luck is like a four-leafed clover-- it seems not to exist, or it seems so hard to obtain, so heavily coveted. However, those whom are most fortunate appear to gain their highest moments of achievement and self-fulfilling fortune at the most odd times. A singular strike may change the course of battle-- a singular, ‘lucky’ strike might change the course of history, right before their very eyes.

While only available in Korea, this Noble Phantasm allows Yi to draw her bow, pull the string, and loose. While she can do this normally with no problem-- the Phantasm allows the arrow to sail at blistering speeds, and automatically track the Master of most importance in the area where it’s fired at. No matter what is tried, the arrow WILL hit them, preferably in the head-- unless they can block this blisteringly quick shot somehow, or someone jumps in front of them at the last instant.



Wiki Link: https://en.wikipedia.org/wiki/Yi_Sun-sin (+Korean History Textbooks)

Personality: Soldierly and obedient to a fault, Yi could be described as the epitome of a good soldier-- rigorous, dilligent, and incorruptable to a fault are all adjectives which describe her well, as even if her master is cruel and harsh against her, like a bull, she will keep rising up again and again, still obediently following the commands her superior gives. Never once will she raise up a hand in resistance, but if a Master is peculiarly incompetent, she will urge them with all sincerity to consider her own strategy, and only then would she ever act out of line, in order to save both herself and her superior.
However, Yi’s more emotional side is that of a hero, wishing only to protect and serve the innocent, and to keep the populace away from the toils of war. She will never forgive Masters whom abandon this sense of humanity, despite the aura of intensity which radiates off of her. This being said, outside of combat, Yi will even preach strategem and tactics to whoever would listen, despite the fact that she’d be woefully unfit for modern life, fumbling with awkwardness-- though with a Master’s push, she could be brought to do anything.

Creator Notes: Yi is more famous in Korea and Japan than Napoleon in France, and Washington in the US. Quite literally every single person ever in Korea knows of Yi Sun-Shin, due to his excessive coverage in Korean history textbooks, stories, animated series, countless films and a few K-Dramas, some being hosted by the government itself. He even has an entire Korean Navy song completely devoted to him, and he has a statue from those times still standing in Seoul.
Last edited by Regria on Sun Dec 02, 2018 2:09 pm, edited 6 times in total.
RED COMMUNIST SCUM WILL FALL
DEMOCRACY SHALL NOT FAIL
ENEMY COMMUNIST VICTORY-- IMPOSSIBLE!

This nation doesn't use NS stats. Who does, anyways?

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sun Sep 09, 2018 3:42 pm

Regria wrote:Yi Sun-Shin


Accepted. Welcome to the Grail War, Rider.

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Sep 09, 2018 5:58 pm

Appearance: This is a links only site.
Class: Rider
Team: Gold
Other Classes: Archer, Berserker
True Name: Manfred Albrecht Freiherr von Richthofen
Alignment: Lawful Neutral
Origin: Germany

Parameters

STR: C
END: C
AGI: A
MNA: E
LCK: C
NP: EX

Height/Weight: 5'6", 133 lbs
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute:
Armament:
Catalyst: The control column of his aircraft, stolen from the Australian War Memorial

Class Skills
Skill Name: Skill rank
Skill effects

Personal Skills
Skill Name: Skill rank
Skill effects

Noble Phantasm(s)

Der Rote Kampfflieger: The Red Bird which Slew Eighty Men
Type: Anti-Air Force
Rank: EX
Description: While not his most preferred aircraft, by far his best known. Of all individual warplanes, others may be more competent but none are are more known. Of all knights of the air, there may have been ones considered 'superior' before, during, and after this Rider's career, but none are more known. A red bird of wood, fabric, and steel that forever cemented in the World's psyche the concept of the 'flying ace'; indeed, this is the very embodiment of 'what a flying ace would use' - as such, while its True Form is that of that famous red triplane, it takes the form of a red version of whatever is considered to be 'the best' among fighter aircraft to the world unless its True Name is said. No flying Noble Phantasm can hope to equal it, even Vimana, which moves at the speed of thought, is inferior in maneuverability and speed. Every round of the gun is more than powerful enough to kill a Servant (comparable to the rounds fired by the Vulcan cannon used by Lancelot under the influence of Knight of Owner), and what bombs or missiles it may carry pursue their targets like the very hounds of Hell, and explode with force up to that of a B-rank Noble Phantasm. Its greatest flaw is much the same as Excalibur - upon its activation, even without saying its True Name, it becomes painfully obvious to all what the True Name of the Servant is. Further, it lacks some durability - a well-aimed shot from a strong Noble Phantasm will hit it and take it down, should it hit.

The Bird Vermillion: Freiherr of the Open Sky
Type: Anti-Unit
Rank: B
Description: Functionally similar to Knight of Owner, this is a representation of how in reality this Rider flew a wide number of aircraft throughout the course of the war. Anything that can be considered a 'vehicle' becomes a Noble Phantasm and gains some number of Ranks depending on what it would be if it were a regular Noble Phantasm - non-flying vehicles gain one half rank, flying non-military vehicles gain one rank, military flying vehicles besides fighters and attack planes gain one and one half ranks, and fighter and attack aircraft gain two and one half ranks each. They also turn a more red color, though not to the brilliant degree of Der Rote Kampfflieger.

Wiki Link: Link

Personality: Describe personality here.

Creator Notes: (Optional)


This is mostly just me testing the waters for the NPs, if the OP disapproves I'll just make a different app. My excuse for making him so powerful is because the Bloody Red Baron is simply that famous, and fighter aces did not exist prior to the twentieth century, so it makes some sense for the most famous one and the first really famous one to have some pretty potent NPs.
Last edited by Rupudska on Sun Sep 09, 2018 8:38 pm, edited 1 time in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sun Sep 09, 2018 7:39 pm

Rupudska wrote:
Appearance: This is a links only site.
Class: Rider
Team: Gold
Other Classes: Archer, Berserker
True Name: Manfred Albrecht Freiherr von Richthofen
Alignment: Lawful Neutral
Origin: Germany

Parameters

STR: C
END: C
AGI: A
MNA: E
LCK: C
NP: EX

Height/Weight: 5'6", 133 lbs
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute:
Armament:
Catalyst: The control column of his aircraft, stolen from the Australian War Memorial

Class Skills
Skill Name: Skill rank
Skill effects

Personal Skills
Skill Name: Skill rank
Skill effects

Noble Phantasm(s)

Der Rote Kampfflieger: The Red Bird which Slew Eighty Men
Type: Anti-Air Force
Rank: EX
Description: While not his most preferred aircraft, by far his best known. Of all individual warplanes, others may be more competent but none are are more known. Of all knights of the air, there may have been ones considered 'superior' before, during, and after this Rider's career, but none are more known. A red bird of wood, fabric, and steel that forever cemented in the World's psyche the concept of the 'flying ace'; indeed, this is the very embodiment of 'what a flying ace would use' - as such, while its True Form is that of that famous red triplane, it takes the form of a red version of whatever is considered to be 'the best' among fighter aircraft to the world unless its True Name is said. No flying Noble Phantasm can hope to equal it, even Vimana, which moves at the speed of thought, is inferior in maneuverability and speed. Every round of the gun is more than powerful enough to kill a Servant (comparable to the rounds fired by the Vulcan cannon used by Lancelot under the influence of Knight of Owner), and what bombs or missiles it may carry pursue their targets like the very hounds of Hell, and explode with force up to that of a B-rank Noble Phantasm. Its greatest flaw is much the same as Excalibur - upon its activation, even without saying its True Name, it becomes painfully obvious to all what the True Name of the Servant is.

Jasta: Flying Circus of the Last King's War
Type: Anti-Continent
Rank: A++
Description: It is said that World War One marked the end of the age of kings, and that it and World War Two were what destroyed Europe's dominion over the world that it had held for centuries once and for all, hence its Type. Much like the Ionoi Hetairoi of Alexander the Great, it is a 'Reality Marble' supported by dozens of other Servants who served on both all of that great War, but most notably his own Flying Circus, many of whom have also become (far weaker, admittedly) Heroic Spirits in their own right, along with those of the Royal, French, and American Air Forces, along with thousands of other individuals who may one day become Heroic Spirits. Perhaps this is not this Rider's Heroic Spirit at all, but merely a facet of a great Reality Marble formed by the armies that fought therein themselves, where potential and realized Heroes too numerous to count fought on both sides and desired naught but an end to the war. All non-flying soldiers on the ground function as E-rank Servants, all non-Jasta flying craft function as C-rank Servants, while the planes and pilots of the Jasta, excluding Rider himself, are A-rank.

The Bird Vermillion: Freiherr of the Open Sky
Type: Anti-Unit
Rank: B
Description: Functionally similar to Knight of Owner, this is a representation of how in reality this Rider flew a wide number of aircraft throughout the course of the war. Anything that can be considered a 'vehicle' becomes a Noble Phantasm and gains some number of Ranks depending on what it would be if it were a regular Noble Phantasm - non-flying vehicles gain one half rank, flying non-military vehicles gain one rank, military flying vehicles besides fighters and attack planes gain one and one half ranks, and fighter and attack aircraft gain two and one half ranks each. They also turn a more red color, though not to the brilliant degree of Der Rote Kampfflieger.

Wiki Link: Link

Personality: Describe personality here.

Creator Notes: (Optional)


This is mostly just me testing the waters for the NPs, if the OP disapproves I'll just make a different app. My excuse for making him so powerful is because the Bloody Red Baron is simply that famous, and fighter aces did not exist prior to the twentieth century, so it makes some sense for the most famous one and the first really famous one to have some pretty potent NPs.


Is this meant to be legit? Because making a WWI character on par with Iskandar or Gilgamesh seems like trolling to me.
Last edited by Okayanos on Sun Sep 09, 2018 7:42 pm, edited 1 time in total.

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Great Celestial China
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Postby Great Celestial China » Sun Sep 09, 2018 7:41 pm

Hmm, I wonder how Lancer will die.

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Rupudska
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Postby Rupudska » Sun Sep 09, 2018 8:32 pm

Okayanos wrote:
Rupudska wrote:
Appearance: This is a links only site.
Class: Rider
Team: Gold
Other Classes: Archer, Berserker
True Name: Manfred Albrecht Freiherr von Richthofen
Alignment: Lawful Neutral
Origin: Germany

Parameters

STR: C
END: C
AGI: A
MNA: E
LCK: C
NP: EX

Height/Weight: 5'6", 133 lbs
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute:
Armament:
Catalyst: The control column of his aircraft, stolen from the Australian War Memorial

Class Skills
Skill Name: Skill rank
Skill effects

Personal Skills
Skill Name: Skill rank
Skill effects

Noble Phantasm(s)

Der Rote Kampfflieger: The Red Bird which Slew Eighty Men
Type: Anti-Air Force
Rank: EX
Description: While not his most preferred aircraft, by far his best known. Of all individual warplanes, others may be more competent but none are are more known. Of all knights of the air, there may have been ones considered 'superior' before, during, and after this Rider's career, but none are more known. A red bird of wood, fabric, and steel that forever cemented in the World's psyche the concept of the 'flying ace'; indeed, this is the very embodiment of 'what a flying ace would use' - as such, while its True Form is that of that famous red triplane, it takes the form of a red version of whatever is considered to be 'the best' among fighter aircraft to the world unless its True Name is said. No flying Noble Phantasm can hope to equal it, even Vimana, which moves at the speed of thought, is inferior in maneuverability and speed. Every round of the gun is more than powerful enough to kill a Servant (comparable to the rounds fired by the Vulcan cannon used by Lancelot under the influence of Knight of Owner), and what bombs or missiles it may carry pursue their targets like the very hounds of Hell, and explode with force up to that of a B-rank Noble Phantasm. Its greatest flaw is much the same as Excalibur - upon its activation, even without saying its True Name, it becomes painfully obvious to all what the True Name of the Servant is.

Jasta: Flying Circus of the Last King's War
Type: Anti-Continent
Rank: A++
Description: It is said that World War One marked the end of the age of kings, and that it and World War Two were what destroyed Europe's dominion over the world that it had held for centuries once and for all, hence its Type. Much like the Ionoi Hetairoi of Alexander the Great, it is a 'Reality Marble' supported by dozens of other Servants who served on both all of that great War, but most notably his own Flying Circus, many of whom have also become (far weaker, admittedly) Heroic Spirits in their own right, along with those of the Royal, French, and American Air Forces, along with thousands of other individuals who may one day become Heroic Spirits. Perhaps this is not this Rider's Heroic Spirit at all, but merely a facet of a great Reality Marble formed by the armies that fought therein themselves, where potential and realized Heroes too numerous to count fought on both sides and desired naught but an end to the war. All non-flying soldiers on the ground function as E-rank Servants, all non-Jasta flying craft function as C-rank Servants, while the planes and pilots of the Jasta, excluding Rider himself, are A-rank.

The Bird Vermillion: Freiherr of the Open Sky
Type: Anti-Unit
Rank: B
Description: Functionally similar to Knight of Owner, this is a representation of how in reality this Rider flew a wide number of aircraft throughout the course of the war. Anything that can be considered a 'vehicle' becomes a Noble Phantasm and gains some number of Ranks depending on what it would be if it were a regular Noble Phantasm - non-flying vehicles gain one half rank, flying non-military vehicles gain one rank, military flying vehicles besides fighters and attack planes gain one and one half ranks, and fighter and attack aircraft gain two and one half ranks each. They also turn a more red color, though not to the brilliant degree of Der Rote Kampfflieger.

Wiki Link: Link

Personality: Describe personality here.

Creator Notes: (Optional)


This is mostly just me testing the waters for the NPs, if the OP disapproves I'll just make a different app. My excuse for making him so powerful is because the Bloody Red Baron is simply that famous, and fighter aces did not exist prior to the twentieth century, so it makes some sense for the most famous one and the first really famous one to have some pretty potent NPs.


Is this meant to be legit? Because making a WWI character on par with Iskandar or Gilgamesh seems like trolling to me.


Very much legit, and it's hardly on par with either, though you could interpret it as that way. Jasta isn't as one-sided a Reality Marble as Ionian Hetairoi, as only about half the 'Servants' within it are actually under Richtofen's control, if that. But it's no loss to get rid of that NP, it was more a secondary idea. EDIT: NP removed due to excess of cheese.

And his 'primary' NP is fully justified - as I said, he is the first thing most anyone thinks of when they think of a fighter ace, much like how Artoria is the first thing most think of when it comes to knights, or Oda Nobunaga for leaders of the Sengoku era. Rote Kampfflieger is strong, but it's not terribly durable - speed, maneuverability, and firepower are its strengths, not endurance. If you do hit it, you'll do a lot of damage. It's the maneuverability that makes it EX. After all, only one man brought down the Bloody Red Baron according to the story, even if forensic evidence indicates it was probably an AA gun, not Roy Brown. Besides, Princess Anastasia is nowhere near his fame, from the same era, and she gets an EX-rank NP as well. And that's not even bringing up all the Servants from the future (from Fate/Extra timeline and the Mysterious Heroines) or present era (Sieg and Shiki namely). He actually wouldn't be that hard to bring down outside of a plane, though he would have a high Riding skill on other vehicles since he started out as a cavalry officer, and pretty good aim since he was known to go hunting before the war.

Great Celestial China wrote:Hmm, I wonder how Lancer will die.

tag


Well as long as Lancer isn't Irish he should be fine.
Last edited by Rupudska on Sun Sep 09, 2018 8:38 pm, edited 3 times in total.
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Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
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Great Celestial China
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Postby Great Celestial China » Sun Sep 09, 2018 8:43 pm

Rupudska wrote:
Great Celestial China wrote:Hmm, I wonder how Lancer will die.

tag


Well as long as Lancer isn't Irish he should be fine.

Or if their masters don't tell them to commit suicide
Last edited by Great Celestial China on Sun Sep 09, 2018 8:44 pm, edited 2 times in total.
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Rupudska
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Postby Rupudska » Sun Sep 09, 2018 8:47 pm

Great Celestial China wrote:
Rupudska wrote:
Well as long as Lancer isn't Irish he should be fine.

Or if their masters don't tell them to commit suicide


Nah, Diarmuid was Irish so that also falls under 'if he's not Irish he'll be fine'.

Or if they don't get summoned as Lancers - Cu gets summoned as a Caster of all things in the prologue of Fate/Grand Order and survives the entire ordeal. Sure, he's completely mediocre because the Protection from Arrows + Battle Continuation his Lancer form gets is hilariously OP for a 3-star Servant to have, but still.
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Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Okayanos
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Postby Okayanos » Sun Sep 09, 2018 8:56 pm

Rupudska wrote:-snip-


Fighter Aces aren't an old enough concept to give him an EX rank. Making his plane faster than Vimana is wank, pure and simple. Anastasia is exceptionally famous due to the legends about her not dying with the rest of her family, and her NP is EX-ranked for Viy-related reasons. Sieg gets an EX NP because he turns into a dragon, and Shiki is connected to the Root. The Mysterious Heroines are jokes that aren't meant to be taken seriously. Baron in no way earns an EX-ranked NP. C or B at most.

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Great Celestial China
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Postby Great Celestial China » Sun Sep 09, 2018 8:59 pm

Rupudska wrote:
Great Celestial China wrote:Or if their masters don't tell them to commit suicide


Nah, Diarmuid was Irish so that also falls under 'if he's not Irish he'll be fine'.

Or if they don't get summoned as Lancers - Cu gets summoned as a Caster of all things in the prologue of Fate/Grand Order and survives the entire ordeal. Sure, he's completely mediocre because the Protection from Arrows + Battle Continuation his Lancer form gets is hilariously OP for a 3-star Servant to have, but still.

I meant as in like some random master doesn't get held at gun point by another master because their servants can't beat each other
(in this RP)
Last edited by Great Celestial China on Sun Sep 09, 2018 9:02 pm, edited 2 times in total.
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Rupudska
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Postby Rupudska » Sun Sep 09, 2018 9:09 pm

Okayanos wrote:
Rupudska wrote:-snip-


Fighter Aces aren't an old enough concept to give him an EX rank. Making his plane faster than Vimana is wank, pure and simple. Anastasia is exceptionally famous due to the legends about her not dying with the rest of her family, and her NP is EX-ranked for Viy-related reasons. Sieg gets an EX NP because he turns into a dragon, and Shiki is connected to the Root. The Mysterious Heroines are jokes that aren't meant to be taken seriously. Baron in no way earns an EX-ranked NP. C or B at most.


Agree to disagree then. I'll whip something else up.
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On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Regria
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Postby Regria » Mon Sep 10, 2018 12:12 pm

I mean to be honest, if Yi doesn't even get a single EX Phantasm despite literally being the ONLY reason Korea as we know it today exists, and perhaps the only reason why China might not be under Japanese rule until later (U.K Style), and is perhaps the most legendary Admiral of all time (Even IJN Admirals revered him) even outpacing Nelson, and also how he singlehandedly crushed Hideyoshi's dream of a vast Asian empire, in comparison to the Baron which while he was the first ace, was but a mere pawn in a king's game where Yi was a queen, with little to no difference in the war if one took the Baron out, and a world of a difference if Yi was, I'd say that Okayanos is in the right here.
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Postby Danceria » Mon Sep 10, 2018 2:10 pm

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Postby Eisen » Mon Sep 10, 2018 7:25 pm

Work in Progress

Appearance:
Image


Class: Berserker
Team: Blue
Other Classes: N/A
True Name: Vortigern
Alignment: Neutral Evil
Origin: Britain

Parameters

STR: A+
END: A+
AGI: D
MNA: B+
LCK: C
NP: EX

Height/Weight: 236 cm, 250 kg
Likes: Sex, War, Food, Alcohol, Fighting, Fire
Dislikes: Uptight, stuck up, and/or other extremely arrogant people (because he's the best).
Talent: Being overwhelmingly strong for most
Natural Enemy: Arturia
Attribute: Fire
Armament:
Catalyst: Petrified Dragon Scale or Helm of Vortigern

Class Skills
Mad Enhancement: D

Mad Enhancement is the Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.

Personal Skills
Counsil of the King: C

A talent of Kings wizened by their experience on their thrones.

Command of the Usurper: B+

A talent of those who have fought their way to their positions, often through bloodshed.

Hellfire A

A power granted by the magic blood of the dragon slain by Vortigern. It is said no fire is so intensely hot, though the fire burns a strange, dark red hue as opposed to other such intense flames that burn blue.

Might of the Dragon: A

Another power gifted by dragon's blood, Vortigern possesses immense physical strength, even compared to his immensely powerful appearance.

Wrath of the Tyrant: A++

Noble Phantasm(s)
Y Ddraig Goch: The World Eater
Type:
Rank: Ex

"By my wrath, I will bring hell and its flames down upon you with the might of the heaven's rage!"

Upon calling its name and titles, the monstrous dragon known as Y Ddraig Goch is summoned to fight for Vortigern, the man who slayed the creature to drink its blood. The dragon rivals the size of a mountain range, with the durability and strength to match, and is capable of spewing forth massive amounts of powerful fire. Vortigern will always ride the dragon itself. It is possible for Vortigern to unsummon the dragon. Summoning takes an immense amount of Mana, and it is preferable to rest a few days before and after in order to use it effectively.

Wiki Link: Link here

Personality: Describe personality here.

Creator Notes: (Optional)




Appearance:
Image

Name: Heinrich von Falkenbach
Alias/Nickname/Title: N/A (refuses to go by anything but his name)
Team: Blue

Personal Info
Gender: Male
Age: 46
Height/Weight: 197 cm, 117 kg
Birthplace: Munich, Germany

Personality
Likes: Chocolate and Coffee
Dislikes: Things not going according to plan
Natural Talents: Intelligence
Natural Enemy: Gilgamesh

Magical Attributes
Origin: (See the Magecraft wiki page.)
Elemental Affinity: Fire

Magic Circuits
Circuit Quantity: C
Circuit Quality: A
Circuit Composition: In the same manner as veins on a body.

Personal Qualities
Character: Heinrich is a very patient man, who is almost always calm and collected. He believes that a clear and focused mind allows him his path to victory. He is a very clever fellow, and loves to exercise his mental capabilities through various means, including puzzles, riddles, and chess. While often serious, he enjoys many pleasantries, including chocolates and coffee, and will not hesitate to offers that allow him to enjoy himself. At the same time, he prefers to have an air of professionalism and authority, attempting to maintain respect as much as possible from anyone he meets, be they friend or foe.
Biography: they friend or foe.
Short Bio: Heinrich von Falkenbach was born to a small family of highly reputable mages in the outskirts of Berchtesgaden, Germany, that have been a part of the Mage's Association for centuries, with members of the Von Falkenbach family usually specializing in flame magecraft or alchemy, sometimes both. Heinrich grew up finding his particular proficiency to be lucky enough to be in both areas, and as such grew from an early age to become highly proficient in the two areas. Ever since he could remember, Heinrich had been homeschooled by his mother and encouraged to seek knowledge by her. For many of his days, Heinrich spent much of his time reading in the family library, as well as other libraries throughout southern Germany and northern Austria. As such, Heinrich had become a highly intellectual person, and later in his life, he had used his skills and genius to become a teacher for the Mage's Association.

Magecraft
Magecraft Abilities:
  • Fire of the Pheonix
    Heinrich is capable of creating and controlling a fierce fire that is capable of both severely injuring enemies and healing allies. This takes energy, but it takes significantly more energy to heal, and also to create large amounts of fire, or focus it into more distant ranges. It will generally have a better effect at shorter ranges, however. Healing processes take a decent amount of time, sometimes hours, depending on the severity of the injury, but cannot heal fatal wounds or deadly ailments.
  • Gift of the Alchemist
    While rather gifted in the area of normal chemistry, Heinrich is capable of using his mana to convert one substance into another. However, his capabilities differentiate depending on the state of the substance; The less compact the molecules of a substance. Highly compact substances (solids) are hard for him to transmutate into a different substance due to the compact state of the molecules, and by extent, the atoms. The denser the solid, the more difficult it is to turn into something else, or for something to be turned into. On the other end of the scale, substances with very scattered atomic structures (gasses) are hard to control due to the fact that the molecules are so scattered about that one is unable to sort them. Antithetical to solids, the more rare a substance, the harder it is to transmutate. This all makes liquids, a middle ground of atomic structure, the most viable and preferred option for Heinrich’s ability in usage.
  • Sorcery Trait: The Time Keeper
    Along the lines of the Falkenbach family has passed a single pocketwatch from parent to eldest child. This pocketwatch had been enchanted by an incredibly powerful member of the family with one ability and one ability alone: The massive amount of magical power within it allows for greater control of one's abilities, primarily in the field of transmutation. This is caused by the twelve fragments of an incomplete attempt at a philosopher's stone, something worked upon by multiple generations of Falkenbachs. This item gives significant boosts in both mana and mana control, again, primarily in the field of transmutation. This mana can only be drawn upon the one who possesses the watch.
Mystic Codes/Familiars: Heinrich often uses birds of red plumage as familiars, creatures that he himself has often raised and cared for.
Non-Magecraft Abilities: Brilliant chemist and swordsman

Creator Notes: Cane-sword, Pocketwatch, Birds, please note that the cane-sword is often coated with poisons or toxins of sorts.
Last edited by Eisen on Mon Oct 01, 2018 5:47 pm, edited 6 times in total.

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Rupudska
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Postby Rupudska » Mon Sep 10, 2018 8:47 pm

Appearance: This is a link only website
Class: Saber
Team: /shrug
Other Classes: Archer
True Name: Gorō Masamune
Alignment: Neutral Good
Origin: Japan - Myth - Fact(?)

Parameters

STR: C
END: B+
AGI: C
MNA: E+
LCK: B+
NP: EX

Height/Weight: 5'8"/????? lbs
Likes: Tea, swords, classical music
Dislikes: Bloodshed, sword weebs, politicians
Talent: Swordsmithing
Natural Enemy: Muramasa (allegedly), vicious people
Attribute: Man
Armament: Yarawakai-Te, Honjō Masamune
Catalyst: A chip from the blade of Honjō Masamune

Class Skills
Magic Resistance: Rank D
While not a magician or particularly known to be much in contact with magic, some of Masamune's swords were involved in magical affairs later on, in which situations they performed admirably.

Riding: Rank D
Muramasa was neither soldier nor horsemen, though she no doubt had to travel some distance if her legend spread so, so it is expected she had an average level of skill on horseback.

Personal Skills
Sword Creation: Rank EX
Masamune is the greatest swordsmith in Japanese history. With enough supplied prana, she could create (copies of) Noble Phantasms.

Coaching: Rank B
Not only was Masamune the greatest swordsmith, she educated many other great swordsmiths, who themselves created many swords destined to be Noble Phantasms and themselves educated many great swordsmiths, who themselves created many swords destined to be Noble Phantasms, etc

She Speaks with Swords: Rank A+/C+
A single touch, either by hand or with her own Noble Phantasms, is enough to identify any and all parameters of the NP in question, as well as the True Name of it, so long as it is a sword, dagger, or knife. All other Noble Phantasms have an average chance of guessing the True Name and parameters correctly, though she will always get the dimensions of it right, down to the micrometer.

Noble Phantasm(s)
Yawarakai-Te: Heaven-Cutting Sword
Type: Anti-Bond
Rank: B/EX
"So be it."
"I apologize, old friend, for I must draw you in anger."
"But the situation, nay, fate, demands it."
"O Blade which denies all Creation, O Sword which tears lie from truth, being from nonbeing-"
"Sing true- Yawarakai-Te!"

A sword that is the manifestation of both the legendary skill of the greatest blacksmith in Japanese history, as well as the famous legend involving her's and Muramasa's competition of swordsmithing supremacy, in which Masamune created a sword that could bisect a fish with a single swing and leave it unharmed, and cut the very air and water when she willed it to do so. In truth, she did not forge it from virgin iron; it was made of the fragments of many ancient swords who may have at one point been legendary themselves. A sword that is the ultimate embodiment of 'a thing that cuts', beyond anything else, this is a device for cutting things down to the conceptual level. Anything cut by this without its 'bisection' willed could be studied by a thousand men for a thousand years in succession, and none would be able to find any evidence it had been cut at all. On the other hand, anything Masamune wills cut by it in a line will be found to have line cut through it, mathematically perfect down beyond the subatomic level. In theory, should she will it, even the heavens could be cut from the earth with this sword, or other conceptual things such as the bond between lovers, though she lacks the magical ability to do that without a strong Master. Only something that is by definition uncuttable, or is a perfect defense such as Avalon or Sri Maha Bodhiya, is immune to this sword's infinite sharpness. Its greatest flaw is that despite its sharpness, it is ultimately not a Divine Construct or a sword of any magical ability, and the only energy it can produce is that caused by the reactions from what molecules or atoms it splits. Thus, while its cutting power is second to none, the actual destructive power is inferior to even B-rank magical Noble Phantasms. When inactive it loses even this, and simply becomes a particularly strong Anti-Unit type sword capable of cleaving the armor of most Servants.

It takes the form of a simple, but impossibly elegant, katana precisely 64.8 cm long, with a white wrapping cord around a red grip, an undecorated pommel, and a simple gold guard. The sheath, too, is white, with a red interior. Almost as if this sword is waiting to be wed.

Noble Phantasm(s)
Honjō Masamune: Shogun's Right Arm
Type: Anti-Unit
Rank: C
The legendary sword of the Tokugawa Shogunate, this sword is a Noble Phantasm shared by many Japanese Heroic Spirits, and naturally its creator is one of them, even if this form is not its most powerful. Apocryphal reports indicate it was sold by the Iyemasa at the end of the Second World War to an American sergeant who may or may not have existed - from there its location has remained unknown. As Masamune lived well before this sword became legendary, or even passed into the hands of the Shogunate, its power is diminished, though it is by no means weak. Even the average Servant's armor will be cracked or even shattered by this mighty sword. A side effect of its recent status as a 'mysteriously lost sword' is that all forms have recently gained the ability to grant their user some measure of undetectability by magical and visual means, though not auditory for some reason. In Masamune's case, as the sword is at its youngest and weakest, this is equivalent to Presence Concealment of rank D-.

It is a slightly chipped sword, even in its newest form, with a gold guard, grip, and pommel, black wrapping cord, black sheath, and a guard with the three hollyhock leaves crest of the Tokugawa Shogunate stamped into it on both sides.

Wiki Link: https://en.wikipedia.org/wiki/Masamune

Personality: Masamune has a personality ill-suited to being a Servant. She does not enjoy fighting, regardless of how skilled at it she is - she would much rather produce high-grade equipment for her Master. In reality she probably would not be a Heroic Spirit to begin with, but the many swords she created, used by many Heroic Spirits, seemed destined to make her so, with her own sword the most prominent by far. On this, she takes an "it can't be helped" stance, and seems content to be a Servant simply because the quality of her swords dictate that she should be one. She does not particularly have a Wish in mind for the Grail, but if she did have one it would be as world-changing as her swords.

Creator Notes: I was tempted to give her Unlimited Blade Works, I'll admit. After all, Muramasa gets it, technically.
Last edited by Rupudska on Sun Sep 16, 2018 1:19 pm, edited 4 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Okayanos
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Postby Okayanos » Mon Sep 10, 2018 9:42 pm

Rupudska wrote:-Masamune-


Muramasa gets Unlimited Blade Works because he's summoned as a Shirou pseudo-servant, same as how Ishtar gets Rin's Jewel Magic.

That aside, this Masamune's pretty neat. She'll be accepted once the personality is filled in. Also, a bit more detail on the effects of her Coaching skill. I assume it allows her to train others in swordsmanship, but that could work in any way, from some sort of magecraft, to a Charisma-type ability, to causing people to spontaneously gain Swordsmanship a la Imperial Privilege.

Image
Here's her faceclaim as an imgur link, if you want to use it.
Last edited by Okayanos on Mon Sep 10, 2018 9:45 pm, edited 2 times in total.

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Danceria
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Postby Danceria » Mon Sep 10, 2018 10:14 pm

I'm not sure whether or not to use a pre-existing servant ad a copy and paste, or cook up a new one.

I apologize because I know next to nothing about Fate Zero/TYPEMOON. So here is my first (of many) stupid questions.

How do I become a Magus? And secondly can a master fight a servant, either in discipline/training or to go ham on the rival servant?
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Rupudska
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Postby Rupudska » Mon Sep 10, 2018 10:32 pm

Danceria wrote:I'm not sure whether or not to use a pre-existing servant ad a copy and paste, or cook up a new one.

I apologize because I know next to nothing about Fate Zero/TYPEMOON. So here is my first (of many) stupid questions.

How do I become a Magus? And secondly can a master fight a servant, either in discipline/training or to go ham on the rival servant?


I'd assume you can use preexisting ones, if only because there are already so many, even if some have terrible designs. Thanks, Fate/Grand Order, you really showed us why it's a bad idea to outsource all character art!

Maguses must be born with Magic Circuits which you can't gain yourself except by getting a Magic Crest from family members, which means if you have no magical parents you're SOL on power unless you're a freak of nature.

Absolutely not unless you're Shirou or Kiritsugu Emiya.

Kiritsugu gets away with it because he has bullets made from his bones that have to do with his Origin of Erasure(?) that basically shut down the magic circuits of anything it hits. If, and that's a big if with how fast the average Servant is, he were to land a hit, that Servant would be in a heap of trouble.

Shirou can do it, against Gilgamesh, the most dangerous Servant of all when he's serious (which is almost never), of all people, because he's a dirty cheater who won the coincidence lottery. He's had Avalon (the sheath of Excalibur) in his body's Circuits since childhood which made his Origin and Elemental Affinity 'Sword', Kiritsugu never taught him any real magic besides Structural Analysis and Gradiation Air (which lets him analyse, boost, and replicate anything he comes in contact with). The combination of these two, boosted by the fact that Avalon is a) the real deal and not a magic construct like other Noble Phantasms, and b) Avalon is the single most powerful defensive NP in existence and is canonically indestructible therefore making it a fusion powerplant of magical energy, gives him his own Reality Marble. Which would be bullshit enough because Reality Marbles are pocket dimensions ruled by their creator (read: bullshit), except his is Unlimited Blade Works: Infinite Creation of Swords. His Reality Marble is a plane filled with copies of every Noble Phantasm in existence, much like how Gilgamesh's primary Noble Phantasm, Gate of Babylon, is a pocket dimension from which he can summon the prototypes of every Noble Phantasm in existence. The final three reasons Shirou beat Gilgamesh are, in order, Gil is a cocky bastard with his head so far up his ass most of the time he can lick his own tonsils, Shirou actually trained with weapons while Gil did not (even if that was mostly with bows), and Shirou can bring people into Unlimited Blade Works' Reality Marble, and Gil cannot bring people into the Gate of Babylon.
Last edited by Rupudska on Mon Sep 10, 2018 10:36 pm, edited 2 times in total.
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Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
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Okayanos
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Postby Okayanos » Mon Sep 10, 2018 10:35 pm

Danceria wrote:I'm not sure whether or not to use a pre-existing servant ad a copy and paste, or cook up a new one.

I apologize because I know next to nothing about Fate Zero/TYPEMOON. So here is my first (of many) stupid questions.

How do I become a Magus? And secondly can a master fight a servant, either in discipline/training or to go ham on the rival servant?


I prefer that people create their own original servants, as it makes things more interesting.

Magi are born into magus families, and the knowledge is passed down from parent to child. Alternatively, someone can be born with Magic Circuits but not be from a mage family, and have to figure everything out on their own. Someone like that would fit nicely on the Blue Team.

No master should be able to realistically fight a servant. Servants are much, much stronger, tougher, and faster than regular humans, and are outright invincible against non-magical weapons. So unless you have some kind of power-up like Shirou's Unlimited Blade Works that can raise you to servant level, fighting one is a bad idea.

If you're unfamiliar with the Fate franchise, I'd recommend watching a few episodes into Fate/Zero, as it does a decent job explaining most of the concepts behind a Grail War. And it's a pretty damn good show, on top of that.
Last edited by Okayanos on Mon Sep 10, 2018 10:38 pm, edited 1 time in total.

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Danceria
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Postby Danceria » Mon Sep 10, 2018 10:40 pm

So tl;dr: don't punch the servant, punch the master. Got it. Reason being is that I was going for a dynamic duo type deal. Rather than the Servants being used as a glorified Pokemon slap-boxing match, I figured I could take out the Master while the Servants deal with each other.

In that case, I'm either gonna be a lancer El Did/Lancelot or a caster Houdini, leaning more towards a caster and have my guy learn the delicate art of punching people.

Secodn dumb question: How do I properly Caster?
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Rupudska
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Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Mon Sep 10, 2018 10:45 pm

Danceria wrote:So tl;dr: don't punch the servant, punch the master. Got it. Reason being is that I was going for a dynamic duo type deal. Rather than the Servants being used as a glorified Pokemon slap-boxing match, I figured I could take out the Master while the Servants deal with each other.

In that case, I'm either gonna be a lancer El Did/Lancelot or a caster Houdini, leaning more towards a caster and have my guy learn the delicate art of punching people.

Secodn dumb question: How do I properly Caster?


El Cid should work, Lancelot is almost solely Saber or Berserker and already exists in Fate/Zero. Houdini is too recent to be any good.

Casters are squishy wizards. There are a few exceptions, but most Casters are squishy.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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