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Voyage Through the Multiverse (Open) [OOC]

For all of your non-Nationstates related roleplaying needs!
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Petrokovia
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Posts: 7529
Founded: Jul 07, 2014
Inoffensive Centrist Democracy

Voyage Through the Multiverse (Open) [OOC]

Postby Petrokovia » Wed Apr 04, 2018 1:17 am

The Multiverse: A vast space filled with universes as distinct from each other as they are similar. Here, only one rule is observed. The various dots that litter the Multiverse must never come in contact with one another. However, something has stirred this primordial ocean and turned it into a raging tsunami the likes of which has never been seen before. Strange Rifts appear without rhyme or reason, breaking the only rule in the Multiverse. This is a bright opportunity for some, a nightmare for others. Only time will tell which of these interpretations will ring true.
Image

Welcome to Voyage Through the Multiverse, a multiverse RP jointly run by Aeternabilis, The Intergalactic Russian Empire, Naval Monte, The Palmetto, and Petrokovia (yours truly)! The RP will open with individual arcs created by each of the aforementioned Co-Ops. These arcs will then merge together over time in the hopes of discovering and solving the mysteries of the multiverse.

IC Thread
Discord

1. Co-OPs will run and moderate the RP equally, as they see fit.
2. No godmodding, powerplaying and/or metagaming.
3. As this is on NS, NationState's forum and site rules still apply here. This means posts must meet NS's guidelines.
4. While there is no character or faction limit, Co-OPs reserve the right to deny an application if they believe the player can't handle the amount of characters they currently have.
5. Characters should be balanced in their powers and weaknesses.
6. To join an arc, first ask permission from the Co-OP/Player managing your chosen arc.
7. Anyone can create arcs of their own, but non-Co-OPs should fill out the Arc Application to give a (spoiler-free) summary of their arc, so the Co-OPs may plan the RP ahead, if integration with the rest of the RP might be a concern.
8. While we do not expect everyone to post fifteen paragraph text-walls for each post, one-line posts are forbidden.
9. You must notify a Co-OP before updating or editing a character application, and have the edits reviewed and accepted.
10. Information in the applications must be as detailed and thorough as possible; Specifically, the powers & abilities of characters (as well as weaknesses) are not allowed to be vague.
11. Keep OOC and IC separate; Do not put OOC into IC posts, and do not post in the IC thread until your character has been accepted by one of the Co-OPs.
12. For characters who have a separate Destructive Capacity than Attack Potency (i.e., if a character can knock out an opponent whose durability is City Level, but the character can only output Building Level amounts of destructive force*), Make a note under Attack Potency (use Petrokovia's app for Ty as an example).
13. All types of characters (canon, fanmande, and OC) are allowed.
14. Before making any apps or joining the Discord, you must post in the OOC thread, assuring the Co-OPs that you have read through the OP and rules, as there have been many issues with newcomers not reading the OP and either breaking/ignoring the rules, or asking questions that are already addressed here in the OP. If you do not do this, you will be directed to read this rule before any of your other issues or apps are addressed.

*See more detailed explanation below

Code: Select all
[b]Name:[/b]
[b]Origin:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Species:[/b]
[b]Appearance:[/b]
[b]Powers & Abilities:[/b]
[b]Weaknesses:[/b]
[b][url=http://vsbattles.wikia.com/wiki/Attack_Potency]Attack Potency:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Speed]Speed:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Lifting_Strength]Lifting Strength:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Striking_Strength]Striking Strength:[/url][/b]
[b][url=http://vsbattles.wikia.com/wiki/Durability]Durability:[/url][/b]
[b]Stamina:[/b]
[b]Range:[/b]
[b]Intelligence:[/b]
[b]Equipment on Hand:[/b]
[b]Brief Bio/History*:[/b]
[b]Brief Personality Description*:[/b]
*Optional, but recommended
[i]Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.[/i]

Code: Select all
[b]Name:[/b]
[b]Origin:[/b]
[b]Number of Members:[/b]
[b]Notable Members:[/b]
[b]Description of Faction's Tech, Powers, & Abilities:[/b]

Code: Select all
[box][b]Arc Name:[/b]
[b]Moderator:[/b]
[b]Genre:[/b]
[b]Summary:[/b] [/box]

Taken from VS Battles Wiki:
"Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with Speed. It is measured in units of energy.

Attack Potency is an alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.

Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The Attack Potency depends upon the energy output of the attack, not the area of effect of the attack."

Likewise, not all characters who have an Attack Potency of say, Island Level, could actually destroy an island; It's quite possible for characters through various means to have a high Attack Potency, but not a high Destructive Capacity. A good example of this from VTTM is Gold & Ty (two of Petro's characters from Pokemon); Ty's Attack Potency in his base form is Island Level, but his actual Destructive Capacity, the amount of damage to objects that he can actually produce, is only Small Building Level with most of his stronger attacks.


Arc Name: Rise of the Masked Man
Moderator: Petrokovia
Genre: Action, Modern Fantasy
Summary: The Mask of Ice, the leader of a split branch of Team Rocket, has developed a device that will control the mind of any wild Pokemon, and amplify its power considerably. Johto Champion Gold and his partner Ty the Typhlosion must lead a group of multiversal heroes in stopping the Masked Man from gaining control over various legendary Pokemon, before he takes control of the Pokemon world, or beyond!


Arc Name: Drawn Through the Multiverse
Moderator: Petrokovia, Apto
Genre: Adventure, Drama, Military Fiction, Science Fiction, Fantasy
Summary: After IMPDO agent and supersoldier Yamada Tadayoshi meets Fleet of Fog Battleship Kongou, the two travel the multiverse in order to gather information on its existence, and the strange rifts appearing at random. During their quest, they and a rag-tag group of multiversal heroes must stop a corrupt raposa named Wilfre from terrorizing the dying world the raposa live in; Will Tadayoshi's group be successful, and just how evil are Wilfre's true intentions? How will the Fleet of Fog and IMPDO react to the discovery of the Multiverse?


Arc Name: Secrets of the Raven
Moderator: Naval Monte
Genre: Weird Fiction, Neo-Noir, Occult Detective, Contemporary Dark Fiction, Horror
Summary: In the town of Branhwrn the bodies of missing students attending a prestigious university in the town were found, all of them dead and with their bodies infected with ghastly injuries. With evidences pointing to either a lone murder or a group the police force of the infamous legend haunted town are now using all of their resources to discover the culprit or culprits responsible for the crimes before anymore victims can suffer the same fate as the students. In the middle is the private detective and occultist Elizabeth Ashwood called back to her hometown to use her expertise to assist law enforcement to solve the case.


Arc Name: A War of Flesh and Metal
Moderator: Aeternabilis
Genre: Action, Science Fiction
Summary: Zviadi Abakelia and Vittore d'Angelo, supported by their mutant generals and armies of robots and supersoldiers, are waging a war of conquest across the planet. Intending to rule it all themselves as diarchs, they must be stopped before their plans can come to fruition...


Arc Name: Tales of Trebizond
Moderator: The Palmetto
Genre: Historical, Adventure, Detective
Summary:
After being teleported to the Empire of Trebizond in 1260 just after a group of Trapezuntine priests prayed for salvation from "Turkish Demons" who have been attacking their allies, the heroes of this story are mistaken for warriors of god, and taken to the Emperor. He explains that several Turks under a man named Ezren have acquired "unholy" armor and have been quickly expanding to make an empire of their own. He promises them vast wealth if they help to dispose of them, and so, the heroes will walk a trail of clues to hopefully find the man at the end.
Note: This arc is currently open.


Arc Name: The Multiverse’s Most Dangerous Game
Moderator: Mundeo
Genre: Action, Sci-fi
Summary: Join Samus as she takes one bounty after another, each one more massive and dangerous than the last! Who exactly is giving her these bounties? For what aims have they hired her? Who cares! You're hear for some mindless violence, and isn't that all that matters?


Arc Name: Respite
Moderator: The Empire of Tau
Genre: Horror-themed bosses to fight.
Summary: You arrive in a dead town, filled with corpses and a intangible eerie silence. In the distance, you see a massive stone castle that lays behind a setting moon. That castle, it must have the way out of this hellish nightmare. Yet, you feel that your path is blocked by horrific creatures of mythical legend. For now, you proceed on....


Arc Name: The Shape of the Nightmare to Come
Moderator: Korhal IVV
Genre: Sci-fi, action, grimdark
Summary: As the multiverse convulses and writhes, the univerese wherein the esteemed Terran Federation and its fellow nations are located is invaded by a ravenous horde(by horde, they are so many of them that their swarm is literally the size of a hundred galaxies) of dimensional monsters. The universe is drenched in blood as a billion galaxies are invaded and their inhabitants are wiped out. As life seems to fade away, there is only one last bastion of of hope: The Local Group. Here, all who survived have gathered. The ethereal godlike beings known only as the Asgardians leads the last remnants of uncorrupted life in this reality. As a hundred quadrillion hearts beat in unison, the question remains. Will they survive, or will they all die?


Arc Name: Legends of the Last Romans
Moderator: Aeternabilis
Genre: Adventure, light mystery
Summary: The mysterious and very reclusive archipelago of Aeternabilis is wrought with troubles, both mundane and magical. While the natives, considered by many to be the last true Romans, are very distruting of outsiders, it may turn out that their greatest saviors are a group of strangers from across the multiverse. Grab you favorite medieval character and journey across the island, where the player can decide where to go, what to do, and who to help or hurt.


Arc Name: L-Fel labs arc
Moderator: Prusselanden
Genre: Mystery
Summary: Jules goes on a mission to catch the people masterminding the inhumane experiments she went through


Arc Name: Terminus
Moderator: Turmenista
Genre: Action, Military Sci-Fi, Horror, Existential philosophical topics and conspiracy theories
Summary: The world of Elsewhere exists in the Multiversal ocean as something truly unique and unlike most universes. Essentially a miniature multiverse itself derived from Universe 0001 "Praelia Caicos," each of Elsewhere's various sub-universes each exist as new incarnations of one another (OOCly, new RPs made from my old RP region on discord or NS), connected to one another via naturally-occurring rifts. These worlds come and go with time, but some, like Adrian's, have survived and continue to flourish through the future.

All is not peaceful in this little exclave, though. Previously thought to be separate from the rest of the theorized greater multiverse, the millions of scientists and physicists of the Praelia Caicos have discovered a breach, allowing contact from
the outside to enter the previously isolated Elsewhere. While this provides an opportunity for some to explore and profit, it brings about a new danger as well:

A mysterious man known simply as Mr. Geta is going around invoking Terminus, a large-scale apocalyptic event, on a variety of universes in Elsewhere that he is capable of reaching through rift technology. Terminus, when set upon a universe, brings about swarms of eldritch creatures known as Amalgams, which overwhelm and consume the targeted universe, corrupting it heavily. If not stopped, it will almost surely spell the doom of the universe, as this causes it to eventually lose all sentient life, leaving it barren and dormant. Looking to keep such a fate from befalling Praelia Caicos, Adrian Westwoods and a myriad of characters from the various incarnations of Elsewhere team up to stop Terminus from being inflicted upon the rest of Elsewhere. However, due to the elusive nature of Mr. Geta, along with the conflicted views of those in Elsewhere, getting this done without outside help would seem to be nigh impossible.

Those who come from the rifts from the outside greater multiverse, though may be promising..

Arc Name: Mexico City Arc
Moderator: Prusselanden
Genre: Minor Adventure, Puzzle-solving
Summary: Quetz goes on a quest to reunite with his daughter but to win back her trust he'll need to go through a few trials first.


Arc Name: To Catch a King
Moderator: Skylus
Genre: Adventure, Fantasy (other themes depend on what world Link ends up)
Summary: After all the insanity of visiting other worlds and getting caught up in a war, Link returns to Hyrule and discovers that Ganon is gone. It is discovered that the man also went through a portal and Link knows that, even though Ganon is a warlock, with the Triforce of Power the man is nigh unstoppable. Link once again goes out into the vast unknown in order to confront Ganon and stop him from using Power to harm others. (Madi stays behind to help with the restoration effort, if there is one)


Arc Name - The Heroes of Gaia and Beyond
Moderator: Skylus
Summary - Arc starts during the attack on Clerya. A portal opens up in the King's chamber while Zidane and his friends are fighting Beatrix. After this, a huge commotion occurs with those who come from the portal agreeing to help Zidane and his friends fight Beatrix. Afterwards, everyone escapes on Brahne's airship and, after rescuing Garnet, everyone finally has a chance to talk. Upon learning what world they are on and that the whole world in caught in a civil war, those who came through the portal decide to help fight Brahne and Kuja. But then things begin to get even more crazy as other worlds from the FF series collide with Gaia. It's a race of time to save all the worlds before it's too late.
Genre - Very combat heavy - It's FF9, after all - other games will come later on. (FF7 BABY!)
Extra - ALL Final Fantasy players welcome. If you wanna make an app for your fav character, go and get them accepted ASAP.
Hey, since the Multiverse is tearing apart, it's only fair that the different FF worlds "collide" together, right?
ALSO: I have to set this up first. I shall let those who want to join know when they can enter Gaia.
(If you want, you can enter Gaia as soon as I post but it's gonna be crazy for a bit, so you might want to hold off. Your choice.)
I SHALL BE USING THE FF9 CHARACTERS AS NPCS ONLY. ANYONE CAN INTERACT WITH THEM IF THEY CHOSE TO DO SO.
All Main FF series characters
FF 1 -
The Light Warriors

FF 2 -
Firion, Maria, Guy and Leon

FF 3 -
Luneth, Arc, Refia, and Ingus

FF 4 -
Cecil, Rydia, Kain, Rosa, Tellah, Edward, Master Yang, Palom, Porom, and Fuyosa

FF 5 -
Bartz, Lenna, Gaulf, Faris, and Krile

FF 6 -
Terra, Locke, Celes, Edgar, Sabin, Cyan, Shadow, Setzer, Relm, Strago, Gau, Mog, Gogo, and Umaro

FF 7 -
Cloud, Aerith, Tifa, Cid, Cait, Barret, Red XIII, Vincent, and Yuffie

FF 8 -
Squall, Rinoa, Zell, Quistis, Irvine, and Selphine

FF 9 -
Zidane, Steiner, Freya, Garnet (Dagger), Quina, Vivi, Eiko, and Amarant

FF 10 -
Tidus, Yuna, Lulu, Auron, Wakka, Rikku, and Kimahri

FF 12 -
Vaan, Ashe, Penelo, Fran, Basch, and Balthier

FF 13 -
Lightning, Hope, Snow, Yun, Dia, and Sazh

FF 15 -
Noctis, Ignis, Lunafreya, Gladiolus, Prompto


ALL side characters can be RPed as well as all the villains. From each game, respectfully. Pick your game and lets go.


Arc Name: Humanity’s Struggle
Moderator: The Empire of Tau
Genre: Lots of action.
Summary: The Lambda Homefront continues humanity’s struggle against the Universal Union as their leader, Gordon Freeman, brokers a deal with the Gman. The Universal Union on Earth is at a breaking point as rebellions being to pop up at every turning point. War has engulfed the alright destroyed landscape of Earth, turning it into a hellish landscape of bodies and war equipment. The Second Battle of City 17 has begun as the Lambda Homefront pushes onward to capture the remaining parts of the city and to stop the repairment of the gate that connects Earth to the wider UU. If the UU repairs said gate, it would be all over for humanity as the UU pours in ungodly amounts of troops to quell the rebels. If the gate is stopped, there is hope for humanity’s struggle.


Arc Name: The Forbidden Act
Moderator: Deros
Genre: Action, Adventure, Fantasy
Summary: Set in the world of Monster Hunter: Moira and Percy have managed to find their way home again, but what they find there is grim. Monsters have been behaving strangely; launching unprovoked attacks on villages and caravans alike, and the Hunter's Guild is being stretched thin. Furthermore, there have been reports of mysterious figures appearing with each monster attack, as if they were observing the creature's work. Fearing the worst, Moira and Percy must turn to the allies and friends they've made during their journeys through reality for aid in finding out what, or who, is responsible for this, before society crumbles...


Arc Name: Independence Day: Vengeance
Moderator: Korhal IVV
Genre: Sci-fi, action, ship command
Summary: 2 years has passed since the last Harvester invasion of Earth. In that time frame, humanity has obtained the technology necessary to bring the fight against the Harvesters from a Sphere of virtual intelligence, whose race were the ones that were capable to threaten the Harvesters. By strip mining the Kuiper Belt and Mars, the United Nations has pulled together the Star Navy, an interstellar fighting force dedicated to defeat the Harvesters once and for all. As humanity leads the resistance, they narrowly save an alien world from Harvester consumption. These aliens, simply calling themselves the Freed, are bound by gratitude to aid the resistance. However, as a massive Harvester counterattack looms over the horizon, a group of unlikely individuals are sent crashing through the walls of the multiverse, ending up in the Star Javy’s backyard. Who they are is to be determined...

A list of the ongoing arcs, and which characters are currently in each. Created and updated by Apto.
Link


Fun Corner



Gold's Tent:
Image


Special Thanks

Special thanks to Mundeo for consultation, and to Apto for proofreading the OP, as well as their time spent as one of the founding Co-OPs.
Last edited by Petrokovia on Tue Sep 11, 2018 1:20 am, edited 36 times in total.
I like video games, politics, and engineering/mechanics
Political Spectrum Results: -9.25, -6.67 | 8Values Results
Pro: Any & all equal rights, Democracy, Marxism, Green energy, Democratic Socialism, Titoism
Neutral: Leninism, Marxism-Leninism, Trotskyism, Social Democracy
Anti: Fascism, Nazism, Any and all forms of bigotry, US Congress, Trump, Clinton, TPP
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main Canon for Petrokovia is the MT real-world based USSP
Current SLI Level: GREEN National Anthem: Our Country!
*Communist and Proud!**OP/Co-OP of Voyage Through the Multiverse!*
*6.8 Gigaton Delibird is now your One True God*
*Playlist of Petrokovian Military & Folk Music*
*Buckle up for some memes, boi*

User avatar
Petrokovia
Powerbroker
 
Posts: 7529
Founded: Jul 07, 2014
Inoffensive Centrist Democracy

Postby Petrokovia » Wed Apr 04, 2018 1:18 am

[Reserved]
I like video games, politics, and engineering/mechanics
Political Spectrum Results: -9.25, -6.67 | 8Values Results
Pro: Any & all equal rights, Democracy, Marxism, Green energy, Democratic Socialism, Titoism
Neutral: Leninism, Marxism-Leninism, Trotskyism, Social Democracy
Anti: Fascism, Nazism, Any and all forms of bigotry, US Congress, Trump, Clinton, TPP
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main Canon for Petrokovia is the MT real-world based USSP
Current SLI Level: GREEN National Anthem: Our Country!
*Communist and Proud!**OP/Co-OP of Voyage Through the Multiverse!*
*6.8 Gigaton Delibird is now your One True God*
*Playlist of Petrokovian Military & Folk Music*
*Buckle up for some memes, boi*

User avatar
Petrokovia
Powerbroker
 
Posts: 7529
Founded: Jul 07, 2014
Inoffensive Centrist Democracy

Postby Petrokovia » Wed Apr 04, 2018 1:18 am

[Reserved]
I like video games, politics, and engineering/mechanics
Political Spectrum Results: -9.25, -6.67 | 8Values Results
Pro: Any & all equal rights, Democracy, Marxism, Green energy, Democratic Socialism, Titoism
Neutral: Leninism, Marxism-Leninism, Trotskyism, Social Democracy
Anti: Fascism, Nazism, Any and all forms of bigotry, US Congress, Trump, Clinton, TPP
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main Canon for Petrokovia is the MT real-world based USSP
Current SLI Level: GREEN National Anthem: Our Country!
*Communist and Proud!**OP/Co-OP of Voyage Through the Multiverse!*
*6.8 Gigaton Delibird is now your One True God*
*Playlist of Petrokovian Military & Folk Music*
*Buckle up for some memes, boi*

User avatar
Petrokovia
Powerbroker
 
Posts: 7529
Founded: Jul 07, 2014
Inoffensive Centrist Democracy

Postby Petrokovia » Wed Apr 04, 2018 1:20 am

Name: Yamada Tadayoshi (nickname); Daniel Petit (given name)
Origin: Code Red, Tokyo!
Gender: Male
Age: 21
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 6'0" and 175 lbs. Centrally heterochromatic Blue-gray & gold eyes. Short-medium length brown hair. Athletic-muscular build.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Night Vision; Enhanced Peripheral Vision; Expert marksman; Expert martial artist; Awakened Power (Tadayoshi is able to consciously access a focused version of hysterical strength, granting him far greater lifting and striking strength, speed, durability, pain tolerance, temperature, burn, and electrical resistance, reactions, focus, and senses)
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
When using his night-vision, Tadayoshi can only see in black & white, his vision isn't as sharply focused, and the temporary tapetum lucidum may give away his position if enough light shines over his eyes; Awakened Power causes Tadayoshi to use up much more energy at any given time, and due to using hysterical strength, Tadayoshi may injure himself in the process of using it; Awakened Power causes Tadayoshi's irises to glow, which may betray his location if he would otherwise be obscured by camouflage, smoke, or darkness; Awakened Power causes Tadayoshi to have tunnel-vision-like focus, making it difficult for him to focus on anything else than what he is focused on in the moment
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy) | Small Building Level (Is around ten times stronger than normal); Small Building Level with Flight Jets
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets) | Subsonic FTE Travel Speed (Can sprint at 120 mph; Can jump or leap at 300 mph); Supersonic+ Combat Speed And Reactions (Is three times faster than normal; Capable of Combat Speeds of 952.3 m/s; Is able to use supersonic flight jets without a problem; Reactions should be considerably faster than before); Supersonic+ Travel Speed with Flight Jets
Lifting Strength: Class 1+ | Class 10+
Striking Strength: Wall Class+; Small Building Class with Flight Jets | Small Building Level
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill | Wall Level+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor and focus from Awakened Power); Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Guide: Normal Stats | With Awakened Power
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; Very good strategist, and can come up with strategies to lead a group on the fly, taking into account each person's skill set and the equipment at the group's disposal; Skilled at recognizing weak points, as well as an opponent's fighting style, and adjusting to them; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill super soldiers within his Verse, most of whom have healing factors; Excellent at planning ahead and thinking of most contingencies, and ways to counter them, if preparing for a fight ahead of time; Skilled detective and investigator; Extensive military training and knowledge, including special operations training; Has a good grasp of politics, and is somewhat skilled at debate; Is musically gifted; Is knowledgeable in regards to space, engineering, and varying fields of warfare, having spent copious hours reading on such subjects in his free time
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
USP 45 Tactical with 12 round magazine and flashlight/laser attachment; 2 USP 45 12 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries

Trench Coat:
Lock picking equipment; Suppressor for USP 45; Miniature Tape Recorder; 40 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); 8 12 round magazines for USP 45; III rated ballistic liner with blade-resistant fabric cover

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Earbuds (two pairs, one with microphone); Spare phone battery with charging cords; Lighter; Napkins; Notepad and two pens; Mini maglite; Sports watch; Small bottle of orange juice; snacks

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
After being randomly selected from a lottery of potential candidates at the age of 18, Dan was approached by IMPDO with the offer of becoming a supersoldier in Project X. After he accepted, he was subjected to many genetic modifications and enhancements. These greatly enhanced his abilities, both mental and physical, though it did not affect his conscious intellect.

After training, Dan was sent to Washington, D.C. to join a team consisting of himself, Chase Tyrane, Terrell Anthony, and Marcus Erskine, tasked with investigating and fighting a new crime organization. They eventually find a link between it and Ameri-Amplitech, a US based branch of Amplitech (an international corporation dealing in genetic modification and advanced weaponry and equipment). The group provides long distance aid to Marguerite in an investigation into Kucera, the founder of Amplitech.

A link is made between Amplitech and the Crime Conglomerate, and Amplitech's assets are turned over to local governments (Ameri-Amplitech remains independent). Following increased activity, Dan and the rest of the squad (Marguerite included) travel to Tokyo, Japan. As part of an environmental familiarization program, Dan began aiding the Tokyo PD on certain cases. This is where he met Nishio Teru, who he became fast friends with. Teru gave Dan the nickname "Yamada Taro," the Japanese equivalent to "John Smith" or "John Doe." Later, Teru would start calling him "Tadayoshi," in reference to Ichida Tadayoshi, a member of the Japanese Communist Party, as a joke about their similar political views; This nickname caught on with the rest of Tadayoshi's squad.

Eventually, it was discovered that Marcus was involved with the Crime Conglomerate, and he fled. Tadayoshi was placed in charge of the squad, and they were tasked with bringing in Marcus, now dubbed "Agent A." Teru would join the squad in aiding their mission, despite not being in IMPDO.
Brief Personality Description*: Tadayoshi is a kind person, who is usually a bit socially reserved. He rarely opens up to new people, only feeling comfortable around people he already knows. Despite a lack of extroverted behavior, Tadayoshi is rather empathetic, and is often willing to help others just for the sake of doing so. He has a dry, sarcastic side that shows around those he already knows.

Tadayoshi is generally fine with difficult or stressful work, as long as he is allowed to approach the problem independently; He is accepting of fair criticism, but highly dislikes situations where he is not given autonomy. Tadayoshi generally prefers to do things by the book, but is not afraid to call out abuses of power. While he gets all important work done on time, he can sometimes be forgetful or procrastinate when dealing with lesser things. If on the clock with nothing to do, Tadayoshi feels awkward, and will try to find something to do.

Tadayoshi is very protective of those close to him, and can be somewhat confrontational if he feels that others around him are threatened. He can also be somewhat moralistic, feeling very strongly about his ideals.

While generally a kind person, he can also be somewhat arrogant and cocky at times, especially in regards to the paranormal.
*Optional, but recommended


Name: Marguerite Sophie Diorè
Origin: Code Red, Tokyo!
Gender: Female
Age: 24
Species: Homo sapiens fortis (natural-born superhuman)
Appearance: Marguerite is a short woman, standing at a mere 5'3". Depending on her missions, her appearance may change drastically, but she generally wears her hair short. Her natural eye color is green, and her natural hair color is brown; However, she often wears colored contacts during missions, and almost always dyes her hair black. Often wears a white flower in her hair when not on mission.

Marguerite wears a maroon IMPDO uniform, along with a uniform jacket. Sometimes wears a white flower in her hair.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Perfect Multitasking; Electricity Generation; Proficient hacker and trap layer; expert markswoman; proficient in parkour; Expert martial artist (is able to overcome most amplificatae through superior technique alone; Is stated to be superior to the rest of her squad in martial arts mastery); Can mimic accents well; Expert pilot, with considerable knowledge on aircraft mechanics; Good singer
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
While Electricity Manipulation can generate enough of a charge to kill a normal human, it is not powerful enough to kill most amplificatae; Her electricity generation is considerably weaker if arced through the air.
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets)
Lifting Strength: Class 1+
Striking Strength: Wall Class+; Small Building Class with Flight Jets
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Two meters with arcing electricity; Dozens of meters with firearm
Intelligence: Very High; She has years upon years of espionage training, piloting training for several different kinds of aircraft, and training on various other technical skills (including hacking and fixing computer systems, fixing engines, etc.); She is also a skilled strategist, being able to come up with detailed plans in advance or on the fly; Marguerite is also a brilliant investigator (this has led to her more or less being Tadayoshi's go-to person for help when dealing with investigations); Extensive military training and knowledge, including special operations training; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within her Verse, most of whom have healing factors
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
Baretta 92FS with 15 round magazine and flashlight/laser attachment; 2 Baretta 92FS 15 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries

Uniform Jacket:
Lock picking equipment; Suppressor for Baretta 92FS; Miniature Tape Recorder; 20 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); 4 15 round magazines for Baretta 92FS; III rated ballistic liner with blade-resistant fabric cover

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Sports watch; Necklace

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Born in Paris, France, Marguerite lived with her parents, grandmother, and two younger siblings. Marguerite was born to a normal human mother and an amplificata father, and inherited altered genes, making her naturally stronger and faster than if she were a normal human (however, she is still considered a human by IMPDO, rather than an amplificata) She gained an interest in flying from her father, who was a former fighter pilot in the French Air Force. She learned to fly from him, and gained her pilot license at the age of 17. Marguerite joined the French Gendarmerie when she was 18, and she joined Project X only a year after, starting training as a spy and Field Agent. Receiving training for a little over a year (including combat flight training), she started her field work in France.

Marguerite was later placed in an espionage mission with the goal of arresting a former AmpliTech scientist named Julius Kucera, and taking down his black market organ-harvesting organization that was using using amplificatae to grow organs; She was aided by Marcus Erskine's team from America. After successfully bringing him in, she was promoted to Captain.

Marguerite was later transferred to Tokyo, Japan, to aid Marcus Erskine's team in fighting the new global crime organization that had formed. However, she and the other members of the group found out that Marcus had ties to the group, and she now serves as the second-in-command to Tadayoshi, with the task of bringing Marcus, now dubbed "Agent A," into custody.
Brief Personality Description*: Marguerite is a caring and slightly bubbly person, and tends to be a bit of a social butterfly; However, she tends to refrain from making close bonds with those around her, and she can be very serious in times of stress, or when focusing on a mission. She has good leadership skills, and is very headstrong. However, she can sometimes be overly cautious if dealing with things far outside her training or knowledge. Marguerite is rather idealistic, especially when compared to the others in her team.
*Optional, but recommended


Name: Chase Quinton Tyrane
Origin: Code Red, Tokyo!
Gender: Male
Age: 36
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 5'9" and 170 lbs, with brown eyes and brown hair. Chase is an athletic man, though the stresses of being a parent are beginning to show.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Has subdermal graphine armor, providing imperviousness to blades and most bullets, without sacrificing flexibility, speed, or movement, stopping rounds up to .50 caliber; Body Control (is able to control the amount of different hormones in his body and repair muscle tissue; Can slow or speed the various processes within his body); Expert marksman; Expert martial artist
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
Graphene armor conducts electricity, making him unusually weak to shock; The subdermal armor also does not protect him from high caliber munitions, such as .50 caliber or above, and certain .45 caliber or above armored piercing rounds can still make it through some weaker areas under rare circumstances; Some areas are completely unprotected, such as the inside of the mouth, ears, & nose, and the eyes; Subdermal armor makes surgery a pain, as needles can make it through the armor, but any incision will not go past the armor; If a bullet makes it past the armor, it might ricochet around inside of him, as it will not have the energy to pierce through the armor on the other side-This leads to more damage than normal should a bullet penetrate his armor
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets)
Lifting Strength: Class 1+
Striking Strength: Wall Class+; Small Building Class with Flight Jets
Durability: Building Level due to Subdermal armor; Durability is augmented by a healing factor, making it particularly difficult to kill
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; Extensive military training and knowledge, including special operations training; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within his Verse, most of whom have healing factors; Is a rather skilled detective, and is capable of learning new skills rapidly with minimal input
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
HK45C Tactical with 10 round magazine and flashlight/laser attachment; 2 HK45C 10 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries

Trench Coat:
Lock picking equipment; Suppressor for USP 45; Miniature Tape Recorder; 40 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); 8 10 round magazines for HK45C; III rated ballistic liner with blade-resistant fabric cover

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Sports watch; MRE rations; Miniature picture book with family photos

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Chase had a rather mundane life growing up, but due to multiple events in the news regarding amplificatae committing crime, he decided to illegally become an amplificata in order to protect his family. Eventually, he decided it would be better to join IMPDO, and despite having become an amplificata illegally, was allowed into IMPDO. He was partnered with Terrell Anthony for some time, before the advent of Project X.

When Project X was created, both he and Terrell were placed into it, and were assigned to Marcus's team in order to deal with an organized crime group that had recently sprung up. The group's investigations led them to France, where they picked up Marguerite, and eventually to Tokyo, Japan. It was eventually discovered that Marcus had ties to the Crime Conglomerate, and when he fled, the group (now under Tadayoshi's command) was tasked with bringing Marcus, now dubbed "Agent A," in.
Brief Personality Description*: Chase is a family man, and very protective of those close to him. Deep down, he is a nice man, who only wants to provide for his family, and while normally quiet about it, can become borderline obsessed with his family if questioned about them.

However, he is willing to do things he might not necessarily agree with in the name of finishing his mission or protecting his family, and does not trust others easily.
*Optional, but recommended


Name: Terrell Jones Anthony
Origin: Code Red, Tokyo!
Gender: Male
Age: 37
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 5'9" and 192 lbs. Black eyes and black hair. He generally can be found with a smile and a cheery attitude.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Body Control (is able to control the amount of different hormones in his body, repair muscle tissue and create increased muscle tissue for short duration; Can slow or speed the various processes within his body); Expert Marksman; Expert Martial Artist; Terrell is able to use his body control and healing factor to shift the basic proteins in his body around, taking tissue from non-vital organs and turning it into muscle and bone tissue for short periods of time
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
Shifting non-vital organ tissue around can not be done permanently, and takes up energy; Depending on the organ, doing so may cause undesirable effects, and if not reversed, may kill him
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy) | Room Level (Is more powerful than before); Small Building Level with Flight Jets (Is more powerful than before)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets) | Subsonic FTE Travel Speed (Can run at 80 mph; Can jump or leap at 150 mph); Subsonic+ Combat Speed (Faster than before); Supersonic+ Reactions (is able to use supersonic flight jets without a problem; Reaction speeds do not increase with Body Control); Supersonic+ Travel and Combat Speed with Flight Jets (Same as before)
Lifting Strength: Class 1+ | Class 5+
Striking Strength: Wall Class+; Small Building Class with Flight Jets | Room Class; Small Building Class[/b] with Flight Jets
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill | Wall Level against laceration, bullets, and impalement; Small Building Level+ against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Guide: Normal Stats | With Body Control
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue; Stamina is cut considerably when using Body Control to shift tissue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; Was studying to become a chemist before joining Project X (specializing in genetic modification); Also possesses considerable technical training, knowing how to operate and maintain several forms of machinery and vehicles, notably helicopters; Extensive military training and knowledge, including special operations training; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within his Verse, most of whom have healing factors
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
Baretta 90-Two with 10 round magazine and flashlight/laser attachment; 5 Baretta 90-Two 10 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries; Lock picking equipment; Suppressor for Baretta 90-Two; Miniature Tape Recorder; 10 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); Category III ballistic vest (worn under uniform shirt)

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Sports watch; Snacks

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Terrell was born and raised in Brooklyn, New York City, and spent much of his time in school studying the sciences; Intrigued by the ability to alter the human genome, he hoped to one day join IMPDO as a chemist, in order to study the various molecular changes that occurred as part of the experiments. However, at the age of 17, his brother was killed in the Time Square Massacre; This drove Terrell to instead join IMPDO as a supersoldier when he was 22, in order to protect his family and friends, going through the pre-Project X era "IMPDO Amplificata Program." After making a name for himself in the organization as a particularly tough agent, he was eventually paired with another unique agent-Chase Tyrane-and the two bonded over their similar goals.

When Project X was created, both he and Chase were placed into it, and were assigned to Marcus's team in order to deal with an organized crime group that had recently sprung up. The group's investigations led them to France, where they picked up Marguerite, and eventually to Tokyo, Japan. It was eventually discovered that Marcus had ties to the Crime Conglomerate, and when he fled, the group (now under Tadayoshi's command) was tasked with bringing Marcus, now dubbed "Agent A," in.
Brief Personality Description*: Terrell is determined to do what he can for the safety of others at almost any cost. He is generally a happy person, but has a notable sarcastic streak, especially when things aren't going his way. He is very interested in the various fields of science, and will eagerly talk about whatever he happens to be looking into.
*Optional, but recommended
Last edited by Petrokovia on Fri Sep 14, 2018 4:25 pm, edited 6 times in total.
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Petrokovia
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Postby Petrokovia » Wed Apr 04, 2018 1:26 am

Name: Marcus Erskine (real name); Agent A (codename on IMPDO's file); J. Kavka (pseudonym; along with countless others)
Origin: Code Red, Tokyo!
Gender: Male
Age: 26
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 6'3" and 180 lbs. Bright amber eyes that turn red when he's using his mind-reading powers. Brown hair. Normally wears a dark suit with a blue tie and a black trench coat. Will often wear brown contacts to mask his eye color, as well as various other disguises.

When prepared for combat, Agent A wears his old Project X uniform, which he has dyed black in order to blend in with the generally dull and dark colors of the urban environment. He also wears a ballistic vest, rated for level III protection, and a black trench coat, which conceals his old uniform and equipment.
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Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Hacking (can hack any electronic device through his smartphone; can control his equipment and other electronics mentally through the use of electromagnetism generated from his body's electrical signals); Electrokinesis (is capable of controlling electronics by altering the flow of electricity within them if they are on, and capable of turning them on or off remotely); Telepathy (can read minds through detecting and translating another's electrical signals in their brain); Extra senses (can detect electric and magnetic fields, and detect other people, animals, machines, and electronics through the electric currents and signals in them); Eidetic Memory; Photographic Memory; Perfect Recall; Expert marksman; Expert martial artist
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
His electrokinesis is limited, in that he can not control the electricity in another biological being's body, and can not create electricity-Agent A can only control already existing electricity from a non-biological source. Psychologically, he is a sociopath. Due to a lack in empathy, Agent A often tries to make up for it by indulging in risky behavior, and may engage in dangerous behavior-even something that may outright kill him-simply for the brief thrill; As well due to his lack of empathy, most emotions seem very distant to him; Electroreception gets weaker with distance, and can be blocked with high amounts of background radiation or electromagnetic energy; High amounts of radiation or electrical energy surrounding him can interfere with Agent A's ability to think or process information quickly
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets); Reactions are highly augmented by his use of electroreception, giving Agent A High Hypersonic+ Reflexes
Lifting Strength: Class 1+
Striking Strength: Wall Class+; Small Building Class with Flight Jets
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm; 250 meters with electroreception
Intelligence: Extremely High; Extensive knowledge of engineering, mechanics, mathematics, chemistry, strategy, trap-laying, psychology, demolition and construction, economics and business, history, and the operations of almost any vehicle on Earth; Very good strategist, with immense knowledge of taking out opponents when outnumbered; Skilled at recognizing weak points and an opponent's fighting style, and adjusting to it; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within his Verse, most of whom have healing factors; Weapons and Explosives expert (memorized the entire Anarchist's Cookbook when he was 15, and has memorized several of Project X's files on weaponry); Considerable medical knowledge; Agent A possesses eidetic memory, as well as perfect photographic memory, allowing him to both recall memories extremely accurately, as well as perfectly memorize any and all information he has seen or heard, and recall that information flawlessly; Extensive military training and knowledge, including special operations training
Equipment on Hand:
Anti-Amplificata Equipment:
One folding sword, stored on forearms under right sleeve; Hip-mounted flight jet system & harness (harness is woven into clothing)

Personal Effects:
SIG Sauer P226 handgun (chambered in .40 S&W) with 3 extra magazines (all magazines are 13-round); Smartphone (stolen); Wallet; Keys; Wristwatch

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Marcus Erskine was born and raised in Dayton, Ohio, but his family moved to a small town in Northern Maine (Presque Isle) when he was ten. He excelled in school, skipping a few grades, taking many extracurricular classes, and graduating valedictorian. He earned many scholarships, and pursued a career in engineering. In his spare time, he chose to study auto mechanics and computer technology, having a particular fondness for the latter subject. His extreme performance gained him the attention of Project X, who had started the supersoldier project not too long before, and were looking for candidates. He agreed to their offer, and at the age of 19, became one of the first amplificata in Project X. After the experiments, his mental abilities grew even more. Officials recorded various psychic phenomena from Marcus, but also observed psychological changes.

As Marcus climbed the ranks of IMPDO, he secretly created an underground criminal network; His goal was simple-Grow the network, and solve cases regarding the network to pad his performance as an agent in IMPDO and get promoted to higher ranks faster, in order to gain more power and influence. At the same time, he was able to gain considerable amounts of money from this organization. Eventually, his crime syndicate spread across the world, doing business with multiple other organized crime groups and gaining more power. He made several connections with criminal groups, using the pseudonym of "J. Kavka."

Eventually, Dan Petit, Chase Tyrane, and Terrell Anthony were assigned to a team with Marcus in order to deal with his underground criminal network, unaware that Marcus was its leader. This investigation brought the group to France, where they met Marguerite and arrested AmpliTech founder Julian Kucera. The group was then stationed in Tokyo, Japan, as the Crime Conglomerate made more deals with Yakuza groups.

Over time, Marcus's dealings caught up with him, and his team found out that he was involved with the criminal organization. He fled, and Tadayoshi was made the new leader of the task force, whose new task was finding "Agent A" and bringing him in.

As part of his attempt at staying out of IMPDO's reach, Agent A began having his criminal organization put out hits on various IMPDO members, and Agent A himself began killing amplificatae, viewing them all as a direct threat to himself. Agent A's ultimate goal is still to spread his power and influence, and to destroy IMPDO, viewing the organization as the only major roadblock in his path to ultimate power.
Brief Personality Description*: Agent A is a cold, calculated, power-hungry killer that will do anything to see his rise to higher power. He is a psychopath, having lost his morality and conscience from the changes in the wiring of his brain. He thinks his plans through, but will often do the killing of the Project X amplificata and special agents himself for the adrenaline rush. He is extremely manipulative, and has perfected the art of manipulation. Agent A is very power hungry, wanting power for the rush that he gets when obtaining more power and being in control.

As a psychopath, Agent A is entirely incapable of feeling empathy, and can only feel emotional ties for people as they relate to himself. He has absolutely no regard for how his actions affect others, so long as he gets his way, and he does not feel remorse for anything he does. While Agent A is capable of planning ahead for every contingency, he-as with most psychopaths-is incapable of proper self-evaluation or self reflection; If one of his plans goes awry, he is incapable of admitting his own faults, and is extraordinarily narcissistic.
*Optional, but recommended


Name: Nishio Teru, 西尾 照
Origin: Code Red, Tokyo!
Gender: Male
Age: 25
Species: Homo sapiens sapiens (Human)
Appearance: 5'8", 150 lbs. Teru usually wears a simple suit and tie, with a trench coat when raining; His clothing is usually not exceptional, intended to not call too much attention to himself.
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Powers & Abilities: Athletic conditioning, expert detective, trained in martial arts and SWAT tactics, trained in the use of covert information gathering techniques, notably good marksman
Weaknesses: Teru is a normal human, and as such, is rather physically weak compared to many of the superhumans he works with; Teru can sometimes become overly excited about subjects he's a fan of, and can sometimes act impulsively
Attack Potency: Athletic Human on his own; Street Level with firearms
Speed: Athletic Human
Lifting Strength: Above Average Human
Striking Strength: Athletic Human
Durability: Athletic Human
Stamina: Athletic Human
Range: Normal Melee Range; Several hundred meters (at best) with firearms
Intelligence: Very high; He is very knowledgeable when it comes to new technology, tracking, computer systems, and information gathering. He is also a skilled detective, due to his work in SIT. Teru is also bilingual, being fluent in both Japanese and English.
Equipment on Hand: Unmarked police car; Keeps a Heckler & Kock MP5 with several hundred rounds in his unmarked car, along with various things for staying in the car for long duration (such as snack food, blankets, water, and even a hot plate for cooking canned food); He also keeps a medical kit and tools in the trunk of his car. On his person, he carries his identification and badge, a multitool, and a New Nambu M60 with several rounds.
Brief Bio/History*: A member of the Tokyo Special Investigation Team, Teru soon found himself aiding IMPDO in their investigations regarding increased superhuman criminal activity. He was soon partnered with Tadayoshi (eventually giving the man that exact nickname, in reference to a Japanese Communist Party member), and aided in tracking Crime Conglomerate activity and the whereabouts of Agent A.
Brief Personality Description*: Teru is a generally happy and kind person, looking out for those around him. He is easily excited by things he is interested in, sometimes to the point of impulsive behavior; A considerable portion of his paycheck seems to go towards purchasing manga. Teru aids his community in any way he can, and is fond of volunteer work in his neighborhood. Despite his happy demeanor, he sometimes finds living single in an apartment to be lonely; The only family he currently lives with is a small cactus on his windowsill.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Fay Spaniel
Origin: Star Fox
Gender: Female
Age: 19
Species: Cornerian; Canine; Anthropomorphic Cavalier Spaniel
Appearance:
Image
Powers & Abilities: Superhuman strength, speed, agility, reactions, and durability; skilled in hand to hand combat; skilled in melee weapons; skilled in firearms; skilled pilot; skilled in engineering; skilled in mechanics; superhuman hearing, smelling, and eyesight; Legs are prosthetic, and as a result, Fay can run faster, kick much harder (as there is both more power and more weight behind the kick), and jump higher than humans or Cornerians naturally could; Using her portable G-Diffuser, Fay can alter her gravity and weight in order to pull off otherwise impossible physical feats, such as briefly hovering in the air. She can perform different variations of Hound Illusion (a dash attack) and Fire Spaniel (similar to Fire Fox; a pyrokinetic move that can launch the user through the air); Superhuman smell, hearing, and sight; enhanced intuition
Weaknesses: Can die from most things that would kill any human. Can not sweat, and as such has difficulty in very hot temperatures; Legs below the knee are prosthetic, increasing the weight of her lower half, and making her movement susceptible to strong EMP attacks; As a Cornerian, Fay's stamina is lower than that of a human of equal physical fitness (stemming from the fact that humans were very stamina-oriented in evolution)
Attack Potency: Wall Level by herself; Room Level with most weaponry | Large Building Level with lasers; [/b]Multi City Block Level[/b] with Lasers when charged; City Level with Smart Bombs
Speed: Superhuman; Supersonic Combat Speed & Reactions | Subsonic Travel Speed (when in walker mode); Supersonic Cruising Speed; Hypersonic Atmospheric Combat Speed (Mach 4.6 to Mach 5.8); Hypersonic+ Space Combat Speed (Mach 15); Massively Hypersonic Atmospheric Speed without the Speed Governor (Mach 115); Instantaneous when using Jump Drive
Lifting Strength: Peak Human Level | Class 100
Striking Strength: Wall Class | Large Building Level when Ramming at Atmospheric Combat Speed; City Block Level when Ramming at Space Combat Speed; Small Town Level when Ramming at maximum atmospheric speed (without the Speed Governor)
Durability: Building Level; Multi-City Block Level with Reflector | Large Building Level without shields; Between City Block Level and City Level with Shields (depending on how much power is diverted to them)
Stamina: Rather high; Higher than normal humans, though it should be noted that a human in similar shape and fitness would have considerably better stamina due to differences in biology
Range: Several meters with Blaster
Intelligence: Very High; Fay is a skilled pilot and arwing mechanic, having trained to the point of mastery in her arwing, and having learned much of what is known of the various systems of the Arwing; This includes knowledge of the various coding used in the Arwing's computer system, as well as the intricacies of Gravity Diffusion.
Equipment on Hand: Blaster pistol, reflector, 1 portable G-Diffuser, AR/HUD & Communications headset; Interceptor-Class Arwing
Brief Bio/History*: Fay Spaniel was born in Corneria City, to the brother of General Cornelius Pepper, and a part of an extremely wealthy, prominent family in Corneria. She was raised with a keen interest in outer space and flying, and would join the Cornerian Air Force when she turned 15. About two years later, Fay dropped out, and joined the Star Fox Team, receiving extra flying and combat lessons from the group. She flies an Interceptor-Class Arwing, which is known for its extreme speed and maneuverability, at the cost of some of its defenses.
Brief Personality Description*: Fay is a nice and cheerful dog, and the first description people usually use would be "go-getter." She is easily exited about flying or meeting new people. Fay often volunteers for things, sometimes without knowing fully what she is getting herself into. She seems to have boundless energy, and will easily get bored if she is cooped up with nothing to do.

When dealing with dangerous situations, Fay tends to be very optimistic, and even bubbly. Her innocent demeanor may fool enemies into not taking her seriously; However, despite her attitude, she takes missions very seriously.

Fay is rather generous and humble, despite her upbringing in a very rich household. However, on occasion she will express shock or confusion at some aspects of the life of the less wealthy, due to the relatively sheltered nature of her upbringing.

As a pilot, Fay is skilled, but somewhat defensive.

Guide: Fay | Interceptor-Class Arwing
*Optional, but recommended


Name: Miyu Lynx
Origin: Star Fox
Gender: Female
Age: 21
Species: Cornerian; Feline; Anthropomorphic Lynx
Appearance:
Image
Powers & Abilities: Superhuman strength, speed, agility, reactions, and durability; skilled in hand to hand combat; skilled in melee weapons; skilled in firearms; skilled pilot; skilled in engineering; skilled in mechanics; superhuman hearing, smelling, and eyesight; Legs are prosthetic, and as a result, Fay can run faster, kick much harder (as there is both more power and more weight behind the kick), and jump higher than humans or Cornerians naturally could; Using her portable G-Diffuser, Miyu can alter her gravity and weight in order to pull off otherwise impossible physical feats, such as floating briefly in midair. She can perform different variations of Felix Illusion (a dash attack) and Fire Lynx (similar to Fire Fox; a pyrokinetic move that can launch the user through the air).
Weaknesses: Can die from most things that would kill any human. Can not sweat, and as such has difficulty in very hot temperatures; Legs below the knee are prosthetic, increasing the weight of her lower half, and making her movement susceptible to strong EMP attacks; As a Cornerian, Miyu's stamina is lower than that of a human of equal physical fitness (stemming from the fact that humans were very stamina-oriented in evolution)
Attack Potency: Wall Level by herself; Room Level with most weaponry | Large Building Level with lasers; [/b]Multi City Block Level[/b] with Lasers when charged; City Level with Smart Bombs
Speed: Superhuman; Supersonic Combat Speed & Reactions | Subsonic Travel Speed (when in walker mode); Supersonic Cruising Speed; Hypersonic Atmospheric Combat Speed (Mach 4.6 to Mach 5.8); Hypersonic+ Space Combat Speed (Mach 15); Massively Hypersonic Atmospheric Speed without the Speed Governor (Mach 115); Instantaneous when using Jump Drive
Lifting Strength: Peak Human Level | Class 100
Striking Strength: Wall Class | Large Building Level when Ramming at Atmospheric Combat Speed; City Block Level when Ramming at Space Combat Speed; Small Town Level when Ramming at maximum atmospheric speed (without the Speed Governor)
Durability: Building Level; Multi-City Block Level with Reflector | Large Building Level without shields; Between City Block Level and City Level with Shields (depending on how much power is diverted to them)
Stamina: Rather high; Higher than normal humans, though it should be noted that a human in similar shape and fitness would have considerably better stamina due to differences in biology
Range: Several meters with Blaster
Intelligence: Very High; Fay is a skilled pilot and medic, having trained to the point of mastery in her Arwing. Miyu is very knowledgeable when it comes to general medical and surgical practices, being able to address a variety of injuries and wounds one might expect to find during combat.
Equipment on Hand: Blaster pistol, reflector, 1 portable G-Diffuser, AR/HUD & Communications headset; Interceptor-Class Arwing
Brief Bio/History*: Miyu Lynx was born in Corneria City, and became intrigued by the military culture of the Cornerian Army. She would join the Cornerian Air Force when she turned 17, learning how to pilot with a new friend and classmate, Fay Spaniel. About two years later, she dropped out, and joined the Star Fox Team, receiving extra flying and combat lessons from the group. She flies an Interceptor-Class Arwing, which is known for its extreme speed and maneuverability, at the cost of some of its defenses.
Brief Personality Description*: Miyu is a tomboyish and stoic person, projecting a hard exterior personality. However, she tends to soften up to those she is close to, and has a strong sarcastic and cynical side that is often brought out by those she hangs around.

She has a fiery temper, however, and isn't one to prefer diplomatic solutions to most problems she faces.

As a pilot, Miyu is extremely aggressive, and prefers to constantly push the offensive against her opponent.

Guide: Miyu | Interceptor-Class Arwing
*Optional, but recommended


Name: Kongou
Origin: Arpeggio of Blue Steel
Gender: Feminine programming, Female identity
Age: Unknown; Hyuuga states that many Fog ships were activated in 1945, which, if true, would make Kongou at least 111 years old, as the current canon year in Arpeggio of Blue Steel is 2056. Canonically, some older Fog ships had actually made contact with humanity prior to World War II. As Kongou is modeled after the IJN Battleship Kongou, she canonically can not be any older than 145.
Species: Artificial Intelligence; Fleet of Fog Warship
Appearance: Mental Model is 5'8" in height (usually wears 3" heels, making her standing height 5'11"), and appears as a light-blonde haired woman in her mid-twenties. She has red eyes; Even despite the flawless recreation of human bodies that Mental Models are, it is occasionally possible to tell a mental model apart from humans by close examination of their eyes, which may sometimes glow or look digitized depending on what the Mental Model is doing. Whenever the Mental Model is performing various actions controlling the ship, searching databases, accessing computer systems, or connecting to communications, various glowing symbols and glyphs will appear on their body, mainly the arms and face.

Kongou, as a ship, is modeled after the IJN Battleship Kongou, as she was in WWII. However, several differences are notable, including an all-black color scheme, and several glowing purple tribal-markings and symbols, and different engines and steering components.

Kongou's Mental Model, as she appears in the beginning of the RP:
Image

Kongou's Mental Model, as she normally appears:
Image

Kongou's Ship, as it appears in the beginning of the RP:
Image

Kongou's Ship, Post-Cornerian Retrofit (Sailing Mode):
Image

Kongou's Ship, Post-Cornerian Retrofit (Flight Mode):
Image

Kongou's Ship, Post-Cornerian Retrofit (Space Mode):
Image

Powers & Abilities:
Superhuman physical characteristics; barrier/shield generation; regeneration (low-godly, provided there is a large enough source of nanomaterials nearby); weapon creation (can casually create any weapon out of nanomaterials; usually makes large blades that she can casually spam, and this extends to platforms that she may walk on); Energy manipulation; Nanomaterial manipulation; can be submerged; Does not need oxygen; Enhanced senses, including various scanning and detection methods, instruments can pick up an extremely wide range of sound, can see in Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, Micro, and Night vision, has enhanced smell, taste, touch, and hearing, can sense electromagnetic fields, has life-sensing (can tell if a being is living or deceased, as well as estimate injuries and their effects and seriousness); has early warning systems, can detect number and type of lifeforms, vehicles, and equipment in an area, and can adjust the sensitivity of all senses; Shapeshifting (can change her appearance at will as part of her control over her nanomaterials); Afterimage creation; Duplication (is able to create more mental models with nanomaterials); Vehicular Mastery (specifically, over her own ship); Can communicate with seagulls; Immortality (Type 1: Longevity); Limited Antimatter Manipulation; Gravity Manipulation; Hacking/Computer Data gathering/mining; Software writing/coding and alteration | Same as before (without afterimage creation), plus has various high power weapons and shielding; various scanning and detection methods including Sonar, Radar, and various tracking systems; Homing attacks; Can absorb other Fog vessels and nanomaterial; Can summon other Fog Vessels with the Flagship Equipment (See Notes) | Same as pre-retrofit, plus Space flight; Teleportation; Flight

Weaknesses:
The Supreme Flagship of the Fleet of Fog may lock out her ship (or grant the ability to lock out her ship to other Fog ships), leaving her restrained or unable to use her ship; Klein Field/shields may fail if oversaturated; Will die if her Union Core is destroyed; Repairs and regeneration are dependent on a supply of nanomaterials; She is unable to create improvised and creative solutions to issues as well as humans can, limiting her strategic capabilities | Same as Mental Model, plus she can not control any part of her that is broken off of the main ship through damage (but is able to retrieve the nanomaterials in order to rebuild her ship); Submerging herself limits her weapon options to torpedoes and corrosive missiles (she is unable to use her guns or graviton cannon underwater), and slows her speed; Torpedo and warhead use is limited to how many of each projectile she has, and thus requires her to restock ammunition (her main guns do not require this); When firing the Super Graviton Cannon, Kongou must create an open space in her Wave Motion Armor in front of where the beam will fire, leaving this area briefly exposed; The Super Graviton Cannon needs a short cool down time before being fired again, and if fired more than once in rapid succession, may create spacial anomalies that interfere with radar and sonar abilities and with communications; The Mirror-Ring System requires a cool down period after use, as well, and will cause a great deal of dimensional and spacial distortion in the surrounding area; Flagship Equipment takes some time to makes a fleet, up to 25 minutes for 1 battleship to be printed; Kongou can not make drastic changes to the nanomaterials she has without dedicating most of her processing power to the task, more or less necessitating her to prepare before she enters battle | Same as before, though defeating her shields is considerably more difficult; Having Tadayoshi as a commander effectively nullifies her strategic and tactical shortcomings

Attack Potency: Wall Level+ on her own (Mental Models have several feats punching through walls or armor); Small Building Level with Corrosive Field Projections (should be comparable to Haruna, who was able to create small Corrosive Spheres similar to that of Fog corrosive torpedoes via synthesizing Thanatonium with her nanomaterials; This was powerful enough to destroy large armored vehicles entirely) up to Large Building Level with nanomaterial blades, depending on size | Between Large Town Level and Large City Level with Torpedoes and Cruise Missiles; Cannons and Guns Range up to City Level for photon cannons, and up to Town Level for conventional rounds, depending on shell and caliber; Country Level+ with Super Graviton Cannon; Unknown for Mirror-Ring System (energy output depends on the amount of absorbed energy) | Same as before
Speed: Supersonic+ (Should be comparable to Haruna, who could casually dodge automatic gunfire, and block and redirect various missiles and tank rounds); FTL Processing Speed (Should be comparable to, if not superior to Hyuuga, who through various means has implied such processing ability among herself, if not all Fog ships) | Subsonic FTE (Can travel at 110 knots on water, or 80 knots when submerged; 157 knots Full Burst Mode, 120 knots submerged Full Burst Mode); Torpedoes and missiles are Subsonic FTE to Supersonic (torpedoes use supercavitation to travel quickly underwater, and projectiles and missiles are all supersonic when airborne); Lightspeed Attack Speed with photon cannons; FTL Processing Speed | Same as before; Up to Supersonic in Flight Mode; Supersonic+ in Flight Mode during FBM; Hypersonic+ Cruising Speed in Space Mode; Relativistic+ maximum speed in space; Instantaneous with Jump Drive
Lifting Strength: Class 5 (Should be superior to Takao, who can jump several dozens of meters into the air; Mental Models are consistently shown being able to casually lift very heavy objects that otherwise even teams of humans would be unable to move on their own) | Class M (her ship is capable of lifting itself out of the water under its own power) | Same as before
Striking Strength: Wall Class | City Block Class via Ramming | Same as before in Sailing Mode; Up to Small Town Class via Ramming in Flight Mode; Town Class Via Ramming in Flight Mode during FBM; Large Town Class via ramming at Cruising Speed in Space Mode; Large Continent Class if traveling at 99% SoL via Ramming
Durability: Large Building Level on her own (Should be comparable if not superior to the majority of the Mental Models shown in combat, who are capable of tanking direct hits by missiles and torpedoes, and surviving in explosions powerful enough to destroy entire ships); City Level with Klein Field (Is capable of projecting a personal Klein Field and absorbing a great deal of energy; Should be comparable to Haruna, who was capable of defending herself from a lengthy onslaught of gunfire, missiles, and tank rounds from a sizable military force for duration) | City Block Level; Town Level with Wave-Motion Compulsory Conversion Device Armor; Country Level+ with Klein Field | Same as before; Large City Level with Wave-Motion Compulsory Conversion Device Armor in Flight & Space Modes; Continent Level+ with Klein Field in Flight & Space Modes
Stamina: Almost limitless physically (can not be fatigued); Extremely high durability for Klein Field, as Kongou has a very high processing power, and is able to absorb a considerable amount of energy | Extremely high; Kongou's ship is capable of spending long duration without any form of refueling or restocking supplies, and the Klein field is powerful enough to tank anything a modern military could throw at it | Same as before; In Flight & Space Modes, even greater, as Kongou and Maya have combined, and are capable of using their combined processing power to increase their durability and stamina
Range: Extended Melee Range; Several Dozens of Meters with corrosive fields | Hundreds of thousands of meters | Same as before
Intelligence: Extraordinarily high; As an Artificial Intelligence, Kongou is capable of instantly learning any piece of information she wishes by simply downloading the information; Kongou, unlike many Fog ships, has shown some knack for developing strategies; Kongou is capable of plotting courses and directing entire fleets of ships all at once, in the middle of combat, in real time-a feat that even the most advanced computers the humans in her verse had created couldn't do in real time under even the most ideal conditions; She is capable of quickly plotting and calculating every possible outcome of her decisions, and the probabilities of each outcome
Equipment on Hand: None notable, aside from her ship and its contents (run by a SingleCore GI Union Core) | Various conventional, plasma, and laser weaponry; various shields and Close-In/Point Defense Systems; Various torpedo and missile systems; Super Graviton Cannon | Same as before, plus more hardware and nanomaterials stores; Flagship Equipment Summoning System (and Flagship Equipment); Mirror-Ring System; Interceptor-Class Arwing, drones, helicopter, space shuttlecraft, and a handful of floatplanes. For a more detailed list of equipment, see the factbook (link at bottom of app).
Brief Bio/History*: After Kongou is revived from her battle with Gunzou and I-401, and her ship is rebuilt by Choukai, Kongou began making her way towards Japan; The RP will pick up as she's headed towards the Japanese Mainland, after Chapter 90 of the Arpeggio of Blue Steel manga.
Brief Personality Description*: Kongou is a very serious person on the outside, generally keeping very stoic. She rarely shows her emotions. She is rather curious, especially for a Fog vessel, but tends to casually play off her own curiosity when in the company of others.

She usually doesn't like to get her hands dirty, but when she takes any action, she goes in full force; She has been known to use rather straightforward and sometimes brutal tactics to achieve her goals; However, despite her intelligence and drive, she lacks the creative thinking, shortcut making, and improvisation a human is capable of, and thus is unable to form outside-of-the-box strategies like humans do.

Kongou is socially reserved, preferring to keep to herself for the most part.

Notes: Flagship Equipment allows Kongou to teleport the Union Cores of ships in her fleet to her location, and 3-D print entire ships out of nanomaterials for them. This effectively means that Kongou can summon her entire fleet to her location, though this takes quite some time to do.

The Mirror Ring System draws any incoming attack into two disk-shaped portals (one above and one below the user), and absorbs the energy. Once the energy of the attack has been absorbed, it is dissipated in every direction as a large and powerful shockwave.

The High Voltage Discharger is an Active Protection System that allows Kongou to render incoming projectiles inert.

Active decoys are inflatable copies of the ship. When deployed, they are indistinguishable visually from the actual ship. Likewise, missiles, torpedoes, and most radar and sonar systems also will not tell the difference, with only the more advanced Fog detection systems being able to tell the difference between active decoys and real vessels, and only at a very close range at that.

Acoustic torpedoes send out a great amount of sound, disrupting and scrambling an opponent's radar, sonar, targeting, and some other electronics, and presumably being capable of injuring human ears.

Passive decoys draw homing weapons towards them instead of the ship.

Mental models are capable of creating energy spheres that have the same effects as corrosive torpedoes (can vaporize anything within its range, which for mental model generated ones is around 10 meters in diameter). They can also attack or push objects with their Klein Field (using it offensively), or place it around themselves like armor, and can shape it (rather than normal, in which it appears as a bubble around them).

For more in depth information regarding Kongou (specifically, how she will appear later in the RP, mainly after the retrofits on Corneria, see this factbook
*Optional, but recommended


Name: Wilfre
Origin: Drawn to Life
Gender: Male
Age: 35
Species: Raposa (corrupted)
Appearance:
Image
Powers & Abilities: Magician; master of manipulation; master of disguise (able to change appearance completely); can create shadow beings from his own shadow energy; can corrupt items/people with his own shadow energy; can create and manipulate the darkness, which can be used to form shadow beings, barriers, thick ooze, shadow water (poisonous, can soak through skin-simply touching it can harm living things), or highly potent poison gas; True flight; Is able to use other forms of magic without his scepter, such as summoning large tridents, summoning meteors, summoning stars, and limited telekinesis; Using his scepter, he can shape shift, summon portals, fire a giant beam, suck the color and life force out of things, and heal himself and others; Additional powers to his staff include other elemental attacks, such as ice, electricity, fire, and light-based attacks. The pages from the Book of Life are capable of creating anything drawn on them.
Weaknesses: Is very cocky, is rather short and lightweight (meaning he is not as physically strong as a human), not trained in hand-to-hand combat (so is over-reliant on magic). Corrupting humans and raposa are more difficult than other (lesser) things. Demigods/other powerful magical people would be even more difficult, and would take a very long time. Machines would be easy to manipulate physically, but he could not use the shadow to corrupt AI. Will go to great lengths to ensure the safety of his wife, Circi. Wilfre, despite being good at thinking on his feet and good at long-term planning when taking the time to think about it, will sometimes do things or make decisions hastily or brashly, which can lead to him throwing a spanner in his own plans and have to think about how to fix it. Is often considered on the wrong side of a moral issue, for the right reasons. As only the Creator is supposed to have access to the Book of Life, anyone (including Wilfre) who attempts to draw something on its pages will find that their creations come out warped and corrupted
Attack Potency: City Level+ (Was able to put all of the Raposa Village and several surrounding locations under darkness using his magic, as well as an entire city's worth of abandoned city that he took over previously, and all of this was done casually); Large Mountain Level+ with his scepter (Destroyed the original village and all surrounding areas, forcing the Raposa to evacuate to an entirely new area of their world)
Speed: Peak Human Travel Speed; Subsonic, FTE Combat & Flight Speed (Capable of moving faster than the Creator's heroes can track by eye); Lightspeed Attack Speed with Scepter (Several of his attacks using his scepter are light-based)
Lifting Strength: Below Human Level
Striking Strength: Below Human Class
Durability: Superhuman Level (Is capable of surviving several slashes and cuts from a sword, as well as several hits from ranged weaponry); City Level+ with magic (should scale to AP); Large Mountain Level+ with magic from his scepter (should scale to AP)
Stamina: Very High. Wilfre is capable of projecting his magic upon large swathes of land for very long amounts of time.
Range: Extended Melee Range; Several kilometers with magic
Intelligence: Wilfre is a master of manipulation and politics, being able to persuade various groups and leaders to side with him. This can be seen in his ability to even persuade Mari, a Raposa all too familiar with his atrocities, to join his side briefly, even despite her knowing that he had killed her father for getting in his way. Wilfre is extremely knowledgeable when it comes to magic, having spent what could be assumed to be years in isolation honing his magical abilities.
Equipment on Hand: A magic scepter, pages torn from the Book of Life, and a multicolor pen
Brief Bio/History*:
Wilfre was a Raposa living in the main village setting in Drawn to Life. Life went on normally, with the Raposa following precedent set by the Creator. However, Wilfre questioned why they had to follow the Creator, and they they weren't allowed to draw their own creations in the Book of Life-A powerful magic book the Creator used to make anything he wished, including the vary world the Raposa lived in.

Wilfre stole the Book of Life and attempted to make his own creations by drawing in it; However, his creations came out twisted and corrupt. Wilfre, in a fit of rage, tore various pages from the Book of Life and scattered them to the wind, and was cast from the village to live on his own.

At some point during his isolation, Wilfre discovered that their world was actually a part of the dream of a boy named Mike, who had fallen into a coma after having gone through a car crash that took the lives of his parents. Wilfre recognized that if Mike were to die, or if Mike were to wake up, it could mean the end of the Raposa's world forever. Thus, Wilfre began working to try to take over the Raposa's world and take the power away from the Creator (Mike), in order to separate their world from Mike's mind and ensure their survival.

However, this meant doing many horrible things to the village he once came from, and casting it into darkness. Further, the Village was falling into disarray, as various things from the torn pages of the Book of Life began disappearing (such as the Sun, Moon, Stars, etc.). Eventually, the Eternal Flame in the center of the Village Square died, signifying that the Creator had abandoned the village. Many Raposa left, in hopes of finding a better place to live, only to be captured by Wilfre.

Eventually, the Creator returned due to the prayers of the remaining villagers, and created a hero to stop Wilfre; Over some time, the hero reverse Wilfre's corrupt actions, and killed him.

In Drawn to Life: The Next Chapter, Wilfre was resurrected, and with a new magical scepter, began draining the color and life force from the village, as he once again attempted to gain control and take power from the Creator. The villagers were forced to seek refuge on the back of a giant turtle, and travel the world in search of another place to live, while a second hero made by the Creator eventually stopped, and again killed, Wilfre, but not before Wilfre revealed the true nature of the Raposa's world, and the Creator himself.

After Wilfre was killed following Drawn to Life: The Next Chapter, the Raposa seemed content with their world being tied to Mike's subconsciousness. Their world would constantly and periodically stop time, then continue, as it was subject to Mike's sleep cycle. However, over time, their world would begin to fade, with the ends of their world beginning to fade. The Raposa began to lose hope for their future, but were overall accepting of their fate.

Except for one Raposa; Wilfre's wife, Circi. She tore several pages from the Book of Life and ran to Wilfre's Wasteland, drawing Wilfre on one of the pages. After a long time drawing, she was able to recreate her husband, Wilfre, and catch him up on what was happening to their world. Wilfre immediately began trying to find some way of separating his world from Mike's mind, in order to save it. However, his first efforts went awry, and advanced the rate of erasure of their world. Wilfre, knowing that the Raposa would try to stop him, began working to suppress their village by surrounding it with shadow magic, in a similar vein to his actions in the original Drawn to Life.

The village called upon the Creator, hoping that they could get a hero to fight back, but the Creator was entirely unresponsive.

Brief Personality Description*: Wilfre is extremely arrogant, believing himself to be far superior to everyone else. He is also thirsty for power. However, despite these traits, and his quick willingness to kill for what he wants, he in not entirely evil; He's a prime example of doing the wrong things for the right reasons. Wilfre's ultimate goal is to free his world from the control of Mike (the Creator) and from the influence Mike's subconsciousness has on their world, and to avoid the destruction of his world.
*Optional, but recommended
Last edited by Petrokovia on Fri Aug 31, 2018 4:49 am, edited 5 times in total.
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Petrokovia
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Postby Petrokovia » Wed Apr 04, 2018 1:28 am

Name: Grand Duke; Sir Raene Guischard Bloodfyre III; Bloodfyre the Great
Origin: Crisis in Eprelia
Gender: Male
Age: 43
Species: Human
Appearance:
Image

Image
Main armor set.
Image
Armor set worn when off duty, or when not on the front of a battle.

Powers & Abilities:
Expert sword fighter, archer, tactician, unarmed combatant, and horseback rider, skilled alchemist, magician, and potions maker. The metal in his armor, shield, and swords are enchanted to never break, his sword is enchanted to always stay sharp, and his bow is enchanted to give it ten times the power as normal.

Normal Human Abilities: Expert sword fighter, boxer, wrestler, and martial artist, dead-eye archer, brilliant tactician, and excellent horseback rider. Excellent alchemist, with wide knowledge of the craft.

Magical Abilities: Can use magic to give himself a boost in speed/strength/stamina, dull pain, and heal (albiet slowly). He can cast elemental attacks (fire, ice, lightning, light, shockwave-based attacks/defenses, and attacks based on the target's moral purity/corruption) using his longsword. He has gained a type of sixth-sense and extrasensory perception through the magic. He has limited knowledge of dark magic through extensive reading, but has never practiced it himself. He is also able to read the aura of other beings; Through this, he can tell the species of a creature and how corrupt their soul is (Obviously, every creature's aura will look different, but there will be many in the RP that he won't be able to recognize; He can still tell how corrupted their soul is); He is able to summon items stored in a giant chest in his house, to his location with unlimited range. He has resistance to psychic attack and soul manipulation.

Weaknesses:
Is basically a human with added powers, so technically still killable through all the same means, just amplified. If he doesn't use magic to heal himself, he could die from the same kinds of wounds any human could. He also needs to eat, drink, and sleep to survive, like any human; Due to his large muscle mass and heavy equipment, he would need copious amounts of food (though he can circumvent this by drawing energy out of nature around him through magic). Despite the enchantments on his light armor and shield, they are still constructed like any other piece of armor or shield-There are places where they might not protect; The more powerful an attack he uses, the more life energy he must use, and thus drain from somewhere-Anything above Island Level requires a cool down period before he can use an attack higher than Island level as well; In order to use his offensive magic, most spells rely on him using his greatsword, Darkbane; All spells require him to utter a phrase aloud, though this can be done quietly

Another weakness (or more, power-limit, due to magic having the ability to be OP in the wrong hands) is in the way magic in Bloodfyre's universe works. There are two major groups of magic; Light and Dark. Dark magic is driven by anger, hate, or selfishness. It is more powerful, but doesn't have as much finesse. Light magic is anything else.

All magic must be used by an equally skilled magician, with certain spells (such as Tenebris Expellantur, a spell that grows more powerful the more corrupt or evil the target is) being very highly ranked. If a person tries to use magic that is beyond their level, it may wear them out, injure them, or even outright kill them (paralleling physical exertion-pushing your limits is the only way to get stronger, but doing it too much could kill you). This is caused by "backfire," when the user doesn't have enough skill to control the spell, and the energy used collapses back onto the user instead.

In addition, Dark Magic corrupts the soul of the user. This makes it easier to use Dark Magic, but harder to use Light Magic. It also is detrimental to the user's mental health to have a corrupted soul; In Bloodfyre's universe, only one person ever survived having completely corrupted soul (the King of Greßland). Dark Magic may allow the user to live forever, but they will lose any shred of morality or feeling aside from pure hate, and they will go insane due to the power.

Attack Potency: Peak Human normally (is in extraordinarily good shape, especially for his age, and very muscular); Wall Level+ when using certain weaponry, or with bare hands and magic boosting his abilities; Room Level with weapons and boosts from magic; Most magical attacks range up to Multi-City Block Level+, though certain particularly strong and draining attacks are as powerful as Large Island Level; Certain attacks, such as Percusserit contraria Umbræ malo (which has the ability to heavily damage anything with a corrupted soul and can chain to other corrupted enemies, but does not damage much else other than the targets) or Tenebris Expellantur (a much stronger version that goes after a single target, and draws energy based on how corrupt or evil the target is) could be even higher; The latter could theoretically be infinite if the target were completely evil or corrupt. This would, however, backfire on the user, rather than deal damage to the target, as no magic user can control infinite energy (see weaknesses)); So, some attacks allow for theoretically infinite AP, only limited by the user's ability to control the energy-For this, effectively Bloodfyre is capable of up to Country Level AP against certain enemies

Note that Bloodfyre's magical attacks generally don't have a wide area of effect, and thus the Destructive Capacity of them is usually far lower than the Attack Potency; Bloodfyre's highest Destructive Capacity would be with various electrical of lightning-based spells, which would max out around Large Building Level
Speed: Athletic Human Level to Superhuman Level Travel Speed (35 km/h when using magic to boost speed); Up to Subsonic+ Combat Speed; Supersonic+ Travel and Combat Speed when using energy from Fulgur Patina; High Hypersonic+ Perceptions when using magic to enhance his senses
Lifting Strength: Peak Human normally; Up to Class 100 when using magic to enhance his abilities
Striking Strength: Peak Human Class normally; Wall Class+ when using certain weaponry or using magic to boost his power with bare hands; Room Class when using certain weapons and boosting his abilities with magic
Durability: Peak Human Level against non-magic based attacks on his own; Large Building Level physically with boosts from magic; Island Level against magic/energy based attacks; Should be noted that his armor is indestructible, making it impossible for any penetrating attacks to get through it, necessitating the use of kinetic energy, hax, or magic to injure him when in full armor, as no weapon will dent it, pierce it, or cut it
Stamina: High; Despite his relatively old age, Bloodfyre is still capable of fighting for long periods of time,
Range: Extended Melee Range with weapons; Several dozens of meters with most spells; Several hundred meters with certain spells and aura detection
Intelligence: Extremely High; Bloodfyre has spent his entire life devoted to the martial arts, magic, and alchemy, and has become an expert in all of his chosen fields; As the leader of the Eprelian Cavalry, he is a formidable strategist, and is capable of coming up with tactics and plans quickly
Equipment on Hand:
Magical greatsword (named Darkbane), saber, war hammer, dagger, chalk, book of predrawn transmutation circles kept on person; A plethora of weapons and equipment that can be summoned via magic, including a full set of plate mail (with chain mail, padding, and gambeson), a set of light armor (what he normally wears when not on horseback), shield (enchanted the same as his armor), longsword, hand-and-a-half sword, short sword, lance, pike, spear, halberd, hatchet, war ax, mace, 2 daggers, small knife, longbow (with an 80-pound draw-due to the magic, the arrow's speed and energy may be increased by much more; Bloodfyre can use his magic to quickly adjust the power output of the bow) with 50 arrows (kept in a quiver; some are solid steel arrows-Due to the absurdly heavy draw weight, the steel arrows used travel extremely fast, and can easily penetrate several inches of steel armor), crossbow (200-pound draw weight) with 20 bolts (kept in the same quiver as the arrows, but a different section), cotton with wool strips, 6-foot bull whip, various books on magic and alchemy, chalk, candles, flint & steel, food, water, various potions, various materials for alchemy, blanket, 3 large bombs (twice the size of his fist, black powder), 5 medium-sized bombs (the size of his fist, 2 kept on person, black powder), 10 small bombs (somewhere between the size and power of an M80 firecracker and a large cherry bomb), small metal tin of black powder, fuses, lots of valuables (such as gold), small bundle of sticks, navigation equipment, 1,000 feet of rope, 2 grappling hooks, flag with collapsible pole (pole is multiple screw-together pieces, can be mounted on back of saddle, kept on horse-flags include family crest, crest of the central knights, and national flag); 1 really badass horse (even with full gear, it can run at up to 57 mph, can sustain 35 mph for long distances, can clear 2.35 meter high jumps, and is remarkably strong).

Brief Bio/History*: The most trusted knight of Prince Henry Gervasius II of the Land of Eprelia, Bloodfyre the Great was trained in the art of sword fighting and hand to hand combat since he was three years old. He would later seek training in many other things throughout his life, and would go on many adventures, in war, conquest, treasure hunting, creature hunting, and rescue. Through time, he gained a reputation as the best combatant, alchemist, and magician in all of Eprelia, and gained much respect as a warrior and commander from many nations abroad, even including Eprelia's rival-nations, Paruska and Greßland.
Brief Personality Description*: Bloodfyre is a very charismatic and noble person, who holds himself to high honor. He is very dedicated to the protection of all that is good and righteous, and trains very hard every day both mentally, physically, and magically. He is somewhat liberal in his views on life, believing that each person should be able to choose how they spend their lives.

However, he is also rather conservative in his religious views, seeing anyone who doesn't follow the generally accepted religious practices of Eprelia as strange and hedonistic. He may believe they have the right to choose, but he will still judge them as having chosen the wrong path.
*Optional, but recommended


Name: Gold
Origin: Pokemon
Gender: Male
Age: 21
Species: Human
Appearance:
Image
Powers & Abilities: Extremely competent strategist, good puzzle-solver, okay pool player, arguably one of the strongest Pokemon masters in his world; Gold shares a strong bond with his Pokemon, and as such, works extremely well with them as a team-They have reached the point where they can accurately predict what the others will do; Synergy Burst allows for a considerable boost to Gold's physical performance and durability
Weaknesses: Gold is a normal human; Gold and his Pokemon are linked, meaning any pain and wear felt by his Pokemon are translated to an extent directly to him; Synergy Burst only lasts for three minutes, and it takes another ten minutes before he is able to use it again; Overuse of Synergy Burst is taxing on both the trainer's and Pokemon's bodies, and will lead to exhaustion; Only 1 Z-Move may be used in the span of 30 minutes
Attack Potency: Athletic Human Level | Peak Human Level
Speed: Athletic Human | Peak Human with Massively Hypersonic+ Perceptions
Lifting Strength: Average Human Level | Peak Human Level
Striking Strength: Athletic Human Level | Peak Human Level
Durability: Athletic Human Level, Large Building Level against magic or Pokemon moves | Large Building Level
Stamina: High; Gold is an athlete in very good shape, and is capable of pushing himself very far for a human. However, he is still a normal human, and so still has normal human limits
Range: Extended Melee Range
Intelligence:
Equipment on Hand: A bag with many items, mainly for survival in the wilderness and Pokemon battling, a collapsible pool stick, PokeGear, phone, (National) Pokedex, collapsible steel Baton (used for self-defense; 36" extended, 7" collapsed, 6" handle); Wears a mega evolution keystone taped to a string as a necklace.
Brief Bio/History*:
After receiving a talking Cyndaquil from Professor Elm, Gold went along his journey to become a Pokemon Master, quickly moving through the first two gyms, but being crushed his first time challenging Whitney. While training, he met and befriended Krys, a girl working with Professor Elm to research Pokemon. After rematching Whitney and defeating her so hard that she cried, Gold moved on, meeting up with Krys and stumbling upon Team Rocket schemes along the way (including the Mask of Ice, who battled him to a draw before revealing to him his plans to take over Team Rocket), working with Lance to defeat Team Rocket, and also keeping an eye out for Silver. One of these schemes was the use of a strange radio broadcast to force evolve magikarp in the Lake of Rage into gyarados. One did evolve, into the Red Gyarados, and was caught by Gold. While stopping the broadcast, the machine that was used malfunctioned, and a series of strange broadcasts gave Ty the ability to use a number of moves usually outside of the natural movepool of a Typhlosion. He ran into the Masked Man a second time, but was unable to tell what the villain was planning before he left. Gold made his way to Olivine, where he met Jasmine, and helped her get secretpotion to help heal an ampharos in the Olivine lighthouse with Krys's help. Keeping in touch, Gold left Olivine to get the last remaining badges and challenge the Johto Elite Four, stopping in his home town of New Bark Town before going to Indigo Plateau, while Krys went to all stretches of the Johto Region searching for new Pokemon and collecting data for Elm's research. On his way to New Bark Town, Gold met and befriended Celebi, who took him and Krys back in time to defeat Giovanni before he could respond to the call made by the then-reformed Team Rocket at the Goldenrod Radio Tower.

They returned to the present time, and made their way to New Bark Town. While in New Bark Town, Gold first met Trainer Red, and became acquaintances with him. After defeating the Elite Four and Champion Lance, he moved on to the Kanto League, defeating the various gym leaders and the Kanto Championship. Hearing of Red's mission to collect Pokemon and study the environments of Mt. Silver, Gold decided to intercept him at the top, battling to a very close win. After defeating Red, Gold convinced Red to challenge the Johto League, and after that, other leagues. Gold made his way to the top of Tin Tower, where he met and befriended Ho-Oh. After hearing about Red defeating the Johto League, Gold decided to challenge Red to an official League match, winning.

Gold continued to go through other leagues, coming in top positions in several of them, before hearing of the Mask of Ice's plots resurfacing in Johto. He, Krys, and Red went to the Indigo Plateau to try to stop the Mask of Ice, who was terrorizing the League HQ with a captured Articuno. After a long and grueling battle, the Mask of Ice fled, and Gold continued to track him, eventually intercepting a plot to use Celebi's time travel to his advantage. Gold, the Mask of Ice, and Celebi traveled through time, where Gold defeated the Masked Man in a battle. After being transported back, the Masked Man seemingly gave up his ambitions, and hid in obscurity. Gold and Ty continued to go through other leagues, and occasionally battled challengers to the title of Champion of Johto, protecting his Championship, while Krys would become a celebrity Pokemon catcher, and bring him on her show occasionally.

Later on, Gold would travel to the Ferrum Region to take part in a different type of league. He and Ty learned the technique of Synergy Burst, and trained day and night to be able to use it. They came in third place in a regional tournament in Ferrum, before moving on to the Alola Region to take part in the island challenge there, and learn more about Z-Power.

Recently, most of Gold's Pokemon have been left with Professor Elm, where they are helping with several tasks with Elm's lab. Gold and Ty have gone to Mt. Silver in order to train with Synergy Burst and Z-Power.

Brief Personality Description*: Gold is usually rather laid back, and doesn't speak much to strangers, except for business or directions, preferring to let Ty do the talking. However, Gold is very protective of his friends, family, and world, and will stop at nothing to make sure they are safe. After hanging out with people, he will eventually open up. He generally slacks off, preferring to play games and battle instead of doing real work.

Guide: Gold | Gold during Synergy Burst
*Optional, but recommended


Name: Ty
Origin: Pokemon
Gender: Male
Age: 21
Species: Typhlosion
Appearance:
Image
Powers & Abilities: Superhuman physical characteristics; Fire manipulation; Heat manipulation; Statistics amplification; Status effect inducement; Smokescreens; Metal manipulation; Explosion manipulation; Electricity manipulation; Spin dash; Homing attack; Resistance to Fire, Bug, Fairy, Grass, Ice, and Steel type moves; Statistics reduction; Ty shares a strong bond with Gold, and as such, works extremely well with him as a team-They have reached the point where they can accurately predict what each other will do; Synergy Burst allows for a boost to Ty's stats, as well as a heightened situational awareness and reflexes; Can create heat shimmers strong enough to mask his presence and turn him invisible; Can generate explosions by rubbing his fur together; Can raise his body temperature to the point that anything that makes contact with him catches fire
Weaknesses: Detect only lasts for about a minute at a time, and has the possibility of failing if used multiple times in a row; Protect will almost always work the first time, but it's chances of failing are doubles each consecutive use; Gold and his Pokemon are linked, meaning any pain and wear felt by Ty is translated to an extent directly to Gold; Synergy Burst only lasts for three minutes, and it takes another ten minutes before he is able to use it again; Overuse of Synergy Burst is taxing on both the trainer's and Pokemon's bodies, and will lead to exhaustion; Only 1 Z-Move may be used in the span of 30 minutes; Synergy Burst can not be used in Gold-Typhlosion Form; Z-Moves can not be used during Synergy Burst
Attack Potency: Island Level; Country Level with Inferno Overdrive | Country Level; Large Country Level with Inferno Overdrive
Note that Ty's Attack Potency is very different than his Destructive Capacity. Thus, I will include a separate stat for his actual Destructive Capacity.
Destructive Capacity: Wall Level to Room Level with contact moves; Up to Small Building Level with ranged moves; Building Level with Fire Blast; Large Building Level with Flare Blitz and Flare Destroy; Multi-City Block Level with Earthquake, Blast Burn, and Eruption (at full HP); Up to Large Town Level with Inferno Overdrive | Up to Small Building Level with contact moves; Up to Building Level with ranged moves; Large Building Level with Fire Blast; City Block Level with Flare Blitz and Flare Destroy; Small Town Level with Earthquake, Blast Burn, and Eruption (at full HP); Up to City Level with Inferno Overdrive
Speed: Superhuman Travel Speed; Subsonic FTE Travel Speed via fire jet; Massively Hypersonic+ Combat Speed/Reactions | Superhuman Travel Speed; Subsonic FTE Travel Speed via fire jet; Sub-Relativistic Combat Speed/Reactions
Lifting Strength: Superhuman; Class 10 with Strength | Superhuman; Class 25 with Strength
Striking Strength: Wall Class biologically; Mountain Level Physical AP; Island Level Special AP | Wall Class biologically; Small Country Level Physical AP; Country Level Special AP
Durability: Wall Level+ biologically (is impervious to most 9 mm pistol rounds at all but extremely close ranges; is generally impervious to cuts or stabs, and is very resilient to blunt force trauma and extremely resilient to g-forces); Mountain Level physical defense; Large Mountain Level special defense | Wall Level+ biologically; Large Island Level physical defense; Small Country Level special defense
Note that for durability, physical and special defense are used if Ty is hit by a Pokemon attack. Likewise, they are used if he is hit by any life-energy based or magic-based attack as well, or if directly hit by a person with a soul (i.e. being kicked or punched); In this instance, any attack making contact with Ty (such as a punch or kick, or a magical weapon hitting him) would be considered a physical attack, and any other (i.e., a ranged attack) would be a special attack
Stamina: Extremely high; Ty is capable of fighting several opponents for long stretches of time, having spent most of his life training specifically to hone his abilities in combat
Range: Several kilometers with most ranged attacks
Intelligence: Very high; Ty is an expert when it comes to the martial arts and combat, having spent his whole life training and learning how to fight, and having been in matches against a plethora of different kinds of combatants, and learning strategies and tricks to beat each. Ty is also very clever, and a good problem solver, being oddly good at solving puzzles and engineering. However, when angered, Ty tends to overlook things that he otherwise normally wouldn't.
Equipment on Hand: Charcoal, Firium Z, and a Synergy Stone
Brief Bio/History*: (See Gold's Bio)
Brief Personality Description*: Ty is more talkative than his adoptive brother Gold, but many debate whether it is a good thing. Ty is very sarcastic, and curses often. However, despite his rude language, he is actually quite kind, having very similar values, morals, and interests as Gold.

Ty has a shorter fuse than Gold, and if someone does something that Ty believes to be morally reprehensible, Ty is rather quick to call anyone out. Once angered, Ty is very aggressive. However, outside of battle, Ty is generally deceptively kind and cheerful.

Guide: Ty | Ty during Synergy Burst

Trivia on Typhlosion Biology:
-Typhlosion have loose skin, allowing them to twist and turn around, no matter how tight a hold an opponent may have on them.
-This same skin is very thick, being able to protect well against arrows, knives (and any other bladed weapons), blunt force trauma (to an extent, it serves as padding), and even bullets (a Typhlosion's skin will be able to consistently protect against a 9×19mm Parabellum or any lower powered round).
-Typhlosion have thick pads on their feet, and to a lesser extent, their palms.
-Typhlosion have opposable thumbs, allowing them to grab and manipulate tools in the same way humans do; They also have sharp, retractable claws, though well trained Typhlosion generally forego the use of their claws in favor of harder hitting punches and kicks.
-Typhlosion are somewhat near-sighted; They have similar short and medium range sight as humans, but inferior long-range sight. However, this is more than made up for by their far superior sense of smell and hearing.
-Fur is thick and very course on the backside, and the fur on a Typhlosion's back can be compared to a mix of a wire brush and steel wool, but with considerably longer strands. In contrast, the fur on the underside of a Typhlosion (cream-colored) is somewhat thick, but rather soft. Most Typhlosion do not have underfur, but some living on Mt. Silver grow underfur during the winter. A Typhlosion's fur is very fire resistant.
-Typhlosion have 4 (if female) or 5 (if male) red spots on the back of their neck. These spots hold electric pouches similar to the ones on a Pikachu's cheeks, and glands that produce and shoot out highly flammable liquids with considerable force. Generally, the electric glands are used to create a spark, igniting the flammable fluids and giving Typhlosion their signature collar of flame from the back of their necks. However, it is possible to shoot the liquids without igniting it in order to blind foes, though this is rarely ever done (as a pillar of fire coming from a Typhlosion's neck may do more considerable damage and serve as a higher psychological deterrent).
-A Typhlosion's fur is hydrophobic, meaning that it cannot get wet. This helps protect Typhlosion from the elements, especially from frostbite in snowy environments.
-Typhlosion generally live in plains and valleys, digging underground dens; They are extremely skilled and fast diggers, being able to create deep holes and tunnels in a matter of seconds.
-As a species, Typhlosion are known to have very high stamina; Their fighting style in the wild generally consists of physical confrontation, outlasting the opponent, and finishing them off with a fire attack.
-Typhlosion are known for being able to take on much larger opponents; They show no fear, and will ruthlessly attack absolutely anything that it deems a threat, showing no mercy until it has killed or maimed its target.
-Typhlosion are extremely aggressive and protective of their families. They are also very territorial; However, they are generally willing to cooperate with others in their general location, provided no one trespasses on their home or threatens them. They generally keep to themselves, to the relief of most human travelers, who will note that the Typhlosions species is also well known for having a very short fuse/quick temper.
-Typhlosion are known to be very resilient, persistent, and stubborn.
-Typhlosion will hunt at anytime if necessary, but will generally hunt in the day in the wild, or at night if near a human-populated area (as human activity scares off their prey).
-Typhlosion in the wild usually eat insects, frogs, turtles, tortoises, rodents, lizards, snakes, eggs, birds, and honey. They will occasionally eat berries, roots, seeds, nuts, and larger prey (such as rabbits, deer, and others). On rare occasions, they have been witnessed eating fish, though they generally stay out of water, as thy highly dislike getting wet (for good reason; when damp, it makes it difficult to use the flames on the back of its neck or certain fire type attacks).
-In the wild, Typhlosion will almost never go out into the open when it is raining, as their fire type attacks are weakened, making them somewhat vulnerable. However, many strong Typhlosion with trainers tend to train in the rain to get used to the possibility and push themselves (just as Typhlosion trainers generally train is very hot environments to get used to the extreme amounts of heat their Pokemon produce during an intense battle).
-A Typhlosion's stomach is very strong, allowing it to eat anything a human is capable and more. Typhlosion have been known to eat raw eggs and meat with absolutely no issues; Though, they have generally been observed cooking most of their food before consumption.
-Typhlosion have upper molars in the very back of their mouth that are pointed 90 degrees inward, allowing it to tear flesh off of carrion or prey that have been frozen solid or burned too heavily (i.e., burned from one of its own fire attacks). A Typhlosion's jaws are also rather powerful.
-Typhlosion courtship is strikingly similar to human courtship; Typhlosion will generally court one mate for life, doing as much in its power to impress their partner. However, due to the disproportionately high number of males to females, many male Typhlosion go their entire lives without a mate.
-Typhlosion can shrug off otherwise extremely highly deadly amounts of poison or venom; There have been multiple reports of Typhlosion surviving multiple bites from cotton mouths, rattle snakes, or cobras, and even one claim of a Typhlosion surviving a black mamba bite without any medical treatment, though this has not been substantiated.
-Typhlosion are excellent climbers, being able to scale tall trees quickly.
-Typhlosion are able to heat the air around them through two different methods; Either by rubbing their fur together quickly (which they can do while otherwise standing still), or be drastically increasing their body temperature, and letting the radiating heat raise the air temperature. Through these methods, they are able to raise the air temperature to sweltering degrees, create heat shimmers which can completely obscure themselves from vision (to the point that they are practically invisible), generate explosions, or cause anything that contacts them to spontaneously combust.
-Typhlosion have small pouches in their fur to store berries and such.

*Optional, but recommended


[code]Name: Muffet
Origin: undertale
Gender: Female
Age: 22
Species: Boss Monster; Anthropomorphic Spider
Appearance:
Image
Powers & Abilities:
Expert climber; Expert in camouflage; Expert trap-layer; Web Creation & Manipulation; Expert Baker; Spider Manipulation; Good Dancer; Very Good Pianist; Superhuman strength, speed, agility, reflexes, and durability; Immortality (Type 1-Longevity); Soul Manipulation, Purple Mode (see below); Heightened senses, especially vision (has infrared, thermographic, ultraviolet, supercolor, night, and soul vision in addition to normal human-range vision); Expert in psychological manipulation; Extra anatomy (six arms, five eyes, fangs (see below), etc.); Mind Control (only on spiders); Durability Negation (via Soul Manipulation)

Muffet possesses Soul Manipulation powers, which allow her to manipulate the movements of her enemies slightly, as well as damage her opponents. When she uses her Soul Manipulation, her foe(s) are surrounded by a purple aura, and are only able to move in certain directions (without web use, mainly directly in front/behind them, and side-to-side; with web use, only left or right on the web the foe occupies, and up and down the webs-in this state, it is impossible for one to leave the web). Using the Soul Manipulation, her targets will be entirely unable to run away from battle. If they try to leave the battle, and webs are not in use, then they will simply be paralyzed until they stop trying to leave. If they try to leave while on a web, they will be stuck in their position on the web until they stop trying to leave.

Using her fangs, she can inject an extremely toxic venom into a target; It's a potent neurotoxin that causes (in order of symptoms) necrotic lesions, numbing and paralysis of the area around the bite, localized tissue necrosis (rotting of the flesh at and near the bite), hallucinations, convulsions, seizures, total paralysis, coma, total respiratory and cardiac failure, and finally death. It can kill a large adult human male in as little as eight hours (with the victim being paralyzed much quicker than that, usually within 3 hours; hallucinations may set in in as little as half an hour to an hour, depending on other factors). No known anti-venom exists. She is able to control the output of venom, so that she can inject varying amounts to cause her target to die, merely get sick, or even not inject the venom at all (dry bite).

Weaknesses: Vulnerable to cold temperatures (she is cold-blooded; cold temperatures would make her very sluggish). Despite the potency of her venom, Muffet very rarely uses her fangs in a fight. Due to being a spider, she would probably creep out most humans. Soul Manipulation requires a connection be made between the user and the target, and if that connection is broken against the user's force, it may lead to severe strain and trauma to both the body and soul.
Attack Potency: Wall Level+ physically; Soul Manipulation does not consider an opponent's durability, and can cause considerable damage to anyone with a soul no matter their durability
Speed: Massively Hypersonic+
Lifting Strength: Superhuman+
Striking Strength: Wall Level+
Durability: ]b]Wall Level+[/b]
Stamina: Very High
Range: Melee Range on her own; Dozens of meters with Soul Manipulation and when controlling spiders
Intelligence: Extremely High; Muffet does a lot of reading in her spare time, taking interest in several subjects. She is also shown to be a master manipulator, being able to swindle a person out of 9,999 gold coins.
Equipment on Hand: Usually has a tea set and some baked goods on her (which seem to come from hammerspace).
Brief Bio/History*: Muffet spent most of her life in the Underground trying to raise money through bakesales, in order to rent a heated limousine to transport the spiders safely from The Ruins across Snowdin, to the Hotlands, as they could not cross the cold on their own. Not much else is known about Muffet's history, aside from the fact that at some point she was able to overtake a large portion of the area near the Hotlands for herself and the spiders in the area.
Brief Personality Description*: Muffet generally doesn't like leaving the comfort of her home, and will usually put off errands that require her leaving until the last minute if she can due to this. She may come off as creepy, but she's actually quite nice. She is very caring, and takes responsibility for her people (spiders). At first glance, she can seem rather greedy, due to her desperation for money to save the spiders in the Ruins. She enjoys dark humor, and is sarcastic. Muffet is a highly intelligent person, and a master of manipulation (when she needs to be).
*Optional, but recommended


Name: The International Military and Police Defense Organization; IMPDO
Origin: Code Red, Tokyo!
Number of Members: 10,949,770
InterPol: 750
Investigations: 5,900
Enforcement: 6,745
Defense: 2,254,385
-Reserves: 240,735
Security: 80,580
Intelligence: 1,050,000
Research: 3,100,920
Logistics: 3,400,000
Project X: 1,050,490
Notable Members: United Nations Interpol Council; Figureheads include the President of the United States and Chairman of the United Nations Security Council (or the President of the Russian Federation, whenever the President of the United States is also acting as Chairman of the UNSC), though the actual direct leadership of IMPDO is a council of seven in Geneva, Switzerland, that are partially associated with the UN Security Council; Commissioner Hanshiro Masato (PXHQ Japan), Commander Daniel Petit (Yamada Tadayoshi), Captain Marguerite Diorè, 1st Lieutenant Chase Tyrane, 1st Lieutenant Terrell Anthony
Description of Faction's Tech, Powers, & Abilities: Superhuman physical characteristics; advanced healing factor; enhanced senses; invulnerability; resistance to toxins, electrical hazards, temperature extremes, burns, etc.; Body Control; Immunity to Soul Manipulation (souls do not exist in CRT's universe); Martial Arts and Weapons Mastery; Regeneration; Flight (through tech); Enhanced Senses and Field Awareness (through tech); Several other powers (through both genetic engineering and technological enhancements) among individual amplificatae.

IMPDO's tech generally consists of modern-era tech, bolstered by occasional instances or limited production of tech based on information from an alien satellite that crashed on Earth some decades ago. This tech generally includes miniature hypersonic flight jets, quantum supercomputers, brain scanning technology, and a supermetal called Verinossium (far stronger and lighter than steel, with extreme resistance to temperature and pressure changes, extremely resistant to kinetic impact or armor penetrating weapons). IMPDO also has access to various experimental tech of the modern day, such as robotic exoskeleton suits, railguns, and electrolasers.

IMPDO has vastly superior knowledge of neurology, psychology, and genetics compared to human society in real life (however, their understanding is still not perfect).


Name: Corneria
Origin: Star Fox
Number of Members: 2,457,802,904,353 total population (85% of the population of the Lylat System); 210,589,336 military personnel (0.009% of the population of Corneria; Includes engineers, all maintenance, researchers, medical staff, cargo transportation, etc. Note; is almost 14 times smaller than the Venomian military)
Notable Members: President Mae McCoy, Prime Minister/General Cornelius Pepper, Bill Grey, Katt Monroe, Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Fay Spaniel, Miyu Lynx; Sub-groups include Star Fox (Led by Fox McCloud, and including Falco, Slippy, Peppy, Fay, and Miyu)
Description of Faction's Tech, Powers, & Abilities: Space travel, advanced technology, superhuman senses; Military members possess artificial limbs that allow for superhuman speed, striking strength, and stamina. While Cornerians are generally pacifists, the Cornerian military industrial complex is capable of mass producing kilometer-long warships with extremely advanced technology

The Cornerian military's ships possess various laser and plasma weaponry, shielding, teleportation systems, and jump drives. Their largest ships are on par with most Venomian capital ships, and are capable of causing noticeable damage to unprotected planets on their own; Most Cornerian warships are powerful enough to wipe out large metropolis areas or level mountains within a minute of bombardment.

Government Type: Corneria is a parliamentary republic with an elected President. The role of Prime Minister is automatically appointed to the Commander-in-Chief (CIC is not the President in Corneria), rather than appointed by the President. Economically, Corneria is a welfare State, with an economy very similar to that found in the Nordic System, with few alterations. However, Cornerians measure societal growth on happiness and well-being, rather than economic growth like most countries on Earth do. Despite this, Corneria does have an extremely powerful economy, especially when compared to Earth.

Trivia: Due to the existence of Zero-Point Energy Generators coupled with the relatively low-energy-cost management of resources on Corneria, the Kardashev Scale does not give an accurate representation of the advancement of Cornerian technology.

Corneria and Lylat (its star) are both around 9.85 Billion years old. Due to the old age of Lylat, Cornerian scientists are researching possible methods to artificially increase the lifespan of Lylat. Current leading theories include reversing the hydrogen to helium fusion in the star by using massive amounts of Zero-Point Energy to force fission of the molecules, thus essentially reversing the process and the star's age.

After the events of Star Fox Zero, Corneria developed a planet-wide shielding grid using Zero-Point Generators for energy, that would protect the planet much like the shielding on a large spaceship, drastically improving the defenses of the planet from orbital strikes.


Name: Venom
Origin: Star Fox
Number of Members: 433,729,924,298 total population (15% of the population of the Lylat System); 2,885,073,903 military personnel (0.665% of the population of Venom; Includes engineers, all maintenance, researchers, medical staff, cargo transportation, etc. Note; is almost 14 times larger than the Cornerian military)
Notable Members: After the death of Andross, the Venomian government is led by a council of fifteen executive officials, in a type of council-based dictatorship. Notable members associated with the Venomian military include Granga, Caiman, Wolf O'Donnell, Pigma Dengar, Leon Powalski, Panther Caroso, Andrew Oikonny; Sub-groups include Star Wolf (led by Wolf O'Donnel, and including Pigma, Leon, Panther, and Andrew)
Description of Faction's Tech, Powers, & Abilities: Space travel, advanced technology, superhuman senses; Military members possess artificial limbs that allow for superhuman speed, striking strength, and stamina. While Venom has a far larger military than Corneria, Venom's economy is in shambles, leaving them reliant on fast-striking blitzkrieg-esque tactics and using overwhelming numbers and force to win wars quickly, as their military industrial complex can not mass produce warships at the same rate or level as Corneria.

The Venomian military's ships possess various laser and plasma weaponry, shielding, teleportation systems, and jump drives. Their largest ships are on par with most Cornerian capital ships, and are capable of causing noticeable damage to unprotected planets on their own; Most Venomian warships are powerful enough to wipe out large metropolis areas or level mountains within a minute of bombardment.

The Venomian military has invested heavily into several specialized ships and superweapons, including, but not limited to, speacilized battlecarriers, mechs, Interplanetary Ballistic Missiles, and two different super-capital ships. One such ship is capable of fielding several superlasers that, combined, could destroy Corneria if the planet's shields were down (Superdreadnought Salvadora), and the other such ship fields a hyperlaser powerful enough to one-shot a Cornerian capital ship, shields and all, and possesses a shield strong enough that it can tank the directed fire from an entire Cornerian fleet (Dreadnought Tactical Destroyer Granby; even though the Cornerian fleet was rather small, it included General Pepper's Flagship, which is the most powerful ship in Corneria's fleet, and couldn't even scratch the ship). Despite many of the ships in Venom's fleet being destroyed in the Lylat War, Venom has rebuilt several of them, and is planning to finish rebuilding and even expanding its fleet.

Trivia: Due to the existence of Zero-Point Energy Generators coupled with the relatively low-energy-cost management of resources on Venom, the Kardashev Scale does not give an accurate representation of the advancement of Venomian technology.

After the events of Star Fox Zero, Venom developed a planet-wide shielding grid using Zero-Point Generators for energy, that would protect the planet much like the shielding on a large spaceship, drastically improving the defenses of the planet from orbital strikes.


Name: The Fleet of Fog
Origin: Arpeggio of Blue Steel
Number of Members: Unknown, likely over 10,000
Notable Members: Yamato, I-400, I-402, Yukikaze, Kasumi, Kongou, Hiei, Ise, Myoukou, Nachi, Ashigara, Haguro, Nagara, Natori, Yura, Shiretoko, Akashi, Nagato, Zuikaku, Shokaku, Atago, Bismarck, Lexington, New Jersey, Fletcher, Radford, Melvin, Hood, Prince of Wales, Maya, Haruna, Kirishima, Repulse, Vampire, Musashi, U-2501, Seehunds (several); Sub-groups include the Scarlet Fleet (led by Musashi, and including U-2501 and the Seehunds)
Description of Faction's Tech, Powers, & Abilities: The Fleet of Fog possess advanced computer systems, capable of tracking, guiding, and operating various systems on their ships far better than modern equipment could. They are capable of easily hacking and controlling almost any modern computer system. The Fog possess various laser and plasma weaponry, as well as conventional naval guns with performance superior to their modern counterparts. Likewise, they also possess advanced missile or torpedo systems, capable of using a variety of warheads, including Thanatonium, a fictional element that degrades into gravitons and releases a corrosive field that will destroy any matter inside it, no matter what kind of matter it is.

The Fleet of Fog uses Wave Motion Compulsory Conversion Device Armor, or Wave Force Armor for short, which allows for their hulls to withstand enormous amounts of pressure and be highly resistant to damage. In addition, this Wave Force Armor also projects the Klein Field; A protective shield based on the properties of a Klein bottle. The Klein Field absorbs incoming energy of any type, and can redirect it in any arbitrary way, generally by either using it to run the ship's systems or weaponry, or by releasing it quickly as electrical energy. The Klein Field can be broken with enough energy coming in at once, or be saturating it over time, but in either case is capable of withstanding more energy than any current human-made weapon could deliver.

Fog ships are capable of communicating via quantum communications and sharing information and experiences they gather through a system called the Joint Tactical Network. However, if they are cut from the Fleet of Fog, they will lose this ability (unless they set I-401 as their flagship).

The Fog possesses a number of superweapons as well:
The Super Graviton Cannon can be fielded by any Fog ship, Heavy Cruiser or above, with SGCs fielded by higher ship classes being considerably stronger than those from lower classes. They are large mixed-ordnance weapons that fire a large laser beam with gravitons; When aiming, the SGC is capable of holding its target in place, keeping it from escaping, and ones fielded by battleships are capable of parting the seas prior to firing. The ship using the SGC must open their Klein field directly in front of the cannon just before firing, and must dedicate almost their entire processing power to aiming and controlling the weapon. If the SGC is fired several times in a short time frame, it may cause spacial anomalies and disrupt all forms of communication, including the Fog's own quantum communications and Joint Tactical Network in the area.

The Mirror-Ring System is the only known counter to the Super Graviton Cannon in Arpeggio of Blue Steel. When deployed, the MRS creates a large field around the ship that absorbs all energy from any attack, then projects it back outwards in all directions. The MRS creates extreme dimensional distortion whenever used, and similar to the SGC, requires the full attention of the Fog ship using it.

Fleet of Fog Flagship Equipment are various sets of equipment that can be accessed by the Flagships of various Fog fleets. Each Flagship has their own Equipment. The only currently known FE is the Equipment belonging to Kongou; It allows Kongou to teleport the Union Cores of ships in her fleet to her location, then use giant nanomaterial 3-D printer systems to build ships on site, in order to generate a fleet at her location. This takes a tremendous amount of processing power, leaving Kongou unable to move, attack, or even defend herself, and it takes quite some time to print out a ship.

All things in the Fleet of Fog are created using nanomaterials; Nanomaterials allow the Fleet of Fog to create anything they want by arranging them at the atomic level to simulate individual atoms. However, this takes processing power, and thus the Fog ships generally pre-make everything they will use in battle, and only use this power to make quick patchwork repairs to their ships mid-battle whenever needed.

The Fog's computers are capable of processing things at FTL speeds, and the Joint Tactical Network is capable of functioning across universes, so long as dimensions or space are not being distorted in the locations of either ship communicating.

Note: The Fleet of Fog will be jointly operated by both Petrokovia and Apto
Last edited by Petrokovia on Wed Apr 04, 2018 1:29 am, edited 1 time in total.
I like video games, politics, and engineering/mechanics
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Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main Canon for Petrokovia is the MT real-world based USSP
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Menschenfleisch
Spokesperson
 
Posts: 178
Founded: Nov 01, 2017
Democratic Socialists

Postby Menschenfleisch » Wed Apr 04, 2018 2:10 am

General Information: "Tone"

Name: (Valerian/Victor Woolf), Mellifluous Tone, The Salubrious
Appearance: A brown haired male in his early thirties with blue eyes, a european complexion and a fair build. He likes trench coats.
Species: A universe bonded with a human
Gender: Male
Universe of Origin: A random universe that was in desperate need of saving. The setting of any good JRPG.
Age: He thinks he's been around for twenty seven years.
Abilities:
  • Healing: His very existence seems to soothe those around him, healing wounds, repairing damaged machines and even resolving temporal paradoxes. He can heal wounds, rifts in spacetime, emotional rifts and 'situations'. The latter circumstance is extremely minor stuff, like heating up cold food or untangling headphones. He's pretty much a hardcore support.
  • Generation: Tone can generate any of the 92 naturally occurring elements in stable isotopes thereof. No nuclear explosions or radiation poisoning here, buddy. Any matter he generates beyond his own body-mass will begin to degrade and disappear. A house-sized block of iron will take less than an hour to disappear, while something only slightly over the limit like a vase might take years. He usually does this to generate minor items like tools, weapons and food. He is able to generate complex molecules and compounds such as water, drugs and plastic explosives.
  • Life: Valerian creates life. Withered flowers will blossom, people near him will feel rejuvenated and even his own body refuses to die. This has granted him unnatural vitality and strength, as well as the ability to forcefully accelerate cell growth. This is another form of healing but when taken too far it causes tumorous growths to erupt around the subject and for nearby organisms to uncontrollably grow and meld into one another. This effect cannot penetrate even basic barriers such as clothing and armour and so is infeasible for usage in combat, unless he's fighting like... nudists or something. His blood alone is able to act as a form of medicine, purging poison from an individual's body and reducing their age by about 20 years per litre of his blood imbibed. I'm sorry. That got dark really quickly. He can also modify the biology of nearby animals and plants, allowing him to modify their physical attributes and use them to attack. This is most effective with plants, which he can accelerate the growth and dangerousness of exponentially. When he floods his own body with 'life energy' he gains incredible physical abilities. However, this may only last for a second or two; usually long enough to deliver one punch or block one attack. He can use it for longer but this would require him to absorb and store an immense amount of vitality, either by draining other organisms of life (which he can only do to plants) or resting for a very, very long time.
  • Echo: The dying remains of a universe. Deep within him is an infinitesimal portion of a once great reality but even so it is still incredibly powerful. Echo and Valerian may work together to gain almost ludicrous control over local reality; ranging from the manipulation of concepts to the warping of the basic foundation of reality itself. This places enormous stress on both of them however and won't be used (or even extensively mentioned) until Valerian either literally dies or he fights Avarice.
Weaknesses:
  • Limitations: His healing is extremely potent but is limited by who he's trying to heal. A regular human can survive pretty much forever under his influence because they are extremely weak and therefore not that hard to regenerate. Someone like Goku on the other hand has to receive an enormous amount of energy to even slightly benefit; thereby reducing Valerian's effectiveness in such circumstances.
  • Vitality Exhaustion: Valerian cannot continually reinforce his body and infuse his muscles. There is a limit to how often and how much he can do this. During one fight he can generally only use this ability once or twice; using it more would drain him completely and leave him either catatonic or vulnerable. Overuse of these abilities, even while in an enhanced form, will cause massive backlash ranging from physical damage to his body due to overexertion or massive internal bleeding due to the immense forces he puts himself under.
Personality: Valerian is optimistic and kind, if a bit daunting and at times enigmatic. He can be quiet and comforting, or energetic and enthusiastic. He’s simply a nice person, who’s helpful, and tries to be likeable. He has a way of speaking that makes it seem as if to him, everything is aggressively temporary.
Biography: Valerian was born to a dying world. Like any good near-apocalypse game setting: technology was failing, war was widespread, and a great evil sought to overtake his world. He rose up, as a hero, and defeated the dark forces in a great uprising, or so the legend goes. Details about his foe are vague but describe it as an all-consuming cloud and/or concept of nearly pure malevolence. Whatever the case, he is a legendary hero, and a benevolent one at that. He learnt of a monster, a universe that consumed other universes, and learned that the child of a different reality known as “Echo” was destined to kill the monster. He found Echo, but it was too late. By the time he found them, wandering in the void, their battered celestial corpse had already nearly expired.
Echo died. But, with its last (figurative) breath, it gave Valerian enormous power but also filling him with its desire for revenge; both for Tiamat having killed Echo, and for Tiamat's offspring having killed Tone's... everyone. Soon after being ejected into the nearest available universe, he set out to find and deal with the killer he'd supposedly been destined to fight.
Arc Responsibility: As the hunter/rival of Audrea, and the holder of Echo’s Heart. He is charismatic and addictive to be around, and therefore will either generate a large gathering or a small group of close compatriots. He plans to kill Audrea, but will become sidetracked with others’ dealings along the way.
Equipment: None
Common Applications of Power:
  • Aerosol: Valerian will often generate gaseous agents to incapacitate his enemies. He may decide to release small airborne sedatives like midazolam, vesicants like sulphur mustard or thermobaric explosive gasses like hydrogen and gasoline vapour.
  • Energetic Compounds: Victor can roughly imitate pyrokinesis or cryokinesis by generating fire, explosives and endothermic reactive compounds. Rubidium and water will generate large concussive explosions. Sodium-magnesium blends will produce large, bright fires. Ice will, obviously, suck in heat.
  • Complex Artifice: Guns and modern weaponry are definitely an option but often difficult to acquire. For starters, the sheer complexity of the compounds they contain and the exact arrangements they must be in retard the generation process significantly, resulting in deviations from the intended design and a greater required amount of concentration and time.

Statistics:

Destructive Capacity: A tree. In small bursts he can can put his AP at town level or greater by flooding his muscles with vitality. Actually using this strength would probably shatter his entire body like glass.
Lifting Strength: Class 5. A few tons. In small bursts he can easily lift several thousand tons.
Durability: Unlike Avarice his unusual vitality doesn't result in regenerative abilities. Instead it makes him resistant to damage, putting his durability at around wall level. In small bursts he can push this up to large mountain level.
Speed: Subsonic. Mach 0.5, with reaction times to match. Vitality bursts allow him to amplify this to Hypersonic+, allowing him to 'flash step' short distances.
Stamina: Nigh infinite.
Range: Melee. Several kilometres with his other abilities.
Intelligence: Incredible. He has an unparalleled breadth of knowledge, and can think at an extraordinary pace. His deductive reasoning is similarly vaunted.
Last edited by Menschenfleisch on Mon Jul 30, 2018 10:37 pm, edited 32 times in total.

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Turmenista
Negotiator
 
Posts: 5298
Founded: Apr 09, 2014
Left-Leaning College State

Postby Turmenista » Wed Apr 04, 2018 3:30 am

Tag for intrigue later

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Skylus
Negotiator
 
Posts: 5621
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Wed Apr 04, 2018 5:16 am

O-O OMG you started it already.

Sign me up.

Skylus wrote:Name: Madison Goodwill (Madi)

Ancient One Half blood?: No

Species: Human/Witch

Age: 19

Appearance: Stands at 5'3, brown hair and eyes, currently wearing a Gryffindor shirt and blue jeans + white Keds

Gender: Female

Powers/abilities: She can become a unicorn due to her being an Animagi
Her sword has a Dragon guardian whose name is Dragonus- he can be summoned at will and and can speak any language (Dragonus is hundreds of years old, AP is city, appearance is red scaled, white underbelly, green eyes, golden horns atop head, golden ridges and claws, winged)
--------------------------------------------------------------------------------------
Spells that Are to Be Used- more can be added if needed
Accio - summons stuff
Alohomora - opens locked objects like doors and chests
Cave Inimicum - strengthens enclosures from bad guys
Colloportus - locks a door
Ennervate - counter to Stupefy
Expecto Patronum - summons a Patronus
Ferula - creates bandages
Tergo - cleans up any mess
Pack - packs suitcase/knapsack/whatever
Lumos - creates a light at tip of wand
Nox - counter spell to Lumos
Incendio - start a fire (campfire)
---------------------------------------------------------------------
Weaknesses: Madi doesn't take betrayals very well, will do stupid stuff when she is angry/grieving, likes to prank people and thus gets in trouble a lot

Attack Potency: Building if she is very pissed off

Equipment: Her sword, Dragon's Fire, her wand (ebony, Dragon Heartstring, 12.5 inches), a satchel that had the expand charm placed on it, so it can hold a lot of stuff (currently holding 10 Galleons, 5 Sickles, 2 Knuts, a spell book, and several changes of clothing)

Universe of Origin: Harry Potter (OC)

Affiliation: Good


Name: Link

Ancient One Half blood?: No

Species: Hylian

Age: 19

Appearance: (Combining most of the games so...)

Gender: Male

Powers/abilities:
The Sheika Slate can do many things, from freezing objects to blowing stuff up to levitating things.
The Twilight Shard allows Link to become a wolf at any given point.
The Paraglider allows him to traverse Hyrule (or any Universe) quickly.
The Hookshot can be attached to practically anything and used to swing across pits of lava or chasms; also can be used to reach new heights.
The Boomerang can be used to cut down ropes and strings and can be used to retrieve objects.
Bombs can...well, blow stuff up.
Fire and Ice Rods cast fire and ice particles, respectively. They have to recharge after each use, however.
The Pegasus Boots allow the user to run really fast.
At this point in Hyrule's history, the Master Sword is just a relic now but can still be used as a weapon. It is unbreakable and can be used as a light source for dark areas.
The Hylian Shield is nearly indestructible, can be used like the Boomerang and did someone mention shield-boarding?

Weaknesses: Of course, being so many years in the future than your own "universe" has its drawbacks. A lot of them, actually. Fortunately, there are those that are in the same situation as you and there are those that are willing to help you get used to everything.

Due to Hyrule being taken over by Ganondorf (and whoever else), Link is unsure if he should stay with everyone or go back and deal with Ganondorf. He ultimately decides to stay, knowing that there is greater strength in numbers (plus some people are technically gods so...)

Some of his equipment has to recharge after long periods of use. This now applies to the Master Sword as well.

Attack Potency: ....High...?

Equipment:
(Main items: Master Sword, Hylian Shield, Sheika Slate, Twilight Shard, Bow of Light, Paraglider)
(Secondary Items: Bombs, Arrows, Pegasus Boots, Hookshot Clawshots, Fire and Ice Rods, Boomerang)

Universe of Origin: Legend of Zelda

Affiliation: (Good/Evil/Neutral): Good


Name: "Geralt of Rivia"

Ancient One Half blood?: no

Species: human

Age: (I have no idea, I think 30 something)

Appearance: [spoiler=cover art](Image)
(I don't know why one of the swords is in the front, in the game, they're on his back)

Gender: male

Powers/abilities: Geralt can use his "Witcher Senses" to track things no ordinary man could see, he can use various signs to interact with the world around him:
Aard prompts Geralt to unleash a telekinetic blast that can destroy things/send ememies flying
Axii confuses enemies
Igni inflicts burning damages on enemies (upgrade this to send a fire beam from your hand)
Yrden slows enemies down
and Quen offers players a temporary protective shield


Weaknesses: women, alcoholic drinks, raiders/bandits, people who disrespect him

Attack Potency: tree

Equipment: silver sword, steel sword, bombs, oils, potions, various currency

Universe of Origin: Witcher franchise

Affiliation: Neutral (mostly good, unless you piss him off)


EDIT: Just noticed the new app. Shall edit later.
Last edited by Skylus on Wed Apr 04, 2018 5:20 am, edited 1 time in total.
Proud Member of OCReMix.org.
Current album: http://ocremix.org/community/topic/44515-lylat-system-clear-a-star-fox-25th-anniversary-tribute-album/?page=1
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
Other nation is https://www.nationstates.net/nation=the ... territores
To avoid confusion on forums - I am female


Ancient Ones: Po, Ganon, Orochi, Link, Geralt, Bilbo, Douglas, Molgera, Drakonos, Amaterasu
VTtM: Madison Goodwill, Link (WW), Amaterasu, Banjo & Kazooie
Hogwarts: Derek Forester, Madison Goodwill

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Naval Monte
Postmaster-General
 
Posts: 12002
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 5:45 am

Name: Elizabeth Ashwood
Origin: Gnosis Verse
Gender: Female
Age: 38
Species: Human
Appearance: A Welsh born, Caucasian, woman. Standing at 5'3, Elizabeth has a petite, lithe, and a slightly curvy built. Her skin is pale, and possess jade green eyes. Her deep set eyes have eye liner around them and a small mole located under her left eye. Elizabeth’s raven hair is medium-long/past the shoulders-length and it is a unkempt shaggy mess, her hair sticks out at her neck and falls over her shoulders. Elizabeth has a heart shaped face with both a button shaped nose and thin, downward turning lips. Usually these lips are seen forming a grin or smirk, they are covered by red lipstick.

Elizabeth main attire consists of an ankle length black trench coat, black vest with a white dress shirt underneath, a long loose maroon tie, black pants with a maroon belt around the waist, maroon colored boots with black sides and laces, black fingerless gloves. Elizabeth has tattoos painted on her body, many depicting occult and esoteric symbols. These tattoos can be found on her hands, shoulders, back, feet, stomach and hips. Despite being in her late thirties she still has the appearance of someone in her mid or late twenties.
Powers & Abilities:

Deductive Reasoning: Elizabeth possess great deduction powers, often using her wits (and magic) to help solve mysteries. Besides being able to piece together puzzles, gain the answers to riddles, and gathering clues from her observation of people and the environment. Elizabeth's eyes are also keen to pick up small pieces of clues that most people can easily miss or ignore.

Computer Witch: Besides knowing her way around the internet, Elizabeth is knowledgeable about computers and to have a decent grasp at the operational software and hardware of a computer to fix her own computer before being forced to ask the help of a professional. She also possess decent hacking skills to hack into both normal computers and security systems used by most people, but suffers when dealing with advanced, state of the art, security systems and software. She also can use her computer knowledge to know when she is being hacked or is infected by a virus or any other malicious programs can stand to have a good chance on dealing with both.

Silver Tongue: Elizabeth is a very cunning and deceptive woman. She can convince others to believe her words and inspire certain emotional responses. She can use this to make people lower their guard either by her flirting with them or acting as she was in distress, making them more likely to help her and for her deceive her victims. She can even conceal information or spread misinformation when she wants to and make it sound convincing. Elizabeth is also skilled at creating forgery as well as detecting forgery and deceptions of others.

Shadow Step: Elizabeth is light on her feet as not only can she move around without making much noise but can follow someone without them noticing her, acting almost like their second shadow. This skill can allow her to sneak into a restricted area with a much higher than normal chance of avoiding detection.

[b]Scholarly:
An intelligent woman Elizabeth can gather and store vast amounts of information in her head. Elizabeth can also research different skills either by following through instructions provided for her or by learning through experience or witnessing, understanding, and practicing a skill she has seen. This skill also aids her in not only debates but in her detective related skills and in persuasion of others.


Shaman's Touch: Elizabeth is knowledgeable when it comes to different types of poisons, herbs, and drugs that not only can she identify which poisons, herbs, and drugs were used on a person or left in the scene but can even use said knowledge to even create or find ways to procure a sample of her own through shady means if she wants to. This knowledge can aid her in potion and elixir creation.


Knife Nut: Elizabeth knows how to fight well with a knife. However even though she knows how to use a knife well as a weapon and tool it doesn’t mean she is a good fighter, in fact some can say she is a poor fighter. Elizabeth would rather use her speed, reflexes, and agility to dodge attacks and find the right moment to stab her opponent in an area that would force them to stop fighting her. She would also use her quick thinking during fights along with fighting dirty to win.

Stage Magician: Elizabeth can use the same skills illusionist and stage magicians use in their shows; possessing skills such as hypnosis, sleight of hand, pickpocketing, lockpicking, and escapology. These skills are used whenever she needs to break and enter a location, for deceiving people, taking items without being noticed or when she needs to get out of a tight situation.

Thespian: Elizabeth has taken lesions in the past on acting and mixed with her silver tongue she can perform a convincing act when she needs to play a role to fool people. Elizabeth can further make her role more authentic by putting whatever attire and makeup she needs to make her role feel and look more genuine.

Intuition: This ability can allow her to "read" other people's body language, choice of words and other subconscious signals. With this ability Elizabeth can try to understand the real purpose of a person's motives and actions without them telling her. She affectionately calls this ability her "Bullshit Detector" as it makes her a living lie detector. However people skilled in the art of deception or truly believe in their own lies can fool her.

Occult Studies: Elizabeth has knowledge on various occult practices and teachings; kabbalah, alchemy, magic, spiritualism, astrology, demonology, extra-sensory perception, tantrism, satanism, hermeticism, gnosticism, theosophy, thelema, wicca, modern paganism, voodoo, divination, and chaos magic. Elizabeth can identify the cultural traditions informing a ritual by viewing the physical aftermath, supply facts concerning various occult societies, can guess the intent of an occult ritual, know the occult significance of an object and can identify the occult activities from a well informed practitioner, teenage posers, or out-and-out cultists and sorcerers. This skill also covers various supernatural lore in her world.

Extraordinary Senses: Having a strong connection with Azoth, Elizabeth's senses are not only intune to the mysterious force but also has gain several extra sensory inputs from it as well, allowing her to see, hear, and sense things most normal humans can't perceive, let alone comprehend.


Sixth Sense: Elizabeth often gets certain feelings about things, often these feelings turn out right. She has premonitions about both bad and good events. A cold shiver down her spine to can alert her to a possible axe killer behind a door or a strange sense can tell her to avoid a doomed air flight. This ability only affects her and not others around her. There are supernatural beings and methods that can either trick out her sixth sense or make a being or person invisible to her sixth sense.

Enhanced Awareness: Elizabeth can see into other dimensions, see fragments of both the past and future and to see and speak to invisible entities like ghosts. This ability, while usually random on when it actives, but it is always on when it comes to spotting otherworldly beings. Sometimes touching an object that has involvement with a major past or future moment causes her to experience a sudden vision of the event. Another way she can see fragments of chronological events is by her dreams, another method to force her to see into time or other dimensions is by using mind altering substances or activities. While she can provoke these visions on happening she would still have no control over what she sees. This ability can make most believe that she is suffering from schizophrenia and indeed should she see something truly horrific and freak out many would see her as crazy.


Magical Intuition: Because Azoth is the source behind magic in her world that means Elizabeth act a lot like a magical compass needle as she can sense the power of beings, places and objects. Often being drawn to them as though being pulled by a powerful magnet. This ability also allows Elizabeth to see kirlian auras and determine a person's physical, mental, emotional and spiritual state by the color of their aura, intense emotions can trigger a pseudo emphatic link in which Elizabeth can feel whatever emotion someone is feeling as long as she sees their aura, should this link grow it can develop into a pseudo mind link; making her hear, see, and sense a person's very thoughts. Elizabeth can also witness minor occult phenomenon that most minds either can't perceive or ignore and can use magic much more effectively than a normal occultist. Her magical sense also overlap with her normal senses causing a synesthesia effect to her, should she lose control she would act as though she is suffering from dementia-like hallucinations.

Magick: Elizabeth is armed with the knowledge of many spells, rituals and curses, such as evocation, divination, necromancy, black magic curses, illusions, occlumency, invisibility, exorcism, sympathetic magic, astral projection, creating windows and gateways to other worlds and more. She also has a wide range of protection magic such as sigils, spirit wards and magic circles that can protect her from both physical and supernatural. She even knows a curse that can send any damage inflicted on her back at the one who caused her harm.

Elizabeth's magical knowledge allows her to find ways to become highly resistant to many psychic attacks such as telepathy, possessions, and mind control and can even use it to evade both mundane and supernatural methods of tracking. Elizabeth can even use the art of counter magic, which either let's her take apart a spell before it can harm her or redirect it away from her or even back at the caster. However she must first be aware of the spell being used against her and prepare the necessary rituals to either dismantle or redirect the spell used against her.

Weaknesses: Elizabeth is plagued by nightmares which cause her to have sleep problems and to take sleeping medication, these nightmares are often tied to horrific events in her life. Elizabeth also keeps an emotional distance from most people due to her past, in fact she sometimes think she is cursed to bring suffering and death to people due to how many people she cared about dying around. Elizabeth is addicted to both adrenaline rushes and to cigarettes. Sometimes the intensity of both her pseudo empathy and mind reading becomes too much for Elizabeth that she resorts to alcohol and pills to dull her senses, she sometimes does this with her other extraordinary senses though this has the risk of backfiring as it may cause those senses to become stronger.

Elizabeth is a magnet for anomalous phenomenon, entities, and objects just as she is drawn to them. This and her being very much aware of both individuals and groups in the occult underground who see her as a rival and a threat has made her a paranoid woman, always on the lookout for potential attackers. She also suffers from bouts of depression that appear from time to time which can affect her performance along with mood. Elizabeth is not the best physical fighter as she prefers to use her brain and magic to solve problems, she is also a thrill seeker to the point of actively seeking danger just to get a rush.

While Elizabeth's magic can allow her to distort and warp the very fabric of reality does not allow her to do everything. There are some magical feats she lacks the knowledge, items and aptitude to perform and because of the reality warping powers of magic she has to be cautious of doing something wrong with her spells and rituals, sometimes doing something right can result in unexpected effects. Overusing magic can warp her very psyche and it's energies can corrupt her body and soul; not only degrading her mind closer to the depths of insanity, but bring about terrible mutations that would turn her into an insane, inhuman creature. Overusing magic always brings about the attention of both creatures of unremitting horror and fellow practitioners of magic to her location. Magic is not free however as every spell she uses has their own price, though some spells the price comes in years after their use.

Sometimes the things her extra senses pick up can also have both negative and in some cases even physical effects on Elizabeth, not helped by the fact that she doesn’t have much control over her extra senses. Occasionally these extra senses become so strong that they either fully merge normal reality and the hidden realities into one or replace the normal one entirely with the hidden one, causing great distress to Elizabeth. Because of the prices, costs, and drawbacks to magic she often uses it when she needs to and instead relies on her normal abilities first before turning to supernatural methods. She is ultimately still human in both body and mind. While she has harden herself to the unnatural there are still things that can drive her insane should she encounter them.

Attack Potency: Normal Human (with magic various depending on spell and summon)
Speed: Normal Human
Lifting Strength: Normal Human
Striking Strength: Normal Human (otherwise with magic it various from spell and summon)
Durability: Normal Human
Stamina: Normal Human
Range: Close range to kilometers away depending on what spell she is using.
Intelligence: High
Equipment on Hand: Cursed knife, zippo lighter with a pack of cigarettes, enchanted card (acts like psychic paper), tape recorder, lock pick set, waterproof flashlight, enchanted brass knuckles (can harm spectral beings along with physical brings), smartphone, wallet, makeup kit, car keys

Brief Bio/History: Much of Elizabeth’s past is a secret. What is known currently is that she is an orphan with her father being killed by a drunk driver before she was born and her mother being murdered by an unknown assailant when she was eight, forcing her to move around from foster family to the next until she was adopted by a friend of her mother who decided to raise her legal guardian. The reason for her being moved to different families was because each one reported unusual incidents that began to happen when they adopted Elizabeth and in desperation got rid of her to have their lives return back to normal.

What those families didn’t know was that Elizabeth was one of the rare individuals to be born as a mage, making her both a natural prodigy when it came to magecraft but also a living magnet for anomalous phenomenon, manifestations, and entities. They also lacked knowledge on knowing that she was the daughter of a powerful witch named Alexandria Ashwood who taught her daughter magic so she can use her powers responsibly and not accidently harm herself with magic. Yet this caused the situation with the families to be further exacerbated by the fact that Elizabeth choose to continue her practice of magic as her own after her. Other’s passing, causing any mistakes she made to escalate their problems. These mistakes became less frequent once she got a new teacher to help her better control her powers but also try to heal some of the emotional scars left behind by her mother’s death.

After this time she hasn’t done much besides try to juggle having the life of a typical student and dealing with supernatural incidents that she seem to find herself in until by her 20s when she form a small cabal of fellow mages to travel around to engage in both occult activities and classical debauchery, it was in this time that she would encounter a woman name Lorraine Rose who would become her girlfriend. For a few years she was content with her life in her small crew and having a lover but this life would come crashing down in which they faced a cult that tried to summon a powerful entity from the abyss. While they succeed at stopping the cult and prevented the arrival of a dangerous and powerful being from entering their world the mental trauma of what they endure from both the cult and the abyssal entity along with the deaths of a few members, Lorraine being one of the casualties, caused the group to break apart.

Elizabeth’s activity inn the occult underground seem to have stop for quite some time before she suddenly return as a private investigator, dealing with both mundane and supernatural cases. No one is quite sure what happened to her during her inactive years but a popular rumor was that she was incarcerated in the infamous Blackthorn Asylum, but so far there no evidences either proving that to be the case but also not disproving it either. When pressed in the matter Elizabeth simply claimed on needing a vacation to forget about magic and to repair the shattered remains of her life.

Brief Personality Description: A foul-mouthed, disillusioned, sarcastic and cynical woman. Elizabeth is also stubborn, arrogant, feisty, and strong-will woman. She is also mischievous scoundrel who likes messing with people just to get laughs. This attitude can even make as though she doesn't take most situations as seriously as she should. Elizabeth is also flirtatious as well and will flirt with anyone who catches her interest regardless of their gender or if they are friend or foe. A woman who is always hustling she is often motivated for her own interest than out of any higher calling or moral imperative. Due to the number of people who have died around her Elizabeth prefers to work alone and anyone she does work with, she avoids attachment so she won't be as hurt if they get killed.

Cunning, ambitious, and resourceful woman she keeps an aura of mystery around her as she keeps her distance from people, for behind the snark and flirtation is a wounded soul. Elizabeth carries with her the sorrow, rage, and self-loathing of not only a person who has lost many people she cared about but one who has done many deeds and mistakes she wish she can undo, seeking redemption from her past deeds. Elizabeth is also a compassionate humanist, trying her best to make sure that mankind does not fall into the influences of both mortal and supernatural powers that would use humanity for their own ambitions and hoping that her good deeds can help absolve her if her past sins and mistakes. She also has a rather strange code of honor despite acting like a rogue most of the times. She is also unflinchingly loyal to those she cares and is surprisingly selflessness when she wants to be, even going as far as to help people if their suffering and grief is too much for her to ignore.



Name: AEGIS
Origin: Gnosis verse
Number of Members: Unknown, estimated number is to believe to be somewhere in the million.
Notable Members: Overseer Council and Administrator of AEGIS Ms. Gray (envoy of the Council), Galvin "Bulldog" Ross, Catherine Wheeler, Dr. Emeria Faustus, Dr. Johna Kepler, Junko "Dancer" Shepard, Tobias Knight, David Carpenter, Patrick Smith, Frederick Ironside, Gwendolyne “Hex” Carle, Carmen "Faust" Jimenez, Lorenzo "Conman" Cabrero, Reza "Trick" Kazemi, Terry "Curse" Cooper, Minji "Jinx" Yun, Reiko "Spider" Ieyaru, Emily Foster, Jeremiah Carter, Matthew Sunderland, Tabitha St. Matthews, Nessa O'Brien, John Kauffman,
Description of Faction's Tech, Powers, & Abilities: peak human condition and enhanced/supernatural condition; advanced regeneration, enhanced senses, enhanced endurance and stamina, enhanced resistances; resistance heat, cold, electrical shock, toxin, radiation, disease, kinetic force, etc.; body control, immunity to sympathetic magic (thanks to a defensive ward hidden discreetly on their body), resistance to mind control and telepathy, enhance reaction time and thinking speed, and many other enhancements made thanks to gene modification, cybernetic and nanological augmentation and through paratechnological enhancements and sorcerous procedures . These augments are given to members tasked on either capturing or destroying supernatural targets.

Some personnel in AEGIS either possess psychic abilities or knowledge on how to perform ritual magic. These abilities can have physical, mental, and metaphysical effects on reality. A few personnel have even been known to possess anomalous abilities that don't quite fit to psionics or thaumaturgy and even fewer aren't even entirely human.

AEGIS has four distinct technology levels based on generations.

Generation Zero: The most ubiquitous tech level as most technology in this level are ones used in the modern day and would not look any different to real world tech. Examples of this level includes wireless communications, thermonuclear weapons, basic space-tec, and the internet along with mobile devices connected to it.

Generation One: The technologies in this level are those that in real life are consider cutting edge and is still mostly experimental, being decades ahead of current technological level. Examples of this level include advanced space tech, railguns/coilguns, mid-level powered exoskeletons, airburst rifles, electrolasers, nuclear fusion, advanced cybernetics, advanced gene tailoring, and autonomous vehicles.

Generation Two: The technologies in this level are ones theorized to be centuries ahead of what is currently available or even possible. Examples of this level include high-level powered exoskeletons, charged particle beams, advanced artificial intelligences and robotics, antimatter reactors, brain scanning and mind emulation, advanced nanotechnology, metamaterials, and advanced quantum computing.

PARA-Tech: The technologies in this level do not follow the known laws of physics as most humans known them to be, many of them theorized to be following their own strange sets of laws. Examples of this level include non-euclidean geometry, sentient inanimate objects, psychotronic devices, extra-dimensional portals, anti-gravitations/artificial gravitation, psionics, thaumaturgy, and general weaponized anomalies.

However the boundary between conventional, high tech, devices and paratech tends to blur as not only does AEGIS makes their more obviously paranormal devices appear to be normal machines but some devices that work as predicted by physics have anomalous components to assist in their operations. It is due to anomalous elements in their world and from anomalous realities that are connected to their own AEGIS enjoys a great deal of technological advancements when compared to most nations in their world.
Last edited by Naval Monte on Sat Aug 18, 2018 5:03 pm, edited 3 times in total.
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Naval Monte
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Posts: 12002
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 5:47 am

Skylus wrote:O-O OMG you started it already.

Sign me up.

Skylus wrote:Name: Madison Goodwill (Madi)

Ancient One Half blood?: No

Species: Human/Witch

Age: 19

Appearance: Stands at 5'3, brown hair and eyes, currently wearing a Gryffindor shirt and blue jeans + white Keds

Gender: Female

Powers/abilities: She can become a unicorn due to her being an Animagi
Her sword has a Dragon guardian whose name is Dragonus- he can be summoned at will and and can speak any language (Dragonus is hundreds of years old, AP is city, appearance is red scaled, white underbelly, green eyes, golden horns atop head, golden ridges and claws, winged)
--------------------------------------------------------------------------------------
Spells that Are to Be Used- more can be added if needed
Accio - summons stuff
Alohomora - opens locked objects like doors and chests
Cave Inimicum - strengthens enclosures from bad guys
Colloportus - locks a door
Ennervate - counter to Stupefy
Expecto Patronum - summons a Patronus
Ferula - creates bandages
Tergo - cleans up any mess
Pack - packs suitcase/knapsack/whatever
Lumos - creates a light at tip of wand
Nox - counter spell to Lumos
Incendio - start a fire (campfire)
---------------------------------------------------------------------
Weaknesses: Madi doesn't take betrayals very well, will do stupid stuff when she is angry/grieving, likes to prank people and thus gets in trouble a lot

Attack Potency: Building if she is very pissed off

Equipment: Her sword, Dragon's Fire, her wand (ebony, Dragon Heartstring, 12.5 inches), a satchel that had the expand charm placed on it, so it can hold a lot of stuff (currently holding 10 Galleons, 5 Sickles, 2 Knuts, a spell book, and several changes of clothing)

Universe of Origin: Harry Potter (OC)

Affiliation: Good


Name: Link

Ancient One Half blood?: No

Species: Hylian

Age: 19

Appearance: (Combining most of the games so...)

Gender: Male

Powers/abilities:
The Sheika Slate can do many things, from freezing objects to blowing stuff up to levitating things.
The Twilight Shard allows Link to become a wolf at any given point.
The Paraglider allows him to traverse Hyrule (or any Universe) quickly.
The Hookshot can be attached to practically anything and used to swing across pits of lava or chasms; also can be used to reach new heights.
The Boomerang can be used to cut down ropes and strings and can be used to retrieve objects.
Bombs can...well, blow stuff up.
Fire and Ice Rods cast fire and ice particles, respectively. They have to recharge after each use, however.
The Pegasus Boots allow the user to run really fast.
At this point in Hyrule's history, the Master Sword is just a relic now but can still be used as a weapon. It is unbreakable and can be used as a light source for dark areas.
The Hylian Shield is nearly indestructible, can be used like the Boomerang and did someone mention shield-boarding?

Weaknesses: Of course, being so many years in the future than your own "universe" has its drawbacks. A lot of them, actually. Fortunately, there are those that are in the same situation as you and there are those that are willing to help you get used to everything.

Due to Hyrule being taken over by Ganondorf (and whoever else), Link is unsure if he should stay with everyone or go back and deal with Ganondorf. He ultimately decides to stay, knowing that there is greater strength in numbers (plus some people are technically gods so...)

Some of his equipment has to recharge after long periods of use. This now applies to the Master Sword as well.

Attack Potency: ....High...?

Equipment:
(Main items: Master Sword, Hylian Shield, Sheika Slate, Twilight Shard, Bow of Light, Paraglider)
(Secondary Items: Bombs, Arrows, Pegasus Boots, Hookshot Clawshots, Fire and Ice Rods, Boomerang)

Universe of Origin: Legend of Zelda

Affiliation: (Good/Evil/Neutral): Good


Name: "Geralt of Rivia"

Ancient One Half blood?: no

Species: human

Age: (I have no idea, I think 30 something)

Appearance: [spoiler=cover art](Image)
(I don't know why one of the swords is in the front, in the game, they're on his back)

Gender: male

Powers/abilities: Geralt can use his "Witcher Senses" to track things no ordinary man could see, he can use various signs to interact with the world around him:
Aard prompts Geralt to unleash a telekinetic blast that can destroy things/send ememies flying
Axii confuses enemies
Igni inflicts burning damages on enemies (upgrade this to send a fire beam from your hand)
Yrden slows enemies down
and Quen offers players a temporary protective shield


Weaknesses: women, alcoholic drinks, raiders/bandits, people who disrespect him

Attack Potency: tree

Equipment: silver sword, steel sword, bombs, oils, potions, various currency

Universe of Origin: Witcher franchise

Affiliation: Neutral (mostly good, unless you piss him off)


EDIT: Just noticed the new app. Shall edit later.


All three are rejected because you just copy and pasted the application from The Anicent Ones instead of using the one for this RP.
Last edited by Naval Monte on Wed Apr 04, 2018 5:47 am, edited 1 time in total.
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Menschenfleisch
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Posts: 178
Founded: Nov 01, 2017
Democratic Socialists

Postby Menschenfleisch » Wed Apr 04, 2018 5:49 am

Naval Monte wrote:
Skylus wrote:O-O OMG you started it already.

Sign me up.



Name: Link

Ancient One Half blood?: No

Species: Hylian

Age: 19

Appearance: (Combining most of the games so...)

Gender: Male

Powers/abilities:
The Sheika Slate can do many things, from freezing objects to blowing stuff up to levitating things.
The Twilight Shard allows Link to become a wolf at any given point.
The Paraglider allows him to traverse Hyrule (or any Universe) quickly.
The Hookshot can be attached to practically anything and used to swing across pits of lava or chasms; also can be used to reach new heights.
The Boomerang can be used to cut down ropes and strings and can be used to retrieve objects.
Bombs can...well, blow stuff up.
Fire and Ice Rods cast fire and ice particles, respectively. They have to recharge after each use, however.
The Pegasus Boots allow the user to run really fast.
At this point in Hyrule's history, the Master Sword is just a relic now but can still be used as a weapon. It is unbreakable and can be used as a light source for dark areas.
The Hylian Shield is nearly indestructible, can be used like the Boomerang and did someone mention shield-boarding?

Weaknesses: Of course, being so many years in the future than your own "universe" has its drawbacks. A lot of them, actually. Fortunately, there are those that are in the same situation as you and there are those that are willing to help you get used to everything.

Due to Hyrule being taken over by Ganondorf (and whoever else), Link is unsure if he should stay with everyone or go back and deal with Ganondorf. He ultimately decides to stay, knowing that there is greater strength in numbers (plus some people are technically gods so...)

Some of his equipment has to recharge after long periods of use. This now applies to the Master Sword as well.

Attack Potency: ....High...?

Equipment:
(Main items: Master Sword, Hylian Shield, Sheika Slate, Twilight Shard, Bow of Light, Paraglider)
(Secondary Items: Bombs, Arrows, Pegasus Boots, Hookshot Clawshots, Fire and Ice Rods, Boomerang)

Universe of Origin: Legend of Zelda

Affiliation: (Good/Evil/Neutral): Good


Name: "Geralt of Rivia"

Ancient One Half blood?: no

Species: human

Age: (I have no idea, I think 30 something)

Appearance: [spoiler=cover art](Image)
(I don't know why one of the swords is in the front, in the game, they're on his back)

Gender: male

Powers/abilities: Geralt can use his "Witcher Senses" to track things no ordinary man could see, he can use various signs to interact with the world around him:
Aard prompts Geralt to unleash a telekinetic blast that can destroy things/send ememies flying
Axii confuses enemies
Igni inflicts burning damages on enemies (upgrade this to send a fire beam from your hand)
Yrden slows enemies down
and Quen offers players a temporary protective shield


Weaknesses: women, alcoholic drinks, raiders/bandits, people who disrespect him

Attack Potency: tree

Equipment: silver sword, steel sword, bombs, oils, potions, various currency

Universe of Origin: Witcher franchise

Affiliation: Neutral (mostly good, unless you piss him off)


EDIT: Just noticed the new app. Shall edit later.


All three are rejected because you just copy and pasted the application from The Anicent Ones instead of using the one for this RP.


To elaborate on what Naval said (though I'm not an op by any means); you should probably fill out this RP's application format instead of using the old one. It's a totally separate RP.

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The Federation of Kendor
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Founded: Dec 08, 2015
Civil Rights Lovefest

Postby The Federation of Kendor » Wed Apr 04, 2018 5:53 am

I'm interested in this. I think I will either use a SpongeBob, JoJo, or Persona character for this
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Aeternabilis
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Left-wing Utopia

Postby Aeternabilis » Wed Apr 04, 2018 6:11 am

Hey look I'm in this
AA AT TA CG AC GA GC AG CT TC CA CC

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Skylus
Negotiator
 
Posts: 5621
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Wed Apr 04, 2018 6:39 am

Name: Madison Goodwill
Origin: Earth; Hogwarts; Harry Potter universe
Gender: F
Age: 17
Species: Human Witch
Appearance: Stands at 5'3, brown hair and eyes, currently wearing a Gryffindor shirt and blue jeans + white Keds
Powers & Abilities: Powers/abilities: She can become a bear due to her being an Animagi
Madi can use wordless magic with her hands or her wand to cast spells
She is very skilled at dueling and Qudditch
--------------------------------------------------------------------------------------
Spells that Are to Be Used- more can be added if needed
Accio - summons stuff
Alohomora - opens locked objects like doors and chests
Cave Inimicum - strengthens enclosures from bad guys
Colloportus - locks a door
Ennervate - counter to Stupefy
Expecto Patronum - summons a Patronus
Ferula - creates bandages
Tergo - cleans up any mess
Pack - packs suitcase/knapsack/whatever
Lumos - creates a light at tip of wand
Nox - counter spell to Lumos
Incendio - start a fire (campfire)
---------------------------------------------------------------------
Weaknesses: Madi doesn't take betrayals very well, will do stupid stuff when she is angry/grieving, likes to prank people and thus gets in trouble a lot. She will also argue with people for "being idiots" from time to time.
Attack Potency: building with various spells; or a forest. An angry witch is not to be messed with.
Speed: below human level
Lifting Strength: below human level
Striking Strength: Human level
Durability: Human level, augmented by healing factor
Stamina: doesn't last very long, maybe 5 minutes at best
Range: With wand/hands - however long the spell goes for
Intelligence: Still in school so not fully developed yet. Basically she believe's she's smart enough to pass her classes with mostly good/great grades. On the combat side, she knows healing spells as well as offensive and defensive.
Equipment on Hand: her wand (ebony, Dragon Heartstring, 12.5 inches), a satchel that had the expand charm placed on it, so it can hold a lot of stuff (currently holding 10 Galleons, 5 Sickles, 2 Knuts, a spell book, and several changes of clothing)
Brief Bio/History*: Madi was born to Half-Blood parents 17 years ago in England. Over the years, her parents questioned some of the things she did, but all was made clear once a certain red envelope made it's way to Madi's house. Fast forward to now, 2018. In this timeline, Umbridge rules over the Ministry and has taken over Hogwarts. What happens now is anyone's guess.
Brief Personality Description*: Madi is usually friendly towards everyone all the time. She gets frustrated when people don't listen to her advice or are being "complete idiots for no reason". In addition, Madi considers herself a healer or sorts and constantly badgers people about being careful, to some annoyance. She doesn't like small spaces that much or very loud situations.
*Optional, but recommended


Name: "Geralt of Rivia"
Origin: Witcher Franchise; the Continent
Gender: M
Age: At least 100 years old, looks as if he's around 50
Species: Human, Witcher
Appearance: (Image)
Powers & Abilities: Geralt has enhanced strength and stamina due to the trials he went under when he was younger. Fist fights, horse racing, swimming for treasure, you name it, Geralt could probably do it if he knew how.
Geralt can also use his "Witcher Senses" to track things no ordinary man could see and can use various signs to interact with the world around him:
---------------------------------------
Aard prompts Geralt to unleash a telekinetic blast that can destroy things/send ememies flying
Axii confuses enemies
Igni inflicts burning damages on enemies (upgrade this to send a fire beam from your hand)
Yrden slows enemies down
and Quen offers players a temporary protective shield
------------------------------------------------------
Weaknesses: women, alcoholic drinks, Gwent, being quick to assume things
Attack Potency: 9-B
Speed: athlete
Lifting Strength: around 220
Striking Strength: athlete
Durability: athlete
Stamina: athlete
Range: depends on what he's using at the time (crossbow - very far, swords - arm's length, Signs - varies)
Intelligence: Very high for a Witcher; of course when he goes to more advanced places he'll be completely lost
Equipment on Hand: silver sword, steel sword, bombs, oils, potions, various currency
Brief Bio/History*: (Game version of Geralt) Geralt was taught at the Witcher School of the Wolf since childhood; otherwise known as Kaer Morhen. He went under the Trial of the Grasses, which has a high fatality rate. Geralt survived the event and became eventually renowned as a monster-hunter known as a Witcher. (Skipping retelling plots of Witcher 1 and 2 and some of 3.) Right now, Geralt is at the manor in Velen with Triss. But what he had planned went south very quickly. Why? You shall find out.
Brief Personality Description*: Due to Geralt undergoing the Trial of Grasses and other events when he was younger, his outlook on life is difficult to place. Geralt has a temper and isn't afraid to speak his mind, regardless of the consequences. He also doesn't like Elves. Werewolves and Vampries are common in the Continent and Geralt doesn't care that they were once human. They're monsters. He kills monsters. End of story.
Geralt doesn't like to let people get close to him, partly because of betrayals and partly because they might die when they're in his company and he doesn't want that responsibility on his shoulders.
*Optional, but recommended


Name:
Origin: Hyrule/Legend of Zelda franchise
Gender: M
Age: 19
Species: Hyrulean
Appearance: This Link is the great great grandson of the one from BotW.
Powers & Abilities: The Sheika Slate can do many things, from freezing objects to blowing stuff up to levitating things.

The Paraglider allows him to traverse Hyrule (or any Universe) quickly.

Bombs can...well, blow stuff up.

At this point in Hyrule's history, the Master Sword is just a relic now but can still be used as a weapon. It is unbreakable and can be used as a light source for dark areas.
The Hylian Shield is nearly indestructible, can be used like the Boomerang, and, if needed, can be used as a snowboard
Link shall obtain the Master Cycle Zero at some point in this RP.
Weaknesses: Some of his equipment has to recharge after long periods of use. This now applies to the Master Sword as well.

Attack Potency: Varies by what he is using
Speed: also varies from what method of transportation
Lifting Strength: 200 pounds (Doesn't know he can lift that much yet though)
Striking Strength: high
Durability: high, having a shield helps as well
Stamina: high
Range: far
Intelligence: he's nowhere near the Scholars of the Castle, but he knows how to fight and get around easily. Fortunately, when he goes to other worlds, his level will change.
Equipment on Hand: NOTE: Link has nothing listed below at the beginning of this RP save for a large Rupee pouch for expenses.
Master Sword, Hylian Shield, Sheika Slate, Bow of Light, Paraglider

Brief Bio/History*: Around 19 years ago, Link's parents left him on the steps of Hyrule Castle and disappeared. He was raised in the castle alongside Zelda and the two became close over the years. Around the age of 16, he was given the chance to join the Royal Knights and he gladly took it. Fast forwards to now, in the year 1435 A.H. Link sometimes trains new soldiers if needed and mostly spends most of his time patrolling the grounds of the castle. But that's about to change. Soon. Very soon.
Brief Personality Description*: Link has always been a hard worker and finds that he really does like training upcoming soldiers. Shadon, the one who trained Link, considers Link to be his adoptive son and also helps Link occasionally with training. Link sometimes finds himself wandering the halls of the castle and looking at the portraits of all those that came before him that have saved Hyrule from Ganon and wonders if he too, will have to do the same.
*Optional, but recommended
Last edited by Skylus on Fri May 04, 2018 12:03 pm, edited 15 times in total.
Proud Member of OCReMix.org.
Current album: http://ocremix.org/community/topic/44515-lylat-system-clear-a-star-fox-25th-anniversary-tribute-album/?page=1
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Ancient Ones: Po, Ganon, Orochi, Link, Geralt, Bilbo, Douglas, Molgera, Drakonos, Amaterasu
VTtM: Madison Goodwill, Link (WW), Amaterasu, Banjo & Kazooie
Hogwarts: Derek Forester, Madison Goodwill

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Naval Monte
Postmaster-General
 
Posts: 12002
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 6:59 am

Right some issue with Madison. Animagus from what I remember clearly Don't change to mythical creatures and the sword with the dragon Doesn't sound like something that Harry Potter has.

Also Madison's personality and backstory can use some fleshing up.
Last edited by Naval Monte on Wed Apr 04, 2018 7:01 am, edited 1 time in total.
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Mundeo
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Posts: 10321
Founded: Jan 04, 2015
New York Times Democracy

Postby Mundeo » Wed Apr 04, 2018 7:02 am

Naval Monte wrote:Right some issue with Madison. Animagus from what I remember clearly Don't change to mythical creatures and the sword with the dragon Doesn't sound like something that Harry Potter has

And the bio doesn’t explain how she got the sword at all. Also, being a muggleborn, yet somehow being an animagus and being targeted by fudge for some unknown reason screams Mary Sue.
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Skylus
Negotiator
 
Posts: 5621
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Wed Apr 04, 2018 7:02 am

Okay. Still editing my post but I'll change stuff.
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Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
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To avoid confusion on forums - I am female


Ancient Ones: Po, Ganon, Orochi, Link, Geralt, Bilbo, Douglas, Molgera, Drakonos, Amaterasu
VTtM: Madison Goodwill, Link (WW), Amaterasu, Banjo & Kazooie
Hogwarts: Derek Forester, Madison Goodwill

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10828
Founded: Jan 11, 2014
Liberal Democratic Socialists

Postby Slenderman The CreepyPasta King » Wed Apr 04, 2018 7:14 am

Name: Ben Tennyson
Origin: Ben 10
Gender: Male
Age: 10
Species: Human (with the ability to change into many more)
Appearance: Image
Powers & Abilities: Enhanced Eidetic Memory (I believe that's the scientific term for photographic memory)
The omnitrix.
Weaknesses: he's still just a kid. When he's not in alien form, all regular human weaknesses.
Attack Potency: humanwise, room level. When he's an alien it depends on what alien he uses.
Speed: humanwise, average. When he's an alien it depends on what alien he uses.
Lifting Strength: humanwise, average. When he's an alien it depends on what alien he uses.
Striking Strength: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Durability: humanwise, average. When he's an alien it depends on what alien he uses.
Stamina: humanwise, average. When he's an alien it depends on what alien he uses.
Range: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Intelligence: Advanced Intuition, Spontaneous Learning/Understanding (in other words, very smart, he just doesn't apply himself)
Equipment on Hand: The omnitrix
Brief Bio/History*: Benjamin Kirby "Ben" Tennyson was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Over the course of the summer he got it, he unlocked more aliens he could transform into.
Brief Personality Description*: Initially cocky, childish and arrogant, Ben's immaturity and attention-seeking behavior often led him to joke around, regardless of the situation. His allies often criticized his attitude, unaware of the fact that he used humor to mask his fears. Despite some childish attitude, he was heroic, caring and generally good-natured, always willing to save others at any time.
*Optional, but recommended
*got those from the fandom wiki
Last edited by Slenderman The CreepyPasta King on Wed Apr 04, 2018 9:32 am, edited 2 times in total.
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The Palmetto
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Posts: 4572
Founded: Feb 05, 2017
Capitalizt

Postby The Palmetto » Wed Apr 04, 2018 7:16 am

Tag, of course.
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Naval Monte
Postmaster-General
 
Posts: 12002
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 7:18 am

Skylus wrote:Okay. Still editing my post but I'll change stuff.


Also Geralt's app is extremely lacking on some key areas.
Last edited by Naval Monte on Wed Apr 04, 2018 7:19 am, edited 2 times in total.
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Skylus
Negotiator
 
Posts: 5621
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Wed Apr 04, 2018 7:36 am

Okay. Edited Madi's app.

I believe Link's is okay. Maybe.

Shall fix Geralt's
Proud Member of OCReMix.org.
Current album: http://ocremix.org/community/topic/44515-lylat-system-clear-a-star-fox-25th-anniversary-tribute-album/?page=1
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
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Ancient Ones: Po, Ganon, Orochi, Link, Geralt, Bilbo, Douglas, Molgera, Drakonos, Amaterasu
VTtM: Madison Goodwill, Link (WW), Amaterasu, Banjo & Kazooie
Hogwarts: Derek Forester, Madison Goodwill

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Naval Monte
Postmaster-General
 
Posts: 12002
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 7:48 am

Skylus wrote:Okay. Edited Madi's app.

I believe Link's is okay. Maybe.

Shall fix Geralt's


Madison is still an muggleborn who is an animagus and can summon a bloody dragin and the changes dinner back story still doesn't fix the issues I have with the app. Madison is therefore Rejected until you make drastic changes to her app to make her appear less like a Mary Sue.

With Geralt my issue is tgat you only put down his signs which while a major part of him aren't his only tools, Witchers are trained both physically and magically and are superhuman. One can say that they are barely human because of what was done to them. Also while they are optional I will like to see his personality and backstory as Geralt can be different depending on whether it us book or game Geralt and even game Geralt can change in his personality. Also Bandits being Geralt's weakness is just strange. But the women is spot on.

As for Link I think he should be limited to one incarnation only.
Last edited by Naval Monte on Wed Apr 04, 2018 7:52 am, edited 2 times in total.
Gnosis: Season of Samhain- A Dark Fantasy/Modern-Day Occult Horror and Conspiracy RP.
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Skylus
Negotiator
 
Posts: 5621
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Wed Apr 04, 2018 7:54 am

Well, for Link, I'm going with the idea that all the things the other heroes used were kept safe over the years, including his great great grandfather's stuff (BotW).

If you're not okay with that, that's fine, I'll change stuff if needed.
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Current album: http://ocremix.org/community/topic/44515-lylat-system-clear-a-star-fox-25th-anniversary-tribute-album/?page=1
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Mundeo
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Posts: 10321
Founded: Jan 04, 2015
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Postby Mundeo » Wed Apr 04, 2018 8:00 am

Name: The Wanderer
Origin: OC Universe
Gender: Male
Age: Over 9000 5000
Species: Human
Appearance: Image
Powers & Abilities: The Wanderer is an expert swordsman, marksman, and hand-to-hand combatant. Other than that, the only other skill he has at his disposal is his vast knowledge on the Multiverse and its inhabitants.
Weaknesses: He doesn't have any other abilities or weaponry that he can defend himself with besides his cane sword. He will put any effort that he can to avoid getting himself or others into dangerous situations; when danger arrises, however, he will be the first to take action, putting his life on the line.
Attack Potency: Wall/Tree level
Speed: Peak Human
Lifting Strength: Athletic Human
Striking Strength: Class H
Durability: Peak Human
Stamina: Peak Human
Range: 3' with his sword.
Intelligence: Immense - His travels have left him with a massive knowledge of hundreds of various universes.
Equipment on Hand: A locket, and his trusy cane sword
Brief Bio/History*: The Wander is a man who has traveled the Multiverse for millenia, but his identity is shrowded in mystery. He is a bystander, watching from the sidelines of whichever universe he happens to be in at the time. On the rare occurance that he does interact with the world's inhabitants, only few ever meet him before he leaves without a trace.
Brief Personality Description*: Despite the ominous air that surrounds him, the Wanderer is a surprisingly jolly fellow. Wise and courteous, his only desire to observe the various sights of the Multiverse; now that the breaches have started to appear, he wishes to share that joy of adventuring with others. Although he is generous in the information he shares about whatever world he is currently in, he seems very secretive at the same time. There is, without a doubt, plenty of information that he does not intend to share.

Name: Samus Aran
Origin: Metroid Universe, specifically after Metroid Fusion
Gender: Female
Age: 32
Species: Human
Appearance:
Image
Image
Powers & Abilities: Samus is extremely athletic, a characteristic that is only enhanced when she outside of her power suit. She can somersault and latch onto walls with ease, and can easily adapt to any alien environment. She is a formidable hand-to-hand combatant and an expert markswoman.
Weaknesses: If the power suit runs out of power, she is left with the Zero Suit until she can find a way to recharge the power suit. In the Zero Suit, she is left with the Paralyzer as her only weapon. Without the Varia function in her power suit, she also has an extreme sensitivity to the cold, making the ice beam and ice missiles unusable.

Zero Suit / Power Suit
Attack Potency: Human Level / Town Level
Speed: Peak Human / Transonic
Lifting Strength: Athletic Human / Class 100
Striking Strength: Class H / Class KJ
Durability: Wall/Tree Level / Town Level
Stamina: Peak Human / Limitless
Range: The reach of her Paralyzer / The reach of her beams.
Intelligence: Above average
Equipment on Hand:

Paralyzer: Used while in the Zero Suit. It has to be charged before firing a single bolt, and can be used as a whip; however, it can only stun opponents.

Power Suit: Gives Samus enhanced strength, speed, and endurance, as well as the capability to breathe under water and in space. Then there are the attachments...
  • Varia Suit: Gives the suit resistance to extreme temperatures.
  • Gravity Suit (Currently Wearing): Has all of the Varia Suit's characteristics plus resistance to acidic environments, and allows for unhindered movement in fluid environments.
  • Speed Boost: While running, Samus continually builds up speed. The energy stored while running can be used to activate the Shinespark, which propels her in any direction.
  • Space Jump: Samus can jump in midair.
  • Screw Attack: While spinning in midair, energy is emitted from the suit which is harmful to the touch.
  • Visor: Can be used to scan the environment for more information, and has thermal, x-ray, and sonar settings.
  • Morph Ball: Can be used to enter small spaces and climb up walls. Can plant bombs and Super Bombs.
  • Arm Cannon: Samus' primary means of offense. She has... many options:
    • Power Beam
    • Charge Beam
    • Wave Beam
    • Ice Beam
    • Plasma Beam
    • Grapple Beam
    • Missiles
    • Super Missiles
    • Ice Missiles/Diffusion Missiles

Gunship: Samus has a spaceship that has an arsenal of it's own, including standard beams as well as bombs. Her gunship is currently inhabited by Adam, an A.I. that Samus can communicate with outside of the ship.

Brief Bio/History*: Samus Aran is the most respected - and most feared - mercenary in the galaxy; there is no mission that she doesn't leave accomplished. Despite her galaxy-wide notoriety, most of her jobs came from the Galactic Federation, hiring her for the work that they couldn't. In fact, she was a member of the Galactic Federation's forces before she left to become an independant mercenary. Her most recent mission, however, has made her public enemy #1 of the Galactic Federation after she intentionally allowed a research station filled with a deadly virus to crash onto an alien planet, resulting in the planet's destruction. Now she is on the run, running from the Galactic Federation and into the situation she is about to find herself in.
Brief Personality Description*: Samus is a cold, hardened warrior with decades of military experience. She is the type to shoot first and ask questions later, and doesn't let herself take orders from anyone. Once she sets her mind on something, good luck on stopping her. She does, however, have a bit of a soft spot for small, juvenile alien creatures, particularly of the parasitic, life-draining variety.
Last edited by Mundeo on Wed Apr 04, 2018 8:02 am, edited 1 time in total.
What is a sig? A miserable little pile of words! But enough talk!
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