by Frisbeeteria » Sat Apr 07, 2018 4:26 pm
by Queen Yuno » Sat Apr 07, 2018 4:35 pm
by Minoa » Sat Apr 07, 2018 4:51 pm
by Lenlyvit » Sat Apr 07, 2018 4:52 pm
Minoa wrote:Hi all,
I am already making a start on the NSindex article and I have noticed, just for the record, that New Legland’s collection is worth 5,535.75 and not 5,488.61. My NSindex article will try to address any flaws that I can find. If anyone wishes to help me, please TG me so I can create an account for you: unfortunately there was a persistent vandal and I am not strong enough to deal with them.
Will this thread be fine for me to ask for further information? I acknowledge the tables may never be redone, but I have a few things that I think it may be worth asking to verify, such as the number of nations in each card category.
-- Minoa
by The first Galactic Republic » Sat Apr 07, 2018 5:06 pm
by Koem Kab » Sat Apr 07, 2018 5:27 pm
The first Galactic Republic wrote:So, and this was also reported to moderation, was there any inquiry into suspicious card generation? With at least some legendaries, and this was rather notable with Reppy, nations with very similar names would spawn the card at the exact same time.
by Luna Amore » Sat Apr 07, 2018 5:32 pm
2 hours ago: World bought for 249.99 from Mesoamerica.
4 hours ago: Ancient Egypt bought for 249.99 from Mesoamerica.
4 hours ago: Ancient Egypt bought for 249.99 from Mesoamerica.
18 hours ago: Frisbeeteria bought for 200.00 from Luna Amore.
1 day 2 hours ago: Galiantus III bought for 250.00 from World.
1 day 4 hours ago: Wrapper bought for 180.00 from Ancient Egypt.
by Kractero » Sat Apr 07, 2018 9:28 pm
Luna Amore wrote:I notice some of Testlandia's highest sells don't show up on the list:2 hours ago: World bought for 249.99 from Mesoamerica.
4 hours ago: Ancient Egypt bought for 249.99 from Mesoamerica.
4 hours ago: Ancient Egypt bought for 249.99 from Mesoamerica.
18 hours ago: Frisbeeteria bought for 200.00 from Luna Amore.
1 day 2 hours ago: Galiantus III bought for 250.00 from World.
1 day 4 hours ago: Wrapper bought for 180.00 from Ancient Egypt.
by Mesoamerica » Sun Apr 08, 2018 1:51 am
Kractero wrote:Luna Amore wrote:I notice some of Testlandia's highest sells don't show up on the list:2 hours ago: World bought for 249.99 from Mesoamerica.
4 hours ago: Ancient Egypt bought for 249.99 from Mesoamerica.
4 hours ago: Ancient Egypt bought for 249.99 from Mesoamerica.
18 hours ago: Frisbeeteria bought for 200.00 from Luna Amore.
1 day 2 hours ago: Galiantus III bought for 250.00 from World.
1 day 4 hours ago: Wrapper bought for 180.00 from Ancient Egypt.
That's just price inflation for like the first 3. Same thing goes for Helaw.
by Benevolent 1 » Sun Apr 08, 2018 7:09 am
Minoa wrote:Hi all,
I am already making a start on the NSindex article and I have noticed, just for the record, that New Legland’s collection is worth 5,535.75 and not 5,488.61. My NSindex article will try to address any flaws that I can find. If anyone wishes to help me, please TG me so I can create an account for you: unfortunately there was a persistent vandal and I am not strong enough to deal with them.
Will this thread be fine for me to ask for further information? I acknowledge the tables may never be redone, but I have a few things that I think it may be worth asking to verify, such as the number of nations in each card category.
-- Minoa
The first Galactic Republic wrote:So, and this was also reported to moderation, was there any inquiry into suspicious card generation? With at least some legendaries, and this was rather notable with Reppy, nations with very similar names would spawn the card at the exact same time.
by Frisbeeteria » Sun Apr 08, 2018 9:06 am
Benevolent 1 wrote:I also noticed some of these events along the way and it was a real head scratcher. Probably something I don't quite understand but I am very curious as to the explanation.
Koem Kab wrote:If you put a lot of newly created nations in the same region, this happens, but only in very specific regions where there is a high legendary to card pull ratio. One of these regions is geofront. It had a legendary and 2 or 3 other cards that can be pulled. Nations created after the card game started cant be pulled, so if you made many nations and put them all in such region, you can get tons of legendaries
by Benevolent 1 » Sun Apr 08, 2018 9:53 am
Frisbeeteria wrote:Benevolent 1 wrote:I also noticed some of these events along the way and it was a real head scratcher. Probably something I don't quite understand but I am very curious as to the explanation.
The answer below is accurate.Koem Kab wrote:If you put a lot of newly created nations in the same region, this happens, but only in very specific regions where there is a high legendary to card pull ratio. One of these regions is geofront. It had a legendary and 2 or 3 other cards that can be pulled. Nations created after the card game started cant be pulled, so if you made many nations and put them all in such region, you can get tons of legendaries
by Frisbeeteria » Sun Apr 08, 2018 11:47 am
Benevolent 1 wrote:A bug?
by Benevolent 1 » Sun Apr 08, 2018 12:15 pm
Frisbeeteria wrote:Benevolent 1 wrote:A bug?
Not so much a bug as unanticipated potential. There are a lot of things we didn't like in retrospect. This was one of them. Others included bids for less than Junk value, the importance of Regions in card selection, inclusion of dead nations, inability to include new and refounded nations, and gaming the totals with artificial bids. We're going to be paying close attention to the discussions / suggestions in the Deck forum before the game is restarted.
by Kractero » Sun Apr 08, 2018 12:39 pm
Benevolent 1 wrote:Frisbeeteria wrote:Not so much a bug as unanticipated potential. There are a lot of things we didn't like in retrospect. This was one of them. Others included bids for less than Junk value, the importance of Regions in card selection, inclusion of dead nations, inability to include new and refounded nations, and gaming the totals with artificial bids. We're going to be paying close attention to the discussions / suggestions in the Deck forum before the game is restarted.
The bids for less than junk value were a major problem for me. My eyes aren't that good and I lost a bunch of cards I would have held onto otherwise by clicking on that ever persistent .01 sell bid a few players put on every high value cards not to mention others. OTOH I sold a lot of cards back and forth between my puppets for low ball prices, mostly .01. I'd be happy to see that practice terminated though.
The dead nations were a nuisance. I junked almost all of them. New & refounded nations was a minor nuisance for me but I can see where it bothered other players. The artificial bids especially at the end was distasteful as all hell. I hated seeing that. I placed high bids on a couple cards to let players know they couldn't afford them but in retrospect a no sell bid was the better position. I figured this out Saturday morning with my Queen Yuno card and cancelled the 999.99 I put on her.
The importance of regions in card selection is a tricky one. Maybe you can elaborate on what the top brass has in mind there?
The only other thing that I can think of was one aesthetic issue with flags on cards that were created from banners. The top of them were cut off. Minor thing, but I can't see a fix for that as feasible anyway or how ...other than the player himself changing to a flag configuration. I did that for one nation.
by Benevolent 1 » Sun Apr 08, 2018 12:48 pm
Kractero wrote:Benevolent 1 wrote:
The bids for less than junk value were a major problem for me. My eyes aren't that good and I lost a bunch of cards I would have held onto otherwise by clicking on that ever persistent .01 sell bid a few players put on every high value cards not to mention others. OTOH I sold a lot of cards back and forth between my puppets for low ball prices, mostly .01. I'd be happy to see that practice terminated though.
The dead nations were a nuisance. I junked almost all of them. New & refounded nations was a minor nuisance for me but I can see where it bothered other players. The artificial bids especially at the end was distasteful as all hell. I hated seeing that. I placed high bids on a couple cards to let players know they couldn't afford them but in retrospect a no sell bid was the better position. I figured this out Saturday morning with my Queen Yuno card and cancelled the 999.99 I put on her.
The importance of regions in card selection is a tricky one. Maybe you can elaborate on what the top brass has in mind there?
The only other thing that I can think of was one aesthetic issue with flags on cards that were created from banners. The top of them were cut off. Minor thing, but I can't see a fix for that as feasible anyway or how ...other than the player himself changing to a flag configuration. I did that for one nation.
Puppets can always solve the problem by taking an extra step and just offering for higher prices and then trading the money back over.
by Bears Armed » Tue Apr 10, 2018 2:48 am
Koem Kab wrote:The first Galactic Republic wrote:So, and this was also reported to moderation, was there any inquiry into suspicious card generation? With at least some legendaries, and this was rather notable with Reppy, nations with very similar names would spawn the card at the exact same time.
If you put a lot of newly created nations in the same region, this happens, but only in very specific regions where there is a high legendary to card pull ratio. One of these regions is geofront. It had a legendary and 2 or 3 other cards that can be pulled. Nations created after the card game started cant be pulled, so if you made many nations and put them all in such region, you can get tons of legendaries. If there are more nations in a region, the 4th card in the loot box is more likely to be a card from your region. So, you were able to have a very high chance of pulling a legendary. I actually used this to get a couple legendaries, but then put a lot of pullable nations in that region to lower the chance of legendary.
by Mademoiselle Victoire Duplarier du Pont » Tue Apr 10, 2018 5:01 am
Bears Armed wrote:Did the IDU top the list for number of Legendaries present?
by Bears Armed » Tue Apr 10, 2018 7:40 am
Mademoiselle Victoire Duplarier du Pont wrote:Bears Armed wrote:Did the IDU top the list for number of Legendaries present?
The North Pacific had the most legendaries, with 10 present in their region during the event. In second is Wysteria with 7 Legendaries, and Forest is third with 6.
Forest, as the center of issues writing, had the legendaries Ransium, Candlewhisper Archive, Caracasus, Zwangzug, The Marsupial Illuminati, and Frieden-und Freudenland.
Wysteria, being dominant in the World Census rankings, was home to the legendaries The Bruce, The Grendels, Complete Bastards, Wulfhelm, Tremalkier, Koffee, and Techno.
The North Pacific, being the largest region in NationStates, had among them the legendaries McMasterdonia, Dutchyland, Bothia, Kingdom of Space, Whereisthatistan, Wilkshire, Holy Oranz, Chedonia, Notyoutopia, and Merconitonitopia.
by Benevolent 1 » Tue Apr 10, 2018 8:08 am
by Luna Amore » Tue Apr 10, 2018 8:11 am
by Anti Slavikia » Mon Apr 16, 2018 6:30 pm
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