by Queen Yuno » Sun Apr 29, 2018 1:02 pm
by The Stalker » Sun Apr 29, 2018 4:00 pm
by Imperium Anglorum » Sun Apr 29, 2018 9:54 pm
by Altmoras » Sun Apr 29, 2018 10:50 pm
by Lenlyvit » Mon Apr 30, 2018 1:00 pm
by Galiantus III » Mon Apr 30, 2018 1:23 pm
Lenlyvit wrote:Only problem I have with this is more raider ROs during raids. While I'm not entirely against this idea, can we keep the number of BC ROs at 12 or less?
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Ever-Wandering Souls » Mon Apr 30, 2018 2:45 pm
Galiantus III wrote:Lenlyvit wrote:Only problem I have with this is more raider ROs during raids. While I'm not entirely against this idea, can we keep the number of BC ROs at 12 or less?
Is there currently no limit on the number of BC RO's a region can have (other than the limit on the total number of ROs, of course)? I'd personally like to see a harder limit on allowable numbers of BC ROs, even if the number of total ROs increases.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Roavin » Mon Apr 30, 2018 2:51 pm
Altmoras wrote:If I remember correctly TSP has issues with this too.
Ever-Wandering Souls wrote:We already have an ejection rate limit, slower than what one good person can do manually, to counter the added utility of RO's, that even applies to the delegate themselves because scripting or whatever. Do we need to hamstring things further?
by Flanderlion » Mon Apr 30, 2018 11:14 pm
by Bears Armed » Mon May 07, 2018 3:53 am
Flanderlion wrote:and you would be able to appoint officers without having any powers.
by Aclion » Mon May 07, 2018 3:43 pm
Ever-Wandering Souls wrote:Galiantus III wrote:
Is there currently no limit on the number of BC RO's a region can have (other than the limit on the total number of ROs, of course)? I'd personally like to see a harder limit on allowable numbers of BC ROs, even if the number of total ROs increases.
We already have an ejection rate limit, slower than what one good person can do manually, to counter the added utility of RO's, that even applies to the delegate themselves because scripting or whatever. Do we need to hamstring things further?
by Galiantus III » Mon May 07, 2018 5:42 pm
Aclion wrote:Ever-Wandering Souls wrote:
We already have an ejection rate limit, slower than what one good person can do manually, to counter the added utility of RO's, that even applies to the delegate themselves because scripting or whatever. Do we need to hamstring things further?
Without restricting the number of BC officers increasing the number allowed RO would have an effect on gameplay. This isn't hampering anything, just preserving status quo.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Ever-Wandering Souls » Mon May 07, 2018 6:01 pm
Galiantus III wrote:Aclion wrote:Without restricting the number of BC officers increasing the number allowed RO would have an effect on gameplay. This isn't hampering anything, just preserving status quo.
In fairness to Souls, I was actually suggesting a stricter limit on BC ROs. But yeah - if we increase the maximum allowable ROs it should at least be done in a way to maintain the status quo on BC powers.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Eztobrughri » Mon May 07, 2018 6:05 pm
ENN: BREAKING: The Authority Trials have begun! Challengers Needed! / The Imperial Conflict rages on in The Garden, could this be the start of a conflict much larger than we first thought?: viewtopic.php?f=5&t=442687An 8.8 civilization, according to this index.
by Erithaca » Tue May 08, 2018 3:05 pm
Imperium Anglorum wrote:If we do this, can we have a second option to put selected ROs into a spoiler-like thing under the Founder, WA Delegate, and whatever ROs that you don't select? Something like a check box in a column saying 'Show in spoiler'.
by Queen Yuno » Sun Jul 01, 2018 9:28 pm
by Frisbeeteria » Sun Jul 01, 2018 10:18 pm
Queen Yuno wrote:A second idea could be to remove the RO limit completely
Erithaca wrote:Why do we have a limit on regional officers in the first place?
by Wabbitslayah » Mon Jul 02, 2018 1:29 am
Frisbeeteria wrote:Queen Yuno wrote:A second idea could be to remove the RO limit completely
You know and trust all 6,782 nations in your region to always do the right thing when given extra powers? I know I don't. We manage to moderate the entire site with less than 20 moderators. Why would any one region require a larger staff than the site?Erithaca wrote:Why do we have a limit on regional officers in the first place?
The abilities to eject, suppress, create polls, communicate, request embassies, and so on should only be given to players who have proven to be trustworthy and reliable. They're effectively region moderators. I've certainly seen (and had to deal with) signs of RO abuse. Giving those abilities to anyone who just shows up can wreck your region.
by Queen Yuno » Mon Jul 02, 2018 12:40 pm
Frisbeeteria wrote:You know and trust all 6,782 nations in your region to always do the right thing when given extra powers? I know I don't. We manage to moderate the entire site with less than 20 moderators. Why would any one region require a larger staff than the site?Erithaca wrote:Why do we have a limit on regional officers in the first place?
The abilities to eject, suppress, create polls, communicate, request embassies, and so on should only be given to players who have proven to be trustworthy and reliable. They're effectively region moderators. I've certainly seen (and had to deal with) signs of RO abuse. Giving those abilities to anyone who just shows up can wreck your region.
by Topid » Mon Jul 02, 2018 1:11 pm
by Flanderlion » Mon Jul 02, 2018 6:12 pm
by Bears Armed » Tue Jul 03, 2018 10:07 am
Topid wrote:Bears Armed wrote:But surely you can do that already, just by listing them in the WFE without going through the region's Admin page?
One practical use for such an officer would be to allow it to post on other RMBs. An ambassador-like position would have no need for powers, but might still need to be an officer to post on another region's RMB depending on that region's settings.
by Grenartia » Wed Jul 04, 2018 1:33 am
by Flanderlion » Tue Nov 27, 2018 8:11 pm
by Aclion » Wed Nov 28, 2018 1:08 am
Frisbeeteria wrote:The abilities to eject, suppress, create polls, communicate, request embassies, and so on should only be given to players who have proven to be trustworthy and reliable. They're effectively region moderators. I've certainly seen (and had to deal with) signs of RO abuse. Giving those abilities to anyone who just shows up can wreck your region.
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