
ONCE UPON A TIME
Darkness and light have always danced together in the world of Lonriel, two sides of the same coin, neither unable to exist without the other. Countless champions of both good and evil have tried to save the world, guided by their beliefs, but no victory has ever lasted long. It has only been thirteen years since the corrupted flame of Achysia threatened the Silver Realms with its undead armies fighting in the name of their Mage-Emperor. It has only been three years since the final battle that ended that war in the name of the Holy Covenant, an alliance of armies and nations brought together by the Faith. Only three years since the battle in which half of the Champions of Light, the Seven Traitors, betrayed their vows and tried to save the dying Mage-Emperor, only to be defeated by the ones who remained loyal to their oaths, the Seven Heroes. Their victory brought peace to these lands. But peace was only an illusion.
Chaos has once again been spreading, slithering through the world. To the west, in the Forests of the Loroi, the hate between Children of the Sun and the Moon has grown ever more bitter, memories of their old empire and blood ties growing ever weaker. To the north, the Zemrai withdraw in their seclusion, closing the gates of their stone fortresses in the mountains, their old kings tired of the world. To the east, something stirs in the Great Steppe, threatening the Hordes of the Karaki and forcing them into ever more brutal raids against the civilized world and the warriors of the Two Mothers. Silence rules over the dead center of the world, the Blighted Lands that once were the shining realms of the Silver Throne, the Empire of Thyria, while whispers come from the far south of the impenetrable Shade. And in the middle of it all, the Silver Realms and bicker and squabble, the Holy Covenant close to breaking, as the Achysians prepare to fight for their freedom, and as hosts of shade and silver prey on their borders.
All while the Cult of Sins spreads the authority of their divine masters, with the Cult of the Virtues kept chained by suspicion, and with the Faith being increasingly filled with despair, left astray by the silence of their Sixteen Gods. War and shadows, fear and blood, magic and hate, all waiting for the bells of fate. And when the chaos will start its dance, will the mortals be able to resist its call?
INTRODUCTIONWelcome to the Dance of Chaos, my fantasy roleplay. It is set in the world of Lonriel, a world of magic and legends, of mages, knights, warriors, monsters, of demons and angels. While not entirely original, since it has been inspired by various books, movies, and anime series, it is a realm where all sorts of adventures can happen, stuck in the middle of a medieval-like age, where magic means power. Most of the action of the roleplay so far is focused in the region known as the Silver Realms, the regions that were once part of the Empire of Thyria, which was destroyed in the Great Blighting. Surrounding the corrupted remains of what were once the Thyrian heartlands, the Silver Realms are inhabited by a majority of humans, but have very extensive populations of elves, dwarves, and countless other races and monsters, so players can make nearly any sort character they want. The Cult of Sins is wreaking havoc, most of the realms are close to war, Achysia is ready to revolt in order to gain its freedom, and monsters and demons are starting to appear, while the Cult of Virtues, the Faith, and the Seven Heroes are just barely able to keep things under control. Regardless of whether you want to be a skillful mage, a valiant knight or a brutal monster, there is something that you can do here. The roleplay doesn't have a single, central plot/interaction with all characters, instead we have many separate plots and interactions, and we always try to help new players to create the characters they want and to take part in the plots that they'd enjoy the most. Thank you for checking this out, and I hope that we'll all have a lot of fun!
RULES
- The OP is the final authority in most matters, the CO-OP shares that authority and should also be respected.
- Godmodding will not be tolerated
- Please, try to treat all the other players with respect.
- There isn't going to be a strict limit on the number of characters that a player might have, but I'd love to see a single well made character more than many rough and poorly made characters.
- Put some effort into your posts, please. All players have different writing skills, and some of us will be busy, but since we are roleplaying for fun, people should be able to enjoy the posts of others.
- Let's try to avoid arguments, alright?
- If you break the rules, you get a strike. Three strikes will mean that the player will be removed. A very severe breaking of the rules or a special situation might result in a player's direct removal from this roleplay.
- Have fun! Or else..
APPS