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A Possible Currency?

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Likar
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A Possible Currency?

Postby Likar » Sat May 26, 2018 8:06 pm

The point system during the trading card event really interested me. So I though "Hey, why don't nations use some form of NS wide currency".

The Main Idea
The main idea is that a NS wide currency could be created. What would it be used for? Services such as trading with other nations in return for a so called "import" which could boost the stat you are importing, and if we want to merge it with the nation card system, raising the rarity of your card.


How To Fight Inflation
I consider NS a Massive Multiplayer Game. So if boosting a stat cost 20 in the first month, in 1 year it might costing 1000x time that. And that can be destructive. But there is a way to lower the inflation. For example, if you want to send some money to another nation, add fees. Add fee's to EVERYTHING. Want to import some stuff? Add Fee's. Since when paying your money to go to nowhere, it will take away from the economy, lowering inflation.


Stock Market
People could invest there money in nations or regions. If investing in a nation, if there economy, civil rights, or political freedom goes up the profit increases. Or if investing in a region, it is practically giving certain people a higher position. You could not work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit..


Please send your idea's down below, since it is at a basic form.
Last edited by Likar on Sat May 26, 2018 8:43 pm, edited 4 times in total.
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Likar
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Postby Likar » Sat May 26, 2018 8:21 pm

Stock Market, I fell needs its patching.
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VoVoDoCo
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Postby VoVoDoCo » Sat May 26, 2018 8:32 pm

I like your stock market idea, though i'd expand it to include all stats, to give us more stock options. ;)

Though, you'll probably have a hard time convincing admin to let you use this currency to enhance your own stats.
  • You can make puppets and engage in insider trading
  • I could work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.

Not to mention the hassle of coding.
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Likar
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Postby Likar » Sat May 26, 2018 8:34 pm

VoVoDoCo wrote:I like your stock market idea, though i'd expand it to include all stats, to give us more stock options. ;)

Though, you'll probably have a hard time convincing admin to let you use this currency to enhance your own stats.
  • You can make puppets and engage in insider trading
  • I could work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.

Not to mention the hassle of coding.

That would be great.

I quickly grab my mouse and scroll up to the edit button
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VoVoDoCo
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Postby VoVoDoCo » Sat May 26, 2018 8:53 pm

Likar wrote:You could not work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.


But how would you make sure people couldn't work together? Is there a game mechanic? Would you restrict how much you could actually lose?
Are use voice to text, so accept some typos and Grammatical errors.
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Likar
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Postby Likar » Sat May 26, 2018 8:54 pm

VoVoDoCo wrote:
Likar wrote:You could not work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.


But how would you make sure people couldn't work together? Is there a game mechanic? Would you restrict how much you could actually lose?


Restricting how much you earn and lose would be a good system.
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Likar
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Postby Likar » Sun May 27, 2018 10:39 am

Likar wrote:
VoVoDoCo wrote:
But how would you make sure people couldn't work together? Is there a game mechanic? Would you restrict how much you could actually lose?


Restricting how much you earn and lose would be a good system.

Other Idea's?
Last edited by Likar on Sun May 27, 2018 10:41 am, edited 1 time in total.
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Likar
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Postby Likar » Sun May 27, 2018 6:48 pm

Likar wrote:
Likar wrote:
Restricting how much you earn and lose would be a good system.

Other Idea's?

Anything?
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Jakker
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Postby Jakker » Sun May 27, 2018 7:45 pm

Likar wrote:
Likar wrote:Other Idea's?

Anything?


You need to be patient. Posting consecutively like you did within a few hours without offering additional insight is regarded as excessive bumping. Don't do it again. Please refer to our rule on Excessive Bumping:

Excessive Bumping: Bumping is adding a meaningless (*bump*) post to a thread to push it back to the top of the list. Bump rates vary between forums, but as a rule, once every 24 hours is the maximum outside General or II where it may be acceptable to bump any thread that has fallen past the first two pages. If the bulk of your posts, or posts in the thread are bumps, you should take it to mean that there is not enough in your topic, and let it end.
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Mabuhay Land
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Postby Mabuhay Land » Sun May 27, 2018 7:48 pm

Not a great idea. It's just gonna worsen the situation.
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Minoa
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Postby Minoa » Mon May 28, 2018 4:13 am

It would be very complicated to implement, and it is worth noting that the trading cards are a parody of all those pay-to-win games.

I doubt that Max Barry wants leave an impression that NationStates is a pay-to-win game, where you can get all the trading cards by spending actual money! :blush:

Side note, there is an international currency of some sort in roleplay, and it is called the NationStates dollar. Some value it at exactly 1 US dollar, 1 Australian dollar, or 1 euro, while I put it at the current US Consumer Price Index divided by the US Consumer Price Index for November 2002 — as I saw it at the time. I may move to using the Australian CPI values, though.
Last edited by Minoa on Mon May 28, 2018 4:14 am, edited 1 time in total.
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Trotterdam
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Postby Trotterdam » Mon May 28, 2018 6:43 am

Minoa wrote:Side note, there is an international currency of some sort in roleplay, and it is called the NationStates dollar.
Ah, roleplayers. Spare a thought for the Standard Monetary Unit, which unlike the "NationStates dollar" is actually an official part of the game, and whose value I estimate at 1/5th of a US dollar.

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The Official United Nations
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Postby The Official United Nations » Mon May 28, 2018 10:18 am

I'm not sure that we should subtly encourage a high rating for economy, political freedoms, etc.

Also, this seems to come close to encouraging an active multiplayer struggle through the nation itself, which is typically done in roleplays. It also reformulates some aspects of your nation, like the political freedom rating. People shouldn't have such incentives to increase their ratings, especially given that they might use multis. I'm not sure that a 'market' should be added in at this point, certainly without similar features already existing.

It seems to offer an alternative pathway to increasing stats, which does not involve national policy or issues. For many stats, that would be strange.
Last edited by The Official United Nations on Mon May 28, 2018 10:24 am, edited 1 time in total.

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Likar
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Postby Likar » Mon May 28, 2018 10:21 am

The Official United Nations wrote:I'm not sure that we should subtly encourage a high rating for economy, political freedoms, etc.

Also, this seems to come close to encouraging an active multiplayer struggle through the nation itself, which is typically done in roleplays. It also reformulates some aspects of your nation, like the political freedom rating. People shouldn't have such incentives to increase their ratings, especially given that they might use multis. I'm not sure that a 'market' should be added in at this point, certainly without similar features already existing.

The market I had doubt's with. But what about betting on regions?
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Almonaster Nuevo
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Postby Almonaster Nuevo » Wed May 30, 2018 1:18 am

10000 Islands has a stock market with regions as stocks. You might try asking Louisistan about it if you were interested.
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