Parravon and Lyonesse wrote:Should I start the IC thread within the next 24 hours? Do we have enough guardsmen? What do the people say?
I'll be out most of the day but I have a post in mind for when I get back to the computer
Advertisement
by Herador » Sat Jul 14, 2018 9:42 am
Parravon and Lyonesse wrote:Should I start the IC thread within the next 24 hours? Do we have enough guardsmen? What do the people say?
by Xah » Sat Jul 14, 2018 1:10 pm
Parravon and Lyonesse wrote:Should I start the IC thread within the next 24 hours? Do we have enough guardsmen? What do the people say?
by Imperial City-States » Sat Jul 14, 2018 5:31 pm
by Strength and Order » Sat Jul 14, 2018 5:41 pm
by Parravon and Lyonesse » Sat Jul 14, 2018 6:15 pm
by Parravon and Lyonesse » Sat Jul 14, 2018 6:16 pm
by Morrdh » Sat Jul 14, 2018 6:47 pm
by Parravon and Lyonesse » Mon Jul 16, 2018 7:11 am
Morrdh wrote:OK, heres the start of it.
+++Subject: Callum 'Cal' Kelborn
+++Rank: Corporal
+++Age: 32
+++Gender: Male
+++Physical appearance: 5ft 8", 182lbs, ginger hair, grey eyes.(Image)
+++Identifying Marks: Blue tattoo over right eye, tattoos down both arms.
+++Nativity: Morrdh - Frontier World
+++Guard Regiment: Morridane Outriders (See blow)
+++Skills: Driver, mechanic, vox operator, observation.
+++Personality: Laid and jovial.
+++Weaknesses: Too fond of a 'stiff drink'.
+++Likes and Dislikes: Likes: Lho-sticks, being away from authority, being able to tinker with simple devices.
Dislikes: Commissars.
+++Interests: Card games, tinkering with simple devices, Morridane bagpipe music.
+++Fears: Being possessed by any of the various dark entities that prey upon Mankind.
+++Equipment: (Include cybernetics besides simple limb replacements as well. Most of this stuff should just be standard stuff provided by your Guard Regiment).
+++Biography: Like many who join the Outriders back on the Frontier World of Morrdh, Callum 'Cal' Kelborn had very little choice and managed to enlist before his former mates in a street gang he was with, for much of his childhood and early teens, caught up with him. His rebellious streak often got him into trouble during his basic training, but gradually overtime this trait was subdued. Over the decade that followed Cal (as he was better known) bounced up and down the ranks, but managed to once again achieve the rank of Lance-Corporal (lowest Morridane NCO rank & 2ic of a squad) by the time the once a generation Imperial Tithe came around.
Over the years that followed, Cal continued to rise and fall in the ranks (mainly due to getting involved in bar brawls and fighting Provosts whilst on leave). It is unlikely, but not impossible, for Cal to gain an officer's commission as the Outriders tend to promote based on merit. Cal's habit for getting into trouble holds him back from becoming an officer, though he seems to be mellowing there is a slim but growing hope for him. He managed to achieve the rank of Corporal once more during the Athas IV Insurgency, more surprisingly he managed to keep that rank during the long transit to the Tarvus System.
Morridane OutriderrsMan is far from being the first inhabitants of Morrdh, ancient records state that not long after the planet was first colonized that contact was reported with a beastial race of creatures simply called 'Wulvers'. These creatures were reported as being similar to wolves of Ancient Terra, though much larger in size. Over the centuries there has been a state of nearless endless conflict between the Morridanes and the Wulvers, attested by the countless ruins that dot the planet's surface. A specialist military unit known as the Outriders was eventually formed to deal with the Wulvers, a unit that has been maintained and gained specialization in long range reconnaissance.
Today the Outriders forms the core of the Morrdh PDF, its recruits are those those that cannot live on the miserable payments of the trapping clans or who earn the wrath of one of the criminal gangs. The men and women of the Outriders have the thankless task of delving deep into the wilderness that forms the surface of Morrdh, often for weeks or months at a time, to keep the Wulvers in check and to deter off-world gangs from using Morrdh for nefarious purposes. Outriders must learn a certain degree of self-sufficiency, as Wulvers and other hazards can easily prevent the delivery of much-needed supplies. Those tithed to the Imperial Guard often ply these skills on the battlefield, making the best of available resources and finding creative uses for common equipment.
The Outriders make extensive use of Cargo-4 'guntrucks', typically organised into Patrols of six vehicles. Three Patrols then form a Squadron, in turn three Squadrons and a HQ Squadron form a Regiment. Each Patrol generally has a strength of one officer and 17 other ranks.
Regiment Origin: Imperial Guard
Regiment Demographics: All male
Nature of Recruitment: Standard conscription
Home World: Frontier World
Home World Terrain: Agriworld
Regiment Core Units: Motorized Reconnaissance
Regiment Specialization: Guerrilla Warfare
Loyalty Level: Undisciplined
Special Equipment: Special Vehicle
Regiment Creed: Tribal Faiths
Regiment Friends: Imperial Navy
Regiment Enemies: Adeptus Arbites
by Parravon and Lyonesse » Tue Jul 17, 2018 5:01 am
by Parravon and Lyonesse » Wed Jul 18, 2018 5:47 am
by Morrdh » Wed Jul 18, 2018 6:21 am
Parravon and Lyonesse wrote:As promised, the IC is online. The Emperor protects.
viewtopic.php?f=31&t=446912
by Parravon and Lyonesse » Sun Jul 22, 2018 6:58 am
by Xah » Sun Jul 22, 2018 7:18 am
Parravon and Lyonesse wrote:I’ll have another IC post up within the next day. Been very busy recently.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Google [Bot], Honghai
Advertisement