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Project Kathorix.[OPEN][OOC/interest/worldbuilding]

For all of your non-NationStates related roleplaying needs!
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Durolatia
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Project Kathorix.[OPEN][OOC/interest/worldbuilding]

Postby Durolatia » Sat May 19, 2018 7:09 pm

Kathorix!
A land of wonder, dragons, giants, fairies, and way too many burrowing murder bugs.


Salutations exalted roleplayers. I seek to create a roleplaying universe(May even make a future region for it to centralize if it's popular enough) inspired by fantasy genre works such as D&D and more. But what I want is not copious amounts of handwavium, but to have a world that has physics and a bit of realism! In addition to being set in the 16th to 20th centuries, it is to be an nightmare of a place to live. Think death worlds from Warhammer 40K. Kathorix sports hilariously concerning amounts of monstrous creatures, a metric f-ton of hostile wildlife, natural disasters are common, and the death world can use magic that your people cannot. Because player races cannot use magic on Kathorix.

Why does Kathorix suck? We're going to blame a daemon lord for now.

It's not all bad though, you've got guns and ingenuity. You can always choose to be dwarves as well, they're scary strong... although bunkers are not safe from much more frightening underground creatures they have to deal with.

We have a map maker!

Normally I would've polished and expanded this concept a lot more before launching it like this, but a self-help book told me to just do it and worry about cleaning up the mess as I go. So here are some notes and ideas I've jotted down so far:

Rules;
Some rules do not apply to Kathorix, only players.
No magic(basically keep everything physically possible), does not apply to the planet, just your species.
The world is incredibly hostile and brimming with hostile creatures.
There are no "evil" or "good" species. Don't lock yourself into the expectations given to say elves and how they're 'supposed' to act like.
Rules can be broken with my approval.
Your nation's seat of power and a majority of your nation must reside within your species home turf before expansion, though it can be taken and your people pushed into new lands.
Normal Roleplay etiquette and NS rules apply.


Notable technologies and their time of invention on Kathorix;

Land Navigation;
Ancient-Trained War Beasts
Ancient-War Wagon
1784-Self-powered Rail Locomotives
1899-Armored Car
1903-Tank

Air Navigation;
1783-Hot Air Balloon
1852-Airship
1853-Glider
1874-Self-propelled Glider
1890-Aeroplane
1899-Rigid Airship

Sea Navigation;
1873-Steel Ships (the only ocean-going vessels that can reasonably survive the worst of sea monster attacks)
[hr]

Established Sentient Species, their Home turf, and Racial advantages(feel free to tg new ones to me or post below);

Humans; River Valleys; Humans have incredible endurance potential and are predisposed towards overreaction against threats whether they're real or not.

Goblinoids, (goblins, Hobgoblins, Bugbears); None; Goblins are fast breeders giving numerical superiority, Bugbears are very strong, have long limbs, as well as being stealthy. However, Goblins are small and weak, and Bugbears are low in number. Hobgoblins occupy a middle ground and are very similar to humans in many ways. Ancient Goblinoid civilization was built through teamwork, willing or unwilling, between the three related species.

Dwarves; Caves and artificial underground works; Dwarves are incredibly strong with a low center of gravity, immune to most poisonous gases, and can wear armor that's nigh impervious to small arms. However, Dwarves are physically short and slow for a medium-sized humanoid. They also have natural night vision.

Elves; Forest; Have superior mobility and dexterity compared to others.

Drow; Caverns; Have superior mobility and dexterity compared to others, natural night vision, and are immune to most poison gases. Are sensitive to bright light.

Orcs; none; Large and strong like a bugbear but faster breeders and naturally resilient, an orc survives pretty much every wound and ailment.

Vassrael, A humanoid serpentine species; Desert, swamp, jungle; Venomous with natural armor and serpentine muscles making them very dangerous in melee, are resistant to most poisons. They also have natural night vision. Cold Blooded making them physically slow when sufficiently cold.

Satyr, basically a man-goat cross; Forests and Mountains; Have an agile pair of legs good for jumping and balancing in precarious places.


Almost every nation still around has survived the onslaught throughout the ages by having some sort of guardian to call upon, though some guardians may be had unwillingly. Some examples include;

Your people have gained the goodwill or attention of a dragon, the worlds apex predator. In return for pampering or straight up subjugation and possibly worship, the Dragon will protect your lands against creatures that threaten your societies existence.

Your people have struck a deal with one or more malevolent spirits or other natural sentient magical phenomena. In return for protecting some place or thing for, say a Wraith, with your lives, it will appear and protect your civilization in it's most dire need.

Your people have obtained the blessing of a deity, maybe even a whole pantheon. Through worship, they get their power, and maybe through prayers and offerings, they might just do something to help their favorite people out.

[hr]
(I'm going to make a dice table for this probably)Natural disasters aside from irl ones which are also common:
Black Winds
Homes: Typically in colder climates, although has occurred in more temperate regions
Peak occurrence?: Typically during Blue Moons (2nd full moon in a month)
What occurs: Being anywhere outside is a death sentence in a Black Windstorm. Only the most well-insulated homes are free from repercussions. The term was coined from oily-black smoke which sweeps across the land in giant waves akin to a massive snow or sandstorm. Anything caught inside Black Wind clouds is subjected to temperatures which can near instantly plummet well below -50 degrees Fahrenheit (-45 Celsius)

Chimera Flock, a flock of chimera have been pushed out of their mountain home by something and take it out on your countryside.

Dragon assault
What occurs; Dragons are not huge intimidating because of physics, though they are as big as a flying reptile can be. What makes dragons dangerous is their sentience and understanding of magic. They will do recon and do things like assassinating valuable people; emergency response workers, political, military, and religious leaders. They'll burn your crops, firefighting buildings, burn your mints and treasuries, food stores, weapon caches, etc, etc. Only once you're crippled, then they will call forth a natural disaster you're unable to be prepared for using their magic.


Unique Creatures;


So, yeah. Hit me with any thoughts, ideas, opinions, questions you may have.

For the first roleplay side of things, I was thinking of having those interested in Kathorix play as their Kathorix-borne nations try to navigate their way to kill the demon lord in a sort of historic foundation-ing prequel game. Though this is only because Kathorix is in its infancy as a universe for us to roleplay within.
Last edited by Durolatia on Tue May 22, 2018 9:57 am, edited 4 times in total.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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Cainesland
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Postby Cainesland » Sat May 19, 2018 7:16 pm

Would a Faun like race be ok?

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Durolatia
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Postby Durolatia » Sat May 19, 2018 9:30 pm

Cainesland wrote:Would a Faun like race be ok?

Yeah absolutely.

Do you want such a race to be added?
Last edited by Durolatia on Sun May 20, 2018 4:05 pm, edited 1 time in total.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Sun May 20, 2018 1:09 am

Worldbuilding? Well, yes!
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Durolatia
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Postby Durolatia » Sun May 20, 2018 9:38 am

A faun as a sentient player species would have forests and mountains as their home turf and sport a really agile pair of legs. In combat, horns are not very practical on a humanoid, especially when using swords and the like, but they can be cut down by the wearer if they become an issue so there's no real downside.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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Postby Terranihil » Sun May 20, 2018 9:55 am

So we RP as a group or city of one of the races?

Also are their different types of elves like high elves, dark elves, etc.?

And (last question) can their be mixed race people? Like half-elves or half-dwarf?
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Postby Duestchstien » Sun May 20, 2018 10:10 am

Seeing as most of the tech is invented around 10-15 years before our timeline, I think the world should be a scenario similar to the movie Bright by the 1990s, and by the early 2000s elements of Cyberpunk Civilizations can begin to form.

Ideas for Creatures:
Nightmares- Similar to dementors from Harry Potter these are corrupted ghosts that feed on life, they are virtually immortal (though not invulnerable), and are able to switch between a ghostlike form and a Physical form

Ghosts- Wise protectors of knowledge and gardens, they tend to be bound to a certain landmark or room such as the Kings Royal garden or an important Library, however they use their powers to upkeep it. They are immortal and tend to be very wise and sort of like Monks.

Gnomes- a sub species of dwarf that evolved to live in other environments, focused more on technology development rather than mining.
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Durolatia
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Postby Durolatia » Sun May 20, 2018 3:52 pm

Terranihil wrote:So we RP as a group or city of one of the races?

Also are their different types of elves like high elves, dark elves, etc.?

And (last question) can there be mixed race people? Like half-elves or half-dwarf?

Yes.

There can be, sort of. You've got to make an evolutionary foundation for such subspecies, and they have to actually be different from standard elves. Dark elves or Drow would be descended from proto-elves that ended up in relatively safe caverns underground and have a story similar to dwarves. Elves are just another hairless upright ape similar but kinda unrelated to humans. "High Elves" would mean something more along the lines of elves that are tall, of nobility, or elves smoking herb all the time. Though the concept of 'high elves' and 'low elves' and all of that can be a cultural phenomenon for your nation and be perceived as a different species. Don't make a species that's just a different ethnicity of another one.

No. Probably not.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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Terranihil
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Postby Terranihil » Sun May 20, 2018 4:58 pm

Durolatia wrote:
Terranihil wrote:So we RP as a group or city of one of the races?

Also are their different types of elves like high elves, dark elves, etc.?

And (last question) can there be mixed race people? Like half-elves or half-dwarf?

Yes.

There can be, sort of. You've got to make an evolutionary foundation for such subspecies, and they have to actually be different from standard elves. Dark elves or Drow would be descended from proto-elves that ended up in relatively safe caverns underground and have a story similar to dwarves. Elves are just another hairless upright ape similar but kinda unrelated to humans. "High Elves" would mean something more along the lines of elves that are tall, of nobility, or elves smoking herb all the time. Though the concept of 'high elves' and 'low elves' and all of that can be a cultural phenomenon for your nation and be perceived as a different species. Don't make a species that's just a different ethnicity of another one.

No. Probably not.

Well since elves aren't a magical species in this world then there would be no point in have different elf species. But I like the idea of having elf cultural classes.
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Postby ThePhantomThieves » Mon May 21, 2018 8:05 am

I am asserting my interest, to some extent.

Also, I would be interested in playing as a Dark Elf if a character-based roleplay is created in this universe, because I don't really want to control a nation/civilization.

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Cainesland
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Postby Cainesland » Mon May 21, 2018 9:10 am

Durolatia wrote:
Cainesland wrote:Would a Faun like race be ok?

Yeah absolutely.

Do you want such a race to be added?


Yes. Please.

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Kaledoria
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Postby Kaledoria » Mon May 21, 2018 9:54 am

I would like to be your mapmaker.

This is my typical style, from previous RPs (warning, large maps):
https://i.imgur.com/GUYzbVd.jpg
https://i.imgur.com/rycqFOF.jpg
https://i.imgur.com/SIApxd7.jpg
I could give other art styles a try, too, if you have special requirements.

For now, what scope and general feature should the map have? That is:
Regional map, continental map or world map.
If world map, how many continents and how much ocean in between?
If world or continental map, how big shall the continent(s) be?
How much "fractality" shall the coastlines have (rough, medium or smooth) and how much smaller islands and/or archipelagos shall there be (none, few, medium, many, ALL the Isles!)
Eventually: Earth-like climate zones, earth-like but with pronounced habitable zones, or something else?

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Terranihil
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Postby Terranihil » Mon May 21, 2018 10:08 am

Kaledoria wrote:I would like to be your mapmaker.

This is my typical style, from previous RPs (warning, large maps):
https://i.imgur.com/GUYzbVd.jpg
https://i.imgur.com/rycqFOF.jpg
https://i.imgur.com/SIApxd7.jpg
I could give other art styles a try, too, if you have special requirements.

For now, what scope and general feature should the map have? That is:
Regional map, continental map or world map.
If world map, how many continents and how much ocean in between?
If world or continental map, how big shall the continent(s) be?
How much "fractality" shall the coastlines have (rough, medium or smooth) and how much smaller islands and/or archipelagos shall there be (none, few, medium, many, ALL the Isles!)
Eventually: Earth-like climate zones, earth-like but with pronounced habitable zones, or something else?

You’ll probably have to rename the areas to match this rp. And the OP kind of gives an idea of the layout of the land in the description.
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The Mizarian Empire
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Postby The Mizarian Empire » Mon May 21, 2018 11:17 am

Terranihil wrote:You’ll probably have to rename the areas to match this rp. And the OP kind of gives an idea of the layout of the land in the description.


With respects, I believe Kaledoria was simply offering those as samples of previous work.

that said, lets see what nasties I can crop up.
If you need help world-building, don't be afraid to send me a PM/TG. I'm generally a laid-back guy and have no problem helping if I'm not busy.
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If you have ANY QUESTIONS WHATSOEVER about your application or about an RP I am running, feel free to ask, I don't bite very often.

I keep my own political views to myself unless pressed, no offense to you dear reader. With regards to religious belief, I am an atheist. That being said, I'm open to (peacefully) discussing spiritual belief and/or scripture if you so desire.

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Kaledoria
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Postby Kaledoria » Mon May 21, 2018 11:38 am

Yes, this was just a style example. If OP was looking for something more iconographic (like inkarnate.com, just bigger) or maybe something looking parchment-map-like, then I would need to improvise, if the pseudo-geographical style is okay, then I just need an answer to above questions and can create some land-masses, climate zones and mountain ranges and then people can start populating it with peoples, cultures, nations and so on

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Durolatia
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Postby Durolatia » Mon May 21, 2018 2:45 pm

ThePhantomThieves wrote:I am asserting my interest, to some extent.

Also, I would be interested in playing as a Dark Elf if a character-based roleplay is created in this universe because I don't really want to control a nation/civilization.

I hope to have many of those in the future.
Kaledoria wrote:I would like to be your mapmaker.

This is my typical style, from previous RPs (warning, large maps):
https://i.imgur.com/GUYzbVd.jpg
https://i.imgur.com/rycqFOF.jpg
https://i.imgur.com/SIApxd7.jpg
I could give other art styles a try, too, if you have special requirements.

For now, what scope and general feature should the map have? That is:
A regional map, continental map or world map.
If world map, how many continents and how much ocean in between?
If world or continental map, how big shall the continent(s) be?
How much "fractality" shall the coastlines have (rough, medium or smooth) and how much smaller islands and/or archipelagos shall there be (none, few, medium, many, ALL the Isles!)
Eventually: Earth-like climate zones, earth-like but with pronounced habitable zones, or something else?

Awesome. we need a few versions of the same world map. We need one that shows all the different environments and rivers and has a way to allow people to choose what location they want to place their city-states. We might need a separate subterranean and ocean floor version that shows the location and size of caverns.
At least three, how much ocean is up to you.
Like, not small. Is 'medium' an appropriate size description? Feel free to go big.
Coastlines that don't sink ships should be rare and valued real estate on Kathorix, and let's go medium on the isles.
We need to be able to see what terrain is where. Where are forests, taiga, mountains, deserts, swamps, etc. I don't think climate zones will be needed on the map at least. Wouldn't hurt though. Also, I was thinking of having a big evil looking plot device volcano in the middle of a wasteland (probably at the center of the largest continent or in the most remote part of the ocean) just because.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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Durolatia
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An update?

Postby Durolatia » Mon May 21, 2018 3:26 pm

Fuan and drow/dark elf player species and more have been added due to popular demand!

So on Kathorix, the world is just full of beasts and monsters. As in it'd be weird for a person to leave his town and run into less than two creatures a day, and at least one will try to eat them. The concept of borders past a cities local surroundings is new in Kathorix as average civilians become more easily able to protect their lands with newer faster firearms. The discovery of different species of people is also recent with the advent of new methods of travel and discovery. Hot air balloons, etc.

The insane population of hostiles may also be a way for me to encourage air fleets of airships.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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The Mizarian Empire
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Postby The Mizarian Empire » Mon May 21, 2018 6:21 pm

When we mention "Unique creatures" is this like 40k's "Old one eye", AKA named beasties? I see you enjoyed my "Black Winds" idea so I could provide plenty of examples from previous RPs.
If you need help world-building, don't be afraid to send me a PM/TG. I'm generally a laid-back guy and have no problem helping if I'm not busy.
Currently Hosting:
If you have ANY QUESTIONS WHATSOEVER about your application or about an RP I am running, feel free to ask, I don't bite very often.

I keep my own political views to myself unless pressed, no offense to you dear reader. With regards to religious belief, I am an atheist. That being said, I'm open to (peacefully) discussing spiritual belief and/or scripture if you so desire.

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The Mizarian Empire
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Postby The Mizarian Empire » Mon May 21, 2018 6:23 pm

Terranihil wrote:Well since elves aren't a magical species in this world then there would be no point in have different elf species. But I like the idea of having elf cultural classes.


Something folk often overlook is that the original folk-lore of Arthurian tales depicted elves as being dual-sided, Courts for different seasons although the Seasons of Summer and Winter were most common. They are our inspiration for "Light" and "Dark" elves. Neither are inherently good or evil, after all Elves are meant to be fae-folk, their minds and perspectives compared to mortal/human kind are akin to oil and water.

Durolatia wrote:Fuan and drow/dark elf player species and more have been added due to popular demand!

So on Kathorix, the world is just full of beasts and monsters. As in it'd be weird for a person to leave his town and run into less than two creatures a day, and at least one will try to eat them. The concept of borders past a cities local surroundings is new in Kathorix as average civilians become more easily able to protect their lands with newer faster firearms. The discovery of different species of people is also recent with the advent of new methods of travel and discovery. Hot air balloons, etc.

The insane population of hostiles may also be a way for me to encourage air fleets of airships.


With regards to this, by the way, I'm a touch familiar with numerous firearms, so if you'd like me to help with establishing a baseline, I'm all ears.
Last edited by The Mizarian Empire on Mon May 21, 2018 6:26 pm, edited 1 time in total.
If you need help world-building, don't be afraid to send me a PM/TG. I'm generally a laid-back guy and have no problem helping if I'm not busy.
Currently Hosting:
If you have ANY QUESTIONS WHATSOEVER about your application or about an RP I am running, feel free to ask, I don't bite very often.

I keep my own political views to myself unless pressed, no offense to you dear reader. With regards to religious belief, I am an atheist. That being said, I'm open to (peacefully) discussing spiritual belief and/or scripture if you so desire.

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Kaledoria
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Postby Kaledoria » Mon May 21, 2018 9:05 pm

Durolatia wrote:Fuan and drow/dark elf player species and more have been added due to popular demand!

So on Kathorix, the world is just full of beasts and monsters. As in it'd be weird for a person to leave his town and run into less than two creatures a day, and at least one will try to eat them. The concept of borders past a cities local surroundings is new in Kathorix as average civilians become more easily able to protect their lands with newer faster firearms. The discovery of different species of people is also recent with the advent of new methods of travel and discovery. Hot air balloons, etc.

The insane population of hostiles may also be a way for me to encourage air fleets of airships.

The big question is: How exactly does this work? How does a world where people are so cornered in ever come out of the Stone-age? In order to build an airship you need farm for the balloon, mines for the iron and coal to make the frame from, woodcutters to get lighter wood components for the keel, you need petrol for the engines which in return need people who can build the wells, you need traders who transport the components and now it's really getting high level: You need a University where people can learn all the engineering stuff, that is necessary to build such a thing. And that's not just masons and people who know how to create chalk-boards but a lot of people who teach other people in schools and this university.
And all those people need to be fed! And the foodstuff has to be carried from the fields into the city. You cannot have 2-3 guards for every farmer on the field and on the road, there is just not enough food for that.

If mankind is limited to small, secured valleys and gardens for local communities, then Stone age - maybe Bronze or early Iron age, if the geology is perfectly suited, is the best they can grow to. For a classical or medieval society it's necessary, that the peasants can go to work on their fields daily without regularly being killed by monsters.

Now, if the world had evolved in a more friendly environment, and then monsters appeared, it would probably take a few generations in which they can still use the infrastructure of their ancestors. It would take a few generations to slowly fall back in technology (due to people abandoning the cities in hunger, claiming land in the countryside to be subsistence farmers).

Now, there is the matter how the guardians you wrote about affect this but if they make it possible that the world evolves into an early modern society, than they do a pretty good job and the common people don't actually have to fear anything and it's not a grimdark place like you describe it.


I just put that here so I can work on it in my break at work. I will work on the map today in the evening (Europe) when I'm back home.
Bird-people, or "avians" are winged humanoids of about 1.40m to 1.75m heights with six limbs: Two arms, two clawed feet and two large, feathered and clawed wings. They are able to fly, abide only short distances, to glide and they are great climbers. There are two different sub-races that separated long ago and have little in common besides the aforementioned features: The western Teshunas and the easter Maruts.

Teshunas
Homelands: Mountains
Nations and Governments: All Teshunas are united in the Republic of Taru. The republic is lead by the Pankus, the legeslative body that also elects the high courts and government. The head of state and spokesperson for the Government is called the Gal Dubsar.
Religion: Most Teshunas follow Mainyuism, which was the state religion during the Imperial period of the region, even though Taru is a secular state. Mainyuism speaks of one creator god, who is uninvolved in worldly affairs at a personal scale. Therefor in his place, angels are worshiped. Unusual, this also grands a significant meaning to the souls of dead ancestors and saints, who are expected to be an important source of spiritual guidance. The Mainyuist Church has three priestly ranks: Paiti, Magush and Hotar, with Hotar being the highers of which there currently are six holders.
Guardian(s): The Arch-Angels (who themselves can call on a host of lesser angles and souls of the dead)
Culture: Of all the virtues the Teshunas value honesty in especially high regard. They are a rather nonviolent and almost hemophobic people, making martial professions rather unappealing.
Language: Teshunas have one language, Tawakan. They are better then average in learning other languages but not significantly, unlike their cousins.
Technology: Hot air balloons allowed the Teshunas to reach great heights without the usually associated exhaustion and thus enabled them to glide very far distances on their own wings. Further powering the baloons allowed them to carry burdens through the air to the hard to reach Teshuna strongholds in the mountains,
History:
-900: Tribal federation
900-1200: Fractured Kingdoms period
1200-1450: Imperial period of Ankuwa
1450-1500: Time of troubles
1500-1680: Taru hegemonic influence over shattered successor states
1680-1750: Reunification wars
1872: Unitarian constitution passed after the "silent revolution".


Maruts
Homelands: Jungle-overgrown highlands
Nations and Governments: Several smaller Petty Kingdoms centered around their respective capitals.
Religion:
Guardian(s):
Culture
Language
History
Last edited by Kaledoria on Tue May 22, 2018 6:29 am, edited 2 times in total.

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Durolatia
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Posts: 20
Founded: Apr 11, 2018
Ex-Nation

Postby Durolatia » Mon May 21, 2018 10:40 pm

The Mizarian Empire wrote:When we mention "Unique creatures" is this like 40k's "Old one eye", AKA named beasties? I see you enjoyed my "Black Winds" idea so I could provide plenty of examples from previous RPs.

I was thinking more along the lines of types of original creatures homebrewed from our industrious minds.
Kaledoria wrote:
Durolatia wrote:Fuan and drow/dark elf player species and more have been added due to popular demand!

So on Kathorix, the world is just full of beasts and monsters. As in it'd be weird for a person to leave his town and run into less than two creatures a day, and at least one will try to eat them. The concept of borders past a cities local surroundings is new in Kathorix as average civilians become more easily able to protect their lands with newer faster firearms. The discovery of different species of people is also recent with the advent of new methods of travel and discovery. Hot air balloons, etc.

The insane population of hostiles may also be a way for me to encourage air fleets of airships.

The big question is: How exactly does this work? How does a world where people are so cornered in ever come out of the Stone-age? In order to build an airship you need farm for the balloon, mines for the iron and coal to make the frame from, woodcutters to get lighter wood components for the keel, you need petrol for the engines which in return need people who can build the wells, you need traders who transport the components and now it's really getting high level: You need a University where people can learn all the engineering stuff, that is necessary to build such a thing. And that's not just masons and people who know how to create chalk-boards but a lot of people who teach other people in schools and this university.
And all those people need to be fed! And the foodstuff has to be carried from the fields into the city. You cannot have 2-3 guards for every farmer on the field and on the road, there is just not enough food for that.

If mankind is limited to small, secured valleys and gardens for local communities, then Stone age - maybe Bronze or early Iron age, if the geology is perfectly suited, is the best they can grow to. For a classical or medieval society, it's necessary, that the peasants can go to work on their fields daily without regularly being killed by monsters.

Now, if the world had evolved in a more friendly environment, and then monsters appeared, it would probably take a few generations in which they can still use the infrastructure of their ancestors. It would take a few generations to slowly fall back in technology (due to people abandoning the cities in hunger, claiming land in the countryside to be subsistence farmers).

Maybe my example was a bit too uninformative. You're surrounded on a strategic scale and occasionally harassed, not cornered. The expansion of your territory is painful in this environment so city-states are the norm. Those outside it can run behind the cities defences and the area around it can be watched and patrolled. There are actually several points in Greek history where people preferred to travel by ship because of an incredible amount of bandits. Kathorix has a similar issue. The construction of roads and most everything else outside of your settlements area of influence requires a military operation to protect it while it's built. And then trade on those roads will be with guarded convoys. Or maybe you built walls around your roads to protect them, or made them raised above the ground?

The Dwarves and Drow have a different story, being people's who're driven underground and pretty much stayed there and send raiding parties out when needed.

The technologies I listed in the first post are big deals for a reason. There's also the guardian system.

What makes this setting engaging to me is breaking down issues and coming up with the solution, and then seeing someone else's solutions. If the setting seems phoney I encourage you to break all of those issues you've listed and solve them one by one. Also, make sure you're not limiting yourself for no reason. Like why is mankind limited to one small river valley? Humans on earth didn't evolve from the Mesopotamian mud, only our civilization did, there and other massive river valleys like it. All river valleys are potentially human territory on Kathorix.

Some good questions that are taken from your post;
Why is food only cultivated from outside your fortifications? What's stopping your people from conserving space so it fits inside the walls, or instead having your walls built out around your farmland instead of just the city? Why can't farms be fortified themselves like many were in early medieval Europe? What's exactly stopping you from having guards guard the farms all the time? Is there a way you're society can be structured so you can guard the farms or even make the farms able to defend themselves? If there's not enough food what can be done to increase supply or lower intake?
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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Kaledoria
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Founded: Jul 06, 2010
Ex-Nation

Postby Kaledoria » Mon May 21, 2018 11:26 pm

Durolatia wrote:(...)

Some good questions that are taken from your post;
Why is food only cultivated from outside your fortifications? What's stopping your people from conserving space so it fits inside the walls, or instead having your walls built out around your farmland instead of just the city? Why can't farms be fortified themselves like many were in early medieval Europe? What's exactly stopping you from having guards guard the farms all the time? Is there a way you're society can be structured so you can guard the farms or even make the farms able to defend themselves? If there's not enough food what can be done to increase supply or lower intake?

No, what I wanted to say with my economic point of view is, that food needs to be cultivated in fortifications and guarded areas right next to the city, so it is.
However 1: This means a lot of labor goes to Guard-work. Probably almost everybody who is not a farmer is a guard.
And 2: It's unlikely that cities rise above a population of 10.000 to 15.000 people for logistic reasons. (Similar to the Greek City States in the Bronze/Iron age).

Up to that point I have no problem, that seams consistent. What is problematic for me is, how this world advanced to an early modern age but I guess we can attribute this to the Guardians. ... Will the RP once the world is done be from their perspective? :)
Last edited by Kaledoria on Mon May 21, 2018 11:28 pm, edited 1 time in total.

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Terranihil
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Founded: Jan 07, 2017
Inoffensive Centrist Democracy

Postby Terranihil » Mon May 21, 2018 11:47 pm

This is a major WIP and just a concept of what my civilization might look like. I'm open to comments.

City Name: Lasnur (pronounced lass-noor)
Biome: Redhinor Forest
Species: Elf

History: Lasnur began as a small settlement of elvish hunters and farmers who found safety near a gigantic tree in the center of a forest (called the Redhinor Forest). The land was fertile and the streams were plenty near the tree, which was named "Naneth" or mother. The forest was perfect for farmers and hunters who wanted a permanent settlement, but the elves were in constant danger of attacks from the beasts of the forest. Luckily for them, the Naneth tree is not an ordinary tree. It is a magical tree that has lived for millennium and is the root of all of the forests fertility and plant-life. The Naneth tree provided safety for the early Lasnurians from the hostile creatures by leading the animals away from the civilization and, if necessary, slaying the beasts with its deep roots and vines. The Naneth required sufficient sacrifices of crops and game to keep the soil fertile and attackers at bay.

Religion: Nanethism- The Lasnurians worship Naneth, the mother tree and protector of the forest. Nanethists believe that Naneth is not only the physical mother tree, but also the major spirit of the Lasnurian forest. There are two major sects of Nanethism: Rawantism and Calentism. Rawantists believe Naneth seeks blood sacrifices from once powerful forest beasts. They also take on a more hostile attitude towards foreigners, and are more likely to use violence to fulfill their religious beliefs. Calentists believe that Naneth desires sacrifices of fruits and vegetables, rather than animals. Calentists are less xenophobic and violent than the Rawantists. Naneth seems to respond to both types of sacrafices that occur monthly. Naneth is often depicted as a tree or as a young woman clothed in vines and leaves.

Culture: The people are divided mainly between hunters/soldiers, farmers, and engineers/craftsmen. Two of those classes are decided by religious sect. Rawantists are generally the hunters, guards, and soldiers, while Calentists are generally the farmers and artisans. Engineers and craftsmen are not divided by religion, but rather by intelligence and ability. The children with the most potential are chosen early on to become the engineers of Lasnur and are described as Arheru.
Men and women are generally treated equally. Most people engage in polygamous relationships and send their children off to nurseries where they are raised and eventually sent off into their respective occupational schools. The housing areas are generally separated into Calentists, Rawantists, and Arheru, keeping people of similar occupations and religion together. Despite the segregation, Lasnurians are generally not hostile towards one another despite religious and occupational differences.

Government: Lasnur is led by a queen who is chosen by the Naneth herself. The queen also has a guiding council that assists the queen and generally makes its own decisions on a day-to-day basis, but the queen's word is the highest law after the Naneth's. Political parties do not exist, but the two sects of Nanethism basically act as political parties. Rawantists usually want more focus on hunting and defense, while Calentists want to focus more on agriculture and art. A large part of the upper government consists of past Arheru.

Technology:

City-
Transportation-
Weaponry-

Guardian: Naneth, Protector of Lasnur, Eldest Tree, Goddess of the Leaves and Soil- Naneth is a very ancient tree that "awakened" or became sentient. Naneth controls all of the plant life in the Redhinor Forest. She
is capable of manipulating the location of plants and the rate of growth of plants. She feeds from her roots that reach across the entirety of the forest. She protects the Lasnurians from harm and maintains their crops as long as a regular supply of sacrifices is provided. Before the Lasnurians arrived, Naneth would feed off of dead plants and animals that sunk into the soil, but the fresh sacrifices that the elves provide give her more energy. Naneth forms a wall around Lasnur composed of trees and brush. The wall may not seem like a wall, but it is near impossible to pass through it alive without Naneth's approval. Foreigners that pass Lasnur are rarely harmed by Naneth, but hostiles are eliminated swiftly and without mercy.
Last edited by Terranihil on Tue May 22, 2018 3:26 pm, edited 2 times in total.
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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Mon May 21, 2018 11:58 pm

Terranihil wrote:This is a major WIP and just a concept of what my civilization might look like. I'm open to comments.


Will an app be coming out? Or should we use something like this?

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Durolatia
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Posts: 20
Founded: Apr 11, 2018
Ex-Nation

Postby Durolatia » Tue May 22, 2018 9:49 am

Kaledoria wrote:
Durolatia wrote:(...)

Some good questions that are taken from your post;
Why is food only cultivated from outside your fortifications? What's stopping your people from conserving space so it fits inside the walls, or instead having your walls built out around your farmland instead of just the city? Why can't farms be fortified themselves like many were in early medieval Europe? What's exactly stopping you from having guards guard the farms all the time? Is there a way you're society can be structured so you can guard the farms or even make the farms able to defend themselves? If there's not enough food what can be done to increase supply or lower intake?

No, what I wanted to say with my economic point of view is, that food needs to be cultivated in fortifications and guarded areas right next to the city, so it is.
However 1: This means a lot of labor goes to Guard-work. Probably almost everybody who is not a farmer is a guard.
And 2: It's unlikely that cities rise above a population of 10.000 to 15.000 people for logistic reasons. (Similar to the Greek City States in the Bronze/Iron age).

Up to that point, I have no problem, that seems consistent. What is problematic for me is, how this world advanced to an early modern age but I guess we can attribute this to the Guardians. ... Will the RP once the world is done be from their perspective? :)

Well, lots of time (10,000+ years of existence), necessity, luck and maybe a bit of teamwork between settlements can make shit happen. At least that's the story I prescribe too. An RP from the guardians perspective once the world's more established can be done, though that wasn't what I was planning.

Cainesland wrote:
Terranihil wrote:This is a major WIP and just a concept of what my civilization might look like. I'm open to comments.


Will an app be coming out? Or should we use something like this?

I honestly hadn't gotten to apps yet so any freeform version like Terran's is fantastic.
Terranihil wrote:This is a major WIP and just a concept of what my civilization might look like. I'm open to comments.

City Name: Lasnur
Biome: Forest
Species: Elf

History: Lasnur began as a small settlement of elvish hunters and farmers who found safety near a gigantic tree in the center of a forest. The land was fertile and the streams were plenty near the tree, which was named "Naneth" or mother. The forest was perfect for farmers and hunters who wanted a permanent settlement, but the elves were in constant danger of attacks from the beasts of the forest. Luckily for them, the Naneth tree is not an ordinary tree. It is a magical tree that has lived for millennium and is the root of all of the forests fertility and plant-life. The Naneth tree provided safety for the early Lasnurians from the hostile creatures by leading the animals away from the civilization and, if necessary, slaying the beasts with its deep roots and vines. The Naneth required sufficient sacrifices of crops and game to keep the soil fertile and attackers at bay.

Religion: Nanethism- The Lasnurians worship Naneth, the mother tree and protector of the forest. Nanethists believe that Naneth is not only the physical mother tree, but also the major spirit of the Lasnurian forest. There are two major sects of Nanethism: Rawantism and Calentism. Rawantists believe Naneth seeks blood sacrifices from once powerful forest beasts. They also take on a more hostile attitude towards foreigners, and are more likely to use violence to fulfill their religious beliefs. Calentists believe that Naneth desires sacrifices of fruits and vegetables, rather than animals. Calentists are less xenophobic and violent than the Rawantists. Naneth seems to respond to both types of sacrafices that occur monthly. Naneth is often depicted as a tree or as a young woman clothed in vines and leaves.

Culture: The people are divided mainly between hunters/soldiers, farmers, and engineers/craftsmen. Two of those classes are decided by religious sect. Rawantists are generally the hunters, guards, and soldiers, while Calentists are generally the farmers and artisans. Engineers and craftsmen are not divided by religion, but rather by intelligence and ability. The children with the most potential are chosen early on to become the engineers of Lasnur.
Men and women are generally treated equally. Most people engage in polygamous relationships and send their children off to nurseries where they are raised and eventually sent off into their respective occupational schools.

Government: Lasnur is led by a queen who is chosen by the Naneth herself. The queen also has a guiding council that assists the queen and generally makes its own decisions on a day-to-day basis, but the queen's word is the highest law after the Naneth's.

Technology:

Guardian:



This is totally approved. BTW Naneth would be a guardian for Lasnur, and is a very very old "Awakened Tree" from your description. Basically the inbetween of a Treant and a Tree.
Last edited by Durolatia on Tue May 22, 2018 10:59 am, edited 4 times in total.
I have a Youtube Channel if you're interested; https://www.youtube.com/channel/UCuhHFN ... WxKDmTRz2w

On life itself;
Love yourself. This means to give yourself permission and the means(yes, this includes money), to be who you are REGARDLESS OF WHAT ANYBODY ELSE THINKS OR BELIEVES IS POSSIBLE. To give your body the care it needs and pleasure it deserves. Do not deny yourself the life you want to live because you're worried you aren't good enough or that you'll be judged or that it's too risky, because who does that benefit? No one. You are powerful. You are loved. You are surrounded by miracles. You're even a miracle yourself. Love yourself. Because you are a badass.

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