The Main Idea
How To Fight Inflation
Stock Market
Please send your idea's down below, since it is at a basic form.
by Likar » Sat May 26, 2018 8:06 pm
by VoVoDoCo » Sat May 26, 2018 8:32 pm
by Likar » Sat May 26, 2018 8:34 pm
VoVoDoCo wrote:I like your stock market idea, though i'd expand it to include all stats, to give us more stock options.
Though, you'll probably have a hard time convincing admin to let you use this currency to enhance your own stats.
- You can make puppets and engage in insider trading
- I could work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.
Not to mention the hassle of coding.
by VoVoDoCo » Sat May 26, 2018 8:53 pm
Likar wrote:You could not work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.
by Likar » Sat May 26, 2018 8:54 pm
VoVoDoCo wrote:Likar wrote:You could not work with other people to boost the price of a certain stock (like X amount of money to buy a stock in Vovodoco's Civil rights stats) and then we all screw you over just for the lols, making ourselves a profit.
But how would you make sure people couldn't work together? Is there a game mechanic? Would you restrict how much you could actually lose?
by Likar » Sun May 27, 2018 10:39 am
by Jakker » Sun May 27, 2018 7:45 pm
Excessive Bumping: Bumping is adding a meaningless (*bump*) post to a thread to push it back to the top of the list. Bump rates vary between forums, but as a rule, once every 24 hours is the maximum outside General or II where it may be acceptable to bump any thread that has fallen past the first two pages. If the bulk of your posts, or posts in the thread are bumps, you should take it to mean that there is not enough in your topic, and let it end.
The Bruce wrote:Mostly I feel sorry for [raiders], because they put in all this effort and at the end of the day have nothing to show for it and have created nothing.
by Mabuhay Land » Sun May 27, 2018 7:48 pm
- Mabuhay Land
- A 16 civilization, according to this index.
- Go here: 8 Values
Balitang Mabuhay Water bills rises again due to price rebasing| Capul Tunnel, connects Samar and Bicol by car | Overseas Workers Conference, created with Kuwait and others | Internal cleansing intensifies after discovery of "cop-rupt"
International Palestine, revolts against Jerusalem after goverment move| Amazon given independence, given half of Brazilian budget | United Nations, made South Africa as Kinhasa''s mandate
by Minoa » Mon May 28, 2018 4:13 am
by Trotterdam » Mon May 28, 2018 6:43 am
Ah, roleplayers. Spare a thought for the Standard Monetary Unit, which unlike the "NationStates dollar" is actually an official part of the game, and whose value I estimate at 1/5th of a US dollar.Minoa wrote:Side note, there is an international currency of some sort in roleplay, and it is called the NationStates dollar.
by The Official United Nations » Mon May 28, 2018 10:18 am
by Likar » Mon May 28, 2018 10:21 am
The Official United Nations wrote:I'm not sure that we should subtly encourage a high rating for economy, political freedoms, etc.
Also, this seems to come close to encouraging an active multiplayer struggle through the nation itself, which is typically done in roleplays. It also reformulates some aspects of your nation, like the political freedom rating. People shouldn't have such incentives to increase their ratings, especially given that they might use multis. I'm not sure that a 'market' should be added in at this point, certainly without similar features already existing.
by Almonaster Nuevo » Wed May 30, 2018 1:18 am
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