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So I made a topic about keeping the cards...

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Tetros
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So I made a topic about keeping the cards...

Postby Tetros » Mon Apr 02, 2018 7:44 am

Hi!

I made a topic about keeping the cards (viewtopic.php?f=12&t=439497) and it got a lot of support (thanks to everyone who said they’d support it, by the way). I genuinely think that you guys have made something great here and could make it a perminent thing, that could potentially be a big attraction to get people to come and play on the site with us!

Is there any way we could make this happen? Maybe make the loot boxes be like issues; 1 every 6 hours, or a day? Possible have abilities to ‘level up’ your own card if you get larger and join the WA?

Thanks for reading :)

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Postby Caduceo » Mon Apr 02, 2018 9:59 am

Against. Although a very interesting concept, regions are flooded with trades and stuff and I find it annoying now. It was cool at first before it was the same old thing. I find it no use and I'm positive eventually it will pose no more popularity.
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Former Citizens of the Nimbus System
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Postby Former Citizens of the Nimbus System » Mon Apr 02, 2018 10:38 am

Caduceo wrote:Against. Although a very interesting concept, regions are flooded with trades and stuff and I find it annoying now. It was cool at first before it was the same old thing. I find it no use and I'm positive eventually it will pose no more popularity.

You do realise that, if you don't want to engage with it and simultaneously believe that it will die on its own, letting it continue will, in your view, affect you in no way whatsoever?
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The Northeastern Confederation
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Postby The Northeastern Confederation » Mon Apr 02, 2018 10:41 am

i support.

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Tetros
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Postby Tetros » Mon Apr 02, 2018 11:18 am

Caduceo wrote:Against. Although a very interesting concept, regions are flooded with trades and stuff and I find it annoying now. It was cool at first before it was the same old thing. I find it no use and I'm positive eventually it will pose no more popularity.

Whilst I respect your opinion, you don’t have to engage, and those of us that do want to, can. Also, the current popularity is massive, and I know of people who have joined this site just to to do the card game, and I expect there could be more :)

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Pruso-Courland
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Postby Pruso-Courland » Mon Apr 02, 2018 12:16 pm

I support.

As I already commented on the other thread, cards could be potentially turned into scarce and limited commodity. I personally think it's a great option.

I propose keeping the cards, yet only having the loot boxes once in a while, and for limited time. We could give a .20 credit for new registrations and, let the trading begin :) It would be a magnificent option, I think.

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Clavonian Empire
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Postby Clavonian Empire » Wed Apr 04, 2018 9:22 am

I support, the card game is really fun!
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Stareogratia
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Postby Stareogratia » Wed Apr 04, 2018 11:45 am

It could be a cool addition to NationStates

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Postby The Siberian Confederation » Wed Apr 04, 2018 11:47 am

hell yeah.
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Postby Oakrugia » Wed Apr 04, 2018 11:47 am

I don't support this. The popularity will just go down later in the years, and people will begin to lack interest in the card game.
Last edited by Oakrugia on Wed Apr 04, 2018 11:47 am, edited 1 time in total.
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Postby Former Citizens of the Nimbus System » Wed Apr 04, 2018 1:02 pm

Oakrugia wrote:I don't support this. The popularity will just go down later in the years, and people will begin to lack interest in the card game.

If so, they don't have to play it.
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Soviet Koreya
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Postby Soviet Koreya » Wed Apr 04, 2018 1:05 pm

I do support this, but wasn't this a thread on WHAT to do if they are kept, not just whether people support this?

Just sayin'.
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Postby Former Citizens of the Nimbus System » Wed Apr 04, 2018 1:08 pm

Soviet Koreya wrote:I do support this, but wasn't this a thread on WHAT to do if they are kept, not just whether people support this?

Just sayin'.

You have a point... Really, one of the people in charge of NationStates needs to respond for the conversation to progress.
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Routcher
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Postby Routcher » Thu Apr 05, 2018 2:01 am

posted some ideas for longevity in the petition thread, but it kind of went unnoticed, so take a gander.

-24 hour loot box timer, reduced to 2 hours during weekends, 1 hour for holidays, and current times for special events, keep the ability to buy with scrap.

-Only allow trading on Fridays-Mondays and during special events and holidays.

-New Editions twice a year (April 1st and Oct 1st?) that add newer nations to the game, and any card updates that might be deemed necessary.

-New badges for largest collections, largest bank values, most trades, most loot packs opened, most valued card, that reflect on nation profile and the card itself.

-Card swapping, as mentioned by many others, is a great idea.

-Cards that represent regions (with rarity levels dependant on regional activity, fame/infamy, and population), and special event cards (like a non-nation nuclear missile flag only available during N-Day, or a Zombie or SpecOps or Research cards only around during the Zombie events)

-And the ability to combine cards to increase it's rarity level, thus providing more of a demand for common cards and giving them a purpose other than scrap
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Galiantus III
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Postby Galiantus III » Thu Apr 05, 2018 5:54 am

Routcher wrote:posted some ideas for longevity in the petition thread, but it kind of went unnoticed, so take a gander.

-24 hour loot box timer, reduced to 2 hours during weekends, 1 hour for holidays, and current times for special events, keep the ability to buy with scrap.

-Only allow trading on Fridays-Mondays and during special events and holidays.

-New Editions twice a year (April 1st and Oct 1st?) that add newer nations to the game, and any card updates that might be deemed necessary.

-New badges for largest collections, largest bank values, most trades, most loot packs opened, most valued card, that reflect on nation profile and the card itself.

-Card swapping, as mentioned by many others, is a great idea.

-Cards that represent regions (with rarity levels dependant on regional activity, fame/infamy, and population), and special event cards (like a non-nation nuclear missile flag only available during N-Day, or a Zombie or SpecOps or Research cards only around during the Zombie events)

-And the ability to combine cards to increase it's rarity level, thus providing more of a demand for common cards and giving them a purpose other than scrap


For the loot box timer, I think it should always have a constant timer throughout. A 24 hour timer is about the shortest viable timer, in my opinion, because any faster means that the discovery of new cards will happen so fast that the market will be impossible to keep up with. Something like a week might be too long, though. There does need to be some stream of cards, it just needs to be way slower than it is right now.

I think trading should be open all days of the week. There is no reason to restrict trading like that.

I like the idea of making batches of cards periodically, to update the state of things. It would also be cool to have a year printed on the cards to tell which set they belong to, in order to differentiate between the old and the new.

I like the idea of adding region cards. But they should be significantly harder to get than nation cards - something like 1 in every 10 loot boxes should contain one.

--

There is one specific exploit which needs to be fixed if this is going to be added permanently. That is how a person may use puppets to mine cards extremely fast. Thus the only nations which should be able to get loot boxes should be nations that are in the WA. If this were done, the rate of gaining loot boxes could be almost as quick as the rate we gain issues, since there would be so many fewer nations gaining them in a given period.

Edit: Or conversely, WA nations could get a significantly faster rate (a few times per day), while regular nations could get one per week.
Last edited by Galiantus III on Thu Apr 05, 2018 6:28 am, edited 1 time in total.
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Postby Flanderlion » Thu Apr 05, 2018 5:57 am

Galiantus III wrote:
Routcher wrote:posted some ideas for longevity in the petition thread, but it kind of went unnoticed, so take a gander.

-24 hour loot box timer, reduced to 2 hours during weekends, 1 hour for holidays, and current times for special events, keep the ability to buy with scrap.

-Only allow trading on Fridays-Mondays and during special events and holidays.

-New Editions twice a year (April 1st and Oct 1st?) that add newer nations to the game, and any card updates that might be deemed necessary.

-New badges for largest collections, largest bank values, most trades, most loot packs opened, most valued card, that reflect on nation profile and the card itself.

-Card swapping, as mentioned by many others, is a great idea.

-Cards that represent regions (with rarity levels dependant on regional activity, fame/infamy, and population), and special event cards (like a non-nation nuclear missile flag only available during N-Day, or a Zombie or SpecOps or Research cards only around during the Zombie events)

-And the ability to combine cards to increase it's rarity level, thus providing more of a demand for common cards and giving them a purpose other than scrap


For the loot box timer, I think it should always have a constant timer throughout. A 24 hour timer is about the shortest viable timer, in my opinion, because any faster means that the discovery of new cards will happen so fast that the market will be impossible to keep up with. Something like a week might be too long, though. There does need to be some stream of cards, it just needs to be way slower than it is right now.

I think trading should be open all days of the week. There is no reason to restrict trading like that.

I like the idea of making batches of cards periodically, to update the state of things. It would also be cool to have a year printed on the cards to tell which set they belong to, in order to differentiate between the old and the new.

I like the idea of adding region cards. But they should be significantly harder to get than nation cards - something like 1 in every 10 loot boxes should contain one.

--

There is one specific exploit which needs to be fixed if this is going to be added permanently. That is how a person may use puppets to mine cards extremely fast. Thus the only nations which should be able to get loot boxes should be nations that are in the WA. If this were done, the rate of gaining loot boxes could be almost as quick as the rate we gain issues, since there would be so many fewer nations gaining them in a given period.

Only be in the WA for X hours, switching is super easy.
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Galiantus III
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Postby Galiantus III » Thu Apr 05, 2018 6:34 am

Flanderlion wrote:
Galiantus III wrote:There is one specific exploit which needs to be fixed if this is going to be added permanently. That is how a person may use puppets to mine cards extremely fast. Thus the only nations which should be able to get loot boxes should be nations that are in the WA. If this were done, the rate of gaining loot boxes could be almost as quick as the rate we gain issues, since there would be so many fewer nations gaining them in a given period.

Only be in the WA for X hours, switching is super easy.


That, or dish them out to all current WA nations at the same time, at the same interval.
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For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
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Testing is for sissies. The actual test is to see how many people complain when any change is made ;)

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Routcher
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Postby Routcher » Thu Apr 05, 2018 8:31 am

My main reason for suggesting limited weekly trading was a response to people claiming it is killing their region.
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Www9
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Postby Www9 » Thu Apr 05, 2018 8:37 am

For those arguing that the game will not be popular anymore, I disagree. It will be less used, yes, but not just die out. If NS did a reset of all cards/points and slowed down card loot boxes, hell even redid the probability of pulling higher tier cards, it would be great. The market would be slower and values would skyrocket. Also, we have had the versus mode for more than two years now and that hasn't been removed, even though it isnt popular.

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Galiantus III
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Postby Galiantus III » Thu Apr 05, 2018 9:00 am

Routcher wrote:My main reason for suggesting limited weekly trading was a response to people claiming it is killing their region.


Well it is kind of a fast-paced game right now, and the presumption is if you want a card you have until this Saturday to get it. I think if the loot boxes came in much slower, and if the expectation was that this was going to stick around for awhile, it would not take away from regional activity, because people wouldn't be spending hours and hours trying to get ahead in a very fast, very short-lived market.
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Frisbeeteria wrote:
For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:
Testing is for sissies. The actual test is to see how many people complain when any change is made ;)

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Vuon
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Postby Vuon » Thu Apr 05, 2018 1:46 pm

As I have commented on the GP forum thread, keeping the cards wouldn't just require a couple Technical changes, I think - on the contrary, it is quite similar to managing a small country's economy. There may be a need for a volunteer economist to manage the entire Card Economy to keep hyperinflation in check and ensure that player's Bank doesn't become instantly worthless or more precious then gold, but rather, that the inflation rate of Bank stays between 1% and 4% at all times, and also that Cards are not overly over or undervalued. To accomplish this, there must be significant changes to the infrastructure of the Card Economy to ensure the future stability and potential of the economy, which may require one or several volunteer economists that monitor the Card Economy, perhaps weekly.

On the other hand, we might simply have this as an annual event.
Last edited by Vuon on Thu Apr 05, 2018 1:47 pm, edited 1 time in total.

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Tetros
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Postby Tetros » Thu Apr 05, 2018 1:51 pm

Vuon wrote:As I have commented on the GP forum thread, keeping the cards wouldn't just require a couple Technical changes, I think - on the contrary, it is quite similar to managing a small country's economy. There may be a need for a volunteer economist to manage the entire Card Economy to keep hyperinflation in check and ensure that player's Bank doesn't become instantly worthless or more precious then gold, but rather, that the inflation rate of Bank stays between 1% and 4% at all times, and also that Cards are not overly over or undervalued. To accomplish this, there must be significant changes to the infrastructure of the Card Economy to ensure the future stability and potential of the economy, which may require one or several volunteer economists that monitor the Card Economy, perhaps weekly.

On the other hand, we might simply have this as an annual event.

I would definitely do that though. Probably wouldn’t get chosen to, but I completely would.

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Aclion
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Postby Aclion » Thu Apr 05, 2018 5:02 pm

Annual event is what i'm hoping for. You're not the first to point out that keeping it will result in inflation, but i think the real risk is that people would simply get bored of it.
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Former Citizens of the Nimbus System
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Postby Former Citizens of the Nimbus System » Fri Apr 06, 2018 12:19 am

For all of those who wish to support this: look at the News!
We are the Nexus Wardship of Former Citizens of the Nimbus System, not just a collection of people; please shorten to the pre-title or use the full name!

Emmet: You might see a mess -
Lord Business: Exactly: a bunch of weird, dorky stuff that ruined my perfectly good stuff!
Emmet: Okay. What I see are people, inspired by each other and by you - people taking what you made and making something new out of it.

The central Nimban cultural ideal summed up in an exchange from The Lego Movie.

Supporter of the campaign to add Economic Freedom to the home page!

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Tetros
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Postby Tetros » Fri Apr 06, 2018 4:28 am



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