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Crimson Skies: From Dust [OOC/OPEN]

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Skyggeheim
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Founded: Apr 30, 2018
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Crimson Skies: From Dust [OOC/OPEN]

Postby Skyggeheim » Wed Jul 18, 2018 2:06 pm




"It took humanity far too long to wake up. First, they claimed peace, and we listened. They asked us to fly their ships freely, and we obliged. And then, when they finally turned for us, the war had already been decided. Now, we fight back."


Image


E A R T H I S L O S T

"This is Air Force One, detecting bogeys on our tail, requesting support from any nearby supporting units." This was the last publicly known message sent on any military frequency in the United States. We can only assume that other countries aren't exactly having a pleasant time of it either, considering what we saw on the television before they blocked our signal. It's hard to tell nowadays, though, how anyone's doing. It's sort of a dog-eat-dog world, except every dog runs the risk of being sent to a kill shelter at a moment's notice.

But I'm getting ahead of myself, aren't I? That's not where this story starts, and it's certainly not where it ends. In fact, the story started about 6 years ago, in 2024. We made first contact with an intelligent alien species. Scientists were overjoyed, the population was shocked, world leaders were jovial yet privately held great worry. The main cause of their worry? The message - when we managed to translate each other's language - from our friendly neighbors said that they were on the edge of our solar system, and they were coming for a visit. Not two months later, their ships starting appearing in our sky. Millions of people took to the streets to welcome them, toting classic signs of peace and kindness. And they returned the gesture. They came bearing gifts of technology, medicine, and other wondrous advancements. Our technology jumped forward fifty years at the least, and we struck a seemingly lasting friendship with our visitors, who insisted we call them "Chyss". They were titanic by our standards, their smallest members standing over 7 feet tall. Their leader Ilyxa, or at least "the chief representative of our proud species" as he called himself, was a massive specimen, over 9 feet tall. His thick, corded muscle bulged even through the loose regal clothing he dressed himself in.

Naturally, due to our trust of the Chyss, we hardly thought anything of it when they invited their friends over to the party. They asked if they could park ships in most of our major cities, to experience the vast array of cultures we have on the planet. We obliged. Once again, our ignorance got the best of us. More Chyss ships dotted the sky, and anchored themselves over cities across the globe. London, Moscow, New York City, Washington D.C., New Delhi, Tokyo. You name it, they had their own little embassy there. Things only seemed to get better from there. Chyss and humans became friends, we showed them our recreations, our pastimes, and they showed us theirs. Truly, we were seeing things through rose-colored glasses. By this point, most world leaders had abandoned their superstition. A new age of mankind was truly upon us.

Of course, this all changed in 2028. It had been three and a half years since the Chyss had first made landfall and shook hands with world leaders. It had been two since they docked their ships in our major cities. Two years with relatively little to no trouble, except for the occasional drunken idiot who would throw rocks at a passerby Chyss and be on the receiving end of their very large fist. We truly didn't think anything could go wrong but, of course, it did. I'll remember the day for the rest of my life: March 17th, 2028. On this particular morning, something was very odd. The Chyss stayed in their ships long past morning, which was incredibly odd for them and their obsession with punctuality. Any attempt to hail them and their vessels was met with silence. This went on for hours, until the late afternoon. Around 4 P.M., the doors of their vessels finally opened, and we were entirely unprepared for what happened next. Thousands upon thousands of assault ships streamed from their hangars, some landing troops in the cities they were docked over, and countless others spreading across the planet and targeting military installations and other important infrastructure. Thousands were dead within the first two hours, and millions more within the first month. We tried to mount an effective defense, and we even closed a decent battle line with them in Germany, but it was ultimately to no avail. We simply responded with too little, too late. To make matters worse, most of Earth's armed forces had equipped themselves with a combination of human and Chyss engineering, weapons that conveniently were hardwired to stop working whenever the Chyss decided to make their move on us.

The war was over in less than eight months. We hardly stood a chance when it came down to it. The Chyss were simply superior in every way. Hard to kill with conventional weapons, not to mention they had their own instruments of death that made ours look like popguns. They moved quickly after that, kidnapping millions of us and bringing them to our ships, only for them to return a few days later "indoctrinated", loyal to the Chyss and serving as their public servants. World leaders were "purged" and replaced with Chyss executives. Cities became megaslums and most buildings and businesses were dissolved. The Chyss re-purposed our entire planet to serve their purpose: a planet whose sole job is to produce raw materials, water, and manpower. We didn't know it until a month later, but we had become the most recent colony of the "Chyss Stellar Dominion".

It's 2030 now, and Earth is vastly different from anything we could ever imagine. Indoctrinated human military police, officially called "Enforcers" and unofficially called "Dockies" by those with their minds intact, patrol the streets looking for dissenters and publicly executing the occasional passerby. The Chyss rule from the clouds in their crimson warships, only keeping standing military in major cities. We are their servants, another conquest in whatever campaign they are waging across the galaxy.

But the Chyss have continued to underestimate one key thing about us "simple humans". Our willpower. Our ability to endure an incredibly amount of punishment, of degradation, and stand again and spit in our enemy's face. We will fight, by gun and blade, by tooth and nail, until the Chyss have either left our planet or they all lie dead. They are brutal, without feeling or mercy. But we will be worse.

My name is Kerrigan Lokini, and if you're reading this message you've been called to join the ranks of those who fight against Chyss oppression. The Wardogs will come find you, and together we will liberate this planet once more.

I N T R O D U C T I O N

Hey guys, welcome to Crimson Skies: From Dust. In this roleplay, we'll be playing as a resistance cell in New York City in the face of a hostile alien invader who has colonized Earth and made it into their own personal factory to fuel the rest of their galactic endeavors. I got this idea originally from playing Stellaris and wondering what life would be like for residents of a primitive civilization when you colonized them, and so here we are! The following few sub-categories will explain some of the facets of this roleplay that need explaining. But for now, some rules!
    1.) I am the OP, my final decision on everything is what goes.
    2.) Respect both individuals in this thread and those in the Discord.
    3.) Don't godmod or powerplay, or generally be an ass.
    4.) Characters will die. Count on it. But, I will always provide an explanation as to why I feel it is appropriate for your character to die.
    5.) I am limiting "former soldier" archetype to two apps, and they have to be exceptional apps.
    6.) IC posts should be a paragraph at least.

    THIS NEXT ONE IS IMPORTANT

    8.) We are fighting humans and aliens that have been armed with weapons and equipment that is hundreds of years more advanced than ours. This is going to be an extremely difficult fight. We are facing a superior enemy in every way. Your character isn't going to action hero out of anything, and if they try they'll most likely find themselves on the wrong end of a Chyss Mass Accelerator Rifle.




S E T T I N G

W E L C O M E T O N E W Y O R K

New York City under Chyss rule is not the city you and I know. It has been transformed into a sprawling megacity that serves one purpose: to process raw materials and produce commodities, weaponry, and goods for the Chyss war effort. Most skyscrapers have been repurposed to serve as housing units for workers, and many city monuments and blocks have been paved over in order to make room for massive factories. The city itself operates almost entirely above ground, with the subway being a hide-away from the prying eyes of the Enforcers and their Chyss overlords. The Chyss administrative headquarters for this sector of the United States are in Manhattan, inside a skyscraper that towers over the rest of the skyline. Most individuals live in abject poverty, and do nothing but work, sleep, and eat.

W A R D O G S

We are the Wardogs, a secretive resistance cell that operates out of the sprawling subway system below the city. Though relatively new and inexperienced, we have grown impressive numbers by recruiting from our communities. Our primary goal is to liberate New York City, block by block, from Chyss rule, so as to inspire the rest of the world to do the same. We are not soldiers, and many of us have never held a gun before, but the massive tunnels of the New York subway system are the perfect place to hide freedom fighters, and train them to fight a superior alien enemy.

However, within the Wardogs, a slight schism is appearing. There are those within our organization who would prefer it to take a new approach. They count anyone who does not work directly with us to be our enemy. They would rather utilize tactics that endanger the entirety of the Chyss infrastructure, rather than make precise strikes at its essential components. Despite the fact that this is a small minority, they are quite loud within the Wardogs. Our characters will have to choose sides in this divide of ethics between the Wardogs, as it will come to a head much sooner than we think.

In terms of armaments, the Wardogs scrounge up whatever they can. Most of their standing armory consists of weapons and equipment that were raided from the nearby Fort Drum in a daring theft from under Chyss noses. However, these supplies will not last forever, and soon enough we will have to begin to look for other areas that may have additional - or better - weaponry. The better we can arm and defend ourselves, the easier it will be to take the fight to the streets if - and perhaps when - we draw enough ire from the Chyss to send large forces into the city.


O U R E N E M Y

C H Y S S

The Chyss are a humanoid, bipedal race of aliens. They are considered very large by human standards, with their average height being around 8 feet tall. Their average weight is approximately 400 pounds, but the soldiers are genetically engineered to be much heavier and muscular. While not particularly agile, the Chyss are incredibly athletic. Most of their newborn are immediately indoctrinated into their warrior culture. Particularly intelligent children are separated from the rest of their peers and are taught important leadership skills and take advanced classes before being sent to either a government administration school or to officer training for the Chyss military. The Chyss maintain an incredibly fluid meritocracy for their government, those who display exceptional skill quickly rise to the ranks, and those that stagnate are "removed" to make room for improvement.

Physiologically, the Chyss are significantly different from humans. They are covered in chitinous material that acts as a sort of exoskeleton. Most members of the military have this chitin laser-shaped and then retrofitted with metallic material to form a natural type of body armor. Their cranium is almost entirely thick bone, with a small cavity in the very forefront to make room for eyes and their mouth. The stomach is located in the left side of their chest, whereas their central processing unit, what we would know as the brain, is located in the direct center of their chest. This is their weakest point. They have an open circulatory system, with a single-chambered heart that pumps blood throughout their entire body. We know very little about their reproductive methods, only that the females lay eggs.

The Chyss weapon systems utilize a system of mass acceleration and mass reduction. Chyss small arms utilize an "ammunition" block, a solid block of some form of titanium alloy. The weapon sheds off a small, slug-shaped, piece of this block, reducing its mass and accelerating it to supersonic speeds before firing it. Thousands of rounds of ammunition can be produced from each block, but this process causes an extreme amount of heat, meaning Chyss small arms are often equipped with coolant vents.

Chyss often patrol and operate in small, mechanized units of approximately 8 Chyss foot soldiers and an armored fighting vehicle. They are trained to be self-sufficient, and thus have a very decentralized command structure. They are incredibly dangerous in larger units, massing the effects of fire and disregarding collateral damage to accomplish.

E N F O R C E R S

Enforcers are the primary enemy that the Wardogs will face as we establish our fledgling resistance. They are indoctrinated humans that work for the Chyss regime. Enforcers have been genetically modified by the Chyss to be stronger and faster than the average human, though they still many of our similar traits, and thus can be killed just as any other man or woman can. They serve as the primary police force across the globe, and are an extension of the Chyss' will. They are judge, jury, and executioner. They operate semi-autonomously from direct Chyss orders, actively searching for dissenters and those who shirk from their duties.

Enforcers are armed with the same weaponry as the Chyss, and often travel in 4-man teams known as "Nodes". These Nodes often patrol a square area and can call in fast-moving backup if needed. Enforcers are brutal and efficient, often employing the same tactics the Chyss do, except they can amass much larger numbers in a smaller amount of time.

M E C H A N I C S

P E R K S

In Crimson Skies, your character will have the opportunity to invest in several special skills at the start of the RP. Each character will be allotted 6 perk points, that they can spend on perks with different point values. Perks will have 3 different values: a 1 point perk will be something much more innate or minor, a 2 point perk is a skill or activity that the character is decently skilled at, and a 3 point perk is a defining trait of a character's role in the organization. This will allow us to create a diverse cast of characters who fulfill all the needs of the Wardogs. That being said, not every Wardog is going to be a skilled fighter or an excellent engineer. There will be some who fulfill other needs of the movement. We will need doctors, charismatic recruiters, thieves, drivers, and more. That being said, however, any role that is not filled we will most likely have a NPC for. The perks list is below.

Skyggy's Pretty List of Perks
1 Point Perks
Speedster: This character is faster than most.
Strongman: This character is stronger than most.
Marksman: This character is one of the better shots in the Wardogs. Don't get too big for your britches, most of us were working desk jobs before this.
Intellect: This character has a high capacity for learning. They pick up on things quickly, and can teach those to others.
Charisma: A naturally well-liked individual, this character can make almost anyone smile.
Stealthy: This character seems to be naturally sneaky, and can meld with the shadows and move around undetected better than most. This can also apply to hiding in plain sight.

2 Point Perks
Strategist: A rare thing among Wardogs, this person has a strategic and tactical mind for asymmetric warfare. Their advice in our military operations is paramount.
Logistician: This character can truly manage and administrate resources, they are the lifeblood of the Wardogs. They keep bellies and magazines full.
Chyss Geek: This Wardog, while suspicious, seems to know a lot about the Chyss and their minions. Recalling patrol routes, points of interest, and other Chyss facts is easy for them.
Gun Nut: This Wardog is our resident armorer. He knows how and where to get the big guns, and how to maintain them all so they're in working condition.
Spider: This Wardog has contacts all over the city. He knows everybody, and if he doesn't know somebody he knows somebody who knows somebody. Rumors are his currency.
Field Medic: This Wardog is skilled in the art of combat care, but by no means is a doctor.

3 Point Perks
Former Soldier: This Wardog was a former service member who managed to escape the Chyss' massacre of the world's armed forces. He is invaluable in every part of our operation.
True Leader: This Wardog knows how to lead, how to delegate, and how to manage. They run a vital part of the organization with stunning efficiency.
Doctor: "Am I gonna live, Doc?" Probably not, but this Wardog will try his damndest to save you. They also seem to know exactly where to find vital medicine in the scummy city.
Sapper: Maybe he was an engineer, maybe he was a bank robber. Whichever, this Wardog knows exactly where to hit a structure to bring it down. He's also strangely good at making homemade explosives.
Thief: This Wardog knows exactly where to go to get the resources we need that would sell well on the black market. They often lead any mission involving stealth and secrecy.
Reverse Engineer: Get this Wardog some Chyss weaponry, and he'll tell you exactly how it works. We might not be able to build them, but this Wardog can find out how to disable them.


M I S S I O N S

There are a lot of important components to running a successful resistance. Our characters will have to go on missions to handle many of these components. The RP will be divided into two separate "types" of character interaction, though they will be run in the same IC thread: missions and the general overworld. Essentially, once a mission is received, a team of characters and NPCs best suited to the mission will go on that mission, while others will stay back in the Wardogs hideout. Anything can change during missions and during the overworld, but missions will generally be more dangerous endeavors than just moving about in the overworld.

A P P L I C A T I O N

Code: Select all
[b]Name:[/b]
[list][b]War Name: (A codename so the Chyss cannot find our real names if they listen to our communications.)[/b][/list]
[b]Appearance:[/b]
[spoiler][img]*IMAGE OR DESCRIPTION HERE*[/img][/spoiler]
[b]Gender:[/b]
[b]Age[/b]
[b]Build:[/b]

[size=125][u]Psychological Information[/u][/size]
[b]Personality:[/b]
[b]Biography:[/b]
[b]Strengths:[/b]
[b]Flaws:[/b]

[size=125][u]Perks [/u][/size]
[b]Perks:[/b] (Total must allot to 6 perk points or under.)
[b]Drawbacks and Limitations:[/b] (What is your character not skilled at?)

[size=125][u]Other Information[/u][/size]
[b]Equipment:[/b]
[b]Hometown:[/b]
[b]Nationality:[/b]
Last edited by Skyggeheim on Tue Jul 24, 2018 10:32 am, edited 5 times in total.

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Wed Jul 18, 2018 2:12 pm

tag

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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Wed Jul 18, 2018 2:27 pm

Tag

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Spindle
Senator
 
Posts: 4542
Founded: Aug 04, 2015
Ex-Nation

Postby Spindle » Wed Jul 18, 2018 2:47 pm

Hello yes, this seems interesting. I'll give this a tiggity taggity and start tinkering with a few character concepts.
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

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Wulf Da Guy
Attaché
 
Posts: 76
Founded: May 22, 2018
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Postby Wulf Da Guy » Wed Jul 18, 2018 2:49 pm

tag
Last edited by Wulf Da Guy on Wed Jul 18, 2018 2:50 pm, edited 1 time in total.

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Eisen
Envoy
 
Posts: 282
Founded: Mar 10, 2018
Ex-Nation

Postby Eisen » Wed Jul 18, 2018 9:58 pm

Tagging

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New Sriker
Envoy
 
Posts: 344
Founded: Jul 09, 2018
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Postby New Sriker » Wed Jul 18, 2018 11:13 pm

Tag unt Tog

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21996
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Thu Jul 19, 2018 12:04 pm

Owww yes. I will have something up asap!
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Rudaslavia
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Founded: Mar 28, 2014
Corporate Police State

Postby Rudaslavia » Thu Jul 19, 2018 2:52 pm

Catching a Colony vibe. I like it.
Friends call me "Rud."

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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Thu Jul 19, 2018 5:27 pm

Name: Harley Griffiths
    War Name: Arsenal
Appearance:
Image

Gender: Male
Age 30
Build: Fit, 220 pounds, 6'2

Psychological Information
Personality: Always searching for the best weapons, Harley maintains a arsenal of Chyss, Human, and home made weaponry.
Biography:
Harley was, for a lack of a better term, born into a sketchy life. His mother died shortly after birth and his father screwed off to who-knows where, leaving him to be adopted by parents who weren't the cleanest in their business practices. He was taught from a young age how to work weapons, gradually increasing in complexity and caliber as he grew older. When the Chyss came his family got into Arms Dealing, learning how all the different Human-Chyss hybrids worked up until the Chyss made their move. Harley managed to flee into the underground and from there meet up with the Wardogs. He now has an abandoned subway car converted into his personal armory and workshop.
Strengths: Operation and Making of various guns, ability to reverse engineer almost anything
Flaws: Outside of having a silver tongue, Harley has very little connections.

Perks
Perks:
Reverse Engineer
Gun Nut
Charismatic
Drawbacks and Limitations:
Lack of Connections
No skill in Leadership

Other Information
Equipment:
9mm Pistol, HK-417, MP5, Lupara sawed-off shotgun, and...whatever that thing he's working on is.
Hometown: Boston
Nationality: American
Last edited by Arkeyana on Mon Jul 23, 2018 12:36 am, edited 2 times in total.

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Spindle
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Posts: 4542
Founded: Aug 04, 2015
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Postby Spindle » Thu Jul 19, 2018 6:33 pm

Sorry if the app's a little wonky or the formatting's a little off. If there's anything you'd want me to change, please do tell cause I'm not entirely sure about a few of the background elements I threw in there right now.

Application

Overview

Name: Zoe De'Villiers
    War Name: Circe

Appearance:

Image


Gender: Female

Age Twenty-Four

Build: Slight, verging on emaciated




Psychological Information

Personality: Zoe normally deals with her life's systematic destruction by simply retreating from the world around her and taking up refuge in the few books she could save from her old collection. She does her best to keep away from people when not at work, and if she finds someone to be pushing into her personal space she will lash out at them in order to be left alone. Having said that, if approached slowly enough she can learn to tolerate and even like specific people and she considers the War Dogs enough of a surrogate family that she is willing to push through her discomfort around people and even adopt a much more extroverted and assertive persona when on-assignment.

Not that she would admit her care to anyone's face, of course. Never show weakness - her family taught her that.

Biography: Born as the third child to a longstanding family of semi-legitimate businessmen, Zoe wanted for nothing in her life aside from genuine friendship. She was schooled in interpersonal manipulation, political manoeuvring and general charm in both her private tutoring, her public schooling and the few friendships she managed to form with people outside the circle of her family. As her family pressured her to become more and more involved in the shadier side of their businesses, she began to retreat from the world, socialising only when hounded into it by her family for whatever purpose they needed of her.

It wasn't a perfect existence, but it was easy living. That changed when the Chyss decided it was time to make their move, and her family's web of influence found itself untethered in an instant. Their world burned, and eventually both of her sisters walked into a Chyss indoctrination camp of their own will. Without the safety net her family had provided for the entirety of her life, she found herself forced to beg and plead for the essentials of survival in a world which no longer cared for her. The lessons of her life this far kept her alive, and nothing more.

Until she ran into the War Dogs, that is. At first she was taken in by the resistance movement, and kept as a waif-on-the-run at first. But as she slowly came out of her shell and began to work as an operative out in the real world. Her first two missions went swimmingly, but her third mission fell apart spectacularly and she found herself on the run once again in a world which was becoming increasingly hostile towards her. But instead of simply drifting aimlessly again, she found something inside of her and pulled from it and began to manipulate and charm her way back towards the group which had taken her in. It took her two months to make contact with the War Dogs again, but she managed it with her wits and charm and the personas she was willing and able to adopt.

Her debriefing was short and when she came out of it she was assigned to be one of the faces of the War Dogs in the outside world. Spending the next year and a half operating in that capacity she slowly built up a piece-by-piece web of influence underneath the auspices of the Chyss overlords. Small packages were secreted away, finding their way back into the War Dogs, Enforcer movements find their way back to her ears and every so often she will come back from a mission with a new convert on her tail.

Strengths: Charisma and social manipulation are Zoe's forte, and as long as she can keep up her work persona she can usually manage to get her way by crook or hook. As well as this, when preparing for missions she combines clothing choices, makeup and false tattoos to disguise her identity and the identity of other War Dogs in order to keep the resistance movement secure.

Flaws: Though Zoe's interpersonal abilities are excellent while she can maintain her wok persona, enough pressure can crack that facade and force her to back down when it matters. Compounding this she often lacks the ruthlessness to hold to her guns when push comes to shove, even if she can maintain her persona throughout her dealings.




Perks

Perks:

Spider (2)
Logistician (2)
Intellect (1)
Charisma (1)

Drawbacks and Limitations: Zoe is a face, and her skills are primarily centred around interpersonal manipulation. She does have a sidearm for self-defence, and she can go on missions outside of her area of specialisation, but she has a tendency to panic when a situation even before a situation goes south. The vast majority of the shots she has fired have been in panic and only a few have been deliberate, and she lacks the ruthlessness and detachment to kill another living creature in cold blood. In fact, her lack of ruthlessness bleeds through into her interpersonal assignments, and when push comes to shove she will back down more often than not.




Other Information

Equipment: A single 9mm pistol, makeup kit, false tattoo kit, selection of clothes, hair dyes, light under-armour.

Hometown: London

Nationality: English
Last edited by Spindle on Thu Jul 19, 2018 6:35 pm, edited 1 time in total.
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

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Castriarta
Envoy
 
Posts: 224
Founded: May 01, 2017
Ex-Nation

Postby Castriarta » Thu Jul 19, 2018 8:26 pm

Name: Arzan Joviar Xhaxhka
    War Name: Shaman
Appearance:

Gender: Male
Age 30 years old
Build: Strong but not tall, well-built, balanced. Agile but not fidgety or nervous. He appears strong, plebeian. His whole frame and build suggest dependability and virile good health and good nature.

Psychological Information
Personality: Arzan Joviar Xhaxhka represents the true, complete incarnation of the unbending revolutionary. In moments where he can connect with someone personally, he exposes himself as full of kindness, simplicity, and comradery. He is easily charmed, attentive, and sympathetic. You could say in his character there is a bit of vulnerable tenderness, but alongside this fragility there is an exceptional temper of revolutionary will, a desire to fight for what he considers just and true, to the last drop of his blood. His spiritual independence has shown itself at many times throughout his life, when he has dared to insist on his own opinion against the indisputable authorities of this world.
Biography: Arzan Joviar Xhaxhka was born in May 2000, in Albania. His family moved very often during his youth, and he became an activist in his teens. By 2020 he had settled in the United States, trying to wage struggle against injustice and domination wherever he found it. Xhaxkha became a member of several outspoken activist groups, well known for his organizing activity among working class and young people. He paid his bills by working as a journalist, an author, and an educator.

When the Chyss arrived the entire movement was thrown into complete disarray and lost a lot of power and momentum, and the leadership shifted its goals towards uniting with the alien visitors to force the powers of the human world to become more democratic and just. He actively worked for full integration of the aliens into human society, something he would come to greatly regret later in his life.

After the Chyss turned on humanity, most of the leadership of the movement Xhaxhka was in was "indoctrinated" by the Chyss and the group was made to serve the alien's interests. Xhaxhka forged a path of resistance and led a small, extremely persecuted movement that eventually became known as "Judas' Executioners," which issued illegal literature against the alien overlords and their government. The group did not stand much of a chance, and in a short time most of the Executioners were rounded up and eliminated. Xhaxhka was arrested for organizing an act of sabotage against the human Enforcer forces and was tortured while in captivity to get him to reveal information about the plans and membership of Judas' Executioners.


From his prison cell Xhaxhka heard rumors of the continuing struggle waged by humanity against their alien oppressors. Just a few months before the beginning of 2030, the jail in which Xhaxhka and other political prisoners were being held was the recipient of an attack by resistance forces. The attack was overall unsuccessful, but during the chaos Xhaxhka and a few others managed to escape into the surrounding metropolis. In the following months Xhaxhka always seemed on the verge of being overcome by the state forces persecuting him. The Enforcers were always right on his tail, their shadow was omnipresent, and it seemed only a matter of time before he was taken down -- for good, this time. Xhaxhka and what was left of Judas' Executioners arranged a secret meeting to discuss the way forward in this seemingly hopeless time. The Enforcers had discovered the meeting, however, and a gunfight ensued. It ended with the underground chamber being rocked by a massive explosion set off by Enforcer weaponry. The room began to crumble, and everyone present was buried alive. The Enforcer government assumed all of the Executioners to be dead, but little did they know that Xhaxhka had managed to escape with his life.
Strengths: Passionate, resourceful, compassionate, understanding, intelligent, dedicated, somewhat experienced, poetic and articulate.
Flaws: Emotionally fragile, unskilled at fighting, overly trusting, lacks understanding of STEM areas.

Perks
Perks: Stealthy (1), Charisma (1), Intellect (1), True Leader (3).
Drawbacks and Limitations: Combat, either in a firefight or melee. He is often overconfident and thinks he can do anything he sets his mind to, even if the reality of the situation is that he is totally outmatched. Despite all that he has been through he still wants to "humanize" and connect with the Chyss, and believes that they can be won over to doing the right thing, though he is willing (although unprepared) to wage armed struggle against them.

Other Information
Equipment: Durable and practical jacket, pants, and boots. A worn grey field cap. A large combat knife. A warm sweater. A flashlight, a lighter, a sleeping bag, a bookbag, and several notebooks and pens.
Hometown: Tirana, Albania
Nationality: Albanian-American.

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Skyggeheim
Envoy
 
Posts: 281
Founded: Apr 30, 2018
Ex-Nation

Postby Skyggeheim » Fri Jul 20, 2018 4:43 am

I’ll look at apps this afternoon!

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Spindle
Senator
 
Posts: 4542
Founded: Aug 04, 2015
Ex-Nation

Postby Spindle » Fri Jul 20, 2018 6:12 am

Skyggeheim wrote:I’ll look at apps this afternoon!


Whoop whoop!
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

User avatar
Skyggeheim
Envoy
 
Posts: 281
Founded: Apr 30, 2018
Ex-Nation

Postby Skyggeheim » Fri Jul 20, 2018 8:26 am

Spindle wrote:-Snip-

I like it. The background information and the little tidbits of lore-building you threw in there help make the character seem more real.

Accepted! Welcome to the Intelligence and Acquisitions department.

Castriarta wrote: -Snip-

Another great app. The information makes sense, though "prison" would probably be an "indoctrination camp" but that's mostly semantics. I don't see any issues with this whatsoever.

Accepted! Given the fact that you selected "True Leader" as one of your perks, I'll be placing Arzan in the Wardog Central Command with a specialization in Intelligence and Acquisitions. He'll be planning and leading any missions that deal with recruitment, reconnaissance, resource management, etc.
Last edited by Skyggeheim on Fri Jul 20, 2018 8:26 am, edited 1 time in total.

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Spindle
Senator
 
Posts: 4542
Founded: Aug 04, 2015
Ex-Nation

Postby Spindle » Fri Jul 20, 2018 8:38 am

Skyggeheim wrote:
Spindle wrote:-Snip-

I like it. The background information and the little tidbits of lore-building you threw in there help make the character seem more real.

Accepted! Welcome to the Intelligence and Acquisitions department.


Thanks so much!
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21996
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Fri Jul 20, 2018 10:15 am

Name: Alexander ‘Alex’ d’Erlon
War Name: Wampa
Appearance:
Image

Gender: Male
Age: 47
Build: Medium-sized

Psychological Information
Personality: Heartfelt and kind, but very skittish. Alex is certainly not the bravest of characters, but he is very curious. His curiosity might be his defining characteristic, together with his academic analytical mind. That analytical thinking, however, makes him come across as insensitive sometimes. He has trouble with seeing names on paper as real people with hopes and dreams. He has a great respect for the Chyss, perhaps a little more than just healthy respect for an adversary.
Biography: Alex, born in 1983, always was a bright boy, even in école élémentaire in his native France. He was raised in Vichy, the city in the south of France. His father was a lawyer, and is mother a doctor. Both of them were very keen on Alex getting a proper education, and they always encouraged the curiosity that naturally came to him. Life was easy for the little boy, and with loving parents, a stable country and a peaceful society at his back, he breezed through the levels of French primary and secondary education, and landed himself at the university of Clermont-Ferrand. There, he studied medical engineering, becoming proficient in the design and the workings of medical machines. In 2007, he got his doctorate in the field, and he went on to work for Siemens AG.

For seven years, he successfully worked at the company. He was happily married, founded a family, bought a house… This was, of course, all before the Chyss arrived. Although wary at first, the medical sciences lauded the arrival of the Chyss. Their advancements were so far in the realm of science fiction that it was unimaginable what they could achieve. With these new medical machines, humanity entered a golden age of disease-free living. Unwilling to work with Earthly companies, however, the Chyss founded their own corporate structures, with their own universities and medical facilities. Chyss Medical Ltd. outcompeted all other companies in two years, either forcing them into mergers or into bankruptcies. Alexander was early to switch sides, and became a leading writer in Chyss technology. He became almost filthy rich off the new technologies. Eventually, he came to live with the other professors in his field, as well as the students of the new Chyss University, in a campus ship above Paris. The living was drastically different from what they had on earth, but it showed them the comforts and technology the Chyss had to offer. Some, Alexander among them, began to feel more affinity for the Chyss than for their human leaders.

On the 16th of March, all professors of the university, together with all the students, were invited for a special breakfast the next morning, in the giant park area of the campus ship. Exactly ten minutes into their breakfast, stealthily hidden Chyss soldiers opened fire on the eating guests. The park area was locked, there was nowhere to escape. The slaughter lasted fifteen minutes, and by then, almost everyone was dead. Alexander’s arm had been blown clean off, and he had fainted almost immediately due to blood loss. Thinking everyone to be dead, the Chyss loaded the bodies onto a transport and threw them into the Mediterranean for disposal. Having humans with intricate knowledge of their technology was a weak spot this empire could not allow. Luckily for him, Alex was discovered by some Italian fishermen, who managed to hook him up to some good old O- blood and got his heart started again with an old defibrillator. Since then, Alex has been wandering around the world. Knowledge of Chyss systems and software helped him a lot in fooling their identification software, knowledge that was exactly the kind the Chyss didn’t want in human hands. Hitching rides from town to town, he eventually found himself in New York. However, the Chyss have not been idle. Their methods have evolved, and so have their methods of identification. Their discovery of the human finger print and its uniqueness destroyed all hope that Alexander would escape. He had already consigned himself to death when he got in touch with the War Dogs. Happy to avenge himself against his former employers, Alexander happily became a part of the organisation.
Strengths: Having worked together with the Chyss, Alex has really gotten to know how they tick, how their motivations and their society works. He has been intrigued by this.
Flaws: Perhaps he respects the Chyss a bit too much. Certainly, his lack of respect for humans can come across as boorish. It is easy to see Alexander as a badly-hidden collaborator.

Perks
Perks: Reverse engineer, Chyss Geek, Stealthy
Drawbacks and Limitations: His mechanical arm is cool, but it is objectively worse than a real arm. He does not have the tools to keep it up-to-date. His body has never fully recovered from the ordeal he went through, and he is far from strong. Charisma is also not his strong suit.

Other Information
Equipment:
Hometown: Vichy, France
Nationality: French
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Fri Jul 20, 2018 12:25 pm

Fookin' Tag. Anybody want a doc?
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Spindle
Senator
 
Posts: 4542
Founded: Aug 04, 2015
Ex-Nation

Postby Spindle » Fri Jul 20, 2018 12:29 pm

Danceria wrote:Fookin' Tag. Anybody want a doc?


Oh please yes. Our team is a little brittle right now and a doctor would be a (hehehe) lifesaver if we ever got into combat.
Disclaimer: Nothing said here is the product of a rational mind.
So...apparently I'm a decent writer. Um...wait, what?
Relativity, nukes in space, nukes in atmosphere, LASERs, MASERs, kinetic weapons, missile and kinetic CIWS, impactors and centripital force.

And, of course, for anything at all, you can always go here.

User avatar
Skyggeheim
Envoy
 
Posts: 281
Founded: Apr 30, 2018
Ex-Nation

Postby Skyggeheim » Fri Jul 20, 2018 1:19 pm

Great Confederacy Of Commonwealth States wrote:-Snip-


I like it! Accepted, welcome to the Wardogs.

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Castriarta
Envoy
 
Posts: 224
Founded: May 01, 2017
Ex-Nation

Postby Castriarta » Sat Jul 21, 2018 12:58 pm

I can't wait until the IC is up! This RP looks awesome, I am very excited to take part in it with what look like skilled roleplayers.

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Skyggeheim
Envoy
 
Posts: 281
Founded: Apr 30, 2018
Ex-Nation

Postby Skyggeheim » Sat Jul 21, 2018 1:59 pm

Castriarta wrote:I can't wait until the IC is up! This RP looks awesome, I am very excited to take part in it with what look like skilled roleplayers.

Indeed! I'll get my character up, work on drating a few of our first missions, and then I'll start the IC.

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Xeng He
Minister
 
Posts: 2905
Founded: Nov 14, 2011
Iron Fist Consumerists

Postby Xeng He » Sat Jul 21, 2018 2:51 pm

I may make an app later. This seems interesting. :)
Blazedtown wrote:[an ism is] A term used by people who won't admit their true beliefs, or don't have any.
[spoiler=Quotes]
Galloism: ...social media is basically cancer. I’d like to reiterate that social media is bringing the downfall of society in a lot of ways.
I'm Not Telling You It's Going to Be Easy, I'm Telling You It's Going to be Worth It.
Oh my god this comic

User avatar
Castriarta
Envoy
 
Posts: 224
Founded: May 01, 2017
Ex-Nation

Postby Castriarta » Sat Jul 21, 2018 3:49 pm

Skyggeheim wrote:
Castriarta wrote:I can't wait until the IC is up! This RP looks awesome, I am very excited to take part in it with what look like skilled roleplayers.

Indeed! I'll get my character up, work on drating a few of our first missions, and then I'll start the IC.

Wonderful! I look forward to it :)

Xeng He wrote:I may make an app later. This seems interesting. :)

Go for it! We'd love to have extra team members!

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United Human Planets
Ambassador
 
Posts: 1664
Founded: Nov 25, 2015
Left-Leaning College State

Postby United Human Planets » Sat Jul 21, 2018 4:29 pm

tag

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