by Happy crappers 2 » Tue Dec 12, 2017 10:46 am
by Gregicstan » Tue Dec 12, 2017 10:49 am
by Ransium » Tue Dec 12, 2017 10:51 am
Candlewhisper Archive wrote:La Badlandoj wrote:Does having drugs in the water supply make recreational drug use illegal?
Yes and no.
The two were linked in a very messy way for many years, but this is no longer the case, as I unpicked them in the last month or so. Now adding chemicals to the water supply is a bodily autonomy issue, and does not relate to recreational drug freedoms.
The last step of this process was for the technical team to migrate stats on nations that historically have squiffed stats from this. This has involved basically eliminating the compulsory drug use scale. One unfortunate side effect of this, because math, is that nations who were previously maximally compulsory drug users are now maximally anti-drug. This is the best solution in game stat terms, as it gives the exact same civil rights position as before, though it does mean of course that liberal drug moves will now improve your freedoms rather than leaving them unchanged.
Just make a single drug-liberal decision, and that policy will disappear. Look on it as previously you having been inappropriately gated from increasing your drug freedoms because of a bad editing/design decision, and now that barrier being removed, so you can show that your nation is pro-drugs, and actually have those choices register.Is there a 'no more drugs in the water supply' issue? (I'll draft one if there isn't.)
Cheers, but there is one. However, it will only apply prospectively. That is, only nations who started drugging their water since the changes and updates were made will be registered in the system as having drugged water.
It's all a bit of a fudge, but it's worth it for the long term integrity of the game engine, and will cause considerably fewer unexpected results in the months and years to come.
by Happy crappers 2 » Tue Dec 12, 2017 10:52 am
by Happy crappers 2 » Tue Dec 12, 2017 10:53 am
Gregicstan wrote:probably the issue affect was really extreme if you feel that it is an issue I would try contacting an admin... I wouldn't worry about it as long as you continue your original path it should even back out.
by Happy crappers 2 » Tue Dec 12, 2017 10:57 am
by Ransium » Tue Dec 12, 2017 11:02 am
by Happy crappers 2 » Tue Dec 12, 2017 11:09 am
Ransium wrote:No need I can see all your issue choices backstage. In short it didn’t change because of an issue choice, but because we changed how the model works. Pick options that make drugs more free, and RDU will go up again. I know this is frustrating, but it was necessary to fix a long running model problem.
Also, please don’t triple post, it is spammy.
by Candlewhisper Archive » Wed Dec 13, 2017 3:25 am
What's going on with doping the water supply and recreational drug use? (December 2017 changes)Coding changes have moved doping of water out of drug-related freedoms, and instead made this a question of bodily autonomy. Net result is that civil rights drop a little, and the game tends to correlate falling civil rights with falling recreational drug use.
In narrative terms, forced ingestion of drugs is not recreational drug use, it's compulsory drug ingestion. The unit of recreational drug use is Pineapple Fondness Rating, indicating how much the citizenry seek recreational drug use. Indeed, the presence of all those drugs in the water make the population more docile and complaint, and less inclined to - say - have a good time by going out and getting high.
The last step of this process was for the technical team to migrate stats on nations that historically have squiffed stats from this. This has involved basically eliminating the compulsory drug use scale. One unfortunate side effect of this, because math, is that nations who were previously maximally compulsory drug users are now maximally anti-drug. This is the best solution in game stat terms, as it gives the exact same civil rights position as before, though it does mean of course that liberal drug moves will now improve your freedoms rather than leaving them unchanged. This also means that nations that thought they were as pro-drug as they could be (forcing everyone to take drugs) suddenly have a "No Drugs" policy flag, and a much lower recreational drug use than was previously registering.
Just make a single drug-liberal decision, and that policy will disappear. Look on it as previously you having been inappropriately gated from increasing your drug freedoms because of a bad editing/design decision, and now that barrier being removed, so you can show that your nation is pro-drugs, and actually have those choices register. Likewise, look on the change in Recreational Drug Use as the measurement becoming more accurate than before, as it is no longer categorising forced ingestion of any and all chemicals as a tendency towards drugs for recreation.
by St Mary s Island » Wed Dec 13, 2017 5:44 am
Just make a single drug-liberal decision, and that policy will disappear.
by Candlewhisper Archive » Wed Dec 13, 2017 6:21 am
This said please don't lie to the OP. There's no issue that will impact RDU to the same degree as drugs in the water supply, and there is no in-game way to recover RDU to the degree that it was destroyed in this change. We could be playing this game for a decade or more and we won't have undone the damage this change caused. I mean I get it if you wanted to fix the game, sucks to be us but I agree the stability of the game is more important, that's cool. Just at the very best what you said was borne of ignorance and a lack of research.
by Candlewhisper Archive » Wed Dec 13, 2017 6:22 am
by Candlewhisper Archive » Wed Dec 13, 2017 6:25 am
Just make a single drug-liberal decision, and that policy will disappear.
by St Mary s Island » Wed Dec 13, 2017 7:40 am
by Candlewhisper Archive » Wed Dec 13, 2017 7:59 am
by Happy crappers 2 » Wed Dec 13, 2017 11:03 am
Candlewhisper Archive wrote:It's not that difficult to follow, and it is explained in the FAQ. Here, let me copy and paste it for you.What's going on with doping the water supply and recreational drug use? (December 2017 changes)Coding changes have moved doping of water out of drug-related freedoms, and instead made this a question of bodily autonomy. Net result is that civil rights drop a little, and the game tends to correlate falling civil rights with falling recreational drug use.
In narrative terms, forced ingestion of drugs is not recreational drug use, it's compulsory drug ingestion. The unit of recreational drug use is Pineapple Fondness Rating, indicating how much the citizenry seek recreational drug use. Indeed, the presence of all those drugs in the water make the population more docile and complaint, and less inclined to - say - have a good time by going out and getting high.
The last step of this process was for the technical team to migrate stats on nations that historically have squiffed stats from this. This has involved basically eliminating the compulsory drug use scale. One unfortunate side effect of this, because math, is that nations who were previously maximally compulsory drug users are now maximally anti-drug. This is the best solution in game stat terms, as it gives the exact same civil rights position as before, though it does mean of course that liberal drug moves will now improve your freedoms rather than leaving them unchanged. This also means that nations that thought they were as pro-drug as they could be (forcing everyone to take drugs) suddenly have a "No Drugs" policy flag, and a much lower recreational drug use than was previously registering.
Just make a single drug-liberal decision, and that policy will disappear. Look on it as previously you having been inappropriately gated from increasing your drug freedoms because of a bad editing/design decision, and now that barrier being removed, so you can show that your nation is pro-drugs, and actually have those choices register. Likewise, look on the change in Recreational Drug Use as the measurement becoming more accurate than before, as it is no longer categorising forced ingestion of any and all chemicals as a tendency towards drugs for recreation.
by Happy crappers 2 » Wed Dec 13, 2017 11:04 am
Candlewhisper Archive wrote:No probs.
I'm well aware that my main flaw is bluntness and rudeness, but never dishonesty or mincing of words. As long as you criticise me for the things I am worth criticising for, then that's cool by me. I consider the criticism and the inevitable backlash as a necessary and acceptable cost of instigating change. In other words, I'm happy to be unpopular so long as I am effective.
by Happy crappers 2 » Wed Jan 17, 2018 10:08 am
Candlewhisper Archive wrote:It's not that difficult to follow, and it is explained in the FAQ. Here, let me copy and paste it for you.What's going on with doping the water supply and recreational drug use? (December 2017 changes)Coding changes have moved doping of water out of drug-related freedoms, and instead made this a question of bodily autonomy. Net result is that civil rights drop a little, and the game tends to correlate falling civil rights with falling recreational drug use.
In narrative terms, forced ingestion of drugs is not recreational drug use, it's compulsory drug ingestion. The unit of recreational drug use is Pineapple Fondness Rating, indicating how much the citizenry seek recreational drug use. Indeed, the presence of all those drugs in the water make the population more docile and complaint, and less inclined to - say - have a good time by going out and getting high.
The last step of this process was for the technical team to migrate stats on nations that historically have squiffed stats from this. This has involved basically eliminating the compulsory drug use scale. One unfortunate side effect of this, because math, is that nations who were previously maximally compulsory drug users are now maximally anti-drug. This is the best solution in game stat terms, as it gives the exact same civil rights position as before, though it does mean of course that liberal drug moves will now improve your freedoms rather than leaving them unchanged. This also means that nations that thought they were as pro-drug as they could be (forcing everyone to take drugs) suddenly have a "No Drugs" policy flag, and a much lower recreational drug use than was previously registering.
Just make a single drug-liberal decision, and that policy will disappear. Look on it as previously you having been inappropriately gated from increasing your drug freedoms because of a bad editing/design decision, and now that barrier being removed, so you can show that your nation is pro-drugs, and actually have those choices register. Likewise, look on the change in Recreational Drug Use as the measurement becoming more accurate than before, as it is no longer categorising forced ingestion of any and all chemicals as a tendency towards drugs for recreation.
by Candlewhisper Archive » Wed Jan 17, 2018 10:11 am
by Happy crappers 2 » Wed Jan 31, 2018 10:10 am
Candlewhisper Archive wrote:Not entirely sure what you're asking, but I think you're asking if diminishing returns are built into the game engine.
The answer to that is yes, in multiple places, but not in as direct a fashion as many expect. There's multiple calculations going on, and many of them use diminishing returns formulae.
by Candlewhisper Archive » Wed Jan 31, 2018 11:09 am
by Happy crappers 2 » Fri Feb 02, 2018 8:00 am
Candlewhisper Archive wrote:Hard for me to say. Not because its hard to describe, but because I've already pushed the limits of what I'm meant to reveal.
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