THE ELDER SCROLLS: A TOWER OF BRASS
IC Thread
"The Elves were dividing; some, like the Altmer, did their best to advocate "the will of Anuiel" and so embraced the chrysalis of the Convention; others, like the Chimer, refuted all orderings and aedric measures, following their prophet to "the Stone that is not a Stone that is." The most nefarious Tower, Walk-Brass, refuted even more, refuting unto dis-creation, but we shall come to its role in the present danger to Emperor Actual in a moment. It is but a lesser pawn to the greater evil:
The Tower of White-Gold, whose Stone is Chim-el Adabal, Amulet of Kings, whose masters are returning. I speak of course of the Ayleids, for which "sometimes" was not good enough."
- Nu-Hatta, from te Nu-Mantia Intercept
The Empire, founded by Tiber Septim at the onset of the Third Era, is in turmoil. The Septim line has ended, and Potentate Ocato of Firsthold was assassinated. Cyrodiil was in chaos, until eventually the Colovian warlord Titus Mede, first of his name, seized the Ruby Throne, capturing the Imperial City before being crowned the Emperor of the Empire of Tamriel.
In Morrowind, Red Mountain burst, causing untold devastation upon Vvardenfell and Morrowind in general, and Baar Dau fell down upon Vivec City. In the Red Year's wake, the Argonians, bent on revenge and guided by the Hist, invaded the Imperial province, crippling the Great House Telvanni before eventually being halted by the warriors of House Redoran. Black Mars, as well as Elsweyr in the south, secede from the Empire as streams of refugees flee from Morrowind to Skyrim.
In the west, the forces of Hammerfell and High Rock combined take advantage of the Empire's turmoil to once again sack the city of their long-standing Orcish enemies, Orsinium, with the Orcs fleeing to Skyrim in the east as well, establishing their new Orsinium in the Druadach Mountains between Skyrim and Hammerfell.
The greatest of the Empire's woes, however, would come from the Summerset Isles. With Crystal-Like-Law sundered in the wake of the Oblivion Crisis, the small political group known as the Thalmor seized power and assumed total control of the former province of the Empire. Starting a coup in Valenwood, removing the Imperial government from the Bosmeri homelands, the Thalmor orchestrate the recreation of the Aldmeri Dominion that had once been vanquished by Tiber Septim's forces, with all contact with the Empire being severed.
Titus Mede I's spy network, however, has picked up troubling news from the Dominion's lands. What few informants remain within the lands of Alinor and Valenwood,
as well as several mages of the College of Whispers and Synod, have picked up signs that the Dominion's agents are working on locating and claiming a powerful weapon that was thought to be lost to time since the founding of the Third Empire. With the already threatened Empire's future at stake, the Elder Council has ordered for a group to be assembled for a mission as strange as it is vital to the continued existence of Tiber Septims legacy...
This roleplay will take place in the Elder Scrolls universe and as such it's probably recommended you have at least some base knowledge on the setting - such as by having played one of the games! The timeframe of the RP in the rather massive timeline of the setting has already been introduced in the introduction above: it is set between the games Oblivion and Skyrim. There'll be certain elements included in the roleplay that draw on some of the setting's more obscure lore, but knowledge on this is not necessary at all - your characters wouldn't really know about such things either, after all!
In short, however, this roleplay is all about a Dungeons & Dragon-esque adventure, where a somewhat misfit band of characters goes on a heroic quest to save the Empire! The player characters will be drawn from a variety of groups that will be detailed below, although if you have any other ideas or suggestions for where your character might've been drawn from, do feel free to ask about it!
Characters from the Blades and the Penitus Oculatus will be a part of the Emperors spies and bodyguards. The Blades are an elite, martial order in service of the Empire. They do not truly serve Emperor Titus Mede, however, but perceive the Aldmeri Dominion as a great threat and as such work as spies and covertly combat them, albeit without much in the way of support. The Penitus Oculatus serve as Titus Mede I's bodyguards, as well as his spies and assassins. As well as members of these two organisations, the Empire employs a variety of spies and agents both within its own borders, and abroad.
Members of the Synod and College of Whispers study and work at the Arcane University for one of those two organisations, following the disbanding of the Mages Guild at the start of the Fourth Era. While the Synod focuses their efforts on reclaiming ancient artifacts, magic, and technologies from the past, the College of Whispers focuses on the creation of new weapons and methods, not shying away from the usage of things such as necromancy and conjuration.
Last but not least, for this mission some of the last remaining Imperial Mananauts, the mysterious void-travelers that worked in service of the Elder Council during both Reman's Second Empire, and Tiber Septim's Third Empire. Mysterious figures with often equally mysterious experiences and ways, it's recommended that only players with a broader understanding of the setting's lore and the Mananauts and related themes respectively choose to play as one of these.
Rules
As always, there are some rules in place - these shouldn't be too hard to follow, I believe, and are pretty much common sense, but regardless:
- Follow the site's rules.
- Don't godmod/metagame/etc.
- Use correct grammar and spelling.
- Minimum IC post size should be one paragraph compromising of at least 4 lines.
- For now, you're allowed one character - he or she should not be a Canon character, and if they're related only distantly so (exceptions for minor characters), at my discretion.
Application