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The Quarantine: Mutated Creatures Index

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Zone 71
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The Quarantine: Mutated Creatures Index

Postby Zone 71 » Sat Apr 21, 2018 4:42 pm

Mutated Creature Index Factbook: https://www.nationstates.net/nation=zon ... id=1013149

After the Dar'A Incident, an infections disease spread throughout what remained of the desolate city of Dar'A and the surrounding area. This disease affected both humans and animals. Although initially airborne in the first few weeks following the Dar'A Incident, it would later be primarily spread through contact with the victim's blood. If infected, over the span of three days, the disease would destroy the host's sense of rationality and cognitive abilities until all that was left was a merciless, ravenous monster driven by pure instinct and desire to spread the disease.

The disease quickly spread from city-to-city, country-to-country, and eventually continent-to-continent. The last remnants of humanity alongside the military erected "Zones," heavily defended areas protected by large walls and fortifications, where they would hide for years - even decades. While humanity hid behind the safety of the Zones, the disease evolved. Its hosts would begin adapt to the local environment, mutating at a rapid pace. The hosts would develop physiological advantages such as extra limbs, enhanced sensory organs, and greater strength and agility, assuring that the world outside of the Zones would remain an inhospitable wasteland.

This thread will be used to create creatures for the Mutated Creatures Index, a journal compiling all identified mutated creatures outside of the zone. I'd appreciate people's opinions on this index and any suggestions for new mutated creatures. Everyone who suggests an idea will be credited on the factbook of the Mutated Creatures Index.

Code: Select all
[b]Name:[/b]
[b]Host Species:[/b]
[b]Appearance:[/b]
[b]Native Environment:[/b]

[b]Strengths:[/b]
[b]Weaknesses:[/b]

[b]Notes:[/b]

[b]Picture:[/b]


Sidenotes:
  • "Host species" refers to the species the mutated creature originally mutated from.
  • "Native Environment" refers to the type environment the creature is most often located in (temperature, vegetation, etc).
  • Picture is optional. If you do not have a picture, write "N/A"
  • Please use full sentences for the "Appearance," "Strengths," and "Weaknesses" categories.
  • The "Weaknesses" category is meant to inform the reader on how to kill the mutated creature. If there are no known ways to kill the creature, write "Unknown."
  • "Notes" is a miscellaneous category for comments on the mutated creature that do not fit in any of the other categories.
Last edited by Zone 71 on Sat Apr 21, 2018 7:43 pm, edited 5 times in total.

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Postby Zone 71 » Sat Apr 21, 2018 7:23 pm

Name: Crawler
Host Species: Human
Appearance: Crawlers are like your drunk ex: they look god-awful and you sure as hell don't want to be near them when they get angry. Crawlers are mutated humans that run on all fours. Their hairless skin is calloused and shows signs of sickness and decay. Their faces lack any human features (eyes, ears, facial hair), beyond holes on opposite sides of its head - which I can assume are its ears - and a stretched mouth with multiple rows of sharp teeth.
Native Environment: Crawlers tend to live in dark and humid areas; they avoid lightened areas like the plague.

Strengths: Crawlers are terrifyingly agile and capable of running and jumping long distances with little effort. They also possess heightened sense of scent and hearing. Even the faint smell of sweat or the jostling of equipment from a mile away may catch the attention of crawlers. To make matters worse, crawlers tend to stick into packs.
Weaknesses: Crawlers hate light, whether it be artificial or natural. Give these suckers a taste of your flashlight and they'll run away like the pathetic creatures they are. Also, given that crawlers cannot see any only rely on sight and smell, masking your scent with something like mud will make it harder for them to recognize your presence.

Notes: If you value your life, you'll stay the hell away from these fuckers. - Private Morgan

Picture:
Image
Last edited by Zone 71 on Sat Apr 21, 2018 7:37 pm, edited 2 times in total.

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Postby Zone 71 » Sun Apr 22, 2018 6:09 pm

Name: Alpha
Host Species: Wolf
Appearance: The alpha is an intimidating sight: a wolf of sprawling size whose row of elongated, bloodied teeth and overgrown claws stand out as its most prominent features. Its frightening appearance is complimented by its rotting, diseased coat and skeletal-like appearance.
Native Environment: Although seen in various environments, alphas tend to roam around urban areas. Note to self: they must be drawn by all of the crap lying around the streets.

Strengths: Alphas are extremely strong and agile. Their jaws are capable of ripping people's limbs off with ease, and their claws can slash bodies like scissors to paper. They also hunt in packs, assuring their prey are quite literally dead meat.
Weaknesses: Alphas, careful of the other hostile creatures outside the quarantine tend to hunt under the veil of night, and will often sleep during the day, making them vulnerable to attacks during the day. Other weaknesses of the alpha are unknown and I value my life too much to find them out.

Notes: Bad dog! - Veteran scout David

Picture: N/A

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Zone 71
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Postby Zone 71 » Tue Apr 24, 2018 6:36 pm

Name: Songbird
Host Species: Oscine
Appearance: The songbird is a mildly mutated descendant of the oscine. Songbirds have vibrantly colored feathers (typically a mix of bright green, aqua, yellow, red, and purple). Most songbirds also possess a very noticeable abnormality ranging from extra limbs to bright red eyes.
Native Environment: Songbirds tend to live in areas with dense vegetation where fruit, berries, and insects are prevalent. Songbirds prefer living in moderate temperatures.

Strengths: While songbirds are relatively weak and avoid confrontation, because their vocal organs are so refined and changed after the infection, they're able to emit sounds which impairs one's vision, balance, and perception.
Weaknesses: When feeling threatened, songbirds will try to flee its predators or potential threats.

Notes: "Tweet, tweet, motherfucker."

Picture:
Image

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Postby A m e n r i a » Thu Apr 26, 2018 10:18 am

Name: Metahuman
Host Species: Human
Appearance: Varies, indistinguishable from humans
Native Environment: Anywhere a human can live

Strengths: Metahumans possess the ability to combine their physical and mental energies into a different form of energy known as mana. Mana can be used to do various things, such as breathe fire, summon undead, and many others depending on the metahuman in question.
Weaknesses: Varies. A good idea to defeat one is to tire him/her out so that it can't use his/her powers.

Notes:

Picture:
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Postby Zone 71 » Thu Apr 26, 2018 7:25 pm

A m e n r i a wrote:Name: Metahuman
Host Species: Human
Appearance: Varies, indistinguishable from humans
Native Environment: Anywhere a human can live

Strengths: Metahumans possess the ability to combine their physical and mental energies into a different form of energy known as mana. Mana can be used to do various things, such as breathe fire, summon undead, and many others depending on the metahuman in question.
Weaknesses: Varies. A good idea to defeat one is to tire him/her out so that it can't use his/her powers.

Notes:

Picture:


That's a great idea, but I originally intended that the mutated creatures would be violent, irrational, and instinctually-driven creatures whose hosts have been changed and disfigured by the mutations brought on by the virus. I'm not sure if a human that is able to breathe fire and summon the undead would fit in with the Quarantine's theme and setting.

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Postby A m e n r i a » Thu Apr 26, 2018 7:27 pm

Zone 71 wrote:
A m e n r i a wrote:Name: Metahuman
Host Species: Human
Appearance: Varies, indistinguishable from humans
Native Environment: Anywhere a human can live

Strengths: Metahumans possess the ability to combine their physical and mental energies into a different form of energy known as mana. Mana can be used to do various things, such as breathe fire, summon undead, and many others depending on the metahuman in question.
Weaknesses: Varies. A good idea to defeat one is to tire him/her out so that it can't use his/her powers.

Notes:

Picture:


That's a great idea, but I originally intended that the mutated creatures would be violent, irrational, and instinctually-driven creatures whose hosts have been changed and disfigured by the mutations brought on by the virus. I'm not sure if a human that is able to breathe fire and summon the undead would fit in with the Quarantine's theme and setting.


Oh..Sorry. I got other ideas though. Mostly from my dreams.
The Empire of Amenria (亚洲帝国)
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Zone 71
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Postby Zone 71 » Thu Apr 26, 2018 7:30 pm

A m e n r i a wrote:
Zone 71 wrote:
That's a great idea, but I originally intended that the mutated creatures would be violent, irrational, and instinctually-driven creatures whose hosts have been changed and disfigured by the mutations brought on by the virus. I'm not sure if a human that is able to breathe fire and summon the undead would fit in with the Quarantine's theme and setting.


Oh..Sorry. I got other ideas though. Mostly from my dreams.


No, I'm sorry for not making it clear in the introduction. But I really appreciate your suggestion and am glad to hear about what other ideas you have :)

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Postby Auphelia » Thu Apr 26, 2018 7:44 pm

Name: Arachnae
Host Species: Spider
Appearance: Very large spiders, covered in a thin layer of hair.
Native Environment: The forest/jungle, but can survive easily in cities and cold climates as long as there is food nearby. Hot and dry climates are horrible.

Strengths: They are the size of small buildings, their webs are stronger than steel, they can climb walls straight up, and their webs are very corrosive and sticky.
Weaknesses: Hot weather makes them sleepy and sluggish, fire causes their webs to light on fire and burn away, and they are covered in hair that is easily flammable.

Notes: "OH MY GOD THEY'RE CLIMBING THE WALL!" - General Sanders of the Former Quebec Safe Zone

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Postby Arkeyana » Thu Apr 26, 2018 7:57 pm

Name: Drakes
Host Species: Alligators
Appearance: Big, mean, and tough, they are the size of a bus and have tough, plated skin that can shrug off tank rounds. Combined with a body built for aquatic movement.
Native Environment: Lakes and other large bodies of water.

Strengths: Resilience, water mobility, and strength.
Weaknesses: Land mobility and speed.

Notes: Don't bring meat when hunting one down.

Picture: N/A

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Postby Zone 71 » Thu Apr 26, 2018 8:07 pm

Both of your ideas are great, Auphelia and Arkeyana, and I'll definitely incorporate them into the index.

I had a question, however, for everyone here. I was hoping to make this index have some kind of story behind it, as if it were a journal or electronic index made by a scout exploring the inhospitable land outside of the Zones. And maybe this person could have their own personality that is, at times, apparent through their commentary on the animals he or she indexes. Any thoughts or ideas?

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Postby Auphelia » Thu Apr 26, 2018 8:17 pm

Name: Ursinis
Host Species: Bear
Appearance: A large, mutant bear, covered in patches of rotting flesh and lines of razor sharp spines.
Native Environment: Forests

Strengths: 50 metres tall, capable of crushing trees as easily as toothpicks and stomping cars like bugs, when they encounter walls they are able to scale them with little effort of break them down.
Weaknesses: They prefer forests, bright lights and loud sounds scare them off, and they decay quickly. When they are damaged they do not heal, essentially walking carcasses. Humid and hot areas cause them to decay faster.

Notes: Going up against more than one is suicide, no matter how powerful the base.

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Postby Auphelia » Thu Apr 26, 2018 8:40 pm

Zone 71 wrote:Both of your ideas are great, Auphelia and Arkeyana, and I'll definitely incorporate them into the index.

I had a question, however, for everyone here. I was hoping to make this index have some kind of story behind it, as if it were a journal or electronic index made by a scout exploring the inhospitable land outside of the Zones. And maybe this person could have their own personality that is, at times, apparent through their commentary on the animals he or she indexes. Any thoughts or ideas?


I think that is a good idea, but not for putting in our applications ourselves, as our different styles of writing would fail to compose a cohesive work like you seem to want.

It would add an extra depth if you wanted to add it in-factbook.
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Postby Zone 71 » Thu Apr 26, 2018 8:42 pm

Auphelia wrote:
Zone 71 wrote:Both of your ideas are great, Auphelia and Arkeyana, and I'll definitely incorporate them into the index.

I had a question, however, for everyone here. I was hoping to make this index have some kind of story behind it, as if it were a journal or electronic index made by a scout exploring the inhospitable land outside of the Zones. And maybe this person could have their own personality that is, at times, apparent through their commentary on the animals he or she indexes. Any thoughts or ideas?


I think that is a good idea, but not for putting in our applications ourselves, as our different styles of writing would fail to compose a cohesive work like you seem to want.

It would add an extra depth if you wanted to add it in-factbook.

Maybe this index is a shared archive between the scouts of a particular zone, and each nation that makes an entry into the index assumes the role of a specific scout with a unique personality and writing style.

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Postby Auphelia » Thu Apr 26, 2018 8:43 pm

Zone 71 wrote:Maybe this index is a shared archive between the scouts of a particular zone, and each nation that makes an entry into the index assumes the role of a specific scout with a unique personality and writing style.


Do you have a map of safe zones and whatnot?
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Postby Zone 71 » Thu Apr 26, 2018 8:56 pm

Auphelia wrote:
Zone 71 wrote:Maybe this index is a shared archive between the scouts of a particular zone, and each nation that makes an entry into the index assumes the role of a specific scout with a unique personality and writing style.


Do you have a map of safe zones and whatnot?

I'm creating a map of my region, the Quarantine, which would display where the Zones and outposts are, but it's not yet complete. And on top of that, because Zones are made by the members and embassy nations of the Quarantine, and because there's only one other nation in the Quarantine, there are currently only two zones in existence. But... if you ever wanted to make your own Zone, you could join the Quarantine or construct embassies with the region.. ;)

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Postby Arkeyana » Thu Apr 26, 2018 9:05 pm

Zone 71 wrote:
Auphelia wrote:
Do you have a map of safe zones and whatnot?

I'm creating a map of my region, the Quarantine, which would display where the Zones and outposts are, but it's not yet complete. And on top of that, because Zones are made by the members and embassy nations of the Quarantine, and because there's only one other nation in the Quarantine, there are currently only two zones in existence. But... if you ever wanted to make your own Zone, you could join the Quarantine or construct embassies with the region.. ;)


I might make a puppet for a Zone if that's ok.

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Postby Zone 71 » Thu Apr 26, 2018 9:19 pm

Arkeyana wrote:
Zone 71 wrote:I'm creating a map of my region, the Quarantine, which would display where the Zones and outposts are, but it's not yet complete. And on top of that, because Zones are made by the members and embassy nations of the Quarantine, and because there's only one other nation in the Quarantine, there are currently only two zones in existence. But... if you ever wanted to make your own Zone, you could join the Quarantine or construct embassies with the region.. ;)


I might make a puppet for a Zone if that's ok.


Fine by me. If you would like to primarily roleplay as a Zone, you can start off by establishing one Zone and three outposts surrounding it.

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Postby A m e n r i a » Thu Apr 26, 2018 11:17 pm

Name: Crawler Monkey
Host Species:Baboon
Appearance: Slightly larger than the average baboon, with four arms. Has a sting on the tip of its tail and has bright, colourful fur.
Native Environment: Forests, savannahs, ruins

Strengths: Its paws have special structures which allows them to scale vertical surfaces. It has venom that can be lethal if untreated. It also finds strength in numbers.
Weaknesses: Its body is just as frail as a regular baboon and killing one shouldn't be too difficult, provided it's alone.

Notes:

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Postby First Nightmare » Fri Apr 27, 2018 6:51 am

Name:The Horror
Host Species:Flea
Appearance:A Horror shares virtually all characteristics with the flea, except its adaptive color(similar to a normal chameleon)
Native Environment: Everywhere except the coldest climates.

Strengths: Its small size, its adaptive color, its ubiquitousness, and an infective sting. It can infiltrate enemy lines with ease.
Weaknesses:Their sting cannot go through decent protective equipment, and they do not destroy armaments and equipment. Insecticides still work on them.

Notes:Small but one of the most feared infection agents.

Picture:N/A
Last edited by First Nightmare on Fri Apr 27, 2018 7:12 am, edited 2 times in total.

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Postby Democratic Exodian Territories » Fri Apr 27, 2018 8:11 am

Name: The Gorehound and the Maulmonger
Host Species: Bull shark and Carribbean reef octopus
Appearance: A gigantic, 45-foot long shark with reddish eyes, often discolored in aquatic colors such as light blue or light green. Has a roiling mass of 18 spiny tentacles perched right behind its dorsal fin, whose owner has yellow eyes and rows of sharp teeth behind its razor beak. Commonly seen apart, but as evidenced, just as commonly seen together.
Native Environment: Tropical, shallow waters, appears commonly in brackish water but is also seen in large freshwater bodies. Originates in the southern Atlantic Ocean, particularly the Gulf of Mexico and Caribbean Sea.

Strengths: Having developed an odd symbiotic relationship with each other since infection and mutation, these two aquatic predators are nigh unstoppable if they catch you off guard without proper heavy weaponry. The creatures have become much more like each other, with the shark adapting “blend-in” chromatophore camouflage and the octopus being able to breathe in lower salt levels in water. Both demonstrate ridiculous strength, with the Gorehound being able to ram or bite small boats in half, swim at speeds rivaling military patrolboats and speedboats despite the obvious drag, and the Maulmonger being able to easily snap a man’s vertebrae with a single tentacle. The Maulmonger’s ink can spray up to 15 meters away, with a non-lethal yet caustic and hazardous effect similar to tear gas that it and the Gorehound are immune to, as well as emit flashes of bioluminescent light from photophores in a similar adaptation to a vampire squid, with an effect that can be likened to a flashbang grenade. In addition, the Gorehound’s toughened shark hide has been biologically reinforced, almost like Kevlar, with reports showing them being able to take half the ammunition box of an M249 SAW to the snout and survive. Their nervous systems have evolved too, and dangerously- the shark is now around as intelligent as a horse, and the Caribbean reef octopus was already known for their very high intelligence prior to mutation. They use hit-and-run, ambush, and surprise tactics to take on prey, and will often stay hidden and not be seen at all if they sense a threat.
Weaknesses: Besides the glaringly obvious and thank-you-God weakness of not being able to go on land, the creatures seem to be sensitive to excessively loud noises, agitating them and temporarily stunning them. In addition, they seem to be quite vulnerable to their own biological weapon, as both the Gorehound and the Maulmonger are themselves stunned temporarily by the Maulmonger’s photophores- very bright lights can agitate them too. In addition, explosives and high-caliber ballistics will easily kill both; a Gorehound’s gills are sensitive and a lucky shot or stab can surprise and distract it, fire is an obvious deterrent to them, most particularly barrels of oil on the water’s surface, and the Maulmonger’s soft mollusk exterior is quite vulnerable to sustained automatic fire from any sort of gun. Separating the two is almost vital for any fight, using an explosive to detach the Maulmonger off the Gorehound, and dispatching them while they try to get back together.

Notes: “CONTACT! CONTACT! KILL THOSE SONS OF BITCHES! DON’T LET THEM GET ON DEC-
GODDAMMIT! CAP, HELP ME!” -Ensign Quincy Joy of the SS Roger Smith

Picture: N/A
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Postby Eucalyptiia » Fri Apr 27, 2018 8:56 am

Name: Superbiae (Superbia is a singular group) (Latin word for Pride, like a pride of lions)
Host Species: lions
Appearance: A Superbia is a whole group of infected lions. They act as a whole, and move as one. It is common for some members of a Superbia to be twins or more, conjoined in surprisingly effective places. The disease alters how zygotes are formed, so the conjoined messes of cats happen about half of the time. Stem cells are also altered, so much so that any living cell can backtrack into a stem cell if needed. Stem cells also tend to bind to each other, regardless if the cell it is binding to is not even self! This can lead to adult Superbia members joining together, and, weak Superbia members are known to combine themselves in this way to create better members, while getting rid of the weak and dying.
A Superbia member can look like anything from a tired lion to a feline version of The Huddle from the game Inside. All members of a Superbia move as if they have a single mind. If one member is hurt, they all flinch. The supposed “shared mind” is just the members of the Superbia communicating by sending certain signals through hijacked plant roots to each other’s paws by hitting the ground.
Native Environment: The Superbiae originated in the Savanna’s, but they have migrated to any place with flora species with complex enough root systems on the ground.

Strengths: There’s strength in numbers, right? The Superbiae are often comprised of dozens of members. Superbiae also move with incredible speed, like a master chess player knowing exactly where each piece needs to be to ensure a win. They seem to be able to relay messages to each other by tapping into the root structures underground. By hijacking the roots of plants, it gives the effect of telepathic communication. Superbiae have also grown a slight immunity to Horrors.
Weaknesses: repeatedly hurting the strongest member will cause the rest of the group to hesitate while they try message each other to find the new leader. Also, if you lure a Superbia onto an area without live, rooted plants on the ground, the members will be forced to communicate by vocal or other behavioral means. This breaks up the “shared mind,” effectively turning the whole Superbia into a group of highly intelligent, rabid monstrosities.
Notes: Superbiae tend to mark territory by marking and hitting a tree with the paws of all of the members. This ingrains a message into the tree, which tells the next Superbia that the area is not theirs.
Last edited by Eucalyptiia on Fri Apr 27, 2018 9:28 am, edited 2 times in total.
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First Nightmare
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Postby First Nightmare » Fri Apr 27, 2018 9:19 am

Name:The Titan
Host Species:Elephant
Appearance:With the size of a large house and scales all around their body, and 4 feet the Titan is the largest known mutant.
Native Environment:Rocky places with solid underground. Luckily, they are exceedingly rare.

Strengths:They can eat absolutely everything, plants, earth, rocks, animals. Even a massive amount of explosives seems to have little effect. Their mouth seems to be well protected as well. No known weapon, except maybe a nuclear bomb, can do noticeable damage to them.
Weaknesses:Given their gigantic size they cannot dwell in places where they sink in. However, they do not hunt anything directly, and they will notice the shape of the terrain. Actually, that might be their only sense; they don't have eyes, ears or noses. A direct hit by a nuclear weapon might work.

Notes:If you ever see this, RUN FOR YOUR LIFE. It will eventually go a path you are not on. Hope that this thing never visits your zone. Don't build any outposts in terrain they can travel in.

Picture:N/A
Last edited by First Nightmare on Fri Apr 27, 2018 10:05 am, edited 2 times in total.

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Zone 71
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Postby Zone 71 » Fri Apr 27, 2018 9:32 am

First Nightmare wrote:Name:The Titan
Host Species:Unknown
Appearance:With the size of a skyscraper and scales all around their body, and 4 feet the Titan is the largest known mutant.
Native Environment:Rocky places with solid underground. Luckily, they are exceedingly rare.

Strengths:They can eat absolutely everything, plants, earth, rocks, animals. Even a massive amount of explosives seems to have little effect. Their mouth seems to be well protected as well. No known weapon, except maybe a nuclear bomb, can do noticeable damage to them.
Weaknesses:Given their gigantic size they cannot dwell in places where they sink in. However, they do not hunt anything directly, and they will notice the shape of the terrain. Actually, that might be their only sense; they don't have eyes, ears or noses. A direct hit by a nuclear weapon might work.

Notes:If you ever see this, RUN FOR YOUR LIFE. It will eventually go a path you are not on. Hope that this thing never visits your zone. Don't build any outposts in terrain they can travel in.

Picture:N/A


I'm a bit wary about adding the Titan because of its size, no known host species, and overall op attributes.

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Eucalyptiia
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Posts: 7
Founded: Apr 19, 2018
Ex-Nation

Postby Eucalyptiia » Fri Apr 27, 2018 9:36 am

Are the Superbiae alright?
Thank you regardless!
Hey. I’m just some person on the internet, but I’m sure you are too.
This account is run by the same person as Satipia.

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